#maps-discussion

1 messages · Page 18 of 1

slate tundra
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And there is another which looks like an industrial countryside map

small ivy
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yes

lament widget
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“Dessert” map

ocean basin
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Am I the only one who prefers Vineyard as a night map?

slate tundra
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Nu, me too :(

onyx plaza
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I like to see himmelsdorf at night

prime abyss
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I don’t get why the forest map is gonna be such a high capacity map... do they plan to make them kickable objects like the small trees in every other map??

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I feel like they’ll do a nighttime Himmelsdorf for Christmas or something lol

patent topaz
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Forest map?

quaint bay
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Ye
I want more city maps like himmelsdorf

indigo copper
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idk how its called in english rip

ocean basin
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That's vineyards. The first part is the way it should be.

indigo copper
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🤔

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cool nickname btw

patent topaz
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@ocean basin yes

copper hearth
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it also shows old dead rail map

quaint bay
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Night wine yards was nice

cinder dust
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Catila is the most fun map.. change my mind 😁

grizzled mango
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By the way, here is a thousand word essay on how bad mines is...

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Compare that to one of the other maps... here is vineyards as an example

hollow willow
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I wonder how that guy in the top right of vineyards did enough dmg to make that show

grizzled mango
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Maybe it’s from folks farming afks at the end of the game?

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Not sure

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But the main point is, look at how much of mines is really being used in most games

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Quite a dynamic map...

hollow willow
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I think everybody can agree that mines needs to be changed

grizzled mango
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I am just surprised nothing has been done, since generally wg looks at stats to make their decisions, right?

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And this isn’t any op premium tank they are trying to sell either

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So you would think they would not have any reason to just continue to leave it as it is

hollow willow
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tbh the issue is the only good positions are on the hill

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but even the hill isn't great

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cause u get farmed by tds

modern maple
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Because Mines always turned out to be a rather popular map, if I am not mistaken the most popular map on the Ru-server

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I like mines for being a game of patience and adjusting, because a flank can always be opened during the entire game. It's not like the whole team goes left or right ad then plays on the terrain, but rather you mainly play in the centre and then have pushes left and right while you mainly trade on the hill

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It's unique in not being a map where the fighting goes on on one side, so while initially there is way less space to fight, you don't get a corridor as much and and the game can be broadened in two directions

copper hearth
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but u can't flank because you get slammed by the TD's

modern maple
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Yeah, you can't just yolo

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That's why it's a game of patience and out-smarting the enemy

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Slow games are something that you don't really get on a lot of maps, which is why Mines is so good

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You can't just go ahead and slam the door in kicking the enemies with your supreme skills to death

nocturne mortar
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@modern maple do you understand what blitz is about? Its not about camping all game and getting alright damage, its about movement and skill. Mines is the complete opposite of this. There should not ever be a map where you can cover every position from spawn, but mines still exists. All of the games you get are horrifying boring because it is impossible to push if they have 2 TDs. The game is basically decided by how many TDs you have which makes it awful. Even if you play great with skill a TD will have much more effect on the outcome of the battle. In blitz you should not be camping. People are encouraged to do his by stupid tanks (KV2, 183) and stupid maps (mines, castilla a bit). Nobody over tier 3 should ever have to look at mines again.

potent goblet
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Mines needs a tunnel on the right side (towards mountains) that has 4 entrance/exit points located near each spawn and the other on each side of the town. Along with another ramp leading up to the hill from town side. More rocks to use as cover on the water side aswell. I believe I've posted screenshots of this before.

TL;DR
Add more flank routes and cover allowing for tanks to reward movement and discourage static behavior.

modern maple
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No, obviously I don't understand what Blitz is about. But luckily same goes for most of the player-base, and I don't seem to be the only one who likes a game or two where you don't just get yoloed and steamrolled by the enemy team once they got a slight advantage; because that is what Blitz is actually about, steamrolling the enemy team faster than they steamroll yours

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And anyone who blames the playerbase for this is just wrong, the playerbase has always been the same and is in all popular games largely the same; the difference is just that in Blitz you

  1. have such extreme corridors that you need to drive around the whole map to flank
  2. even heavies easily drive around 30kph
urban sleet
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@grizzled mango Those are based on replays uploaded. I have thousand of matches on mines heavies go to cap area. Im not saying mines is a prefect map but those pictures are biased.

modern maple
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Yeah, if you get a good game (and what other games would you upload) you usually are in the middle or the camper spots; the flanks are more important in the mid- and late-game

grizzled mango
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Good point

last garnet
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What is your favorite map?

gray pilot
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How about bring back the old/removed/holiday maps into training rooms?

Along with mad games and realistic mode

eager tide
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@last garnet Castilla

slate tundra
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I like a winter map with snow,maybe at night. Something like Faust is good, maybe more snow? LOL

oak shore
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Faust is the best map for me

last garnet
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Well, it worked out for me in low tier xD

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Its actually a nice position, some good cover and only 2 directions from where you can get attacked

mental abyss
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I think my favourite map is either canal or naval frontier

ocean basin
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Can we get more night maps?

narrow wave
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Desert weather map was cool but it got boring real fast. Night maps sound better as they are achieved in past ... city night map.. with no moon light ..only street lights .. would be much fun to play in realistic

ocean basin
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^

quaint bay
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An Indian night map?

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Somewhere like Taj Mahal or New Delhi?

copper hearth
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what about the middle of the Sahara Desert, just the Moonlight

last garnet
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Egypt pyramids

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Lel

pastel dome
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Just a farm 👌

proper flicker
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We call that Copperfield

valid swift
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Question. Why don’t we have all maps for tier 9/10???

slate tundra
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Some are too small or like more of for fun and less variety of tactics imo

flint jewel
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Mines best map

last garnet
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Mirage

radiant elk
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Please remove or remake mines, its so far the worst map

last garnet
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Make supremacy mode for mines

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And for Mirage and then let tier X play them.

quaint bay
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Mines is ok I don’t know why your complaining

ocean basin
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What's wrong with mirage?

nocturne mortar
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@quaint bay How can mines be considered to be anything cloe to ok? It is a campfest and you cant do anything to stop it.

quaint bay
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If your actually dumb enough to peek on mines you’ll know it forces out the TDs when no one wants to peek

sacred folio
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You think mines is bad? Castilla/oasis palms/dead rail are way worse

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Castilla is my personal most hated map in the game

amber plume
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I don't mind Castilla but I certainly hate Fort Despair and Black goldville

radiant torrent
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While mines certainly is a campfest there are ways you can bamboozle all the tds and dumb lights that camp the south spawn by going around the base and sneaking up the hill

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i personally cant stand normandy for reasons i cannot attest

nocturne mortar
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TDs on mines can dominate every side, that is why the map is so bad

proper flicker
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TDs on both teams 👌

quaint bay
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I can’t stand new vines

last garnet
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7 tds vs 7 tds!

scenic stratus
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The team which has most tanks behind spawn wins!

last garnet
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Add arty rofl

jagged jungle
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please MODS disable the acount above here!

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this @quaint bay its not me, its a italian rabid with my clan, and he its reported and banned on the game

knotty quartzBOT
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dynoSuccess seth_gecko_fromdusk_till#0697 was banned

safe vine
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F

wise stream
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The new city map. Why do people insist on going to the bridges part of the map? To me, park is a clear winner in terms of how good it is to defend and offers areas for every playstyle. Bridge is exposed and I am yet to find any really good position there

tawdry adder
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I like bridge

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Can cover much more of the map whilst on the bridge

quaint bay
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Wise words I like bridge too

wise stream
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What good is covering the whole map when you have little cover, while the park has hulldown spots for about every tank. Plus you are very restricted by the bridges there, can't go whereever like on the park side. Idk, I just can't wrap my head around it😅

woven bronze
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Hulldown tanks with good turrets and gun depression can just hide their hull to get cover on the bridge

keen hare
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i personally tend towards for now because meta hasn't settled yet anyway and its a bit more fun IMO to have a multi level area than basically lost temple?

ocean basin
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Something interesting with the bridges. If you have a tank with decent gun depression, you can go on to the ramp on to the bridges and go hulldown/sidescrape, depending on the tank.

copper hearth
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@tawdry adder "whilst" 👌 love that word, especially when I get the chance to use it instead of "while"

tawdry adder
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Lol

quaint bay
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I will tell you the ultimate map... and dont tell me it's impossible...

Forrest
Trenches
Foggy
Torrential Rain
Lightning
Thunder
Blue/grey ambient light
Night time
Huge moon in the sky
Stars

Tier 8-10

The best map of all time.

valid sierra
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A night map sounds pretty cool

real steeple
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Night map + Black camo + Realistic mode

quaint bay
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And when the lightning flashes players are more easily spotted!

quaint bay
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This ain’t console @quaint bay

last garnet
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Make it so that small lights like the t49 can get stuck in the trenches

true latch
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Honestly night maps seem like a stretch but I think more exaggerated weather would really add to the mood of maps

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Like canal, it took me sooo long to realize that it was raining in that map, the weather is just too toned down

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I also really miss sunset vineyards

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Also recently stumbled across the old lost temple and the lighting is something to be desired. Overall I just thing wg should put a small update to adding lighting and weather variety.

spring wigeon
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That looks like a mood^^^

quaint bay
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That’s melancholy or nostalgia ish

quaint bay
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Another Asian or Oceanic map would be needed in a future update. We have to many European and American maps

copper hearth
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Naval Frontier is Oceanic I guess

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Old lost temple was better imo

oak shore
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The atmosphere looks much more appealing in the older Lost Temple

last garnet
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Or.... another desert map

crimson flower
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They should make a map were the teams spawn on a steep bank / so that you’re tds a forest 2 move out of spawn...

honest crow
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A better map would be one where the tanks pretend to be boats

quaint bay
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Here’s a thought a Desert map with a cloudy/foggy atmosphere?

dire oxide
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Could we get bigger maps? So we could Fit in Japanese Heavies

quaint bay
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How bout learning how to downsize em for your self?

last garnet
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Forest map!

spring wigeon
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Ardennes forest map

copper hearth
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Vietnam Forest themed map?

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American Red Wood forest map?

quaint bay
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Ardennes or maginot would be fun

pastel dome
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Alps? Maybe?

grizzled mango
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Alpenstadt....

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And perhaps Rockfield

kindred rivet
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Perhaps an island in the Philippines

ocean basin
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A map on an island would be interesting.

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Have everything surrounded by water

valid sierra
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Reminds me of the WarDuck map

true latch
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Thoughts on a swamp map?

grizzled mango
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T95/tog death trap? @true latch

quaint bay
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Flat map for derp tanks only, no hills no buildings, just a flat map 😂

grizzled mango
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And only available in realistic mode?

proper vessel
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no we could have a place where togs can cross the trenches but eeryoune else gets stuck

potent goblet
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The togs can get in and out, but when they are in the trench, tanks can drive across them to make it to thw otherside

frail wasp
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Ardennes forest map is one I’ve been thinking about for a couple years. Some trees can be knocked down but some you cannot.

