#maps-discussion

1 messages Ā· Page 26 of 1

hollow cloud
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BTW WG add fort dispair to gravity

wooden quartz
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Dynasty of Nonsense, Campstilla and Mines.
The trio of maps that desperately needs reworks.

hollow cloud
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Campstilla is amazing

wooden quartz
#

Himmels is fine, every battle on it is surprisingly different even if you try the same strategies

hollow cloud
#

Sucks for tds since theres no elevation tho

wooden quartz
#

Actually no

#

For long range TDs you can try long range peek and boom, with some trigger control and choosing well the targets you must change the course of the battle

It's the easierst thing for armored close quarter support, city maps are the best for it

mental jacinth
#

more city maps would be nice imo, maps such as ruinberg from WoT PC would be nice

copper stag
#

When will people realise that losing the outside on the medium side of Rockfield is a 100% defeat?
No one ever holds that flank

stone tendon
#

what side on rockfield is the "medium side"

copper stag
#

The one that doesn't have the bunker

stone tendon
#

9/10 games my team always goes that side, even though it is low ground it works better for some reason

copper stag
#

Can I have your teams then?

stone tendon
#

different servers have different tactics, I remember when playing on EU the teams almost always go the town side on portbay and black goldvile

#

i have no idea why

iron tendon
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How do people still not understand: the borders for each map ARE THE SAME. I will not repeat myself again, and for those who dont believe me just look in the #devs-answers .

#

Here is my previous reply

stone tendon
iron tendon
#

Fine, I checked on map inspector before, and, to my surprise, yes. The maps are different in size. But between Mines, the map people keep calling the smallest, and Everfrost, supposedly the biggest, there is a 14 meter difference. Not enough to make any significant difference, though. Yes, I admit I was wrong, but the difference, that people keep complaining about, is so small - not enough to really matter.

modern maple
#

Map inspector is a bit wonky. I am certain that the map borders are actually the same size

iron tendon
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I think so too. It seems weird to have a 14 meter difference between borders. Plus, the website literally says that it is made by 2 (i think) people that get no help from WG - no wonder that some of the facts (though not many) are a bit off. Otherwise, the site is quite accurate. It is still one of the most helpful non school related websites that exist.

river canopy
#

Bruh, Himmelsdorf is easily the best map in the game, and it's not even close

hollow cloud
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Lol you unenlightened soul. Clearly Castilla is the best. You can camp, fall and die, and drown. It's buetiful, really.

copper stag
#

Right
So many possibilities to just leave the game if the team isn't worth it

iron tendon
#

I love rockfield - its a nice map that (except for two spots on the map, and also when shooting across the whole map) stops you from camping especially as a TD, which is nice. TDs are not meant for camping even though many people still do (except for when you are on castilla, mines, dead rail). It is nice to have maps that are open, but dont really allow you to camp

supple vault
#

Normandy is the best for me dunno why

copper stag
#

The map I hate the least rn is wineyards (think that was the name, never payed attention to that)

cloud pendant
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@river canopy ehhh, it's good, but it's got that no man's land in the middle. So the mid is useless (unless you zip right through), and the 'med' side is bad for meds... heavy side is great, but some of the rest is eh.

What about Canal?

copper stag
#

Canal has these gigantic open areas
Not necessarily nice for anything slow

onyx galleon
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Wg should bring back all the old maps for a month. Have a retro month of brawling and missions.

iron tendon
iron tendon
# copper stag Canal has these gigantic open areas Not necessarily nice for anything slow

I agree, when you are slow you need to go the middle section with the town (base B and C in supremacy) and tank the dmg from there (usually slow tanks are heavys). I dont recommend to go in any of the valleys, only for quick crossing. There is no cover and you can get sniped from everywhere. If you are a slow TD, then the map is great, bcs the map is great for all TDs.

iron tendon
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I think that this game rotates all around maps. Maps are the key to this game, and I wish there were more. I mean, I know that they are really hard to make, but the maps are really what keeps the game running. They should be payed more attention to, and new ones should be coming out more often. I know they take up space, but it is more worth it to put in new maps in to the game. It really pays off. I like the challenge of learning new playstyles and new maps. WG: pls fund your map department a bit more...

deft tree
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The reason Himmelsdorf is hated is because you guys go rails. Rails is perhaps even more useless than Middleburg town. To play Himmelsdorf correctly in a medium/light, use the B/C ramp, defend the flankers coming from rails, and flank the heavies through middle.

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How is rails useless? It is literally a urban brawl with three major chokepoints and the hulldown areas do not cover a significant sightline. Anyone who rushes first in rails will win. But what if the entire team takes rails and the red team did not loose tanks? Well, you have no hulldown cover to defend from tanks firing from D while D has plenty. Rails only has one cap points too, at least Middleburg town has two making it the preferred route in tournament battles.

cloud pendant
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It's like going to a city: your only option is to side scrape if you want any level of protection while firing.
Unfortunately, meds and lights usually don't have a lot of side scraping ability.
Plus if you move up to halfway in rails you get flanked easy.

hollow cloud
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Himmels is actually pretty nice now that I think about it, however it has no elevation in it. I like it, it's just that TDs kinda suck here.

mental jacinth
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himmels would have elevation if they included the castle in the background, in WoT the castle is actually a place for tds but here i dont think they can do that

iron tendon
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No, the map is way too small for that

quaint bay
mental jacinth
#

fair enough

quaint bay
#

I want Chernobyl themed maps

stone tendon
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If you want a map with a city then I think Windstorm for PC would be nice

quaint bay
#

Lets not copy PC WoT maps and rather create original ones

toxic kettle
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hey, after playing dozens of time playing on mines in the same spot, i've find out that the north spawn (the one next to the sea) is much worse than the south spawn in terms of control of the middle, especially because the southern half of the middle is covered by rocks unlike the northern map, the little spot behind rocks a also better on southern spawn. what are ur opinion about this ?

stone tendon
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the south spawn has a safer position on the hill

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if you are at the north spawn and your rush to the hill, there is a TD position at the south east corner that covers alot of the hill

velvet crow
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What maps do you guys like/hate most?

copper frigate
wooden quartz
cloud pendant
#

@velvet crow New Dump.
Er, I mean New Bay

river canopy
river canopy
# cloud pendant <@140565313816231946> ehhh, it's good, but it's got that no man's land in the mi...

On Blitz the middle on Himmelsdorf isn't that bad. There are some ditches you can hide in, and the fountain in the center provides cover so that you can play hulldown against enemy tanks on the 5 line. Also, depending on where your team has map control, the 4 corners can also be used as strong positions where digging you out will be extremely difficult, while also allowing you to pressure the enemy.

The reason why Himmelsdorf is the best map is because the purely urban layout means that half the map isn't completely useless like on most mixed type maps, and also the buildings and streets give the map 5 lanes, rather than the usual 2/3, making rotations easier, and ensuring weakspots in the enemy's defense, and between the various alleys, tanks can be close to each other on the map, but unable to support each other, making finding isolations easier, and more rewarding.

All of these factors make Himmelsdorf the most varied, and dynamic map in terms of gameplay

cloud pendant
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šŸ¤” šŸ†—

deft tree
velvet crow
river canopy
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Himmelsdorf is bad for non-armored, turretless TDs, but I dont mind that, because maps that are good for non-armored, turretless TDs are all terrible, static, campfests

deft tree
iron tendon
# river canopy Himmelsdorf is bad for non-armored, turretless TDs, but I dont mind that, becaus...

You have to add slow moving non-armored, turetless TDs. The fast ones (like nashorn, Pz IVc Sfl (spelling)) and the ones with a good camo rating and that are small (jg pz IV, etc.) are also good on the open passage by supremacy base D when sniping across the whole map. The fast ones can retreat, and the low profile are hard to hit and can hid behind destructible objects like the cars which can bounce the shells for them.

modern maple
# river canopy On Blitz the middle on Himmelsdorf isn't that bad. There are some ditches you ca...

All maps feature two sides that usually have two lanes/ routes and one middle, and thus having five lanes in total is the norm, not the exception. And no side is useless, it’s just that the lanes usually aren’t as disconnected as on Himmelsdorf, which makes mediums a lot more decisive than on Himmelsdorf which in turn means that most heavies just go to the medium side straight away because battles amongst mediums are always faster than battles amongst heavies

void shale
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There are quite a few tds with effectively no armor and are much slower

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Needless to also note that 122-54 has a small profile

narrow wave
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So you telling me, devs looked at Mines and decided to pour more time into ā€œfixing itā€ using art.??.?

