#change keybinds options
174 messages · Page 1 of 1 (latest)
GG @small lodge, you just advanced to level 2!
The problem with cycling with space is this: as the game is if you have let’s say AP loaded, to switch to HE you double click the button for HE and you will unload the AP round and then load an HE round however if you want to use the round you already have loaded (the AP) you can press once on HE and it will queue that round up as the next to be loaded after you fire the AP round. This is a useful feature for tank warfare. If I just press space and it starts unloading a round and loading whatever else I want I could end up screwing myself over by hitting it to many times and loading the wrong round or pushing it at the wrong time and unloading in the middle of an engagement.
I believe the main MG should be control by you the way it’s is and the other guns should be AI controlled for defense against enemy infantry. How often are you actually in a position where the threat you want to eliminate is in good sight for your bow gunner? The coax on the turret has to move with the turret so that slows down your response time. However the main MG is independent allowing you to fire it at a target without waiting for the turret to move to the target.
Not to mention your bow gunner and coax are really only for infantry. in most cases you aren’t taking out even a scout (greyhound like vehicle) with a bow or coax.
find that the supression on infantery is even a point for the mg's...
Most German bow guns and coax were 7.92mm and for US it was .30 Cal these are effective against infantry and soft targets like trucks/jeeps and had minimal effectiveness against lightly armored scout vehicles from the sides only. Even the half tracks (Sd.Kfz. 251, US M3) had 10-15mm of armor which resisted .30 cal and 7.92mm MG fire.
The Sherman .50 cal roof gun was dangerous to other vehicles tho making it one of the most feared multipurpose weapons of the war.
this system is used in gates of hell no problem and it has more going on than panzer elite does
you would be able to cotrol all guns it would only be used by them if you not using it and works fine on gates of hell like i said it has way more infantry and tanks and half track and works great this game is way behind in terms of gameplay mechanics in that regard.
im not saying its an issue in GoH im saying in Panzer Elite the current system works perfect and allows for better control of your different rounds and there is little use for the player to control the bow or coax guns.
Again a coax or bow is not for vehicles its for infantry.
id rather have more control over loading and ordering my rounds than have more control over my light MGs
yes and i don't like my main gun moving when I use the top mg and its to clunky me trying to drive and switch to mgs or main gun and rounds when i could do it all with one hand the way i said
hold alt to free look
how is it clunky to "switch to MG" you dont switch its two different keys
the point is gates of hell does it way better the HUD is way to clunky and should be changed
wsad drive
you have a key for your main gun and a key for your secondary gun (heavy MG)
i have to press keys 1-6
when it could be 1 main 234 for mgs and space to swap shells
again you dont need to switch to a different MG lol your main and secondary guns are for 98% of your engagements. and you should be able to use both at the same time not switch between main and secondary. coax and bow gunns are almost useless against anything other than infantry
the top gun rotates the fastest for engaging targets and i shouldn't have to turn my main gun away from a threat just to engage infantry or to put my hull in a compromising position to engage with the bow gunner and holding alt and trying to drive is awful
gates of hell does exactly what I'm talking about and works great and you have tons of infantry to deal with and way more tanks and armored threats to deal with
this is starting to sound more like a skill issue than an actual complaint.
I've beat the game 9.5 hrs and palyed to skirmish matches the maps are way to small and you can kill players from your spawn its not a skill issue its bad mecanics
its an early access, how long has GoH been out lol
i dont really care if you've beat the early access mission or not that has nothing to do with your complaint about not being able to switch between coax and bow and i can garuntee having that ability is not gonna make you any better on the battle field
bow and coax are for infantry what do you really need to switch to these for?
I have tons of hrs in tanks sim games as well as extensive knowledge of tanks. and goh had this at launch as well as assault squad and men of war. that's why I'm asking for it and I'm sure plenty of people would want this as a feature or key bind add on
you will have more infantry and for killing pac gun operators and AT infantry that are everywhere .
im very impressed with your "tons of hours in sims games" and your "extensive knowledge of tank"
Ai controling the bow and coax is a much better solution
you can kill AT guns and infantry with top MG
you really gonna reposition your tank just so you can shoot an infantrymen with your bow gunner?
jsut because something works in another game doesn't mean its the best mechanic.
the point is i would like a 1 primary cannon 2 coax 3 bow gun 4 AA mg and when i swith to it have it rotate independently of my main turret. and i can swap ammo with space bar.
and what is having independent control of the coax or bow gun going to do for you?
i just argued against this
and why would you prioritize coax over your top MG
no need to add unnecessary features
then this should be an option in key binding settings for individuals like you
left click main gun, right click secondary gun (top MG) thats all you need especially if ai control coax and bow.
