#enchants are crazy difficult to apply

1 messages · Page 1 of 1 (latest)

elder trellis
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Enchanting a t14 item with t14 enchants is crazy expensive. (10g if you get lucky on getting it) base enchant is less than 1%, superior is 1% flawless is 4% epic is 10%, and legendary is 100%. If this is intended just tell us🙃

sleek junco
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This is intended

trail grail
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I'm pretty sure we had a note from last patch saying enchant rate going to drop, but this change was not deployed until this one.

elder trellis
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I assumed that it was a bug and was over the initial 2%. not a cut from 2% to likely .3% lol

uneven heath
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It's gonna very difficult to enchant stuff or King's item..... (it was already difficult...)

charred coral
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Wow….sadge
I thought the rate were completely ok

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But 10% for epic is just FroggoCry 3HC_CowCry

ornate cliff
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This is honestly a terrible change. Legendaries and Epics were already more expensive to enchant than the item itself with the old rates. Now it doesn't even seem worth investing in them.

gritty merlin
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Intended, but not a good change imo
It felt fine as it was before, feels like this change was unnecessary

lavish berry
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stBreak This is definitely going to make fusing tier 14 enchantments more necessary

storm venture
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I like the fact that higher quality enchants now actually are useful, but the overall cost just went up by a bit too much in my opinion.
I'd love to see an increase in quality chance for enchantments to balance out the increased cost caused by this update.

elder trellis
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When I have numerous guildies in a t70 guild that struggle to dono more than 3g, forcing one legendary piece to cost 10g is insane😅 I can’t imagine what it would be for someone in a slightly weaker guild🥲

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And I do agree tho either make superior+ more likely to drop/craft to cut the cost a bit or boost the odds closer to what they used to be. From what I see it’s just a money pit they added since the only other one was invests😵‍💫

scenic fractal
uneven heath
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This change is good only for high level guild. Middle game guild will be higly impacted ... 😢

pliant ermine
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If we can consider adding T14 enchantments to purple equipment, and then spending diamonds in the "Daily Offers" in the store to upgrade the purple equipment to legendary.(legendary equipment have t14 enchantments)

Is this a good idea?

Upgrading my previous purple T12 Hunter Moccasins (Light Footwear) to legendary equipment costs 690 diamonds in the store,

and if it is purple T13 Wildhunt Sandals (Light Footwear), it costs 730 diamonds.

strong seal
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Ohh bc of this i made a lot of gems lately from them

harsh void
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terrible change

upbeat lance
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I thought I'd chime in and just agree the change is lame. No complaints or anything just bad change in my opinion.

nimble bane
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this change heavily affects the possibility of using enchanted legendary items.. also the possibility of earning gems for free to play because the prices will drop with flawless and epic quality. After almost four years of playing I'm losing the desire to renew the real merchant because I feel cheated by an increasingly pay to play game

bitter island
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This change would 100% be less painfull if it was done with t12 enchants imo the fact that t14 is so expensive and quite hard to grind for midgame shops make it really harsh.

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Pre change i was spending 500m-1g for each legendary to enchant

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Increasing the escence reduction at the end of the ascentionline might also help with the difficulty of crafting enchants in bulk

late ember
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This is not a bug. If you’d like to make a suggestion please make a thread in #1037756743549190278

granite nexus
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What does seem to be a bug is the 4% to enchant a T14 Epic item with Superior doesn't seem to be aligned with the in-game math. On average it seemed to take 40-50 items before it hit vs. an expected of 18-20.... Would be great if the math could be verified 😭

solemn hill
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One could have a point that the drop from 9 to 12 is too harsh - but it would align again with 14:

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Assuming 15% for T12.

wheat hazel
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I love this change. You should make it more difficult to stop people from cheating you out of funds because they think they can get away with it.

strong seal
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After the change i doesn't see any drops only increase

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The market would be satured faster if the chances are higher.

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This will only make the players to buy the exact quality to enchant

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So I don't know why people complain about this. Yes before was easier but now is a boost on sales

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Personally in my case i sold plenty of them lately than in past

dense dock
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The fact that I have to buy green enchants just to sell stuff to the king now has made what little value Kaipo had disappeared for me. I just don't see any profits to be made if you have no tokens to use, even on platinum items. Especially if you have limited play time. Don't really care so much that you can't enchant normal quality to epic/legendary but normal to green is pretty rough.

north tusk
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I was lucky all my enchants are 100% success rate 🙂

native ruin
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After the "bug fix" enchant higher Quality gears/equipment using low quality enchantment are not worth it anymore. It's better to use same quality to get 100% success...

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Example:
stQuality4Epic using stQuality3Flawless/stQuality2Superior 🟰stActionDecline
stQuality4Epic using stQuality4Epic 🟰stActionCheck

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Good Luck !!

elder trellis
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Ahh yes the great equalizer more gems that people don’t have to enchant😂

twilit zenith
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I was so confused here. I always just bought the right rarity enchants when I could scrounge up gems.

harsh void
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why not remove the chance of low enchant probability at all, now its just a joke, the entire “idea” is ruined by new balance any way, if they think that this gameplay feature wasnt working properly ( for years?) they better remove it entirely instead leave it at current state, its just poorly
optimized right now.