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65 messages · Page 1 of 1 (latest)

broken elbow
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15 million would be far too easy to max all of the buildings I believe loupdinour did the maths and it’s around 700g you need to complete all buildings at 1235 tick each

night zodiac
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Auto kick, would cause issues for lower level guilds struggling to keep players and growing. Higher level guilds would be mostly fine since they rarely have a sleeper for long, but would still kick buildings down a level randomly.

15m for investment cap is still way to low like Tess said. Even if it was 50m that would be relatively cheap for players to max out. As it is now gives players a goal that takes work to get to.

broken elbow
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And if kabam wish to level buildings further say to level 25 then it would need to go up even more

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By the time guilds have an average of 10m per tick per building they will likely get rid of the sleeper

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I’ve seen a person mention about a 2g sleeper and how it was so hard for them to get rid of them and a few people told them it’s better to have someone at 1g and active than 2g and asleep

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What are you ticks mostly at and what is your level

night zodiac
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If you are worried about sleepers and your guild won't kick it's time to go find a new one.

If it's too much for mid game players then why have I not had an issue with it? Invest evenly across buildings and it's at most 30m a tick at mid level. You only have 6g invested. It's going to be a while until you have 40, 50, or even 70g invested.

night zodiac
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I got to 35g before I bought anything including RM

broken elbow
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What I mean by that is they would have replaced them as it’s more useful to have them be active

languid furnace
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100m is fine where it is at imo

broken elbow
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I work over 40 hours a week and I can still invest 1g a week

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You might just need a better infrastructure to make more gold I don’t even sell items on the market to make the 1g a week I could do 2-3G a week

night zodiac
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That's the answer there. You need an active guild.

broken elbow
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I prefer getting the exp though

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I don’t even surcharge as well as I have a 5/5/5 bin set up

night zodiac
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How is having something to do and encourages a group of 20 to work together to level a building for a bonus to everyone going to disincentives players?

broken elbow
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Also where is all of the unhappiness with investments

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I’ve not seen many people complain about that

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I don’t use wc I tend to get pissed off with people in there

night zodiac
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Also remember it used to be harder to get money with lower tiers, so it's even easier to make the ticks each Tier released. Then they add food second purchases, it's been made so much easier to invest than it was when I started.

broken elbow
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I remember when it was only up to t7

night zodiac
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I think I joined at 9 and took a break when I reached 6

broken elbow
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I don’t and I’m at 100g

night zodiac
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No. It takes me only 5 or so surcharges for a tick. If I sit back and watch a movie and play this on my other monitor I'll make a g by the end of the movie.

broken elbow
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And I didn’t have a problem getting to it

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81

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I still had to get though those levels

night zodiac
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I'm 70 now but I hit 1g at Lvl 40, 4 at 44, 10 at 47 15 at 52 20 at 60 (horrible jump focused on leveling) 30 by 64 and now at 49 at 70

broken elbow
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Not really no

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Most people that have left the guild I am in are due to personal reasons in their life

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And then you have a few that got bored of the game but I doubt that would have anything to do with investments as the game can get very repetitive

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There’s other things within the game that are more of an issue and I feel like reducing the tick amounts will actually cause more players to leave the game as there’s less to work towards

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Instead of putting a cap on the amount maybe the better thing to do would be adjust the tick ranges

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As 1141-1235 is 100g you could make it so it’s 1180-1235 or something like that

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What you put was just saying to put a cap on the investment amount per tick not adjusting the ranges

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I personally feel like you may have just over extended on investing and are now just feeling the effects

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What’s your total investments

night zodiac
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Below is how the ticks are now.
At most I can say is they move it to have your ticks be equal to the level of the building you would be if you were contributing evenly, ie (total ticks/20) then which ever tick range you are in is what you pay.

Say you have 700 ticks in a building, that would treat it like there's 14,000 ticks, and be 16th tick price.
So it kicks up at 54 ticks (for ease of small number ticks don't know how it should start)
54, 75, 108,160,250, 347, 450, 595,760, 936, 1140,1235
Each one is it's only tick price, multiplied by the building multiplier.

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Forgot to post pics

slow birch
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nobody is expected to max out their buildings in their 50s

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and guilds are made up of players, and if those players are in the 50 range they should not have max buildings

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high level ticks are for high level players, if it is too expensive for you atm, thats ok too, theres no rush to get there

languid furnace
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A guild that consists of 20 players the average number of ticks required is 1235 which is 18.8 billion gold Per building

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If you consider yourself casual casual. You might not ever reach a max town

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There’s nothing wrong with that

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Getting a max town is the ultimate long term goal. But if they made soo easy to do by making the max tick limit 15m that would be way too easy and fast

solar atlas
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Most building levels are a long term goal. Once you have access to 20 guild members and lv35 heroes there's no real rush to level anything.

hybrid steeple
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You need to set casual goals for yourself or your guild if you want to play casual. It is all up to you.

sage lion
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Currently you need lv15 workers and lv17 town hall and training hall to have access to all content in the game, which amounts to 2,4G per member. I say that's very possible to achieve even in a causal guild

languid furnace
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building level 15?

verbal shard
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I'm at 66 and my guild even has some small players. If everyone invests, then it's absolutely doable to get the buildings to good lvls without people having too many issues.
Also if your Heroes are capped at trh, you can lvl them with potions as those ignore the cap.

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We are mostly at buildings lvl 17, TH and trh 18. but we have a 100G player, that retired a short while ago, because he felt like there was nothing more to achieve for him. He never once mentioned invests being an issue and invested regularly.

rancid cipher
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I had 19 at 61 now with 75 its 205 - started Summer 21

odd herald
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LEASE CLOSE: Tick costs are insane

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PLEASE CLOSE: Tick costs are insane

hearty knoll
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Ohh when I was lv60, I had 900m investment!

broken elbow
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You can delete this yourself

verbal shard
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No one was patronizing you, but if you felt like that because of me, then i am indeed sorry. I was just saying that we have a 100G sleeper we can't currently replace and we don't want to as we need his invest. That is the reason why i would not want autokick. Autokick would kind of force me to build my guild the way, that no matter who got inactive, i would not have any issues replacing them. This means lower players would be a liability and some guilds would stop giving lower players a chance as one higher player going inactive could shift the balance of the guild. We do manage the events fine with the people we have (some smaller players, 1 inactive and some can even be on vacation).

If Kabam would cap the buildingtickscosts lower than it is now, a guild would likely need more ticks to reach the same level, so it would cost round about the same as it is intended, that the whole guild needs to work for the targeted level.
edit: i kind of realized that i meant cost being capped lower as they are already caped

verbal shard
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why would you need autokick? right now each guildleader can descide who to kick and who not, from my point of view it doesn't make sense to add autokick as the guildleader and the officers (if the inactive is no officer) can kick whenever they like.
i kind of get why you would want the cap lower, as that would make a kick less painful. (i don't agree with the idea but maybe i just don't see the point)
if a guild has inactives, that is mostly a choice made by someone for a reason and autokick would just take that descision away. Most guilds currently prefer active players over sleeping invest, so they do kick inactives when they get a burden.

hybrid steeple
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You didnt close it yet

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You should have a menu somewhere where you can close it. On mobile you can click and hold the post on the left for more options

odd herald
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Edited