#maps-discussion

1 messages · Page 20 of 1

fleet flame
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It's on a hill and both main camper spots have shots on it

quaint bay
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And the only sniper spot is right next to the camp

opaque trout
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Fort Despair at higher levels is fine, unless your team somehow still thinks bush camping will win.

desert tendon
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Fort despair should just be removed from t5 onwards mm

wooden quartz
errant terrace
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If that’s real it looks like a hull down paradise

ember stag
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It's time to make a bigger map WG!

opaque trout
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Bigger map = more stress on devices = less players = less $$ For WG so no 🤔

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I don’t understand how people want bigger maps and want less campers/sniping

fleet flame
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@opaque trout I mean you can say that but the 2 dead zones make it hardly a dynamic and enjoyable map

clear sparrow
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Easy map for atgm

wooden quartz
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I'll like to try my Type 62 there

ember stag
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@opaque trout Dude, now the device is 4GB ram with a price of around $100 it's time to upgrade. I don't think people can't buy that at this price, after all the price of items in the game is already that much.

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Many games are now big maps like battle royale

wooden quartz
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@ember stag mobile battle royales have decreased graphics and a worse engine than wotb

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And the animations are much easier and simple

ember stag
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Yeah with wotb engine and bigger map it is lag free right?

wooden quartz
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No

ember stag
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What ever, btw my phone have 3gb ram and SD 625 i can run this game max graphic with 30fps locked on most map. the price is only $130.

wooden quartz
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@ember stag yep, cool, but do you think all the countries don't have worse currency?

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Like in Brazil, a good cellphone is 2k-3k, about 3 minimal salaries

ember stag
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Hmm Is there a lot of player base in Brazil?

wooden quartz
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Nope, that was just an example of a country with a bad currency

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We can talk about China and Russia too

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China is the second biggest economy but most of people lives with very low salary

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And Russia since 1990 is having a bad economy

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We can put all Latin American player base at this point

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Only Europe and North America (if remove Mexico) are regions filled of rich countries

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And would be a shot in WG remove a good part of the player base only to make a better gameplay for a group

quaint bay
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That means less money and higher match waiting times. So no

ember stag
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Better put bots than today players 🙂

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Also mm not fair at all

opaque trout
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Bots are either Storm troopers or Aim-Bots so ya no

simple jackal
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Now that we have some tanks that can dig out hulldown tanks, can we get some better spots on the bridge map

kind hatch
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Game breakingly bad hitboxes on Naval Frontier on the edge of the rocks/rubble facing towards A cap from spawn in sector 7

keen hare
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tbh in naval frontier im going to the td ridge and just blind firing into the bush where every player goes

quaint bay
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@opaque trout i only found bots that are stormtroopers

quaint bay
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I have 1 question why all morons go to A on canal map its stupid nonsense

marsh stratus
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Better question would be why all morons go to D cap on Canal. Death cap EVERYTIME!

quaint bay
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Cretin so you go there and camp you slug

rancid gyro
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Lol on Canal both sides is having their advantages and actually it's a well balanced map unlike others

eager tide
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@quaint bay calm down bud

jovial coral
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@marsh stratus D cap is more certainly a victory if it isn't rushed to early. So you should shut up rn.
@quaint bay they are noobs. Thats all the explenation you need. Noobs luke wile

bitter torrent
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Canal's A is quite tough since getting to that spot is open and td can farm.

jovial coral
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@bitter torrent right. Every noob in a heavy goes there. So every single td with the slightest bit of speed can just kill them. That is why I go D no matter what tank I'm driving or what my team does

bitter torrent
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The common mistake mt at canal A does is they don't allow their opponent mt to come inline to friendly td line of fire. Rather they go way of and cry help or swear tds. This is basic skill mt and lt shoukd be consciously aware of team support

jovial coral
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The main thing I do in pretty much any mt is drawing fire and waiting for my opponents to make a mistake

bitter torrent
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Yes. Waiting actually helps especially at start. First blood in blitz isnt cool like in csgo.

jovial coral
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It isn't even rewarded. But most of the time I just wait for my opponents to think: screw this sheit. I'm going to kill that guy!

Then I go for the tracks and let my team kill them. If it isn't just another ding dong team going anal on each other

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With that I mean those screw-ups who pretty much never see an opportunity to kill an enemy

bitter torrent
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Rockfield, port bay these 2 maps the time taken to decide the route is actually funny. The morr they get confused more sure its another loss. I kinda get to know the result when all these tanks look each other 😀

jovial coral
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I found out Rockfield yields best at C. All team C towards the bunkerless hill.

Port bay (I guess thats the one with the hill at C and the city A and B) everyone MUST go C. If anyone says differently he should be executed where he stands

bitter torrent
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That's where the problem is. Especially in port bay. Some ht or mt takes an adventure thinking that flank works but the route is so long that your team is washed away by the time you flank around. Ive seen some crazy slow ht doing this.

jovial coral
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Yes. And it pisses me of more than anything. Most of the time it are 30%ers

errant terrace
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Good rule. NEVER TOWN

marsh stratus
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What a piece of work this Drag-on-the-game kid is.

wooden quartz
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@quaint bay the base A side on canal is actually my favorite. Here you can flank easily enemies because most of times there is only 1 or 2 heavies, kill them and flank

Or near the start of A, there is brushes that give vision for C and B, and btw, A is part of Heavy tank side on Canal, so if you are calling good players as "noobs", I guess they aren't the only noobs at this discussion, maybe it's you

opaque trout
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For Canal what pisses me off is when we have 3 heavies and not even 1 thinks to get B/C when it is right there

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Overall love the map though, just the teammates as usual make it different

potent goblet
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Sometimes it's sketchy to grab B/C. Especially if you're alone. Yes you can do it (I usually do) but sometimes it's sketchy getting out of there if the rest of your team has gone elsewhere. You might get pinned down with no back up.

subtle ridge
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But getting pinned down in B/C is quite a rare thing to do even though the enemy flanked through A, can always still go down to the canal to take temporary cover, just to make sure not going down in the canal that much since it might let some enemy have angles from their spawn and near there.

true latch
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I find that despite the general demand for meds to go D on canal, a single medium going to A and actually doing stuff can really screw with the enemy.

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Especially with these new derp lights, pain goin all around!

subtle ridge
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But suddenly you spotted with another guy who has the same idea.

fleet flame
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I've figured the general problem for this map is your heavies getting farmed in the center, so the aim of most Pubs(for me at least) is to win the medium side in the bottom right then farm the enemy heavies who may be still fighting for bridge control.

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I feel if the heavy routes in the middle had more coverage the bridge battle at the center of the map could prove useful

true latch
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Why are we discussing canal anyway

opaque trout
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Cause someone was talking about Canal ¯_(ツ)_/¯

potent goblet
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I see an alien wearing a very large cowboy hat. I cannot unsee it.

dire bronze
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I dislike Canal and Canyon if I was driving a heavy

true latch
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Canyon is now the ultimate agtm map

potent shore
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have you played Dead Rail. apparently not

quaint bay
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no player that considers himself good fights for the bridge control on Canal, either u go A and heavies drop down mid, or u go D and heavies follow u

ember stag
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@dire bronze why? if I use HT on the canal I will capture bases, it's easy and I've won several times.

wooden quartz
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@dire bronze I like canal in my Jagdpanzer E100, it's a TD based in a super heavy tank so I can do both jobs at the same time

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Peek a boom, frontline and remove 1/3 of the enemy's hp

nimble grotto
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A forest map would be awsome!

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Hills and Forest, maybe a lake in middle, which is too deep to go through

wooden quartz
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Some months ago I was talking about Stalingrad, but we might have enought city maps

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We need a real forest map, that the covers are rocks, mountains, trenches, barricades, etc. Obviously in ww2 they didn't fight only in cities, villages, factories or near historic monuments

void shale
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Actually we have hardly any city maps, we have 3, New Bay, Dynasty Pearl, and Himmelsdorf, all the others have Optional city environments, which are generally avoided

wooden quartz
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All the time I considered more maps as city maps cuz they have a giant area with city @void shale

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You bright my mind

quaint bay
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Map suggestion:
Das Böse
The Evil
Basically a map based on Zombies that have risen and have overrun a Safehouse. Could be a Halloween event map, or be a regular map to be cool.

lean parrot
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basically cod zombies but replaced with tanks

quaint bay
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Basically

wooden quartz
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I don't think cellphones can run a battle with a player and lots of bots (the bots aren't officially confirmed even if we believe they exist, so let's imagine they actually don't exist)

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How a mobile hardware can run this mode?

void shale
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There are bots matter fact, they just reallly only exist in very low tiers, not quite as often as players claim

civic plume
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6 in the bush? What could ever go wrong here? Using a map to its fullest potential

dire bronze
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i hate that map anyways. Everytime I try and play as a heavy, everybody just goes to the hills. The perfect spot for me to get shot from everywhere huhdurhduhrudhrd

void shale
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I mean you can go the bad direction if you want nobody is forcing you to. There aren't any right or wrong answers here, just very right and very wrong answers.

ember stag
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@wooden quartz This game has been almost 6 years, from the past 7vs7 and the old hardware (in 2014) can. So now it's 2020 how could it not be able to run it?

rancid gyro
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Why am I typing long messages which directly disappeared....

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<@&481447501690568709>

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There wasn't anything insultive or hate related

quaint bay
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You do know it’s to limit spam and if you have caps lock on for the first letters it automatically gets deleted right?

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@rancid gyro excessive spaces, capitalization, or profanity can lead to the bot auto deleting a post

rancid gyro
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Omg so I just had like 5 lines free to split up my message bcz I was replying to 2 different things

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Is there a way that u can make them shown again?

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And idk what profanity is lok

regal moss
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@rancid gyro no we can’t do that, and profanity is bad words

supple pumice
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@rancid gyro best I can do - not sure if that's all or if there was more but that's where it cuts off

rancid gyro
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@supple pumice ty very much and that's all I've written

regal moss
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I stand corrected. We can do that

rancid gyro
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@dire bronze saw that screenshot?

dire bronze
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yeah. I think if u just describe the areas then it would be enough

cloud hill
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looks like malinovka

regal moss
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@golden frost that’s just malinovka

cloud hill
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Yes

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smh

regal moss
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That is malinovka without snow

amber plume
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are you sure it isn't just a mod.....

cloud hill
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troll

amber plume
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^^^ I believe he is one too

knotty quartzBOT
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dynoSuccess MaaTi_Invader#9075 was muted

amber plume
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xD

keen hare
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unfortunate naval frontier has shifted to teams now almost always going to the bridge side 😦

quaint bay
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@civic plume (kinda late I know) had a battle where the whole team camped and I was the only dude out so I was basically the spotter and we destroyed the other team somehow.... I was the only one that died.... that was a miracle game

quaint bay
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WG could rework on the td spots near the spawn in Oasis Palms. The tds just pull back and have the entire map to snipe, just like during Mad Games when players in Rockfield could just climb up a hill and snipe the entire map.

