#maps-discussion

1 messages · Page 25 of 1

stone tendon
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but yes the right side has an advantage in the delta

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I dont think it would be impossible to push through delta if there is a TD on the hill, as there is alot of cover

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@honest valve

elfin condor
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The Island on Mines isn't completely balanced either...

restive pawn
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this was an old version of oasis palms, not the original, but the first release of the actual map before they redid a lot of the terrain

honest valve
modern maple
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Hm... Not sure if that works because there are so many routes

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I rather think that there will be a lot of hulldown fighting like in the middle of the mediums side of Yukon

soft latch
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Probably best at mids as it is a sweet spot

novel badger
stone tendon
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yeah I see what you mean

stone tendon
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I didn't realise it before but the islands do favour the south spawn

modern maple
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The open area allows them to mount a better defence

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But if they don't push up at the start they will have a hard time taking the flank

bold knoll
honest valve
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@bold knoll decent, but a map that e3 line would scream and hate to play

soft latch
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Greatly has vantage point for TD at mids

stray ember
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Someone do a trench map, where in areas
If the tank isn't long enough it can get stuck and die
A lot of craters for hulldown positions
Smol tanks can fight in trenches
No bushes for TDs, they'll have to use the heavies as meat sheilds
A few half battered buildings on the right, a hill on the left
Overall rather boggy

soft latch
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Spotting seem to be at the highest point

indigo brook
minor prairie
halcyon wren
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anti-tank ditches exist

minor prairie
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are anti-tank ditches just big trenches

halcyon wren
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no, they’re designed in a way where a tank can easily drive in, but can’t get out easily, but it’s only purpose is to slow down the enemy advance, as bridge laying tanks exsist

stray ember
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I'm pretty sure when german engineers designed the VK 28 they weren't thinking of how it would cross trenches

quaint bay
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More maps

soft latch
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In reality its definitely Normandy, as tanks were in their extreme

fringe cosmos
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hi

humble oasis
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Bigger Maps pls. They are to short

halcyon wren
humble oasis
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That's the game bro

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And for this reason it exist the Capture point mode

halcyon wren
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also bigger maps= bigger game size

humble oasis
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I think that the Devices that we have now are strong enough to handle bigger Maps

astral marsh
sand adder
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stone tendon
astral marsh
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Yeah but I mean, I think they should add like a BR mode where it's one big map and it's almost like a TDM but your in a team that consists of 10 people

nocturne mortar
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You mean... WoT PC? Wait doesn't that already exist?

bold knoll
quaint bay
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14v14 mode on bigger map?

void shale
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@quaint bay devices can't handle that and it should be an odd number of teammates

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This isn't a console this is a phone

quaint bay
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yup youre right...

void shale
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And at the end of the day most phones have processing power of a gamecube give or take depending on the phone

cold steppe
quaint bay
stone tendon
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You can just play WoT PC if you want that

vague wyvern
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Hello WG! I got a good idea do you remember the old maps like Mines or Copperfield just old maps what about a make a type game mode in which there would be only the old maps such as Lost Temple, Middlenburg, Mines, Copperfield, Malinovka, Dead Rails and much more I know it sounds unnecessary believe me it's a great idea I believe that a lot of players will appreciate it because the old maps were really great players remember those maps in a good way, so what do you need to give them in that mode, don't you think it's a good idea?

agile pewter
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coughs in those are all still in the game and you can get them in regular battles still

plus, who misses copperfield once you're out of low tiers lmao

vague wyvern
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Yes but the old maps was way different and very nostalgic

agile pewter
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Hmmm not really

vague wyvern
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But Its isnt a bad idea? Isnt it?

agile pewter
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I mean, all of these maps are already in the normal queue rn and you see them regularly, so it’s kinda useless tbh

soft latch
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Unfair to maps that are only suitable for a given category of tanks

vague wyvern
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Oh ok then

quaint bay
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@vague wyvern Maybe remind them on their Anniversary

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Wish to have a Map featuring танковая аллея (Tank alley). 1 more historic map to the collection. Kolobanov's KV1's hulldown position on one side of the road and a few bushes.

minor prairie
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Old maps were balancing hell, especially mines

stone tendon
quaint bay
stone tendon
unique wolf
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new maps went awol

stone tendon
halcyon wren
stone tendon
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Oh yea, good eye

potent shore
wooden quartz
trail horizon
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does anyone know when new maps will be released?

void shale
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Probably in a couple months is my guess

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New maps generally come early in the year

stone tendon
trail horizon
trail horizon
trail horizon
stone tendon
trail horizon
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can yoy send the original?

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also some bridges would be nice to maintain speed

frosty crow
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Maybe some bushes next to the building under the cap circle for spotting lights

void phoenix
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can their ever be an flat lands map with most of the cover around the middle of the map

trail horizon
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what did you use to make the map?

stone tendon
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photoshop

trail horizon
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yeah, some bushes to spot the heavies and meds while going into position on the right or the hills in the middle

frosty crow
trail horizon
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👍

wooden quartz
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Your map is a good template for a Homefront mode (in WOT, Homefront is a PvE mode, it's a few players against a good amount of bots with better tanks than you most of the times. The main task is destroy all enemies, avoid that they trespass a critical area and survive during all the waves. Players can respawn, but only 3 times.). The enemies spawn could be on the green and red spawns (but the red spawn would need to get a bit moved to the right side), also another enemy spawn on the middle, beyond the river to the right side. All the bot spawns connected to the cap area (the base that the players would need to defend) by bridges

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Seriously, you map design really reminds me this, I can even imagine WoTB having homefront mode with this map@stone tendon

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Unfortunately I guess this gamemode is way beyond the cellphone limitations of a lot of WoTB players

stone tendon
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is it like the mirny 13 gamemode?

wooden quartz
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I guess all cellphones would be able to run a 3v10 (why not in waves too?), enemies comming from 3 directions at the same time and if 2 enemies get on the base; boom, you lost

stone tendon
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Doing this in a tank like the 113 would be awesome, just mow them down with your dpm

wooden quartz
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But that's the thing, the hardest part of homefront was the "boss battles"

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You were able to use tier 4-5 tanks, but anyways, here goes 3 panthers

frosty crow
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If you use the T-34 you could use the small gun to dpm things

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or you could use the STuG

trail horizon
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When was the last time wg released new maps to the game?

cold steppe
trail horizon
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i wish they released maps more frequently

cold steppe
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there's been 4 regular maps in the last 2 years, as well as the mad games map and the two gravity maps

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or maybe 3, i forget when normandy was released

trail horizon
twin ether
stone tendon
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Thanks

sly cosmos
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nice map, I like it

restive arch
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What tanks can play on El Halluf?

sly cosmos
twin ether
trail horizon
restive arch
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Oh that sucks, I swear I saw it on an update trailer or something. What about other console maps like Widepark?

soft latch
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With many options of route within maps finding the best way is hard. Hence, memorizing is a way to winning

acoustic raptor
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The only thing that's more disgusting than mines is mines in ratings

stone tendon
soft latch
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Most maps are same, difference are at modes

acoustic raptor
trail horizon
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I like maps like Castilla that you can run around in and it feels much bigger because you cant spot people at much longer ranges unlike faust

stone tendon
acoustic raptor
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They should just stop making completely flat sides for hevies like
Dynasty, mayan ruins, middleburg etc

twin ether
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@slow elk could WG add more maps? Because @stone tendon already have a concept map

trail horizon
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More maps are in the works just not as fast as we may want @twin ether

stone tendon
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I made this so you can better imagine what battling on the map would be like

cosmic sand
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nice concept

fair thunder
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maybe make a more forested map or one with hedges to conceal enemy tanks

trail horizon
# stone tendon

these look fantastic! the only things im a bit concerned about is that some areas look too open terrain is a bit too bumpy on paths. Also some more bushes would be nice

twin ether
marsh mason
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The sawmill section in the Yukon map is very under used

stone tendon
stone tendon
trail horizon
sly cosmos
modern maple
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I think the hill on the river bank is way too dominant and the map is too open overall. I would recommend cutting the map into sectors/ compartments so people can feel free to tunnel on their flank without having to constantly worry about being crossfired from across the map

stone tendon
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I should probably flatten the hills

modern maple
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But great effort, I appreciate it

stone tendon
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thanks, there is more to come if im bothered too

cunning star
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nice map bro

trail horizon
quaint bay
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after seeing the hull design of somua SM i think it's hull is going to be stronger that the other french heavies

quaint bay
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opps

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wrong channel

cosmic sand
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oppps

stone tendon
modern maple
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If you could make the routes from the spawn to the flanks more secure (either by putting a wall or a deep dip there) it would be great

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Or maybe it’s just the perspective that fools me there and it’s possible to get from the spawn to a side without being shot most of the way

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But the load of water can be a problem because all tanks will be very slow

stray ember
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I like the idea
Nickname id give to the map
Marshlands

gusty river
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You see this is what I would like, A map based mostly around water

river canopy
gusty river
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@river canopy well, it could

river canopy
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@gusty river The problem with a map based around water is that it fundamentally slows gameplay

By reducing the speed of tanks, it makes it harder for them to be dynamic, rotating/flanking is more difficult, traversing open ground to get to cover, or push the enemy is much harder, etc....

This makes for static, campy gameplay.

gusty river
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@river canopy well yes it dose, But that’s some of the gameplay I want to see. I’m fine with the fast action stuff but I just would like to see a map base majorly on water. Like a swamp. Or a map where there’s a body of water that splits down the middle of the map

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Or they could make a map similar to the battle of the Rhine river.