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I also like the gradual “fog of war” from the dust and smoke that tends to linger.

frail wasp
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To add a little realism, how about damage to permanent buildings, maybe 25% dam per shot meaning 4 shots to pen a permanent building and even more for smaller guns.

kindred rivet
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Or give them static HP like the tanks

frail wasp
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That would work.

lunar viper
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Too hard to hide

lunar rapids
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vine yardas use to be bark

quaint bay
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More destructive objects can be useful to gain a positional advantage but at the risk of getting shot at (while going over a destroyed object, depending on size) or being spotted more easily by the enemy at a farther distance.

kindred rivet
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And if you’re dueling a tank it gives them the first shot (theoretically)

tall patrol
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A map that is on flat land

sacred folio
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The game needs better skyboxes, I was hugely disappointed with the low quality skybox in maps like faust (seriously, it's so low res it looks 360p)

quaint bay
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Played Großtraktor on copperfield, went up on a hill, and used the gun elevation. The top of the skymap has this massive plus on top and it looks rather ugly and need some fixing to make it look smooth

proper flicker
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Wait, where?

quaint bay
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Any hill. Just go up front end on a hill and you’ll see it

proper flicker
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It’s probably my lack of gun elevation, that’s pertty odd

quaint bay
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Sturer Emil has best gun depression

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But sucks big time until it gets the Kanone 40 128mm

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Which costs almost either 50 or 60K exp

lament widget
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Toaster has best gun elavation

quaint bay
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Might have to be 45 or more with gun elevation to see top

dull sorrel
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You will get spotted easily tho

spring wigeon
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Put airplanes as cover problem solved

quaint bay
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@spring wigeon airplanes are to high it would be too ez to shoot under the plane and hit you

fast fossil
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Lol that's just where they wrapped the skybox background and tied it there like a bow (not really but that is the 4 corners coming together)

hoary galleon
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Or you know, a smaller version of the airfield map from PC

quaint bay
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I never thought of it till now but an airfield map in a Vietnam would be pretty cool, have it where the map isn’t symmetrical but have each end have its own pros and cons.

fast fossil
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No those are the worst maps, anything with pros and cons means someone's getting screwed because they aren't on the right side

nocturne mortar
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To anyone who says mines doesn't need to be changed - my last battle on it was against a team of 3 meds 3 tds and a heavy. All except 1 were camping spawn and the exception had just about made it to the river. They would have won easily if i hadnt kept them spotted from a very risky position at the base of the hill. This is not what we want to encourage at any tier. This game was at tier 6 and 7, so these people have probably not picked this up from other people, they have learnt this from the map.

copper hearth
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@quaint bay sssshhhhhh don't tell anyone it's just the matrix

wet moth
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Mines is my least favorite map in the game.

If it were only really low Tier, say I-IV, it might not be a problem. But when you get stuck with it at VIII-X it’s just a predictable bore.

last garnet
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Trenches should make those T49s get stuck

quaint bay
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Best map would be Kirsk, I’m just kidding nobody wants a huge flat map with one hill and stuff

quaint bay
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maybe some polish map like Wieluń (first city in WW2 which was attacked) or maybe Warsaw?

quaint bay
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Add some map with big lake

ocean basin
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A map that takes up a small island would be cool

primal spruce
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Night fight/twilight or moonlight. Also all rounds have tracer. Maybe in realistic battles?

spring latch
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You

hot sentinel
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Sord of Venice map with very narrow streets, small canal bridges and indoor comunal neighborhoods. In some streets only lights could move, or u can only move forward or back. In others your tank could fall into canal if u dont pay attention. In one side of the map a big plaza where players can risk a dash to take reds by surprise.

vapid eagle
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Add a Chernobyl map and make it night and dark

gray void
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Every 50 seconds, random crew member injury.

subtle sun
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My favorite Map is Alpenstadt. Well Balanced Map for me ^^

spring wigeon
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Naval frontier is pretty good too good gameplay for all tank styles and dynamic gameplay

oak shore
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You could say the same for Faust; both corners are quite viable, multiple positions that tanks can utilize/abuse and quite a lot of space to maneuver for MTs and LTs, especially at the southwestern corner.

spring wigeon
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Well I think heavy gameplay on Faust is kinda bad and predictable

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But better than most maps

potent shore
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Naval Frontier>>all other maps

proper flicker
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My favorite? Rockfield is nice... Himmelsdorf is too.. I like Castilla... I can’t decide 😂

desert tulip
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@potent shore Come on man...you know the World of Ducks >> all other maps. 🤣

potent shore
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true, true

maiden stag
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Lol. The map I hate the most, because I like the 263 line, is Mines

ocean basin
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Mines is fine in tier 5 matches. Above tier 6, it's just bad.

maiden stag
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Yeah

sonic mauve
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From my experience, corner position on the Port Bay map is very strange. It is the unique position where tons of damage means next to nothing. I think this map is very demanding, and majority of players are simply too bad for it. Really, tons and tons of damage, but it only works if teammates do their job.
Once you get there, you are usually stuck and cannot relocate. Only dmg. It is so team dependent, I can't use my speed, speed is useless there.
I really have better results when going any other position. Town, inner side of the river (as a medium). How is that possible?

sharp merlin
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What’s the corner position

quaint bay
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you can see through that door

valid sierra
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well there is a little space there so

undone aspen
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for me , Canal is the most enjoyable map

oak shore
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@sharp merlin top left corner of the map of Port Bay

sharp merlin
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Ooh ok

dapper halo
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i'd rather play mines than canal

honest plaza
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Meta for New Bay has become "fight over the park, and send the lights to the bridge once the fighting for the park begins in earnest" from what I've seen. Anyone else wish to second this?

nocturne mortar
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Seems pretty reasonable, all bridge is the secondary tactic but it isnt used as much. On most games at least one team goes park.

spring wigeon
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You’d be stupid to go all bridge give up 2/3 bases in supremacy and there’s wayyyyy better cover and holddown spots at the park for heavies and meds can still flank around

magic sedge
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I always go to bridge unless I’m in a super heavy/TD

fiery nymph
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bridge = suicide

wise stream
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Yeah, that's what I've been talking about. Park has much better cover and opportunities for meds to flank. The only problem is that it's clearly a one sided fight, the south base is closer and it's side of park even has much better positions.

spring wigeon
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I’ve felt like I’ve won on both sides of the park just have to play smart

thorn wyvern
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Dead real is the best no doubt

ocean eagle
proper flicker
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Nah, it would be unnecessary for anything, just a far flank that’s not worth it, like Normandy beach level 30

rancid bloom
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Yee

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It is very rare for players to fight on the beach in normandy

oak shore
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It’s just for the occasional flank

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Which doesn’t really happen that often due to the cap being up on the cliffs on encounter and Supremacy.

nocturne mortar
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Beach is basically only used at the very end of games when you need to run as far as I have seen

ocean basin
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It’s a popular way to bail from the A cap if necessary.

potent goblet
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T95 back up into the boat. For the lols

spring wigeon
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Ok not necessary a feature of the map but spawning heavies and slow tanks at the spawn near A on Normandy can mess up your gameplay if a couple meds rush to the B ridge and start shooting you. Heavies and slow tanks should be spawned at the C/D spawn point so they don’t get overly exposed for just trying to move to where they are supposed to be

ocean basin
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I’ve been spawned all over the place in heavies on Normandy.

potent goblet
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Tfw you're only heavy and you spawn alone on beach while your team goes opposite side of beach.

ocean basin
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I’ve had a game as the only heavy. I never got to shoot anything the whole game.

fluid swan
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Lol

fluid swan
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Anyone wanted a map like the world of tanks highway map? It’s like a Black Goldville kind of map but with a town not factories.

austere lark
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That map is nothing like black goldville

fluid swan
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Maybe

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It will has a main road/ highway.

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It still has it.

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There should be more maps for wot blitz

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I wish though

quaint bay
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Bad idea, nobody cares but you

half arch
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bigger maps in the future would be nice, gameplay wise they'd have their ups and downs but eh

austere lark
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What do you mean maybe? It’s nothing like it. The terrain overall is way flatter. The city is enormous. The center is a cross fire death trap.

quaint bay
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@austere lark that map sucks in PC this community I swear

austere lark
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I hate it too

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Although a good platoon really can take over the city with crossfire

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I had a 3 man platoon do 10k in tier 9 in a tier x game because of it

potent shore
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oh god

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that map is horrid

slate tundra
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Xdxd

quaint bay
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You mean new tokyo?

Or what is the one with the big circle in the centre with a kind of sunken trench maze park next to it

main garden
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Tokyo map will be good

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Best map are mines

proper flicker
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I like Normandy the most

woeful rose
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I like mines. Once me and my friends were playing together and we actually climbed the whole of the slopes in mines which is just near the base. I liked it and would recommend it as a hiding spot. Actually it is the" El Classico" of Wotb.

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Normandy is also a great map

void shale
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Anybody else getting the new map regularly because I've only gotten it a single time since the update

quaint bay
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i get it way too much lol

ocean basin
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Same lol

true latch
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I heard that in pc Normandy was a problem map maybe I heard wrong but all I know I that I love Normandy in blitz maybe they could work that same magic on the Cliff...

proper flicker
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Mines II

true latch
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Ah... though bigger

ocean basin
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I’m not the only one who thinks that that looks like mines.

quaint bay
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What about a Swedish map to commemorate the new tech tree

ocean basin
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I’d rather that than an Italian map.

trim eagle
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Tbh I would like to see a map that takes place on a tropical island. Also, there's a storm raging in the distance and as time goes on the storm gets closer to the island. As the storm reaches the island, it will get darker and harder to see due to the clouds and rain.

gray void
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Wasnt visiblity kinda the reason vineyards was brightened?

glad zinc
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@trim eagle and spotting drops the closer the storm gets. That could make a interesting game mode. As people get more and more blind. You could also limit the teams radio communication as the storm get stronger

river canopy
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I would love to see cliff honestly. Or Steppes, or Prokohorovka. We need more open maps instead of all these stupid mixed-type maps with 2 defined sides

true latch
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Agreed but MOST IMPORTANTLY dusk vineyards pleas!

trim eagle
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@glad zinc also, sometimes a flash of thunder will light the island Illuminating everything and the view range would increase back to normal for a few seconds.

glad zinc
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@trim eagle that would great! Wouldn't happen but would be great!

trim eagle
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@glad zinc It would awesome to see something like that. But I'll take too much time to make that map ;-;

glad zinc
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It would be hard on performance as well, exspcially on low end devices

trim eagle
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WG has said that lower end devices, like phones from 8 years ago will be incompatible with Blitz. Hence the game won't be available to them.

