#maps-discussion
1 messages · Page 25 of 1
I dont think it would be impossible to push through delta if there is a TD on the hill, as there is alot of cover
@honest valve
The Island on Mines isn't completely balanced either...
this was an old version of oasis palms, not the original, but the first release of the actual map before they redid a lot of the terrain
@stone tendon
Hm... Not sure if that works because there are so many routes
I rather think that there will be a lot of hulldown fighting like in the middle of the mediums side of Yukon
Probably best at mids as it is a sweet spot
Its a cool design but one side has a clear hull down advantage
yeah I see what you mean
I didn't realise it before but the islands do favour the south spawn
The open area allows them to mount a better defence
But if they don't push up at the start they will have a hard time taking the flank
Fair map? Good map?
@bold knoll decent, but a map that e3 line would scream and hate to play
Greatly has vantage point for TD at mids
Someone do a trench map, where in areas
If the tank isn't long enough it can get stuck and die
A lot of craters for hulldown positions
Smol tanks can fight in trenches
No bushes for TDs, they'll have to use the heavies as meat sheilds
A few half battered buildings on the right, a hill on the left
Overall rather boggy
Oh hell no please god no
Spotting seem to be at the highest point
lol the tog is actual going to be op in that map
how do you get a tank stuck in a trench bruh tanks were literally built to cross trenches
anti-tank ditches exist
are anti-tank ditches just big trenches
no, they’re designed in a way where a tank can easily drive in, but can’t get out easily, but it’s only purpose is to slow down the enemy advance, as bridge laying tanks exsist
I'm pretty sure when german engineers designed the VK 28 they weren't thinking of how it would cross trenches
More maps
In reality its definitely Normandy, as tanks were in their extreme
hi
Bigger Maps pls. They are to short
more campers yay
also bigger maps= bigger game size
I think that the Devices that we have now are strong enough to handle bigger Maps
But also bigger maps= bigger game popupation+more fun
http://forum.wotblitz.eu/index.php?/topic/48491-minimaps-in-high-quality/
If anyone wants some high quality maps
Minimaps in High Quality - posted in In-game maps: Dear Players! In this topic are present minimaps pictures in high quality from all game locations. We hope that will help you to develop in the game and help you with practice.
Map title
Encounter Battle
Supremacy
Original
Desert Sands
Image
Image
Image
Middleburg
Im...
The maps should never exceed 600m^2, this game is a 7v7 after all
Yeah but I mean, I think they should add like a BR mode where it's one big map and it's almost like a TDM but your in a team that consists of 10 people
You mean... WoT PC? Wait doesn't that already exist?
I knew about it, but it is not updated.... no Yukon map
14v14 mode on bigger map?
@quaint bay devices can't handle that and it should be an odd number of teammates
This isn't a console this is a phone
yup youre right...
And at the end of the day most phones have processing power of a gamecube give or take depending on the phone
https://en.wikipedia.org/wiki/List_of_Android_smartphones
wotblitz currently supports phones that are as old as wotblitz
This is a list of devices that run on the Android operating system.
maybe someday it will be possible🙂
You can just play WoT PC if you want that
Rate my map, I tried to make it non symmetrical
Hello WG! I got a good idea do you remember the old maps like Mines or Copperfield just old maps what about a make a type game mode in which there would be only the old maps such as Lost Temple, Middlenburg, Mines, Copperfield, Malinovka, Dead Rails and much more I know it sounds unnecessary believe me it's a great idea I believe that a lot of players will appreciate it because the old maps were really great players remember those maps in a good way, so what do you need to give them in that mode, don't you think it's a good idea?
coughs in those are all still in the game and you can get them in regular battles still
plus, who misses copperfield once you're out of low tiers lmao
Yes but the old maps was way different and very nostalgic
Hmmm not really
But Its isnt a bad idea? Isnt it?
I mean, all of these maps are already in the normal queue rn and you see them regularly, so it’s kinda useless tbh
Unfair to maps that are only suitable for a given category of tanks
Oh ok then
@vague wyvern Maybe remind them on their Anniversary
Wish to have a Map featuring танковая аллея (Tank alley). 1 more historic map to the collection. Kolobanov's KV1's hulldown position on one side of the road and a few bushes.
Old maps were balancing hell, especially mines
What the.... look what I found
Woah
new maps went awol
Concept map that was never released?
another
pre-historic mines
pre-historic rockfield
Miniature version of Empire’s Border on PC
Oh yea, good eye
it kinda looks like Wastelands map, the one for Mad Games
Meh, red team is too near from the base
does anyone know when new maps will be released?
True
it actually looks pretty good, i would like to try it
I would like to see an area on the right hand side for light tanks to get cross fire
Good idea
maybe a gap between the two buildings directly below the cap circle
changed it a bit
Maybe some bushes next to the building under the cap circle for spotting lights
can their ever be an flat lands map with most of the cover around the middle of the map
what did you use to make the map?
photoshop
il try adding bushes
yeah, some bushes to spot the heavies and meds while going into position on the right or the hills in the middle
yeah that's mostly what I meant
👍
Your map is a good template for a Homefront mode (in WOT, Homefront is a PvE mode, it's a few players against a good amount of bots with better tanks than you most of the times. The main task is destroy all enemies, avoid that they trespass a critical area and survive during all the waves. Players can respawn, but only 3 times.). The enemies spawn could be on the green and red spawns (but the red spawn would need to get a bit moved to the right side), also another enemy spawn on the middle, beyond the river to the right side. All the bot spawns connected to the cap area (the base that the players would need to defend) by bridges
Seriously, you map design really reminds me this, I can even imagine WoTB having homefront mode with this map@stone tendon
Unfortunately I guess this gamemode is way beyond the cellphone limitations of a lot of WoTB players
Cool idea, would be intense trying to fight off all sides
is it like the mirny 13 gamemode?
I guess all cellphones would be able to run a 3v10 (why not in waves too?), enemies comming from 3 directions at the same time and if 2 enemies get on the base; boom, you lost
Doing this in a tank like the 113 would be awesome, just mow them down with your dpm
But that's the thing, the hardest part of homefront was the "boss battles"
You were able to use tier 4-5 tanks, but anyways, here goes 3 panthers
If you use the T-34 you could use the small gun to dpm things
or you could use the STuG
When was the last time wg released new maps to the game?
yukon, 7 months ago
i wish they released maps more frequently
there's been 4 regular maps in the last 2 years, as well as the mad games map and the two gravity maps
or maybe 3, i forget when normandy was released
Not that long ago
This looks cool
Thanks
nice map, I like it
What tanks can play on El Halluf?
there is no El Halluf on WoTBlitz
I hope you're gonna be a dev (if you did, un-buff the Smasher and Annihilator k?)
hold a petition to get this guy into WG so he can add more maps (and maybe nerf the smasher and anni)
Oh that sucks, I swear I saw it on an update trailer or something. What about other console maps like Widepark?
With many options of route within maps finding the best way is hard. Hence, memorizing is a way to winning
The only thing that's more disgusting than mines is mines in ratings
dynasty's pearl in ratings
Most maps are same, difference are at modes
Dynasty is not a one trick pony ALL THE TIME in pubs at least
I like maps like Castilla that you can run around in and it feels much bigger because you cant spot people at much longer ranges unlike faust
Yea but in ratings its always a fight in the park, and any little move you make will get you caught in a cross fire
They should just stop making completely flat sides for hevies like
Dynasty, mayan ruins, middleburg etc
@slow elk could WG add more maps? Because @stone tendon already have a concept map
More maps are in the works just not as fast as we may want @twin ether
3D version of one of my map concepts
I made this so you can better imagine what battling on the map would be like
nice concept
maybe make a more forested map or one with hedges to conceal enemy tanks
these look fantastic! the only things im a bit concerned about is that some areas look too open terrain is a bit too bumpy on paths. Also some more bushes would be nice
Nice and maybe add more rocks
The sawmill section in the Yukon map is very under used
Thanks, il try to make the terrain more smooth
Good idea
Absolutely
bruh very nice man, well done !
I think the hill on the river bank is way too dominant and the map is too open overall. I would recommend cutting the map into sectors/ compartments so people can feel free to tunnel on their flank without having to constantly worry about being crossfired from across the map
I should probably flatten the hills
But great effort, I appreciate it
thanks, there is more to come if im bothered too
nice map bro
Id like an area in the middle that is actually a viable and safe place to be to either get shots to town and the hill kind of like castilla
after seeing the hull design of somua SM i think it's hull is going to be stronger that the other french heavies
oppps
If you could make the routes from the spawn to the flanks more secure (either by putting a wall or a deep dip there) it would be great
Or maybe it’s just the perspective that fools me there and it’s possible to get from the spawn to a side without being shot most of the way
But the load of water can be a problem because all tanks will be very slow
I like the idea
Nickname id give to the map
Marshlands
You see this is what I would like, A map based mostly around water
@gusty river
@river canopy well, it could
@gusty river The problem with a map based around water is that it fundamentally slows gameplay
By reducing the speed of tanks, it makes it harder for them to be dynamic, rotating/flanking is more difficult, traversing open ground to get to cover, or push the enemy is much harder, etc....
This makes for static, campy gameplay.
@river canopy well yes it dose, But that’s some of the gameplay I want to see. I’m fine with the fast action stuff but I just would like to see a map base majorly on water. Like a swamp. Or a map where there’s a body of water that splits down the middle of the map
Or they could make a map similar to the battle of the Rhine river.
