#My 3 years feedback.

18 messages · Page 1 of 1 (latest)

deft river
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  1. The problem of changing the guild.
    During my growth in the game - I have often faced the situation - where I myself had to change guilds - because other guildmates were very far behind, or vice versa, people left the guild because others were very far behind. And in a certain way - if you want to improve yourself - you have to go to another guild to raise masters and so on. On the one hand, the game encourages you to develop, and on the other hand, it forces you to change guilds To continue its development in the city. This is especially relevant for beginners - where everything is generally bad with guilds because everything is unstable there. Even more often, problems arise when you want to play with friends - but everyone has different styles and speed of development, which causes problems, since the investment is distributed among 20 people and it is very, very difficult to cover it yourself. And as a person who has seen a lot in the game, as the owner of his own guides and content for a narrow circle of players Many had problems and disagreements with this. In my opinion, this is not a very good situation, especially for beginners. In my opinion, the city is very important, but part of the downside is that you are very dependent on the guild. In my opinion, the addiction is extremely high. I especially often heard such feedback from national guilds, where it is quite difficult to select people so that everyone is +- at a similar level of development. And even finding people in the guild is centered around player investment. personally, I'm already used to it - but many people don't really like it and it looks too forced.
    In my opinion, the guild and development together are good, but in my opinion it would be cool to somehow change it. I don't know exactly how - but I once saw an interesting suggestion from another player for a custom city mode.
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Something like how, on average, a level 23 building requires 1500 investments for all 20 players, etc., but for one player. Tipu reached about 1500 - you will have this building at such 23 level. 1300 - 22 levels. And so on. That is, where you can rely only on yourself to develop the city, and not until all 20 accumulate the necessary amount of investments. In this way, the players themselves will have to develop depending on their own asset in the game and not look back at others. Something like, on average, a level 23 building requires 1,500 investments for all 20 players, and who exactly, but for one player. Tipu reached about 1500 - you will have this building at such 23 level. 1300 - 22 levels. And so on. That is, where you can rely only on yourself to develop the city, and not until all 20 accumulate the necessary amount of investments. In this way, the players themselves will have to develop depending on their own asset in the game and not look back at others. It will not affect the player himself will still have to invest - but it will allow players to enjoy the game more, and not think that everything is better in another gi, and my friends can't help me in the game. Well, like making the game more individual in terms of investments. And if there is a reason to change the gi - then it will be something like events or your own desire, and not coercion and pressure from weak fellow guild members.

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Because I've seen a lot of newbies who find it all hard, especially at low level, where guilds often die or there aren't enough people, or when a newbie is looking for a guild to develop, but can't find it for some reason and his development stagnates. And such an individual mode would be of great help to beginners.

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  1. As for the next point, it follows from the first.
    There have already been quite a few suggestions to improve the in-game chat or something. Maybe this doesn't make much sense given the discord, but still, I think the problem exists. Very often, players play the game using the interface of their own language, which is available in the game, and it is permissible for a new player to join, but there are not enough guilds and people there, and you have to change the language in the game to English conditionally and search for a guild in that chat.
    This is very inconvenient. Why not make a global chat - which is available from any interface language in the game, then the chat of the interface language that you have installed, and the third is the guild chat. it will be much better than what is now, and it will not be necessary to make many changes. This is the only chat change that I consider important. And the convenience of the current chat is already a very subjective thing.
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  1. Next is the problem of the irrelevance of resource regeneration. I already wrote separate posts about it in the suggestions and even offered a solution - but it still doesn't change much. The problem is on the face of it - at high levels talent +300% resources is used by almost everyone, and the exploit is for - to put all the necessary baskets in the basement when a worker with a resource arrives - open an offer - hide ALL the baskets back - and only then buy - it is too powerful . Yes - it takes time, but the effect is TOO much. In fact - this allows you to have a very large amount of resources for crafting - and essentially not have these bins in the bench in practice - which allows you to have more energy or t1 and t2 resources. It's too powerful. In fact, it breaks the balance so much that it is very profitable to sit on this talent, you will also have a lot of energy due to the percentage of baskets t3 - t4 resources from the word AT ALL. And if KABAM introduces additional changes to shop layouts or basement layouts, this will only strengthen this exploit.
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In fact, the concept of regeneration and the rate of regeneration of resources for t3 -t4 resources is now dead. There's no point upgrading these bins beyond level 15 and worrying about regeneration - making the city's investment in these buildings pretty much useless. The impact of this talent on the gameplay is too great in my opinion. But if that's what it was intended to be, it's strange to me.

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  1. Guild points and guild skills in general.
    There are already several problems with this.
    There has been a problem for a long time - that with a limited number of guild points per week - to open everything - you need at least 2 years, or even more. Therefore, creating new guilds and developing them is VERY HARD. As far as I'm concerned, KABAM has reworked the bounty perfectly - and now it's time to tackle the guilds. In my opinion, the system of points for the guild through the weekly bounty should be redone. There are currently 13 levels. after the 13th, it should be made so that it is fixed and unlimited, something like 200 bounty is equal to an additional 100 guild points and so on. Thus, players in new guilds or those who want to develop their own will be able to do it faster, and not suffer for several years to catch up. Well, another point - many of these guilds already have tens of thousands of points - and they have nowhere to lose them. Therefore, something must be done about this too.
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  1. And so the game has changed wonderfully over the past two years - I especially liked the talents. The new heroes are also interesting, although I would like a few more heroes for some elements and types. In general, during these 3 years, the game has become my second home, but there is still room for growth. And I hope that Kabam will continue to develop it. And so he shared his thoughts on the current problems in the game from the point of view of an already +- experienced player.
    Thank you to everyone who had the patience for their attention.
    TL - DR hahahaha
dusty geode
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I was reading it and really wanted to finish reading but you say "in my opinion" WAY to much. Of course it's your opinion. It's likely a well thought out and good one, but you don't need to repeat that line over and over.

And yeah I'd love to play with my husband but he's 4g invested and I'm 1.45T invested. Seeing how he started playing 4yrs after me lol so I did like some of your points.

deft river
dusty geode
deft river
dusty geode
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Good thoughts though. The idea of the city growth being tied to individual is nice, but it would then kind of make a guild pointless. The prupose of the guild is to grow together but it is a HUGE problem when some grow faster and "have to" leave in order to keep progressing.

deft river
still wren
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Personaly having the guild as a team is what makes me play this game. If everything was doable solo it wouldn't have the same feel.

deft river
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We still have events for guild activities

steep linden