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Actually in a lot of maps that have such issue, to force the player to move more and camp bush less

wooden quartz
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That's how TD works @quaint bay

quaint bay
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Not camping the entire map or almost all of it.

prime sleet
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??? Td positions in oasis have pretty limited vision actually. Very rarely do you see the tds who camp the entire game do well.

wooden quartz
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@quaint bay again, that's how TD works even in Castilla

dry flare
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Good lord please get rid of middleburg and replace it with a decent map

ocean basin
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It seems that everyone hates every other map for some reason or another.

void shale
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I enjoy it

quaint bay
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Ppl that’s How TDs work They Snipe Or they Are Behind Friendly Front Lines Giving Support to their Team

ivory carbon
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my tds play as heavies or a 152-155mm threat

quaint bay
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Not my problem if meds and heavy rush

dry flare
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@ocean basin I mainly play heavy so climbing the hill is slow, by the time I reach the battle half my team is dead. I wouldn't mind it if I could get there faster

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@quaint bay agreed. Td's can sit anywhere on the map as long as they're doing damage. I get criticized a lot for "camping" and I usually finish with more damage than the ones who criticized xD

quaint bay
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Damage means nothing if you aren't killing red tanks faster than they are killing yours.

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Farming damage doesn't lead to wins.

dry flare
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That's what heavies are supposed to do, finish off the enemy. My job as a td is to weaken them. And it works for me

quaint bay
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Your job is to kill red tanks

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A tank on 1HP will still do full damage. Leaving a red gun in the game is a very bad idea

wooden quartz
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I like Middleburg while using my Jagdpanzer, there is some good spots for camping with protection and a incredible hull down area in middle of middleburg

quaint bay
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After all it is Tank Destroyer.... Not Tank We Hurt them for Someone Else to Kill.

dry flare
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No offense but I'll determine that, not you or anybody else. I will admit however I do target enemy td's to kill. Oh and T49s

quaint bay
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You are missing the point

rustic pelican
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^

ocean basin
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^^

potent shore
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honestly its not that hard to know when you go for the kill and when you’re fine dealing damage

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just because your vehicle is a tank destroyer doesn’t mean you’re entitled to ignore kills

normal tundra
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In the 183, finishing a red tank with 1 hp is a wasted 18 sec

quaint bay
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No. It is taking a red out of the game. Say that tank on 1hp is a T62. He can now put out four more 300 alpha shots on your team. In the end game that could be four dead greens.

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@normal tundra

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I've lost track of the number of games I've won and lost all because one player decided to hold his shot on a low health tank.

normal tundra
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Aye to that

quaint bay
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I had a mastery game in the 4202 where I carried on 1 hit point.

livid stump
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Imagine prioritizing damage over kills

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Its like you want to die

quaint bay
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I think when you scratch someone early game with 400 that person ruins his game out of anger

livid stump
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One less gun to fight

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He shouldn’t have bled all his HP that early

potent goblet
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For big hill maps like middleburg. I propose we spawn heavies and slow Tds up hill instead of commonly putting them at the bottom of the hill. Same for deadrail

ember stag
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@potent goblet If I HT I will go to the city

potent goblet
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It's easier to go city from uphill than go uphill from city. So if your team has almost no slow tanks it's easier to not fall behind. If you still wanted to go city it won't take much longer to get to city. In places like deadrail. You can be sitting duck if enemy team has hard hitting snipers and you get spotted trying to crawl uphill since you were the only heavy on your team

quaint bay
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@ember stag don't go City.

ember stag
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@potent goblet right, usually when HT I use M6 exp, 112. and they are slow there is no time to hill.

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@quaint bay That's the best choice for me

quaint bay
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It's not about you. It's about the team. Don't go City

ember stag
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The team sometimes also hears my words, if there are more enemies (mt or lt) than my team, then I ask him go down

quaint bay
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Don't

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Always get the hill first. Always

ember stag
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😅

quaint bay
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Going town allows the enemy to quickly take the hill. This then allows them to flank you and engage you from multiple positions that have the high ground. Taking town literally leads to you having to fight an uphill battle. And is generally a horrible idea. Always take the hill first.

cyan sequoia
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Whats all the discussion? Is it about Dead Rail common strategy? 🤔

quaint bay
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Going town on Middleburg 🤢

cyan sequoia
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Idk, for some tanks like heavies and TDs (not including the mobile ones), i took the city quite a lot instead of hills, leaving some teammate light or medium tankers to fight (almost every time they went the hill, the teammate that i have, some times manages to get it right and wins, or wrong and loses). Town still have hard cover, theres really small chances that i can actually pull it off if they made a mistake leaving hill recklessly into town (or suicidal moves probably..)

But, i'll do consider going hill with fast heavy/TDs, when they are actually trying to go one-way on hill, i still have the hope for it

spring wigeon
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Lol ik hill is better but if I’m in some super heavy or td.........you’ll catch me going town

harsh warren
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wtf? who in 2020 is going town in midleburg?

potent goblet
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I do on occasion. Depends on team comp and if the team is already going. Definitely don't want to be a lone heavy trying to hold hill against 3 meds and 2 Tds while team goes town.

spring wigeon
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The only reason I go town is A. My whole team is going their against my will or B. I got the bad luck of playing a tank with like tog speed where if I went up hill I wouldnt make it to the battle until like 2 minutes into the game

ember stag
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@cyan sequoia same for me

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@harsh warren Maybe you have never used Maus family in Middleburg

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Or m6 exp which is very slow traverse speed.

quaint bay
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Lost another one on Middleburg because heavies went town.

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While the red team went all hill.

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Our heavies drove around town while it was a 5 vs 7 on the hill. By the time they got there the match was over.

The reds took their slow tanks up the hill and you can too.

Get the hill.

errant terrace
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There should be a warning banner at the start of every battle. “NO TOWN”

jovial coral
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No because port bay town is important

errant terrace
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Nope. River side always there

spring wigeon
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^

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Opinions on bridge side on New Bay?

void shale
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Everytime I've had a team that goes Bridge I either have to carry them or we lose

wild stirrup
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Bridge was pretty nice early on when that map debuted, but everyone knows the shooting lanes now and how to counter it. Plus getting proxy spotted from below sucks.

spring wigeon
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It’s a struggle to not have the meds yeet immediately to the bridge

river canopy
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New Bay is a prime example of wasted potential. The city areas of the map are really well made, and if we had more of that instead of the stupid bridge, it would be an amazing map

quaint bay
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Most real battlefields are in the open , if possible a woodland and a swamp map , perhaps Ardenne and Eifel map to make it feel like 1944/45 I game

golden frost
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🙃

quaint bay
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Bots might suck , some newbies to

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But there is room for improving

golden frost
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I don't care

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Who pays attention to this?

quaint bay
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Do not know

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Hope devs use a bit of the positive minded reenforcements and wond feel offended

spring wigeon
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This man definitely getting a mute just a matter of time before a mod sees it lol

quaint bay
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If the game should be fair all techtree s should have all equal classes and in matchmaking the same strong force of firepower with in 20% difference max for the first 8 tiers would be a good start

true latch
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What

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Was there a time when town was the meta?

potent shore
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right after mediums got nerfed, there was a bit of town meta in 2017

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Maus and other super heavies were like the thing to play. quickly switched back to a hulldown/hills meta

knotty quartzBOT
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dynoSuccess MaaTi_Invader#9075 was muted

spring wigeon
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Gottem

mystic raven
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We need a stupidly small map called “gulag fields” or something.

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Where there’s like one small building in the middle and it’s a rush to not die.

marble swallow
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That would be miserable lol

proud lava
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It takes skill to get worse than himmelsdorf. But congrats! That map would be

spring wigeon
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No

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Interesting map idea tho

sterile rampart
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Wuhan map!

lean hill
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each team has a plaguebearer tank, collide with enemies to give them coronavirus which will destroy them in 2 minutes unless the battle ends

marble swallow
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Yesss. But there would have to be more than two teams. One tank starts out infected, and whoever they shoot joins them

quaint bay
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It would be awesome to have a woodland map , a map where the start positions are village like with some open space in between , a swamp map where vehicles could have trouble with there speed , Ardenne , German border map , some epic jungle map just to make the need of spotters a key to win
Open maps should be death match as third style no cap no end time last standing team wins

proper vessel
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you only go town in middleburg if youre on supremacy to get the caps and then at most 1-2 tanks

quaint bay
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Siema

proud karma
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İ wish

regal moss
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@proud karma why are you sharing a picture of Castilla? 🤔

proud karma
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@regal moss there is not have a map like that! Only Castilla and all side are green !

regal moss
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@proud karma I’m joking

proud karma
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@regal moss thanks for Friendly joking :) ®

regal moss
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😄

proud karma
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@regal moss is there can we see a map like that in next few updates later??

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İs it possible!?

regal moss
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@proud karma the next update is going to contain an Ancient Greece type map. A map like that isn’t likely because the hill would be so strong. They changed Mines just for that reason

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Oh but do you mean only what’s on top of the mountain being the map?

proud karma
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Yeah just top of mountain

regal moss
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Now that would be really cool

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But I have no idea if there are any plans of that

proud karma
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May be you can show that example image for new map idea! to WG managers :)

regal moss
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@proud karma I have about as much relations with WG managers as you

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I’m friendly with Ribble

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But that’s it

proud karma
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Oh ok then I'll show it to rolling! He knows me!

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Maybe he can tell them :)

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Thanks for your discussion ;)

quaint bay
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..oh boy

true latch
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I can’t be the only one who likes the look of this right? All the maps now have the same atmosphere, (mostly). Adding an atmosphere like this gives a whole different mood honestly. Also the plants in this game are kinda sad, wish they would add larger more solid trees instead of twigs.

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You know the big trees you can’t knock over in new bay? Why not add a few of those here and there to use as cover or just make things look better...

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Of course with the new graphic but how bout putting some gray and overcast in there?

knotty quartzBOT
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dynoSuccess Venator#4404 was muted

true latch
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Uh oh

vague turtle
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Lol

quaint bay
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i miss when vineyards was nighttime

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Who thinks this is a good idea night maps for tiers7-10 with a attachment and a tank feature the attachment is night vision you can activate it near the scope button along with lights for the tanks lights will make your tank 20% more visible but gives the game more realistic vibe and the night vision helps tankers see if they have a lower end device

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And for room purposes have these attachment and feature for all tiers

river canopy
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@quaint bay The lighting on the Blitz engine is pretty bad, so night maps aren’t actually that dark. In case you didn’t know, old Vineyards and Halloween Alpenstadt were night maps.

quaint bay
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Um vineyards was more a dusk or Dawn map Halloween alphanstadt was a night map

vague turtle
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V{°_°}V @river canopy, idk im pretty much a nub as i only join WG as a game at the end of sumer last year

river canopy
vague turtle
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@river canopy maps like horrorstadt would be nice not to darks but you know its night but they are like night time equivilence to thw day time varient. Idk, not my place.

ocean basin
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I'm with Posit1ve on this. I would like more night maps, but the engine doesn't let night maps be particularly dark and also playable

errant terrace
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Too bad. Night/dusk maps are awesome

keen hare
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Still waiting for WG to improve Naval frontier so the whole map is used and not just the port side

ember stag
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Good old falls creek is nice

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Or malinovka

river canopy
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@keen hare Yeah, but if they rework Naval, I just know they’re going to remove the mountains in the spawns that I like to climb, so I don’t really want WG to touch it

worldly glen
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Naval Fronteer is good as is but i do think that WG will balence it. there cant be any fun in this world:)

potent shore
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i like Naval

lean parrot
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Bring back the old Falls Creek

oak shore
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Just a question, how was old Middleburg?

dim venture
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Night maps would be rather interesting to see be put in as regular maps and not just event maps.

quaint bay
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if you dont have gun depression, armor, or both, middleburg is painful to play

cyan surge
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Just rush to the hill and shoot down. The team with the high ground always wins @quaint bay

quaint bay
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Hello guys , how is called the new Greece map. Thank you !

regal moss
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@quaint bay ?

quaint bay
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The map with the Greece ruins who will be avalible in the ubdate 6.8

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I have seen it on a review

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You should know it guys

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I want to know just how it is called

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Bye !