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I’m a fan of fast action battles but I somewhat want to see maps and battles that get drawn out and tanks are having to fight through tough environments

river canopy
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@gusty river Nah, the way that plays out is just WWI style gameplay. Everyone camps on the banks of the water in hulldown positions, and waits to see which team will get impatient and push into the water first and die

gusty river
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@river canopy well what if it’s a combined jungle swamp map,, that forces you to fight in the environment because if you camp it could end up with you getting flanked

quaint bay
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Then it’s just gonna be Vietnam and let’s just say tanks weren’t really happy about it

gusty river
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@quaint bay but there’s no infantry, only tanks so you would only need to worry about where there coming from and how many and sometimes what type of tank

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Yes the jungle would make it hard to maneuver but it would be somewhat a advantage to some tanks over others

quaint bay
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Which is gonna be heavily one sided bogged down gameplay with environmental effects is gonna make one tank entirely useless and another overpowered

gusty river
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Yes but you can always find a way to exploit it, where there’s a will there’s a way

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Or they could split the map like they do the others to try and suit all tanks, Make one side swamp and jungle and make another Jungle but with a village

quaint bay
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Which again is gonna be heavily one sided and is just gonna be unfair

gusty river
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Yes and life isn’t fair

quaint bay
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Yes and that’s why maps like these won’t happen thankfully

gusty river
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Yes and what if they did make a map that was “unfair” in your standards

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Because any battle can be one sided no matter what map

quaint bay
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Then chances are they’ll remake it like they’ve done in the past or a meta will be formed again

gusty river
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@quaint bay about the one sided thing, Say one team is made up of 60-70% and another side is made up of 40-50%. Doesn’t that make the battle one sided

quaint bay
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Yes because that’s player skill heavily random from the mm what’s your point

gusty river
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So say they make a Vietnam map like we were talking about earlier, and you said some tanks would preform better then others, So say both teams are made up of 60-70% and there running mediums and heavies that had hull down capabilities, Would it depend on the side they use to make it one sided or would it be the tank that they us

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Use*

quaint bay
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It would depend on tactics because what you just described is tournaments not pubs

gusty river
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But say it was a pub made up of 40-70% would it be the tanks or the side of the map they picked

soft latch
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Since maps keep changing with every battles, memorizing each spot can be hard and difficult. Hence, good tactics and team coordination can help overcome bad situations

quaint bay
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That’s situational again it depends on how the side or tanks are used which is upto players if the highest skilled player is using a meta tank to his absolute best advantage with the map he can only hold for so long without support

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Idk what your trying to come across because nothing is being clear maps like this won’t happen the closest you’ll get was mad games wastelands which featured dust storms reducing view range and that was it nothing else will be happening most likely

gusty river
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Yes it might not never happen but there’s always a chance

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Because you know how war thunder has those Vietnam style maps where one side has jungle with swamps and another side has a Village or city and both sides are separated by a somewhat shallow but deep river, That’s what I want to see I. World of tanks blitz

minor prairie
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Imagine water map with superheavies
First 3 minutes of the game is just getting into position at a blistering 3 kmh

gusty river
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@minor prairie that’s why there’s a city side and a jungle side

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1 spawn in city side another on Jungle side

wooden quartz
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Tbh, I would like to see how Blitz players would behave in a swamp or deep forest map, probably would be something pretty campy if not done correctly

sly cosmos
sly cosmos
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it give the advantage to one team and the other can't do anything against

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so the jungle team can't win

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that's the point

stone tendon
left parrot
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well old falls creek was full of water, I think it was quite campy but it wasn't bc of the water I believe

gusty river
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@sly cosmos that can be somewhat any map, Anyteam can camp and hold out until the other team finishes or completes there flank. So no matter what environment it can always be different or the same outcomes

nocturne mortar
# stone tendon I thought you only slow down in water when the drowning sign shows

Nope you slow down a bit whenever you go into water because the terrain resistances increase a fair amount, some tanks are a lotttt. The E50M gets 1.5 on wet opposed to 1.3 on soft, and the grille gets 2 on wet opposed to 1.2 on soft.

@gusty river Please stop trying to say camping is good in a fast paced, action based game called blitz. You will just be wrong again and again and again. Maps are good when they encourage rotation and movement, and awful when they don't (campstilla, mines etc)

gusty river
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@nocturne mortar I never said camping is good.

gusty river
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@nocturne mortar and what he’s saying is that we’re talking about a Jungle sided map and a City sided map. One side is fighting the majority and another side is flanking around and fighting the minority, One side is holding out so the minority side can come help the majority, But say the majority side falls and it leaves the minority side so the minority side loses

nocturne mortar
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Any form of unbalanced map is going to be inherently awful as well. You shouldn't have to totally change your playstyle based off what spawn you are randomly assigned. Maps like Castilla (again) and canyon are prime examples of this, and they aren't even that different...

gusty river
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@nocturne mortar so I shouldn’t change my play style depending on the map even though my tank might not be able to do what my play style is?

nocturne mortar
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You should have to play slightly differently on different maps, because different but balanced maps make the game more interesting. You should not have to play differently based off the spawn because then the random tank type you get matched with and against makes a much much bigger difference to the outcome which is not what we want.
In pretty much all maps you can find positions for almost all playstyles even if it varies a tiny bit. Again the ones where you don't have the choice are the worse maps, like dynastys

ocean ravine
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Dynasty is such an awful map imo. One side of the map has absolutely no connection to the other side and that little park is so ugly with all the crossfire angles and how small it is

stone tendon
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Dynasty is one map that everyone collectively hates

mystic compass
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New map for realistic mode?

hardy otter
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@mystic compass interesting idea. Exclusive realistic WW2 based map would be fun (like Normandy for realistic).

mystic compass
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im saying other maps like raseinei or normandy as silverado said
there IS already a normandy but that's in all game modes

plush hound
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I don't get how it is that even close Alakazam alakazoo they're gone and then back again. & Then there on the move but no sign of that, I don't know not on map next thing I know I got a back door boy !!! I hate that. So those maps are only just kinda WORKs like an idiot light in a car, if the lights on you already in trouble so ?? Why oh yeah you betcha it be nice if it work like a gauge kept track of both sides as well as it doesn't want all I know is it shows everywhere I go and I can't disappear and I don't have one or two shot shells but that's just me !!; just had to say something. 🏹 😎

woven oak
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@boreal basin XD

left parrot
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a big desert map centered around a shallow river and an island can be interesting I'd say (sth like WT's Tunisia if you know it)

grand ginkgo
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Hellas out of tournament maps

sly cosmos
soft latch
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True, dynasty maps do test out the responding capacity of a player. Hence, light tanks has a good advantage

river canopy
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Hellas isn't even that bad of a tournament map.

If we're going to remove a map from the pool, remove Middleburg first

halcyon wren
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balance the middleburg cap points, move closer to the entrance to the town, and A at the mound, map won’t become as town focused in tourns

just realised this would be a bad idea, TDs would just yeet any heavy at A lol

river canopy
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@halcyon wren Kinda interesting that Middleburg is town focused in EU. On NA, it's hill focused because everyone can deal with a town strat just by leaving one guy in the spawn dip in like a KRV or something

stone tendon
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Whenever I play on EU its really weird to see teams going town on maps like portbay and middleburg, not so often on black gold ville for whatever reason

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I got called a noob for telling the team to go hills on portbay once

halcyon wren
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typically the EU meta is med side unless a certain amount of heavies show up in randoms lol

stone tendon
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The rocks infront of the 2 hills are there to prevent players from shooting down at the middle island

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map is based of this sketch I made a while ago, I did change multiple things to the 3D version

open jungle
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k

gray gustBOT
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dynoSuccess Army Pikachu#0572 has been warned.

stone tendon
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They probably won’t add maps with gimmicks

sly cosmos
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the battle time is too short for this

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for example, in WoWs the maximum battle time is 20 minutes which is enough for a storm to appear

minor prairie
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"we heard TDs counter heavy spam so we decided to make every tank a TD"

sly cosmos
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You are right

trail horizon
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@stone tendon i would like to see a smaller version of prokorovka that is great for scouting

hexed echo
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i wonder if wg is gonna compress any wot pc map pilsen and berlin are the ones seems complicated but not impossible but still a lot of work

subtle ridge
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Just wish they won't make a map like Dynasty Pearl or Middleburg town.

subtle ridge
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Personally canyon is fine for me.

hexed echo
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city maps are great if you know how to sidescrape

scenic stratus
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City maps doesn't necessarily mean you must sidescrape. There are only a few tanks in blitz which specialise in sidescraping, most perform much better hulldown. Which isn't an issue since maps like himmelsdorf have plenty of hulldown cover.

subtle ridge
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Unless you go rails and get punched in a corridor battle

scenic stratus
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Randoms do love rushing rails

subtle ridge
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Ironically i like the rails area, because of how fun it is to poke some shots around the rails n between them.

stone tendon
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For blitz

trail horizon
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Not really, i see what you mean but there is no bush scouting on the right side of the map

shut jolt
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Is there anyone here who have each map tier restrictions data?

quaint bay
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pls 1)rework all spawn ( need 2 rocks-for hide no play ally and for cover slow low tier tanks are only part of maps when are on 200 m are nothing!!) 2)rework red spawn on Castilla are worst part of all maps because meds from church slide to hill and bully all red enem !! and stop climb on hills - cliffhangers snipers !! for heavy are worst nightmare from all game are imposible sidescrap from this hills only options are push on church or to enem spawn !! ( bigger map as windov coppy green part ??)

trail horizon
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Id like to see some bigger maps come to the game, more maps suited for light tanks because in my opinion there are a lot of maps that just dont work for the speed and camo of LTs

void shale
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Um, TDs need more Help first because the camo of TDs straight up doesn't work with how the maps work right now, TDs still drop almost all their camo for a single shot on the enemy

supple vault
stone tendon
trail horizon
trail horizon
stone tendon
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The game is 7v7, if we have 800mx800m we have a map larger than some WoT maps but with half the players

minor prairie
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Phone processing capabilities means they can't render huge maps and lots of objects

trail horizon
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maybe, but it wouldnt feel that big for heavies if the distance between spawns stays the same

ocean ravine
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I mean they could if the render distance was limited and graphics were reduced. Games like pubg manage to do it, though they have much simpler combat

scenic stratus
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Games like pubgm also struggle to run on anything less than flagships older than 2 or so years. Atleast that was the case when i played it.

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It would be a long process to get very large maps with possibly more players to run on older devices stably.

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And a major part of the playerbase is from the CIS region, from what i have heard there is an abundance of old poor performance devices there

stone tendon
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We need more winter maps

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Dead rail and himmelsdorf are the only 2 winter maps I think

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Yukon and canyon just has some snow I don’t think it counts : P

marsh plover
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i would like for day on april fools for all maps to be combined and have 14 players for each 9 squares

quaint bay
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Not gonna happen

quaint bay
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Not gonna happen

trail horizon
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Not gonna happen

minor prairie
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It's on april fools because the processing power needed makes your phone look like a joke

halcyon wren
scarlet obsidian
#

k

tranquil flame
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Add Berlin map,would be awesome to see it

tribal plover
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missing dead rail... didnt played last 50 games on that map... honestly i dont like that map so much, but i like playing on different maps. have that feeling i am playing on same 5 maps whole day.. canyon,fort despair,port bay,hellas,yamato harbour... tier VIII to X should have some map variety. or maybe my map rng is out of order xDD

left parrot
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I get most rockfield, fort dispair, canyon and desert sands

frosty apex
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On Black Goldville, where when you’re on the team with their spawn on the town side, so that you have to cross the road to make the infamous run for the caves, you can cross the road and drive through the car-port without incident if you do it just right, but you can hit the house like it is invisibly sticking out further than it looks...so it’s a bit off...

