#maps-discussion
1 messages · Page 19 of 1
@river canopy honestly I wouldn’t crack down too hard since they seem to be just base outlines. It’s not like he’s a dev and has the software to build it all into detail.
I still want a lake map
You just want to be a soob
I know hot to look as one, using the JgPz E 100 in castilla, just at the edge of the map inside the river topping with the edge
I am bored so I am making this 😶
The amount of people that would drive into the lake and drown is in the thousands
+1
+2
+4, same
+5
+6
I am VERY BORED today
too much open area
@rain raft
@dawn shoal not bad at all i hope wg really see this and consider put it in a future
Honestly these maps looking huge
The second map can have small houses and rocks through the field
Now I am working on a new map based on a historical town, guess were called Viller Bocage, I will upload an advance soon
Make a Forrest with huge trees, be great for the new rockets to be guided through...
Another one could be a salt mine or gold mine, high ground and low deep ground, not a steep taper, but a circular track between top and bottom, spawn points upper and lower for each team.
Can we please get rid of this Corner for the love of God.
All it does is encourage players who can't hit the broadside of a barn with a baseball bat, to go there and do nothing the whole game.
We had this same issue with the old corner in Castilla several years ago
I’ve seen that corner be used by many people in many games (mostly TDs) and they helped tons.
I rarely see anyone do much in that corner and another thing, is they need to share hit points, even with paper armor, keeping allies alive especially in a vehicle that has armor, such as the above or TDs with Heavy tank hulls should not be that far away from the fight
In pub matches, only noobs sit there. It has no shots on anything until your team has lost literally the entire map except the A corner
@void shale ive used it in grille many times. Helps great when heavys push mid.
I saw KV-2 trying snipe at there...
So annoying de can't even hit anything
It really depends on who uses it.
Light armour TDs like grille are what work the most since they are away from harm and have some shots on people trying to push across the middle
Am glad to share you a new map of my own, based on that historical town that I mentioned, hope you can find it interesting
A team perspective, I know, left a lot of details as trees and many other things, enjoy
B team perspective
Planned to fight between buildings
But also you can fight through them
im talking honestly mate, @dawn shoal i doubt WG will listen to you. but props for doing this and getting this idea out! 🙂
Thank you my friend
I really like those maps you've been making @dawn shoal but what if you made a hilly/forest map no building. Like the battle of the Vudorn (if I if I spelt that right) but the forest that the Germans used to stage Blitzkrieg
@dawn shoal it looks rather good! Might be a little small tho from those pics but I’m sure you could easily extend it
@obtuse wraith like mountain pass maybe?
@visual cosmos Yea maybe but just a lot of trees and hills
Yeah ig
I'll take in count your suggestions, and thank you for the coments guys
The second map is nice, I like the idea of fighting inside buildings which we don't have much of currently (except sort of in himmelsdorf)
Having the ability to drive into a building and sit there sounds fun tbh
I realized there aren’t enough maps that lets tanks go through buildings besides Faust, Mines, and the new map that is to be implemented soon.
Hi
People think of "going into buildings" as there being a semi enclosed structure and you just drive through. I mean like the garage kinda building. An airplane hanger with the doors open. Anything that's a real building
on console they have buildings to avoid getting hit by arty shells
No
Please boycott or change canalcamp (canal full camp team )
Is there any news that changing canal or castilla? These map are so good for camper and tds.
If we could get rid of this Corner that would be great
I mean you need a few maps meant for TDs, there are some maps that are almost unplayable for certain TDs since they get spotted instantly.
But yes, get rid of the corner ^^
everyone just gonna drown then
good
lul
We need more maps with deep water
i see this as an absolute win
now the HMS tog shine
final form
Wg should make the little memory togs a little bit bigger because they be super tiny
Remove Castilla, for the love of god
Everyone hates that corner because players use it to just camp in heavies or something. It’s actually a good spot when things play out right for TDs. Most don’t have those good games though and just blame the corner because people sit there and let the team die.
Here we go again
Canal is a fine map. People just play it like idiots but then again they do that on most maps
Canal is probably one of my favourite maps
Canal feels balanced unless you stick tds in that corner
I mean the corner is only good till they get spotted, then everywhere they can shoot hits them back
The corner is absolutely useless unless you have a team that hasnt pushed D or A and is just waiting at C/B. There are very few shots on anyone if they have taken up the usual positions, but people will still camp there because they think there will be shots eventually. They almost always end up being the last players left alive if the fight was at D, or the first ones to die if the fight was at A
Castilla is my favorite map but yeah the corner is annoying when so many teammates want to just camp it.
Can we talk about Dead Rail and its TD corners?? How are meds suppose to brawl at C cap when there’s a TD in the damn corner 400m+ away just sniping away?!
You mean tier 7-8 heavies. Right? That’s all I see over there anymore. Maybe a borsig but it’s mostly heavies with 3 battles in their new prem tier 8
And on dead rail you also have the spot at spawn so you dont even have to move to ruin any chance of agressive gameplay. Way too often you are forced to win with cap because the reds have a jag e100 and a 183 at spawn or in the corner that noone wants to push
I’ve never won with cap. Always a landslide one way or another
True! Forgot about the spawn bushes 🙄 just feels like A side is so strong for TDs as they never get spotted 🤷🏻♂️ the view of the entire map is crazy!
Especially in tier 8+. So much derp coming from all angles haha
Noice
Canal is my 2nd best map,I get to snipe and watch blitz vids while I'm reloading,and best yet,heavies are crying cause I attach their paint
There are some maps TD cant play for crap on really, so it makes sense there would be some maps that have actual range and hiding places.
Also not being able to see the entire enemy team always is nice and vice versa ¯_(ツ)_/¯
You say that like a basic TD player. “The maps aren’t level enough and I can’t hit everyone while I sit in the back”
I mean mainly talking lower tier maps since those tend to feel smaller, and I play heavy, med, light and TD equally.
I personally think Canal and Castille are some of the best maps since it isn’t just a head on team bash
Ahem mines
Ah the campers are out in force in this channel apparently...
Camping isnt good for this game at all, and the more camping spots we have the worse the game is. Camping just rewards skill-less gameplay and stop movement which the game is about. Thats why castilla, mines and dead rail are some of the worst maps. Canal isnt too bad because there are ways to spot and pressure the campers
^ you have a point
I find those maps to be okay in mid tiers. But anything past tier 8 is just too campy on these maps specifically.
I understand the roles and play styles of certain tanks, but you can be just as effective, if not more so in the frontline or 2nd line providing close support
You confuse camping with sniping. Then again there is no sniping in this game. For most players, if you sit in the back and shoot one round at the reds, it’s camping and you’re garbage at the game. But if you sit about middle with a TD and then get spotted and lit up, you’re garbage also and should have stayed back. There is no winning for some players in TDs such as grille and other light armour TDs. I do find smaller maps to be bothersome at high tiers since it’s always a rush to the frontier and hardly any diverse gameplay.
Ok, for me, Lights and heavies shouldn’t be in the back, but some meds and most TD are meant to shoot from out of enemy spotting distance for a reason.
If the enemy TD is sniping it just means you can’t yolo rush around the map.
If you get hit by a sniper it means you either moved while spotted or moved into the open, got spotted, then nailed.
Exactly. And most people on both teams call that camping. If the team loses yet the sniper has more damage, people will say “it’s because you camped and didn’t help us at all” when they actually did and did the damage to prove. You just didn’t take advantage. And then when someone is sniping, the person that gets hit says something like “why don’t you face me like a man and stop camping”. It’s pointless to try and call it sniping anymore since people just assume that they got hit by a camper because said person is too scared to take some hits. Those “campers” will be tunneled the moment they are spotted since they are mostly large glass cannons.
