#maps-discussion

1 messages · Page 15 of 1

real steeple
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This is probably the core problem of Mines.
There're discussions about improving Mines a while back in this channel.

dense pollen
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Mines has a little something for everyone. It rewards spotting if you have TD’s - and rewards good turret tanks. It’s only boring when teams decided to opt for attrition over mobility. 3 or + TD’s on a side and it’s awful.

keen hare
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LOL. It rewards tds way too much. TDs get both soft and hard cover. Take a map like castilla and you dont have soft cover to fall behind

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And it allows easy relocation within the camping spots to cover another angle. Eg swtich from lighthouse to town

quaint bay
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@tawdry adder

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@tawdry adder

hollow canopy
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the only reason Mines isn't the worst map in the game is because Dynasty's Pearle exists

amber ridge
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facts

frosty verge
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The Chinese oriented maps suck, except for vineyards

weak shadow
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@HisRoyalObeseity#9648 don't tag people unnecesarily

bright mist
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Had to spamm it to every channel tho

amber ridge
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he gone

fervent summit
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BrInG bAcK tHe RaIsEd MaPs Wg

celest cape
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Bring back the M3 Lee

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That thing printed credits.

buoyant ledge
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@gloomy sand Agreed,the west side shown is also better when you go towards the far flank towards the other bridge. There you can hull down / spot easier than from the other side.

celest cape
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Oops wrong channel, but make Vineyards more endurable

weak shadow
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@fervent summit please take a good look at the maps that were recently introduced That's all pretty varied in terms of height

nocturne mortar
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Anyone else feel that dead rail needs a small tweak?

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I feel it rewards spawn camping too much

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The other camping spots are balenced but the spawn is just a night club for 183s

weak shadow
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I feel it's pretty OK. Yes, there will be spawn campers, but it's a near guarantee and you will know the spots

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Canal and Castilla have similar issues, and maybe even a bit bigger

nocturne mortar
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Imo canal's and castilla's camping spots are a bit more balenced as you cant see too much space without putting yourself directly in the line of fire

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With dead rail there is lots of cover and you can see the most common places people will come from while not putting yourself at too much risk

weak shadow
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Castilla spawn make it really hard to push C cap area

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Especially the northern ridge

nocturne mortar
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But its quite difficult to get a shot in if they dont, without giving yourself away

wild thicket
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Canal is just flat out unfun to play in slow tanks

frosty verge
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I like the fact canal rewards meds

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But then again the TDs...

hollow canopy
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the Dynasty Pearl can be fixed by altering it dramatically

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Mines can't be fixed. It needs to be removed.

slate tundra
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I think mines is a kinda "for fun" map to take a break from serious tactics and just play in a small map I'm not disagreeing or agreeing

hollow canopy
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it's like the new maps. You hope your team isn't terribrad and that's all you can do most of the time. I lik olde Mines better

knotty quartzBOT
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dynoSuccess Комуха#7802 has been warned.

quaint bay
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Lol

quaint bay
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Ouch

copper hearth
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Castilla to have a rework? been like... 5 years i think

eternal tiger
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I don't think Castilla needs a rework, maybe a graphics overhaul?

amber ridge
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make the hill more raised

potent goblet
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We've actually discussed and pisted some ideas how mines could be improved. Posted some screen shots but basically added some side ramps to better access the center hill. Also carved a flanking route from spawn to spawn along city side to allow for meds to get to enemy Tds easier should they choose

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I'll find the pic

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Red spots are new ramp locations. Blue is the flank route

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We also talked about maybe raising u parts of the hill to give more cover

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.
I like Castilla for the most part. It's a big map with spots and routes for everyone. There are some really good snipe spots but they take a while to get to so there is a risk to using them. There are a few spots that could benefit from a mild tweak. Add another ramp/entry point to allow it easier to access the center city. Mainly the rocks in the water near the spawn where the windmillis on your right (spread them out a tad more). The other point is opposite side halfway between the current points to wnter the city.

amber ridge
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that's pretty impressive

real steeple
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It would force the TDs to choose between covering either hill entrances, thus breaking their current domination from a single camping spot.

lime kettle
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Anyone else hate Dynasty’s Pearl with a burning passion?

hollow canopy
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ye definitely

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But Castilla is my favorite map. It doesn't need any changing. Castilla and Mirage are the best maps in the game

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I don't think Faust is brad but every time I get that map, my team either doesn't move or I somehow lose two allies before I even get the chance to fire my gun

real steeple
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I'd say Naval Frontier is best map

potent goblet
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I struggle on Frontier, I'm just still awkward on it.

Faust looks like a really good FPS map

sterile tartan
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I would love Faust In like battlefield but I'm not so sure about my feelings about it on blitz

meager lintel
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So is there a chance that they could implement a mini map with 12 sectors, so 4x4 size map. I think it would be easier for some people to tell their players where to go in tournaments. @austere lark told me how pramo does that and I agree that you wont use it that often, but still if someone is not on discord to tell them to which ridge to go or which house to go, making the sectors smaller on the mini map might help

austere lark
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Sometimes people are muted or our caller is already talking etc and we pull just ping the map for someone

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It’s also helpful in normal games or comp to ping a sector and have people train guns in that general direction

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When people pay attention the focus fire can get down right ridiculous

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I watched a bat chat get killed for full health within a second of being spotted by four tanks from across the map because they were looking in the right direction

eternal tiger
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There should be a marker on the minimap that shows where a target was last spotted, like on the PC version

austere lark
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2 bats and 2 268s were at a on canal and killed an enemy bat at d cap

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That situational awareness is huge within this game

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@eternal tiger you could argue for adding tank names to the minimal icons as well

eternal tiger
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Absolutely

obtuse narwhal
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when supremacy mode in Mines???

compact cobalt
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Honestly there is little point in having supremacy on mines in the state it is now. First off, there isnt much space in mines. Second it would be near impossible to actually capture any bases that would be by lighthouse or town as mines has an issue with the td balance in the map i.e tds being able to cover effectively from spawn. Plus, there is little space and opportunity for flanking

dire cloak
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Thats tru. Im always getting picked from the opposite sides of map

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They should enlarge maps so u dont get spotted as easily at higher tiers

agile epoch
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true cause at higher tiers even in tds like the wt auf pz iv i get spotted by some light tank that is way more then halfway across the map

hollow canopy
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they are making maps more smol. The reason I liked Mirage and still like Castilla is that they are quite brig enough

potent shore
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@hollow canopy whats Normandy?

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idk her

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whats Faust?

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idk her

quaint bay
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Normandy is where D-Day happened

hollow canopy
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Two congested and short range maps. Don’t be deliberately obtuse. Also don’t @ me.

slate tundra
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Spacious and Large are two different things? Also nothing wrong with @ except spam?

honest plaza
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I like Normandy cause of the ways the battle can go completely sideways

quaint bay
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well these two maps are prob the biggest in terms of gameplay

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castilla is quite similar; watch the dam hills bc there will be every game at least one TD and one light or medium and camp the whole game ignoring their team and being the egomaniac. and then we have the hvy lane like always with tds camping behind and waiting and two meds on church falling into river

flint jewel
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@hollow canopy mirage is probably one of the worst maps imo

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It's only at low tiers for a reason

hollow canopy
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Brad reasons

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It will always be best map.

cerulean knoll
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Oasis palms is imbalanced, especially for supremacy. TDs have a much easier time denying a large portion of desert area as opposed to the other spawn.

neon lark
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clearly.

hollow canopy
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Maps (like Mirage) that offer an important (thought not critical) vantage point that has some risk associated with it, offer long range fighting ability but also defilade in the 'medium' side (without becoming overly built up), and a large size are the ideal map. That is why Mirage is the ideal map for this game

low estuary
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oh... for me Mirage is a horrible map, but make sense the thing you saied

lament widget
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Copperfield and fort despair should be removed, moreso Copperfield. Same with dynasty

potent shore
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i like Mirage tbh

copper hearth
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The problem for Mirage is how the camo blends in, you wear a Bright, Peach colored camo and you to to the waterfall, it just doesn't match,

chilly ibex
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I forgot Mirage existed because I play so many high tiers 😂

hollow canopy
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I never disliked Copperfield

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Or olde Rockfield

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Faust wouldn’t be brad if ppl could figure it out and move somewhere

copper hearth
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Old Copperfield Best Copperfield

cerulean knoll
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I can’t believe such a stupid decision was made on vineyards. The small bushes got in the way of vision, people asked for them to be removed. Not only were they NOT removed, but they are now SOLID OBJECTS AND BLOCK HE. Wonderful decision.

barren sluice
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Hi

hollow canopy
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Not the worst thing ever. A lot of times you would get boned out of a cap while the other team got theirs for free. Now vinyards is a little less random.

