#Unfair Events for Newbies

146 messages · Page 1 of 1 (latest)

grim crystal
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You meaning higher players choosing to be in a lower guild to help new members? I mean that's a choice. The games very balanced. New members can lvl fast so you can work with them and eventually c9mpleye events. Otherwise if you want the higher benefits join a higher guild.

olive blaze
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No you are misunderstanding. If a guild is full of low levels, the events give them achievable goals and rewards. If there is 1 person who is high level, it puts the whole guild on that persons difficulty for the goals. It is unachievable for new players to get rewards because they cant provide enough points. This demand of high lvl players have to play with high level players is very rude. I could have played for a year to get where i am, but my new irl friend starting out shouldnt be allowed to play with me due to the "Balance"? it is not right and it creates a divide that shouldn't exsist in the community. If there was say maybe a boost for players under a set level like 47 where there would be a percentage buff to the rewards of the guild. o the further from 47 they are the stronger their buff for crafting difficult items. if their max craft is lvl 4 and they craft a lvl 4...then say the caprise instead of them earning like 10pts....it should be 10+200% because they are extremely far from lvl 47. But get closer to it and say your max craft is a t7....its pts being say like 60 + 130%. its more so that the newbies who are actively engaged are not being pennalized for playing with their high level friend

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or choose the difficulty based on the avg lvl of the players in the guild. Its again more so that the new players dont get pennalized for having friends.

floral lily
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but there is 0 demand for high levels playing with high levels
the events are exactly the same for everyone regardless of their level and their guild members, only shared part is cumulative guild participation 🤔

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or, are you suggesting that, which would be kinda nice I guess

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though, the tiered rewards are fine as they are imho, a newish player can still get some rewards and progress more to do better in next event, the progression part is nice.

olive blaze
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Yea there is a difference in event. If everyone in guild is lvl 35 and lower the pts demand is less and the rewards are different. But if one high lvl is there...well you can look but you cant touch. Either tier the rewards and percentages vs players capabilities like the titan tower. Or give a break on pt input requirement for the lower lvls seeking the rewards the guild is obtaining. I mean the last casprise my active lowbies couldnt really make any pts because their max tier is too low to generate pts. They have to be 10x more active just to possibly get anything. That is penalizing them just because they don't have months or more of play in the game? It's sad honestly because the events are a good chunk of the fun in this game.

celest ice
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It is not penalizing them, it is incentivizing them to be better so that they can get more rewards next time. It is creating a goal in the game to go towards. Why does everyone always need to get everything for each event?

floral lily
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Not sure what to tell you, except tower of titans which is a personal event anyway all events are same for everyone in guild and game regardless of their level.
There were some recent DI reward track changes but that's about it

olive blaze
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Listen @celest ice i am not asking them to give them every reward from every event, infact because of their level they cant, but i am asking that if the guild as a whole is getting something, and that their level bars them from getting something that as a team is earned sucks. I mean i have lvl 40s who only can get a few of our rewards. They are way more active in the event then i am and their benifit is...well pretty much zero. Keep in mind i only get maybe halfway through rewards or a bit more. Theres incentive already to do better. But why bar them when they are clearly more active then I even am in said event? Yes then titan tower is an individual event, but it has beatable and earnable teirs for every lvl player of the the game....the others except maybe the dragon event, do not. The caprise is based off a group effort, but they quality of item that is crafted is a flat rate. How can anyone who struggles getting rss to craft t6-t9 really benifit from even trying said event if they get bared? i mean these guys are on the game like 8hrs or more grinding and doing the event and i am on like maybe 1hr? it isnt an incentive as much as it is a penalty

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the penalty is entirely, your new

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lets keep in mind they grind all day every day for like 2 mo and still get little to nothing. but you spam the alerts for the event. Why play the event if you cant actually play the event?

celest ice
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I have no clue what you are trying to say.

olive blaze
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simple. Low levels play 8hr+ for event, earn nada, high level plays 1hr gets everything....all because of a flat rate on items instead of rate based of individuals difficulty to craft

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like i said origionally, is should be either tierd reward due to difficulty or buff their earning based off of the difficulty for them to craft

celest ice
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Yea ofc they get more because they have been playing the game longer...

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That is what gaming is all about

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You progress to get better to get more stuff, that is all the fun

low elk
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There's 2 different points being made here.

