#maps-discussion
1 messages Ā· Page 26 of 1
Dynasty of Nonsense, Campstilla and Mines.
The trio of maps that desperately needs reworks.
Campstilla is amazing
Himmels is fine, every battle on it is surprisingly different even if you try the same strategies
Sucks for tds since theres no elevation tho
Actually no
For long range TDs you can try long range peek and boom, with some trigger control and choosing well the targets you must change the course of the battle
It's the easierst thing for armored close quarter support, city maps are the best for it
more city maps would be nice imo, maps such as ruinberg from WoT PC would be nice
When will people realise that losing the outside on the medium side of Rockfield is a 100% defeat?
No one ever holds that flank
what side on rockfield is the "medium side"
The one that doesn't have the bunker
9/10 games my team always goes that side, even though it is low ground it works better for some reason
Can I have your teams then?
different servers have different tactics, I remember when playing on EU the teams almost always go the town side on portbay and black goldvile
i have no idea why
How do people still not understand: the borders for each map ARE THE SAME. I will not repeat myself again, and for those who dont believe me just look in the #devs-answers .
Here is my previous reply
Have you ever turned on your range finder... or used map inspector before. Clearly shows that all maps are different sizes
Fine, I checked on map inspector before, and, to my surprise, yes. The maps are different in size. But between Mines, the map people keep calling the smallest, and Everfrost, supposedly the biggest, there is a 14 meter difference. Not enough to make any significant difference, though. Yes, I admit I was wrong, but the difference, that people keep complaining about, is so small - not enough to really matter.
Map inspector is a bit wonky. I am certain that the map borders are actually the same size
I think so too. It seems weird to have a 14 meter difference between borders. Plus, the website literally says that it is made by 2 (i think) people that get no help from WG - no wonder that some of the facts (though not many) are a bit off. Otherwise, the site is quite accurate. It is still one of the most helpful non school related websites that exist.
Bruh, Himmelsdorf is easily the best map in the game, and it's not even close
Lol you unenlightened soul. Clearly Castilla is the best. You can camp, fall and die, and drown. It's buetiful, really.
Right
So many possibilities to just leave the game if the team isn't worth it
I love rockfield - its a nice map that (except for two spots on the map, and also when shooting across the whole map) stops you from camping especially as a TD, which is nice. TDs are not meant for camping even though many people still do (except for when you are on castilla, mines, dead rail). It is nice to have maps that are open, but dont really allow you to camp
Normandy is the best for me dunno why
The map I hate the least rn is wineyards (think that was the name, never payed attention to that)
@river canopy ehhh, it's good, but it's got that no man's land in the middle. So the mid is useless (unless you zip right through), and the 'med' side is bad for meds... heavy side is great, but some of the rest is eh.
What about Canal?
Canal has these gigantic open areas
Not necessarily nice for anything slow
Wg should bring back all the old maps for a month. Have a retro month of brawling and missions.
They are not going to do that, they wrote why in the #devs-answers . People really need to start reading that channel because I am linking it in like every conversation right now. They have the answers.
I agree, when you are slow you need to go the middle section with the town (base B and C in supremacy) and tank the dmg from there (usually slow tanks are heavys). I dont recommend to go in any of the valleys, only for quick crossing. There is no cover and you can get sniped from everywhere. If you are a slow TD, then the map is great, bcs the map is great for all TDs.
I think that this game rotates all around maps. Maps are the key to this game, and I wish there were more. I mean, I know that they are really hard to make, but the maps are really what keeps the game running. They should be payed more attention to, and new ones should be coming out more often. I know they take up space, but it is more worth it to put in new maps in to the game. It really pays off. I like the challenge of learning new playstyles and new maps. WG: pls fund your map department a bit more...
The reason Himmelsdorf is hated is because you guys go rails. Rails is perhaps even more useless than Middleburg town. To play Himmelsdorf correctly in a medium/light, use the B/C ramp, defend the flankers coming from rails, and flank the heavies through middle.
How is rails useless? It is literally a urban brawl with three major chokepoints and the hulldown areas do not cover a significant sightline. Anyone who rushes first in rails will win. But what if the entire team takes rails and the red team did not loose tanks? Well, you have no hulldown cover to defend from tanks firing from D while D has plenty. Rails only has one cap points too, at least Middleburg town has two making it the preferred route in tournament battles.
It's like going to a city: your only option is to side scrape if you want any level of protection while firing.
Unfortunately, meds and lights usually don't have a lot of side scraping ability.
Plus if you move up to halfway in rails you get flanked easy.
Himmels is actually pretty nice now that I think about it, however it has no elevation in it. I like it, it's just that TDs kinda suck here.
himmels would have elevation if they included the castle in the background, in WoT the castle is actually a place for tds but here i dont think they can do that
No, the map is way too small for that
just not berlin
everything but berlin
fair enough
I want Chernobyl themed maps
If you want a map with a city then I think Windstorm for PC would be nice
Lets not copy PC WoT maps and rather create original ones
hey, after playing dozens of time playing on mines in the same spot, i've find out that the north spawn (the one next to the sea) is much worse than the south spawn in terms of control of the middle, especially because the southern half of the middle is covered by rocks unlike the northern map, the little spot behind rocks a also better on southern spawn. what are ur opinion about this ?
the south spawn has a safer position on the hill
if you are at the north spawn and your rush to the hill, there is a TD position at the south east corner that covers alot of the hill
What maps do you guys like/hate most?
Castilla especially when I'm in a heavy tank, as tds , mts can shoot me from the hill just from peeking over the ridge
Campstilla
@velvet crow New Dump.
Er, I mean New Bay
Middleburg is by far the worst map in the game
Himmelsdorf is by far the best
On Blitz the middle on Himmelsdorf isn't that bad. There are some ditches you can hide in, and the fountain in the center provides cover so that you can play hulldown against enemy tanks on the 5 line. Also, depending on where your team has map control, the 4 corners can also be used as strong positions where digging you out will be extremely difficult, while also allowing you to pressure the enemy.
The reason why Himmelsdorf is the best map is because the purely urban layout means that half the map isn't completely useless like on most mixed type maps, and also the buildings and streets give the map 5 lanes, rather than the usual 2/3, making rotations easier, and ensuring weakspots in the enemy's defense, and between the various alleys, tanks can be close to each other on the map, but unable to support each other, making finding isolations easier, and more rewarding.
All of these factors make Himmelsdorf the most varied, and dynamic map in terms of gameplay
š¤ š
Canyon or Dynastys Pearl
Himmelsdorf can be poison for tds though
Himmelsdorf is bad for non-armored, turretless TDs, but I dont mind that, because maps that are good for non-armored, turretless TDs are all terrible, static, campfests
I actually do not mind Himmelsdorf in my SU-122-54
You have to add slow moving non-armored, turetless TDs. The fast ones (like nashorn, Pz IVc Sfl (spelling)) and the ones with a good camo rating and that are small (jg pz IV, etc.) are also good on the open passage by supremacy base D when sniping across the whole map. The fast ones can retreat, and the low profile are hard to hit and can hid behind destructible objects like the cars which can bounce the shells for them.
All maps feature two sides that usually have two lanes/ routes and one middle, and thus having five lanes in total is the norm, not the exception. And no side is useless, itās just that the lanes usually arenāt as disconnected as on Himmelsdorf, which makes mediums a lot more decisive than on Himmelsdorf which in turn means that most heavies just go to the medium side straight away because battles amongst mediums are always faster than battles amongst heavies
122-54 has troll armor and is very mobile
There are quite a few tds with effectively no armor and are much slower
Needless to also note that 122-54 has a small profile
So you telling me, devs looked at Mines and decided to pour more time into āfixing itā using art.??.?
Remove mines man... the old mines was much better than current traffic jam of a map.
But letās continue discussion among ourselves on how āproblems will fix itself with timeā
Mines are rarest map i encounter on any tier (excluding low tiers)
maybe make it more commonly appearing or something
Okay I gotta comment on this map Port Bay. If there is any map that I would like deleted that it's this one. If you get a bad med or light its game over because meta is basically go med side even though you see that meds are retarded and will do nothing heavies and tds still go med side and lose and then start complaining. Like design of the map is so so bad. Meds rule that map and if you get bad ones it over and if you get a good med or you are playing a med and you know what you are doing then it's pretty gg if enemy meds are stupid. Honestly ain't WG seeing here a flaw? No one goes heavy side anymore except few maps. Med side is so so so better that we now got all go med side meta no matter if it's a good thing or not because that side will always have strong impact on the game for who won it. It's getting boring to depend on mediums on like castilla or Port Bay where pretty much it's determined by who has better mediums. Ye ye heavy this heavy that too strong bla bla. They got 200-300 more hp while WG just buffs mediums gun depression an armor. I wonder who is getting better love and not an lazy buff. But honestly it's annoying of how some maps depend of what med side does. Hp buff just made it so heavies shoot at each other for a longer time while meds got more time for their flanking since med side battles finish sooner in average.
