#maps-discussion
1 messages · Page 18 of 1
yes
“Dessert” map
Am I the only one who prefers Vineyard as a night map?
Nu, me too :(
I like to see himmelsdorf at night
I don’t get why the forest map is gonna be such a high capacity map... do they plan to make them kickable objects like the small trees in every other map??
I feel like they’ll do a nighttime Himmelsdorf for Christmas or something lol
Forest map?
Ye
I want more city maps like himmelsdorf
why there is still that old spalsh art of this map in training room lolz?
idk how its called in english rip
That's vineyards. The first part is the way it should be.
@ocean basin yes
it also shows old dead rail map
Night wine yards was nice
Catila is the most fun map.. change my mind 😁
By the way, here is a thousand word essay on how bad mines is...
Compare that to one of the other maps... here is vineyards as an example
I wonder how that guy in the top right of vineyards did enough dmg to make that show
Maybe it’s from folks farming afks at the end of the game?
Not sure
But the main point is, look at how much of mines is really being used in most games
Quite a dynamic map...
I think everybody can agree that mines needs to be changed
I am just surprised nothing has been done, since generally wg looks at stats to make their decisions, right?
And this isn’t any op premium tank they are trying to sell either
So you would think they would not have any reason to just continue to leave it as it is
tbh the issue is the only good positions are on the hill
but even the hill isn't great
cause u get farmed by tds
Because Mines always turned out to be a rather popular map, if I am not mistaken the most popular map on the Ru-server
I like mines for being a game of patience and adjusting, because a flank can always be opened during the entire game. It's not like the whole team goes left or right ad then plays on the terrain, but rather you mainly play in the centre and then have pushes left and right while you mainly trade on the hill
It's unique in not being a map where the fighting goes on on one side, so while initially there is way less space to fight, you don't get a corridor as much and and the game can be broadened in two directions
but u can't flank because you get slammed by the TD's
Yeah, you can't just yolo
That's why it's a game of patience and out-smarting the enemy
Slow games are something that you don't really get on a lot of maps, which is why Mines is so good
You can't just go ahead and slam the door in kicking the enemies with your supreme skills to death
@modern maple do you understand what blitz is about? Its not about camping all game and getting alright damage, its about movement and skill. Mines is the complete opposite of this. There should not ever be a map where you can cover every position from spawn, but mines still exists. All of the games you get are horrifying boring because it is impossible to push if they have 2 TDs. The game is basically decided by how many TDs you have which makes it awful. Even if you play great with skill a TD will have much more effect on the outcome of the battle. In blitz you should not be camping. People are encouraged to do his by stupid tanks (KV2, 183) and stupid maps (mines, castilla a bit). Nobody over tier 3 should ever have to look at mines again.
Mines needs a tunnel on the right side (towards mountains) that has 4 entrance/exit points located near each spawn and the other on each side of the town. Along with another ramp leading up to the hill from town side. More rocks to use as cover on the water side aswell. I believe I've posted screenshots of this before.
TL;DR
Add more flank routes and cover allowing for tanks to reward movement and discourage static behavior.
No, obviously I don't understand what Blitz is about. But luckily same goes for most of the player-base, and I don't seem to be the only one who likes a game or two where you don't just get yoloed and steamrolled by the enemy team once they got a slight advantage; because that is what Blitz is actually about, steamrolling the enemy team faster than they steamroll yours
And anyone who blames the playerbase for this is just wrong, the playerbase has always been the same and is in all popular games largely the same; the difference is just that in Blitz you
- have such extreme corridors that you need to drive around the whole map to flank
- even heavies easily drive around 30kph
@grizzled mango Those are based on replays uploaded. I have thousand of matches on mines heavies go to cap area. Im not saying mines is a prefect map but those pictures are biased.
Yeah, if you get a good game (and what other games would you upload) you usually are in the middle or the camper spots; the flanks are more important in the mid- and late-game
Good point
What is your favorite map?
How about bring back the old/removed/holiday maps into training rooms?
Along with mad games and realistic mode
@last garnet Castilla
I like a winter map with snow,maybe at night. Something like Faust is good, maybe more snow? LOL
Faust is the best map for me
Well, it worked out for me in low tier xD
Its actually a nice position, some good cover and only 2 directions from where you can get attacked
I think my favourite map is either canal or naval frontier
Can we get more night maps?
Desert weather map was cool but it got boring real fast. Night maps sound better as they are achieved in past ... city night map.. with no moon light ..only street lights .. would be much fun to play in realistic
^
what about the middle of the Sahara Desert, just the Moonlight
Just a farm 👌
We call that Copperfield
Question. Why don’t we have all maps for tier 9/10???
Some are too small or like more of for fun and less variety of tactics imo
Mines best map
Mirage
Please remove or remake mines, its so far the worst map
Mines is ok I don’t know why your complaining
What's wrong with mirage?
@quaint bay How can mines be considered to be anything cloe to ok? It is a campfest and you cant do anything to stop it.
If your actually dumb enough to peek on mines you’ll know it forces out the TDs when no one wants to peek
You think mines is bad? Castilla/oasis palms/dead rail are way worse
Castilla is my personal most hated map in the game
I don't mind Castilla but I certainly hate Fort Despair and Black goldville
While mines certainly is a campfest there are ways you can bamboozle all the tds and dumb lights that camp the south spawn by going around the base and sneaking up the hill
i personally cant stand normandy for reasons i cannot attest
TDs on mines can dominate every side, that is why the map is so bad
TDs on both teams 👌
I can’t stand new vines
7 tds vs 7 tds!
The team which has most tanks behind spawn wins!
Add arty rofl
please MODS disable the acount above here!
this @quaint bay its not me, its a italian rabid with my clan, and he its reported and banned on the game
seth_gecko_fromdusk_till#0697 was banned
F
The new city map. Why do people insist on going to the bridges part of the map? To me, park is a clear winner in terms of how good it is to defend and offers areas for every playstyle. Bridge is exposed and I am yet to find any really good position there
Wise words I like bridge too
What good is covering the whole map when you have little cover, while the park has hulldown spots for about every tank. Plus you are very restricted by the bridges there, can't go whereever like on the park side. Idk, I just can't wrap my head around it😅
Hulldown tanks with good turrets and gun depression can just hide their hull to get cover on the bridge
i personally tend towards for now because meta hasn't settled yet anyway and its a bit more fun IMO to have a multi level area than basically lost temple?
Something interesting with the bridges. If you have a tank with decent gun depression, you can go on to the ramp on to the bridges and go hulldown/sidescrape, depending on the tank.
@tawdry adder "whilst" 👌 love that word, especially when I get the chance to use it instead of "while"
Lol
I will tell you the ultimate map... and dont tell me it's impossible...
Forrest
Trenches
Foggy
Torrential Rain
Lightning
Thunder
Blue/grey ambient light
Night time
Huge moon in the sky
Stars
Tier 8-10
The best map of all time.
A night map sounds pretty cool
Night map + Black camo + Realistic mode
And when the lightning flashes players are more easily spotted!
This ain’t console @quaint bay
Make it so that small lights like the t49 can get stuck in the trenches
Honestly night maps seem like a stretch but I think more exaggerated weather would really add to the mood of maps
Like canal, it took me sooo long to realize that it was raining in that map, the weather is just too toned down
I also really miss sunset vineyards
Also recently stumbled across the old lost temple and the lighting is something to be desired. Overall I just thing wg should put a small update to adding lighting and weather variety.
That looks like a mood^^^
That’s melancholy or nostalgia ish
Another Asian or Oceanic map would be needed in a future update. We have to many European and American maps
The atmosphere looks much more appealing in the older Lost Temple
Or.... another desert map
They should make a map were the teams spawn on a steep bank / so that you’re tds a forest 2 move out of spawn...
A better map would be one where the tanks pretend to be boats
Here’s a thought a Desert map with a cloudy/foggy atmosphere?
Could we get bigger maps? So we could Fit in Japanese Heavies
How bout learning how to downsize em for your self?
Forest map!
Ardennes forest map
Ardennes or maginot would be fun
Alps? Maybe?
Perhaps an island in the Philippines
Reminds me of the WarDuck map
Thoughts on a swamp map?
T95/tog death trap? @true latch
Flat map for derp tanks only, no hills no buildings, just a flat map 😂
And only available in realistic mode?
no we could have a place where togs can cross the trenches but eeryoune else gets stuck
The togs can get in and out, but when they are in the trench, tanks can drive across them to make it to thw otherside
Ardennes forest map is one I’ve been thinking about for a couple years. Some trees can be knocked down but some you cannot.
I also like the gradual “fog of war” from the dust and smoke that tends to linger.
To add a little realism, how about damage to permanent buildings, maybe 25% dam per shot meaning 4 shots to pen a permanent building and even more for smaller guns.
