I like that we have more difficulties for events, however the implementation is very bad. It drives people to group by how much people are able/willing to contribute to events.
So to maximize your rewards, you have to set a goal as a guild and everyone needs to contribute exactly the same.
In my case, I wanted to do all events on extreme, because I'm capable. However I have some guild members who cannot do it. This means my guild leader had to choose who to cater. Since I didn't want to put my guild leader in an uncomfortable position I decided to just leave my guild and join another one.
And apparently the guild I'm joining removed one of their members because they had issues meeting the criteria for maximum rewards for the difficulty they wanted to do.
The issue is the minimum score to collect event rewards. This is set at 1/20th of the score you need as a guild to unlock a reward. Which means there's one weakest link in the entire guild and no one can cover for that person. So that means that if a person does not meet the minimum criteria for all rewards they'll be missing out.
I mean what's done is done. I left my guild and joined a new one, another person got removed from theirs. And at least 1 of my former guild mates has also left my old guild.
So in short the update makes it less viable to mix high contributing people with weaker in terms of how they play. So if people don't all grow linearly or start at different points people will have to choose to hamper one person over another.
This could have been partially avoided by atleast loosening up on the individual reward scores. I think 1/40th would have been more fair, then people could have done the same on extreme to obtain the hard rewards and other people could have covered for them.
Proposed change:
#1398048573496623154 message