I’m a fan of fast action battles but I somewhat want to see maps and battles that get drawn out and tanks are having to fight through tough environments
@gusty river Nah, the way that plays out is just WWI style gameplay. Everyone camps on the banks of the water in hulldown positions, and waits to see which team will get impatient and push into the water first and die
@river canopy well what if it’s a combined jungle swamp map,, that forces you to fight in the environment because if you camp it could end up with you getting flanked
Then it’s just gonna be Vietnam and let’s just say tanks weren’t really happy about it
@quaint bay but there’s no infantry, only tanks so you would only need to worry about where there coming from and how many and sometimes what type of tank
Yes the jungle would make it hard to maneuver but it would be somewhat a advantage to some tanks over others
Which is gonna be heavily one sided bogged down gameplay with environmental effects is gonna make one tank entirely useless and another overpowered
Yes but you can always find a way to exploit it, where there’s a will there’s a way
Or they could split the map like they do the others to try and suit all tanks, Make one side swamp and jungle and make another Jungle but with a village
Which again is gonna be heavily one sided and is just gonna be unfair
Yes and life isn’t fair
Yes and that’s why maps like these won’t happen thankfully
Yes and what if they did make a map that was “unfair” in your standards
Because any battle can be one sided no matter what map
Then chances are they’ll remake it like they’ve done in the past or a meta will be formed again
@quaint bay about the one sided thing, Say one team is made up of 60-70% and another side is made up of 40-50%. Doesn’t that make the battle one sided
Yes because that’s player skill heavily random from the mm what’s your point
So say they make a Vietnam map like we were talking about earlier, and you said some tanks would preform better then others, So say both teams are made up of 60-70% and there running mediums and heavies that had hull down capabilities, Would it depend on the side they use to make it one sided or would it be the tank that they us
Use*
It would depend on tactics because what you just described is tournaments not pubs
But say it was a pub made up of 40-70% would it be the tanks or the side of the map they picked
Since maps keep changing with every battles, memorizing each spot can be hard and difficult. Hence, good tactics and team coordination can help overcome bad situations
That’s situational again it depends on how the side or tanks are used which is upto players if the highest skilled player is using a meta tank to his absolute best advantage with the map he can only hold for so long without support
Idk what your trying to come across because nothing is being clear maps like this won’t happen the closest you’ll get was mad games wastelands which featured dust storms reducing view range and that was it nothing else will be happening most likely
Yes it might not never happen but there’s always a chance
Because you know how war thunder has those Vietnam style maps where one side has jungle with swamps and another side has a Village or city and both sides are separated by a somewhat shallow but deep river, That’s what I want to see I. World of tanks blitz
Imagine water map with superheavies
First 3 minutes of the game is just getting into position at a blistering 3 kmh
@minor prairie that’s why there’s a city side and a jungle side
1 spawn in city side another on Jungle side
Tbh, I would like to see how Blitz players would behave in a swamp or deep forest map, probably would be something pretty campy if not done correctly
the spawn in city gives the advantage to camp in the city and hold it while the other side has no cover and the are defeated faster then half the time of the battle
What’s your point then
it give the advantage to one team and the other can't do anything against
so the jungle team can't win
that's the point
I thought you only slow down in water when the drowning sign shows
well old falls creek was full of water, I think it was quite campy but it wasn't bc of the water I believe
@sly cosmos that can be somewhat any map, Anyteam can camp and hold out until the other team finishes or completes there flank. So no matter what environment it can always be different or the same outcomes
Nope you slow down a bit whenever you go into water because the terrain resistances increase a fair amount, some tanks are a lotttt. The E50M gets 1.5 on wet opposed to 1.3 on soft, and the grille gets 2 on wet opposed to 1.2 on soft.
@gusty river Please stop trying to say camping is good in a fast paced, action based game called blitz. You will just be wrong again and again and again. Maps are good when they encourage rotation and movement, and awful when they don't (campstilla, mines etc)
@nocturne mortar I never said camping is good.
good to know
@nocturne mortar and what he’s saying is that we’re talking about a Jungle sided map and a City sided map. One side is fighting the majority and another side is flanking around and fighting the minority, One side is holding out so the minority side can come help the majority, But say the majority side falls and it leaves the minority side so the minority side loses
"that makes for static, campy gameplay"
"Well yes it does, but that's some of the gameplay I want to see"
Any form of unbalanced map is going to be inherently awful as well. You shouldn't have to totally change your playstyle based off what spawn you are randomly assigned. Maps like Castilla (again) and canyon are prime examples of this, and they aren't even that different...
@nocturne mortar so I shouldn’t change my play style depending on the map even though my tank might not be able to do what my play style is?
You should have to play slightly differently on different maps, because different but balanced maps make the game more interesting. You should not have to play differently based off the spawn because then the random tank type you get matched with and against makes a much much bigger difference to the outcome which is not what we want.
In pretty much all maps you can find positions for almost all playstyles even if it varies a tiny bit. Again the ones where you don't have the choice are the worse maps, like dynastys
Dynasty is such an awful map imo. One side of the map has absolutely no connection to the other side and that little park is so ugly with all the crossfire angles and how small it is
Dynasty is one map that everyone collectively hates
New map for realistic mode?
@mystic compass interesting idea. Exclusive realistic WW2 based map would be fun (like Normandy for realistic).
im saying other maps like raseinei or normandy as silverado said
there IS already a normandy but that's in all game modes
I don't get how it is that even close Alakazam alakazoo they're gone and then back again. & Then there on the move but no sign of that, I don't know not on map next thing I know I got a back door boy !!! I hate that. So those maps are only just kinda WORKs like an idiot light in a car, if the lights on you already in trouble so ?? Why oh yeah you betcha it be nice if it work like a gauge kept track of both sides as well as it doesn't want all I know is it shows everywhere I go and I can't disappear and I don't have one or two shot shells but that's just me !!; just had to say something. 🏹 😎
@boreal basin XD
a big desert map centered around a shallow river and an island can be interesting I'd say (sth like WT's Tunisia if you know it)
Hellas out of tournament maps
why not, it's a good idea a map made specially for realistic battles like everfrost for gravity force or wasteland for mad games
True, dynasty maps do test out the responding capacity of a player. Hence, light tanks has a good advantage
Hellas isn't even that bad of a tournament map.
If we're going to remove a map from the pool, remove Middleburg first
balance the middleburg cap points, move closer to the entrance to the town, and A at the mound, map won’t become as town focused in tourns
just realised this would be a bad idea, TDs would just yeet any heavy at A lol
@halcyon wren Kinda interesting that Middleburg is town focused in EU. On NA, it's hill focused because everyone can deal with a town strat just by leaving one guy in the spawn dip in like a KRV or something
Whenever I play on EU its really weird to see teams going town on maps like portbay and middleburg, not so often on black gold ville for whatever reason
I got called a noob for telling the team to go hills on portbay once
typically the EU meta is med side unless a certain amount of heavies show up in randoms lol
Maybe the last 3D map I will make in a while
The rocks infront of the 2 hills are there to prevent players from shooting down at the middle island
map is based of this sketch I made a while ago, I did change multiple things to the 3D version
k
Army Pikachu#0572 has been warned.
They probably won’t add maps with gimmicks
the battle time is too short for this
for example, in WoWs the maximum battle time is 20 minutes which is enough for a storm to appear
"we heard TDs counter heavy spam so we decided to make every tank a TD"
You are right
@stone tendon i would like to see a smaller version of prokorovka that is great for scouting
i wonder if wg is gonna compress any wot pc map pilsen and berlin are the ones seems complicated but not impossible but still a lot of work
Just wish they won't make a map like Dynasty Pearl or Middleburg town.
...or Canyon
Personally canyon is fine for me.
city maps are great if you know how to sidescrape
City maps doesn't necessarily mean you must sidescrape. There are only a few tanks in blitz which specialise in sidescraping, most perform much better hulldown. Which isn't an issue since maps like himmelsdorf have plenty of hulldown cover.
Unless you go rails and get punched in a corridor battle
Randoms do love rushing rails
Ironically i like the rails area, because of how fun it is to poke some shots around the rails n between them.
Dead rail is prokhorovka
For blitz
Not really, i see what you mean but there is no bush scouting on the right side of the map
Is there anyone here who have each map tier restrictions data?
pls 1)rework all spawn ( need 2 rocks-for hide no play ally and for cover slow low tier tanks are only part of maps when are on 200 m are nothing!!) 2)rework red spawn on Castilla are worst part of all maps because meds from church slide to hill and bully all red enem !! and stop climb on hills - cliffhangers snipers !! for heavy are worst nightmare from all game are imposible sidescrap from this hills only options are push on church or to enem spawn !! ( bigger map as windov coppy green part ??)
Id like to see some bigger maps come to the game, more maps suited for light tanks because in my opinion there are a lot of maps that just dont work for the speed and camo of LTs
Um, TDs need more Help first because the camo of TDs straight up doesn't work with how the maps work right now, TDs still drop almost all their camo for a single shot on the enemy
WDYM red spawn, say north or south
Maps will probably never exceed 600m x 600m
if you back up in a bush far enough and shoot, youll be less likely to be spotted. But most the time, i agree, its often impossible for tanks with limited gun depression. This is why i think the game should implement bigger maps, maybe 800x800
why will they never get bigger than 600x600?
The game is 7v7, if we have 800mx800m we have a map larger than some WoT maps but with half the players
Phone processing capabilities means they can't render huge maps and lots of objects
maybe, but it wouldnt feel that big for heavies if the distance between spawns stays the same
I mean they could if the render distance was limited and graphics were reduced. Games like pubg manage to do it, though they have much simpler combat
Games like pubgm also struggle to run on anything less than flagships older than 2 or so years. Atleast that was the case when i played it.
It would be a long process to get very large maps with possibly more players to run on older devices stably.
And a major part of the playerbase is from the CIS region, from what i have heard there is an abundance of old poor performance devices there
We need more winter maps
Dead rail and himmelsdorf are the only 2 winter maps I think
Yukon and canyon just has some snow I don’t think it counts : P
i would like for day on april fools for all maps to be combined and have 14 players for each 9 squares
Not gonna happen
Not gonna happen
Not gonna happen
It's on april fools because the processing power needed makes your phone look like a joke
yes I’m very sure a person with the moderator, veteran and community helper role wouldn’t know this
k
Add Berlin map,would be awesome to see it
missing dead rail... didnt played last 50 games on that map... honestly i dont like that map so much, but i like playing on different maps. have that feeling i am playing on same 5 maps whole day.. canyon,fort despair,port bay,hellas,yamato harbour... tier VIII to X should have some map variety. or maybe my map rng is out of order xDD
I get most rockfield, fort dispair, canyon and desert sands
On Black Goldville, where when you’re on the team with their spawn on the town side, so that you have to cross the road to make the infamous run for the caves, you can cross the road and drive through the car-port without incident if you do it just right, but you can hit the house like it is invisibly sticking out further than it looks...so it’s a bit off...
