#maps-discussion

1 messages · Page 19 of 1

true charm
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You made it?
Cool tho

quaint trout
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Lol

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2much buildings rip my tabket

rustic pelican
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@river canopy honestly I wouldn’t crack down too hard since they seem to be just base outlines. It’s not like he’s a dev and has the software to build it all into detail.

pliant crag
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I still want a lake map

rustic pelican
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You just want to be a soob

dawn shoal
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I know hot to look as one, using the JgPz E 100 in castilla, just at the edge of the map inside the river topping with the edge

silver ice
austere lark
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The amount of people that would drive into the lake and drown is in the thousands

silver ice
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+1

lament widget
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+2

fluid oasis
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+3

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I'd be one of the thousands of people who would drive in the lake

ruby current
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+4, same

fleet flame
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+5

scenic comet
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+6

silver ice
fluid oasis
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too much open area

silver ice
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I know

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That's not final effect

prisma peak
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@rain raft

hexed echo
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@dawn shoal not bad at all i hope wg really see this and consider put it in a future

rustic pelican
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Honestly these maps looking huge

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The second map can have small houses and rocks through the field

dawn shoal
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Now I am working on a new map based on a historical town, guess were called Viller Bocage, I will upload an advance soon

modest crow
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Make a Forrest with huge trees, be great for the new rockets to be guided through...

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Another one could be a salt mine or gold mine, high ground and low deep ground, not a steep taper, but a circular track between top and bottom, spawn points upper and lower for each team.

void shale
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Can we please get rid of this Corner for the love of God.

All it does is encourage players who can't hit the broadside of a barn with a baseball bat, to go there and do nothing the whole game.

We had this same issue with the old corner in Castilla several years ago

rustic pelican
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I’ve seen that corner be used by many people in many games (mostly TDs) and they helped tons.

void shale
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I rarely see anyone do much in that corner and another thing, is they need to share hit points, even with paper armor, keeping allies alive especially in a vehicle that has armor, such as the above or TDs with Heavy tank hulls should not be that far away from the fight

river canopy
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In pub matches, only noobs sit there. It has no shots on anything until your team has lost literally the entire map except the A corner

sand jolt
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@void shale ive used it in grille many times. Helps great when heavys push mid.

true charm
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I saw KV-2 trying snipe at there...
So annoying de can't even hit anything

sand jolt
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It really depends on who uses it.

rustic pelican
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Light armour TDs like grille are what work the most since they are away from harm and have some shots on people trying to push across the middle

dawn shoal
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Am glad to share you a new map of my own, based on that historical town that I mentioned, hope you can find it interesting

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A team perspective, I know, left a lot of details as trees and many other things, enjoy

dawn shoal
proper vessel
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im talking honestly mate, @dawn shoal i doubt WG will listen to you. but props for doing this and getting this idea out! 🙂

dawn shoal
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Thank you my friend

silver ice
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Awesome map

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No hills no campers

obtuse wraith
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I really like those maps you've been making @dawn shoal but what if you made a hilly/forest map no building. Like the battle of the Vudorn (if I if I spelt that right) but the forest that the Germans used to stage Blitzkrieg

visual cosmos
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@dawn shoal it looks rather good! Might be a little small tho from those pics but I’m sure you could easily extend it

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@obtuse wraith like mountain pass maybe?

obtuse wraith
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@visual cosmos Yea maybe but just a lot of trees and hills

visual cosmos
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Yeah ig

dawn shoal
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I'll take in count your suggestions, and thank you for the coments guys

little elbow
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The second map is nice, I like the idea of fighting inside buildings which we don't have much of currently (except sort of in himmelsdorf)

rustic pelican
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Having the ability to drive into a building and sit there sounds fun tbh

quaint bay
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I realized there aren’t enough maps that lets tanks go through buildings besides Faust, Mines, and the new map that is to be implemented soon.

brisk arch
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Hi

rustic pelican
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People think of "going into buildings" as there being a semi enclosed structure and you just drive through. I mean like the garage kinda building. An airplane hanger with the doors open. Anything that's a real building

quaint bay
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on console they have buildings to avoid getting hit by arty shells

split barn
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No

stone mortar
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Please boycott or change canalcamp (canal full camp team )

urban flame
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Is there any news that changing canal or castilla? These map are so good for camper and tds.

void shale
opaque trout
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I mean you need a few maps meant for TDs, there are some maps that are almost unplayable for certain TDs since they get spotted instantly.

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But yes, get rid of the corner ^^

lament widget
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Replace it with a pond

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Like the water from the rest of the streams/river go there

icy juniper
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everyone just gonna drown then

lament widget
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good

icy juniper
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lul

lament widget
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We need more maps with deep water

icy juniper
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i see this as an absolute win

true charm
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now the HMS tog shine

icy juniper
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final form

sturdy pulsar
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Wg should make the little memory togs a little bit bigger because they be super tiny

hexed hazel
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Remove Castilla, for the love of god

rustic pelican
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Everyone hates that corner because players use it to just camp in heavies or something. It’s actually a good spot when things play out right for TDs. Most don’t have those good games though and just blame the corner because people sit there and let the team die.

void shale
stuck fox
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Canal is a fine map. People just play it like idiots but then again they do that on most maps

opaque trout
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Canal is probably one of my favourite maps

tame osprey
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Canal feels balanced unless you stick tds in that corner

opaque trout
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I mean the corner is only good till they get spotted, then everywhere they can shoot hits them back

nocturne mortar
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The corner is absolutely useless unless you have a team that hasnt pushed D or A and is just waiting at C/B. There are very few shots on anyone if they have taken up the usual positions, but people will still camp there because they think there will be shots eventually. They almost always end up being the last players left alive if the fight was at D, or the first ones to die if the fight was at A

potent goblet
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Castilla is my favorite map but yeah the corner is annoying when so many teammates want to just camp it.

valid swift
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Can we talk about Dead Rail and its TD corners?? How are meds suppose to brawl at C cap when there’s a TD in the damn corner 400m+ away just sniping away?!

rustic pelican
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You mean tier 7-8 heavies. Right? That’s all I see over there anymore. Maybe a borsig but it’s mostly heavies with 3 battles in their new prem tier 8

nocturne mortar
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And on dead rail you also have the spot at spawn so you dont even have to move to ruin any chance of agressive gameplay. Way too often you are forced to win with cap because the reds have a jag e100 and a 183 at spawn or in the corner that noone wants to push

rustic pelican
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I’ve never won with cap. Always a landslide one way or another

valid swift
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True! Forgot about the spawn bushes 🙄 just feels like A side is so strong for TDs as they never get spotted 🤷🏻‍♂️ the view of the entire map is crazy!

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Especially in tier 8+. So much derp coming from all angles haha

tame osprey
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Noice

worn mortar
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Canal is my 2nd best map,I get to snipe and watch blitz vids while I'm reloading,and best yet,heavies are crying cause I attach their paint

opaque trout
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There are some maps TD cant play for crap on really, so it makes sense there would be some maps that have actual range and hiding places.

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Also not being able to see the entire enemy team always is nice and vice versa ¯_(ツ)_/¯

rustic pelican
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You say that like a basic TD player. “The maps aren’t level enough and I can’t hit everyone while I sit in the back”

opaque trout
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I mean mainly talking lower tier maps since those tend to feel smaller, and I play heavy, med, light and TD equally.

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I personally think Canal and Castille are some of the best maps since it isn’t just a head on team bash

cursive niche
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Ahem mines

nocturne mortar
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Ah the campers are out in force in this channel apparently...
Camping isnt good for this game at all, and the more camping spots we have the worse the game is. Camping just rewards skill-less gameplay and stop movement which the game is about. Thats why castilla, mines and dead rail are some of the worst maps. Canal isnt too bad because there are ways to spot and pressure the campers

valid swift
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^ you have a point

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I find those maps to be okay in mid tiers. But anything past tier 8 is just too campy on these maps specifically.

I understand the roles and play styles of certain tanks, but you can be just as effective, if not more so in the frontline or 2nd line providing close support

rustic pelican
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You confuse camping with sniping. Then again there is no sniping in this game. For most players, if you sit in the back and shoot one round at the reds, it’s camping and you’re garbage at the game. But if you sit about middle with a TD and then get spotted and lit up, you’re garbage also and should have stayed back. There is no winning for some players in TDs such as grille and other light armour TDs. I do find smaller maps to be bothersome at high tiers since it’s always a rush to the frontier and hardly any diverse gameplay.

opaque trout
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Ok, for me, Lights and heavies shouldn’t be in the back, but some meds and most TD are meant to shoot from out of enemy spotting distance for a reason.

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If the enemy TD is sniping it just means you can’t yolo rush around the map.

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If you get hit by a sniper it means you either moved while spotted or moved into the open, got spotted, then nailed.

rustic pelican
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Exactly. And most people on both teams call that camping. If the team loses yet the sniper has more damage, people will say “it’s because you camped and didn’t help us at all” when they actually did and did the damage to prove. You just didn’t take advantage. And then when someone is sniping, the person that gets hit says something like “why don’t you face me like a man and stop camping”. It’s pointless to try and call it sniping anymore since people just assume that they got hit by a camper because said person is too scared to take some hits. Those “campers” will be tunneled the moment they are spotted since they are mostly large glass cannons.

valid swift
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Well the issue most players have with sniping and camping is when it’s done from spawn. Battle starts, move 50m to a bush and sent up a tent and fire.🤷🏻‍♂️ fair enough tanks like the Grille should take advantage of this and save HP for late game, but big beefy TDs like Foch or E5 hanging out in the back is a waste of armour and firepower in the fronts lines.

But you guys are spot on about the meds!

opaque trout
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Id say some TD lines belong mid field, (Any with good frontal armor) Things like Charioteer, Rhm, Skorp cant be frontline well though.

