#Add a quest skill to increase the chance of rare enemies spawn

11 messages · Page 1 of 1 (latest)

delicate jasper
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All is in the title, it could replace the skill that gives a chance to get a second key for instance ?

flat galleon
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but second key is good isn't it?

delicate jasper
# flat galleon but second key is good isn't it?

I don't have it so I cannot tell, but I'd say it's better to get rare monsters more often, since the key perks works only on bosses, whereas the rare mob skill works on all quests, and still increases the chance of getting a key

Also, it's just an example !

gritty silo
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yeah but what rewards do you get from said rare enemies that beat out keys?

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if you happen to get second key during lcog boss runs it's big money, so remember you have to compete with that

half raven
half raven
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Like if you're one of the void extreme/feather gang that's a waste of 5 points
Because it doesn't increase the actual chance for a key to drop in the first place you're basically looking at a 25% chance on a 10% drop to activate
Those odds are even lower in LCoG

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Yeah it's nice when you get a double key but you could have spent those 5 points pretty much anywhere else and ogt a better return

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10 if you include not having to take 5 points in the prereq talent for it

gritty silo
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that's interesting to know ngl