Well the issue most players have with sniping and camping is when it’s done from spawn. Battle starts, move 50m to a bush and sent up a tent and fire.🤷🏻♂️ fair enough tanks like the Grille should take advantage of this and save HP for late game, but big beefy TDs like Foch or E5 hanging out in the back is a waste of armour and firepower in the fronts lines.
But you guys are spot on about the meds!
Id say some TD lines belong mid field, (Any with good frontal armor) Things like Charioteer, Rhm, Skorp cant be frontline well though.
As such you need maps they can shoot from out of sight range
@opaque trout Charioteer and Skorp can and maybe should be played almost medium-like because they have good speed and poor camo values
My main point is that some tanks need the ability to snipe, most maps like Castile and Canal, the snipers cant shoot if you move smart
Just most people go yoloing over hills and get obliterated
yes I agree that tds need spots to play from but they should not have places where heavies can snipe without getting spotted
I mean most heavies as a whole cant snipe well anyway. That is just a dumb teammate.
A dumb teammate is useless on any map.
right but there are too many "dumb teammates" that can rack up damage without helping at all or getting spotted which i think is not good
As a whole I think the maps are actually fine as is, people just need to learn to play their preferred tank right on said maps. (I see too many sniping Heavies and Lights)
right but what I am saying is that there should be some disadvantage for them. For heavies they should be spotted if they try to snipe
I mean the best way to deal with heavy snipers is give them dumb level of pen drop off after a certain distance to certain heavies. (Frontline heavies)
This is sort of off topic for the channel so back to the maps, as far as canal corner just make it either shorter or make it sloped too much for heavies.
That I would like. Make it a speed barrier. and isnt there a bush up there?
I mean the bush makes some sense so if a TD pops up their they arent instand spotted and nailed.
yea but they are far enough away that it doesnt really need a bush
I mean from what ive seen bush only adds a little more camo, and normally people tend to rush that part of the map if there are 2+ heavies on teams.
yea but in endgame its really hard to spot that corner without getting slammed. and bushes do add a lot of camo
I mean at the end of the game if the bush is the last person they cant spot till you are already near
Most people I see trying to use the corner get spotted then half the team executes them.
My only regard from td players is. Dont yolo but know when to go to middle line if that ensures you a win even if it means you will die. But no meds/lights/heavies should try the same. They are brawler they should contrubite to the cqc.
Meds sitting in spawn while the heavies and tds move up makes me cry
This conversation makes me despair. This is the pinnacle of human evolution. Wow, just wow.
One map that has a lot of heavy camping is mid-tier Rockfield. Meds go for the flank and meet the entire red team on the way there, and heavys often sit on the eastern side of the map and camp until they die
Airport map? Lol
We need more based real locations during WW2 maps
Airfield map? Lol
An airport map would be cool
Yeah
There is some big battles during ww2
Tobruk
Prochorovka
Stalingrad
Monte cassino
El Alamein
Studzianki
I need some historical maps
Al Alamein is already in the game. They re named it from that to desert sands. Or which ever map has the sand river. I always mix up desert sands and oasis palms. And then new bay is New York.
Winter malinovka is something from partisan area, I never caught where
Good idea. Thanks, man.
About map rotation at tier 5: If there is 14 tier 5 tanks then do not give that Fort Despair map again or none of those we are playing with tier 4 tanks but instead give one of those which are used with tier 6 tanks, would increase diversity.
Dunkirk
@quaint bay what’s with Dunkirk ?
UGH! Wargaming need to fix invisible wall glitches in some maps! Some of them are not very refined walls, cause when the wall isn't a obstruction to your gun and is barely peeking like 1 inch off from wall obstruction and then the shot get blocked by invisible wall.
@stuck fox you stupid, it's due to unrefined polygan in wall models, not about the aim. I can aim very good.
kindly take off your stupid emotes
Take a joke. And yes I know it usually has nothing to do with aiming @sterile garnet
ugh i am not having a good day.
sorry for my outburst.
Lol no worries. We all have them. Hope yours gets better @sterile garnet
yeah @sterile garnet Today's been BAD
Same with yesterday
And I suspect tomorrow will be just as bad
I took a break after 2 losses with the majority of the team having 0 damage
Canyon map. Which is the best direction to go to? A is more exposed if you go from north spawn, I know the esential thing is to spot from B, any tips?
Play mid and hope your team is useful. Rotate as needed.
If you start from south, yor choices in medium is go to middle and get some spotting to expose enemy's ongoing route then pull back and stay at hill for 1 to 2 minutes then position elsewhere in accordance to enemies position meanwhile get your damage in. Same for lights I think but more passive cause your armor is paper and there can be tds hiding in those bush areas.
I can type more if you want, ping me so. I'm just going to sleep. Good night.
Not all A can be exposed if enemy team is mostly at C area perimeter
hi
@sterile garnet what bout heavies an tds
Tds can snipe and wait for middle B cap any tanks come out to peek within hill and use bush to see river banks around B perimeter.
Heavies can go C if enemy is Going to C too. Or you can go left to A cap. But do not advance too deep or you risk getting sniped.
bring back the original unmodified maps back
Bring original rockfield back, fun times
Is the new Greek map out yet? Or is it in 6.7
bug fixes, most likely
It allows the developers to add small changes that no one will notice with out having to change the numbers significantly. Also allows for more updates with out changing the main numbers @quaint bay
It's common on most games.
I see something happened here and it was not very friendly. Purges never are
we need more big maps i am sick of 99% corridor fights and not being able to make use of good camo values or great gun handling stats as often. Everyone who played the pc version already knows how important good camo can be
Agree
Question guys.
What's the map called where there are destroyed VKs or Maus's and Bunkers?
Himmelsdorf,?
@swift tusk the one that has destroyed Tiger 1’s and bunkers is rock field. The one with maus’ is Himmelsdorf
Yea
We need a all water map so we can go to training rooms and use Tog2s
i dont get why teams all flank in Castilla
like all it takes is 2 meds and the usual tds camping to stop your rush, play the map how its supposed to be played with everyone spreading out
Unless if the team decides to camp at sector 4 and one tank goes to 6 and win the game
What should I do with medium tanks on map dead rails?
It's by far hardest map for me to play
@modest compass as a whole I go to the high ground area since low ground tends to be TD and Heavy territory, Mediums tend to either go high ground and try to flank (often fighting the enemy flankers) or moving with the heavies and supporting them and deal with possible flank attacks. This is my personal opinion of mediums on that map and others may disagree. ¯_(ツ)_/¯
I am always trying on that ice hill to fight against enemies
I would avoid going over the very top and instead play around the hill and play semi defensive. @modest compass
If the enemies push over the top push the side and make them have to turn so they attack you and your teammates get free shots or they ignore and free damage for you.
Same for side push
Sometimes I am trying through the middle but I am getting destroyed by heavy tanks
thanks for tips, I am still new
I hate the middle, you get hit by both sides
It is normally best to stick to a side of the map as middle leaves you vulnerable
Try to not put yourself between 2 groups of enemies when possible
I am playing pretty passive but when I see low hp enemy or open one, I am going for it more often than not
Taking a chance to finish a low enemy is good as a whole unless you moving would compromise your teams frontline.
As Middle tank, should I go first, wait for others or go last?
What medium(s) do you play because they all play a little differently.
Pz. VI D
Ah ok, that tank I personally had some trouble with but the Pz IV G is good, well that tank is a slower tank with some armour and a stronger gun and slow fire rate, ya, with that run with a group of teammates, mediums as a whole either support the heavies or run with the lights in a flank.