...which makes me wonder what else could be a bit ’off.’???
When are we getting night maps? And why did vineyards get changed from dusk to day?
Probably because some people don't know that they can put their screen brightness up
it got changed to day YEARS ago.
spending time under a rock, were we?
Oh I know it did, just using it as an example, people loved it when it was dusk. I’ve just finally felt like it’s long overdue
i found this in the wotblitz files, what is this map?
this is the tutorial map
so what could the first one be 🤔
1st one looks like a map from PC
or I could be incredibly wrong
wait, I think it’s the movement tutorial map
@stone tendon, change your name to "themapdude" please, it'll fit much more for the guy that designed a whole map as suggestion for blitz
@stone tendon That first map is the old tutorial map. That walled off corridor on the far left of the map is where it walks you through how to shoot and stuff.
The 2nd map you’ve shown is the proving grounds map. It’s the map you play on against bots after completing the tutorial
That makes sense, I do remember the old tutorial map a bit. Strange they still have it in the game
I might do that with my alt
rework the deadrail map. trash map
Be specific
Why? Don't you like living in constant fear that some random TD will remove half your hp from either of the 3 camper spots per side?
I mean you gotta gives tds a chance too you know. Let them have a few maps where they matter
TDs don't need to camp in the corner like bots to have a chance. Dead rail is an awful map and really does need a big rework. Not only do the TD spots stop any push on their own side, they also have easy crossfire positions to the other side so as long as you you have two tanks spotting there is no chance of any pushing at all
Warning logged for SARI CİVCUV#9933. I couldn't DM them.
If the enemy only has 1 TD, then you know that one of the lanes is going to be open and pushable
Basically every game has 2-3 TDs in them now, and heavies camp in exactly the same spaces. You still can't spot which side is pushable, and there are still crossfire angles from the camping spots to both opposite sides so pushing is risky even if there isn't a TD right in front of you. Even the bases are in full view of TDs except for B in supremacy which you have to go through the open to get to and hope you don't get pushed, and then you are stuck in that position for the whole game
what?
Someone pinged u on every channel
i know
he's nuked
rip, well, hes gone now
camping at the back all game doesnt win battles. I win far more battles when my TDs push flanks with the team than sit at the base
If there are 3 camping TDS, then all you have to do is kill the 4 others tank that are holding the line and spotting
then you can dig them out one by one, usually easier with a light so you can outspot them
And since there are 3 main TDs spots, it should not be hard to find them
No, that’s not true. If those tanks holding the line just play passive there isn’t a thing you can do. However where I disagree with him is that I want the tds to have this much influence on at least 1 map, and I don’t even play tds. Heavys and meds have so much influence on other maps, tds should have influence on this one. It’s not their fault that their style consists of shooting while undetected which means camping behind a bush
I only ever have problems playing TDs when im playing on urban maps
Yeah you have to kill four tanks that are almost totally covered and you have no cover or crossfire positions to hit them, so you have to rely on them exposing enough to get killed. After that, you then have to have a fast tank with enough hp to not get killed before he spots anyone to be able to spot, and then you have to rely on him actually being willing to sacrifice some of his hp to spot. It's a stupid scenario.
@ocean ravine Mines, Castilla, canal, oasis palms... TDs can do just fine on every single map, and they are not meant to camp. They do not need to be unspotted to be useful. And they definitely don't need maps specifically designed for awful static gameplay that ruins what blitz is supposed to be.
agreed. It is healthy for the game that there is map variety.
Map variety does not mean a map where TDs control everything. Map variety definitely does not mean 5 maps where TDs control everything... 🤦♀️
yeah, it does. wether you like it or not, a map where TDs are dominant is map variety
It is variety of totally the wrong sort. Variety of the good sort is where tanks play different ways but are still effective. Variety of the awful sort that nobody who cares about the game wants to see, is the sort where you have one dominant class just because you can't camp brainlessly well enough in other maps
If you look on devs answers you will notice that tds as a whole generally have lower winrates than other classes. That means that they generally have less influence than other classes. Dead rail is a map where they have more influence than other classes. And if you say all they do is camp, well all heavys do on some maps is just sit hull down. That’s not that complex
TDs have ever so slightly lower WR because they generally cater to the worse part of the playerbase that knows nothing but "camp here", who aren't often included in the 55-65% stats. Dead rail is not just a map where they have more influence, it's a map where they completely and totally dominate. Firstly, camping is detrimental to the game and so TDs gameplay should have a limited effect while camping. Secondly, heavies do a lot lot more than just hulldown on every single map in the hands of most players, and it's much much more complex than sitting in a bush ruining all movement and playing about as brainlessly as it's possible to play
just because you dont like the variety doesnt mean there isnt a player base that likes it. I dont like it either when i play my heavies for the same reason as you but i think it is healthy for the game that there are maps suited more for different play styles
youre thinking in your play style, im sure some of your favourite maps are my least favourite and vice versa
If there's 10 maps where TDs dominate, there's no map variety, but a supremacy of a single tank type. Supremacy is the otherwise of variety.
I believe that a real good map follow these rules
- Don't have a stagnating gameplay that will force everyone to be passive (Normandy)
- Have places that every tank type fit somewhere (Yukon)
- Doesn't need to be exactly equal in both sides, but won't give advantages for red/blue team because of their spawn position (Himmelsdorf)
- It can be extremely open, but won't let one side have a complete vision for other side because there's good covers of buildings and terrain (Faust)
Hmmm, i just noticed that Castilla don't fit in any of those points
- Stagnant gameplay: Heavies go hill, meds go castle -> Heavies fight other heavies and meds fight other meds -> Heavies still fighting and a team already dominated the castle -> heavies get sniped and have only 2 options; try to push but cross open field/snipe the meds, meds continue sniping, but a few of them may leave the position to spot for the other snipers or to flank -> 3 things may happen with heavies; they continue getting sniped and die while crossing open field/heavies will play like in a blindshot room, but meds have someone spotting them, so heavies continue getting sniped in the ridge and die/somehow, the heavies took care of the snipers, pushed the weaker enemies and won, meanwhile the meds will try to win by points or by sniping until win or die
That's Castilla in a nutshell
- No tank type variety: clearly only fast and precise meds (like a T-62a or sneaky TDs with huge alpha (like the Rhm borsig) will get the advantage
- A lot fo difference on the team spawns, but also not in a good way: the team on the north will always come to the castle faster, they are simply closer to the castle (and as we know, the team that get this position first, probably will win)
- Extremely open, enough to let a side have disvantage: Castle is relevant for the win, ridge is relevant to bait the enemy team.
and yep, another essay talking about how bad is Castilla ¯\_(ツ)_/¯
I don’t know how you are positioning yourself on heavy side, but if you are careful the tds on top can’t do much. Only thing I don’t like is the spawn difference
Well, there's only 2 covers that will help you against TDs, a single rock on your side and a little area for hull down. Clearly an area that TDs won't do much, right?
I don’t know, those rocks by the side work fine for me. Just gotta position yourself to be covered. I’m more worried by tds in town than up top
There are 10 maps where TDs are powerful, but i wouldn’t say there are 10 maps where they dominate
I'm doing my school homework rn so i'll be pretty fast
The number 10 was just an example, but anyways, if there's like 5 maps with TD dominance, those maps have no variety. Being powerful is one thing, dominate is another completely different thing.
Yes there is a playerbase that likes it. There is also a playerbase that trolls, that sealclubs, that asks for buffs to the IS4 etc because they can't play them well. Having a map where one playstyle, specifically one playstyle that's the opposite of what blitz is about, is an awful thing. I'm not just thinking about my playstyle, I'm thinking about the game and how the game should be so that it isn't boring as hell.
Castilla is an example of map that have a dominance (Fast meds and high alpha TDs), there's almost no variety on the gameplay, it's purely stagnant
Yukon is an example of map that any tank can do well on it's appropriated place, there's always something different on Yukon gameplays because of it's size and areas that your tank have advantage (meds/lights do extremely well in ridge, but they can flank to city easily if necessary, tall TDs with good casemates do very well in city, heavies also do well in city but in other areas too, heaviums can either flank to help meds or support the allied heavies on city, fast TDs can do well in almost everywhere (but demands a bit of caution), etc)
If Yukon isn't the best map, I believe that it's the most inclusive map
Fyi that’s a straw man argument up there, guy talks about player base that likes certain style, and you compare it with guys who troll
Just because TDs are the strongest tanks on that map, doesnt mean its the only play style
Youre thinking with a narrow mind, it’s irritating to get slapped from the back of the map but it is good to have a few maps where a specific type of tank is dominant, but not invulnerable
Once again I'm back from my homework only to answer this guy, let's go
let's take Castilla as example again (I might become the Castilla specialist soon, lol), let's remember that Castilla have 'Fast and precise meds' and 'high caliber TDs' as dominant. Yes, there's other playstyles like the super heavy one, but they have to work at their max or simply become very passive.