  • high level players score well in the events by doing minimal work. This is especially noticeable in the Caprice, where you can take 5 mins to collect/start crafts, come back in an hour or 2, and score heavily.
  • low level players can't do that, and so have to be continuously online for hours, doing 5 or 10 min crafts, managing bins, inventory, etc, and get low reward for it.
    The high level players get better rewards, pushing themselves further ahead if the low level players, and creating a bigger imbalance in the game.
floral lily
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imbalance in what way though?
the rewards from events don't really speed up your leveling and/or hinder anyone's ability to participate in future events

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getting a new bp or asc shards/keys/champ coins won't make or break anything really

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it's not even a competitive game to begin with

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besides, if a lvl35 could get the final reward in LCoG for instance which is a t13 bp

low elk
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Oh, I agree with that.

floral lily
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they wouldn't be able to craft it for a long time due to other restrictions like worker levels or access to components anyway

low elk
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Am I right in saying that the key rewards are level dependent?

floral lily
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similar deal with dragon marks, you don't need dragon marks until your furniture is all lvl 15

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all rewards on trees are fixed (if you already own the bps in LCoG you get a replacement, shards or components usually)

floral lily
low elk
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Pretty sure that when I was lower level, I was getting wooden and frozen keys in DI. Now my first key reward is Limestone.

floral lily
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t7/t8 was limestone or slimy (they cycle them) for at least last 6 DI

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KC does have wooden ones

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on reward track

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or frozen, swaps every time

low elk
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The "imbalance" is that lower levels do more work for less reward. I think what OP is asking for is that the rewards could be linked to your level.
Obviously, a level 35 doesn't need Platinum BPs, Void keys, 100 Dragon Marks, etc.
But it could be weighted so that if a level 35 player puts in all that time and effort to score well, they are rewarded for it with something more appropriate to their level.

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Much like the Tower of Titans- it's a challenge no matter your level, but it is achievable through hard work.

open crystal
# floral lily they wouldn't be able to craft it for a long time due to other restrictions like...

The town NPCs would be able to sell them to the player, though. That's a huge boost, if you can save up the money to buy them. Getting the Axes of the Fifth when I first joined gave me a huge leg up.

Of course, it's super easy to hit level 50 very quickly in this game, and it's not hard to get enough points to unlock everything in an event at midlevel if you're playing well. The Dragon Invasion is the only one people are likely to struggle with once they're able to craft t7 and higher.

maiden bolt
open crystal
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Huh, I wonder if that was a bug. I didn't have the ability to craft them for ages due to the worker level requirement, but they sold them to me by the armload. Since it was the highest level blueprint I had, it had priority over everything else.

floral lily
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it never really worked as intended

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shouldn't be able to but they do it regardless, I got plat rings twice from workers before I crafted a single one

olive blaze
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I get items from workers all the time i dont even have bp for

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And also you're wrong because the caprise gives you tokens to buy bp that can range from lvl 4 up not just 13

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Also the easy to hit lvl 50 is soley dependent on your knowledge and playtime of the game. i wouldnt say its quick. altho in comparison to higher lvl gains yes, but that is to be expected

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Really i am suggesting not making the gains easier for lower guilds to get all rewards, but to simply make sure they are not missing out on their effort especially if their guild has obtained reward. The caprice is a crafting event, and not an easy one for pts. in fact dragon would be imo easier then the caprise. lower levels dont have the component cap or inventory cap to just "set it and forget it" so they work their tales off 10x harder and still cant grab much of anything from the event. To say that the things in the event are purely none benefitting for newbies is wrong. Ascension, bp, dimond, king token, champion token....that is not high level exclusives and if you see it that way, then i could truely believe you do not understand "Community". This game is based off of teamwork and community, not solo lvl strengths.

olive blaze
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Unfair Events for Newbies

agile snow
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just coach them well then?
we had a newbie join us (from the moment he could join a guild) and with just normal coaching him through the mechanics and late-game players advice in just 3 months he managed to grow enough to a point where he could claim final rewards on completed events. given that he's not a whale (although he is RM) and just an average player (not casual nor tryhard), I consider this more of a line you can follow since this proves with proper guidance people just need a bit of time

and before you say smt about it, I don't consider 3 months to be very long to not claim max event rewards, since it is a growth based game and I don't think we should imply mechanics that allow people to start touching on mid to late game stuff within their first months

and nearly every update has made it considerably easier for newer players and I'm honestly not a fan of putting kiddiewheels on events because people can't claim stuff without putting in the growth

agile snow
olive blaze
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i don't see a month or more wait justifying it. considering add and adhd is a big thing in modern society. winning and achieving visual goals gives them the endorphins for pleasure and excitement, but if they are feeling more so lost or left out even after being active in a live timed event, then i simply do not see your defense @agile snow. Especially when kabaam wants money....beat your newbie off your game then they wont be here to buy. In the end this is just a suggestion. I for one feel if i am playing a live event and i participate, then i would expect to see something out of it. The dragon event doesn't bar them from obtaining the rewards the guild makes, but the caprise does. So you really don't have any defense if one event lets it slide and another does not.