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Snot lik you had to rely on the caps anyhow. I only miss it being at night

brazen pine
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@copper hearth Bright peach color camo doesn't really go with any map for that matter

oak junco
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wait the grape things on vineyards block HE now?

quaint bay
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Yes, they do.

oak junco
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wow

quaint bay
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Also HEAT

brazen pine
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Oh

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Poor grapes

foggy widget
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They did an operation on..... No, no...

river canopy
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Honestly, the map I hate the most is Middleburg

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All the fighting gets funneled into a narrow strip; just frontal shot trading, no thinking involved

quaint bay
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Dynasty is same but worse even

quaint bay
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Laughs in Himmelsdorf and mines

real steeple
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Funneled into a narrow strip?
Mines

quaint bay
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@river canopyThats the kind the porsche tiger likes the most

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Long 88 and allot of frontal armour

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Yes I enjoy ur suffering

river canopy
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Mines is a good map; sure the initial play is always for the hill, but the amount of options you have for the mid game are far more numerous than other maps

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Also, on Dynasty, at least the whole map is usable, which gives some flanking/rotation opportunities

austere lark
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Except dynasty is far too clustered

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Most of the map is unusable space with a few pockets where people get funneled into

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A cap, the steps and the hills. That’s not good map design

neon lark
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^exactly

quaint bay
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I hate Himmelsdorf more than any other map in the game.

neon lark
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Tbh yea

quick mirage
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Himmelsdorf is the worst

proven raptor
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Its nice for tanks with no depression angles

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Like the tiger p

oak shore
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Or IS-tanks

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It’s quite a fun brawling map, but it’s quite bland

proven raptor
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I think it’s one of the better maps for heavies

oak shore
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It is a Heavy-oriented map.
Most of the areas you can fight in are in enclosed spaces aka corridors. The trainline, the D cap and the likes. The center square is almost never used due to the high amount of crossfire potential.

proven raptor
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Going out in the center square is like asking to be shot

oak shore
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It’s a bad map for most vehicles, but I wouldn’t consider it to be my worst map in Blitz...

proven raptor
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I hate playing canal in a heavy

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Cause I’m way too slow to get to cover in my Maus anywhere but the buildings in the middle

oak shore
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Too much crossfire, isn’t it?
It’s more suited to any tank other than HTs

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Faust is awesome IMO, but some of the pipes there must be rearranged though

fresh quest
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Plenty of cover in canal for maus. Go to B-C area

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Canal and death rails are one of the best maps there is in blitz

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Himmelsdorf iand Forth despair are also good but looks a bit dull to me

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Dynasty map needs to be reworked because there are big spaces in it that are hardly used in battle

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But in all maps, put the seasons in. Canal in winter time or forth despair in spring time or mayan ruins in monsoon time. That would really be awesome. The maps will still be the same but in other color. This way it wouldn’t be so dull anymore.

stiff smelt
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I think dynasty Pearl needs to change

chilly ibex
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It needs more protection at B

kind vigil
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Hmmm... debatable.

fresh quest
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B is fine in dynasty map

quaint bay
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A And C are problems
*The map is a problem

fresh quest
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but tanks without gun depression struggle there

austere lark
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Yes. The town is very unfair for tanks without gun depression

quaint bay
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Don't forget mines it's hell for any tank that is Russian I've been yelled at several times "go hill Is3 /is8/is5 nub , report Is3 , nub no help you no win you get report"

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And if I do go up hill on mines I get a warming welcome form all the tanks on the other side

quaint bay
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🎮🎮🎮🎮

iron monolith
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What does it say that even the largest maps in Blitz are still smaller than the smallest PC map...

thin lotus
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It’s true I

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Play the PC too lol

austere lark
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It says that blitz is confined to the limitations of mobile devices? @iron monolith

iron monolith
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Not when mobile devices are much more powerful both in terms of available memory size and in processing speed than when Blitz was released back in 2014~

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Personally what I think it says is that WG is too afraid to try doing something genuinely new with Blitz, like making much larger maps or modes that allow for more than just 7v7 play.

potent goblet
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WG knows not everyone has the latest phones. Upgrading to too high of requirements boots people out of the game. They aren't agraid to go higher, they're smart enough not to. Especially when they have games available for those who want larger teams and maps

austere lark
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So people on iPhone 5’s on 30 FPS can handle bigger maps?

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Ignorance 101

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Wg is maximizing their player base ($$$)

neon lark
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ye

kind vigil
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I thought they idiot proofed this map

real steeple
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Lmao

kind vigil
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On other maps...In Yamato harbor, I denied a kill for the enemy by jumpin in the harbor

potent goblet
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I killed somebody by crushijg their hopes and dreams. They went to drive off the front of the ship, but i shot them right as they did it so they lost all momentum. They fell short and got pinned front facing down towards the water where they slowly slide down once their track repaired itself.

hardy crown
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@kind vigil
enemy cant kill you if you die first
taps head

kind vigil
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Thats not against the rules right?

wooden brook
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That's absolutely disgusting @kind vigil

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You denied other people aces or very good battles and you are proud of it.. GJ

potent shore
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i hate when people kill themselves

quaint bay
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I sometimes do it unintentionally

copper hearth
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@potent shore ????

mental mauve
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KV-2's when they shoot the wall their gun is touching and the others who commit fall in water

haughty notch
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I think they should add some more maps like a Berlin map or a kursk map or paris. Maybe even a Vietnam map

desert badge
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Make a big map that has lots of fronts like in pc and make it that more people or in battle and this will be my fivorite game

kind vigil
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How would a map full of bushes, as in no space is without bush cover, work?

eternal tiger
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@kind vigil Vietnam Simulator 2019

kind vigil
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Heavy Tank PTSD inducer?

eternal tiger
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I would love a Berlin map

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I would love a Berlin map

hollow canopy
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Nam map

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And give us jungle tiger stripes camo for M60

vital hearth
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give us a legendary camo for the mighty King Tiger

dire cloak
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They shouls hav a game mode for people who want to play in slightly bigger teams

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And enlargw some maps slightly. I hate getting detected from behind double bushes

compact cobalt
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Splitting the playerbase with further isnt a good idea. Especially as the mode you suggested requires more people than usual.

vital hearth
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bigger maps means different meta. fast tanks with good camo rate are far better around there. the same light tanks in wotb, are in wotpc but with less hp (while all other tanks have more
hps than in wotb) and uptiered.

void marsh
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I have issues with the Normandy map

honest plaza
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I love Normandy, if only cause it is a stratigical nightmare of a map, making it easy for the battle to quickly flop into one favor or another XD

potent goblet
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With the landscape was brighter. It lacks contrast making it difficult for me to see terrain

honest plaza
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That's the thing I like about it though. I have my screen brightness down alot anyway, and play on potato mode to save both ping and battery. This map gives me no trouble with sight issues, but not trying to trash you Sir Hickory

potent goblet
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I'm colorblind, Normandy isn't very colorblind friendly

honest plaza
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Ah. I take it red/green, due to the dark green that composses the map on Normandy?

potent goblet
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Yes

honest plaza
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People have tried petitioning WG to include a Colorblind mode, but I'm not sure how it turned out...

potent goblet
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That would be nice if they did. Currently Normandy is the only one i have trouble with.

small vault
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@hollow canopy nice pic, ill take that. Thx ;)

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And i agree with you on the nam theme

unborn mortar
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I cant remember the names of the maps :)

hollow canopy
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I don't know half the names because I pleh the game with Korean voices

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I'd like to just turn off voices entirely but Korean isn't as annoying and repetitive, plus he's very curt

tawny basin
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found a bug on port bay u don't drown

barren sluice
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Wow cool🥵

viral sentinel
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FlOaTiNg TaNk!

honest plaza
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BOAT TANK... Boat Tank... boat tank... booooooat tank

viral sentinel
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I remembered "TOG II" Lmao

quaint bay
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I won’t say anything. Just think about it, coming in 2019.

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Oh HELL no

kind vigil
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What map is that?

quaint bay
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||Manhattan guys, New York|| coming in Blitz.

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Its called Forge City.

honest plaza
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Discount Manhattan what?

compact cobalt
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wHeReS tHe AvEnGeRs ToWeR

eternal tiger
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Lmao

honest plaza
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But seriously, this map looks good for close quarters medium fights.

slender wedge
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It's called Townville.

honest plaza
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...They need to fire whoever came up with that name.

slender wedge
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It's the new Die Nasty Pearl!

small vault
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Townville :D cityburg

potent goblet
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Welcome to the City of Town-village.

slender wedge
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The noobies win. No more "go hills!"

oak junco
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remove the hill on middleburg pls

sterile tartan
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That would be great

kind vigil
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Imagine if they added the Hill part in Himmelsdorf

kind vigil
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Ok so, can we all gather round and tell suicide points for tank?

quaint bay
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City life in blitz can now be a thing with that map

fresh quest
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Add hill on the opposite side of middleburgh too. This way TDs may/can cross fire too.

tall mortar
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Himmelsdorf

lament widget
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@austere lark I play it on both mobile and PC.

slender wedge
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@fresh quest smh

kind vigil
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We need the hill part of Himmelsdorf

fresh quest
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smh?.

honest plaza
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Shaking My Head @fresh quest

fresh quest
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Thanks.. @slender wedge dont shake it so hard, you'll get brain dmg.

slender wedge
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@fresh quest can't possibly get worse than what I got from reading that.

fresh quest
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it is just an good idea to get 2 hills on middleburg, there will be 3 ways to search. they are either in town or in the hills. now they are either in town or all on the hill..

knotty elm
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@fresh quest U mean like the exact map on Himmelsdof?

