#maps-discussion
1 messages · Page 15 of 1
Mines has a little something for everyone. It rewards spotting if you have TD’s - and rewards good turret tanks. It’s only boring when teams decided to opt for attrition over mobility. 3 or + TD’s on a side and it’s awful.
LOL. It rewards tds way too much. TDs get both soft and hard cover. Take a map like castilla and you dont have soft cover to fall behind
And it allows easy relocation within the camping spots to cover another angle. Eg swtich from lighthouse to town
the only reason Mines isn't the worst map in the game is because Dynasty's Pearle exists
facts
The Chinese oriented maps suck, except for vineyards
@HisRoyalObeseity#9648 don't tag people unnecesarily
Had to spamm it to every channel tho
he gone
BrInG bAcK tHe RaIsEd MaPs Wg
@gloomy sand Agreed,the west side shown is also better when you go towards the far flank towards the other bridge. There you can hull down / spot easier than from the other side.
Oops wrong channel, but make Vineyards more endurable
@fervent summit please take a good look at the maps that were recently introduced That's all pretty varied in terms of height
Anyone else feel that dead rail needs a small tweak?
I feel it rewards spawn camping too much
The other camping spots are balenced but the spawn is just a night club for 183s
I feel it's pretty OK. Yes, there will be spawn campers, but it's a near guarantee and you will know the spots
Canal and Castilla have similar issues, and maybe even a bit bigger
Imo canal's and castilla's camping spots are a bit more balenced as you cant see too much space without putting yourself directly in the line of fire
With dead rail there is lots of cover and you can see the most common places people will come from while not putting yourself at too much risk
But its quite difficult to get a shot in if they dont, without giving yourself away
Canal is just flat out unfun to play in slow tanks
the Dynasty Pearl can be fixed by altering it dramatically
Mines can't be fixed. It needs to be removed.
I think mines is a kinda "for fun" map to take a break from serious tactics and just play in a small map I'm not disagreeing or agreeing
it's like the new maps. You hope your team isn't terribrad and that's all you can do most of the time. I lik olde Mines better
Комуха#7802 has been warned.
Lol
Ouch
Castilla to have a rework? been like... 5 years i think
I don't think Castilla needs a rework, maybe a graphics overhaul?
make the hill more raised
We've actually discussed and pisted some ideas how mines could be improved. Posted some screen shots but basically added some side ramps to better access the center hill. Also carved a flanking route from spawn to spawn along city side to allow for meds to get to enemy Tds easier should they choose
I'll find the pic
Red spots are new ramp locations. Blue is the flank route
We also talked about maybe raising u parts of the hill to give more cover
.
I like Castilla for the most part. It's a big map with spots and routes for everyone. There are some really good snipe spots but they take a while to get to so there is a risk to using them. There are a few spots that could benefit from a mild tweak. Add another ramp/entry point to allow it easier to access the center city. Mainly the rocks in the water near the spawn where the windmillis on your right (spread them out a tad more). The other point is opposite side halfway between the current points to wnter the city.
that's pretty impressive
It would force the TDs to choose between covering either hill entrances, thus breaking their current domination from a single camping spot.
Anyone else hate Dynasty’s Pearl with a burning passion?
ye definitely
But Castilla is my favorite map. It doesn't need any changing. Castilla and Mirage are the best maps in the game
I don't think Faust is brad but every time I get that map, my team either doesn't move or I somehow lose two allies before I even get the chance to fire my gun
I'd say Naval Frontier is best map
I struggle on Frontier, I'm just still awkward on it.
Faust looks like a really good FPS map
I would love Faust In like battlefield but I'm not so sure about my feelings about it on blitz
So is there a chance that they could implement a mini map with 12 sectors, so 4x4 size map. I think it would be easier for some people to tell their players where to go in tournaments. @austere lark told me how pramo does that and I agree that you wont use it that often, but still if someone is not on discord to tell them to which ridge to go or which house to go, making the sectors smaller on the mini map might help
Sometimes people are muted or our caller is already talking etc and we pull just ping the map for someone
It’s also helpful in normal games or comp to ping a sector and have people train guns in that general direction
When people pay attention the focus fire can get down right ridiculous
I watched a bat chat get killed for full health within a second of being spotted by four tanks from across the map because they were looking in the right direction
There should be a marker on the minimap that shows where a target was last spotted, like on the PC version
2 bats and 2 268s were at a on canal and killed an enemy bat at d cap
That situational awareness is huge within this game
@eternal tiger you could argue for adding tank names to the minimal icons as well
Absolutely
when supremacy mode in Mines???
Honestly there is little point in having supremacy on mines in the state it is now. First off, there isnt much space in mines. Second it would be near impossible to actually capture any bases that would be by lighthouse or town as mines has an issue with the td balance in the map i.e tds being able to cover effectively from spawn. Plus, there is little space and opportunity for flanking
Thats tru. Im always getting picked from the opposite sides of map
They should enlarge maps so u dont get spotted as easily at higher tiers
true cause at higher tiers even in tds like the wt auf pz iv i get spotted by some light tank that is way more then halfway across the map
they are making maps more smol. The reason I liked Mirage and still like Castilla is that they are quite brig enough
Normandy is where D-Day happened
Two congested and short range maps. Don’t be deliberately obtuse. Also don’t @ me.