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...which makes me wonder what else could be a bit ’off.’???

inland mesa
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When are we getting night maps? And why did vineyards get changed from dusk to day?

stone tendon
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Probably because some people don't know that they can put their screen brightness up

rocky geode
inland mesa
stone tendon
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i found this in the wotblitz files, what is this map?

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this is the tutorial map

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so what could the first one be 🤔

halcyon wren
wooden quartz
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@stone tendon, change your name to "themapdude" please, it'll fit much more for the guy that designed a whole map as suggestion for blitz

river canopy
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@stone tendon That first map is the old tutorial map. That walled off corridor on the far left of the map is where it walks you through how to shoot and stuff.

The 2nd map you’ve shown is the proving grounds map. It’s the map you play on against bots after completing the tutorial

stone tendon
jolly flax
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rework the deadrail map. trash map

trail horizon
copper stag
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Why? Don't you like living in constant fear that some random TD will remove half your hp from either of the 3 camper spots per side?

ocean ravine
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I mean you gotta gives tds a chance too you know. Let them have a few maps where they matter

nocturne mortar
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TDs don't need to camp in the corner like bots to have a chance. Dead rail is an awful map and really does need a big rework. Not only do the TD spots stop any push on their own side, they also have easy crossfire positions to the other side so as long as you you have two tanks spotting there is no chance of any pushing at all

gray gustBOT
#

dynoSuccess Warning logged for SARI CİVCUV#9933. I couldn't DM them.

stone tendon
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If the enemy only has 1 TD, then you know that one of the lanes is going to be open and pushable

nocturne mortar
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Basically every game has 2-3 TDs in them now, and heavies camp in exactly the same spaces. You still can't spot which side is pushable, and there are still crossfire angles from the camping spots to both opposite sides so pushing is risky even if there isn't a TD right in front of you. Even the bases are in full view of TDs except for B in supremacy which you have to go through the open to get to and hope you don't get pushed, and then you are stuck in that position for the whole game

slow elk
#

what?

plain hound
slow elk
#

i know
he's nuked

plain hound
#

rip, well, hes gone now

trail horizon
stone tendon
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If there are 3 camping TDS, then all you have to do is kill the 4 others tank that are holding the line and spotting

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then you can dig them out one by one, usually easier with a light so you can outspot them

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And since there are 3 main TDs spots, it should not be hard to find them

ocean ravine
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No, that’s not true. If those tanks holding the line just play passive there isn’t a thing you can do. However where I disagree with him is that I want the tds to have this much influence on at least 1 map, and I don’t even play tds. Heavys and meds have so much influence on other maps, tds should have influence on this one. It’s not their fault that their style consists of shooting while undetected which means camping behind a bush

stone tendon
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I only ever have problems playing TDs when im playing on urban maps

nocturne mortar
# stone tendon And since there are 3 main TDs spots, it should not be hard to find them

Yeah you have to kill four tanks that are almost totally covered and you have no cover or crossfire positions to hit them, so you have to rely on them exposing enough to get killed. After that, you then have to have a fast tank with enough hp to not get killed before he spots anyone to be able to spot, and then you have to rely on him actually being willing to sacrifice some of his hp to spot. It's a stupid scenario.

@ocean ravine Mines, Castilla, canal, oasis palms... TDs can do just fine on every single map, and they are not meant to camp. They do not need to be unspotted to be useful. And they definitely don't need maps specifically designed for awful static gameplay that ruins what blitz is supposed to be.

trail horizon
nocturne mortar
#

Map variety does not mean a map where TDs control everything. Map variety definitely does not mean 5 maps where TDs control everything... 🤦‍♀️

trail horizon
#

yeah, it does. wether you like it or not, a map where TDs are dominant is map variety

nocturne mortar
#

It is variety of totally the wrong sort. Variety of the good sort is where tanks play different ways but are still effective. Variety of the awful sort that nobody who cares about the game wants to see, is the sort where you have one dominant class just because you can't camp brainlessly well enough in other maps

ocean ravine
#

If you look on devs answers you will notice that tds as a whole generally have lower winrates than other classes. That means that they generally have less influence than other classes. Dead rail is a map where they have more influence than other classes. And if you say all they do is camp, well all heavys do on some maps is just sit hull down. That’s not that complex

nocturne mortar
#

TDs have ever so slightly lower WR because they generally cater to the worse part of the playerbase that knows nothing but "camp here", who aren't often included in the 55-65% stats. Dead rail is not just a map where they have more influence, it's a map where they completely and totally dominate. Firstly, camping is detrimental to the game and so TDs gameplay should have a limited effect while camping. Secondly, heavies do a lot lot more than just hulldown on every single map in the hands of most players, and it's much much more complex than sitting in a bush ruining all movement and playing about as brainlessly as it's possible to play

trail horizon
#

youre thinking in your play style, im sure some of your favourite maps are my least favourite and vice versa

wooden quartz
#

I believe that a real good map follow these rules

  • Don't have a stagnating gameplay that will force everyone to be passive (Normandy)
  • Have places that every tank type fit somewhere (Yukon)
  • Doesn't need to be exactly equal in both sides, but won't give advantages for red/blue team because of their spawn position (Himmelsdorf)
  • It can be extremely open, but won't let one side have a complete vision for other side because there's good covers of buildings and terrain (Faust)
#

Hmmm, i just noticed that Castilla don't fit in any of those points

#
  • Stagnant gameplay: Heavies go hill, meds go castle -> Heavies fight other heavies and meds fight other meds -> Heavies still fighting and a team already dominated the castle -> heavies get sniped and have only 2 options; try to push but cross open field/snipe the meds, meds continue sniping, but a few of them may leave the position to spot for the other snipers or to flank -> 3 things may happen with heavies; they continue getting sniped and die while crossing open field/heavies will play like in a blindshot room, but meds have someone spotting them, so heavies continue getting sniped in the ridge and die/somehow, the heavies took care of the snipers, pushed the weaker enemies and won, meanwhile the meds will try to win by points or by sniping until win or die

That's Castilla in a nutshell

#
  • No tank type variety: clearly only fast and precise meds (like a T-62a or sneaky TDs with huge alpha (like the Rhm borsig) will get the advantage
#
  • A lot fo difference on the team spawns, but also not in a good way: the team on the north will always come to the castle faster, they are simply closer to the castle (and as we know, the team that get this position first, probably will win)
#
  • Extremely open, enough to let a side have disvantage: Castle is relevant for the win, ridge is relevant to bait the enemy team.
#

and yep, another essay talking about how bad is Castilla ¯\_(ツ)_/¯

ocean ravine
#

I don’t know how you are positioning yourself on heavy side, but if you are careful the tds on top can’t do much. Only thing I don’t like is the spawn difference

wooden quartz
#

Well, there's only 2 covers that will help you against TDs, a single rock on your side and a little area for hull down. Clearly an area that TDs won't do much, right?

ocean ravine
#

I don’t know, those rocks by the side work fine for me. Just gotta position yourself to be covered. I’m more worried by tds in town than up top

trail horizon
wooden quartz
#

I'm doing my school homework rn so i'll be pretty fast

The number 10 was just an example, but anyways, if there's like 5 maps with TD dominance, those maps have no variety. Being powerful is one thing, dominate is another completely different thing.

nocturne mortar
# trail horizon just because you dont like the variety doesnt mean there isnt a player base that...

Yes there is a playerbase that likes it. There is also a playerbase that trolls, that sealclubs, that asks for buffs to the IS4 etc because they can't play them well. Having a map where one playstyle, specifically one playstyle that's the opposite of what blitz is about, is an awful thing. I'm not just thinking about my playstyle, I'm thinking about the game and how the game should be so that it isn't boring as hell.

wooden quartz
#

Castilla is an example of map that have a dominance (Fast meds and high alpha TDs), there's almost no variety on the gameplay, it's purely stagnant

Yukon is an example of map that any tank can do well on it's appropriated place, there's always something different on Yukon gameplays because of it's size and areas that your tank have advantage (meds/lights do extremely well in ridge, but they can flank to city easily if necessary, tall TDs with good casemates do very well in city, heavies also do well in city but in other areas too, heaviums can either flank to help meds or support the allied heavies on city, fast TDs can do well in almost everywhere (but demands a bit of caution), etc)

If Yukon isn't the best map, I believe that it's the most inclusive map

ocean ravine
#

Fyi that’s a straw man argument up there, guy talks about player base that likes certain style, and you compare it with guys who troll

trail horizon
#

Youre thinking with a narrow mind, it’s irritating to get slapped from the back of the map but it is good to have a few maps where a specific type of tank is dominant, but not invulnerable

wooden quartz
wooden quartz
#

well, time to disappear again

trail horizon
#

the "heavy side" is too open and the med side is too dominant when won

modern maple
#

The med side is no more or less dominant than the heavy side. The medium side just tends to be decided faster than the heavy side

wooden quartz
modern maple
#

Tank destroyers don’t tend to drive to the medium side. Most prefer to sit on the ridge of a the hills close to the spawn

wooden quartz
#

Well, have you even brought a TD in the castle? It's an experience on blitz that I'll never forget

#

Try to put something with high calliber and decent concealment there, like a borsig, but if you don't have it then try something with ultra high DPM

#

I tried to put an E25 there, that was simply a carnage

modern maple
#

I am sorry to disappoint your enthusiasm, but I have already done that - multiple times, in fact

wooden quartz
#

Well, if you have done with with an E25, you know what I mean

#

None will spot you, meanwhile your pew pew gun will go as fast as light

void shale
#

All it takes is one med or light coming up to ruin everything

wooden quartz
#

Yeah, that's the problem, unless if you can counter another meds then only try to put an E25 in castle if it's secure

modern maple
#

The game is not decided on the medium flank

river canopy
#

The game is 100% decided on the medium flank

wooden quartz
modern maple
#

No. You may think so because that’s what it looks like. But a team that has no tanks on the heavy flank doesn’t autowin

wooden quartz
#

Yeah, there's always need to be some dummies on the frontline to be the HP sponjes meamwhile the battle for the castle is being decided

modern maple
#

The heavy side has the better approaches to the middle and thus, if the heavy side clashes with the medium side, the heavy side tends to be at and advantage - also because heavies generally outperform mediums