and yes, High cal TDs and Fast/precise meds are invulnerable against heavies in castle
- You got an area where there's a lot of bushes
- Even more reliable covers than in ridge
- Clean vision to shoot whatever heavy you see in ridge
- Have good vision for it's entrances, so you'll know immediately if an enemy tries to flank or push
well, time to disappear again
you bring a good point about castilla
the "heavy side" is too open and the med side is too dominant when won
The med side is no more or less dominant than the heavy side. The medium side just tends to be decided faster than the heavy side
And is also the side that use to snipe and drink the hp of everything on the hill
Mostly if you're a TD or something like T-62a
Tank destroyers don’t tend to drive to the medium side. Most prefer to sit on the ridge of a the hills close to the spawn
Well, have you even brought a TD in the castle? It's an experience on blitz that I'll never forget
Try to put something with high calliber and decent concealment there, like a borsig, but if you don't have it then try something with ultra high DPM
I tried to put an E25 there, that was simply a carnage
I am sorry to disappoint your enthusiasm, but I have already done that - multiple times, in fact
Well, if you have done with with an E25, you know what I mean
None will spot you, meanwhile your pew pew gun will go as fast as light
All it takes is one med or light coming up to ruin everything
Yeah, that's the problem, unless if you can counter another meds then only try to put an E25 in castle if it's secure
The game is not decided on the medium flank
The game is 100% decided on the medium flank
Yes, it is, mostly of you're camping well
No. You may think so because that’s what it looks like. But a team that has no tanks on the heavy flank doesn’t autowin
Yeah, there's always need to be some dummies on the frontline to be the HP sponjes meamwhile the battle for the castle is being decided
The heavy side has the better approaches to the middle and thus, if the heavy side clashes with the medium side, the heavy side tends to be at and advantage - also because heavies generally outperform mediums
These dummies are crucial for the mediums side to be decisive in any way in the first place. You cannot farm hp of tanks you cannot see
We once had the meta of all heavies going to the medium side. That usually resulted in one big brawl with little flanking action. And if the heavies of one team didn’t happen to go to the medium side there was still a decent chance that they would win because it’s so easy to hold against pushes from the medium side
You think that the medium side is decisive, but you commit one crucial error - you forget that the medium side is only decisive because the heavy side is being played by both teams. And why is it still played by both teams? Because it’s actually the heavy side that is decisive, and the medium side is only in support of the heavy side
Remember a little thing; before the heavies approach the meds on the castle, they'll need to go through flat terrain (which is not a good Idea at all). Also, the castle has a perfect vision of the city and ridge, so you could just pay attention on where they are going
i disagree, the med side has bushes and lots of cover. the heavy side is open
Mediums have better view range (even if it's only slightly better), and a heavy camo rating is horrible, it's not that hard to spot one of those
I really don't remember this age, but sounds more interest than get sniper 200-300 meters away meanwhile fighting another heavies somewhere with almost no cover
On castilla if you have the south spawn you can’t go all medium side because the tds on the north spawn can completely cover that area. If you have north spawn you can but I prefer not to. But that tds shut down heavy side I completely disagree with. They make it challenging and that you get bled, but it’s still possible to do damage on heavy side. However heavy side usually is the last side to go down. Medium side gets won/lost first because the meds are more impatient
North spawn tds can completely shut down the medium side. If you go all that way from south spawn you will find that two enemy meds and 2 tds and maybe a heavy can make it unpushable and then you will get flanked. You need to have heavys go heavy side
Sometimes you say that medium side isn't decisive, other times you say that it's only decisive because of the heavy dummies. I get confused with this all XD
But yeah, basically as you said, the Heavy side need to suffer for the meds win the game
If heavys go heavy side, medium side is decisive
If all go medium side, north spawn wins unless they bots
There's a few things that are extremely stressful in WOTB, one of those are; being M6A2E1 EXP in Campstilla
That’s an awful experience
rip
To block damage, you need to look directly to your enemy, but... I mean, it's pretty hard to show your front to 2 directions at the same time
lol
im gonna be honest, castilla is my favourite map in the game, only because it feels like a large map for LTs because of the way the outer corridors are
Another thing that sucks is being a Jagdpanzer E100 on Castilla too
You're a derp and all, but you're quite too slow to got for the castle, so you should sit on the hill until someone spot you
(Honestly, it doesn't tale much time to get spotted after your first shot)
And then, I try to change position, but it jsut feels better to leave the hill and go forward until the entrace of the city
You might see a good view of enemy heavies, but you're also pretty exposed
And well, after some trading, it's time to visit the garage again
I like to go into town and get side shots into heavies while in faster tanks.
Uhh u can get an good position and a lot of luck to jump on an enemy tank
So yeah I think
One of the only thing I like about Castilla are the climbs, unlike port bay they are still accessible
For now. I mean wg seems hellbent on blocking off climbs. I doubt the most common td climb will ever be blocked tho
What other playstyles are there that work then? If you are a med you cannot push anywhere without getting nuked by the campers at the back. If you are a heavy you cannot expose anwhere without getting nuked by the campers at the back. If you are a light you can just about spot, but you still run the risk of (you guessed it) getting nuked by the campers at the back even if you spot pretty passively. TDs literally control the whole map and you can't do anything about it until they make big mistakes. Blitz is not about camping at the back and having a static game. It's meant to be the action and mobility packed version of wot. Maps which cater to the awful players that rely on camping ruin that.
The approach is not a problem. If you have just one medium securing you will get there with a Tortoise and take no damage. Aside from that, the hills are too far apart for spotting. It doesn’t matter who has more viewrange or less camo - spotting won’t happen. (The reason why Castilla was the map for the blindshooting training rooms; the two hills couldn’t spot each other, no matter what).
No, I am saying that the game revolves around the heavy side, not the medium side. Whatever happens on the heavy side decides the game, and not what happens on the medium side. The medium side in this case is just the flank, and you can afford to lose the flank if you play smartly or decisively on the main front (the heavy side).
To put it more bluntly, the medium side has no value if there is nobody on the heavy side that you can support. The game is decided on the heavy side, but the decisions of who wins the heavy side is greatly dependent on the support of the tanks fighting there, which is tank destroyers camping in the back and mediums sniping from the hill. That’s why I don’t say that the medium side decides who wins, that would be like saying the camper hill decides who wins. It’s part of the reason why a team wins, but the main focus lies on the heavy side where the strongest tanks and the most hp are.
In shorter words: Yes, the castle is important. Heavies need to suffer in the most open area to guarantee the victory of the team that got the castle, and yes, camp in castle = good
Also "The approach is not a problem. If you have just one medium securing you will get there with a Tortoise and take no damage. Aside from that, the hills are too far apart for spotting. It doesn’t matter who has more viewrange or less camo - spotting won’t happen. (The reason why Castilla was the map for the blindshooting training rooms; the two hills couldn’t spot each other, no matter what)."
Idk if you've played a blindshot room before, but if there's one guy in city, you'll get spotted after shooting
The perfect pre-set on Castilla doesn't need actually a heavy in your team to spot other heavies; in a tier 7 situation, a light with good view range (which in not hard to see) and good pen (ok, this is a bit harder to see) like Type 62 would do very well in city
You still need a heavy or two to keep the enemy on the heavy hill; otherwise they will take like one or two shots while crossing and then be able to take the city or your spawn
You still have the a advantage of higher groung
Yes but actually no because the higher ground can be shot by campers, while the lower ground is relatively safe
Well, you got a good point and I have just a few minutes of free time, so yeah...
For the love of god remove mines from tier 10, you can’t do anything when in anything else than a hulldown heavy
Its not even fun for holldown tanks IMO
at least on the med side (i dont play heavies that much) there are gaps where the TDs can shoot you so if you dont go into those gaps, you wont get shot
Yeah exactly 🤦♀️
The gaps are all of the agressive positions. You cannot be agressive without being at risk of getting nuked by a camper. You have literally just described how it's an awful map 🤦♀️🤦♀️🤦♀️
You try and push and you get nuked. You try and expose to shoot the spotters, you get nuked. You sit back and have a boring and passive game, you don't get nuked.
when i push in my meds, i dont get nuked unless im sitting in a gap or sometimes when we win the flank and go down the hill
If you don't want mines just play supremacy
And what if you don’t want to play supremacy with kids not knowing how to play the game?
I love camping with my foch in mines. Always works xD
And then imagine playing a leopard/grille/any medium or light basically and not having anywhere to go without getting spotted/crossfired by reds
When i play med i always go to hill. But yeah the map isnt good
Literally the only thing I do on mines is either go city (foch/heavys) ,because then half the enemy team+ campers will be focused on just me, as they are all brainless giving my team the opportunity to do anything (50/50 chance it works)
Or either hill, (med,light) if I have gun depression and if not either of the bushes (depends on the side) that are before the island
Either way, it just sucks ass as the end result is random depending on which team is less retarded
how to play as a Tank Destroyer in rockfield (i tried to find good place to sniping)
Red are the standard camper spots
Blue is where you CAN go if this side is free (which it is most likely)
And green if you are brave enough/have the skill to frontline your TDs
Alternatively, depending on the tank
You can also go with your team/frontline and help them there (most likely C cap as no one will go A)
In rockfield, I only go to A for 2 reasons
- I'm a heavy and my heavy mates aren't smart, I have to help them before they die stupidly
- I'm a light that went firstly to C, but I want to flank and cap
Same
why is this the least used channel on this category
making maps is hard, we all know which maps we collectively hate, and discussion on strategy advice for certain maps generally gets wrapped up pretty quickly because it doesn't tend to spark arguments
interesting
Yep
Prrrrrttttyyy much (with western accent)
yeah I’m just gonna switch off encounter to avoid a single map
Why do I enjoy mines ;-;
Its not that bad, just too small
hey i'd like to ask something, does driving on roads make you drive faste than on dirt/offroad?
Yep
You can even see the stats for that ingame
"Terrain crossing capacity" and then Road, Ground, Water
Trails also count as roads (correct me if im wrong)
No, just driving up hills makes you slower. Driving in water makes you slower tho. As far as I know
Yes. Terrain resistances get modified. Top speed doesn’t change. P/W does.
Can anyone give me tips for cold map hiding spots for A20
which cold map?
i cant stand mines most the time
unless i am in a heavy, i dont enjoy it. or if i am a light tank on the north spawn because then you can use good bushes on the left side of the map
Yeah I have been playing the t-50 recently and it just does not fit in mines
You can’t do anything sneaky since you get spotted all the time
Nothing can hide in mines
Absolutely nothing can survive in mines. Just too small a map. If they opened borders and made it bigger then it might be a little better
Nothing can hide unless they are camping in one of the spawns
The only tanks that don’t really work on mines are large unarmored tanks, such as the 50B or 4005
and low dpm light tanks
So, you want a map where you can camp.