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As such you need maps they can shoot from out of sight range

icy juniper
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@opaque trout Charioteer and Skorp can and maybe should be played almost medium-like because they have good speed and poor camo values

opaque trout
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My main point is that some tanks need the ability to snipe, most maps like Castile and Canal, the snipers cant shoot if you move smart

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Just most people go yoloing over hills and get obliterated

icy juniper
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yes I agree that tds need spots to play from but they should not have places where heavies can snipe without getting spotted

opaque trout
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I mean most heavies as a whole cant snipe well anyway. That is just a dumb teammate.

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A dumb teammate is useless on any map.

icy juniper
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right but there are too many "dumb teammates" that can rack up damage without helping at all or getting spotted which i think is not good

opaque trout
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As a whole I think the maps are actually fine as is, people just need to learn to play their preferred tank right on said maps. (I see too many sniping Heavies and Lights)

icy juniper
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right but what I am saying is that there should be some disadvantage for them. For heavies they should be spotted if they try to snipe

opaque trout
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I mean the best way to deal with heavy snipers is give them dumb level of pen drop off after a certain distance to certain heavies. (Frontline heavies)

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This is sort of off topic for the channel so back to the maps, as far as canal corner just make it either shorter or make it sloped too much for heavies.

icy juniper
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That I would like. Make it a speed barrier. and isnt there a bush up there?

opaque trout
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I mean the bush makes some sense so if a TD pops up their they arent instand spotted and nailed.

icy juniper
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yea but they are far enough away that it doesnt really need a bush

opaque trout
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I mean from what ive seen bush only adds a little more camo, and normally people tend to rush that part of the map if there are 2+ heavies on teams.

icy juniper
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yea but in endgame its really hard to spot that corner without getting slammed. and bushes do add a lot of camo

opaque trout
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I mean at the end of the game if the bush is the last person they cant spot till you are already near

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Most people I see trying to use the corner get spotted then half the team executes them.

quartz vapor
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My only regard from td players is. Dont yolo but know when to go to middle line if that ensures you a win even if it means you will die. But no meds/lights/heavies should try the same. They are brawler they should contrubite to the cqc.

potent goblet
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Meds sitting in spawn while the heavies and tds move up makes me cry

stuck fox
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This conversation makes me despair. This is the pinnacle of human evolution. Wow, just wow.

normal tundra
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One map that has a lot of heavy camping is mid-tier Rockfield. Meds go for the flank and meet the entire red team on the way there, and heavys often sit on the eastern side of the map and camp until they die

trim eagle
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Airport map? Lol

hexed echo
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We need more based real locations during WW2 maps

trim eagle
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Airfield map? Lol

eager tide
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An airport map would be cool

silver ice
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Yeah

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There is some big battles during ww2
Tobruk
Prochorovka
Stalingrad
Monte cassino
El Alamein
Studzianki

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I need some historical maps

quaint bay
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Guadalcanal

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New York, Berlin, London and Moscow

lament widget
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Al Alamein is already in the game. They re named it from that to desert sands. Or which ever map has the sand river. I always mix up desert sands and oasis palms. And then new bay is New York.

dense panther
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Winter malinovka is something from partisan area, I never caught where

lament widget
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Look it up on the wargaming website

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They have a whole page about blitz maps.

dense panther
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Good idea. Thanks, man.

quaint bay
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About map rotation at tier 5: If there is 14 tier 5 tanks then do not give that Fort Despair map again or none of those we are playing with tier 4 tanks but instead give one of those which are used with tier 6 tanks, would increase diversity.

quaint bay
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Dunkirk

drowsy cobalt
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@quaint bay what’s with Dunkirk ?

sterile garnet
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UGH! Wargaming need to fix invisible wall glitches in some maps! Some of them are not very refined walls, cause when the wall isn't a obstruction to your gun and is barely peeking like 1 inch off from wall obstruction and then the shot get blocked by invisible wall.

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@stuck fox you stupid, it's due to unrefined polygan in wall models, not about the aim. I can aim very good.

kindly take off your stupid emotes

stuck fox
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Take a joke. And yes I know it usually has nothing to do with aiming @sterile garnet

sterile garnet
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ugh i am not having a good day.

sorry for my outburst.

stuck fox
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Lol no worries. We all have them. Hope yours gets better @sterile garnet

naive patio
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yeah @sterile garnet Today's been BAD
Same with yesterday
And I suspect tomorrow will be just as bad
I took a break after 2 losses with the majority of the team having 0 damage

last garnet
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Canyon map. Which is the best direction to go to? A is more exposed if you go from north spawn, I know the esential thing is to spot from B, any tips?

stuck fox
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Play mid and hope your team is useful. Rotate as needed.

sterile garnet
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If you start from south, yor choices in medium is go to middle and get some spotting to expose enemy's ongoing route then pull back and stay at hill for 1 to 2 minutes then position elsewhere in accordance to enemies position meanwhile get your damage in. Same for lights I think but more passive cause your armor is paper and there can be tds hiding in those bush areas.

I can type more if you want, ping me so. I'm just going to sleep. Good night.

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Not all A can be exposed if enemy team is mostly at C area perimeter

jade thistle
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hi

timber jasper
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@sterile garnet what bout heavies an tds

sterile garnet
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Tds can snipe and wait for middle B cap any tanks come out to peek within hill and use bush to see river banks around B perimeter.

Heavies can go C if enemy is Going to C too. Or you can go left to A cap. But do not advance too deep or you risk getting sniped.

quaint bay
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bring back the original unmodified maps back

torpid holly
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Bring original rockfield back, fun times

quaint bay
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Is the new Greek map out yet? Or is it in 6.7

potent shore
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bug fixes, most likely

cobalt maple
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It allows the developers to add small changes that no one will notice with out having to change the numbers significantly. Also allows for more updates with out changing the main numbers @quaint bay

ocean basin
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It's common on most games.

rustic pelican
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I see something happened here and it was not very friendly. Purges never are

supple zephyr
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we need more big maps i am sick of 99% corridor fights and not being able to make use of good camo values or great gun handling stats as often. Everyone who played the pc version already knows how important good camo can be

errant terrace
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Agree

swift tusk
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Question guys.

What's the map called where there are destroyed VKs or Maus's and Bunkers?

errant terrace
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Himmelsdorf,?

lament widget
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@swift tusk the one that has destroyed Tiger 1’s and bunkers is rock field. The one with maus’ is Himmelsdorf

drifting heath
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Yea

quaint bay
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We need a all water map so we can go to training rooms and use Tog2s

keen hare
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i dont get why teams all flank in Castilla

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like all it takes is 2 meds and the usual tds camping to stop your rush, play the map how its supposed to be played with everyone spreading out

quaint bay
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Unless if the team decides to camp at sector 4 and one tank goes to 6 and win the game

modest compass
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What should I do with medium tanks on map dead rails?

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It's by far hardest map for me to play

opaque trout
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@modest compass as a whole I go to the high ground area since low ground tends to be TD and Heavy territory, Mediums tend to either go high ground and try to flank (often fighting the enemy flankers) or moving with the heavies and supporting them and deal with possible flank attacks. This is my personal opinion of mediums on that map and others may disagree. ¯_(ツ)_/¯

modest compass
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I am always trying on that ice hill to fight against enemies

opaque trout
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I would avoid going over the very top and instead play around the hill and play semi defensive. @modest compass

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If the enemies push over the top push the side and make them have to turn so they attack you and your teammates get free shots or they ignore and free damage for you.

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Same for side push

modest compass
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Sometimes I am trying through the middle but I am getting destroyed by heavy tanks

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thanks for tips, I am still new

opaque trout
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I hate the middle, you get hit by both sides

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It is normally best to stick to a side of the map as middle leaves you vulnerable

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Try to not put yourself between 2 groups of enemies when possible

modest compass
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I am playing pretty passive but when I see low hp enemy or open one, I am going for it more often than not

opaque trout
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Taking a chance to finish a low enemy is good as a whole unless you moving would compromise your teams frontline.

modest compass
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As Middle tank, should I go first, wait for others or go last?

opaque trout
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What medium(s) do you play because they all play a little differently.

modest compass
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Pz. VI D

opaque trout
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Ah ok, that tank I personally had some trouble with but the Pz IV G is good, well that tank is a slower tank with some armour and a stronger gun and slow fire rate, ya, with that run with a group of teammates, mediums as a whole either support the heavies or run with the lights in a flank.

river canopy
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@keen hare It’s because no one wants to go mill and sit and be useless for the entire game

half plover
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I only go middle on deadrail if I have a high depression med or heavy

fierce hearth
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Do you think WG can add a bit of weather to some maps. Such as Rain or Snow.

green stirrup
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People cried when they added a sandstorm to the wasteland map. @fierce hearth

potent shore
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nah, the map itself was bad

green stirrup
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I loved that map. Hull down heaven

potent shore
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you could spot everyone on the reds within 10 seconds of the match starting

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timed it in a Batchat

fierce hearth
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Wow

lament widget
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@fierce hearth Canal has a rainstorm that starts in the middle of the game. pretty sure theres a snow map that does that as well

fierce hearth
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Do you need ur graphics on high to see the rainstorm or sum?

cyan sequoia
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When is the Greek map come? Next year updates maybe?

covert minnow
eager tide
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So last year

lament widget
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What are those graphics they hurt my eyes

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I can’t tell if they’re high or low or what but it’s different than what I have

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@fierce hearth no. I play medium and it shows. Gotta kinda look for it tho

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theres also lightning strikes

fierce hearth
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ight

turbid goblet
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Despair needs to be removed from high tier battles.

ocean basin
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This ^

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Everyone talks and whines again and again about mines, and rightfully so, but Fort Despair is almost as bad.

potent shore
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its worse

rustic pelican
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Fort despair is just the hated step child that was fun at first and now that we have grown into large tanks, isn’t as playable as we remember

ocean basin
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It’s the best city map when it’s the only city map you have access to. Other than that, it is garbage.

obtuse wraith
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We should have a forest/hilly map no buildings (maybe a few houses)

rustic pelican
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A few small, destructible buildings.

mighty quartz
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At least in fort despair campers can’t cover 70% of the map unlike mines.

turbid goblet
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^ this, too. Bloody hell the lighthouse island campers in that map is so damn annoying.

opaque trout
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TDs are playable at least in mines, playing St Emil on Despair almost made me delete the game.

turbid goblet
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Both are in the same degree of need of removal. From higher tier matches, that is.