dull sorrel
wise stream
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Hills are a BS position, I suggest to make them unusable for this sort of sniping. It'd help make castille more active and not this BS campfest where noone can move cuz TDs see everywhere

nocturne mortar
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Yep remove the spots to climb onto the ridge. Also remover the camping spots in the corners because they are so useless but so overused. You often get 2 TDs per team in the corners and they struggle to get a shot in.

dull sorrel
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Actually, you might be right @wise stream
For me, sometimes capturing C is really risky because you don't know if there is someone camping there.

spring wigeon
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That map is terrible for heavies Bc a td in the right spot can completely destroy them w/o getting spotted and there’s no one spot on the hill you can blindshoot either

proper flicker
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Many teams’ heavies on Castilla I find camp further back nowadays, behind their hill, going up to the central hill is a sin

potent goblet
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I try to go A or B when using a heavy. Usually works alright. I don't know if that's actually the best thing or if I've just been lucky

wise stream
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If I have a fast heavy, I try to rush mid. I often get hit by fast people, but once I'm in position, I am TD-safe and can peek mid and the hill easily

open ether
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If you are a med you can sometimes spot the td’s on the hills if you go to the church

faint scroll
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Does anybody think that yamato harbor is a little too small for tier 10?

proud lava
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I think it’s fine for tier 10. Let’s be thankful copperfield isn’t tier 10 lol.

quaint bay
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Hasn't been for some patches

quaint bay
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Mines is too small

slate tundra
#

?

shut pier
#

Best Chinese tank for each of the 3 lines, in your opinion?

ocean eagle
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TD

shut pier
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I meant for each class, there are 3 lines
Heavy, medium, TD

oak shore
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T-34-1, T-34-2G FT and prolly 110/113

shut pier
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Thank you

quaint bay
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More city map 😳

ocean basin
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More night maps. Old vineyards was my favorite map for no other reason that it looked awesome.

narrow wave
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Replace mines yet?

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Btw anyone used the shotcut on mines?

narrow wave
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So about the Map adjustments that were made... they actually removed shotcuts to mines hill.. just tested

quaint bay
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It was in the news that the shortcuts were removed as the developers saw the routes as overpowered and advantageous

narrow wave
#

F ME

#

Not that i used them but I understood that statement as opposite

quaint bay
#

It’s really useful, i did not know about it till now

brisk cliff
#

I think some maps are too small for tier 9 and 10 vehicles. Maybe bigger maps for those tiers only?
I read somewhere that Blitz maps are only 500 x 500 meters? Why not expand it to 700 x700 meters so you get twice the area. Himmelsdorf at WoT PC around that size with a spawn point that makes sense. Why not try that?
Although the Mines map in WoT PC looks good, but at 850x850 meters is at the largest size for effectiveness. It's thrice the area which is large for a 7 minutes game.
Making the maps larger will prolong the average battle time from the current average of 3 minutes.

quaint bay
#

What shortcuts on mines

#

I think i know what your talking about

#

O oof your video popped of when I searched it

lament widget
#

English please

#

@hardy hatch

#

<@&481447501690568709> Idk if it’s bad he put a link for pubg in a different language but sorry for the ping as well

#

Also it’s not maps related

supple pumice
#

lolol

knotty quartzBOT
#

dynoSuccess Aof#1973 was banned

supple pumice
#

have to admit, that was a special one 😂

lament widget
#

I should be a little helper to mods since I ping them so much for things ppl have done

#

Lol.

quaint bay
#

lmao

acoustic crescent
#

I would like the supremacy mode to be included in the mines and mirage maps, these maps, especially mines, is a classic map and cannot be played in a tournament.

nocturne mortar
#

I know quite a few people that play supremacy to get away from mines which is perfectly reasonable because mines sucks

potent shore
#

mirage needs supremacy

#

its actually a decent map, and its dumb how Copperfield gets Supremacy but not Mirage

ocean basin
#

Mirage is a cool map.

#

That said, I can't really think of a place to put supremacy caps, especially a light flank cap.

#

It's cool at t3.

silk snow
#

Imagine a map in finland or a another map in italy

drifting heath
#

Too much mountains

indigo fable
#

Imagine a map with no invisible walls

oak shore
#

That’s gonna eat up a whole lot of space lol

trim eagle
#

Lol just use real walls, make it into a prison

subtle sun
#

Port Bay need a visual update. :/

proper flicker
#

Imagine if they Blitz’d a map like El Halluf or Province 😂

blazing schooner
#

Malinovka: flat land and some bushes done

copper hearth
#

@narrow wave there is a shortcut

#

only from the north spawn tho, and only doable by tanks that can reach 65km quickly

rigid slate
#

I hate Copperfield so badly

river canopy
#

If you play tier 8+, you never even have to play Copperfield

dapper halo
#

atleast on low tiers you dont have to play castilla

#

castilla is just bad imo

nocturne mortar
#

Castilla isnt great but it isnt bad. If WG removed the bushes and cover from the spawn ridges and made the 2 corner camping points unable to hit the castle then it would be a great map.

spring wigeon
#

Is anyone else bothered by how bad the spawns are screwed up on Normandy? I just played a battle where me(is4) and an e100 spawned A cap side and we were the only heavies! Meds all spawned towards C/D cap. Is that’s how it’s supposed to be then fine but it doesn’t make sense since meds are supposed to go A/B area generally unless you have a hull down/gun depression heavy

proper flicker
#

Well there are hills to utilize hulldown with in A

nocturne mortar
#

On Normandy there isnt a specific meds or heavies side. Both sides are viable for basically all tank types although it is hard to do well without depression. Meta is generally CD, maybe flanking round B and it works pretty well, but A is still a viable alternative if you corner the reda and force them out of position.

potent goblet
#

Wish the spawns in Dead Rail were swapped. Same for middleburg. Have the heavies/Tds start up hill. Especially on dead rail, for those times the slow tanks want to go up hill instead of down in the valley. Currently if enemy lights/meds race towards center there is a possibility the slow tanks are gonna start getting eaten before they can ever reach cover

honest plaza
#

In a tourney if you run all fast tanks you COULD drop the beach route and flank behind the enemy, but it demands your team be fast and the enemy team be slow.

river canopy
#

That strat works if they don't have some sort of superheavy or something controlling that rotation

spring wigeon
#

It’s much harder to go A in big slow heavies such as the e100 especially and also kinda the is4 as you do need gun depression to be effective. And if you do go C/D, it leaves them vulnerable to meds rushing B ridge and farming damage Bc you’re slowly going over a hill

nocturne mortar
#

Going CD gives you some very nice shots on the meds as they cross the hill at B, and generally the tier 10 playerbase doesnt rush over. Instead they are cautious and then they cap B, which is when you can normally get surprise hits on them and farm a lot of their health while taking not many hits in return.

keen hare
#

now literally every enemy team i face on naval frontier is going beach side because no one wants to cross the med sniping spot

exotic crow
#

add chernobyl

scenic comet
#

YES!@exotic crow

quaint bay
#

Canals = worst map ever

potent shore
#

booo

#

Canal is awesome

nocturne mortar
#

Canals pretty nice, could do with the spawn camping spots to be removed but other than its great.

limpid wadi
#

Canal worst map????

river canopy
#

Worst map is Middleburg. It's not even close

mystic thunder
#

Worst map is my map awareness

void shale
#

Dynasty Pearl, enough said.

orchid magnet
#

Mines, remove it from tier 8-9-10

marble agate
#

Mines nead rebalance

#

Down respawn is better than up resp

dapper halo
#

worst map is castilla

marble agate
#

For heavie, not for meds

dapper halo
#

for heavies castilla is hell

#

its just TD and Meds playground

nocturne mortar
#

Heavies do fine on castilla if you use your brain and dont go the the "heavy side"

wise stream
#

I hate it even with meds, because TDs can reach everywhere from various bushes. Rather play heavy and push med side

nocturne mortar
#

New map looks very open so im guessing it will be another campfest...

fluid bay
#

Just wondering if WG has ever considered putting weather or base on the time of the current year into the maps. I think it would make the old maps more interesting ex stormy and raining weather (terrain get wet, top speed decreased) or during the winter time, starts snowing so players can switch the camo accordingly to improve concealment number etc. Just a thought.

quaint bay
#

It would definitely spice up the game and the way to play a sandstorm / snowstorm / or thunderstorm

#

I think some of these requests are forgetting that this is a mobile game.

jagged garnet
#

Adding all the weather stuff would make it laggy for most of not all mobile devices

austere lark
#

Chernobyl as a map would be incredible

quaint bay
#

Limited time event where it’s Early Gen 4 mbts and Chernobyl is the limited time map

austere lark
#

So imagine that there’s a bunch of breakable road blocks around reactor 4 in a certain radius. You can go within the radius but your tank very slowly loses hp for it

river canopy
#

Well, some of the tanks in game like the T-62A, Leopard 1, M48, M60, Chieftain, Kpfz 70, T-55A, IS-8 have NBC protection, so no HP bleed due to radiation 😉 @austere lark

austere lark
#

😑

quaint bay
#

Now you know

spring wigeon
#

Wasn’t there a desert map that wg teased awhile back? Anyone know what happened to that?

quaint bay
#

Wasteland had an effect like that

hollow willow
#

They did no idea what happened to it

brazen pine
#

@copper hearth They blocked that shortcut. There is another from the south spawn that's only possible in the ru251, but it's very unreliable and not worth it

jagged garnet
#

People hated it

quaint bay
#

I want a tier 10 Copperfield map
It would be crazy

austere lark
#

@quaint bay had it. Was removed for being pure garbage

jagged garnet
#

Yup

quaint bay
#

What was wrong with it?

#

@austere lark

austere lark
#

Uh the size?

#

The view range

#

The dpm

#

Yolo rushing one spawn right away

#

B cap is a train wreck

quaint bay
#

I can't lie i kinda wanna see it
But ok

proper flicker
#

Good 😂

crimson harness
#

#removeMinesfromTier10

lament widget
#

I don’t like how they keep leaking maps months, even possibly years before they’re released

quaint bay
#

If there was a Chernobyl map it would make more sense to have the crew members get injuried instead of the tank, an inanimate object

zenith finch
#

Mines is pretty fun up at hill at tier 10

spring wigeon
#

No don’t encourage them

slate tundra
#

Newmap looks fantastic

true charm
#

So it's new map Not rework?

#

It looks like open area
And many sniping spot

jagged garnet
#

Looks very flat with hills that you can’t get ontop of

ocean basin
#

Does the beach on Normandy serve any purpose beyond a decent escape route from the med flank?

void shale
#

Not really, it can be used to bamboozle people but it's practically useless.