Remove mines man... the old mines was much better than current traffic jam of a map.
But let’s continue discussion among ourselves on how ā€œproblems will fix itself with timeā€

quaint bay
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Mines are rarest map i encounter on any tier (excluding low tiers)

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maybe make it more commonly appearing or something

deft turret
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Okay I gotta comment on this map Port Bay. If there is any map that I would like deleted that it's this one. If you get a bad med or light its game over because meta is basically go med side even though you see that meds are retarded and will do nothing heavies and tds still go med side and lose and then start complaining. Like design of the map is so so bad. Meds rule that map and if you get bad ones it over and if you get a good med or you are playing a med and you know what you are doing then it's pretty gg if enemy meds are stupid. Honestly ain't WG seeing here a flaw? No one goes heavy side anymore except few maps. Med side is so so so better that we now got all go med side meta no matter if it's a good thing or not because that side will always have strong impact on the game for who won it. It's getting boring to depend on mediums on like castilla or Port Bay where pretty much it's determined by who has better mediums. Ye ye heavy this heavy that too strong bla bla. They got 200-300 more hp while WG just buffs mediums gun depression an armor. I wonder who is getting better love and not an lazy buff. But honestly it's annoying of how some maps depend of what med side does. Hp buff just made it so heavies shoot at each other for a longer time while meds got more time for their flanking since med side battles finish sooner in average.

supple vault
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Yeah Port Bay kinda does suck if you don't have good meds
Not to mention if you make even the slightest of mistake while navigating the sector 3 hill, you are gonna get rekt from the TDs who are camping in the back

stone tendon
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The crossing to the corner is much more dangerous if you are in the north spawn

modern maple
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Yes, I hate crossing in a medium on the north spawn

modern maple
deft turret
# modern maple What a way to twist reality to make it look like the heavy buff benefited the me...

Ah sry still keeping my mediums at 60%+ wr even after heavy buffs. Man it hit meta so hard... Tho I gotta say meta with more heavies is more chill then meds meta where it's all RUSH!. But you can't deny that WG took lazy rout with buffing hp and not doing anything else to fix the problem. And yes I am not twisting reality. Most of the time heavy fight heavy and not medium fight heavy so in a sense heavy fight are prolonged now compared to before. Honestly it's not twisting. Meds get gun dperession and armor buff while heavy got only hp buff. I would rather like armor buff you know? SO medium doesn't have easy time penning me from the front.

modern maple
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Mediums don’t get gundepression and armour buffs, and heavies fight mediums for the sole reason that all heavies keep going to the medium side on most maps

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And mediums don’t have an easy time penetrating heavies from the front

deft turret
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Didn't I already say why? Heavy side on most maps doesn't matter because medium sides are always way better. You are always beneath medium side of the map and what does it matter when you gotta cross no mans ground before coming to meds if you want to beat them while they shoot you hull down. And there is 4-5 maps where it compeltely depends of whose meds are better. Also some maps got med sides which are more enjoyable then heavy side so meta shifted. It's hard to deny that med sides of maps got more impact on the game. Ofc if you heavies just get murdered and you as meds have to defeat 3 full hp heavies then it's a bit too hard but if that doesn't happen on most map med side wins the battle.

modern maple
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Well, whatever the reason, the heavies face mediums and that's really all I need to say to show that you are wrong by claiming that mediums don't face heavies

deft turret
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When did I say that meds don't confront heavies? Even if it's map where all tanks go one side heavies are the one to tank the shots while mediums just snapshot or flank. Meds got way more mobility. Them going against heavy and be equal is bs tbh. Med class should depend on something too right not just wish to solo the game. I mean that was the case before heavy hp buff that brought in more heavy players in the MM. Tbh I will stop with this since it's not a map discussion anymore but it started & connected with it.

modern maple
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ā€œMost of the time heavy fight heavy and not heavy fight mediumā€

viscid onyx
quaint bay
keen mist
rose coyote
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I think we should get a new city map where we can bowl through certain buildings in like hide in them or we can like drive on top of or through train cars and maybe have objects that we can push around and use a shielding but they can only block two or three shots

dawn crest
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there should also be subways and parking lots lol

stone tendon
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They should really rework alot of the maps before adding new maps

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black goldvile... port bay... middle burg etc

river canopy
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They should add new maps, and then just remove all the crappy ones. Namely Middleburg

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No rework will make Middleburg better, unless they just completely reinvent the map. The concept of the map is fundamentally flawed

cloud pendant
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That's my suggestion for reworking it, if it ever happened. Not that it will.

icy juniper
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When improving town is your only suggestion you know it’s a crap map.

cloud pendant
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šŸ˜‚ true

deft tree
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Town is preferred in tournaments because of two cap points, the thing is that in pubs, matchmaker chooses the lineup, not your caller

river canopy
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Even in tournaments, town is kind of dubious because an entire town strat can fall to pieces just by one or two tanks sitting in the dips in the spawns at the outskirts

midnight spruce
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Especially when I’m looking for a win in my Maus press the battle button and I see that word

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šŸ’€Middleburgā˜ ļø

river canopy
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*laughs in literally anything with no armor*

civic crystal
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I wonder what’s the most hated map.
I mainly hate desert maps.

agile pewter
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Mines

scenic stratus
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Definitely not mines, it is the most popular and favourite map among the playerbase /s

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I mostly dislike campstilla. But honestly it depends on what tank i am playing, there are some bad maps which are worse than other bad maps for certain tanks

quaint bay
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I have not met a single person that likes mines what r u smoking saying it’s the favourite map amongst players

scenic stratus
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That is why i added /s because I mean i know it is pretty hated atleast among the vocal community

quaint bay
stone tendon
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Mines is ok, I just wish they made the north east corner more useable like on PC

random brook
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id like some french maps in blitz

quaint bay
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I just like the urban maps

iron tendon
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There should be a whole department for maps. Do none of you want to join the WG dev team and make maps for the players? The more the merrier

deft tree
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i like mines but only if im in a fast medium/light or a hulldown tank

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german superheavy, td, or slow medium good luck

midnight spruce
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Wait we can help give ideas for maps? Cause I’ve drawn out a couple map ideas when bored in school

stone tendon
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What do you think of this, 4 lane map. Dark blue is drownable water.

restive prism
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salami map

stone tendon
#

username checks out

quaint bay
wooden quartz
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For example, the green spawn feels more distant to the main cap point than the red spawn

bold knoll
#

Can someone send me the Middleburg map background

left vine
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bug on yukon

icy fable
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Why cant world of tank blitz have instead of turnaments be like the world of tanks were we get to select a pieace of land off the global map and we try to take it over and if we do and we hold that land for a day we get so much gold each day for it. why cant world of tanks blitz be like that.

subtle ridge
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Different game and platform.

stone tendon
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please remove Dynastys pearl

copper stag
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Alongside mines

trail horizon
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alongside himmelsdorf

vivid reef
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alongside castilla

thorn wyvern
fluid edge
river canopy
trail horizon
deft tree
trail horizon
river canopy
#

Just outrotate them then

deft tree
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thats why you communicate with the team. Still, I see too many people of even the Superunicum caliber believe rails is the way, some HATED member tried to despite the rails is useless claim

copper stag
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I want you to play anything without armour/weakspots on top on the heavy side
Sorry but I'm not taking my foch there
Would rather yeet the 2 meds on rail and then have a good time with the rear of the enemy heavys

deft tree
copper stag
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What am I supposed to do there then?
Snipe the weakspot of chieftains and other Hulldown monsters while my team is also on every other good position?
Same problem as Fort despair
No space for everyone
And again
Would rather flank 10/10

copper stag
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"What am I supposed to do there while everyone else is on the heavy side?"
Get I shot off and then get r@pt by the 2 flanking meds?

deft tree
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You can honestly let the mediums take the rails and defend from the C/B side, you will win regardless because you have hulldown cover, rails doesnt

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Blue is the only hulldown cover in rails

copper stag
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Yeah but no med ever goes rail
And in order to not lose map control I'll kill them instead

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Sorry but I don't trust Mr.no clan and numbers to defend my ass from the enemy

deft tree
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the only medium that does OK and keyword OK in rails is Object 140, WZ-121, T-22, and E50M, all other mediums would get ripped apart. Even then, a rails rush will end them. Every medium can use these hulldown covers in the C side. If the people coming from rails wants to dislodge these tanks, they would have to overexpose themselves and bleed

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If the red team has full control of rails and green team heavy, then red is actually in the disadvantage because they loose both cap control and put themselves in a heavy crossfire

copper stag
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Lemme just explain how an average EU game on himmelsdorf goes
2 meds/lights, 1 TD, 4 heavys (is what I usually face there)
Both meds and I the TD go rails to take this side and flank (if we manage to then there is a 90% chance we win)
But 50% of the time right before we can kill the enemy 2 meds and win over this flank the entire rest of the enemy team appears and overruns us making it a 4 vs 7, which then is a lost battle
And even if I in that case went heavy side
We still would've lost 2 meds and most likely also the game
This is MY experience on himmelsdorf EU