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I mean, Copperfield has been removed. So I'm hoping the same for these two.

opaque trout
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I think those maps need to not be allowed tier 7+ up to 6 is fine.

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Actually personally don’t mind tier 8 mines matches as those are funny. Just had a tier 9-10 one tho.. that hurt

livid stump
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That one map oasis palms should be in T10 match making, it’s a huge map

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Yet it’s relegated to like tier five

turbid goblet
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Oh yeah I just notice there's no longer Oasis beyond T6

cunning python
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Imagine making a map where you can go into buildings, a light tank comes in, and they are cut off

lament widget
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I think they should make Mines how it is on PC. That would make it better imo

potent shore
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its not that much different, just bigger

timber jasper
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They sshould make a map with rocks an like grass

river canopy
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@mighty quartz Actually, campers can cover like 80% of the map. One guy in one of the windows, and one guy in the spawn TD bush watching A covers pretty much the whole map

mighty quartz
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Even worse lol, point is it needs to go. @river canopy

timber jasper
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I think there should be map selections if you would like to only play on selected maps for practice

spring wigeon
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Well there’s training rooms but if you’re talking about regular matches that wouldn’t work Bc it would reduce the amount of ppl available and make waiting times horrendous

timber jasper
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It would really only benefit russia server

half arch
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what if we got the ability to blacklist 2-3 maps of choice, yes it'd pose the same problem but much more convenient and less troubling

fleet flame
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I would blacklist Dynasty and New Bay, if only☺️

mighty quartz
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What why, I like those maps

river canopy
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My blacklist would be Middleburg, and Fort Despair.

New Bay isn't that bad, and while Dynasty kinda sucks, it's not as bad as Fort despair and Middleburg

turbid goblet
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@fleet flame Dynasty only pose trouble to SU 100Y, I believe. Too big to fit A, and no deppression to go C. But it depends. As for New Bay, I love it.

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I'd blacklist Port Bay, Middleburg, Despair, Mines.

turbid goblet
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Wait I mixed up Dynasty and Lost Temple, lol.

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Yeah, what I meant earlier about SU100Y was Temple

fleet flame
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Dynasty poses a problem to anything without good armor or good gun depression

turbid goblet
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@fleet flame after sevond thought, yeah. I agree

lament widget
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I would blacklist Despair and Mirage

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I actually quite enjoy mines 😛

turbid goblet
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@lament widget I do, too, sometimes. That is, when I use a heavy or any tank with good turret armor and crazy deppression, and no reds go to the hill center or camp in the lighthouse island.

errant terrace
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I like fort despair. Hate dynasty pearl

opaque trout
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Dynasty pearl sucks if you aren’t a heavy or a light

green stirrup
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You know which one sucks the most?
Campstilla (encounter)

timber minnow
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@green stirrup couldn't agree more xD

young oyster
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i want the maps more realstic like the buildings break if u ram it so strong or shot it

sweet shadow
#

Too much work for wg. they would never do something as good as that

quartz vapor
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That would eat Ram like its nothing. No for my poor 1gb phone

opaque trout
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Personally like Castile, I think that heavies shouldn’t just be able to rush down tunnel type maps all the time, Castile is a Light/TD Advantage map, while there are heavy advantage maps.

potent goblet
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I try to go towards town area as heavy or the lower city center part. I don't like the campy open area where every drives 10 feet and waits. (It's cool being super high up on the mountains as a light or Td and feel like a god until you get spotted)

maiden halo
#

To je ale tank vidte

quaint bay
#

.mute @maiden halo 7d inappropiate content

knotty quartzBOT
#

dynoError kamen923#3389 is already muted.

quaint bay
#

@quaint bay too slow grandpa

naive patio
#

mods having a field day huh?

slate tundra
#

Lol!

restive nova
#

Am i the only one thay doesnt like dead rail? I personallu hate the map bc you can shoot from a corner to everywhere witch in my opinion is kinda stupid

turbid goblet
#

@restive nova the only problem for that map is A corners can snipe all the way to outside B.

craggy night
#

More maps

quaint bay
#

There should be tier 10 Copperfield matches.
Change my mind

ocean basin
#

I’d like to see that for April fools.

#

Put all maps for all tiers for a day or two for April 1.

quaint bay
#

And 5x xp

lament widget
#

Tier 1 on Castilla would be funny

#

Newbies draining themselves

turbid goblet
#

@quaint bay can't change what's broken beyond repair

livid stump
#

Next April fools

#

100x100m blank box map

#

Everyone spawns across from each other

tender drift
#

next april fools: a map that is huge with broken hitboxes and weird floating stuff

rustic pelican
#

You mean a moral game of blitz?

restive nova
#

@turbid goblet you can snipe from the corner to c also i have found that out

turbid goblet
#

@restive nova Ah, yes. But only C hill and a few openings

restive nova
#

And then there is a td position behind c the other corner of the map

#

And at base

turbid goblet
#

C corners can't snipe all the way to A, though

restive nova
#

True but imagine if there was 2 td:s in the game

#

Like there is almost always sorrt if i sound a bit agressive there

#

And i personally play meds and i played the mid hill for a while and thought surely they can shoot me from the corner i used that position for a few games and the a isu he:d me and now it is just a position i take a early shot from and change position

#

I mean the mid opening at c

turbid goblet
#

2 TDs aren't that rare in that map. And if there's 2 TDs in a team, usually the other team got the same. This map is one of only a small anount of maps that TD can do TD stuff.

restive nova
#

There are a few other maps that you cant push that well bc of td positioning don get me wrong it is good to have td positions just some are hard to aproach

turbid goblet
#

I agree. I mean Castilla is pretty good. If only the middle castle wasn't cancerous.

restive nova
#

Yes only good position in castille is the small dip just before the top for north spawn and right side behind the buildings for sout spawn

#

Also if i am the only med and reasonably fast i like to push the heavy side city opening and get to the ramp on the enemy side

feral loom
#

Why are Mines even available in high tier? They're possibly the worst map you can have there as there's only the hill to contest for and people who had too much alcohol in them rush hill and immediately get killed.

valid swift
#

@feral loom I’m that guy that smashes beers and rushes the hill....😂😂😂

feral loom
#

👀 oh dear

gray void
#

Mines has always felt like a "Play for fun" map to me

safe hound
#

I think that Mines could be bigger, like in WoT, so there would be much spots for sniping and lights need to drive smart.

void shale
#

Um, both are already the case

hallow path
#

I think,we can take a lot of maps from WoT for example: Chinese Wall

amber plume
#

Mines on PC - North spawn always wins.

quaint bay
#

@safe hound Maybe if they made the tanks smaller?

turbid goblet
#

@quaint bay World of Tankettes

vocal parrot
#

WOTT. World of Tonka Tank

quaint bay
#

🤙

#

Is there any new maps really coming out?

#

It looked like a good conversation.

cyan sequoia
#

@quaint bay Bruh.. its Greek map that'll be waiting for

quaint bay
#

🤙

#

I think this needs to be the new sign for o7. You turn it upside down. Your 👊 is an o and then you have a 7. My opinion.

quaint bay
#

What about the new winter malinkov map they they sneak peeked a month or so ago?

ocean basin
#

Winter Malinovka has been a map for quite some time.

soft cradle
narrow badge
#

...

spring parrot
#

Oof

lament widget
#

@ocean basin its a map that looks like malinovka in #coming-soon

crystal wharf
#

im just askign where can i put screenshots?

obtuse wraith
mighty quartz
#

Delete mines plz

rigid slate
#

If you want mines deleted you must just keep saying it's a great map they will then take away what they think makes us happy

gentle turret
#

Mines is great map don't know why u don't like it, Normandy and canyon deserve the remove button :^)

valid sierra
#

castilla

turbid goblet
#

@gentle turret Agreed on Canyon and Normandy

safe hound
#

Canyon yes, but Normamdy no.

thorn haven
eager tide
#

Ok ?

ocean basin
#

I have a question: What's your favorite map and why?

eager tide
#

Castilla because I can camp in my TDs and balance op meds/heavies don’t @ me

turbid goblet
#

Dead rRails, for the same reason as above

modern maple
#

Alpenstadt, because it allows for various tactics

urban tendon
#

anyone tried to stand near this building and aim :DDD

jovial coral
modest compass
#

Can I get some tips for map Lost Temple? I am using VK 16.02 (light tank)

forest jacinth
#

end my life

river canopy
#

@modest compass Go up to the temple steps and brawl

night rampart
#

i would really like big maps

turbid goblet
#

Canyon has the ideal map size. Alas, it sucks so bad.

wise thistle
#

I think they should make a game mode with a huge map and more players

nocturne mortar
#

It's almost as if there's a version of this game that's just like that but only available on PC or console... 🤔🤦‍♀️

wise thistle
#

I don’t have a PC or Console soooo...

quaint bay
#

blitz is made for mobile gaming which requires mobile devices that are not as performant as computers and consoles so either save ur money to buy a computer or keep suffering with tiny devices

proper flicker
small ivy
#

Isn't that the compartment where they launch the rocket or it wasn't?

proper flicker
#

it isn't, just a building

#

it's on the southern side due to the minimap

spring wigeon
#

Opinions on New Bay? IMO bridge side is horrible and I cannot stand when ppl insist on going that way. There’s no good cover unless you have like 20 degrees of gun depression. Park side is a lot more dynamic and workable for all tank types

opaque trout
#

I agree, but really hate coming from the side that doesnt have park on it, park side is great.

slate tundra
#

@spring wigeon yes about gun depression

golden plover
#

Lol

median ice
#

Faust should have more hills for jumps and drifts

#

Add Pearl Harbor

opaque trout
#

Add a Naval base for a tank game

spring cave
#

Why these channel even exist? Wg have a lot of feedback from players but don't use it. For example: the newest map - New Bay. Lower right spawn is op because they have easier access to park. And it's op flank like river on port. Will wg change something? Of course no. It's better to produse neverending stream of camouflage, attachments and premium tanks.

jovial coral
#

@spring cave why?