Spacious and Large are two different things? Also nothing wrong with @ except spam?
I like Normandy cause of the ways the battle can go completely sideways
well these two maps are prob the biggest in terms of gameplay
castilla is quite similar; watch the dam hills bc there will be every game at least one TD and one light or medium and camp the whole game ignoring their team and being the egomaniac. and then we have the hvy lane like always with tds camping behind and waiting and two meds on church falling into river
@hollow canopy mirage is probably one of the worst maps imo
It's only at low tiers for a reason
Oasis palms is imbalanced, especially for supremacy. TDs have a much easier time denying a large portion of desert area as opposed to the other spawn.
clearly.
Maps (like Mirage) that offer an important (thought not critical) vantage point that has some risk associated with it, offer long range fighting ability but also defilade in the 'medium' side (without becoming overly built up), and a large size are the ideal map. That is why Mirage is the ideal map for this game
oh... for me Mirage is a horrible map, but make sense the thing you saied
Copperfield and fort despair should be removed, moreso Copperfield. Same with dynasty
i like Mirage tbh
The problem for Mirage is how the camo blends in, you wear a Bright, Peach colored camo and you to to the waterfall, it just doesn't match,
I forgot Mirage existed because I play so many high tiers 😂
I never disliked Copperfield
Or olde Rockfield
Faust wouldn’t be brad if ppl could figure it out and move somewhere
Old Copperfield Best Copperfield
I can’t believe such a stupid decision was made on vineyards. The small bushes got in the way of vision, people asked for them to be removed. Not only were they NOT removed, but they are now SOLID OBJECTS AND BLOCK HE. Wonderful decision.
Hi
Not the worst thing ever. A lot of times you would get boned out of a cap while the other team got theirs for free. Now vinyards is a little less random.
Snot lik you had to rely on the caps anyhow. I only miss it being at night
@copper hearth Bright peach color camo doesn't really go with any map for that matter
wait the grape things on vineyards block HE now?
Yes, they do.
wow
Also HEAT
They did an operation on..... No, no...
Honestly, the map I hate the most is Middleburg
All the fighting gets funneled into a narrow strip; just frontal shot trading, no thinking involved
Dynasty is same but worse even
Laughs in Himmelsdorf and mines
Funneled into a narrow strip?
Mines
@river canopyThats the kind the porsche tiger likes the most
Long 88 and allot of frontal armour
Yes I enjoy ur suffering
Mines is a good map; sure the initial play is always for the hill, but the amount of options you have for the mid game are far more numerous than other maps
Also, on Dynasty, at least the whole map is usable, which gives some flanking/rotation opportunities
Except dynasty is far too clustered
Most of the map is unusable space with a few pockets where people get funneled into
A cap, the steps and the hills. That’s not good map design
^exactly
I hate Himmelsdorf more than any other map in the game.
Tbh yea
Himmelsdorf is the worst
I think it’s one of the better maps for heavies
It is a Heavy-oriented map.
Most of the areas you can fight in are in enclosed spaces aka corridors. The trainline, the D cap and the likes. The center square is almost never used due to the high amount of crossfire potential.
Going out in the center square is like asking to be shot
It’s a bad map for most vehicles, but I wouldn’t consider it to be my worst map in Blitz...
I hate playing canal in a heavy
Cause I’m way too slow to get to cover in my Maus anywhere but the buildings in the middle
Too much crossfire, isn’t it?
It’s more suited to any tank other than HTs
Faust is awesome IMO, but some of the pipes there must be rearranged though
Plenty of cover in canal for maus. Go to B-C area
Canal and death rails are one of the best maps there is in blitz
Himmelsdorf iand Forth despair are also good but looks a bit dull to me
Dynasty map needs to be reworked because there are big spaces in it that are hardly used in battle
But in all maps, put the seasons in. Canal in winter time or forth despair in spring time or mayan ruins in monsoon time. That would really be awesome. The maps will still be the same but in other color. This way it wouldn’t be so dull anymore.
I think dynasty Pearl needs to change
It needs more protection at B
Hmmm... debatable.
B is fine in dynasty map
A And C are problems
*The map is a problem
but tanks without gun depression struggle there
Yes. The town is very unfair for tanks without gun depression
Don't forget mines it's hell for any tank that is Russian I've been yelled at several times "go hill Is3 /is8/is5 nub , report Is3 , nub no help you no win you get report"
And if I do go up hill on mines I get a warming welcome form all the tanks on the other side
🎮🎮🎮🎮
What does it say that even the largest maps in Blitz are still smaller than the smallest PC map...
It says that blitz is confined to the limitations of mobile devices? @iron monolith
Not when mobile devices are much more powerful both in terms of available memory size and in processing speed than when Blitz was released back in 2014~
Personally what I think it says is that WG is too afraid to try doing something genuinely new with Blitz, like making much larger maps or modes that allow for more than just 7v7 play.