Or give them static HP like the tanks
That would work.
Too hard to hide
vine yardas use to be bark
More destructive objects can be useful to gain a positional advantage but at the risk of getting shot at (while going over a destroyed object, depending on size) or being spotted more easily by the enemy at a farther distance.
And if you’re dueling a tank it gives them the first shot (theoretically)
A map that is on flat land
The game needs better skyboxes, I was hugely disappointed with the low quality skybox in maps like faust (seriously, it's so low res it looks 360p)
Played Großtraktor on copperfield, went up on a hill, and used the gun elevation. The top of the skymap has this massive plus on top and it looks rather ugly and need some fixing to make it look smooth
Wait, where?
It’s probably my lack of gun elevation, that’s pertty odd
Sturer Emil has best gun depression
But sucks big time until it gets the Kanone 40 128mm
Which costs almost either 50 or 60K exp
Toaster has best gun elavation
Might have to be 45 or more with gun elevation to see top
You will get spotted easily tho
Put airplanes as cover problem solved
@spring wigeon airplanes are to high it would be too ez to shoot under the plane and hit you
Lol that's just where they wrapped the skybox background and tied it there like a bow (not really but that is the 4 corners coming together)
Or you know, a smaller version of the airfield map from PC
I never thought of it till now but an airfield map in a Vietnam would be pretty cool, have it where the map isn’t symmetrical but have each end have its own pros and cons.
No those are the worst maps, anything with pros and cons means someone's getting screwed because they aren't on the right side
To anyone who says mines doesn't need to be changed - my last battle on it was against a team of 3 meds 3 tds and a heavy. All except 1 were camping spawn and the exception had just about made it to the river. They would have won easily if i hadnt kept them spotted from a very risky position at the base of the hill. This is not what we want to encourage at any tier. This game was at tier 6 and 7, so these people have probably not picked this up from other people, they have learnt this from the map.
@quaint bay sssshhhhhh don't tell anyone it's just the matrix
Mines is my least favorite map in the game.
If it were only really low Tier, say I-IV, it might not be a problem. But when you get stuck with it at VIII-X it’s just a predictable bore.
Trenches should make those T49s get stuck
Best map would be Kirsk, I’m just kidding nobody wants a huge flat map with one hill and stuff
maybe some polish map like Wieluń (first city in WW2 which was attacked) or maybe Warsaw?
Add some map with big lake
A map that takes up a small island would be cool
Night fight/twilight or moonlight. Also all rounds have tracer. Maybe in realistic battles?
You
Sord of Venice map with very narrow streets, small canal bridges and indoor comunal neighborhoods. In some streets only lights could move, or u can only move forward or back. In others your tank could fall into canal if u dont pay attention. In one side of the map a big plaza where players can risk a dash to take reds by surprise.
Add a Chernobyl map and make it night and dark
Every 50 seconds, random crew member injury.
My favorite Map is Alpenstadt. Well Balanced Map for me ^^
Naval frontier is pretty good too good gameplay for all tank styles and dynamic gameplay
You could say the same for Faust; both corners are quite viable, multiple positions that tanks can utilize/abuse and quite a lot of space to maneuver for MTs and LTs, especially at the southwestern corner.
Well I think heavy gameplay on Faust is kinda bad and predictable
But better than most maps
Naval Frontier>>all other maps
My favorite? Rockfield is nice... Himmelsdorf is too.. I like Castilla... I can’t decide 😂
@potent shore Come on man...you know the World of Ducks >> all other maps. 🤣
true, true
Lol. The map I hate the most, because I like the 263 line, is Mines
Mines is fine in tier 5 matches. Above tier 6, it's just bad.
Yeah
From my experience, corner position on the Port Bay map is very strange. It is the unique position where tons of damage means next to nothing. I think this map is very demanding, and majority of players are simply too bad for it. Really, tons and tons of damage, but it only works if teammates do their job.
Once you get there, you are usually stuck and cannot relocate. Only dmg. It is so team dependent, I can't use my speed, speed is useless there.
I really have better results when going any other position. Town, inner side of the river (as a medium). How is that possible?
What’s the corner position
well there is a little space there so
for me , Canal is the most enjoyable map
@sharp merlin top left corner of the map of Port Bay
Ooh ok
i'd rather play mines than canal
Meta for New Bay has become "fight over the park, and send the lights to the bridge once the fighting for the park begins in earnest" from what I've seen. Anyone else wish to second this?
Seems pretty reasonable, all bridge is the secondary tactic but it isnt used as much. On most games at least one team goes park.
You’d be stupid to go all bridge give up 2/3 bases in supremacy and there’s wayyyyy better cover and holddown spots at the park for heavies and meds can still flank around
I always go to bridge unless I’m in a super heavy/TD
bridge = suicide
Yeah, that's what I've been talking about. Park has much better cover and opportunities for meds to flank. The only problem is that it's clearly a one sided fight, the south base is closer and it's side of park even has much better positions.
I’ve felt like I’ve won on both sides of the park just have to play smart
Dead real is the best no doubt
Nah, it would be unnecessary for anything, just a far flank that’s not worth it, like Normandy beach level 30
It’s just for the occasional flank
Which doesn’t really happen that often due to the cap being up on the cliffs on encounter and Supremacy.
Beach is basically only used at the very end of games when you need to run as far as I have seen
It’s a popular way to bail from the A cap if necessary.
T95 back up into the boat. For the lols
Ok not necessary a feature of the map but spawning heavies and slow tanks at the spawn near A on Normandy can mess up your gameplay if a couple meds rush to the B ridge and start shooting you. Heavies and slow tanks should be spawned at the C/D spawn point so they don’t get overly exposed for just trying to move to where they are supposed to be
I’ve been spawned all over the place in heavies on Normandy.
Tfw you're only heavy and you spawn alone on beach while your team goes opposite side of beach.
I’ve had a game as the only heavy. I never got to shoot anything the whole game.
Lol
Anyone wanted a map like the world of tanks highway map? It’s like a Black Goldville kind of map but with a town not factories.
That map is nothing like black goldville
Maybe
It will has a main road/ highway.
It still has it.
There should be more maps for wot blitz
I wish though
Bad idea, nobody cares but you
bigger maps in the future would be nice, gameplay wise they'd have their ups and downs but eh
What do you mean maybe? It’s nothing like it. The terrain overall is way flatter. The city is enormous. The center is a cross fire death trap.
@austere lark that map sucks in PC this community I swear
I hate it too
Although a good platoon really can take over the city with crossfire
I had a 3 man platoon do 10k in tier 9 in a tier x game because of it
Xdxd
You mean new tokyo?
Or what is the one with the big circle in the centre with a kind of sunken trench maze park next to it
I like Normandy the most
I like mines. Once me and my friends were playing together and we actually climbed the whole of the slopes in mines which is just near the base. I liked it and would recommend it as a hiding spot. Actually it is the" El Classico" of Wotb.
Normandy is also a great map
Anybody else getting the new map regularly because I've only gotten it a single time since the update
i get it way too much lol
Same lol
I heard that in pc Normandy was a problem map maybe I heard wrong but all I know I that I love Normandy in blitz maybe they could work that same magic on the Cliff...
Mines II
Ah... though bigger
I’m not the only one who thinks that that looks like mines.
What about a Swedish map to commemorate the new tech tree
I’d rather that than an Italian map.
Tbh I would like to see a map that takes place on a tropical island. Also, there's a storm raging in the distance and as time goes on the storm gets closer to the island. As the storm reaches the island, it will get darker and harder to see due to the clouds and rain.
Wasnt visiblity kinda the reason vineyards was brightened?
@trim eagle and spotting drops the closer the storm gets. That could make a interesting game mode. As people get more and more blind. You could also limit the teams radio communication as the storm get stronger
I would love to see cliff honestly. Or Steppes, or Prokohorovka. We need more open maps instead of all these stupid mixed-type maps with 2 defined sides
Agreed but MOST IMPORTANTLY dusk vineyards pleas!
@glad zinc also, sometimes a flash of thunder will light the island Illuminating everything and the view range would increase back to normal for a few seconds.
@trim eagle that would great! Wouldn't happen but would be great!
@glad zinc It would awesome to see something like that. But I'll take too much time to make that map ;-;
It would be hard on performance as well, exspcially on low end devices
WG has said that lower end devices, like phones from 8 years ago will be incompatible with Blitz. Hence the game won't be available to them.
Is Blitz able to update the hills in Castilia? I got stuck during the whole match. 😅
Hills are a BS position, I suggest to make them unusable for this sort of sniping. It'd help make castille more active and not this BS campfest where noone can move cuz TDs see everywhere
Yep remove the spots to climb onto the ridge. Also remover the camping spots in the corners because they are so useless but so overused. You often get 2 TDs per team in the corners and they struggle to get a shot in.
