#news-discussion

1 messages · Page 45 of 1

daring elm
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Certain premiums tanks like the Kampingpanzer 70 and K-91 got turned into collectors

wild badge
#

ty so much for clearing that out <333

gleaming lotus
#

what's his EU username? i thought 7star was russian

pulsar oyster
gleaming lotus
pulsar oyster
gleaming lotus
native scroll
#

Fix the matchmaker. Just lost 10 out of 13 battles, a couple of which I did over 4k. The new mm is utterly abysmal.

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All in the maus, which supposedly has one of the higher win rates in tier X right now.

tiny crater
#

At this rate I don't think I can get credits for T110E3

brittle scroll
#

gamemodes exist, where the mm is unaffected luckily

tiny crater
brittle scroll
#

in gamemodes? nah

native scroll
#

But if I need to win encounter battles to advance a mission, I can't complete those when the fun mode is supremacy only (as it is currently vis a vis mad games)

gleaming lotus
tiny crater
brittle scroll
#

what reason could wg possibly have

#

if you actually think gamemode mm is rigged, you haven't played the game

gleaming lotus
halcyon gale
#

Hello there, I'm new

Can I ask if you please to know how to join tournaments?

woeful spade
high shell
gleaming lotus
brittle scroll
#

again what reason does wargaming have to rig the matchmaker

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and have you thought of the possibility of there being a bug in the code perhaps if the 'rigged mm' is actually a thing?

gleaming lotus
# brittle scroll 1000 games is a very small sample size for the scale of the game, and people cou...

This was already addressed in the article. Also, in pubs there was no deviation observed. Also, 2% is a large deviation over 1000 games.

What reason did wargaming have to add sbmm? It's the same deal, granting noobs free wins, perhaps because they mistakenly believe granting a larger portion of the playerbase free wins at the expense of the minority will lead to larger player retention and thus more profit. There are any number of reasons but that's irrelevant to the fact that the data exists.

"bug in the code" not possible. Coding errors don't accidentally match higher winrate players with lower winrate players lol

high shell
brittle scroll
# gleaming lotus This was already addressed in the article. Also, in pubs there was no deviation ...

no deviation in pubs actually showcases the opposite, wouldn't that make the mm more rigged to make teams balanced?

gamemode games don't get tracked on your profile besides the gamemode avatars, but those are realistically meaningless. gamemodes are only unlocked from tier V and up so your argument doesn't make sense. especially if you think about the fact that a winrate difference would mean that more often than not the noobs are on the 'losing' side of the matchup because that's how math works.

and clearly you have no coding experience, bugs are very likely, there isn't necessarily one bug changing everything but there is a possibility of various small bugs causing problems that even wargaming isn't aware of.

not to mention that this data is severely outdated, who says that this still holds true, if it even was in the first place?

lone orchid
high shell
brittle scroll
#

what i'm arguing is that gamemode mm is not rigged

halcyon gale
#

Thank you guys for ( )

high shell
gleaming lotus
# brittle scroll no deviation in pubs actually showcases the opposite, wouldn't that make the mm ...

"no deviation in pubs actually showcases the opposite, wouldn't that make the mm more rigged to make teams balanced?"

I don't get your point here. That is not true lol. If you pull a large sampling of random players you should expect the friendly and enemy team to have the same percentage of wins which is what was observed.

"gamemode games don't get tracked on your profile besides the gamemode avatars, but those are realistically meaningless"

Gameplay is gameplay. Poor players don't care about stats but they sure love special gamemodes.

"especially if you think about the fact that a winrate difference would mean that more often than not the noobs are on the 'losing' side of the matchup because that's how math works."

Not strictly true. There is more nuance than you described, and the data observed lower winrate players to have a higher relative winrate as well, as said in the article.

"not to mention that this data is severely outdated, who says that this still holds true, if it even was in the first place?"

Clearly we ended up with SBMM so it is logical to conclude special gamemodes have been used as a testing ground for their MM experimentation

woeful spade
midnight spindle
#

why i dont have 100K damage quest?

high shell
brittle scroll
#

logical to conclude that gamemodes were used for testing mm?
yeah no that's flaud reasoning.

you're assuming that your initial argument is true, which is very likely is not to be the case and the data is very outdated, by several years in fact

brittle scroll
gleaming lotus
brittle scroll
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i did read, i wouldn't be making these arguments otherwise

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people submitting '10 games' is not enough of a sample size

gleaming lotus
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You brought up random variation over a 1000 game sample size as a counterpoint when that was already addressed to not be the case, with such a margin having a 2.2*10^-6 chance of happening

woeful spade
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This is my personal opinion without supportive evidence, but I do believe that SBMM was tested in fun modes, particularly Realistic and Skirmish

midnight spindle
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Just throw all the 40%wr, 30%, and maybe 20% & 10%ers to the separate matching queue until their WR improves to maybe above 50%. Match based on average stats on each tier, not overall avg stats

gleaming lotus
# brittle scroll people submitting '10 games' is not enough of a sample size

I think you missed the point here. Less games per player and more players is preferable ideally. The concern was that if each player was submitting only one battle, it would be a cherrypicked game, but if the majority of the games are entire sessions being submitted, that implies there was no cherrypicking involved and they instead just submitted their entire session

lone orchid
pseudo crescent
# gleaming lotus I think you missed the point here. Less games per player and more players is pre...

The matchmaker was never “rigged”, it was just lenient towards people who were having a hard time. If you lost a certain amount of games, you were more likely to be top tier.

To assume that fun modes specifically have/had rigged matchmaking means it was present in other modes, too. It makes zero sense for it to be in fun modes specifically. Worse players play fun modes more, and if you think otherwise, then why do so many better players want to be Boss over their teammates? It’s because they don’t trust they can do the job well.

Even if the matchmaker actually did rig games in favour of worse players in fun modes, who cares? Your stats aren’t affected. Are we proving/disproving this for fun?

What we have now in 10.7, the skill-based matchmaker, is far more noticeable than whatever the hell we had going on in fun modes. So no. I don’t think the matchmaker was ever rigged. It certainly is now, though.

gleaming lotus
pseudo crescent
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Your “data” cannot be proven. And it was tracked over 1000 games that weren’t recorded. What does it mean if you’re right? That WG planned this new SBMM for longer than we thought? Is that why I should be concerned, or even listening to this silly notion?

midnight spindle
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You see, it's likely that trolls mostly are 0 ~ 40%ers, cuz it doesn't make sense that you can make your 50% 60% or higher winrate by constant trolling.

One's high winrate leading to have relatively higher chance to have trolls in his team makes this mm bs.

gleaming lotus
pseudo crescent
gleaming lotus
gaunt trellis
lone orchid
edgy pewter
#

What BlitzAnalysiz found was most likely one of a series of tests used in the development of theMM changes. They may have needed large scale tests to gather data on the effect on the server as well as on the battles. Since special modes are popular but don’t affect stats they would be a good test bed.

The length of time, four years, is similar to how long the separate queue was tested, but it also means that the final version was not identical to what BlitzAnalysiz found. Tanks in Live Test are tested, changed, and retested before release, and something similar was probably done with the MM change.

high shell
pseudo crescent
# gleaming lotus Yes it is ridiculous. Common sense tells us a reputable source such as blitz ana...

For no reason, sure. What their reasons may be are still not clear. I honestly believe that the existence of “proofs” like this was what led us to where we are now. Did Blitz analysis even bother straight up asking the devs or whoever may be in charge of the matchmaker if it’s “rigged” before they picked special modes to run their tests in? They went into this feeling the matchmaker was rigged, and proved themselves right. You should be trying to prove yourself wrong.

Again- who does it benefit if the FUN MODES, the stuff that some players exclusively come back to Blitz on occasion to play, are rigged?? 10.7 is rigged in a way that is actually noticeable, and WarGaming said so themselves. If WG did not tell anyone the MM for fun modes was rigged in the past, but they did say you were top tier on a losing streak, or preferential matchmaking as they call it, I believe that, and I can see that with my own two eyes.

I could never see rigged matchmaking in fun modes. All I could see was returning players who couldn’t care less about a win or a loss. Reasons above are the reason I’m calling this research superstitious.

small tendon
#

Did any wg employee said anything about the new mm?

pseudo crescent
#

¯_(ツ)_/¯

gleaming lotus
# pseudo crescent For no reason, sure. What their reasons may be are still not clear. I honestly b...

"They went into this feeling the matchmaker was rigged"

Wrong. He received special request to do an extensive study on it. It's addressed in the very first paragraph.

"who does it benefit if the FUN MODES, the stuff that some players exclusively come back to Blitz on occasion to play, are rigged??"

Already gave several reasons for this.

"0.7 is rigged in a way that is actually noticeable" .. "and I can see that with my own two eyes."

Anecdotal

"I could never see rigged matchmaking in fun modes. All I could see was returning players who couldn’t care less about a win or a loss. Reasons above are the reason I’m calling this research superstitious."

Anecdotal again. Your individual feelings don't trump data taken from hundreds of players lol. Also whether or not the players care about winning in gamemodes is irrelevant to their career winrates

woeful spade
pseudo crescent
# gleaming lotus "They went into this feeling the matchmaker was rigged" Wrong. He received spe...

Ok so I’m incredible because how I feel is being harassed by data that is only recorded by replays and defeat screens or something like that. I dunno how else you’re keeping score of wins and losses otherwise.

As to why there is rigged matchmaking, you’re gonna have to lay your reasons out flat for me one more time because I read through your statements a second time, and all I’m seeing is you telling me that it is rigged, and not the goal of rigging it. I.e. the benefit.

My thoughts on 10.7’s matchmaker are not anecdotal if most people can reach a general consensus, and if Blitz themselves has specifically wired the matchmaker that way, with written news in their feed, said so in a video, and probably has accessible code that shows you the new matchmaker’s properties. That’s proof.

These returning players that I am seeing can be transformed into numbers, too. If these loss screens were kept on record, I could have used that to study the stats of every player there, could I not? Just lay your points out flat as to who it benefits for rigged matchmaking.

daring elm
gleaming lotus
# pseudo crescent Ok so I’m incredible because how I feel is being harassed by data that is only r...

"replays and defeat screens or something like that"

Dude. It says in the article the data was ported from wotinspector. The players had to submit the entire replay files. Once again, please read the article before making silly arguments. You can find the code on github https://github.com/Jylpah/blitz-replays

"As to why there is rigged matchmaking, you’re gonna have to lay your reasons out flat for me one more time because I read through your statements a second time, and all I’m seeing is you telling me that it is rigged, and not the goal of rigging it. I.e. the benefit."

A testing ground for SBMM is one, of which the reasons for adding SBMM need not be argued because they confirmed adding it. Another would be to make gameplay more enjoyable for the majority of the playerbase at the expense of skilled players.

"most people can reach a general consensus"

The general consensus is that it was infact rigged and that the analysis is solid. You are against the consensus by claiming that a reputable source would arbitrarily fake a study for no reason.

@sullen lindenYour argument is that stats are the only thing that matters. Why is enjoyment not an argument? Isn't that the primary reason to play a game? Losing due to rigged MM is not enjoyable. Losing in general is not enjoyable. Not to mention, players play gamemodes to grind exp very often. In which case losing due to rigged MM does in fact affect you by making your grind needlessly long.

GitHub

Python CLI app to analyze WoT Blitz replays and upload those to https://replays.wotinspector.com - Jylpah/blitz-replays

sullen linden
edgy pewter
#

FWIW, the dev’s are known for saying little or nothing about how they conduct internal tests, and rarely say anything about their long term plans. There was, however, discussion on the EU forum about conducting the analysis. Players volunteered to contribute replay files and even to help with the study. As I recall the attitude was a healthy skepticism and interest in developing some real evidence regardless of the outcome.

pseudo crescent
# gleaming lotus "replays and defeat screens or something like that" Dude. It says in the articl...

Thanks for that. I didn’t say they rigged it for no reason. I said whatever reason they did have was unclear.

I’m glad we’re getting somewhere because I was on the money about replays. That’s great news because now I know for sure there is few other methods to get this information, meaning, Blitz Analysis isn’t as powerful as I thought they were.

A testing ground for SBMM could have been done in private servers that Blitz devs etc made for themselves? You do know they can do that, right? In fact, you do know that it’s quite common, too, right? That’s why testing servers was born for experienced/specific clans to test new tanks in. WG realized they weren’t the best at this, so they made an outlet for people to test it for them. Does WG always listen? No. Why would SBMM be any different? You pick modes of all the places you have at your disposal, to test SBMM, implement SBMM not in fun modes, but regular, and call it a day??

I’m still not convinced.

gleaming lotus
# pseudo crescent Thanks for that. I didn’t say they rigged it for no reason. I said whatever reas...

Why test new tanks in the real servers then? Testing servers are extremely limited and do not at all mirror the diversity of the actual server.

"That’s great news because now I know for sure there is few other methods to get this information, meaning, Blitz Analysis isn’t as powerful as I thought they were."

Not sure what you're tryign to say here. This is just proof that they have the means to efficiently and accurately consolidate data from thousands of replays.

"You pick modes of all the places you have at your disposal, to test SBMM, implement SBMM not in fun modes, but regular, and call it a day?? "

Testing in pubs which affect stats would be enormously stupid.

gaunt trellis
#

The point of rigging fun modes was trying to test it out there. There's no other way to test it. Super testers a few dozen with maybe a couple dozen battles

pseudo crescent
# gleaming lotus Why test new tanks in the real servers then? Testing servers are extremely limit...