#

These dummies are crucial for the mediums side to be decisive in any way in the first place. You cannot farm hp of tanks you cannot see

#

We once had the meta of all heavies going to the medium side. That usually resulted in one big brawl with little flanking action. And if the heavies of one team didn’t happen to go to the medium side there was still a decent chance that they would win because it’s so easy to hold against pushes from the medium side

#

You think that the medium side is decisive, but you commit one crucial error - you forget that the medium side is only decisive because the heavy side is being played by both teams. And why is it still played by both teams? Because it’s actually the heavy side that is decisive, and the medium side is only in support of the heavy side

wooden quartz
trail horizon
wooden quartz
wooden quartz
ocean ravine
#

On castilla if you have the south spawn you can’t go all medium side because the tds on the north spawn can completely cover that area. If you have north spawn you can but I prefer not to. But that tds shut down heavy side I completely disagree with. They make it challenging and that you get bled, but it’s still possible to do damage on heavy side. However heavy side usually is the last side to go down. Medium side gets won/lost first because the meds are more impatient

#

North spawn tds can completely shut down the medium side. If you go all that way from south spawn you will find that two enemy meds and 2 tds and maybe a heavy can make it unpushable and then you will get flanked. You need to have heavys go heavy side

wooden quartz
ocean ravine
#

If heavys go heavy side, medium side is decisive

#

If all go medium side, north spawn wins unless they bots

wooden quartz
#

There's a few things that are extremely stressful in WOTB, one of those are; being M6A2E1 EXP in Campstilla

ocean ravine
#

That’s an awful experience

wooden quartz
#

To block damage, you need to look directly to your enemy, but... I mean, it's pretty hard to show your front to 2 directions at the same time

trail horizon
#

im gonna be honest, castilla is my favourite map in the game, only because it feels like a large map for LTs because of the way the outer corridors are

wooden quartz
#

Another thing that sucks is being a Jagdpanzer E100 on Castilla too

#

You're a derp and all, but you're quite too slow to got for the castle, so you should sit on the hill until someone spot you

#

(Honestly, it doesn't tale much time to get spotted after your first shot)

#

And then, I try to change position, but it jsut feels better to leave the hill and go forward until the entrace of the city

#

You might see a good view of enemy heavies, but you're also pretty exposed

#

And well, after some trading, it's time to visit the garage again

loud marsh
#

I like to go into town and get side shots into heavies while in faster tanks.

quaint bay
#

So yeah I think

stone tendon
#

One of the only thing I like about Castilla are the climbs, unlike port bay they are still accessible

scenic stratus
#

For now. I mean wg seems hellbent on blocking off climbs. I doubt the most common td climb will ever be blocked tho

nocturne mortar
# trail horizon Just because TDs are the strongest tanks on that map, doesnt mean its the only p...

What other playstyles are there that work then? If you are a med you cannot push anywhere without getting nuked by the campers at the back. If you are a heavy you cannot expose anwhere without getting nuked by the campers at the back. If you are a light you can just about spot, but you still run the risk of (you guessed it) getting nuked by the campers at the back even if you spot pretty passively. TDs literally control the whole map and you can't do anything about it until they make big mistakes. Blitz is not about camping at the back and having a static game. It's meant to be the action and mobility packed version of wot. Maps which cater to the awful players that rely on camping ruin that.

modern maple
# wooden quartz Remember a little thing; before the heavies approach the meds on the castle, the...

The approach is not a problem. If you have just one medium securing you will get there with a Tortoise and take no damage. Aside from that, the hills are too far apart for spotting. It doesn’t matter who has more viewrange or less camo - spotting won’t happen. (The reason why Castilla was the map for the blindshooting training rooms; the two hills couldn’t spot each other, no matter what).

No, I am saying that the game revolves around the heavy side, not the medium side. Whatever happens on the heavy side decides the game, and not what happens on the medium side. The medium side in this case is just the flank, and you can afford to lose the flank if you play smartly or decisively on the main front (the heavy side).

To put it more bluntly, the medium side has no value if there is nobody on the heavy side that you can support. The game is decided on the heavy side, but the decisions of who wins the heavy side is greatly dependent on the support of the tanks fighting there, which is tank destroyers camping in the back and mediums sniping from the hill. That’s why I don’t say that the medium side decides who wins, that would be like saying the camper hill decides who wins. It’s part of the reason why a team wins, but the main focus lies on the heavy side where the strongest tanks and the most hp are.

wooden quartz
#

Also "The approach is not a problem. If you have just one medium securing you will get there with a Tortoise and take no damage. Aside from that, the hills are too far apart for spotting. It doesn’t matter who has more viewrange or less camo - spotting won’t happen. (The reason why Castilla was the map for the blindshooting training rooms; the two hills couldn’t spot each other, no matter what)."

Idk if you've played a blindshot room before, but if there's one guy in city, you'll get spotted after shooting

#

The perfect pre-set on Castilla doesn't need actually a heavy in your team to spot other heavies; in a tier 7 situation, a light with good view range (which in not hard to see) and good pen (ok, this is a bit harder to see) like Type 62 would do very well in city

modern maple
#

You still need a heavy or two to keep the enemy on the heavy hill; otherwise they will take like one or two shots while crossing and then be able to take the city or your spawn

wooden quartz
#

You still have the a advantage of higher groung

modern maple
#

Yes but actually no because the higher ground can be shot by campers, while the lower ground is relatively safe

wooden quartz
#

Well, you got a good point and I have just a few minutes of free time, so yeah...

thorn wyvern
#

For the love of god remove mines from tier 10, you can’t do anything when in anything else than a hulldown heavy

true tiger
#

Its not even fun for holldown tanks IMO

trail horizon
nocturne mortar
#

Yeah exactly 🤦‍♀️

The gaps are all of the agressive positions. You cannot be agressive without being at risk of getting nuked by a camper. You have literally just described how it's an awful map 🤦‍♀️🤦‍♀️🤦‍♀️

You try and push and you get nuked. You try and expose to shoot the spotters, you get nuked. You sit back and have a boring and passive game, you don't get nuked.

trail horizon
#

when i push in my meds, i dont get nuked unless im sitting in a gap or sometimes when we win the flank and go down the hill

raven yoke
thorn wyvern
quaint bay
thorn wyvern
quaint bay
#

When i play med i always go to hill. But yeah the map isnt good

copper stag
#

Literally the only thing I do on mines is either go city (foch/heavys) ,because then half the enemy team+ campers will be focused on just me, as they are all brainless giving my team the opportunity to do anything (50/50 chance it works)
Or either hill, (med,light) if I have gun depression and if not either of the bushes (depends on the side) that are before the island
Either way, it just sucks ass as the end result is random depending on which team is less retarded

ebon sapphire
#

how to play as a Tank Destroyer in rockfield (i tried to find good place to sniping)

copper stag
#

Red are the standard camper spots
Blue is where you CAN go if this side is free (which it is most likely)
And green if you are brave enough/have the skill to frontline your TDs

#

Alternatively, depending on the tank
You can also go with your team/frontline and help them there (most likely C cap as no one will go A)

wooden quartz
#

In rockfield, I only go to A for 2 reasons

  • I'm a heavy and my heavy mates aren't smart, I have to help them before they die stupidly
  • I'm a light that went firstly to C, but I want to flank and cap
trail horizon
#

why is this the least used channel on this category

cold steppe
trail horizon
#

interesting

naive sundial
#

Yep

grave dagger
#

Prrrrrttttyyy much (with western accent)

restive pawn
quaint bay
#

Why do I enjoy mines ;-;

stone tendon
#

Its not that bad, just too small

zenith jackal
#

hey i'd like to ask something, does driving on roads make you drive faste than on dirt/offroad?

copper stag
#

Yep
You can even see the stats for that ingame
"Terrain crossing capacity" and then Road, Ground, Water

zenith jackal
#

Oh i see

#

Thanks

stone tendon
#

Trails also count as roads (correct me if im wrong)

grave dagger
quaint bay
quaint bay
#

Can anyone give me tips for cold map hiding spots for A20

stone tendon
#

which cold map?

trail horizon
#

i cant stand mines most the time

#

unless i am in a heavy, i dont enjoy it. or if i am a light tank on the north spawn because then you can use good bushes on the left side of the map

stone tendon
#

Yeah I have been playing the t-50 recently and it just does not fit in mines

#

You can’t do anything sneaky since you get spotted all the time

grave dagger
#

Absolutely nothing can survive in mines. Just too small a map. If they opened borders and made it bigger then it might be a little better

stone tendon
#

Nothing can hide unless they are camping in one of the spawns

stone tendon
#

The only tanks that don’t really work on mines are large unarmored tanks, such as the 50B or 4005

trail horizon
#

and low dpm light tanks

hardy otter
hardy otter
void shale
quaint bay
#

We need map that is full of glitches to have fun

#

For community

#

To have fun

#

And it only in practise mode

river canopy
#

No, what we need is for WG to unblock the climbs on maps like Port Bay and Naval Frontier

quaint bay
#

Wg want to make this competetive game and i dont want it

#

Vote if u want fix all glitch and clims go for this 👎 if u want get rid off invisible barriers 👍

grave dagger
#

No I hate camping, but I just want a little bigger version so people can roam a little more. Not so much just full blown battle

gray gustBOT
#

dynoSuccess juhis#9998 has been warned.

trail horizon
stone tendon
#

Would this fix lost temple? Idea to make the temple a less dominant area

modern maple
#

It might help, but the elevated area in the middle (which you referred to as temple) would still be dominant

broken jungle
#

lost temple should replace mines as a tier 10 map

stone tendon
#

I would rather it replace dynasty's hurl pearl

trail horizon
stone tendon
#

The model of the house on the top is broken behind

trail horizon
#

maybe, in the case i think it would be better to just put a barrier behind the house instead of around the whole house

stone tendon
#

That could work, I just wouldn't want the hill to become the new dominant place

twin owl
#

Mines needs rework badly

trail horizon
#

yes

trail horizon
#

I think the hill should have more cover from TD campers because players are too scared to push out and get shots out on the tanks in the town without getting shot by TDs

#

But I understand that that would make the hill even more powerful than it already is

#

The most important change for me is on the west side of the map, the west side needs more bush cover in between the rocks for light tanks

#

Ill draw something up when i get home and see if people like the idea

trail horizon
#

there are some great bushes that you can use to shoot and not get spotted on the west side if you get the north spawn

ocean ravine
#

Personally I go med side on lost temple whenever I play it cause if you kill their meds, you won the game

river canopy
#

You lose the temple, you lose the game.