Yeah Port Bay kinda does suck if you don't have good meds
Not to mention if you make even the slightest of mistake while navigating the sector 3 hill, you are gonna get rekt from the TDs who are camping in the back
The crossing to the corner is much more dangerous if you are in the north spawn
Yes, I hate crossing in a medium on the north spawn
What a way to twist reality to make it look like the heavy buff benefited the mediums
Ah sry still keeping my mediums at 60%+ wr even after heavy buffs. Man it hit meta so hard... Tho I gotta say meta with more heavies is more chill then meds meta where it's all RUSH!. But you can't deny that WG took lazy rout with buffing hp and not doing anything else to fix the problem. And yes I am not twisting reality. Most of the time heavy fight heavy and not medium fight heavy so in a sense heavy fight are prolonged now compared to before. Honestly it's not twisting. Meds get gun dperession and armor buff while heavy got only hp buff. I would rather like armor buff you know? SO medium doesn't have easy time penning me from the front.
Mediums donāt get gundepression and armour buffs, and heavies fight mediums for the sole reason that all heavies keep going to the medium side on most maps
And mediums donāt have an easy time penetrating heavies from the front
Didn't I already say why? Heavy side on most maps doesn't matter because medium sides are always way better. You are always beneath medium side of the map and what does it matter when you gotta cross no mans ground before coming to meds if you want to beat them while they shoot you hull down. And there is 4-5 maps where it compeltely depends of whose meds are better. Also some maps got med sides which are more enjoyable then heavy side so meta shifted. It's hard to deny that med sides of maps got more impact on the game. Ofc if you heavies just get murdered and you as meds have to defeat 3 full hp heavies then it's a bit too hard but if that doesn't happen on most map med side wins the battle.
Well, whatever the reason, the heavies face mediums and that's really all I need to say to show that you are wrong by claiming that mediums don't face heavies
When did I say that meds don't confront heavies? Even if it's map where all tanks go one side heavies are the one to tank the shots while mediums just snapshot or flank. Meds got way more mobility. Them going against heavy and be equal is bs tbh. Med class should depend on something too right not just wish to solo the game. I mean that was the case before heavy hp buff that brought in more heavy players in the MM. Tbh I will stop with this since it's not a map discussion anymore but it started & connected with it.
āMost of the time heavy fight heavy and not heavy fight mediumā
where can i see heat maps?
bottom right corner š
It looks like Irradiated map, i want that kind of stuff
o ok thx
I think we should get a new city map where we can bowl through certain buildings in like hide in them or we can like drive on top of or through train cars and maybe have objects that we can push around and use a shielding but they can only block two or three shots
there should also be subways and parking lots lol
They should really rework alot of the maps before adding new maps
black goldvile... port bay... middle burg etc
They should add new maps, and then just remove all the crappy ones. Namely Middleburg
No rework will make Middleburg better, unless they just completely reinvent the map. The concept of the map is fundamentally flawed
What if they added more cover to the town side (easier to deal dmg to the hill tanks while being protected)? Maybe made the hill area smaller?
That's my suggestion for reworking it, if it ever happened. Not that it will.
When improving town is your only suggestion you know itās a crap map.
š true
Town is preferred in tournaments because of two cap points, the thing is that in pubs, matchmaker chooses the lineup, not your caller
Even in tournaments, town is kind of dubious because an entire town strat can fall to pieces just by one or two tanks sitting in the dips in the spawns at the outskirts
Especially when Iām looking for a win in my Maus press the battle button and I see that word
šMiddleburgā ļø
even worse when I'm in my T95
*laughs in literally anything with no armor*
I wonder whatās the most hated map.
I mainly hate desert maps.
Mines
Definitely not mines, it is the most popular and favourite map among the playerbase /s
I mostly dislike campstilla. But honestly it depends on what tank i am playing, there are some bad maps which are worse than other bad maps for certain tanks
I have not met a single person that likes mines what r u smoking saying itās the favourite map amongst players
It is exactly what wg said in #devs-answers not my words
That is why i added /s because I mean i know it is pretty hated atleast among the vocal community
I like mines.
Who you speak with ā community surveys
Mines is ok, I just wish they made the north east corner more useable like on PC
id like some french maps in blitz
I just like the urban maps
I love mines
There should be a whole department for maps. Do none of you want to join the WG dev team and make maps for the players? The more the merrier
i like mines but only if im in a fast medium/light or a hulldown tank
german superheavy, td, or slow medium good luck
Wait we can help give ideas for maps? Cause Iāve drawn out a couple map ideas when bored in school
What do you think of this, 4 lane map. Dark blue is drownable water.
salami map
username checks out
It feels like WT map, nice idea tho
I like the concept, but needs some minor fixes
For example, the green spawn feels more distant to the main cap point than the red spawn
among us
Can someone send me the Middleburg map background
bug on yukon
Why cant world of tank blitz have instead of turnaments be like the world of tanks were we get to select a pieace of land off the global map and we try to take it over and if we do and we hold that land for a day we get so much gold each day for it. why cant world of tanks blitz be like that.
Different game and platform.
please remove Dynastys pearl
Alongside mines
alongside himmelsdorf
alongside castilla
its one of my favorite maps
What is there to like about mines if you are not playing a heavy with turret armour?
not just on yukon. Happened to me on other map
Bruh, Himmelsdorf is the best map in the game
I like it in tanks which have lots of hp or can side scrape. Other than that, theres not at all
Then do not go rails. Single most useless spot in the map
Exactly, heavy side is much better. Unfortunately, about 4/5 battles on himmelsdorf are on rails
Just outrotate them then
thats why you communicate with the team. Still, I see too many people of even the Superunicum caliber believe rails is the way, some HATED member tried to despite the rails is useless claim
I want you to play anything without armour/weakspots on top on the heavy side
Sorry but I'm not taking my foch there
Would rather yeet the 2 meds on rail and then have a good time with the rear of the enemy heavys
There is something called ramps on the B/C side, Use those and do not think there are only two choices
What am I supposed to do there then?
Snipe the weakspot of chieftains and other Hulldown monsters while my team is also on every other good position?
Same problem as Fort despair
No space for everyone
And again
Would rather flank 10/10
"What am I supposed to do there while everyone else is on the heavy side?"
Get I shot off and then get r@pt by the 2 flanking meds?
You can honestly let the mediums take the rails and defend from the C/B side, you will win regardless because you have hulldown cover, rails doesnt
Blue is the only hulldown cover in rails
Yeah but no med ever goes rail
And in order to not lose map control I'll kill them instead
Sorry but I don't trust Mr.no clan and numbers to defend my ass from the enemy
the only medium that does OK and keyword OK in rails is Object 140, WZ-121, T-22, and E50M, all other mediums would get ripped apart. Even then, a rails rush will end them. Every medium can use these hulldown covers in the C side. If the people coming from rails wants to dislodge these tanks, they would have to overexpose themselves and bleed
If the red team has full control of rails and green team heavy, then red is actually in the disadvantage because they loose both cap control and put themselves in a heavy crossfire
Lemme just explain how an average EU game on himmelsdorf goes
2 meds/lights, 1 TD, 4 heavys (is what I usually face there)
Both meds and I the TD go rails to take this side and flank (if we manage to then there is a 90% chance we win)
But 50% of the time right before we can kill the enemy 2 meds and win over this flank the entire rest of the enemy team appears and overruns us making it a 4 vs 7, which then is a lost battle
And even if I in that case went heavy side
We still would've lost 2 meds and most likely also the game
This is MY experience on himmelsdorf EU
Sure I could go heavy side
But on that hulldown campfest?