What I’m happy about is it means I can do it, too. The data consolidation thing. I don’t need to be a part of Blitz analysis or in any special type of know to do so.

The reason you’d be testing a tank in real servers is to me, to get real results. Of course, very few people like this except the people devouring enemies in their brand new vehicle nobody’s allowed to use but them.

Testing a change in one of the core mechanics of Blitz in pub matches is necessary. If I was a company, stats mean absolutely nothing to me when I make a change of this scale.
Even if it did matter, it certainly affects stats now, does it not? Every experienced player is dead in the water because no matter how hard they try, they will not get good teams. This is why it would have been far more credible to me if Blitz Analysis did not run their experiment in fun modes.

gleaming lotus
pseudo crescent
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Ok- you know what, sure. Mad Games is rigged. I’m no longer serious about this discussion because that was very funny.

Is Mad Games rigged today? No, Blitz said so themselves that fun modes remain random, so maybe you’re right. Maybe it was covert ops this whole time in Mad Games.

Thank you, Iron, for your time, I will now go do something else.

bronze quarry
halcyon gale
tight wadi
#

Gg mm 💩

halcyon gale
tight wadi
tight wadi
tight wadi
#

🤣😂ofc

halcyon gale
#

where u from ? I'm from eg

primal acorn
#

WG how can we get more coins to finish Draw ??? ( streams end )

spark crow
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you can't

halcyon gale
primal acorn
halcyon gale
#

oooo, u hit that 🤘

tight phoenix
#

They will probably sell the coins for gold or money

gaunt phoenix
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Same here

tardy isle
raven burrow
primal acorn
raven burrow
violet tiger
#

midnight spindle
#

When are you going to put the Tanks Defenders promotion

loud brook
stuck brook
#

How can you screw this game up so badly

wispy glacier
#

Wargaming, I have an amazing idea,
1: give everyone that damn battlepass quest
2: fix the chat
3: put the fun modes in training rooms so there more fun, people wanna experiment without being killed yk

patent shell
#

should I change internet provider just for this game?Dread

rich ore
proven gulch
#

Both the blue and gray counters are going up on my stream, but the gray one is going up faster. It also keeps flashing something is wrong during the stream in the background...

native scroll
#

The stream for the tournament keeps resetting to 0. What do I do?

hidden rover
#

Help stream only counts on the white timer in signed in and everything
And keeps resetting to 0 too

hard lion
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rewards is not working for stream

wispy thistle
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Does anyone have problems to get the rewards on stream?

finite birch
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Its bugged, not working no matter what I do

normal fulcrum
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Yes they only come on for 2 seconds then stop

proven gulch
fading heron
wispy thistle
hidden rover
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Now it’s already 10 minutes past so we can’t get em all either way :/

normal fulcrum
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Might have fixed itself? Hope they add 15 minutes to the end

finite birch
#

Seems to be working now

proven gulch
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Nope, both are still counting up

Had to do a RELOAD on the stream!

fading heron
#

yes or yes we should be rewarded if we do not manage to obtain the full rewards

exotic barn
#

Reload the page, the stream is fixed

fading heron
unreal fossil
#

12 minutes dang

finite birch
#

34_ just said on his stream WG will add 15 mins to our stream rewards to cover the problems. 😸

minor cairn
#

The matchmaker...

past crag
#

300 000 000

tiny crater
unreal fossil
pulsar oyster
#

The fk stream 3am not like before 4am

gleaming lotus
gaunt trellis
gleaming lotus
# gaunt trellis what is his channel?

https://www.blitzstars.com/player/com/mjgamer55

https://www.blitzstars.com/player/eu/WayToSucces

Both mjgamer and ufpnjh are 3k+ superunis that, in addition to fatness, I've observed to be sub 50 wr today

gaunt trellis
#

Yeah its sad how stupid this is, no point in trying harder if you play for winning

gleaming lotus
#

ufpnjh has a 77.7 career winrate and 5.7k career wn8 and he can't even get 50 wr LOLOO

unreal fossil
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wait for the extra 15 minutes stream do you have to refesh to to get the minutes

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bc im in stream and it says from 6:00 to 8:00 still

gaunt trellis
midnight spindle
gleaming lotus
hidden rover
#

So if I watched until the end of the stream and had 11 minutes of unwatched time from when it didn’t work they’ll fix that?

golden plaza
#

great watched the whole live stream and shorted 45

torn drift
unreal fossil
exotic barn
#

Yes, 11 min for lose 45 fancoins

gritty trail
#

The biggest problem with this change is that it makes pubs more competitive and less casual. Now I havent read extensively into this change but a system that matches better plays with other better players will end up causing the game to become much more like another unspecified vehicle game. I think Blitz does so well because it’s relatively easy to pick up, play a few games, and then call it quits. While I applaud wargaming for trying to fix the matchmaking, I simply think the reason this game excels its randomness of matchmaking and ease of understanding. I have more hours then id like to admit on this game, and Ive played semi competitively in the past, so I can’t really comment on what a casual player feels like to a perfect degree, but I feel like making a 60% average out at 50% will only cause frustration.

daring elm
gritty trail
#

Ong just remove tanks would fix all the balancing issues

vestal harness
#

Hi, i just wanna ask the devs if i can somehow apply or be a part of blitz testers ?

ripe python
#

Why not classify matchmaking, so there are no more game-breakers in the battles of the average gamer?

#

Please stop these useless events while the game play is so annoying. There has never been an update that has made game play as bad as it is now.

viscid loom
#

matchmaking go brrr

#

on canal btw

torn drift
# gritty trail Players should be rewarded for playing above their skill level, not punished.

What's the punishment? I am having the same stats in the recent days, probably could have better numbers as I was grinding a 75% crew BZ-68. Yes matches are a bit more competitive but why should that be bad. I am honestly seeing A LOT of stat padders being farmed by actual good players. Stat padders don't really learn the game as others do so the moment they face 1-3 decent players they fail to perform. Those stat padders are guaranteeing Ls to the team because they are not on the level of more balanced great players. Maybe the MM should gage recent stats instead of the whole career to handle those cases.

The extreme outliers (+70%) are getting bad teams but that is probably caused by their extremely high stats. Normal 60%ers are not suffering as much or at all.

warm dome
# torn drift What's the punishment? I am having the same stats in the recent days, probably c...

It's nice to have unskilled players get better at the game due to the matchmaking, the problem is that it's basically tying a concrete-block of a team to more skilled players, who are trying to keep their winrate afloat. It just seems like they want everyone to be 50%, which is nice for less experienced players, but just disrespectful to those who have actually put time into learning and getting their winrate up above the avrg.
The teams which I play with almost seem like they deliberately want to loose, they either stay in spawn or drive into the open in front of several enemies. It's not like that's 1 out of 15 games, it happens almost every single game. My Kpz 07Rh is getting 35% wr over 15 games while doing ~2k+ on avrg for example. Same with every other tank I try to play, my career stats are about 59.7% wr over 24k battles with about 1.9k avrg. =/

spark crow
sonic sundial
spark crow
sonic sundial
meager hull
boreal bear
thorn fog
#

the worst possible update they can bring into wotb lmao, being punished for being too good

west zinc
jolly topaz
#

Have they said anything about the MM?
Like they will change some factors or not?

thorn fog
#

nice MM, good job wg

limber swallow
#

Smartly counted coins, despite obtaining the maximum amount of coins, it was not possible to draw the main prize

boreal bear
jolly topaz
shadow jetty
#

Why do I have to play alone now with only 40WR in the team I can't play nice battles alone nice MM

#

this is stats 40wr players xd MM by wg

stiff ember
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My All Time WR is 55%. 90 Day WR was 60%. Since new MM I do 49-50% WR. I stopped playing Regular Battles 3 days ago. WG bring back old MM!

midnight spindle
#

play all Rank and Modus

wintry solstice
#

Ufpnjh's wr after skill based mm. It's clear that the new mm is unfair and bad, specially for the better players

tacit hinge
#

Yeah Wargaming you made a „better Matchmaking“ Its so dumb and annoying to play with noobs all i wanted was fair amount of td,light,… on each side but NOPE u made it WORSE!!!

proven gulch
#

You can see above, I was the one who posted the video of the stream counters not working right at the beginning of the stream. I watched the entire stream, but did not receive full rewards because of the website mistake:

sour kelp
#

Neh wg not gonna listen to u :v

rustic echo
#

For top players a reroll is in order. They will abandon their interest in their old wr. It will be quit or start over using the new mm. I think they will start over, although it's painful brain shock to abandon wr i'm sure. A new measure of greatness will be uncovered but for now reroll asap to maintain sanity.

full arch
wispy glacier
#

Whens the free battlepass quest. I'm not letting it go, I will get my free battlepass

lunar trail
#

^

thin dove
#

Also, the queue times are very long now, I couldn’t finish my missions in time because in have to sit 1 to 2 minutes in queue between every match

gusty plover
#

<@&481447501690568709>

midnight spindle
#

I Like at xD

thin dove
#

Yep, just get robbed of my last mission because I had to sit 3 minutes in queue and couldn’t win a last match

torn drift
full arch
midnight spindle
#

Oh I`m waiting it too

thin dove
#

That is exactly the point of the new MM and why everyone dislikes it.
To win more you should get better, not have the mm hold your hand and make other players carry you

meager hull
# torn drift A little malding arent we? It is not about "you arent supposed to win" (unless t...

Yeah saying we fixed the match maker and then put the best players on intentionally worse teams. What’s your point wargaming should actively decide which team wins before the game even starts. The previous system was bad but at least let good players be good and bad be bad. Unlike now where both ends of the skill spectrum will be punished to achieve 50% wins no matter how many games must be thrown.

thin dove
#

But why should good players have to carry bad players? It hardly seems fair…
A good implementation of skill based MM would be to have individual players matched and not a team average (meaning that if there is a 70% player and 6 50% players on one team, the other team gets exactly the same)

red glacier
#

Devs successfully shot themselves in the leg with this mm. LoL

urban geodeBOT
#

dynoSuccess mr_breaker_ was banned.

muted needle
#

If I'm not mistaken, this MM is better for people between 50% and 55%

wispy glacier
#

Na cmon, then that would be unfair, they can't do that

#

Jimmy, we aren't talking about the mm, we are talking about the free battlepass quest

urban geodeBOT
#

dynoSuccess kingjimmyproyt was banned.

#

dynoSuccess rexodia was banned.

minor cairn
#

xd

heady urchin
#

The dude got banned for saying facts though, respect 😭

urban geodeBOT
#

dynoSuccess 111996874 was banned.

#

dynoSuccess stirliky was banned.

#

dynoSuccess .pandios was banned.

loud brook
#

gg.

heady urchin
#

The censorship is crazy, glad I've got to witness this conv live 🤯

lyric thorn
daring elm
#

Yo wth is happening lol

modest mountain
loud brook
modest mountain
daring elm
#

Matchmaking shouldn’t be matching people on skill on random battles and instead focus on improving the rankup system for ratings instead. There’s a reason why games have a regular and ranked game mode and all the matchmaker does is make good players sweat in both just to maintain their stats

heady urchin
turbid hearth
#

First time since 2014 I deleted this game. Waiting for them to fix that. If such game is based in stats then they can’t balance players to nerf them 😂

modest mountain
gusty plover
heady urchin
daring elm
heady urchin
#

Nah not at all, you should have read it all anyways lets not speak more about it unless you want us to get banned as well lol

daring elm
# modest mountain I believe the new mm is great after all I through I was good but I learned from ...

It’s not good at all, if you’re good at the game then you get punished by matchmaking making the game hell to play. Random battles shouldn’t be matching you based on skill and only vehicle capabilities, otherwise what’s the point of rating/ranked battles? It just makes good and top players sweat in a supposed casual game mode just to win against another good player that the matchmaking constantly pits them against and if the matchmaking cannot find a player of equal skill then it compensates by giving good players terrible teams

modest mountain
daring elm
gusty plover
#

It was only about the fun mode afaik

iron spruce
meager hull
#

Yeah any idea of the old mm being rigged has been thrown out the window with what we have now

dire kraken
#

Звук в игре слете что делать?

meager hull
#

English my good man

brittle scroll
tame moon
#

Anybody know when the new line (Italian) is coming to blitz?

gusty plover
hidden rover
#

Does anyone know when that Elefant event will start?

hidden rover
#

Thank : )
Let’s gooo I was getting kinda bored of no event since Im not doing the pass
the dune one was one of the best I’ve played

astral forum
#

Elefant from container is 2% drop chance from the container

lone orchid
dim beacon
#

anyone know what is intel cause i got 1k and i have no idea where it went

warm dome
dim beacon
jolly topaz
past crag
#

k

warm dome
# dim beacon nah

1000 Intel = 10 levels, the old currency for the Bps was 100 units for 1 level. One of the orders that were given out has exactly 10 levels as reward. Don't think that's a coincidence

gusty plover
# dim beacon nah

Bro Intel is used to activate the premium battle pass. It has something to do with the code but nothing u can see in the account

Just for activation of premium pass

lyric thorn
round pewter
#

rlly massive draw are coming ?

lyric thorn
meager hull
#

There’s no point rerolling in my eyes being forced to go 50% is just as miserable as being forced into a loss streak. The game will lose all excitement and I hate to say this but might aswell go afk as the game has engineered the match to make you lose from the start. Hot take I know but this is the hand we’ve been dealt

loud spoke
#

Why did only a handful people receive a quest for the premium pass?its not fair to the other community

hidden rover
hidden rover
#

Pretty much everyone can get Elefant

limpid bay
hidden rover
#

This event is gonna be really nice I hope I get the realistic camo too
FINALLY some historic content for once

limpid bay
lone orchid
# lyric thorn You must have misunderstood it completely. And when I say completely I mean 120%...

