#royal merchant

10 messages · Page 1 of 1 (latest)

narrow sun
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so royal merchant currently most people dont see as a great value. the repair for gold is only good until repair packs are cheaper. making mundra a better buy than royal merchant late game. and while it gives you access to buy packs early and some extra rewards in events many people dont find it a great value. the extra loot slot only matters if your super active and quest like a madman. so i suggest killing 2 birds with 1 stone. make rm give an addition x2 bonus to dragon marks and antiques for di and kc. there are other things as well that would make it a must have instead of a convenience such as adding all premium workers to rm kind of like a rental. so you can either buy them permanently or use them as long as you have rm active. i could go on but the first idea is probably the best as it helps solve 2 frequently raised issues.

light pond
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I like the dragon mark idea but not the workers. That's way to much of a value. RM would have to cost a lot more for that. But honestly as a late game player and having RM for 4 years now, I'm still happy with it.

narrow sun
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yah why i said first one is the main idea. why i suggest rm for workers is the people that wouldnt get rm might get it if it included access to workers like a rental. then locking them again if you dont have rm. some people cant afford the like what 100+ for all the workers but being able to use them as they can afford rm would get people that wouldnt buy either at least buying 1.

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other ideas would be something like a subscription tier where like the workers would be 1 tier or you could do like getting all mega packs as another tier and increased dragon marks as another tier and you could mix and match them or get all for a discount. so like 40$ a month would get you base rm + increased marks + the mega pack + access to all workers. or you could do like 15 for each and 10 for base rm giving you a slight discount to the mega pack while turning it into a recuring subscription instead of a single purchase

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as most market studies show people are more likely to do subscriptions recurring then single purchases so while you may make less per sale on workers or mega packs you are in most cases going to make more because of increased number and duration of sales.

wide saddle
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i like the idea. having more dragon mark sources would be good and certainly would incentivize RM purchase. i think it could use a boost anyhow.

maybe the RM purchase could improve the function of the premium workers too. this way Kabam can still make money off the workers and people who already have it dont feel cheated.

sondra: increase the customer flow during day by x percent or energy gains on sale go up slightly (like the counter)
mundra: allow customer flow at night to perform like it normally does during the day without a reduction

narrow sun
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or reducing mundras craft so even if your not using repair for gold it makes mundras repair pack craft time better yah theres lots of things that could be done with it. or it allowing you to do key fusions for chests or component fusions for lcog chests or removing the moonstone requirement for normal chest to component fusions to help increase chest values as well.

vague agate
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as RM since playing this game, i can digest to the benefit as RM is quite limited :

  • the only useful for any, extra loot (for active and high level player with many heroes and quest slots), the value dismiss when you rarely online, but i don't see anything to add in this, and usual subscribe is for this, and have quite big play time.. so to boost this effect

this is need revamp:

  • fortune zone discount, 20% discount is quite large, but the power for you to buy something from it, is limited by your luck, you have bad luck, you out of use of it, so give RM 2 or 3 free spin each days instead of 1.
  • repair item with gold, only worth for item under 1m, because if you quite active, the repair kit is abundant, even with 50% cost cut with 10 months subscribe, the price for t12 above and rare quality above, you will use repair kit instead of gold, my idea, increase more cost cut, up to 90% with 12++ months subscribe
  • 10% more gems and early offers, only benefit for heavy spender, 10$ is like 1500 gems, so to get it worth, you need buy around 70$... not quite catch for casual player

adding some stuff is a good move for loyal subscriber (12months++), like:

  • additional 1 or 2 or 3 talent points (will substract latest point put in talent tree if you unsubscribe)
  • 2nd piggy bank with 25% or 50% more than 1st one, as I said the subscriber is often play this for long time
  • 2 or 3 free ticket for fortune zone
  • more price cut (up to 75% or make it 90% for longer subscriber) for gold to repair items
  • more gems for 1st buy (like 30% more), and reset back ro 10% after first buy, but, the 30% more come back (reset) again in 3 month, so more reason to buy gems
  • boost effenciency (like guild buff but limiting it only 10% 0r 20% (more resource regen, craft time, quest and rest time)
  • or like another game, give us 500 gems each month (or any in game currencies)
tawdry quartz
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Good ideas! Royal Merchants need more value for their money stActionCheck