Doesn't blitz have enough of those?
Those tanks you can either sit near the bottom of the hill and bait for your TDs, or you can snipe from the back. I've done 6k+ in the 50B at the bottom of the hill.
50 B is perfectly fine on mines wdym
We need map that is full of glitches to have fun
For community
To have fun
And it only in practise mode
No, what we need is for WG to unblock the climbs on maps like Port Bay and Naval Frontier
Wg want to make this competetive game and i dont want it
Vote if u want fix all glitch and clims go for this 👎 if u want get rid off invisible barriers 👍
No I hate camping, but I just want a little bigger version so people can roam a little more. Not so much just full blown battle
juhis#9998 has been warned.
same, i dont like corner campers but i like the bigger maps, makes for more interesting gameplay. at least in light tanks
Would this fix lost temple? Idea to make the temple a less dominant area
It might help, but the elevated area in the middle (which you referred to as temple) would still be dominant
lost temple should replace mines as a tier 10 map
I would rather it replace dynasty's hurl pearl
i dont see why the red barrier is necessary
The model of the house on the top is broken behind
maybe, in the case i think it would be better to just put a barrier behind the house instead of around the whole house
That could work, I just wouldn't want the hill to become the new dominant place
Mines needs rework badly
yes
I think the hill should have more cover from TD campers because players are too scared to push out and get shots out on the tanks in the town without getting shot by TDs
But I understand that that would make the hill even more powerful than it already is
The most important change for me is on the west side of the map, the west side needs more bush cover in between the rocks for light tanks
Ill draw something up when i get home and see if people like the idea
there are some great bushes that you can use to shoot and not get spotted on the west side if you get the north spawn
Personally I go med side on lost temple whenever I play it cause if you kill their meds, you won the game
You lose the temple, you lose the game.
Med side on lost temple is irrelevant
Hate it when folks go med side on that map. You might as well afk for the first three minutes of the game.
How do you lose the game tho. Especially in a public match. In a public match one it’s likely for some enemy meds to go med side so if you all go down you get some free kills. And what advantage does the temple even provide? If some guys flank rear and some go from the mid where you can even hull down you can tear apart the guys at the temple. Idk I’ve always won normal matches where we all go down
Yeah, I found that going to the medium side is quite effective
I guess effective towards randoms cause it is less punishable going there instead of temple that is going to be full of crossfires n with some smoll average teammates brain they couldn't process what's going on and what they need to do, then they tend to be sitting duck dying without even dealing good amount of damage.
Exactly that
just a start of an idea, i would like to hear what you all think about it. I created this with the mind set of all play styles working on this map but i struggled to think of how to make the hill safer without making a defensive play style unusable
Mines but worse
why?
Adding more bushes on the other side is just gonna motivate players to move there and camp hill spots are already unclimbable and what allows tanks to keep steady on the hill is getting close to the center rocks moving the highlighted ones back is gonna allow whoever has hill advantage to peek down further which again increases campy gameplay
- bushes on the left side wont make you harder to see after shooting, also its better than camping at base where you can just go out shoot then hide again so i dont think it would contribute to campy gameplay but instead would help LTs get across the map to counter the campers at base.
- moving the hill a bit would help more LTs and meds get onto the hill safely without instantly dying from all the tanks sitting on the incline.
- I dont see how being able to peek out a bit further would increase campy gameplay, in my opinion it would seem that if the rocks were moved further apart then tanks that want to poke out would be have to go further from their spawn's side of the hill and would make them easier to be isolated and shot at
Incase you haven’t noticed once meds gain hill advantage and whichever sides TDs fail to keep them at bay if they get to the rocks they have cover from both allied heavies and their TDs and keep damage whoever over extends extending the rocks is just gonna allow meds with more gun dep to hold more and whichever side forced to back down more
kind of, but its easy for TDs to shoot meds and lights pulling back after shooting down into the town
Oof.
The Greek Gods are descending from Olympus onto Hellas
This messing up the map
Sry that was stupid
I think that glitch on Hellas has happened to other people before too. Maybe try reinstalling
I restarted the game and it fixed itself
No it wasn',t as I say no answer is stupid nor is any question, if they're not said that's the stupid part.
Yeah many people have been getting similar things, all on Hellas
Mines is a hard map if no one makes a move IMO, cause most of the time both teams just wait for anyone to make very bad mistakes. The longer the game goes the more developed the enemy team's pieces become making it harder to exploit those mistakes specially in t10 where every player knows what they're doing!
if you dont take the hill on mines you're alot more likely to lose imo
yes
i tried to make the left side more easy to move in because if no one pushes the hill or town, its super stale
Dynasty’s Pearl: 500x499
New bay: 507x499
such a small difference, both are urban maps, yet dynasty’s Pearl feels smaller than copperfield
Probably because Copperfield is a open map and you can see from one end to another
And Dynasty Pearl has building blocking the line of sight so it feels smaller
Isn't that way if you go up and use Free Cam however
The thing about Dynasty pearl:
The buildings are super massive
So there is significantly less playable space
is dynasty pearl the one only for lower tiers?
ohh that one, yeah i dont like that map. it feels to compressed
So much wasted space
That’s the idea. It’s a confined city map
When will they bring in the arty
never
coooooooooool
never thankfully
On the edges of the map
it would be really, really cool if you could go up to the spot on the top left corner on Dynasty's pearl
I'd be nice to have a map with a town that actually has streets and alleys you can move into, making movements unpredictable and you'll constantly have to change your position once the enemy moves. Kinda like WoTPC in close quarters.
Himmelsdorf
@quaint bay In that map you move between entire building blocks, I'm talking about moving between individual houses, alleys and stuff.
Also that one narrows at the middle so you either go left mid or right.
A map like that’s not really possible with blitz also that is what your talking about though? It’s individual houses in a city block and alley ways same comes close with middle burg except blitz limitations have it small
Would be dope gameplay for any non armored tank
Fighting close quarters and only spotting low distance or very few maps. That idea would be one of the worst if it ever got implemented
too much hulldown positions
Why is there maps without supremacy at t10
Plan your battles and prepare your team more effectively with StratSketch, the most advanced real-time map tactic planning website for World of Tanks.
You can select the battle type in WOTB
What about mines that's a t1 map without supremacy
Its like when they removed lost Temple and even that map has supremacy and it's more symmetrical
Mines sucks at high tier
lots of ppl here have been wanting a mines rework or removing mines from high tier
Yeah because the hill position is stupidly dominant
It's either take the hill or lose 90% of the times
It's not like you can go around the edges and flank because TDs are going to have excellent shots at you if you get spotted crossing the river part of the map and if ypu go city, you are gonna get TD'd or the light and med on the hill r gonna rekt u if you're not behind cover
Its just too small, the map layout isnt bad
If the map was large enough for you to remain unspotted on the island then the hill would be less dominant, since tanks on the island would be able to shoot tanks that are peeking the hill
If there was going to be one map removed from high teir it should be dynasty's pearl, mines is in second place
Can we have only-city map? No hill, no underground just a City.
For the love of God
NO.
Rip light tanks on that map
City is usually for heavies, there needs to be some open space
That’s Dynasty’s Pearly or Himmelsdorf
But happily dynasty's Pearl has some open space
how to win on himmelsdorf
Kill enemys
sure
Just dont lose
So that's the secret that all the pro teams hide? Interesting, I'll use it if I play WOTB again
First of all, there's no magical formula that will make you win all the battles in himmels, ok? But there's some stuff that will help you to do better
Ah crap i spilled the beans
First of all, you need to understand what is the good old Himmels
It's one of the few 100% city maps in the game, there's no "mini biomes", just halls, corners and a central area. Which means that derp TDs, super heavies and peek-n-boom tanks are the meta at this map. You might struggle to play lights, hull down tanks or pew-pew guns because it's a super flat map where the defensive positions are actually trustworthy on the first 2 minutes.
And then, here comes the strategies, let's start with the 3 classic TDs types; close-quarter support, frontline TDs and snipers
- If you are frontline TD, all you need to do is follow your heavies. You're almost a heavy, don't be scared to act as such. On the double hall lane (also know as the heavy lane) have some little ridges (they aren't enough to make a complete hulldown, but it's enough to hide your lower plate and parts of your hull), and tall buildings, which will allow you to sidescrape if you need. You can sidescrape well in both sides, but the heavy lane is more recommend for it.
(Important observation, those are literraly the same tips that a heavy should follow)
- For close quarter support TDs, all you need is follow your meds and try second line. Use medium tanks as meat shield and support the areas that need more help.
- Sniper TDs do pretty much the same; point to a populated corner > shoot when you find an enemy > retreat if you get spotted > repeat the process
For mediums and lights, it's simpler (even if it's the worst role); go to the train station lane (medium/light lane), trade shots until die or conquer the position and flank to give support to your heavies as soon as possible. Also, follow the 3 "don't"s of almost every map; Don't camp in a tank that isn't supposed to do it (unless if you're in Campstilla/Castilla), don't stand still without cover and pay attention on your allies (someone near you may need some help)
If you're a heavy, just do the same of a frontline TD, but also remembering the 3 "Don't"s of almost every map
@worldly talon that's it. The basics of Himmels.
Bruh that's himmelsdorf
Nice, thanks a lot
@worldly talon actually 90% of the time I go rails even in a heavy because if their meds go rails which they usually do you get some free kills if your entire team pushes on them. Rails is bad if it’s a drawn out fight. But if you pushing it doesn’t matter that the cover isn’t the best. And if it is a drawn out fight, both teams will suffer from the lack of hull down cover.