????.He said they top players might start making reroll cause of losing wr on main acc, which i dont think is not gonna happened. Most top players have atleast 40k games, which means they prob spend atleast 5-6 years on that acc. And by losing some wr with this new sbmm is not gonna affect top players by making rerolls. Honestly i think top players will leave the game instead, cause if wg start making this updates again there is no reason to play this game. Wg keep doing stupid things like this, and they never learn.

hidden rover
lyric thorn
# lone orchid ????.He said they top players might start making reroll cause of losing wr on ma...

You said "And by losing 10 games in row it will not affect at all. Stop playing the game is better advice, then start a new reroll for having more wr." Which is simply not true, losing xyz games in a row definitely affects one's game experience, whether it's their stats or just their feelings. It's also not true that the best thing to do would be to create a reroll for having more WR since having more WR only punishes you even more.

#

With the leaving part I agree 👍

limpid bay
primal acorn
#

I not gonna play Regular battles for sure until this MM not get fixed , or get back to old way , i was noob on start and ruin my acc stat , after i take serious game and fixed it on average ( not wish reroll ) but to ruin it again cuz MM .. No way !!!

hidden rover
#

We could get real tech trees with the two Swedish ones but noooo too lazy to implement the suspension
Better add a bunch of made up ones instead :/

limpid bay
lone orchid
#

If wg are gonna stick with this SBMM, we are gonna see less 70% (but with more avg dmg), we are gonna see more 60%, but with less avg dmg. Thats my theory, cause if two 75% decide to toon, the sbmm will balance that by adding 4 60% on enemy team. And thats a huge advantage for the 60% team. While the 60% carry each other, the 75% need to carry their 40%- 50% teammates.

If we need a sbmm, it need to be put into ratings, cause rating actually needs it.

astral forum
# hidden rover Pretty much everyone can get Elefant

I like how everyone was saying the event was p2w lol even tho it’d basically free
It’s basically the event with the T23E3 where you would have to open 10 of the containers to get jars of paint and get the tank

hidden rover
#

Yea it’s literally free
Plus I think this is the first time I’ve seen a tier 8 given for free usually it’s 7’s

astral forum
hidden rover
#

Ohhh wait nvm they gave out Chrysler for Christmas not long ago
I just didn’t notice because I already had Chrysler
But a new tier 8? Unheard of

gleaming lotus
#

I notice this too in MM. One game in particular, the enemy team (lucky me) not only had 1% lower avg winrate but no less than FOUR players with sub 2k battles, 2/4 of them sub 1k while our lowest career battle count player was 9.8k or something. Laughably unbalanced. They had three zeros, sweep game

old apex
hidden rover
# old apex F2p or p2w?

Free to play
Read the instructions it says complete stages by getting mastery badges I think (you get class 3 as basically participation in the winning team as long as you didn’t do nothing so pretty much get wins)

sand bluff
astral forum
#

This new event is gonna be hell for skilled players bc of the mm
It’s so random for them to put the Churchill III in the container

hidden rover
#

As in takes long to get? Yea I guess that would make sense

old apex
#

Atleats its free gold, or tank

sand bluff
hidden rover
#

I’m gonna have a fun time tho being a 50%er that I would consider plays very skillfully it’s just I’ve played so many battles it’ll hardly ever move 😏
Recently it’s been much easier to get 4K damage battle games in tier 8 annihilating everything I’m having more fun in the game than I ever have
And I’ve also been trying to play more skillfully than before I used to think trying to go in and do as much damage as possible even if it meant trading shots (but I’m not a yolo-er I only did it in scenarios i outDPM them) was a way to do it

astral forum
#

Anyone know Some easy tanks to ace?

hazy mulch
#

I think the Unicums have switched to ratings big time. My battles there today were sweaty af lol.

hidden rover
astral forum
loud brook
astral forum
#

The problem is I don’t have that many really rare tanks
If someone owns the AE Phase I they complete event in 1 day

lone orchid
old apex
velvet raptor
#

APAC server is so laggy right now. I have restarted my router and my laptop yet it is still very laggy. Please do something about it.

sullen linden
cobalt dew
#

honestly, is update the 10.7 not the worst update ever? i don't remember anything that made me stop playing blitz temporary, except the rage attacks i occasionally (basically everyday) have

daring elm
#

There was update 3.8 with the cringe spare parts and the low tier culling of update 5.5 lol

cobalt dew
sullen linden
cobalt dew
thorn fog
#

Imo this update is the worse for the upper more skillful players, they got hit the most with the new MM system. But since it technically doesn't affect all of the playerbase (except unicum players) that much, im gonna say its not the worst update in the history of blitz ever.

But still top 3 imo (since iam a unicum player this update is the worst ever imo lol)

gleaming lotus
#

Look at this MM is just had. literal 6% differential LOLOL. The TVP (42%) yoloed and tried to facehug me (badger) at the start and then the kran yoloed and tried face hugging me in a crossfire immeidately after so I was wondering what kind of scuffed MM was this

cobalt dew
sullen linden
gleaming lotus
thorn fog
#

Ive been constantly getting below my average WR too, usually 70-75%.

Nowadays its 60-65% at best, but realisticly 40-55% average

gaunt trellis
#

I mean its quite well known at this point. I dont get this idea that if you are good you can still carry your way to 60 % if you were 70% before. It simply isn't possible if your total winrate is similar to your 60/90 day average. The other team will either get an equal calibre level player, or a bunch of above average players

cobalt dew
gaunt trellis
#

lol yeah we going to play ratings if we play at all. Infact ratings level usually corresponded less to skill than any other measure so even if the ratings are even in reality you can still win more.

thorn fog
# gaunt trellis I mean its quite well known at this point. I dont get this idea that if you are ...

My account win rate is 76% with 5k battles, 3160 Average damage.

The way the new MM works is by making all the team total WR the same.

To face against a 76% WR the MM would need to do :

  1. Face off against another 76% WR
  2. Put 2 60% players on the enemy team to match me
  3. Lower the overall WR of my team to match the enemy team

The way MM works now makes that you are either in a complete disadvantage or barely on par with your enemy, the higher your Stats the more punishing the MM becomes

#

And since it's a TEAM BASED game, the one with the better team rooster will always win the fight instead of a singular hard carry dude with a bunch of normal players

rustic echo
crimson dirge
#

delete player based match making, it ruined everything
i started the game, guess what i lost 50 battles in a row

south seal
thorn fog
south seal
muted compass
#

Hello devs. Where is Fan Container? I have more than 1000 coins and can't buy anything!

thorn fog
south seal
old apex
#

Why dint some people still dint recive any fan coins? Even tho theres was past more than 5 hours

muted compass
#

why did you take the fan containers out of the store? They should have been available for purchase by the 12th

old apex
gusty plover
#

ye

daring elm
edgy pewter
#

@thorn fog @south seal

When a player is no longer being matched against bots the new player matchmaking only works when possible, so even someone near 5k may end up facing more experienced players.

On the other hand, the experience of a ~5k player may not be a good test of the new MM. New player matchmaking can inflate career winrates of more skilled players (seal clubbing). Seeing some sort of dip in winrate isn’t unusual once they are past NPMM. It may take some time for the stats to really reflect their skill level. We don’t know if the new MM will handle this transition period well or not.

daring elm
haughty siren
#

Casual play is dead. New MM is trash. To get casual play you have to use ratings. SBMM makes sense in ratings… NOT pubs.

All the joy has been blown up like my constant spawn camping and minimap ignoring teams. I’d be fine with that if the other teams were the same, but for whatever reason it’s always the red team that has the good players that push together and play like a team. Not even exaggerating here.

IDK what the goal is here for this MM, but if it was to drive players away, it’s working great.

Is there anywhere to voice my concerns, like an official place to send my feedback? Or do we just have to grin and bear it?

grizzled sapphire
#

Hi Do you know what IS the reward for the quest that WE need do 100k damage because i finish it and i receive "details"

#

And i don't know what IS it

cursive crow
#

wg, pls bring the luxury event.....

hexed venture
#

@grizzled sapphire the reward is that progress in tje battle pass by 10 or 15 steps, idk either pr

grizzled sapphire
#

Ok thanks

willow rivet
#

Please set a plain text readable and taggable username, no symbols, script fonts, ...

willow rivet
undone pelican
#

use normal letters

cyan igloo
radiant kernel
#

You can change it for the server

gleaming lotus
cyan igloo
#

" The matchmaking will be influenced by average damage, spotting, kills, survivability, and of course, victories."

lunar trail
gleaming lotus
cyan igloo
cyan igloo
gleaming lotus
ocean basalt
#

I assume the Constructor camo going to be a popup offer? I've been playing it the past few days and haven't seen an offer

cyan igloo
# gleaming lotus Almost instant queue

I asked this because the longer one waits, the looser these rules become and it would explain such a discrepancy. And I have heard a lot of feedback from NA and APAC that the queue has grown longer

wintry solstice
tiny crater
#

Second version of rating wargaming you screwed up

wispy glacier
#

Me when groundtank

sonic sundial
#

💀

wispy glacier
sonic sundial
#

Funny like your joke

frosty parcel
#

Де монети ті заробляти? На кейси

willow rivet
rustic echo
south seal
south seal
midnight spindle
#

people I think I hacked the matchmaking

torn drift
# daring elm It’s still messed up because if they reroll then they gotta spend more money on ...

Rerolls have inflated stats and are paying the prize. You leave 5k battles with an inflated wr farmed against bots and newbies. Then on normal queue you fight against 50k battles 60%ers and you get farmed.

Same for seal clubbers who have an average tier of 7 lmao. They fight tier 10.0 avg players with 60% if they dare to step on tier 10 and get farmed. Those are the ones who are really struggling as they are not as good as the other 60%ers they face.

daring elm
#

Man, it's crazy how tier 7 is considered seal clubbing now

torn drift
daring elm
#

Back in the day we hop in on our Pz II J, Matilda or T18 and become impenetrable menaces or one shot noobs with the T82 or steamroll the enemy team in KV-1 platoons lol

#

Then again, with how dead the low tiers are they might as well not exist since the game basically has tiers 5 and up for actual gameplay nowadays

torn drift
#

If you have an avg tier of 7 you probably also play tier 6 as that is how avg behaves. Kryos/Smahser/Annhilator/Dracula stat padders are in shambles.

midnight spindle
hidden rover
#

There’s a bunch of low tier tanks I like playing because they’re fun or tanks I really like historically so I can’t stand it when people throw the term sealclubbing when I simply want to screw around in something like T7 car

#

.
I also wish they would revive low tiers and actually make them tiers people would like playing the main reason I’d want that is so that we could get some iconic WW2 era tanks added to the game that it’s shocking we don’t already have,there’s a bunch of historic tanks I’d love to see added but stand no chance because WG never adds anything below tier 6 and we get a tier 6 or 7 maybe once a year
(WG please add BT-42 and Neubaufahrzeug)

pseudo crescent
#

The reason I think low tiers is unpopular is because there’s not as much diversity. It’s pretty easy to shoot tanks, penetrate, and that’s about it. Heck- there’s hardly any variety among tank types. Just medium and light tanks. Get to tier 4 for your heavies and TDs.

And that’s just it. The main goal of Blitz is to progress through the tiers, not bomb in low tiers, so fundamentally, low tiers doesn’t pique many people’s interest.

Also, if too few people like low tiers, WG doesn’t have a big incentive to add more low tier tanks.

next perch
#

Hello guys

pseudo crescent
#

Hello Heheman

hidden rover
#

Do it for the historic content

gleaming lotus
#

found another

pseudo crescent
#

You’re doing a good job, Iron. I’m sure the devs are going to have a lot of use for data like this. It’s already been said multiple times but if you like your high stats, 10.7 is not the version to play.

hidden rover
daring elm
#

With the amount of boosters we have the newbies also just rush past through tiers 5-8 and start to actually learn the game at tier 9 and 10 which is crazy; tiers 3-4 should be where newbies start learning the game and tiers 5-8 is where they need to know how to best apply what they learn in tier 3 and tier 4

#

They shouldn’t be learning how to play the game at tiers 8-10 because at that point there’s no reason to keep tiers 5 and below with how desolate it is

hidden rover
#

What do you mean I still have to wait in queue after 5 minutes trying to play a game in my tier 2 T1E6 at midnight on NAmyhonestreaction
Update:I got into a game at 6 minutes and 44 seconds

ocean sorrel
#

Good morning

tiny crater
#

My god matchmaker sucks bad

violet temple
#

Naaaaa they did fix it 😉

pulsar oyster
proven girder
pulsar oyster
high pine
#

not enought good players to do good games, thats all. In the old good times path to higher tiers was hard and did good players. They are all gone, game has been oversimplified in all his aspects. Its boring. No reverse.

somber sparrow
#

hello, will we be able to echange these avatars? that number 2 hurts my eyes tho

lunar trail
#

Can u not exchange?

tardy isle
gray portal
#

when I sell a tank why don't I also get credits for the equipment I put when I played with it?

torn drift
violet temple
somber sparrow
#

I don't think it's a bug

torn drift
# daring elm They shouldn’t be learning how to play the game at tiers 8-10 because at that po...