Nah, would rather die with my meds guns blazing, have a good time and do at least 3k
i have brought a alternate position in the b/c side, the ramps can get you early shots on chokepoints and can be used as hulldown cover against flanking mediums from rails
In the end
The chances to get early shots there are still very slim
Everyone takes the longer and safer route around the back anyway
And even if meds then flank and I use the ramps as hulldown cover (considering i play no armour meds or fochs most of the time)
It's the same situation as pure heavy side
Hulldown campfest which I'll most likely lose
wait eu has campy pub players, big brain
EU is literally a campfest
That's why I hate most maps
Cuz no one ever moves
its better to go rails on himmels if the enemy team has superheavies, or good hulldown heavies like iss7
no its not, rails cannot put heavy in a crossfire without overexposing, maus would still wreck these mediums at rails, rails is a urban brawl where tier ten gameplay is centered more on hulldown
you cant go town when they have holding tanks, what are u gonna do in a 215b or 113 lmao, it would be a lost game off spawn if u went town
the reason people dont go town is because lack of hulldown cover, heavy side and b/c area has plenty, rails only has three that do not give you much control
113 or 215b would get rekt by a maus even harder in rails, stop denying that rails is the urban area
i do not care that your 140 spawned on rails, its a urban brawl
if you ditch town in middleburg or whatever desert map, why arenāt you doing the same with rails, whoever spawns there is not relevant
Reading this channel is quiet funny at times
Listening to you on voice too in all honesty š
yeah better than being muted all time
I go rails on Himmels in my Maus if I see that the enemy lineup is likely to be there. You literally just bulldoze them because it's impossible to crossfire and kill a Maus on rails
?
maus going med side is easily countered if a med goes to the mounds near A side, youll just get spotted and nuked by tds
Maus is not easily countered on the rails
I have been on the dealing and receiving ends and can confirm this
U can spot any heavies crossing to A in a med if you go to the spotting mound, and if they do successfully cross then u can flank and crossfire
Sure if it's alone
And even if it's alone
It's gonna push pretty far and do serious damage
And its gonna take a very long time to eliminate
U can shoot it from behind the carts since itās so tall and itās unlikely mice cross to the rails without getting shot
I played 215b 3 times today on himmels and won all three cuz I went rails
Wait until you see a team that completely ditches rails, Positives htp himmelsdorf literally does not place any importance on rails
Went against a team that went all heavy side. Our team went heavy side too. I went mid and crossfired them. Only reason we won is because I didnāt go heavy side.
keyword: mid, not rails
Went rails then realized no one was there and went mid
flanking through mid is not a bad idea if theres no one at rails, if there are, they are quite easy to eliminate
I didnāt got to mid at first. Went more than half way to rails
More night maps and headlights usable WG when?
I also think that we should have more night maps. The only one we have, as far as I remember, apart from the event ones, is Faust.
Yes Faust
The thing about himmelsdorf for me is that I donāt want my meds to go rails alone and the entire enemy team goes rails and we already down 2 tanks to start. Even though heavy side has much better cover I feel itās risky going there if your meds want to go rails
u know that in 7.9 they are removing Mirage and Lost Temple?
Yes, add the radioactive tank if that map comes
I wish we had more "nighttime" maps like the old vineyards
please delete mines for tier 7 and above
No, mines is a lot of fun, even tho it's small
no
What's so bad about it then?
basically, if your tank is not a hulldown beast you can't find a place for yourself, and its about who have more hulldown tanks, also meds often are suiciding in 30 seconds when they are crossing š©
You want to be agressive? Nope sorry can't do anything without getting nuked by campers.
Want to flank? Nope sorry campers cover everything.
Want to rotate somewhere? Nope sorry can't rotate anywhere useful unless you take out the campers.
Want to play a fast paced game? Nope sorry you got mines as a map.
I mean, if you're just a good player it's easy
But if your enemies are also good you will do nothing
True
its a good map but only for low tier, for example, an wz-113 playing hulldown in the middle can spot my grille in the bush w/o shooting or moving yikes it really need to be deleted, only way not to suffer with this trash map is to disable encouter battles and put supremacy
also, what are tanks like maus or tvp supposed to do?
Ram
sure
Maus is supposed to go town and tvp is supposed to go to the sandbank if you are on north spawn, or flank through town/go island if you are south spawn.
Also if you are south spawn the hill is much safer so it is also viable.
any guide book on what to do on maps . it will be helpful
You can find videos about mines if you are really struggling on the map
Yukon is kinda challenging for me in gravity mode
mines is complete trash
Dynasty Pearl is probably my most disliked
yea I cant even perform on that map
The park is the part of the map that is almost only used and its tiny, crazy amount of crossfire if you try to push
Dynasty pearl is that low tier map?
This one.
They should lock this map for low tier
No, this green one is Lost Temple
In my opinion they should make more open area, I rarely see games playing around A. Also A side fix would help.
@vivid reef you do go A ish on some occasions. But you stick around at B most of the time
If there is like 1 or 2 meds/lights on each team you go B A area ish
C is also a better hulldown spot so most heavies who can go hulldown goes there
Yeah, in B there usually are some TDs and heavies if meds are going to C. But like 4 games out of 5 i'm going towards C, and A isn't really the greatest for meds, and there are places in A/B can go there
I think meds should be able to do anything in A, because otherwise team with lights and mediums won't go there
Meds and lights can go A but if there are any heavies they're dead. No space for circling and hard to escape.
Well, if enemy doesn't have heavies, they just won't go there
Oh yeah this one, i think heavy side needs a rework but im mostly ok with it
At least lost temple is only for low tier
God I love it when people make this spotting peek
Has to be my favorite thing on Dead Rail
I literally never let that nonsense go unpunished lol. Everyone always thinks that they can peek it for free, but they always poke the exact same spot on the hill, so if you pre-aim it, and just shoot the second they get spotted, you almost always connect
That's why you don't go front first over that hill and instead use the side hill
But they won't learn so meh
My favourite map is castilla
Same
castilla does not deserve the hate it gets
Yes it does
look at the timer
Just remove mines form high tiers and Iāll be happy
Correction
More than half the player base will be happy
mines is like only good for two tank types in tier ten
DyslexicAvocado#8826 has been warned.
Don't ask me why, but what's a vietnam looking map in the game?
Lost Temple is more South American

wait, no, that's the wrong map I have in mind lol
My biggest issue with every wotb map is that most flanks feel like bottle necks with limited options to surprise your opponents, and if there are other lanes then they you become very vulnerable to the other flank or the TDs
yeah, we call that corridor map design, and it's not great if you want dynamic gameplay
so let's remove any skill that may be needed to aim and replace it with RNG
Port Bay, Vineyards, and Mines have the most lopsided spawns
more chinese*
I wonder if there will be map pool changes in 7.9 since tier 1-3 will only be able to play on 2 maps
since the new tutorial has desert sands in it, maybe it will be the map to replace mirage in low tier?
they have been seperating the first 100 games for new players, so hard to expect much outside a tutorial improvement
my brain has just been hit with a giant ray of knowledge, what if... all the maps were connected in one way? like u layed them out like a puzzle, all the maps would connect? proof: there are train tracks
there is a sign saying the directions to other maps
the plane seen in Normandy is the same plane seen in dead rail
COULD there be lore in this game?
MORE proof leads to that maps are connected or have lore in it (maybe just coincidences or easter eggs idk)
1.) In the trailer for the T25 Pilot, it says that the plane that crashes in normandy transported it there, if we go to Dead rail and look at the planes flying, we can clearly see that they are of the same type of plane... even the same camo...
Everfrost map looks so cool.
i dunno, it might br my sleep deprived brain... BUT... Middleburg seems to be a german town, bombed into rubble, what intrests me are the remains of the famed Maus. the impact craters seem to suggest bombing? the black smoke in the backround may or may not be from a destroyed factory
You be like:
my brain is to beeg
south american
man I havenāt seen maps
Lost Temple is definitely not South American
wait, im thinking of a different map
Mayan ruins
yeah its chinese, i was thinking about mayan ruins
I've got 1 big problem with Middleburg
The hill
there's not 1 single way there can be such hill in that region of the Netherlands
Who said it was in Netherlands?
Middleburg is the capital of Zeeland....
It can be a city in Germany too
The most famous "Middleburg" is in Zeeland, as far as I know.
Before mirage gets removed, I need to say, It was good at separating mediums and heavies
Also new heatmaps for blitz on WOTInspector
Almost all of dynasties pearl glows orange or red.. seems about right
??
It's a hot spot map showing the damage economy
ok then
Thatās coolll
I donāt remember ever playing on that map, it was for some event like the moon one?
thats not how the map actually looks in game, its just a 3rd party analysis of it. That's just dynasty pearl (the map with the park on one side and the city on the other)
Ah.
Looks weird looking with the damage one. And now I feel dumb even if I tested my KMM Tiger on that map firstly.
Don't spam if everywhere then
I literally sent it twice here bud
And in #off-topic-discussion
If you post it in multiple channels in a short time, then yes, that can be considered to be spam
3 messages, ur kinda overreacting bud
4 messages in 3 different channels
Wow so scary
If you want to act like a child, go on, but don't spam messages in the near future
Ok Mr Moderator pet
lol why you want to remove Hellas?
Mini mod
Hellas is pog
this guy had one bad game in hellas now he wants it removed
I hated Yukon when it came out, now I like it
Not one bad game, every game when playing non meta tanks
Hellas is bad
It's basically Wasteland but not desert themed
Hellas is good.
Hellas is ok, I just think the TD spots in the middle of the map are too strong
and that the map is a bit flat in some areas
But I would rather play on Hellas than a third of the maps in blitz
Thereās also a good ambush position, near one of the cap points.
the OG hellas that was in dev was supposed to be desert... looked a lot cooler imo and more original
but i agree, it should be re-worked in some way or another
yukon is a pretty good map for heavies, i dont like that the medium side is a bottle neck with TD crossfires
theres like 1 bush thats good and then every other position on the med side is bad
Problem is that unless youre a hull down godlike medium or have really high damage like Sheridan there isnt much you can do
laughs in t49
Yukon is just a different winter malinovka
very similar layout
kinda
Malinovka is better than Yukon is my opinion.
