Some of the special buy or caprice items give eva,cr instead of hp,def but they don't tend to increase like hp,def. I think this is a shortcoming and I think it will improve the gaming experience. in that;
for example a +5% eva item
normal quality: 1% eva
superior: 1 eva
flawless: 2 eva
epic : 3 eva
legendary: 4 eva
for example too a +7% critical chance item
normal: 2 cr (high start for high tier and high stat sense)
superior: 2 cr
flawless: 4 cr (stat jump for game gives a valuable warning during trashing when there is a break in perfect quality and for market quality gold/gem sales)
epic : 5 cr
legendary: 6 cr
and +10% is like 3-4-6-7-9
The more elements and spirits increase to the next rank, the more they should increase. this change tends to limit heroes to high quality too. element, soul raiding gives something, especially when superiors are the same as flawless when superiors raided, but flawless is like that without being raided.
#special items idea
50 messages · Page 1 of 1 (latest)
While the idea sounds good it wouldn’t be fair for f2p players I also as a non f2p player personally would hate the change because it would mean all quality is useless except for legendary
no no its actually balanced so even if you are in the low tier, the element and spirit will carry you to the next quality, so if you get epic, you will be legendary. also how does hp,def reach max stat when it is legendary and elemental soul. this like this too.
It would also force people to use fusion a lot more which is also not fair for f2p players
It’s not as balanced as you think because of the ramifications on the market it would require people to use fusion a lot more which means the value of moonstones will skyrocket even more than they already have
You would end up forcing people to have to pay money to either get mundra to do fusions or have to spend ludicrous gems to get the best gear possible
yes but f2p players gonna stay same bc hp,def items are same too like normal item is 29hp and legendary is like +100 so not same
F2p players wouldn’t be the same at all because as it stands f2p players can buy flawless gear from the market with evasion stats high enough to make a difference if you make it so legendary and maybe epic are the only ones worth it then it wouldn’t be fair on the f2p players
It’s not just crafting you have to think about it’s the market as well
why shouldnt be fair to f2ps??
Because they wouldn’t have access to most bps except through the market and this change would make epic and legendary even more expensive than they already are and flawless and below becomes useless
its already same with hp,def items too but if the difference is that big, it can be as you say, yes.
Yes but f2p players can get away with using flawless at the moment and some heroes need the extra 5% Eva on their gear I even use flawless because I don’t want to spend fortunes trying to get my heroes the best gear because of a change like this
The difference with hp is pretty much negligible whereas the difference between 2 and 5 percent Eva can be the difference of life and death for a hero
Crit chance is the same thing it’s vital for that hero to have it to do enough damage so it doesn’t get killed
but in this way, low quality and no elemented souled special items are one step ahead
Also the numbers you are dealing with when it comes down to attack defence and hitpoints are high enough that you can have a scale because the scale is
Normal 1x
Superior 1.25x
Flawless 1.5x
Epic 2x
Legendary 3x
So your idea would have to conform to those numbers without the low quality being useless and the high quality being over powered
Minimum I would allow for Eva would make it too strong on higher qualities and the Crit chance would be too low on the lower qualities
Minimum I would allow for Eva is 3 base so it would be 3,4,5,6,9 and Crit I would say would have to be 4 at its base so it would be 4,5,6,8,12
then let me change to that?
5% is 2-2-3-3-4
7% is 3-4-5-5-6
10% is 4-6-7-8-9
For Eva a legendary is too strong and for Crit chance anything below epic is useless
But they wouldn’t change the scale the scale would stay the same
Also doing your idea also means we lose a percentage even at legendary which everyone would say no to
For Eva if it was a base of 2 it would be 2,2,3,4,6 which is too low at lower qualities
so the bonus stats will stay the same, but you're saying that this change is not necessary since it is proportional to high quality increased damage and survivability?
I have no idea what you mean with that
translate got sick uh
If this change was to be implemented you would need to give something for the legendaries but it would need to conform to the scale as that won’t change and it would need to have the lower qualities be worth it to use still
"so the bonus stats will stay the same, but you're saying that this change is not necessary. since it is relevant to high qualitys increased damage and survivability"
now?
oh then?
5% is 3-3-4-4-5
7% is 5-5-6-6-7
10%is 8-8-9-9-10
The issue is the numbers you are dealing with are too low for Eva and Crit 5 7 and 10 percent means the scaling would break, when you have 1-2k attack or defence the scaling works wonderfully
No as it doesn’t conform to the scale
shortly before understand u yeah
5% would be 2-2-3-4-6
7% would be 3-4-5-6-9
10% would be 4-5-6-8-12
wut increases by passing
Normal is 1x
Superior is 1.25x
Flawless is 1.5x
Epic is 2x
Legendary 3x
That’s the scale that is used
uhh
So it needs to conform to that
makes sense but not makes sense
So if an item has 1000 attack as a normal quality it would have as a
Superior 1250
Flawless 1500
Epic 2000
Legendary 3000
That’s why I said when you are dealing with numbers as low as Eva and Crit the scale breaks one of two ways either legendary is overpowered or the lower qualities are useless
but there no 6 or 9 or 12 stat in items
The thing is, I doubt we'd see legendaries carrying more crit rate than current. That's what everything has been balanced around...so all it will do is downgrade anything below legendary, whilst legendary evasion/crit chance willl likely be the same as what's currently available on white gear
eva and crit isn't line parameter.
every 1% of them don't up your dmg or life for 1%.
normal item 100 attack with 5% crit
and
legend with 300 attack with 10 crit too much difference
Legendary would actually be 15% Crit in that scenario
Also we must remember that hero can gear 6 item. So 6 normal or 6 legend in this case.
As I said in my first message the idea looks good until you put any maths to it then it breaks