#gravity
1 messages · Page 4 of 1
True
exactly, heaviest heavys are so op in this mode...
btw lights, meds and tds receive special ability : P
What about heavys
nothing new
Maus + Speed = Train? xd
how about giving heavy tanks warp ability like mad games or uprising i forgot which one had it
Maus + Speed = Mega Ram!
Jump to moutain = climbing
It is true that gravity begins on April 12
?
yes
yes ...
Imo, even tanks like SP1C, lttb, bulldog, other light tanks, are also good , and sheridan missile is my fav in this mode.
Tanks like E50, E 50 m, cent 7/1, are great too to ram lights and meds
jageroo is good at ramming heavies
Avoid making baseless and evidence-lacking allegations, please.
The only mode with Skill-based MM is Ratings. Nothing else. And fun modes don’t affect your WR or any other stat, so your claim that 40%ers improve and 50%ers worsen is blatantly false.
Gravity is beast
true
Well technically, there is sort of a proof of that.
https://blitzanalysiz.com/blog/2020-11-10_rigged_mad_games_mm/
Stats analysis of World Of Tanks Blitz
That evidence is for Mad Games and Burning Games, firstly.
Secondly, anyone who has plenty of experience in the game will easily understand the number of battles played in gamemodes when they come out, and how a 1000 replay data field isn’t enough to unquestionably prove evidence of rigging.
Mad game and burning games and gravity mode are all fun modes, aren’t they? So how does that not fit?
And 1000 is quite enough to remove some error. If you want more, it’ll require even more resources and time, and won’t sufficiently change the result that the 1000 battles have shown
were not talking about normal mm here bud, you can talk about it in other channels and not here
All the replays and complaints were based on replays of Mad Games and Burning Games only. Almost nobody has ever complained about any team imbalances in Gravity Force, nor is there a single credible scrap of info to prove the same.
And game modes see tens of thousands of battles. A thousand battles is truly a significant data field, but not one that can unquestionably prove that the MM was rigged.
And what about cherry-picking? Those who compiled the stats for the BlitzAnalysis post say there wasn’t any cherry-picking done by them, which seems credible. But it’s highly possible that players only picked out only a few odd games in which such phenomenon occurred.
The Burning Games fiasco might never be resolved, mostly until WG makes the details of their matchmaking bots more understandable. But Gravity Force is an entirely different matter, and entirely unassociable.
@bitter thicket3521 I never drew any parallels between Normal MM and the Mad Games issue. I’m just trying to disprove some guy’s conspiracy theory that the MM helps bad players get a 50% WR, which is so unreal it’s hilarious.
I think since all these game modes do not affect WR, and are considered ‘fun modes’ and available a few times a month, there’s enough reason to believe that if one of them has it, the others would have it too. Except here it’s two modes that were found with it, and afaik it hasn’t been disproved for the other modes yet.
How big is a suitable sample size for you, that is both representative and easy enough to collect for players, that will also make enough of a difference compared to this sample of 1000 that it can be said the original conclusion was wrong?
@waxen condor Anyone with a grasp of statistics understands very well that that data proves without any doubt that WG uses WR-based MM in those "fun" modes, including gravity of course.
Any observant player who is good enough can easily see for himself that these "fun" modes are rigged and much harder to win.
Of course, if you are just an average player and do not understand statistics, you can very well believe whatever WG is saying (or not admitting to).
if you dont like gravity dont play it you dont need to write a poem
i could just say this but im not wasting my time on a internet argument
talking about internet arguments, why am i even here?
I am by no means an average player, and have a good-enough understanding of the game to tell you that all you’re doing is peddling a bunch of baloney.
You claim that Gravity has a WR-based MM. How about sending me proof about it? (I’m talking about Gravity specifically)
And only a tryhard extremely obsessed with winning would even think about the fact that WG would allow random people to win. It’s a fun mode, for god’s sake. How does winning or losing affect you if you’re having fun either way?
Only someone too lazy to improve would like to blame someone else for their inability to win, like you have.
And what benefit would WG get from rigging a fun mode that doesn’t affect stats? Your next answer is obviously gonna be that WG does it for money, isn’t it?
We don’t want your blame-the-system conspiracy theories, and you need not peddle them.
e
and what benefit would WG get from rigging a fun mode that doesn't affect stats?
Hilariously, the answer is in your question. They don't affect your stats. This means wg can mess around with stuff, collect data and not worry about it affecting the actual stats of players once their data is collected.
I don't think data on gravity mode has been analysed by the site. That being said based on the findings, the claim is not unreasonable (still needs to be proven tho)
Heavy armored tanks like maus
or light tanks, they're really fun
sheridan
Jg.pz.e100 op in gravity Will have the ability to fly. :D
It's back for more rip and tear
@kindred girder why did u get rid of it?
maus gonna be so Yeet on gravity
Credits cuz it has no use after gravity force
same i got rid of all mine because of that smooth bg
🇪
It’s literally such a garbage tank in anything other than special modes
maus gonna be so Yeet on gravity
maus gonna be so Yeet on graity
I see
maus gonna be so YEET on gravity
maus gonna be so YEET on gravity
MAUS gonna be so YEET on gravity
Where’s yo equipment bruh
just cos i have a tank doesnt mean i actually play it
Is gravity battle gonna be counted as victories for the sheridan missile
sure will @spice quartz
Something that sad is in maus vk 168 and other strong tanks will not be able to ram anymore because lights tds and meds will just use the ability
thats the point sergeant
Yep, so now heavies won’t just flat out dominate this game mode
heavies should get a force push ability
either that or a emp-type thing that disables enemy thrusters for a period of time
Nah because the point of adding that ability is so that the heavies are less OP and you can enjoy and play other tanks in the mode. They will have a recharge like other consumables on that jump ability anyway
Let’s first see how this plays out. Heavies can still ram if they can find a tank with the ability on cooldown
Exactly ^^^, the ability has a 20 sec cooldown
Lol, lots of ppl will be in that wall thing in copper field
i am interested in what the rhm can do because its gun was already like a booster in this mode
lets see what kinds of mountains i can climb with this
So wait Jg can fly with the booster too?
T49 time >:)
im sorry to say this but they will mostly put invis walls over some hills 😔
Gib gold 🤪
maus gonna be so yeet on gravity
Oh Lord the jg gonna be meta now, it weighs more than the e100 I think
Just imagine I'm heaveys had the ability being crushed by a maus
Stop making me jealous of leaving my mauschen grind in between 😭
And i also sold E100😭😭
Plus i have krv. Autoloaders/reloaders good in gravity?
hehe we cna have more flying tanks now
autoloaders are better for other gamemodes
Gravity is all about weight and speed. Guns don’t really matter as much
ive literally used my gun in the 168 propel me forward by shooting backwards
In burning games my T57 was a beast.
Is the E100 at least decent at ramming in gravity?
honestly WG could have fixed the yolo'ing german battering rams by just reducing ram damage taken to all tanks by 50%
Leopard [V] + Speed Booster + Fuel + Thruster
:D
@sterile seal i ram Maus with my E 100 in last Gravity lol
e100 is good at ramming everything that's not a Maus
basically
besides a Mauschen as well
E50M gonna be lit
Yup
Also, Jagdpanzer E100 ain't far behind 👀
laughs in LTTB
Laughs in a rhm being launched in to orbit
Yes but its all fun in games till you get crushed by a jagroo up in the air
The heavies were too strong. They’re not doing this for some logic. It’s just to make heavies less op in the mode
Exactly, I don't know why are some poeple not liking the thruster ability. They are probably the ones in super heavies who had a ram week last gravity mode. You can now defend the heavies with the ability, but still, the heavies are not bad in this mode. You can ram others when the thruster ability of a tank is cooling down.
This mode is pretty much balanced now
I got plenty on the Grille and Maus lines since the last Gravity Force week and now I’m excited to flatten people with my German bricks
I cant wait the gravity to try me speed tanks likę mt-25 and lttb also t92
Flying Waffle...
M41D gonna be fun af
I'm looking forward to getting on top of the Keep of the fort in Fort Despair with my SP I C and AMX ELC bis
I wanna climb the Yukon mountain
i had my 6 tier tank-tog ll*
i cant wait to see jagdpanzer E100 jumping
Oh god, the nightmares
Laughs in ru251
More sheridans h m m, more flying tonks
Heavier and slower tanks jump lower
Also why is no one talking about sp1c? Its the lightest tank in tier 7 and has a 2 shot clip that can propel it across the map 🤔
It still jumps though
Apparently, for the Thruster consumable, the lighter the tank is the further it goes.
So SP I Cs can probably go flying
Probably provides a thrust similar to a gun firing, which will be fixed i guess.
And rockets
when does it appear in modes
april 12-18
CIS: April 12, 8:00 (MSK) to April 19, 2:00 (MSK)
Europe: April 12, 8:00 (CEST) to April 19, 2:00 (CEST)
North America: April 12, 8:00 (PT) / 11:00 (ET) to April 18, 23:00 (PT) / April 19, 2:00 (ET)
Asia: April 12, 8:00 (UTC+8) to April 19, 2:00 (UTC+8)
oh ok
Why are so many people asking the same question?
Because they're too lazy to check the in-game announcement.
Was it any fun being the shediran and having a grille 15 send him flying or just me?
*sheridan
cherrydan
shtridan
sheridan
autocorrect sry
Nadirehs
how to climb mountins... use sheridans
non stop at night?
Gravity Force will be available on the following maps: Sea of Tranquility, Desert Sands, Dead Rail, Normandy, Middleburg, Copperfield, Castilla, Falls Creek, Oasis Palms, Winter Malinovka, Yukon, Mayan Ruins, and Everfrost.
Thx for the info 👍
👍
jg.pz.e100 can jump?
yes
oh no
And the new mars map?
no
there is no new mars map
i cant wait for april 12 reee
tommorow
Someone ask about it earlier, so I thought it is there. And btw, which is the map in the opening page of the game?
its not a map. wargaming just makes custom backgrounds
yeeaaaaaaa
wheeee
Poland can into space
yes, he can
:)
they did say though, jump height will be based on the vehicles speed and weight. so with the jg e100, it wont be able to jump that high/far since its never heard of speed, and weighs a lot
Spic and Sheridan
When gravity is coming (ik its tomorrow But what time) [nvm i know now the times]
Finally I can grind Sheri without killing my stats more
lmao this game gonna rip anyone without gun angle
Yes gun angle
ru go brrr
Must say the Thruster is awesome. For once WG did do a good job👍 🤩 😍
gravity mode started?
for anyone who has gravity mode available to them, is the vk 100.01 P good in gravity?
cool spot on one of the desert maps. heavies are the only ones without fly boost but its probably okay. flying onto buildings is the best
it started for you?
