#Weekly Guild Boss

7 messages · Page 1 of 1 (latest)

misty wren
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I think it would be incredible to have a weekly guild boss quest! One that has a shared health pool across all guild members. The key/chest reward tables be the same as they are currently for cinder lake, BUT very small chance to get a (old) Blueprint instead of creating new BP’s. Limit each person to do the quest at a set duration like you are now for bosses.

pale skiff
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When DI rolled out, 2-3 of our guild members quit playing becuase the game took too much time for their preferences. We're almost always in one event or another, many of them guild-wide. I'm not sure we need ANOTHER guild-wide event...

I'd also mention that Cinderlake rewards aren't that amazing. Items drops are ok, keys and chests don't matter all that much once you have all the BPs. The "old BP" idea is a bit interesting, I'll admit, as KC is the only time to get them for many people.

vestal hollow
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Antique tokens are where it’s at

wanton mountain
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I don't really have issues with the events we currently have, but I do like having a period of time without having to worry about events. That said, it would be amazing to having another method of getting antique tokens because the t12 bps cost so many. Right now you mostly have to rely on KC or getting antique rewards from the collection book/ascensions, but those are once and done things.

thorny smelt
# pale skiff When DI rolled out, 2-3 of our guild members quit playing becuase the game took ...

I think maybe more than a guild wide boss there might be a cumulative reward for completing regular bosses, with each quest location's boss giving an increasing amount of contribution, and if you don't put a time limit on it but rather an X amount required it'd also mean that lower level guilds would take longer but still get same rewards. and since bossfights are on cooldown there'd also not really be a way to fast track it for the stronger guilds.

as for reward pool I'd go for:
gems
ascension shards
Antique tokens
dice
opulent jewels
dragon marks

it'd be like a fun extra way to get just a bit more of those event limited resources while not game breaking or meta changing, since most people are still doing all the bosses when the cooldown is ready I think

misty wren
# pale skiff When DI rolled out, 2-3 of our guild members quit playing becuase the game took ...

I don't disagree, it could feel like just another thing that people have to do in a guild. I'd say it would definitely have to be tuned somehow to make it not feel like a burden for most guilds. I thought it could feel like a natural addition to the game since you're always sending your teams out on quests, so just having them do it with the same frequency as other bosses wouldn't feel overwhelming?

misty wren