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Hope someone knows

regal moss
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@quaint bay it is called Hellas

ripe wren
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It's all Greek to me

quaint bay
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🙄

spring wigeon
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🙄

cyan surge
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Cant wait for the greek map looks super cool

golden frost
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I came back

rustic pelican
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Congrats?

restive nova
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I shall rant again about canal in raiting as my teams 4 heavies going for a little wank at a as the rest of us go d and all of the enemy team. like what do you do at a? Spend half of the match driving there and back? And lose the match? Now thats what i call a pro gamer move

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Dunno if this is for raiting or maps discussion but here it is

rustic pelican
#

It's literally called map discussions. Complaining about something the players did in a map isn't a map discussion.

quaint bay
#

I like the map

#

Thank you guys

spring wigeon
#

I do find canal is hard to coordinate heavies it’s a team dependent map and the heavies can really suffer if meds don’t do their jobs

rustic pelican
#

So basically canal isn't a good map because it requires team play. The word "team" doesn't show up in most players vocabulary. Other players are just an "extended health pool"

#

And everyone says carry or be carried. No team play exists even though it should. Welcome to pub matches

spring wigeon
#

:/
Yeah it just sucks there’s no good area that the map funnels there heavies towards. B/C are spammed with rounds and it’s where tanks go to die, and A is not viable.

#

And there’s no real way for players to learn what to do on that map

rustic pelican
#

I've won going all A before. Took most of the game but we won

torpid holly
#

Meanwhile we got Port Bay where ur entire game is decided by the medium brawl across the river

rustic pelican
#

Hardly see people use town anymore

weak moss
#

Portbay, the only map where HT will camp over the ridge near Bridge at spawn

rain sable
#

Davie fan I see...

quaint bay
#

I wanna sugest a woodland map , so it would be harder for players to spot enemies over distance making ambush attacks more the way to play and with rough terrain hide and snipe wil also make a useful tact

The cap circle may be at some building in the middle of the map so that cap base is forcing players to engage to deal with cap

halcyon escarp
#

Great idea for a woodland map. How about calling it Ardennes

frigid loom
#

I would love to see a woodland map

vague turtle
#

Yeah with alot of trees? @frigid loom

supple zephyr
#

@frigid loom murowanka for example? That would be nice. That would increase the importance of camo and scouting in the game

#

They should change himmelsdorf. Terrible map. How about adding the castle to the map like on pc? Honestly himmelsdorf is nothing but a brawl on the tracks everytime and nothing more.

quaint bay
#

^^^

rustic pelican
#

For some reason every time I've played, it's been the whole team going to what should be the castle and allowing the LTs and MTs to flank and murder us even though I say to watch flank

ember stag
#

They should change the map Blackgold Ville too, this map is only for MT, and also the texture of the land is very bright yellow and red.

#

Just like the map removed above

rustic pelican
#

That's an event map smh

#

And black goldville is fine

#

I mean yes the area with buildings isn't exactly used as much anymore but otherwise the map is fine.

ember stag
#

What about the texture?

rustic pelican
#

Texture? It's fine. Wasteland, the map above, has a dust storm effect because WG added it like that. Goldville doesn't have a weather effect and it's meant to be a dry map with little vegetation. Explain to me what you think is wrong with the texture

keen hare
#

https://m.youtube.com/watch?v=SFsVmQ55BSg this new meta of going portside rush in naval frontier is dumb. A single su152 managed to 2.2k dmg against like 3 or 4 tanks on his flank and he had literally 0 support.

Random Replays, big damage, wot blitz

In todays replays, we have 3 big damage battles.
We have a STB, a chieftain mk 6 and a smasher.

To become a patreon
https://www.patreon.com/Meadsy69

Join my discord server
https://discord.gg/dckHKTB

To send me replays
Meadsyreplays@hotmai...

▶ Play video
#

Smasher replay which is 3rd.

amber plume
#

@keen hare btw I always go there.

keen hare
#

when you have 4-5 tanks there that can't really drop down because of cap bush snipers and it takes forever to turn back for most tanks you basically lock yourselves in a chokepoint, it may be the high ground but its very exposed as its not really ridge based but more open

ember stag
#

@rustic pelican that yellowish is too bright

rustic pelican
#

Not to me or most players I would assume. I have yet to see someone note that it's too bright aside from you.

thin mist
#

How big is an actual map

#

I mean how many square meters

river canopy
#

@thin mist 500x500M

prime shale
#

Oh I dunno if I should write it here but theres a glitch on one map (I think its Canal or Port Bay) where you can enter a rock and become god while hitting opponents

viral patio
#

Make map based on the Balkans 😱

rustic pelican
#

The new Greece map

vague turtle
#

Ooo a map on a glacier like the one on pc be put in blitz would be awesome @viral patio yes?

solar rose
#

Could we do a nighttime map and night vision scopes on certain tanks?

#

Like map is for tier 7 and above?

ocean basin
#

Here's the thing. I want more night maps, but the blitz engine is really not built for it.

rustic pelican
#

They need to change the engine blitz runs on then

#

Buy another hamster to help run the servers. Simple

dapper halo
#

changing game engines would take a long time

rustic pelican
#

Would greatly improve the abilities of the game

sterile reef
#

Bring back the mad games map for training rooms or when mad games goes live

misty mulch
#

Make a Paris map pls

upper stratus
#

I’d like a map with a certain weather condition like heavy rain or snowfall

rustic pelican
#

Canal, most winter maps, a few others I can't think of rn

fleet flame
#

Would be nice to see that wasteland map come back, seems like WG just threw it in the trash after mad games happened

lean parrot
#

Bring back old Falls Creek. The new version blows

hexed echo
#

I think WG should make smaller versions of some maps in PC

void shale
#

That's most of the maps here

hexed echo
#

Most because there's no-wwII maps here like Faust and Pearl dynasty and some aren't real locations in ww2

quaint bay
#

Delete Mines and Fort Despair for tiers above VI or rework them — day 1

lean parrot
#

Mines still remains a good map. Agree on Fort Despair

vapid moon
#

Make all maps avail at earlier levels imo

void shale
#

They don't do that because of the size and complexity of the maps

keen hare
#

and dynastys pearl is impossible if there are literally more than 1 missile tanks you cant do anything

#

basically cap = missile heaven+ so is the medium side and the heavy side is garbage

fleet flame
#

Dynasty was always a unlikable map
Any tank without good gun depression or good mobility is pretty much skrewed

quaint bay
#

City maps in general are a stupid idea

fleet flame
#

Depending on the tank type I agree

river canopy
#

Well done city maps are better than open maps, because they better reward aggressive play.

#

Unfortunately we only have Himmelsdorf as a city map. Dynasty’s Pearl and New Bay are not city maps; they’re mixed type maps

quaint bay
#

Most of the time they just make fast, unarmored tanks and sniper tanks useless

#

New Bay isn’t bad though honestly I don’t know why but I do generally better on this map

river canopy
#

@quaint bay You’re playing them poorly then. Fast unarmored tanks do very well on city maps. They do penalize turretless TDs, but people complain about those anyway

quaint bay
#

They don’t penalize armoured TDs though

#

I don’t like dynasty because of how advantaged hulldown heavies were, and now it’s just ATGM fest

#

You also have few crossfire and flank options

river canopy
#

@quaint bay That’s because of the stupid Park half of the map. Mixed type maps are the worst because they incorporate the worst features of both open and city maps

quaint bay
#

Himmelsdorf is don’t poke or get nuked by the entire enemy team waiting in their camp

#

What do you think about New Bay ? I don’t find it that bad for a mixed map

fleet flame
#

New Bay isn't my cup of tea when it comes to maps

river canopy
#

@quaint bay
My personal favorite map in the game is Himmelsdorf because it offers the most options during the mid game.

As for new bay, all I can think is “wasted potential”. The city areas of the map are spectacular, but the park and bridge area just waste space

quaint bay
#

Do you have any tips on Himmelsdorf ? I despise this map, can’t do anything without getting nuked by campers. Especially when playing light tanks

fleet flame
#

Camping in himmelsdorf sounds unheard of imo

quaint bay
#

Excuse me what

river canopy
#

@quaint bay Don’t do anything aggressive at the start, and let your team feel out the enemy stance. Then you have a lot of options. Because there are 5 lanes on Himmelsdorf, it is a mathematical certainty that there will be a weakspot you can take advantage of. Look for the lane where the enemy is weakest, and either prepare a crossfire for them if they’re pushing, or aggressively push a weak lane to create a crossfire with your team

fleet flame
#

I never have seen a consistent camper spot in himmelsdorf maybe it's because I'm always playing rail side in mediums but that's just me

quaint bay
#

Thanks

#

Tanks with good camo (like Rhm) can just sit anywhere far enough from the main fight and never get spotted

river canopy
#

@quaint bay Not really. There’s only a few lanes where TDs can have line of sight, and getting close enough to them to spot them usually isn’t too hard

quaint bay
#

Well yes but then you have 2 russian meds waiting for you with an adrenaline

rain sable
#

Camo rating Really matters in games like wot pc. First of all it’s possible to snipe from a decent distance away and not get spotted. Plus it has the camo mechanics as well

keen hare
#

camo rating does matter in blitz(see RHM borsig which was super broken lol) but anyway camo while firing is basically just a double bush

void shale
#

Yeah, most vehicles tend to get spotted when firing so generally speaking, camo upon firing doesn't matter in Blitz, but movement and stationary does

mighty hazel
#

can anybody tell me how to play in Mines i just keep getting destroy if i go near that hill

rustic pelican
#

Normally it's a "rush hill to win" meta but I've seen plenty of wins with a few heavies heading hill and then the meds and lights flank. Besides this is a map almost entirely dedicated to that hill.

mighty hazel
#

@rustic pelican indeed

errant terrace
#

You can’t rush the hill and the sit in the open. Still have to use cover and hull down and reset camo. And if you get rushed there by enough tanks you’re dead anyway. Need good teammates

keen hare
#

play a missile tank and just shoot everyone from behind the hill lol

cyan surge
#

Night Hellas

rain sable
#

Get in a heavy tank with gun depression and go to the hill and hulldown. If you re a light or medium go either left or rush up the hill. If you’re a td then either push up front if you have armour or just camp if you have none

#

@mighty hazel

keen hare
#

or just stick to the sheridan and stay behind the rock lol

cyan surge
#

The life of a light

rain sable
#

I need t49 😭

jovial coral
quaint bay
#

Physics were always wacky in this game

violet plank
#

Yes

vital hearth
#

@jovial coral you can also put a maus here

jovial coral
#

Maus is easier. I knew about this some time ago and tried differend tanks. VK 168 has so little power it was hard. another that could make it (just) is TOG II

rustic pelican
#

For some reason I remember someone putting a grille there but prolly not

keen hare
#

basically review of each map and atgm for me,

#

Dead rail = medium hill lots of weird shots possible, Middleburg = hill's hill

#

Canyon = center aka most important spot in the map in so many matches

#

dynasty = entire medium flank, basically impossible to get unspotted there, also cap area is basically getting nuked by missiles too

#

mines = entire hill area lol

#

naval frontier = so much of the map espeically the heavy area and also high ground port allows missiles to break stalemates

#

rockfield = sectors 4, and 6

#

canal = entire medium flank

astral fable
knotty quartzBOT
#

dynoSuccess OneOfFew#1047 has been warned.