Town on yukon is better but malinovka has a much better medium side
couldnt agree more
The only map I hate is castilla, annoying meds by castle keep sniping everything
middleburg
+1
+2
Can we talk mines real quick. Prob worst map in the game (I like Castilla donāt judge)
Mines is fine, just don't be a lemming and follow everyone to the middle. There are areas for every type of tank on this map except the FV4005
An idea for any game with a bunch of maps that are randomly chosen for battle: let players choose 1 map they like and 1 map they hate. The map they don't like will never show up for them and the map they love will have 2x the appearance rate instead. This makes players more happy and also acts as a large scale survey where players are voting on maps they like and hate. Developers could then use that information to focus surveys on why people like/hate those maps to help with the creation of future maps or to adjust existing maps.
@languid scroll Castilla is one of my favorites actually. It just requires more divided teamwork, whereas on other maps players just have to stick together and shoot stuff.
Mines was a...decent map before when meds could take other paths up to the center hill. Now that center hill is both a key point and a death trap. If one team gets up there they have a big advantage, but it's so dangerous to climb that it's not even worth trying most times. This "charge to your death" change made mediums and lights almost useless there. At least, it feels like if you play those tanks you are just being forced to suicide. Tank destroyers can't do anything until their team starts losing and the enemy pours over the ridge. Heavies with bad gun depression can't really shoot anything without exposing to tds. The only tanks that do really well there are the strong hull down tanks
The hill on mines is only good if you are on the south spawn, fast tanks on the north spawn should go to the sand back unless they have a very good chance at going to the hill
Tank destroyers main role on mines is just to prevent enemies from pushing over the half way line
and if you are in a heavy with bad gun depression... the town exists
castilla is my favourite, solution for sniping meds? go to the town!
i just feel that on castilla its too difficult for slower heavies to get to the town. They either have to risk getting rekt by crossing the river on the heavy side or essentially put them out of the fight for 1-2 minutes by going the medium side to town
Castilla is map where you have to depend on teammates a lot, which is where most of the frustration comes from. If heavies don't go to mill then the tank destroyers get overrun on that side and can't snipe. If tank destroyers don't stay near spawn then the main damage support for mill is gone. If mediums don't go to castle then heavies get sniped from castle and the tds get spotted on that side, again rendering tds pretty much useless. If all goes well, mediums win the castle, heavies are kinda just sitting there acting as a roadblock (still a very important role, but kinda boring), and tds are the ones doing most of the damage. Mediums have limited sniping ability, but it's enough to ruin the day for enemy heavies if they are stuck in place. Tds have a much wider field of view, but are vulnerable to rushes on either side if their team doesn't hold the enemy back. Castle is vulnerable to snipers at spawn, so ignoring mill to all rush castle can be disastrous at times, but you do need to win castle
Blitz needs to seriously rework maps to make it more easier for tank destroyers and heavies to have more strategic spots rather than mediums always having the high ground
Heavies are OP and there are enough TD spots on most maps.
i dont go town with my slower heavies, slower heavies usually have good side armour so i dont have a problem with meds
if they were to rework the maps in any way, i would just get rid of choke-point bottle-neck style medium tank flanks
What's the best map in the game based on your opinion?
(No event maps)
best, castilla
most underrated, dead rail
(i play LTs mainly)
best, CASTILLA?
yeah, it feels like mobility and camo matters a lot on that map. also i feel like i stand a chance in all types of tanks
I hate Castilla, no good spots for heavies without being destroyed by TDS
if you have good side armour then you can just sit behind one of the rocks, or just go to the "medium side"
also, i found the map which is most similar to the new map that is coming to blitz
why does this map look a lot like normandy
They need a forest map like that nearly all forest
there might be a technical issue with that and modeling all of those falling trees. Also, spotting things on that map with all those fallen trees acting as bushes...
they could pull a smaller Murovanka from PC for that, half of it is forests
Yeah, I'd like that...
bruh
hhnk
because it's dark green
I like Winter Malinovka and Vineyards, also Faust
vineyards is a solid map, faust is ok, i hate it in my light tanks because i have no idea where to go. cant go hulldown, cant side scrape
idk why
I actually like Faust as heavy and TD
Well
The heavy side is very good for sidescrape and peek&boom
You can even do hull down if you are a T29
Meanwhile as TD, the left side may be cool
If the meds are fighting in the right side, I try to hold the left flank in the medium side
I sometimes do survive a lot while doing this, other times I just die too fast and miserably
Playing as med in Faust feels like suffering, because I'm not one of the best medium players, you know? But I can do decently well if it's a tank like Panzer 4 S
Btw, if I play again blitz, I'll be spamming the 4 S, this tank simply works well in every map and even in bottom tier
I don't find meds to be too much of an issue on faust. The paper meds do struggle. As long as you have some armour to rely on, you can hold the A area pretty well. But ig to advance you either require the enemies to make mistakes or have overwhelming force on your side
faust as heavy isnt bad, i like the med side as a heavy, i dont like heavy side on that map
id like to see a map where there isnt really 2 different sides, just a middle area where heavies can face off and LTs can flank. like a city in the middle and corridors on the side of LTs to flank with, the tvp and bc dream map
Problem with having city in the middle is that you would get spotted if you try to snipe tanks there from the flank
So, Mines..
something like the winter malinovka town
#1: Castilla
#2: Vineyards
#3: Rockfield
castilla??
which map is this? i dont recognize it from pc
yes i main light tanks so castilla is perfect for me
it is a console map
Oh. Which one? i havent played it in a while
nvm i remember it.
yes
kaunas
- Himmelsdorf
- Normandy
- Alpenstadt (Although Alpenstadt isn't really even close to the my top 2 IMO, and many maps are just as good as it)
i cant tell if this is satire because its 10 mins long
Normandy my favorite
- Canal
- Normandy
- Dead rail
Canal has like the coolest starting music ever.
The old Castilla starting music was also really cool
I like almost all maps, I like most except Hellas and Castilla
Copperfield
Copperfield is bad but there maps in the tier 8+ map pool that are worst
Everyone knows, castilla is best
And we need forest map. just copy and paste trees and its ready to go
Murovanka in blitz when? Half that map is nice and forested
- Normandy
- Canal
- Naval frontier
This man really enjoy some camping
1- Himmelsdorf
2- Normandy
3- Yamato Harbour
Depends, do you enjoy camping?
no
Then you don't like castilla
camping is most trash thing that can ever exist
Unless you're an effective sniper
Himmelsdorf and castilla are good maps
"I'm not camping, I'm 'aggressively waiting'."
Himmelsdorf is good
Castilla isnt
how do you play canal
"It's not stat shaming, it's animal research."
-Flamuu
in what tank
mainly asking for emil but heavies in general
Also can we finally yeet mines out of the map selection for t8+
Of you're a hulldown heavy, go D or A, if you can sidescrape, go B or C (depending on your spawn). Also, don't go there alone, stick to your team, that's usually the most important thing
Chemo that doesnāt work
ok
When is wargaming gonna add another map?
What you mean?
@crisp scaffold I would avoid going B/C on canal because it leaves your team without heavy tanks on D, which is the far more important area of the map. The only times I would go B/C is only in a super heavy, and only to push it aggressively
Dk
If you had to live in ONE map in Blitz forever, what map would it be and why?
Probably Normandy
Open skies, there's the beach, it's a perfect combination of greenery along with infrastructure
Theres also MG42 Nests shooting at the beach, crashing planes, 300mm Shells barraging the beach, More reasons why to live there LMAO
Horrorstadt. Spooktober all year round!
Castilla, cuz I love to live within the castle like a King
Mirage :v, Summer vibes with the Beach, The Spring with the waterfalls, couldnāt get any better than This
Some russian city map would be nice Moskow or viaburg. While New york and other citys already in.
who pinged me?
I feel like the area around the windmill will be quite unused. Though what I really wonder about is where the spawns are located
The spawn layout would be like this @modern maple
The edges seem very useful š
Newbay seems the best place to live in the game, but Himmelsdorf and Normandy are the coolest
Damn, I feel like a Himmelsdorf fanboy
which map will come out in which update?
no one knows, I'm assuming 7.10 or 8.0 will bring a new map since there are several in the works.
maybe they will release it in the next update, as this map has been in development for a while.
No, 7.9 will not have a new map.
If themapdude worked in WG, we would have 2 good maps every update
Thereās nothing as 7.10
@stone tendon I actually rather like that map. Would be different.