Actually, you might be right @wise stream
For me, sometimes capturing C is really risky because you don't know if there is someone camping there.
That map is terrible for heavies Bc a td in the right spot can completely destroy them w/o getting spotted and there’s no one spot on the hill you can blindshoot either
Many teams’ heavies on Castilla I find camp further back nowadays, behind their hill, going up to the central hill is a sin
I try to go A or B when using a heavy. Usually works alright. I don't know if that's actually the best thing or if I've just been lucky
If I have a fast heavy, I try to rush mid. I often get hit by fast people, but once I'm in position, I am TD-safe and can peek mid and the hill easily
If you are a med you can sometimes spot the td’s on the hills if you go to the church
Does anybody think that yamato harbor is a little too small for tier 10?
I think it’s fine for tier 10. Let’s be thankful copperfield isn’t tier 10 lol.
Hasn't been for some patches
Mines is too small
?
Best Chinese tank for each of the 3 lines, in your opinion?
TD
I meant for each class, there are 3 lines
Heavy, medium, TD
T-34-1, T-34-2G FT and prolly 110/113
Thank you
More city map 😳
More night maps. Old vineyards was my favorite map for no other reason that it looked awesome.
So about the Map adjustments that were made... they actually removed shotcuts to mines hill.. just tested
It was in the news that the shortcuts were removed as the developers saw the routes as overpowered and advantageous
It’s really useful, i did not know about it till now
I think some maps are too small for tier 9 and 10 vehicles. Maybe bigger maps for those tiers only?
I read somewhere that Blitz maps are only 500 x 500 meters? Why not expand it to 700 x700 meters so you get twice the area. Himmelsdorf at WoT PC around that size with a spawn point that makes sense. Why not try that?
Although the Mines map in WoT PC looks good, but at 850x850 meters is at the largest size for effectiveness. It's thrice the area which is large for a 7 minutes game.
Making the maps larger will prolong the average battle time from the current average of 3 minutes.
What shortcuts on mines
I think i know what your talking about
O oof your video popped of when I searched it
English please
@hardy hatch
<@&481447501690568709> Idk if it’s bad he put a link for pubg in a different language but sorry for the ping as well
Also it’s not maps related
lolol
Aof#1973 was banned
have to admit, that was a special one 😂
I should be a little helper to mods since I ping them so much for things ppl have done
Lol.
lmao
I would like the supremacy mode to be included in the mines and mirage maps, these maps, especially mines, is a classic map and cannot be played in a tournament.
I know quite a few people that play supremacy to get away from mines which is perfectly reasonable because mines sucks
mirage needs supremacy
its actually a decent map, and its dumb how Copperfield gets Supremacy but not Mirage
Mirage is a cool map.
That said, I can't really think of a place to put supremacy caps, especially a light flank cap.
It's cool at t3.
Imagine a map in finland or a another map in italy
Too much mountains
Imagine a map with no invisible walls
That’s gonna eat up a whole lot of space lol
Lol just use real walls, make it into a prison
Port Bay need a visual update. :/
Imagine if they Blitz’d a map like El Halluf or Province 😂
Malinovka: flat land and some bushes done
@narrow wave there is a shortcut
only from the north spawn tho, and only doable by tanks that can reach 65km quickly
I hate Copperfield so badly
If you play tier 8+, you never even have to play Copperfield
Castilla isnt great but it isnt bad. If WG removed the bushes and cover from the spawn ridges and made the 2 corner camping points unable to hit the castle then it would be a great map.
Is anyone else bothered by how bad the spawns are screwed up on Normandy? I just played a battle where me(is4) and an e100 spawned A cap side and we were the only heavies! Meds all spawned towards C/D cap. Is that’s how it’s supposed to be then fine but it doesn’t make sense since meds are supposed to go A/B area generally unless you have a hull down/gun depression heavy
Well there are hills to utilize hulldown with in A
On Normandy there isnt a specific meds or heavies side. Both sides are viable for basically all tank types although it is hard to do well without depression. Meta is generally CD, maybe flanking round B and it works pretty well, but A is still a viable alternative if you corner the reda and force them out of position.
Wish the spawns in Dead Rail were swapped. Same for middleburg. Have the heavies/Tds start up hill. Especially on dead rail, for those times the slow tanks want to go up hill instead of down in the valley. Currently if enemy lights/meds race towards center there is a possibility the slow tanks are gonna start getting eaten before they can ever reach cover
In a tourney if you run all fast tanks you COULD drop the beach route and flank behind the enemy, but it demands your team be fast and the enemy team be slow.
That strat works if they don't have some sort of superheavy or something controlling that rotation
It’s much harder to go A in big slow heavies such as the e100 especially and also kinda the is4 as you do need gun depression to be effective. And if you do go C/D, it leaves them vulnerable to meds rushing B ridge and farming damage Bc you’re slowly going over a hill
Going CD gives you some very nice shots on the meds as they cross the hill at B, and generally the tier 10 playerbase doesnt rush over. Instead they are cautious and then they cap B, which is when you can normally get surprise hits on them and farm a lot of their health while taking not many hits in return.
now literally every enemy team i face on naval frontier is going beach side because no one wants to cross the med sniping spot
add chernobyl
YES!@exotic crow
Canals = worst map ever
Canals pretty nice, could do with the spawn camping spots to be removed but other than its great.
Canal worst map????
Worst map is Middleburg. It's not even close
Worst map is my map awareness
Dynasty Pearl, enough said.
Mines, remove it from tier 8-9-10
worst map is castilla
For heavie, not for meds
Heavies do fine on castilla if you use your brain and dont go the the "heavy side"
I hate it even with meds, because TDs can reach everywhere from various bushes. Rather play heavy and push med side
New map looks very open so im guessing it will be another campfest...
Just wondering if WG has ever considered putting weather or base on the time of the current year into the maps. I think it would make the old maps more interesting ex stormy and raining weather (terrain get wet, top speed decreased) or during the winter time, starts snowing so players can switch the camo accordingly to improve concealment number etc. Just a thought.
It would definitely spice up the game and the way to play a sandstorm / snowstorm / or thunderstorm
I think some of these requests are forgetting that this is a mobile game.
Adding all the weather stuff would make it laggy for most of not all mobile devices
Chernobyl as a map would be incredible
Limited time event where it’s Early Gen 4 mbts and Chernobyl is the limited time map
So imagine that there’s a bunch of breakable road blocks around reactor 4 in a certain radius. You can go within the radius but your tank very slowly loses hp for it
Well, some of the tanks in game like the T-62A, Leopard 1, M48, M60, Chieftain, Kpfz 70, T-55A, IS-8 have NBC protection, so no HP bleed due to radiation 😉 @austere lark
😑
Now you know
Wasn’t there a desert map that wg teased awhile back? Anyone know what happened to that?
Wasteland had an effect like that
They did no idea what happened to it
@copper hearth They blocked that shortcut. There is another from the south spawn that's only possible in the ru251, but it's very unreliable and not worth it
People hated it
I want a tier 10 Copperfield map
It would be crazy
@quaint bay had it. Was removed for being pure garbage
Yup
Uh the size?
The view range
The dpm
Yolo rushing one spawn right away
B cap is a train wreck
I can't lie i kinda wanna see it
But ok
Good 😂
#removeMinesfromTier10
I don’t like how they keep leaking maps months, even possibly years before they’re released
If there was a Chernobyl map it would make more sense to have the crew members get injuried instead of the tank, an inanimate object
Mines is pretty fun up at hill at tier 10
No don’t encourage them
Newmap looks fantastic
Looks very flat with hills that you can’t get ontop of
Does the beach on Normandy serve any purpose beyond a decent escape route from the med flank?
Not really, it can be used to bamboozle people but it's practically useless.
We haven't seen a map flattened in a long time, my Guess is Normandy will be next in that list
Probably
Confuse the enemy by doing something so stupid that they didn’t think about it.
That seems to be the purpose of the beach
Map size in general needs to be considered by developers. A real simple fix by just adding two more size increase options as the 3X on my screen is way too small. Someone else had the suggestion to also put a hot key for extra large with transparency to see temporarily while playing. http://forum.wotblitz.com/index.php?/topic/105420-mini-map-size-option-to-enlarge-more/page__fromsearch__1
Mini-Map size option to enlarge more! - posted in Suggestions & Feedback: Any chance we can get the option to increase the size of the mini map one size larger than the current large 3X to a 4 X...on my screen 2600 x 1600, it is way too small (3X is the largest setting, but...