Stonks

spring cave
#

@jovial coral if all player of one team go to same flank and enemies split no matter how - it's obvious who would win. So in all of the maps there are flank that says "If u want to win - go here". And even 40% noobs have to know this. They don't even have to shot, just drive to the right flank with other 6 members of the time and increase their chance of winning. And on New Bay - it's park flank. Why? idk lol. If it was balanced for both times - it would be ok, but it's not. Lower right time has better spots and can take them faster.

spring cave
#

I checked this channel to see if someone from wg replied to something here. The answer is - nope. So, why this channel even exist?

restive nova
#

Could wg add a map ban feature where i could ban like 2 maps or just one would make my life way easier...koffmineskoff

#

"koff"mines"koff"

slow mountain
#

I think the maps should be a bite bigger

lucid cloud
#

Yes l think too, because smaller for X tier teams old maps...

livid stump
#

Mines at high tier is absolute aids

desert nexus
#

#fixthegame

gilded quail
#

Mines is a fun simple map, at any tier

spring wigeon
#

I respectfully disagree

#

Especially higher tiers

opaque trout
#

Mines is ok, just for fun, Fort despair on the other hand in a non armoured TD is hell.

spring parrot
#

We need a map that rains

ocean basin
#

Canal exists.

opaque trout
#

If you want more graphics and weather go to WoT PC

spring parrot
#

Doesn’t mean blitz can’t get some

opaque trout
#

Blitz has simplified graphics so that weaker devices can play.

ocean basin
#

^

spring parrot
#

Sure, but the end of the decade is around the corner and we already have high performance devices everywhere....surely the majority of people have them now. Hell all the school kids are running around with iPhone 11s and S10s etc...

ocean basin
#

The kids that you see running around with said phones are not necessarily indicative of all or even most of the blitz playerbase.

spring parrot
#

Idk, I know quite a few people that play Blitz on great devices and laptops

opaque trout
#

Either way, if you want better graphic stuff swap to WoT

spring parrot
#

I’m not even asking for a huge graphics change...I’d just like to see some more effects. I already play the PC and Console version

weak shadow
#

@spring parrot I don't think there will be a lot more in change of graphics because that would completely alienate a major part of the playerbase

quaint bay
#

You’re like that one guy wanting better graphics but doesn’t understand the full gravity of it. Just because some kids at your school have iPhone 11s doesn’t mean the entire Blitz population does. There’s still people with older devices that still buy gold/tanks/whatever. If WG updates their graphics then that demographic is gone and therefore a part of their revenue is gone. @spring parrot

modern maple
#

That’s what minimal graphics are for

quaint bay
#

Just play only PC if you want better graphics. It’s more optimized than Blitz and everything runs/looks smoother

spring parrot
#
  1. I’m not in school anymore
  2. I wasn’t even asking for better graphics...I was just saying it would be nice to see more effects like rain, snow etc...
  3. I’ve seen many games (mobile included) that have a a setting to turn stuff like that off or on...
quaint bay
#

Answer to all of them

  1. I can tell
    2 that’s basically what are you saying
    3.mobile games that can use those effects use a far better engine than blitz
ocean basin
#

We have canal, which is the bad weather map.

spring parrot
#

Yeah, because wasteland never existed

#

And that was overkill....Blitz is perfectly capable of doing things in that area.

#

Normandy has loads of little effects like
Animated AA, MMGs firing from the bunkers, a sky littered with explosions and fighters....oh and a beautifully animated bomber crashing. Y’all act like Blitz is too old for that stuff.

slate tundra
#

Just give people the option of using high or low graphics..??

spring parrot
#

Something I would like to know🤷🏻‍♂️ maybe I could get a logical explanation instead of getting thrown under the bus or told to move to another game like I don’t know shit.

quaint bay
#

maybe a setting for hydraulic suspension as well? idk

#

I think weather effects would be nice yeah but an option to turn it off for the people using lower-end devices would need to be implemented

slate tundra
#

@quaint bay I don't think they have the means to put it in Mobile yet, that's their reply to questions about 103b and UDES

gentle turret
#

remove castilla

rustic pelican
#

Castilla is a good map when teams don't suck.

quaint bay
#

no it sucks

rustic pelican
#

Y'all just bad then. I normally win games on there if teams are even slightly decent (for legal reasons, calling you bad is a joke. Please don't lynch me)

worn mortar
#

I love campstilla lol

spring parrot
#

As long as we have map control I enjoy it lol

valid sierra
#

campstilla is the perfect map for you if you are a tank destroyer main

quaint bay
#

*loser virgin beta main

opaque trout
#

I view Castilla as a TD advantage map while say a map like fort despair, or any of the low tier maps are more stacked to heavies

sterile snow
#

Fix the broken damage mechanics

gentle turret
#

"Oh gee, do I love castilla! Doing nothing in a TD while sniping heavies with no hard cover sure is fun and takes so much skill to do!"

quaint bay
#

Most fun it is

rustic pelican
#

I don't play TDs but ok

quaint bay
#

Dont remember asking but ok

median ice
#

Make a child’s play room with toy tanks as an event / map

copper hearth
#

maybe bring back some of that weather effects like from wasteland.... (no wargaming, please don't overdo it like with the desert map you created on Console, the sand is sure nice and the sandstorm looks pleasing to look at, but dang does it make you partially blind)

oak shore
#

On Castilla, I had much more fun playing the middle area; so much harder to get countered by tanks at C

minor whale
#

Why does Lost Temple stop at T7?

spring wigeon
#

It just doesn’t fit the higher tiers. Just like copper field

gray void
#

Tier 10 copperfield is cursed

minor whale
#

Well neither does Mines

livid stump
#

Lost temple is at 10

#

But mines shouldn’t be.

minor whale
#

No it’s not

livid stump
#

Ohhh Wait, I’m thinkin about Mayan ruins

lament widget
#

Tier 1 Vineyards

#

when

gray void
#

Tier 1 Normandy day 1

valid sierra
#

tier 1 castilla when

rustic pelican
#

Tier 1 Yamato when. Need people to drown

valid sierra
#

would be funny to see tier 1 newbies accidentally drowning themselves

lament widget
#

Hilarious

potent goblet
#

Tier 1 Castilla. Plenty would drown trying to flank

rustic pelican
#

Good point

valid sierra
#

oh yeah

ocean basin
#

The smart ones would bottleneck the bridge.

cyan pine
#

Yo

wide dagger
#

Hi

civic wave
#

an ide here for maps

#

a map that is superflat

worldly mantle
#

Bad idea

void shale
#

We already got that, we got a neutered version of Himmelsdorf

spring wigeon
#

How about a heavily forested map where you can’t knock down all the trees?

rustic pelican
#

Ardenne. I mean it could be done but it would be a total pain for lights. They would be driving through and try to knock down a tree to spot the reds and get stopped in their tracks, so to say, and the get spotted themselves and get lit up

spring wigeon
#

Hmm well I think these trees would be more defined and bigger to establish a difference

eager tide
#

Well I don’t know, I had some lag like that yesterday too. But was one game only.

noble hinge
#

This happens almost every game to some degree

#

Not everytime this bad but still

#

Especialy the map from last 3 images, idk what it's called, it's litteraly unplayable

eager tide
#

Mines, but you should also post it one of the technical issues channels @noble hinge

subtle seal
#

all maps should be smoothened out
pieces of rubble here got me stuck while playing my 252u, the damned tank got clipped by something that isnt exactly visualized by the hit model

at least do something about it, people here get stuck way too many times

quaint bay
#

why did u take a bariere on the hill of mines?

potent shore
#

?

quaint bay
barren star
#

Oof

livid stump
#

@brisk vessel will mines ever be removed from tier 8/10 matchmaker. It’s horribly unfun at top tier because of high alpha guns and the set meta of “rush hill or lose” don’t get me wrong it’s a fun map, but it’s incredibly unbalanced to whoever rushes first

#

8/10 times if you control hill, you win

shut axle
#

This is true, but most of the time the only players on the hill are light tanks so, just have your team cover you

#

But we all know theres less than a 1% chance of that happening

livid stump
#

Which is why it sucks

sonic helm
#

Is port bay the best map for ramming? I heard you could ram them into the water and drown them.

#

I was drown twice

rustic pelican
#

Don't be near the water

lament widget
#

In the last 2 days I’ve seen 3 enemy people drown themselves in PB. None of my teammates though thankfully are that dumb

rustic pelican
#

The arty skills are passing through games

sonic helm
#

Yeah I like fort despair and dead rail

opaque trout
#

Dead rail is fine, and fort despair is fine AS LONG AS YOU ARENT IN A PAPER ARMOUR TD

#

I swear every time I try to play my St Emil I always get Fort Despair

potent shore
#

bruh try playing a Grille 15 on Dynasty’s Pearl

void shale
#

I always get that with my Grille, it's awful

errant terrace
#

Amen so true

rustic pelican
#

It's true

opaque trout
#

Dynasties Pearl and Fort Despair are the 2 maps I dislike heavily

rustic pelican
#

I agree

river canopy
#

Middleburg is worse than both

opaque trout
#

Middleburg is good in supremacy if the med/light arent dumb

gray void
#

Theres your problem

hexed echo
#

i think should be more urban themed maps some based of real IIWW places and others just like the new bay

sonic helm
#

I think you shouldn’t drown your tank in just 10 seconds

copper hearth
#

Berlin Map could be a good one ngl

valid sierra
#

glad I'm not the only one to think of that

#

Berlin map is a map that I wanted for a long time now

plush raptor
#

Berlin map? You players want to reenact Battle of Berlin? Hmmm... good idea.@valid sierra @copper hearth

valid sierra
#

yes

plush raptor
#

If we introduce WW2 maps,players will surely like these maps more.

valid sierra
#

battle of the bulge map?

left parrot
#

kursk?

valid sierra
#

yeah that sounds good too

honest sundial
#

I agree

#

Hello ?