Just make some of the hills a lot smaller so tanks can drive over them easily. Like the NW corner of Oasis Palms. Also more openings
Most of the hills surrounding the middle are not meant to be climbable, they are just there to separate the middle from the east and west flanks.
Area on the far left and far right seems completely uselss unless you make smaller hills with some passages
WG has been doing .10 updates for a while now. We got 6.10, and 5.10, and 4.10, and I think 3.10 as well so it's safe to say we'll get 7.10 as a small update before 8.0, kind of like how we had 7.1 and then 7.2 in quick succession before 7.3 (the swedish branch)
They are just for flanking
I c
So, it's natural to think we'll get a 7.10 bruh.
ok bruh.
lol
Why does Castilla north have better positions?
North is better for tds and meds, south is better for heavies
The blue circles show good positions unique to North, though the solid line is a boosting spot, and the green circle highlights a chokepoint that allows fast positioning to the b cap, all Orange has is this ditch that you would immediately recognize as this meme spot and the line shows the only way to get to B fast
one position in the north spawn was featured in fatness's video, its the position to hold the castilla if you are getting pushed on, the other one is a hulldown spot that allows you to bleed the south heavies and avoid their tds
Whatās your most hated map and why?
Donāt say Mines because itās already unpopular please.
castilla, nice town to live in and a cool church or whatever it is
not sure, not much cover, no place for slow weak TDs, gun depression focussed heavies dont seem too useful, the left middle side and the right middle side look like they would have pretty stale gameplay because lack of cover which you can escape from safely
we need a new map
A gaint forest on one side (meduim and lights side) and a construction site with buildings and construction viechles (hevy side of map) the two things are separated by a hill
i hope map inspector would show the winrate of every side of the map one day, most of them should ideally be close to 50/50
the north spawn in castilla is amazing to work with but i havenāt found the south to be the same story except for certain fast heavies or tds
canyon, every time i call bc, either 5 tanks go to b or everyone goes c, and the a cap is completely useless
South has easier coverage to heavy lane and can access the side of the meds side easier
For Castilla
Desert sands because if you have a bad heavy for brawling and try to go med side your heavies lose and your too slow but if you are your meds lose and you get flanked and lose so itās a very annoying map for me
yeah, i would rather have easier access to medium side if i cannot hold in the first place
where the hell did you get the āeasier heavy coverageā? All I see are conventional positions people take and get destroyed in
The td spot on the bottom is far easier to get to and more secure than the north
yeah, like of the mediums are gonna yolo rush you and spot you in the beginning of the game
Desert maps are my most hated maps.
also there is the taller hill on the north spawn and also this one hill where you can hulldown, avoid td fire, and bleed the enemy heavies
Area in black is a very good spot for south spawn as well
You can spot heavies from that and spot them as they are crossing and get side shots as well as deny b while having cover at the same time
And you can reposition quite effectively from there
yes i wonder why this blindspot covered by houses does not make the position terrible, i have seen pro players get destroyed there with low damage
K n
why the hell cant you just climb the hill and shoot there, you have more to shoot at and you are farther away
Um itās to spot not shoot
then where the hell do you rotate when you get spotted?
Behind cover called buildings or drop down
like how you got there wasnt going over a hill
There isnt really a place for glass cannons, true. But gun depression heavies can hold the hill nearset to their spawn, and prevent enemies from pushing up and flanking around to your allies in town / allies trying to push opposite hill.
True, i do see that for the north side but i dont see a viable alternative for southern side, unless you change the landscape of the bump directly north of green base 1
Castilla is pretty much every wot PC map in a nutshell
And all maps with no skill uncounterable TD positions are bad
So if green base 1 and 2 just swapped places so both sides heavies start nearer to the elevation?
the distance isnt the problem, its just too slopped in comparison to the red base alternative
I can firmly say this is incorrect
Lmao how is that incorrect, you just go somewhere and wait until enemies/allies make mistakes. At the beginning there's not a single gamechanging move you can pull
I see what you mean
At the beginning of the game, if you are a hulldown heavy, you can drive to the top of the hill and poke out a bit on the east side and spot everyone there. maybe your TDs will cover you. if you are on the west side, in a light tank, you can spot and shoot any of the incoming mediums that are driving to the church.
It's all based on farming players who think the heavy and med side are more than go there and stay
What's a good position to get early spots out in mayan ruins? (assuming I play a med or light)
middle of the map, right by the bridges. Either that or go right to C
aight will try that. thanks!
np, the bridge spot can be risky sometimes cause that's where the heavies like to go, so you have to be sneaky when you go there
there is a middle bush in the center of the map, you will either spot all heavies going to the ruins or get ambushed by a heavy if they didnt go to the ruins
I have an idea for a simple mines adjustment
You extend the middle ridgeline rock uptil the red line shown below
This will allow both teams to get the hill without getting lit up and hence will reduce the advantage of the team that gets the hill first
The red ovals seen are extra rocks to be added
This is supremacy so placing the B cap in the location shows will give some fight for meds on the hill
Both sides' TDs will have some sight to B cap
Or just simply remove this map from high tier MM
Best adjustment is to remove
Needs routes up from the east to b
more obstacle/cover in E1 and E2 would be helpful for team that spawns at F to get into point A without getting nailed on from TD in A3 hill
but thats just my opinion
That could be one more addition š
im out of this complex discussion my brain is explosion
Mhm, I just added some basic stuff
Obviously more rework needs to be done
what do you think if we make the hill on E6 and F6 climb-able? it can be a spot to overlook the hill and point B
@supple vault it's interesting, just fast tanks have too much influence here
@quaint bay and same at a6
yeah, those hill at Column 6 can be utilized to fire at hill and reducing the "who get the hill, win the match" habit
Also I'd lower the ridge line along the beach, making the large island more viable
Yes but that would give an advantage to the south spawn
To balance it out you would have to do the same for A6
However this would lead to people at B just being bombarded my TDs and some other campers camping on the high hill
They were climbable on WoT PC before the 1.0 map reworks.
Personally I'd be all for that, but I will add the caveat that the hill there is very influential, because he can control the south spawn area very effectively, and be very annoying to anyone on the center hill
hmm u right, i didnt think of it before.
but still, i'd love to see some use of the hills
Also this could be done to allow teams to go up from the east as well
@supple vault exactly mate š
Making the heavies at least a bit more useful, more varied tactics
Almos mate, look at map inspector - for wot blitz for better images. On play store,
I think they already tested a version of mines were you could access the hill from different areas
at this point lets just remove the hill and put a deep, giant crater in its place instead
Why would anyone go to a ā deep giant crater ā?
can we have more biggerish maps that are made for td's? like canal and cast?
Yes so they are not easily spotted or targeted š
I like it
Dead rail and Desert sands were added to low tier map pool
new map MINES have same sht as old -- only few planes + 2 explodes !
Do you know if any others were added? I didn't see anything in the news about 7.9 for this change and was suprised when I just got those 2 maps, someone in my clan said they just had Normandy in low tier too...
Normandy? I haven't gotten that yet. By "low tier map pool" I mean tier 1-3, since previously they could only be put on Mines, Mirage and Fort despair
I was just put on normandy in my marder :V
Ig they put a few maps in the low tier pool because they removed 2 and needed some replacement
And that if they didn't, tier 1-3 would be stuck with only mines and fort despair
Yeah I guess so but was suprised as didn't see it in the news and I've now had Dead Rail, Desert Sands, Middleburg and Normandy so they removed 2 but added 4, I'm thinking it's a bug not a feature...
on the map where the plane breaks an falls on the cap circle, is it possible for a fast tank to get under it in a fun mode with something that makes it faster?
for example like in gravity you go faster and you can use a ru 251 to try
you can use hellcat with high octane
I've seen LTTBs do that
The hitbox is always there, the plane has no hitbox and the model just snaps into place
I think a map with a more open terrain would be cool
Canal has the best starting music ever.
Who agrees?
I always tought that there was 2 spitfires against a BF 109
They did a good job on the 109s tbh
They really did. Even though they're super low res/low poly, they're pretty immediately recognizable as 109s. Until I saw this picture though, I didn't even know that there was a Soviet aircraft on Dead Rail to start with
The medium side is really boring on Yamato
Middeburg was also added to low tier map pool
finally the bots can learn
look up Malinovka OST on youtube
was it really?