you do understand the coax is fixed to the turret so youd have to turn the turret to engage with this weapon and the bow gun is fixed to the front hull. this is why the top MG is your secondary gun
I'm not that's the point if my main gun is facing the enemy ill engage with it, or if the crew needs to button up. realistically the commander or radio operator would have to come out to use the top gun exposing themselves. the point is the top gun should rotate independently of the main gun and you could use less button than wehat they have making the HUD elments less and by changing the shell images to there respective true image you can tell what it is and what it does rather than the cluter they have now.
facepalm* what part of i have played gates of hell do you not get i know how a tank works i know how to use it and how to employ its weapon systems.
obviously not if you think its so important to be able to utilize your coax and bow. they are defensive weapons for infantry. just because you play a tank game doesn't mean you know anything about tanks. just means you have gotten good at a game and like the mechanics you are used to.
the bow gun should always be ai the coax i can control as part of the main gun non issue when i switch to the AA mg it should work separate from the main gun
that's what i use them for is infantry i want to be able to switch if im angled in the tiger and the bow is off to the right and my turret is facing front i can switch to the AA mg to cover the rear without rotating the turret exposing the cheeks etc etc
i agree the bow gun should be AI and i have no issue with requesting to be able to switch between coax and top MG or that the MG should be able to move independently. but ther is no reason you need to change the hud to switch between two different MGs
i don't want to relinquish control of these guns to ai i want to be able to utilize them if i need them or the ai sucks and wastes ammo.
the hud change is for the ammo types
now that youve simplified and better expressed your complaint it is understandable but does not require a change to the "hud"
the mgs are not even the point that's another request all together
GG @frosty seal, you just advanced to level 5!
🙄
space bar to swap shells and these as art in the game for shell type and do away with the complex lines and extra info that not needed
APCBC - Armor piercing capped ballistic capped
HE - High Explosive
APCR - Armor piercing composite rigid
HEAT - High explosive anti tank
from left to right
yes do away with that completely to much info on screen just have that listed on the shell with stock art of the shell
not every player is experienced in tank warfare, this shows the different rounds and their AP or explosive potential/effectiveness. the devs have already been talking to gamers and many have expressed a hardcore mode which im sure will have less info and a more minimalist hud.
you have to keep in mind that they have labeled this a "simcade" for early access its supposed to be new player friendly
it would be with a tutorial and a little info in a guide not hard to learn what shells do
the image you posted those gun boxes take up the same amount of screen space... lower left vehicle is almost the same and map is in lower right instead of top left
and im sure the full release will have a tutorial
ill say it again, in the current system i can load one round and have a completely different round selected to reload and have full site of what rounds i have available
which is what most of us want and expected this was a disappointment in the realism aspect fills like the old call of duty tank missions big red one etc just shooting till they explode its inconstant damge can shoot for ammo and have to shoot 3 + times before explosion.
dont know where you are getting this " most of us" form... you seem to be the only one who has an issue with this
yes but you should be able to see this in a inventory of the tank war thunder style hud would be fine its just to much info and clutters the screen
all my friends fill this way
this is alot more close to War thunder
not everyone is on discord go read the steam reviews
most of the negative steam reviews are from players that dont understand tank warfare or shot placement
look at that war thunder shows the different rounds you can load and you press keys to load them, they could be 1-5 or customize bindings
shot placement doesn't matter as of right now its not working or its not fleshed out enough its so inconstant.
that is not true at all
you can kill any tank in five or less shots, the damage does need tweaking but reviews saying you need 10-20 shots is absolutely not true
you could press I key and get a inventory with shells and count and just cycle through shells with space bar.
most shots ive taken are 4
if you want yes or hit the hotkeys as shown on the bottom of the screen
and this is to much for you?
HEAT to the right side turret ring usually will one tap them.
and how many HEAT rounds do you have? what size cannon vs armor thickness and angel?
most of the time your using the APCBC
ok so if you only have 4 HEAT then its pretty understandable your not one popping everything you engage
the 75mm and 88mm should one shot everything in game if you know what your shooting for
if you know what your shooting for and actually hit it at the right angle.
also your complaint was about the hud not damage which the devs have already confirmed they are fixing
the Stuart should be one tap anywhere you hit him on the hull but it will take multiple rounds and bounce 88s at times
m5 cant angle to stop 75 or 88 its going through like hot butter no matter were he's positioned.
again this is a damage issue has nothing to do with your original complaint and the devs are working on this
yes we have gone way off topic discussing elements of the game which i have created separate request for.