#

Make large map please

austere lark
#

Sure. Convince every player to get the latest iPhone 11, iPad Pro, galaxy, note and computer and I’m sure they’ll be right on it

rustic pelican
#

I mean I have an 11 so already done there

austere lark
#

Cool. Now just buy one for everyone else

rustic pelican
#

Would if I could. Idk the mailing address and don't wanna be banned from here for something like "attempting to scam people"

eager tide
potent goblet
#

Personally I probably dislike Dead rail the most. I like the upper part, but unfortunately heavies tend to spawn downhill and there's been quite a few times I'll start taking hits before i can actually get to decent cover.

It's not too bad on lower tiers but tier 8+ i don't enjoy it

copper hearth
#

@austere lark I think that's communism at play there 🤔

#

but then again survival of the fittest is another option

faint wasp
#

WarGaming would get many complaints from people who don't have the technological requirements for those maps to run. It wouldn't be good for the game

rustic pelican
#

That's exactly what raik said but ok

quaint bay
#

Devs if you hear me through the fireworks happy new year and pls make a map on a mountain so you can climb the mountain

zinc goblet
#

If you want a map to climb a mountain on naval frontier

rustic pelican
#

Castilla

inner loom
#

A WW2 trenches map

potent shore
#

@inner loom wrong war dude

#

trench warfare died after WWI

lament widget
#

Maybe they mean a map that has trenches on it?

inner loom
#

I mean a map themed around muddy craters and dead trees basically.

rustic pelican
#

sounds depressing

opaque trout
#

It would just be flat with micro hills, and some bushes, aka TD heaven, if you hate TDS on Castile, that would make you die.

sonic helm
#

Dead rail is pretty “terrifying”.

mighty quartz
#

Delete mines

rustic pelican
#

Remove mines from high tier*

inner loom
#

Well maps like that already exist

#

Look at vineyards, or pretty much any o the desert maps

mighty elbow
#

It's fun on mines when your team waits for the enemy scouts to rush up to the mine and get instakilled

potent goblet
#

^
Shame my team likes to rush hill, get nuked, and then run back down

mighty elbow
#

Also fun when you're a maus and you poke your turret out from those rocks

inner loom
#

Or they all stay and camp at the spawn area

#

Especially at lower tiers

mighty elbow
#

When I'm in my E-100 I always fire HE into the bushes at the back, theres always a high chance a Grille is there

inner loom
#

Almost guaranteed lmao

quaint bay
#

wg should make it so that bush thing at the spawn in the mt line in fort despair isnt as good of a camping zone as it is so all the hts, lts, mts camp there and leave me, a lowly td as the only scout

inner loom
#

That's not WGs fault . It's the dumbass players

jovial coral
#

Hey everyone. Anyone has an oppinion about M60? Is it a good tank or not?

ocean basin
potent goblet
#

The fort despair bush is a trap. Usually if we go that side i'll use one of the bushes further down the line to blind shot the enemy bush. So many people line up next to eachother there you're almost guaranteed to get some hits.

opaque trout
#

Pretty much, Fort despair pretty much always sucks, it and dynasty pearl are the 2 maps I wouldn’t think twice about deleting if I could.

honest sundial
#

Castle map ?

rustic pelican
#

It's called Castilla

honest sundial
#

With another castle ?

#

Rome map ?

rustic pelican
#

Castilla has like a church thing. Fort Despair is a ruined fort/castle. I think the new Rome map is just some ruins

inner loom
#

New Rome?

#

@rustic pelican what do you mean

rustic pelican
#

The Rome themed map. It's new. It will be coming

inner loom
#

Can you give a link?

rustic pelican
#

No because it was announced a while ago and I don't feel like looking for it .-.

inner loom
#

It's on the Wotb website?

rustic pelican
#

#coming-soon I just call it Rome themed. Its more of a dune type map. Way up

honest sundial
#

Add map from battle of Okinawa ?

#

Who agree ?

ocean basin
#

The Greco-Roman map looks like the columns could provide for interesting strategies.

honest sundial
#

Map Tunisia

inner loom
#

Kind of have that with mirage don't we?

#

How about a tropical map, like in the jungle of an island the south Pacific

edgy hare
#

This could be a lot to ask of wg but they should try adding amphibious tanks that would spawn in the water like on Normandy and add more water on the maps for these tanks to move around in.

inner loom
#

Well .... Anyone remember a certain April fools update?

sonic helm
#

@inner loom I just started playing last year’s November

#

I just played for two months

inner loom
#

Oh. Well there was an update a few years back called world of ducks

#

@sonic helm

sonic helm
#

Oh yeah I never knew

#

How about this year?

inner loom
#

Can't remember.

sonic helm
#

How to shoot?

inner loom
#

Don't think it was anything big

#

Oh it was just normal controls, but no armour, and 3 types of ducks. One with an autoloader, one 2 with single shot I believe

#

This image is weird. I just got it from online

sonic helm
#

So one shot is a killer?

inner loom
#

No I believe it was similar to tier 1, for battle time/tactics

spring parrot
#

Would be interesting to see an LTV in blitz

drowsy hound
#

I shot and killed him so the model isn't accurate to the texture

quaint bay
#

The devs should make a more urban/modern map where there a huge buildings

hybrid chasm
#

New Bay is just that

half arch
#

it'd've been much more helpful if u were to screenshot where that incorrect model is 👀

void shale
#

It's in front of the Yamato

#

That low lying area that's almost dead center of the map

ocean basin
#

It's one of those piles of rubble around the B cap.

dense frost
#

I would appreciate if it would be possible, like in WOT, to deactivate one map of choice. For me it would be Himmelsdorf. Just hate this map

true latch
#

Talking about new bay, I’m pretty sure that it is the only map with solid (and visually impressive) trees. I really think the environment in blitz as well as camping situation would be improved by a few large, solid trees thrown in on the map.

#

Pls

quaint bay
#

More trees plz

spring wigeon
#

I think a heavily forested map would be a interesting idea. Force people into close quarter fighting

#

Of course some lanes for TDs to punish any risk takers

#

And maybe a long flank route that could be used by the lights

true latch
#

Much yes

ocean birch
#

A map that is just water

inner loom
#

Go play world of warships

#

@spring wigeon yes trees would be awesome, but would we be able to knock them all over? You could easily follow peoples tracks, so to speak

spring wigeon
#

I would hope not lol I’m thinking about some solid cover

inner loom
#

Well other than rocks and slopes, perhaps the odd log cabin, there wouldn't be any

spring wigeon
#

They could just make the trees solid and not destroy able

inner loom
#

They are too skinny to hide behind

#

And let's be honest, you would bumping into trees all match

spring wigeon
#

Something similar to BO3 redwood map? Ik that’s a different game but the idea of large trees to hide behind or you just do a thick row of trees that you can’t see into

inner loom
#

Well I suppose it's possible

#

But the game wants to stay, in at least a small way historically correct, trees unless they were extremely thick, would be cut up by shells like butter

#

They would have to introduce a new mechanic with the trees, similar to how destructible objects work maybe with HE.

spring wigeon
#

They can do it they did it on new bay

sonic helm
#

I thought the water was not that deep in the Yamato harbour

rustic pelican
#

Wdym it's literally holding an actually massive battleship

ocean basin
#

Bruh

rustic pelican
#

I've seen multiple maus tanks pile on each other and still not make it out of the water

inner loom
#

Ahh training rooms are great aren't they

balmy sail
#

When will they add a new map?

quaint bay
#

I J.Jonah Jameson laugh at rooms that say no tier 9 and 10
And there's at least 4 in there @inner loom

inner loom
#

Haha dont get me started on the 'no kill' rooms @quaint bay

quaint bay
#

And the A girls B boys rooms

#

Where catfishing and false genders show themselves

inner loom
#

Parent tier 9-10. Teen 6-8. Kid 3-5 baby 1-2

quaint bay
#

Yuck

inner loom
#

Ikr

#

Wtf it's a tank game

quaint bay
#

I've hosted Nation and Kingdom Life rooms in the past, but I stopped

median ice
#

We need a fantasy Forrest / land where you can hide behind big trees. Like Harry Potter or lord of the rings type of thing

quaint bay
#

But what would make a good map anyway?

median ice
#

Or some sort of horror map

livid stump
#

Why

#

It’s a tank game, not a roleplay game

median ice
#

Shush

quaint bay
#

But the glitch rooms (the legit ones, not the troll ones) are the best rooms to be in

#

Seeing people launch like a railgun at others

median ice
#

@livid stump who’s opinion are you clapping on

livid stump
#

No you see the chill rooms or the glitch rooms are cool, but the roleplay genderwhatever rooms are downright cringe and you should be banned for hosting them

median ice
#

That’s unfair

quaint bay
#

I mean, some are ok, but he's right

median ice
#

People have rights to do what they want in training rooms they aren’t hurting anyone

livid stump
#

I swear I’ve seen people roleplay some nasty stuff in those rooms and they shouldn’t be allowed near children

median ice
#

They aren’t doing anything bad

#

Well no way to stop it

livid stump
#

I’m willing to bet you’ve participated in them pete

median ice
#

Nah I haven’t

#

Role play is kinda.. weird and cringe

quaint bay
#

I'd suggest talking about maps before 1-800MODS gets dialed

median ice
#

!

livid stump
#

And trust me, they are hurtin people. If a kid gets into one of those things they might get harassed and not in a clean way

median ice
livid stump
#

Someone really needs to shed a light on this stuff and get it banned

quaint bay
#

Take it into general discussions

livid stump
#

Here’s something for maps, remove mines from tier 8-10

inner loom
#

I host training rooms like Kill the King and stuff, but never weird roleplay rooms

copper hearth
#

An Island Themed Map...

quaint bay
#

Nah a forest themed

copper hearth
#

like that would just be amazing, a map taking place on a small island, water just surrounding all around the boarder of the map

quaint bay
#

That’s pointless

#

And unrealistic

copper hearth
#

@quaint bay It's a game after all, why so you care about realism in WoTb anymore? If you want realism go play War Thunder

#

an island themed map would just be wonderful

ember stag
#

I just want a map like mountain pass in wot, no buildings, Cars, houses. Pure in nature, there are no such maps on the Blitz like that.

quaint bay
#

Yah that would be cool

valid sierra
#

so a remote map?

ember stag
#

Yah

supple lily
#

battle royale map

short hill
#

Kek

civic basalt
#

Okinawa?