Med side on lost temple is irrelevant

quaint bay
#

Hate it when folks go med side on that map. You might as well afk for the first three minutes of the game.

ocean ravine
#

How do you lose the game tho. Especially in a public match. In a public match one it’s likely for some enemy meds to go med side so if you all go down you get some free kills. And what advantage does the temple even provide? If some guys flank rear and some go from the mid where you can even hull down you can tear apart the guys at the temple. Idk I’ve always won normal matches where we all go down

modern maple
#

Yeah, I found that going to the medium side is quite effective

subtle ridge
#

I guess effective towards randoms cause it is less punishable going there instead of temple that is going to be full of crossfires n with some smoll average teammates brain they couldn't process what's going on and what they need to do, then they tend to be sitting duck dying without even dealing good amount of damage.

ocean ravine
#

Exactly that

trail horizon
#

just a start of an idea, i would like to hear what you all think about it. I created this with the mind set of all play styles working on this map but i struggled to think of how to make the hill safer without making a defensive play style unusable

quaint bay
#

Mines but worse

trail horizon
#

why?

quaint bay
#

Adding more bushes on the other side is just gonna motivate players to move there and camp hill spots are already unclimbable and what allows tanks to keep steady on the hill is getting close to the center rocks moving the highlighted ones back is gonna allow whoever has hill advantage to peek down further which again increases campy gameplay

trail horizon
#
  1. bushes on the left side wont make you harder to see after shooting, also its better than camping at base where you can just go out shoot then hide again so i dont think it would contribute to campy gameplay but instead would help LTs get across the map to counter the campers at base.
  2. moving the hill a bit would help more LTs and meds get onto the hill safely without instantly dying from all the tanks sitting on the incline.
  3. I dont see how being able to peek out a bit further would increase campy gameplay, in my opinion it would seem that if the rocks were moved further apart then tanks that want to poke out would be have to go further from their spawn's side of the hill and would make them easier to be isolated and shot at
quaint bay
#

Incase you haven’t noticed once meds gain hill advantage and whichever sides TDs fail to keep them at bay if they get to the rocks they have cover from both allied heavies and their TDs and keep damage whoever over extends extending the rocks is just gonna allow meds with more gun dep to hold more and whichever side forced to back down more

trail horizon
#

kind of, but its easy for TDs to shoot meds and lights pulling back after shooting down into the town

stray radish
#

Is this supposed to happen????

#

This happened to me on hellas

queen void
#

Oof.

supple vault
#

Sry that was stupid

river canopy
#

I think that glitch on Hellas has happened to other people before too. Maybe try reinstalling

stray radish
stray radish
pallid oar
#

Yeah many people have been getting similar things, all on Hellas

echo lagoon
#

Mines is a hard map if no one makes a move IMO, cause most of the time both teams just wait for anyone to make very bad mistakes. The longer the game goes the more developed the enemy team's pieces become making it harder to exploit those mistakes specially in t10 where every player knows what they're doing!

unique wolf
#

if you dont take the hill on mines you're alot more likely to lose imo

trail horizon
#

i tried to make the left side more easy to move in because if no one pushes the hill or town, its super stale

stone tendon
#

Dynasty’s Pearl: 500x499
New bay: 507x499
such a small difference, both are urban maps, yet dynasty’s Pearl feels smaller than copperfield

supple vault
#

Probably because Copperfield is a open map and you can see from one end to another
And Dynasty Pearl has building blocking the line of sight so it feels smaller
Isn't that way if you go up and use Free Cam however

void shale
#

The thing about Dynasty pearl:

The buildings are super massive

#

So there is significantly less playable space

trail horizon
#

is dynasty pearl the one only for lower tiers?

scenic stratus
#

No

trail horizon
#

ohh that one, yeah i dont like that map. it feels to compressed

stone tendon
#

So much wasted space

modern maple
#

That’s the idea. It’s a confined city map

amber path
#

When will they bring in the arty

pallid oar
#

never

quaint bay
#

coooooooooool

trail horizon
stone tendon
copper hearth
#

it would be really, really cool if you could go up to the spot on the top left corner on Dynasty's pearl

hard jungle
#

I'd be nice to have a map with a town that actually has streets and alleys you can move into, making movements unpredictable and you'll constantly have to change your position once the enemy moves. Kinda like WoTPC in close quarters.

quaint bay
#

Himmelsdorf

hard jungle
#

@quaint bay In that map you move between entire building blocks, I'm talking about moving between individual houses, alleys and stuff.

Also that one narrows at the middle so you either go left mid or right.

quaint bay
#

A map like that’s not really possible with blitz also that is what your talking about though? It’s individual houses in a city block and alley ways same comes close with middle burg except blitz limitations have it small

rancid gyro
#

Would be dope gameplay for any non armored tank

#

Fighting close quarters and only spotting low distance or very few maps. That idea would be one of the worst if it ever got implemented

dawn crest
#

too much hulldown positions

upbeat sand
#

Why is there maps without supremacy at t10

rugged heron
rugged heron
upbeat sand
#

What about mines that's a t1 map without supremacy

#

Its like when they removed lost Temple and even that map has supremacy and it's more symmetrical

supple vault
#

Mines sucks at high tier

cold steppe
#

lots of ppl here have been wanting a mines rework or removing mines from high tier

supple vault
#

Yeah because the hill position is stupidly dominant
It's either take the hill or lose 90% of the times
It's not like you can go around the edges and flank because TDs are going to have excellent shots at you if you get spotted crossing the river part of the map and if ypu go city, you are gonna get TD'd or the light and med on the hill r gonna rekt u if you're not behind cover

stone tendon
#

Its just too small, the map layout isnt bad

#

If the map was large enough for you to remain unspotted on the island then the hill would be less dominant, since tanks on the island would be able to shoot tanks that are peeking the hill

#

If there was going to be one map removed from high teir it should be dynasty's pearl, mines is in second place

ocean falcon
#

Can we have only-city map? No hill, no underground just a City.

copper stag
#

For the love of God
NO.

quaint bay
#

Rip light tanks on that map

vivid reef
#

City is usually for heavies, there needs to be some open space

modern maple
vivid reef
#

But happily dynasty's Pearl has some open space

worldly talon
#

how to win on himmelsdorf

true tiger
#

Kill enemys

worldly talon
#

sure

cerulean juniper
wooden quartz
wooden quartz
cerulean juniper
wooden quartz
#

First of all, you need to understand what is the good old Himmels

It's one of the few 100% city maps in the game, there's no "mini biomes", just halls, corners and a central area. Which means that derp TDs, super heavies and peek-n-boom tanks are the meta at this map. You might struggle to play lights, hull down tanks or pew-pew guns because it's a super flat map where the defensive positions are actually trustworthy on the first 2 minutes.

#

And then, here comes the strategies, let's start with the 3 classic TDs types; close-quarter support, frontline TDs and snipers

#
  • If you are frontline TD, all you need to do is follow your heavies. You're almost a heavy, don't be scared to act as such. On the double hall lane (also know as the heavy lane) have some little ridges (they aren't enough to make a complete hulldown, but it's enough to hide your lower plate and parts of your hull), and tall buildings, which will allow you to sidescrape if you need. You can sidescrape well in both sides, but the heavy lane is more recommend for it.
    (Important observation, those are literraly the same tips that a heavy should follow)
#
  • For close quarter support TDs, all you need is follow your meds and try second line. Use medium tanks as meat shield and support the areas that need more help.
#
  • Sniper TDs do pretty much the same; point to a populated corner > shoot when you find an enemy > retreat if you get spotted > repeat the process
#

For mediums and lights, it's simpler (even if it's the worst role); go to the train station lane (medium/light lane), trade shots until die or conquer the position and flank to give support to your heavies as soon as possible. Also, follow the 3 "don't"s of almost every map; Don't camp in a tank that isn't supposed to do it (unless if you're in Campstilla/Castilla), don't stand still without cover and pay attention on your allies (someone near you may need some help)

#

If you're a heavy, just do the same of a frontline TD, but also remembering the 3 "Don't"s of almost every map

#

@worldly talon that's it. The basics of Himmels.

plush dragon
worldly talon
ocean ravine
#

@worldly talon actually 90% of the time I go rails even in a heavy because if their meds go rails which they usually do you get some free kills if your entire team pushes on them. Rails is bad if it’s a drawn out fight. But if you pushing it doesn’t matter that the cover isn’t the best. And if it is a drawn out fight, both teams will suffer from the lack of hull down cover.

#

Basically you need to look at your meds and the enemy meds and try to guess what they gonna do. And also your heavys

stone tendon
#

I think wg just defunded their map development team, not a new map in around 9 months

shadow rivet
#

They map make a hilly map

scenic stratus
#

A few maps were said to be in development. We haven't seen them ever again.

trail horizon
stone tendon
#

maybe they will have a big map update, with 2 or 3 of the new maps that they have been leaking

trail horizon
#

yeah

#

thats what i hope. just a big release of new maps all at once

stone tendon
#

Port bay is the second largest map in the game, yet only half of the map is even ever used

#

And it’s the oldest, released in 1.10 iirc

#

I don’t have any ideas on how to make the town not useless on port bay

quaint swan
#

What is this Biggest map in the game?

stone tendon
#

Normandy

vivid reef
#

what about Yokon?

twin ether
stone tendon
#

I measured the maps on map inspector

#

You can see for yourself there

quaint bay
#

Many maps are for tanks with gun depresion but question is what others tanks ?? must sell because maps are no build for them?? as HELLASS ,NORMANDY and big tanks never hide so long !!

trail horizon
#

i feel like yukon is bigger than port bay

wooden quartz
#

^

quaint bay
stone tendon
ocean ravine
#

Cause all the edges are use. In Normandy the edges and beach are rarely used

trail horizon
#

i wish the beach was used more

hexed echo
#

men wg should some more night maps the only one is faust and vineyards used to be at dusk but now is in dawn

livid prawn
#

Yeah but as they have said before it makes the sky look awful on night time maps, specifically the stars, and they have to have the bright muzzle flash too

trail horizon
#

f a u s t s t a r s

thin hull
livid prawn
#

More dusk maps would certainly be nice. Faust looks bad because it's in the dead of night and you can see the stars. As long as I can't see stars in the sky, I would love more dark maps.

stone tendon
#

They could probably port that old province map from WoT into blitz, I think it was 600x600 but the edges were inaccessible mountains.

river canopy
#

If I recall correctly, that map was terrible

stone tendon
#

it was, mainly because you would get spotted almost immediately after you spawned in.