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On Wot

fresh quest
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himmelsdorf doenst have hills on wotb, idk about wot

slender wedge
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The last thing we need is more camping positions in this game.

knotty elm
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Yea

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Wotb Himmelsdof is too small

fresh quest
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a good td playeer doesnt camp

knotty elm
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Copperfield also to small

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Yamato Harbour is fine

fresh quest
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extend the borders on copperfielf, add some trees and bushes, a few hills for hull down play and some rocks and houses. Than top tiers can play copperfield more often/ too. Many ppl like to lpay this map

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rockfield needs a change too. most of the times they all go to where C-cap is.

honest plaza
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All the maps need both reworking and tweaks in my opinion...

fresh quest
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the old rockfield was better and looked prettier

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Canal is the best map and needs no changes

kind vigil
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I love sniping in Canal

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Yamato Harbor... needs a few tweaks. Maybe better cover near the ship or something else

honest plaza
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To support the meta of the Heavies facing off across the deck of the Yamoto? Make it so there are slightly elevated places behind the engagement zone so that the heavies don't just have the other heavies to worry about, but also TD's supporting from behind on the second line

hollow canopy
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Copperfield is not brad but indeed could be twice as brig. Make it have a yellow haze from nuclear fallout too

karmic dagger
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Copperfield is terrible and nothing can change my mind. Mind you, this opinion is taken from having to deal with that map on tier 8 tourneys before it was taken out of the roster.

quaint bay
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"loves sniping in canals" 😂

glossy pollen
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Any new maps in 5.8?

potent goblet
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Castilla and Canals are fine for the most part.
Copperfield is... copperfield is best when it's low tier only.

neon lark
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^

quaint bay
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@glossy pollen not in 5.8, but 5.9 might bring a new urban map that we only know by its codename "Forge City"

glossy pollen
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Hm

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I wonder what it will look like🤔

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I think lots of industrial stuff

oak shore
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Red: Spawn Points
Blue: Meds and Lights brawl there, or gun depression spots for the American Heavies
White: For those Russian and German heavies to duke it out there

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I could see that the railyard/overpass would be a pretty contentious area in the meta

real steeple
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You forgot the top right for swimming purposes

oak shore
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Wonder what’s the park in the southwestern corner for?

dire cloak
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Camping playerz

oak shore
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Don’t see any places that that place can overlook though.
It’s smack bang in the middle of the city with limited to no firing lanes into the northeastern area

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I believe it’s more useful for the Brits and the Americans to use it as a hulldown area

quaint bay
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I don’t want more city maps, look at the mess Dynasty Pearl is

real steeple
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Imo plays the same as Himmelsdorf

quaint bay
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It is even worse

quaint bay
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No TD kemp

quaint bay
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Please no more city maps.

We need more maps like Vineyards and Normandy.

neon lark
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^

haughty notch
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I want an el halluf map

eternal tiger
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I want a Berlin map

eager tide
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I want a Yorkshire map

quaint bay
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I want no Mines Map

neon lark
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I want a russian medium domination map o wait that's like every single one lmao

hollow canopy
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I want no Mines Map

odd grove
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I want a map with 2 hights. Maybe roads that go up and down with two plates to play at

potent shore
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@quaint bay ** Vineyards

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that map is horribly balanced

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North Spawn is much harder

quaint bay
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I don’t like how small proximity maps make people think it’s ok to face hug. Somebody does it to me almost every other game and it’s annoying

quaint bay
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@potent shore if you have a good scout working the ridges near base it seems like either side is workable.

celest cape
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Make Yamato Harbor include less of those annoying wood box stacks...

supple coral
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Why?

quaint bay
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Normandy is good but vineyards is absolutely unplayable, cities on both sides and the center is mostly open and easy to fire at. Vineyards leads to campfests

potent goblet
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You should check out diablos Type 62 video. He slaughters in center field on vineyards using the hills as cover while he does it.

quaint bay
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The enemies must be stupid or something

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You should check « the most non-lethal battle in WoTB », I don’t remember from which youtuber but here’s the problem of vineyards.

quaint bay
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I stand by what I said. Vineyards is one of my favorite maps in the game.

fresh quest
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I hate vineyards from the moment it was introduced to the game

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They beter make a Stalingrad or Leningrad map

real steeple
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Red Square map
Yes yes

dire cloak
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Or a minsk based map in wot pc

real steeple
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A map with WG HQ in the centre
Yes yes

nocturne mortar
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Noone would shoot each other, they would just fire HE in the windows tokill the staff @real steeple

real steeple
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  • WG employee looks out the window
  • Sees fourteen FV215(b) 183s aiming at him
nocturne mortar
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  • Decides that actually maybe it is time for free premium tank at tier 10 for everyone
quaint bay
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  • Unicorns complain about « noobs in tier 10 »
nocturne mortar
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  • WG nerfs prem
  • Unicuns complain about nerf
quaint bay
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  • WG buffs prem
  • Unicorns complain about buff and power creeping tech tree
nocturne mortar
#
  • WG gives up, resets all stats and makes every player start from tier 1 again, with no purchases from beforehand
austere lark
quaint bay
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  • Unicums call the game s**t but still play it everyday
austere lark
nocturne mortar
#

Technically it was origannly based on maps but it kinda got out of hand...

austere lark
quaint bay
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Rework Vineyards

austere lark
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What part?

quaint bay
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The whole map

austere lark
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Why?

quaint bay
#

The whole design is basically a bad idea. Cities on both sides, unusable space at center, lead to camping and trench fight

nocturne mortar
#

Centre is fine for hulldown with lots of depression

quaint bay
#

Needs really lot of depression, even 10 degrees can struggle sometimes

nocturne mortar
#

It encourages long range fights but spotting is also relatively easy because the hill provides cover

quaint bay
#

Plus it only works 1 side of the map

nocturne mortar
#

It needs a lot of depression but people dont expect attack from there normally

quaint bay
#

Usually they don’t even fight there

nocturne mortar
#

Which makes it even more of a surprise

quaint bay
#

Nope because they’re just behind buildings, at the other side of the map

nocturne mortar
#

Theres still a good chance that some are peeking out, trying to shoot your teammates

opal pike
#

I think every tank should have decreased view range by 10% so the small maps can be opened up

marsh river
#

Vineyards is not my favorite map, but it is up there

oak shore
#

The cap position is suprisingly good for tanks like the Lowe on Vineyards. Love that spot

#

You need at least -8° of gun depression to work the tank there.

austere lark
#

Vineyards is fine as a map. Good players find ways to maximize their tanks. Bad players act like headless chickens and get nuked in the open

#

Also is4s, is7s and Russian mediums can al work over encounter if careful

quaint bay
#

If by « finding ways to maximize their tanks » you mean camping then right but dynamic gameplay would be better

oak shore
#

Not necessarily.

#

It’s an ok map, but I don’t think there is much to improve on

quaint bay
#

More usable space. Reward more gun depression and hulldown tactics. Reward less camping

oak shore
#

There are plenty of spots where hulldown can be useful, if you play your cards right

quaint bay
#

Can we not have the snipe across the map maps it just makes me think I should probably delete the game it’s boring like thta

#

Literally I see E100s in the spawn sniping and gettting 4k

#

M E H

nocturne mortar
#

It isnt really a camping map, because most people get spotted very easily, so its more long range firefights than camping

quaint bay
#

Same thing tbh
How autocorrect change tbh into RNG?!

nocturne mortar
#

And when spotted you have to move, and it need tactics and skill to win

quaint bay
#

It rewards more camping than skill

nocturne mortar
#

Not really, it rewards accurate shooting over long range, while positionsing yourself to bounce

quaint bay
#

This advantages heavies and TDs over LTs and MTS

nocturne mortar
#

Lights are there to spot near the middle, peek when the reds have shot when the heavies have taken the hits and maybe flank as well

austere lark
#

@quaint bay I think only bad players camp on vineyards

#

Good players are usually working a middle position or constantly moving

compact cobalt
#

^ any good players i encounter on the map are usually working along mid and harassing my team

quaint bay
#

When I go middle if I’m not in a light or heavy I’d die instantly

#

On those kinds of maps

oak shore
#

If you’re a TD, that’s a stupid play.
It’s workable with mediums too

austere lark
#

Anything with a turret can work if you’re smart

oak shore
#

Ok, forgot about certain turreted TDs lol

austere lark
#

It’s meant for mediums and heavies with frontal turret armor

quaint bay
#

The problem is that campers can get the same results as « good players »

#

If you think the space in the middle of Vineyards is unusable you are playing the map wrong.

#

I don’t think so

#

Not every map needs to be 3 corridors. I'd welcome more maps with usable terrain features like vineyards.

#

Look at Normandy. This is usable space. Vineyards is nowhere as good as that

#

I disagree. I can work the middle of Vineyards all match long if I have a semi competent team that doesn't get bogged down around C.

#

You’ll most likely meet nothing because they’ll be on the sides. The middle is only hardly usable, and for only 1 side of the map

#

Once again. I disagree. I use the middle of the map nearly every time I play it.

#

That just can’t be. Or the enemy is just nearly everytime yoloing in the open, towards no useful spot

#

Nope. I move mid and I spot the reds moving either A or C. I engage along the way. I'm telling you i play the middle of that map nearly every time I play it...and I do pretty well on it the majority of the time.

#

So you spot. But what else ? Usable only as early spot place still isn’t very useful

#

It isn’t that terrible in randoms, because the enemy will most likely be as smart as a rock. But in tournaments it is just a bane

#

I spot and engage the reds from the hull down ridges on either side of the base.

#

Engage them, so they just sit in the open and in an useless place?

#

This doesn’t happen in tournaments

#

A. I don't play tournaments.

B. From that point you can spot the majority of the map allowing your team shots on red tanks.

You can argue against my opinion all you want but it's not going to change it. 🤷‍♂️

#

I honestly don’t care. But for me you just told me that it was unusable space. As I thought.

#

No. I did not. I have repeatedly stated that I USE that space nearly every time I play the map.

#

Only for spotting. So hardly even used, and for a very limited amount of time. It’s exactly like telling it is unusable.

#

That is how I play it. Nearly every single match.

#

Exactly as I expected. Yoloing and disorganized enemy.

#

So like every other map and team in blitz. Gotcha.

#

Not in tournaments. No u

#

Like I said I don't play tournaments. Most players don't play tournaments. For those reasons using tournaments as a example of why a map doesn't work falls flat with me.