#

dynoSuccess MemeStrats#4555 has been warned.

cinder stag
#

What is what?

rustic pelican
#

The little diamond on top

cyan surge
#

The Parthenon is a super heavy tank

quaint bay
wooden quartz
#

Why see new maps on normal battles is so hard? I mean every map when launch rarely appears, same for Faust when launched, for Normandy and New bay too

rustic pelican
#

It's because you're expecting to see the map eventually and since it's 1 map out of however many we have now, it's not common. Also since very little battles have been played on it, you see each map and remember just how many times you've seen it and see it as more than it really is.

quaint bay
#

The new map is a yolo map btw...also u will have no fun if the enemy Team yolo u whole Team.

#

It happend to me 5x

woven grotto
#

it's a map that requires strategy and proper lineups, both of which are absent in pub matches

last meadow
#

this new map is to small, good grief

wooden quartz
#

I only tried some 1 vs 1 at Hellas and I think this map is good

#

Looks the C side is for meds/lights and A & B are for heavies

#

Good brushes for TDs everywere

#

Seems the C side requires at least -10 gun depression for you do something good

#

And A&B have a good number of things for cover heavies

#

In middle there is some areas that are perfect for hulldown, it hide all the frontal weakspot of T110E3 but I don't think this side is good in a normal fight because it's too open

#

Looks ATGM tanks fits everywhere because the map if very very very open

#

This is my "first looking" at rooms, I couldn't have the chance to fight there in a normal battle

void shale
woven grotto
#

@void shale Creativity is discouraged and people are encouraged to play the linear map like good little boys and girls.

The map's incredibly boring, is about 60% dead space on supremacy, and doesn't bring anything unique to the game. And the background is little more than a pretty skybox.

Two words: wasted potential.

void shale
#

I agree

river canopy
#

I actually hate WG for obsessing over blocking off climbs. They’re ok with adding game breaking missile mechanics, but they’re not ok with people climbing hills? What kind of sick joke is this

jovial coral
#

Immediately found the perfect spot to go hulldown and annoy my opponents😂

quaint bay
urban nebula
#

What’s the point in blocking off the cliffs? None. The only way people are going to get there is in joke training rooms, for fun. Getting on top of those hills provides no advantage in battle as it takes many tanks to help get up there and a lot of time and the reds will kill you before you can do it. Basically just kills all fun in training rooms and, if someone did manage to get up in a reasonable amount of time like RA1D did in Twister 2018, just eliminates all chance of original tactics and gameplay and we are all forced into the traditional heavy lane, medium flank maps. Boring. Why not add an original map with unique tactics. Or a base E. just something which maybe doesn’t completely follow the normal map format, gets boring after a while as you are given 2 choices, left or right.

wooden quartz
#

Yes, the map by it self isn't bad but, i get bored of this map in the first battle

#

I was expecting AT LEAST 4 bases or something bigger

#

And more things, like a better medium area, that Isn't only a hill for hulldown

gloomy venture
#

The map is mostly quite flat too, we can't even go to the top of the ruins. I was hoping for something like Castilla where the mediums will fight at the top.

quaint bay
lament widget
#

when does the lightening happen @quaint bay

vague turtle
#

The WG gods are punishing you...for whatever reason idk

rustic pelican
#

Well yea. Welcome to literally any game community ever. Everyone looks for ways to have fun and find new advantage points.

knotty quartzBOT
#

dynoSuccess TheHolyPineapple#6183 has been warned.

silver ice
#

Guys where is the cloud button at hellas?

wooden quartz
#

A really factory map, maybe stalingrad?

quaint bay
#

Who knows

subtle ridge
#

Seems familiar from wotpc, i can't remember.

wooden quartz
#

They announced this image there

#

It looks Like a "hellas prototype"

subtle ridge
#

Yeah looks like it

oak shore
#

@wooden quartz yes

#

That desert map was the basis of the Hellas map iirc

wooden quartz
#

Cool, the actual version is much better

oak shore
#

And Pilsen was already in development when it was first teased to us. That was the Factory map’s name on PC

wooden quartz
#

What is Pilsen

#

Oh

#

I'm more hyped for Pilsen than how I was for Hellas

#

I love city maps

#

Actually we have a low number of full city maps, in most of them the city is only a "biome"

river canopy
#

The only true city map we have is Himmelsdorf

broken viper
#

... new bay is literally an entire city @river canopy

wooden quartz
#

But it's not 100% city, at medium/light side you can see an area that is a totally different bipme @broken viper

#

Meanwhile at himmelsdorf everything is part of the city, the train station is part of the biome

loud zephyr
#

Easter egg on the new map

rustic pelican
#

Yes it's been shown already

vague turtle
#

WILSON!

hexed echo
#

I wish we could get smaller versions of the pc

woven grotto
#

A lot of WoT PC maps (the more recent ones) are terrible. Ruinberg might not be a bad addition to Blitz though

tacit pagoda
#

Hellas need a bit of rework.

lament widget
#

@tacit pagoda keep your opinions to yourself

wooden quartz
#

Bruh that's a server for give feed back and discussion about blitz, without opinion = without server @lament widget

#

Lol this guy is so punk

lament widget
#

Well I mean his name seems a bit harsh

wooden quartz
#

No, you meant for him keep his opinion away

trim eagle
#

Lol

nocturne mortar
#

@lament widget So by your logic you should keep your opinion (about him keeping his opinion to himself) to yourself 🤔

trim eagle
#

🤔

lament widget
#

Uh

trim eagle
#

The hypocrisy

vague turtle
#

🤔

quaint bay
#

💩 HELLAS 💩

narrow field
#

darn

silver ice
#

Guys. Where is that hellas easteregg button?

narrow field
#

?

silver ice
#

That cloud easteregg

narrow field
#

no idea :p

silver ice
#

Uh

narrow field
#

goodluck :p

mighty hazel
#

on top of the castle @silver ice

#

there is a blitz logo

#

shoot it and the lightning will strike

dusky grail
#

I dont like Hellas but i cant exactly put my finger on my why i dont like it smh..

wooden quartz
#

Hellas for me is good, I don't see a rework as necessary but that heavy tank side is just uninteresting

#

When I play as heavy there I prefer go middle

inner nexus
#

you could add maps like: Stalingrad, Moscow, Pilsen (Czech Republic), Prague, Dukla, Bratislava.

cyan surge
#

Berlin

#

Advance to the Rhine

wooden quartz
#

But i would love Stalingrad too

vague turtle
#

@silver ice if your still lookin for it ik where it is

plush sorrel
#

WG please make sure that the map Hellas is compliant with the law of physics before giving us another new map

safe wigeon
#

nvm let's just keep flying

scarlet agate
#

^

outer canopy
#

imagine nitpicking over an arcade game not being compliant with irl physics and ignoring the bigger issues

rustic pelican
#

Such as the company that won't listen? I think complaining about physics and models or something along those lines is better than giving WG even more hate when they just don't listen to us. We COULD go on strike until they listen but the wallet warriors don't care either way and they are the only ones keeping this game running.

#

Anyway I assume they were talking about a glitch where they could be flying in game. That's an actual issue to the game since it kinda isn't supposed to do that

#

But besides the point, I second a Stalingrad map

lapis iron
#

@dusky grail you're just bad at the game, you suck on any map 🤡

restive nova
#

Unpopular opinion: Hellas isnt bad you all just need to learn how to play on it

rustic pelican
#

I actually haven't been able to play blitz in months but people have given me mix reviews. I would agree with it's a good map. Just gotta give it time so you can actually learn spots and not just "left didn't work! This map sucks and I can't win EVER"

restive nova
#

It is advisable to use training rooms to learn the map

quaint bay
#

Well you can drive around the map in different tanks and see which positions you can reach and fire from, depending on your mobility an gun depression. It´s better to go with a friend too, so you can see which positions are going to get you spotted and which ones can be countered easily.

rustic pelican
#

I suggest taking a buddy or two so you can practice places to hide

dusky grail
#

@lapis iron lmao no u

dire bronze
#

I personally like the new map

void shale
#

The new map feels super disorganized with nowhere to go necessarily, it's too open everywhere, yet that made areas narrow enough for Frontlining tanks that pushing through isn't super feasible either

wooden quartz
#

The only area that I got the gameplay is the C side, the meds/lights can play without huge problems, but where's the heavy tank side? Middle? A and B? At the small river?

crimson harness
#

Hellas is terribly designed btw

wooden quartz
#

Why? @crimson harness

crimson harness
#

Idk if u don’t have gd u can’t play aggressive

quaint bay
#

false, those ridges have places where you can angle your whole tank and make even 6 degrees useful

wooden quartz
#

Yep @quaint bay, you just need at least 8 degrees depression for be effective at the map but unless it and the confusion in HT side, I liked the tank

tardy pier
#

well, pretty much the only td spots are literally a few meters from spawn

wooden quartz
#

Actually no, there is bushes on medium route and at B too, also there is some bushes near middle @tardy pier

#

This map is also good for TDs because it's very very very open

tardy pier
#

@wooden quartz yes, but its too open, so if a td shoots and gets spotted, oh no, td gets deleted

wooden quartz
#

Depends of the type of TD, Tank Destroyers made for camp have a good concealment, they won't be spotted so easy

#

Second line TDs have armor

tardy pier
#

Bruh. many high tier TD's have high alpha, so higher loss of camo, higher chance of being spotted. Also, a td in the middle of the map isnt such a good idea

wooden quartz
#

Btw there is a tactic for shoot in brushes, if you are 10m away from the bush before shooting you won't lost the concealment boost

Middle is good for TDs with high GD or with turret

#

If you have a TD like ISU for exemple, you can also try to support heavies near a cover

tardy pier
#

Yes, i know that tactic. But, you're farther away from the bush. More angles to be spotted by.

#

Middle? Gl. You will get nuked.

wooden quartz
#

You won't if you shoot and use the cover bruh

tardy pier
#

What cover is there beside the ditch?

wooden quartz
#

That's a ridge with rocks for some reason

tardy pier
#

Thats... Laughable. On top of a ridge? With barely any cover? Shoot, and get nuked.

wooden quartz
#

Again, it's a ridge with rocks for some reason

tardy pier
#

One rock. ONE. If you call that decent cover, idk what to say.

wooden quartz
#

You want one rock and the angle of a ridge or nothing?

