#Add a quest skill to increase the chance of rare enemies spawn
11 messages · Page 1 of 1 (latest)
but second key is good isn't it?
I don't have it so I cannot tell, but I'd say it's better to get rare monsters more often, since the key perks works only on bosses, whereas the rare mob skill works on all quests, and still increases the chance of getting a key
Also, it's just an example !
yeah but what rewards do you get from said rare enemies that beat out keys?
if you happen to get second key during lcog boss runs it's big money, so remember you have to compete with that
A much higher chance to get a key than the key talent currently gives
Bigger component stacks
Better loot (minibosses upgrade loot tier drops, you can get t13 from them in void for example)
Math shows the key talent ain't worth the 5 points if you're questing pretty hard
Like if you're one of the void extreme/feather gang that's a waste of 5 points
Because it doesn't increase the actual chance for a key to drop in the first place you're basically looking at a 25% chance on a 10% drop to activate
Those odds are even lower in LCoG
Yeah it's nice when you get a double key but you could have spent those 5 points pretty much anywhere else and ogt a better return
10 if you include not having to take 5 points in the prereq talent for it
that's interesting to know ngl