#

So because you can get some damage in a yolo party the map is usable ?

#

You spelled "so you can aggressively spot and bait a red team into screwing up and exposing themselves while at the same time getting top damage in a bottom tier light tank." wrong.

#

Example of someone putting enemy’s mistakes on their skill. Plus the game was far from amazing and not a good example of how you can use it. But as you see it in randoms and me in tournaments, I consider useless trying to argue more

#

Good. On the "useless to argue" point we agree.

#

Amazing, I must take a bottle of whisky for this occasion

austere lark
#

The only change I want on vineyards is night time to come back

#

Dynasty needs to get over hauled

quaint bay
#

Didn’t WG removed night time because it caused lag and FPS drop?

austere lark
#

Due to lighting?

#

That seems a bit ridiculous

feral loom
#

No, people complained it's too dark. Ridiculous claim, you wouldn't be able to see anything only if you lowered your brightness to minimum for no reason.

sterile tartan
#

How would you suggest dynasty be changed (I completely agree I cant stand that map but I'm curious on how you would)

feral loom
#

Seriously, I don't understand on how people thought Vineyards was dark... You'd have to be running an OLED screen on minimum brightness in full sunlight... genuinely don't know why they did that

quaint bay
#

Old devices. WG wants that you can play their game on a Nokia 33 10

feral loom
#

Xiaomi phones are cheap, and the brightness can be unbelievably low...but I find it hard to believe people would do that since you can't see almost anything with that

austere lark
#

@sterile tartan blow up the town and the dividing wall between c area and encounter

quaint bay
#

Btw with the camping maps now I just go around the outsides all the time even when team doesn’t it works better

sterile tartan
#

That would help alot

civic bolt
#

Why is Faust so glitchy?

small vault
#

Why is normandy so low fps-y?

lean leaf
#

@small vault stop playing on Nokia:D

slender wedge
#

Because you need better internet. Like me.

eternal tiger
#

@slender wedge I'm pretty sure internet isn't related to the fps but rather ping

regal trout
#

Ok, FPS depends on how strong your device is

exotic frost
#

....

slender wedge
#

Ah FPS. Yes, FPS depends on your device, but blitz really shouldn't be too device demanding. It is a mobile game after all. What blitz does demand is strong internet connection.

flint jewel
#

Plz fix Normandy

karmic dagger
#

I want night maps so bad!!! Imagine how much cooler and tactical tiny maps like mines would be with weather at night?

#

I also really want weather since it’d be cool for snow to start just dumping down in the middle of battle on the ‘dorf

light root
#

imagine getting your tank stuck in a snow drift

mossy bough
#

that would add an interesting aspect to the game

#

lmao drift in ru to spray snow into heavies to reduce their view range

light root
#

something that could almost never work on blitz because device limitations but, raining and then map areas washing out

amber ridge
#

sees the SP 1 C hit a mound of snow and get stuck permamently

real steeple
#

Nope
An enemy SU-152 rolls around and ends its suffering

hardy crown
#

shoot HE to destroy snow

fresh quest
#

Every tank carries a shovel, if not... Complaint at high command🤓

hardy crown
#

goes through snow
'observation device destroyed'

white valve
#

What do you think about this ? This map is inspired by Castilla, alspendalt, Mayan pyramids, naval frontier, falls creek And Copperfield in the bottom left corner

forest garnet
#

meh

#

imagine them adding csgo maps xd

white valve
#

Lol

feral loom
#

am I the only one who doesn't like Mines? It seems way too linear, and who controls the hill controls the map, basically.

compact cobalt
#

You’re not the only one. Mines is in need of some changes. Too little opportunity to flank, gameplay can be bland as its basically hill and not getting hit by tds.
Three cap td mm doesnt help the map out either.
Map rewards camping at spawn too much.
All things i have said previously

#

@feral loom

dire cosmos
#

@sharp epoch

slender wedge
#

@compact cobalt Agree with everything you said.

devout fox
proven raptor
#

as you can see, the td gameplay is riveting

oak shore
#

That’s cool!
Do you have heat maps for other maps?

knotty elm
#

When are they going to add another new maps?

devout fox
#

soon we'll publish all heatmaps on wotinspector.com. just a few things need to be polished

oak shore
#

Well, that’s nice to hear 😃

knotty elm
#

If i am in rockfield or Alpenstat. Which side shud I keep an eye on? Until now still very blur

oak shore
#

Rockfield Meta revolves around the north east.
For Alpenstadt Meta, both flanks work, but never go to town early on @knotty elm

knotty elm
#

So which means move with the team?

oak shore
#

Yeah

potent goblet
#

Those heat maps look like a rave

quaint bay
#

So basically what the mines heat maps are saying is predictable gameplay?

nocturne mortar
#

The good thing with predictable gameplay is that it allows you to do something unpredictable, taking the enemies by surprise

#

But in mines it doesnt really work, maybe less cover from the hill to the river would help, to introduce a bit of crossfire?

finite verge
#

That would be nice tho

unborn mortar
#

We have another "hill!!" map :) Do you remember the old one?

#

Is there any unchanged map since 2014?

quaint bay
#

Himmelsdorf maybe
But I began in 2015 so I don’t rly know

knotty elm
#

I started blitz at September 9th 2017 so i dunno much abt old maps

compact cobalt
#

I remember old rockfield and middleburg, rest unsure.

ornate narwhal
#

Old Desert Sands and Old Lost Temple were the best

austere lark
#

So many people camped the bottom left corner of lost temple

#

I liked that way better

verbal wadi
devout fox
visual depot
#

Great content @devout fox

tidal valley
#

Fr, I'm gonna be spending a decent amount of time just studying the heat maps to start figuring out where might be a good idea to go, also, you can also check the heat map for Supremacy to see who goes where most often in relation to the bases

shut marsh
#

in Update 5.8 WG will make changes to FAUST MAP?

oak shore
#

Um... just realised that Himmelsdorf has a bit of an odd shape on the left hand side of the map... easier to see with Heat Maps on...

shut marsh
#

Faust map will geht new lighting. Wow.

feral loom
#

I didn't have a single issue with the lighting, is it gonna be brighter or something?

oak shore
#

It’s just lighting at the missile launch site

small vault
#

How do you counter 3 TDs in a med on mines, vineyards or dead rail on which they sit at rear of the med flank?

#

On mines the only option would be to go fight in the side with the cap, which wouldnt be ideal at all. On dead rail you expose too much when trying to get close to that snipers nest in the corner.

nocturne mortar
#

A beautiful little thing called blindshots

slender wedge
#

You don't. Accept that this is the meta we suffer in.

potent goblet
#

If enemy team has a bunch of meds, don't take hill but deny the enemy hill. Make them pay dearly if they want to try. Hide a bit at the bottom of hill but watch out for the island side just incase they try to use that to hit you. Send maybe 2 tanks toward the side near town just so you aren't blind to a possible flank.
I don't like mines even when I'm a TD, but usually get some good luck with this "strat" it feels way too campy but it beats trying to ruch hill and get instantly lit up

quaint bay
#

If the tankers will listen to reason, that is.

flint jewel
#

Mines need to be reworded, not because it is a bad map but because it is not a good map for inexperienced players who either YOLO the hill and die instantly or go the heavy tank route and get snipped. The way I would fix it is by allowing easier access to the hill with cover so that they can get there with out TDs raining hell, but I would make the middle hill more open with less bushes

potent goblet
#

@flint jewel
What would you think about these changes. Red circles are where you could put a ramp to give easier acces to hill. Blue lines are where you would carve pathways in the mountains to add flanking routes that give protection to flanking meds to add pressure to spawn camping

small vault
#

@nocturne mortar i dont have the credits to shoot bushes if i havent a clue of the certain location of the tds

#

@potent goblet yes but what happens after youve taken out the enemy meds snd you need to counter tds so the surviving tanks can advance?

#

@potent goblet that would be a very welcome implementation. Youve clesrly thought about this

potent goblet
#

I think i goofed when i typed that. Might have meant to say "unless enemy team has a bunch of meds"

#

Me and a couple other people had a a few discussions about what we think would help Mines be a better map, that's more or less what we came up with

small vault
#

I get what youre saying, i dont go for the hill in most cases either. There often isnt an advantage in being there if youre stuck behind cover. Neither of the flanks provide an effective position for a med so youre kind of stuck defending the frontline. At least in my experience.