#

That's all you need since the TD playstyle is basically shoot away, get the cover of a rock or retreat if need, do the same or change position if the enemy line isn't worth

tardy pier
#

You don't get it do you... Hellas is way too open. TD's can't do their job like in other maps.

wooden quartz
#

I literraly got some good plays with Jagdpanzer E100 only doing it

tardy pier
#

Thats a front line td. I traditional TD.

wooden quartz
#

Nope, this TD fits more in second line because the armor isn't that all like you think

#

Also in second line the problem of long reload don't hurts so much

#

But the tank can do frontline if necessary, won't be as good as a real heavy but that's what you get sometimes

tardy pier
#

The jageroo has like the 3rd best td armour in the game...

wooden quartz
#

And horrible concealment + obsolete view range
It's very easy to spot it too

#

It's like spot a FCM 50 t but 2 times easier

#

Btw if you're not liking these TD positions, what do you think about need to play like a medium in vineyards? @tardy pier

#

In vineyards the positions are even worse and people complain about complain about hellas

tardy pier
#

Hellas is way too open. Vineyards has at least cover, well spread out. The only proper cover in Hellas is on the heavy side, and even there has too many sneaky shooting positions.

#

Vineyards is way better, cover in a lot of positions. Hellas, there is nearly no cover on the medium side.

wooden quartz
#

In vineyards you literraly play as like a medium, with not so much useful brushes and covers that are as useful to peek as in Hellas

But no, Hellas is miserable and vineyards is fine

tardy pier
#

Playing like a medium isn't a problem. Encourages different play-styles in different tanks. In Hellas, when you back up to "cover", you can get shot easily from a different angle. And yes, Hellas is miserable and Vineyards is fine.

wooden quartz
#

Bruh that's hypocrisy

In vineyards to get back to cover you need to go backward, but do the same thing in another map seems impossible

#

Lol

tardy pier
#

To get back into cover, the most common direction is backwards.

#

On ALL maps.

wooden quartz
#

That's how you even use a ridge as cover

#

But Bruh, Hellas has no cover
Lol

tardy pier
#

Exactly.

#

Just confirmed my own point, wtg.

wooden quartz
#

"To get back into cover, the most common direction is backwards.
On ALL maps."

"Vineyards is way better, cover in a lot of positions. Hellas, there is nearly no cover on the medium side."

"Thats... Laughable. On top of a ridge? With barely any cover? Shoot, and get nuked."

#

You confirmed my point in three phrases

tardy pier
#

Mhm. What point? Hellas has enough cover? Yeah nah.

wooden quartz
#

In first you say how to get back into a cover, you know a ridge can save people and you know how to do it, but bruh Hellas has no cover

tardy pier
#

Yes, Hellas has barely any cover on med side.

wooden quartz
#

The cover is a ridge

tardy pier
#

A ridge is effective when used by a gun depression tank.

#

Not all tanks are gun depression tanks.

wooden quartz
#

Exactly, and that's why near this side there is another ridge with brushes and rocks

tardy pier
#

Not enough cover.

wooden quartz
#

Again, there is a ridge and rocks

tardy pier
#

Yes, it can be used, but you're exposing yourself to a large portion of the enemy mediums.

wooden quartz
#

You are only exposed if your friendly meds fail in secure the position

tardy pier
#

Smh, a TD is only useful when it can help it's meds/heavies secure a position.

wooden quartz
#

If the meds fail there is not more things to support, if the meds fail you'll obviously die (or at least almost) if you don't have speed to run away

#

You are not exposed until your friends fail, and if they fail that's basically your fault

tardy pier
#

That's the thing, the TD's need to help the meds secure the position. If the meds die before you get there, either they got really unlucky, are bad at the game, or just didn't do enough. You should be in position before your meds die.

#

If your meds die at all.

wooden quartz
#

It's faster get this position than get in meds area lol

tardy pier
#

Yes? What's that got to do with the TD positions?

wooden quartz
#

I don't understand what u mean with this question

tardy pier
#

You said it's faster to get to the TD position than the meds positions. What has that got to do with the TD's supporting the meds? You should be able to support them then.

wooden quartz
#

In red circles there is all the TD spots of the map, as you can see all them are faster to get than the medium/light and heavy routes because they are very closer of the spawn. The only TD spots that are really poor of covers are on heavy route, because they aren't even ridges and there is only 2 rocks for all the area

#

In middle you have 2 rocks too but it's a ridge

#

In medium route the same

tardy pier
#

Those two middle ones are very bad spots. The other 4 are the spots a few meters away from spawn.

#

The two in the middle are way to exposed. They can get shot from meds and heavies, and even a lucky shot from enemy tds.

wooden quartz
#

And also the medium route become a great area for sniping when you conquer this area, because there is 4 different areas to snipe with a total clear vision and more bigger rocks and taller ridges

tardy pier
#

Medium route has easy vision on those two middle td spots.

wooden quartz
#

That's why allies exist, enemy won't have time to aim to a far away sniper if there is an Allie aiming at him/her

#

Lmao

tardy pier
#

They can just hit you from their side of the med side...

#

It's very easy to spot the tds in that position, it should be mainly used for early spots.

wooden quartz
#

And 1st: you didn't understand TD spots are ridges that you can hide your vehicle
2nd: they won't aim easily if you have allies there too
3rd: if they can see you in sniper mode they can hit you, in every map you have this thing

tardy pier
#

1st: TD spots are usually not ridges, they are usually bushes with flat ground near them, and they have a nice view over the part of the map they're covering.
2nd: The mediums can't shoot at each other through a hill...
3rd. Thats a bit obvious, and wut

#

If they can see you in sniper mode, you're spotted, and should move...

wooden quartz
#

You have TD spots in ridges In the game, mines, Faust, Normandy, etc

That's why medium tanks do something called "peek and boom"

"If they can see you in sniper mode, you're spotted, and should move..." or just wait 10 seconds for reset your camo and do the same thing

#

Even in dynasty of pearl there is a TD spot that is literraly a ridge that needs a huge GD for be used and a brush (There is not even a rock)

tardy pier
#

People can blind shot

wooden quartz
#

Man blind shots are so RNG and skill that can't be even an argument

tardy pier
#

TD's are a support role

wooden quartz
#

And that's exactly what you'll do in a ridge lol

#

Shoot, backward, reload, up the ridge, Shoot, backward, reload, etc

#

And if you get spotted only wait 10 secs (15 if you like to guarantee) before up the ridge one more time and shoot

#

Try to get 10m away from Bush befor shoot too, that's a bit hard because of map's size but you won't lose the concealment bonus of the brush while shooting

#

If you didn't understand yet how simple it is but how it demands skill, I'll show a tutorial of concealment that WG made for WOT (they work for WOTB too in the same way, but with lower numbers)

tardy pier
#

ok

cyan surge
#

Hellas lives up to its name

opaque prism
#

Can WG make Berlin a map?

wooden quartz
#

They can, but will they do it? WOTB is following WOT, so is there Berlin in WOT? You have your answer

eager tide
#

It doesn’t follow it a lot

wooden quartz
#

Yes @eager tide, the game have big differences in matchmaking, tech trees, maps, SFX and in data, but they are making things inspired in WOT.
In maps they are clearly based in something in WOT, highway, overlord and Pilsen are having their versions for WOTB, highway is new bay, Normandy is ovorlord and Pilsen map is in tests

#

And the classic WOT maps are here too

#

Maps that I can expect are Minsk, Pilsen (in tests), Lakeville, Mannerhein line and siegfried

hexed echo
#

And summer version of marivonka?

river canopy
#

@wooden quartz WoT Blitz maps don't really follow PC. Highway is very, very, very different from New Bay, and pretty much all the maps we have in Blitz don't have PC equivalents, except for Mines, Himmelsdorf, Winter Malinovka, and Dead Rail (which is pretty similar to Prokhorovka, but not exactly).

fiery nest
#

Remove mines 🙃

quaint bay
#

Not entirely but removing it from tier 6 and above would be nice

wooden quartz
#

Bruh mines is my fav map for tanks with good gun depression @fiery nest

#

For tanks with low GD I prefer himmelsdorf

night rampart
#

Make mine bigger and more detailed or remove it. Atgm rock there.

dire bronze
#

wow another map where campy missiles are a meta

narrow vector
#

I actually like mines

lament widget
#

Which parts of wot pc's Malinovka represent winter malinovka? I looked at a top view online and can kind of see it, but not entirely

river canopy
#

@lament widget Before the rework they used to be much more similar

upper stratus
#

I’d love to see less absolute symmetry in the maps, now it gets old fast. As well as somehow make Dead Real less TD friendly, it’s an absolute TD dream and terrible for everyone else, certainly with a mediocre team (I’m not a huge TD fan lol).

keen hare
#

Dead rail cap is a pretty good strat sometimes

upper stratus
#

Never tried tbh, might be worth trying @keen hare Getting wreckt by invisible TD’s gets old pretty quickly (I know a lot of other maps are terrible for TD’s instead)

proper moss
#

I had an idea for maybe an event
I’m not a game dev or anything so I’m not sure how difficult this will be to make but here me out

What if there was an event where the battles were at night
Imagine having to spot enemy tanks in the dark.
Possibly add a headlight feature for the event?
I’m putting this in maps discussion because it would make the maps dark.
Pls upvote or repost so a mod can at least consider it

rustic pelican
#

they could just use the "battle royale" based system they had for PC. You could only spot tanks in front of you and when you looked away, they disappeared.

silver ice
#

I AM going to say something not very controversial...
...i hate hellas, remove it

vague turtle
#

And it being dark camo would be higher as its nighttime? @proper moss

proper moss
#

Lol the dark camo would be a little trollish

#

But wg would get more sales in gold for people buying the gold for the camo!
Another reason for them to consider it

#

@vague turtle

vague turtle
#

Yeah

narrow vector
#

I actually like Hellas now

fleet flame
#

Hellas is a little to open in my opinion, there's alot of space for heavies to be hit by cross shots from mediums or TDs but all around a good map

wooden quartz
#

Agree

upper stratus
#

Main problem with Hellas imo is that it’s again a small map. When are we getting a decently sized map? It takes like 10 seconds to spot eachother lol

wheat gull
#

@upper stratus it is blitz, it is not about turtle pace gameplay

upper stratus
#

I know, blitz does not mean spot eachother in 10 seconds followed by a big brawl, at least not imo

narrow vector
#

I go turtle pace in my T28 proto😔

#

I also don't find Hellas that open

fair thunder
#

Same here

#

But I somewhat like it because I can easily weave throughout the map with the fast meds I have

languid lodge
#

Symmetrical maps are boring

upper stratus
#

All maps are symmetrical or at least 99 percent symmetrical

lament widget
#

100% not true

upper stratus
#

What’s not true about that? The differences are very small on every map, nothing really makes the different spawns differently (sometimes a map has a better spawn like on Castilla but that’s it)

lapis iron
#

Maps are usually 80% symmetrical.
But it's that 20% that matters most

candid abyss
#

What about adding Steel Hunter gamemode to Blitz?

native finch
#

older devices cant handle it

quaint bay
#

What's the biggest map in blitz? I wanna race a ru251 vs a tog and see how many times the ru overtakes tog just for fun

native finch
#

biggest map is either hellas or new bay
they increasing map sizes every new map

desert tendon
#

New bay would be the best to race tanks on (the roads)

potent shore
#

@quaint bay Normandy or New Bay. Normandy is the most open but New Bay has more roads (aka hard terrain) so tanks will go slightly faster

quaint bay
#

Kk thanks

weak shadow
#

@native finch Hellas is definitely not a big map. The temple area is not used and there two big bumps of unused bits as well near the spawns

