#maps-discussion

1 messages · Page 17 of 1

copper hearth
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The Bridges on the Side the mediums go could be slightly reworked, allowing tanks to maintain a hulldown position

foggy carbon
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Ye. I reckon they could. That would be nice

quaint bay
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Hate that I cant perform well on Desert Sands and Mines in the Chally but on other maps I'm dealing out damage like I'm dealing out cards

ornate narwhal
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Ye those maps need some sort of remake

foggy carbon
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u r not supposed to be able to play every tank on every map. it is not meant to be that way. Eg. dead rail is a snipers haven but harder for tanks without gun depression. u can still succeed in them tho. it just takes more skill

inner trellis
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Where. my. port. bay. rework.

copper hearth
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Castilla Rework?

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Castilla is literally a camp fest mid game

nocturne mortar
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I thibk castilla could work better with the ridges at spawn removed so you have to move to camp. Then less of the map is locked down by campers without them losing all of their effectiveness and the meds will have better cover from the church

proper flicker
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People already move to camp, also you shouldn’t move when camping .-.

teal matrix
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I hope they added forest map (full of bushes, large) and a castle at the middle.

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And i will call it: "bruhés throne" for the lols

narrow wave
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Can we burn the files that carry maps like mines.
(Forced action right at start... get lucky and win or get banged quickly.). “At least it’s quick exit to garage”
Ya like garage is more enjoyable to look at than mines map.

teal matrix
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I love the mines for 1v1 and heavy tanking

quaint bay
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Mines needs a better rework or needs to be Donezo

potent goblet
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Inception themed map.

fast fossil
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Mines is fun in a jageroo

sage wind
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everyone rushes hill in mines, its like a tradition

dapper canopy
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yes

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An old tradition

tall meteor
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A snow map.I love them but one with a big big cannyon where the light tanka rush and up the tds snipe them.It can have a russian-german war theme

foggy carbon
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Tbh that seems more of a silly idea. @tall meteor

quasi jetty
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I still think my bedroom idea is a good one

valid swift
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Need new maps!🤷🏻‍♂️

small ivy
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There two coming soon

valid swift
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Yeah I saw some sneak peek but haven’t heard much , so feel kind of out of the loop haha

quaint bay
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Light tanks at high tier can't play Mines very well. The only way to do it is by rushing to the middle, where you could possibly get shot by people already on the hill, or have to fight other fast tanks who reached the middle before you.

If a light tank goes to the lower area with water, they can easily get nuked by TDs, people on the hill, or die by mediums who are also in that area. If they go the heavy-route, the area is too small and you get nuked by the heavies. If you camp in the back like a TD, you don't do anything the entire game and watch as your team dies.

amber plume
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Not true. In my Bat Chat I go to the light house. There I am undetected as the enemies in middle can not spot me but in return I can spot their TDs.

quaint bay
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In tier 7 and 8 AMX, and 9 batchat you get spotted very easily. Also, I will often be attacked by medium there and get torn apart due to no support in the area

ancient flax
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if I still had my T10 batchat, I'd go to hills, if not I'll circle around to the cap, then to the spawn hill then to lighthouse

slate tundra
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You sold it? :(

ornate narwhal
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T10 tanks are like trophies. You should keep them because you worked hard for it.

keen hare
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port bay should jsut be removed. Its so stupidly team dependent. Do your meds cross or no?

quaint bay
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Remember the old Mines map where you could actually do something with tanks with low depression?

ancient flax
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hmm would you sell your E3 during the time when Meds fire HEAT that rolled for the same dmg as to the normal ammo?

quaint bay
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Hmm do you remember when HEAT looked like a 2.5L bottle of Pepsi?

sterile cobalt
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Should I go for is 7, is 4 or Maus as my first tier 10. Btw I’m not a noob as I have a 60 percent wr

keen urchin
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@sterile cobalt 60% win rate mean nothing when you get to t10 u could drop to like a 45 or 50%

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@sterile cobalt i will say is4 or maus u choose between them

proper flicker
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I like my IS-7 and Maus ._.

glad zinc
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I kinda hate mines becuase everybody won by some strategy when they were a new player and then they will only do that strategy. And the the whole team breaks apart and goes in 4 different directions

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Also so many people camp in spawn in tanks that are not sniping type tanks

proper flicker
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That’s just noobery, you can’t change the minds of those who don’t understand

copper hearth
nocturne mortar
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^ the hitboxes on some maps, especially on oasis, are slightly off, and it is only noticeable when you come out of sniper mode. Can be really frustrating when you are trying to peak as little as possible

pure harbor
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Is 4

primal junco
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hello

livid remnant
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uuuh i found some hole

sacred folio
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I don't get why everyone is complaining about mines, it's such a simple and good map

green stirrup
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I still hate castilla

copper hearth
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@sacred folio camp fest,

fresh quest
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I like castilla. I hate meds

slate tundra
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I hate tds

quaint bay
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@sacred folio not really when playing tanks with low depression

nocturne mortar
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@fresh quest really? I wouldnt have been able to tell...

fresh quest
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@nocturne mortar. Not worth tagging me for is it. I play heavies and tds because my laptop hasn’t got a mouse and is 9yrs old. I have to swipe to move the turret so therefore HTs andTds are easier to play for me. My favorite MT is the tier 5 pz4g. Only because for its original appearance...

nocturne mortar
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And you camp in everything

ancient flax
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i play on a trackpad for every game i have

foggy carbon
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Rip. Used to that. It is hard. The a bought a mouse. 🤯 😂

ancient flax
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i used to use a mouse but gave up when it kept making a high pitched sound when ever i moved it

fresh quest
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Sure. You know it all don’t you. We haven’t been in one team once. I never camp in any tank.

nocturne mortar
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Yes we have been in a battle together. Yes you did camp. Once right at the spawn on oasis palms, once near C base on lost temple against a team of heavies. You were in the pz4s both times. Funnily enough you lost both

cedar elk
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The maps need to be bigger.

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I love the maps they just need to be bigger lol

quaint bay
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Yeah

foggy carbon
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No. Go play WoT if u want bigger maps. Blitz is supposed to be fast paced. Not big maps.

livid remnant
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xD

radiant pumice
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What if you made a battle of the buldge map with like a small city in sector 5 or have it carry to 4 and 6, or have woods in sectors 4 and 6. You could have hills by spawn and some rocks for tds or woods to to position themselves. The cap would be in the center of the town/city.

foggy carbon
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Stop copying the same thing Over and over again @radiant pumice

ornate narwhal
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We need maps with high difference. Places with super high hills and places that are lower than normal. Like Dragons Ridge from pc.

slate tundra
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I hope future maps are symmetrical

proper flicker
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This would further straighten certain tanks to be strong on the map though...

foggy carbon
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The maps are actually very symmetrical. They just swap features and make minor differences

slate tundra
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Maps like alpenstadt

foggy carbon
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Just look at this map. Castilla. The drawing is bad cos my thumbs r fat but u get the idea. I have highlighted major battle points, camping spots and routes as well as lines for the middle and points where symmetry is prominent

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Of course it is not exactly symmetrical. But imo they r fair

potent shore
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noice

spiral aspen
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I don’t really like the new maps because I am not used to it.

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I like the desert map because it reminds me of the other maps that have sand.

fast fossil
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@foggy carbon sir I believe you are missing a legend cuz I don't know what any colours means

proper flicker
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Uhh the bottom team spawns like closer to the middle tho, the real clash point is on that hill

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And top team also spawns closer to the middle

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Both teams simply both reach the hill nearly at the same time because bottom team makes a detour basically while top makes a long stretch to it

proper flicker
foggy carbon
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Watch that. It is good representation. Happens most times.

pine vector
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There are (were ?) heat maps on wotinspector gathering all the games and showing where damages are dealt from and where they are received. @foggy carbon

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I think you find there where tanks go depending on type

hidden crane
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.

quaint bay
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@hidden crane very clever opinion on that.

quaint bay
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Who would like to have a map with a night map with a button that is for tank lights and another button for scope mode and scope mode only for night vision so u can hit tanks across the map

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Plz tell me if you agree or disagree

agile iron
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Agree

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But not for low android devices si

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*Sir

quaint bay
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Ok

fresh quest
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the lights on the tank will give away your position. not a great idea if you try to snipe or to spot. However nightvision will be cool.

craggy crest
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Any news about mine being reworked?

short kite
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Umm why my message deleted?

midnight jasper
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When are the new maps coming out

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This maps are getting old some of them

icy juniper
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@midnight jasper there are some new ones in test

icy juniper
junior eagle
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Why can that happen on my mobile phone, all maps

icy juniper
gloomy harness
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Who wants the old 2014/15 Maps back? Like an event or something..

pine vector
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Old Mine with the cap in the middle and the quick route to hill from (North?) spawn ?

gloomy harness
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I mean all old maps

icy juniper
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man Mines sucks

languid lodge
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They need to make mines vineyards size

glad zinc
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Mines is a really good map. But everyone plays like donkeys on it.

quaint bay
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Everyone goes hill, they don't even try flanking through the beach or town.

pine vector
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I reckon all maps have same size

quaint bay
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Mines is trash

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The previous version of the map was much better, even though the hill area was too op

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But at least you had more space to play

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Now it's like a thousant rocks which make the map look significately smaller than it acutally is or was before

fast fossil
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Mines is great for stuff that can get to the hill going 60+ or hulldown gods

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Otherwise you are significantly less effective

quaint bay
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wait there are new maps?!

solar gulch
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On holidays it will probably be new map

oak shore
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Wonder which map tho

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Will it be Pilsen? Or would it be the new Desert map? Or is it that city map from quite some time ago?

tender parrot
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Mines is just too small to go to the beach, 90% of the time anyone goes there gets spotted and gets killed by TDs camping at the back

potent goblet
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Create a flank route through the mountain around the city side that connects the spawns. Allows meds to flank the Tds easier and get to the city safely without spawn campers from tearing them apart. Also add another route up hill opposite from beach side.

tender parrot
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50% of the games I have in higher tiers ends in a stalemate for 5mins, basically win by having trolls shots