#

The left flank just doesnt work against 2 tds or more imo. And even with one td you still need to get so close that the enemy at the slope leading to the frontline can just turn amd deal with youm

potent goblet
#

Yeah meds get screwed pretty easy on mines unless the enemy really messes up by trying to rush hill and eating too many shots along the way. So many times ill see a med yell to rush hill only for everyone who went to rush it lose over half their hp in the process almost putting half the team in one shot range. So the next time they try to take a shot will be their last.

small vault
#

What about TDs in the snipers nests on the med flank? I cant find an easy way to counter those either if theres many tds on the reds.

potent goblet
#

Currently there really isn't much of one if the TDs are setup right. Even 2 high alpha TDs are setup in spawn it can be a problem

tawny hornet
#

this game needs more open maps

fresh quest
#

Mines is good for every tank. It prevents meds racing like lunatics across the map. They have to actualiteit flank and work their way around. To take the hill, it is only possible for extreme fast meds. The old mines map had 2 access points to the hill but the second one was not for every tank useable.

real steeple
#

Mines is good for every tank TDs.
There. Corrected it.

slender wedge
#

^ It could be a fun map... If they removed or exposed the camping positions.

keen hare
#

THERE IS NO WAY TO FLANK IN MINES A td camping in spawn gets cover over lighthouse,center hill and town

compact cobalt
#

^ a good td can easily prevent you and if you try to get to him you can get shot from enemies at the base of the hill or lurking round town.
And with a potential of three tds on a team, good luck.
You can only really flank them if the enemies are all going town or they are already pushing through your team at hill and or the enemies have 0 situational awareness

quaint bay
#

Sure it works... now we got a bigger issue camping meds

#

Camping everything honestly sure hull down tanks r fun but is it fair to just sit in the open all game unpennable

fierce hearth
#

Lel

compact cobalt
#

??

honest plaza
#

REPOST above. Take care friends.....

fierce hearth
#

Maus = mouse

#

Thats how you pronounce it

compact cobalt
#

You already posted this in blitz memes why are you posting it in #maps-discussion

fierce hearth
#

It should be a map

#

Lel jk sorry

quaint bay
#

@fierce hearth delete that picture before mods see

fierce hearth
#

K

quaint bay
#

The hill also would not be important if there was ramps.... u could easily absolutely destroy all enemies there

abstract wind
#

Would love to see win% based on map played stat in Portal.... Can someone make that happen....

nocturne mortar
#

Its going to be whatever the average winrate is, which is about 48%

potent goblet
#

Wr based on map played could be useful. See what maps you win the most on verse lose.

I'd like to be able to view personal heat maps as well. See where spend most your time, routes you take, where you get most your kills from and where you die the most.

keen hare
#

uh actually it would be skewed coz better players upload their replays

eager tide
potent goblet
#

Are the personal though? As in they only show you

eager tide
#

Not sure of the specifics

potent goblet
#

Ah ok

#

I appreciate it though

eager tide
potent goblet
#

Thank you

small ivy
#

Guys, what was the name of that map that have giant slug in a dessert?

oak shore
#

Desert Sands, right side of the map, near HT brawl area @small ivy

burnt kraken
#

Slug?

oak shore
#

The worm

burnt kraken
#

What worm? Am I blind?

oak shore
#

The worm is an easter egg, it’ll pop up there at certain times on Desert Sands @burnt kraken

flint jewel
#

The coolest one is on oasis palms where you can see Aladdin flying on manic carpet

hasty urchin
#

I have never seen that one

proven raptor
#

There’s a dragon that appears on Lost Temple near the end of the battle

nimble flume
#

I don’t know if it would go here but I have a question; when is Mad Games coming back? It says unavailable.

compact cobalt
#

Sometime in mid march I believe @nimble flume and yes it wouldnt really go here

nimble flume
#

Ok and I thought it would go here because Mad Games has new maps.

quaint bay
#

I found a deer crossing sign in Aztec temple or whatever it’s called

oak shore
#

Mayan Ruins

fresh quest
#

Flying carpet in desert sands.... Near the buildings

#

Alien tokens on hangar door in rockfield. Point your gun at the door in a little elevation and stay close to the door. Right side door

sharp finch
#

f

quaint bay
#

They should have a map where it is literally a plain

#

Just flat with some bushes lol

potent goblet
#

Just one giant bush

quaint bay
#

Lol

#

They should actually add that

#

It’s called “generic Russian map”

hollow sable
#

did they remove some of the maps from random battles? i haven't been seeing a lot of them lately

compact cobalt
#

I dont think so.

proven raptor
#

It depends on what tiers you play

#

Some tiers don’t go on some maps

tidal valley
#

Also, depends on game modes, theres a couple maps that are encounter only

quaint bay
#

imagine supremacy on mines

junior sandal
#

No

#

Anything bt that

#

#but

quaint bay
#

Mines had supremacy once
Then WG realized that it was a really bad idea

oak shore
#

Aren’t they reworking Mines for the third time?

eager tide
#

@oak shore

oak shore
#

Yep, thought so.
Thanks for the link @eager tide

noble drift
#

That looks like old mines

#

Like from 2015

honest plaza
#

I remember that stupid map. I have some bad memories from that thing.....

eager tide
#

It’s my favourite map along side castilla (because they generally don’t require any skills which suits me) Smile_trollface3 Smile_glasses

quaint bay
#

Mines, uhhhh... is there a foolproof way to play there?

honest plaza
#

If you have a TD, yes. Sit in the spawn and farm the people pushing the hill, or the ones flanking the sides of the hill to the left or right.

flint jewel
#

Only the right spawn is good for TDs

keen hare
#

and castilla isn't even close to comparable. You can actually counteract tds. Infact Castilla rewards tds and meds rather than Heavies which is also interesting) I just spotted a grille the other day in castilla with one of my tier X meds(Or it could have been the 50b) and he got deleted in 3-4 seconds which actually punished the td. Meanwhile in mines because of the fact 2-3 tds camp at the back and some random med goes to the corner even if a td gets spotted you cant poke up to fire at it without getting rekt.

quaint bay
#

Himmersdolf is too small

toxic moss
#

Copper field doesnt have enough cover

#

Its impossible. Move forward

mossy bough
#

copperfield is basically hope the mediums can win on their side and flank around

chilly vector
#

Canals Fog Genarator 10/10

noble drift
#

I hope we get larger maps

rain compass
#

Larger?

#

I don't think so

quaint bay
#

When/why was Faust introduced

compact cobalt
#

I believe Faust was introduced sometime in august last year @quaint bay

ornate narwhal
#

I agree, Lost Temple in 2015 was the best map I have ever played, also the intro music made it.

rancid gyro
#

Indeed i miss that map. Just why it got removed???

left holly
#

One map that I think would be a cool idea is have a two teired map. Or have a map in which your driving in an underground bunker.

proven raptor
#

They kinda did that with Faust

mossy bough
#

they should do a map that has stunt spots, so lights can hit a ramp at 60kmph and go flying onto a floating flank route that you can only get to by doing a jump

desert pawn
#

And it would have to be a larger map for lights to cruise around to do stunts like that! ^

mossy bough
#

would be fun with ru's going 200ks in madgames

ornate narwhal
#

Hmm, We need something like a Tropical map with many trees and rivers...

potent goblet
#

Like that one half beach half jungle map?

ocean birch
#

If mines gets reworked, I hope the climb spot remains.

ornate narwhal
#

Back in the day the right spawn could climb the mid hill in a sneaky way. Sadly wg patched it

quaint bay
#

Honestly old mines were better they didn’t reward camping as much as the new mines map does

desert pawn
#

I agree. The sneaky climb spot was also one of my favourite aspects...
But it's gone now.

ornate narwhal
#

Ye, thats one of the reasons why I went for the SP 1 C, just for that climbing spot. Lol.

nocturne mortar
#

Why go that line for the SP 1 C when there is a RU after it?

ornate narwhal
#

Back than I was a noob in 2015. I was driving around in the new german light tanks and I liked them. Than I saw a SP 1 C going up that mines mid hill and after that I decided to go for the SP 1 C.

nocturne mortar
#

Aah back in the nooby days...

#

Idk why but i can remember seeing a PZII G and thinking how can it do that much damage 😂

ornate narwhal
#

Yeah, those were the good ol days..

vital tendon
#

i think they need to change tournament times sometimes its to hard to make them or add a second level .. like 3 hours earlyer

keen hare
#

sp1c was so fun int he old days. It had a tier 8 medium tank gun with a 2 second unload speed

chilly ibex
#

yup dont you miss that time

mossy bough
#

i dont understand why they nerfed the poop out of it

autumn kayak
#

I miss the good old days of the Luchs, but now (in my opinion) its travers and movement in general sucks. Also, pen was nerfed.

compact cobalt
#

just a reminder that this is a channel for map discussion lmao

autumn kayak
#

Oops

patent topaz
#

make a map that has more small passages

vestal tree
#

Winter map is interesting i guess

eager tide
#

More small passages? My lights say no

fresh temple
#

I remember that

real steeple
#

Himmelsdorf Mini

slate tundra
#

Forest map would be interesting

nocturne mortar
#

It would be quite difficult to add cover, and the map may get a bit boring

#

But a well made forest map with actual tree physics would be great

honest plaza
#

Imagine it: Ram a tree by accident and you damage yourself and if it falls on a teamate you kill them or deal heavy amounts of damage to them >_>

nocturne mortar
#

whoops sorry about that

honest plaza
#

Saltly AMX ELC biscuit cussing you out in the chat after your KV-1S knocks a tree over and pins them underneath it

nocturne mortar
#

"hey i need cover" knocks tree down in front of self

honest plaza
#

That actually could be a cheeky base capture tactic. Knock down trees and have the low profile tank sit inside and be completely safe XD

nocturne mortar
#

Hahaha, create an impenetrable wall of wood

honest plaza
#

Indeed. It's a race to the base to become lumberjacks made of steel XD

nocturne mortar
#

The gravedigger would reign supreme...

honest plaza
#

Alright, enough of that topic. They aren't going to make it reality and we know this,

flint jewel
#

On Normandy they need to change the spawn location, because one you are way to spread out, two if you spawn on the north near the beach the steapness of the climb is too much and three I have seen maus spawn on the medium orientated side (beach side)

vital hearth
#

sometimes Maus spawns in the meds side also in desert sands

copper hearth
#

In Normandy, Heavies can spawn near the beach instead of being near the heavy route

outer canopy
#

that once happened to me and two other heavies on Dead rail and we got screwed over by lights who spotted us and we all died before we even left spawn with no damage at all

flint jewel
#

It would be fine if there was cover, but there isn't any so if med or light spots mid it's a free damage pinata

ornate narwhal
#

We need a few bushes togheter, like a bunker of bushes. Not just a single one like most maps

golden schooner
#

Worst map is Faust, remove or rework required
Sincerely everyone

sterile tartan
#

I dont think it's that bad

#

Just take getting used to

quaint bay
#

I think there should be a map that is like just no buildings at all just forest a hecka lot of trees and large boulders for cover

#

Idk

ornate narwhal
#

And thats called: Tropical. With many trees and rivirs only

potent goblet
#

Would probably not be a great idea with the general theme of blitz, but i kinda want an old attic themed map. Have it take place in some attic filled with books, toys, boxes covered in spider webs etc. Basically have it look and feel like everyone is playing as miniature tank models come to life after being abandoned in an attic that nobodys been to in years.

fresh quest
#

Make it a ' Finland map'..... Lots of snow covered trees etc etc like in the Russin-Finland war in 1943-44 I believe

burnt kraken
#

@potent goblet That sounds pretty dope. Maybe one year for april fools

chilly ibex
#

make a stalingrad map with burning tiger tanks and t34 turrets in the snow

sterile tartan
#

@fresh quest it would probably fit better in the continuation war then the winter war since Finland actually got a number of tanks in the continuation war

fresh quest
#

Finland got tanks from germany but later in the war they turned against germany but still fought the russians

quaint bay
#

Can we have a Kursk map

#

It had the most famous tank battle there

signal ginkgo
#

How to use that Easter egg in Naval Frontier?

