#How to start my roster journey?
58 messages · Page 1 of 1 (latest)
Knights are hp def type
I wouldn't recommend making any major changes right now. You're really close to 53 and that's when you can start hiring the T6 classes for gold. Those are really strong and they make phenomenal stepping stone heroes. If you're able to still clear content OK right now, then don't touch them for the moment.
Okay, and what to do after I hit lv 53?
Post an updated version here and we can go from there.
Hi, i forget, how to make it? from st-central?
?herotracker
A free & a simple solution to keeping track of your heroes and how optimal their skills are.
rolled this dancer which will keep, still got one spot for new hero if im not mistaken
rolled this geomancer
let me know if I made right choice with hiring those two, I can change some if needed thanks
Dancer check 3
At least down the road it is a easy fix for skill 1
Geo I would say check 3
Hi @blazing hinge out of topic, but may I know how loong it took you from 50 - 53 ? I think it was just 1 week ? Any tips on it?
Aura sell in your shop kinda help lvl up a bit
i am sorry, what is aura sell?
Sell these to npc in your shop get decent exp
So sell enchanted ones
Do the max you can do for your player lvl
ok thanks @regal isle 🎉
Yw
bout 7 days
I did it by buying stuff on market, enchanting with most expensive spirits and enchants i could find and selling
auras mostly
Thanks @blazing hinge
That's my current setup, got my first Titan soul wondering which class I should ascend?
Some heroes are underleveled since I only updated ones that got s3 already, but knights and geo are 1-2lvls till s3
Also, I got free spot for hire, who should I roll?
for your free slot you have some options, you need another light, dark, and earth class and another air and fire hero and 2 water heroes with 1 not a geo
easiest would be grab 1 from the T6 classes so berserker/dancer/geo since they dont need a soul to learn skills
for the soul you have a couple options, musketeer/Burch/Wanderers4 would let you fix their skill sets
sorcerer is also an option but doesnt need to fix anything so less useful
knights can tank pretty well without a soul and the t6 classes like geomancers can learn all 4 skills without a soul and you dont want to use a soul until you see a heroes full natural skillset just in case something happens that makes you want to fire them
thank you so much for advice
just noticed no one did a run down for your roster since you hit 53
As you progress you want to aim for at least 3 heroes consisting of at least 2 archetypes per element. Currently you need another light, dark, and earth class, another air hero and 2 water heroes with 1 not a geo
- Siwus fire, you want 2 skills that you wont have to reroll for a long time, if ever, since theres a good chance of having to reroll s3-4
- Hargar fire later, s1 is offensive on a defensive class, no hp and pretty low defense but should work for a while
- Knight def is good
- Knight hp check s3
- knight stats is good
- Lomeli fire, low def and no hp and others are better
- Ranger reroll s3 to defense or evasion
- Berserker good start, check s3-4
- Musket keep reroll s1 to weapon skill
- Burch needs attack% and a weapon skill so could fire or between s4 when promoted and s3 get weapon skill and attack%
- Wanderers4 reroll s3 for more attack
- Dancer check s4
- Oberon is ok
- Sorcerer is good
- Yzbel fire, would need to reroll s3 which is expensive and you already have 2 better sorcerers
- Spellblade check s4, its not really advised to build these at your level because they can learn every skill in the game except for a few (weapons they cant use and some class exclusives)
- Geomancer check s4
thanks a lot! Are lower tier classes any good to hire or should I focus on highest tier only to build different elements? For example should I hire t1 soldier and t4 Wanderer or two wanderers since it's better stats overall?
im gonna rebuild again after DI, some of those folks have a lot of power so I'll keep them for contribution
All classes are equally viable in the end game but to answer that question specifically, it's recommended to pickup the t1/t2 classes later on since they're harder to build than t3-t7 classes because you can only see 2 skills before promoting them
And don't make the mistake of thinking that "high power = good"
Good players that know what they're doing often ignore power as a stat entirely except for the ones that build it while knowing it's bad for questing and are only doing it for reasons they know
So far, my rooster looks like that, still rolling for good Velite. Trying to fire lomeli as well but I keep forgetting about that and im sending him on quests... Any tips? Am I heading the right direction?
Samurai is a retry
I normally make samurai with weapon skill and decent attack at first
It's a solid start for a full tank build if that's the route you want to go.
They're less good at this job than any other Fighter class, but they're still very functional for the job and this is a really easy way to get some archetype diversity in your Water roster.
got it first try and decided ill keep it as it is but kinda wanna go one shot samurai as I heard it's fun
That build style is interesting and can be fun, but it falls off VERY hard in later content.
The main problem is that a turn 1 Samurai is built entirely around offensive power for that one first attack. If you don't win the quest on turn 1 (or shortly thereafter), then you have an attacker who deals less damage than everyone else and has higher Threat.
With endgame quests having obscene amounts of health these days, this build style is getting harder to justify.
Got it, changed my mind
got this velite, took much more rolls than I would like to. Tell me more about samurai pls, is it work keeping? Or should I reroll him? Who to hire next?
Thinking about monk, maybe another berserker?
also thinking about firing Knight HP since I got 3 Knights and other two are better