I hope, games where the team goes town is almost always a loss
Yes I was on Middleburg in a tier 3
O god, all the maps they can give to new players to experience.... and they pick the worst one in the entire map pool
Now i know why i still see T10 players going city on that map
canal wouldve been nice. or castilla just to see 3 people drown each game
Yeah, WG should've given them Castilla instead so they can learn to camp and be ahead of the curve.
i played a few low tier games on middlesburg today and no one went town so maybe im just not seeing the games where people do that, or people are figuring things out, idk
Mines is alright if itās tier 8 and under but it is basically a slaughterhouse
Normandy should have more vegetation
:^)
maybe its just because the enemy team is literal bots but on a new account i made my team does surprisingly well on those maps
At least castilla has the city which you can use to spot and kill the campers in base
Good luck doing that on mines
castilla : no med going castle = lose
Yep
no heavies going hill = team TDs cant camp/get killed
Saying that like TDs don't get killed instantly anyway (SOMEHOW)
probably because the move after shooting, and don't realise that cripples their camo
shooting hurts camo more, if the TD was spotted by anything, it would be from that
Shooting, then straight after moving hurts camo the most is what Iām trying to say (autocorrect butchers my sentences)
how long does post shot camo rating last?
I think it is 10 seconds for the camo to reset
nevermind, i was thinking about something else but i got the answer
arent it VII tier map and im fighting there with II tier lol
It changed in 7.9
yk what would be great to change? Yamato Harbor... One of the most annoying maps. Its just too open (at least for my and my friends taste)
imo, med side is really hard to play. Hull down positions on both sides that make it hard to damage enemies and if you push at all, you get rekt by tds camping in the back
Ban Annihilator from Mines.
remove anni š³
they should make a map what is not all about hills, maybe down hills or someting kinda flat. Like army camp or something with a lot of cover
Himmelsdorf be flat.
Same with fort despair
the old ones were all better
Why the Mines is looking like wanna be Fortnite after update? Is the next feature in game that you can build barracks and covers in game?
Wdym, i see nothing that has changed on vineyards
Sorry wrong map name
They added some planes, a navy ship, and the mines buildings as the main things. Not sure how it is a āwanna be Fortniteā
Because the buildings are rickety probably
how do you think it has anything to do with fortnite
Because fortnite
Why is everyone fortnite now lol
A few days ago someone said Star Wars copied the Stormtroopers from apparently a Fortnite skin and I almost comitted several warcrimes
Wha-
I swear, I was so close to inventing a method of punching someone through the screen
Sorry to bring that out but those buildings and things look like from Fortnite in comparison to the ones added on middle of mines map.
One time a kid said halo copied a skin from fortnite
bruh whoever this kid is there dum :/
Iām guessing youāve never seen a mining mill or 1800s depictions of mining operations
no
Sorry I liked the mines map the way it was before without those wooden structure chuckles on middle of map. It looked classic but now it goes to absurd.
they don't affect gameplay though
@quaint bay right....
Because adding authentic buildings to a map called mines is somehow related to fornite...
Dude don't you know fortnite invented everything
The world copied everything from fortnite smh
I see a failtoon in that picture lol
Tf
Never push town unless the fight is there. Ok?
I want more historical maps. Such as the battle of cologne or Stalingrad. It would also be neat if they had a d day mode where one team rushes out of the landing craft on Normandy
how
how does one balance such a map?
So many claimable mountains and hills...
I love it
imo all mountains should be climbable ⦠blitz give meds/lights a purpose
Ah yes, a 50° hill is climbable
Why donāt they convert some maps on pc to blitz, format it to be small enough for it
Iād love to see fiery salient on this game
I donāt know if Iām askin too much but Maybe some weather effects too? Like rain
every time i play the Mines map, it always seems bigger and more full of content
Yeah. They changed some of the terrain on the hill. Not like the structures or anything like that. I tested it and there is not so noticeable changes
But they are there fo sho
Fiery Salient is basically just Prokhorovka.
On Blitz Dead Rail is pretty similar to Prok
i really like the idea of it, this game needs some more open maps like wotpc
But maybe just weather I guess. It looks cool anyway
so rain on canal and snow on himmelsdorf isnt considered weather?
there is rain on canal?
there is no rain on canal
We do have weather tho, its called sunny. But yeah no rain or snow as far as I am aware
true xD
Well I want some on other maps too. Those maps are ancient
maybe its only available on higher graphics, but i assure you, its there
My graphics are maxed, i spent 7 minutes in canal and only thing i saw in the sky were birds. Not a drop of rain.
i usually see it in the pit area (idk what people call it) in the north western side of the map
Sure enough, there is rain. Weird tho, why is it so localised
Seems like more than one spot where rain triggers, doesn't stop until you leave the vicinity and not just that spot. Tbh yeah, i do recall seeing rain drops during games, just didn't remember it before
It's been daytime on Vineyards fir years now, when will the sun finally set..?
Give it a few more years...
WG used rewind it don't be moved at all
i got stuck in a map but i dont remember the map
Describe the map?
mmm theres a town in the bottom left corner the top right- mid is hills
on one team spawn there is a bridge to the town
this one
i got stuck here
i fell of the bridge and i couldn't turn go forward or backward
right here
Probably because you got stuck inside a bridge arch that's closed from one side in Alpenstadt
no how do i discribe thiss....
Mines needs a rework. Its too small for tier 8+
Agreed, I do have a small rework in mind
I also like a dedicated music for Mines like in World of Tanks
Also needs another entrance to the hill to make it far more balanced. This map heavily favors team with lt
I have an idea for a simple mines adjustment
You extend the middle ridgeline rock uptil the red line shown below
This will allow both teams to get the hill without getting lit up and hence will reduce the advantage of the team that gets the hill first
The red ovals seen are extra rocks to be added
This is supremacy so placing the B cap in the location shows will give some fight for meds on the hill
Both sides' TDs will have some sight to B cap
Or just simply remove this map from high tier MM
Also this could be done to allow teams to go up from the east as well
I'm mostly a flanker so I'm fine with it
If they make it pure supremacy, and add C cap to the current base cap along with A cap on the opposite sides of the map, it could become a better map
People have been asking for mine rework but wg never listens
They only add extra decorations that is not worth the update
Just a waste of space tbh
For those who have been talking about removing mines from higher tiers, an update for them. Mines is gonna be removed from tier 10 MM sometime
Whatās your source for that?
Yesterday on the ru YouTube they were answering questions
āØļø Developers' answers from yesterday's stream!
š¹ A week later (May 12), there will be a stream where they will tell about the 8.0 update, as well as possibly about other innovations of the next versions
šø You shouldn't wait for a new map in 8.0, but in future versions it will definitely be
š¹ The developers are considering the option of displaying the Mines map for tier 10 vehicles
šø We will start working on a new voice acting
š¹T-100 LT will be, but definitely not this year
šø A platoon option for three players in modes is being considered. However, even if such a platoon is introduced, it will definitely not be soon.
š¹ We are also working on new modes
(From blitz news telegram)
"mines for tier 10 vehicles"
happy kranvagn noises
but i think tier 10 already has access to mines, idk if its changed in 7.9
It is, they are considering removing it
They answered questions live on stream and we still are to get answers from our previous #ask-wg
Mmmmmmm I need my pancake tank
Ho-ri exists
it does but lately i've been seeing less and less of them in the matchmaking
Ho-ris are not the most common vehicle, and even then you still have a chance of them not knowing how to use the prammo because they are bad
Why would you use Ho-ri if you don't know how to use prammo?
at tier ten, almost everyone who is at the tier knows what their doing
there is still a surprising amount of 40%ers
40%ers doesn't mean they don't know what they are doing
I was only 48% in December but I had 60% 30-day winrate. Career winrate usually says nothing
That's great for you, my point still stands
Find a sub 45%er in game and look them up in blitz stars, they'll probably be in green/blue wn8
is it a good idea for all the tanks on my team to go on the hills on mines? when i see the enemy team do that it means trouble for us, though when my team does that sometimes the enemy hts go through town and partially flanks us
Port Bay should be removed like Mirrage. 2/3 of the map is city which is never played/the team that plays it loses 90% of the time, because itās lower ground and super easily crossfired. Meanwhile the med side is very MM dependent (for example your team gets some m46 and thatās it meanwhile enemy has 2 tier X meds so they win corner). This map is absolute garbage and very unbalanced.
would be cool if you could make your own maps via steamworkshops or something so that tank parkour becomes a real thing
I have something to say about that. I like your idea, i dont think they should remove the map from high tier
This is one of the maps that makes wotb what it is
Thanks!
The thing is, with this being done, hulldown on the main ridgeline wont be the meta anymore
Its a tricky map to fix. I would personally make it so that the base is on the hill. It puts more pressure on players and adds more gameplay. and i would personally level out that area where to the left ( team b spawn) where all the tanks with bad gun dep go. It makes the game play easier for tanks with bad gun dep
I think it should just be reworked, lower the medium side down to the same level as the town. Would atleast make a part of the town more viable,
They just didn't know how to flank to go for the enemies' behinds
It is hard to flank on port bay, since alot of roles have to be filled on the "medium side"
At least go as a gang
T-100 LT
Leopard 1: Another one?