#

Normandy pretty much uses all the squares available

native finch
#

im just looking at the filesizes lol

quaint bay
#

Vineyards seems pretty big too

quaint bay
#

hellas is too small

#

we need average sized maps

upper stratus
#

I like the cross firing possibilities on Hellas, not cool when you’re on the receiving end though

narrow vector
#

There's a pretty good TD spot on Hellas on both sides that goes through the center of the map, It has a mound on each side of you and a bush to peak out of, you can shoot and back up into cover

nocturne mortar
#

Why does everyone seem to think that A on port bay is a good way to go? Why do they think it's so good it's worth ignoring someone with a 5k rating avatar telling them C?

quaint bay
#

Its good when you play with skilled meds everything is decided if meds flank smart

narrow vector
#

Which way is C again

gray void
#

C on port bay isnt fun with missile tanks around

rustic pelican
#

hardly any place with missiles isn't fun

void shale
quaint bay
#

Lol

gray void
#

If they dont spot you you get to shred them

unique imp
#

Can someone tell Ribble that Port Bay needs an update. 70% of the map isn't used and when it is, it's to commit suicide.

wooden quartz
#

Everytime that I play in port bay, someone dies in water

quaint bay
#

@wooden quartz always

lament widget
#

That’s the fun part about it

wheat eagle
#

@void shale just saw the pic and looked at the tank list for enemy team. you poor soul.

quaint bay
#

Haha port bay can be a blast sometimes. My first experience with water on that map was in the Lttb and I went in the water after hitting the coal piles at about 60mph lmao. Have seen a few T9s suffer tough fates on the battleship as well going off the sides. I love it!

lament widget
#

I just realized that the Graboid Easter egg was removed from desert sands. I will never forgive WG for this

native finch
#

@somber arch change the wording
may result in penalties if mods see that

quaint bay
#

@lament widget bruh...
;-;

#

I cri evrytim

lament widget
#

they shall pay

valid swift
#

@plucky charm I heard Meadsy say that on his stream last week lol

plucky charm
#

lol

woven nymph
#

F

wooden quartz
#

Bruh

woven nymph
#

Shhhhhhhhh

plucky charm
#

hi

quaint bay
#

How should I play Vineyards in a Chi-To?

lament widget
#

uh

void shale
#

@quaint bay sorry I misread that, Hulldown as much as possible, try not to play to close. Try to stay closer to the ruins side. You can utilize your gun depression and accuracy. The tank itself obviously isn't fast and not Well armored so try to play secondline and use your good accuracy to take on further targets and supress them

quaint bay
#

How can I hulldown on the sides of the map? Last time I checked, there are towns on either side and fields in middle.

void shale
#

If you go middle on that map you are sentencing yourself to death given your lack of mobility

potent shore
#

i go mid

#

straight to the cap circle

#

if you can deal with multiple angles being able to shoot you, you’ll farm really well

#

on Vineyards, its possible to stay hulldown in the cap circle as long as you aren’t getting shot from the ruins side (enemy has to be aggressive and your team has to allow it), or they have to be shooting you at nearly at your own spawn from the city side

void shale
#

Idk, Chi-To isn't the kind of tank I would do that in

plucky charm
#

reeeeeee

regal moss
#

Cap area in Vineyards is one of my favorite spots in the whole game

karmic dagger
#

Vineyards cap is great. It provides good bait as well as map control (and is actually cap-able if you have a couple tanks in it)

quaint bay
#

chieftain mk6 is godlike in that spot

wooden quartz
#

I hate when there is a platoon on vineyards that only capture the base, they don't fight so much, THEY ONLY CAPTURE

warm quartz
#

Yeah that is annoying

#

I saw a reaplay that was just a toon went right to the cap and won without getting shot at once

#

It was pretty stupid

slender wedge
#

No its not. It's your fault you didn't go to the circle yourself.

nocturne mortar
#

If you are dumb enough to let them cap then you deserve to lose, it's super easy to stop as well all it takes is one tank across the ridge and they can't gain any points. If you have someone smart enough to cap the base on your team then take the easy win 🤷‍♀️

wooden quartz
#

Yes that's annoying cuz when I go there at least I fight, but this type of vineyard player don't even do a thing unless cap

nocturne mortar
#

There's no point risking the points of to get one or two shots more damage, especially not when you are over a quarter of the way capped

pure rover
#

I think for me, Vineyards, Canyon, and Port Bay are my favorite maps mainly because they have dedicated areas where both heavies and mediums can do well.

potent goblet
#

Castilla when people aren't just spawn camping

wooden quartz
#

Castilla is horrible for heavies, the problem Isn't Spawncamping, the problem is heavies have only 1 rock and one ridge to defend theirselves from mediums, TDs and other heavies

#

I hate playing as heavy at this map

potent goblet
#

I go towards city/med area. Then either stay med side or work my way to the center city spot.

green stirrup
#

I go to near the cap area from the med side and kill any heavies that go to the heavy side, making a whole third of the map useless

worn mortar
#

Or @green stirrup just go on the church area,win it and make the rest of the map useless

sterile spoke
#

I still dont understand how Hellas works, any tips on where TDs should position themselves?

patent drum
#

@sterile spoke ikr

worn mortar
#

@sterile spoke I know a safe TD position to support mediums

sterile spoke
#

Pls do tell, im tryna master the JP ii now that i got its top gun

#

Lest its unkind to those with poor depression gun angles

narrow vector
#

There's a place on both sides that runs down the middle of the map that has mounds as cover you can hide behind with a bush to look out of too

wheat gull
#

@quaint bay you can HE cupola of chieftain in any td at tier x

quaint bay
#

problem is, can they even hit your cupola? most people wouldnt even attempt a shot, and im pretty good at hull/turret dancing and wiggling, so i feel pretty safe

scenic stratus
#

I doubt most people even know about that weakspot. I always try to hit it when i am fighting against it but i still probably wouldn't switch to HE

keen bough
#

I try and HESH it in my Chieftain, but I usually miss. It's a pretty small target and it's usually moving.

quaint bay
#

Btw why my chieftain mk6 armor is so weak? Cuz almost all tank can pen my front hull armor easly

wheat gull
#

@quaint bay it has good dpm, mobility and is quite flexible heavy tank

quaint bay
#

@quaint bay lol that’s the point do you want your tank to be impennable ? And they are not penning ur hull armor but you lose plate

#

Personally I have that tank and I don’t complain I don’t understand what’s wrong with u guy to find a problem on everything wg does

worldly talon
#

Hello. Right know, Winter Malinovka is one of the most difficult maps to play for me as a light/medium. When should I decide to push the flat area? How should I know if its too dangerous?

wooden quartz
halcyon stream
#

Hellas coding to be done better pls, constant fps drops and lag

violet plank
#

How?

pure rover
#

@quaint bay you go 40kph, have one of the best guns on any heavy tank in the game, have a very strong turret (inb4 all the "but my cupola" comments; just keep moving), 10° of gun depression, etc. The Chieftain is not about the armor, it's about the gun and the flexibility that comes with it.

native fog
#

Remove the Hellas map please, it’s the worst map I’ve ever played on

sturdy pulsar
#

Hellas is the most used map for mad games and its weird cause there are other maps but they like that one a bit better

#

Id rather play on fort dispair

pure rover
#

Idk I think the map is interesting. I just hope it doesn't get overused

opaque trout
#

Mad games was well mad to be fair, personally like Hellas.

desert tendon
#

Fort Despair should be removed from tier 5-10 mm because after tier 4 it is unplayable same for mines

opaque trout
#

Fort Despair is great 1-6, 7+ is bad Though T10 can be ok.

quaint bay
#

Dallas Texas city map?

#

Or Yellowstone National Park?

restive sundial
#

@native fog no way dude I love it, and such More players Love too

south latch
#

hellas map i find easy to play and win on, well designed

#

One of the big fundamentals taught by sun tzu in The Art Of War is that as long as you know your terrain, it should not matter where your army fights if you use it effectively.

potent shore
#

you can’t use town effectively

#

that’s just ineffective in general

violet plank
#

@south latch you read the book? Nice me too

scenic stratus
#

Can someone help me out? What should I be doing in a hulldown medium on south spawn of alpenstadt. Where should I be going?

#

Tanks like patton and pershing, which have good gun depression

spring wigeon
#

Usually I go to the base of that hill right next to A cap and pray that the enemies didn’t go towards the bridge to B Bc then you’re screwed. There’s not really any good spots

#

Alpenstadt is one of those maps for me that is either going to go really good or really bad

south latch
#

I have read it 3 times

thick hedge
#

maps in wotb are now like labirynth, and that's is bad, it's perfect enviroinment for light tanks, they can go evewhere undetected, surprise enemy, circle around him and if it gets hot just run away, slow, armored tanks can't do that and their armor looses meaning if literally everyone is doing circles around them

maps should be different, there should be 1/ max 2 places completely safe from snipers where tanks can brawl and rest of the map should be big, pretty empty area where matters view range, camo and accuracy, also these safe places should be safe on the inside only, but should have some sniper positions, so you have benefits if you claim it, so it should be also a hill, and cap... probably should be in this empty area, but with some small cover

#

something like old rockfield

quaint bay
#

I would like to see an interactive map. There needs to be something moving or something to dodge. Like airstrike zones to move destroyers around and keep the game moving. I like domination as a play mode but it seems a little slow considering you only have 1 life. Points A B and C are hardly relevant and you're lucky to have a team that plays the objective. Maybe adding a slipstream for heavies to move around the map faster would balance the difference in mobility without simply giving them faster rotation. Think of two to four conveyer belts to move around the map faster with a deep cover battlefield in the middle. Not saying I dont live the game. I only give feedback because the game is worth it and would love to see it progress.

opaque trout
#

Are you talking about the same game?

quaint bay
#

I'm talking of a new mode/map idea. Have you ever played supremacy mode? The mode where you capture points ABC is commonly referred to as "domination". I've seen a lot of complaints about map sizes and heavies not being able to get to 3/4 of certain maps due to their speed. Some argue they're not mobile/fast enough. Now I would argue that adding areas to boost towards flank/cover points at the start would solve this issue and add an infinite amount of possibilities of where players could be on the battlefield. Any seasoned player knows where spawn points are and the general direction theyll be coming from..this would also help the balance between new players and seasoned players utilizing camping/cheat spots and generally keep the game from getting stale. I dont think map sizes are the problem rather the terrain and predictability.

#

And the airstrike idea is right from Pub g and any royale game for that matter. Would be a red circle on the minimap where bombs drop every so often. Not moving outside of that red zone would be a 50/50 chance of getting a bomb dropped on you or taking significant splash damage

opaque trout
#

This is a mobile game, and it isnt an air strike sim

#

Also heavies are fine

quaint bay
#

I'm aware? I'm not saying you would control the airstrike... it would move the tank destroyers that have sat in one spot for 3 minutes. Or any tanks sitting/pooling in one area for too long.

opaque trout
#

You do realize most maps arent arent good for TD already. and good players have no problem dealing with TD.