It started on Asia I think
In gravity mode. Is the Vk72 can Fly? or can use Thrusters?
How can I activate thruster when using PC?
number 4 for thruster to launch in air but only non-heavies get it. i guess that one cant
@signal turret heavy tanks won't have that ability
Ah Yes
Climbing The Highest Mountain On Yukon In Gravity
Will gravity come to training rooms
jg. pz. E100 has all that weight and thrusters like damn
i have a awesome shot of some people in that spot with jg
is it just me or does RU 251 feel quite op in this mode
This keeps happening, kinda annoying, can’t hit any missile shots because of it. Turret just randomly turns 180 degrees when up in the air
Yes
i can be there in amx elc bis on mad games
Yep
they shud increase thruster cooldown
wat a fak, everyone is jumping
bruh feels like im playing a completely different gravity now smh
Thruster ability will be good in climbing
"Im a King of Mayan Ruins"
- T-54 -
cant wait to troll some heavy by getting on the roof of a building and just lopping missiles down
"mine! mine! mine! mine! mine!"
i bugged here in at2 ( @iron anvil im playing at2 on ru server , they have gravity 1 hour earlier😅 )
well it says it starts at 8:00 in EU but its actually 9:00 i can wait 10 more minutes
He was Yote
Well, that wyld now
this new ability is too powerfull, you will be in air for like 13 seconds AND most importantly it makes no sence playing heavys when they was the most fun
(Gravity force is not fun anymore congrats wg you can ruin everything)
yes , this is no fun
@tepid scroll LOL
so heavies got nerfed, essentially, because they were too powerful
play anything but a heavy then
pley a heavy td
I honestly thought this would have been walled up as well
if u want to ram you cant cuz everyone are in air , wg u can do 35-40 sec for reload not 20 (if u have tog u had a lots of fun
The camera is soooo 💩 in this mode. It resets every 3 seconds in mid air and u have no chance to aim or shoot. Missles ,in the mode where they get a Knockback bonus, are completely uselless. Just reduce there credit cost and the pen slightly.
WG gave mts, lts and tds the thruster ability, doing that would just be the same old gravity mode with just a few steps more
Well actually, the heavies are still fun in this game mode.
I could still ram some MTs even when they use the ability
Yeah I think the cool down of the new ability should be increased a little.
R.I.P usefulness of AMX 50 B line its more like of a med line with no jumps 😭
DELETE thruster ability or give it to heavys too because isn t enjoyable 😭 😭 😭
Ok, i think the cooldown is too fast on the thruster... or make it at least so that the cooldown starts when you hit the ground
YES
it would be too hard to make cuz EnGiNe WoNt AlLoW tHaT
Or after jump tanks wont be controllable (they will go straight forward) for a few secs after jump
TOOOG is so nice Only the result can be sent because the transmission capacity is insufficient ...
pff Maus can't ram players whose using power jump to climbing and hide. Bad idea WG...
So gravity mode become worse?
lemme rebuff that argument.
- you can only go in a straight line when using thruster
- jumping in mid-air cancels your momentum/decreases it significantly.
- cooldown lmao, learn to use it to your advantage.
- you have a gun. use it
- fall damage is again a thing in gravity, and many thruster users often die to it
- just wait for the thruster guy to land, on land he's a normal tank. there's a reason why during combat fighter pilots have to get their planes off the ground as fast as they can(ties into the cooldown thing)
- there's a point where tanks in the air become vunerable for a short time, that being the highest point in a tank's flight path
- if the tank decides to thruster straight up, its much easier to get them
@sterile seal :((((
Yeah because driving 70kmh Maus, hard to penetrate for almost everyone was fun for especially your oponents, how could the buff the others?
gravity mode is now canceled guys, german heavy tank spammers aren't having as much fun :((
This is the video of the result
TOG is about 45 km / h
Funny 🙂
Guys Grille and WT auf PZ IV also Toaster are fun as AA guns (I mean AFTG, aka Anti Flying Tank Gun)
idea for heavies
an emp/tractor beam?
emp disables abilities, tractor beam self-explanatory(pulls target to you)
would be great for countering the thruster
cooldown timer for tractor beam could be pretty long, maybe a minute or longer.
emp cooldown could be either the same as thruster or slightly longer, maybe 20 seconds?
or just play e50m line if you wanna ram stuff smh, basically a maus with the thruster ability and can keep up with most of your targets
This mode is insane
Pulling tanks to you so you can ram them to death? Nah that’s bad. Bad enough that mediums and lights couldn’t use their mobility without drifting everywhere, now they get yanked back when they do get some distance or are running away. The emp kinda exists because of the cooldown.
yeah, E 50 M is really fun, because its fast and has a turret, not like JgPz E 100 or T110E3
But it dosnt have that juicy alpha
i can go faster , 65km/h
the t49 is fun, you can literally fly away lol
for those german heavy spammers who think thruster's op
tfw lose clutch bc thruster fall damage
toaster is so fun to play you can shoot everyone thats comes at you
how do you fly or jump up
Use a non heavy tank, and there’s an ability beside your consumables.
If on pc press 4 to use it
or 7
So... New gravity mode is awesome... Well done devs 👌
LOLOLOL
cant wait to jump in a jgpz and HE the tops of tanks
ah yes, 35 degrees of gun elevation
Tips and tricks #1:
10 lose streaks in a row 😢
LoL
that's how you flank in gravity
we do a little trolling (watch the mid game-end game part)
Can jump into the backyards)) makes a fun end fight when everyone try jump behind there
doin comrade!
nothing is impossible with thrusters
Me before thrusters exist: This game mode sucks, i hate it.
Me after thrusters exist: Change my mind
Smh average heby enjoyer:
me before thrusters: i love this mode
me after thrusters exist : can be better without thrusters
lol
the floor is maused!
Heavy tanks are not so bad. Works fine if you're patient and just shoot the meds when they land. But it's quite frustrating when they land on buildings in 1v1s 😂
tank tower
new ability makes this gamemode much less fun ;-; i feel as if its only been added for the sheri missle
The only thing making the Maus fun to grind was to have it in garage for Gravity Mode. But WarGaming wouldn’t be WarGaming if they didn’t find a way to mess this completely up. I hope you are satisfied.
personally i think they ruined gravity mode was much morefun without the ability
why tank destroyers have jump ability ? it should be only available avoiding maus tanks
So one tank ruined and many tanks improved? Sounds good
Oh no! another maus driver is not happy!
there are 2 mad maus drivers here
(E 50 M and JgPz E 100 lines exist)
@rustic flume Seems like you don't want to drive by yourself....
😁😁😁
i dont even have the maus lol i just generally dont like the ability
dont play gravity then
Nopee
confirmed
who have tier 8, in europe and wanna ram people? because i need someone whos gonna halp me with ramming
XD
Idk why people blur out the names of other players 🙄
because privacy
yea we really dont care about you crying about "rigged MM"
RIGGED MM still exists in this so-called "fun" mode.
Played about 10 games and in every single one the enemy team had a higher WR than my teammates. Shame on sneaky WG for not admitting to this skill-based matchmaking.
And no, rigged MM is not fun.
Kk
Alright, think as you please
Yay
NA still has to wait 5 hrs to play it
imagine using emotes when you can just type and waste slowmode
Not yet, mate
@fiery cloud please send me to PM a replay with an example of camera behaviour
really dont like the random turret turns when your camera hits the skybox
Bruh what’s privacy got to do with this it’s not like we can see the addresses or bank information of these players (I am replying to your unedited message)
maybe some people dont want their in game name to be shown
Damn, I carried the whole team and won a 1v2
at the min of 2.01 till end ( idk what to say while i send this tbh )
Mmmmmmm
damn my credits are all gone
I was playing gravity mode with 600 ping, just made the gamemode even crazier
I like how the match played is a ratings battle to promote gravity
o kur
what do you guys think about the thruster jump boosts - I'm personally not a fan should be nerfed a bit I think
same
nice invisible wall wg xD
Pozdro
tb też
xd witam
i hate new gravity mode, maus and other heavies r useless
thx wg for breaking gravity mode
(edit)
heavies are very easy to kill, its easy to know where they will move
lights, meds and td's are op more than heavies before thrusters, there is no sense to shooting a one of thruster tank b'cuz they will jump when you will aim at them
while you want to get one tank in air the whole enemy team sees you as an easy target
i made maus specially for gravity mode and only for it, now i know that was waste of time of grinding it
as allways wg takes fun, release tank company will show how wg wants their players
you still seem to be interested in creating conspiracies to blame others for your inadequacy.
How about sending me the replays for those 10 games?
And no cherry-picking. Replays have timestamps, so i'll know if you're just selecting.
@lofty surge there's no appeasing some people. Before the Thruster mode, people would whine about how superheavies are op. Now, they whine about how superheavies are average.
Make up your mind on what you want.
Do you like Vk sandwich 🥪
sandwich
wg need to nerf this ability. instead of 15 seconds put 30 seconds.
@fervent hollow argument
Honestly I think the cool down isn't the problem, the height of the jump however - well that needs a nerf
not really a problem
@lofty surge it was expected that the gameplay will change with this ability. Previously it was based of the heavy tanks such as Maus but other vehicles are been less competitive. Now I recommend to try to find out new tactical solutions using this ability. For example, you can turn your SPGs when you're flying and make it quicker. Or you can change the position and save your life in the battle using jump ability. Most of players are used to play in the Gravity as it was before. Now it's a different game experience with another tactical solutions which are pretty useful and you're feeling free to come up with your own ideas how to win the battle.
Will it be tasty? 😋
Why do we take damage if we hit the ground in gravity mode?? I had 1228 hp and went down to 880 from touching the ground. There's literally no gravity!!
if u fall in real life u will get dmg too so idk what about u are duscuing
i still miss the old gravity mode and i guess i have to accustom to new thruster ability
thank you for the answear
@lofty surge anyway we are accumulating the players feedback and we will think about it after the game mode ends.
everytime wg release a new feature there will always be whiny ppl, i hate it :/, unless they have a reason to whine about it, but otherwise can you all stop whining, just get good
we cant do anything even if its rigged . they wont change even if we point it out. we dont need their approval of rigging . just leave it at players knowledge whether its rigged or not. majority knows the truth and regarding ones who ask for proof ignore them
The new thruster ability is so bloody annoying... Whenever I'm about to serve justice on the tanks I hate using my fat german heavies, they just jump out of the way, like it's nothing.