drifting glade
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There is a personal point for all events, including DI. If the individual doesn't reach the max individual points (200k for max rewards for DI) they also wouldn't get all the rewards there.

agile snow
olive blaze
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Di you have alot more ways to score. If you notice gear, untill you get to a high lvl doesnt really change a whole lot on pt scales. But you also have hero and boost items. So its an easier event then caprice because you can max your load of gear especially the lower lvls a whole lot quicker because the crafts are quick. So if you did feel the rewards for them in DI are useless at their level, personalize their rewards like the tower or the sales packs. Give em ascension, bp, dimond, gear, champ coin n such. They dont really need di token for a long while as you all stated. So gear more their lvl would be good....or craft components that they struggle to get for crafting.

Now the caprise is a pure crafting event, and again untill you craft high level gear the curve for points is big and crafting to be the only way to score...its not really easy. The rewards as is are good for them because caprise tokens unlock pack bps. We all know theres alot of low lvl gear to unlock as there is high lvl gear. In reality caprise probably doesnt need a tier reward but if so again set it up as common components and gear their level. But to fix rewarding in the caprise like i said earlier, the pts earned could get a percent modifier based off of their lvl. Pick a lvl like 47 or something that is starting to step into the next step of the game. If you are under that level and the farther from that level you are the bigger the buff %. The buff only being given if you're crafting your tier cap or 2 lvls within your tier cap.

bold lynx
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u can do caprice only with t1 items ( i mean chest ones )

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sure it will take more time than crafting t12/t13 but its possible cause its "free" recipe with like 20?30? sec time crafting for somone low lvl for 10 points x 6? slots = 120 points per minute without rushing

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also newbies are not supposed to do whole events

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but even than KC is possible to do

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DI is not (without $$)

bold lynx
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and i dissagree why someone doing nothing/close to nothing should obtain all rewards cause guild did so ?

olive blaze
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Mike your calculations are innacurate. When you are low lvl, dont have that specific part, your town isnt leveled, your storage and rss benches are low. Then you cant mass craft at that same speed. Yes theyre going to have to put in more work. I never said anything about people doing nothing. I literally had guildies playing a good 5+ hrs of activity and didnt get squat because their crafts are low. Plus you didnt factor in having to be on at the exact time your best item is a caprice item.

bold lynx
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and yea it took like 4-5h daily

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but its possible

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and as i said u dont need rss to craft traiblazers

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if u disssmantle its 1! leather per craft

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same with most t1 items

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its 1-2 tier 1 resource

bold lynx
olive blaze
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If newbies arent suppose to do them, dont advertise the event and reward to them

bold lynx
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but they got rewards

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and a lot of them

olive blaze
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Secondly your first day i promise you did not know, what you were doing, didnt have trailblazers, and you definitely forgot you dont have all of the speed buffs from leveled craft. Get out of here with thay crap.

bold lynx
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u cant join events below lvl ~20? 25?

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and if u are active getting to lvl ~50 is less than month time

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and i know ppl who reached lvl 70 in less than 3 months

bold lynx
olive blaze
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Good for the lifeless players who spent most of their waking moment studying the game. Honestly these events are weekend based and alot of the active times is the weeked. Your math is continually based off of a few who did or can vs the avg

bold lynx
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yes it is

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cause all im saying is that its possible

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not that its easy

olive blaze
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Its possible to survive jumping off a bulding too, but not for the majority

bold lynx
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if u want to give rewards for free, why even do events ?

olive blaze
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Mike get off the post because you're clearly hearing yourself and nothing else. Nobody said anything to be given for free. And this has been clarified numerous times.

floral lily
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So, how exactly would your idea work? base rewards on highest level player in guild? do it in tiers? in both of those scenarios people would be super inclined to ditch their lowbie guild asap and look for ones that have access to highest tier rewards which is more harm than good.