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Have hull down tanks going hill, Mt to the flanks with some non hull down ht, td camps. Both teams do this not exposing themselves to tds and you might as well have trench warfare

potent goblet
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A trench map seems interesting more or less.
Wide open map with a bunch of varrying depth trenches and some underground tunnels. TDs smack anybody who pops up too high. Meds/lights can use the tunnels to flank behind enemy lines and hulldown heavies can use the trenches to slowly make their way accross the map. Give it the wasteland sandstrom effect every now and then that's strong enough to reduce view range by 60% so people can risk going topside to make it across faster. Put the base in the dead center inside a crater (underground tunnels look like a spiderweb almost and can also be used to reach the base.

tender parrot
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Wow accidentally gave some inspiration

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Like the idea though

foggy carbon
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Make mines bigger.

real steeple
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Cam we have a map on an aircraft carrier

quaint bay
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No

real steeple
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Mines is flawed anyway
Especially if you're in a medium with bad armor and failed to take the hill ala Leopard 1

proper flicker
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I can’t find a good way to use heavies other than to sit behind cover in Falls Creek

foggy carbon
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Or go down to the cap. If u have gun dep there is also another spot.

fossil folio
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Mines is ok in Tiers 1-6. It shouldnt be played on higher Tiers, like Copperfield

quaint bay
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Mines is terrible at tiers 7-10

woven bronze
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<@&481447501690568709> That's not maps discussion ^

knotty quartzBOT
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dynoSuccess Rhansu#9670 has been warned.

woven bronze
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Wait i think they deleted the nsfw image

small vault
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@visual depot My bad, I didnt know the c-word crossed the line of obscene. I know now.

visual depot
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👍

quasi jetty
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I got it!!

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How about a giant soccer field with craters and the capture base is the center circle

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Maybe a few soccer balls wedged into the ground for cover

quaint bay
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lol

quaint bay
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😑

echo timber
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Can there be a Washington D.C map? I think that would be pretty neat.

slate tundra
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LOOL. I hope to see a jungle map

narrow wave
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Jungle? So trees and bushes everywhere ..... rip spotters lol. Would be fun to play mad games in.

Also need more elevation changes on a map. Few are good but need more.

And pls omit Mines from map pool. Cuz it’s poor adaption of pc mines.

proper flicker
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I like mines, it seems being on the hill is as good as contesting it behind the rock sometimes

potent goblet
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Tropical map with an active volcano that after a certain period of time starts erupting causing lava to start flowing through the map and setting parts of the jungle on fire

proper flicker
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And it won’t affect tanks because tanks

potent goblet
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Turns everyones camo into inferno camo for rest of match if they touch it.

gaunt bronze
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I like that idea

pine vector
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All tanks touched by lava would be set on fire... and lava would flood the spawns

slate tundra
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Lol

lone ferry
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Can I make a map for wot in unreal engine? :v

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May i*

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One small map with a river that makes the tank fight from distance may have a bridge to make players try to cross it if players get in the river tanks get destroyed and with a good amount of rocks or structures and bushes to hide the bridge may be big and with cars and stuff to take cover

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A tank with a special perk that place one anti tank mine on the field

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Per match

vivid horizon
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That d be too OP and besides such minefield map wudnt b practically allowing tanks to move through

vague anchor
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after 1 year i back and say that port bad need to be fixed if reds meds crosse river in c side you lose for sure if both reds and green meds crosse the winner will be define by luck and rng

heady hinge
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hop soon we get new bigger map

nova marlin
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Yeah

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It’s hard to move around in a small map with the fv4005 and 183 very hard to find spots

sacred ore
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I have always wanted a map that is a gigantic forest. Just forest. Maybe a little hill in middle. And it should be a lot of trees. And some stones to tame cover behind.

safe wigeon
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@sacred ore good idea. thinking of some high ground some low ground. good for tds to hide and shoot while good for lights to spot in the middle of the map.
Then hull down positions for heavies and meds and a cap in the middle

spiral pike
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@vague anchor yep whenever the meds in my team doesn't cross river while we r at C..i know at once that we lose this battle

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Also when the meds cross river...and the stupid HT nd TD don't hold or push C we lose... coz the reds HT push C nd kil the meds while the green HT camp near the bridge

ornate narwhal
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Unfortunately wg wants flat symmetrical maps with little bushes and a lot of buildings

lean zinc
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ikr

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they don't want to create a bigger map because there are fewer vehicles for a larger amount of space

proper flicker
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If it got bigger then TDs would technically be more of a problem and prolly camp more. The symmetry also helps keep teams even but then again the team lineups are different and each tank can only use certain parts of the map effectively

safe vine
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If they make bigger maps, why not make a mode for like 10V10s? The bigger map space would allow for more tanks on the field and would bring a different play style to the game, kind of like how realistic

quaint bay
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Coz old devices couldn't handle it, not as simple as you think

safe vine
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Just a thought

stone tendon
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No bigger maps, it would just incourage camping and make gameplay slower

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I wouldn’t mind more 9v9 battles tho, they are fun!

proper flicker
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More? 🤔

potent goblet
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Asymmetrical maps are harder to balance than symmetrical maps.

mossy copper
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Big maps and 9vs9 :v

faint hull
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no bigger maps and 9vs9 or 10vs10 but first upgrade the potato game engine

proper flicker
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Phone, potato phone

faint hull
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well sucks for them they can run the game on low graphics then

pine vector
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Lag has not much to do with device

hollow lantern
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How about a nighttime map..?
Faust seams to be at night, but the snow lights it up - How about a really dark junglemap? 👍🏼

foggy carbon
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Wg doesn’t want jungle maps. Blitz doesn’t work like that. In WoT and wt it does but in blitz it doesn’t. I think it is because of the spotting mechanics.

ancient flax
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they should add the features of the lights in front of the tanks working

slate tundra
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Lols

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But we don't have any night time maps

rugged cypress
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A jungle map would put a lot of strain on older devices

burnt palm
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would like a night time map

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closest we’ve gotten was vineyards

small ivy
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Faust

hollow sable
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they should reintroduce vineyards with the night mode as a separate map

potent goblet
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Please no.

hazy patio
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I would really love to see map Studzianki in wot Blitz.. with that epic soundtrack 🤩

slate tundra
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Why don't you guys want a dark map I don't get it

potent shore
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we had one

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Vineyards, that was the one cool thing about it

potent goblet
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My worry about dark maps is not being able to see. Normandy is hard enough. Dark maps can be very non colorblind friendly

lament widget
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then don’t be colorblind. Easy as that

slate tundra
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People don't have a choice as to whether they want to be colourblind..

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But I love old vineyards kind of atmosphere

hollow lantern
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A nighttime map could be a Challenge - kinda like realistic mode, where it was harder to track targets 🤔
Maybe even have Camo reset faster aswell 🙂👍🏼

hybrid chasm
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The gun fire effect on vineyards was legendary

fickle wyvern
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@hybrid chasm was

restive pawn
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Fix the alpen cap circle. Its rlly hard to stop someone from capping there if they are being guarded by their team.

wooden quartz
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For next War Gaming's birthday, what about Minsk in wotb? For a tier X map and an event with something for remember the history of all war gaming games

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Minks, where war gaming born, born to make history with wows, wot and wotb, so why now a map for wotb?

eager tide
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@quaint bay English only here please

terse crag
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lol

amber plume
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We already have city maps

potent shore
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hate em as well

ancient flax
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unless ur in a maus

prime sleet
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Grille best frontline city tank

ancient flax
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no churchill gc

fleet phoenix
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fine imma remake a Churchill GC

knotty quartzBOT
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dynoSuccess [4WARD] bussieer#5863 has been warned.

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dynoSuccess [4WARD] bussieer#5863 was muted

safe vine
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Churchill GC best tank change my mind

midnight jasper
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We need open maps for long range shooting so we can aim better

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Maps with dunes and hills

quaint bay
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🤣 so you want to camp more?

wild thicket
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How about just have more areas where there’s undulations in terrain with a reasonably complex field geometry

primal slate
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Cant w8 for the maps

vivid horizon
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the new map looks big !!!

oak shore
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YES! The City Map's coming soon!

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Looks American, but the texts in the town are not in English tho

quaint bay
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Great a city map 😒

slate tundra
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Yayaayyaya

chilly ibex
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city maps are for the cool kids

slate tundra
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Lolol I just hope there will be open space on med flank and not just blocks

potent goblet
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Meds take an elevator to get the drop on enemy heavies

fringe herald
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I see donut

ripe wren
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@oak shore I thought it was New York china town

small ivy
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It more look like San Francisco China Town

midnight jasper
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Looks like both two maps in one and it looks like more places to hide and ambush

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About time a map that you have to work on to now where to shoot and maneuver in

oak shore
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Taken from Reddit, from a post on r/WorldofTanksBlitz around a year ago

nocturne mortar
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Looks like it will function simiale to dynasty's pearl, which is definitely jot a good thing. Lightly armour tanks will have every litte chance from my first impressions but it will be interesting to see how the overpasses function

prime sleet
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Yes they didnt change the map at all from a year ago

potent shore
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@small ivy @oak shore the map looks a lot like Minsk from WoT PC

oak shore
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Minsk is a whole different kettle of fish compared to this map

For starters, it has a whole river dividing the east and west, the new map only having water at the northeastern corner

elder finch
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How many maps are already on the pledge list?

hybrid chasm
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Like 4

slate tundra
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Ahaha

plush sonnet
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I dont know when put new Urban map in World of tanks blitz

echo ledge
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Probably the next update , or when the pan euro update is out

lament widget
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There’s always a new map .2 and .7 updates

void shale
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City maps are nice, it's kinda annoying how the meta normally dieviates from them

pine meadow
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I thought kursk was where Russia stopped germany in world war 2 and push them back?

true charm
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New map looks cool
And it looks good to play heavys

proper flicker
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Heavies will pull so many sidescrapes on it 😂

hot sun
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7 @pine meadow not exactly

pine meadow
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@hot sun history lied to me

bright stirrup
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Pan euro?

hot sun
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@pine meadow indeed

glass zodiac
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@pine meadow it was in Tilted Towers

sudden trout
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Can we please get larger maps?

proper flicker
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No

pine meadow
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I think we won't cause then the time will have to change

clear tangle
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Ngl

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@pine meadow that would be honestly great

pine meadow
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I know

vague anchor
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so you need me to say again that port bay need to be fixed?

quaint bay
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Yep, the bay area is useless and pretty much an insta loss if your team goes there

fast fossil
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Unless both teams go

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Then it's who figures it out first and flanks

quaint bay
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That happens like in 5% of the battles

copper hearth
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Falls Creek.....

quaint bay
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so LT play will be super passive i assume?