RynnivaTykki#7484 was muted
^ Exactly why we have this ability
yeah i don't see anything wrong with giving those tanks a last chance to escape. Helps to keep the battle going for longer
where is uprising?
I have peaked
idk if this is a bug or what but sometimes when in a tank and youre about to hit the ground, the tank suddenly loses its zero-gravity and falls at the regular speed, thus losing 500 health when you shouldve lost none.
Is anyone else also facing the turret turn bug when in air? The turret turns 180° sometimes when in air
i'am the sheridan missile
I gotta wait till 11 for NA gravity to open
did you hit them? i have to know.
There seems to be a roof of sorts high up on the map. I play on pc and I can’t autoaim when I’m too high up or if the enemy is too high
Meh, I think I prefer old gravity. Everyone jumping every 20 seconds, and heavy is useless. It's hard to ram someone with this, and they can jump into places heavy can't.
Playing heavy in gravity is kinda useless but i still kinda like the ability
nop
sad
20 seconds restore for jump is way too less. It should be 30 maybe even 40...
ZenoEgri#0536 has been warned.
yeah, the ability is great but it would be nice if heavies also had it. It seems like heavier tanks (JgPz E 100) are still jumping as high as Sheridan, although they said that they won't
I disagree. They needed to make meds and lights more likeable and this is perfect. Heavies like 168 aren't straight up broken for this game mode anymore
the 'nerf' to heavies was definitely needed in gravity. just not sure if WG overcooked it a little bit and made heavies too weak.
I too think heavies should have the ability to jump as well but maybe with a longer recharge like 45 sec
edit: Maybe take that a step further and give all the different tank classes different recharge (lights faster than mediums, mediums faster than TDs and so on)
SGK_2017#6195 was muted
i haven't played the new gravity yet but it looks like wg ruined it, did they?
Well, it's hard for heavy tank
it depends what's your opinion
I don't think the fact that the Already OP class in normal battles, that even more OP in Gravity is really having that hard of a time
Well, meds and lights still has biger mobility, they just had to watch out. Jump power is cool feature, but 20 seconds is to less. Heavy is now useless. Other problem is that now in 1v1 med can jump somewhere where heavy can't get him.
Just make it reload 30 or 40 secs and it will be good.
Well I think they should put the jump consumable for all tanks bc it would still be very hard for heavies to ram mid air
With all the drifting and crashing, heavies actually had better mobility
I agree. Driving at 100 km/hr with Ru251 isn't as easy as it seams
im getting good at shooting flying tanks
Im kinda confused by what time gravity opens. In the mail, it says 11 ET (22 minutes) but if I click the game mode icons, it says it opens in 1 hour and 22 minutes. So will it be open in 22 minutes or 1 hour and 22 minutes
nvm, got it answered
How would heavy be supposed to win?
@hearty seal nice nick, i agree.
by capping
quick question: why the hell does this game mode have fall damage? I bumped into a small shed and lost 900 hp and was 1 hit for a t49
this new rocket thing is too OP, heavies ramming other tanks is a thing of the past. as soon as you go to ram someone, bam, jump. they land, you re-align and go for another ram, bam, their jump cooldown is already finished. makes it impossible to even shoot them because they're so high up, you can't get your gun up. it's stupid, just extend the cooldown or something.
Imagine the rocket thing was in normal battles and could shot over cover so it's impossible to hit.
And there are still ppl who tried to defend it 😳😳😳
Yes, 30 or 40 seconds and it would be good.
@fiery cloud He's talking about Jump consumable, and about sheridan with rockets in normal battles, It wasn't necessary to take away rockets for good. They could make rocket capacity for each battle like 3 or 5 and it would be ok. That was a cool feature. They were doing less damage, and you could avoid them. somethimes it worked somethimes not but ye.
Tbh it changed for the better. i almost never used missiles completely unfair advantage the ability to hide behind smth and dish out dmg without the possibility of getting shanked is wrong
The thruster ability is balanced. Weren't heavies too op until last gravity? They were. The med / light / Td users had a lot of issues. Destroying 3 tank classes for one is not logical. Even in normal modes heavies are usually too op. So it's good that those 3 tank classes are having a better ability. And many of you know that when u flu high ane land, u lose a lot of HP.
- When ur in air, u can't shoot coz of the long distance and turret turning bug.
Does this make the mode more balanced? And anyways, it's just a fun mode. Play it if uwant, otherwise don't and stop complaining.
@upbeat panther no I'm npt confused, still I disagree. Anyways, it's in WG's hands to change the ability/ remove
90% of players are complaining over something, so it definitely can use some looking over. I don't think a longer cooldown is a problem at all and I believe is needed so all tank classes can have fun equally. I think you're confusing taking away the ability with simply making it a longer cooldown.
The Maus is a perfectly fine tank in regular battles if used right, so the tank definitely isn't useless outside of gravity @kindred girder
Welp, time to sell my maus, I grind so hard for the maus and then thruster arrived and making the super heavies useless now
Bruh, You basically said " You don't like something, then don't play". soo if the devs make something I don't like, I should be quiet instead saying it with other people to be changed? And the fun was ramming people with your heavyweight or fool the in your light and kill. Jump consumable is a cool feature, but 20 seconds is too less. Heavy is now really useless.
@kindred girder same lol
ikr i literally grinded the maus line out of grav mode to have it FOR grav mode and the maus is completely useless now
Bruh, I only have these 2 for gravity force, I guess I should sell them now ;-;
I just grinded for the Maus last week and now people say it’s obsolete?
Ah yes obsolete
try playing it in gravity now, anyone you try to ram will just jump into the sky if you get close. only thing you can ram is other heavies, even then maus is slowest heavy so they can run away if they're smart
the maus is not obsolete at all the thing is great if ur a good player
Only in some scenarios
Thrusters needs a longer cooldown imo, people are spamming it to exploit the map getting inside of buildings or reaching high places while heavies are obsolete now
Now heavies are useless for gravity... WG broken...
I can agree to ur last point of increasing cooldown.
But the point that u can't hit meds/lights /tds coz of less gun elevation, or basically them being too high up, the same problem is with those 3 tank classes but opposite way. U can't hit heavies/other tanks because yes you are too high and don't have enough gun depression to aim and shoot (ah yes ur aiming also worsens during flight)
they just land behind you and slap you in your butt cheeks before flying off again before you even turn around...
also, you forget the sheri missile
Ok, the BEST way to fix this game to make all types balanced is to increase the cooldown. That's it. This gives the heavies enough time to actually ram the tank. After you land, if you use the cooldown booster you literally have like a 4 second cooldown. That's what i realized after playing vk100.
Well, someone needs to ping WG for the thrusters issue
x) out of apcr and heat x) make in gravity btw
i thing the scorpion g is real unicorn
We've gone from Superheavies v. Speedbumps to Skeets v. Skeet shooters...
who saw before before this unicorn?
imo it’s way more enjoyable now. the booster is hella fun to use and to outplay people with. much better than the super heavy spam
"outplay people" did you mean jump onto a building where its impossible for anyone to shoot you?
Exactly
Boosters are great because the annoying super heavy spammers actually have to do something other then drive straight at you to kill you. It feels great to just sit in front of a maus and neo from the matrix that dude right before hitting me.
Yeah, but doing it every, single, time, is no fun because ramming is suddenly useless in a mode where you go super fast
Bunny hopping Death Stars and Broomsticks of Doom aren't fun. Especially since they get about 40m of air, can almost chain hop. and can slam HESH/HE through your roof. Whatever happened to "only light tanks will receive this ability"?
It wasn’t impossible to be thrown into the air before. This just makes it more common
@errant inlet When did they say only lights get it?
At the end, let's just say that The cooldown must be 30-40 seconds (not more than that) this will make the mode better and enjoyable for heavies.
This mode has all the laughs
Lets see your reaction when you see a flying jg pz E100 with boosters ram you to death.
Sky ramming
LTTB what about not nerfing the cool down, nerf the height. reason why it's feels like almost instant cool down is because of the flight to ground time takes up most of the cool down time, make the flight to ground time lower and the heavys will get more of a chance. I don't think it should be increased though because the ability is pretty fun and seeing stuff constantly flying around is hilarious and part of the fun factor. @bitter thicket
E100 Drift 😎
Moment Epic
Why do WG use Rigged MM in Gravity Force and other fun modes? It has been proven, why not admit it and explain why you are doing it?
How did that damage your tracks?????
Mid air collision 😂
vibe checked
Ok Lemme tell u all against me that, I don't want to argue more because most of the people have agreed to
increase cooldown.
Ur point about nerfing flight is also right. I agree to it also.
So lets end this argument and just enjoy the mode
Fair enough on a side note I sniped a jagd e100 mid air with my grille which was epic gamer made him fly into a maus
should have done this on a GuP tank
WG, you are the best mode makers!!! The jump thing is absolutely amazing, now playing lights and meds in gravity doesn’t suck! I absolutely love gravity even more. Any chances we will get it next month? I agree to pass madgames one time and do more gravity
Oh boohoo you can’t just spam superheavies and win anymore
I forgot to make this a reply to someone whining about the new abilities
When they first said that the jump ability would be added to the game mode.
XDD
one in this mode its bad
ROCK's
and getting rekt by mountains
Mountains are your biggest enemy
Where? From what I know it was announced for all classes except heavies, and the reveal video also had medium tanks and TDs using it
fv183 go SKRRRT
insane luck in a 183 out of everything lol
wg pls nerf rock
Even if it's rigged, we don't care
Some dude just said I'm cheating for flying in E3😔
brUuuuh 7 kills I was just flying around murdering people
thruster... pf no need
Ehm 😄
rumor is, thats where wg sends all their leftover sheridan missles after the objective sheri event
Lol, fair point, I don't either really as it's only rigged against good players, noobs like me it's fine and I don't care whether I win or lose in this mode it's all about the air time 😁
Bruh why are u so intent its rigged? It's not like winning or losing makes any sort of difference anyway. Plus how are they supposed to balance it, they have no way of knowing whether the players will yolo or actually play it out, I don't think they could rig it if they tried edit: @spring terrace do you have a link?