Tier 8 is where you get a semblance of what tier 10 looks like. Tier 7 and certainly 6 and below is full of lightly armored vehicles with pew pew guns. This is thanks to the changes in tank design represented by the tiers (jumps from interwar to early cold war) thus they play differently. I mean tier 5 barely has heavies and they are not even remotely close to tier 10s.

It is not about learning the game there though, more about keeping the tiers fun. BUT they probably dont want many people playing low tiers, judging by patch 5.5 and the detriment that seal clubbers cause.

gray portal
daring elm
# torn drift Tier 8 is where you get a semblance of what tier 10 looks like. Tier 7 and certa...

The tank diversity pre-5.5 helps give you a clue as to what each tank class do. Light tanks are fast and lightly armored vehicles, heavies heavies have thick armor, mediums are somewhere in-between and tank destroyers have big guns that do a lot of damage. Sure, mediums and heavies weren’t really fleshed out until like tier 5-6 but tank destroyers were represented well in low tiers in the form of Marder II, T82, Valentine AT and Hetzer. All of those TDs have very hard hitting guns (T82 can even one shot with an HE pen vs certain tanks) and they teach you to not sit in front of tank destroyers like an idiot and you know, not be destroyed by tank destroyers. The dominant heavies we had were DW2, KV-1 and Matilda (it was classified as medium but it’s effectively a heavy) and both the DW2 and KV-1 teach you to angle your armor to be more effective. Now the DW2’s armor can’t keep up due to penetration buffs in low tiers, KV-1’s armor got nerfed, T-150 got removed from tech tree and the T1 Heavy’s armor got insanely buffed making it a broken heavy tank that you just drive forward without much need to learn how to angle or sidescrape with it unlike the DW2 and the KV-1. Now, if you look at the low tier tech tree tanks it’s literally just one tank up until tier 4 and most of them play the same

little pulsar
#

This new mm is horrible.

astral forum
drowsy grove
#

The mm is trash pls bring back the old one

undone kiln
#

devious mm

drowsy grove
#

i dont play this game until the old mm is back

hollow estuary
#

Ouch, that’s ROUGH

drowsy grove
#

i lose every game

#

its not fun anymore

#

when u play and lose every round cant grind at tanks bc you lose all the time

sacred shore
#

Yes my graph looks about similar, its absolutely horrendous trying to play. What on earth was WG thinking when implementing this sbmm.

quaint sparrow
#

epic wg, i'm waiting for a tier 4 game on EU for over 10 minutes now
it's middle of a day and I SEE around 30 ppl in a tier 4 queue and still cant get a match
like, no one asked for sbmm

cyan igloo
topaz grotto
fiery arrow
#

People starting a new grind, people that like playing historical tanks, people that just want a change

LMG, you are part of the "noobs shouldn't play high tiers" gang too? If it's a tier that's an option in the game, then it's part of the game. Tier shaming isn't addressing the issue

coarse pier
#

Wargaming seriously needs to fix this mm now bcoz i like this game i love playing blitz & I don't want this game to die

#

As i believe for me the worst ever update was update 5.5 when wg decided to remove & nerf most of the lower tier tanks which just gave nubs an excuse to play higher tiers & ruin the mm🙄

fiery arrow
# coarse pier As i believe for me the worst ever update was update 5.5 when wg decided to remo...

Definitely some bipolarism going on if you look at the variance between 3.8 and 5.5. In 3.8, they tried to slow down the grind for new tanks. Arguably they reverted that cos of what it was doing. But in 5.5 they literally made the grind way too easy and accessible to new players. There's a balance that has been disregarded, and all to try and get people to be more invested in the game (usually disguised as "inclusionism").

The dumbing down of the game for people too lazy or stupid to learn how to play is actually having a negative affect on the game.

quaint sparrow
loud brook
icy shale
#

wt hesh is this tank

astral forum
covert coyote
#

Since there is a new MM maybe make a video: "how to carry the 6 want to be team mates to win more matches" so we have a chance to win.

shell thorn
#

Did WG say how would the new MM work when everyone will be around 50% WR ?

astral forum
thin dove
#

Sure is fun to play with the "fixed" mm

astral forum
rustic echo
#

too much vodka

midnight spindle
#

This matchmaking has changed, nothing is crap, garbage, they still give a pass to try to cover up the bad job of the matchmaking

atomic marten
#

I’m not sure what wargaming was thinking with the matchmaking change they could have balanced games by tank type so I don’t have to contest Castilla hill against a 121 and carro in my tier 9 e50 but instead they made fixed games a week ago if I averaged 4k damage for a day I would have a 70% to 90% wr but I’m barely hitting 60% now

echo oak
#

My question is, if I’m losing almost every game I’m playing, and everyone else is sharing the same feelings I have about the new MM, what teams are winning? It sounds like everyone is losing the same number of games I am. I worked hard to get the win rate I HAD, now I’m watching my rate drop like a rock

atomic marten
#

That’s the thing everyone is losing even 40%ers lose with this I’m not sure how a change that just forces them to win is any good if they die instantly regardless what’s the point of the change? If they wanted to improve these players they should have just made bot games for them every third game if they drop below a certain wr threshold make the bots go to good spots to teach them and would take the really bad players out of mm occasionally I’m sure there are flaws with this reasoning but it has to be better than warping the entire game around them

midnight spindle
#

today I reached my record of losses 11 in a row even though I have 57%WR as a player will have fun in a casual match if he loses 10 games in a row, I went to inspect the players on my team had a guy with 38% WR and on the enemy team minimum WR I saw was 45

thin dove
#

I’ll finish this pass as I have already bought it but until they remove the mm I’ll just stop playing

midnight spindle
#

They're so bad at doing a good job at matchmaking that they gave them a free pass to try and calm things down with this matchmaking crap

sweet needle
static roost
surreal wolf
#

appreciate trying to fix the matchmaker and that its ~ influenced from how ratings works. using lifetime win avg is not a good comparison of player skill in a battle today. ratings doesn't use lifetime, it uses season ranking which is more reflective of current play skill.

coarse pier
#

Thank u wg finally got my dream tankheart_purple

loud brook
#

it happened before
:c
wouldnt wanna see u go-
speaking of the devil

astral forum
#

wargaming can’t accept they ruined the matchmaking they delete everyth8ng about it

glass fable
#

More like, they dont care about our whining. If their internal data shows average player is spending more money on game after changes, SBMM is here to stay.

astral forum
#

it should show that everyone will quit because of this trash

gray portal
#

After a week mm is still toxic

placid bluff
gleaming lotus
#

skill based mm AKA rigged MM. All the 70% players dropped to 40-50% wr instantly since they get put with teams of 40%ers against 55% enemy players

gray portal
# placid bluff I haven’t played in like a year, would you mind explaining what’s going on?

no matter how well you manage to play, no matter how careful you are, you simply lose, change the tank and the same ... I lose a lot of matches in line and I noticed that the opposing team is made up of more players with a good win rate and a better average dmg than those in my team. plus I notice more and more players suffering from the herd syndrome, you simply wake up with your team in the opposite direction, you wake up alone without backup as if they don't know the map or follow the map...

midnight spindle
gray portal
#

I will ask for a refund premium account I don't want to play this days...

honest plinth
#

New matchmaker is worse honestly because I had a 50.78% wr but I went down ALL THE WAY to 49.88%

gray portal
#

I try to make a ticket and the player support page is still loading...

stiff ember
#

I just wrote a one star review in play store and deleted wotb from my device due to the new SBMM

crimson mauve
honest plinth
#

1.8/1.7k

neat ingot
crimson mauve
# honest plinth 1.8/1.7k

So you have 1.8k battles in random..?
if you play solo, or in toon with another sub 5k battle player, you are only facing newer players and maybe a few bots, if there are not enough new players..
At that battle count, WR changes fast.. 🙂

cunning tundra
#

also MM didnt change for sub 5k dudes 🙂

cursive crow
#

yoo, pls fix your servers, I am in APAC( APAC has hardly any ppl, and still we get overcrowding), happens everyday at nyt time

willow rivet
#

Could it be server reboots or something else?

cursive crow
willow rivet
#

And that still gives me no idea as to what time or how it relates to NY …

#

I suggest creating a support ticket on the website

cursive crow
gusty plover
#

I think Asia servers are in Singapore (?)

cursive crow
cursive crow
upbeat wind
primal acorn
gray portal
#

Does EU player support works for you?

viscid loom
shy bane
#

I think people didn't understand MM's logic. Basically, if two players with a 60% winrate face each other, the chance of each of them winning is actually 50% in the long run, that is, both their egos will be hurt and they will both stop playing hahaha

keen ginkgo
#

Is anyone else having issues getting the premium page to load up?

daring elm
maiden dagger
#

The mm is so bad it has anggael angry to a point in which I have not seen him at
He was so angry he could barely TALK bro was literally taking deep breaths in his 3 min long vid

minor ermine
#

even fatness said it's bad

autumn sluice
#

the new update really makes it a lot more painful for better players (I'm definitely not crying)

minor ermine
#

honestly they should have make this new MM only for bad player

autumn sluice
#

idk, I think how the MM was had been fine all along
just completely random - sometimes bad, sometimes good

red glacier
minor ermine
#

ngl, if WG just wanted to help the player base to get better at game they just needed a better tutorial

plucky prawn
red glacier
minor ermine
#

fact lol

#

we can predict the regulard mode will die and when rating is finis and fun mode is gonne the server will be empty

inland hearth
autumn sluice
#

because we don't want every battle to be competitive?

inland hearth
autumn sluice
#

and that really sucks...

minor ermine
alpine blade
minor ermine
alpine blade
loud brook
iron spruce
#

Just use free xp

alpine blade
loud brook
willow rivet
#

always save up some freexp, for a rainy day, maybe skip a low tier

#

especially if you are outside the newbie queue

hidden rover
#

Alright I’m changing my mind now I’m getting all the awful teammates and getting steamrolled this sucks carrying for nothing

midnight spindle
#

Looking for teammate

loud brook
next shore
#

WG just lost me like 75 rating pts because they reset all my controls and in setting looks ok but they still shrunk. Why nubs

jolly spruce
#

I agree with the fact that they reset all the controls after update is very annoying. But I remember years ago it wasn’t like this..

hidden rover
#

Tried playing a game on my switch and I’m like AGH why are the gyro controls on?!
Who could ever play this game with the gyro controls tilting your controller to aim💀 and it’s sensitive too nah I just play joysticks only

next shore
abstract igloo
#

This new matchmaking is worst, lose 5 Times in a row

torn drift
left gale
#

😋

loud brook
#

Our beloved tank destroyer,E-100!

hazy mulch
#

Seriously just play ratings guys. If you don’t sweat too much in op tanks and get too high but rather play like you would normally with fun tanks (to you) or tanks you’re grinding (with modules and crew done in fun modes ofc) you’ll have a great time in these MM doom times.

nimble rampart
astral forum
#

i can see he’s using the new TD well

warm dome
storm ferry
vast knot
#

When luxury lounge at EU?

warm socket
#

"We fixed the MM" WG should fire the guy who did the thumbnail

vast comet
#

hi

sacred belfry
rocky ginkgo
#

I think it would be crazy to add a custom tank mode and customize parameters haha ​​that's crazy

gusty plover
#

That's a very good idea! Can you elaborate?)

rocky ginkgo
#

The mode mechanism is like this: first when you click on it, you will enter custom tank mode, then you create tanks based on the chassis of tanks in technology, then attach guns and adjust damage and strength. Penetrate the way you want,.... and customize the amount of bullets in the vehicle's speed band and many more

gusty plover
rocky ginkgo
fleet marsh
#

Is the support website not working for other people ? Because it is not working for me

alpine blade
fleet marsh
#

For me it just load infinitely

meager hull
#

People still calling them bullets 💀

warm socket
gusty plover
#

sus

barren drum
#

new sbmm sucked

gusty plover
#

Ye must be hard for you witnessing this win streak

thick fractal
#

7 Win steak 🙂

barren drum
#

i couldn't make the whole pic but it is 11

tall quiver
#

does ratings take your actual rating into account, or is it also based on stats only?

stone current
#

The sbmm is only for people with more than 5k so it doesn't affect you

meager hull
#

Bro flexing in the bot lobbies

barren drum
lunar trail
#

bro is less than 5k with bot match making then flexes 💀 i got 7k damage in tier 7 with bot match making

gusty plover
#

You guys rerolled?

carmine helm
#

This is a perfect example of what WG doesn’t understand about their own game, because most of them don’t play it and the ones that do must be 💩 at it. Look at the misbalance between tanks in this battle I just had. Doesn’t take a genius to work out which way this was going to go.

meager hull
#

If you can’t see what’s wrong with this picture, leave the game

lunar trail
carmine helm
#

I’ve just lost another 4 in a row, and 5 out of the last 7. Since the update my account is 33 net losses down (inc ups and downs) which is just ridiculous. It’s like losing 33 battles in a row.

static perch
#

Guys the new sbmm accuracy has declined severely

carmine helm
#

And another one, this is even more blatant rigging. Arguably three/four heavys on the enemy team with one genuine heavy and three heavily armoured TDs all of which can play front line. This MM is an utter joke.

sacred belfry
fervent lance
carmine helm
sacred belfry
# fervent lance You are one of the few players that think MM is fine

I don't think it's fine. I haven't played since they released SBMM, and I also think that the type based MM is the worst thing in the game other than SBMM. But people crying that it's "rigged" because they don't understand the way the matchmaker works, and want even TIGHTER MM restrictions is beyond stupid

full arch
#

Lol the only restriction i want is with tanks because you can expect a panther 8.8 to face a Damm chimera

carmine helm
# sacred belfry I don't think it's fine. I haven't played since they released SBMM, and I also t...