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Sure I could go heavy side
But on that hulldown campfest?
Nah, would rather die with my meds guns blazing, have a good time and do at least 3k

deft tree
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i have brought a alternate position in the b/c side, the ramps can get you early shots on chokepoints and can be used as hulldown cover against flanking mediums from rails

copper stag
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In the end
The chances to get early shots there are still very slim
Everyone takes the longer and safer route around the back anyway
And even if meds then flank and I use the ramps as hulldown cover (considering i play no armour meds or fochs most of the time)
It's the same situation as pure heavy side
Hulldown campfest which I'll most likely lose

deft tree
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wait eu has campy pub players, big brain

copper stag
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EU is literally a campfest
That's why I hate most maps
Cuz no one ever moves

visual sapphire
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its better to go rails on himmels if the enemy team has superheavies, or good hulldown heavies like iss7

deft tree
#

no its not, rails cannot put heavy in a crossfire without overexposing, maus would still wreck these mediums at rails, rails is a urban brawl where tier ten gameplay is centered more on hulldown

visual sapphire
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you cant go town when they have holding tanks, what are u gonna do in a 215b or 113 lmao, it would be a lost game off spawn if u went town

deft tree
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the reason people dont go town is because lack of hulldown cover, heavy side and b/c area has plenty, rails only has three that do not give you much control

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113 or 215b would get rekt by a maus even harder in rails, stop denying that rails is the urban area

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i do not care that your 140 spawned on rails, its a urban brawl

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if you ditch town in middleburg or whatever desert map, why aren’t you doing the same with rails, whoever spawns there is not relevant

rancid gyro
#

Reading this channel is quiet funny at times

cursive vigil
rancid gyro
#

yeah better than being muted all time

river canopy
trail horizon
visual sapphire
void shale
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Maus is not easily countered on the rails

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I have been on the dealing and receiving ends and can confirm this

visual sapphire
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U can spot any heavies crossing to A in a med if you go to the spotting mound, and if they do successfully cross then u can flank and crossfire

void shale
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Sure if it's alone

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And even if it's alone

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It's gonna push pretty far and do serious damage

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And its gonna take a very long time to eliminate

visual sapphire
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U can shoot it from behind the carts since it’s so tall and it’s unlikely mice cross to the rails without getting shot

visual sapphire
deft tree
visual sapphire
visual sapphire
#

Went rails then realized no one was there and went mid

deft tree
#

flanking through mid is not a bad idea if theres no one at rails, if there are, they are quite easy to eliminate

visual sapphire
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I didn’t got to mid at first. Went more than half way to rails

left grotto
#

More night maps and headlights usable WG when?

viral abyss
ocean ravine
#

The thing about himmelsdorf for me is that I don’t want my meds to go rails alone and the entire enemy team goes rails and we already down 2 tanks to start. Even though heavy side has much better cover I feel it’s risky going there if your meds want to go rails

crisp vapor
#

u know that in 7.9 they are removing Mirage and Lost Temple?

cold void
#

Yes, add the radioactive tank if that map comes

thorn sluice
#

I wish we had more "nighttime" maps like the old vineyards

glacial sigil
#

please delete mines for tier 7 and above

cold void
#

No, mines is a lot of fun, even tho it's small

glacial sigil
#

no

cold void
#

What's so bad about it then?

glacial sigil
#

basically, if your tank is not a hulldown beast you can't find a place for yourself, and its about who have more hulldown tanks, also meds often are suiciding in 30 seconds when they are crossing šŸ’©

nocturne mortar
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You want to be agressive? Nope sorry can't do anything without getting nuked by campers.
Want to flank? Nope sorry campers cover everything.
Want to rotate somewhere? Nope sorry can't rotate anywhere useful unless you take out the campers.
Want to play a fast paced game? Nope sorry you got mines as a map.

cold void
#

I mean, if you're just a good player it's easy

vivid reef
#

But if your enemies are also good you will do nothing

cold void
#

True

glacial sigil
#

its a good map but only for low tier, for example, an wz-113 playing hulldown in the middle can spot my grille in the bush w/o shooting or moving yikes it really need to be deleted, only way not to suffer with this trash map is to disable encouter battles and put supremacy

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also, what are tanks like maus or tvp supposed to do?

cold void
#

Ram

glacial sigil
#

sure

stone tendon
#

Maus is supposed to go town and tvp is supposed to go to the sandbank if you are on north spawn, or flank through town/go island if you are south spawn.
Also if you are south spawn the hill is much safer so it is also viable.

hoary star
stone tendon
pallid grove
#

Yukon is kinda challenging for me in gravity mode

visual sapphire
#

mines is complete trash

stone tendon
#

mines is fine, there are much worse maps

#

its small fine, but the design is not bad

pallid oar
#

Dynasty Pearl is probably my most disliked

stone tendon
#

yea I cant even perform on that map

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The park is the part of the map that is almost only used and its tiny, crazy amount of crossfire if you try to push

trail horizon
#

Dynasty pearl is that low tier map?

scenic stratus
#

This one.

stone tendon
#

They should lock this map for low tier

vivid reef
#

In my opinion they should make more open area, I rarely see games playing around A. Also A side fix would help.

eager egret
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@vivid reef you do go A ish on some occasions. But you stick around at B most of the time

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If there is like 1 or 2 meds/lights on each team you go B A area ish

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C is also a better hulldown spot so most heavies who can go hulldown goes there

vivid reef
#

Yeah, in B there usually are some TDs and heavies if meds are going to C. But like 4 games out of 5 i'm going towards C, and A isn't really the greatest for meds, and there are places in A/B can go there

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I think meds should be able to do anything in A, because otherwise team with lights and mediums won't go there

eager egret
#

Meds and lights can go A but if there are any heavies they're dead. No space for circling and hard to escape.

vivid reef
#

Well, if enemy doesn't have heavies, they just won't go there

trail horizon
vivid reef
#

At least lost temple is only for low tier

river canopy
#

God I love it when people make this spotting peek

Has to be my favorite thing on Dead Rail

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I literally never let that nonsense go unpunished lol. Everyone always thinks that they can peek it for free, but they always poke the exact same spot on the hill, so if you pre-aim it, and just shoot the second they get spotted, you almost always connect

copper stag
#

That's why you don't go front first over that hill and instead use the side hill
But they won't learn so meh

quaint bay
#

My favourite map is castilla

trail horizon
#

Same

deft tree
#

castilla does not deserve the hate it gets

visual sapphire
#

Yes it does

stone tendon
#

look at the timer

thin shuttle
#

Just remove mines form high tiers and I’ll be happy

copper stag
#

Correction
More than half the player base will be happy

deft tree
#

mines is like only good for two tank types in tier ten

gray gustBOT
#

dynoSuccess DyslexicAvocado#8826 has been warned.

small charm
#

Don't ask me why, but what's a vietnam looking map in the game?

river canopy
#

Lost Temple might be the closest you're gonna get

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Maybe Canal

cold void
#

Lost Temple is more South American

void shale
cold void
#

wait, no, that's the wrong map I have in mind lol

trail horizon
#

My biggest issue with every wotb map is that most flanks feel like bottle necks with limited options to surprise your opponents, and if there are other lanes then they you become very vulnerable to the other flank or the TDs

pure rover
#

yeah, we call that corridor map design, and it's not great if you want dynamic gameplay
so let's remove any skill that may be needed to aim and replace it with RNG

potent shore
#

Port Bay, Vineyards, and Mines have the most lopsided spawns

halcyon wren
stone tendon
#

I wonder if there will be map pool changes in 7.9 since tier 1-3 will only be able to play on 2 maps

#

since the new tutorial has desert sands in it, maybe it will be the map to replace mirage in low tier?

pallid mesa
#

they have been seperating the first 100 games for new players, so hard to expect much outside a tutorial improvement

leaden ledge
#

my brain has just been hit with a giant ray of knowledge, what if... all the maps were connected in one way? like u layed them out like a puzzle, all the maps would connect? proof: there are train tracks
there is a sign saying the directions to other maps
the plane seen in Normandy is the same plane seen in dead rail
COULD there be lore in this game?

#

MORE proof leads to that maps are connected or have lore in it (maybe just coincidences or easter eggs idk)
1.) In the trailer for the T25 Pilot, it says that the plane that crashes in normandy transported it there, if we go to Dead rail and look at the planes flying, we can clearly see that they are of the same type of plane... even the same camo...

civic crystal
#

Everfrost map looks so cool.

leaden ledge
#

i dunno, it might br my sleep deprived brain... BUT... Middleburg seems to be a german town, bombed into rubble, what intrests me are the remains of the famed Maus. the impact craters seem to suggest bombing? the black smoke in the backround may or may not be from a destroyed factory

leaden ledge
#

my brain is to beeg

trail horizon
halcyon wren
cold void
#

Lost Temple is definitely not South American

trail horizon
#

wait, im thinking of a different map

stone tendon
#

Mayan ruins

trail horizon
#

yeah its chinese, i was thinking about mayan ruins

cold void
#

I've got 1 big problem with Middleburg
The hill

#

there's not 1 single way there can be such hill in that region of the Netherlands

quaint bay
#

Who said it was in Netherlands?

cold void
#

Middleburg is the capital of Zeeland....

quaint bay
#

It can be a city in Germany too

cold void
#

The most famous "Middleburg" is in Zeeland, as far as I know.

stone tendon
#

Before mirage gets removed, I need to say, It was good at separating mediums and heavies

#

Also new heatmaps for blitz on WOTInspector

stone tendon
#

Almost all of dynasties pearl glows orange or red.. seems about right

plucky plover
#

??

void shale
plucky plover
#

ok then

wide dagger
#

That’s coolll

unique jacinth
#

I don’t remember ever playing on that map, it was for some event like the moon one?

thin hull
#

thats not how the map actually looks in game, its just a 3rd party analysis of it. That's just dynasty pearl (the map with the park on one side and the city on the other)

unique jacinth
#

Ah.