It has been proved. Check it out on the EU forums.
We ask just to WG to lengthen the cooldown of this booster because 15 secondes, that too short.
:v
Kranvagn really struggles in the mode. Everyone is fast so when you reached frontline you have only one shell. Gun cant go up so when someone uses thrusters you are not able to shoot.
is it just me, but when u go rly high does ur turret and gun go inverted?
Lights In Gravity Mode =
lol
ok but when are they going to fix the bug where the turret goes he other way when your too high in the air
Yes
im sorry but i had to
I’m so glad superheavies aren’t dominant
Lol i just realized 12 April is 60th anniversary of the first human space travel
how do i jump
use the ability
WG screwed this mode up. the boosters make it completely unplayable and boring
im not going to lie, i actually preferred heavies ramming the hell out of everything over this. they made the Thruster ability cooldown way too short, everyone is just in the air constantly and you can't really do anything. it just seems like a waste of time to play now
that, and the thruster goes way too high
instead of lights/mediums/tank destroyers using the ability to avoid heavies and maybe leap over a hill, you spend like 10 seconds in the air doing nothing
This game mode sucks when your trying to play with heavy tanks because of this this new booster for light tanks, medium tanks, and tank destroyers. And because every single time you try to ram someone with a heavy tank they always use that stupid booster, it makes gravity mode less fun for heavy tanks
Yep
well, gravity mode was too much fun for some heavy tanks previously. i think the Thruster ability is a decent balancing mechanic, but its "too useful"
my major problem with it is trying to play heavy tanks that weren't meant to ram tanks. heaviums or any ligher heavy tanks like the AMX 50 100, Emil 1, Conqueror are extremely underpowered in this gamemode, because its very difficult to actually use your gun in this gamemode with tanks flying around everywhere
its never a good idea to try and balance a specific set of problem causing tanks (german superheavies that weigh 2-3 times more than other heavies) by powercreeping an entire class of tanks (all heavies)
a 'nerf' to superheavies was definitely needed in gravity but the thruster ability is a bit too powerful. Either reducing the jump height, maybe based on weight (jgpz e100 im looking at you) or increasing the cooldown would balance things out hopefully
agreed, the cooldown needed to be at least 45 seconds on thruster
true forgot about the boosters
another problem i have with this mode is it doesnt seem to make credits. Tier 8 premium tanks are making me about 20k in an average battle (2k damage) with premium account.
also yes you have no control over the vehicle's turret or hull when you are like 200m into the air, should be fixed
i would honestly say 60 seconds, because cooldown boosters be used to reduce it
and there's literally no reason why tanks need to be flying 100 meters in the air. 10 meters is good enough
168 is still really good
I personally have no problems with the Thruster, but maybe wg should add an ability for heavies to balence it out
Whatever its just an opinion smh
yeah, you just drive around and abuse the heavies that cant jump to avoid you lol
Thruster has ruined gravity .ppl are teasing and when I have the perfect ram they jump. Thruster has Ruined it. It’s no longer fun for heavies
Ye.. they should add super accelerator for heavies
instead of adding more and more abilities, wouldn't it make more sense to nerf the Thruster?
does anybody else's camera view get stuck towards the sky when ur in the air
just did that to a maus in my e3, he came straight at me twice and i waited until the very last second to jump into the air and confuse him
Woah there where'd you think you're going?
Nerf thruster
I like the thruster, it got rid of that torturous heavy ramming meta, so fast tanks are useful and more fun instead of sometimes just fun.
A new type of friendly fire
Thruster is good because people can’t just braindead super heavy ram anymore
How they have fun if they have 0 damage????
thruster sucks. makes superheavies boring and useless and makes everything else 3x stronger
The superheavies needed a nerf, but yeah the thruster now needs a nerf
The reload time on the thruster is kind of OP
Good
Gravity mode is so much better now ngl
Is anyone else losing like crap ton of credits or is it just me cause I noticed that while I was playing the t95 and normally I don’t lose much credits but when I do it’s normally 2-5k credits but I noticed that every round I played in no matter the tank or how much dmg you do you lose like 30-50k credit despite winning or losing the battle it’s always that much credit your losing. Did a little experiment as well and the only time you can actually get credits is with the epic boosters. Note I don’t use any premium ammo for my tanks until they are tier 10 or if they are premium.
It’s fun to run around drift and fly
I wish heavies get a speed boost or something like that so that they can you this and ram better:/ but the reload time of the thruster is too OP in mad games or other mods the things need 40-60seconds
Yeah i did 4k in my vk 72.01k with premium account and credit boosters and got a insane 5k credits and i fired 2 premium shells
question about gravity mode, is there any way to gain credits faster? like for example, burning games, healing alli's helped you get credits faster
Tier Xs have bad credit coefficients, so yeah, that's standard @viral onyx
Not really, because you can't get the insane amount of damage/healing like burning since there were double lives @light pecan
i agree
it is really bad. i lost 10k credit most of my games . I have premium account
I would use these tanks for getting credits: lowe matilda BP and shinobi if you have it
the thrusters dont even help out meds, lights and tds, cuz its rare youll be able to shoot in the air. so its basically just postponing inevitable death and making games super long
It actually makes SP I C extremely good
It’s better than getting insta killed by a super heavy
The amount of Air control is has is great and can hits a high percentage of shots
Weeeee
lol he got stuck
are u stuck step t28??
The thruster ability is more frustrating than heavies ramming
It’s more fun than superheavies just taking your hp away
WG really has to fix it when we randomly lose 400 health when we hit the ground, yet the enemy chasing us loses 0
@worldly glacier
When your flying and your hull hits the ground you take damage
well hello there
i dont see a problem with the thruster, i think it makes gravity mode better in a way that tanks actually get to fly around. I think its better then turning off your brain in a super heavy and murdering the hell out of people
i like teh booster
Only thing that I can see to help now is heavys kinda need a tiny buff for the mode. Maybe a 25% speed boost for like 10 seconds. To help them ram sense everything now is flying.
It's fun but the mode has soooo many flaws it desperately needs reworked....
- Tanks turrets spin to face the rear and refuse to lock on tanks, especially the Middle Sheridan.
2)Falling damage, when landing on the tracks to keep moving forward, shouldn't be 500+ HP. This is extremely flawed and ends many matches with suicides from falling damage. - There are some maps that have no business being in gravity, where there are buildings that trap you between them. There are too many to name but if you want to make it so an Aztec temple doesn't trap and keep you from playing.
Fun mode but it's extremely flawed. The boost while getting shot leads to cross map travel and a 90% chance your destroyed from one shot. It needs a major over hull unless you just keep it on the moon
Cheers
this is exactly what needs to be fixed, especially the stupid random fall damage
i dont like the boost thing tbh
Boost jumps in my lights very fun, boost jump for heavys very not fun
haha RNG go brrrr
Result of playing gravity for 1 day
huh
German technical superiority
Hang on, lemme get my mid-air, 180 flip, cross map penetrating 170mm HE shot
the heavies are still useful....u just have to shoot them in the air...its more difficult, but certainly doable...im doing that in my Icebreaker all the time...and you can watch the tanks in the air and anticipate where they are coming down...then u just speed over and shoot them once(best to track them) and u can just simply ram and they dont even know u were there....
i even think, that the heavies are now more useful, bc when the meds jump up, they cant accelerate..so when they come down, they are usually not ver fast...meanwhile me in my heavy can accelerate up 50-60 km/h and ram them at full speed Edit:u just have to anticipate where they'll come down...thats it...
prob best shot in all of gravity force
if you want to make some mid-air shots, take a russian med, german med or Grille. They all have great accuracy, so these shots will land more often
I know, but I just wanted to tell you that some tanks are really good at it, so if you're interested in these shots, pick one of them
i clearly just did that in a british heavy td
the tort is SOOOO much fun with a t95 in a toon
jump cooldown 25 + 3 second delay from using it to jumping in the air, my suggestion, its annoying getting within breathing distance and the enemy jumps
I Did That In My T49
Well
No
But I Did Snapshot Another T49 Across The Map
my shot bounced then penned downwards speeding him into the ground. you did that?
well, with the new boost jump, we have to find new prey
My favourite hobby. Killing flying tanks with an inaccurate gun
I'm flying!!!!!!!
I feel like the thruster needs to have it's cool down start when your tank landed back on the ground.
is the gravity force avatar exclusive and limited edition to this occasion of the event ? the one where number of wins gives a different space avatar. 1k wins would be a achievement in that case then, maybe its adding wins from other gravity if any occured already after 7.5
It only changes for wins in G force but stays even after the event has gone. The avatar changes for each edition of G force
can u maybe fix the glitch, that your turret doesnt work and you cant guide the missles if you're jumping too high?
hello
friday, when missions reset
what the ....
Wg should look at doing like a plane game or something cause using sheridans in gravity mode is like dog fighting with planes
Mid air collision and slammed into the wz
Leo1 with supercharged shells is such a cheat code here
gravity is spoiling random battle matchmaking imo, might have to quit until its over
@bitter thicket send me a replay to PM please
Pog
since its not a heavy
It happens a lot now because of thruster ability. It's like on Normandy because of the invisible walls your turret looks backward because in 3rd person view you look the exterior of the invisible wall. So imo it's the same in this case but because of an invisible roof (in 3rd person view you look the exterior of the roof so the turret aims for it). And the thing is we can t even aim because of the recoil of the gun that lifts up your camera.
Lmao ik you can't report in gravity but some dude said Reported when he was in a 168 and I was to I angled and he didn't pen anything now he gonna"Report" me its just funny as hell
Bruh, nerf the thruster on how high you can go with it, or make it so it won't work if the tracks get destroyed. Heavies can easily get overwhelmed by a group of flying meds or TDs
@random pilot NA server has an issue where I have matched with 3 tier 10s in Gravity around 23 times now and havent once seen tier 9 and am not sure if this is a bug or bad matchmaking
When will gravity force end? And why can't we keep game modes forever? 😦
I wish they would nerf thruster so the cool down was longer on the cool down started when it touched the floor or they would take it away entirely!!!