#

since tanks had view range suitable for 1000m^2 maps, on a map nearly half that size

ocean ravine
#

Actually by area it was a bit over 1/3 a 1000 by 1000 map in size

twin ether
stone tendon
#

old province map from WoT @twin ether

modern maple
#

Campfest map deluxe

stone tendon
#

literally

supple vault
#

Remove Mines from High Tier MM

simple dagger
#

nruh

stone tendon
#

From @trail horizon: "they could do something like they did on wot pc to make the northern side more traversable to encourage movement from one side to another"

opaque hornet
#

Dynasty’s Pearl is the worst map in the game.

supple vault
#

No, mines is at high tiers

thin hull
vivid reef
#

Or any hulldown tank with like 7 degrees of gun depression but the map is still bad because the map is small, left side (this island) is useless most of the time unless you drive as fast as you can otherwise you're gonna be sniped.

stone tendon
#

I really wish they just made mines larger

wooden quartz
#

A Mines re-style exclusive for tier 7-10? Fair enough, I agree

vivid reef
#

the easiest thing WG can do is just remove it from tier 7-10, like Copperfield and Mirage

river canopy
#

Middleburg is worse than both Dynasty and Mines combined

copper stag
#

Middleburg could be cut down to just the medium side and nothing would change
(Still hate mines the most)

supple vault
#

Middleburg sucks for slow tanks that spawn at Town
You waste too much time just climbing

rotund bloom
#

Should i get tortoise, jagdtiger, e75, caernarvon or save up for a tier 10?

sly cosmos
supple vault
sly cosmos
#

me

#

faster and more effective

scenic stratus
#

Also a worse decision. City is so open to cross fire from the hill. You are at the mercy of how badly the enemy tanks will play after slaughtering your meds.

stone tendon
#

I don’t really mind middleburg as long as team goes hill

cursive vigil
#

Don’t mind a map where less than half the map is getting used? That in itself shows how poorly designed it is

stone tendon
#

That map is badly designed, but I am still able to perform on it

copper stag
#

Middleburg is the definition of "go the other way and watch your team die"
As you'll just end up behind the enemy team the moment they are done with yours

stone tendon
#

Yeah the games where your team goes town are pretty tragic

unique wolf
#

the only way to win in middleburg when you're in town is either rush capturing the base and hope that you cap before the enemy rushes you or win on supremacy points with 2 caps

trail horizon
#

i am free!

#

quite ironically, i had one of my best games ever in the maus on mines yesterday. 5k damage, 3.8k assistance, 4k blocked and 3v5

keen hare
#

lol

dusk kayak
#

Umm this has been happening since I started the game a year ago

Also I am new here so idk if I should put this here

trail horizon
#

i havent seen too many problems like that

#

only once or twice every few thousand battles

#

what do you use to play? it could be a hardware issue

copper stag
#

I never had such problems (nearly 5 years now)
But yeah
Probably something with your phone/pc

trail horizon
gentle bluff
#

Ok

dusk kayak
#

@trail horizon it's a android
Realms 3 Pro

supple vault
#

Reinstall the game

dusk kayak
supple vault
#

Hmmm
Then maybe it's your device problem?

twin ether
dusk kayak
#

That's the only map having that problem tho

misty badge
abstract flax
stone tendon
#

Some maps should have more than 1 spawn layout, it would add more variety to the game without having to add new maps.

#

For example on falls creek, another spawn layout could be spawns on the east and west side

stone tendon
#

I will edit some examples

eternal burrow
stone tendon
toxic kettle
#

rockfield with east-west spawn would be insane, reminds me a lot to karelia on wot pc

#

i would love to see map from pc coming to blitz, they are legendary, lakeville, fjords, karelia, malinovka, mountain pass and PROVINCE !!

agile pewter
#

province is literally the campiest map, it's worse than dead rail, wouldn't mind lakeville and fjords though

toxic kettle
#

lakeville.. i would love to see it coming to blitz, instead of hellas..

fair thunder
#

perhaps add Mittengrad, I remember it on pc and it was extremely fun

stone tendon
#

oh dude please no, that map would be small even by blitz standards

trail horizon
trail horizon
#

the wot pc map i want most is probably mountain pass. although if they brought it to blitz i wouldnt be surprised if they reduced cut off one of the sides because it has multiple lanes

humble anvil
#

I want Prokorovka, or some winter/wilderness map. Maybe...Mannerheim Line?

supple vault
#

I want Prokorovka too but due to the average Blitz player, this is going to turn into a campfest unless people can actually utilise the bushes

trail horizon
#

id like prokorovka for 1 thing. SCOUT MAUS

stone tendon
#

Dead rail is our version of prokorovka

supple vault
trail horizon
#

Indeed my friend, qb go brr

dusk kayak
#

Anyone pinged me ?

proud axle
#

A vs c in rockfield, for heavys, not sure which seems better

river canopy
#

Definitely C side

supple vault
#

Always C side unless your entire team goes A

stone tendon
#

Old desert sands was 453 x 450 meters - source: my very scuffed estimation by using one of the houses as a ruler

#

I always forget that the orignal maps were all less than 500m^2

bitter socket
proud axle
#

So safe to assume if heavy in rockfield, be first to call c, and if they go a blindly follow, couple of tourneys a player would cap b quickly and fall back with team to defend seemed to work, at least on one team twice

#

Key word...quickly lol

stone tendon
# bitter socket This would just be a camp-off

not really since the distance between the 2 elevations are not far away enough to keep you completely invisible. especially if there are lights or mediums taking positions quickly near the enemies side

#

A quick run a light could make is going up one of those rams, and spot up the enemies .

trail horizon
wooden quartz
#

WG once again playing blind, they simply can't notice that mines isn't a map for tier 8 - 10

scenic stratus
#

Hmmmm

modern maple
#

I’m on WG’s side here, I like the variation it brings to the maps

scenic stratus
#

I don't play encounter these days so mines is hardly a concern for me. But i suppose discord is very tiny sample when it comes to surveys they conduct. "One of the most popular and favourite map"

modern maple
#

A bad map can be a good map if it’s rare enough

stone tendon
#

Mines is not too bad, it just really should be a bit bigger

rocky oasis
restive pawn
#

This map seems like one of the favorites... definitely

supple vault
rocky oasis
restive pawn
#

@rocky oasis RU server is massive and typically has a much different opinion on the game than NA/EU/Asia. WG typically listens to RU- thats where most of the playerbase is after all

rocky oasis
#

yes, sadly

dire bronze
#

What a joke

humble anvil
#

ikr

gentle sail
stone tendon
#

500m^2 is 500 x 500

gentle sail
stone tendon
#

500 * 500 is 250000

gentle sail
#

if u put 500^2 m^2 it s right but not 500 m^2 lmfao

#

500 m^2 is like the size of a big house so where do u put 14 tanks in this

nimble bobcat
#

They should add back the old mines to blitz

agile pewter
#

they should put the pc mines into blitz, old mines was worse

nimble bobcat
agile pewter
stone tendon
#

didn’t realise my notation was wrong

nimble bobcat
agile pewter
#

it would allow for more variety in gameplay, give heavies that don't have good gun depression or tanks like that a better chance to have more influence on the outcome of the battle

ocean ravine
#

I don’t like how if your team has slow meds enemy meds can just go inside the hill and pretty much shut it down

worn ember
#

ive been imagining myself that Mine has supremacy the whole game history

nimble bobcat
agile pewter
#

that's sometimes the case yeah, you do get a lot of people out of position

nimble bobcat
wooden quartz
#

Developers have a selective vision and perception, they choose to see what and how they see the things in the game

#

They did choose ignore to see the problem of tier 7 (offtopic, and won't focus on this part at maps discussion) and now they are choosing which maps are worth rebuild based in nothing

#

Actually... I guess they're based on a survey that they last year about maps

#

I doubt that the majority (talking about the survey) said "Mines is their favorite map", but with no doubt it's the most famous (arguably)

#

But a fact stands still, devs still ignore the fact that the Castilla may be your favorite map in tier 5 or 6, maybe 7, but it's useful size absolutely doesn't fit with the size and roles of the giant tier 8 - 10 heavies

dense nimbus
#

vineyards is a noice map

#

good for all classes

lost girder
#

hey, Wargaming, make chernobyl map

wooden quartz
stone tendon
#

From dev answers: "All the maps in Blitz have the same area"

#

wat

agile pewter
#

they do, it's just that some maps have more playable area. Fort Despair or Dynasty's Pearl feel more constrained than Normandy or Dead Rail because they have less workable space where tanks can go

surreal jetty
#

^

stone tendon
quaint bay
#

That has me question now what even is the layout of the fort for the map

agile pewter
acoustic raptor
#

If "Mines is one of the most popular and favorite maps among our players" then don't even think about that

supple vault
#

How is Mines Fav lmao
There are so many players frequently telling WeeGee to remove mines from higher tier

marble ingot
#

pls add the space map to the training

stone tendon
#

Replace dynasty’s Pearl with wasteland?

void shale
#

Wasteland is a million times worse than Dynasty's Pearl

#

And they did add wasteland in the map rotation and people hated it

simple dagger
#

bruh

stone tendon
#

It was less squashed than dynasty’s Pearl that’s why I was suggesting it

rare pelican
#

what is wasteland

void shale
#

It's that map that only comes around in Uprising and Mad Games

sly cosmos
#

only for Mad Games and Burning Games

sly cosmos
trail horizon
supple vault
#

Yee

trail horizon
stone tendon
trail horizon
#

oh yeah the mad games one

#

was it in regular matches? i dont remember it being there

vivid reef
#

No

tropic grotto
#

old mines was way better
and old copperfield

trail horizon
#

copper field will always be the worst map

livid stump
#

Hahahaha

#

I think they forgot to not poll the tier 4 clubbers

copper stag
#

Well you see
Many votes = popularity
Doesn't matter if it is negative or positive
This is weegee logic

wooden quartz
#

Yay 788 votes, so Mines is the favorite map in the game 🙂

faint chasm
#

BRO what surveys hahaha - to be honest mines just needs a rework there is no need to remove it from high tiers

cold steppe
#

the surveys are just there to make us feel like we have a voice, WG doesn't actually listen to/care about them
if we respond positively, WG pats themselves on the back, if we respond negatively, WG says that we aren't a fair representation of the wotb playerbase

wooden quartz
trail horizon
#

the surveys are to the general wotb population, not just the discord server

icy pond
#

Mines is the best map no cap

livid stump
#

Maybe, just maybe if they added two more ramps up that god forsaken hill, it would be balanced, except it still wouldn’t be, because tank destroyers are useless on half the map

humble anvil
#

Just make it bigger, the lighthouse should be more useful as is the town.

glossy sparrow
#

is this the same for everyone? is it red?