We haven't seen a map flattened in a long time, my Guess is Normandy will be next in that list

ocean basin
#

Probably

#

Confuse the enemy by doing something so stupid that they didn’t think about it.

#

That seems to be the purpose of the beach

dusky heart
#

Map size in general needs to be considered by developers. A real simple fix by just adding two more size increase options as the 3X on my screen is way too small. Someone else had the suggestion to also put a hot key for extra large with transparency to see temporarily while playing. http://forum.wotblitz.com/index.php?/topic/105420-mini-map-size-option-to-enlarge-more/page__fromsearch__1

lament widget
#

On pc (steam) you can change minimap size

dusky heart
#

@lament widget 😲 Really? How much bigger than 3X? Is there more/different options/settings in the PC Steam version vs the PC Microsoft Win 10 App Blitz version (I have not tried the Steam version)? MS Win 10 Blitz App only allows for 1, 2, or 3X scaling, and the picture I am showing is the largest it will go. Can anyone who has used both Steam and MS Win 10 users confirm this, being able to resize larger than the 3X scale of MS Win 10 App version?

hollow willow
#

an easy fix would be to just adjust your apps scaling factor directly in windows

#

that would make the size of everything a bit bigger on your screen

#

@dusky heart

#

I play on windows and I always have a scale factor set to 150% larger

dusky heart
#

Thanks for the suggestion, I am set at 125% right now @hollow willow , which is pretty good with all my apps, with the exception on PC MS WOT Blitz App, but will try the 150 for now, but still think Blitz developers need to look at this simple additional option in the settings, as it will not affect other players who don't want/need it on the lower res screens.

woeful crescent
#

will there ever be like a frontline mode or an other mode with a bigger map???

quaint bay
#

I want bigger maps tbh

woeful crescent
#

me2

vernal pollen
#

Who know if WG will do a halloween event?

exotic crow
#

they will

#

they always do

quaint bay
#

Bigger maps = more data and processing

exotic crow
#

more data and processing = game crash

hollow willow
#

they probably already have the halloween event mostly done. they have had one every year I don't think they would just skip a year

jagged garnet
#

I’m ready to get the Dankenstien

#

I need one for myself lol

exotic crow
#

Lol

visual trellis
#

Is the new map they announced on the 28th of maoy the map from console and pc?
I belive it was called pilsen but im not sure

quaint bay
#

I want a map that's only woods with a few hills but no rocks ore buildings(maybe one farm)

potent shore
#

ok

jagged garnet
#

Rip any tank with no gun depression

void shale
#

WZ-120-FT 👀

quaint bay
#

a lot of trees and bushes : UE 57🕵

proper flicker
#

e25. that's it

jagged kite
#

Can we get a map kinda like veitnam

wild flower
#

Trenches to get suck in that sort of thing as well?

hollow willow
#

adds trenches happy tog noises

proper flicker
#

Ehh theres a little dip in on the new bay map on the right side of the elevated roads

ocean basin
#

I suppose that the little divot on the med flank on Himmelsdorf is probably the closest that we have so far.

nocturne mortar
#

^ this is basically the only place you can use depression in the entire map, and its useless and weak (depression only helps as well, it isnt needed)

ocean basin
#

It really is. The 4-ish tiny divots in the central square are too small to reliably go hulldown unless you're in t4-5. The terrain sloped hump things on the heavy flank and around the B/C caps are more of areas to hide your hull.

nocturne mortar
#

If you are smart and have an alright upper plate you can use depression on the mounds to give it more angle but otherwise depression is useless on that map. There are no himmels in sight

river canopy
#

Well, gun depression isn't really a necessity on any map; just a luxury

proper flicker
#

A highly abused luxury 😂

nocturne mortar
#

If you cant use gun depression it makes a large amount of tanks much much less useful than they should be. Maps should be for all tank types including those with depression and no depression. Almost every map has good positions for using depression and almost every map has positions if you do not have depression.

ocean basin
#

You never appreciate gun depression until you play a tank with effectively no depression.

river canopy
#

As long as you have 6 or more, gun depression isn’t an active issue. 5 though can be an issue at times, and 4 or less is when low gun depression starts to be really horrible

ocean basin
#

It really is. It is the biggest turnoff for me and the SU-100M1, which is fantastic in every other aspect.

quaint bay
#

If you play Russian tanks you get good at gun depressioning. Sometimes so good that when you play nations like America you can really flex on ridge lines

proper vessel
#

when the st. emil has 15 🙂

quaint bay
#

Need bigger maps

lament widget
#

Really?

quaint bay
#

Rule of thumb: Bigger maps = more processing = more likely chance to crash the servers or game

#

I'd rather see smaller teams. 5 v 5 will make our current maps seem larger

ocean basin
#

5v5 is probably the smallest the teams should go, however.

little bolt
#

Guys...
Parts of buildings should break when hit by shells, just like in WOT pc...also its more realistic

quaint bay
#

Guys... it’s a mobile game not a PC game

quaint trout
#

Yeab plus my phone is going to hate it when they put more parts just get WoT PC you relise not all people got good pcs right? My pc(which istill havent used)cant even run this game

flint jewel
#

Please for the love of God rework port bay, it is the stupidest map. you get punished for being a proactive tank

quaint bay
#

We need a stormy/foggy map. Thunder and lightning. Rain. Mud. Fog. Awesome.

void shale
#

So canal?

river canopy
#

^
That's literally what canal was advertised as.
Y'all gotta remember that the Blitz engine is seriously limited in what it can do

proper flicker
#

We need a map for 60v60 gamemode so everyone with their NASA computers can play buttery smooth and have fun with plenty of space left!

hollow willow
#

How did you know...

proper flicker
#

H m m

quaint bay
#

But bigger maps would be great

eager tide
#

60v60?

proper flicker
#

Was a joke 😅

hollow willow
#

Tbh it's a bad idea some nub playing on a potato would try and play it on .1 fps

quaint bay
#

5 v 5 please

proper flicker
#

Anything past the 7v7 would start slowing the games down, if not the game processing itself 😂

eager tide
proper flicker
#

Yay! My comedy isn’t competent

#

Just like my skill in this game

dry flare
#

If maps can't be made bigger, at least make it harder to get spotted. It's ridiculous how easy it is to get spotted

nocturne mortar
#

Hahahahaha no

Maybe if you werent camping and you were using your brain then being spotted isnt an issue 🤷‍♀️
@dry flare

river canopy
#

@nocturne mortar Since the equipment update in 3.8, now that everything has optics, it is kind of annoying, since you get spotted a lot more often than you used to

nocturne mortar
#

You can still be completely invisible 150m away which is plenty enough if you need it. The only issue with spotting is heavies viewranges which could be slightly nerfed

river canopy
#

@nocturne mortar Back in the day, you used to be able to fire with a Borsig and be unspotted at like ~190M

spring wigeon
#

You’d have to be very far away to not be spotted when you shoot

muted plover
#

Hi

eager tide
#

Hello

copper hearth
#

🤔

orchid magnet
#

Minessssssss

#

Fix it

dry flare
#

@nocturne mortar td's camp. That's what they do. Moving around isn't an option while my team battles the enemy.

Also, this game doesn't require a brain, you just point and shoot 🙄

nocturne mortar
#

That is completely and utterly wrong. TDs do not camp. TDs support, by sniping or closer on the second line. Camping isnt useful to anyone. Moving around is always an option unless you are cornered in which case you put yourself in a bad position and deserve it. This game does require a brain, just the majority of the playerbase dont have one.

dry flare
#

I should correct myself. Moving around isn't an option for slow td's. I have the SU-122-44 which is mobile enough to relocate quickly

#

I actually do better camping behind a bush and sniping. My best damage roll in a td is 4200 in the SU-152

#

But that's an example of a slowish tank. If I'm spotted I lose 50% of my HP before I can duck, and I try and do pretty quickly, especially if I know I'll be spotted after firing a shot

#

My favorite map anymore for td is canal and castilla

proper flicker
#

I find there is an OP spot in Canyon if you team is passive and the enemy gets aggressive for a TD

silver spire
#

Something that should be added is a map like province(pc map). It would be easy to downsize it to fit a blitz map size

river canopy
#

I would rather get Steppes, or maybe the original ghost town

nocturne mortar
#

@dry flare Damage is not equal to doing well 🤦

TDs like the 152 should play agressive 2nd line support. They are fast enough to keep up with the team and have high alpha to trade with anything. If you cant play a TD well unless you are camping then you should be completely focused on learning to play better.

river canopy
#

@nocturne mortar False. Damage is equal to doing well

nocturne mortar
#

If you are doing well you will be doing more damage but not the other way round

river canopy
#

If you do the damage, the wins will come

nocturne mortar
#

I can spawncamp in TDs and get better average damage but I will not win as much. If i am useful and be agressive, i will win much more but i will probably get less damage

river canopy
#

Damage is everything. At the end of the day, the game is just a damage race. The team that does the most damage first wins

nocturne mortar
#

Kills are a huge part of that though, if you take out a red then they cannot do any damage. When camping you get fewer chances of taking out reds because the low hp will not push as agressively. They will still poke every so often but when camping you will take much longer to kill them. Being agressive gives you many more chances to get kills and give your team the advantage. That means being agressive gives you muh more chance of a win

river canopy
#

Kills don't really matter as much in pubs since most players won't really be contributing much after being dropped to a one-shot

#

Also, the reason why being aggressive is better is because it allows you to deal more damage. If you play passive, you'll hardly get any damage at all

nocturne mortar
#

They are still an important part of the game. It is a race to get to 7 kills, and you do that by doing damage. By focusing on reds and getting kills you weaken the enemy and give yourself the advantages

#

If you spawncamp with most of the playerbase it is easier to get damage. Better players get more damage when being agressive, but average players do not

river canopy
#

I think you're underestimating the average player. They might be bad, but I gurantee you that an average player playing with average aggression will do more damage than if he camps in the spawn

#

You seem to have this misconception that if you sit in spawn, you'll just be fed easy targets or something

nocturne mortar
#

I have found it is almost impossible to underestimate the average player.