Omg guys every time WG releases something fun you have to hate just play anything else than heavies if it annoys you... And to remember Gravity Force is a FUN mode if you are complaining that tanks can fly for fun you really must be desperated for wins in this case just go in random battles...
so normal mm’s would not be empty
also i think that the thruster is good as it is right now, since last time the HT’s are the only meta and now we have a way to avoid it
XD rng 3vs3 in Gravity, the RNG're crazy
Dude imagine raging in Gravity Force
What level of retardness do you have to achieve to do that SMH
Met a few today too
Rip me :c and the missle guy
People want thruster removed? Lol I’m glad we finally are able to drive mediums and lights without getting sent straight to hell by a ramming super heavy
anyone wanna toon later in the day? NA server only
@gloomy cloak it ends on April 18th. Game modes it's something like an event. It can't last forever.
my unique new tank
wg needs to keep a mode like this goin at all times
No I know he's correct
I'm talking about those people who rage
that would destroy matchmaking, and you would see more players with 0 battles that have tier 10
i love the thrusters and i thing wg should keep them
There should be an permanent option like GRAVITY for us to play.
It is my first go at it, and it was kinda fun. I vote to keep it as default.
Now almost all the ramming part in this mode is gone...
F
At least you can still bully heavies in a maus platoon
As, I said, it would completely destroy matchmaking since Gravity mode doesn't affect your stats while you can grind there, therefore meaning you will see more people with 0 battles and have t10
WG pls fix this bug
This is the closest we will ever get to artillery in blitz
The new ability sucks as wg devs
as
as
as
Nerf cd on booster.. or rename it bouncy mode..
Game error. Allowed a 3v3 game to start.
They should rename Gravity mode as.... Fart mode. lol
Me when I die (stuck in the air)
121B so good for shooting in the air
121b has one of the best RNGs in the game
Lmao I did this in tier 6 with an amx elc
good as agent
true, did 5 kills that game (3 from in the air) and had 2K blocked dmg
i just got in a game with 3 players on each team :/
Idk how this was a kill but I'll take it
i find in gravity unfair for the heavies the fact that when someones uses the thruster the next time it can use it after it touches the ground is 10 sec now imagine what a heavy can done in 10 sec
Stop crying
Just don’t play heavy
I'm doing fine in maus
The heavies incapable of ramming suffer more. Maus etc is still ok. You just wait for the tank to land and you just have to be in place to get the shot in the few seconds. Some heavies with lower armor have a hard time as the other classes can jump around and get shots from the air, but generally those are just lucky shots, and these heavies can do well enough if you wait for the tank to land
when im in a heavy and want to ram someone who landed i shot him right before i ram him so i deal ram damage and shell damage which does like 1000 (tier 8)
well every class is fun to play i dont mind the thrusters
Why not ram other heavies? Maus/E100 can ram other t9/10 heavies, there isn't a less number of heavies.
I see a lot of VKs and IS 5/8/7/3/4 ...many KVs, they can ram each other, can't they? And actually, gravity mode is about flying around and landing on each other, shooting in the sky, etc. Just don't play HT if you aren't able to ram this time.
Play other tank classes instead
You are right.... but i enjoyed this mode better before the change... 🙁
Yeah when I'm in my VK 100 P, I usually just go ram tanks like Löwe or Tiger 2.
They're easier victims to catch
This mode is so much more fun with the thrusters imo. Although its annoying when everyone is jumping around and stuff it adds variety now. It could use a nerf tho like a 35 sec cooldown instead if 20. I played my E 100 and did perfectly fine. People need to stop whining about it. If it's that big of a problem either don't play or just play different tanks. They added thrusters because Hevs ramming LTs and MTs at the start of a match and killing them was unfair. Do as others said and try something else like ramming other hevs. Especially if ur heavier.
That new jump ability ruined it
no
Yes 35-40 sec would be better 😊 But saying how you feel aint the same thing as whining
I like giving heavys hope by waiting until they are 10m in front of me and then just jump away
I can always see the hate and disappointment in their eyes when I do it
The mobility boost should be lessened instead of adding the jump, this would be more appropriate in my opinion
Um why is it a 3v3 in gravity mode
I would've won this if only I didn't get a random lag spike..
He's Stucked inside this BIG Pyramid
Jageroo best tank for this mode hands down
Which is better:
“He’s stucked inside this BIG Pyramid” or “maus gonna be so Yeet on gravity”
i mean nice hitting two shots in the air, but mine bounced the gun and hit him down to kill him using one shot in place of 3
What are you doing step jag
Tog. Grille. E 25. Dracula. All are just as fun to play. E25 becomes the real pest XD
E25 is a menace
You play on US server? never happens in Europe...
proof the thruster needs a longer cooldown: the 20 seconds is more like 10 since you spend 10 seconds flying through the air. for the true 20 second cooldown, you would need 30 seconds for its cooldown.
will the bug with random turret traverse midair get fixed
When will the 3v3 get fixed? <@&481447501690568709> any news on it?
It’s not random. Over a certain height your turret will automatically go to reverse as you would if you wanted to shoot the cannon and fly further. I agree that it’s annoying, but I don’t think it’s random
Yk how many invisible walls wg is gonna add after this lol
You coulda capped to win
theyre moderators not devs. @abstract hound still, they dont work for wg to know those things. just ask someone else
Uhm, have I ever asked them if they going to fix it? I asked have they got any news on it. I didn’t ask mods to FIX it! DUH
its kinda the same thing though
okay the mode is like ruined now
Thought that this item would be a ''ONE OFF'', but you can earn it multiple times.
Bring back old ATGM features ... Now it's useless to nerf it ... It's only availaible in game mode
Pro tip for gravity: if an enemy used the thruster and is directly above you and you want to turn your tank to where he will land, but camera angles won't allow you to look straight up, then look at the minimap. It's accurate enough to predict where they will land.
another pro tip: DONT BRING EMIL 1s INTO GRAVITY MODE! it is not a very good idea to bring the lightest heavy tank into gravity mode, its just free kills for superheavies, ive legitimately seen emil 1s die within 30 seconds with them actually trying.
the one mode where emil 1 isnt op
they don’t work for wg
Moderators are players just like you and know just as much as you
survived for sooo long on 38 HP just to do this
Superheavies built me a cozy home, but they forgot about the doors.
Dam sad I would love to live there
Problem is, Support knows nothing and tells us to stay tuned in here. There isn’t much left beyond sit and complain to the highest powers here
WOW finally I did something in this mode, and it took like 30 battles. On top of that I had to have crazy RNG to connect most of my shots because everything was in the air. Nerf Thruster WG
and why does the turret turn the opposite direction when you fly up
For some unknown reason this game won't let me get a shot correctly even at point blank range so now I'm just gonna be here
Also funny glitch
Any one want to play platoon vk 168 with me in EU
WG?
fix the fricken fall damage holy crap
the elevation turret traverse lock causes issued and doesn't fix any
1v3 carry in the gravity
guess what. I just kicked an AMX 12t into the roof of the main building of middleburg
Airshots> non damaging shots 😎
I will! Don't have a replay right now, where it happened, but as soon as it happens again i will send it
tip for people playing this mode. Since all the tanks have this dumb thruster ability, dont waste your time taking midair shots in tanks without amazing shell velocity. what I do normally is wait until the tank starts coming back down to the ground and then I can shoot it in midair, sending it flying, or i just wait for the tank to altogether reach the ground. Makes it a lot easier to have a decent hit ratio in gravity mode instead of just trying to lob impossible shots at each other
anyone else seem to get really good shots from like across the map in this gamemode?
Pfffff auto aim on mobile is so useless. If you get too high it just doesn’t stick to any tank. And then there’s also that stupid turret doing a full 360 every time you go up too far
If you get high enough for long enough, the turret just locks onto the camera until you land, making aiming ATGMs useless
WG should put a button or option in settings for people who prefer to wait for 7 vs 7 instead of sticking everyone in 3 vs 3 immediately
Has 3v3 problem fixed yet?
Still no 3v3 answers?
I have mastered the art of using a flying BL-10 gunship
1up
Why is it so accurate lol
I can fully aim in normal games and hit nothing
why grav 3 peole
probably the most interesting game i've ever had playing blitz
I did this too using slapper49 i slapped the enemy SP I C now he's trapped we decided to cap instead XD
Why is the 3v3, etc, and not 7v7s? Is it because there's too little players in matchmaking?
Wg pls fix the crashing mechanism, i crash and got 1000- damage
you dont even need to crash
you can land on flat ground and take 600 damage when landing
Love the thruster but could live with longer cool down
PSA: saying "it's only a fun game mode, it doesn't count for stats" is not a valid excuse to actively throw
Gravity mode is the best
Why in mobile when we are flying the turret suddenly turns backward?, and i can hold it with the special button (forgot the name). Its really annoys me
idk
It is an excuse tho
not a valid one
WG should add gravity on rooms too :3
@Annus#5386 How is it not valid? Doesn’t effect stats. Trying to win every match gets boring so why not take the opportunity to try doing dumb stuff for once
look man
Is this legal xD
3v3 in G mode
I've been in a few 3v3 as well as 5v5 gravity battles
also had a couple of 6v6's, much rarer than 3v3 or 5v5
Jageroo is fun isn't it
Please WG 🙏 no more 3 vs 3. It's ruining gravity.
you clearly dont play vk 100/168, 3v3s are my main source of cases
What I'm trying to figure out right now is I'm seeing all these people flying and stuff in a heavy tank but then when I go to play with any heavy tanks I don't get that ability neither do my friends who have different mobile devices like one has an iPad and another one has an iPhone
why do i have so much loss lately??
i hate the falling physics in gravity...
i fall from 50m-500m i take like 300 dmg-700 dmg by landing on the ground... i keep dying cause of that
its gravity... we fall slowly
why so much damage lol
Heavy tanks don't have that ability
The closest thing to use that ability in a heavy tank is using a heavily armored tank destroyer such as T95 and Jg.Pz. E100
Still no 3v3 answers?
I'm not saying you can't have fun, absolutely go for it, but pushing teammates around or blocking them is not excusable no matter what mode it is
Oh if they’re blocking each other and being degenerates then yea that’s fair, pop off on them all you want
Gravity bug!!!
You know what I was about to ask that too why is there a whole bunch of 3v3s happening? Is it because the mode is dying out too quickly unless you're like a tier 6 7 or 8???
are you on NA?
Gods, I love this tank
Emil 1 can be rammed by T-54 Ltwt.