@keen hare It’s because no one wants to go mill and sit and be useless for the entire game
I only go middle on deadrail if I have a high depression med or heavy
Do you think WG can add a bit of weather to some maps. Such as Rain or Snow.
People cried when they added a sandstorm to the wasteland map. @fierce hearth
nah, the map itself was bad
I loved that map. Hull down heaven
you could spot everyone on the reds within 10 seconds of the match starting
timed it in a Batchat
Wow
@fierce hearth Canal has a rainstorm that starts in the middle of the game. pretty sure theres a snow map that does that as well
Do you need ur graphics on high to see the rainstorm or sum?
When is the Greek map come? Next year updates maybe?
Twister 2018 souvenir
So last year
What are those graphics they hurt my eyes
I can’t tell if they’re high or low or what but it’s different than what I have
@fierce hearth no. I play medium and it shows. Gotta kinda look for it tho
theres also lightning strikes
ight
Despair needs to be removed from high tier battles.
This ^
Everyone talks and whines again and again about mines, and rightfully so, but Fort Despair is almost as bad.
its worse
Fort despair is just the hated step child that was fun at first and now that we have grown into large tanks, isn’t as playable as we remember
It’s the best city map when it’s the only city map you have access to. Other than that, it is garbage.
We should have a forest/hilly map no buildings (maybe a few houses)
A few small, destructible buildings.
At least in fort despair campers can’t cover 70% of the map unlike mines.
^ this, too. Bloody hell the lighthouse island campers in that map is so damn annoying.
TDs are playable at least in mines, playing St Emil on Despair almost made me delete the game.
Both are in the same degree of need of removal. From higher tier matches, that is.
I mean, Copperfield has been removed. So I'm hoping the same for these two.
I think those maps need to not be allowed tier 7+ up to 6 is fine.
Actually personally don’t mind tier 8 mines matches as those are funny. Just had a tier 9-10 one tho.. that hurt
That one map oasis palms should be in T10 match making, it’s a huge map
Yet it’s relegated to like tier five
Oh yeah I just notice there's no longer Oasis beyond T6
Imagine making a map where you can go into buildings, a light tank comes in, and they are cut off
I think they should make Mines how it is on PC. That would make it better imo
its not that much different, just bigger
They sshould make a map with rocks an like grass
@mighty quartz Actually, campers can cover like 80% of the map. One guy in one of the windows, and one guy in the spawn TD bush watching A covers pretty much the whole map
Even worse lol, point is it needs to go. @river canopy
I think there should be map selections if you would like to only play on selected maps for practice
Well there’s training rooms but if you’re talking about regular matches that wouldn’t work Bc it would reduce the amount of ppl available and make waiting times horrendous
It would really only benefit russia server
what if we got the ability to blacklist 2-3 maps of choice, yes it'd pose the same problem but much more convenient and less troubling
I would blacklist Dynasty and New Bay, if only☺️
What why, I like those maps
My blacklist would be Middleburg, and Fort Despair.
New Bay isn't that bad, and while Dynasty kinda sucks, it's not as bad as Fort despair and Middleburg
@fleet flame Dynasty only pose trouble to SU 100Y, I believe. Too big to fit A, and no deppression to go C. But it depends. As for New Bay, I love it.
I'd blacklist Port Bay, Middleburg, Despair, Mines.
Wait I mixed up Dynasty and Lost Temple, lol.
Yeah, what I meant earlier about SU100Y was Temple
Dynasty poses a problem to anything without good armor or good gun depression
@fleet flame after sevond thought, yeah. I agree
@lament widget I do, too, sometimes. That is, when I use a heavy or any tank with good turret armor and crazy deppression, and no reds go to the hill center or camp in the lighthouse island.
I like fort despair. Hate dynasty pearl
Dynasty pearl sucks if you aren’t a heavy or a light
You know which one sucks the most?
Campstilla (encounter)
@green stirrup couldn't agree more xD
i want the maps more realstic like the buildings break if u ram it so strong or shot it
Too much work for wg. they would never do something as good as that
That would eat Ram like its nothing. No for my poor 1gb phone
Personally like Castile, I think that heavies shouldn’t just be able to rush down tunnel type maps all the time, Castile is a Light/TD Advantage map, while there are heavy advantage maps.
I try to go towards town area as heavy or the lower city center part. I don't like the campy open area where every drives 10 feet and waits. (It's cool being super high up on the mountains as a light or Td and feel like a god until you get spotted)
To je ale tank vidte
.mute @maiden halo 7d inappropiate content
kamen923#3389 is already muted.
@quaint bay too slow grandpa
mods having a field day huh?
Lol!
Am i the only one thay doesnt like dead rail? I personallu hate the map bc you can shoot from a corner to everywhere witch in my opinion is kinda stupid
@restive nova the only problem for that map is A corners can snipe all the way to outside B.
More maps
There should be tier 10 Copperfield matches.
Change my mind
I’d like to see that for April fools.
Put all maps for all tiers for a day or two for April 1.
And 5x xp
@quaint bay can't change what's broken beyond repair
next april fools: a map that is huge with broken hitboxes and weird floating stuff
You mean a moral game of blitz?
@turbid goblet you can snipe from the corner to c also i have found that out
@restive nova Ah, yes. But only C hill and a few openings
C corners can't snipe all the way to A, though
True but imagine if there was 2 td:s in the game
Like there is almost always sorrt if i sound a bit agressive there
And i personally play meds and i played the mid hill for a while and thought surely they can shoot me from the corner i used that position for a few games and the a isu he:d me and now it is just a position i take a early shot from and change position
I mean the mid opening at c
2 TDs aren't that rare in that map. And if there's 2 TDs in a team, usually the other team got the same. This map is one of only a small anount of maps that TD can do TD stuff.
There are a few other maps that you cant push that well bc of td positioning don get me wrong it is good to have td positions just some are hard to aproach
I agree. I mean Castilla is pretty good. If only the middle castle wasn't cancerous.
Yes only good position in castille is the small dip just before the top for north spawn and right side behind the buildings for sout spawn
Also if i am the only med and reasonably fast i like to push the heavy side city opening and get to the ramp on the enemy side
Why are Mines even available in high tier? They're possibly the worst map you can have there as there's only the hill to contest for and people who had too much alcohol in them rush hill and immediately get killed.
@feral loom I’m that guy that smashes beers and rushes the hill....😂😂😂
👀 oh dear
Mines has always felt like a "Play for fun" map to me
I think that Mines could be bigger, like in WoT, so there would be much spots for sniping and lights need to drive smart.
Um, both are already the case
I think,we can take a lot of maps from WoT for example: Chinese Wall
Mines on PC - North spawn always wins.
@safe hound Maybe if they made the tanks smaller?
@quaint bay World of Tankettes
WOTT. World of Tonka Tank
@quaint bay Bruh.. its Greek map that'll be waiting for
🤙
I think this needs to be the new sign for o7. You turn it upside down. Your 👊 is an o and then you have a 7. My opinion.
What about the new winter malinkov map they they sneak peeked a month or so ago?
Winter Malinovka has been a map for quite some time.
...
Oof
@ocean basin its a map that looks like malinovka in #coming-soon
im just askign where can i put screenshots?
@crystal wharf #screenshots
Delete mines plz
If you want mines deleted you must just keep saying it's a great map they will then take away what they think makes us happy
Mines is great map don't know why u don't like it, Normandy and canyon deserve the remove button :^)
castilla
@gentle turret Agreed on Canyon and Normandy
Canyon yes, but Normamdy no.
Ok ?
I have a question: What's your favorite map and why?