#

Looks weird looking with the damage one. And now I feel dumb even if I tested my KMM Tiger on that map firstly.

sour shuttle
#

#removehellas

#

#removehellas

cold void
#

Don't spam if everywhere then

sour shuttle
#

I literally sent it twice here bud

cold void
sour shuttle
#

So that’s spamming?

#

3 messages is spam, gotcha

cold void
#

If you post it in multiple channels in a short time, then yes, that can be considered to be spam

sour shuttle
#

3 messages, ur kinda overreacting bud

cold void
#

4 messages in 3 different channels

sour shuttle
#

Wow so scary

cold void
#

If you want to act like a child, go on, but don't spam messages in the near future

sour shuttle
#

Ok Mr Moderator pet

vivid reef
#

lol why you want to remove Hellas?

twin ether
#

Mini mod

supple vault
stone tendon
#

this guy had one bad game in hellas now he wants it removed

vivid reef
#

I hated Yukon when it came out, now I like it

sour shuttle
void shale
#

It's basically Wasteland but not desert themed

unique jacinth
#

Hellas is good.

stone tendon
#

Hellas is ok, I just think the TD spots in the middle of the map are too strong

stone tendon
#

and that the map is a bit flat in some areas

#

But I would rather play on Hellas than a third of the maps in blitz

unique jacinth
#

There’s also a good ambush position, near one of the cap points.

lament widget
#

but i agree, it should be re-worked in some way or another

trail horizon
#

yukon is a pretty good map for heavies, i dont like that the medium side is a bottle neck with TD crossfires

dense nimbus
trail horizon
stone tendon
#

Yukon is just a different winter malinovka

stone tendon
#

very similar layout

lament widget
unique jacinth
#

Malinovka is better than Yukon is my opinion.

stone tendon
#

Town on yukon is better but malinovka has a much better medium side

trail horizon
quaint bay
#

The only map I hate is castilla, annoying meds by castle keep sniping everything

river canopy
#

middleburg

supple vault
#

+1

languid scroll
#

+2

#

Can we talk mines real quick. Prob worst map in the game (I like Castilla don’t judge)

stone tendon
#

Mines is fine, just don't be a lemming and follow everyone to the middle. There are areas for every type of tank on this map except the FV4005

ancient grail
#

An idea for any game with a bunch of maps that are randomly chosen for battle: let players choose 1 map they like and 1 map they hate. The map they don't like will never show up for them and the map they love will have 2x the appearance rate instead. This makes players more happy and also acts as a large scale survey where players are voting on maps they like and hate. Developers could then use that information to focus surveys on why people like/hate those maps to help with the creation of future maps or to adjust existing maps.

@languid scroll Castilla is one of my favorites actually. It just requires more divided teamwork, whereas on other maps players just have to stick together and shoot stuff.

Mines was a...decent map before when meds could take other paths up to the center hill. Now that center hill is both a key point and a death trap. If one team gets up there they have a big advantage, but it's so dangerous to climb that it's not even worth trying most times. This "charge to your death" change made mediums and lights almost useless there. At least, it feels like if you play those tanks you are just being forced to suicide. Tank destroyers can't do anything until their team starts losing and the enemy pours over the ridge. Heavies with bad gun depression can't really shoot anything without exposing to tds. The only tanks that do really well there are the strong hull down tanks

stone tendon
#

The hill on mines is only good if you are on the south spawn, fast tanks on the north spawn should go to the sand back unless they have a very good chance at going to the hill

#

Tank destroyers main role on mines is just to prevent enemies from pushing over the half way line

#

and if you are in a heavy with bad gun depression... the town exists

trail horizon
#

castilla is my favourite, solution for sniping meds? go to the town!

thin hull
#

i just feel that on castilla its too difficult for slower heavies to get to the town. They either have to risk getting rekt by crossing the river on the heavy side or essentially put them out of the fight for 1-2 minutes by going the medium side to town

ancient grail
# thin hull i just feel that on castilla its too difficult for slower heavies to get to the ...

Castilla is map where you have to depend on teammates a lot, which is where most of the frustration comes from. If heavies don't go to mill then the tank destroyers get overrun on that side and can't snipe. If tank destroyers don't stay near spawn then the main damage support for mill is gone. If mediums don't go to castle then heavies get sniped from castle and the tds get spotted on that side, again rendering tds pretty much useless. If all goes well, mediums win the castle, heavies are kinda just sitting there acting as a roadblock (still a very important role, but kinda boring), and tds are the ones doing most of the damage. Mediums have limited sniping ability, but it's enough to ruin the day for enemy heavies if they are stuck in place. Tds have a much wider field of view, but are vulnerable to rushes on either side if their team doesn't hold the enemy back. Castle is vulnerable to snipers at spawn, so ignoring mill to all rush castle can be disastrous at times, but you do need to win castle

short marlin
#

Blitz needs to seriously rework maps to make it more easier for tank destroyers and heavies to have more strategic spots rather than mediums always having the high ground

loud marsh
#

Heavies are OP and there are enough TD spots on most maps.

trail horizon
#

if they were to rework the maps in any way, i would just get rid of choke-point bottle-neck style medium tank flanks

civic crystal
#

What's the best map in the game based on your opinion?

(No event maps)

trail horizon
#

(i play LTs mainly)

radiant jay
#

best, CASTILLA?

trail horizon
#

yeah, it feels like mobility and camo matters a lot on that map. also i feel like i stand a chance in all types of tanks

ruby tide
#

I hate Castilla, no good spots for heavies without being destroyed by TDS

trail horizon
#

if you have good side armour then you can just sit behind one of the rocks, or just go to the "medium side"

#

also, i found the map which is most similar to the new map that is coming to blitz

deft tree
#

why does this map look a lot like normandy

trail horizon
quaint bay
#

They need a forest map like that nearly all forest

thin hull
#

there might be a technical issue with that and modeling all of those falling trees. Also, spotting things on that map with all those fallen trees acting as bushes...

agile pewter
#

they could pull a smaller Murovanka from PC for that, half of it is forests

humble anvil
#

Yeah, I'd like that...

radiant jay
#

bruh

fast vapor
#

hhnk

vivid reef
patent topaz
#

Normandy is my favorite

#

castilla is too awkward for me

vivid reef
#

I like Winter Malinovka and Vineyards, also Faust

stone tendon
#

What do you like about Faust

#

Sorry I mean how do you like Faust

trail horizon
#

vineyards is a solid map, faust is ok, i hate it in my light tanks because i have no idea where to go. cant go hulldown, cant side scrape

vivid reef
wooden quartz
#

I actually like Faust as heavy and TD

#

Well

#

The heavy side is very good for sidescrape and peek&boom

#

You can even do hull down if you are a T29

#

Meanwhile as TD, the left side may be cool

#

If the meds are fighting in the right side, I try to hold the left flank in the medium side

#

I sometimes do survive a lot while doing this, other times I just die too fast and miserably

#

Playing as med in Faust feels like suffering, because I'm not one of the best medium players, you know? But I can do decently well if it's a tank like Panzer 4 S

#

Btw, if I play again blitz, I'll be spamming the 4 S, this tank simply works well in every map and even in bottom tier

scenic stratus
#

I don't find meds to be too much of an issue on faust. The paper meds do struggle. As long as you have some armour to rely on, you can hold the A area pretty well. But ig to advance you either require the enemies to make mistakes or have overwhelming force on your side

trail horizon
#

faust as heavy isnt bad, i like the med side as a heavy, i dont like heavy side on that map

#

id like to see a map where there isnt really 2 different sides, just a middle area where heavies can face off and LTs can flank. like a city in the middle and corridors on the side of LTs to flank with, the tvp and bc dream map

dense barn
#

Problem with having city in the middle is that you would get spotted if you try to snipe tanks there from the flank

quaint bay
#

So, Mines..

trail horizon
#

something like the winter malinovka town

quasi halo
radiant jay
#

castilla??

lament widget
quasi halo
#

yes i main light tanks so castilla is perfect for me

trail horizon
lament widget
#

Oh. Which one? i havent played it in a while

nvm i remember it.