#

Also this isnt call of duty, rushing around should not be encouraged.

quaint bay
#

I forgot some people still like that sort of thing.... if rushing around isnt encouraged then how do you figure anyone deals with the tank destroyers? Because surely it cant be straight on and they have no problem waiting around corners. I personally love mad games and if they dont have modes similar or fast paced like such it will continue to die off.

opaque trout
#

🤔 Well it really matters if you are suggesting a permanent mode or just a 3/7 day event mode.

#

If it is one of the short mode then I guess anything goes lol. But the airstrike is just bleh

spring wigeon
#

It’s called strategy and skill. TDs are not hard to deal with

void shale
#

I don't know where you are getting that heavies aren't mobile enough but a lot of the heavies have pretty good mobility. Unless you are referring to tier 5 and 6 that's not at all how heavy mobility works in higher tiers.

Tank Destroyers are to punish the YOLOers in the game. I don't know what you are referring to when you say "Die off" but our Actually important issue right now is Missiles, there are no ways regardless of map of vehicle to deal with them.

quaint bay
#

@spring wigeon yes surely I dont have any strategy or skill capabilities simply for wanting a different game mode.

spring wigeon
#

Your game mode is on the basis of tds being able to camp and be impossible to kill apparently

opaque trout
#

and heavies being too slow.

#

*If you want TD not to camp Mad games is better at it than air strike punishments.

quaint bay
#

That's far from the conclusion I was getting at. It's not hard to argue that alpha damage is quite high for map structures. Look at average win rates for destroyers vs meds and you'll see an easy 20 percent difference. Mad games is spectacular for a little while but choices are limited if you're trying to use certain skills. I'm talking of a fast track ANY tank can utilize to get to certain areas of the maps. I dont mind tank destroyers I'm just wise to their spots and it gets quite old when trying to run a decent game. I'm for adding infinite possibilities and taking the constant predictability away from the game because ITS GOOD and I think new and old players alike would enjoy it more.

opaque trout
#

The T10 Meta is Meds and will soon be Heavies

void shale
#

I'm not seeing TDs being better than meds so this 20% difference you claim doesn't exist

naive kayak
#

When you play against a TD/ TDs you will see that you can normally predict or see early where they are positioned from spotting, and can already miss their sightlines. You can flank them or attack from many angles or isolate them to kill them easily, if you are directly in their line of fire and they have cover, they will definitely seem indestructible because you will deal a measly 200 damage Vs a 600 damage shot from them. However playing a TD is difficult, and is team based some of the time. I see your idea of a battle royale genre and that would be pretty cool but then again there will be some tanks which will dominate heavily over others, so it may not work so well. Happy tanking!

nocturne mortar
#

@naive kayak Lol "playing a TD is difficult" tell that to the 90% of the playerbase who just sit at spawn and do nothing 😂
Playing a TD well and agressively is difficult, so barely any of the playerbase do it and use the triangle symbol as an excuse to be useless.

remote current
#

The only TD you really shouldn’t be aggressive in is the Nashorn and the St.Emil

opaque trout
#

🤔 or most of that line, Most TD should snipe if able from a good spot but most maps dont have those so 2nd line is what is required, its those who try to snipe on the bad maps that give the bad rep lol.

desert tendon
#

@remote current yep

#

U nailed that point

timber island
#

bug on faust when i played madgame. The panzer stuck in a wall, and there's no way for us to shoot through

opaque trout
#

Working as intended

lament widget
#

@timber island not a bug, they mustve used the 50m leap or else someone used it to push them into there

timber island
#

@lament widget i've tried leap to there

lament widget
#

either your not angled right, not in the right position, not light enough tank, or you need someone to actually push you in

quaint bay
#

Weird, same thing happened to my team once

crimson harness
#

Castilla rework perhaps? Make the A side more balanced

#

One spawn gets the entire outside of the church area to reset A while hulldown

nocturne mortar
#

^ And the other gets more camping positions to fire at the meds, it's an awful map that needs changing anyway, might as well make it a big change

opaque trout
#

Castilla is fine except for the windmil hill

nocturne mortar
#

What about castilla is fine? Heavy side is useless, everything is covered by campers. There's the two useless corner spots that every TD thinks is good but is actually useless but ofc they never move from there. The centre is useless because noone else ever goes there and you can't get any useful shots in and the meds side is unbalanced and still dominated by campers

wooden quartz
#

Agree

violet plank
#

Not if you flank

light aurora
#

you flank you spot their tds and they spot you. You've accomplished nothing except getting spotted and scaring the tds away for 30secs.

violet plank
#

True but you aren’t out in the open for tds to easily farm damage from you

opaque trout
#

I find town to be fine, Med side is fine from both directions, Heavy side is the only bad part for me

tired shadow
#

bugs like the one that @timber island posted are why I am so confused about wargaming changing the HE mechanics to not go through walls. HE splash would 100% damage things through walls. It'd either blow the wall down entirely, or it would send shards off the inside surface of the wall, just the same as it would after hitting a tank. Same with wooden bridges. It would either blow a hole in the bridge, or it would send shrapnel flying at high velocity into whatever is around it. He realistically does deal damage through solid surfaces.

potent goblet
#

I find it kinda strange heavy side is the open area. Usually that would be med side while city would be considered heavy side.

nocturne mortar
#

There isn't really much open space at all and the small amount you do get is in full view of all of the campers, as well as the heavies who have cover from your campers so can hit you safely as well. You can't push the side without taking a lot of hits unless there is no-one there at all and by luck you don't get spotted by all the campers. The only possible way you can be agressive is yoloing towards B in a fast tank from heavies side and hoping the reds aren't fast or smart, and even then you will still probably take a hit or two

reef quartz
#

They should make the maps bigger

errant terrace
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They can’t. It’s been addressed ad nauseam over the years. It’s a mobile game

celest cape
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Isnt there supposed to be a Moon Map in this update?

void shale
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It's probably gonna be for April Fool's, just wait

celest cape
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Well it is only one week away I suppose lol

narrow vector
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Well technically they could make maps bigger, but since it's mainly a mobile game they have to keep in mind that many people still have underpowered and old devices with limited space

civic glen
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I can't create a training room with New Bay map🤔

opaque trout
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@velvet arrow can you not send that in every channel ya?

knotty quartzBOT
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dynoSuccess Zlaykan#1205 was banned

wheat hedge
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Lmao banned

quaint bay
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Nice

worldly aurora
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There's so much wasted area in New Bay. The park is way too powerful and the bridge side is just one-dimensional.

opaque trout
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The side opposite park is just really bad.

rugged cypress
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yeah a repost on what's above, I'm having trouble creating a training room in new bay

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come to think of it, I haven't gotten the map in random games lately either. Has it been disabled?

quaint bay
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I hope it did New bay is kind of a bad map in my opinion

ivory carbon
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there was a bug in new bay where you could go through a building, they are probably fixing it in secret to not let people know

restive pawn
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Yes. If anyone hasnt seen the new bay bug and wants to see it, DM me. I have pictures.

potent shore
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@rugged cypress its been removed from the map pool

rugged cypress
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@potent shore i assumed so

weak shadow
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New Bay? I have played on it yesterday @rugged cypress @quaint bay

rugged cypress
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Yeah I did the other day, although pretty sure it's been removed from the map pool today though

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at least on na. You're not allowed to enter it in a TR, and I haven't seen it at all since

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I assume it's due to the screwed up building meshes that came with the map patches on tuesday night

weak shadow
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It's still available on EU @rugged cypress

rugged cypress
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Does it actually allow you to hit create room after selecting the map?

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Here we can do all that, yet it gives us an undefined err code

weak shadow
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Says Invalid Argument ... 🤔

rugged cypress
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Yup

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So you've got the same issue as na. Undoubtedly intentional removal from the pool then

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Probably because like half the buildings' polys got corrupted in the latest update

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Could drive through a large majority of the buildings 😂

quaint bay
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give back rockfield climb

river canopy
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^^^^

supple steeple
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Bring back the copper field crane climb.

void shale
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Bring Back Lost Temple rock clip

potent shore
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climbs are stupid

merry dagger
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make a rainforest map

regal moss
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Or just a forest map would be cool

narrow vector
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I liked New bay

opaque trout
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Only 1/3 of new bay was good, the side opposite park sucks and is at a blatant disadvantage and the bridge area is just wth

normal star
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I would love a map based on the rocky mountains

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Or also of italy

dim swift
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I want a paris one

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With the Eiffel Tower

normal star
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Maybe even Nijmegen. Oooh Paris would be great

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Or Berlin

dim swift
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Its on wot pc too

normal star
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What about tarawa

dim swift
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But what monument would there be to recognize Berlin ?

normal star
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Or pelileiu

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Berlin wall

dim swift
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True

normal star
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Reichstag

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Verdun would be great

dim swift
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I want them to add the tiger from fury

normal star
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Or burma

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And tiger 131 you mean

dim swift
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I don’t think it’s the one from fury it doesn’t have the same camo elements

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And Verdun may be hard bc of all the trees

weak shadow
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Tiger 131 is the Tiger that was in Fury @dim swift

dim swift
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No it’s not Martin 😉 because the tiger 131 is the only tiger still operational and from world war z

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2

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And the tiger in Fury gets shredded to pieces by Bradd Pitt in the movie so it’s cant be the same tank

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Since tiger 131–> still operational but tiger from fury—> 💥 dead

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And keep up the great work @weak shadow 😜 👏👏🔥

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Love ur vids

rough adder
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@dim swift lol

dim swift
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@rough adder what

quaint bay
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@dim swift lojik

sterile spoke
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didnt the Tiger I in Fury simply go up in flames courtesy of the engine compartment exploding?

quaint bay
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go on yt and search "if the movie fury was a world of tanks battle" its this exact scene but edited and its hilarious

wheat gull
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@dim swift they fixed that tiger and put it in museum in working condition

same tiger

worn mortar
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I want a Titan-based map,it will be so fun fun,it even has less gravity than the moon and will be much more aesthetically pleasing

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Or even Io with ots volcanic,colourful,sulphuric surface and a scary Jupiter and small Sun would rise from the horizon

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You'll probably see one of the other Galileon Moons

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climbs are stupid
@potent shore why,cus you cant have a bit of fun in blitz? Games are for fun you know. Climbs are just fun and worse yet,nobody was complaining. If they'd patched the New Canyon glitch,what would you do?

void shale
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I get that hill climbs aren't important but removing ones that don't break the game or require so much Coordination that with the changes that need to be made Into wish they would focus less on something as asinine as that

wooden quartz
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Welp without climbing RA1D would have lost the tournment, and Also what is wrong with it? It's not because "it's unnecessary" that should be removed

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Some props in maps are unnecessary, but they exist and won't be removed

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Like the unbreakable snowman on dead rail

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Or the airstrike Easter egg at team A side of winter prokhorovka when the battle starts, since most of people don't even pay attention on it

river canopy
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@wooden quartz Ra1d was winning even without that Grille climb. And there's no doubt that the climb made the tournament way more memorable, and more entertaining the viewers

native finch
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funnily enough the grille climb was the only thing i actually know of the seasons

quaint bay
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@wooden quartz winter malinovka*

worn mortar
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But that grille climb made the tournament 10× better. And for once,we aren't there for premium account or rewards,we were actually having fun watching pros have fun. Twister Cup is supposed to get many players in but it's the same thing every year,just different meta tanks and repetition causes boredom so yeah

wheat gull
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@wooden quartz that grille climb was quite genius and very interesting to watch

wooden quartz
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Exactly, now in another tournment people in tournments will try even more things about climbing, but now they can't because of invisible walls @wheat gull @worn mortar @native finch