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Date for a future event

quaint bay
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We need bigger maps

grizzled mango
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That would make playing slow tanks even more intolerable than it is now

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Considering how much I enjoy fast tanks, it would tip the Meta more toward my preferred play style, however I am not sure that is needed

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However, I will add that some of the smaller maps I would not mind seeing less frequently at the higher tiers

quaint bay
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It's not that simple

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Wg would have done it already if it was

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There are a lot of players with devices which could not handle it

tawny basin
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They need a subway tunnel in the new map

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so lights could sneak and flank people

half cargo
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Can’t wait for the NEW map new bay hurry plz hurry

proper flicker
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I need to find those easter eggs 😠

quaint bay
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Idc about them really 🤷

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@quaint bay

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@viral patio

night panther
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new map is looking good, thats good content

ripe wren
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Beginners will always go downhill to Bay Area. Watch them throw away games from the bridge.

tawny basin
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Wish there was a subway tunnel to sneak around

keen hare
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Just realized. Wg kept a refueling station in Manhattan. I dont think there are any. Maybe one

safe vine
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The map will be fun, What tiers will be battling on it? I’d guess 5-10

lament widget
#

I’d guess 6-10. As are all new mason

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Maps*

narrow wave
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My wish list.
Redesign Portbay
Redesign Mines. / open it only for tier7 and below.
Add Hill to Himmelsdorf. (Tired to be useless in a ez-2-pen tank) give me a purpose.
Stop with splitting the spawn for meds / heavies. (Causes heavies to head town on middleburg)
Put spawns Diagonally (in corners) to increase distance and widen flanks.

safe vine
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I’d agree with all of those request except for himmelsomdorf

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I like that map the way it is

true charm
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I'm someone use LT with aggressive gameplay

It ends with 2type
Die or Live

nocturne mortar
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Himmelsdorf could definitely do with a few more mounds/ridges. Hulldown tanks are near useless on the meds side and on the heavies side they arent that helpful either.

sudden trout
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Is it me or does no one go to city on port bay, everyone yolo rushes the river?

quaint bay
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Going city (it's not actually a city, it's a port) on port bay is an insta loss

knotty quartzBOT
#

dynoSuccess ninotrix78#7557 was muted

grizzled mango
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@sudden trout the reason for the yolo rush is the game is almost always decided by which team gets control of the area across the river first

Mediums and lights in that corner are almost impossible to dislodge

river canopy
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Adding the hill to Himmelsdorf would turn it from the best map in the game, into another Middleburg, which is already the worst map in the game

sudden trout
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I know about the mediums but i have had teams where is7s and e100 try getting the corner, crossing the river

grizzled mango
#

Heavies crossing is really dumb

sudden trout
#

There are also 2 other supremacy points one in port and 1 in city

grizzled mango
#

They have to stay on the down side of the river to interdict any reds crossing

#

The b cap is easy to shut down from the river side

river canopy
#

IS-7 is amazing when you cross. I always cross in the IS-7

sudden trout
#

And the TDs just camp at back behind ridge or bridge

grizzled mango
#

Russian heavies are somewhat faster I believe, so they may manage to cross better than an e100

river canopy
#

@sudden trout The reason why no one goes town on port bay, is because not only is there no cover, but it's also the low ground as well

sudden trout
#

No gun depression

river canopy
#

And it also offers no cap advantage, since the B cap on supremacy, as well as the encounter cap is easily controlled from the riverside

#

Also, you have to YOLO rush the riverside. If your team gets trapped behind the road on either side, your river corner tanks will be exposed to crossfire, and you'll have no cover or hulldown positions to work with

#

@sudden trout You don't need gun depression to play hulldown

grizzled mango
#

Hull down is just easier with gun depression

sudden trout
#

I was talking about the is7 taking the corner past river

river canopy
#

@sudden trout Most comp teams will send IS-7's and 113s to that corner for river based strats

grizzled mango
#

There are areas past the river where you can be hull down with bad gun depression

#

There is flatter ground behind the berm

river canopy
#

The whole area can be played with just 5 degrees of gun depression, not just the far corner

sudden trout
#

Im mostly talking about random battles, everyone floods the river section of the map and are prevented in progressing as there are TDs camping at the back ( stalemate) in which results in a yolo rush

keen hare
#

and all tier X heavies have atleast 6 FYI

#

and there's a huge difference between gravedigger/Predator 5 degrees and is7 6 degrees

grizzled mango
#

Yeah, 17% more gun depression

keen hare
#

And a much lower profile

pine meadow
#

BLITZ should make an area 51 map

lament widget
#

Faust

pine meadow
#

That's the German one

hexed echo
#

a semi jungle map

#

i dont know i would like a map is kind challlenging

midnight jasper
#

Saw the new map looks nice about time for a more challenging map lots of places to hide and ambush

#

A jungle map would look nice to play on I would be a challenge in a high grass and a lots of trees to block your aiming

stiff dagger
#

Indeed

quaint bay
#

Vietnam

spare stag
#

Yes please a jungle map. <3

oak shore
#

We’ll have to wait for a while until they optimize destructible terrain to handle them

exotic crow
#

a jungle map would take up a lot of space

#

i feel like if they did make a jungle map it would be a small map

weak shadow
#

Maps with a lot of foliage are nearly impossible to create, because they take up a lot of processing power both server side and on the devices @exotic crow @midnight jasper @spare stag

#

The way camo rating works through the bushes is the one task that really puts a strain on the game. That's why it's simplified when compared to WoT PC and why there are less bushes on the maps than you might want to see. There's no way WG can make a jungle map with foliage to give camo, trees that can be knocked down, etc, etc ... without making the game nearly unplayable on basically any device

potent goblet
#

Elven forest map where most of the trees are huge and cannot be knocked down with bushes that act like walls/buildings instead of normal bushes and have some of the usual bushes that actually provide camo

tawny basin
#

make a Siegfried Line map

grizzled mango
#

German bias 😖

Maginot line map 🇫🇷

foggy carbon
#

French/ German bias make a Russian tanks factory map. 😂

tawny basin
#

k Maginot line map but there is a forest to sneak through 😏

grizzled mango
#

😈

hexed echo
#

i think a island map would be kind of chanlleging

pine meadow
#

Create an area 51 map

quaint bay
#

Forest map like the premium garage would be amazing

foggy carbon
#

Yeah. That would be cool.

rigid slate
#

I like the idea of an island map with ships in the background fighting each other type of thing

twilit basalt
#

Naval Frontier? Hello?

pine vector
#

Make a tropical version of naval frontier where only Japanese and American tanks would be able to play. Palau here we come.

analog marten
#

1 line of jap tanks...

twilit basalt
#

@pine vector perfect

woven bronze
#

Add that one gamemode from pc where one team defends their cap from the other team but make it on the Normandy map with the attacking team on the beach and the defending team on the other side

clear tangle
#

A map with open plains, a few hills and defilades, and a few houses.

#

And make that map big

woven bronze
#

Rip heavy tanks

twilit basalt
#

@pine meadow Faust in the desert

hot sun
#

@clear tangle Prokarovka?

pine meadow
#

@twilit basalt yes

clear tangle
#

@hot sun explain, por favor

hot sun
#

@clear tangle the city where 2nd ss panzer division fought in July 1943

pine meadow
#

Do we have a kursk map?

#

@hot sun

delicate torrent
#

Is any chance wg will delete Faust and pearl of dynasty? Total bullshit maps

oak shore
#

Both maps are pretty good imo

nocturne mortar
#

Dynasty's pearl is not a good map. Unless you have armour you are going to struggle a lot and one spawn has much better camping spots.

faint hull
#

Mines, Dynasty's pearl, i think one more idk remember should be removed

nocturne mortar
#

Himmelsdorf needs a rework as well

faint hull
#

yeah

nocturne mortar
#

Other than that most maps work well although the town areas of maps could do with a but of love

hot sun
#

@pine meadow no we do not

foggy carbon
#

I don’t think mines should be deleted. Maybe just a rework to allow lts to do better on this map. As for dynasty’s pearl idk. It’s not that bad imo.

#

Himmelsdorf does need a rework. Too flat.

nocturne mortar
#

One team can sit basically at spawn and snipe the meds side while the other team cant. There is basically no good areas for most meds because they are all dominated by heavies that can take hits.

fast fossil
#

Lmao dynasty pearl? That's the map I mastered my grille, and hate the grille, it's just a peek a boom map or GD map

#

It's actually a great map for something with armour, light on the other hand have 0 room to work but I actually like that

nocturne mortar
#

Every type of tank should be able to work on every map. Mines sucks because TDs are way to powerful and meds are basically useless. Himmelsdorf sucks because basically every gd tank is useless except in a few specific spots. On dynasty's pearl meds and anything that cant bounce really struggles to do well and so the map needs changing 🤷

grizzled mango
#

Dynasty’s Pearl, Himmelsdorf, and Mines all need rework definitely. Faust however is among the best maps in the game. Every class and play style has spots they can use to good effect

river canopy
#

Don't you dare talk about touching Himmelsdorf. Himmelsdorf is the best map in the game, and is honestly also the most skill based map too

compact scaffold
#

Nah HD is all corridors eccept the middle which is a death trap for any tank. Lights and Meds that have weak turrets have nothing to do, TDs have maybe one good position acorss the entire map. Heavies are really the only tanks that actually enjoy Himmelsdorf since the entire map is set up for angling/sidescraping.

river canopy
#

@compact scaffold The one map I'm most comfortable playing in the Bat Chat is Himmelsdorf because Himmelsdorf is the only map where I'm guranteed to not have to fight some hull down brawl. All the little streets and alleys ensure that it's easy to run, hide, reset camo, flank, and create crossfires. Himmelsdorf is unforgiving if you're bad, but if you're good at rotations, it's great.

twilit basalt
#

@nocturne mortar Well on dynasty there's opportunities and good spots for every tank.... even tds ... which is rare nowadays.

foggy carbon
#

At least let HD be reworked. Like it’s all flat. Gd tanks are useless and tds got nothing to do. Tds don’t have many opportunities? Lmao. I should go make a meme.

nocturne mortar
#

@twilit basalt there are a few spots but most of them are easily countered by 1 heavy. 1 spawn has much better TD spots at the back and the rest of the spots need a bit or armour or a lot of luck.

twilit basalt
#

Really

keen hare
#

Himmelsdorf rail battles are stupid though. Its basically all luck of your team focusing firing

river canopy
#

Which is why you don't go rails ^

grizzled mango
#

My best non-heavy battles on Himmelsdorf are when the enemy team is all heavies and TDs, while I am the only light tank....