Castilla because I can camp in my TDs and balance op meds/heavies don’t @ me
Dead rRails, for the same reason as above
Alpenstadt, because it allows for various tactics
Alpenstadt. Mostly because stuff like this happens
Can I get some tips for map Lost Temple? I am using VK 16.02 (light tank)
end my life
@modest compass Go up to the temple steps and brawl
i would really like big maps
Canyon has the ideal map size. Alas, it sucks so bad.
I think they should make a game mode with a huge map and more players
It's almost as if there's a version of this game that's just like that but only available on PC or console... 🤔🤦♀️
I don’t have a PC or Console soooo...
blitz is made for mobile gaming which requires mobile devices that are not as performant as computers and consoles so either save ur money to buy a computer or keep suffering with tiny devices
Is this an easter egg for the book Fahrenheit 451?
Isn't that the compartment where they launch the rocket or it wasn't?
Opinions on New Bay? IMO bridge side is horrible and I cannot stand when ppl insist on going that way. There’s no good cover unless you have like 20 degrees of gun depression. Park side is a lot more dynamic and workable for all tank types
I agree, but really hate coming from the side that doesnt have park on it, park side is great.
@spring wigeon yes about gun depression
Lol
Add a Naval base for a tank game
Why these channel even exist? Wg have a lot of feedback from players but don't use it. For example: the newest map - New Bay. Lower right spawn is op because they have easier access to park. And it's op flank like river on port. Will wg change something? Of course no. It's better to produse neverending stream of camouflage, attachments and premium tanks.
@spring cave why?
Stonks
@jovial coral if all player of one team go to same flank and enemies split no matter how - it's obvious who would win. So in all of the maps there are flank that says "If u want to win - go here". And even 40% noobs have to know this. They don't even have to shot, just drive to the right flank with other 6 members of the time and increase their chance of winning. And on New Bay - it's park flank. Why? idk lol. If it was balanced for both times - it would be ok, but it's not. Lower right time has better spots and can take them faster.
I checked this channel to see if someone from wg replied to something here. The answer is - nope. So, why this channel even exist?
Could wg add a map ban feature where i could ban like 2 maps or just one would make my life way easier...koffmineskoff
"koff"mines"koff"
I think the maps should be a bite bigger
Yes l think too, because smaller for X tier teams old maps...
Mines at high tier is absolute aids
#fixthegame
Mines is a fun simple map, at any tier
Mines is ok, just for fun, Fort despair on the other hand in a non armoured TD is hell.
We need a map that rains
Canal exists.
If you want more graphics and weather go to WoT PC
Doesn’t mean blitz can’t get some
Blitz has simplified graphics so that weaker devices can play.
^
Sure, but the end of the decade is around the corner and we already have high performance devices everywhere....surely the majority of people have them now. Hell all the school kids are running around with iPhone 11s and S10s etc...
The kids that you see running around with said phones are not necessarily indicative of all or even most of the blitz playerbase.
Idk, I know quite a few people that play Blitz on great devices and laptops
Either way, if you want better graphic stuff swap to WoT
I’m not even asking for a huge graphics change...I’d just like to see some more effects. I already play the PC and Console version
@spring parrot I don't think there will be a lot more in change of graphics because that would completely alienate a major part of the playerbase
You’re like that one guy wanting better graphics but doesn’t understand the full gravity of it. Just because some kids at your school have iPhone 11s doesn’t mean the entire Blitz population does. There’s still people with older devices that still buy gold/tanks/whatever. If WG updates their graphics then that demographic is gone and therefore a part of their revenue is gone. @spring parrot
That’s what minimal graphics are for
Just play only PC if you want better graphics. It’s more optimized than Blitz and everything runs/looks smoother
- I’m not in school anymore
- I wasn’t even asking for better graphics...I was just saying it would be nice to see more effects like rain, snow etc...
- I’ve seen many games (mobile included) that have a a setting to turn stuff like that off or on...
Answer to all of them
- I can tell
2 that’s basically what are you saying
3.mobile games that can use those effects use a far better engine than blitz
We have canal, which is the bad weather map.
Yeah, because wasteland never existed
And that was overkill....Blitz is perfectly capable of doing things in that area.
Normandy has loads of little effects like
Animated AA, MMGs firing from the bunkers, a sky littered with explosions and fighters....oh and a beautifully animated bomber crashing. Y’all act like Blitz is too old for that stuff.
Just give people the option of using high or low graphics..??
Something I would like to know🤷🏻♂️ maybe I could get a logical explanation instead of getting thrown under the bus or told to move to another game like I don’t know shit.
maybe a setting for hydraulic suspension as well? idk
I think weather effects would be nice yeah but an option to turn it off for the people using lower-end devices would need to be implemented
@quaint bay I don't think they have the means to put it in Mobile yet, that's their reply to questions about 103b and UDES
remove castilla
Castilla is a good map when teams don't suck.
no it sucks
Y'all just bad then. I normally win games on there if teams are even slightly decent (for legal reasons, calling you bad is a joke. Please don't lynch me)
I love campstilla lol
As long as we have map control I enjoy it lol
campstilla is the perfect map for you if you are a tank destroyer main
*loser virgin beta main
I view Castilla as a TD advantage map while say a map like fort despair, or any of the low tier maps are more stacked to heavies
Fix the broken damage mechanics
"Oh gee, do I love castilla! Doing nothing in a TD while sniping heavies with no hard cover sure is fun and takes so much skill to do!"
Most fun it is
I don't play TDs but ok
Dont remember asking but ok
Make a child’s play room with toy tanks as an event / map
maybe bring back some of that weather effects like from wasteland.... (no wargaming, please don't overdo it like with the desert map you created on Console, the sand is sure nice and the sandstorm looks pleasing to look at, but dang does it make you partially blind)
On Castilla, I had much more fun playing the middle area; so much harder to get countered by tanks at C
Why does Lost Temple stop at T7?
It just doesn’t fit the higher tiers. Just like copper field
Tier 10 copperfield is cursed
Well neither does Mines
No it’s not
Ohhh Wait, I’m thinkin about Mayan ruins
Tier 1 Normandy day 1
tier 1 castilla when
Tier 1 Yamato when. Need people to drown
would be funny to see tier 1 newbies accidentally drowning themselves
Hilarious
Tier 1 Castilla. Plenty would drown trying to flank
Good point
oh yeah
The smart ones would bottleneck the bridge.
Yo
Hi
Bad idea
We already got that, we got a neutered version of Himmelsdorf
How about a heavily forested map where you can’t knock down all the trees?
Ardenne. I mean it could be done but it would be a total pain for lights. They would be driving through and try to knock down a tree to spot the reds and get stopped in their tracks, so to say, and the get spotted themselves and get lit up
Hmm well I think these trees would be more defined and bigger to establish a difference
May I know if this is due to some update or my phone cause this wasn't happening last time I played
Well I don’t know, I had some lag like that yesterday too. But was one game only.
This happens almost every game to some degree
Not everytime this bad but still
Especialy the map from last 3 images, idk what it's called, it's litteraly unplayable
Mines, but you should also post it one of the technical issues channels @noble hinge
all maps should be smoothened out
pieces of rubble here got me stuck while playing my 252u, the damned tank got clipped by something that isnt exactly visualized by the hit model
at least do something about it, people here get stuck way too many times
why did u take a bariere on the hill of mines?
?
Just your typical hide and seek in a training room
Oof
@brisk vessel will mines ever be removed from tier 8/10 matchmaker. It’s horribly unfun at top tier because of high alpha guns and the set meta of “rush hill or lose” don’t get me wrong it’s a fun map, but it’s incredibly unbalanced to whoever rushes first
8/10 times if you control hill, you win
This is true, but most of the time the only players on the hill are light tanks so, just have your team cover you
But we all know theres less than a 1% chance of that happening
Which is why it sucks
Is port bay the best map for ramming? I heard you could ram them into the water and drown them.