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People should be able to climb everywhere with the power of teamwork, it's part of strategies on the game (shoot from the best position possible)

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And let's be honest, there is no bad part about it unless a necessary team work and sometimes can take 40 seconds or more

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But it can make wins like how RA1D did

rough adder
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I watched that and its hillarious

worn mortar
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And new bay sucks

wooden quartz
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And every good map someone says it sucks

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Also, can someone explain to me what a heavy is supposed to do in Hellas? I watched that video from wot blitz official youtube channel but still a bit hard to get good positions

brave sentinel
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@rough adder do not bring back t49a

rough adder
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Yes please, Bring it BACC

brave sentinel
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literally missile tank at tier 7

rough adder
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Or add missile HE into my alredy broke sheridan

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Can WG make a huge map like wot PC and make it as an event?

spring wigeon
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@wooden quartz well it depends mostly on what your team does and what tank you’re playing. A hulldown heavy or heavium is going to be more advantageous on the C cap side of the map. There are plenty of ridges that can be taken advantage of and used well. If you’re in a German superheavy or a Russian/Chinese heavy, A/B side is more helpful. For German superheavies, there’s various rubble that you can sit behind and actually shoot over so all the enemy sees is your turret. For Chinese/Russians you can side scrape in a couple of spots or you might be able to even get down into the ditch area and brawl down there. Although above all of that always go with your team no matter what you’re in you don’t want to die alone

steep remnant
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when will the moon map come out, I've already asked the forum and there saying an April Fool's event, what does the server think???

amber plume
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@steep remnant considering its a teaser and april is around the corner, then its most likely an april fools event.

foggy bear
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Every year they do something for april fools
This year is the gravity event with the moon map
@steep remnant
Dont quote me if im wrong

rough adder
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Last year they make duck event on april fools, so i think this gravity mode is real

amber plume
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That was 2 year ago. @rough adder

quaint bay
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Can someone give me advice for mines? Last game, I was in my panzer iii, secured the hill, and then my teammates dropped dead, leaving me in a 1 vs 4. I waited for them to rush me, but they didn’t, so I poked to have a shot; it wasn’t worth it so I dropped the idea (I was getting shot by 4 people). Eventually, they rushed me and I died.

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However, I see lots of people carry games using the hill - how does it work?

void shale
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Keep the entrance sealed, if they all rush at once let them have the hill and reposition, do what you can but the reverse gear is in my opinion the most important in world of tanks.

In the case that some of them rush and the others are in the base capping determine how much time you have and deal with the rushers first.

Anything you can do to split up the enemy is advantageous for yourself.

You can also reset the cap from a decent amount of positions on the hill.

steep remnant
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I mean, we already have an anti-grav mode, this ones just gonna be better.

steep remnant
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what if we added proving grounds as a map for training rooms????

opaque trout
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You mean the tutorial area?

quaint bay
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How should play mirage when one team has the waterfall and we all went trains?

spring wigeon
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Play higher tiers

violet plank
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Yes either do that for use your brain

rough adder
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@opaque trout yes please

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Proving ground for battle/training room

quaint bay
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I hate Hellas map they need to remove it

quaint bay
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As a Greek I approve

opaque trout
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Hellas is fine

quaint bay
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Maybe provide some arguments?

narrow vector
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People argue that Hellas is too open, but I argue it's more like trench warfare

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People tend to be down low

quaint bay
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bruh idk... for an camper this map is perfect

steep remnant
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anyone know when the moon is coming?

worn mortar
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@steep remnant April fools kid

steep remnant
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yeh..

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;-;

foggy bear
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If it was april fools wouldnt they post it on april fools?

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not like a week before

steep remnant
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yea...

stone viper
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Mines is too small map for tier 10. It's badly made for big tanks and huge spotting ranges.

thorn sundial
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My opinion and what I like to see is that they map a lot more maps and take out the real olds ones so it will feal like a whole new game

gray void
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They did do something like that over some time, revamped old maps.
Old winter malinovka lol

quaint bay
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remove mines from tier ix and x it is stupid and is horrible fo rthe gameplay

sonic helm
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Winter malinovka is too open

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Sometimes can't find sniping spots if in TD

wooden quartz
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Problems with the open part of winter malinovka? Go to the city part

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Lol so simple

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@quaint bay it's not that bad, you just need 8 degrees of depression and a decent turret

steep remnant
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lol.

kindred wedge
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WoT blitz WG should add a massive map like in WoT.

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Resond with a 👍 if mu aggree

dire bronze
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“if mu aggree” he says as he proposes an overly big map for a game that has only 7 players in a team and only 7 minutes per round

sage wharf
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i like how virtually every maps gets worse with every map patch. and the very worst map, Castilla, had been in this game since nearly the very start of the game but always untouched

hexed echo
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We need a map can provide excellent spots for all the types of tanks

quaint bay
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@dire bronze then increase the battle time and player cap in that mode only

dire bronze
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Clearly everybody has a device that can handle more players

hexed echo
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I'm fine if they add a map can be balanced as well for teaching players some basics such as side scrapping

void shale
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Pretty much every map has Sidescraping locations. You can use a rock, a building, a dead tank, the options are endless.

wooden quartz
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@kindred wedge bro do you think all devices can hold massive maps? My my cellphone runs WOTB better than my PC but also my cellphone don't have much memory to hold some big files and WOTB at the same time

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Massive maps = problems with devices = people wanting refounds

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And refound isn't good for companies

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Also if one day I become not able to play wotb because the game have massive maps, I'll want my refound... no refound? Ok, time to some juridical actions

ivory crypt
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refound? you mean refund?

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also you device not being able to handle the game after updates is something you cannot control
if the game lived enough it will not be supported on older devices and you cannot take legal action because your device can't run the game as it is not built for you in particular @wooden quartz

wooden quartz
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But I spent money for something that used to work, breaking any rule of the game, in my country the law would be with me

And also, yes I meant refund

narrow vector
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The future is now old man

ivory crypt
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@wooden quartz you spent money in ingame goods
you weren't forced to do so
if the game updates to catch up and now requires higher specs to be ran with then that is completely normal
if we say that big maps were introduced which obv will not happen in the near future
and you phone can't run the game or handle it
it is not something that would make you file a lawsuit to them lmao
they aren't supposed to say hey sir can we please update our game
and there will obviouly be people who will be able to run the game
but then again the update is not happening in the near future and if it happens then an outdated phone will not stop them from doing it

narrow vector
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I would understand the complaint of a single player game no longer being playable, but multiplayer games are always under constant change to improve and stay relevant

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Either way, The future is now old man

quaint bay
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Hellas sucks. Enough said.

dire bronze
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I like the map

proud lotus
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Same here, Hella is good for camping

wooden quartz
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@ivory crypt imagine you buy a Smart TV, it works but suddenly after a few months the smart part don't works anymore because the TV had an update and isn't compatible anymore with your type of internet is too low now.
You could buy a normal TV, but you bought that one and now the owner of the Smart TV should be able to use all the things that he/she paid when it was compatible or a refund, because it's not anymore the product that you paid, it became a worse version for the owner

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That's why if one day the game get so much big maps that makes my PC incompatible, I'll be able to legal actions

pure rover
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@wooden quartz Devices become outdated all the time. And no, you won't be able to take legal action because something you own is not powerful enough to run the game. It's up to you to get new components or a new PC, not WG. It's also not WG's job to cater to every single person's old device.

Your analogy is also very poor. Devices are easily replicable and upgradable, unlike internet speeds. The quality of your internet is generally in the hands of your ISP (Internet Service Provider) and you have little say about it (outside of owning a certain type of router and modem). Furthermore, it's up to the consumer to make informed decisions. If you actively went out and bought a TV that requires a stronger internet connection than you have, that's on you. It's not your ISP's fault, it's not the TV manufacturer's fault. It's yours. You were the one who actively sought out and purchased said TV. The same applies to your device. Your device will eventually become outdated, it happens to all devices. It is up to you to get a better device when the time comes. It's not up to WG to hold their product back because someone cannot get a new device.

wooden quartz
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@pure rover yes devices become outdated, but when the game change the minimal graphics to something that the player can't hold, and not player's fault.
My Smart TV exemple wasn't good enough? Ok let's take another exemple:
Warcraft 3 was a game that most of PCs can run, now the game "updated" to Warcraft 3: Reforged and a bunch of players with low end devices can't play, Blizzard denied the refund to most of people BUT in Australia their laws are very rigid to companies about refund, if someone want legal actions in Australia this person can and probably will win.
Same goes for WOTB and other games, my country have strong laws about refound too, if this situation become true I'll be able to do this

pure rover
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First of all, you need to understand where responsibilities lie. It is not the game developer's responsibility to take user capabilities into consideration. They don't have to cater to anyone in any way unless they are making false claims about their game or the user makes some sort of transaction.

Now let's analyze those two scenarios:

1.) False Claims about the game:
You could argue that promoting that X-device will run the game is false when updates change this, but that would be incorrect. They generally state the minimum hardware needed to run said game, and, since the game constantly receives updates, you should expect the minimal hardware specs to change as well. It's not false advertising if the game is constantly being updated.

2.) A transaction occurred:
Yes, you paid money for in game goods. Guess what. You got those in game goods. It's up to you to obtain them. It's not WG's fault that their game is getting progressively better and better and you're unable to access it with your outdated device.

You also mentioned WoWC. What you fail to see is that WoWC requires a monthly subscription of $15 to gain access to the game. People wanted to get a refund on that subscription since they literally paid money to play the game and Blizzard made it impossible for them to use said subscription. That's the context for WoWC. WoTB is completely different. You're not paying for a subscription, you're paying for tanks. Premium time is the only iffy thing here, but you have to keep one thing in mind. You do not need Premium Time to access the game. It's an in-game good. WoWC literally does not allow you to access the game unless you pay money. WoTB is not the same.

So to conclude, no, you would not be able to take legal action. Or at least you wouldn't be able to do so successfully. @wooden quartz

dire bronze
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in conclusion, reading the terms and conditions might not have been a bad idea after all

narrow vector
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I'm also pretty sure World of tanks blitz does not claim in anyway to support certain devices, so if your device were to no longer be supported you're out of luck

native finch
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WOTB has cut android 5.1 support
it no longer runs on outdated android
my android smart TV wont be able to play it anymore
am i mad?
no
time goes on
everything has an end

pure rover
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@Brazil14n#9808 take notes

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oh my he left the server lmao

worn mortar
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That's why you save up for a new phone

shut wigeon
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Guys, we need bigger maps so we can have arties lol

pure rover
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@shut wigeon The reasons I'm playing Blitz now and not WoT PC are as follows:
1.) I have a lot of time and money invested
2.) I like how fast Blitz games go
3.) There's no arty

Given that 33% of the reasoning behind me playing this game is that there's no artillery should be a good indication of where I stand with what you just said lol

ivory crypt
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@shut wigeon why do you even want those in the game ffs

pure rover
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He wants to play the game with one hand and use the other for other things @ivory crypt

shut wigeon
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Cuz they are fun to play??