Easy targets will appear because the average red does not know how to spot campers without getting obliterated

#

One team will eventually push up and the other can farm

proper flicker
#

Reasonably underestimate*

river canopy
#

Maybe at tier 6; but at tier 8+, most players will not feed you damage except maybe on Dead Rail

proper flicker
#

Or maybe Castilla

nocturne mortar
#

They dont instantly feed you damage, but eventually one team will start tentatively pushing and get farmed.

proper flicker
#

Or allies begin melting and you’re then alone

river canopy
#

^If you've ever tried spawn camping, you'd know that basically what happens is you hit like maybe 2 shots, and then they swarm you and die, and you get one last shot off before you die

nocturne mortar
#

If the rest of your team is camping then that doesnt happen often, and if they arent then you have farming positions. And most of the time people get swarmed when camping is when they are against a good player in a fast tank which is pretty rare

dry flare
#

Spawn camping is risky if the 7 enemies all go one way

#

And players seem to know the weakness of the long reload of td's, from my experience they rush me as soon as I fire a shot. By camping in a bush I give myself a better chance of more damage and longer survival.

proper flicker
#

That’s what teammates are for, to prevent the enemies from charging so you can do more damage, but flankers are the problem

dry flare
#

I have dumb teammates in every battle then lol

nocturne mortar
#

And you are looking very smart when you are camping🤦

dry flare
#

Yes I do when I rack up 2k+ damage as opposed to being mobile and doing only 1k-1.5k

nocturne mortar
#

And as i have said, doing 2k camping is nowhere near as useful as doing 1.5k second line support.

quaint bay
#

There is a difference between doing damage and doing effective damage. Damage doesn't win battles, effective damage does.

nocturne mortar
#

If you are doing more effective damage you are doing more damage but not the other way round

dry flare
#

It is useful because that gives my teammates weaker enemies to confront. It's not my problem if they can't finish the job

sacred folio
#

The problem is relying on your teammates at all, play every game thinking that it will end up in a 7v1 and you'll start playing much better

nocturne mortar
#

Actually going and finishing the enemies off is much more helpul than leaving them on low hp

quaint bay
#

A tank on 1 hit point can change the course of a match. Taking red guns out of the fight as quickly as possible is how you win.

proper flicker
#

I get really irritated that I have to do that in a ISU, shooting a guy on like 46 HP while I can take 640 outta someone else 😂

potent shore
#

to a certain extent, if it takes too long or you bleed too much HP, its not worth it

nocturne mortar
#

That is where quite a lot of skill comes in, on deciding in a split second whether the kills or the damage is more helpful

sacred folio
#

yes, sometimes shooting a 700 HP guy in a ISU is more important than a 1HP somewhere else

nocturne mortar
#

There are so many factors that could influence what happens like whether you have a low alpha tank ready to take the kills, or whether its just you vs them with no support. It depends on positioning, your estimates of their skill and what stage the battle is at. Its one of those things you can only learn with experience, and it will be different for every player. Its also extremely important to become a good player.

dry flare
#

If the low hp tank is close enough I'll just try to ram kill him. I just did that to a T49 the other day even though he was behind me. Then I still have my shot to shoot immediately if necessary

#

Plus I also try to target squishy tanks if they are visible to me, like the rhm or a T49.

quaint bay
#

As players would say- if you are on reload, just sit on them

pliant crag
lofty idol
#

The only good map is the one from 0.1 that was only for tier I vehicles

random wadi
#

And when is the rework map?

ocean basin
#

Horrorstadt? I just played a match on it. I love it.

tawny basin
#

same. You can crush the pumpkins.

oak shore
#

Is this a good position? Risky, but managed to hold the flank from there. Only counters I found are from town

#

Note: took dmg to get into this position

true charm
#

With heavy? No
Main reason is lots of heavy don't have depression to deal enemy

Other reason is TD can still dmg you
From the left side of the bush

And your team can't help you i think
Look at the T57's position he can see you can maybe have some shoot
But your team TD don't have any angle to take some shot

That spot could work but i'll stick with safer spot

oak shore
#

@true charm here’s my counter points:

  1. My Grille 15 has the ability to punish the enemy Waffle who tries to get a better angle to shoot at me.

2.The friendly T57 Heavy is also playing overwatch on that position.

3.With me in said position, it is extremely hard for the enemy team to dislodge me from that position, except if they used HE or get shots through the town or from our base. I was at an autobounce angle to them, they really had a hard time penning their shots, so they resorted to HE. Another thing to note, I am facing downhill against a rock, so gun depression is a non-issue

With three tanks in three positions, it can create a potential crossfire for those who tries to move in to my position.

true charm
#

The postions are situational
^this is my conclusion
I can say the good positions are gives you 'better chance' to get positive rewards
In this case i can see that your teammates are in the position that could help you

But i think that spot is just risky
You need that team can cover up
And retreat seems harder the "famous" spots

#

And this is the famus TD spot
(Where i think WT placed)
He can cover & shoot that bush
But not the enemy heavy's

#

Same with here can shoot the bush but not the enemy heavy tanks if they're not pushing out of the coner

#

If enemy's are smart they won't push the coner or get in to thr crossfire
In that case they can't damge and you can't damage

#

This spot looks don't work every time
So...i'll call it situational spot

oak shore
#

It can work if you took everything to account; I knew where the whole team is. They could only splash me, but I can pen them for full damage, so that’s a pretty effective trade. If they don’t want to peek, that’s fine, I can just wait for them to make the mistake.

#

My two team mates can counter the tanks in the bushes and sniping zone and I can counter the enemy tanks from the higher ground and in town

potent shore
#

@oak shore its a really bad position

#

multiple crossfire angles on you. if you poke, there is a high chance someone will be able to shoot and pen you

#

way better to fight on the ridgeline even with 6 degrees of gun depression, or hug the hillside in that valley

hollow willow
#

yeah don't use that spot I thought it was a good idea and tried it back at like 8k total battles and never got it to work

#

I was bad but my wr was just under 50% I should've been able to do something with it if it was useful

quaint bay
#

Maps need to be bigger and add arty

errant arch
#

And more player

neon yoke
#

Oh, cmon... no arty in Blitz.

valid sierra
#

bruh

knotty quartzBOT
#

dynoSuccess sniperrayyan#5896 has been warned.

valid flame
safe wigeon
#

found in the cave in Black Goldville?
Or Copperfield? forgot which exact map

true charm
#

Black goldvill yup

valid flame
quaint bay
#

Easter eggs lol

potent shore
#

@valid flame did you open the thing?

#

you have to shoot the red button on the back of the building, then shoot the key

#

didn’t realize it came with instructions lol

proper flicker
#

You don’t have to press the button if you use HE or aim at a certain spot

gritty finch
#

2-3 years old easter eggs lol

valid flame
#

I got it open

silver spire
#

Trivia: which map has a soccer ball

void shale
#

Vineyard

silver spire
#

Good job

#

Under the bridge

proper vessel
#

vineyard also has one with a soccer field on the spotting bush

proper flicker
#

Not A soccer ball, it has at least 10

ocean basin
#

Vineyards has a bunch.

gentle turret
#

remove canal map and castilla map

potent goblet
#

Keep Castilla

ocean basin
#

NGL I like canal. The rain/mud/fog aspect is kinda cool.

granite steppe
#

Why remove maps when there isn't even a lot blitz to begin with

valid flame
#

Yeah

torn vector
#

Exactly

river canopy
#

@granite steppe there’s 27 maps actually

cyan sequoia
#

Rework Dynasty Pearl for some day maybe? Its just too short and small map for higher tiers...

proper vessel
#

both those two canal and castill are my favs

#

dynasty pearl is total horse poopy tho

dapper halo
#

Canal and Castilla is the maps i despise most

#

Castilla is just TD Heaven and HT Hell

nocturne mortar
#

Castilla is alright if you know where to go, could do with removing the climbing routes to the ridges though. For canal i would remove the bushes from the ridges so its much more risky to camp there

void shale
#

Castilla is the only map IMO that still offers sniping spots, a lot of other maps limit where you can actually fire

odd zodiac
#

I can't stand castilla it exists simply to punish heavy driver

river canopy
#

I have mixed feelings on Castilla. On the one hand, having a good sniping map is nice, but on the other hand, it is super campy

raw delta
#

I am not sure if people have talked about this before, but how about adding day/night, winter/summer versions of a few existing maps? Variation is always accepted, and the Halloween map is a nice example of what WG can do.

wooden quartz
#

Why not Minsk map for wotb in other WG birthday? This company born there, so why not?

potent shore
#

it wouldn’t be that much different than New Bay

wooden quartz
#

It would be a mix of new bay map + some winter elements + buildings of 1970-80 with banners in russian
And why not some easter eggs about WOTB, WOT or WG?

#

Using parts of the WOT Minsk soundtrack for battle loadig scene (omg that's so good soundstrack, my favorite)

#

The image for battle loading would be the "central park" with that statue

lament widget
#

Mines probs ruinburg or Prokhorovka

analog olive
#

@potent shore hi it's tytiger all so wow ship Thacher
Wow of tanks

potent shore
#

??

void shale
#

Speech 100

lament widget
#

Go commit English grammar

valid sierra
#

english 100

proper flicker
#

More consistent than my ability to win ._.

valid swift
#

Okay, can we discuss Canals on Supremacy mode??? Seriously ridiculous.

naive patio
#

can we discuss supremacy in general? Absolutely ridiculous.

#

If there's one tank left you shouldn't be able to cap out. I have had it toggled off and haven't tooned pretty much at all in the past year and a half

short rover
#

Sounds like a you problem.

honest plaza
#

I prefer encounter over Supremacy 9/10 times

river canopy
#

I like supremacy better. Draws are dumb, and there's more noobs in supremacy, so it's easier to win

nocturne mortar
#

I prefer supremacy because its easier to tell people where to go, and tactics play a bigger role

proper flicker
#

At least capping in supremacy is worthwhile, you can’t just sit in cap very safely on Encounter battles, supremacy also gives incentive to formulate different strategies, usually for the tournaments. Supremacy favors all flanks, every direction gets you a cap, and it can rush a game, if you messed up, it won’t easily forgive you

potent goblet
#

Supremacy rewards map control better.

knotty quartzBOT
#

dynoSuccess Zordan#9243 has been warned.

outer canopy
#

Ok
<@&481447501690568709> ^?

knotty quartzBOT
#

dynoSuccess i like cheesecake#3281 has been warned.

valid flame
#

Wym

#

Wtfffff

#

No it’s not a link

quaint bay
#

It’s off topic and not blitz related

#

@outer canopy excuse me

#

You’re not a mod

#

Hush

valid flame
#

Because nobody cares

outer canopy
#

Sorry
I’ll go

knotty quartzBOT
#

dynoSuccess AsianCarEnthusiast#3226 has been warned.

valid swift
#

Thing is, I was playing Supremacy on Canals last night in a tier 10 game.
Most teammates go A and 2 go D so I figured I’ll be a team player and go cap C..
Would have been fine if the meds actually pushed D but instead didn’t and that’s for a different discussion..