On pc (steam) you can change minimap size
@lament widget 😲 Really? How much bigger than 3X? Is there more/different options/settings in the PC Steam version vs the PC Microsoft Win 10 App Blitz version (I have not tried the Steam version)? MS Win 10 Blitz App only allows for 1, 2, or 3X scaling, and the picture I am showing is the largest it will go. Can anyone who has used both Steam and MS Win 10 users confirm this, being able to resize larger than the 3X scale of MS Win 10 App version?
an easy fix would be to just adjust your apps scaling factor directly in windows
that would make the size of everything a bit bigger on your screen
@dusky heart
I play on windows and I always have a scale factor set to 150% larger
Thanks for the suggestion, I am set at 125% right now @hollow willow , which is pretty good with all my apps, with the exception on PC MS WOT Blitz App, but will try the 150 for now, but still think Blitz developers need to look at this simple additional option in the settings, as it will not affect other players who don't want/need it on the lower res screens.
will there ever be like a frontline mode or an other mode with a bigger map???
I want bigger maps tbh
me2
Who know if WG will do a halloween event?
Bigger maps = more data and processing
more data and processing = game crash
they probably already have the halloween event mostly done. they have had one every year I don't think they would just skip a year
Lol
Is the new map they announced on the 28th of maoy the map from console and pc?
I belive it was called pilsen but im not sure
I want a map that's only woods with a few hills but no rocks ore buildings(maybe one farm)
ok
Rip any tank with no gun depression
WZ-120-FT 👀
a lot of trees and bushes : UE 57🕵
e25. that's it
Can we get a map kinda like veitnam
Trenches to get suck in that sort of thing as well?
adds trenches happy tog noises
Ehh theres a little dip in on the new bay map on the right side of the elevated roads
I suppose that the little divot on the med flank on Himmelsdorf is probably the closest that we have so far.
^ this is basically the only place you can use depression in the entire map, and its useless and weak (depression only helps as well, it isnt needed)
It really is. The 4-ish tiny divots in the central square are too small to reliably go hulldown unless you're in t4-5. The terrain sloped hump things on the heavy flank and around the B/C caps are more of areas to hide your hull.
If you are smart and have an alright upper plate you can use depression on the mounds to give it more angle but otherwise depression is useless on that map. There are no himmels in sight
Well, gun depression isn't really a necessity on any map; just a luxury
A highly abused luxury 😂
If you cant use gun depression it makes a large amount of tanks much much less useful than they should be. Maps should be for all tank types including those with depression and no depression. Almost every map has good positions for using depression and almost every map has positions if you do not have depression.
You never appreciate gun depression until you play a tank with effectively no depression.
As long as you have 6 or more, gun depression isn’t an active issue. 5 though can be an issue at times, and 4 or less is when low gun depression starts to be really horrible
It really is. It is the biggest turnoff for me and the SU-100M1, which is fantastic in every other aspect.
If you play Russian tanks you get good at gun depressioning. Sometimes so good that when you play nations like America you can really flex on ridge lines
when the st. emil has 15 🙂
Need bigger maps
Really?
Rule of thumb: Bigger maps = more processing = more likely chance to crash the servers or game
I'd rather see smaller teams. 5 v 5 will make our current maps seem larger
5v5 is probably the smallest the teams should go, however.
Guys...
Parts of buildings should break when hit by shells, just like in WOT pc...also its more realistic
Guys... it’s a mobile game not a PC game
Yeab plus my phone is going to hate it when they put more parts just get WoT PC you relise not all people got good pcs right? My pc(which istill havent used)cant even run this game
Please for the love of God rework port bay, it is the stupidest map. you get punished for being a proactive tank
We need a stormy/foggy map. Thunder and lightning. Rain. Mud. Fog. Awesome.
So canal?
^
That's literally what canal was advertised as.
Y'all gotta remember that the Blitz engine is seriously limited in what it can do
We need a map for 60v60 gamemode so everyone with their NASA computers can play buttery smooth and have fun with plenty of space left!
How did you know...
H m m
But bigger maps would be great
60v60?
Was a joke 😅
Tbh it's a bad idea some nub playing on a potato would try and play it on .1 fps
5 v 5 please
Anything past the 7v7 would start slowing the games down, if not the game processing itself 😂
@proper flicker lol
If maps can't be made bigger, at least make it harder to get spotted. It's ridiculous how easy it is to get spotted
Hahahahaha no
Maybe if you werent camping and you were using your brain then being spotted isnt an issue 🤷♀️
@dry flare
@nocturne mortar Since the equipment update in 3.8, now that everything has optics, it is kind of annoying, since you get spotted a lot more often than you used to
You can still be completely invisible 150m away which is plenty enough if you need it. The only issue with spotting is heavies viewranges which could be slightly nerfed
@nocturne mortar Back in the day, you used to be able to fire with a Borsig and be unspotted at like ~190M
You’d have to be very far away to not be spotted when you shoot
Hi
Hello
🤔
@nocturne mortar td's camp. That's what they do. Moving around isn't an option while my team battles the enemy.
Also, this game doesn't require a brain, you just point and shoot 🙄
That is completely and utterly wrong. TDs do not camp. TDs support, by sniping or closer on the second line. Camping isnt useful to anyone. Moving around is always an option unless you are cornered in which case you put yourself in a bad position and deserve it. This game does require a brain, just the majority of the playerbase dont have one.
I should correct myself. Moving around isn't an option for slow td's. I have the SU-122-44 which is mobile enough to relocate quickly
I actually do better camping behind a bush and sniping. My best damage roll in a td is 4200 in the SU-152
But that's an example of a slowish tank. If I'm spotted I lose 50% of my HP before I can duck, and I try and do pretty quickly, especially if I know I'll be spotted after firing a shot
My favorite map anymore for td is canal and castilla
I find there is an OP spot in Canyon if you team is passive and the enemy gets aggressive for a TD
Something that should be added is a map like province(pc map). It would be easy to downsize it to fit a blitz map size
I would rather get Steppes, or maybe the original ghost town
@dry flare Damage is not equal to doing well 🤦
TDs like the 152 should play agressive 2nd line support. They are fast enough to keep up with the team and have high alpha to trade with anything. If you cant play a TD well unless you are camping then you should be completely focused on learning to play better.
@nocturne mortar False. Damage is equal to doing well
If you are doing well you will be doing more damage but not the other way round
If you do the damage, the wins will come
I can spawncamp in TDs and get better average damage but I will not win as much. If i am useful and be agressive, i will win much more but i will probably get less damage
Damage is everything. At the end of the day, the game is just a damage race. The team that does the most damage first wins
Kills are a huge part of that though, if you take out a red then they cannot do any damage. When camping you get fewer chances of taking out reds because the low hp will not push as agressively. They will still poke every so often but when camping you will take much longer to kill them. Being agressive gives you many more chances to get kills and give your team the advantage. That means being agressive gives you muh more chance of a win
Kills don't really matter as much in pubs since most players won't really be contributing much after being dropped to a one-shot
Also, the reason why being aggressive is better is because it allows you to deal more damage. If you play passive, you'll hardly get any damage at all
They are still an important part of the game. It is a race to get to 7 kills, and you do that by doing damage. By focusing on reds and getting kills you weaken the enemy and give yourself the advantages
If you spawncamp with most of the playerbase it is easier to get damage. Better players get more damage when being agressive, but average players do not
I think you're underestimating the average player. They might be bad, but I gurantee you that an average player playing with average aggression will do more damage than if he camps in the spawn
You seem to have this misconception that if you sit in spawn, you'll just be fed easy targets or something
I have found it is almost impossible to underestimate the average player.
Easy targets will appear because the average red does not know how to spot campers without getting obliterated
One team will eventually push up and the other can farm
Reasonably underestimate*
Maybe at tier 6; but at tier 8+, most players will not feed you damage except maybe on Dead Rail
Or maybe Castilla
They dont instantly feed you damage, but eventually one team will start tentatively pushing and get farmed.
Or allies begin melting and you’re then alone
^If you've ever tried spawn camping, you'd know that basically what happens is you hit like maybe 2 shots, and then they swarm you and die, and you get one last shot off before you die
If the rest of your team is camping then that doesnt happen often, and if they arent then you have farming positions. And most of the time people get swarmed when camping is when they are against a good player in a fast tank which is pretty rare
Spawn camping is risky if the 7 enemies all go one way
And players seem to know the weakness of the long reload of td's, from my experience they rush me as soon as I fire a shot. By camping in a bush I give myself a better chance of more damage and longer survival.
That’s what teammates are for, to prevent the enemies from charging so you can do more damage, but flankers are the problem
I have dumb teammates in every battle then lol
And you are looking very smart when you are camping🤦
Yes I do when I rack up 2k+ damage as opposed to being mobile and doing only 1k-1.5k
And as i have said, doing 2k camping is nowhere near as useful as doing 1.5k second line support.