I was drown twice
Don't be near the water
In the last 2 days I’ve seen 3 enemy people drown themselves in PB. None of my teammates though thankfully are that dumb
The arty skills are passing through games
Yeah I like fort despair and dead rail
Dead rail is fine, and fort despair is fine AS LONG AS YOU ARENT IN A PAPER ARMOUR TD
I swear every time I try to play my St Emil I always get Fort Despair
bruh try playing a Grille 15 on Dynasty’s Pearl
I always get that with my Grille, it's awful
Amen so true
It's true
Dynasties Pearl and Fort Despair are the 2 maps I dislike heavily
I agree
Middleburg is worse than both
Middleburg is good in supremacy if the med/light arent dumb
Theres your problem
i think should be more urban themed maps some based of real IIWW places and others just like the new bay
I think you shouldn’t drown your tank in just 10 seconds
Berlin Map could be a good one ngl
glad I'm not the only one to think of that
Berlin map is a map that I wanted for a long time now
Berlin map? You players want to reenact Battle of Berlin? Hmmm... good idea.@valid sierra @copper hearth
yes
If we introduce WW2 maps,players will surely like these maps more.
battle of the bulge map?
kursk?
yeah that sounds good too
Sure. Convince every player to get the latest iPhone 11, iPad Pro, galaxy, note and computer and I’m sure they’ll be right on it
I mean I have an 11 so already done there
Cool. Now just buy one for everyone else
Would if I could. Idk the mailing address and don't wanna be banned from here for something like "attempting to scam people"
Personally I probably dislike Dead rail the most. I like the upper part, but unfortunately heavies tend to spawn downhill and there's been quite a few times I'll start taking hits before i can actually get to decent cover.
It's not too bad on lower tiers but tier 8+ i don't enjoy it
@austere lark I think that's communism at play there 🤔
but then again survival of the fittest is another option
WarGaming would get many complaints from people who don't have the technological requirements for those maps to run. It wouldn't be good for the game
That's exactly what raik said but ok
Devs if you hear me through the fireworks happy new year and pls make a map on a mountain so you can climb the mountain
If you want a map to climb a mountain on naval frontier
Castilla
A WW2 trenches map
Maybe they mean a map that has trenches on it?
I mean a map themed around muddy craters and dead trees basically.
sounds depressing
It would just be flat with micro hills, and some bushes, aka TD heaven, if you hate TDS on Castile, that would make you die.
Dead rail is pretty “terrifying”.
Delete mines
Remove mines from high tier*
Well maps like that already exist
Look at vineyards, or pretty much any o the desert maps
It's fun on mines when your team waits for the enemy scouts to rush up to the mine and get instakilled
^
Shame my team likes to rush hill, get nuked, and then run back down
Also fun when you're a maus and you poke your turret out from those rocks
When I'm in my E-100 I always fire HE into the bushes at the back, theres always a high chance a Grille is there
Almost guaranteed lmao
wg should make it so that bush thing at the spawn in the mt line in fort despair isnt as good of a camping zone as it is so all the hts, lts, mts camp there and leave me, a lowly td as the only scout
That's not WGs fault . It's the dumbass players
Hey everyone. Anyone has an oppinion about M60? Is it a good tank or not?
@jovial coral #vehicles-discussion #general-blitz-discussion
The fort despair bush is a trap. Usually if we go that side i'll use one of the bushes further down the line to blind shot the enemy bush. So many people line up next to eachother there you're almost guaranteed to get some hits.
Pretty much, Fort despair pretty much always sucks, it and dynasty pearl are the 2 maps I wouldn’t think twice about deleting if I could.
Castle map ?
It's called Castilla
Castilla has like a church thing. Fort Despair is a ruined fort/castle. I think the new Rome map is just some ruins
The Rome themed map. It's new. It will be coming
Can you give a link?
No because it was announced a while ago and I don't feel like looking for it .-.
It's on the Wotb website?
#coming-soon I just call it Rome themed. Its more of a dune type map. Way up
The Greco-Roman map looks like the columns could provide for interesting strategies.
Map Tunisia
Kind of have that with mirage don't we?
How about a tropical map, like in the jungle of an island the south Pacific
This could be a lot to ask of wg but they should try adding amphibious tanks that would spawn in the water like on Normandy and add more water on the maps for these tanks to move around in.
Well .... Anyone remember a certain April fools update?
Can't remember.
How to shoot?
Don't think it was anything big
Oh it was just normal controls, but no armour, and 3 types of ducks. One with an autoloader, one 2 with single shot I believe
This image is weird. I just got it from online
So one shot is a killer?
No I believe it was similar to tier 1, for battle time/tactics
Would be interesting to see an LTV in blitz
The devs should make a more urban/modern map where there a huge buildings
New Bay is just that
it'd've been much more helpful if u were to screenshot where that incorrect model is 👀
It's one of those piles of rubble around the B cap.
I would appreciate if it would be possible, like in WOT, to deactivate one map of choice. For me it would be Himmelsdorf. Just hate this map
Talking about new bay, I’m pretty sure that it is the only map with solid (and visually impressive) trees. I really think the environment in blitz as well as camping situation would be improved by a few large, solid trees thrown in on the map.
Pls
More trees plz
I think a heavily forested map would be a interesting idea. Force people into close quarter fighting
Of course some lanes for TDs to punish any risk takers
And maybe a long flank route that could be used by the lights
Much yes
A map that is just water
Go play world of warships
@spring wigeon yes trees would be awesome, but would we be able to knock them all over? You could easily follow peoples tracks, so to speak
I would hope not lol I’m thinking about some solid cover
Well other than rocks and slopes, perhaps the odd log cabin, there wouldn't be any
They could just make the trees solid and not destroy able
They are too skinny to hide behind
And let's be honest, you would bumping into trees all match
Something similar to BO3 redwood map? Ik that’s a different game but the idea of large trees to hide behind or you just do a thick row of trees that you can’t see into
Well I suppose it's possible
But the game wants to stay, in at least a small way historically correct, trees unless they were extremely thick, would be cut up by shells like butter
They would have to introduce a new mechanic with the trees, similar to how destructible objects work maybe with HE.
They can do it they did it on new bay
I thought the water was not that deep in the Yamato harbour
Wdym it's literally holding an actually massive battleship
Bruh
I've seen multiple maus tanks pile on each other and still not make it out of the water
Ahh training rooms are great aren't they
When will they add a new map?
I J.Jonah Jameson laugh at rooms that say no tier 9 and 10
And there's at least 4 in there @inner loom
Haha dont get me started on the 'no kill' rooms @quaint bay
Parent tier 9-10. Teen 6-8. Kid 3-5 baby 1-2
Yuck
I've hosted Nation and Kingdom Life rooms in the past, but I stopped
We need a fantasy Forrest / land where you can hide behind big trees. Like Harry Potter or lord of the rings type of thing
But what would make a good map anyway?
Or some sort of horror map
Shush
But the glitch rooms (the legit ones, not the troll ones) are the best rooms to be in
Seeing people launch like a railgun at others
@livid stump who’s opinion are you clapping on
No you see the chill rooms or the glitch rooms are cool, but the roleplay genderwhatever rooms are downright cringe and you should be banned for hosting them
That’s unfair
I mean, some are ok, but he's right
People have rights to do what they want in training rooms they aren’t hurting anyone
I swear I’ve seen people roleplay some nasty stuff in those rooms and they shouldn’t be allowed near children
I’m willing to bet you’ve participated in them pete
I'd suggest talking about maps before 1-800MODS gets dialed
!