#

I just noticed it

lament widget
#

What is it?

quaint bay
#

Anyone hates Fausto map? I really hate it

quasi jetty
#

Normandy should have hedgerows

nocturne mortar
#

I like the blend of hard cover and ridges, but the heavy side can get a little boring, and it needs flankers to initiate any decemt combat

real steeple
#

PC has a Kursk map, Prokhorovka

quaint bay
#

Do not mention that map

civic bolt
#

I await the new city map for OP climbs

#

gonna find the tallest building, and take a battalion of SU-100Y's, and go straight up. Up until I reach the top.

#

and then, I'm gonna yeet myself off the edge like an edgy boi

quaint bay
#

@signal ginkgo which one? U mean the Space Invader Alien? nobody knows

verbal wadi
#

😆

keen hare
#

alpenstad has garbage balance

stoic apex
#

I would like to see more urban maps, like PC and console

valid swift
#

Any chance on getting a new map??

quaint bay
#

I really don’t know. there’s been some leaked a while ago but Idk if they’ll be added or not

valid swift
#

Ah ok. I remember reading something from somewhere that they were testing something??

honest plaza
#

It's some kind of soley Urban setting, with lots of streets and a park for open engagement.

valid swift
#

Ooohh nice

quaint bay
#

Why are they rebalancing faust? I think its fine tbh idk what they would do to it besides make the heavy side "better"

austere lark
#

They redid the lighting in this current update

quaint bay
#

Ohhh ok

austere lark
#

The heavy side is kinda trash

#

Its a stalemate until someone gets aggressive and then nuked

quaint bay
#

Yeah just camping until one side gets impatient

#

Lots of crossfire from med side as well

wary hare
#

that's why i play meds. Easier to change the tide when you're decent in them

valid swift
#

I didn’t notice any lighting changes... lol

#

I agree though. The heavy side feels too slow. Basically a battle of sidescraping until someone pens someone enough to take them out and push. Haha

keen hare
#

@austere lark whats your opinion on alpenstadt med side balance. Im talking about the valley area which I think is heavily unbalanced

austere lark
#

I think med side is garbage

#

Yes you can be aggressive but then you get stuck in a light or medium

#

You can spot a little bit and hopefully have tds rain down

#

I think it needs to be more fluid

#

@keen hare thoughts?

keen hare
#

im talking about spawn balance

#

one side gets a much better position where the enemy actually has to crest a ridge to get you.

#

you know what im talking about @austere lark . The valley region where one team meds can yolo to spot everyone and pin em down but the other team meds cant

austere lark
#

It’s weird

#

North side can be more aggressive and safe but the heavies can be more aggressive on the lead up to the cap

#

South tds have better spots

quaint bay
#

Mhhh i hope next map is a city map with some sneaky spots

keen hare
#

so what exactly is everyones problem with dyanstry pearl. My problem is that you are ALWAYS spotted

quaint bay
#

My problem with that pile of garbage is that it is composed of corridors, and only corridors. There’s no way to use properly a sniper TD or an LT here. No good sniper position, relocating is nearly impossible

nocturne mortar
#

^

#

It is almost impossible to shoot without taking a hit, and TDs and lights really cant take hits

quaint bay
#

^

#

Not to mention that heavies can easily take advantage on the part of the map which is supposed to be LT/MT area

sick glade
#

True

trim sand
#

Why goldville noire never change ? , so old map , 90% of teams are splitted on this map

gritty sparrow
#

Because the map is still good, the heavy side has enough protection and the flank enough space, besides maby more hull down spots, i think the map dosen’t need a update

magic sedge
#

Heavy area is garbage, 90% of the time, you should head for caves

austere lark
#

I disagree

#

I prefer c side. You can have 1-2 spotters from the road and have all sorts of sight lines from town

magic sedge
#

If you have a rando team, C side is generally bad (At least in my experience). In a tournament, you can have a coordinated team, grab 2 bases, and hold the enemy team until you make them rush or win on cap, but with randoms, people usually poke all the way out in their heavies, get spotted and are gunned down, nobody can really reach base B, and your mediums and lights either die trying to flank all the way around or get stuck with their heavies trying to not get nuked

nocturne mortar
#

^

brittle verge
#

they should add more bushes on himmelsdwarf

magic sedge
#

Tell me... where would a bush grow on that map?

potent goblet
#

Could be a number of places. Plant life sometimes grows in weird places (like the top of a skyscraper)

magic sedge
#

Just my op but I don’t think it could possibly be implemented on that map. Maybe on PC version of himmelsdorf but naw, couldn’t see it for blitz

potent goblet
#

Maybe if the flash forwarded the map where nature is reclaiming it. Grass has begun to grow along with some bushes and trees around the outisde

quaint bay
#

The abandoned mice in the centre are covered in moss

amber ridge
#

lmao remember the wasteland map

outer canopy
#

Don't want to

sterile tartan
#

I actually enjoyed that map

quaint bay
#

Same

thin lotus
#

Wort map

potent goblet
#

It was ok for mad games. Outside of that, not a fun map

torn moat
#

Lol

#

Yeah I liked wasteland

arctic beacon
#

Is wasteland coming back?

quaint bay
#

Idk

nocturne mortar
#

I think it is, but the new mad games is going to be on other maps as well

arctic beacon
#

All maps I think it said 🤔

amber plume
#

@arctic beacon I do not think Wasteland is coming back as it does not say anything about the map returning.

honest plaza
#

Which is sad. I enjoyed that map dearly...

arctic beacon
#

Wat.

quaint bay
#

i remember during when wasteland was still in existence i made a bad pun about it in battle chat

#

so i said, "yunno why the wasteland map is so trash? cuz its 'waste'!"

#

and then everyone went for me in my wz111

stiff smelt
#

Anyone else think dynasty's Pearl is a bad map?

nocturne mortar
#

Yes, there are no spots for TDs at all, and lights and meda have a hard time spotting usefully without dying

magic sedge
#

^^^^^

sterile tartan
#

I can never win on it and if I do its generally because it was an unfair fight to start off (they have an afk or a yoloer)

crisp sonnet
#

Can we ask wargaming for an iwo jima map?

sterile tartan
#

That would be cool

patent topaz
#

yeah maybe like someplace is Indonesia

#

like a little archipelago

sterile tartan
#

I'd love more historic maps

chilly ibex
#

I'd love to have a map of a certain japanese city, and then if theres a draw a atomic bomb detonates

ocean birch
#

why

quaint bay
#

:GWqlabsYaoLUL:

#

I haven't played Blitz in a while but I can say for sure that I dislike the Dynasty Pearl map

potent goblet
#

Many people do

fresh quest
#

I don't like vineyards. But I do like some seasons in every map. Spring in death rail or autumns then when you get dead rail again the original winter mode.... This makes the maps less boring and more colorful to play. Portbay in wintertime with snowfall...... Slippery ice in winter malinovka so you have to drive more carefull.