yes

trail horizon
#

kaunas

river canopy
viscid onyx
#

i cant tell if this is satire because its 10 mins long

patent topaz
#

Normandy my favorite

stone tendon
civic crystal
stone tendon
#

The old Castilla starting music was also really cool

left parrot
quaint bay
#

Copperfield

stone tendon
#

Copperfield is bad but there maps in the tier 8+ map pool that are worst

random brook
#

Everyone knows, castilla is best

#

And we need forest map. just copy and paste trees and its ready to go

agile pewter
#

Murovanka in blitz when? Half that map is nice and forested

deft tree
wooden quartz
wooden quartz
wooden quartz
random brook
#

no

wooden quartz
#

Then you don't like castilla

random brook
#

camping is most trash thing that can ever exist

vivid reef
#

Unless you're an effective sniper

deft tree
#

Himmelsdorf and castilla are good maps

void shale
wooden quartz
crisp scaffold
#

how do you play canal

copper stag
stone tendon
crisp scaffold
copper stag
#

Also can we finally yeet mines out of the map selection for t8+

vivid reef
urban nebula
#

Chemo that doesn’t work

frosty brook
#

ok

naive vector
#

When is wargaming gonna add another map?

river canopy
cunning stone
#

Dk

civic crystal
#

If you had to live in ONE map in Blitz forever, what map would it be and why?

supple vault
#

Probably Normandy
Open skies, there's the beach, it's a perfect combination of greenery along with infrastructure

quaint bay
scenic stratus
quaint bay
quaint bay
quaint bay
#

Some russian city map would be nice Moskow or viaburg. While New york and other citys already in.

quaint bay
#

who pinged me?

stone tendon
#

Map concept

modern maple
#

I feel like the area around the windmill will be quite unused. Though what I really wonder about is where the spawns are located

stone tendon
#

The spawn layout would be like this @modern maple

cursive vigil
#

The edges seem very useful šŸ‘€

wooden quartz
vagrant quiver
humble anvil
#

no one knows, I'm assuming 7.10 or 8.0 will bring a new map since there are several in the works.

vagrant quiver
humble anvil
#

No, 7.9 will not have a new map.

wooden quartz
#

If themapdude worked in WG, we would have 2 good maps every update

languid scroll
hardy otter
#

@stone tendon I actually rather like that map. Would be different.
Just make some of the hills a lot smaller so tanks can drive over them easily. Like the NW corner of Oasis Palms. Also more openings

stone tendon
#

Most of the hills surrounding the middle are not meant to be climbable, they are just there to separate the middle from the east and west flanks.

quaint bay
humble anvil
# languid scroll There’s nothing as 7.10

WG has been doing .10 updates for a while now. We got 6.10, and 5.10, and 4.10, and I think 3.10 as well so it's safe to say we'll get 7.10 as a small update before 8.0, kind of like how we had 7.1 and then 7.2 in quick succession before 7.3 (the swedish branch)

humble anvil
#

So, it's natural to think we'll get a 7.10 bruh.

languid scroll
#

ok bruh.

frank void
#

lol

deft tree
#

Why does Castilla north have better positions?

stone tendon
#

North is better for tds and meds, south is better for heavies

deft tree
#

The blue circles show good positions unique to North, though the solid line is a boosting spot, and the green circle highlights a chokepoint that allows fast positioning to the b cap, all Orange has is this ditch that you would immediately recognize as this meme spot and the line shows the only way to get to B fast

#

one position in the north spawn was featured in fatness's video, its the position to hold the castilla if you are getting pushed on, the other one is a hulldown spot that allows you to bleed the south heavies and avoid their tds

civic crystal
#

What’s your most hated map and why?
Don’t say Mines because it’s already unpopular please.

trail horizon
trail horizon
leaden ledge
#

we need a new map

#

A gaint forest on one side (meduim and lights side) and a construction site with buildings and construction viechles (hevy side of map) the two things are separated by a hill

deft tree
#

i hope map inspector would show the winrate of every side of the map one day, most of them should ideally be close to 50/50

#

the north spawn in castilla is amazing to work with but i haven’t found the south to be the same story except for certain fast heavies or tds

deft tree
languid scroll
#

South has easier coverage to heavy lane and can access the side of the meds side easier

#

For Castilla

languid scroll
deft tree
#

yeah, i would rather have easier access to medium side if i cannot hold in the first place

#

where the hell did you get the ā€œeasier heavy coverageā€? All I see are conventional positions people take and get destroyed in

languid scroll
#

The td spot on the bottom is far easier to get to and more secure than the north

deft tree
#

yeah, like of the mediums are gonna yolo rush you and spot you in the beginning of the game

civic crystal
#

Desert maps are my most hated maps.

deft tree
#

also there is the taller hill on the north spawn and also this one hill where you can hulldown, avoid td fire, and bleed the enemy heavies

languid scroll
#

Area in black is a very good spot for south spawn as well

#

You can spot heavies from that and spot them as they are crossing and get side shots as well as deny b while having cover at the same time

#

And you can reposition quite effectively from there

deft tree
#

yes i wonder why this blindspot covered by houses does not make the position terrible, i have seen pro players get destroyed there with low damage

languid scroll
#

K n

deft tree
#

why the hell cant you just climb the hill and shoot there, you have more to shoot at and you are farther away

languid scroll
#

Um it’s to spot not shoot

deft tree
#

then where the hell do you rotate when you get spotted?

languid scroll
#

Behind cover called buildings or drop down

deft tree
#

like how you got there wasnt going over a hill

stone tendon
trail horizon
quaint bay
#

Castilla is pretty much every wot PC map in a nutshell

#

And all maps with no skill uncounterable TD positions are bad

stone tendon
trail horizon
languid scroll
quaint bay
#

Lmao how is that incorrect, you just go somewhere and wait until enemies/allies make mistakes. At the beginning there's not a single gamechanging move you can pull

stone tendon
quaint bay
#

It's all based on farming players who think the heavy and med side are more than go there and stay

topaz sapphire
#

What's a good position to get early spots out in mayan ruins? (assuming I play a med or light)

agile pewter
topaz sapphire
#

aight will try that. thanks!

agile pewter
#

np, the bridge spot can be risky sometimes cause that's where the heavies like to go, so you have to be sneaky when you go there

trail horizon
supple vault
#

I have an idea for a simple mines adjustment
You extend the middle ridgeline rock uptil the red line shown below
This will allow both teams to get the hill without getting lit up and hence will reduce the advantage of the team that gets the hill first
The red ovals seen are extra rocks to be added

This is supremacy so placing the B cap in the location shows will give some fight for meds on the hill

Both sides' TDs will have some sight to B cap

Or just simply remove this map from high tier MM

visual sapphire
#

Best adjustment is to remove

fiery bluff
#

Needs routes up from the east to b

quaint bay
# supple vault

more obstacle/cover in E1 and E2 would be helpful for team that spawns at F to get into point A without getting nailed on from TD in A3 hill

but thats just my opinion

supple vault
full marlin
#

im out of this complex discussion my brain is explosion

supple vault
quaint bay
fiery bluff
#

@supple vault it's interesting, just fast tanks have too much influence here

#

@quaint bay and same at a6

quaint bay
fiery bluff
#

Also I'd lower the ridge line along the beach, making the large island more viable

supple vault
river canopy
quaint bay
supple vault
#

Also this could be done to allow teams to go up from the east as well

fiery bluff
#

@supple vault exactly mate 😁

supple vault
#

šŸ‘

#

sigh
If only devs saw this

fiery bluff
#

Making the heavies at least a bit more useful, more varied tactics

#

Almos mate, look at map inspector - for wot blitz for better images. On play store,

stone tendon
#

I think they already tested a version of mines were you could access the hill from different areas

quaint bay
#

at this point lets just remove the hill and put a deep, giant crater in its place instead

stone tendon
#

Why would anyone go to a ā€œ deep giant crater ā€œ?

restive tide
#

can we have more biggerish maps that are made for td's? like canal and cast?

quaint bay
trail horizon
stone tendon
#

Dead rail and Desert sands were added to low tier map pool

quaint bay
#

new map MINES have same sht as old -- only few planes + 2 explodes !

full forge
stone tendon
#

I was just put on normandy in my marder :V

scenic stratus
#

Ig they put a few maps in the low tier pool because they removed 2 and needed some replacement

stone tendon
#

And that if they didn't, tier 1-3 would be stuck with only mines and fort despair

full forge
fluid edge
#

on the map where the plane breaks an falls on the cap circle, is it possible for a fast tank to get under it in a fun mode with something that makes it faster?

#

for example like in gravity you go faster and you can use a ru 251 to try

vivid reef
#

you can use hellcat with high octane

left parrot
#

I've seen LTTBs do that

void shale
crude fog
#

I think a map with a more open terrain would be cool

civic crystal
#

Canal has the best starting music ever.