And trust me, they are hurtin people. If a kid gets into one of those things they might get harassed and not in a clean way
Someone really needs to shed a light on this stuff and get it banned
Take it into general discussions
Here’s something for maps, remove mines from tier 8-10
I host training rooms like Kill the King and stuff, but never weird roleplay rooms
An Island Themed Map...
Nah a forest themed
like that would just be amazing, a map taking place on a small island, water just surrounding all around the boarder of the map
@quaint bay It's a game after all, why so you care about realism in WoTb anymore? If you want realism go play War Thunder
an island themed map would just be wonderful
I just want a map like mountain pass in wot, no buildings, Cars, houses. Pure in nature, there are no such maps on the Blitz like that.
Yah that would be cool
so a remote map?
Yah
battle royale map
Kek
Iwo jima island map
@quaint bay an island themed map could be realistic
Tanks were sometime used in the Pacific war when USA was fighting Japan for the south Pacific Islands.
Island Map FTW!
Plus I believe console has an island map already (or did at some point)
Console has a island map and a nature only map and both are really cool to play on
Island map sounds like TD heaven, heavies can body block bridges
Unless you mean a singular island
Singular island
I've thought that 1 single island could make a cool map.
Group of islands with shallow water
Maybe there could be a lagoon on the island, but the outside would have waves crashing over coral reef surrounding the beach
Another thing exists such as atolls, where an old Volcano has gone extinct and has sunk into the sea, it has a large lagoon inside and beaches all around the rim
I doubt , WG would ever implement it, but it could be a fun idea
Vietcong Map
@copper hearth Vietnam war flashbacks
Jungle too dense, no cover other than trees and I geuss a few rocks
Maybe a small village for heavies and aggressive TDs
What like sanhok in Pubg
Basically
Hmm could be fun to play around with low visibility
Add another aspect of suprise. Would also have to make it like in historical mode
@inner loom they could really make an archipelago map
Or tropical rainforests with enemies popping around you behind rocks
Yes I think that would be totally possible and awesome
The archipelago map should be made with water of 10 meters deep across islands
Trap you on your own 🌴
A tropical island, surround by coral reef and beaches, no need for map border. In the centre lush rainforest with rocks and perhaps a waterfall draining into large lagoon
So Pacific, one of the maps from Console...
There would be no need to question the realism of the situation, as tanks were used in the Pacific war during WW2
No if they could make a map with each tank on one moving ship and firing at other tanks on ships
Haha I doubt that
And how you can’t move
So you want World of Warships
Just go play WOWS
@void shale actually I do play that as blitz too
If you are saying you play WoWs Blitz, you have my Deepest Condolences
Yes I do play wows
What do you guys think of the island idea
I think it already exists on console
I think we should tell everyone to convince WG XD for a blitz version
They are working on the Greek map
Yes.... We know it's feasible thanks to console
But the next map in line after greece
And also the rainforest
Problem is Water Strains some devices as does brush and leaves
Didn’t they fix that?
You can't fix an old phone
First we need a Successful World of Warplanes
Right
Why don't add map El Alamein?
World Of Warplanes Skies Of Fire
The mobile version of world of Warplanes
Laughs in Android
@civic basalt one of the desert maps (I think it was desert sands) (not 100% positive tho) was called El Alamein. Not sure why they changed the name
@civic basalt Desert Sands used to be called El Alamein
@sonic helm as beta Android
Changing El Alamein (kinda historic name) to Desert Sands sound cringe
But well, nothing in Blitz is really historical
@civic basalt I’m only iOS
Can we get some maps from console on blitz or are we going to stay with mini maps because we are on mobile and can’t have any arty
Mini maps are needed for the mobile platform/device size limitations I believe
Oh
Someone can correct me if I’m wrong
Can we get arty tho
Do you read the news on future updates?
Some what
I swear y'all don't read anything
well half the playerbase is illiterate and the other half doesn't care
Lol that’s funny
Because it's true
Idk why anyone would want Arty, that is what PC is for.
And were gonna stick to not historical maps which is kind of lame is ya ask I'm don't want sound contradictory but should be a balanced one update a historical map and next one a not historical map and next one a historical maps and repeating that
I just want maps that look realistic. And not maps like Dynasties pearl
Like normadia
Normandy is one of my preferred maps, as well as Castile and Canal
I wish they port a one from console it doesn't take much space or from pc
They could have to see what's most smaller
Do you play the PC version?
I never played it not mention is take way long to download
Let me put it this way, if we got those maps 1: we would lag 2: it would be way to big for 7v7 3: the maps are way more dynamic and are meant for a different combat system and tactics
Btw we do have mini versions of some PC maps
Examples?
Mines, Himmelsdorf
Well not bad but kinda wish there's was more historical maps because it feels you're in a real battle unlike the ones like Faust and new bay
Blitz really is meant to be an arcade like tank game for mobile, realism is a PC thing (WoT PC, WarThunder)
I mean I wouldn’t mind new maps being “realistic” but realism isn’t always fun
Pc isn’t necessarily realistic.
I mean compared to Blitz it is more so, not saying it is realistic
As long as they add urban or cities maps I always liked that from games
I mean we have Himmesdorf, Newbay, and the 2 maps with a city one side and a hill of some kind the other (can’t remember)
New Bay could have been soooo good, but WG screwed it by adding the park and bridge areas
The urban parts of New Bay are incredibly well done, but the bridge just completely ruins the map
they could've made the whole map based off Mathathm Park
I would have preferred if they removed the park area as well. Non-urban areas in urban maps completely ruins them
I wouldn’t have minded if the park was equally spread out, but since it is 1 sided it is annoying to be on the other side and trying to deal with it
Yeah....a lot of the map just stays untouched
Mines Map is no fun, like what u supposed to do flank? laughable. TD's be camping and ready to blow you off the face of the map, you can't go left side because you'll get insta spotted and you can't go right due to the fear of being proxy spotted by the tanks that rushed to the hill or get spotted by the TD's
Mines meta, rush hill or lose. Then camp, any time you poke out to take a shot you will get shot, so just keep camping
I still dislike mines massively but @river canopy made a good guide on it
Map 👀
looks modded
Ye
It’s not Mayan ruins, I’m pretty sure it was actually the prototype for the upcoming Greece map
Since when have Greeks made Mayan/Aztec stuff?
@quaint bay Since WG can change directions with how maps are going to be themed. Dynasty's Pearl was originally going to be a European city called Grossburg
Large castle. Finally a good German name
What do you guys think about Canal? That map is freaking great and it's also my favorite, but the thing it's that it's really hard to play in that map, it rarely gets choosen after like 200 or more battles. At least that's my case
I play tier 8&9 normally so that may be part of it
I play 6-8 and Im always getting it
@river canopy Nah, that IS the Mayan Ruins Map, the hill in the far corner is pretty similar to the one in Mayan Ruins, while the Greek map was built from a desert map foundation
Please make the minimap colorful. And show the tank movements in real-time and not 1 sec delay. Just like in WOT PC. make it just like the WOT PC minimap
Wait the player blips in the minimap are delayed?
Any chance of increasing map sizes to then accommodate 3 team platoons? This would help negating seriously bad match-making?
It would however negate the attempts of wotb being a smaller and compact alternative to wot, but 10/10 would like bigger maps
Meh but then you need more time
The rocket launch site youre talking about is Faust, I presume? I see it in tier 7+ mostly, sometimes tier 6 rarely 5
Faust looks really cool from top down perspective
The Missile looks really out of place
What I question is how do the people working there put that missile into the launch bay so quickly after the first one fires at the beginning of the game
It's an autoloader.