Basically you need to look at your meds and the enemy meds and try to guess what they gonna do. And also your heavys
I think wg just defunded their map development team, not a new map in around 9 months
They map make a hilly map
A few maps were said to be in development. We haven't seen them ever again.
maybe. i hope not but its possible. some new maps would be pretty nice around now
maybe they will have a big map update, with 2 or 3 of the new maps that they have been leaking
Port bay is the second largest map in the game, yet only half of the map is even ever used
And it’s the oldest, released in 1.10 iirc
I don’t have any ideas on how to make the town not useless on port bay
What is this Biggest map in the game?
Normandy
what about Yokon?
Faust? @stone tendon
Many maps are for tanks with gun depresion but question is what others tanks ?? must sell because maps are no build for them?? as HELLASS ,NORMANDY and big tanks never hide so long !!
i feel like yukon is bigger than port bay
^
the starter maps like mines, and the other two you get from tier 1-3 are designed for low tiers, small, not confusing, no really hilly areas, accept for mines, pleanty of cover, that cover is made for small tanks, its just not made for tier ten. and thus it shouldn't be in the mm.
^^
Yeah maps like Yukon or canal feel a lot bigger than they actually are
Cause all the edges are use. In Normandy the edges and beach are rarely used
i wish the beach was used more
men wg should some more night maps the only one is faust and vineyards used to be at dusk but now is in dawn
Yeah but as they have said before it makes the sky look awful on night time maps, specifically the stars, and they have to have the bright muzzle flash too
f a u s t s t a r s
idk I miss the vineyards night map, I didn't think the sky looked too ugly and it was a nice change of environment from the constant day maps
More dusk maps would certainly be nice. Faust looks bad because it's in the dead of night and you can see the stars. As long as I can't see stars in the sky, I would love more dark maps.
They could probably port that old province map from WoT into blitz, I think it was 600x600 but the edges were inaccessible mountains.
If I recall correctly, that map was terrible
it was, mainly because you would get spotted almost immediately after you spawned in.
since tanks had view range suitable for 1000m^2 maps, on a map nearly half that size
Actually by area it was a bit over 1/3 a 1000 by 1000 map in size
What map is that
old province map from WoT @twin ether
Campfest map deluxe
literally
Remove Mines from High Tier MM
nruh
From @trail horizon: "they could do something like they did on wot pc to make the northern side more traversable to encourage movement from one side to another"
Dynasty’s Pearl is the worst map in the game.
No, mines is at high tiers
not unless your in a kranvagn
Or any hulldown tank with like 7 degrees of gun depression but the map is still bad because the map is small, left side (this island) is useless most of the time unless you drive as fast as you can otherwise you're gonna be sniped.
I really wish they just made mines larger
A Mines re-style exclusive for tier 7-10? Fair enough, I agree
the easiest thing WG can do is just remove it from tier 7-10, like Copperfield and Mirage
Middleburg is worse than both Dynasty and Mines combined
Middleburg could be cut down to just the medium side and nothing would change
(Still hate mines the most)
Middleburg sucks for slow tanks that spawn at Town
You waste too much time just climbing
Should i get tortoise, jagdtiger, e75, caernarvon or save up for a tier 10?
that's because their job is not going to the hill but to the town
Yeah but let's be honest, who evem goes to town
Also a worse decision. City is so open to cross fire from the hill. You are at the mercy of how badly the enemy tanks will play after slaughtering your meds.
I don’t really mind middleburg as long as team goes hill
Don’t mind a map where less than half the map is getting used? That in itself shows how poorly designed it is
That map is badly designed, but I am still able to perform on it
Middleburg is the definition of "go the other way and watch your team die"
As you'll just end up behind the enemy team the moment they are done with yours
Yeah the games where your team goes town are pretty tragic
the only way to win in middleburg when you're in town is either rush capturing the base and hope that you cap before the enemy rushes you or win on supremacy points with 2 caps
i am free!
quite ironically, i had one of my best games ever in the maus on mines yesterday. 5k damage, 3.8k assistance, 4k blocked and 3v5
lol
Umm this has been happening since I started the game a year ago
Also I am new here so idk if I should put this here
i havent seen too many problems like that
only once or twice every few thousand battles
what do you use to play? it could be a hardware issue
I never had such problems (nearly 5 years now)
But yeah
Probably something with your phone/pc
Phone
well, which iphone
Ok
@trail horizon it's a android
Realms 3 Pro
Reinstall the game
Already have 2 times
Hmmm
Then maybe it's your device problem?
Oh a texture problem, it might be your phone or something like that
That's the only map having that problem tho
Jag or E75 are the best out of your options
jagtiger for me is better than hos father lol
Some maps should have more than 1 spawn layout, it would add more variety to the game without having to add new maps.
For example on falls creek, another spawn layout could be spawns on the east and west side
I think this was in the fast-game mode
Yes but they did not use the full map
rockfield with east-west spawn would be insane, reminds me a lot to karelia on wot pc
i would love to see map from pc coming to blitz, they are legendary, lakeville, fjords, karelia, malinovka, mountain pass and PROVINCE !!
province is literally the campiest map, it's worse than dead rail, wouldn't mind lakeville and fjords though
lakeville.. i would love to see it coming to blitz, instead of hellas..
perhaps add Mittengrad, I remember it on pc and it was extremely fun
oh dude please no, that map would be small even by blitz standards
they could add the defend/assault game mode to blitz for this
the wot pc map i want most is probably mountain pass. although if they brought it to blitz i wouldnt be surprised if they reduced cut off one of the sides because it has multiple lanes
I want Prokorovka, or some winter/wilderness map. Maybe...Mannerheim Line?
I want Prokorovka too but due to the average Blitz player, this is going to turn into a campfest unless people can actually utilise the bushes
id like prokorovka for 1 thing. SCOUT MAUS
Dead rail is our version of prokorovka
Haha QB go brrr
Indeed my friend, qb go brr
Anyone pinged me ?
A vs c in rockfield, for heavys, not sure which seems better
Definitely C side
Always C side unless your entire team goes A
Old desert sands was 453 x 450 meters - source: my very scuffed estimation by using one of the houses as a ruler
I always forget that the orignal maps were all less than 500m^2
This would just be a camp-off
So safe to assume if heavy in rockfield, be first to call c, and if they go a blindly follow, couple of tourneys a player would cap b quickly and fall back with team to defend seemed to work, at least on one team twice
Key word...quickly lol
not really since the distance between the 2 elevations are not far away enough to keep you completely invisible. especially if there are lights or mediums taking positions quickly near the enemies side
A quick run a light could make is going up one of those rams, and spot up the enemies .
i bet people would sit there wether or not theyre spotted because the enemy team will have their eyes glued on them
WG once again playing blind, they simply can't notice that mines isn't a map for tier 8 - 10
I’m on WG’s side here, I like the variation it brings to the maps
I don't play encounter these days so mines is hardly a concern for me. But i suppose discord is very tiny sample when it comes to surveys they conduct. "One of the most popular and favourite map"
A bad map can be a good map if it’s rare enough
Mines is not too bad, it just really should be a bit bigger
as usual, devs are blind and dont give a fuck about it
Whoa there buddy, don't cuss unless you're asking for a warn
Lol idc dude they are just blind dude and its boring, devs never listen to their players
@rocky oasis RU server is massive and typically has a much different opinion on the game than NA/EU/Asia. WG typically listens to RU- thats where most of the playerbase is after all
yes, sadly
What a joke
ikr
453m x 450m is a lot more than 500m^2 lmao it s more like 20 acre
500m^2 is 500 x 500
look
500 * 500 is 250000
if u put 500^2 m^2 it s right but not 500 m^2 lmfao
500 m^2 is like the size of a big house so where do u put 14 tanks in this
They should add back the old mines to blitz
they should put the pc mines into blitz, old mines was worse
But there’s also more tanks it’s not like it was only 4 different tanks each game
I know, but they can at least implement the map details, the hill has more cover on pc and is less important because the town is bigger
Your right
didn’t realise my notation was wrong
But it’s also a 7v7 games usually go by in under 3 mins having a big town and hull area wouldn’t make sense
it would allow for more variety in gameplay, give heavies that don't have good gun depression or tanks like that a better chance to have more influence on the outcome of the battle
I don’t like how if your team has slow meds enemy meds can just go inside the hill and pretty much shut it down
ive been imagining myself that Mine has supremacy the whole game history
Most ppl just don’t know how to play the map, they will play over aggressive on Hill then die or pick the wrong position
that's sometimes the case yeah, you do get a lot of people out of position
Every time you play that map you will see someone get nuked for 1k if they make the map easier to play it would be fine for tier 10
Developers have a selective vision and perception, they choose to see what and how they see the things in the game
They did choose ignore to see the problem of tier 7 (offtopic, and won't focus on this part at maps discussion) and now they are choosing which maps are worth rebuild based in nothing
Actually... I guess they're based on a survey that they last year about maps
I doubt that the majority (talking about the survey) said "Mines is their favorite map", but with no doubt it's the most famous (arguably)
But a fact stands still, devs still ignore the fact that the Castilla may be your favorite map in tier 5 or 6, maybe 7, but it's useful size absolutely doesn't fit with the size and roles of the giant tier 8 - 10 heavies
hey, Wargaming, make chernobyl map
no
they do, it's just that some maps have more playable area. Fort Despair or Dynasty's Pearl feel more constrained than Normandy or Dead Rail because they have less workable space where tanks can go
^
That has me question now what even is the layout of the fort for the map
It's a bad layout lol this is why it should be removed or reworked
If "Mines is one of the most popular and favorite maps among our players" then don't even think about that
How is Mines Fav lmao
There are so many players frequently telling WeeGee to remove mines from higher tier
pls add the space map to the training
Replace dynasty’s Pearl with wasteland?