WG knows not everyone has the latest phones. Upgrading to too high of requirements boots people out of the game. They aren't agraid to go higher, they're smart enough not to. Especially when they have games available for those who want larger teams and maps
So people on iPhone 5’s on 30 FPS can handle bigger maps?
Ignorance 101
Wg is maximizing their player base ($$$)
ye
Lmao
On other maps...In Yamato harbor, I denied a kill for the enemy by jumpin in the harbor
I killed somebody by crushijg their hopes and dreams. They went to drive off the front of the ship, but i shot them right as they did it so they lost all momentum. They fell short and got pinned front facing down towards the water where they slowly slide down once their track repaired itself.
@kind vigil
enemy cant kill you if you die first
taps head
Thats not against the rules right?
That's absolutely disgusting @kind vigil
You denied other people aces or very good battles and you are proud of it.. GJ
i hate when people kill themselves
I sometimes do it unintentionally
@potent shore ????
KV-2's when they shoot the wall their gun is touching and the others who commit fall in water
I think they should add some more maps like a Berlin map or a kursk map or paris. Maybe even a Vietnam map
Make a big map that has lots of fronts like in pc and make it that more people or in battle and this will be my fivorite game
How would a map full of bushes, as in no space is without bush cover, work?
@kind vigil Vietnam Simulator 2019
Heavy Tank PTSD inducer?
give us a legendary camo for the mighty King Tiger
They shouls hav a game mode for people who want to play in slightly bigger teams
And enlargw some maps slightly. I hate getting detected from behind double bushes
Splitting the playerbase with further isnt a good idea. Especially as the mode you suggested requires more people than usual.
bigger maps means different meta. fast tanks with good camo rate are far better around there. the same light tanks in wotb, are in wotpc but with less hp (while all other tanks have more
hps than in wotb) and uptiered.
I have issues with the Normandy map
I love Normandy, if only cause it is a stratigical nightmare of a map, making it easy for the battle to quickly flop into one favor or another XD
With the landscape was brighter. It lacks contrast making it difficult for me to see terrain
That's the thing I like about it though. I have my screen brightness down alot anyway, and play on potato mode to save both ping and battery. This map gives me no trouble with sight issues, but not trying to trash you Sir Hickory
I'm colorblind, Normandy isn't very colorblind friendly
Ah. I take it red/green, due to the dark green that composses the map on Normandy?
Yes
People have tried petitioning WG to include a Colorblind mode, but I'm not sure how it turned out...
That would be nice if they did. Currently Normandy is the only one i have trouble with.
@hollow canopy nice pic, ill take that. Thx ;)
And i agree with you on the nam theme
I cant remember the names of the maps :)
I don't know half the names because I pleh the game with Korean voices
I'd like to just turn off voices entirely but Korean isn't as annoying and repetitive, plus he's very curt
Wow cool🥵
FlOaTiNg TaNk!
BOAT TANK... Boat Tank... boat tank... booooooat tank
I remembered "TOG II" Lmao
What map is that?
Discount Manhattan what?
wHeReS tHe AvEnGeRs ToWeR
Lmao
But seriously, this map looks good for close quarters medium fights.
It's called Townville.
...They need to fire whoever came up with that name.
It's the new Die Nasty Pearl!
Townville :D cityburg
Welcome to the City of Town-village.
The noobies win. No more "go hills!"
remove the hill on middleburg pls
That would be great
Imagine if they added the Hill part in Himmelsdorf
Ok so, can we all gather round and tell suicide points for tank?
City life in blitz can now be a thing with that map
Add hill on the opposite side of middleburgh too. This way TDs may/can cross fire too.
Himmelsdorf
@austere lark I play it on both mobile and PC.
@fresh quest smh
We need the hill part of Himmelsdorf
smh?.
Shaking My Head @fresh quest
Thanks.. @slender wedge dont shake it so hard, you'll get brain dmg.
@fresh quest can't possibly get worse than what I got from reading that.
it is just an good idea to get 2 hills on middleburg, there will be 3 ways to search. they are either in town or in the hills. now they are either in town or all on the hill..
himmelsdorf doenst have hills on wotb, idk about wot
The last thing we need is more camping positions in this game.
a good td playeer doesnt camp
extend the borders on copperfielf, add some trees and bushes, a few hills for hull down play and some rocks and houses. Than top tiers can play copperfield more often/ too. Many ppl like to lpay this map
rockfield needs a change too. most of the times they all go to where C-cap is.
All the maps need both reworking and tweaks in my opinion...
the old rockfield was better and looked prettier
Canal is the best map and needs no changes
I love sniping in Canal
Yamato Harbor... needs a few tweaks. Maybe better cover near the ship or something else
To support the meta of the Heavies facing off across the deck of the Yamoto? Make it so there are slightly elevated places behind the engagement zone so that the heavies don't just have the other heavies to worry about, but also TD's supporting from behind on the second line
Copperfield is not brad but indeed could be twice as brig. Make it have a yellow haze from nuclear fallout too
Copperfield is terrible and nothing can change my mind. Mind you, this opinion is taken from having to deal with that map on tier 8 tourneys before it was taken out of the roster.
"loves sniping in canals" 😂
Any new maps in 5.8?
Castilla and Canals are fine for the most part.
