As the title says, it would be extremely helpful to have a confirmation box appear when sending heroes out on purple faced adventures and perhaps on red faced adventures too. About half my heroes do extreme and the other half do hard, so I am constantly switching difficulties back and forth. Sometimes, I forget to switch extreme back to hard for my heroes who are meant to do hard and I end up sending them to guaranteed doom. It doesn't happen often, but having that confirmation box would really help. Alternatively, we could allow players to cancel quests within the first minute of sending heroes out. I don't know which would be easier to implement for you guys.
#Quality of Life Suggestion: Confirmation box when sending heroes out on purple sad faced adventure
18 messages · Page 1 of 1 (latest)
the purple faces are already the warning, if you arent paying attention when doing things another confirmation box will simply make its way into your muscle memory
I never send heroes out on purple faced adventures willingly, so no, clicking yes on the confirmation box will not become muscle memory.
are you certain? because it sounds like you do so quite frequently
There is no confirmation box for purple faced adventures now. There is no difference between a green faced adventure and a purple faced adventure right now. To be clear, this confirmation box is for purple faced adventures only, so there is no reason why I would ever click yes on it if it were added to the game.
i have sent purple faced heroes out on purpose before, and will do so again.
the game does not need to be bogged down with endless popups just because people arent paying attention to what they're doing, people need to pay more attention to what they're doing.
the game isnt sending your heroes to their deaths, you are
The thing is faces often aren't accurate, especially in Lost City or when barriers are involved
It makes sense to put a confirmation box if all of the heroes have a purple sad face. Usually you want at least 1 hero to not be purple sad faced, even if the other heroes might die.
Alternatively, we could allow players to cancel quests within the first minute of sending heroes out. Would that hinder you in any way?
it would not, and i actually believe there is a suggestion for that already
I like it when the "suggestion" to improve a problem from one player (usually some others have the same situation) turns into a "no, I hate it" for others. If you're a beast at gaming and never fail to click, great for you. When someone suggests an improvement to your game, it may end up being a feature that sets the tone for how the game feels. making a mistake in ST turns out to be very expensive at times, and even more so when it comes to time
If you're a beast at gaming and never fail to click, great for you.
i do not feel like i need to be a beast to look at my screen, see imminent death, and not send it, but i will take the compliment so ty
When someone suggests an improvement to your game
not an improvement
it may end up being a feature that sets the tone for how the game feels.
indeed it will, and that tone is windows vista, not every tone is a good one
making a mistake in ST turns out to be very expensive at times
it can yes, so you would think people would learn to not constantly repeat those mistakes
I should mention that I don't send my heroes on purple faced adventures by mistake regularly. It's just that the few times it does happen is more of an annoyance than it is a fun feature of the game. I guess it's a question of which tone will grow the game more: hardcore with brutal punishments for mistakes or casual with safeguards against mistakes. I don't know the answer to that. I only know that I personally prefer a more casual game that focuses more on socializing and having fun over constantly testing myself against punishing mistakes. I don't find successfully switching difficulties back and forth to be all that fulfilling so I don't enjoy being punished for forgetting to do that on occasion.
"brutal punishments"
You make it sound like it's the end of the game when it can be fixed with a feather
I was referring to the different possible tones and not the actual game itself. I know there is a spectrum between the two tones and Shop Titans falls somewhere in the middle.
Great idea. Would be lovely for people like me who accidently send a hero on a suicide mission
Ah, okay
Not against your idea btw, just throwing some feedback in 😅
see, this is more along the lines of how i feel about this, sure it sucks but there is actually no real punishment, theres no permadeath, no cost, hell they dont even pass a gear break check if they die, all that happens is... they sleep longer...