Who agrees?

wooden quartz
#

I always tought that there was 2 spitfires against a BF 109

austere lark
#

They did a good job on the 109s tbh

river canopy
#

They really did. Even though they're super low res/low poly, they're pretty immediately recognizable as 109s. Until I saw this picture though, I didn't even know that there was a Soviet aircraft on Dead Rail to start with

hollow bobcat
#

Yamato map, very cool IMO

stone tendon
#

The medium side is really boring on Yamato

stone tendon
#

Middeburg was also added to low tier map pool

trail horizon
lament widget
lament widget
stone tendon
stone tendon
river canopy
#

O god, all the maps they can give to new players to experience.... and they pick the worst one in the entire map pool

quaint bay
lament widget
#

canal wouldve been nice. or castilla just to see 3 people drown each game

hardy otter
#

Yeah, WG should've given them Castilla instead so they can learn to camp and be ahead of the curve.

lament widget
deft tree
#

Mines is alright if it’s tier 8 and under but it is basically a slaughterhouse

stone tendon
#

Normandy should have more vegetation

wooden quartz
lament widget
#

maybe its just because the enemy team is literal bots but on a new account i made my team does surprisingly well on those maps

copper stag
#

At least castilla has the city which you can use to spot and kill the campers in base
Good luck doing that on mines

toxic kettle
#

castilla : no med going castle = lose

naive edge
#

Yep

stone tendon
#

no heavies going hill = team TDs cant camp/get killed

copper stag
#

Saying that like TDs don't get killed instantly anyway (SOMEHOW)

stone tendon
#

probably because the move after shooting, and don't realise that cripples their camo

trail horizon
stone tendon
trail horizon
stone tendon
#

I think it is 10 seconds for the camo to reset

trail horizon
#

nevermind, i was thinking about something else but i got the answer

random brook
#

arent it VII tier map and im fighting there with II tier lol

vivid reef
#

It changed in 7.9

ebon fractal
#

yk what would be great to change? Yamato Harbor... One of the most annoying maps. Its just too open (at least for my and my friends taste)

thin hull
#

imo, med side is really hard to play. Hull down positions on both sides that make it hard to damage enemies and if you push at all, you get rekt by tds camping in the back

eager egret
#

Ban Annihilator from Mines.

radiant jay
#

remove anni 😳

lavish maple
#

they should make a map what is not all about hills, maybe down hills or someting kinda flat. Like army camp or something with a lot of cover

lusty warren
#

Same with fort despair

quaint bay
quaint bay
#

Why the Mines is looking like wanna be Fortnite after update? Is the next feature in game that you can build barracks and covers in game?

scenic stratus
#

Wdym, i see nothing that has changed on vineyards

quaint bay
#

Sorry wrong map name

pallid oar
#

They added some planes, a navy ship, and the mines buildings as the main things. Not sure how it is a ā€˜wanna be Fortnite’

left parrot
#

Because the buildings are rickety probably

trail horizon
languid scroll
#

Because fortnite

supple vault
scenic stratus
#

Wha-

supple vault
quaint bay
languid scroll
brisk bough
#

bruh whoever this kid is there dum :/

quaint bay
viscid onyx
quaint bay
#

Sorry I liked the mines map the way it was before without those wooden structure chuckles on middle of map. It looked classic but now it goes to absurd.

viscid onyx
quaint bay
#

@quaint bay right....

#

Because adding authentic buildings to a map called mines is somehow related to fornite...

supple vault
safe wigeon
spiral garden
#

I want more historical maps. Such as the battle of cologne or Stalingrad. It would also be neat if they had a d day mode where one team rushes out of the landing craft on Normandy

next jungle
#

how does one balance such a map?

stone tendon
#

Map concept

#

spawns and cap

quaint bay
#

So many claimable mountains and hills...
I love it

narrow wave
#

imo all mountains should be climbable … blitz give meds/lights a purpose

cold void
quaint bay
#

Why don’t they convert some maps on pc to blitz, format it to be small enough for it

#

I’d love to see fiery salient on this game

#

I don’t know if I’m askin too much but Maybe some weather effects too? Like rain

merry summit
#

every time i play the Mines map, it always seems bigger and more full of content

quaint bay
#

But they are there fo sho

river canopy
trail horizon
quaint bay
lament widget
stone tendon
#

there is rain on canal?

trail horizon
#

there is no rain on canal

scenic stratus
#

We do have weather tho, its called sunny. But yeah no rain or snow as far as I am aware

trail horizon
#

true xD

quaint bay
lament widget
scenic stratus
#

My graphics are maxed, i spent 7 minutes in canal and only thing i saw in the sky were birds. Not a drop of rain.

lament widget
scenic stratus
#

Sure enough, there is rain. Weird tho, why is it so localised

#

Seems like more than one spot where rain triggers, doesn't stop until you leave the vicinity and not just that spot. Tbh yeah, i do recall seeing rain drops during games, just didn't remember it before

pastel oak
#

It's been daytime on Vineyards fir years now, when will the sun finally set..?

copper stag
#

Give it a few more years...

hexed echo
buoyant fox
#

i got stuck in a map but i dont remember the map

stone tendon
buoyant fox
#

mmm theres a town in the bottom left corner the top right- mid is hills

#

on one team spawn there is a bridge to the town

#

this one

#

i got stuck here

#

i fell of the bridge and i couldn't turn go forward or backward

#

right here

quaint bay
#

Probably because you got stuck inside a bridge arch that's closed from one side in Alpenstadt

buoyant fox
#

no how do i discribe thiss....

tacit pagoda
#

Mines needs a rework. Its too small for tier 8+

supple vault
high thunder
tacit pagoda
#

Also needs another entrance to the hill to make it far more balanced. This map heavily favors team with lt

supple vault
#

I have an idea for a simple mines adjustment
You extend the middle ridgeline rock uptil the red line shown below
This will allow both teams to get the hill without getting lit up and hence will reduce the advantage of the team that gets the hill first
The red ovals seen are extra rocks to be added

This is supremacy so placing the B cap in the location shows will give some fight for meds on the hill

Both sides' TDs will have some sight to B cap

Or just simply remove this map from high tier MM

#

Also this could be done to allow teams to go up from the east as well

high thunder
#

I'm mostly a flanker so I'm fine with it

supple vault
#

If they make it pure supremacy, and add C cap to the current base cap along with A cap on the opposite sides of the map, it could become a better map

tacit pagoda
#

People have been asking for mine rework but wg never listens

high thunder
tacit pagoda
#

Just a waste of space tbh

quaint bay
#

For those who have been talking about removing mines from higher tiers, an update for them. Mines is gonna be removed from tier 10 MM sometime

modern maple
#

What’s your source for that?

stone tendon
#

Yesterday on the ru YouTube they were answering questions

#

ā™Øļø Developers' answers from yesterday's stream!

šŸ”¹ A week later (May 12), there will be a stream where they will tell about the 8.0 update, as well as possibly about other innovations of the next versions
šŸ”ø You shouldn't wait for a new map in 8.0, but in future versions it will definitely be
šŸ”¹ The developers are considering the option of displaying the Mines map for tier 10 vehicles
šŸ”ø We will start working on a new voice acting
šŸ”¹T-100 LT will be, but definitely not this year
šŸ”ø A platoon option for three players in modes is being considered. However, even if such a platoon is introduced, it will definitely not be soon.
šŸ”¹ We are also working on new modes

#

(From blitz news telegram)

frozen chasm
#

but i think tier 10 already has access to mines, idk if its changed in 7.9

stone tendon
#

It is, they are considering removing it

supple vault
frozen chasm
rare pelican
#

Ho-ris are not the most common vehicle, and even then you still have a chance of them not knowing how to use the prammo because they are bad

vivid reef
#

Why would you use Ho-ri if you don't know how to use prammo?

fluid edge
rare pelican
#

there is still a surprising amount of 40%ers

fluid edge
#

40%ers doesn't mean they don't know what they are doing

vivid reef
#

I was only 48% in December but I had 60% 30-day winrate. Career winrate usually says nothing

rare pelican
sly pine
#

is it a good idea for all the tanks on my team to go on the hills on mines? when i see the enemy team do that it means trouble for us, though when my team does that sometimes the enemy hts go through town and partially flanks us

quaint bay
#

Port Bay should be removed like Mirrage. 2/3 of the map is city which is never played/the team that plays it loses 90% of the time, because it’s lower ground and super easily crossfired. Meanwhile the med side is very MM dependent (for example your team gets some m46 and that’s it meanwhile enemy has 2 tier X meds so they win corner). This map is absolute garbage and very unbalanced.

viscid onyx
#

would be cool if you could make your own maps via steamworkshops or something so that tank parkour becomes a real thing

pastel wyvern
#

This is one of the maps that makes wotb what it is

supple vault
pastel wyvern
stone tendon
high thunder
stone tendon
#

It is hard to flank on port bay, since alot of roles have to be filled on the "medium side"

high thunder
#

At least go as a gang

trim eagle
#

T-100 LT šŸ—æ

hardy otter
ocean ravine
sly pine
quaint bay
#

Idk

quaint bay
#

Does anyone remember the night map? And then it was changed back to day.. I forgot the name but why can’t they take it back to night? I loved these kinds of map

vivid reef
quaint bay
#

No it was vineyards

hardy otter
#

I liked night alpenstadt

ocean ravine
sly pine
#

hmm i see, fair enough
i saw a light go there to add pressure to hts and it rly worked

proper flicker
#

Fahrenheit 451.