I use ‘rigged’ in the context that those teams of tanks are not balanced, one team has a distinct advantage over the other. In an ideal world I’d see the map and enemy tanks and then select my tank. But I accept that random aspect of the game. But what I do think WG should ‘balance’ is tank classes, just like they did with TDs a while back. Heavy tanks are the meta right now, and heavily armoured TDs are in that meta. Having a numerical advantage in heavy tanks/heavy TDs can have a strong influence on the outcome of a battle.

fervent lance
#

MM is a joke, more like a communist model where "what's yours is mine." So everybody got level around 50%. Is it rigged? Hard to say, but WG unless I am mistaken has not been transparent about how it really works.
WG took months to remove the Sheridan missile regardless of the outcry, so I think we are on the long haul with the current MM.

carmine helm
sacred belfry
# carmine helm I use ‘rigged’ in the context that those teams of tanks are not balanced, one te...

Type based matchmaking should be outright removed.

  1. Type based matchmaking is the entire reason why entire tank classes are unbalanced. WG balances tanks based on winrate. When you only match classes against each other, it isolates balance to within a class, rather than between classes
  2. Type based matchmaking destroys game variety. Blitz used to have no type based matchmaking. The gameplay was way more varied than it is now. Now its just 3 heavies going heavy side and 3 lights/meds going medium side, and whichever side wins their side first wins. No variety whatsoever.
  3. Type based matchmaking already massively increases queue times. You can sit in queue for 30-40s with like 40 people in the tier you're trying to play because it slows down the matchmaker

Now maybe you like every game playing the exact same way, and want longer queue times and terrible balance. But using MM to slap bandaids on bad balance is just so detrimental to the game

fervent lance
carmine helm
sacred belfry
carmine helm
#

@midnight spindle hey Droodles, you often comment about the mismatch of tank types/classes on your videos, what do you think of this contributors comments regarding it? Is there too much tinkering so making it ‘boring’ matching heavy tanks/meds/lights etc with exact numbers?

sullen linden
sacred belfry
#

"I want WG to ruin the game and matchmaker because I don't want WG to implement proper tank balance"

Also the fact you're an uwudles enjoyer is 😂

#

Type based matchmaking supporters

cunning tundra
carmine helm
honest plinth
#

Bruh I feel like if I win I get banished to the damn shadow realm the very next match

gusty plover
open trout
#

Are we going to be given a second chance to spend our Blitz Masters coins? It doesn't make sense for coins to remain in inventory for 15 days but offers to disappear from the store the day after the event ends. 1470 fan coins remaining on my account

carmine helm
gusty plover
proven gulch
#

He has the role "Community Helper" but it is not helpful to the community to insult people. Having a different opinion is perfectly fine. But bashing community members is not being a "Community Helper".

carmine helm
meager hull
barren drum
#

I mean we'll get used to it eventually, it is not like the end of the world when everyone gets the same experience lol. Everyone get 60% they're called going to a bot lobby everyone get 50% they're a being treated like a commie type thing. You'd better wishing for a teammate who understands their role rather than 4 heavies who don't have any common sense at all.

meager hull
# sacred belfry And?

Well that’s what removing type based mm would consist of. Remove sbmm nah we should remove any balancing of tank types in game. Let alone do having more high tier tanks of 1 type than the enemy team either give a massive advantage or disadvantage. We should completely remove any attempt to even out teams. Bro what are you smoking

gusty plover
#

I think he is trolling us at this point

sacred belfry
shy pasture
#

Wg can you fix this Waterfall on medium graphic!?

midnight spindle
#

Being a TD maus is so fun after the recent update. Strongest TD ever in bush. Don't need to move at all even when being spotted

sacred belfry
#

It’s like the Smasher/Annihilator. Those tanks are still clearly unbalanced, but rather than actually fixing the problem by nerfing them, WG slapped a matchmaking bandaid on it by just matching them against each other.

meager hull
hazy mulch
#

At this point I’d be quite curious to see a truly random MM. Nothing but tank tiers matched.
Sure there’d be some 7-0 but oh man the strategic diversity. Like your med light team against their td team etc.

sacred belfry
# meager hull Bro when your team gets 2 heavies and the enemy team gets 3/4 nerfing tanks isn’...

You know why heavies are the “meta” class right now? It’s because of type based matchmaking 💀

Type based matchmaking artificially deflates the winrate of heavies, making them appear worse than they are so WG just kept buffing them to ridiculous levels.

But yeah, keep asking for WG to make stupid matchmaker changes that make the game materially worse. This is exactly how we got skill based matchmaking

gleaming lotus
#

@sacred belfry That's not the issue. Say it's a map like yamato or dead rail. If one team gets 2 mediums while the other gets the 1, it's basically GG and free farm. There needs to be some degree of type based MM so you get teams with an even amount of heavies, meds, and tds across teams lo and it's not just that heavies are 'OP'

meager hull
hazy mulch
#

If on dead rail you have one less med, what exactly is keeping one of your heavies (an appropriate one) to go med side?

sacred belfry
# meager hull Heavies are meta as they have armour, hp and getting towards enough dpm that med...

The perfect example of this is Smasher/Annihilator, which matchmaker now treats as its own class. Smasher and Annihilator had 3-4% higher average winrates before they were singled out by the matchmaker. They’re still overpowered, but the average winrate stats just look slightly better.

Heavies have tons of armor, HP, and firepower now because WG keeps buffing them, but the winrate stats don’t go up purely because of type based MM. so they keep buffing them

gleaming lotus
#

In the same way that skill based MM removes the ability for skilled players to control a game, NOT having type based Mm similarly removes skill from the game because you can get wildly uneven tank matchups that aren't necessarily just oh heavy overpowered lol. There are plenty of tanks that are strong when they work with other tank roles, but then become weak when you remove the controlling factors that ensure those other roles are consistently present

meager hull
carmine helm
# sacred belfry It’s like the Smasher/Annihilator. Those tanks are still clearly unbalanced, but...

Actually I did an experiment with the Smasher a few weeks ago. I played 50 battles back to back in it. I was bottom tier 82% of the battles. Which I don’t mind because it is more than capable of holding its own against tier 8, most of the time. I have the Smasher on 4 different accounts and having conducted that experiment I would say it’s representative of the MM they all get, bottom tier the majority of the time.

sacred belfry
barren drum
#

"oo premium tonk should be better than all t8s"

carmine helm
gleaming lotus
sacred belfry
gleaming lotus
sacred belfry
# carmine helm So why are you crying about the Anni and Smasher?

I’m using it as an example to show how type based matchmaking deflates the stats of a class, without actually changing the root balance problem.

Before Smasher MM, Smasher won 3-4% more. After smasher MM, it wins 3-4% less, but the actual tank stats haven’t changed.

Same story for heavies. Matching heavies against each other makes the average winrate of the class go down, even though the tanks are still strong

gleaming lotus
gusty plover
hazy mulch
#

The argument is that being « hard countered based on lineup » (eg they have more heavies we dead) is a problem with class balance - that would have to be corrected if there was truly random mm. And that it would be a good thing.

sacred belfry
gleaming lotus
gusty plover
stiff skiff
#

When will be the next event ?

hazy mulch
#

If no class is inherently better than any other then why do you want type based MM?

sacred belfry
barren drum
#

They're gonna get all kinds of MM and then you get with over 2 minutes queue and people will complain again. This game isn't even as popular as wot and they need to keep the revenue flowing so every methods is either benefit only the players or only them. They'll pretty much left MM this way until 1-2 months or something to see the margin and make changes. People suddenly getting more losses than wins so they get itchy with it, but we haven't even get too used to it yet to accurately determine whether it is a good or bad implement to the game, and WG knows it.

gleaming lotus
# sacred belfry You didn’t explain it at all. You’re just making random broad generalizations th...

No I'm claiming this "larger amount of battle scenarios" is now encompassing all the horrid matchups that are either absolutely awful to deal with or free wins handed to you. Not fun and engaging gameplay.

Also the smasher and annihilator thing is completely irrelevant because those tanks are just broken in general, you can't just extend that to an entire class LOOL

And third off, claiming that there are situations where the enemy team having the only medium/light isn't absolutely unfair is just straight up wrong too

gusty plover
sacred belfry
hazy mulch
#

Totally agree

gleaming lotus
# sacred belfry There shouldn’t be such thing as a “good lineup”. That’s bad tank balance, and s...

And to elaborate on my variable point, because I guess I was being vague, what I mean is that tanks are reliant upon others to remain balanced. A tank destroyer will suck if nobody spots for it for example. Removing type based mm is just leading to the issue you claim it would fix, except now tanks like tds are getting needlessly buffed because of lineups with no lights or meds for example

midnight spindle
# carmine helm <@456226577798135808> hey Droodles, you often comment about the mismatch of tank...

Positive is a player known for trying to climb hills in pub battles. I would not use him nor even bother arguing with him over the matchmaker, making the argument that tank classes should be aligned would make the game boring is the worst take ever especially judging that it’s already implemented on PC and you don’t even notice it, to be honest I wouldn’t bother arguing with positive because you’re never going to win. However, that is the most balanced way to make the matchmaker good without having to worry about skill based matchmaking and still keep the game fun

gusty plover
sacred belfry
#

Both sides have 7 tanks each. If one side is has an advantage, that advantage comes because the tanks they have are better. That’s bad balance, not a matchmaker issue.

@gleaming lotus if one team has more heavies, and the other has more meds/lights, then you play around your advantage, either mobility or armor. Games can be asymmetrical, but still balanced

proven girder
#

Player skill difference must exist. But it doesnt reflect tank spec. Fair mm is just for tank picks only. Why do people keep playing regular if losing mm continues because of their high skill? It doesn't make sense

gleaming lotus
# sacred belfry Both sides have 7 tanks each. If one side is has an advantage, that advantage c...

Wrong. Tank roles are interconnected. Tanks become over or under powered depending on teammate composition. You can't balance around that period with absolutely no control over team composition. There are too many hard set variables in the game like mobility, camo, and armor differences across tank class not to mention map design to be able to bridge that gap and ensure balance. It's an insurmountable task

midnight spindle
#

I don’t get why you guys are still arguing with positive

carmine helm
hazy mulch
#

How far are you guys willing to take the type based MM? Not just class, but subclass (assault td etc), even subsubclass… to the point where you’re not gonna be happy if you have a e5 and the guy has a chieftain or whatever. The only satisfying end to this nitpicking is exact same tanks on both sides. Which is not happening.
So forget about it and go random.

sacred belfry
gleaming lotus
#

As I said a million times, you are just introducing sweep games by doing that

thin dove
#

I sure am having fun in a team with 2 tier 9 heavies against a team with 3 tier 10 heavies!
Just the HP pool difference in each team is already an advantage

gusty plover
midnight spindle
# hazy mulch How far are you guys willing to take the type based MM? Not just class, but subc...