if you look damage has been addressed in may threads already
there is a lot of work to be done to make this a viable game
agree to disagree this is a viable game with much potential its just in early access, not even a full week into early access cool your jets
I know but its still a issue and should be talked about and tweaking will have to be done even when they adress it
and its being talked about in this very wishlist
they should have waited to go early access they have back tracked on so many features. voice acting, damage model, I'm not judging the game I am simply voicing my thoughts and suggestion's of things id like to see added or reworked.
look your entitled to your opinion and i would never shoot down constructive criticism but complaining about how you dont like the HUD just because your used to GoH is not constructive its just complaining because you want things your way. There is not a big issue with the hud or how you load rounds. there are plenty of issues that deserve the devs attention and i feel this just is not one.
the whole point of early access is to provide a demo for players (who are willing, no one forced you to buy) the change to help them explore difficulties so as to better build the their vision (not your vision). its a demo...
the HUD is over complicated and to many buttons when you could accomplish the same goal with less on screen and fewer buttons.
it is no more cluttered or "complicated than War thunder or GoH or World of tanks or Panzer commander or any other tank game.
war thunder has to many buttons and keeps adding them
compare that to your GoH image lol
the center images are smaller but the mini map is larger and the tank image provides more info
but none of it crowds the screen or clutters it up
and again they have expressed interest in a hardcore more
that probably will have little to no hud
you don't need all the shell types visible at once and you don't need to see the different guns either just show the current gun and shell selected have you map and tank model with components
and you dont need all those mg images on yours!
no you dont
that's my point have it all 1-4 keys
leave it the way it is for people who want it that way but let me be able to customize the key bindings the way i said
there is nothing wrong with the current hud for what the devs have put this game out as your just complaining to complain because you like what you like and to be honest your complain should be an easy key binding setting fix rather than the devs catering to a few individuals
Arma reforger has custom key binds and a orginal key set and the new set
lol and reforger had so many issues on release theyare struggling month after month to fix that game after years of success with arma 3
the current HUD for new players is overwhelming with to much info they don't know what shell they have and they may not know what to use in a situation either and showing green for pen and orange for explosive is ridicules when you could explain the shell and then have a stock image of shell.
again what im trying to point out is your long winded rant of personal preference complaints could easily just be a request for additional key bind customization rather than requesting the devs change the hud or completely redo mechanics foy you
this must be a joke or rage bait lol
there is no reducing mechanics just adding less info on screen
wow so different
this would be better and then use stock image
but only show one shell at a time the one thats loaded or being loaded
agreed there should be the APCBC etc next to the shell but other than that it is fine
so then how to i queue up the next shell then?
this is low res render and they will probably be adding stock images like i asked for and this is a place holder
GG @frosty seal, you just advanced to level 6!
agreed so what's the issue if you know this???
we dont need to see the green and orange bars
again for new players or people who have no clue what APCBC is or means
you do realize kids will play this too, easy to look at the colors and learn how to play then switch over to a hardcore mode
and like i said not every kid, teen or adult knows tanks or rounds
change the shells to art drawing of these and label tag and done
and most gamers now do not have the mentality to go research
have description in the shell loadout
id like to be able to adjust my shell type and load of the tanks also
so bigger image because of the shell... and the current image better shows what the round is as its a inside view of the round cut in half
just turn it sideways and have bellow it apcr heat he apbc etc
again not the original complaint. i have no issue with alot of what your saying and agree with much of it and much of it is in the wishlist already for you to continue there. my issue is with your original post and my opinion on what you had said.
smh still takes up more screen than the current system
that would be changing the hud and layout and it would be small one shell and one mg
you dont need an mg image on the screen
mg is always right click and your not changing mg ammo so no need to have an image
or just have one hotkey for switching mgs idk maybe space???
again no need to have an image showing this, espcially if like you said they add a gunner maning the top mount MG
if there is a soldier maning the top MG then your probably not shooting the coax that simple
you could yes 1 main gun 2 mg swap and space shell type or 1 2 3 4 shells and space mg swap main gun left click mg right
just refine your complaint so that the devs can better address your concern, look how much back and forth i had to do with you, the devs are not gonna want to waste time just to get this simplified down to what you actually want implemented
and we need a turret lock like double tap alt for lock turret and hold for free look
left click main gun, right click top MG, 1,2,3 for shell type and loading sequence for queueing round, and a simple key binding for switching between top MG and coax
GG @sturdy phoenix, you just advanced to level 11!
you have 4 shells
great suggestion for a key binding complaint, devs are not gonna read all the this, to many different complaints under one title
it was an example my guy
i agree the bow gun is pointless for us to have as a option when ai could do the job fine
i have to go but i hope you enjoy the future updates and continue to support the game. god bless you friend
key bind edit option.