#

the water

mellow kestrel
#

Lake Hiller ?

rotund sand
#

why not make a map where you can fall and get back up?

#

it'll be so cool because there would be cliffs and such

modern maple
#

Normandy?

stone tendon
#

i guess also some places in black goldville

stone tendon
#

I really miss the atmosphere of old falls creek

trail horizon
#

i dont remember old falls creek

trail horizon
quaint bay
#

Is4 or T110e5

void shale
#

Depends on the map

#

But if you are talking about the tanks, IS-4

unique wolf
#

alright this map is about be mia in the future again

trail horizon
#

a gift from the gods!

supple vault
#

Thenk you WeeGee

trail horizon
#

double you gee

wooden quartz
#

@stone tendon WG liked your idea of a map with a big river

livid prawn
#

The new map looks reminiscient of Highway from Wot PC

waxen warren
#

Will they ever fix the medium flank of Alpenstadt? It's so unbalanced, the north team gets a wonderful ridge to hide behind while the south team gets a wide open table that can get shot from all angles

ocean ravine
#

On the south team you can still hull down on that top area, just have to be careful to not get shot from the town which usually isn’t that big of an issue if you have some heavys in town. Actually on the south side it’s better for tanks with bad gun depression in my experience cause the hull down ridge is much more gentler

livid prawn
#

The ridge you get on north side is too steep for it to be useful for anything and if you push there, you can't escape since the spot under the bridge makes you an easy target while running away. South side has plenty of cover from that steep hill and from buildings which also allow you to escape easily unlike north side.

ocean ravine
#

Like here, just that you are exposed from town

#

On north side if you have a tank with a lot of gun dep you can use the ridge, if you don’t you have to expose yourself momentarily to shoot

livid prawn
#

You can also wedge yourself up on the side of the hill to get a little more depression over that ridge but most mediums/lights still don't have enough depression to use it properly

ocean ravine
#

I do that but I find when you wedge yourself you still a bit exposed, maybe that’s just me not being too careful tho

#

I personally tho don’t see how this hull down spot is much inferior to the other one, at least for normal games

livid prawn
#

Both sides have plenty of cover from town and a ridge that requires a lot of depression to use. I don't think I see a problem with one side being superior

stone tendon
trail horizon
#

just some first glance thoughts of positions. heavies red, meds/lights pink, blue Xs TD positions

loud marsh
#

They need to make a map where the TDs attack the heavies. It's always the poor mediums that are their victims.

ocean ravine
#

@loud marsh that’s dead rail

wooden quartz
copper stag
#

And they will shoot at them regardless, because people don't like to aim
They always go for the easier pen first

trail horizon
#

its also because heavy sides are more likely to be in areas with lots of buildings where TDs cant shoot

void shale
#

It's kinda a callback to Komarin

river canopy
#

It kinda reminded me of live oaks, just with the swamp removed

trail horizon
scenic pivot
#

The upcoming map look big

ocean ravine
#

Not really imo, all maps look like that. I hope it is big tho. A 600 by 600 map would be so nice

mental jacinth
#

i wish we got bigger maps or maps with a lot of elevation changes as this allows the map to feel "big" even if it's the same map size

mental jacinth
#

exactly

ocean ravine
#

Compared to a 500 by 500 map, a 600 by 600 map would be 44% bigger. So a slightly bigger increase makes a huge difference

trail horizon
mental jacinth
#

bigger maps would allow light tanks to be more useful as spotting will be more essential

trail horizon
#

agreed. thats why i want bigger maps

ocean ravine
#

I mean I doubt the map size is what really hurts game performance. They could just set a render distance. I would imagine it’s the number of players has the biggest impact.

#

Also did you mean the balkans or the baltics cause the balkans aren’t near Russia

trail horizon
#

it will make my lttb very happy

stone tendon
#

Trying to think where the cap would be, probably either in town or in that cross thing

#

Also I’ve been trying to find the size of the map by using one of the buildings as a ruler

#

Do you see that fountain? It has a diameter of 12 meters, it is the same fountain used in dynasty’s Pearl and vineyards

#

Could probably use the fountain to find the size of the map

#

(The fountain is on the bottom right corner)

ocean ravine
#

idk personally the map seems pretty small

left parrot
#

if the fountain is 12m then by my measurements, it's 336m by 336m. So ye, it is small

stone tendon
left parrot
#

well with my ruler fountain is 0,5cm, so 1cm is 24m, the map is 14cm, 14x24 = 336

ocean ravine
#

No it’s not that small, the map isn’t properly scaled or something, I hope they don’t make it small, this could be the chance for a bigger map

stone tendon
#

I got 588 meters horizontal, I don’t think that’s correct either

trail horizon
stone tendon
#

True, it usually is in town

#

I used the same method to find the horizontal length of vine yards, and got 510 meters. the correct length is 500 meters, so I think we can expect the new map to be pretty big.

trail horizon
#

i think this map is going to feel like a similar size to dynasty pearl

stone tendon
#

That is just the blitz verison of pearl river I think

stone tendon
void shale
#

@stone tendon it's Hidden Village iirc

stone tendon
void shale
#

Sorry, I meant sacred Valley

#

The removed maps blend together in my head

toxic kettle
#

@void shale pearl river got added back a year ago or so

void shale
#

Yeah I know

#

I didn't say pearl river at all

fluid edge
trail horizon
stone tendon
#

The colour scheme looks more like pearl river in the blitz photo

narrow vector
#

I don't if I'm remembering right, but the map in progress looks like something someone drew up here a few months ago

trail horizon
#

Do you have a screen shot? That is a very intriguing message

stone tendon
#

couldn't have been drawn by me, the new map does not resemble any of my map drawings

reef basalt
#

Bruh

pastel berry
#

Every third battle on fort despair throughout the whole day?

trail horizon
#

:kekw:

#

the game just loves you so much that it wants to give you fort despair 24/7

cold steppe
#

watch out, looks like you accidentally got some rockfield in your fort despair

hexed echo
#

I still thinking WG could make another not stats affecting exclusive map

stone tendon
#

thats pretty painful, loading 3 times on one of the smallest maps

#

I wonder when they will release this map

misty badge
#

Hopefully the new map is decently big

trail horizon
#

same

copper stag
#

Wargaming be like
"Hah jokes on you small as duck corridor map with no connections and counterplay against Tds at all" /s

cold steppe
#

making more maps that favor TD's isn't an indirect buff for TDs.
it just makes bad maps.

ocean ravine
#

A big map isn’t a bad map. It can be made into a bad map, but it being big doesn’t mean it’s bad

paper abyss
#

someone know when lunar event will return

wooden quartz
trail horizon
#

it will still be a bad map for sure

#

also is it just me that wins more games on tds when i dont sit camp but instead i go on heavy or med side

#

especially in su152

narrow vector
#

I don't camp with my (american) td's either, I'm always moving up with the group I'm with.

trail horizon
#

good good. thats how to use hp wisely

stone tendon
#

I have a feeling we will get a new map in 7.9

trail horizon
#

7.9 you say

trail horizon
#

Why 7.9? Id think 8.0 because theyve usually done big things for 6.0,7.0 and so on

stone tendon
#

fair enough

left parrot
#

8.0 can be the Yoh line

wooden quartz
#

@left parrot idk, a 4 tank line is too small for a major update

split hearth
#

What about a map made of cheese

stone tendon
#

We already have that

sly cosmos
vagrant quail
vivid reef
#

Mines are too small for Supermacy, it just need to be removed from high tier or be bigger

scenic stratus
#

Please keep supremacy out of mines. I really like not playing on the map

trail horizon
scenic stratus
#

Yes but 7.0 also had improved graphics. So i expect something more from 8.0

#

Either ways the tank line is atleast 3 months away. We should get information about something big for 8.0 when it is near

stone tendon
#

We need to send energy to WG for a map update!

#

AAAAAAAAAA

trail horizon
#

yes

#

is there a way to directly recommend map designs for wg? @stone tendon

stone tendon
trail horizon
#

i think the best way would just be email or possibly even DMs @stone tendon

stone tendon
dense nimbus
#

whens there a new map coming into the game

trail horizon
#

Lemme find it

dense nimbus
#

is it a school map

trail horizon
#

Xd

stone tendon
#

lol

trail horizon
dense nimbus
#

wait is there actually a school map?

trail horizon
#

Yes

iron tendon
#

Reading through all of the comments:

  1. All maps are the same size, even mines, and yes, even Everfrost. It is only the map layout that makes it seem as though the maps are more spacious. They are not planning on changing the size of the maps. It would be too difficult and not worth it. The low-end devices would not handle it.
  2. MOST TDs are not meant to camp. Obviously, if you are in a ISU, you will prob camp, or if you are in the german TD line tier 6-9 (not the Grille, its not a camper tank). USUALLY they have strong armor and that is meant to be played in the sense of staying BEHIND your HTs and constantly showing only your FRONT to the enemy (angled, of course).
  3. NEW MAPS are coming in to the game. First of all, they literally say it in the #coming-soon , also, if you didnt see the spoiler for the game that came out recently, it literally showed a red planet on it and gravity force (which should mean they are both coming in to the game soon). Stop complaining about new maps, yes, the more the merrier but also you have no idea how long it takes to create one of those. Plus, its not the only thing WG has on its mind right now.
    That should solve the last 30 comments
random brook
#

i like pancake map

ocean ravine
#

Fyi maps aren’t the same size :/. The borders where you can go up to vary. And they ain’t adding a red planet map

halcyon wren
ocean ravine
#

they are? is that what they spend their resources on?

woven pasture
#

The maps don’t seem like the same size but judging by how the grid is laid out on the minimap it would seem the squares don’t change size for different maps

iron tendon
#

Honestly, I am sorry if I got some facts wrong there. I am, after all, a fourteen year old (true fact). But from what I heard repeated by WG the maps ARE the same size, and from the spoiler it looked like they ARE going to add a new map (prob just for gravity mode, it seems)

ocean ravine
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im pretty sure that map is just for the video, like the colesseum was the previous battle pass. And the grid area might be the same for the maps, but the borders are not

wooden quartz
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Pffff, once again I'm here to say that Castilla sucks, even avoiding go to the windmill, you're forced to take a lonf range fight as a heavy