This take is inherently wrong. Nobody literally nobody has said they want the exact same tanks on each matchup. All people want is the same amount of mediums, heavies and tank destroyers on each side it’s really not that complicated and it would not make the game boring yet instead of having afair matchmaker we now have a skill based matchmaker because instead of people listening to how the game should be balanced, they listen to people like positive and implement really bad ways to the game

undone pelican
#

I’d like if the MM tried to avoid situations where one team has a larger advantage due to tank type as much as it could tbh

should still exist, since you can still win those kinda games, but games where a clanless, camoless and clueless 50B player goes up against a seasoned player in something like an E5 are basically predictable what happens to said 50B, and perhaps the result of the game

topaz grotto
#

if wg focused more on tank balancing the mm would be at its peak

proven girder
#

Ironiaclly WG made mm for skill-based previously(rating battle), but why do they apply similar mechanism to regular? Even good players hardly get 60 over winrate when playing lots of rating battle in a single season. But rating battle has score to measure(even though it isn't accurate), while regular stat remains lots of near-half winrate in contrast

sacred belfry
gleaming lotus
#

Positives logic is you can take puzzle pieces from two different puzzles and make them fit together. No matter how you try to arrange the pieces it's never going to work. You cant structure balance through that many variables with hard set requirements

shy goblet
#

honestly im in favor of type based matchmaking purely because 5-6 TD spam on each map was the least fun ive had playing this game, even if I was winning 60-70% of matches. removing type based matchmaking would encourage people to spam whatever type tank is most meta (namely heavies and TDs).

type based matchmaking ensures that players can play any type of tank and still have a chance to enjoy variated, competitive gameplay

hazy mulch
#

@midnight spindle I don’t know of positive’s hill climbing ways (lol) but what he’s arguing for is literally the opposite of sbmm

shy goblet
#

its also very possible to have huge differences of winrate variation with type based matchmaking

undone pelican
shy goblet
#

i mean 4-5 heavies, mediums, or lights is nearly as toxic. there's less camping, but a lot more yoloing (lights and meds) or stalled gameplay (heavies)

sacred belfry
#

Skill based matchmaking supporters

gleaming lotus
#

Maps also for example are a hard counter to the removal of type based MM since there are definitely maps that would have a massive advantage from certain tank types regardless of any 'balance'

proven girder
#

Seriously do I have to make accurate statistic about average winrate who have positive/negative thought about mm update in this channel?

iron spruce
#

Another fix to the TD scourge is to fix maps, namely ones like dead rail where TDs can see the entire battlefield and lock down both flanks, making it the most boring bleed fest in history

thin dove
midnight spindle
#

I forgot it must be really fun when you play on a map like dead rail in your tier 9 medium and you get placed up against two tier 10 mediums while you got 2 heavies and you don’t know what they’re doing. They stay on heavy side and cause you to lose I like a positive act like every single player on your team is going to understand the difference in the match that you have gotten and is going to correctly go the right way just based on tank lineup, which literally never happens, positive is essentially saying that the matches would be boring because for some reason he thinks all seven players are going to do the same thing on each team every game which is literally just nonsensical I’m gonna head off because arguing with him is literally the most useless thing you’ll ever do

gleaming lotus
#

I don't know where @sacred belfry gets the idea that maps would treat every possible lineup the same I feel like it's extremely obvious to say that that wouldnt be the case, EVEN AFTER his 'perfect balancing'

sacred belfry
shy goblet
#

WG will never balance tanks perfectly, even though its perfectly in their capacity to do so. id rather see tanks be "balanced" closer, but unbalanced tanks is what keeps this game alive, as far as encouraging people to spend or grind towards certain vehicles. if every vehicle was perfectly balanced, a lot of players wouldn't bother trying to get more tanks

gusty plover
topaz grotto
hazy mulch
#

Do you see how this ^^ never stops until exact same tanks on both sides?

gleaming lotus
#

@sacred belfry really wants an omnipotent power to come down from the heavens and rework every single map from the ground up so that tank class has no impact on what advantages you can get on a map, nevermind that that also waters down the gameplay completely 💀💀

shy goblet
#

i just want people to try 6 TDs on each team and then revisit the argument to remove type based MM. id personally like to see stronger type based MM: instead of balancing each type of tank, break it down into sub categories so that Grilles aren't matched against E3's and 268/4's or Mauses aren't matched against 50B's. there's massive differences between many tanks in each type and honestly, I don't think MM does a good enough job balancing a tank's role vs their type

topaz grotto
#

oh not to mention one team gets all assault tds and the other team gets like 2 183s 💀

midnight spindle
shy goblet
#

🤝

sacred belfry
iron spruce
gleaming lotus
gusty plover
topaz grotto
#

wg should just ban the afks and yoloers or place them in their own lobby and keep the actual smart dudes in their own lobby
no leo 1 yoloing ruining the team
no afk from the start making it a 6v7

wg should just remove this new sbmm and bring back the old one but give the noobs a queue for themselves
instead of just basing it off of stats which dont say anything

and they should just focus more on the tank balancing

the players were only a fraction of the issue, the tank balancing was 90% of the issue

proven girder
#

I think low skilled players don't know how to measure pick difference, map characteristics, finally make a decision about action brings high probability to win well. Finally, it results in winrate of player. But if skill-based mm(just make average same) applied? Yes, winning probabiliy dramatically decreases because most of team choose wrong way.
This is 7v7 pvp game, so there must not be any disadvantage because of high winrate. And this is why low winrate players have positive opinions about mm update because they can win more than pre-update

midnight spindle
#

I think it’s really fair that my team gets 2 183s and the enemy team gets like a badger and a WZ 113 GFT

hazy mulch
#

The Uber-detailed subsubclass type based MM you guys want would be not only controversial and never satisfactory to anybody in its implémentation (not right subclass or not enough detail in subclasses etc) but a lot of work for WG.
Truly random is like 10 lines of code.
Maybe just try it eh. Can’t be worse than what we have.

shy goblet
#

removing type based MM would only work if there's a much larger population in each battle, with much bigger maps. WoT PC would probably support it much better. with there only being 7 tanks in Blitz and smaller maps, a slight imbalance can massively sway the result of a match. i see a lot more loopsided losses or wins with no type based MM.

with a stronger type based MM, I see a much smaller chance for domino effect matches or blowouts, yet still allowing skilled players the ability to impact a match and average high winrate and damage, regardless of the tank they're playing

topaz grotto
pure vale
#

there are not even enough players in que to do sub class mm. the most fair way would be class

tall quiver
#

there are definitely enough grille players

topaz grotto
faint meadow
#

Can we just go back to old MM current MM is just painful to play

pure vale
sacred belfry
gleaming lotus
topaz grotto
#

if wg actually just gave time and thought to what we all say and what the players want to the mm the game would be just perfect

but yk

wg is only money greedy and never cared about their players

funny how they say they fixed the mm to our liking yet they made it the complete opposite

shy goblet
#

you're not taking into account when asymmetry causes one side to have an initial disadvantage in the first place. that theory only works with a larger population

sacred belfry
gleaming lotus
sacred belfry
shy goblet
#

with random teams having close to 0 form of communication or teamwork, its pretty unreasonable to expect asymmetrically matched teams to somehow form a stronger cohesion when down a tank and make the adjustment necessary to even the score

proven gulch
#

We have seen that Blitz supports 10v10 and the devices did not have an issue. I'd like to see the 7v7 format expanded (I'm thinking 9v9 would be good). An AFK or a YOLOer is not as detrimental when there are more tanks. Differences in lineup would not be as critical because there is more opportunity for each team to have tanks from all classes represented. I also believe nerfing spotting range on TDs and Heavies would increase LT play (make them more relevant). A better mix of the 4 classes we see would be a result and the game play would be more varied and depend less on meta tanks and the skills of just a few players.

shy goblet
#

the only thing we can rely on is making the teams as even as possible from the start without meddling with the skill of the players in each tank

gleaming lotus
#

@sacred belfry still waiting to hear how a lineup with 5 heavies and 2 tds works against a 5 heavy 2 medium tank lineup (lets hear the omnipotent balancing skills)

sacred belfry
shy goblet
#

i mean in theory, any asymmetrically matched lineup can have a chance, but this isn't chess. this is 7 strangers coming together for a few minutes with radically different skill levels, knowledge of the game, and regard for the result of the match

gleaming lotus
pure vale
#

exactly most of player have single braincell

sacred belfry
gleaming lotus
sacred belfry
gleaming lotus
#

Asymmetry allows steamrolls more than it prevents steamrolls and I've already explained how that's the case

gusty plover
hazy mulch
#

WG, a suggestion. Try Full Random (only tank tiers matched) as a temporary fun mode. Really little coding. Market for « anything can happen » chaos.
See what happens.

sacred belfry
# gleaming lotus Asymmetry allows steamrolls more than it prevents steamrolls and I've already ex...

Yes, but you also haven’t realized that symmetry causes steamrolls. If you have a symmetrical game, it is 100% guranteed to be a steamroll. Like trying to balance a pencil upright. Once a small random action causes the pencil to begin to tip, there is nothing preventing it from falling faster and faster.

Are there going to be asymmetrical games that are steamrolls? Yes. Is it fewer steamrolls than perfect symmetry? Also yes

gusty plover
sacred belfry
gleaming lotus
meager hull
#

Yeah given wargaming won’t nerf premiums you can’t just allow anything and everything

shy goblet
#

Pos's analogy only makes sense if players continue doing the exact same things that led them to having the first disadvantage

#

even the less skilled player will not peek the corner after being hit multiple times when peeking

pure vale
gleaming lotus
shy goblet
#

and discounts the chance that the winning team will not make a mistake that relinquishs their lead by being overconfident

sacred belfry
# shy goblet Pos's analogy only makes sense if players continue doing the exact same things t...

It’s an RNG based game. The reality is that one team will take an advantage. There is no universe where both teams take damage at the exact same rate the entire game.

What will happen is one guy will lose a trade or two, become a liability, and then the situation will rapidly decay from there when it results in his team losing that side, and then losing the positioning, and the game

meager hull
shy goblet
#

yeah id personally rather have a slow collaspe because skilled players can singlehandly come back from a deficit with enough time

#

like in general, if my teammates can just stall and not die in the first three minutes, i'll figure out a way to win most games even if they did bleed a little more than the enemy in that time

#

but if the team is rolled over in the first minute or two, ive got 0 chance

sacred belfry
shy goblet
#

that's more or less their problem though

#

like, sucks for them if my team is stronger through our skill

#

that's how it is

gleaming lotus
#

That is why I originally said that removing tank based Mm is the same as adding skill based Mm. you're just balancing against skill. That was the very first comment i made

shy goblet
#

an argument could be made that they just need to simply adjust and coordinate

sacred belfry
#

My interest is purely in game variety. I like playing left click simulator as much as anyone else, but I don’t want every game to unfold the exact same way.

It’s simply not fun when EVERY game is the same. I take an early advantage by out-brawling the other guy, then I take my side, then I win the game in a steamroll

meager hull
#

Yeah or random players with controlled tanks. Nothing screams fun like going yeah my team has an instant disadvantage in numbers for 1 side of the map and therefore not being able to push it. Don’t know how many times I have to say it but this system used to exist and got toned down and even now the worst match ups you get are when one side has an instant disadvantage. No hame will be the same. Just like right now some games are similar but not the same, plus with less type matching who’s to say games won’t be the same after you read the line up at the start.

shy goblet
#

we should just have a RNG bomb that falls from the sky and takes out a random tank every minute then. that'll create asymmetry

wraith phoenix
#

I'm wondering, was there really not even one single person that made the point "Guys maybe we should think this new mm through a lil bit more?"

shy goblet
#

statistically in the long run, you won't be affected more or less by it, but it will create assymetry!

gleaming lotus
#

I don't get why @sacred belfry thinks that a push taking advantage of the unbalanced MM wouldn't be far more fast, crushing, and onesided than with it, making it impossible to come back and win. It would quickly grow old as a skilled player on the receiving end to have your team instantly stomped by matchup hard counter (which we've already proved WOULD exist regardless of balancing)

sacred belfry
shy goblet
#

wouldn’t it be fun if you’re down a tank and then suddenly you’re back in it?

#

it just depends on perspective

#

obviously, im not actually advocating for such a thing

gaunt trellis
gleaming lotus
cyan igloo
#

I believe that BiNu conveyed what I tried to convey at the weekend

gaunt trellis
#

Honestly im still trying to find out. On Average sbmm should help bad players but do they actually notice it enough?

devout pelican
#

‘The aim of the new Matchmaker is not to punish Unicums and skilled players’ thats the only thing what its doing tho

dull mural
#

So much hurt and crushed dreams around here 😂, I’d definitely support much more random matchups, throw 5 heaves+2 tds vs 4 meds and 3 lights if that’s how the dice fall.
Win/lose, pfff, but the fun of working out how to counter a pile of hp with mobility and dom

devout pelican
#

i dont understand how a multi million game developer can overlook this massive flaw before even implementing this system and needs data and feedback to correct something which could have been prevented so easily

clear ginkgo
#

I want WG to pay me with gold for me being their new MM lab rat

tropic gyro
#

is anyone also suffer from consistent packet loss? i got 15% loss every game, not to mention disconnection that happens from time to time

gleaming lotus
clear ginkgo
#

WG doesnt want to waste money on hiring knowledgeable people who would make simulation with new MM and theorize about the consequences. They just decided to make us lab rats because it s easier

devout pelican
tardy isle
#

#game-status-upd message

The aim of the new Matchmaker is not to punish Unicums and skilled players but to create fairer and more equal matches for all players.
Well, so far that is the only thing, which is new Matchmaker doing properly (punishing Unicums and skilled players). I don't see longer battles "as promised".

dull mural
#

Nah, it’s all down to statistical chance. Every player influences the outcome, throw the dice enough times and it will separate the better players from the less fortunate ones.
Nobody wins all the time, but give it large enough sample and the difference becomes obvious

clear ginkgo
forest aurora
devout pelican
jolly topaz
#

Everyone 50% wr now!!
30% afk, 50% player, 70% everyone gonna have same 50% wr!!

What's the point of gathering statistics while no 60% players play now

hazy mulch
#

Random is zero math needed, zero panel, zero consultation of experts or whatever, (almost) zero coding, easiest thing in the world.
There I fixed it for you wg. For free.

dull mural
tame sparrow
#

I am so curious about do they know the "roll back"?

clear ginkgo
#

No, fairness can also be defined mathematically. Then you just assess the fairness of a particular MM. Fairness also consists of equality and equity. It s also a complex economical market problem. It s not so simple

dull mural
#

LMAO, equality and equity in a competitive “sport”, why don’t we bind shoelaces of football players who are too quick?

gusty plover
#

I personally think the tank type based matchmaking was pretty good but needed some improvements/adjustments.