#

It’s a rare occurrence, but definitely a treat when it happens

quaint bay
#

The maps that really should be rebalanced are the ones where one side of the map has serious advantage over the other

#

(+mines ofc, coz that map is terrible)

#

The best example: port bay. If you get noob teams that go to port area, you know you already lost the game because the other side has a significant advantage

#

Or Black goldville, middleburg...

worn mortar
#

Canyon too. On one side you could win if you have an average team

fast fossil
#

Middle Berg needs 4 bases and supremacy only

quaint bay
#

Where would you put the 4th base?

fast fossil
#

Castilla needs a rework

quaint bay
#

Also supremacy only? U good?

fast fossil
#

I'd expand the map by 100m then shove 2 based on top

quaint bay
#

Castilla fine

fast fossil
#

No it's really not

nocturne mortar
#

Middelburg is a decent map. 2 city bases balences out anti-city meta. Both sides can work which is rare for a map with 2 distinct sides

worn mortar
#

Vineyard prob one of the best maps

quaint bay
#

No it is

fast fossil
#

One side you can camp in a TD and the other your spotted no matter what

quaint bay
#

City is wack on that map @nocturne mortar

fast fossil
#

I believe it's the south eastern side of the map

#

There is no high ground what so ever

nocturne mortar
#

You can get some great city battles but generally they are a bit too team dependent, if you recognise your team as being vaguely competent then it works. Adds an extra layer to the tactics which is nice

fast fossil
#

@quaint bay also my reasoning for supremacy only is bc that map is the map that teaches noobs that it's an effective strategy to cap

worn mortar
#

Yep

fast fossil
#

So I pretty much hate it bc "capping" is the meta

worn mortar
#

Vineyard is the best all round map

#

No surreal advantage on one side,both are pretty balanced and you need to think

fast fossil
#

Vineyards is just retarded

quaint bay
#

Lol then I'd never play on that map @fast fossil

worn mortar
#

Naw

fast fossil
#

Me neither which is exactly why I said that

#

I don't play supremacy and it would take the map out of rotation for me

worn mortar
#

So then what's the best map in your eyes.?

fast fossil
#

Naval frontier

worn mortar
#

What?

fast fossil
#

Big but not a camp fest, can flank without being spotted, has areas for both GD and non GD tanks to play very well

nocturne mortar
#

Its a nice map but GD meds dont really have any spots that are useful

fast fossil
#

And it's the only map I like supremacy on

#

@nocturne mortar not true if your a GD med with turret armour (even a little) you can go with your heavies and make a hard push

worn mortar
#

You can get spotted if you're flanking in a med

nocturne mortar
#

You are much less effective with the heavies than you are fighting meds there. You are basically stealing a GD heavies spot. It is definitely one of the better maps but not perfect

fast fossil
#

Most tanks won't get spotted if there isn't an enemy flank waiting for you

worn mortar
#

True @nocturne mortar

fast fossil
#

Also a GD med can go into (A area I think) where the heavies are and if you control that then it's easy to hold

#

But those are my arguments for frontier

worn mortar
#

I like vineyard cause it's to obvious where the enemy light,meds and heavies are like naval f4ontier (behind the bush) and you actually need to think. This is just my opinion.

fast fossil
#

Tbh after you play the maps long enough every spot is obvious

stone tendon
#

The new map looks huge ( size )

#

It’s going to be confusing in random battles for a while

quaint bay
#

now, we just need bigger matcmakings

river canopy
#

I would flat out remove Middleburg for being the worst map in the game. Half the map is unusable, the map is team dependent, and since half the map is unusable, it ends up being a 2 lane hull down brawl. On top of this, it's super defensive; it's nearly impossible to make a play without getting wrekt. The team that wins is the team that never attacks. Furthermore, it's unbalanced. The South spawn positions on the hill are slightly elevated compared to North Spawn leading them to win the hill fight more often.

If you've ever wanted a WoT map to simulate WW1 along the Aisne river, then Middleburg is a great map. But if you actually aren't a masochist, it's by far the worst map in the game

languid pollen
#

@river canopy Actually there are many more maps that have other half unused. That dynasty map is played only on the med side etc

river canopy
#

@languid pollen The difference is that those relatively unused sides are still playable. However, because the hill on Middleburg is so steep, crossfire and rotations between the 2 sides is impossible, unlike any other map. On Dynasty, I can flank and play through the town area if I want to, and still be effective. If I want to try that on Middleburg, I'll take a full minute, and get shot to pieces.

languid pollen
#

@river canopy Yeah but I've seen many times a win for side that just sticked to plan and didn't peek out and actually captured the base

#

But there are many like Mines, you have hard times flanking if you don't control the hill itself

quaint bay
#

Port bay is literally same as middleburg

languid pollen
#

@quaint bay no mediums = lost

#

And imagine playing in a soft tank like Grille. It's literally unusable on such maps

river canopy
#

It's virtually impossible to cap on Middleburg if the enemy has any competent players because they can play hull down areas and peel away the town defenders like an onion. And often, the town team will be full of poor players who try to trade shots with enemies on the high ground on the outskirts of town.

On Mines,it can be hard to flank, but if you manage to flank, it can actually be devastating because of the crossfire it can create.. On Middleburg, if you flank, all the enemy has to do is turn their guns at you and shoot you no problem from elevated positions.

quaint bay
#

Every time I get port bay in Fv4005, I know I will be useless

river canopy
#

@quaint bay Port Bay is also pretty garbage, but there are some fun hills to climb, and it's less unbalanced than Middleburg

languid pollen
#

@river canopy Let's agree it's all team dependant Because every situation can be lost thank to bad players and vice versa

#

@quaint bay cough dynasty pearl with the grille cough

river canopy
#

All maps are team dependent to a degree, but a high skilled player can have a much greater impact on some maps like Himmelsdorf as compared to garbage maps like Middleburg

quaint bay
#

That map is hell for TDs @languid pollen

languid pollen
#

@river canopy I'd disagree with this one. You can't do much with a light tank when enemy heavies are doing their job properly

river canopy
#

I rarely lose on Himmelsdorf playing the Bat Chat. Since there are so many streets and alleys dividing the map, there's always a spot where I can rotate through unspotted

languid pollen
#

@river canopy But it's not the best map for brawling with IS4 and E100 spam

river canopy
#

Because you can always rotate across the map unspotted in the right places, you're never forced to frontally brawl heavies. It's very easy to simply make a quick flank, crossfire them, and move onto the next target

quaint bay
#

Brawling an Is4 with a bc 🤔

#

Sounds like suicide to me

languid pollen
#

@river canopy Yeah and meet few TDs camping in the back

river canopy
#

The second those TDs are lit, your teammates will send them to the garage nearly instantly

#

There's not many places for TDs to hide on Himmelsdorf

languid pollen
#

@quaint bay ofc not frontally but that map isn't like Yamato xyz I can't remember the name where you can move to the other half of the map and spot em/shoot em

#

@river canopy you must be playing a different game than me

#

@river canopy When heavies are hiding behind these houses or stuff that's around most TDs camp behind that last building and in a light tank in this scenario you can only flank them with the very last street near to the border of the map.

#

While on let's say desert maps you have huge area to move around stay unspotted

river canopy
#

Desert maps are terrible for light tanks. You get great intital spots, but if the enemy splits, you run out of places to go very quickly

languid pollen
#

And I'm not even talking about static gameplay when teams are scared to move because of 183s

#

@river canopy I think the opposite 😂. If the enemy team is together you can flank and you will outspot em. You can't do that on mines, Himmelsdorf etc

#

There's just no space for it

river canopy
#

Where are you going to flank on Oasis Palms for instance? A single TD in their spawn can shut down most areas for you to go, and all it takes is one additional heavy on both sides to completely control are your lanes of movement. You'll be forced to fight something frontally no matter what

#

On Himmelsdorf, on the heavy alley, there are 2 lanes, there's a lane though the courtyard, and 2 lanes through the rails, as well as the streets that run parallel to the spawns
No team can cover all lanes well enough. It's not possible

languid pollen
#

Let me show you

#

Gimme few min to boot the game up

river canopy
#

Just these 3 positions is enough to shut down essentially the entire map

#

And this is just 3 tanks. There will be other tanks too, adding even more angles and positions you will have to deal with

#

Where do you go? Nowhere. There's nowhere to move without being shot, or being forced to take some frontal hulldown brawl

languid pollen
#

Tell me where you want to flank in a BC when you have only these 2 streets available

#

And there are most of the time tanks sitting

#

While here, where team usually go to the desert you have half of the map for you

#

And you spot every single tank there

river canopy
#

3 tanks can shut down the entire map on an open desert map

languid pollen
#

But I am talking about the fact that in early battle stage BC is useless on Himmelsdorf

#

Like you can do nothing when TDs camp there

river canopy
languid pollen
#

All it takes is to turn the turret to shoot the BC while on sand maps you can stay unspotted

#

City streets arent good for light tanks and nobody plays in the middle

river canopy
#

You can stay unspotted on desert maps, but to what effect? You can't do anything without eventually having to brawl something

#

If no one is actively controlling the courtyard, you can use it to great effect

languid pollen
#

My feeling that you are playing different game is getting stronger. You must have different meta on the NA server 😂

#

Its like playing a tank without gun depression on Mines. Not the best scenario that can happen

river canopy
#

My feeling is that you just don't manage to see the opportunities on Himmelsdorf fast enough to use them

#

If you know what you're doing, there's ALWAYS an opening on Himmelsdorf you can exploit

#

The same cannot be said for desert and open maps

languid pollen
#

Of course there is but you cant play the sneaky way

#

You will literally be spotted second you peek out

#

On Himm. tanks stick together

river canopy
#

What does it matter? You peek out, shoot them in the side, and force them to decide whether they turn around and try to force you to stop shooting and get shot in the side by teammates, or they can keep facing your teammates and get shot by you

#

If they turn around to try and do something about you, you move on to the next opening you have created

languid pollen
#

Yeah with few TDs sitting in the back and heavies camping near the middle building I will keep coming back via those 2 streets 🤦🏻

river canopy
#

How can you even talk about TDs being a threat on Himmelsdorf? HImmelsdorf is universally regarded as being one of the worst TD maps in the game 🤦

languid pollen
#

They literally sit at the far back 90 percent of the time

river canopy
#

And?