Or does every guild member get a different reward track for same event? (which would require some major scaling and whatnot to make workable)

Just giving low tiers a boost to event points so they can grab all current rewards kinda goes against the whole levelling and progression that's a big part of the game design.

agile snow
# olive blaze Good for the lifeless players who spent most of their waking moment studying the...

I'm not following your streak here

the main point I think you're trying to make is that newer players that put in the time should get rewards deserving of their effort

which a few of us have tried to contest but you're equally stubborn as some of the rest of us

the issue I"m not getting is that we have tried making the point that if they do invest their time in the game, the progress will come soon enough.

the 2 points you've raised to counter this are:

  1. the wait of even a single month or 2 is too much wait, you want more rewards in a quicker period just because they have the effort to back it up
  2. the suggestion we make is only for the lifeless and not the average player

so I raise this question
we're not here trying to raise the event rewards of the average new player right? we're here for those that do their time on a daily basis, which falls under the category we've mentioned.

so just to summarize in case we got it wrong
what are you exactly trying to achieve (say it like I"m dumb cuz I am I swear, isntead of a book of text)
and what category of new player are you trying to boost

also excuse me for some inconsistencies, they make sense in my head but I'm not native english sadly

olive blaze
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Honestly if we are going to even take this idea to the next step, then the 2 options are this.

  1. Do not make the event visable until level 45ish. This is so players don't feel like their active time during the event is useless.

Or

  1. Make smaller tier rewards for the event for lower avg lvl guilds. Its already implemented with titan tower by player lvl.

There are already alot of guilds that don't complete events, but theres also alot of exclusion of reward with lvls under 40 due to inability to keep up. Even if they are active. Please don't say rewards would inblance the game because it simply is not true. There is a mad amount of content out there that is paywall locked. Only way f2p can get is trade in market or grind ever caprise. Even as it stands if you got all of the tokens in caprice you wouldn't be able to buy much that event.

agile snow
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  1. about the very last point, there is a lot of paid content but please do keep in mind this game is free to play so the devs also need their income, so I don't think it'll ever be achievable for f2p players to stand on equal grounds as those that do pay, but that's purely due to f2p mobile game reasons.

  2. every event reward tree is already tiered, the lower ones being very close to eachother and each gap growing bigger and bigger, so they would always be able to claim a reward relative to their contribution amount.

  3. while I in fact don't mind extending the event unlock thing til the 50s even, do keep in mind while they don't get to pick everything from the event, everyhting you do get is always nice and it's good that they learn the mechanics early so by the time they can contribute to the event they'll at least know how.

sudden crow
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yea locking event to 50 actually hurts the low levels

olive blaze
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He suggested 50. And i agree they should be able to learn the mechanics. Its why i suggest maybe a rebalance in the tierd scenario. Lets be honest if I only get my foot in the door with 1 reward after busting my tale off...id be discouraged. I dont want to deminish whats earned, but simply lower tierd versoin for lower level guilds i feel would maintain the demand to grow, but also better implement the joy across all levels of the game. Like i said in posts before...this game without the events where and would still be boring.

open crystal
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Even when I first joined I was able to claim a sizable chunk of the Caprice rewards. The Airship is the only event where I think a brand new player would struggle, but if you're only getting ne reward then you're not busting your tail off; you're barely playing at all.

olive blaze
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Weird my guildies had it easier in dragon event then caprice

open crystal
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They should ascend their t1 items and then churn out/recycle those. They'll get great scores that way.

obsidian bronze
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Personally I think DI is the one more capped by level and experience. You need to be able to craft high level equipment, player experience to know to craft it well ahead of the event, and have the storage available to store it on top of whatever you want to sell outside of the event. The plus side is you have all day to donate towards it and you no longer lose your entire team for 24 hours like you used to.

Caprice you can just craft whatever the King tells you to craft, the best you can do and you'll get whatever rewards you can get. Even at lower levels I was able to single-handedly push my guild to new reward levels (it was a very inactive guild)

LCoG is mixed since it's tied to your heroes. I think it's probably the hardest because it takes a lot of play time and newer players probably haven't optimized their hero teams and if they have might not be able to forgo regular questing for a week while they spam the LCoG quests.

warped bane
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you seems disappointed about rewards, bc you are not able to get them but in other hand think about high players who finish events in 2-3 days or less and are not other rewards than top1 in leaderboards what means nothing to me . I would prefer more rewards instead this . And i know this changes will happen in future. but until the moment they will make that move you will be able to finish events , and after that you will have again same problem of not being able to finish lcog for example and story will comeback again and again