#

Okinawa or Stalingrad map
Vote

gray void
#

Iwo jima island map

civic basalt
#

I think Iwo Jima

#

Sorry Okinawa

inner loom
#

@quaint bay an island themed map could be realistic

#

Tanks were sometime used in the Pacific war when USA was fighting Japan for the south Pacific Islands.

#

Island Map FTW!

#

Plus I believe console has an island map already (or did at some point)

spring wigeon
#

Console has a island map and a nature only map and both are really cool to play on

opaque trout
#

Island map sounds like TD heaven, heavies can body block bridges

#

Unless you mean a singular island

spring wigeon
#

Singular island

ocean basin
#

I've thought that 1 single island could make a cool map.

gray void
#

Group of islands with shallow water

inner loom
#

Maybe there could be a lagoon on the island, but the outside would have waves crashing over coral reef surrounding the beach

#

Another thing exists such as atolls, where an old Volcano has gone extinct and has sunk into the sea, it has a large lagoon inside and beaches all around the rim

#

I doubt , WG would ever implement it, but it could be a fun idea

copper hearth
#

Vietcong Map

worn mortar
#

@copper hearth Vietnam war flashbacks

inner loom
#

Jungle too dense, no cover other than trees and I geuss a few rocks

worn mortar
#

Maybe a small village for heavies and aggressive TDs

inner loom
#

What like sanhok in Pubg

worn mortar
#

Basically

inner loom
#

Hmm could be fun to play around with low visibility

#

Add another aspect of suprise. Would also have to make it like in historical mode

sonic helm
#

@inner loom they could really make an archipelago map

#

Or tropical rainforests with enemies popping around you behind rocks

inner loom
#

Yes I think that would be totally possible and awesome

sonic helm
#

The archipelago map should be made with water of 10 meters deep across islands

#

Trap you on your own 🌴

inner loom
#

A tropical island, surround by coral reef and beaches, no need for map border. In the centre lush rainforest with rocks and perhaps a waterfall draining into large lagoon

void shale
#

So Pacific, one of the maps from Console...

inner loom
#

There would be no need to question the realism of the situation, as tanks were used in the Pacific war during WW2

sonic helm
#

No if they could make a map with each tank on one moving ship and firing at other tanks on ships

inner loom
#

Haha I doubt that

sonic helm
#

And how you can’t move

void shale
#

So you want World of Warships

inner loom
#

Just go play WOWS

sonic helm
#

@void shale actually I do play that as blitz too

void shale
#

If you are saying you play WoWs Blitz, you have my Deepest Condolences

sonic helm
#

Yes I do play wows

inner loom
#

What do you guys think of the island idea

void shale
#

I think it already exists on console

inner loom
#

I think we should tell everyone to convince WG XD for a blitz version

sonic helm
#

@inner loom I like that

#

I hope we’ll get that in next update

void shale
#

They are working on the Greek map

inner loom
#

Yes.... We know it's feasible thanks to console

#

But the next map in line after greece

sonic helm
#

And also the rainforest

void shale
#

Problem is Water Strains some devices as does brush and leaves

sonic helm
#

Didn’t they fix that?

void shale
#

You can't fix an old phone

inner loom
#

Ehmm. Look at WOD

#

World of ducks . Also the many other maps with water

sonic helm
#

I hope they gave us world of Warplanes blitz

#

Also wod

void shale
#

First we need a Successful World of Warplanes

sonic helm
#

Right

civic basalt
#

Why don't add map El Alamein?

civic basalt
#

World Of Warplanes Skies Of Fire
The mobile version of world of Warplanes

sonic helm
#

Thanks

#

@civic basalt only Android?

inner loom
#

Laughs in Android

lament widget
#

@civic basalt one of the desert maps (I think it was desert sands) (not 100% positive tho) was called El Alamein. Not sure why they changed the name

river canopy
#

@civic basalt Desert Sands used to be called El Alamein

civic basalt
#

@sonic helm as beta Android

stiff mist
#

Changing El Alamein (kinda historic name) to Desert Sands sound cringe
But well, nothing in Blitz is really historical

sonic helm
#

@civic basalt I’m only iOS

frank copper
#

Can we get some maps from console on blitz or are we going to stay with mini maps because we are on mobile and can’t have any arty

errant terrace
#

Mini maps are needed for the mobile platform/device size limitations I believe

frank copper
#

Oh

errant terrace
#

Someone can correct me if I’m wrong

frank copper
#

Can we get arty tho

errant terrace
#

Do you read the news on future updates?

frank copper
#

Some what

trim eagle
#

I swear y'all don't read anything

icy juniper
#

well half the playerbase is illiterate and the other half doesn't care

errant terrace
#

Lol that’s funny

inner loom
#

Because it's true

opaque trout
#

Idk why anyone would want Arty, that is what PC is for.

hexed echo
#

And were gonna stick to not historical maps which is kind of lame is ya ask I'm don't want sound contradictory but should be a balanced one update a historical map and next one a not historical map and next one a historical maps and repeating that

opaque trout
#

I just want maps that look realistic. And not maps like Dynasties pearl

hexed echo
#

Like normadia

opaque trout
#

Normandy is one of my preferred maps, as well as Castile and Canal

hexed echo
#

I wish they port a one from console it doesn't take much space or from pc

opaque trout
#

It is a matter of size

#

Some people use really crappy devices

hexed echo
#

They could have to see what's most smaller

opaque trout
#

Do you play the PC version?

hexed echo
#

I never played it not mention is take way long to download

opaque trout
#

Let me put it this way, if we got those maps 1: we would lag 2: it would be way to big for 7v7 3: the maps are way more dynamic and are meant for a different combat system and tactics

hexed echo
#

Chips

#

Well guess were gonna see a not historical maps soon

opaque trout
#

Btw we do have mini versions of some PC maps

hexed echo
#

Examples?

opaque trout
#

Mines, Himmelsdorf

hexed echo
#

Well not bad but kinda wish there's was more historical maps because it feels you're in a real battle unlike the ones like Faust and new bay

opaque trout
#

Blitz really is meant to be an arcade like tank game for mobile, realism is a PC thing (WoT PC, WarThunder)

#

I mean I wouldn’t mind new maps being “realistic” but realism isn’t always fun

ocean basin
#

Pc isn’t necessarily realistic.

opaque trout
#

I mean compared to Blitz it is more so, not saying it is realistic

hexed echo
#

As long as they add urban or cities maps I always liked that from games

opaque trout
#

I mean we have Himmesdorf, Newbay, and the 2 maps with a city one side and a hill of some kind the other (can’t remember)

river canopy
#

New Bay could have been soooo good, but WG screwed it by adding the park and bridge areas

#

The urban parts of New Bay are incredibly well done, but the bridge just completely ruins the map

copper hearth
#

they could've made the whole map based off Mathathm Park

river canopy
#

I would have preferred if they removed the park area as well. Non-urban areas in urban maps completely ruins them

opaque trout
#

I wouldn’t have minded if the park was equally spread out, but since it is 1 sided it is annoying to be on the other side and trying to deal with it

spring parrot
#

Yeah....a lot of the map just stays untouched

copper hearth
#

Mines Map is no fun, like what u supposed to do flank? laughable. TD's be camping and ready to blow you off the face of the map, you can't go left side because you'll get insta spotted and you can't go right due to the fear of being proxy spotted by the tanks that rushed to the hill or get spotted by the TD's

quaint bay
#

It’s too small

#

I needs to be removed from high tiers like copperfield

livid stump
#

Mines meta, rush hill or lose. Then camp, any time you poke out to take a shot you will get shot, so just keep camping

keen hare
#

I still dislike mines massively but @river canopy made a good guide on it

solemn shard
livid stump
#

That’s not new

#

Infact that’s just Mayan ruins

hexed echo
#

looks modded

solemn shard
#

Ye

river canopy
#

It’s not Mayan ruins, I’m pretty sure it was actually the prototype for the upcoming Greece map

quaint bay
#

Since when have Greeks made Mayan/Aztec stuff?

river canopy
#

@quaint bay Since WG can change directions with how maps are going to be themed. Dynasty's Pearl was originally going to be a European city called Grossburg

fierce pilot
#

Large castle. Finally a good German name

quaint bay
#

What do you guys think about Canal? That map is freaking great and it's also my favorite, but the thing it's that it's really hard to play in that map, it rarely gets choosen after like 200 or more battles. At least that's my case

opaque trout
#

For me it is a 1/10 chance, pretty common basically

#

1/10 is generally speaking

quaint bay
#

It must be a matchmaking thing

#

That's always broken

opaque trout
#

I play tier 8&9 normally so that may be part of it

inner loom
#

I play 6-8 and Im always getting it

oak shore
#

@river canopy Nah, that IS the Mayan Ruins Map, the hill in the far corner is pretty similar to the one in Mayan Ruins, while the Greek map was built from a desert map foundation

pearl ember
#

Please make the minimap colorful. And show the tank movements in real-time and not 1 sec delay. Just like in WOT PC. make it just like the WOT PC minimap

coral apex
#

Wait the player blips in the minimap are delayed?

oak stump
#

Any chance of increasing map sizes to then accommodate 3 team platoons? This would help negating seriously bad match-making?

coral apex
#

It would however negate the attempts of wotb being a smaller and compact alternative to wot, but 10/10 would like bigger maps

velvet minnow
#

Meh but then you need more time

gentle badge
#

how do you play the map that is like the rocket lunch site?