Copperfield is... copperfield is best when it's low tier only.
^
@glossy pollen not in 5.8, but 5.9 might bring a new urban map that we only know by its codename "Forge City"
This is what I think the meta on that map would be:
Red: Spawn Points
Blue: Meds and Lights brawl there, or gun depression spots for the American Heavies
White: For those Russian and German heavies to duke it out there
I could see that the railyard/overpass would be a pretty contentious area in the meta
You forgot the top right for swimming purposes
Wonder what’s the park in the southwestern corner for?
Camping playerz
Don’t see any places that that place can overlook though.
It’s smack bang in the middle of the city with limited to no firing lanes into the northeastern area
I believe it’s more useful for the Brits and the Americans to use it as a hulldown area
I don’t want more city maps, look at the mess Dynasty Pearl is
Imo plays the same as Himmelsdorf
It is even worse
No TD kemp
Please no more city maps.
We need more maps like Vineyards and Normandy.
^
I want an el halluf map
I want a Berlin map
I want a Yorkshire map
I want no Mines Map
I want a russian medium domination map o wait that's like every single one lmao
I want no Mines Map
I want a map with 2 hights. Maybe roads that go up and down with two plates to play at
@quaint bay ** Vineyards
that map is horribly balanced
North Spawn is much harder
I don’t like how small proximity maps make people think it’s ok to face hug. Somebody does it to me almost every other game and it’s annoying
@potent shore if you have a good scout working the ridges near base it seems like either side is workable.
Make Yamato Harbor include less of those annoying wood box stacks...
Why?
Normandy is good but vineyards is absolutely unplayable, cities on both sides and the center is mostly open and easy to fire at. Vineyards leads to campfests
You should check out diablos Type 62 video. He slaughters in center field on vineyards using the hills as cover while he does it.
The enemies must be stupid or something
You should check « the most non-lethal battle in WoTB », I don’t remember from which youtuber but here’s the problem of vineyards.
I stand by what I said. Vineyards is one of my favorite maps in the game.
I hate vineyards from the moment it was introduced to the game
They beter make a Stalingrad or Leningrad map
Red Square map
Yes yes
Or a minsk based map in wot pc
A map with WG HQ in the centre
Yes yes
Noone would shoot each other, they would just fire HE in the windows tokill the staff @real steeple
- WG employee looks out the window
- Sees fourteen FV215(b) 183s aiming at him
- Decides that actually maybe it is time for free premium tank at tier 10 for everyone
- Unicorns complain about « noobs in tier 10 »
- WG nerfs prem
- Unicuns complain about nerf
- WG buffs prem
- Unicorns complain about buff and power creeping tech tree
- WG gives up, resets all stats and makes every player start from tier 1 again, with no purchases from beforehand
- Unicums call the game s**t but still play it everyday
Technically it was origannly based on maps but it kinda got out of hand...
Rework Vineyards
What part?
The whole map
Why?
The whole design is basically a bad idea. Cities on both sides, unusable space at center, lead to camping and trench fight
Centre is fine for hulldown with lots of depression
Needs really lot of depression, even 10 degrees can struggle sometimes
It encourages long range fights but spotting is also relatively easy because the hill provides cover
Plus it only works 1 side of the map
It needs a lot of depression but people dont expect attack from there normally
Usually they don’t even fight there
Which makes it even more of a surprise
Nope because they’re just behind buildings, at the other side of the map
Theres still a good chance that some are peeking out, trying to shoot your teammates
I think every tank should have decreased view range by 10% so the small maps can be opened up
Vineyards is not my favorite map, but it is up there
The cap position is suprisingly good for tanks like the Lowe on Vineyards. Love that spot
You need at least -8° of gun depression to work the tank there.
Vineyards is fine as a map. Good players find ways to maximize their tanks. Bad players act like headless chickens and get nuked in the open
Also is4s, is7s and Russian mediums can al work over encounter if careful
If by « finding ways to maximize their tanks » you mean camping then right but dynamic gameplay would be better
More usable space. Reward more gun depression and hulldown tactics. Reward less camping
There are plenty of spots where hulldown can be useful, if you play your cards right
Can we not have the snipe across the map maps it just makes me think I should probably delete the game it’s boring like thta
Literally I see E100s in the spawn sniping and gettting 4k
M E H
It isnt really a camping map, because most people get spotted very easily, so its more long range firefights than camping
Same thing tbh
How autocorrect change tbh into RNG?!
And when spotted you have to move, and it need tactics and skill to win
It rewards more camping than skill
Not really, it rewards accurate shooting over long range, while positionsing yourself to bounce
This advantages heavies and TDs over LTs and MTS
Lights are there to spot near the middle, peek when the reds have shot when the heavies have taken the hits and maybe flank as well
@quaint bay I think only bad players camp on vineyards
Good players are usually working a middle position or constantly moving
^ any good players i encounter on the map are usually working along mid and harassing my team
When I go middle if I’m not in a light or heavy I’d die instantly
On those kinds of maps
If you’re a TD, that’s a stupid play.