#

In short, more season variations.

real steeple
#

Um, I don't know about slippery ice, but seasonal variations is a good idea.

quasi vine
#

I want 10 new mapsXD (joke)

#

🙃

ocean birch
#

Slippery ice would be cool tbh

quaint bay
#

but tenks have treads

quasi vine
#

Yaasss that’s a good idea

quaint bay
#

All 40%ers break the ice and automatically die when they drive over it

#

Yeah that sounds good

chilly ibex
#

we already have ice in the game

ornate narwhal
#

Yeah we need Glacier from pc

quasi vine
#

Ok

#

😒

fresh quest
#

vote for seasons in existing maps here (summer,autumn, winter and spring with snowflakes, rain or storm) Or even winter maps in summertime for instance

nocturne mortar
#

@small vault blindshots are easy, they force TDs to move and you are syoer unlikely to get spotted

slate tundra
#

@fresh quest I agree, a small problem would be lag or some devices may not be able to process as well, but they could turn it off.

fresh quest
#

Yes that option could be possible. The main idea is to make the maps less boring but still have the same map

feral loom
#

Not gonna lie, I'd like to see another autumn map, preferably with a lot of autumn leaves on the ground but that's my subjective opinion and the fact I love fall as a season

fresh quest
#

Or leaves falling from the trees while the wind in blowing.....

raven radish
#

hm

fresh quest
#

Just vote if you want seasons in the game. Read above

neon lark
#

Oberst_Leutnant1 Think of blitz; what is it? A mobile game for mostly low-end devices. You think these phones and tablets have high processing power? No. It's only PC players that can typically afford high graphics. So it wouldn't bring new players, just older players would experience lag.

real steeple
#

It could be an optional feature that can be disabled anytime

ocean birch
#

@neon lark
Ok so many things wrong with that
They would have no problems implementing weather, they proved it with wasteland.
‘Affording high graphics’ makes no sense, you pay for components not the option in the settings.
You do realise that just because they’re on pc, it doesn’t mean that they have a powerful system. I used to game with a Pentium 2 and a tiny intergrated gpu.
Wg proved that weather could be implemented already, and players with lower specs experiencing ‘lag’ is almost always a network problem. Low graphics settings in WoTB should allow almost anyone to play at a comfortable framerate, and it’s not like there won’t be an option to turn down the weather effects.
It would still be the same game, just with an option for better-looking visuals available to people with suitable hardware. Lower-spec players wouldn’t get affected.

neon lark
#

Who's actually gonna go tryhard buying a gaming phone

ocean birch
#

Did you really just not read that

#

Btw I can see you reacted to your own message

real steeple
#

If it is an optional feature, then I don't see the problem

torn moat
#

Just play on pc instead of getting a gaming phone

fresh quest
#

just vote if you like seasons in the excisting maps and let WG brainstorm if it would be possible or not. scroll up for voting

#

WG just want our suggestions nothing else.

honest plaza
#

The reactions above are baseline stuff, counting from 1 as if it was zero.

rose pond
#

Wg, please fix the maps. Most of your maps are only viable from one side in 99% of the games you'll play on it (I'm talking random battles here), e.g. middleburg, the town is utterly useless, and the big hill to get to the other side just encourages lazy idiots to go town alone. Similarly, yamato harbor, black goldville, oasis palms, vineyards, fort despair, all have towns that are completely unviable. Even himmelsdorf, is more viable playing the medium side in 90% of the games. Since you the mm changes most tanks have 3 or less heavies, making the towns even more pointless.

toxic moss
#

Well they are making that new city map so mybe they will change the imbalance s

tawdry adder
#

@neon lark I have a gaming phone :)

outer canopy
#

Nice
what model(?)

tawdry adder
#

Razer 2

lofty abyss
#

I have a cracked sumsung s7

ocean birch
#

I have a mystery phone that can run snake

tawdry adder
#

Aha

subtle seal
#

how come nobody uses mid in Castilla?

#

I use mid to annoy people going to mill and I use it in my bc to spot

#

and yet nobody uses mid for some bizarro reason

quaint bay
#

I think it’s because if you move too far forward or back, tanks from both the left and right sides have shots on you all day

#

It’s hard to find cover that you know you can trust

subtle seal
#

alright you want me to be specific?

#

I only go mid when I'm on northern spawn

quaint bay
#

I usually go mid when I’m playing a supporter like a 50 B

#

But I don’t extend far

subtle seal
quasi jetty
#

Good to know

amber plume
#

@subtle seal I know that position and it gets countered so easily, an IS4 or E100 can get hulldown and shooting you from above while you can not penetrate the turret. That spot is good for tiers 7 and bellow.

subtle seal
#

thats why whenever I go on that position I never shoot @amber plume

#

or at least only shoot when shots are available, TDs exist for a reason

amber plume
#

Well, if you get spotted there you are dead as if you run TDs kill you, or Heavies kill you

grave saddle
#

Globe voice chat ptt

rancid heath
#

Maybe nobody goes there coz those hts at windmill will get spotted either way and the mts go to castle to spot the enemy tds which is much more useful than spotting hts who will eventually get spotted nonetheless

#

just an opinion dont @ me

mossy star
#

we just need a large map

river canopy
#

@subtle seal Mid is kind of a useless spot (in pubs). All it does is give you shots on the mill area, but the castle, and the TD spots in the spawn already can easily shoot the mill anyway. And if you send a tank mid, that's a tank that could have been used to take map control in a more useful spot (like the castle)

untold escarp
#

it rains in the center of canal

quaint bay
#

dtmdtmdtmdm

sudden void
#

Now

#

Noe*

quasi jetty
faint hull
#

I'd like to bigger maps

quaint bay
#

climbing to the top of the hill in a t95? that's some effort.

arctic beacon
#

@faint hull yes, but then maybe we need more snipy accurate tanks

faint hull
#

Such as...

arctic beacon
#

welp, at far range the majority of the reticles on tanks are not on the tank, and larger maps = less hit chance

faint hull
#

So? More skill

arctic beacon
#

even at max accuracy, the reticle can still be fairly large, and be inaccurate

faint hull
#

More skill

#

WG would have to make some changes but nothing really would change

#

Maybe have 10vs 10 battles then flanking is actually possible

arctic beacon
#

more skill i guess, but would need to make some tanks more adaptable, and maybe more maneuverable

faint hull
#

Yes WG would have to make some adjustments

potent shore
#

@quasi jetty that took nearly 4 minutes

#

i admire the dedication

quasi jetty
#

Thanks @potent shore

tough tulip
#

I missed the old lost temple and yamato harbour intros

silver cipher
#

Big maps god

river canopy
#

@faint hull Flanking in battles with larger playercounts is much harder because there will be more tanks on each flank to deal with. Take Blitz's 7v7 vs. PC's 15v15 for example. On Blitz, it's not uncommon that you can seize an entire flank while only having to deal with one tank, sometimes none; but on PC, there's almost always at least like 3, 4, or even 5 tanks standing in your way.

Also, larger maps and player counts dilutes the impact of skill. The smaller the game, the larger impact a single player can have on the outcome. Moreover, longer ranges means that shots are more dependent on RNG for hits. While I'd like to see some slightly larger maps (like maybe 600x600M instead of the current 500x500M maps), larger maps, and larger playercounts especially diminishes the impact of skill

magic sedge
#

^^^^^^

faint hull
#

700x700M map would be ok

keen hare
#

uh 700X700 is like twice as big as 5x5. Plz think first

oak shore
#

Actually, 1.96x larger than 500x500

brittle verge
#

what is the best clan of blitz???

arctic beacon
#

pramo?

sterile tartan
#

PRAMO for sure

fallen sleet
#

Depends what server

austere lark
#

As much as we appreciate the support, RGN, VOID, PURPL, STR8 and PINCER are all top end clans. It’s not just about us 😉

sterile tartan
#

Maybe but who has the big flag in the hanger

sleek parcel
#

rikka is best clan

quaint bay
#

^^

turbid epoch
#

^

feral loom
#

^^^^ I ain't even mad

amber plume
#

^^^

jovial bluff
#

BOBBY is best

copper hearth
#

Void 2 is best

potent shore
#

lol

slate tundra
#

Hahaha

burnt hull
#

You forgot HATED lol

magic sedge
#

Come on guys, the [LOSER] clan is by FAR the best! For God’s sake they have EVE_Deathwagon! One of the best players around!

amber plume
#

@magic sedge and he has an M60...

magic sedge
#

Ye

pine vector
#

Keep map size as they are and decrease view range.

quaint bay
#

They are all good clans in their own special ways.

hollow willow
#

even mine?

#

XD

fresh quest
#

Create more dense bushes so TDs could actually snipe and not have to camp in spawn

nocturne mortar
#

Yay lets encourage active and mobile gameplay even more

oak shore
#

^^^
The bushes are fine. I’ve used them to good effect quite a lot

quaint bay
#

Amazing how many players want to play World of Bunkers SITZ!

neon lark
#

@quaint bay What about sealclubber clans

quaint bay
#

@neon lark. They are also good in their own special way.

#

Emphasis on special

neon lark
#

Ok then, back to map disscussion

minor agate
#

Higher Camp size and map size😁

minor agate
#

Aha ok😂

hardy crown
#

bigger maps is cool but theyll limit players with low end devices

neon lark
#

They aren't the ones that usually pay for In Game merch

nocturne mortar
#

No but they make up a large proportion of players i would assume

hardy crown
#

B cap at winter malikovna is a good path to flank the heavies at their usual route

fresh quest
#

B-cap in vineyard is always faster caped than A-cap right after the battle begins. It seems that the route to B-cap is a bit shorter than to A-cap.

brittle verge
#

is pramo still thriving @austere lark ?

austere lark
#

No

#

We disbanded

brittle verge
#

oh

#

u kidding with me?

knotty elm
#

@austere lark Why did you guys disband?

amber plume
#

...

copper hearth
#

some old map pictures to bring back some memories.Old Lost Temple was much better

#

rip Reloading Imput

eternal tiger
#

Lmao I still remember people rushing the cap

gritty sparrow
#

Oh my gawd i didn’t remember lost temple had a change. O.o the memories

eager tide
#

Memeries

magic sedge
#

Those cap slug fests were the best

half plover
#

Man I miss the original Winter malinovka

#

That was a slugfest on the cliffs

keen hare
potent shore
#

eh...

