#Testing before pushing updates

1 messages · Page 1 of 1 (latest)

finite field
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Here's a suggestion.

How about you TEST an update before pushing it?
Every other app company does it. It's standard part of the procedure. You know - so you don't break half the stuff in an already buggy game.

muted quail
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Theirs testing but a test server and a live server are two diffrent types of things.

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both have diffrent factors.

stark stag
upbeat pagoda
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We always have bug after an update, why not do a kind of "live beta" server ? (with more beta tester) . It can avoid this kind of problem.

crude owl
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Like we have to sign a NDA to get access to the kcp beta

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Maybe they could invite people who are willing to sign it though in? expand the pool

muted quail
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Where do i sign XD

upbeat pagoda
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I don't know how to explain that in english, but Shakes and Fidget have done the same kind of thing, but they have a limited number of place on their server to test new updates(with registration). They can do the same. (with NDA of course), they can avoid some of annoying bugs like that ^^

stark stag
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Yea but even then it can still break when the patch goes live

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So yes, we would find maybe more bugs on the beta server if we had more people but the bug that don't exist on beta might still happen on live

upbeat pagoda
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If beta server acting like live server ? Should it resolve some issues?

stark stag
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It might, we have had that one time iirc

crude owl
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They did that once
I ended up locked out of my account for a weekend 😛

stark stag
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Oh yea that also happend, forgot about that haha

crude owl
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Their system did not like it