#

i mostly play LT

dire cape
#

The rocket launch site youre talking about is Faust, I presume? I see it in tier 7+ mostly, sometimes tier 6 rarely 5

gentle badge
#

it is Faust

inner loom
#

Yes that's Faust

#

Tier 5 and up

potent goblet
#

Faust looks really cool from top down perspective

void shale
lament widget
#

What I question is how do the people working there put that missile into the launch bay so quickly after the first one fires at the beginning of the game

ocean basin
#

It's an autoloader.

void shale
#

Magic

grizzled mango
#

@lament widget all you need to do to figure out how the missile gets there is watch the video “the missile knows where it is...”

inner loom
#

@potent goblet Faust just looks cool

coral apex
#

Is going to the windmill in alpenstadt a good route for lights and meds despite all meds and lts dying trying to hold the front?

#

I also somewhat have dificulty to attack near the windmill since my gun depression aint really good

worn mortar
#

@coral apex try and hold,dont push, you're committing suicide by pushing windmill

rancid gyro
#

Mines on t10 sucks Lost Temple was better

proper flicker
#

I mean there’s to tier limit to maps, is there?

coral apex
#

There are @proper flicker

#

If castilla was enabled for low tier, people are most probably gonna drown

proper flicker
#

Not minimums, limits

#

Which I guess limits does count as minimums

#

I’m just wondering if there’s a cap to tiers for maps

livid stump
#

There is

#

Copper field used to be a tier ten map

void shale
#

Mirage is also no longer a tier 10 map

inner loom
#

That doesn't make sense. Why remove mirage from tier 10 but keep Copperfield and mines

opaque trout
#

Mines is actually fun at tier 9-10 if I want a weird/fun match, if I am serious and want to win I hate it.

dire bronze
#

too bad the town area of Mines is practically useless with the camping TDS from both teams

exotic crow
#

copperfield aint at tier X

#

@river canopy that was mayan ruins back in supertest b4 they finished it

cyan sequoia
#

Greek Map when?

rancid gyro
#

Well I personally think Mirage and Lost Temple should be T10 aswell, also Mines just sucks on T10 u could make it a 7minute standoff just bcz of the TDS

blazing flame
#

Copperfield is a terrible campfest of a map

quaint bay
#

Canyon needs to be made fair and what about a map on an airport or with an airport

ocean basin
#

An airport map would be interesting, but there would be a lot of wide open areas with 0 cover.

quaint bay
#

Yes but than there must come building and hangars to hide behind

ocean basin
#

A runway would be cool in training rooms.

quaint bay
#

Ye

#

Ye and maybe like giant craters where u also can get cover

#

I just say that that might be awsome an airport map :0

ocean basin
#

The problem is still that airports are mostly big, flat, and wide open.

quaint bay
#

Yes true

#

Or they can make a city map with an airport included for scouts maybe

#

Doesnt mean they cant add new maps and it doesnt need to be big...

ocean basin
#

I'd be down to see an airfield map in the game. However, it would only make a good map for testing tanks and doing races and such. A big, flat, wide open map would be problematic in regular matches.

quaint bay
#

An airport map would be also great for only training rooms? Idk

ocean basin
#

Black Goldville, Dead Rail, Desert sands, and Oasis palms are all maps where you can shoot tanks across the map or corner to corner. However, the lanes that you can shoot across have are relatively small. The problem with an airport is that hangars/taxiways/runways essentially have to be all roughly at the same altitude, have to be flat, and have to accomodate large wingspans, making them big and flat. Speedy tanks would rule the map.

dire bronze
#

So where do the heavies go

empty merlin
#

A mountain map would be cool + with some falls so that people can jump with their tanks on other ones

quaint bay
#

yea but this ain’t pc

frank copper
#

Mobile has small maps no arty and good graphics pc has big maps and arty and okay graphics console all over the above and GOD graphics

inner loom
#

Excuse me

#

PC has way better graphics than console. It's not even a competition

ocean basin
#

PC > Console. It’s not even a contest.

lament widget
#

As with almost all games

valid sierra
#

PC master race

inner loom
#

r/pcmasterrace

spring parrot
#

Wot console has some beautiful graphics nonetheless

ocean birch
#

It has cool weather
And doesn’t look bad

But ray traced wot auuugh

inner loom
#

Well we can all agree, WoT has amazing graphics compared to other games on the same platforms

glass zodiac
#

@frank copper lol

civic basalt
#

Guyz idea

#

Why don't add map Ardeenes the place where the Battle Of The Bulge teked place in WW2

valid sierra
#

that is also my idea

opaque trout
#

Lots of people have said that lol

valid sierra
#

tbh yeah

errant terrace
#

Probably too many trees to render

ocean basin
#

^

valid sierra
#

how about Berlin map?

ocean basin
#

Another city map?

errant terrace
#

Hate city maps

ocean basin
#

Same.

valid sierra
#

ok, you got a point, city maps aren't that fun to play so how about operation market garden as a map?

#

i think as a map it is quite interesting but im not sure how it would turn out to be like

opaque trout
#

Market Garden is city and european landscape lol which is just maybe a river and some hills going by the actual operation

subtle ridge
#

And it has some Bridges

opaque trout
#

Is there a WoT PC Map for Market Garden?

quaint bay
#

There should be a city map, but with a different approach

#

An old destroyed city (maybe German) with lots of flames and maybe a bridge in the middle, but heavily damaged

true latch
#

I just want a swamp map with an excessive amount of water and random deep spots 😛

#

Or sunset vineyards, that should come back as permanent map

quaint bay
#

What about a Pacific map, basically all shalow water with some small islands and ships in the back

gusty nymph
#

Your talking about Pacific Island on PC

quaint bay
#

Idk what that is

#

I don't play on pc

white nacelle
#

Thay need ad swap map

radiant gorge
#

i would like to some of the maps from wot come to wotb

inner loom
#

@quaint bay we have mentioned this multiple times already

brazen wedge
#

they should add like
seifgreid line

glacial venture
#

I think a cool map could be the maginot line

gusty nymph
quaint bay
#

That is one big island

oak shore
#

WoT Mercs?

gusty nymph
#

It's on console, yeah

quaint bay
#

I meant, a big area filled with shallow water and some islands as surface

gusty nymph
#

It's not that big
Only takes a few seconds to get to the other side

crimson harness
#

Make mines tier 7 and below only

frozen bronze
#

tros cool les nouvel map fait les plus grand svp

grave estuary
#

I remember Pacific Island, that was a decent map

prime sleet
#

Mines is why we can't have nice things

radiant gorge
#

wish we could get bigger maps like on wot

quaint bay
#

Or Japanese heavies

austere lark
#

Stop it, heretic

ocean basin
#

Didn’t wg have to downsize the Maus+other superheavies so they would fit in blitz?

quaint bay
#

well, sorta

wooden quartz
#

Guys I think more realistic maps on wotb would be something cool, like Prokhorovka, Stalingrad, a map with islands for be like the war on Pacific ocean islands, Berlin or Polish fields like studzianki

#

I remember I already showed a map of Stalingrad and how it would be

quaint bay
#

Agreed

hollow pewter
#

When will new roman maps come out? In update 6.7 or not?

ripe dock
#

not 6.7

wooden quartz
#

Maybe 6.8 @hollow pewter

lament widget
#

They should add a polish map and have the Studzianki intro play for it (look it up if you don’t know what it is)

oak shore
#

They should add the old Yamato Harbor song back too and add unique songs for each map

quaint bay
#

personally i like the minsk soundtrack, any way to incorporate that would be great.

lime goblet
#

Roman? You afraid to say Greek?

quaint bay
#

please take off the barriers on the hill of mines

oak shore
#

What barriers?

drifting heath
#

What barriers?

ocean basin
#

Do you mean the sides of the hill?

glacial venture
#

How bout just delete the map?