Basically, I was spotted from D side (good on them) and then was just focused from the opponents spawn... I thought I was covered by those buildings, but apparently the meds/lights from D side could still get shots on me! Not a single red tank spotted and I’m more or less dead within the first minute of the battle.. well played on reds, yes, poor decision on my part, yes, but the point I’m trying to make is that in that moment, I felt like the C cap is a bit unbalanced with lack of cover from B and D side...
Any thoughts? Similar experiences?

flint jewel
#

@valid swift you were probably sitting in the open, if you hide behind the building you will have soft cover and it will be harder for them to shoot you. If you destroy the buildings they will have easy decap. It's also best to be prepared to fall down in to the ditch, so that if you do get spotted you have the ability to make an escape.
In tournaments we tried a strategy where we used 4 t57 heavies to decap C, and we managed to beat r2k with the strat while messing around.

valid swift
#

@flint jewel at first I was because the whole C cap is in the open! Once I was spotted and took 1k damage, I tried to move behind one of the buildings but I guess I wasn’t enough and still took shots from D cap. 🤷🏻‍♂️ that’s a fair strategy as T57 has nice pen.

flint jewel
#

If u hide behind the buildings you won't get spotted, but if they destroy them you most likely will

wooden quartz
#

I were thinking about add Stalingrad on wotb for be an exclusive map (because there was a project for Stalingrad on WOT, but it was never completed).

First thinking is: looks good, should be a russian himmelsdorf

Thinking for the second time: no, it would have nothing different tham himmelsdorf

So I thinked more: left side would have the city with destroyed buildings and this statue (it's on the final of the message), right side would have an open field with 2 trenches.

#

Inside a house would have an easter egg of "motherland calls" statue (like the same statue but in a miniature)

#

South of the map would have this river and can "touch" there, going to the right side of city you would see the river too

#

The battle would be in the area
The normal line was the frontline in 13 october
The red line with dots was the frontline on 18 November

quaint trout
#

hmm seems......

#

Good.......

lament widget
#

Stalingrad on WT is pretty much a factory space so if that’s how it would be in blitz plz no

ocean basin
#

Can we get an island map? Something like an island in the pacific where the battle takes place all over the small island.

quaint bay
#

Archipelago would be a good name but how many islands exactly?

torpid holly
#

Maybe one big island with a bunch of mountains in the middle, with some passes through the mountains

wooden quartz
#

@lament widget but the idea is make an map with some iced fields with trenches, with a city destroyed devastated by fire and bombs and a central park with this statue (on the picture) and maybe some vision of the Volga (name of the river on the city), for props some soviet Russian propaganda in posters and outdoors
With it, won't looks like another weird city map, it would be a mix of light/medium tanks on left, heavies an TDs on right and two trenches cutting the south and the north of the map for a safety spot and flanking
3 points for capture (in middle near the statue, in field between the trenches and near the Volga), for encounter battles a base in the right side of statue

#

Some destroyed T-34 and Pz. 4 for cover in the fields and holes everywhere made by artillery (just for make the map more beautiful)

#

Yes it should remember himmelsdorf, but it would be more open, probably bigger and finally a big russian town, because other russian maps with "cities" looks more villages than cities

honest plaza
#

Keep in mind the maps are limited in size due to mobile storage restraints. If they wanted they COULD make bigger maps with better graphics and more bells and whistles, but then you'd make the game close to 10 GB without the vehicle files, and that is a big no no for many people

stuck fox
#

@wooden quartz why would you want another map with a defined and separated medium side and heavy side? We have too many of those already

dense scarab
#

Himmelsdorf should be a X-mas map

wooden quartz
#

@honest plaza come on, i know it, but we can play in a goant map like Normandy, Stalingrad wouldn't be bigger than this giant

@stuck fox so you want another small map only for heavies with covers everywhere or a clean map perfect for lights and meds but without covers for heavies?
Need to be separated for a better gameplay on all tanks.

#

Is there another smarter question about my idea? Pls read all i said about Stalingrad before type, i don't want to answer a question what is already answered.

quaint bay
#

We should have a map roster option thing. Remove maps we really don’t like and don’t do well on from the list of maps we’ll be put on. I personally would only remove the New Bay map from mine. Hate that map.

odd lichen
#

I would like to see more maps based on historical engagements: Bocage, Kursk, Ardennes, the Don Bend, El Alamein, Kasserine, Gazala, Mortain, Goodwood, the Sinai, Golan Heights, etc.

ocean basin
#

While a map roster would be a good idea, it likely wouldn’t work as well as you think it would.

river canopy
#

1 or 2 map bans would be great though.

ocean basin
#

You’d get one of two things with that.

#

You'd either get (1) a list of preferred maps to which you could add the maps you like, or (2) the option to ban 1 map.

#

If I'm correct(which I might not be), there are 23 maps, possibly 24.

#

2 map bans wouldn't possibly work until we have over 29, and we'd likely have at least 35 before being implemented.

river canopy
#

2 map bans out of 24 is perfectly reasonable

ocean basin
#

...you and I are thinking of this in two different ways.

river canopy
#

Even from a matchmaking perspective

ocean basin
#

Wait.. are you thinking that there would be a vote before the match starts to ban a map or two?

river canopy
#

@ocean basin You just pick 2 maps before battle that you would never be able to play on

ocean basin
#

No need to tag me.

#

I must be misinterpreting how the matchmaker works.

river canopy
#

PC already has that actually

ocean basin
#

Ok. I'm definitely misinterpreting how the MM works.

#

I thought that it put the teams together, then selected a map.

#

I guess that it has a set of maps that matches will be put on, and adds players to those.

#

However, you'd likely only get one.

#

Wot pc has 33 maps, and you can ban 2, plus the one that you just played on(which only sometimes works, so you don't get the same map twice. Blitz probably has a similar mm, but only 24 maps. Thus, banning only 1 map would be the most likely outcome, though not the preferred one.

dapper halo
#

if that ever happens I'd ban castilla

oak shore
#

I’d ban Castilla and Port Bay. If you don’t have a team that can contest the corner in Port Bay, you’re toast

potent goblet
#

I'd ban both desert maps. Or maybe whatever the one desert map without the sandworm is and dynasty pearl

#

Though Middleburg and port bay are both up there

ocean basin
#

I’d ban Mines. I hate that tiny campfest.

wooden quartz
#

I don't like castilla too, heavy tank side have lots of snipers, go there when the game start is suicide but necessary for stop the enemies

#

I'd ban it

#

And replace for my idea of Stalingrad

proper vessel
#

we have 24 maps?!?!?!?!?!?!?! i can only list castilla, deert sands, oasis palms, mines, copperfield, dead rail, canal, faust, fort despair, himmelsdorf, yamato harbour, dynasty pearl, lost temple, mayan ruins, alpenstadt, vineyards,middleburg, port bay

#

thats like 15 ishl. surely we dont have 24

exotic crow
#

remember wasteland?

quaint bay
#

I think map should be bigger and they could add a frontline mode like in PC édition

lament widget
#

The 24 include maps that aren’t in the game anymore, including wasteland and Halloween rock field

exotic crow
#

halloween rock field?

proper vessel
#

nah bigger maps promote more sniping and camping, something blitz doesnt want

wooden quartz
#

@proper vessel some maps are only avaliable for high tier tanks and they are a bit rare, like Normandy and new bay

#

Play often and you'll find these maps

#

Do not forget if the map is avaliable for this tier, like new bay, you can only get this map on tier 7-10 tanks

proper vessel
#

oh yea fair enough i got tier X 🙂

fleet flame
#

I'd ban falls Creek and canyon both the most annoying maps in existence

scenic comet
#

Canyon is fun for the glitch

#

You can literally fly to the top of the map

proper vessel
#

falls creek is a good map

ivory plank
#

agree

split belfry
#

Can we delete copperfield?

still lava
#

No dude pls not delete that nice map 😄 Than some peep wont be happy with it

safe wigeon
#

Delete New Bay

dapper halo
#

delete canal and castilla

quaint trout
#

not a single map will be deleted

quaint bay
#

New bay is doo doo

#

I like the concept tho

true charm
#

@split belfry you can deselect at map choosing screen

split belfry
#

What where

true charm
#

No need to delete it
Just deselect and don't play that map?

#

Wait i thought choosing the gamemode sceeen

split belfry
#

You had me hoping

true charm
#

Kinda want it tho

dapper halo
#

i wish that was a thing lol

#

then i wouldnt have to suffer with the god awful map that is castilla

copper hearth
#

Copperfield

pliant crag
#

Can someone add a map with a lake

oak shore
#

Winter Malinovka has a lake, it’s just frozen over @pliant crag

quaint bay
#

throw away low spec mobile gamers and update graphics, put larger maps, and add SPGs

#

low specs are a burden, sowwy

dapper halo
#

SPGs are no

potent goblet
#

Delete all the maps
Fight in the garage

knotty quartzBOT
#

dynoSuccess Brosef Stalin#3902 has been warned.

jovial spruce
#

Add Stalingrad

quaint bay
#

Make the intro music the russian national anthem

wooden quartz
#

Play with heavy tank in castilla is the worst think ever

#

Only mediums and TD can survive

#

Because they snipe

#

And only snipers can survive there

quaint bay
#

Ye

wooden quartz
#

There would be useful a mod changing it's name to 'campers paradise'

quaint bay
#

XD

rustic pelican
#

@pliant crag hello my Snowy friend. I also agree with you. A lake map would be interesting to say the least. Idk how they would work it if they did decide to add it but still. Let’s just hope it’s a deep lake but not too deep, like we can drive into it and roam around but not all of it

pliant crag
#

Oh I was that thinking have the area around the center be just deep enough for most tanks to drown but not all and the reason i suggested this is cause I though it would be interesting to have a lake blocking a portion of the map making it so you have to work around it or use the lake as cover by diving into it

#

Also @oak shore I mean a actual lake with water

#

Also don’t hate on new bay it’s a nice concept but could be executed a bit better and there could be maybe a big courtyard so there’s less cover for the enemy so they don’t just go behind the building right next to them

#

Also @quaint bay if they were to add spg’s they would have no German,Chinese,Japanese tank destroyers after cause they lost most power to keep devolving their army afterwards. also if you want to talk about tanks go to #vehicles-discussion

wooden quartz
#

@pliant crag i think new bay is good, but it would be better

pliant crag
#

Yea I agree and is what I said

#

I wonder do the devs actually ever look here?

wooden quartz
#

Like if we can go during that bridge with trains, would be perfect for sniping and flanking

pliant crag
#

Yea but small invisible wall

wooden quartz
#

Well if a developer actuactually got to any normal chat in 5 minutes, i give my account to you

#

That's why we can freely say castilla is a bad map

#

Because any dev will defend it or agree with it

pliant crag
#

Tru it’s the only map where I can use a jg pz E 100 in a training room as a submarine and sorta do warship battles in a tank in a training room cause I am a bored boi

#

All tho the big deep boi lake I suggested is cause I want a case where I can actually use water for cover

wooden quartz
#

Actually i hate castilla because the heavy tanks side is too open, the name of the map should be changed for 'camper paradise'

pliant crag
#

I only consider it camping if it’s not a TD doing it

#

For any other type of tank NO MERCY

wooden quartz
#

Camping it's the same of sniping, but no one cares what it means when find a heavy doing it

pliant crag
#

I know But why do all the heavies pretend to be a tank destroyer?