It’s workable with mediums too
Anything with a turret can work if you’re smart
Ok, forgot about certain turreted TDs lol
It’s meant for mediums and heavies with frontal turret armor
The problem is that campers can get the same results as « good players »
If you think the space in the middle of Vineyards is unusable you are playing the map wrong.
I don’t think so
Not every map needs to be 3 corridors. I'd welcome more maps with usable terrain features like vineyards.
Look at Normandy. This is usable space. Vineyards is nowhere as good as that
I disagree. I can work the middle of Vineyards all match long if I have a semi competent team that doesn't get bogged down around C.
You’ll most likely meet nothing because they’ll be on the sides. The middle is only hardly usable, and for only 1 side of the map
Once again. I disagree. I use the middle of the map nearly every time I play it.
That just can’t be. Or the enemy is just nearly everytime yoloing in the open, towards no useful spot
Nope. I move mid and I spot the reds moving either A or C. I engage along the way. I'm telling you i play the middle of that map nearly every time I play it...and I do pretty well on it the majority of the time.
So you spot. But what else ? Usable only as early spot place still isn’t very useful
It isn’t that terrible in randoms, because the enemy will most likely be as smart as a rock. But in tournaments it is just a bane
I spot and engage the reds from the hull down ridges on either side of the base.
Engage them, so they just sit in the open and in an useless place?
This doesn’t happen in tournaments
A. I don't play tournaments.
B. From that point you can spot the majority of the map allowing your team shots on red tanks.
You can argue against my opinion all you want but it's not going to change it. 🤷♂️
I honestly don’t care. But for me you just told me that it was unusable space. As I thought.
No. I did not. I have repeatedly stated that I USE that space nearly every time I play the map.
Only for spotting. So hardly even used, and for a very limited amount of time. It’s exactly like telling it is unusable.
In my humble opinion this is one of the best maps in Blitz. Perfect for letting a light tank do their thing.
That is how I play it. Nearly every single match.
Exactly as I expected. Yoloing and disorganized enemy.
So like every other map and team in blitz. Gotcha.
Not in tournaments. No u
Like I said I don't play tournaments. Most players don't play tournaments. For those reasons using tournaments as a example of why a map doesn't work falls flat with me.
So because you can get some damage in a yolo party the map is usable ?
You spelled "so you can aggressively spot and bait a red team into screwing up and exposing themselves while at the same time getting top damage in a bottom tier light tank." wrong.
Example of someone putting enemy’s mistakes on their skill. Plus the game was far from amazing and not a good example of how you can use it. But as you see it in randoms and me in tournaments, I consider useless trying to argue more
Good. On the "useless to argue" point we agree.
Amazing, I must take a bottle of whisky for this occasion
The only change I want on vineyards is night time to come back
Dynasty needs to get over hauled
Didn’t WG removed night time because it caused lag and FPS drop?
No, people complained it's too dark. Ridiculous claim, you wouldn't be able to see anything only if you lowered your brightness to minimum for no reason.
How would you suggest dynasty be changed (I completely agree I cant stand that map but I'm curious on how you would)
Seriously, I don't understand on how people thought Vineyards was dark... You'd have to be running an OLED screen on minimum brightness in full sunlight... genuinely don't know why they did that
Old devices. WG wants that you can play their game on a Nokia 33 10
Xiaomi phones are cheap, and the brightness can be unbelievably low...but I find it hard to believe people would do that since you can't see almost anything with that
@sterile tartan blow up the town and the dividing wall between c area and encounter
Btw with the camping maps now I just go around the outsides all the time even when team doesn’t it works better
That would help alot
Why is Faust so glitchy?
Why is normandy so low fps-y?
@small vault stop playing on Nokia:D
Because you need better internet. Like me.
@slender wedge I'm pretty sure internet isn't related to the fps but rather ping
Ok, FPS depends on how strong your device is
....
Ah FPS. Yes, FPS depends on your device, but blitz really shouldn't be too device demanding. It is a mobile game after all. What blitz does demand is strong internet connection.
Plz fix Normandy
I want night maps so bad!!! Imagine how much cooler and tactical tiny maps like mines would be with weather at night?
I also really want weather since it’d be cool for snow to start just dumping down in the middle of battle on the ‘dorf
imagine getting your tank stuck in a snow drift
that would add an interesting aspect to the game
lmao drift in ru to spray snow into heavies to reduce their view range
something that could almost never work on blitz because device limitations but, raining and then map areas washing out
sees the SP 1 C hit a mound of snow and get stuck permamently
Nope
An enemy SU-152 rolls around and ends its suffering
shoot HE to destroy snow
Every tank carries a shovel, if not... Complaint at high command🤓
goes through snow
'observation device destroyed'
What do you think about this ? This map is inspired by Castilla, alspendalt, Mayan pyramids, naval frontier, falls creek And Copperfield in the bottom left corner
Lol
am I the only one who doesn't like Mines? It seems way too linear, and who controls the hill controls the map, basically.
You’re not the only one. Mines is in need of some changes. Too little opportunity to flank, gameplay can be bland as its basically hill and not getting hit by tds.
Three cap td mm doesnt help the map out either.
Map rewards camping at spawn too much.
All things i have said previously
@feral loom
@sharp epoch
@compact cobalt Agree with everything you said.