Magic
@lament widget all you need to do to figure out how the missile gets there is watch the video “the missile knows where it is...”
@potent goblet Faust just looks cool
Is going to the windmill in alpenstadt a good route for lights and meds despite all meds and lts dying trying to hold the front?
I also somewhat have dificulty to attack near the windmill since my gun depression aint really good
@coral apex try and hold,dont push, you're committing suicide by pushing windmill
Mines on t10 sucks Lost Temple was better
I mean there’s to tier limit to maps, is there?
There are @proper flicker
If castilla was enabled for low tier, people are most probably gonna drown
Not minimums, limits
Which I guess limits does count as minimums
I’m just wondering if there’s a cap to tiers for maps
Mirage is also no longer a tier 10 map
That doesn't make sense. Why remove mirage from tier 10 but keep Copperfield and mines
Mines is actually fun at tier 9-10 if I want a weird/fun match, if I am serious and want to win I hate it.
too bad the town area of Mines is practically useless with the camping TDS from both teams
copperfield aint at tier X
@river canopy that was mayan ruins back in supertest b4 they finished it
Greek Map when?
Well I personally think Mirage and Lost Temple should be T10 aswell, also Mines just sucks on T10 u could make it a 7minute standoff just bcz of the TDS
Copperfield is a terrible campfest of a map
Canyon needs to be made fair and what about a map on an airport or with an airport
An airport map would be interesting, but there would be a lot of wide open areas with 0 cover.
Yes but than there must come building and hangars to hide behind
A runway would be cool in training rooms.
Ye
Ye and maybe like giant craters where u also can get cover
I just say that that might be awsome an airport map :0
The problem is still that airports are mostly big, flat, and wide open.
Yes true
Or they can make a city map with an airport included for scouts maybe
Doesnt mean they cant add new maps and it doesnt need to be big...
I'd be down to see an airfield map in the game. However, it would only make a good map for testing tanks and doing races and such. A big, flat, wide open map would be problematic in regular matches.
An airport map would be also great for only training rooms? Idk
Black Goldville, Dead Rail, Desert sands, and Oasis palms are all maps where you can shoot tanks across the map or corner to corner. However, the lanes that you can shoot across have are relatively small. The problem with an airport is that hangars/taxiways/runways essentially have to be all roughly at the same altitude, have to be flat, and have to accomodate large wingspans, making them big and flat. Speedy tanks would rule the map.
So where do the heavies go
A mountain map would be cool + with some falls so that people can jump with their tanks on other ones
yea but this ain’t pc
Mobile has small maps no arty and good graphics pc has big maps and arty and okay graphics console all over the above and GOD graphics
PC > Console. It’s not even a contest.
As with almost all games
PC master race
r/pcmasterrace
Wot console has some beautiful graphics nonetheless
It has cool weather
And doesn’t look bad
But ray traced wot auuugh
Well we can all agree, WoT has amazing graphics compared to other games on the same platforms
@frank copper lol
Guyz idea
Why don't add map Ardeenes the place where the Battle Of The Bulge teked place in WW2
that is also my idea
Lots of people have said that lol
tbh yeah
Probably too many trees to render
^
how about Berlin map?
Another city map?
Hate city maps
Same.
ok, you got a point, city maps aren't that fun to play so how about operation market garden as a map?
i think as a map it is quite interesting but im not sure how it would turn out to be like
Market Garden is city and european landscape lol which is just maybe a river and some hills going by the actual operation
And it has some Bridges
Is there a WoT PC Map for Market Garden?
There should be a city map, but with a different approach
An old destroyed city (maybe German) with lots of flames and maybe a bridge in the middle, but heavily damaged
I just want a swamp map with an excessive amount of water and random deep spots 😛
Or sunset vineyards, that should come back as permanent map
What about a Pacific map, basically all shalow water with some small islands and ships in the back
Your talking about Pacific Island on PC
Thay need ad swap map
i would like to some of the maps from wot come to wotb
@quaint bay we have mentioned this multiple times already
they should add like
seifgreid line
I think a cool map could be the maginot line
@quaint bay
This is Pacific island
it is and island in the Pacific
That is one big island
WoT Mercs?
It's on console, yeah
I meant, a big area filled with shallow water and some islands as surface
It's not that big
Only takes a few seconds to get to the other side
Make mines tier 7 and below only
tros cool les nouvel map fait les plus grand svp
I remember Pacific Island, that was a decent map
Mines is why we can't have nice things
wish we could get bigger maps like on wot
Or Japanese heavies
Stop it, heretic
Didn’t wg have to downsize the Maus+other superheavies so they would fit in blitz?
well, sorta
Guys I think more realistic maps on wotb would be something cool, like Prokhorovka, Stalingrad, a map with islands for be like the war on Pacific ocean islands, Berlin or Polish fields like studzianki
I remember I already showed a map of Stalingrad and how it would be
Agreed
When will new roman maps come out? In update 6.7 or not?
not 6.7
Maybe 6.8 @hollow pewter
They should add a polish map and have the Studzianki intro play for it (look it up if you don’t know what it is)
They should add the old Yamato Harbor song back too and add unique songs for each map
personally i like the minsk soundtrack, any way to incorporate that would be great.
Roman? You afraid to say Greek?
please take off the barriers on the hill of mines
What barriers?
What barriers?
Do you mean the sides of the hill?
Actually I don't think delete mines is necessary, I grew up having aced at my first tanks there
Hetzer ace, I remember the R35 when it was a decent tank, I remember some good plays there too, so much successfuly flanks, decisive plays, holding two fronts at the same time
Ha ha ha I love this map
Come on, let's just ask for a re-work in heavy tank side at Castilla and add Stalingrad
Castilla is fine lol, Mines is only painful at top tier if you want to have a strategic match.
Laughs in pz38(t) on pc getting five kills in a single match on mines
At lower tiers 1-7 mines is a blast to play. but 8-10 are iffy.
I don't think so, mines is a map made for peek a boom every where, pre-aim and choose an enemy to focus, pray for support and gg ez at mines
But heavy tank side at Castilla (hill) is too much exposed for all positions, take the castle and the city is too much important for a win
Castilla emphasizes team play.
Actually most of maps with strategic areas emphasizes team play
Mines too, A good match at mines will need about 3 Havies and 2 mediums to take the hill, a TD ready to stop enemies if they flank by city or try to push I hill and one light for flank and spot enemues at hill by the river side
If someone messed up at Castilla hill, gg and bye bye
Castilla and mines both suck because they are so boring. Everything is controlled by campers which ruins the blitz part of the game and fighting is concentrated in very small areas. What's even worse is that there is no good way to push campers on mines and on castilla it is extremely difficult and requires very specific circumstances. Mines shouldn't exist over tier 5 and castilla needs a rework
Castilla is fine, it makes you think about positioning, it doesnt allow you to just drive across a field without a care in the world. Personally one of my favorite maps.
I actually agree more with Brazil ¯_(ツ)_/¯ @opaque trout
The Heavy Tanks get stuck on their side, "it doesn't allow you to just drive acros a field without a care in the world"
I'm a Heavy Tank player and these tanks don't even cross a field, the get stuck with 3 possible enemies aiming, but for medium tanks it's a very, very, very good map too.