@bitter thicket it happens sometimes when there are not enough players in a queue (on the tier you're playing)
@muted wharf da hecc. Max roll AP without the ability? Eeeeeeee. wait, I thought you used AP ._. ops. I didn't see your shellswap in time
No, it was a HE pen which makes it even better xD
NP
That Leo must be like, I'll stay here I'm safe
Not from a flying Jageroo you aren't xD
Oh that's kinda convenient
Ok, I have tried this many times and it works. When you fall, just try to fall in a plane position, I mean like, when you spawn at the beginning, in that position. That makes your tank distribute all its weight on tracks equally when you fall and just breaks your tracks, and if you are Lucky, does nothing
Ik this question is not related to gravity but pls can you tell what is the use of the MS1 Camo certificates?
@pulsar glade only theories is that MS-1 will be back in some form and it's a Legendary camo for it or something. Idk
Probably the most fun I've ever had in this mode. The end was epic! Trust me, worth watching
dont mind the fps and the mod
Maus is barely enjoyable anymore
yall are taking damage cuz u keep falling on the rocks or on the tracks learn to fall straight
ikr, not like before where theres no thruster, cuz people jsut use thruster when superheavies are about to ram
k ill take that advice :))
thanks
dont play for the ram damage then
yeah im not focusing alot about ramming but sometimes i do if i have the chance to do so
Amx ELC's turret doesn't turn 360°, and idk why. I got to know this when bought it 2 days back for gravity
Love gravity mode, especially with the thrusters. Heavies donn't have them and for a good reason but they are still enjoyable. The Maus can still ram unsuspecting tanks but the thruster ability gives a chance to lightly armoured and slow tanks.
OMG
until you fall on flat ground with your tracks straight and still take 300 fall damage and lose your loader for no reason
Thats because the loader bumps his head on something when the tank hits the ground that hard
can WG fix this *** fall damage thing it's so god damn annoying you gently land it deal over 1k dmg and destoroyes half of ur modules + crew it would be great to just remove the fall dmg thing beacause you jump at the start to spat and travel fast and then is takes almost all ur HP and enemys starts to focus you and kill you in first 15sec of the game. hope someone from WG si reading this cuz everyone would love to remove the fall gamage thing from gravity.
I really really really don't understand why can jag or AT tanks jump with their bs dpm and excape damage but heavies with sht dpm can't jump and watch meds climb hills excaping from them. Who at WG thought that this was fun? Also tier X is sht because of all the mauses running around. Bad few heavies from the gravity and give heavies a jump. This is so stupid that one class can't jump but way heavier tanks then heavies can do it. Like WHY WG.
Be more useless an biased WG.
Just land on your tracks
you can land on anything else... you land on track and it destroyes half of modules + crew members and deal over 1k dmg
was a funny mode, but now its only garbage. Who needs a bouncy castle in a tank game?
Heavies were too good before
They’re not unplayable
And that's why they should be unplayable?
I think the Thruster should cost 1k credits every time you use it. Because then people won't spam it so heavies actually have a chance.
Booooom !
https://youtu.be/RFWUjOkBp6Q thats funny
Teams in gravity mode in a nutshell:
the thruster is OP only way to defeat is using grille or waffle
1000 credits ? That's nothing! Plus using multiple of these dosnt even make u pay more
Heavy drive who can only drive forward: spooted
@fiery cloud ok, make it 10k
I am mad that you can still use it when you are immobilised - it makes playing a heavy (maus) super hard. When I play Maus to ram i ONLY go for the other heavy tanks, or those that just landed. They can troll you anytime you get close to them. On the other hand, I completely understand their point in putting the ability in. Heavys were (and still are, in VK 100.01P I rarely finish a game with under 2.5k dmg) the best performing class out of all.
no, 0 k but starts counting to next thruster after landing on earth
Well I would say that they should allow lighter heavies with much less armor use thruster like E5 or T29 or IS. You get my point. Heavies with worse armor are not played at all. They are dead pick that no one plays. It's so unfair for people but WG just decided to kill all lighter heavies because super heavies going 50+ km/h are too much. WG logic is so bad. Why is AT and jag jumping?
T29 isn't light lol
ATGMs should not push people because they have no kinetic energy
And because they're guided
Heavy players seething they can’t farm ram kills anymore lol, learn to be patient and snipe the flying tanks or go play regular 🤔
Well at the moment I only play Emil II since it has armor and can stun lock most meds to annoy the sh*t out of them. But that's as far as I got with heavies. I mostly play WZ-120.
Whoever thinks that the new ability has a bad effect on the gravity fore writes out that:%
mode sucks. giving tanks a stupid jumping ability every** 17 **seconds (or less with CD boosters) was a poor way to balance german/soviet superheavies. This mode was originally meant to be designed around superheavies, not everything except heavies. This mode was perfectly fine, in fact one of many peoples' favorites until this update, and now I can say for certain it is my least favorite, including skirmish and realistic. At least those modes have some kind of fun meta tanks. This mode has got pretty much no meta, with the exception of like the Hori T3 and Jageroo, and the MM sucks. WG if you care about most of the playerbase I would recommend reworking this mode
They need to keep out pc players from mobile players in gravity. That "same controls" thing does crap. Mouse players has such an advantage in gravity
As a light tank player it was more fun for me seeing everyone get rammed including myself
This mode was originally meant to be designed around superheavies
[Citation needed]
Also now it's even more impossible to catch light as a heavy tank. They go faster then you backwards and not to talk forward and when you are about to shoot them they just jump and run another 100+ meters. Tbh I am glad that Mauses can't just ram everything now but problem for me is that heavies with less armor are gone. Nothing. They don't exist here. Also in my opinion every other game mode except ducks is worse then gravity mode. I tbh only play this of all mods and I would like them to fix the problem with heavies. Their bias against heavies is going too farr.
Faster in a straight line. When they turn they drift everywhere and then get slowed enough that the heavy tank can ram it as the heavy is slow enough to not drift so easily. I still dont get how you think heavies are being biased against everywhere. Theyre strong in regular mode and were strong in this mode. They dont even get thrown around as easily as the other classes do
My question is, does gravity mode not close at night after 2:00 Moscow time?
@dark moon WR-based MM seems to be applied all the fun-modes (Burning, Rising, Mad, Gravity) https://blitzanalysiz.com/blog/2020-11-10_rigged_mad_games_mm/
Stats analysis of World Of Tanks Blitz
i hate rocks
Ah yes you are comparing super heavies that are only been played. You see good that you only look at good sides of heavies but ignore a big chunk of other problems. Even your whiny IS-4 broken is not played here but Maus is spammed every tier X game. All other heavies are dead meta here in gravity except super heavies and WG is doing nothing about it.
They did say they tried the thrusters on heavies and it didn’t work well, so I guess they also tested it on the weaker heavies
HOLY
tbh its kinda annoying to always hurt half of my crew when i land after jumping
ive always wanted to see this lol
wg should add thusters to heavys too cuz now almost all heavys are useless
I was just about to post this lol
In what world the Jg.Pz e100 is allowed to fly in that mode and any heavy is not??? It's annoying!
And also why heavies aren't allowed to do any stunt? I suggest having a speed booster or "rocket booster" on their back. Better than nothing.
You can take fall damage for landing any way. Saying "Learn to fall straight" adds nothing. You can still take damage regardless... And on top of that ever think that past a certain point you really have no control over where you're bound to land. This is a problem WG needs to fix
I take no damage if I leave the joystick. The tank kind of gets parallel to the ground and no damage taken, but this is mostly for the flat ground. If there’s some rock then it tends to do fall damage
lighter hts they should, superheavies, nahh
is this the limit of the number of sheri missiles
you can clearly have 6 more
i was dong this for some time it wroked sometimes than i tryed going to reverse direction so you land with the back side of tracks to the groud and that worked much better but then i was riding 268 stock leo pta shoted me it bounced me like 15 game metres i gently landed and it took me 300 Hp :/
10 more cases, 😁
The Moment when you got 800 damage by falling but only 300 by enemys in gravity mode.
Well it fun to send Sheridans spinning around and ram a rock in a full force and get oneshoted.
Yes
Nice
I feel like WG should put thruster on the lighter heavies
agree
Like kran
That's what I have been saying. But WG likes to punish all heavies for super heavies being too good here.
Pls add that you can't use thruster when you're tracked. So annoying that you track people but they can still fly
j'été coincé dans le vide.
yeah thats my point, i once rammed an emil 1 in a vk 100.01 P and it took 1k damage when i took like 16
Interesting how the Jg gets thruster when it's heavier than the E100
Almost like they wanted to weaken the heavies in gravity mode for some reason hmmmmm
Yeah my bad for some low quality screenshot right there
@light pecan this game never had blur motion, it's just I turned the graphics settings to low so that it can help me record properly, this screenshot was from the recording itself....well I use a potato pc man
i did not realize this game had blur motion
I think you can turn it off In settings...?
Maybe adding thrusters to all vehicles, but heavier ones having less lift?
I think tanks with better armor shouldn’t fly as high. They survive better. I thought that would happen but it seems to be the same for all tanks.