#

Like boi

#

I’m still here if your wondering

wooden quartz
#

Once upon a time a Maus player decided to don't go to the front of castilla, so he decided shoot far from the front line

pliant crag
#

Bruh

wooden quartz
#

And he did a good dmg, because castilla is the camper paradise

pliant crag
#

me in jg pz E 100 goes to Castilla sees a medium -me- bruh

wooden quartz
#

Bruh you have jageroo too

pliant crag
#

Look if your wondering I don’t do much damage in it cause I have world biggest lower plate and people shoot me there

wooden quartz
#

At least most of maps have debris everywhere, hide it there or behind walls and buildings

pliant crag
#

Also one time when sniping I was getting called a bot a noob and a camper so I be like: except I killed 4 alone

#

Yes I was in tier V cause I grinned French but I love dead rail cause it’s so perfect so open for snipers

#

Grinded*

wooden quartz
#

Yep, everywhere is sniper area in dead rail, but you can hide your self for don't be a focus

pliant crag
#

Also corners are not the best but not worst spots

#

At least in a corner your safe from other corners

wooden quartz
#

Different than castilla, you have only one rock for hide if you are in heavy tank side

pliant crag
#

Yea

#

It’s easy to do damage there

#

I still suggest a map with a big lake in the middle

#

And I also request the lake be deep boi not deep enough for some tanks to die tho

#

And devs if you ever read this if you want to add a Easter egg have it be a mini Atlantis at the bottom but this is very unlikely to be added as the devs focus on making more prime tanks

potent shore
#

Easter Eggs are literally made during devs’ lunch breaks

wooden quartz
#

@pliant crag they wont hear you here

neon lark
#

it's not a priority. make new tanks and make money>making easter eggs that people will find niche for a few months and then forget about them not time. gotta think from their perspective.

wooden quartz
#

I'm thinking you are beeing a bit red, my friend @neon lark

pliant crag
#

In case the blitz devs ever look here @quaint bay I suggest a lake map where it can be very deep but not deep enough for some tanks to drown such as a vk 100.01 P or a SU-100Y and if you ever look here then congrats y’all checked normal chat and don’t let EXP drown either

#

I think a lake map would be nice cause then you can use the water as cover for once and have the water mobility stat be useful for once

proper vessel
#

water mobility is important in castilla lol

copper hearth
#

BT-SV?

#

@pliant crag wouldn't that be a Swamp then :/

quaint bay
#

gtfo of my swamp

proper flicker
#

Lmao stop pinging wargaming 😂

sick rapids
#

Wargaming insinte pay to win

eager tide
#

@pliant crag isnt canal a swamp inspired map?

fleet flame
#

I mean if it were scaled right maybe this could work as your lake map but keep in mind it would have to be considerably big so that Lights don't spot enemies across the lake to early

#

taken from WoT PC

river canopy
#

@fleet flame Lakeville is literally just Middleburg with a giant lake in the middle. And we don’t need a copy of the worst map in the game

fleet flame
#

Lakeville is in its own league of horribleness posit1ve

#

I'm just saying if it were scaled correctly the whole "Lake Map" idea could work

#

And either way I think the worst map goes to Dynasty

river canopy
#

At least Dynasty’s pearl has balanced spawns, and the whole map is usable; unlike Middleburg, which has unbalanced spawns (South spawn positions on hill have high ground over north spawn), half the map is unusable, and is also super team dependent

potent shore
#

Lakeville is so bad man

#

arty field day. it would just be a massive campfest on Blitz

#

Dynasty’s far town side almost never used tbh

fleet flame
#

Yeah thats why I mentioned how horrible it is

river canopy
#

I haven’t played enough PC to know that the playerbase also hates Lakeville, but I find it kinda hilarious that PC’s version of Middleburg is also terrible

fleet flame
#

Might the idea of cities or buildings on both the spawn sides to prevent camping from the start work?

river canopy
#

Lakeville’s problem is that the map is just filled with chokepoints

potent shore
#

this is a heat map of how the damage is dealt in Dynasty’s Pearl

river canopy
#

It’s a different problem from Middleburg, but it’s still nonetheless crap

potent shore
#

uh whoops

#

didn’t realize it would do that

river canopy
#

We can still tell what’s what though

fleet flame
#

I consider it the most anti medium/light map in the game

river canopy
#

Middleburg is worse because Dynasty at least allows some rotations/crossfire (may not be super effective, but possible) Middleburg just funnels you into two lanes on the hill, and if there’s a heavy there, you’re stuck

fleet flame
#

The middle of middleburg is a death trap

river canopy
#

It’s functionally the same as the lake on Lakeville, untraversable

fleet flame
#

Well Lakeville does have the path by the lake allowing for medium combat

river canopy
#

Although at the start, if I’m playing North Spawn in a light, I like to YOLO the middle to catch enemy tanks climbing up the hill

fleet flame
#

U could consider mines a contender for worst map considering all the current meta is on the hill and camper bushes

#

Though if your smart you play light house and take cross shots on enemies

naive patio
#

All they need to do to Mines is make it bigger IMO. Give LTs and MTs other options
Oh, and maybe nerf north spawn snipe spots, it's not fair that you can cover everything north of the hill... but yknow...

river canopy
#

Only change I would make to Mines is make the North spawn hill positions slightly better. Other than that, I rather like Mines

quaint bay
#

Oh and by the way the red dots in upper right corner was me hiding brhind a dead tank

pliant crag
#

@fleet flame that’s a good example to what I meant but have the lake not be too deep (as in a high tier heavy or TD could not drown [unless it’s the grillie,rhm,wt.] so they could use it as cover

#

And about canal it has no water

lament widget
#

Middleburg could be better with a little bit larger town area. Always seems to small to me. That’s just my opinion though

compact birch
#

I really like castilla

odd zodiac
#

@compact birch Especially when you deny your opponent 7 kills by drowning yourself

quaint bay
#

Hello, Who want to do a Battle with me?

signal vortex
#

get rid of mines in tier 10 and give meds something to do on himmelsdorf when theyre outnumbered by enemy meds. you could say "rails for meds" all day long but its a horrible zone to fight in and if your team is outnumbered and you cant go rails but the enemy team can, the game is somewhat ruined as what are lesser armored vehicles supposed to do on the map then?

river canopy
#

@signal vortex On HImmelsdorf, play passive, wait to see where the enemy is, then use the various streets and alleys to outrotate them. And definitely avoid rails as an inital play. Rails is the last place you want to be as a med/light if it's contested. No hulldown cover, and it's isolated from the rest of the map

Himmelsdorf is one of my best maps in less-armored tanks like Bat Chat/50 B because I can make rotations unspotted, and there's usually a way to outflank/outrotate the enemy due to the lack of positions that extend vision over large portions of the map

copper hearth
#

add that map with Great Wall of China or somethin idk

subtle ridge
#

China & Mongolian borders?

#

Kind of map thingy

hollow willow
#

I just want a new map with height variation and hills that don't look like cliffs on every side

pliant crag
#

I still want a lake map

#

So you can actually use water as cover for once

crisp sonnet
#

Add battle of the buldge map or a Pacific theatre map thingy

subtle ridge
#

Miniature wake Island? :P

rustic pelican
#

A more water based map such as islands with semi deep water in between and bridges across would be interesting tbh

crystal nacelle
#

That makes me remember the duck battles on april 1st

rustic pelican
#

Tbh those were fun

quaint bay
#

Will there be more real-life maps like Warsaw, Berlin, Moscow etc.?

quaint bay
#

I remember of a map for low-tiers with some bridges, a lonnngggg time ago, does u guys know witch one it is?

undone aspen
#

I have been played since 2014 , there was not long bridge maps

south latch
#

do any of you guys remember the map that we all do our first tutorial and first battle ever on? I wish that was a real map

minor agate
#

@south latch nah it's to small

south latch
#

but it would be good for low tiers

wet forum
#

and training rooms

narrow badge
#

Mines has to be reworked so that each spawn is equal, because when I get the “bad” spawn teams don’t push as aggressively and lose 100%

proper vessel
#

wdym both spawns are fine for me, one is slightly better for Tds but thats it

narrow badge
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The one better for tds has a bigger area to the hill and less elevation. It’s much easier to get shots off and to pressure the enemy team

rustic pelican
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I assume you mean south spawn. It is better imo since I win more games on that side. The north side, yes it’s easy to get to the lighthouse but otherwise it’s harder to actually push up the main hill due to not actually having a running start on flat ground.

narrow badge
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@rustic pelican yes

scenic comet
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True

vernal coral
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I tought on start of clip for new map that is music from jurrasic world

quaint bay
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I have an idea of a map: Finland, it could be cool

river canopy
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New map looks ok, but I'm upset that it looks like there's no climbs on it... sigh...

subtle ridge
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Not much of a ramp to jump on with fast tonk.

wooden quartz
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Another TD paradise, cuz i didn't saw huge and totally safe areas for Heavy Tank side

void shale
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If you want a Heavy Tank Paradise play Dynasty Pearl

twilit ravine
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If you play your cards right any map can become Heavy Paradise

wooden quartz
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Say it to castilla @twilit ravine

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The heavy tank side is more exposed than the sun during 1 PM

twilit ravine
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@wooden quartz Unless it's cloudy. I have had few issues on Castilla. It's a decent map for heavies if you're in say an IS-3 and you can get to a good position within a decent amount of time

wooden quartz
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But imagine an Vk. 100 P

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Getting decent positions slowly, still with a very open side for heavy tanks

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Would be a priority enemy for snipers in castle

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The heavy tanks that i like to play are slow but take care of every shoots with the big armor

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And use one of this it's suicide on castilla

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And the most funny of castilla is; medium/light tank side have more covers than heavy tank side

twilit ravine
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I can get there in a tiger II but even that's pushing my luck

wooden quartz
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Thinking about super heavy tanks, yeah they sometimes don't get good positions fast, but windmill hill isn't a good position, but it's where heavy tanks have to fight, totally open for snipers of castle and able to to shoots by snipers on city and on the spawn's hill.