Wasteland is a million times worse than Dynasty's Pearl
And they did add wasteland in the map rotation and people hated it
bruh
Yeah I remember that
It was less squashed than dynasty’s Pearl that’s why I was suggesting it
what is wasteland
It's that map that only comes around in Uprising and Mad Games
wasteland is not for Uprising if I'm not mistaking
only for Mad Games and Burning Games
the problem is that it will be less enjoyable when it will come with Gravity Force but it would be nice
because the majority of the playerbase are the 40-50 wr casual players and casual players dont really think about wether mines is a good or bad map, they just see mines as an easily recognizable map
Yee
completely forgot which map wasteland was, can you send a picture?
oh yeah the mad games one
was it in regular matches? i dont remember it being there
No
old mines was way better
and old copperfield
copper field will always be the worst map
Well you see
Many votes = popularity
Doesn't matter if it is negative or positive
This is weegee logic
Yay 788 votes, so Mines is the favorite map in the game 🙂
BRO what surveys hahaha - to be honest mines just needs a rework there is no need to remove it from high tiers
the surveys are just there to make us feel like we have a voice, WG doesn't actually listen to/care about them
if we respond positively, WG pats themselves on the back, if we respond negatively, WG says that we aren't a fair representation of the wotb playerbase
That's a precious collection of words making a harsh truth for us. It may not be pinned in this channel, but it's pinned in my mind.
the surveys are to the general wotb population, not just the discord server
Mines is the best map no cap
Nah dude mines is fine at low tiers, but aids at the top, good luck getting Un spotted by the 3 mediums sitting in the hill
Maybe, just maybe if they added two more ramps up that god forsaken hill, it would be balanced, except it still wouldn’t be, because tank destroyers are useless on half the map
Just make it bigger, the lighthouse should be more useful as is the town.
Lake Hiller ?
why not make a map where you can fall and get back up?
it'll be so cool because there would be cliffs and such
Normandy?
i guess also some places in black goldville
I really miss the atmosphere of old falls creek
i dont remember old falls creek
yes, its the same for me
Is4 or T110e5
alright this map is about be mia in the future again
a gift from the gods!
Thenk you WeeGee
double you gee
@stone tendon WG liked your idea of a map with a big river
The new map looks reminiscient of Highway from Wot PC
Will they ever fix the medium flank of Alpenstadt? It's so unbalanced, the north team gets a wonderful ridge to hide behind while the south team gets a wide open table that can get shot from all angles
On the south team you can still hull down on that top area, just have to be careful to not get shot from the town which usually isn’t that big of an issue if you have some heavys in town. Actually on the south side it’s better for tanks with bad gun depression in my experience cause the hull down ridge is much more gentler
The ridge you get on north side is too steep for it to be useful for anything and if you push there, you can't escape since the spot under the bridge makes you an easy target while running away. South side has plenty of cover from that steep hill and from buildings which also allow you to escape easily unlike north side.
Like here, just that you are exposed from town
On north side if you have a tank with a lot of gun dep you can use the ridge, if you don’t you have to expose yourself momentarily to shoot
You can also wedge yourself up on the side of the hill to get a little more depression over that ridge but most mediums/lights still don't have enough depression to use it properly
I do that but I find when you wedge yourself you still a bit exposed, maybe that’s just me not being too careful tho
I personally tho don’t see how this hull down spot is much inferior to the other one, at least for normal games
Both sides have plenty of cover from town and a ridge that requires a lot of depression to use. I don't think I see a problem with one side being superior
I hope you can drown tanks in that river
just some first glance thoughts of positions. heavies red, meds/lights pink, blue Xs TD positions
They need to make a map where the TDs attack the heavies. It's always the poor mediums that are their victims.
@loud marsh that’s dead rail
It's because DPM TDs are way more useful and effective against meds
And they will shoot at them regardless, because people don't like to aim
They always go for the easier pen first
its also because heavy sides are more likely to be in areas with lots of buildings where TDs cant shoot
It's kinda a callback to Komarin
It kinda reminded me of live oaks, just with the swamp removed
this map. pure nostalgia
The upcoming map look big
Not really imo, all maps look like that. I hope it is big tho. A 600 by 600 map would be so nice
i wish we got bigger maps or maps with a lot of elevation changes as this allows the map to feel "big" even if it's the same map size
just like the 2nd gravity map
exactly
Compared to a 500 by 500 map, a 600 by 600 map would be 44% bigger. So a slightly bigger increase makes a huge difference
indeed. unlikely wargaming would do it as a lot of their players are from balkans CIS region which dont have as good hardware
bigger maps would allow light tanks to be more useful as spotting will be more essential
agreed. thats why i want bigger maps
I mean I doubt the map size is what really hurts game performance. They could just set a render distance. I would imagine it’s the number of players has the biggest impact.
Also did you mean the balkans or the baltics cause the balkans aren’t near Russia
it will make my lttb very happy
balkans
Trying to think where the cap would be, probably either in town or in that cross thing
Also I’ve been trying to find the size of the map by using one of the buildings as a ruler
Do you see that fountain? It has a diameter of 12 meters, it is the same fountain used in dynasty’s Pearl and vineyards
Could probably use the fountain to find the size of the map
(The fountain is on the bottom right corner)
idk personally the map seems pretty small
if the fountain is 12m then by my measurements, it's 336m by 336m. So ye, it is small
I think you might have made a mistake, there’s no way this map is smaller than copperfield...
well with my ruler fountain is 0,5cm, so 1cm is 24m, the map is 14cm, 14x24 = 336
No it’s not that small, the map isn’t properly scaled or something, I hope they don’t make it small, this could be the chance for a bigger map
I got 588 meters horizontal, I don’t think that’s correct either
i think it would either be the town or at the top left corner where the windmill is. i think town cap is more likely
True, it usually is in town
I used the same method to find the horizontal length of vine yards, and got 510 meters. the correct length is 500 meters, so I think we can expect the new map to be pretty big.
i think this map is going to feel like a similar size to dynasty pearl
That is just the blitz verison of pearl river I think
@stone tendon it's Hidden Village iirc
I think that was the map that had the massive mountain
@void shale pearl river got added back a year ago or so
looks bit familiar to map forgot name
Thats what a lot of people are saying. It looks like a mix of other maps
It could also be sacred valley true, both have hills in the middle
The colour scheme looks more like pearl river in the blitz photo
I don't if I'm remembering right, but the map in progress looks like something someone drew up here a few months ago
Do you have a screen shot? That is a very intriguing message
couldn't have been drawn by me, the new map does not resemble any of my map drawings
Bruh
Every third battle on fort despair throughout the whole day?
:kekw:
the game just loves you so much that it wants to give you fort despair 24/7
watch out, looks like you accidentally got some rockfield in your fort despair
I still thinking WG could make another not stats affecting exclusive map
DUDE WAT
thats pretty painful, loading 3 times on one of the smallest maps
I wonder when they will release this map
Hopefully the new map is decently big
same
Wargaming be like
"Hah jokes on you small as duck corridor map with no connections and counterplay against Tds at all" /s
making more maps that favor TD's isn't an indirect buff for TDs.
it just makes bad maps.
A big map isn’t a bad map. It can be made into a bad map, but it being big doesn’t mean it’s bad
someone know when lunar event will return
Big maps have more points for camping. I like the bigger maps idea, but this need to be worked with caution to allow low end devices play, decrease the number of campers and give proper covers for every tank class.
it kind of is, it makes them more useful and more influential in sniping
it will still be a bad map for sure
also is it just me that wins more games on tds when i dont sit camp but instead i go on heavy or med side
especially in su152
I don't camp with my (american) td's either, I'm always moving up with the group I'm with.
good good. thats how to use hp wisely
I have a feeling we will get a new map in 7.9
7.9 you say
Why 7.9? Id think 8.0 because theyve usually done big things for 6.0,7.0 and so on
fair enough
8.0 can be the Yoh line
@left parrot idk, a 4 tank line is too small for a major update
What about a map made of cheese
We already have that
I hope so
Mines are too small for Supermacy, it just need to be removed from high tier or be bigger
Please keep supremacy out of mines. I really like not playing on the map
no, the british light tanks came in in 7.0 with 3 tankss
Yes but 7.0 also had improved graphics. So i expect something more from 8.0
Either ways the tank line is atleast 3 months away. We should get information about something big for 8.0 when it is near
I've never heard of a way, but maybe it's possible
i think the best way would just be email or possibly even DMs @stone tendon
True, I just would not want to be annoying them
whens there a new map coming into the game
Lemme find it
is it a school map
Xd
lol
Its in #coming-soon
wait is there actually a school map?
Yes
Reading through all of the comments:
- All maps are the same size, even mines, and yes, even Everfrost. It is only the map layout that makes it seem as though the maps are more spacious. They are not planning on changing the size of the maps. It would be too difficult and not worth it. The low-end devices would not handle it.
- MOST TDs are not meant to camp. Obviously, if you are in a ISU, you will prob camp, or if you are in the german TD line tier 6-9 (not the Grille, its not a camper tank). USUALLY they have strong armor and that is meant to be played in the sense of staying BEHIND your HTs and constantly showing only your FRONT to the enemy (angled, of course).
- NEW MAPS are coming in to the game. First of all, they literally say it in the #coming-soon , also, if you didnt see the spoiler for the game that came out recently, it literally showed a red planet on it and gravity force (which should mean they are both coming in to the game soon). Stop complaining about new maps, yes, the more the merrier but also you have no idea how long it takes to create one of those. Plus, its not the only thing WG has on its mind right now.
That should solve the last 30 comments
i like pancake map
Fyi maps aren’t the same size :/. The borders where you can go up to vary. And they ain’t adding a red planet map
they are if you watched the recent spoiler video where they showcased the new battle pass tank
they are? is that what they spend their resources on?
