#Slight Change for Dragon Event
13 messages · Page 1 of 1 (latest)
The score would be twice as hard to reach just counting gear. If you want to only put in half then only put in half. But there's no reason to make the event harder for everyone else.
Perhaps what the OP intends, and may have forgotten to suggest, is to reduce the dragon damage requirements accordingly in order to achieve the same overall outcome forthe reduced contributions required. Eg, perhaps 2.6m total instead of 5m? I'm not saying I agree with it, but I can certainly understand the desire. I'm not the only one that has to use their market slots to store DI gear they've been crafting though the month in between other crafting requirements.
I'm probably speaking from an end game player here. But at level 73, I have bins set up as 4/3/2/2 and can log in only 4-5 times a day to do nothing more than collect, craft t13 gear, and load up the ship. I make what I need for the day, the day of. I also have a chronic inventory problem because the book is demanding. I don't enchant my gear though but I hit 100k a day contribution
Yes, that's what I meant...yeah...
lol, you have a better idea
Sadly donating less would hurt my guilds chance of advancing in the event
Dragon Invasion gets easier, the higher the blueprints you get/craft are. I don't know you guild nor do i know what you donate. I tend to have enough to donate getting sold to me by workers from the end of di to the Start of the next one.
Most of the times i even need to sell some of those items in my shop because i get too many
It's mostly 1 or 2 Kategories where i have to fill up by producing
I prepare through the month, 80 equipments, spirits and elemental runes and with 2 days i make 100k only on items. If you make the same with t10-t11 with the items you get from LCoG, probably with 3-4 days of DI, you could add the same ammount of power to your guild. The DI is not an event to win, is only an exchange: gold for dracomarks... That's it
Its not even an exchange, you get the gold value of the item, you only loose the surcharge value (if you can surcharge it)