There is a difference between doing damage and doing effective damage. Damage doesn't win battles, effective damage does.
If you are doing more effective damage you are doing more damage but not the other way round
It is useful because that gives my teammates weaker enemies to confront. It's not my problem if they can't finish the job
The problem is relying on your teammates at all, play every game thinking that it will end up in a 7v1 and you'll start playing much better
Actually going and finishing the enemies off is much more helpul than leaving them on low hp
A tank on 1 hit point can change the course of a match. Taking red guns out of the fight as quickly as possible is how you win.
I get really irritated that I have to do that in a ISU, shooting a guy on like 46 HP while I can take 640 outta someone else 😂
to a certain extent, if it takes too long or you bleed too much HP, its not worth it
That is where quite a lot of skill comes in, on deciding in a split second whether the kills or the damage is more helpful
yes, sometimes shooting a 700 HP guy in a ISU is more important than a 1HP somewhere else
There are so many factors that could influence what happens like whether you have a low alpha tank ready to take the kills, or whether its just you vs them with no support. It depends on positioning, your estimates of their skill and what stage the battle is at. Its one of those things you can only learn with experience, and it will be different for every player. Its also extremely important to become a good player.
If the low hp tank is close enough I'll just try to ram kill him. I just did that to a T49 the other day even though he was behind me. Then I still have my shot to shoot immediately if necessary
Plus I also try to target squishy tanks if they are visible to me, like the rhm or a T49.
As players would say- if you are on reload, just sit on them
The only good map is the one from 0.1 that was only for tier I vehicles
And when is the rework map?
Horrorstadt? I just played a match on it. I love it.
same. You can crush the pumpkins.
Is this a good position? Risky, but managed to hold the flank from there. Only counters I found are from town
Note: took dmg to get into this position
With heavy? No
Main reason is lots of heavy don't have depression to deal enemy
Other reason is TD can still dmg you
From the left side of the bush
And your team can't help you i think
Look at the T57's position he can see you can maybe have some shoot
But your team TD don't have any angle to take some shot
That spot could work but i'll stick with safer spot
@true charm here’s my counter points:
- My Grille 15 has the ability to punish the enemy Waffle who tries to get a better angle to shoot at me.
2.The friendly T57 Heavy is also playing overwatch on that position.
3.With me in said position, it is extremely hard for the enemy team to dislodge me from that position, except if they used HE or get shots through the town or from our base. I was at an autobounce angle to them, they really had a hard time penning their shots, so they resorted to HE. Another thing to note, I am facing downhill against a rock, so gun depression is a non-issue
With three tanks in three positions, it can create a potential crossfire for those who tries to move in to my position.
The postions are situational
^this is my conclusion
I can say the good positions are gives you 'better chance' to get positive rewards
In this case i can see that your teammates are in the position that could help you
But i think that spot is just risky
You need that team can cover up
And retreat seems harder the "famous" spots
The bush is where the enemy tank maybe HE you
And this is the famus TD spot
(Where i think WT placed)
He can cover & shoot that bush
But not the enemy heavy's
Same with here can shoot the bush but not the enemy heavy tanks if they're not pushing out of the coner
And here's some enemy pov
I think it's very difficult to pen
But still can get HE dmg
If enemy's are smart they won't push the coner or get in to thr crossfire
In that case they can't damge and you can't damage
This spot looks don't work every time
So...i'll call it situational spot
It can work if you took everything to account; I knew where the whole team is. They could only splash me, but I can pen them for full damage, so that’s a pretty effective trade. If they don’t want to peek, that’s fine, I can just wait for them to make the mistake.
My two team mates can counter the tanks in the bushes and sniping zone and I can counter the enemy tanks from the higher ground and in town
@oak shore its a really bad position
multiple crossfire angles on you. if you poke, there is a high chance someone will be able to shoot and pen you
way better to fight on the ridgeline even with 6 degrees of gun depression, or hug the hillside in that valley
yeah don't use that spot I thought it was a good idea and tried it back at like 8k total battles and never got it to work
I was bad but my wr was just under 50% I should've been able to do something with it if it was useful
Maps need to be bigger and add arty
And more player
Oh, cmon... no arty in Blitz.
bruh
sniperrayyan#5896 has been warned.
found in the cave in Black Goldville?
Or Copperfield? forgot which exact map
Black goldvill yup
Easter eggs lol
@valid flame did you open the thing?
you have to shoot the red button on the back of the building, then shoot the key
didn’t realize it came with instructions lol
You don’t have to press the button if you use HE or aim at a certain spot
2-3 years old easter eggs lol
I got it open
Trivia: which map has a soccer ball
Vineyard
vineyard also has one with a soccer field on the spotting bush
Not A soccer ball, it has at least 10
Vineyards has a bunch.
remove canal map and castilla map
Keep Castilla
NGL I like canal. The rain/mud/fog aspect is kinda cool.
Why remove maps when there isn't even a lot blitz to begin with
Yeah
Exactly
@granite steppe there’s 27 maps actually
Rework Dynasty Pearl for some day maybe? Its just too short and small map for higher tiers...
both those two canal and castill are my favs
dynasty pearl is total horse poopy tho
Canal and Castilla is the maps i despise most
Castilla is just TD Heaven and HT Hell
Castilla is alright if you know where to go, could do with removing the climbing routes to the ridges though. For canal i would remove the bushes from the ridges so its much more risky to camp there
Castilla is the only map IMO that still offers sniping spots, a lot of other maps limit where you can actually fire
I can't stand castilla it exists simply to punish heavy driver
I have mixed feelings on Castilla. On the one hand, having a good sniping map is nice, but on the other hand, it is super campy
I am not sure if people have talked about this before, but how about adding day/night, winter/summer versions of a few existing maps? Variation is always accepted, and the Halloween map is a nice example of what WG can do.
Why not Minsk map for wotb in other WG birthday? This company born there, so why not?
it wouldn’t be that much different than New Bay
It would be a mix of new bay map + some winter elements + buildings of 1970-80 with banners in russian
And why not some easter eggs about WOTB, WOT or WG?
Using parts of the WOT Minsk soundtrack for battle loadig scene (omg that's so good soundstrack, my favorite)
The image for battle loading would be the "central park" with that statue
Mines probs ruinburg or Prokhorovka
@potent shore hi it's tytiger all so wow ship Thacher
Wow of tanks
??
Speech 100
Go commit English grammar
english 100
More consistent than my ability to win ._.
Okay, can we discuss Canals on Supremacy mode??? Seriously ridiculous.
can we discuss supremacy in general? Absolutely ridiculous.
If there's one tank left you shouldn't be able to cap out. I have had it toggled off and haven't tooned pretty much at all in the past year and a half
Sounds like a you problem.
I prefer encounter over Supremacy 9/10 times
I like supremacy better. Draws are dumb, and there's more noobs in supremacy, so it's easier to win
I prefer supremacy because its easier to tell people where to go, and tactics play a bigger role
At least capping in supremacy is worthwhile, you can’t just sit in cap very safely on Encounter battles, supremacy also gives incentive to formulate different strategies, usually for the tournaments. Supremacy favors all flanks, every direction gets you a cap, and it can rush a game, if you messed up, it won’t easily forgive you
Supremacy rewards map control better.
Zordan#9243 has been warned.
Ok
<@&481447501690568709> ^?
i like cheesecake#3281 has been warned.
It’s off topic and not blitz related
@outer canopy excuse me
You’re not a mod
Hush
Because nobody cares
Sorry
I’ll go
AsianCarEnthusiast#3226 has been warned.
Thing is, I was playing Supremacy on Canals last night in a tier 10 game.
Most teammates go A and 2 go D so I figured I’ll be a team player and go cap C..
Would have been fine if the meds actually pushed D but instead didn’t and that’s for a different discussion..
Basically, I was spotted from D side (good on them) and then was just focused from the opponents spawn... I thought I was covered by those buildings, but apparently the meds/lights from D side could still get shots on me! Not a single red tank spotted and I’m more or less dead within the first minute of the battle.. well played on reds, yes, poor decision on my part, yes, but the point I’m trying to make is that in that moment, I felt like the C cap is a bit unbalanced with lack of cover from B and D side...
Any thoughts? Similar experiences?
@valid swift you were probably sitting in the open, if you hide behind the building you will have soft cover and it will be harder for them to shoot you. If you destroy the buildings they will have easy decap. It's also best to be prepared to fall down in to the ditch, so that if you do get spotted you have the ability to make an escape.
In tournaments we tried a strategy where we used 4 t57 heavies to decap C, and we managed to beat r2k with the strat while messing around.
@flint jewel at first I was because the whole C cap is in the open! Once I was spotted and took 1k damage, I tried to move behind one of the buildings but I guess I wasn’t enough and still took shots from D cap. 🤷🏻♂️ that’s a fair strategy as T57 has nice pen.