Change my mind.

copper stag
#

Festungsabschnitt 451
Or fortress section 451 ^^

modern maple
#

I’ll be honest, I’m rather on the side of the Fahrenheit 451 interpretation. It seems to be a common reference (which I don’t really understand because it didn’t leave a lasting impression on me)

visual sapphire
#

It was an interesting read

lament widget
rare pelican
#

3 annihlators/smasher
Imagine

3 lttbs would be such a meme though

supple vault
#

Imagine 3 autoloaders going around clipping šŸ’€

stone tendon
lament widget
#

thats not what they said

stone tendon
#

I used google translate to turn it to English from Russian, so I assume it originally meant special modes since they have already said in a previous steams that they dont want to add 3 man platoons as they have too much influence in battle

lament widget
supple vault
#

It's fun modes, won't affect anything and all it will do is make them more fun

sly pine
#

how should my team play new bay? idk whether we should go bridge or town tbh

vivid reef
#

It's good when all the team go bridge, but you need to be aware of points in Supermacy

supple vault
#

Hulldown capable tanks should go to the bridge
The garden side used to always see action when New Bay was first released but I would rather take team to bridge

#

Although as Lywe said, two of the caps are on the Garden side so I would suggest a complete push on the med flank if their HTs are not there

sly pine
#

i dont play supremacy, but in encoutner is it a good idea to split in new bay or nah?

stone tendon
#

No

pallid grove
#

I got stuck in a single debric

astral hollow
#

We need to talk with the moderator is an Emergency, thanks

quaint bay
narrow vector
#

You can sometimes get 3 of the same tank in the matchmaker; I once got 3 annihilators on my team

lusty warren
stone tendon
#

Map concept

#

spawn and cap

pallid grove
#

Seems can easily spot each other

humble anvil
grizzled jewel
#

Can we have a ping system on the map as in the original WoT instead of the current one? it's a bit awkward to point out something currently. Thanks 4 all

river canopy
copper stag
#

Fort despair really let's me feel despair whenever I get that map in t8-10

random brook
#

I want some italian map
With colorful houses
And cool & high hills

stone tendon
#

with the hills and the paths being the same height, maybe the path wont be the only viable option like old malinovka

hard jungle
#

I was thinking about a sniper-focused map, where tanks shoot each other from a far and others move down to the middle. Kind of like province in wot PC.

lusty warren
#

ew camping

hard jungle
#

More like sniping competition, you can't camp with impunity as others will snipe you. TDs shoot each other while the rest go in the middle to battle. The only ones that should camp are TDs.

lusty warren
#

then thats nothing different than most of the maps we have now

hard jungle
#

The difference is TDs will be able to freely shoot each other from the spawn, behind a few covers. Others will move in since the team that reaches the TD spot will win the game regardless.

lusty warren
#

well I mean it's gonna be hard to spot the tds in the first place to shoot at them unless you want no bushes on that map

hard jungle
#

Similarly to province, the lights/meds will rush to the lower middle where they can't be shot but can spot. The TDs will already be positioned, waiting to shoot. It's basically a sniper mode with a space below for the rest to battle.

lusty warren
#

I don't play pc so idrk what province is like

hard jungle
#

The terrain would be each spawn on top of a mountain, and a very low ground in the middle. The TDs can't shoot below (without exposing themselves out of cover), only at each other. The heavies and meds control the lower ground, with a base to cap.

It's a different concept although difficult to be noob-proof on Blitz.

lusty warren
#

interesting although if spawns are on hill would be p difficult to push tds if that's all thats left on the enemy team

hard jungle
#

There would be a nice, horizontal road that leads you to the top of the mountain, taking a few minutes to reach from one spawn to another as enough opportunities for the TD gameplay.

lusty warren
#

i mean if you cross on that bridge you'll get picked apart p easily imo

hard jungle
#

Yeah, there would be plenty of modifications for the blitz gameplay. No bridges is the best, with only a long way up each side or spawn sniping. I can imagine a team mad they'll have to go all the way up to kill the last enemy TD. It will have to be troll-proof.

lusty warren
#

yeah lol trolls could just push tds off the mountain

odd glade
thorn wyvern
stone tendon
#

exactly that ^

#

Imagine triple annihilator platoons

languid scroll
#

The reason pc has 3 people in a plat is bc there’s 15 players on each side having half the team in a plat is a no no

quaint bay
dim nacelle
#

I would like to talk about some of the maps, perhaps when they were released they changed, but just an exchange of views

#

After a long years weren't see any "sandy maps"is there plans to add "next map sandy"

quaint bay
#

@dim nacelle it got retextured into Hellas

stone tendon
#

Yukon and dynasty's pearl were also re textured before release

dim nacelle
quaint bay
#

There is no sandy map

quaint bay
#

They should add a berlin 1945 map where it's all city, there would be reichstag at the middle and lots of roads and tank ruins unlike the other city map

lament widget
lament widget
lusty warren
#

Just bc it's a city map doesn't mean it's a reskined himmelsdorf

void shale
lament widget
#

no

opaque storm
#

No

void shale
#

That's basically what you are looking for

lament widget
#

yea but himmels is destroyed, has tanks, etc @lusty warren

void shale
#

Sounds like Dynasties pearl is the map for you if you want a fully intact city

lament widget
void shale
#

I know

lament widget
#

interesting

stone tendon
#

there are more images here if you want to see them https://miheus.artstation.com/projects/yvdPQ

Michael Ivanov

The Location is set in Shanghai, where noisy streets and streamy river are devided by the park with walkways and fountaine in the center. Teams spawn in different corners of the map which are market districts.

Gameplay: Michael Ivanov
Art: Andrew Bazylchik, Yauhen Chisty, Yuri Krasukov
Trees: Alexey Korzenev
FX: Artiom Ravianok

wooden quartz
#

Quick question, where the hell are the props in the Chinatown at New Bay?

lusty warren
lament widget
#

ghost ping moment

quaint bay
#

does anyone know about that one map that was rumoured ages ago that was an Easter egg on dead rail?

shell trellis
quaint bay
#

can someone tell me why hill on middleburg is better

icy juniper
#

Because town is for clowns

white osprey
#

LOL

white osprey
quaint bay
#

i see

white osprey
#

šŸ˜‚

hardy otter
river canopy
copper stag
#

Also if you go town it takes you ages until you can actually help your team
also high ground

stone tendon
#

The only map where you don’t take the highest ground is rock field, mainly because the west side sucks for almost all tanks

#

Also the elevation different between the east and west side is small so it doesn’t matter

hollow cloud
#

WG make a map with lots of mountains

potent hazel
#

m

tardy void
#

I want a bigger flat map. Wide Open battle field with craters. And maybe one small ridge line in one side the map. Focused tords hull down tanks and tds. Longer range.

wispy temple
#

10 €

spark spear
#

they do not

digital blade
#

Yooooo

stone tendon
#

Map concept

#

spawns and cap

lament widget
stone tendon
lament widget
#

mk

lament widget
lament widget
stone tendon
lament widget
#

mk

ripe frost
#

Stop spamming this message in all the server pls

tough blade
#

annihilator nerf

#

@peak blaze annihilator nerf

#

@slow elk @peak blaze @unborn dawn @pulsar thicket @slow elk annihilator nerf annihilator nerf

quaint bay
#

A big forest map would be great

plain hound
gray gustBOT
#

dynoSuccess Rick125#8354 was banned

potent shore
#

seriously? not removing his messages

halcyon wren
#

can’t you manually do that? @potent shore

potent shore
#

by deleting each message one by one, yeah

viscid onyx
potent shore
#

doesn't work, probably because the user is no longer on the server

viscid onyx
potent shore
#

i already tried it with the user id

viscid onyx
#

strange

trail horizon
#

Is it just me that enjoys the skirmish map design more?