@compact cobalt You're right about that it's all about the hill. Here are heatmaps for the Mines I've got by processing wotinspector replays. Little actions happen on flanks
as you can see, the td gameplay is riveting
That’s cool!
Do you have heat maps for other maps?
When are they going to add another new maps?
soon we'll publish all heatmaps on wotinspector.com. just a few things need to be polished
Well, that’s nice to hear 😃
If i am in rockfield or Alpenstat. Which side shud I keep an eye on? Until now still very blur
Rockfield Meta revolves around the north east.
For Alpenstadt Meta, both flanks work, but never go to town early on @knotty elm
So which means move with the team?
Yeah
Those heat maps look like a rave
So basically what the mines heat maps are saying is predictable gameplay?
The good thing with predictable gameplay is that it allows you to do something unpredictable, taking the enemies by surprise
But in mines it doesnt really work, maybe less cover from the hill to the river would help, to introduce a bit of crossfire?
That would be nice tho
We have another "hill!!" map :) Do you remember the old one?
Is there any unchanged map since 2014?
Himmelsdorf maybe
But I began in 2015 so I don’t rly know
I started blitz at September 9th 2017 so i dunno much abt old maps
I remember old rockfield and middleburg, rest unsure.
Old Desert Sands and Old Lost Temple were the best
So many people camped the bottom left corner of lost temple
I liked that way better
今日学校やすみだぁー!!!!はしゃぐぞー(ほとんど休み)イケボと話す雑談会 #雑談 #雑談グル | https://www.mirrativ.com/live/0CdRP8yYzURE0_VpvM8x5Q?token=YnYKCBGa7RYTpW_a_hoOMA
Blitz heatmaps are ready! Check them out at https://wotinspector.com/en/heatmaps. Only standard battles in encounter and supremacy modes.
Fr, I'm gonna be spending a decent amount of time just studying the heat maps to start figuring out where might be a good idea to go, also, you can also check the heat map for Supremacy to see who goes where most often in relation to the bases
in Update 5.8 WG will make changes to FAUST MAP?
Um... just realised that Himmelsdorf has a bit of an odd shape on the left hand side of the map... easier to see with Heat Maps on...
Faust map will geht new lighting. Wow.
I didn't have a single issue with the lighting, is it gonna be brighter or something?
It’s just lighting at the missile launch site
How do you counter 3 TDs in a med on mines, vineyards or dead rail on which they sit at rear of the med flank?
On mines the only option would be to go fight in the side with the cap, which wouldnt be ideal at all. On dead rail you expose too much when trying to get close to that snipers nest in the corner.
A beautiful little thing called blindshots
You don't. Accept that this is the meta we suffer in.
If enemy team has a bunch of meds, don't take hill but deny the enemy hill. Make them pay dearly if they want to try. Hide a bit at the bottom of hill but watch out for the island side just incase they try to use that to hit you. Send maybe 2 tanks toward the side near town just so you aren't blind to a possible flank.
I don't like mines even when I'm a TD, but usually get some good luck with this "strat" it feels way too campy but it beats trying to ruch hill and get instantly lit up
If the tankers will listen to reason, that is.
Mines need to be reworded, not because it is a bad map but because it is not a good map for inexperienced players who either YOLO the hill and die instantly or go the heavy tank route and get snipped. The way I would fix it is by allowing easier access to the hill with cover so that they can get there with out TDs raining hell, but I would make the middle hill more open with less bushes
@flint jewel
What would you think about these changes. Red circles are where you could put a ramp to give easier acces to hill. Blue lines are where you would carve pathways in the mountains to add flanking routes that give protection to flanking meds to add pressure to spawn camping
@nocturne mortar i dont have the credits to shoot bushes if i havent a clue of the certain location of the tds
@potent goblet yes but what happens after youve taken out the enemy meds snd you need to counter tds so the surviving tanks can advance?
@potent goblet that would be a very welcome implementation. Youve clesrly thought about this
I think i goofed when i typed that. Might have meant to say "unless enemy team has a bunch of meds"
Me and a couple other people had a a few discussions about what we think would help Mines be a better map, that's more or less what we came up with
I get what youre saying, i dont go for the hill in most cases either. There often isnt an advantage in being there if youre stuck behind cover. Neither of the flanks provide an effective position for a med so youre kind of stuck defending the frontline. At least in my experience.
The left flank just doesnt work against 2 tds or more imo. And even with one td you still need to get so close that the enemy at the slope leading to the frontline can just turn amd deal with youm
Yeah meds get screwed pretty easy on mines unless the enemy really messes up by trying to rush hill and eating too many shots along the way. So many times ill see a med yell to rush hill only for everyone who went to rush it lose over half their hp in the process almost putting half the team in one shot range. So the next time they try to take a shot will be their last.
What about TDs in the snipers nests on the med flank? I cant find an easy way to counter those either if theres many tds on the reds.
Currently there really isn't much of one if the TDs are setup right. Even 2 high alpha TDs are setup in spawn it can be a problem
this game needs more open maps
Mines is good for every tank. It prevents meds racing like lunatics across the map. They have to actualiteit flank and work their way around. To take the hill, it is only possible for extreme fast meds. The old mines map had 2 access points to the hill but the second one was not for every tank useable.
