What should I do
I've been producing for four years
No matter what sound I use
My music always sound like a video game to people
Listen to Me by Artigence on #SoundCloud
https://on.soundcloud.com/saLyj
#My music sound like a video game help!
1 messages · Page 1 of 1 (latest)
I think the main reason is the repetitiveness
try making longer melodies
like 8 bars instead of 1 or 2
also try out some different synth sounds
other than supersaws
Not just repetitiveness
It's made too "clean"
Meaning that there's too little harmonic information
Thus sounding like an 8 bit even when it's not, because technically the sounds or waveforms generated are pretty clean
Retaining the exact same notes and rhythm wouldn't sound like a chiptune if there's depth to it
That's also another issue where your ADSR isn't subtle enough or are just chunky blocks
sounds like some anime sh*t 😁
English is not my native language can u come and help me with this project of you have time or something
Please
The bpm, the clearness of the sound, the video games lead, the little "freestyle" of the melody but also the repetitiveness, all these give video games vibes. Listen, I have also been told my music sounds like video games ( for quiet some time my friends called me geometry dash producer lmao) but what do you care? Do your thing and take those as compliments. Your sound is unique and I suggest you to not change. (I also listened to some other songs of yours. They are great!)
thanks for your feedback
I chose these sounds because I like them
then I'll stick to it
Your arrangement and choice of sounds make it sound the way it does.
Nice key change, keeps it not as repetitive
@strange locust what should I do to make better arrangment
Right, I've improved going away from it. But, I do enjoy producing it that way. I mean its like Destiny 2 music, its video game music but its actually just really good "music".
Its actually inspired my track some, trying to eventually be able to 1 man army produce such a kind of track like that eventually as well. I wouldn't mind making an epic Donkey Kong 64 styled track too haha.
Different articulation of notes could help. Try doing a patcher VFX Key Mapper into vfx sequencer with differing gatings.
You can get some very good melodies that have enough variance that they do not sound like a sequencer.
Try to humanize your virtual instruments by adding little variations on the the velocity of every note.
I think what they meant was the style not necessarily the notes. Mine sound that way often times regardless, and I had already been using velocity adjustments/automations, though my most recent is first time in awhile making use of more heavy instrument volume automations.
Are we allowed to post samples as examples here or is that considered our music outside the expected areas?
send an example please
Still unsure its even allowed so passing the info as DM.
If anyone else is interested in the screenshots and methodology let me know and I'll post here but did not want to post things in the incorrect place.
play with attack to soften the sounds, decay and sustain to make them longer notes, and reverb to make them wider / wetter. I personally don't use saws much for leads. Also try writing your melodies c5 and above, and don't use arpeggiators they always sound bad. I prefer to write my own arpeggios. Try going with more natural sounds like strings.
Some really good advice above. I recognise what you're saying, and the track you've shared really does have that kind of 'video game' feel you mention.
For me, it's because there's almost 0 dynamic interest. It's almost full on from beginning to end. And the overuse of simple synthesis really leans into that amateur sound. Having an abundance of saw leads and melodies over a continuous beat with little to no variation is exhausting as a listener.
Sound choice is another big factor here. The sounds feel like stock presets and don't have an overall significant personality. Before starting your next track, you could spend some time selecting a sound palette for yourself. If you aren't sure where to start, listen to some electronic music you like the sound of, make some notes about the synthesis use, make some notes about drum sounds, what is the tonality, what is the pitch, where do these sounds sit in the mix, and finally, how large are the dynamic changes between sections?
You could listen to any track that does have full on melodic and rhythmic elements and still find a good sound selection, good execution of sounds in the arrangement, as well as an overall cohesive aesthetic.
I mean all thoughts here with respect of course, just on a personal level I think the bigger problem with the material is that lack of polish and aesthetic.
Take 'Rotate Electrolyte' by Squarepusher as an example. On the surface, partially organised chaos. Framing this track in the style of IDM/Breakcore, we can hear genre signifiers. For example, the use of breakbeats and the destruction of those, with glitchy programming and presentation. Harmonically interesting synthesis and sound choices are placed on top, from very narrow saw tooth leads to distorted piano samples. Add to this the interesting changes between sections, and the space available in the arrangement for all of these sounds to exist and interact with each other, you get an engaging listening experience, at least for me.
https://open.spotify.com/track/1tpYcZAafJhvoerUxMPx3G?si=3988117b50664d93
@ebon smeltI had the same problem for awhile too, try messing with things you've never messed before, starting your songs with vocal chops, layering chords differently or longer will help too, adding swells help, different fx help, reverb. I honestly like your video game aesthetic a lot but I can understand wanting to get outside that box.