#

The regular 7v7 maps feel like theyre trying to be complex with med and heavy sides but the mechanics of the small game just dont fit the map design

#

But in skirmish the maps feel much better for the mechanics. Im not exactly sure why but thats my opinion

random brook
#

I want mini skirmish
2v2
lol

hard falcon
#

2į™2 į†įš į™įŽ¬įŽ”Y įŽ»įŽŖįŽ”įŽ 

#

įŽŖįš įŒ į”į†įžįž įžįŽ¾įšįŽ¬

void shale
radiant jay
#

1v1 when 😳

celest shadow
#

What if we make 14vs14 battiles of pvb

cold void
#

Maps are too small

stone tendon
#

I think 9v9 would work

quaint bay
#

@stone tendon map is usless for heavy and td must counter meds if are behind them or on side must use building or obstacles !! on your map is less obstacles ! map is create for meds !

stone tendon
#

I made spots for tds in all 4 corners

#

And just because the made doesn’t have a town in the middle doesn’t mean it is impossible for a heavy to play on it

#

The only place where a heavy tank shouldn’t go on this map is the middle hill, and if you’re in a super heavy like an E100 you shouldn’t go on the west hill either

compact sand
#

How many maps in this game?
Also are they unlocked like by every tank tier? Cuz currently tier 6 i see some maps i never saw on lower tiers

modern maple
#

There are something like 20 maps in the game. Some of them can only be played in certain tiers, so you might not see some maps you’re used to in higher tiers

stone tendon
#

the only map locked for lower tier right now is copperfield

modern maple
#

That’s wrong, the lowest tiers only have a map pool of like 4 maps

lusty warren
#

No that got changed

white osprey
#

I had a 2v2 in skirmish mode

modern maple
scenic stratus
#

I don't have a news article for that but when they removed the 2 low tier maps for reworking i saw quite a few images pop up over here and on reddit, with low tier tanks on Normandy, desert sands and so on

icy juniper
#

friend of mine sent me a few replays of his tier 4 tanks on Middleburg, which I'm pretty sure wasn't a thing before

quaint bay
#

Old old middleburg was available for low tier

wooden quartz
#

Even tho, trust me, more players = more possible DPM against you, more chances to appear noobs in the teams, smaller chances to flank once the maps will be more populated, etc

#

It also can result in more possible damage, bounces and kills (which results in more exp and credits), higher chances to actually get help from teammates, snipers will be more effective once there will be more targets, etc

stone tendon
stone tendon
wooden quartz
modern maple
#

Well, either WG made a complete overhaul of the map distribution that I completely missed or there are other maps that cannot be played in higher tiers, like Mirage and Lost Temple

stone tendon
wooden quartz
#

Then you just stated a new fact, servers CAN handle 9 vs 9 battles.

stone tendon
#

not mine

modern maple
#

The only way servers couldn't handle 9 vs 9 battles is if the actively limited the usage one session can take which seems kind of unnecessary because you can just limit the number of sessions instead

wooden quartz
#

That's a smart idea, ngl.

#

Well, I've got to go, I need to torture myself play War Thunder

modern maple
#

Have fun

wooden quartz
#

Ik it's not related to blitz maps and neither blitz itself, but grinding the T-34 (1940) stock when you don't have any other tank at 3.3 is simply torture. It's just like playing stock T-34 in blitz, but worse.

radiant jay
#

all the tanks im playin rn are like stock

deft tree
radiant jay
deft tree
radiant jay
#

yeah i usually only grind one or two tanks at a time

autumn needle
#

I still think we need a Dense forest map

wooden quartz
autumn needle
#

True

autumn needle
#

What about an island map, with some amphibious tanks

void shale
#

I mean, anything in blitz is amphibious for 10 seconds

cold void
#

Isn't the Sheridan made as an amphibious vehicle irl?

void shale
#

Yes

#

If we had the later Leopard (tier 10) Varient it would be as well

viscid onyx
#

bt-sv is also amphibious i guess

gray void
#

World of warships blitz sheridan edition

flint hazel
#

Tog is also amphibious

stone tendon
#

Map concept

#

spawns and cap

safe patrol
#

Isn't that map from panzer war?

#

Das ist Sus ...

stone tendon
#

Panzer war?

#

wait do you have an image of the map from panzer war

quaint bay
#

naval frontier /hellas /canon/normandy --- are only for hull down tanks and tanks as KVS/IS / IS /KV3/KV4 and other type are on this maps very usless ! and castilla is worst map from all

supple vault
#

@stone tendonNGL this map looks pretty good

quaint bay
#

@vague hamlet you no play more as 5 000 hour !! you know nothing

vague hamlet
cold void
vague hamlet
cold void
#

Yesh

#

Lmao
Learn how to spell racist before you say it

vague hamlet
#

yes, because i totally said something about your race

halcyon wren
radiant jay
compact sand
#

How many maps in game?

hardy otter
quaint bay
#

Want this in blitz

void shale
#

The map or the toblerones?

viscid onyx
void shale
#

@viscid onyx those are called toblerones, the candy is named after those

gleaming depot
river canopy
void shale
#

I had some bullcrap history teachers then I was so sick of hearing that fact and they were wrong the whole time lol @river canopy

river canopy
#

Yeah, Toblerone the candy is named after the creator, Theodore Tobler, and the Italian word for nougat, ā€œTorroneā€

cerulean rose
# stone tendon spawns and cap

love the idea. of course there being limits to the all around aspect of blitz, but I love maps with more height and depth that are actually reachable. looks cool!

#

also, did you use a program to make that? if so could you tell me the name

cerulean rose
#

tnx

burnt bay
#

How do i know which place is good for sniping?

wooden quartz
river canopy
stone tendon
hardy otter
stone tendon
stone tendon
#

Stockfish on winter malinovka

hardy otter
#

Ok ty

deft ether
#

Guys how map mirrage looks like i forgot can someone send help picture

stone tendon
#

@deft ether

young crown
#

Pack of oasis

clear jasper
#

just remove dead rail from the tier 8 9 and 10 rotation its such a bad map that allows no interesting play

copper stag
#

What?
Are you saying that the prime example of a camper/TD map is bad gameplay wise? Lies
-weegee

gray void
#

dead rail is the snowy one right

stone tendon
#

Yes

#

I think the guy just had a bad game on the map

#

Due to those damn snipers probably

gray void
#

yeah i hate the td spot, you know theyre there but cant afford to blindshot

copper stag
#

Literally had a round where I did 2k blind by just shelling that spot for a solid minute
There was nothing to do anyway as everyone was camping hard
7 min battle btw, draw

vast stone
#

I just want Grapeyards to be at night(I want my glowing AMX50B to shine) and Mines to be banned to Tier 10

gray void
#

The hill rush at tier 10 is so bad, i somehow got my e5 up there and cheesed the game

high thunder
#

I generally hate rushing up the hill in Mines like mostly do.

sly pine
#

Is there any particulalry good video or tutorial on how to play on Canal? Im struggling to find good spots to play in that map

sly pine
#

not rly, i try stick with my mts as an stb and go med side

halcyon wren
#

For the STB? You just find any position where you can hull down and avoid the TD camper spot’s lines of fire

sly pine
halcyon wren
#

also this map is slightly unbalanced in TD positions,

The top side has a harder time getting to a viable position (to the right side of the medium spawn) compared to the bottom spawn, where they can just drive up with cover

sly pine
#

wdym by top side?

halcyon wren
#

The top side of the minimap

sly pine
#

ahi see

stone tendon
#

Map concept

#

Spawns and Cap

compact sand
#

How many maps in game?

void shale
#

I want to say at least 20? I don't know I'll need to count, you can check in training rooms

sage wind
#

playing heavies on castillia is agony
especially if the meds don't help

wooden quartz
#

I'm a man that plays heavies in order to have fun doing close quarter combat. If I'm forced to snipe in something supposed to be the head of the "spear of the lance" we call as push enemies to their fate then... well, it's a very sad moment.

sage wind
wooden quartz
#

I suck at any tank that isn't able to do close quarter attacks, close quarter support or flanking.

  • While playing in a heavy, you simply can't do close quarter attacks in Castilla. You either take long range fights or... you know... act like a medium tank.
  • You can't do close quarter support for the same reasons above.
  • Heavies, usually, aren't the best ones to flank (unless the T10 ones that aren't super heavies)
sly cosmos
# stone tendon Map concept

Maybe the name could be : Crosstown or Crossfire ? Something like this (actually, I would have say Mittelburg which means town of the center but it's already taken and that's the only name I could find)

stone tendon
sly cosmos
stone tendon
#

The elevation of the hills increase, the more east you go

wooden quartz
#

I guess it would be better to name this map with something related to the German's or Italian's alps.

#

Maybe even Ural Montains in Russia, but would be better to add way more mud or snow.

sly cosmos
stone tendon
wooden quartz
#

Man, I'd love to see a defensive line map with actual bunkers or military buildings that you can use as cover, as like you can do in Normandy.

#

Mannerheim line, Maginot line or Siegfried line, whatever

#

I'm just asking for a realistic map from a defensive line.

#

These mossy rocks would make awesome hulldown positions.

stone tendon
#

That would be really cool

wooden quartz
#

How about Maginot's behemoths made of concrete? Sidescrape paradise

#

This is from Fort Sainte-AgnĆØs, France

worthy swan
#

You want bunkers that shoot?

autumn fjord
#

I think we already have bunkers that shoot, they just don't hit anything šŸ˜› also there are "Turrets" in wot mercenaries

white valve
#

PVE incomming

wooden quartz
grave raven
#

Castilla is a camp fest. Change my mind.