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Luckily I was in Löwe, so I and a heavy AMX could lead the team to victory

mental jacinth
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^

rotund lagoon
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Fort Despair needs to be taken out of tier 6~10 battles, if you don't have depression the map punishes you heavily, and if you don't have armour as well better to just sit out in the open like a duck

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Also the rocks and hills needs rework i swear, there are places which you can get stuck in for at least 10 seconds and be a target in a firing range, the worst thing is you have to pull forward which means you pulling in front of your enemy to give them a free shot

trail horizon
wooden quartz
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also, as Lux once said, Heavies being drained in the windmill is the key of Castilla

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I actually think that the whole map side is wrong, Heavies do better in cities, mediums do better in ridges, lights do better in open areas... so why the Heavy spawn leads to a ridge with open area and the medium tank spawn leads to a city?

stone tendon
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The only reason I don't hate castilla is because it punishes lemmings trains, it is one of the only maps in where you need to take both sides

twin ether
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I think newbies were trained to camp in castilla because the bushes were a good hiding spot

quaint bay
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Castilla kinda enforces teams to take one side windmill is an absolute nightmare to hold for heavies and the castle is also a living hell if the windmill team gains dominance and forces your team back

iron tendon
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Yes, I always tell the mediums on my team to go up the castle (or hill, church, jut the place by base A). From there, its the easiest way to win as you can snipe their heavy tanks. On the other hand, if the enemy meds capture that strategic point, then you as a heavy will have a lot of trouble, but it isnt that hard if you are heavily armored because their pen is low, and their accuracy, though good, isnt for that long of ranges.
The key to win on the map is for the heavys to go C and windmill, and for the meds to go castle by A and its an easy win. Works 90% of the time.

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Also, this channels seems quite new - they must have added it recently. Its nice to talk about maps finally, instead of going to the #general-blitz-discussion and watching people interrupt your strand of messages with spam.

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Also, for those who keep saying that the map sizes are different, here is what WG said in the #devs-answers :

wooden quartz
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Mines and Normandy feels so different in therms of size

stone tendon
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Because they are different sizes, mines is around 480 x 480 and normandy is around 550 x 550 iirc

wooden quartz
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But weren't all maps on the same size?

stone tendon
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They don't know their own game

modern maple
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Well, maps appear smaller or bigger than they are due to actively used areas of the maps and firing lanes. If you can shoot the whole map from everywhere it obviously appears smaller than a labyrinth of isolated ways

wooden quartz
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But Mines is already very open, I'm very sure that there must be a difference in the sizes

quaint bay
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They said it depends on terrain and how its made
Like ok sureee

hexed echo
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i think would be awesome if we have a mars map for gravity mode or a desert version of hellas only in mad games, burning games and uprising

livid stump
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Hard red, unusable part of the map, soft red, clinically brain dead if you go there

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Once people learn how small mines ACTUALLY is they’ll see how awful of a map it is

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Infact you could count everything BUT the two sniper spots and the hill as soft red

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Literally everything outside the red is the meta, going anywhere else is a detriment to the team because of how useless you become, zero firing angles and zero cover

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What your left with is a map less then 1/3 the size

still panther
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I've seen countless of successful flanks come from the town, idk what you're talking about

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Don't get me wrong, if they have like 3 td sniping, that's not the best play but it can still very well work

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Pushing the south side of the map is tough because of how much easier it is to camp back there with all of that space, it honestly doesn't feel to fair with how little space northside has

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But to reiterate, town is definitely a viable option if you're up against a Kran or Chieftain and you aren't one yourself

livid stump
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Two of many tanks in the entirety of 8-10 MM, that argument falls apart. “You gotta be hill down to make town good” the town on mines is either a slugfest or a roll made even worse by the existence the hill meds taking pot shots at any brave heavy

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The best and quite frankly only way to fix mines is to add 2 more ramps up to the main hill, breaking up the suicide rush at the start of every game

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But even then, that doesn’t help the issue of how small it is, you get spotted and that’s it, your spotted until the match is over

river canopy
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@livid stump You just haven't properly explored your tactical options well enough on Mines. If you're playing North Spawn, both Island and town are very viable flanks.

If you're playing a med or fast heavy, and you seize the position on E1/F1, it's essentially game over for south spawn. You can shoot the enemy in the back from a hulldown position, as well as shoot any medium that took the center hill. If they try to counterpush you, your teammates from the hill can shoot them, as well as any TDs in spawn from A2.

If there are no enemy TDs sitting in E4/E5, then a town flank becomes very viable as well, since you can just take the ramp there, and also shoot the enemy in the back from a hulldown position

potent shore
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mines is poo

modern maple
normal plover
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C

quaint bay
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Why exactly are mirrage and lost temple removed? I played them in tier X, they lived up to the "blitz" name and were really fast and entertaining. If they're bad how are Mines and Dead Rail good.

trail horizon
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mines is great! for hull down heavies

scenic stratus
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They told us why they are removing mirage and lost temple. "In order to rework these maps". They aren't available in tiers 8-10 map pool and i guess wg wants to include them in the future

quaint bay
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But they were at one point

river canopy
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I don’t remember mirage being in the tier X map pool, but I def remember lost temple was

void shale
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Lost temple hasn't been in tier 10 for a long time

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Mirage was in the tier 10 map pool for a couple Versions if I remember right

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Then they bumped it down to tier 8 and then tier 7

small compass
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mirage has huge potential on higher tiers, just needs to be reworked slightly
would love to try this out

mystic hill
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Make sum maps night

languid scroll
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Weather effects that change some aspects of tanks

stone tendon
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Try to get in games on mirage and lost temple, this is the last time you will be able to in their current form

livid stump
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It’s an awful map for anything above 8, the moment a team captures the hill it’s over, 90% of the time from there they’ve won

river canopy
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@livid stump Allow me to illustrate a textbook counter to hill that I explained earlier.

This is the most recent game I played on Mines, played from North spawn, against a unicum platoon in an FV4202 and FV215b

Game starts, and they take hill control with the 4202, and they have an E5 and a 215b holding their hill positions.

All we have opposing them really is just my platoonmate in the Chieftain. If your analysis is to be believed, this game is already over

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But about 30s later, I make a rotation to island, and their hill control no longer matters.

Their 215b is pinnned down in the cubby, unable to do anything, their E5 is constantly taking damage from me, and their 4202 was killed off the hill from my position

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Their hill control no longer matters, and now in fact, has become a liability

quaint bay
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Basically Mini map awareness got them killed

river canopy
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The F1 position is so much more valuable than the hill because F1 grants your team hill control.

There's a reason that in PC comp, often times, a defending team (south spawn) will give up hill control, but there is always at least 3-4 guns watching the cross to make sure that the enemy cannot make the cross to the F1 position

livid stump
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It’s actually the most crucial detail of all to be honest and the plan hinges on it like a door

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how often do pub teams support these “””elaborate””” pushes

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I say elaborate, because sometimes my teams have this issue where they can’t figure out how to drive forward

river canopy
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@livid stump It's not an elaborate push, and I didn't need to be supported. I literally just got in one initial shot on the 4202 taking hill, and then held down the W key until I reached F1

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In fact, you can see, that my team for the most part, is actually pretty unintelligent. We have 2 tanks in town, a 268 trying to brawl on the hill, a stock tier 9 Skoda sitting in no mans land, and a 704 on lighthouse island bleeding HP for no reason

livid stump
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Ok fair point, but the map still needs heavy readjustment if it’s gonna stay in high tier. I firmly believe a second ramp on the other side would fix many issues of the map

river canopy
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@livid stump
Honsetly, I rather like Mines, because I think the asymmetrical nature of the map adds some variety to the map pool. The only change I would make would be to stretch the map out a little, by like 5-10%, especially around the center hill, in order to slow the pace of the hill brawl so that there's more time for rotations. I honestly believe that for the most part, the hill is balanced. It's not the uber-dominant position that it used to be in the early days of Blitz before the rework where hill control completely decided the game. Now, even if you take the hill, you still have to play very carefully, as it is very easy to blow the game even with hill control

And as these post-battle results show, you can have 3 excellent players on the hill, but it won't necessarily win you the game (winrates shown are players' career winrates @ tier 10)

ocean ravine
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Wait, you flanked all the way to their spawn over there untouched?

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They only had 1 td lol. If they have 2 or 3 idk how likely that’s gonna be

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I feel tho for town if you just let them come into your rear you can then cross fire them. Town is useless unless you cap and I haven’t seen that end well usually

iron tendon
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Stepping away from mines, because its SO popular in this discussion, I think that the map that is in #coming-soon right above the last message, where they show the map realization - it looks way too much like the moon map that is from gravity force - not Everfrost, but the other one. In fact, it looks almost like an exact replica.

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Well - maybe not exactly, but it definitely looks similar to me...

stone tendon
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Can we cut off the unused side of rockfield so teams dont make the mistake of going there

quaint bay
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sadly i know they wont do that

trail horizon
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in my opinion, himmelsdorf is the most overrated map, i enjoy the heavy side in my heavy tanks but the medium side is a complete disaster. if you cant sidescrape as a med, you wont be competitive.

river canopy
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@trail horizon That’s because the “medium” side is really the heavy side.

Rails has no hull down cover, corridor fighting, total lack of ability to control the map.... It’s actually just the town of Himmelsdorf, but there’s tons of idiots out there who YOLO it in their meds anyway because they spawn there

sharp minnow
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Well yes the rails is pretty good position for my e50m

visual sapphire
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Mines is a disaster

stone tendon
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scroll up

narrow vector
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I just go to the heavy side in mines and flank; I like the map, feels like a nice break from the bigger maps

stone tendon
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I wonder how they will rework mirage and lost temple

stone tendon
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I think for mirage they will make the map bigger, and make the corners of the map less crammed

humble anvil
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Yeah, and for Lost Temple idk what.

scenic stratus
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Probably add more rubble on heavy side and maybe flatten the med side even more. Tbh lost temple felt pretty nice already

humble anvil
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Yeah, they should rework Dynasty's Hurl

stone tendon
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yea that is one of the only universally hated maps

stone tendon
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they should make the area across the river crossable and make it like berlin in wot pc

hollow cloud
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Worst map?

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Himmelsdorf, perhaps?