#

You can still outspot them you know...

#

And no one is forcing you to deal with the TDs first, you can push the heavies out of position first (and that is generally easier too)

#

And also, let's not forget TDs are turretless, you get 2 easy shots in them before they can even turn to face you

languid pollen
#

This is pointless, your point is that I can endlessly peek, spot and shoot using 2 streets 5m wide while your teammates are going to push em and its this simple.

river canopy
#

Teammates dont need to push, all they need to do is shoot tanks that are in front of them

languid pollen
#

We all know how capable they are 😂

river canopy
#

Teammates generally suck, but teammates at least know where the fire button is. If there's a tank in front of them, they're usually good enough to shoot at it

#

Teammates only suck when forced to deal with threats from multiple directions

languid pollen
#

Yeah but there are these piles of trash or whatever it is where enemy can hide

#

and various buildings

#

its very static map when team is together on one side

river canopy
#

All the hull down spots on Himmelsdorf can be dismantled from the side

#

You just force the enemy out of position one by one, and they will collapse

languid pollen
#

Force me from there with the BC

river canopy
#

The first position is useless because you cannot accomplish anything from there, so I wouldn't waste my time. The second position can be dismantled from the courtyard, from going around behind along the far edge of D, or from the rails

stuck fox
#

Just out of curiosity, where do you go on the A side if you don't go to that spot? @river canopy

river canopy
#

I never go A because A is useless early game

#

There's no way to exert control on the rest of the map from A

#

It's only useful as a flank route in the mid game

languid pollen
#

@river canopy Useless? It's literally only spot you can take there. Also I can just move behind the building regarding the first picture. You can do nothing about that because you must stay in the open to force me out

river canopy
#

If you move behind the building, I can still flank you along the far edge of D, and I can also shoot you from the street parallel to the spawn, and by forcing you back, you can no longer exert control over the tanks in front of you at D

languid pollen
#

@river canopy you can't flank me. My whole is4 is covered by the building

river canopy
#

@languid pollen these are all the different angles I can use to flush you out

languid pollen
#

First picture scenario, I have my TDs at the back so when you push there you gonna get spotted and I have my meds near the train

#

@river canopy I corrected myself, first pic talk

river canopy
#

@languid pollen If you're relying on supporting tanks, I'll just work on dealing with outermost guys first. I don't have to deal with you first

languid pollen
#

You must have God version of BC if you can kill whole TD setup and then get my back without nobody noticing

river canopy
#

TD's are usually the last to go

languid pollen
#

@river canopy Your red sketches are pretty unusable because it takes 1s to hide from every single one of em

river canopy
#

You'll still bleed for it, which is what matters

languid pollen
#

The only diagonal isn't even working

river canopy
#

I don't need to kill you, I just need to force you out of position

languid pollen
#

@river canopy But then why we talking about BC becuse now you arent using any of it's advantages

#

You don't need any pro view range to disturb TDs

#

You don't need much speed nor clip

#

While on desert maps I can outspot you all day long, and hide behind the dunes in few secs

#

And still stay unspotted

river canopy
#
  1. All I play is BC, and 2, the clip lets me put out 2 shots in most circumstances. The speed also lets me find openings faster than other tanks
#

@languid pollen I don't care if you outspot me on a desert map, I'm spotted in a hulldown? Who cares? There's nothing you can do about it

stuck fox
#

Say you're in a batchat and the rest of your team is heavies and TDs and they all go D. The red team has two meds that go train, two TDs at the back of D and three heavies at D. Your team is bleeding because of stupid pokes and you're going to have two meds on your flank. What do you do with a batchat then? You can't push D because of you'll get nuked and you can't go A because you'll get double teamed by their meds. @river canopy

river canopy
#

@stuck fox When their meds push up, you can use the streets and alleys in the spawn to lure them into a trap, and kill them

#

Then when you clear them, you have essentially the whole map to work with

languid pollen
#

I'm trying to tell you that flanking there on Himm or using your view range is less effective than on other maps but you still saying you will just flank like there aren't other teammates

#

@river canopy kill 2 meds with a BC in closed streets

#

Impressive

river canopy
#

As long as teammates are controlling one of the streets parallel to the spawn, it can be done

#

@languid pollen View range doesn't matter in pubs. I run camo net on the Bat

languid pollen
#

Nobody else has moved except meds and you

#

@river canopy personal preference I'd say

river canopy
#

Vision is literally the least important factor in pub matches

languid pollen
#

I'm not going to discuss this

stuck fox
#

Say their meds are fighting the TDs passively from the othe end of your spawn and aren't going to push @river canopy

languid pollen
#

I mean I understand what you are talking about but in general it isn't the best map for the BC @river canopy

river canopy
#

You really don't have any options other than push at that point, but that's a worst case scenario where your team is that bad, and the enemy is that good

#

But that scenario is so incredibly rare in pubs

stuck fox
#

I know I'm being a devils advocate. I've gotten into a couple situations like that and I was just wondering what you do in games such as those

river canopy
#

Normally, I pick the side I think the team has a greater chance of winning a push on, and I'll push something, or probably just try to sneak in some shots from a distance

#

Although I won't deny that losing on Himmelsdorf is very possible, I'm just arguing that these unworkable scenarios are far rarer on Himmelsdorf than other maps like Oasis Palms for instance

stuck fox
#

I know. I was just thinking up situations like that for himmelsdorf because that was the map you two were talking about

river canopy
#

Think about how specific that scenario you just described for Himmelsdorf is, and compare that to Oasis where I can just put down 3 tanks in super common positions and shut down the whole map. One scenario is far more common than the other

languid pollen
#

Well on Oasis whole team is hulldown and TDs at the back right

river canopy
#

Exactly. That happens every match. And there's literally nothing you can do about it

languid pollen
#

TDs are forced by you to move there and it's easy then to keep them like in cage

river canopy
#

It doesn't matter if you can stay unspotted if you have no way of damaging the enemy without waiting for them to make mistakes

languid pollen
#

But they are in closed area without bases when playing supremacy or chance of running away

river canopy
#

So basically, you wait for them to make mistakes.... That's not a good way to play. Victory is always more assured when you're the one in a position to make something happen

languid pollen
#

While on Himmelsdorf you can just yolo around sneak one shot in and then do it again unless someone realizes you are coming again

#

@river canopy I'm not waiting for anyone, just spot the camping tanks at the back making them useless

#

And they are usually isolated

river canopy
#

How are you going to spot those tanks behind bushes?

languid pollen
#

Grilles in the top corner

#

Very common

#

@river canopy coming from the desert?

river canopy
#

Common, but not guranteed. You have no way of dealing with those guys until you clear the heavies/meds in front of them... which are hull down... and you can't deal with the heavies because the TDs will snipe you if you do

#

If the enemy splits, you are guranteed to have to take some sort of frontal brawl

languid pollen
#

@river canopy Usually I run over the dunes to spot whoever is coming and then I go the desert to spot the TDs.

#

While on Himmelsdorf I can't do much if they are all in group at the back

river canopy
#

And TD's dont group at the back on Oasis?

#

You literally cannot spot the TDs without first having to brawl something in front of them

#

TDs on Oasis have these things called bushes that negate your view range

languid pollen
#

@river canopy in front of em?! There's nothing only meds and you are coming from the desert

river canopy
#

So... you still have to brawl the meds

languid pollen
#

They are watching the desert and you can spot em first

#

What meds

#

They aren't there

#

On the opposite side

river canopy
#

What do you mean by desert? that's not descriptive at all. The whole map is desert/dunes

languid pollen
#

On your pic it's the right side

#

My bad

#

Usually teams go there so the left side is open

river canopy
#

So then you're essentially praying that nothing went there. Also, the nature of open maps means that battles happen faster, giving you less time to actually do stuff

grizzled mango
#

🍿

river canopy
#

And if something did go there, you have 0 options

stuck fox
#

This is one of the few useful conversations in this server 👀

grizzled mango
#

Yes, I m loving it

river canopy
#

Battles on Oasis are very quick, and having a tank out of the fight will often mean the collapse of a team very quickly

#

If you take 2 minutes to take your sweet time driving from the dunes, to your spawn, to the town side dunes, then to their spawn, there's a good chance you've already lost by then

#

And that's assuming nothing went town. If something did go town, you're once again forced to brawl something frontally

languid pollen
#

@river canopy I've already told you I go spot to see

#

So you don't have to tell me my tactics are about praying

river canopy
#

ok, that's a moot point, but if you do see something, the end result is still the same. You're forced to take some sort of frontal fight

#

Congrats on spotting a hull down heavy tank. Great info!

languid pollen
#

@river canopy Same as on Himmelsdorf. You can't drive around and shoot back of tanks endlessly

river canopy
#

The difference is that on an open map, one tank is enough to control an entire side. On Himmelsdorf, it takes 2-3

#

Because it takes far more forces to control an area on Himmelsdorf, there are more openings to exploit

languid pollen
#

Next time you play on Himmelsdorf send me your replay I want to see your strategies with static is4s hidden and TDs at the back

#

@river canopy you mean narrow streets that are useless for the bc?