Without tank type based mm it would be fine as well I think because it averages out over time

maiden dagger
clear ginkgo
jolly topaz
#

Just limit the max TD players in each team
Asia always 3 TDs each

*which makes the game boring and tired

tame sparrow
#

Need to make the losing team lose the credit then they will try better instead of keep shitting on spawn

tardy isle
# forest aurora i love the fact that every kids crying cuz math too hard but look at this it's n...

Well... Imagine
Team 1

  • Player 1 - 75%
  • Player 2 - 50%
  • Player 3 - 48%
  • Player 4 - 52%
  • Player 5 - 46%
  • Player 6 - 49%
  • Player 7 - 55%

Team 2

  • Player 1 - 60%
  • Player 2 - 58%
  • Player 3 - 45%
  • Player 4 - 61%
  • Player 5 - 59%
  • Player 6 - 57%
  • Player 7 - 56%

Arithmetic average of teams is 53%, but if you think about it, it's not fair at all.
So yes, currently Matchmaker is designed to "Punish" Unicum and skilled players

clear ginkgo
proven gulch
#

Let's not forget how we got here. The previous MM would put a team with an avg WR of 58% against a team with an average WR of 45% and it would steamroll. It wasn't fun for the winners or the losers. Probably 1000 times a day players would come to this channel and say "fix MM" because of this. Players demanded more balanced teams.

We (all?) agree, the new MM isn't working. Maybe they can tune and improve it, maybe not.

dull mural
devout pelican
#

its better to ignore 40% opinions since they are not knowledgable about the game, its like asking a politician how to solve chemical equations

clear ginkgo
tame sparrow
#

@clear ginkgo they even use consumables, premium amo so they are not losing credit

tardy isle
#

Problem is WN8 is tinkled of players under 5k battles. Not to mention, it's based on average of tanks, so bad tanks are easier to get better WN8.

iron spruce
#

WN8 is a worse metric to go by. An average leopard player (50% with 2k avg) could have the same wn8 as a great E100 player (60%+ with 2.5k avg). The E100 player is obviously better, but because the leopard is harder to play it has a lower wn8 bar.

clear ginkgo
gleaming lotus
tardy isle
#

Players are getting out of this threshold, so we have to count with them. We can't expect, they will perform as good as they used to.

dull mural
#

Auto loaders are a pain in the back, introduced to appease nabs who yolo, clip die and repeat

maiden dagger
#

I only touch pubs in 3 player platoons, but even then three 70%ers still isn't enough to counter the mm the way I want

tardy isle
#

WG, tried to solve problem of "short" battles. With this "better" matchmaker. They did not even thought about "maybe we should make larger maps" or "adding more players" - as Lesta did (10v10). Which made games longer.

maiden dagger
tardy isle
#

Man, 7v7 games were introduced in 2014. Think about it that is almost 10 YEARS ago. Why we are after 10 YEARS still limited to 7v7 or even funnier 5v5 (skirmish)? Hardware got WAY better.

gusty plover
maiden dagger
#

I wish there were more maps that are bigger, flat, and wide open so that light tanks have a map they can be truly useful on and so that spotting is actually worthwhile

tardy isle
dull mural
proven gulch
#

I'd like to try 10v10 on Blitz

lunar trail
#

i might try lesta games then lmao

gusty plover
#

Ye can't wait to play it

crimson mauve
#

I was only commenting on Gucci’s statement.. 🙂

loud brook
#

agreed,fun mode sure is fun
but in the end,when they aren’t active,we only have either regular or rating
and- yeah..regular feels like rating while rating feels like regular
nobody wants to feel even more heated up becuz their daily commitment to the game to be better now tarnished by sbmm

#

a team of single shot tank vs a team of autoloader/autoreloader

ouh lala

jolly topaz
#

I'm pretty sure it would have been a lot worse if CIS server was still part of wotb not Lesta's.
maybe this server would have exploded? Idk

fiery arrow
loud brook
#

fun modes for fun,whether it’s dying instantly 30s into the game or turning ur tank into an intercontinental ballistic missile or seeing the heaviest tank floating/flying in gravity mode
people doesn’t hate fun modes because of that,it’s for fun (uh- idk if i can say the same for Skirmish & Realistic haha)

ionic hazel
#

I hope the skill based matchmaking "Changes" i hate carrying 40% wr on my team and enemy has 50% wr above. Every game damage i get always 3k-4k above and my team sitting below 2k damage and stealing kills.

full arch
#

Welp boys time to swap to warthunder it seems

glass pilot
#

Never before got so frustrated so quickly playing this game. Absolutely terrible, thx for ruining completely
Imagine making something bad even worse

ionic hazel
#

I wonder why wargaming not testing skill based matchmaking before it gets released. but hey thanks for ruining the old matchmaking and every players wants to quit of playing regulars because of SBMM

woeful spade
merry thunder
#

SBBM is backstabbing to veterans and players who passionate about this game, my server is already raugh and tiring and this update is actually throwing more garbage into my face

crimson mauve
#

👍🏻
But actually as @fiery arrow says.. there might be something rotten in those “fun” modes after all.. 🤔

coarse narwhal
#

hello everyone

brittle scroll
turbid dome
#

Dear Developers , I'd like to kindly introduce "Million Pigs" Reward system into Blitz. 🙏

warm dome
chrome bolt
rain olive
#

They basically brought training rooms into normal matches

midnight spindle
#

jo

proven girder
#

@brittle scroll look at ufpnjh stream or stat, SBMM still sucks in EU
Even super unicums got under 50 periodic wr cuz of new mm

radiant pewter
#

@golden anchor May I ask what data you’re looking for? Because the way you’re presenting the new mm it makes 0 sense to have it in random games. If anything this would be good for rating games. There was no issue with the old match maker. Yes, there were bad and good days but generaly if you’re good you’ll win more. With the new one, you’ve just created ranked 2.0 so what’s the point?

#

There’s a reason why WoT or Tanks Blitz are still running on the old system…..

craggy kindle
#

can someone summarise why so much criticism with this new matchmaking?

midnight spindle
tame zealot
tall quiver
#

😬

crimson mauve
craggy kindle
#

i Don't quite get it, isn't this too early to judge the new mm system?

radiant pewter
midnight spindle
#

Searching for a good climbing zone during the battle or Camping in TD bush as german heavy tank, you can still have 50% chance to win or sometimes a winning streak.

tame zealot
# craggy kindle i Don't quite get it, isn't this too early to judge the new mm system?

What do you want to wait for? It´s more then obvious from the screenshots, that unicums are now being punished for being good, therefore the MMs assigns them such teams they can´t keep carrying battles. ALL unicum players were unicums because they knew how to efficiently farm the bad players, if someone wants more skill based battles, there are rankeds or tourneys. Now we have (playstyle wise) two rankeds, which is fundamentaly wrong, bad and terrible.
Or take a look at literally ANY unicum streamer and compare their games now and week ago. It´s like they´d become 50% worse, from day to day.

tall quiver
#

2 ranked modes, except the actual ranked gamemode is easier than regular battles now, i can barely avg 2k 50wr in regs and my session in ratings today was 3.8k 84wr lol

tame zealot
#

Exactly.

craggy kindle
# tame zealot What do you want to wait for? It´s more then obvious from the screenshots, that ...

but like, yea we saw that this new mm system isn't the best and we get it, but surely this isn't permanent, even the devs i believe they're discussing about it, keep this argument going on and on isn't that necessary, well I'm nobody to say such things but i wanted to understand the situation, and also matter of fact that this update is already done, we can't just change everything with a snap of fingers, i believe we just have to wait for the next update/s to see what they need to fix, change something, or let some old parts of the MM stay, that's about it
(With all of the respect of course)

meager hull
tall quiver
radiant pewter
tall quiver
#

uhh so far I've found 3 effective ways to bypass sbmm

  1. ratings below 5k
  2. blitz school mm, to get into this special mm you need to throw a few games in a row
  3. making alts, since players below 5k battles are unaffected by the new mm
    happy fragging, and happy blitzing 😎
meager hull
craggy kindle
rose portal
#

this mm sucks. end of the conversation why do i have to get 30 percenters not even 40 im fr here, what's my fault, being 80 with 5k+ battles?

tall quiver
#

rough? eh not really, just a realistic way of thinking, what we should do rn tbh is improvise and find creative ways to bypass the crappy rules 😈

craggy kindle
#

At the end of the day, they tried what we asked for many years, and it's not easy to Make such a request

tall quiver
#

not sure who we is but whatever I'm not here to argue

rose portal
tame zealot
rose portal
#

Majority of the game is 40% so i don't think they will change the mm or fix it, nobody cares about skilled players lets be honest.

craggy kindle
iron spruce
#

The only people who wanted skill based mm were the bad players who believed that the previous mm was rigged against them

red glacier
#

WG developers "fixing" mm.. 🤣

rose portal
#

if someone is bad at the game it's their problem, now wg made it also my problem and i can't win a single battle, thanks wg

gaunt trellis
south seal
rose portal
south seal
#

Honestly I do believe that the most money they make is from 55+ comm. Surely there are some below average players that spend money in the game but mostly people with atleast a few braincells spend more money, since they happen to care more about the game than some family father that plays 5 rounds after their 9-5 and ends up doing 900 avg in a Vk72

slim junco
#

What about making MM more strict? 40 only vs 40, 50 vs 50 and 60 above fight each other.

If you improve, you move up the bracket. In this way, 60+ won't complain about having to carry 40s

And yes. I think the majority of the players are still around 40-50%, they'll battle each other only. And they'll be happier.

If they improve, they move up to 60+ MM.

rose portal
#

what if every top1-16 player quit the game to protest the new mm, imagine

south seal
tall quiver
slim junco
rose portal
#

''its just a game'' some people enjoy farming stats and having fun and some enjoy dying in 30 seconds, if you gonna play for fun go play in fun modes so you don't ruin my fun

tall quiver
slim junco
rose portal
gleaming lotus
#

poor players don't deserve to have their stats artificially inflated. It's dumb anyway cause then bad players who improve still get punished for improving

tame zealot
#

90% of bad players doesn´t care about being better anyways, it won´t change anything for them.

slim junco
rose portal
tame zealot
proven dust
#

Regular game mode could be improved by excluding players who don’t meet a number of criteria, all of which WG has data on. Distance travelled, average damage, accuracy, xp, average survival time and others all of which don’t need to be based on lifetime stats but rather a rolling 100 match average. If not met then play is limited to sub tier 5 matches, fun modes and ratings. Then as best as available player pool allows match teams as evenly as possible.

slim junco
#

If you look at WG's sales strategy, they always offer such great deals for "new players" or players who never spent before.

As for players with 30-40K plus battles, nothing is offered.

So it's clear where WG's priority is. It's always about farming more money out of newer players.

Veterans are not WG's top priority.

rose portal
slim junco
#

From a business perspective, growth always comes from "new players" or "new paying customers".

I think the complaint before the new MM was that "too many newbies" joined the game.

But for WG, it's important to keep those "newbies" happy. That's the logic behind the recent change in MM.

With tons of new players coming in, they're not having fun cuz they lose too much.

WG has to do something to keep their interests into the game.

rose portal
#

if you are 70+ oh boy good luck winning, you gonna have to do 6k-7k every game so you can get a single win, im not even talking about 80+

tall quiver
#

the "statistics" they're collecting is how much money they've made after the mm change 😂

slim junco
#

Despite the complaint, 60+ players will continue to play this game.

But for those new players, if they lose too much, they'll probably just give up.

That's bad for business for WG.

So sacrificing the WR of 60+% players is def a price WG is willing to pay keep those new customers happy.

rose portal
#

wish wg could see that, they gonna ignore 🤡

slim junco
# tall quiver the "statistics" they're collecting is how much money they've made after the mm ...

Yes. I think if newbie players see chances of improving their WR, they'll probably wanna spend more money to buy new tanks.

That's all new sources of income.

Despite 60+ players spending more over the years, there's only so much you can spend on this game.

For example, I've got all the prem/collector tanks already. There's nothing new for me to buy in the game. So even if I wanna spend more, there's nothing new or interesting for me anymore.

It's better for WG to try to convince 5 newbie players to buy a T10 collector tank.

That's what matters to WG's business.

#

Keeping new players happy is def more important to WG than the WR of 60+ players.

WG might make some adjustments to calm the nerves. But I think this new system works for new players, who are bigger sources of income for WG.

meager hull
#

Legit makes no difference for new players and just punishes good players. This isn’t some we need to make a trade off, they can just revert it. Look at cod with its sbmm, it’s a shell of its former self with a big factor being punishing players. This relies on new players caring about getting “more wins” their new how will they know they get more wins anyway. Also relies on new players spending money let alone enough before leaving. Your just creating an environment where you have no long term player base for no reason

tame zealot
tall quiver
#

thank you for taking your time to explain wgs motives behind introducing sbmm, but that's not really the focus of the discussion here, and it really shouldn't be, it's patently obvious that wg is looking to maximize their profits with the mm change, everybody knows that it's literally been the talk of the town for like idk how many days, what we're talking about rn is how the mm has affected the playerbase
though i still think it's an unnecessary discussion since wg is very adamant on keeping sbmm, and really we should be thinking about ways to bypass it

slim junco
south seal
tall quiver
#

whatever you say about the mm here or there or wherever
wg doesn't care

slim junco
# south seal Because this long-term playerbase pumps the money lol Accept it

Not as much as new players do.