#

rush hill intensifies

wooden quartz
#

Actually I don't think delete mines is necessary, I grew up having aced at my first tanks there

#

Hetzer ace, I remember the R35 when it was a decent tank, I remember some good plays there too, so much successfuly flanks, decisive plays, holding two fronts at the same time

Ha ha ha I love this map

#

Come on, let's just ask for a re-work in heavy tank side at Castilla and add Stalingrad

opaque trout
#

Castilla is fine lol, Mines is only painful at top tier if you want to have a strategic match.

frank copper
#

Laughs in pz38(t) on pc getting five kills in a single match on mines

opaque trout
#

At lower tiers 1-7 mines is a blast to play. but 8-10 are iffy.

wooden quartz
#

I don't think so, mines is a map made for peek a boom every where, pre-aim and choose an enemy to focus, pray for support and gg ez at mines

#

But heavy tank side at Castilla (hill) is too much exposed for all positions, take the castle and the city is too much important for a win

opaque trout
#

Castilla emphasizes team play.

wooden quartz
#

Actually most of maps with strategic areas emphasizes team play

#

Mines too, A good match at mines will need about 3 Havies and 2 mediums to take the hill, a TD ready to stop enemies if they flank by city or try to push I hill and one light for flank and spot enemues at hill by the river side

#

If someone messed up at Castilla hill, gg and bye bye

nocturne mortar
#

Castilla and mines both suck because they are so boring. Everything is controlled by campers which ruins the blitz part of the game and fighting is concentrated in very small areas. What's even worse is that there is no good way to push campers on mines and on castilla it is extremely difficult and requires very specific circumstances. Mines shouldn't exist over tier 5 and castilla needs a rework

opaque trout
#

Castilla is fine, it makes you think about positioning, it doesnt allow you to just drive across a field without a care in the world. Personally one of my favorite maps.

twin ruin
#

I actually agree more with Brazil ¯_(ツ)_/¯ @opaque trout
The Heavy Tanks get stuck on their side, "it doesn't allow you to just drive acros a field without a care in the world"

I'm a Heavy Tank player and these tanks don't even cross a field, the get stuck with 3 possible enemies aiming, but for medium tanks it's a very, very, very good map too.
Tbh I prefer Castilla for play in my Sentinel and strv 74A2 in their own side

opaque trout
#

Well my main thing is I play mainly everything but heavies, and for me, most maps lean towards heavies. (My favorite maps are Canal and Castilla.) Castilla is definitely a TD advantage map, I wont deny that, but there are maps that Heavies have advantage on that TD some cant do much. (Dynasties Pearl)

#

Most city maps Heavies have advantage over TDs

#

Castilla is basically the Dynasties Pearl of Heavies

twin ruin
#

Tank Destoryes can be very effective in clean city maps if they attack very far away, like I heavy tank side of himmelsdorf, Tank destroyers have a corner for hide their tanks and still with the possibility of shoot far away for don't get spotted

In Dynasties of Pearl there is a big lot of Tank Destroyer Spots, at light/medium side you have tons of brushes that help you to hide, they are more effective for tanks with high gun depression, at heavy tank side you have the same type of spots like in Heavy tank side of himmelsdorf. They are more poor because of the map size, but still there

cyan surge
#

Castilla is a great map that lets td’s farm damage

twin ruin
#

@cyan surge actually every map have good spots and let Tank Destroyers farm dmg, some maps need more ability and others are much more simple, Castilla is bad at heavy tank side because isn't even simple game for Tank Destroyes, is a super super easy game for these tanks if they know how to go to castle or how to climb a hill

tulip bloom
#

hi

cyan surge
#

@twin ruin yeah thats true. Tds can actually get easy damage

nocturne mortar
#

Lol why is everyone saying castilla is great because TDs completely dominate? I don't think anyone here understands that blitz is about movement not camping at spawn pretending you are competent because you can get 2 shots in a high alpha tank

potent goblet
#

I like Castilla except when team wants to sit by the hills at spawn. I always try to towards town/castle area

rustic pelican
#

Town/castle is literally the only way to win. It's a battle mainly over there

quaint bay
#

@drifting heath @oak shore the barriers on the big hill on the side of the map, the hill were you can climb in room

opaque trout
#

Castilla is a great map for everything but heavies, Meds, Lights, and TD all do good, one of my favorite maps, only players who complain about are those who get derped by a TD they cant see and those who play heavy ¯_(ツ)_/¯

rustic pelican
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I mean there are good heavy maps but you can't control what maps you play. If you're grinding heavy line and get castilla then you're kinda screwed

opaque trout
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Same if you are playing TD and get Dynasties Pearl, any TD line with no armour sucks like hell on Dynasties Pearl

slate tundra
#

Cough 4005

dire bronze
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In most cases, you have to follow the med path even in the city maps

obtuse wraith
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I love castilla in my SU100M1 cuz I get in the cliche spot and do a lot of damage

dire bronze
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I hate castilla in general

opaque trout
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I like it, wouldn’t mind a redo of windmill side, but just that hill, otherwise love the map.

unique gull
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@opaque trout your argument over castilla being awful can be backed up, but thats because not many players know to rush beside the hill and flank into their spawn rendering the TD spots useless trying to hit you, youll then catch the TDS off guard and finish them off easily.

opaque trout
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(Wrong person but good point)

quaint bay
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Tds can't do shaite, if there are no one spotting the food for them.
If your heavies are too afraid to climb the heavy side hill and spot, just sit back and your meds and lights drive straight to A cap instead of spotting... well blood pressure will jump and u are prolly toasted.
Castilla is the map where you need to spot both sides and preferably also from mid, where u can get enemy tds in spotlight... unless u push from either side and wreck enemies heavies or meds quickly, which is also difficult if your meds haven't spotted where the reds are probably lurking.

I feel Castilla is a good map especially for meds and lights, when u get it how u have to play to be useful for the team and redeploy instead of gettingoverrun. That is the point when u start learning

quaint bay
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Guys i got a GREAT map idea!! What about a historically inaccurate map with old destroyed p1000 rattes in them? (probably 2 of them) one would be useful for snipers one would be used for brawling around it. I thought that would be great since there are destroyed mauses in the himmelsdorf map

woven grotto
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i kinda wish the nice park from pc was in himmels but the destroyed maus tanks are better and open up some new opportunities

primal spruce
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Have I missed something ? This new Greek theme map is it out yet? because I haven't seen it. Or is it still in development

obtuse wraith
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@primal spruce it's not out yet so it will be soon idk exactly when but I've been hearing the summer of 2020 and 2021 so I have no idea

primal spruce
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@obtuse wraith
Thank you

vital basin
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They need to make another map like himmesdolf like that one on console

#

Oh yeah “RuinBerg”

void shale
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Ensk would work, as would Hidden Village or whatever it's called

errant terrace
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Should do a winter Hoth map

ember stag
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@primal spruce will come out in update 6.8

cyan surge
#

Lost temple is such a random map

hexed echo
#

new bay looks cool but its hard if you dont know how to make advantage

quaint bay
#

Are New Bay and Port Bay related?

@cyan surge Yeah, why are we fight in the middle of a Latin America sacred area?

strong ingot
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Can you guys bring back the old maps?

brittle abyss
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Castilla and mines may be my favorite for meds. I love going hill

#

Also hull down tanks do exceptional on both maps

quaint bay
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This map needs a rework, too many people go to the mid part at the start of a game and don't prioritize map control and situational awareness over trying to get damage, what I'm trying to say is that the bushes by mid on both from both spawns need a change

#

A clear example there, my entire team excluding myself has gone there and not paid attention to any other part of the map and this is seen time and time again

#

Most maps need a rework tbh, I’m fine with naval frontier being reworked. Vineyards is the ultimate level of bad map design

opaque trout
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I actually dont mind Naval, it is a dynamic map type, really dislike Dynasties Pearl, it needs either a mega re-design or a delete.

quaint bay
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Agreed. Dynasty’s pearl favors HTs and armored TDs, but they put everything else in disadvantage. There are very few ways to use mobility in the « med » part (that part still favors HTs more than med and lights), and sniper tanks can’t play properly

dapper halo
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@quaint bay Vineyards is fine imo castilla needs a rework more

#

Castilla is relies way too much on the medium flank not being obliterated

opaque trout
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🤔I like the town and med side, but windmill side is what I think needs a redo

grave estuary
#

Mines for me will always be a classic. We could have Province added in as well, as it’s a small map.

fleet flame
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Province is the definition of camper city, anyone who will get spotted in mid will get crushed causing a massive Camp off

grave estuary
#

I did bring a tent, so I am prepared!

dire cape
#

Fort Despair causes me despair

spring wigeon
#

Accurate

ocean basin
#

Fort despair isn't a bad map-for tiers 1-4.

last garnet
#

Most noobs just camp in that big bush near their spawns.

quaint bay
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@last garnet always

potent goblet
#

Makes them easy targets. Blind shoot and you're almost guaranteed to get a few hits

fleet flame
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Probably a bad idea, just a thought, but maybe turn the massive dead zone open field on the northern side of fort despair into a small City, and remove the camper bushs to make me players more inclined to move into the fight and use the buildings as cover and to encourage more dynamic medium gameplay on that portion of the map

quaint bay
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Cities are the worst thing for most mediums, I’d rather have more hills

rugged bone
#

^^^

quaint bay
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That’s the main reason why I hate city maps and people who ask for more

fleet flame
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@quaint bay what's your plans are for the most dead part of any map

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Because something kinda has to go there

quaint bay
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@fleet flame

I can’t say for any maps, but let’s talk about Fort Despair. That one needs a complete rework IMHO.

The map already has a « heavy tank side » and the middle part favors tanks with good gun depression and strong turret armor. However it has 2 dead areas , both flat and open, barely useful. Fast, unarmored tanks are disadvantaged as well as sniper tanks. What I would do is get rid of the dead area near the heavy side, and put the hill with the base closer to said side. Next I would delete that completely useless part of the map (that one you can’t go in normally because of big rocks) and make the « city » bigger. We’re left with a quite big flat part of the map ; I would put more hills or rocks to provide cover to fast unarmored tanks, but still have small to medium open areas for sniper tanks to fire at unexpecting enemies.

I hope this clear enough to understand because I might have poorly worded it.

fleet flame
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Yeah I don't even know why they use them map in competitive
Completely agree with all your changes
Could we also maybe agree on moving A cap(I think, the one in the open field) more towards the corner so that snipers can snipe anyone trying to cap it early game,m @quaint bay

quaint bay
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Good idea

fleet flame
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That cap is only ever used late game to cap someone out or get base advantages

quaint bay
#

True
To be honest, the map is more suited for low tier fast battles than high tier ones as it is right now

fleet flame
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Currently A cap is a danger zone for TDs and campers and has no use because of that

quaint bay
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I think A2, A3, B1 and C1 could have some bushes for flankers so they could fire at tanks in the middle part

fleet flame
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Could maybe have a bunch of hilly terrain

quaint bay
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Yes hilly terrain for LTs/MTs

fleet flame
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Kinda like Yamato harbors hilly area

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Next to the heavy city area

#

And imo the cap in that area needs a rework because of the same reason as for despair

quaint bay
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I think there is another problem with that one cap, you can’t make good use of gun depression unless you have Sturer Emil and D.Max which aren’t made for frontline engagements anyways