#

i kinda disagree with Bushka here

#

that spot is not very OP. first, you kinda isolate yourself there and there isn't an escape route if you get stuck up there

#

the enemy team just should not be pushing up into the middle of that hill where Bushka farmed them. there's spots on the slope up where you can get spots and and shots

fresh quest
#

I agree with maverick

magic sedge
#

If you have some presence of firepower on your side and a half decent team then that spot can be an XP farm. Spots for days. Not to mention it’s an M48 Patton or comet’s dream.

chilly ibex
#

I thought Bushka would mention the spot near b. The spot he did end up mentioning, > Insert Maverick's statement here <

keen hare
#

I think canyon overall is pretty unfair

#

one side gets unspotted tds at spawn while the other side doesnt.

south meadow
#

Why anyone goes to the far flanks on Alpen still boggles my mind. 😂

#

There are bushes on both sides of spawn, on the medium flank towards the middle of the map that control if you understand bush mechanics.

cyan sun
#

bush mechanics

keen hare
#

coz tanks go center of town these days and flank and screw you up there

cyan sun
#

Yep

south meadow
#

Not even town, it's on the medium flank, just not far corner. The far corner is useless and you can't control the game from there.

cyan sun
#

Totally agreed

#

Buts it's crucial for the start

keen hare
#

can anyone explain why the meta in normandy became to go beach

#

its such a garbage location yet everyone goes there

#

its such a garbage meta map

potent shore
#

@keen hare maybe to the edge of the cliffs but not to the beach, right?

#

most of my games center around the middle actually

keen hare
#

i dont get why eveyrone goes there anyway its stupid espeically in supremacy

outer canopy
#

In the battles I've had on Normandy, I've barely seen anyone ever go down that way

keen hare
#

i dont mean beach but why cliffs so much it just makes me angry when town is much better coz its high ground

potent shore
#

WG was messing with us

#

they built the town on the hill

#

like, I hate going down, but i hate town

#

reeeeeeee

keen hare
#

also jesus christ is C cap unbalanced on cancal

#

i sry A cap

#

it has ez cover for south spawn but north spawn requires getting nuked by tds

potent shore
#

yeah they should put some more hills or buildings to make it fair

keen hare
#

they could just move it a bit closer to north

neat scarab
#

I still not sure the bush in B cap of Canals is working

keen hare
#

canyon is really getting unfair and its making me mad. One side literally is so far from the center the tds can just sit in the open and snpe meds in the center but the other side doesnt

hot sun
#

Yeah

icy orchid
#

Hello

hot sun
#

Hello

covert swift
#

I remember old vineyards, any time someone started B cap you could always sink 1 in

#

Specially with derp gun

#

1 quick question.....

#

Can anyone tell me how to aerial view maps like the guys during tournaments or training room battles?

sterile tartan
#

You can probably find a ss online

covert swift
#

Why wouldn’t it let me open page

potent shore
#

my bad

#

typo

#
#

@covert swift

topaz blaze
#

Mines needs a second way to get up the Hill. It becomes a stagnant game as soon as everyone brawls for the hill.

quaint bay
#

Mines is just not suited for tier 6 and above

neat scarab
#

B cap in vinyards.. I love it

topaz blaze
#

It's perfect.

neat scarab
#

Not gonna spoil it or WG will balance it out

honest crow
#

You mean they’ll make it flatter for the IS-Xs?

keen hare
#

mines doesnt need a second way up the hill. The hill needs to buffed. the spawn camping heavy spot is annoying af along with the tds

lusty summit
#

No, mines i would say does need another way up or atleast there wouldn't be any harm to do so.what needs to be perfected is a more reliable flank route and make town more usable instead of that small corner near the rock.

potent goblet
#

How about this. Me and a couple others have been kinda throwing ideas out on how we'd improve mines. Blue is a craved out tunnel type that allows meds to flank and pressure any Tds that decide to camp while allowing routes into town while being safe from hill. Red are spots where a ramp would be allowing easier access to the hill. Yellow are where more cover could be added to help meds and possible Tds move about, especially giving Tds another spot to go and encourage them to not sit in spawn if enemy takes hill.

lusty summit
#

Imo,the red that directly gets you to the hill isnt bad.The yellow is a bit grey.The red in the middle is a big nono,my idea is just to remove the hill completely for more usable space for anything really.

potent goblet
#

I assume you mean the red to the left is the no no? Why would it be bad? Currently to go from the beach you go one of two ways and if you're engaging enemies on the hill it's a really open and fairly dangerous route. That ramp would help cut it down in half and help prevent people from camping beach side. It'd also allow people to go from lower part of hill to the waters and get back up if needed without having to all the way around. Especially helpful to the slower tanks so they can move around.

calm loom
#

it be quite similar to malinovka

potent goblet
#

Malinovka?

calm loom
#

winter malinovka

#

the ice lake and windmill one

potent goblet
#

Hmm not really seeing the similarity.

#

Maybe the beach and lake parts are similar

calm loom
#

swap the windmill and village then you get mines

hot sun
#

How about making mines the way it was in the old days it was much bigger, also falls creek I do not like that map at all

eager tide
#

@potent goblet some changes were planned for mines don’t know what happened to them:
https://twitter.com/WoTBlitz/status/1035551839473811457

Mines is one of the most popular maps of the game. However, it still possesses some weak points that we want to remove to make it even more comfortable and interesting. The final looks is not yet confirmed - map developer team is working on several concepts and studying fe...

Likes

134

potent goblet
#

Kinda looks like they flattened it

quaint bay
#

Global warming has definitely taken effect, no grass to be seen!

chilly ibex
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wasteland

lusty summit
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There is absolutely no need for the mountains to use up the map space

hot sun
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@lusty summit imagine a flat map

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Why

lusty summit
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?im talking about the mountain making like 20% of the map unusable

keen hare
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its so impossible to push on canyon from north spawn coz south spawn is so far from center it gets invisible tds

flint jewel
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For mines you just need to be able to get to the mid easily with out getting shot by tds.

magic sedge
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If the Td spawn camping spots dont change much, then at least make it so you can use the bush. For one of the sides, there is a bush there but it has a hole in it, so poor players that don’t know its like that, sit in the bush expecting to be not spotted and then get it up and pummeled.

potent goblet
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My strat for mines is deny hill but don't take it. If it's a stand still. Send one tank to cap and one along the hill to spot for person capping in case anybody heading to stop the cap

nocturne mortar
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What i tend to do is get into a position opposite the main hill so i get shots at anyone pushing the hill and also on the sides of the turrets of any tank that wants to push. I will try and send a med to the river to flank but it isnt necessary as i can normally grind out enough damage to change the course of the battle

potent goblet
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Pretty much yeah

river canopy
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What I like about Mines is it does a good job at being an assymetrical side; for both sides, I usually play to deny the hill at the start, but then my mid-game play depends on the side and the lineup

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The North Spawn is well suited to aggressive play. The TD spots aren't as good, but if the North Spawn team can take either the South East or South West corners, they can collapse the South spawn team pretty easily. The South Spawn team is the opposite. There are fewer aggressive positions they can take to dislodge the northern team, but their defensive positions are far superior

timber agate
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First thing to do to mines is to get it out from X games.

potent shore
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^

magic sedge
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^

tawdry adder
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Just make mines a big square with nothing in. Nowhere to hide. Just a full on 7vs7 ah

native acorn
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I like mines

fresh quest
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Mines is fine. I remember the old mines and wg reworked it on players request and suggestions. All were happy about it and now ppl starting to complain again. I tell you, mines is fine not every map has to be designed in favor for med drivers.

timber agate
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But meds mostly dominate that map. Copperfield, Mirage, Lost temple isnt tier x maps but mines is. I dont get it.

fresh quest
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Personally I think all maps should be for all tiers.

amber plume
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@fresh quest yeah, put tier 1s on Canyon. Shall be an awesome battle of driving around trying to spot each other

hot sun
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@amber plume it would be amazing to see tier1s fall off Normandy to the beach and self destruct

fresh quest
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@amber plume when tier 1 plays in canyon, wg can adjust its borders if you play low tiers. Just a simple software solution. Don’t try to be smart at me.

keen hare
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the thing that really makes he hate fort despair is that even on supremacy we are forced to go the med route to the sniping area. Most other supremacy base dmaps have 2 caps near the heavy area. Its really too much of a deadlock to play fort despair with there being like 3 tds in the bushes in the back

fresh quest
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Vineyards sucks. B cap is always capped first than A cap

nocturne mortar
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@fresh quest not all maps such as vineyards are designed in favour for meds drivers

fresh quest
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Trust me. I drive more tds and hts than meds. Still I see in that map no matter which side I start that B cap is quicker capped than A cap

nocturne mortar
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That gives team at A a 10 point advantage? But they have slightly worse cover imo and have awkward spotting routes

fresh quest
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Team which get B has a 5-10 point advantage. Cover in A as in B are pretty much the same

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The route to B seems to be shorter than to A for meds

nocturne mortar
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Whoops sorry i meant B not A. Im not talking about the cover in the bases im talking about the general cover. Anyway 10 points is hardly game changing...

fresh quest
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I hate vineyard no matter its supremacy or regular I think this map qualifies for a rework

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Agreed I never run for bases unless I get close to them. I rather dmg or kill the enemy

errant terrace
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Actual mines are not located in small hills in middle of areas, they are essentially tunnels coming out of sides of mountains. Then there are structures adjacent to the tunnel. Canyon is more like a real mine than “Mines”

keen hare
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ok yeah canyon is literally my least favorite map now. Absolutely garbage design

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if if from the north spawn. its fine from south

sour flume
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Faust is so annoying

nocturne mortar
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Nah faust is a decent map, heavies dont have too much cover and the meds have an interesting side and the whole map is pretty balenced

barren niche
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i don't like fausst at all

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faust*

potent shore
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Faust is pretty cool bro

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its not perfect, like it could use a few more bushes, but it has elevation and that's essential for a city kinda map

potent goblet
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Faust would make a cool FPS map.

potent shore
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indeed

lusty summit
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I kinda dislike the top corner med brawl

maiden chasm
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blitz should add berlin map