river canopy
#

Narrow streets are perfectly fine if there's no one to watch them

#

If Blitz had large player counts, like 10v10, or 15v15, Himmelsdorf would be terrible

languid pollen
#

So we ignoring meds then huh

river canopy
#

But it's only 7v7, which almost gurantees that there are openings

languid pollen
#

Takes one yolo with a medium to kill BC in these streets

#

If you run on open, everybody can see you. Of course you are visible too

river canopy
#

Look at all these assumptions that you are making to break my argument. You're assuming that they have TDs in the back, that they have meds to chase me, that they have heavies in hulldowns. Look at all these pieces you need to put in place to engineer a loss for me. I only need to place 3 tanks in common spots to break your argument for Oasis

#

Of course any map can be broken if you have everything in place needed to engineer a loss. But very rarely will all these things be in place

languid pollen
#

@river canopy okay I'm fine with the fact that I can meet someone there or it may take me too long. But you are describing Himmelsdorf as best map for light tanks to fight current static gameplay at tier X

#

Like you ignoring how the map is being played

#

Or maybe on NA you have it differently I don't know

grizzled mango
#

I have found Himmelsdorf easier in a light tank when there are no lights or meds on the the enemy team. Perhaps since there is only one light in tier 10 that happens more often?

languid pollen
#

@grizzled mango no meds or lights? Rare I suppose

river canopy
#

It's a matter of probabilities. I'm not talking about comps where these things can be engineered. In pubs, all the pieces needed to make Himmelsdorf hard for the bat chat rarely fall into place

#

However, on open maps like Oasis, the pieces needed to make life hard for the bat chat very commonly are in place, since far fewer of them are needed

languid pollen
#

Okay time to move to the NA becuse you don't have hulldown heavies there and TDs at the back

#

Bb eu

grizzled mango
#

Maybe the tier 10 meta is different, but I generally like Oasis in my Ru and SP 1c

river canopy
#

Of course we do, but very rarely do we have enough hull down heavies in all the right spots, TDs in the back, and meds all at the same time to control the entire map and shut it down

#

The sheer number of things that need to be controlled make it extremely unlikely for all of them to happen at the same time outside of competitive

languid pollen
#

@river canopy it takes one IS tank near the building where they are hulldown and 1-2 TDs at the back that can shoot you because as I said you have literally 2 streets to come from

mental abyss
#

I honestly never have too much trouble with lights and meds on himmelsdorf

river canopy
#

No, you need 2 IS tanks to control both sides of D, 2 TDs at the back to control the flank streets, someone in a window to control the courtyard, and 2 meds to control the rails

languid pollen
#

...

river canopy
#

The odds of ALL that happening in one match? Really low odds

grizzled mango
#

Tanks are not locked statically in one position though

#

Once they know you are on the flank, they can shift their position accordingly, right?

languid pollen
#

You probably running extra PC for all the calculations becuse I'd get focused if I just ran from the middle wanting to shoot IS once

#

@grizzled mango yolo

#

That's what happens

river canopy
#

@grizzled mango No battle is fought alone. If you can drag the enemy into line of sight of your teammates, they will get shot at

grizzled mango
#

The TDs in the back can shift behind cover...

I may be thinking wrongly because I am a bit of a noob

languid pollen
#

As I said next time you on Himmelsdorf save your replay and send it to me. I'm seriously looking forward to seeing this extravagant tactics in action because they sound strange to apply

river canopy
#

@languid pollen They're not extravagant because most of the time the enemy will not play perfectly

languid pollen
#

@river canopy I count with the fact you can't rely on your teammates

#

And with the fact that they can fight 5v2 whole day not realizing something is wrong

river canopy
#

The only thing I count on my teammates to do is shoot tanks in front of them

mental abyss
#

Haha ya

languid pollen
#

No that's too much to want from them

river canopy
#

I know it's fun to call players bad, but if EU players are so bad that they can't shoot tanks in front of them, I'd probably be an 80%er on EU

languid pollen
#

@river canopy well I can't jugde but it would be interesting to make an account on NA ( Eu for you)

hybrid chasm
#

I learned a lot from this conversation guys, tysm. I hate himmel as a light, that might help me out.

nocturne mortar
#

@river canopy you severely underestimate the power that the EU playerbase has of being useless

languid pollen
#

@hybrid chasm irony?

hybrid chasm
#

No

#

Why would it be

languid pollen
#

You never know how it's meant if it's online

#

Sorry, let me apologise

#

@hybrid chasm

hybrid chasm
#

Np 😃

brazen pine
#

@river canopy Thank you for this. This is going to be very helpful. Once, I heard from a top player that Oasis Palms medium route was "weak," but he didn't say why when I asked him since he was so angry at me calling medium route. Is this the reason it is weak? @languid pollen Although after watching the argument, I disagree with you for the most part, it was definitely helpful that you presented the other side in many different ways and showed how @river canopy could be wrong.

bright stirrup
#

What was the argument about?

brazen pine
#

Whether or not the BC was useful on Himmelsdorf compared to maps like Oasis Palms. I highly suggest reading it, but it starts 300+ messages up, near the start of yesterday's block of chat

languid pollen
#

@brazen pine From my experience his ideas are not very useful. Of course they work and I can't disagree with that but often I've come across similar situations and I don't feel flanking from 2 streets or going straight from the middle could work

#

Also I feel very strong possibility in flanking from desert but he didn't agree

brazen pine
#

thanks

river canopy
#

@brazen pine The medium side of Oasis is still fairly strong in pub matches because of the hull down cover it provides, and the ability to snipe into town, which is why it’s better for well armored tanks like heavies. In competitive, it’s not as strong though, since an organized team can make it difficult to push into town though, but pub teams lack the patience and organization to do such

foggy carbon
#

Lts all suck on himmelsdorf. There are no ridges and the are pretty much just 4 big alleys to go down and get wrecked. Needs a rework

copper hearth
#

the hill needs to be able to be used

vivid horizon
#

agreed . tho it wud be a camp fest at hill

quaint bay
#

Oh🤣

river canopy
#

The hill would just turn it into Middleburg, but worse. And Middleburg is already the worst map in the game

potent shore
#

false

#

Dynasty's Pearl

proper flicker
#

I'm fine with dynasty's pearl, I just never use one side of the map unless I have to xD

north quartz
#

Canyon is the worst map

#

Only idiot glitch rooms like it

proper flicker
#

Nah, Canyon is pretty strategic, I’m starting to open up to the abandoned town more because it actually can do a lot for a heavy player like me

pine meadow
#

I hate canyon in my Löwe

#

Ever time I drive it any direction (not B tho) I get spotted and lose half of my health before I reach a or B

gaunt bronze
#

K

proper flicker
#

How about don’t do that, you can actually heavy B with the gun depression and try to survive there

short rover
#

not really anywhere good to go on canyon except for b, but you'd just get tunneled down by spawn camping tds

#

¯_(ツ)_/¯

pine meadow
#

Ya a Lowe sucks at b u get hammered from the sides like c and a

twilit basalt
#

@river canopy exactly, thanks for saying that. The large one-sided hill makes it like that tier 1-2 map with 2 big hills on each side spawn that was removed from PC

austere lark
#

@quaint bay English only

magic sedge
#

@river canopy @potent shore dynasty is such a selective map. By that I mean, if your team isn’t going a very specific direction or you’re not using a very specific vehicle.... you’re screwed.

knotty quartzBOT
#

dynoSuccess Андрей шатал рандом#8278 has been warned.

torn minnow
#

I would like to ask if it is possible to change the brigness of the sky in the normandy map because I'm living in Normandy and the sky is way more bright

halcyon wren
#

its in wartime and the landings took place at around 6AM GMT

torn minnow
#

okay but event at 6:00 am the sky is still brighter

halcyon wren
#

today, yeah, but back then, no

torn minnow
#

Do you live in France ?

halcyon wren
#

used to for 5 years, some of my relatives live there also

torn minnow
#

okay them I am sorry

#

I just ask because when I play on the map I have some difficulties to see people's tank in Realistic Battles most of the time around the bases C and D

grizzled mango
#

This may be a dumb question, but have you turned up your screen brightness?

As far as the landings go, they were done right around sunrise on an overcast day (it was just a small break in a major storm system) so it would have been fairly dim

twilit basalt
#

@torn minnow Maybe fiddle around with settings, graphics...brightness...do remember that the map is set in early June, while it's mid summer right now

tired grotto
#

I feel like the Mirage map needs a major re work. Its terrible for flanks and heavies barely have any cover besides the water fall or the big middle part. To many kids camp on that map and bring us lossses.

void shale
#

Heavies can utilize Hull down areas in the dunes, it may be better to have your mediums scout first so you don't get torn to shreds first but if the coast is clear (no pun intended) then it would be wise to move with them.

I understand that light tanks and mediums tanks don't always perform scouting duty but if your team is constantly moving try to keep up with them.

If you cannot and you have an additional heavy falling behind with you, it might be wise to stop, and dig in.

proper flicker
#

I usually just go past rails and have a good fight there, if they wanna come over then they’ll have to get through me tunneling them through the bottom of the train

stone tendon
quaint bay
#

water

foggy carbon
#

Is that mines in development?

ornate silo
#

Maybe fix op medium spot on aphenstadt 🤔

slate tundra
#

Old mines I think.
I think problem with mines is more of symmetry and equality? IMO

magic sedge
#

@slate tundra new mines map

foggy carbon
#

cool

slate tundra
#

New mines but it was terminated?

stone tendon
#

Yes

eager tide
#

It was being reworked and they told us about it on social media, nothing since then... shame really

vocal hill
#

It looks like the area that the lighthouse is on may be obtainable then... op for TDs?

opal smelt
#

oh hecc mines

solid gust
#

Mines is fine. What needs fixing is freaking Castilla.

#

All Castilla is, is two opposed ridges that td’s camp on, and cannon fodder frantically run between.