T-100 LT šæ
Yeah I hate port bay for those reasons
You want to let them flank you, donāt go to town and try to engage them if they try to flank you. If they end up flanking the hill, they are stuck in a cross fire between your tds and the tanks on the hill and are completely screwed. Donāt go town to try and fight them there because itās harder for your tds to shoot them and for the guys on the hill to help.
What about the small open hill to the side of the main big hill? Which tanks do you think should go there? I see meds or lights go there tho idk how useful that is
Idk
Does anyone remember the night map? And then it was changed back to day.. I forgot the name but why canāt they take it back to night? I loved these kinds of map
Vineyards
Maybe you played night Alpenstadt in Uprising?
No it was vineyards
I liked night alpenstadt
You mean the lighthouse area and the area across the water? Generally thatās not a place that I go to cause itās really exposed and risky. Itās not a must area to take but some players go there when the game has progressed to try and create something but itās really risky imo
hmm i see, fair enough
i saw a light go there to add pressure to hts and it rly worked
Fahrenheit 451.
Change my mind.
Festungsabschnitt 451
Or fortress section 451 ^^
Iāll be honest, Iām rather on the side of the Fahrenheit 451 interpretation. It seems to be a common reference (which I donāt really understand because it didnāt leave a lasting impression on me)
It was an interesting read
unless they make it so there cant be 3 of the same tank in platoons the 3 player platoon is going to ruin the game
3 annihlators/smasher
Imagine
3 lttbs would be such a meme though
Imagine 3 autoloaders going around clipping š
I think they mean in fun game modes they are considering it
thats not what they said
A platoon option for three players in modes is being considered.
I used google translate to turn it to English from Russian, so I assume it originally meant special modes since they have already said in a previous steams that they dont want to add 3 man platoons as they have too much influence in battle
you said here 3 player platoon for gamemodes only. thats not what they said
It's fun modes, won't affect anything and all it will do is make them more fun
how should my team play new bay? idk whether we should go bridge or town tbh
It's good when all the team go bridge, but you need to be aware of points in Supermacy
Hulldown capable tanks should go to the bridge
The garden side used to always see action when New Bay was first released but I would rather take team to bridge
Although as Lywe said, two of the caps are on the Garden side so I would suggest a complete push on the med flank if their HTs are not there
i dont play supremacy, but in encoutner is it a good idea to split in new bay or nah?
No
I got stuck in a single debric
We need to talk with the moderator is an Emergency, thanks
3 tog roadblock: 2 blocking the sides and pushing the tank against the building and 1 blocking the front. Boom, tog block
You can sometimes get 3 of the same tank in the matchmaker; I once got 3 annihilators on my team
What do you need help with tho
Seems can easily spot each other
T-100 LT yes
I need my pancake tank
Can we have a ping system on the map as in the original WoT instead of the current one? it's a bit awkward to point out something currently. Thanks 4 all
o god this is giving me some serious old Winter Malinovka vibes.
In terms of layout, it's nearly identical
Fort despair really let's me feel despair whenever I get that map in t8-10
I want some italian map
With colorful houses
And cool & high hills
true, I didn't realise it was so similar. especially with the path on the north east
with the hills and the paths being the same height, maybe the path wont be the only viable option like old malinovka
I was thinking about a sniper-focused map, where tanks shoot each other from a far and others move down to the middle. Kind of like province in wot PC.
ew camping
More like sniping competition, you can't camp with impunity as others will snipe you. TDs shoot each other while the rest go in the middle to battle. The only ones that should camp are TDs.
then thats nothing different than most of the maps we have now
The difference is TDs will be able to freely shoot each other from the spawn, behind a few covers. Others will move in since the team that reaches the TD spot will win the game regardless.
well I mean it's gonna be hard to spot the tds in the first place to shoot at them unless you want no bushes on that map
Similarly to province, the lights/meds will rush to the lower middle where they can't be shot but can spot. The TDs will already be positioned, waiting to shoot. It's basically a sniper mode with a space below for the rest to battle.
I don't play pc so idrk what province is like
The terrain would be each spawn on top of a mountain, and a very low ground in the middle. The TDs can't shoot below (without exposing themselves out of cover), only at each other. The heavies and meds control the lower ground, with a base to cap.
It's a different concept although difficult to be noob-proof on Blitz.
interesting although if spawns are on hill would be p difficult to push tds if that's all thats left on the enemy team
There would be a nice, horizontal road that leads you to the top of the mountain, taking a few minutes to reach from one spawn to another as enough opportunities for the TD gameplay.
i mean if you cross on that bridge you'll get picked apart p easily imo
Yeah, there would be plenty of modifications for the blitz gameplay. No bridges is the best, with only a long way up each side or spawn sniping. I can imagine a team mad they'll have to go all the way up to kill the last enemy TD. It will have to be troll-proof.
yeah lol trolls could just push tds off the mountain
Even without that 3 player plats will ruin mm
3 out of 7 has a too big impact on games, you can just take 3 good friends on vc and farm 100wr
The reason pc has 3 people in a plat is bc thereās 15 players on each side having half the team in a plat is a no no
death stars all using hesh on a lightly armored tank all max roll?
I would like to talk about some of the maps, perhaps when they were released they changed, but just an exchange of views
After a long years weren't see any "sandy maps"is there plans to add "next map sandy"
@dim nacelle it got retextured into Hellas
Yukon and dynasty's pearl were also re textured before release
I know its hellas
But im talking about "sandy map"
There is no sandy map
They should add a berlin 1945 map where it's all city, there would be reichstag at the middle and lots of roads and tank ruins unlike the other city map
They should add kursk
you have a pic of dynasty? id like to see what it originally looked like
so pretty much a re-skinned himmelsdorf?
Just bc it's a city map doesn't mean it's a reskined himmelsdorf
Have you ever seen the map Ruined Capital?
no
No
That's basically what you are looking for
yea but himmels is destroyed, has tanks, etc @lusty warren
Sounds like Dynasties pearl is the map for you if you want a fully intact city
talking about this message mayo
I know
interesting
there are more images here if you want to see them https://miheus.artstation.com/projects/yvdPQ
The Location is set in Shanghai, where noisy streets and streamy river are devided by the park with walkways and fountaine in the center. Teams spawn in different corners of the map which are market districts.
Gameplay: Michael Ivanov
Art: Andrew Bazylchik, Yauhen Chisty, Yuri Krasukov
Trees: Alexey Korzenev
FX: Artiom Ravianok
Quick question, where the hell are the props in the Chinatown at New Bay?
yea but Berlin could have different terrain
ghost ping moment
does anyone know about that one map that was rumoured ages ago that was an Easter egg on dead rail?
The early prototype versions look like old blitz maps, they should just leave them like that, it looks much more like an older map, just looks better imo to the āfixed up everything perfect mapā
can someone tell me why hill on middleburg is better
Because town is for clowns
LOL
Because...... The hill is better. Simple
i see
š
Hill = great hull down cover.
Town = get sniped to death
High ground. Hhiiiiiggghhhh gggrrooouuunnndddd
Also if you go town it takes you ages until you can actually help your team
also high ground
The only map where you donāt take the highest ground is rock field, mainly because the west side sucks for almost all tanks
Also the elevation different between the east and west side is small so it doesnāt matter
WG make a map with lots of mountains
m
I want a bigger flat map. Wide Open battle field with craters. And maybe one small ridge line in one side the map. Focused tords hull down tanks and tds. Longer range.
they do not
Yooooo
what do you use to model that?
Unity
mk
Prockarovka?
i was thinking of that actually when he said that
probuilder?
nope just regular unity
mk
Stop spamming this message in all the server pls
annihilator nerf
@peak blaze annihilator nerf
@slow elk @peak blaze @unborn dawn @pulsar thicket @slow elk annihilator nerf annihilator nerf
A big forest map would be great
Wow, absolute big brain pinging the staff
Rick125#8354 was banned
seriously? not removing his messages
canāt you manually do that? @potent shore
by deleting each message one by one, yeah
you can do ?softban to remove his messages
doesn't work, probably because the user is no longer on the server
you can still do it with the user id iirc
i already tried it with the user id
strange
Is it just me that enjoys the skirmish map design more?
The regular 7v7 maps feel like theyre trying to be complex with med and heavy sides but the mechanics of the small game just dont fit the map design
But in skirmish the maps feel much better for the mechanics. Im not exactly sure why but thats my opinion
I want mini skirmish
2v2
lol

1v1 when š³
What if we make 14vs14 battiles of pvb
Maps are too small
I think 9v9 would work
@stone tendon map is usless for heavy and td must counter meds if are behind them or on side must use building or obstacles !! on your map is less obstacles ! map is create for meds !
I made spots for tds in all 4 corners
And just because the made doesnāt have a town in the middle doesnāt mean it is impossible for a heavy to play on it
The only place where a heavy tank shouldnāt go on this map is the middle hill, and if youāre in a super heavy like an E100 you shouldnāt go on the west hill either
How many maps in this game?