Mines is good for every tank TDs.
There. Corrected it.
^ It could be a fun map... If they removed or exposed the camping positions.
THERE IS NO WAY TO FLANK IN MINES A td camping in spawn gets cover over lighthouse,center hill and town
^ a good td can easily prevent you and if you try to get to him you can get shot from enemies at the base of the hill or lurking round town.
And with a potential of three tds on a team, good luck.
You can only really flank them if the enemies are all going town or they are already pushing through your team at hill and or the enemies have 0 situational awareness
Sure it works... now we got a bigger issue camping meds
Camping everything honestly sure hull down tanks r fun but is it fair to just sit in the open all game unpennable
Lel
??
REPOST above. Take care friends.....
You already posted this in blitz memes why are you posting it in #maps-discussion
@fierce hearth delete that picture before mods see
K
The hill also would not be important if there was ramps.... u could easily absolutely destroy all enemies there
Would love to see win% based on map played stat in Portal.... Can someone make that happen....
Its going to be whatever the average winrate is, which is about 48%
Wr based on map played could be useful. See what maps you win the most on verse lose.
I'd like to be able to view personal heat maps as well. See where spend most your time, routes you take, where you get most your kills from and where you die the most.
uh actually it would be skewed coz better players upload their replays
@potent goblet heat maps are available on wotinspector soon
Are the personal though? As in they only show you
Not sure of the specifics
Link if you want to have a gander later on : https://wotinspector.com/en/heatmaps/
WOTInspector.com - visualize game mechanics and models. World of Tanks PC, Blitz and Console. Official website.
Thank you
Guys, what was the name of that map that have giant slug in a dessert?
Desert Sands, right side of the map, near HT brawl area @small ivy
Slug?
The worm
What worm? Am I blind?
The worm is an easter egg, it’ll pop up there at certain times on Desert Sands @burnt kraken
The coolest one is on oasis palms where you can see Aladdin flying on manic carpet
I have never seen that one
There’s a dragon that appears on Lost Temple near the end of the battle
I don’t know if it would go here but I have a question; when is Mad Games coming back? It says unavailable.
Sometime in mid march I believe @nimble flume and yes it wouldnt really go here
Ok and I thought it would go here because Mad Games has new maps.
I found a deer crossing sign in Aztec temple or whatever it’s called
Mayan Ruins
Flying carpet in desert sands.... Near the buildings
Alien tokens on hangar door in rockfield. Point your gun at the door in a little elevation and stay close to the door. Right side door
f
Just one giant bush
did they remove some of the maps from random battles? i haven't been seeing a lot of them lately
I dont think so.
Also, depends on game modes, theres a couple maps that are encounter only
imagine supremacy on mines
Mines had supremacy once
Then WG realized that it was a really bad idea
Aren’t they reworking Mines for the third time?
@oak shore
Yep, thought so.
Thanks for the link @eager tide
I remember that stupid map. I have some bad memories from that thing.....

It’s my favourite map along side castilla (because they generally don’t require any skills which suits me)

Mines, uhhhh... is there a foolproof way to play there?
If you have a TD, yes. Sit in the spawn and farm the people pushing the hill, or the ones flanking the sides of the hill to the left or right.
Only the right spawn is good for TDs
and castilla isn't even close to comparable. You can actually counteract tds. Infact Castilla rewards tds and meds rather than Heavies which is also interesting) I just spotted a grille the other day in castilla with one of my tier X meds(Or it could have been the 50b) and he got deleted in 3-4 seconds which actually punished the td. Meanwhile in mines because of the fact 2-3 tds camp at the back and some random med goes to the corner even if a td gets spotted you cant poke up to fire at it without getting rekt.
Himmersdolf is too small
copperfield is basically hope the mediums can win on their side and flank around
Canals Fog Genarator 10/10
I hope we get larger maps
When/why was Faust introduced
I believe Faust was introduced sometime in august last year @quaint bay
I agree, Lost Temple in 2015 was the best map I have ever played, also the intro music made it.
Indeed i miss that map. Just why it got removed???
One map that I think would be a cool idea is have a two teired map. Or have a map in which your driving in an underground bunker.
They kinda did that with Faust
they should do a map that has stunt spots, so lights can hit a ramp at 60kmph and go flying onto a floating flank route that you can only get to by doing a jump
And it would have to be a larger map for lights to cruise around to do stunts like that! ^
would be fun with ru's going 200ks in madgames
Hmm, We need something like a Tropical map with many trees and rivers...
Like that one half beach half jungle map?
If mines gets reworked, I hope the climb spot remains.
Back in the day the right spawn could climb the mid hill in a sneaky way. Sadly wg patched it
Honestly old mines were better they didn’t reward camping as much as the new mines map does
I agree. The sneaky climb spot was also one of my favourite aspects...
But it's gone now.
Ye, thats one of the reasons why I went for the SP 1 C, just for that climbing spot. Lol.
Why go that line for the SP 1 C when there is a RU after it?
Back than I was a noob in 2015. I was driving around in the new german light tanks and I liked them. Than I saw a SP 1 C going up that mines mid hill and after that I decided to go for the SP 1 C.
