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44 messages · Page 1 of 1 (latest)

woven pawn
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We currently have 11 champions. Excluding special champs, that gives us 2 of each element type other than nature.

The new cap gives us 41 total heroes and 15 quests.

My heroes all hover in the 190+ range for elements using current tier and some affinity.

Using a combination of 1 champion and 1 hero, a 280 barrier is easily broken for 11 quests of the 15 slots and gives us 30 heroes to send out.

If we're doing quests of 4, then 22 are taken as filler for the first 11 and 8 are available elsewhere.

Those 8 would be sent without heroes and would only need 2 each for barriers. And with 4 quest slots that works out well, even if they're short on the number of heroes.

Even if/when we get 4 more champions we'd have 4 quests of only 2 accompanying heroes instead of 3.

So make it 45 max heroes and the problem is solved

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Or those groups of 2/3 could be farming for lower tier components

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This is also a very late game issue to have all of them unlocked anyway

woven pawn
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That's what I'm saying though. You don't need only spellknights. With 41 heroes over 6 element types that's 6 of each element with 5 for whatever

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How do you figure that's the only solution?

If you have 11 champs paired with 11 heroes that's 11 quests with their barriers broken and the other 4 just need 2 heroes.

With 15 quests you could even do it with no champions.

15 tanks of various elements
15 dps of matching. 11 heroes for whatever

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Throw in the champions as an afterthought

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That's why you don't tackle only 3, you get all 6 covered

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Unless you're talking about only sending quests to the current tier location

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Not everyone wants to play "optimally" I send quests all over for bosses, and components

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That goes back to, a solution of 2 of each element hero is adequate to solve all barriers. And given that all heroes are good enough to play late game, players don't have to retire anyone.

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You cover all 6 elements and you're good forever

woven pawn
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Or we just leave it at 10+1 quests. 1 for each champion and we're fine

woven pawn
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2 heroes with current tier make lower ones trivial so they don't really need the help

woven pawn
woven pawn
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Which you acknowledged

dull copper
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Just want to point out you can build teams that hit 100% success rate without breaking the barrier
Like the barrier is not the be all and end all of questing if you know what you're doing
And the risks on making an all spellknight roster such as the times they get nerfed (like when they ate a big damage nerf when they tried to "fix" a bug with how their innate calculates attack, or when they got whacked in 4.3)

woven pawn
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If we shift the discussion to we need more heroes for 15 slots as even future proofing 15 slots for 4 new champions is still 4 heroes short. I'm all for it.

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But with the barrier bit, it's really not a big deal

dull copper
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We need more heroes for the slots being added yes, I brought this up during the beta to them

woven pawn
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I don't think we need more than 45 for that +1 slot because that's a personal decision doing that to yourself

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So I personally love spellknight because of their vanity. Yes they're useful and people joke about having all spellknights. But by no means would I actually recommend that to anyone.

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I've never seen anyone actually do it because they're so expensive to build

woven pawn
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The communities you're in? Different than here and across the hall in STC? I look through the rosters over there all the time and haven't seen one

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That seems like it might be a niche group possibly

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Or reddit. I see a lot of bad advice on Reddit

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Facebook? Instagram? Where are the people advocating for this, or advising new players to do this?

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You said "their size isn't the point" i didn't mention size (I did say niche. But you can have a group of 50k people who are dedicated on 4chan for people who only like spellknights), but I guess it does kinda matter. If the group advocating for this is just a small group of friends all talking to each other separately from the broader groups then their influence isn't going to get out to the main player base.

Especially newer players who don't know about any groups other than the main ones advertised through the game.

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Spellknights are by no means effortless. They're very expensive and most players can't afford or be bothered to roll more than a few.

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But also, mentioned earlier by Reiga. You don't even need to break barriers

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You can build 100% efficient teams without breaking the barrier

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It's really not god tier you can do this with flawless for the most part and good skills

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I don't even have my heroes in full t15 because the epic from t13 still work for me

woven pawn
woven pawn
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The only part I agree with here is the bit about how new players aren't going to want to waste time. They'll ask questions.

And the answer will be to vary their hero choice.

naive crater
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Doing extreme is a choice tho

woven pawn
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That's what I was getting at. But Hykilo is making the argument here that sure, but why would people do less than the hardest thing possible

naive crater
dull copper
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Except it's only true for the moment
At one point the optimal roster was just acrobats
At another point it was spam ninjas
There will always be an optimal one and deciding to force yourself to do that is entirely your choice 😛
It's like the optimal way of xp with only stocking auras or familiars and ignoring every other item line - we don't go suggesting nerf those 2 lines, it's a decision you make

open plover
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  • Right now, it is true having all SpellKnight would solve all problems on Quest or even Events
  • Like Reiga said, it will not always be the problem solving solution (u will know this when u play Shop Titans long enough)
  • We never know what will happen in the future... If "New Player" decided to make all Spellblade/ SpellKnight, no one can stop them! Is that a great choice to make? Only time can tell...