#Available item component quantity for fusions is inconsistent
12 messages · Page 1 of 1 (latest)
What’s causing it is having the items locked
I had the same issue and I just unlocked the items and it works fine
Same. This is new after today's patch.
i have the same issue, says i have enough to fuse but then the fusion screen says 0.... it still always me to fuse so appears a visual bug?
Same here...😅
Confirming the same --- shows you have zero of what you need to fuse, then lets you fuse since they actually are in inventory. THIS WAS NOT BROKEN BEFORE, SO WHY DID THE DEVS BREAK IT NOW WITH THIS PATCH THAT APPARENTLY DID NOTHING ELSE???
No it works, but it stays on 0/4 or 0/5… but the fusing works
You honestly think they intentionally break a game that’s their source of income coding is not as simple as you might think this is not some small game with very little in it this game is very expansive and hasn’t had a proper redo of a chunk of the code in a while if at all most things in this game are linked with other things via the code so you can change one thing and it will change something else that most people would not assume would be linked in one way or another
Same