The impact of shells also seems random. 105mm guns sometimes make you fly as far as 150mm guns do, and sometimes a 150mm shell will only move you a small distance
no tanks need thrusters, and superheavies need to go back to being the meta of this mode
I wish TDs didn't have the thruster, only the Meds and Lights should have it. Cuz it's literally retarded, for a TD to fly up and snipe you for 700 across the map or get to idiotic areas where Heavies couldn't reach, while any other tank that has the ability, that tries getting up there, just gets shot and knocked back (Looking at the Aztec Ruins map)
mistakes were made. apparently the building hitbox prevented me from jumping out of the corner
A t71 and Dracula were platooning on the enemy team, and got stuck on top off eachother there, so I landed my super Pershing on top, killed the drac, and his wreck then killed the t71
Nice.
thruster should be nerfed to 45 seconds IMO and not given to tds
agree. the 20 second cooldown is more like 10 since since you spend half of it in the air
I don't have problems with thrusters CD. My only problem with this game mode is that non super heavy tanks are dead af. Honestly this is fun but not everyone can have fun in what they want to do.
this is why i love su152
I like it just they way it is - good job wg
Any end words? ._.
there is invisible ground
I feel like thrusters ruined the mode
I quite like the thrusters. Now super heavy players have to work instead of just ram ram ram
I don't like it because i barely do any damage
Thruster are, IMO, a very good addition to all tank class except the heavies, as a means of avoiding being rammed constantly by the E100 and Maus.......
b r u h
how 2 be broke 101
Really cool
Dont use he shell
dang 1 in a million shot
Jageroo’s gun is a 10/10
kanonenjagdpanzer 105
poor STB lol
I remember killing an su 152 by landing on them after using thruster
med players sure have a case of double standards
nobody complains when meds constantly ram heavies for a ton of damage on mad games but man they definitely need a jump ability to avoid heavies
It feels like they sapped the fun of using a heavy in gravity, those boosters need a delay from using it to jumping in the air. So annoying
speaking of delay, remember to use cooldown boosters. five seconds off a 20 second cooldown is a lot when you spend half of it in the air.
so there was a guy in a hvy who yoloed into our spawn, he died, and moaned for the whole match. Called us campers... it wasnteven a minute yet... oh and he had this
I cant believe someone just said gg ez in a grav mode match I did. smh
They'll say it in there because they can't carry enough in regular matches to say it
Almost made it!
reminds me of my newbie friend who toons me a lot 😂
the roach now is your sterotypical 2013 mlg CoD player lmao
i get 180 airshots in it easily
no 360 yet tho lmao
I completely disagree. When you are in a heavy, all is not lost. I played VK 100.01P and I remember 3 out of 50 games where I did less than 2.5k dmg. You just need to be smart while playing heavys. First, you need to play heavys where you can ram easily (german heavy lines, heavier tanks). Also, target heavys as they cannot use the thruster ability. You can even annihilate lights, meds and TDs. You just have to come rushing in as they land. Even though you only have 20 seconds for cooldown, you usually are in the air for about 10. So, when they land, it takes them a while to get going again. Use that, ram them. Also, people are so stupid, honestly, when they shoot at people in the air. Just wait those extra 4 second until they land, aim, and it is 1000% easier to shoot them. STOP shooting at people in the air, wait till they land. Like I said, battling in a heavy is NOT LOST.
Fun to defeat enemies in the air
The cooldown depends on how good your cooldown boosters are. If you're using everything, (cooldown boosters and consumable delivery system) you can get down to 13 seconds, and that's really low. But the thing is that most of the players don't use epic cooldown boosters all the time, and not everyone is using consumable delivery system, because they don't want to equip the tank (they don't have credits, or they wanna save it). That's why sometimes thruster seems really OP. But anyway, I think that heavies also should have the thruster, but there should be a big difference in use of it (for example Sheridan, while standing still jump lets say 50 meters, then E 50 M should jump 30 or 25).
I mean, if heavies got the thruster, ramming still would be really hard for them, so why not to add it, especially if the rule I wrote above would actually do something (this rule exists, but it looks like you can jump in a JgPz as high as in a Sheridan)
That's true. Heavies have been discriminated. If jgpz e100 can get thruster why not heavies? But that would make vk 168 and maus op as they can easily make anyone a pulverizing pancake (lol that's snorlax's z move)
Yeah, this will probably make heavies more relevant, heavies are actually useless now and the only reason this Thruster was added is because SUPERHEAVIES were too OP. Other heavies which do not weigh as much and have practiaclly no armor (For instance the AMX 50B line and the Kranvagn line) are practically useless since they can't ram nor use Thruster
And yeah, it becomes hard for everyone to ram when EVERYONE will be able to fly
I don't see a problem giving everyone the ability and balance it out like you said, by controlling the height of the jump in accordance to the weight of the tank
Why is ramming even necessary for the mode?
@pseudo crow I’ve played heavies without needing to ram, and also played in battles with and against heavies. They do fine without ramming. They still get to ram if they can catch someone who just landed as that tank needs time to accelerate away while the heavy is already on the move. You also get affected less by impacts and recoil, and have better armor. I don’t think they’re useless
Well, maybe this feature wouldn't be necessary, but it doesn't mean that heavies would be worse in jumping. If you jump lower, you don't fly into the corner of the map, so sometimes jumping lower doesn't mean it's worse. I don't want to see this as a balancing factor, just a good addition
If you have ever seen the results of a Maus when the battle ends, you will understand why ramming is necessary.
again, i have put out the idea for an EMP/tractor beam ability for heavies
emp:
-disables the ability of any tank(including other emps) in a 50-100 meter radius around the tank. any tank caught in it has their ability jammed for 2 seconds, just enough for you to ram them/td to make a shot on you, while allowing the other tank to escape.
-long cooldown, 25-40 seconds.
tractor beam:
-does increased ram damage if it makes the tank connect to you
-slow initially, especially if the target is running in the opposite direction, as the beam has to cancel the momentum of the target and pull it in.
-avoidable with smart usage of thruster.
-very long cooldown of 60-80 seconds and is active for around 10 seconds.
-does not activate if the target is 50 meters away
Disable thrusters on demand and you go back to the original issue with gravity. Pull tanks? That's basically increasing delta v meaning more ramming damage. Worsening the original issue
why would WG want to do something like this? First of all its a fun mode, so balancing doesnt rly matter and second, the heavies had an advantage over the other tanks before the thruster ability was implemented. If they do, what you just suggested, heavies would be OP again...also, the thruster ability brings diversity into the game and its more fun for everybody. No need to implement the things you just suggested Edit: @devout zealot ah k....yea well...ppl need to stop seeing a fun mode so serious....im playing also Heavies and you can easily have so much fun with heavies...you just need to anticipate, where the meds will come down and then speed over to ram em....when the meds land, they are often driving veery slow, while you are going 70....
again, very long cooldown
tbh the only reason i did this was to shut some heavy players up idk, better idea for them is to just play the e50m line lmao
WG there's a stupid bug in gravity where why I jump I completely lose control over my turret and can't control it. It just starts moving in one position ignoring my commands. Happens a lot. It would be goof to fix this. I get shot in the sky while I can't retaliate.
LoL
also its impossible to autoaim then
i had this problem too and asked them to fix the bug...they actually responded and asked for a replay...but i cant find the replay anymore, bc i played quite a few games in the last days...so if you have a replay where that happens i could send it to them...if you have a replay just sent it to me in DM
Just now it happened again. I don't have replay activated. Sec I will turn replay on and then I will send it. Problem is so common I doubth that getting samples is hard.
bet
Yeet
when u send me that repay, can u also write the timestamp?- That'd be great
su 122 44 is da best for gravity ( @muted wharf but i killed 3 tanks when i was in air)
I beg to differ xD
finally
Gg
🤔
Wait what
VK 168.01 is now very ballanced. If the enemy is skilled they can avoid it but if they aren't and you target the right people you will succeed in ramming everyone to death. It also makes a very nice Ever Given (I rammed someone to death without moving: a 700 hp Emil 1 managed to bounce an ISU-152 and got flung back straight into my side)
Midair 3 way collision
I have so many clips to show but 15min wait is pain
I’ve had the same problem, especially with the Sheridan missile and using ATGM’s... the crazy part it I’ll have my reticle on target but the rocket will still fly all over the place following the guns position instead
anyone wants to be better?
#low tiers
#lOw TiEr
Imagine if gravity and uprising tournaments existed
After playing over 100 gravity battles myself, I think that Thruster could be added to heavy tanks and cause zero issues. I understand why it wasn't added to them this time, because it had all indications of making heavies completely broken. But from my experience, in-air collisions rarely occur, which would be the only real reason to keep the ability unavailable.
I can fly
Things I think need to be changed:
• JG E100 should not get thruster because it negates the reason why thruster was added. It can ram and jump.
•Thruster should be added to less heavy heavy tanks (Kran, 50b, Mk6, etc)
agreed
go play tog 2 , then u can see new players , ram them
tank tower lol
and what? i like to play low tier tanks
Thrusters has been a nice addition to Gravity mode to balance the previous meta of spamming superheavies for the ramming lolz.
However as someone else mentioned about the Jg E100, thruster availability probably should be based on tank weight and not tank class. Like the tanks within the top 20% of the heaviest tanks of each tier shouldn’t get thrusters or something along those lines.
Im fking not gonna play this bullsht do something with the fking jumping or dont even fking add gravity
Oh now u can't ram everything to death boo hoo.
Get gud man
Is that normal that tank is teleporting and turret is turning itself even if have 20-30ping and 0% packet loss?
happens at the start of alot of matches for me
Please just give the thruster ability to heavies as well. I spent 3 minutes in Maus chasing a SHeridan. Didn't get any shots at it. It's just frustratiing
if u go too high, ur turret and gun decide that its time to get funky
3 spawn . Camper in gravity lol
Heavies should not get thurster, they already got the bully armor, I seen heavies just blast tanks from the sky, so learn how to aim high!!!
@glass meadow easy for you to say. Just that some tanks can shoot tanks from the sky doesn't mean you'll hit 10/10. Being in a Maus and having to chase down a Sheridan is fully impossible. The Sheridan made it a draw. Ran away for 3 minutes. Boring and I knew that it was no hope.
New way to get called a try hard missile a jg pz e100 while its going 150 kmh in the sky.
The heavies I come across the whole event never complaint about not able to fly whether winning or losing!!!
@glass meadow you think chasing a Sheridan for 3 minutes in a Maus when it's a draw is fun?
Yes it is
Even more fun to have 3 Sheridan’s bully a Maus.
Gravity is fun anyways
yeah, you can do that, but its not so fun to hit another heavy for a few hundred damage instead of hitting a med, lt or a td for over 1k. it does happen but much less frequently, much less rewardingly and overall, less fun
WG should make the profits in credits should be buffed most of the time i lost credits
Holdy are the servers bad...
in gravity specifically?
yes
👌
Lol bad players be hating on you🤤 but good point, I still see many maus spammers, and if you make a maus platoon thats ez win
Hehehehe
when will the gravity ending?
18th
The jumping ruined the fun of ramming then again it made it fun to fly across the whole map and get a kill in mid air so 50/50
what's with losing an absurd amount of hp after yeeting into something at a slightly wrong angle
Fast tanks: slide to the left slide to the right
criss cross everybody gets flunged
You take fall damage easily now and lose credits
if yall wanna know how to land without taking fall dmg, land on ur back whells
But sometimes you don't have time to do that you just get yeeted and hit a rock or something and die
Please watch...