#

Terrible design.

nocturne mortar
#

Castilla is much better than mines because the town and church are effective places that arent completely dominated by camping TDs. Mines is definitely not fine because 2 TDs with slight situational awareness can prevent any pushes from anywhere.

pine meadow
#

yes but mines is mostly used for the lower tier so they can practice and I don't want them to delete it it's a fun map

midnight jasper
#

They do need more new maps to play in like open air areas so you can shoot farther and some different city maps

foggy carbon
#

I think they have enough they just need to rework the bad ones

frosty zodiac
#

Wasn't there a map named waste land? Why isn't it anymore?

slate tundra
#

It was a disaster in public games? Map had not much difference in terrain for each class of vehicles and generally boring I guess. Removed because of a poll

austere lark
#

It was also only for mad games

quaint bay
#

At first it was mad games only, but it was in randoms for 1 update @austere lark

slate tundra
#

Yes and I HATED it HAHA

solid gust
#

@nocturne mortar Except TD’s do completely dominate the church, and they can completely dominate the town thanks to numerous sight lines through it. At least on mines, you actually know where the td’s are likely to be, and can avoid them. Camping isn’t mandated on mines, it is on Castilla.

nocturne mortar
#

"Camping isnt mandated on mines"
You get at least 3 campers on each team every battle, generally TDs but meds and heavies like to do it too. On Castilla you have effective cover to get close to the TDs without taking shots. It is also very common for the TDs to completely ignore the town and so you get free farming. The church is not dominated by TDs because there are lots of points that the TDs cannot shoot.

solid gust
#

You get at least three, but it isn’t mandated. You don’t have to have campers on Mines to be effective. On Castilla, you will lose if you don’t have campers.

On Castilla, the church is dominated by td’s not because they can fire on every position in it, but because they have sight lines through every position, say, a med, might have to move through to be effective. Same thing with town.

So I suppose what I should say is, any td with a brain will definitely dominate the town or church.

solid gust
#

On Mines, a clever medium can completely negate a camper’s advantage. A clever medium, or a gun depression heavy or t110e3 can do the same thing but in a different way.

nocturne mortar
#

There are so many places around the church where you can move under cover. If you are under the impression that the TDs camping there have a brain them you can assume the player has a brain and can use cover, watch reloads, etc then the church and the town are definitely not dominated by TDs.
If you dont have campers on mines then you are completely screwed because you will get flanked very early and you will get massacred. On Castille if you dont have campers you can still be effective. You have many more positiona where you can do damage apart from the ridge.

proper flicker
#

I find the AMX 40 is really good at holding town on Mines

vagrant geyser
#

there is nothing more irrelevant than the best tank to hold the town on mines at tier 4😂

foggy carbon
#

Yes. Cus who plays that teir?

proper flicker
#

Well I was helping someone grind, thank goodness it hit tier V

fallow gate
#

'it' he says lmao.

proper flicker
#

The grind, not sure whether to say the grind again or just... it

fallow gate
#

?

proper flicker
#

I dunno

fallow gate
#

same dont worry

proper flicker
#

So it’s a chicken fight without the bottom people, sounds very normal in random battles too

fallow gate
#

agreed

sturdy osprey
#

same

quaint bay
#

Pfff
Cataclysm map was very nice and it was pretty map in game

proper flicker
#

Castilla you mean?

copper hearth
#

what's castilla?

foggy carbon
#

Or maybe that desert one for mad games?

fast fossil
#

Wasteland?

proper flicker
#

Oh right, it was Catalyst, not Cataclysm, neither Castilla

quaint bay
#

@foggy carbon yes

#

This one from mad games

ripe wren
#

@proper flicker never go into town on mines map. Perhaps in tier 8 you can flank, but stick to holding hill with your AMX40

proper flicker
#

Not with my inexistent French gun depression and lacking speed 😂

#

It runs really well when I go town with my bud who caps and distracts them so our team can take hill, and then I defend him and eventually cap/seek out the last ones

ripe wren
#

@proper flicker your job is to bounce shots and stop red heavies from taking hill. No need to go over ridge

proper flicker
#

I can hold off in town 😂

#

I pick the rest of the enemies who are weak from trying to charge over hill, no skill is really required in low tiers against these peeps

ripe wren
#

@proper flicker capping base is effective to put pressure on reds but a good team will ignore you and take advantage of 6 v 7 game

proper flicker
#

I go town because nobody else does, it’s a great way to flank/rush the reds to divert enemies onto my sidescraping ducky

ripe wren
#

@proper flicker there is very little cover in town from crossfire and your gun is really not in game if reds decide to take hill

proper flicker
#

Look, it just works really well for me so 👀

ripe wren
#

@proper flicker i would disagree from experience on lower tiers. But It's a standard move in high tier games

proper flicker
ripe wren
#

@proper flicker why is your team dead?

proper flicker
#

Because they couldn't handle the neutron style, it doesn't matter if I win to me

ripe wren
#

@proper flicker play away then, if you think it works. I of course have already see the results of that strategy many times in lower tiers.

proper flicker
#

I do it mainly for fun and I can't rely on low tier teams anymore : P

#

And because my toonmate did it a lot on World of Tanks and now that he got Blitz I wanted to help him out

quaint bay
#

can we at lease have wasteland available in training rooms?

chilly ibex
#

people voted to have wasteland removed. that was in the early days of the WoTB discord. Don't expect it to come back

steep quest
#

Love wasteland map....it whips up sand storms which potentially more realistic than ord maps

quaint bay
#

Didn’t it also reduce view range when that happened?

primal slate
#

Anybody got any advice for playing a td on port bay

quaint bay
#

One get a grille or 183

quaint bay
#

And two don’t get hit by a high damaging shell. Chances are you lose a ton of hp or getting ammoracked

restive stone
#

Kinda off-topic, but does anyone know what these are? (File size too big, so have to send them separately)

proper vessel
#

easter egg?

restive stone
#

I think so, but I don’t get what they’re referencing

slate tundra
#

im guessing their usernames of significant players? in what way i dont know

proper vessel
#

what map is this

royal osprey
#

Vineyards

subtle sun
#

I want to play all day long on Alpenstadt ❤

amber plume
#

All of them are players. @restive stone

eternal moss
#

people who designed the map most likely

restive stone
#

@amber plume Thanks, any ideas as to what kind?

amber plume
#

Idk. But I know one of these players had an IS6Fearless. Other than that not much else

restive stone
#

Maybe vets or beta testers then

foggy carbon
#

Did they win like a tourney or something?

coarse wyvern
#

@restive stone i'ts a new easter eggs i sink

median zodiac
#

Pls loop song

quaint bay
#

It was a limited tank but something weird happened to it which caused it to be permanently removed from the game

proper vessel
#

nah is6 fearless has been around for ages

#

it was a skin on the is6 i believe avaliable as a package to buy

native void
#

Is there anything interesting on the map Vineyards?

#

I found something that I never noticed before.

proper vessel
#

what is it

native void
#

I hear music in the town on there. You can only hear it in the town.

quaint bay
#

IS-6 fearless never should have been sold.

proper vessel
#

@quaint bay whats wrong with it

native void
#

IS-6 fearless was put in an event shop by mistake.

proper vessel
#

@native void i nver have my volume on 😦 i know im missing out

quaint bay
#

It was a prize for a offline comp and was supposed to be exclusive to the players who won it.

Selling it at a later date was not cool.

proper vessel
#

wait hang on it was sold? my impression was that i could only be won a long time ago

native void
#

I’m testing some new headphones after... what happened to my last pair.

#

During the offline comp there was a gift shop for players during the event. It was accidentally put in that shop on accident for a few hours before being taken down.

quaint bay
#

It was a huge mess. It was put in the store and then pulled from the shop. Then it was taken from the players who bought it and they were given a refund. Then the folks who bought it threw a fit and it was returned to them.

Long story short it should have never been in the shop to begin with.

native void
#

They took the tank away and gave everyone there gold back. However they gave the tank back and let them keep the gold.

quaint bay
#

It was a huge mess... And not really a topic for #maps-discussion so let's move on please

lucid tangle
#

castilla is still one of the best maps that hasn’t been touched for ages, although I wish it can get a revamp in graphics

fast fossil
#

Um no

#

Castilla is almost one of the worst maps

halcyon wren
#

boi what, its one of the best maps ever how do u think its bad

glass zodiac
#

I hate the snow map

proper vessel
#

i like castilla, as well as dead rails/winter malinovka (which one are you talking about @glass zodiac ). the map i hate is the one that is sort of green, and on one side you push up to like a fortress thingy thats really high and everyone camps, and you cant shoot across the map

keen hare
#

they need to remove the corner camping spot in deadrail

#

Not the one in the valley, thats fine IMO, Youg et spotted there you get rekt, im talking the one on the other corner. Its way too stupid. You get a nice little bush, some hard cover to retreat etc

proper vessel
#

yes

#

the other corner is a bit stupid, the otehr side has quite a bit of ongestion with the meds too

potent goblet
#

Castilla is my favorite map usually

lilac flower
#

I ONLY like dead rail

#

imma beast in it

proper vessel
#

im a fan of dead rails, desert sands, and a few others. mostly the orriginal maps. i dislike faust

foggy carbon
#

Hmmm all the maps are good except a few: mines, dynasty’s pearl and Castilla(only cus it’s a camp fest)

proper flicker
#

Dynasty’s Pearl is quite unhealthy for turretless TDs 😐

sleek forum
#

I hate Mines

#

It has to be the worst map for tier X

#

It's okay for TDs tho

lament widget
#

I love Mines when I seal club low tiers

#

Holy cow dead chat too.

grizzled mango
#

I prefer fort despair to mines in the low tiers

proper vessel
#

i dislike mines in every tank but my cent where i just show turret

#

copperfield is bad tho, its good that it doesnt show up in higher tiers

glass zodiac
#

@proper vessel winter malinovka

proper vessel
#

nah i like it

clear tangle
#

They need to drastivally revamp fort despair

stuck fox
#

Mines, port bay, and dynasty's pearl all need reworks before fort despair

void shale
#

Agreed

quaint bay
#

I loved the old mines the new one isn’t as aggressive as the old one where all heavies are being halted at that one rock

proper vessel
#

nah i dislike fort despair, i think mines has a place in lower tiers

#

i love port bay, but you either all go left or right, and theres no cross fire between the left and right