Also are they unlocked like by every tank tier? Cuz currently tier 6 i see some maps i never saw on lower tiers
There are something like 20 maps in the game. Some of them can only be played in certain tiers, so you might not see some maps youāre used to in higher tiers
the only map locked for lower tier right now is copperfield
Thatās wrong, the lowest tiers only have a map pool of like 4 maps
No that got changed
I had a 2v2 in skirmish mode
I missed that, could you please link the news article?
I don't have a news article for that but when they removed the 2 low tier maps for reworking i saw quite a few images pop up over here and on reddit, with low tier tanks on Normandy, desert sands and so on
friend of mine sent me a few replays of his tier 4 tanks on Middleburg, which I'm pretty sure wasn't a thing before
Old old middleburg was available for low tier
Even if I don't luke the idea of more players, I think that the servers would run at least an 8 vs 8 without even minor problems
Even tho, trust me, more players = more possible DPM against you, more chances to appear noobs in the teams, smaller chances to flank once the maps will be more populated, etc
It also can result in more possible damage, bounces and kills (which results in more exp and credits), higher chances to actually get help from teammates, snipers will be more effective once there will be more targets, etc
By locked I mean the map cant meet tier 8+
I was just suggesting 9v9 because there was once an incident were the server freaked out and created 9v9 matchs ( I was in one )
Were the 9 vs 9 battles stabilized in therms of ping and loss?
Well, either WG made a complete overhaul of the map distribution that I completely missed or there are other maps that cannot be played in higher tiers, like Mirage and Lost Temple
the ping was fine in the match from what I remember
Then you just stated a new fact, servers CAN handle 9 vs 9 battles.
There is also a video of a 9v9 battle https://www.youtube.com/watch?v=IKY3Th1IdoE&ab_channel=SpidercatHs13hYT
A strange thing happened a 9v9 match happened when its supposed to be a 7v7
not mine
Of course servers can handle 9 vs 9 battles
The only way servers couldn't handle 9 vs 9 battles is if the actively limited the usage one session can take which seems kind of unnecessary because you can just limit the number of sessions instead
That's a smart idea, ngl.
Well, I've got to go, I need to torture myself play War Thunder
Have fun
grind grind grind!
Ik it's not related to blitz maps and neither blitz itself, but grinding the T-34 (1940) stock when you don't have any other tank at 3.3 is simply torture. It's just like playing stock T-34 in blitz, but worse.
all the tanks im playin rn are like stock
- Grinding multiple lines at once is a bad idea for effeciency reasons
- Save your free-exp
you mean wotb? im talking about war thunder
oh my bad
yeah i usually only grind one or two tanks at a time
I still think we need a Dense forest map
I like the idea, but I struggle to think how would heavies behave in so close areas, I also would want to think how low-end devices may behave if too many trees are smashed fastly by a light tank.
True
What about an island map, with some amphibious tanks
Isn't the Sheridan made as an amphibious vehicle irl?
bt-sv is also amphibious i guess
World of warships blitz sheridan edition
Tog is also amphibious
naval frontier /hellas /canon/normandy --- are only for hull down tanks and tanks as KVS/IS / IS /KV3/KV4 and other type are on this maps very usless ! and castilla is worst map from all
@stone tendonNGL this map looks pretty good
skill issue
@vague hamlet you no play more as 5 000 hour !! you know nothing
i know how to play those maps and i have just over 1000 hours lol
and yes, i dont have 5000 hours of my life to spend on a mobile tank game, sorry dude
Imagine complaining about maps that are made good for most tanks, smh
im pretty sure this guy says a lot of stuff like that
yes, because i totally said something about your race
KV-1S has -8° gun dep, plus, if the terrain doesnāt suit you, some other place on the map will
TANKS ARENāT USELESS
Go somewhere else than the hills
How many maps in game?
Go to stratsketch.com or wot blitz training room and count. I dont know off hand. About 22 I think
Want this in blitz
The map or the toblerones?
i think he means the dragons teeth
@viscid onyx those are called toblerones, the candy is named after those
Toblorones ebic
No, theyāre called Dragonās Teeth. Just Switzerland informally calls them toblerones. And theyāre named after the candy, not the other way around
I had some bullcrap history teachers then I was so sick of hearing that fact and they were wrong the whole time lol @river canopy
Yeah, Toblerone the candy is named after the creator, Theodore Tobler, and the Italian word for nougat, āTorroneā
love the idea. of course there being limits to the all around aspect of blitz, but I love maps with more height and depth that are actually reachable. looks cool!
also, did you use a program to make that? if so could you tell me the name
I used unity
tnx
How do i know which place is good for sniping?
For the first time, he is correct about something. Castilla is indeed the worst map.
If you're getting shots on the enemy, it's a good spot
A place which is 250 meters away from the enemy and has bushes/trees is probably a good spot. Just don't move after shooting since it lowers your camo rating.
Unity... 5?
What version?
I don't know any of the different versions but this is the install I use
Ok ty
Guys how map mirrage looks like i forgot can someone send help picture
@deft ether
Pack of oasis
just remove dead rail from the tier 8 9 and 10 rotation its such a bad map that allows no interesting play
What?
Are you saying that the prime example of a camper/TD map is bad gameplay wise? Lies
-weegee
dead rail is the snowy one right
Yes
I think the guy just had a bad game on the map
Due to those damn snipers probably
yeah i hate the td spot, you know theyre there but cant afford to blindshot
Literally had a round where I did 2k blind by just shelling that spot for a solid minute
There was nothing to do anyway as everyone was camping hard
7 min battle btw, draw
I just want Grapeyards to be at night(I want my glowing AMX50B to shine) and Mines to be banned to Tier 10
The hill rush at tier 10 is so bad, i somehow got my e5 up there and cheesed the game
I generally hate rushing up the hill in Mines like mostly do.
Is there any particulalry good video or tutorial on how to play on Canal? Im struggling to find good spots to play in that map
you camping on canal?
not rly, i try stick with my mts as an stb and go med side
For the STB? You just find any position where you can hull down and avoid the TD camper spotās lines of fire
perfect timing: in the prev match 10 mins ago i learned a hard lesson abt where tds line of fire are :(((
lost 90% of my hp in 2s
also this map is slightly unbalanced in TD positions,
The top side has a harder time getting to a viable position (to the right side of the medium spawn) compared to the bottom spawn, where they can just drive up with cover
wdym by top side?
The top side of the minimap
ahi see
How many maps in game?
I want to say at least 20? I don't know I'll need to count, you can check in training rooms
playing heavies on castillia is agony
especially if the meds don't help
I'd rather be a Bat Chat in mines than being a heavy in Castilla.
I'm a man that plays heavies in order to have fun doing close quarter combat. If I'm forced to snipe in something supposed to be the head of the "spear of the lance" we call as push enemies to their fate then... well, it's a very sad moment.
ths is amplified when i play a german super heavy
I suck at any tank that isn't able to do close quarter attacks, close quarter support or flanking.
- While playing in a heavy, you simply can't do close quarter attacks in Castilla. You either take long range fights or... you know... act like a medium tank.
- You can't do close quarter support for the same reasons above.
- Heavies, usually, aren't the best ones to flank (unless the T10 ones that aren't super heavies)
Maybe the name could be : Crosstown or Crossfire ? Something like this (actually, I would have say Mittelburg which means town of the center but it's already taken and that's the only name I could find)
Suitable name lol, if your mediums fail to hold the hills the cross fire would be pretty brutal
this map could be named Centerhill maybe ?
Maybe "Higher point" since the middle hill isnt the highest
The elevation of the hills increase, the more east you go
I guess it would be better to name this map with something related to the German's or Italian's alps.
Maybe even Ural Montains in Russia, but would be better to add way more mud or snow.
actually, I said Centerhill because what separates the base and the town is a hill and if I am not wrong the game can be played on the hill : who gets the hill has an advantage (I am supposing because I haven't played on the map)
The map is weird, the large elevation on the east looks over the center hill, and the center hill looks over the town and to some extent the windmill. But the large elevation is very dangerous, it has little to no cover meaning you have to mostly rely on vegetation to keep you hidden.
Man, I'd love to see a defensive line map with actual bunkers or military buildings that you can use as cover, as like you can do in Normandy.
Mannerheim line, Maginot line or Siegfried line, whatever
I'm just asking for a realistic map from a defensive line.
These mossy rocks would make awesome hulldown positions.
That would be really cool
How about Maginot's behemoths made of concrete? Sidescrape paradise
This is from Fort Sainte-AgnĆØs, France
You want bunkers that shoot?
I think we already have bunkers that shoot, they just don't hit anything š also there are "Turrets" in wot mercenaries
PVE incomming
Not exactly, check Normandy for example, those bunkers can be used as cover.
Castilla is a camp fest. Change my mind.