#Fix our game
fif u crash into a world border, it slows ur descent, however, crashing wheels first causes massiv amnts of dmg
Because it has been proven and why rig it in this fun mode if they are not experimenting/testing rigging for regular battles?
Landing flat is the best way to not take damage, However you need to land flat and SMOOTH. You can still have a hard landing if you land on a mound, hill or even on level ground. It literally just takes experience. Best thing I’ve found is to rock backwards a little then rock forward to keep your speed and momentum going with you. If you are going to hit a building, it’s best to hit it head on rather than the side of your tank. Stop complaining and get good.
Your message in a nutshell:
lighter tanks seem to take more fall damage I never took fall damage playing e50m. then again I always land on flat ground
It might also have something to do with how much ground clearance a tank has. Idk why but the fcm seems to take a lot of fall damage
Stop making false and baseless claims without proof
-Give me evidence of any kind that you have seen rigged games, and prove on which parameter the game was rigged.
-And your 'proof' is a small review of replays with no direct assurance or confirmation of any rigging.
People like you always love blaming someone for your own incapacity to learn and adapt. Start trying to play better, and you'll win more battles.
DontAskMeWhy#7119 has been warned.
god that is perfect
https://blitzanalysiz.com/blog/2020-11-10_rigged_mad_games_mm/
(This is for Mad Games and Burning Games but safe to assume it may be for all fun modes. At least it doesnt affect stats)
Edit: A message by the moderator End says
It has been proved. Check it out on the EU forums.
#gravity message
Stats analysis of World Of Tanks Blitz
false, landing flat on da wheels USUALLY results in little to now fall dmg, however, through multiple experiments, i have concluded that landing on your back wheels is better. Land like you would a plane, tilt back midair, and land on the back wheels. If ur about to hit a rok, then shoot urself away, if u cant do that, then try to make the impact to the rock as parallel to the surface ur hitting...
Why does it do that anyway?
my guess is that when u go to far, the code or sum thin goes reversed, thus causing inverted aiming
To answer your question. Simply Put... An invisible box the encircles encloses the entirety of the map. When your reticle passes it the game immediately assumes you are no longer focused on the ground or enemy. It Exists because the maps are not designed to have our vehicles that high. The box, I believe, helps the map work properly. Not much WG can do. I found the best way to avoid it from happening is to use sniper mode. -Cheers, Blitz.
Edit: encircles enclose fits better
Heh heh
Wg logic of fall damage
My hp is at 800 when before crash
Although wg added jumping into the mode, the core play style is broken and it just prolonged the length of each battle which was boring compared to that before. Your changes are definitely failed.
That is for Mad Games and Burning Games ONLY.
-There is little to no proof that other game modes were rigged
-There is no evidence of such unusual activity occurring in Mad Games or Burning Games after October.
try driving backwards in light tanks instead lmao
exactly my point
nothing wrong here, just a perfectly normal tank sandwich
I Acknowledged it was for Mad Games and Burning Games. Check my comment under the link. I personally don't mind a rigged MM in fun modes because they do not affect stats. Since October it has not been updated and no conclusions have been drawn on if it is actually rigged anymore. But it shows that at a point in time they were rigged. It's safe to say that it was not applied to both modes specifically and was added to others. Despite that fact that there's no conclusive evidence we can safely say there is a possibility of it being rigged. I am not going to just call it rigged because all I'm doing is using grav mode to escape the meta sweats in Randoms and actually have some fun. Please read and understand what I have said. I don't believe that Grav is rigged but the possibility is there.
Heavies are not meant to fight lights, so stop thinking about killing a Sheridan by ramming in a Maus
You landed on toes uphill so got damage, but you banged the boundary a couple of meters above ground. It’s an event with wr not involved- enjoy and let go
What's is this?
And why?
I got this container from playing gravity mode
The battlefields of World of Tanks Blitz welcome these true Chinese warriors! Meet the Type 62, M41D, T-34-3, and, of course, the WZ-120-1 FT. Don't miss out on adding these brilliant Premium combat vehicles to your Garage!
World of Tanks Blitz is a cross-platform, free-to-play, team-based MMO action game dedicated to fierce tank combat. Availa...
Thanks
Welcome tho high tiers where you can barely make a single credit. Get a good tier VI that you can play well and use it for making credits.
Ok, the evidence is for other game modes, but no one has gone and disproved it either. With that, I find it more likely that Gravity mode also has the same MM, than that it doesn’t. There’s a lot of good reasons for this. It’s pretty much the ability to test out the MM and then have a reset button in the form of stats not being affected, so no permanent changes being made to anyone’s account.
Unless someone’s found the evidence to disprove it, I’m going to assume that the MM found in two game modes also applies to a third gamemode
And as WG has said:
“ We are not going to change current MM significantly but will try to concentrate on its most weak spots. We keep working on parameters affecting toxic battle results (7:0, 7:1) in order to reduce the share of such battles. You should not expect any breaking news, we have a lot of data work to do.”
They’re working on some change to the MM, and here someone has evidence of the MM being changed (1000 is a good sample size even if it’s a small number to you. People with understanding of statistics know that). So is it still more likely that the MM is the same un-rigged one from regular mode?
mine! mine! mine! mine!
Fix your bug wg!, i cant shot mid air if the turret suddenly rotate backward
I'm have issues trying to aim at flying targets. They seem to stop flying, until they suddenly teleport away and keep flying until they eventually land. Confusing and annoying. :p
Same, I thought it was my PC failing to render at first but it seems to be the problem of many others
Same here
I Use premium with coins on vk100 and get 50-70k credits per win.
I think it matters on game, equipment, shells, provisions, also on how many times you use tracks repair kit, fire extinguisher, engine boost etc. too.
Lol
how? i want to do same
i can understand that in mad games, BUT GRAVITY?
im shooting amx elc bis in my su in mad games
😳 Why do i love this mode
48,6 second to reload a shells
@acoustic topaz thats hot
Looooooooool RIP
@native idol
hi
Funny 🙂
pathetic
you hit the max height border so your turret is aiming at the border
1dmg 1ammo rack
Perfection, -46K
Gravity mode is sucking credits out. Costlier the provisions and costlier the loss after defeat
Heavy tanks uselles
not really
Can wg please give heavies jet packs
the jump boost should get a longer cooldown
Just play any other tank if you suck on playing heavies that much, when gravity came out it was like heavies>td,meds,lights. Now it’s super heavies=td,meds,lights, >heavies
am tonk
I’m so ____ng pissed, that’s freaking bull... when you fc..... play against 7 fc...red in gravity who fck..... sit at their spawn whole game, freaking ban them WG, they ruin the whole game mode
i like ya cut g
Looks like they want me to buy keys
lol
just lock pick it
Ngl gravity was fun till the boosters, Ive have some amazing duels with the boosters but it shouldn't be as abundant in the gamemode. Gravity is the heavy tank gamemode that everyone has fun with, not the gamemode where everything can jump when they want. I believe that some specific tanks should get it to have a chance, but not every single tank aside from heavys should get it.
On the contrary, this iteration is the most fun i had in gravity. Yeah ramming mindlessly can be fun for the rammers, but for anyone else, not so much. Yeah thrusters need to have a bit longer cooldown. The gamemode was supposed to be about flying around in low gravity, not ramming with superheavies. That was just the side effect.
but it shouldn’t be “not playing superheavies/ tanks with boost= no fun” @bright crater
VK 100, VK 168 and Tankenstein just bully their way in this mode even don't need to fly, these commanders must be doing something right...
@glass meadow it’s called skill iirc
"Gravity is the heavy tank game mode" who declared this (now don't say "I")
If 1 heavy vs a other type of tank 1vs in battle they can jump on a Hill or hause or in a circle of Hauses or rocks and the have tank can't kill him because they are cheating camping on a Rock or around are Hauses
Poor heavy tank Mega unfair
Maus should by a strong tank with much hp and armor but for the jg that flying it the Maus is paper armor with free damage its like food that you didn't hunt that you just got on you Plate
ever heard of punctuation
No
Woooooow
for those who are wondering.... the reason on WHY gravity is draining creds, is becuase
1.) Veichle repairs
2.) Ammo
3.) Consumables, Provisions, Camos etc.
and please note: the jump consumable DOES NOT use creds... it is completely free
Wg better not tweak the other game modes cuz the only good one left is uprising. Pls keep it the same wg it’s
Wow nice shoot
go to steam store wot blitz and get 100%- for space pack
@bitter thicket
Ty bro
i take back what i said. e100 is still the undeniable meta of this mode. average about 4.5k in it
yea, combined with dat weight and gun dmg, still a good tank
the only good thing about the tank in this mode is the alpha, but thats all that matter
The Jageroo beats it I think....
Overall, the super heavy tanks seem to still be able to hold their own, while the other tanks just became a whole lot more fun! The only tanks that have the short end of the stick are the small heavy tanks, like the poor Emil 1
jageroo is definitely stronger, but e100 is still the meta even without thruster just bc of the giant alpha and 2700 HP + mild armor
other heavies that arent superheavies are practically just ramming targets
The safest spot you want to be if you wanna go AFK
True
The superheavy meta is over, we've already had two runs of it. The dawn of j u m p is here, embrace it and learn to drive other tanks, to those of you who complain.
This is exactly the reason why the jump boost ruined it. 1. You will miss shells more than often. 2. When you fall for no reason you take damage even when it seems it won't. Now Gravity is Ruined. It used to be good credit farming too
Yes lost like 70% of my hp on the Sheridan mission just by landing
WG literally f'ed (tried not to curse) up gravity to the point that it drains credits now
You can literally just like, not jump, yknow. You can still shoot things while on the ground. You control whether you want to jump or not.
can they add the jump power up to lightly armored heavies (kranvagn and amx line) legits just bounced a wt shot in the turret and got yeeted to the other side of the map and we also going as fast as a lights and meds in the same mode
literally the only Heavies that are viable on Grav is Super Heavies and oh i find it funny how people never complain about Rammer Rig Meds but ohhh when its the Heavies that rams its a problem
Ramming rig meds aren't a major issue because other abilities can make Ramming Rig not overly useful in some cases
There are also very few meds with ramming rig
And the ones that do have it generally have major downsides without upsides
We are in a heavy meta right now
Heavies and super heavies being as fast as meds and some lights is a major issue
So how to prevent this?
either go into sniper mode
or use the lookout function
Still happened when i use sniper mode, but i think lookout will work thx
Refrain from using foul language. imo