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just push yourself , move guilds to find the one what fit yourself

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making events easier will make high players time become pointless

paper crown
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i kinda agree and not agree with u but im leaning more to agreeing , as a new player my self, i know what u talking about about, now personally the game events are cool and they kinda let u work harder play more so u are more powerful so u get better rewards after . in reality its a good concept , is it fair ? not at all , cuz 3 of the 4 events are guild events that scale with power like ALOT , so only high tier players are going to get those rewards , however in tower of titans if u are a new player u can finish it easy , now the problem is that the devs made 3 events extremly power based because everyone is in on it , and only 1 event is personal event which u can get ur way around it and get a soul titan from alpha tower same as a guy who is more veteran and getting 1 soul titan from high tier towers, the soultion is simply add more personal events , but again im new to the game and the game has been up for 4 years and it have 4 events so maybe after 2 or 3 years we can have this kind of event bro, all u gotta do i s believeeeeeeeeeeeeeeeee

olive blaze
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@warped bane @obsidian bronze let me clarify i am not upset about me getting rewards. I am lvl 68 and i know how to play the events. I know my guild doesn't finish mostly due to taking on teaching low levels...and that is fine not to finish i am perfectly okay with that because it does scale well for endgame 20 players. But it does a terrible job at scaling for lower level guilds and guildies.

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and to be clear, these are things i also never realised to be an issue or such untill i started a lvl 1 guild recently.

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Majority of people on this thread keep forgetting all of the town multipliers, leveled heroes, leveled workers, paywalled bp, chest locked bp, and the work they forwent getting there and then they throw it under the rug of a select few who did the astonishing no life scenarios of hitting 70 in 3 mo.

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The pain in the bum grind of heroes with decent skills and so on.

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realistically until your heros can hit into the 30s they arent that big of a help, especially without expensive gear, good talents, and or souls attached.

warped bane
olive blaze
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Please read out load what you just messaged

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now tell me how to decipher the message

warped bane
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is not like you will find in life a job with a lot of money instant , you have to work more and more

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doing things easy will make humans to get bored

olive blaze
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Kepler, you obviously dont understand what was talked about in this thread, its a tierd system suggestion. It doesnt even say a single thing about getting all event rewards. Its simply what is not suggest

warped bane
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and if is not about rewards what is the problem?

olive blaze
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Okay last time i will say this, understand it or move on. Like Titan tower, the other events should hold lower tiered events for newbies and newer guildies. This gives them the ability to still understand mechanics, and not run off because the game bars them,

warped bane
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man you said is not about rewards, but for what you enter in events , only for random crafting or random sending in dungeons? understand mechanics of this game? even and under age kid can understand this game at the minimal point of completing events

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i will tell you what , you keep pushing your disappointment and move into a circle without a strong argument

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is not even a theory is more an axiom

olive blaze
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Okay belittling me for your failure to understand what is suggested is your negative prerogative. You can move on.

warped bane
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as the other 13 question marks from this post , clearly you can't make a good argument

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or idea or what you wanted to suggest

olive blaze
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Kepler, do you agree that tower titans should have the tierd system it has?

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its yes or no

warped bane
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on first tot if am not wrong it wasnt tierd system

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and the other they make the tiers bc maybe was easier to make a code

olive blaze
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it was, but you didnt get to choose and epsilonis was if i am not wrong max

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but again yes or no

warped bane
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for titans is ok

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for that was designed , the secret is on coding

olive blaze
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if you would suggest a tierd system for titans then you have now punched yourself

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because that was no different then the suggestion for the others

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but instead you confuse yourself and belittle me and come up with poor life analogies to fight it.

warped bane
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men instead of proving you point , you are not proving your point

olive blaze
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its a simple suggestion that if we have tiered events for tower then can we get teired events for others

warped bane
olive blaze
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are you kabams programmer?

warped bane
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nope but i know some

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and how is working

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imagine to do that into lcog

olive blaze
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Thats nice now move on

warped bane
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or kc

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it will make the game to not work in phones

olive blaze
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you're out here just arguing to argue move on

warped bane
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i see when you losed and argument you tell people to move on

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when majority of players who coment in this suggestion tell you almost same thing as i started

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if you enjoy to play is not like a problem

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you have to move on

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your suggestion doesnt have any reason similar of suggestion of mine to rework new worker

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so move on

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and there i stop