If u hide behind the buildings you won't get spotted, but if they destroy them you most likely will
I were thinking about add Stalingrad on wotb for be an exclusive map (because there was a project for Stalingrad on WOT, but it was never completed).
First thinking is: looks good, should be a russian himmelsdorf
Thinking for the second time: no, it would have nothing different tham himmelsdorf
So I thinked more: left side would have the city with destroyed buildings and this statue (it's on the final of the message), right side would have an open field with 2 trenches.
This statue
Inside a house would have an easter egg of "motherland calls" statue (like the same statue but in a miniature)
South of the map would have this river and can "touch" there, going to the right side of city you would see the river too
The battle would be in the area
The normal line was the frontline in 13 october
The red line with dots was the frontline on 18 November
Stalingrad on WT is pretty much a factory space so if that’s how it would be in blitz plz no
Can we get an island map? Something like an island in the pacific where the battle takes place all over the small island.
Archipelago would be a good name but how many islands exactly?
Maybe one big island with a bunch of mountains in the middle, with some passes through the mountains
@lament widget but the idea is make an map with some iced fields with trenches, with a city destroyed devastated by fire and bombs and a central park with this statue (on the picture) and maybe some vision of the Volga (name of the river on the city), for props some soviet Russian propaganda in posters and outdoors
With it, won't looks like another weird city map, it would be a mix of light/medium tanks on left, heavies an TDs on right and two trenches cutting the south and the north of the map for a safety spot and flanking
3 points for capture (in middle near the statue, in field between the trenches and near the Volga), for encounter battles a base in the right side of statue
Some destroyed T-34 and Pz. 4 for cover in the fields and holes everywhere made by artillery (just for make the map more beautiful)
Yes it should remember himmelsdorf, but it would be more open, probably bigger and finally a big russian town, because other russian maps with "cities" looks more villages than cities
Keep in mind the maps are limited in size due to mobile storage restraints. If they wanted they COULD make bigger maps with better graphics and more bells and whistles, but then you'd make the game close to 10 GB without the vehicle files, and that is a big no no for many people
@wooden quartz why would you want another map with a defined and separated medium side and heavy side? We have too many of those already
Himmelsdorf should be a X-mas map
@honest plaza come on, i know it, but we can play in a goant map like Normandy, Stalingrad wouldn't be bigger than this giant
@stuck fox so you want another small map only for heavies with covers everywhere or a clean map perfect for lights and meds but without covers for heavies?
Need to be separated for a better gameplay on all tanks.
Is there another smarter question about my idea? Pls read all i said about Stalingrad before type, i don't want to answer a question what is already answered.
We should have a map roster option thing. Remove maps we really don’t like and don’t do well on from the list of maps we’ll be put on. I personally would only remove the New Bay map from mine. Hate that map.
I would like to see more maps based on historical engagements: Bocage, Kursk, Ardennes, the Don Bend, El Alamein, Kasserine, Gazala, Mortain, Goodwood, the Sinai, Golan Heights, etc.
While a map roster would be a good idea, it likely wouldn’t work as well as you think it would.
1 or 2 map bans would be great though.
You’d get one of two things with that.
You'd either get (1) a list of preferred maps to which you could add the maps you like, or (2) the option to ban 1 map.
If I'm correct(which I might not be), there are 23 maps, possibly 24.
2 map bans wouldn't possibly work until we have over 29, and we'd likely have at least 35 before being implemented.
2 map bans out of 24 is perfectly reasonable
...you and I are thinking of this in two different ways.
Even from a matchmaking perspective
Wait.. are you thinking that there would be a vote before the match starts to ban a map or two?
@ocean basin You just pick 2 maps before battle that you would never be able to play on
PC already has that actually
Ok. I'm definitely misinterpreting how the MM works.
I thought that it put the teams together, then selected a map.
I guess that it has a set of maps that matches will be put on, and adds players to those.
However, you'd likely only get one.
Wot pc has 33 maps, and you can ban 2, plus the one that you just played on(which only sometimes works, so you don't get the same map twice. Blitz probably has a similar mm, but only 24 maps. Thus, banning only 1 map would be the most likely outcome, though not the preferred one.
if that ever happens I'd ban castilla
I’d ban Castilla and Port Bay. If you don’t have a team that can contest the corner in Port Bay, you’re toast
I'd ban both desert maps. Or maybe whatever the one desert map without the sandworm is and dynasty pearl
Though Middleburg and port bay are both up there
I’d ban Mines. I hate that tiny campfest.
I don't like castilla too, heavy tank side have lots of snipers, go there when the game start is suicide but necessary for stop the enemies
I'd ban it
And replace for my idea of Stalingrad
we have 24 maps?!?!?!?!?!?!?! i can only list castilla, deert sands, oasis palms, mines, copperfield, dead rail, canal, faust, fort despair, himmelsdorf, yamato harbour, dynasty pearl, lost temple, mayan ruins, alpenstadt, vineyards,middleburg, port bay
thats like 15 ishl. surely we dont have 24
remember wasteland?
I think map should be bigger and they could add a frontline mode like in PC édition
The 24 include maps that aren’t in the game anymore, including wasteland and Halloween rock field
halloween rock field?
nah bigger maps promote more sniping and camping, something blitz doesnt want
@proper vessel some maps are only avaliable for high tier tanks and they are a bit rare, like Normandy and new bay
Play often and you'll find these maps
Do not forget if the map is avaliable for this tier, like new bay, you can only get this map on tier 7-10 tanks
oh yea fair enough i got tier X 🙂
I'd ban falls Creek and canyon both the most annoying maps in existence
falls creek is a good map
agree
Can we delete copperfield?
No dude pls not delete that nice map 😄 Than some peep wont be happy with it
Delete New Bay
delete canal and castilla
not a single map will be deleted
@split belfry you can deselect at map choosing screen
What where
No need to delete it
Just deselect and don't play that map?
Wait i thought choosing the gamemode sceeen
Sry confused as training room
You had me hoping
Kinda want it tho
i wish that was a thing lol
then i wouldnt have to suffer with the god awful map that is castilla
Copperfield
Can someone add a map with a lake
Winter Malinovka has a lake, it’s just frozen over @pliant crag
throw away low spec mobile gamers and update graphics, put larger maps, and add SPGs
low specs are a burden, sowwy
SPGs are no
Delete all the maps
Fight in the garage
Brosef Stalin#3902 has been warned.
Add Stalingrad
Make the intro music the russian national anthem
Play with heavy tank in castilla is the worst think ever
Only mediums and TD can survive
Because they snipe
And only snipers can survive there
Ye
There would be useful a mod changing it's name to 'campers paradise'
XD
@pliant crag hello my Snowy friend. I also agree with you. A lake map would be interesting to say the least. Idk how they would work it if they did decide to add it but still. Let’s just hope it’s a deep lake but not too deep, like we can drive into it and roam around but not all of it
Oh I was that thinking have the area around the center be just deep enough for most tanks to drown but not all and the reason i suggested this is cause I though it would be interesting to have a lake blocking a portion of the map making it so you have to work around it or use the lake as cover by diving into it
Also @oak shore I mean a actual lake with water
Also don’t hate on new bay it’s a nice concept but could be executed a bit better and there could be maybe a big courtyard so there’s less cover for the enemy so they don’t just go behind the building right next to them
Also @quaint bay if they were to add spg’s they would have no German,Chinese,Japanese tank destroyers after cause they lost most power to keep devolving their army afterwards. also if you want to talk about tanks go to #vehicles-discussion
@pliant crag i think new bay is good, but it would be better
Like if we can go during that bridge with trains, would be perfect for sniping and flanking
Yea but small invisible wall
Well if a developer actuactually got to any normal chat in 5 minutes, i give my account to you
That's why we can freely say castilla is a bad map
Because any dev will defend it or agree with it
Tru it’s the only map where I can use a jg pz E 100 in a training room as a submarine and sorta do warship battles in a tank in a training room cause I am a bored boi
All tho the big deep boi lake I suggested is cause I want a case where I can actually use water for cover
Actually i hate castilla because the heavy tanks side is too open, the name of the map should be changed for 'camper paradise'
I only consider it camping if it’s not a TD doing it
For any other type of tank NO MERCY
Camping it's the same of sniping, but no one cares what it means when find a heavy doing it
I know But why do all the heavies pretend to be a tank destroyer?