The maps don’t seem like the same size but judging by how the grid is laid out on the minimap it would seem the squares don’t change size for different maps
Honestly, I am sorry if I got some facts wrong there. I am, after all, a fourteen year old (true fact). But from what I heard repeated by WG the maps ARE the same size, and from the spoiler it looked like they ARE going to add a new map (prob just for gravity mode, it seems)
im pretty sure that map is just for the video, like the colesseum was the previous battle pass. And the grid area might be the same for the maps, but the borders are not
Pffff, once again I'm here to say that Castilla sucks, even avoiding go to the windmill, you're forced to take a lonf range fight as a heavy
Luckily I was in Löwe, so I and a heavy AMX could lead the team to victory
^
Fort Despair needs to be taken out of tier 6~10 battles, if you don't have depression the map punishes you heavily, and if you don't have armour as well better to just sit out in the open like a duck
Also the rocks and hills needs rework i swear, there are places which you can get stuck in for at least 10 seconds and be a target in a firing range, the worst thing is you have to pull forward which means you pulling in front of your enemy to give them a free shot
no youre not, you can just go to the town area down the hill of the castle (or whatever it is)
Go to the castle and sooner or later you'll be forced to play range. It's extremely likely to see enemies in the windmill position until the end of the battle and you won't be able to cross the front; There's a real big open area between castle and windmill after all
also, as Lux once said, Heavies being drained in the windmill is the key of Castilla
I actually think that the whole map side is wrong, Heavies do better in cities, mediums do better in ridges, lights do better in open areas... so why the Heavy spawn leads to a ridge with open area and the medium tank spawn leads to a city?
The only reason I don't hate castilla is because it punishes lemmings trains, it is one of the only maps in where you need to take both sides
I think newbies were trained to camp in castilla because the bushes were a good hiding spot
Castilla kinda enforces teams to take one side windmill is an absolute nightmare to hold for heavies and the castle is also a living hell if the windmill team gains dominance and forces your team back
Yes, I always tell the mediums on my team to go up the castle (or hill, church, jut the place by base A). From there, its the easiest way to win as you can snipe their heavy tanks. On the other hand, if the enemy meds capture that strategic point, then you as a heavy will have a lot of trouble, but it isnt that hard if you are heavily armored because their pen is low, and their accuracy, though good, isnt for that long of ranges.
The key to win on the map is for the heavys to go C and windmill, and for the meds to go castle by A and its an easy win. Works 90% of the time.
Also, this channels seems quite new - they must have added it recently. Its nice to talk about maps finally, instead of going to the #general-blitz-discussion and watching people interrupt your strand of messages with spam.
Also, for those who keep saying that the map sizes are different, here is what WG said in the #devs-answers :
Mines and Normandy feels so different in therms of size
Because they are different sizes, mines is around 480 x 480 and normandy is around 550 x 550 iirc
But weren't all maps on the same size?
They don't know their own game
Well, maps appear smaller or bigger than they are due to actively used areas of the maps and firing lanes. If you can shoot the whole map from everywhere it obviously appears smaller than a labyrinth of isolated ways
But Mines is already very open, I'm very sure that there must be a difference in the sizes
They said it depends on terrain and how its made
Like ok sureee
i think would be awesome if we have a mars map for gravity mode or a desert version of hellas only in mad games, burning games and uprising
Hard red, unusable part of the map, soft red, clinically brain dead if you go there
Once people learn how small mines ACTUALLY is they’ll see how awful of a map it is
Infact you could count everything BUT the two sniper spots and the hill as soft red
Literally everything outside the red is the meta, going anywhere else is a detriment to the team because of how useless you become, zero firing angles and zero cover
What your left with is a map less then 1/3 the size
I've seen countless of successful flanks come from the town, idk what you're talking about
Don't get me wrong, if they have like 3 td sniping, that's not the best play but it can still very well work
Pushing the south side of the map is tough because of how much easier it is to camp back there with all of that space, it honestly doesn't feel to fair with how little space northside has
But to reiterate, town is definitely a viable option if you're up against a Kran or Chieftain and you aren't one yourself
Two of many tanks in the entirety of 8-10 MM, that argument falls apart. “You gotta be hill down to make town good” the town on mines is either a slugfest or a roll made even worse by the existence the hill meds taking pot shots at any brave heavy
The best and quite frankly only way to fix mines is to add 2 more ramps up to the main hill, breaking up the suicide rush at the start of every game
But even then, that doesn’t help the issue of how small it is, you get spotted and that’s it, your spotted until the match is over
@livid stump You just haven't properly explored your tactical options well enough on Mines. If you're playing North Spawn, both Island and town are very viable flanks.
If you're playing a med or fast heavy, and you seize the position on E1/F1, it's essentially game over for south spawn. You can shoot the enemy in the back from a hulldown position, as well as shoot any medium that took the center hill. If they try to counterpush you, your teammates from the hill can shoot them, as well as any TDs in spawn from A2.
If there are no enemy TDs sitting in E4/E5, then a town flank becomes very viable as well, since you can just take the ramp there, and also shoot the enemy in the back from a hulldown position
mines is poo
You get spotted across half the length of the map on any map though. Mines isn’t really special in that regard, it just feels special because you can get closer to the camping positions (when you have the hill) than on most other maps and because you don’t fight ‘from corner to corner’ but ‘for side to side’, which makes the distance between the frontline and the campers smaller
C
Why exactly are mirrage and lost temple removed? I played them in tier X, they lived up to the "blitz" name and were really fast and entertaining. If they're bad how are Mines and Dead Rail good.
mines is great! for hull down heavies
They told us why they are removing mirage and lost temple. "In order to rework these maps". They aren't available in tiers 8-10 map pool and i guess wg wants to include them in the future
But they were at one point
I don’t remember mirage being in the tier X map pool, but I def remember lost temple was
Lost temple hasn't been in tier 10 for a long time
Mirage was in the tier 10 map pool for a couple Versions if I remember right
Then they bumped it down to tier 8 and then tier 7
mirage has huge potential on higher tiers, just needs to be reworked slightly
would love to try this out
Make sum maps night
Weather effects that change some aspects of tanks
Try to get in games on mirage and lost temple, this is the last time you will be able to in their current form
My man I have been playing mines for 6 years, I’ve played every style on it, from passive to aggressive, smart to dumb. The only GOOD way to play it is as a hull down heavy
It’s an awful map for anything above 8, the moment a team captures the hill it’s over, 90% of the time from there they’ve won
@livid stump Allow me to illustrate a textbook counter to hill that I explained earlier.
This is the most recent game I played on Mines, played from North spawn, against a unicum platoon in an FV4202 and FV215b
Game starts, and they take hill control with the 4202, and they have an E5 and a 215b holding their hill positions.
All we have opposing them really is just my platoonmate in the Chieftain. If your analysis is to be believed, this game is already over
But about 30s later, I make a rotation to island, and their hill control no longer matters.
Their 215b is pinnned down in the cubby, unable to do anything, their E5 is constantly taking damage from me, and their 4202 was killed off the hill from my position
Their hill control no longer matters, and now in fact, has become a liability
Basically Mini map awareness got them killed
The F1 position is so much more valuable than the hill because F1 grants your team hill control.
There's a reason that in PC comp, often times, a defending team (south spawn) will give up hill control, but there is always at least 3-4 guns watching the cross to make sure that the enemy cannot make the cross to the F1 position
You know that looks like a great strategy but you’ve forgotten the most important detail
It’s actually the most crucial detail of all to be honest and the plan hinges on it like a door
how often do pub teams support these “””elaborate””” pushes
I say elaborate, because sometimes my teams have this issue where they can’t figure out how to drive forward
@livid stump It's not an elaborate push, and I didn't need to be supported. I literally just got in one initial shot on the 4202 taking hill, and then held down the W key until I reached F1
In fact, you can see, that my team for the most part, is actually pretty unintelligent. We have 2 tanks in town, a 268 trying to brawl on the hill, a stock tier 9 Skoda sitting in no mans land, and a 704 on lighthouse island bleeding HP for no reason
Ok fair point, but the map still needs heavy readjustment if it’s gonna stay in high tier. I firmly believe a second ramp on the other side would fix many issues of the map
@livid stump
Honsetly, I rather like Mines, because I think the asymmetrical nature of the map adds some variety to the map pool. The only change I would make would be to stretch the map out a little, by like 5-10%, especially around the center hill, in order to slow the pace of the hill brawl so that there's more time for rotations. I honestly believe that for the most part, the hill is balanced. It's not the uber-dominant position that it used to be in the early days of Blitz before the rework where hill control completely decided the game. Now, even if you take the hill, you still have to play very carefully, as it is very easy to blow the game even with hill control
And as these post-battle results show, you can have 3 excellent players on the hill, but it won't necessarily win you the game (winrates shown are players' career winrates @ tier 10)
Wait, you flanked all the way to their spawn over there untouched?
They only had 1 td lol. If they have 2 or 3 idk how likely that’s gonna be
I feel tho for town if you just let them come into your rear you can then cross fire them. Town is useless unless you cap and I haven’t seen that end well usually
Stepping away from mines, because its SO popular in this discussion, I think that the map that is in #coming-soon right above the last message, where they show the map realization - it looks way too much like the moon map that is from gravity force - not Everfrost, but the other one. In fact, it looks almost like an exact replica.
Well - maybe not exactly, but it definitely looks similar to me...
Can we cut off the unused side of rockfield so teams dont make the mistake of going there
sadly i know they wont do that
in my opinion, himmelsdorf is the most overrated map, i enjoy the heavy side in my heavy tanks but the medium side is a complete disaster. if you cant sidescrape as a med, you wont be competitive.
@trail horizon That’s because the “medium” side is really the heavy side.
Rails has no hull down cover, corridor fighting, total lack of ability to control the map.... It’s actually just the town of Himmelsdorf, but there’s tons of idiots out there who YOLO it in their meds anyway because they spawn there
Well yes the rails is pretty good position for my e50m
Mines is a disaster
scroll up
I just go to the heavy side in mines and flank; I like the map, feels like a nice break from the bigger maps
I wonder how they will rework mirage and lost temple
I think for mirage they will make the map bigger, and make the corners of the map less crammed
Yeah, and for Lost Temple idk what.
Probably add more rubble on heavy side and maybe flatten the med side even more. Tbh lost temple felt pretty nice already
Yeah, they should rework Dynasty's Hurl
yea that is one of the only universally hated maps
they should make the area across the river crossable and make it like berlin in wot pc