My idea is put more obstacles there for more protection against snipers, let some spaces for snipers shoot too but make this puece of cake work a bit harder

twilit ravine
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It's a decent map that forces super heavy users to think with their brains and not their armor and gun. It's a decent map for doing that

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It's not meant to be a great heavy map. It's meant to challenge them to hopefully make them think about different ways to use their tank. Like the Lowe. It can counter snipe the TDs on the castle

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Same for a Tiger P

wooden quartz
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But most of heavy tanks have a trash aim

twilit ravine
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The KV-2 can use that same strategy

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Most heavys have decent enough aim to do this

wooden quartz
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Kv-2 can't counter what he can't hit, it can miss an enemy from 100m so imagine from 250-300

naive patio
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aim

twilit ravine
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It's fine. I've never had many issues

naive patio
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it's either that, or rely on the power of Stalin

twilit ravine
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Don't say the ST word

naive patio
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Is it bannable to use it in the context of the KV-2?

wooden quartz
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And no, most of heavy tanks don't have good aim, i can say the Russian tanks what have 4-5 seconds of aim time

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And the chinese heavies, some derp tanks

twilit ravine
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Once again. Aim and trust in the RNG

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It will hit....sometimes

naive patio
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^^
Running Stalinium Gun Driver consumables = easy hits

twilit ravine
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Yeah

wooden quartz
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Rng don't works all the times, it's waste of credits and ammo @twilit ravine

Say it for a kv-2 that have 6 seconds of aim time and a giant aim circle @naive patio

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Looks that guys never played with heavy tanks with SPGs

naive patio
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Stalinium gun driver sir....
RNG is a wonderful thing when it comes to Russian tanks
I have hit a speeding MT-25 from 350 meters in the KV-2. It was wonderful.

wooden quartz
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Yeah the topic was castilla need more covers

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And it needs on heavy tank sides

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Heavy tanks need to focus in near enemies, not in TDs and mediums shooting you while you can't see them

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And that open area doesn't let you focus on near enemies, it makes you focus in snipers on castle

twilit ravine
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I'm actualy a heavy main

wooden quartz
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And?

twilit ravine
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And I say you're a close minded *** who needs to shut up and learn to play his vehicles differently

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There's a better way then just your armor

wooden quartz
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Opinion: castilla is a good map and don't need more covers

Argument: I'm a heavy tank owner so you are a closed mind who needs to shut up and learn to play

twilit ravine
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I said it was decent not good.

wooden quartz
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No you said "And I say you're a close minded *** who needs to shut up and learn to play his vehicles differently"

twilit ravine
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I'm not talking about the second part I'm talking about the map

wooden quartz
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But you said almost that, most of my gameplays are in TDs and medium tanks, I'm sure heavy tanks don't survive a lot when you conquer the castle

twilit ravine
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Think of it as each tank has a "quirk". Most German heavies have good armor and fair mobility with a well rounded gun. I can fit most roles but is slightly bettee as a heavy. The Russians have faster heavies with a little less armor but great damage guns with less the desirable accuracy. They are the weird. Anyways learn your tank and don't blame the map for your shortcomings

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Like how Tiger 2 is a great rush tank if it's backed up

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Or how vk 100.01 is invincible with a med

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The list goes on

wooden quartz
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Yep, there is no good and fast cover on heavy tank side, two snipers on castle and more one super heavy tank on other side of the hill
But there is no problem on how open the map is, you are the problem

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And no, heavy tanks and medium need to take different sides for be more useful, it's not normal a medium tank follow a vk100

twilit ravine
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I've just given up on the map at this point. I think it's decent and all you want to do is complain

wooden quartz
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Castilla really need more covers on heavy tank side

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Yeah, say the map is bad because there is not enough covers on heavy tank side but who complain is the problem, because they just do it. Looks irony

twilit ravine
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You could just stay behind the hills though

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I don't think an SU 152 can punch through 3000mm of dirt and rock

wooden quartz
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There is other heavy tanks on other side too, they will come this minute or on next, you need to attack for don't die by that guys

Td are more useful than you think at good positions like castle

twilit ravine
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Untill your TDs and meds give them a bad day

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Hopefully

wooden quartz
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Not smart take the castle while enemies at city still strong

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Well, do you know how dangerous an ISU-152 can be at castle?

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Imagine taking care of some heavy boys front of you and 640 dmg come suddenly every almost 13 seconds

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I was a ISU owner, enemies have only 3 ways for survive:
-retreat and shoot on sniper (but enemies at other side of hill will strat to push)
-push and take enemy position for counter the enemy front of you (more useful when there is not so much snipers and too much enemies, but it can expose you from 3 dangerous areas)
-call for help on hill and take snipers position by flanks (it's too useful when there is light/medium tanks on your team, but doesn't work when enemies starting flinking or consolidated their positions on city)

These strategies are easy to be countered so that's why castle is the most important area of the map

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That's why heavy tank side need more covers, for let heavy tanks do more its job better and at the same time let TDs do its work

crystal nacelle
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But if there was more covers for heavy tanks, then sniping from castle is pointless. But you still got a point, so i would say add just a few covers

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Maybe just one rock

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For the castel tho i dont think it needs any improvements

zenith finch
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WG should just throw some random map together that is full of cool glitches

cyan sequoia
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Desert Sands still has a glitch..

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On the crashed plane, if a light tank goes fast enough to certain spot, it can get inside the map (and fell afterwards)

hexed echo
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they should port some maps from the pc version but only the ones doesnt affect the performace of the game

wooden quartz
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@crystal nacelle add more covers = add a few covers

river canopy
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@twilit ravine The thing about Castilla is that it’s very hard to break a camp on that map. You’re basically forced to wait for the enemy to make a mistake before you can actually make anything happen

crystal nacelle
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Yeah and most of the time heavies cant move

hollow willow
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yeah heavies have to wait for the meds to clear the hill before doing anything

crystal nacelle
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If the meds are ded then heavies are doomed

wooden quartz
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That's why i hate play a heavy tank on castilla

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You need to stop near that one rock and wait an enemy mistake for move.

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And who conquer the castle have too much mor chances to win

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Because have open vision for everywhere and brushes for hide

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Fast reload medium tanks are the terror of castilla, they kill easy enemies at city side and behind castle too, they conquer fast the castle and defeat heavy tanks at long range (sometimes doing it without beeing spotted)

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That's why castle needs a "nerf" closing some sides of this area or putting more covers on heavy tank side for let heavy tanks move (but letting areas without covers for TDs do their work)

river canopy
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I usually just drive my heavy tanks to the castle and use it as a battering ram for my teammates to kill the enemies there

potent shore
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lmao

nocturne mortar
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The castle isnt a big issue because the meds cant do anything without getting nuked by the 3TDs on the ridge and the 3 heavies camping in the corner opposite.

rustic pelican
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Depends on the spawn but also where you decide to set up for your cross map support

wooden quartz
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1- there us houses in castle what can give covers for medium tanks when there is snipers on ridge

2-the medium/light tanks at castle are the reason for heavies on windmill try to snipe, but try to snipe medium tanks means you aren't taking care or enemy heavies at other side, so they will start pushing and end game for the one who tried to snipe on windmill hill

3- there is lots of covers and bushes what can hide and protect the medium tank, so unspoted vehicle = dmg only for lucky blinds shoots

4- sometimes the battle on castle is so intense that forces both teams sniping and fighting there, so a battle on castle can stop all the fight on windmill side

@nocturne mortar that's why the castle is the most important area of castilla if used by a smart pmayer

nocturne mortar
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The only useful cover is the castle, and for the meds to get any shots off they need to expose to either the ridge or the campers in the corner. The meds cant push anywhere because campers can cover almost the entire map, especially the useful parts of it. Castilla is one of the rare (/s) maps that TDs block off all interesting gameplay. The only place they cant reach is the group of houses beneath the castle, which is a tiny area. Basically noone pushes and the game is decided by whoever has the most campers. If you remove all climb routes to the ridge and then blocked off the windmill side corners so they were useless then you might actually get some good games

rancid gyro
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Remove mines on t10 and put back Lost temple again

proper vessel
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nah i hate lost temple

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it was great at first, but since they changed it im not too much of a fan anymore

rustic pelican
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Still better than mines at tier 10

vocal parrot
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Castle suks

rustic pelican
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Castle best part of the map but it’s what makes it suck

vocal parrot
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I never see it being a deciding factor

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If you want to win you need to leave

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@rustic pelican. mines at tier 10 lol

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I hate when that happens

rustic pelican
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It’s mostly a battle for the castle and then whoever wins it will most likely win the battle. They can shoot across at the heavies and get easy damage since heavies have little to no cover. This was all explained in the past many messages so idk why I’m explaining again

river canopy
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Throwback to the days when no one knew the sniping spots on Castilla so mill was the meta

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Then the Borsig line came out, and people started learning. Ah, those were the days when I was a wee 54%er doing 2700 average in the Borsig when it came out because no one knew how to go safe from all the sniper spots there were on the old maps

brazen pine
#

o

humble inlet
#

p

pliant crag
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I still want a lake map :p

rustic pelican
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Eh we won’t know since devs don’t answer

rigid slate
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I still want an island map,,, as in like 4 or 5 islands and you move between them through somewhat shallower water

rustic pelican
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Sounds fun tbh

rigid slate
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And maybe have some ships in the background

dawn shoal
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This is part of my design that were bassed on one of the most popular battles in ww2 "Stalingrad"... hope you like it, and maybe apply it one day in the game

rustic pelican
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I think it would stand out more with some colour but the design looks good tbh

dawn shoal
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Thank you, well its just a satelital view so, I will upload more views soon

rustic pelican
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It would help with perspective and perhaps a 3D view of some things that would be cover and hills

dawn shoal
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Of course

dawn shoal
rustic pelican
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Could you do an angled view to show more depth of the map? I can see the buildings are showing but the cover looks odd. Still it looks good but nothing is perfect

minor agate
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I see nothing

dawn shoal
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this is another view, guess that should make a little video showing most of the map

rustic pelican
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I mean it’s a good start. If WG takes it up then I’m sure they could make it a true map. For now this seems like a good outline

dawn shoal
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thank you

worn mortar
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@dawn shoal good map

dawn shoal
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hope they consider my idea for future uploads to the game

worn mortar
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@dawn shoal how do you create such a thing?

dawn shoal
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well I used a 3d software where you can desing buildings and other things, I only create a concept about Stalingrad bassed on my little knowledge of this city in some movies

worn mortar
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@dawn shoal ah good on computer right?

dawn shoal
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Yes

proper vessel
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@dawn shoal sorry what version of sketchup are you runnign mate that thing looks ancient

dapper halo
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@dawn shoal it looks like himmelsdorf with less cover

river canopy
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Yeah, for an urban map, it looks way too open

lament widget
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Looks too small as well

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Either that or the cap circles are huge.

dawn shoal
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@proper vessel , i don't remember the version, but its a little bit old

proper vessel
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lol

dawn shoal
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Well, about Himmelsdorf, it looks similar because its an urban destroyed map, I suggest you guys that got to watch some ww2 movies that succes in stalingrad and most of those looks similar as well

dawn shoal
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second design based on Stalingrad, version 2.0 with a water channel that works as a trench and a bridge above it to cross through the enemy base... only left some details around the map, I forgot to mention that the zone available to play is 500 m L x L

river canopy
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@dawn shoal I think you're vastly underestimating the number of buildings/rocks and stuff that you need to put in a map

dawn shoal
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Well, i thought that because it supouse to be an urban map