If you'd like we could collab or I can show you what I do to make my music less video gamey and repetitive
good luck <3 :)
@somber lark yeah why not
we can collab and thanks for your feedback
I’ll get back to you tomorrow about it :) you’re welcome
I listened to your recent stuff since this thread was revived
I think your main problem is thinking "how cool x or y part sounds" as themselves but not as a whole overview perspective
Which resulted in your tracks not having a sense of progression
It's just a mashup of loops, is what the impression is
compared to a song that has a story from beginning till the end (or not, you get my point)
There's no intention in storytelling
Or that the execution didn't convey that clearly enough
Reverbbbbbb and echoooooo might help
honestly the thing I've gotten sometimes is that my tracks sound like Geometry Dash, but they them Hip-Hop people. 😄
The sounds you are using sound very 8-bit, perhaps switch up the sound design? Try using more reverb, perhaps give the melody and bass a bit more space between notes. Just pointing out random stuff, I know you'll get past it.
I tried to work on this and connect the dots between each part on my recent song original
this one
https://soundcloud.com/artigence/the-dark-side?si=a8ecdc4a2909407087896973f5449c6f&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
2 years later XD
Yeah I need some time to think about it
sounds like 8 bit I understand
quick tip, make the bass, kick, and snare louder
Still the same problem tbh, but could be improved if you set your mix choice for the volumes of various different elements
But overall there's just no distinction of sections. Even half a bar or a bar of silence at times help
some variation on drum beats would help. I actually like the video gamey vibe, but if that's not what you intend:
Use some more complex synths, and maybe mix up the chords/structure a bit. More contrast means for more interesting music, or any art in general.
Don't stick to one melodic idea, let it spring out and tell a story. Sounds soppy, but it works.
Adding a bit of swing or groove to it might help a bit, take things off the grid or layer your notes with synths that have some delay so they're not just hitting all at once
My music gets called video gamey all the time and at first it made me a bit frustrated but then I realised my primary influence growing up was video game soundtracks lol
To add onto the lack of distinction between sections part people mention, you can even kind of see it in the waveform. From the get-go, minus a dip in the intro and a slight bit of quiet/a dip just after the middle, your track is like a wall of sound
Swing groove delay how to add?
Swing/groove is a bit vague, I'm sorry, it could mean a lot of things. In this case I just mean humanize your notes a bit, take them a bit off the grid, extend or shorten some. Delay technically would be like a bit of an echo-y trail after each note, but you could also adjust the attack on some synths to make them not all play at the same time
You could try leaning into your strengths
Make music for video games
yeah I think that's a good idea
actually, I'm trying to find a game project to make a soundtrack for
Have you heard of game jams?
That’s a great idea, show up to a game jam and ask to make someone some music
wait that is a completely great idea, why have i never thought of this 😆
That's my plan continue my video game centric tracks/Get into proper cinematic orchestra style tracks. Produce well enough that my tracks can be licenced off for creative works, which would include games, movies, videos, trailers, etc.
that can be a good thing lol, just keep that style and embrace it
i mean i did the same thing and embraced the style people said i was
yeah remind me of doom 64
yeah I found a team. now I'm so happy that I'm making a track for that game 🙂
yes I found one
thanks for that great idea
That's fantastic! I'm glad it all worked out for you.
so far ive heard madness combat, mortal kombat, and now doom 64
https://www.youtube.com/watch?v=AdP7lO59Uc4
A new Original track
I tried to focus more on the drums
Title: Space Splanty
Composer: Artigence
Listen on Audius: https://audius.co/artigence/space-splanty-original
Drums do sound great
thanks for your feedback
think the best way for you would be for you to critical listen to an established artist in the style you want to make. with a pad and pen write down the changes in the tracks whats added removed what effects use.
the way i think about music is imagine all the elements of your track are on a stage doing a theatre performance. now imagine everyone single one was in the middle and speaking the same volume i would be hard to tell what effect or impact anyone would have. where as if it was more set up like a stage prodcution the main charectors are normally at the front eg kick clap as they keep the thing going and you would notice the melody or synth would appear from a side and maybe at one point get to the front but wouldnt be there all the time to create impact.
i think you should try working on melodys
do u mean work in general or improve them?
improve them
try and fixate your melodys around your chords
I don't make chords in my music most of the time
only harmonics
@young mural