Tbh I prefer Castilla for play in my Sentinel and strv 74A2 in their own side
Well my main thing is I play mainly everything but heavies, and for me, most maps lean towards heavies. (My favorite maps are Canal and Castilla.) Castilla is definitely a TD advantage map, I wont deny that, but there are maps that Heavies have advantage on that TD some cant do much. (Dynasties Pearl)
Most city maps Heavies have advantage over TDs
Castilla is basically the Dynasties Pearl of Heavies
Tank Destoryes can be very effective in clean city maps if they attack very far away, like I heavy tank side of himmelsdorf, Tank destroyers have a corner for hide their tanks and still with the possibility of shoot far away for don't get spotted
In Dynasties of Pearl there is a big lot of Tank Destroyer Spots, at light/medium side you have tons of brushes that help you to hide, they are more effective for tanks with high gun depression, at heavy tank side you have the same type of spots like in Heavy tank side of himmelsdorf. They are more poor because of the map size, but still there
Castilla is a great map that lets td’s farm damage
@cyan surge actually every map have good spots and let Tank Destroyers farm dmg, some maps need more ability and others are much more simple, Castilla is bad at heavy tank side because isn't even simple game for Tank Destroyes, is a super super easy game for these tanks if they know how to go to castle or how to climb a hill
hi
@twin ruin yeah thats true. Tds can actually get easy damage
Lol why is everyone saying castilla is great because TDs completely dominate? I don't think anyone here understands that blitz is about movement not camping at spawn pretending you are competent because you can get 2 shots in a high alpha tank
I like Castilla except when team wants to sit by the hills at spawn. I always try to towards town/castle area
Town/castle is literally the only way to win. It's a battle mainly over there
@drifting heath @oak shore the barriers on the big hill on the side of the map, the hill were you can climb in room
Castilla is a great map for everything but heavies, Meds, Lights, and TD all do good, one of my favorite maps, only players who complain about are those who get derped by a TD they cant see and those who play heavy ¯_(ツ)_/¯
I mean there are good heavy maps but you can't control what maps you play. If you're grinding heavy line and get castilla then you're kinda screwed
Same if you are playing TD and get Dynasties Pearl, any TD line with no armour sucks like hell on Dynasties Pearl
Cough 4005
In most cases, you have to follow the med path even in the city maps
I love castilla in my SU100M1 cuz I get in the cliche spot and do a lot of damage
I hate castilla in general
I like it, wouldn’t mind a redo of windmill side, but just that hill, otherwise love the map.
@opaque trout your argument over castilla being awful can be backed up, but thats because not many players know to rush beside the hill and flank into their spawn rendering the TD spots useless trying to hit you, youll then catch the TDS off guard and finish them off easily.
(Wrong person but good point)
Tds can't do shaite, if there are no one spotting the food for them.
If your heavies are too afraid to climb the heavy side hill and spot, just sit back and your meds and lights drive straight to A cap instead of spotting... well blood pressure will jump and u are prolly toasted.
Castilla is the map where you need to spot both sides and preferably also from mid, where u can get enemy tds in spotlight... unless u push from either side and wreck enemies heavies or meds quickly, which is also difficult if your meds haven't spotted where the reds are probably lurking.
I feel Castilla is a good map especially for meds and lights, when u get it how u have to play to be useful for the team and redeploy instead of gettingoverrun. That is the point when u start learning
Guys i got a GREAT map idea!! What about a historically inaccurate map with old destroyed p1000 rattes in them? (probably 2 of them) one would be useful for snipers one would be used for brawling around it. I thought that would be great since there are destroyed mauses in the himmelsdorf map
i kinda wish the nice park from pc was in himmels but the destroyed maus tanks are better and open up some new opportunities
Have I missed something ? This new Greek theme map is it out yet? because I haven't seen it. Or is it still in development
@primal spruce it's not out yet so it will be soon idk exactly when but I've been hearing the summer of 2020 and 2021 so I have no idea
@obtuse wraith
Thank you
They need to make another map like himmesdolf like that one on console
Oh yeah “RuinBerg”
Ensk would work, as would Hidden Village or whatever it's called
Should do a winter Hoth map
@primal spruce will come out in update 6.8
Lost temple is such a random map
new bay looks cool but its hard if you dont know how to make advantage
Are New Bay and Port Bay related?
@cyan surge Yeah, why are we fight in the middle of a Latin America sacred area?
Can you guys bring back the old maps?
Castilla and mines may be my favorite for meds. I love going hill
Also hull down tanks do exceptional on both maps
This map needs a rework, too many people go to the mid part at the start of a game and don't prioritize map control and situational awareness over trying to get damage, what I'm trying to say is that the bushes by mid on both from both spawns need a change
A clear example there, my entire team excluding myself has gone there and not paid attention to any other part of the map and this is seen time and time again
Most maps need a rework tbh, I’m fine with naval frontier being reworked. Vineyards is the ultimate level of bad map design
I actually dont mind Naval, it is a dynamic map type, really dislike Dynasties Pearl, it needs either a mega re-design or a delete.
Agreed. Dynasty’s pearl favors HTs and armored TDs, but they put everything else in disadvantage. There are very few ways to use mobility in the « med » part (that part still favors HTs more than med and lights), and sniper tanks can’t play properly
@quaint bay Vineyards is fine imo castilla needs a rework more
Castilla is relies way too much on the medium flank not being obliterated
🤔I like the town and med side, but windmill side is what I think needs a redo
Mines for me will always be a classic. We could have Province added in as well, as it’s a small map.
Province is the definition of camper city, anyone who will get spotted in mid will get crushed causing a massive Camp off
I did bring a tent, so I am prepared!
Fort Despair causes me despair
Accurate
Fort despair isn't a bad map-for tiers 1-4.
Most noobs just camp in that big bush near their spawns.
@last garnet always
Makes them easy targets. Blind shoot and you're almost guaranteed to get a few hits
Probably a bad idea, just a thought, but maybe turn the massive dead zone open field on the northern side of fort despair into a small City, and remove the camper bushs to make me players more inclined to move into the fight and use the buildings as cover and to encourage more dynamic medium gameplay on that portion of the map
Cities are the worst thing for most mediums, I’d rather have more hills
^^^
That’s the main reason why I hate city maps and people who ask for more
@quaint bay what's your plans are for the most dead part of any map
Because something kinda has to go there
@fleet flame
I can’t say for any maps, but let’s talk about Fort Despair. That one needs a complete rework IMHO.
The map already has a « heavy tank side » and the middle part favors tanks with good gun depression and strong turret armor. However it has 2 dead areas , both flat and open, barely useful. Fast, unarmored tanks are disadvantaged as well as sniper tanks. What I would do is get rid of the dead area near the heavy side, and put the hill with the base closer to said side. Next I would delete that completely useless part of the map (that one you can’t go in normally because of big rocks) and make the « city » bigger. We’re left with a quite big flat part of the map ; I would put more hills or rocks to provide cover to fast unarmored tanks, but still have small to medium open areas for sniper tanks to fire at unexpecting enemies.
I hope this clear enough to understand because I might have poorly worded it.
Yeah I don't even know why they use them map in competitive
Completely agree with all your changes
Could we also maybe agree on moving A cap(I think, the one in the open field) more towards the corner so that snipers can snipe anyone trying to cap it early game,m @quaint bay
Good idea
That cap is only ever used late game to cap someone out or get base advantages
True
To be honest, the map is more suited for low tier fast battles than high tier ones as it is right now
We can see that if A cap were moved maybe to A1 the cap zone could actually be a relevant area of the map
Currently A cap is a danger zone for TDs and campers and has no use because of that
I think A2, A3, B1 and C1 could have some bushes for flankers so they could fire at tanks in the middle part
Could maybe have a bunch of hilly terrain
Yes hilly terrain for LTs/MTs
Kinda like Yamato harbors hilly area
Next to the heavy city area
And imo the cap in that area needs a rework because of the same reason as for despair
I think there is another problem with that one cap, you can’t make good use of gun depression unless you have Sturer Emil and D.Max which aren’t made for frontline engagements anyways