Like boi
I’m still here if your wondering
Once upon a time a Maus player decided to don't go to the front of castilla, so he decided shoot far from the front line
Bruh
And he did a good dmg, because castilla is the camper paradise
me in jg pz E 100 goes to Castilla sees a medium -me- bruh
Bruh you have jageroo too
Look if your wondering I don’t do much damage in it cause I have world biggest lower plate and people shoot me there
At least most of maps have debris everywhere, hide it there or behind walls and buildings
Also one time when sniping I was getting called a bot a noob and a camper so I be like: except I killed 4 alone
Yes I was in tier V cause I grinned French but I love dead rail cause it’s so perfect so open for snipers
Grinded*
Yep, everywhere is sniper area in dead rail, but you can hide your self for don't be a focus
Also corners are not the best but not worst spots
At least in a corner your safe from other corners
Different than castilla, you have only one rock for hide if you are in heavy tank side
Yea
It’s easy to do damage there
I still suggest a map with a big lake in the middle
And I also request the lake be deep boi not deep enough for some tanks to die tho
And devs if you ever read this if you want to add a Easter egg have it be a mini Atlantis at the bottom but this is very unlikely to be added as the devs focus on making more prime tanks
Easter Eggs are literally made during devs’ lunch breaks
@pliant crag they wont hear you here
it's not a priority. make new tanks and make money>making easter eggs that people will find niche for a few months and then forget about them not time. gotta think from their perspective.
I'm thinking you are beeing a bit red, my friend @neon lark
In case the blitz devs ever look here @quaint bay I suggest a lake map where it can be very deep but not deep enough for some tanks to drown such as a vk 100.01 P or a SU-100Y and if you ever look here then congrats y’all checked normal chat and don’t let EXP drown either
I think a lake map would be nice cause then you can use the water as cover for once and have the water mobility stat be useful for once
water mobility is important in castilla lol
gtfo of my swamp
Lmao stop pinging wargaming 😂
Wargaming insinte pay to win
@pliant crag isnt canal a swamp inspired map?
I mean if it were scaled right maybe this could work as your lake map but keep in mind it would have to be considerably big so that Lights don't spot enemies across the lake to early
taken from WoT PC
@fleet flame Lakeville is literally just Middleburg with a giant lake in the middle. And we don’t need a copy of the worst map in the game
Lakeville is in its own league of horribleness posit1ve
I'm just saying if it were scaled correctly the whole "Lake Map" idea could work
And either way I think the worst map goes to Dynasty
At least Dynasty’s pearl has balanced spawns, and the whole map is usable; unlike Middleburg, which has unbalanced spawns (South spawn positions on hill have high ground over north spawn), half the map is unusable, and is also super team dependent
Lakeville is so bad man
arty field day. it would just be a massive campfest on Blitz
Dynasty’s far town side almost never used tbh
Yeah thats why I mentioned how horrible it is
I haven’t played enough PC to know that the playerbase also hates Lakeville, but I find it kinda hilarious that PC’s version of Middleburg is also terrible
Might the idea of cities or buildings on both the spawn sides to prevent camping from the start work?
Lakeville’s problem is that the map is just filled with chokepoints
this is a heat map of how the damage is dealt in Dynasty’s Pearl
It’s a different problem from Middleburg, but it’s still nonetheless crap
We can still tell what’s what though
I consider it the most anti medium/light map in the game
Middleburg is worse because Dynasty at least allows some rotations/crossfire (may not be super effective, but possible) Middleburg just funnels you into two lanes on the hill, and if there’s a heavy there, you’re stuck
The middle of middleburg is a death trap
It’s functionally the same as the lake on Lakeville, untraversable
Well Lakeville does have the path by the lake allowing for medium combat
Although at the start, if I’m playing North Spawn in a light, I like to YOLO the middle to catch enemy tanks climbing up the hill
U could consider mines a contender for worst map considering all the current meta is on the hill and camper bushes
Though if your smart you play light house and take cross shots on enemies
All they need to do to Mines is make it bigger IMO. Give LTs and MTs other options
Oh, and maybe nerf north spawn snipe spots, it's not fair that you can cover everything north of the hill... but yknow...
Only change I would make to Mines is make the North spawn hill positions slightly better. Other than that, I rather like Mines
Oh and by the way the red dots in upper right corner was me hiding brhind a dead tank
@fleet flame that’s a good example to what I meant but have the lake not be too deep (as in a high tier heavy or TD could not drown [unless it’s the grillie,rhm,wt.] so they could use it as cover
And about canal it has no water
Middleburg could be better with a little bit larger town area. Always seems to small to me. That’s just my opinion though
I really like castilla
@compact birch Especially when you deny your opponent 7 kills by drowning yourself
Hello, Who want to do a Battle with me?
get rid of mines in tier 10 and give meds something to do on himmelsdorf when theyre outnumbered by enemy meds. you could say "rails for meds" all day long but its a horrible zone to fight in and if your team is outnumbered and you cant go rails but the enemy team can, the game is somewhat ruined as what are lesser armored vehicles supposed to do on the map then?
@signal vortex On HImmelsdorf, play passive, wait to see where the enemy is, then use the various streets and alleys to outrotate them. And definitely avoid rails as an inital play. Rails is the last place you want to be as a med/light if it's contested. No hulldown cover, and it's isolated from the rest of the map
Himmelsdorf is one of my best maps in less-armored tanks like Bat Chat/50 B because I can make rotations unspotted, and there's usually a way to outflank/outrotate the enemy due to the lack of positions that extend vision over large portions of the map
add that map with Great Wall of China or somethin idk
I just want a new map with height variation and hills that don't look like cliffs on every side
Add battle of the buldge map or a Pacific theatre map thingy
Miniature wake Island? :P
A more water based map such as islands with semi deep water in between and bridges across would be interesting tbh
That makes me remember the duck battles on april 1st
Tbh those were fun
Will there be more real-life maps like Warsaw, Berlin, Moscow etc.?
I remember of a map for low-tiers with some bridges, a lonnngggg time ago, does u guys know witch one it is?
I have been played since 2014 , there was not long bridge maps
do any of you guys remember the map that we all do our first tutorial and first battle ever on? I wish that was a real map
@south latch nah it's to small
but it would be good for low tiers
and training rooms
Mines has to be reworked so that each spawn is equal, because when I get the “bad” spawn teams don’t push as aggressively and lose 100%
wdym both spawns are fine for me, one is slightly better for Tds but thats it
The one better for tds has a bigger area to the hill and less elevation. It’s much easier to get shots off and to pressure the enemy team
I assume you mean south spawn. It is better imo since I win more games on that side. The north side, yes it’s easy to get to the lighthouse but otherwise it’s harder to actually push up the main hill due to not actually having a running start on flat ground.
@rustic pelican yes
True
I tought on start of clip for new map that is music from jurrasic world
I have an idea of a map: Finland, it could be cool
New map looks ok, but I'm upset that it looks like there's no climbs on it... sigh...
Not much of a ramp to jump on with fast tonk.
Another TD paradise, cuz i didn't saw huge and totally safe areas for Heavy Tank side
If you want a Heavy Tank Paradise play Dynasty Pearl
If you play your cards right any map can become Heavy Paradise
Say it to castilla @twilit ravine
The heavy tank side is more exposed than the sun during 1 PM
@wooden quartz Unless it's cloudy. I have had few issues on Castilla. It's a decent map for heavies if you're in say an IS-3 and you can get to a good position within a decent amount of time
But imagine an Vk. 100 P
Getting decent positions slowly, still with a very open side for heavy tanks
Would be a priority enemy for snipers in castle
The heavy tanks that i like to play are slow but take care of every shoots with the big armor
And use one of this it's suicide on castilla
And the most funny of castilla is; medium/light tank side have more covers than heavy tank side
I can get there in a tiger II but even that's pushing my luck
Thinking about super heavy tanks, yeah they sometimes don't get good positions fast, but windmill hill isn't a good position, but it's where heavy tanks have to fight, totally open for snipers of castle and able to to shoots by snipers on city and on the spawn's hill.
My idea is put more obstacles there for more protection against snipers, let some spaces for snipers shoot too but make this puece of cake work a bit harder
It's a decent map that forces super heavy users to think with their brains and not their armor and gun. It's a decent map for doing that
It's not meant to be a great heavy map. It's meant to challenge them to hopefully make them think about different ways to use their tank. Like the Lowe. It can counter snipe the TDs on the castle
Same for a Tiger P
But most of heavy tanks have a trash aim
Kv-2 can't counter what he can't hit, it can miss an enemy from 100m so imagine from 250-300
aim
It's fine. I've never had many issues
it's either that, or rely on the power of Stalin
Don't say the ST word
Is it bannable to use it in the context of the KV-2?
And no, most of heavy tanks don't have good aim, i can say the Russian tanks what have 4-5 seconds of aim time
And the chinese heavies, some derp tanks
^^
Running Stalinium Gun Driver consumables = easy hits
Yeah
Rng don't works all the times, it's waste of credits and ammo @twilit ravine
Say it for a kv-2 that have 6 seconds of aim time and a giant aim circle @naive patio
Looks that guys never played with heavy tanks with SPGs
Stalinium gun driver sir....