That's why WG never offer good deals for this "long-term" playerbase. lol... Have you seen an offer of "5 USD for 5K gold and 5 Mega Containers" for you lately? I've been getting that offer daily on my alt accounts.

You can't argue that the 5% spends more on the game than the 95%?

tall quiver
#

@slim junco I'll tell you this, if they end up reverting the mm changes that would mean ur wrong 🙂

south seal
sacred belfry
meager hull
# slim junco I don't have the stats. But how many 60+ players are in the game right now? Wh...

I have no idea where to find the player base winrate breakdown🤷‍♂️ keep the players For stability and money, bro why would you kill off your most dedicated players for no reason. I know they’re greed and lazy but this decision makes no sense. Bad players will win more. Okay and? If they care that much they wouldn’t be bad to begin with. You can also argue that removing 5% revenue for no reason has no positive side to it

slim junco
tall quiver
#

we'll see what wg does, meanwhile play ratings to bypass sbmm, just don't pass the 5k mark

slim junco
# sacred belfry You can actually. The fact is that the majority of FreeToPlay game revenue comes...

Do you have stats to support this claim?

I don't think the 5% 60+ players spend more than 95% of "ordinary joes" in this game.

Plus, a lot of players just love the gambling part of the game. Not the game itself.

Just go on YouTube, how many content creators are about the game itself?

And how many YouTube accounts are about opening crates in Blitz?

I think this is a very good sign of what WG's business is about.

The crates generate much more hype than the game itself.

meager hull
#

I see no logical argument for this change that doesn’t rely on some assumption. It’s just 40% players that can’t see past their own skill issue being happy that the game they suck at is putting another nail in its coffin. When you piss off players and content creators what good does this do…

sacred belfry
slim junco
dull mural
#

on the bright side, this server is most fun it's been since ATGMs, all the tears and tight buttocks, finally worth taking out some popcorn 😄

sacred belfry
meager hull
tall quiver
#

yeah they still don't care if we have something to say about the new mm, which we definitely do, cause it's horrible

meager hull
#

If they didn’t care they wouldn’t make the announcement in the discord then. That shows they can’t ignore this backlash.

tall quiver
#

the announcement 😂

#

i do wonder though will they care if the big content creators speak up against sbmm?

gilded portal
#

Where is the announcement?

daring elm
# slim junco Yes. I think if newbie players see chances of improving their WR, they'll probab...

Those new players are gonna plateu at 50% winrate and the ones that decide to try to improve once they begin to love the game are gonna hate the new matchmaking once they realize how rigged it is. It’s a lose-lose situation for retaining those new players who would’ve stuck to the game and potentially become whales while the noobs will realize something’s up if they consistently win despite doing nothing in the battle

tall quiver
#

btw did wg really expect us to react positively to the new mm like genuine question

dull mural
#

well, why should WG listen, most of the time if you look at the cries on the internet the requests are mutually exclusive, yes, WG made some poor (imho) decisions but they had data which supported their business case, whether we like it or not.
funnily enough sbmm was one of the perennial requests coming back and again which WG should have continued to ignore 😄

slim junco
#

I don't have stats for player spending habits, as WG doesn't publish that.

But this chart shows that 60+ers are def not the majority. Even among players, who have played more than 100 battles after update 10.5

meager hull
#

Be pretty funny is anggeal keeps up with wa-rthu-nder. Your game looks dead if no decent sized channels are playing it. This is just pushing away free advertising

daring elm
#

Damn

rain olive
meager hull
rustic orbit
slim junco
meager hull
dull mural
slim junco
blissful basin
#

Hey I can’t connect to wotb, they are telling me that they are synchronizing but like for minutesand noting happens

meager hull
# slim junco But it's different from a bug. A bug affects everyone negatively. This new S...

The rest of the players aren’t happy tho. How many people are saying yes this change was good. Plus 40% will lose more games just to even out 60% players bro now you have 2 small groups of players being negatively affected. 40% will do worse (won’t notice they clearly don’t care) if they have to be used against anyone that is “too good for the game by wargaming standard”

tall quiver
#

if wotb loses players and wg loses money they will revert the mm changes it truly is as shrimple as that

slim junco
tall quiver
#

I'm not gonna make any assumptions

blissful basin
#

Hey I can’t connect to wotb, they are telling me that they are synchronizing but like for minutesand noting happens

slim junco
#

It could come down to the 1% vs the 99% situation, with those vocal 60+ players being the 1%.

tall quiver
#

again that's an assumption and we don't have the data, they do

sacred belfry
rustic orbit
#

I’m pretty sure some of those are people stuck in noob queue hell bullying bots

slim junco
sacred belfry
rustic orbit
slim junco
rustic orbit
dull mural
#

historically, iirc, there was a fairly clear distribution 60wr - 10%, 70wr - 1%. very pretty in a way. just shows how much it takes to win that single extra battle in 10. that was before every sad kid started a new reroll every time they lost a couple of battles

slim junco
rustic orbit
sacred belfry
slim junco
rustic orbit
daring elm
slim junco
rustic orbit
sacred belfry
slim junco
iron spruce
rustic orbit
sacred belfry
gaunt trellis
#

Whales are mostly good players. Maybe not super unis but people better at the game are more invested into it and spend more. I'm no whale but I have probably spend a decent chunk on this game. Id estimate probably like 100?

dull mural
#

yeah, it's difficult to talk about percentages when folks haven't yet reached year 6 maths level 😄

slim junco
rustic orbit
minor ermine
#

those date are from update 10.5 right?

sacred belfry
slim junco
gaunt trellis
#

Also one factor that makes blitz even more spending heavy among skilled players is that the game doesn't give an advantage to young people with quick reaction skills

paper vale
#

Issue for me is that the GAMES are affected. Never seen so many one sided games...

west zinc
rustic orbit
#

The point is WG does not care about anyone’s feelings and might leave us to suffer with SBMM and there’s nothing we can do

slim junco
sacred belfry
west zinc
rustic orbit
#

To be fair this update will shut up the “please SBMM” players for another 5 years or so

slim junco
slim junco
sacred belfry
#

We don’t have that data, but anecdotal evidence strongly suggests that skilled players spend at a disproportionate rate compared to the rest of the population. Everyone knows that. Look at the account of any decent player, and you’ll see a long list of premiums. If you want to dispute that, it’s in bad faith, and there’s no point in continuing to converse with you.

crimson mauve
daring elm
#

It's mostly the top 10% that actually whale in the game lol

gaunt trellis
#

Heres the issue, if you ask any 45% who is now winning maybe an extra game in 20 games they still think the mm is rigged even when its rigged in favor of them. Meanwhile us 60ers are losing an extra game in 10 when we know its rigged !

slim junco
sacred belfry
# daring elm It's mostly the top 10% that actually whale in the game lol

Everyone knows that. This dude just wants to claim otherwise because he knows accepting that is devastating to his argument.

Admitting that 60%ers make up a disproportionate number of the spending players would mean he can’t claim that it doesn’t matter that 60%ers are pissed about SBMM

west zinc
# slim junco If 40% gets carried to wins by 60+, their WR will improve without them doing too...

Problem is, the 40%ers have always been carried to wins by the 60%ers and yet nothing changes. In fact SBMM will make such scenarios less likely. 60%ers can no longer carry the 40%ers in SBMM because that's what the SBMM is designed to do. In order for a 40% to land with a 60% in their team means the opponent has either the same team composition or the opponent has majority of 55%ers which means the 40%ers is already at a disadvantage.

gaunt trellis
sacred belfry
daring elm
#

Most decent players have a few premium and collector tanks while most of the 60%+ players have several premium and collector tanks since they're the ones that are the most invested into the game. Compare the amount of premiums and collectors that you see from the average 60%er and the average 40%er and you'll see a pretty big differende to the amount of premiums and collectors they have. This kind of spending isn't a surprise for anybody who plays gacha games as well since the whales are usually at the top of the leaderboards in comparison to the the verage players who spend little to no money on the game. It's mostly the top 10% that are actually spending a crap ton of money into the game

rustic orbit
#

At this rate you’re gonna have to be working at WG to provide the required data

gaunt trellis
# slim junco Again, data to prove this.

@barren wigeon has basically every tank in the game and has 61%, this is anecdotal but Its pretty hard to find many 60% players without atleast a few bucks spent.

west zinc
sacred belfry
# slim junco Again, data to prove this.

I already gave you my argument. It’s axiomatic that good players spend at a disproportionate rate. That is universally accepted by the community. If you want to claim that this is untrue, then the burden of proof is on YOU to provide evidence for that

gaunt trellis
#

Honestly best way to prove this is to go through blitzstars look at player_##### and find correlation between premium tanks vs winrate @sacred belfry ?

slim junco
# gaunt trellis <@131422328968970240> has basically every tank in the game and has 61%, this is...

I also have every prem/collector tank in the game. lol... And I'm not 60+. And I know many players like me who also spent a lot.

We need stats to prove this.

And another point is not just individual spending power.

It's the spending power of 10% top players vs spending power of 90% of average players.

Can you prove the 10% top players spend more money than the 90% of average players combined?

rustic orbit
daring elm
#

I think the purpose of the new matchmaking is to see if WG can get more newbies to stick with the game and potentially become another whale by making them enjoy the rigged matchmaking while checking to see how much money they'll lose from the 60% whales that get screwed over by the matchmaker

slim junco
#

Cuz you guys are claiming the 10% top players are more valuable to WG's business.

I find that childish and self-centered.

And it's good that WG doesn't make business decisions based on you guys' two cent.

gaunt trellis
sacred belfry
# slim junco I also have every prem/collector tank in the game. lol... And I'm not 60+. And ...

We know that only a small percentage of players spend money on F2P games (0.5-6%)

We also know that a large percentage of the 60%er population spends money. 60%ers make up about 10% of the population.

Even if you assume that just 1/3 of 60%ers spends money, then it stands to reason that 60%ers make up literally 50% of the players who spend money at the worst

1/3 of 60%ers being spending players is NOT a far fetched assumption

rustic orbit
#

Remember that it’s above 100, not 5000 battles for the graph

west zinc
slim junco
daring elm
# slim junco Cuz you guys are claiming the 10% top players are more valuable to WG's business...

Because the top 10% are the most valuable spenders in the game. You can check the average 60%er’s garage to see how many premiums and collectors they have and compare them to the average 40%er’s collection and compare both. You can also check gacha games as reference and see how much money the top 10% of their playerbase spends compared to the bottom 90% and you’ll see a massive difference between the two

sacred belfry
gaunt trellis
slim junco
daring elm
#

Think about it logically. Who do you think spends the most amount of time playing the game? Little Joe who borrows his mom’s phone for 30 minutes to an hour at a time or the 60% player who spends a lot of time grinding the game, trying to get better at the game, is probably someone older that also tend to have money they can spend?

sacred belfry
gaunt trellis
slim junco
daring elm
west zinc
# slim junco Despite the whining, WG knows most of the 10% 60+ players will continue to play ...

So it's just company greed then with disregard of the playerbase opinions I see how it is. I guess I just have to accept that Blitz is really dying lmao. Just because I'm here doesn't mean I condone their decision. I care for this game that's why I'm here but if they keep ruining the game then some people can only take so much before they quit.

SBMM may benefits the 40%ers now but until when? if their WR keeps improving they'll hit the wall eventually then they'll quit as well

daring elm
gaunt trellis
#

I mean everyone enjoys playing the game if they keep playing it. The difference is just how much they care

slim junco
undone pelican
#

classic WG, alienate your best and get away with it because they have invested hours upon hours

gray portal
#

I have 6 mil + exp crew and I would like to know how I could use it, currently the lowest lvl is 5 and I can't use exp without spending large amounts of gold or credits. what other options do i have? #devs-answers

slim junco
# daring elm WR is caused by a player’s investment into the game. More invested players are b...

I don't think WR has anything to do with money.

Improving your WR is mostly about spending time playing this game.

Time is something most adult players don't have.

That's why I don't think WR is a good indicator of spending power.

WR mostly means you spent a lot of time playing a mobile game.

Like they always say, you can be a top player by grinding the tech tree. You don't need to spend a lot money to be good at this game.

daring elm
west zinc
gusty plover
gaunt trellis
#

he aint moderator, just community helper

daring elm
# slim junco I don't think WR has anything to do with money. Improving your WR is mostly ab...

As I've said already, while winrate directly has nothing to do with money, most of the high winrate players spend a crap ton of money into the game because they're the ones most invested into the game. High winrate comes from being heavily invested into the game and trying to get better and the more invested you are in the game the more likely you are to spend money. You're not spending money to get higher winrate, you're spending money because you're heavily invested in the game and wish to improve your game experience

meager hull
#

This guy can’t say winrate doesn’t equal money when saying new players (bad) spend money

daring elm
#

Bro’s repeating the same counter argument without actually refuting my point about why 60%ers, the most invested players in the game, spend way more than 40%ers who cba to actually get better at the game let alone spend money

slim junco
hexed venture
#

Can you please, next to each buying option, add another bottom ? A FU bottom, please. Because, this is the only I will press after this insane MM change