#

dynasty's pearl needs a heavy rework, i have lost most battles there, but thatas just my two cents

sleek forum
#

I am fine with Mines for low tier (as you said @proper vessel) but it sucks for high tier Russian Heavies and most heavies

hexed echo
#

they should weather effects on some maps

stuck fox
#

They need to fix the current maps before they add extra stuff

hexed echo
#

thats a good point

#

theres one with a weather effect but just rains a little

stuck fox
#

Plus it's a mobile game

#

A lot of people's devices can't handle stuff like that

hexed echo
#

oh

small ivy
#

toggleable

fickle wyvern
#

New phones can haldle better graphics so why not to improve enviroment effects or even better to change the whole look of the game like what they've done in wot PC with the new graphics without changing the system requirements instead of adding cosmetic items

chilly ibex
quaint bay
#

Yeah but a lot of ppl still have iPhone 6s or old Motos or Galaxies. You'd be surprised that not many people have an iPhone X or S10

#

If WG mess with the game engine it could render a lot of devices incompatible

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I think they've nailed the graphics for mobile, even on low it looks geat

bronze finch
#

Ok

boreal tree
#

@proper flicker ya that's right!

ocean flare
#

I want to get on the train bridges

lilac flower
#

we'll find a way im sure

#

ill be pushing teir ones onto it in my fv I can garentee that

robust knot
#

Game is really well optimized, and it should stay that way

mild horizon
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New Bay will be the best map in the game

ripe wren
#

@mild horizon great for camping in

mild horizon
#

😂

ocean flare
#

kemp bush

midnight jasper
#

The. new map looks real nice can’t wait to play it

fringe herald
#

New York isn't it?

midnight jasper
#

Yes it is New York

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The next map they do should be like Arizona that hase mounted and a dessert with hills and valleys

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Other maps should be like Egypt and England Russia Japan South American and other places

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For a start

fringe herald
#

I was waiting for Berlin~

sleek forum
#

laughs in Stalingrad

quaint bay
#

@midnight jasper

If you want an American Desert map...

You gotta do an Area 51 map.

We gotta get some ayy lmao cheeks clapped.

sudden void
#

Stalingrad map, hmm.

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Or possibly Italy map.

small ivy
#

Cough vineyard cough

copper hearth
#

but Faust

ripe wren
#

How about a gladiatorial arena? No rocks or bushes, but flat or with deep craters. The arena itself could be in a huge crater (with central peak). Sort of gladiator meets Apollo.

copper hearth
#

Maybe a battle that takes place in a Cave System, just try to make the ceiling as high as possible so the camera doesn't move forwards or backwards

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the ceiling could just be well... nothingness, just an endless void

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not trying to turn this into a type of different discussion but hey, look at Pikmin, look how the caves are designed, that could help... I guess... ¯_(ツ)_/¯

empty merlin
#

What about an Antartic map with secret bases underground?

copper hearth
#

maybe a map that takes place underwater?

slate tundra
#

haha sounds cool but idk I wouldnt like that

flint jewel
#

I wonder if we will ever get a map for racing

gray void
#

There was a cool map on wot for racing too

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Port or something?

austere lark
#

I love the description

midnight jasper
#

All maps would be nice / the maps must be a challenge to all tanks that fast and slow // some of the maps also need tank traps that are unseen and tank barriers and tank R-I-D that also unseen in the maps

#

Also with these new features the other side the red team could be all hit just by not being seen on the map they would just as easily blowen up

rich linden
#

It would be nice to pick wich map we wanna play

ripe wren
#

@rich linden with a larger player base I think it's possible

rich linden
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Then wg can keep a track wich map plays the most

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And players will be happy too

lament widget
#

A race track that only T95s can race on

lilac flower
#

no

#

N
O

#

YISS

#

Y
I
S
S

eager tide
#

Don’t post nonsensical messages @lilac flower

lilac flower
#

no... I dont think I will

lilac flower
#

i
am
CAT

#

@quaint bay

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im actualy a shape shifter... im aI owl aswell... deal with it

ripe wren
#

@quaint bay once we all have super computers in our phones it will be possible

midnight jasper
#

Nice cats

slate tundra
#

I want the race track :(

echo pecan
#

we have a normandie map but I think everyone knows the battle of Arnhem in the Netherlands. It seems nice to have a map.

#

and there was fierce fighting among others the English, Americans vs the Germans with a big panzer devision

austere lark
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@quaint bay an Ardennes Forest map would be amazing

knotty quartzBOT
#

dynoSuccess UniversalTacoCat#8762 was muted

subtle sun
#

I want a Australian Map. Maybe Sydney.

dull ocean
#

I don't know where to ask so I will do it here
Someone can tell me about where me need to go in Rockfield when Im palying with a tank destroyer?

valid swift
#

Usually in the bushes on the hilly flank. Also depends on the TD. Problem is, everyone knows to fire blind shots into those bushes as they’re popular spots, so expect some activity. I believe that’s the C-flag flank.

misty ember
#

lol amen brother

native void
#

That would give me a headache.

void shale
#

When the water's reflection Texture doesn't load:

Water, Water Everywhere, but not a drop in sight

potent goblet
#

I wouldn't drink that water if i were you. Though if you're seeing water that looks like that perhaps you've already drank it.

valid swift
#

Did you feel funny drinking that?

ripe wren
#

@dull ocean at the back behind you team. However you must move forward as red meds may flank and catch you unprotected. There are also way to go on top of a hillock to put in shots into A base. C base is bad for TDs as the only good place is behind bush and rock on the flanks.

dull ocean
#

@ripe wren thank you
I never know where to go..... This helped me a lot

nocturne mortar
#

TDs should be agressive on rockfields. The few camping spots are useless for most of the battle. The best thing to do is to find an area, like the far side of C, that cannot be shot without the reds exposing too much. The only useful spots for staying back are near the back beind bushes but they are well known and so you need to be careful. The other side is used much less but there are alright crossfire positions to the other side. @dull ocean

copper hearth
#

The air is filled with water

#

but in tiny particles and spaced out

pine beacon
#

WG must remove map rudniki from tier X battle. it's too small to play tier X.

slate tundra
#

New Bay map train tracks can be utilised smartly by teams like RA1D?

oak shore
#

Everyone's still learning the layout

slate tundra
#

No I mean there is a part where you are blocked from climbing onto train tracks but at the same time you just need like 1 Maus and maybe 1 more tank to get a tank on the tracks. The tracks stretch across whole map so is it supposed/not supposed to be accdssible

midnight jasper
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Has anyone played the new map

icy juniper
#

some people apparently ^^^ but not me @midnight jasper

marsh river
#

new map is AMAZING gg wg

midnight jasper
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Ok

proper vessel
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i have

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love the highways, but what is a sniper meant to do?

marsh nymph
#

Dmg enemies without taking fire @proper vessel

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At distance

proper vessel
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i meant on the map, theres buildings everywhere

nocturne mortar
#

A map where i cant camp at spawn??? What can i possibly do??? Oh wait i forgot, i can just complain about it 🤦

queen stream
#

Hmmm i haven't gotten the new baby map I play in a tier 7 why

frail steeple
#

hello

quaint bay
#

@queen stream I got it but only once in like 20 battles

queen stream
#

Holy shish @quaint bay

grizzled mango
#

@proper vessel there are plenty of sneaky lanes of fire a sniper can use. You just need to figure out where the reds are going before picking your spot

proper vessel
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@grizzled mango i mean on the new bay map specifically. i can't depress far enough to shoot down from the highway without exposng myself in a borsig and otherwise its street fighting. im fine with a TD on other maps 😅

grizzled mango
#

I was meaning on the new bay map. Every battle I have had so far I have ended up taking some pretty long shots. However, I will admit it is very easy to suddenly get way too close to the enemy before you spot them. Lots of blind corners

quaint bay
#

How about having some maps that like really resemble a WW2 experience? Normandy is just amazing but imagine how fun it'd be if we had more open maps like Tarawa, where japanese tanks would actually fit in amazing. As of now, we only have Yamato Harbor for the japanese tech tree; and many other real ww2 battle locations.

amber plume
#

You don't understand how hard it is to create a map that resembles a place (city, battle location, river etc.) And make it balanced at the same time.

quaint bay
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I was never excluding terms of balance & difficulty. But if this is looked upon, I'm more than sure none of these will be a problem.
But, according to your logic, making new maps is hard enough not to even consider a suggestion.

copper hearth
#

campers complaining about no camp spots 😂

#

excluding TD drivers

#

the map is actually good, teaches players to fight near the front or at the front, etc. instead of camping with their heavies

cerulean bobcat
#

Itching to find out

ocean basin
#

I’ve been on the new map. My VK 100.01 p really didn’t travel very far. The buildings are nice to sidescrape off of.

half arch
#

i've played two matches and one test match in a private room, idk it feels really awkward, im not used to all the enemies being on the front line

#

talking about new bay

#

also shouldn't port pay be renamed to old bay

half arch
#

most importantly there isn't much room to stop the enemy once they start pushing you all at once

proper flicker
#

That’s the beauty of rushing, which is hard to coordinate in random battles. It causes chaos

stone tendon
#

I love the new bay map, no camping!

past spade
#

I have problem fps on malinkova ( something like this ) am I Alone ? Around 30 fps

atomic knoll
void dawn
#

Eh wait

potent shore
#

@void dawn its not a requirement to be immature. in fact, its frowned upon

lilac perch
#

ok i better stop😂

hollow willow
#

yes this was a really long time ago

quaint bay
#

We need new maps

still carbon
#

I don’t really like New Bay. It really feels like it favors heavy gameplay, whereas I prefer fast medium and light tank gameplay. The passive spotting opportunities seem minimal and the chances to flank the enemy and inflict damage seems kinda lacking, as it’s really a bunch of corridors that lead into the main force...
At least that’s my experience. If anyone wants to enlighten me as to how to play lights and fast meds better on it I’d be happy to listen

toxic crown
#

So Faust is the only night map huh?

slate tundra
#

New Bay

  • Takes time to move between the top section and bottom section
  • Ramps can be trap where you're exposed and can't get the gun down
  • Lack of ridges compared to other maps, the top is pretty flat except metal girders for the bridge, only ridge is the ramp
  • city is like idk it's too much of a city model than a map the streets are long and no actual cover or obstacles except the street junctions then you can hide behind walls, only thing helping is uneven terrain height of streets otherwise it's too plain
small ivy
#

i though they were doing a dessert map as well, yes?

slate tundra
#

Yea no updates since that time