RNG is a wonderful thing when it comes to Russian tanks
I have hit a speeding MT-25 from 350 meters in the KV-2. It was wonderful.
may want to move to #vehicles-discussion seeing as we've gone off maps topic... lmao
Yeah the topic was castilla need more covers
And it needs on heavy tank sides
Heavy tanks need to focus in near enemies, not in TDs and mediums shooting you while you can't see them
And that open area doesn't let you focus on near enemies, it makes you focus in snipers on castle
I'm actualy a heavy main
And?
And I say you're a close minded *** who needs to shut up and learn to play his vehicles differently
There's a better way then just your armor
Opinion: castilla is a good map and don't need more covers
Argument: I'm a heavy tank owner so you are a closed mind who needs to shut up and learn to play
I said it was decent not good.
No you said "And I say you're a close minded *** who needs to shut up and learn to play his vehicles differently"
I'm not talking about the second part I'm talking about the map
But you said almost that, most of my gameplays are in TDs and medium tanks, I'm sure heavy tanks don't survive a lot when you conquer the castle
Think of it as each tank has a "quirk". Most German heavies have good armor and fair mobility with a well rounded gun. I can fit most roles but is slightly bettee as a heavy. The Russians have faster heavies with a little less armor but great damage guns with less the desirable accuracy. They are the weird. Anyways learn your tank and don't blame the map for your shortcomings
Like how Tiger 2 is a great rush tank if it's backed up
Or how vk 100.01 is invincible with a med
The list goes on
Yep, there is no good and fast cover on heavy tank side, two snipers on castle and more one super heavy tank on other side of the hill
But there is no problem on how open the map is, you are the problem
And no, heavy tanks and medium need to take different sides for be more useful, it's not normal a medium tank follow a vk100
I've just given up on the map at this point. I think it's decent and all you want to do is complain
Castilla really need more covers on heavy tank side
Yeah, say the map is bad because there is not enough covers on heavy tank side but who complain is the problem, because they just do it. Looks irony
You could just stay behind the hills though
I don't think an SU 152 can punch through 3000mm of dirt and rock
There is other heavy tanks on other side too, they will come this minute or on next, you need to attack for don't die by that guys
Td are more useful than you think at good positions like castle
Not smart take the castle while enemies at city still strong
Well, do you know how dangerous an ISU-152 can be at castle?
Imagine taking care of some heavy boys front of you and 640 dmg come suddenly every almost 13 seconds
I was a ISU owner, enemies have only 3 ways for survive:
-retreat and shoot on sniper (but enemies at other side of hill will strat to push)
-push and take enemy position for counter the enemy front of you (more useful when there is not so much snipers and too much enemies, but it can expose you from 3 dangerous areas)
-call for help on hill and take snipers position by flanks (it's too useful when there is light/medium tanks on your team, but doesn't work when enemies starting flinking or consolidated their positions on city)
These strategies are easy to be countered so that's why castle is the most important area of the map
That's why heavy tank side need more covers, for let heavy tanks do more its job better and at the same time let TDs do its work
But if there was more covers for heavy tanks, then sniping from castle is pointless. But you still got a point, so i would say add just a few covers
Maybe just one rock
For the castel tho i dont think it needs any improvements
WG should just throw some random map together that is full of cool glitches
Desert Sands still has a glitch..
On the crashed plane, if a light tank goes fast enough to certain spot, it can get inside the map (and fell afterwards)
they should port some maps from the pc version but only the ones doesnt affect the performace of the game
@crystal nacelle add more covers = add a few covers
@twilit ravine The thing about Castilla is that it’s very hard to break a camp on that map. You’re basically forced to wait for the enemy to make a mistake before you can actually make anything happen
Yeah and most of the time heavies cant move
yeah heavies have to wait for the meds to clear the hill before doing anything
If the meds are ded then heavies are doomed
That's why i hate play a heavy tank on castilla
You need to stop near that one rock and wait an enemy mistake for move.
And who conquer the castle have too much mor chances to win
Because have open vision for everywhere and brushes for hide
Fast reload medium tanks are the terror of castilla, they kill easy enemies at city side and behind castle too, they conquer fast the castle and defeat heavy tanks at long range (sometimes doing it without beeing spotted)
That's why castle needs a "nerf" closing some sides of this area or putting more covers on heavy tank side for let heavy tanks move (but letting areas without covers for TDs do their work)
I usually just drive my heavy tanks to the castle and use it as a battering ram for my teammates to kill the enemies there
lmao
The castle isnt a big issue because the meds cant do anything without getting nuked by the 3TDs on the ridge and the 3 heavies camping in the corner opposite.
Depends on the spawn but also where you decide to set up for your cross map support
1- there us houses in castle what can give covers for medium tanks when there is snipers on ridge
2-the medium/light tanks at castle are the reason for heavies on windmill try to snipe, but try to snipe medium tanks means you aren't taking care or enemy heavies at other side, so they will start pushing and end game for the one who tried to snipe on windmill hill
3- there is lots of covers and bushes what can hide and protect the medium tank, so unspoted vehicle = dmg only for lucky blinds shoots
4- sometimes the battle on castle is so intense that forces both teams sniping and fighting there, so a battle on castle can stop all the fight on windmill side
@nocturne mortar that's why the castle is the most important area of castilla if used by a smart pmayer
The only useful cover is the castle, and for the meds to get any shots off they need to expose to either the ridge or the campers in the corner. The meds cant push anywhere because campers can cover almost the entire map, especially the useful parts of it. Castilla is one of the rare (/s) maps that TDs block off all interesting gameplay. The only place they cant reach is the group of houses beneath the castle, which is a tiny area. Basically noone pushes and the game is decided by whoever has the most campers. If you remove all climb routes to the ridge and then blocked off the windmill side corners so they were useless then you might actually get some good games
Remove mines on t10 and put back Lost temple again
nah i hate lost temple
it was great at first, but since they changed it im not too much of a fan anymore
Still better than mines at tier 10
Castle suks
Castle best part of the map but it’s what makes it suck
I never see it being a deciding factor
If you want to win you need to leave
@rustic pelican. mines at tier 10 lol
I hate when that happens
It’s mostly a battle for the castle and then whoever wins it will most likely win the battle. They can shoot across at the heavies and get easy damage since heavies have little to no cover. This was all explained in the past many messages so idk why I’m explaining again
Throwback to the days when no one knew the sniping spots on Castilla so mill was the meta
Then the Borsig line came out, and people started learning. Ah, those were the days when I was a wee 54%er doing 2700 average in the Borsig when it came out because no one knew how to go safe from all the sniper spots there were on the old maps
o
p
I still want a lake map :p
Eh we won’t know since devs don’t answer
I still want an island map,,, as in like 4 or 5 islands and you move between them through somewhat shallower water
Sounds fun tbh
And maybe have some ships in the background
This is part of my design that were bassed on one of the most popular battles in ww2 "Stalingrad"... hope you like it, and maybe apply it one day in the game
I think it would stand out more with some colour but the design looks good tbh
Thank you, well its just a satelital view so, I will upload more views soon
It would help with perspective and perhaps a 3D view of some things that would be cover and hills
Of course
this is a new 3d satelital view of my concept about stalingrad map
Could you do an angled view to show more depth of the map? I can see the buildings are showing but the cover looks odd. Still it looks good but nothing is perfect
I see nothing
both kind of game battles
this is another view, guess that should make a little video showing most of the map
I mean it’s a good start. If WG takes it up then I’m sure they could make it a true map. For now this seems like a good outline
thank you
@dawn shoal good map
hope they consider my idea for future uploads to the game
@dawn shoal how do you create such a thing?
well I used a 3d software where you can desing buildings and other things, I only create a concept about Stalingrad bassed on my little knowledge of this city in some movies
@dawn shoal ah good on computer right?
Yes
@dawn shoal sorry what version of sketchup are you runnign mate that thing looks ancient
@dawn shoal it looks like himmelsdorf with less cover
Yeah, for an urban map, it looks way too open
@proper vessel , i don't remember the version, but its a little bit old
lol
Well, about Himmelsdorf, it looks similar because its an urban destroyed map, I suggest you guys that got to watch some ww2 movies that succes in stalingrad and most of those looks similar as well
second design based on Stalingrad, version 2.0 with a water channel that works as a trench and a bridge above it to cross through the enemy base... only left some details around the map, I forgot to mention that the zone available to play is 500 m L x L
@dawn shoal I think you're vastly underestimating the number of buildings/rocks and stuff that you need to put in a map
Well, i thought that because it supouse to be an urban map