Aah back in the nooby days...
Idk why but i can remember seeing a PZII G and thinking how can it do that much damage 😂
Yeah, those were the good ol days..
i think they need to change tournament times sometimes its to hard to make them or add a second level .. like 3 hours earlyer
sp1c was so fun int he old days. It had a tier 8 medium tank gun with a 2 second unload speed
yup dont you miss that time
i dont understand why they nerfed the poop out of it
I miss the good old days of the Luchs, but now (in my opinion) its travers and movement in general sucks. Also, pen was nerfed.
just a reminder that this is a channel for map discussion lmao
Oops
make a map that has more small passages
Winter map is interesting i guess
More small passages? My lights say no
I remember that
Himmelsdorf Mini
Forest map would be interesting
It would be quite difficult to add cover, and the map may get a bit boring
But a well made forest map with actual tree physics would be great
Imagine it: Ram a tree by accident and you damage yourself and if it falls on a teamate you kill them or deal heavy amounts of damage to them >_>
whoops sorry about that
Saltly AMX ELC biscuit cussing you out in the chat after your KV-1S knocks a tree over and pins them underneath it
"hey i need cover" knocks tree down in front of self
That actually could be a cheeky base capture tactic. Knock down trees and have the low profile tank sit inside and be completely safe XD
Hahaha, create an impenetrable wall of wood
Indeed. It's a race to the base to become lumberjacks made of steel XD
The gravedigger would reign supreme...
Alright, enough of that topic. They aren't going to make it reality and we know this,
On Normandy they need to change the spawn location, because one you are way to spread out, two if you spawn on the north near the beach the steapness of the climb is too much and three I have seen maus spawn on the medium orientated side (beach side)
sometimes Maus spawns in the meds side also in desert sands
In Normandy, Heavies can spawn near the beach instead of being near the heavy route
that once happened to me and two other heavies on Dead rail and we got screwed over by lights who spotted us and we all died before we even left spawn with no damage at all
It would be fine if there was cover, but there isn't any so if med or light spots mid it's a free damage pinata
We need a few bushes togheter, like a bunker of bushes. Not just a single one like most maps
Worst map is Faust, remove or rework required
Sincerely everyone
I think there should be a map that is like just no buildings at all just forest a hecka lot of trees and large boulders for cover
Idk
And thats called: Tropical. With many trees and rivirs only
Would probably not be a great idea with the general theme of blitz, but i kinda want an old attic themed map. Have it take place in some attic filled with books, toys, boxes covered in spider webs etc. Basically have it look and feel like everyone is playing as miniature tank models come to life after being abandoned in an attic that nobodys been to in years.
Make it a ' Finland map'..... Lots of snow covered trees etc etc like in the Russin-Finland war in 1943-44 I believe
@potent goblet That sounds pretty dope. Maybe one year for april fools
make a stalingrad map with burning tiger tanks and t34 turrets in the snow
@fresh quest it would probably fit better in the continuation war then the winter war since Finland actually got a number of tanks in the continuation war
Finland got tanks from germany but later in the war they turned against germany but still fought the russians
What is it?
Anyone hates Fausto map? I really hate it
Normandy should have hedgerows
I like the blend of hard cover and ridges, but the heavy side can get a little boring, and it needs flankers to initiate any decemt combat
PC has a Kursk map, Prokhorovka
Do not mention that map
I await the new city map for OP climbs
gonna find the tallest building, and take a battalion of SU-100Y's, and go straight up. Up until I reach the top.
and then, I'm gonna yeet myself off the edge like an edgy boi
@signal ginkgo which one? U mean the Space Invader Alien? nobody knows
😆
alpenstad has garbage balance
I would like to see more urban maps, like PC and console
Any chance on getting a new map??
I really don’t know. there’s been some leaked a while ago but Idk if they’ll be added or not
Ah ok. I remember reading something from somewhere that they were testing something??
It's some kind of soley Urban setting, with lots of streets and a park for open engagement.
Ooohh nice
Why are they rebalancing faust? I think its fine tbh idk what they would do to it besides make the heavy side "better"
They redid the lighting in this current update
Ohhh ok
The heavy side is kinda trash
Its a stalemate until someone gets aggressive and then nuked
Yeah just camping until one side gets impatient
Lots of crossfire from med side as well
that's why i play meds. Easier to change the tide when you're decent in them
I didn’t notice any lighting changes... lol
I agree though. The heavy side feels too slow. Basically a battle of sidescraping until someone pens someone enough to take them out and push. Haha
@austere lark whats your opinion on alpenstadt med side balance. Im talking about the valley area which I think is heavily unbalanced
I think med side is garbage
Yes you can be aggressive but then you get stuck in a light or medium
You can spot a little bit and hopefully have tds rain down
I think it needs to be more fluid
@keen hare thoughts?
im talking about spawn balance
one side gets a much better position where the enemy actually has to crest a ridge to get you.
you know what im talking about @austere lark . The valley region where one team meds can yolo to spot everyone and pin em down but the other team meds cant
It’s weird
North side can be more aggressive and safe but the heavies can be more aggressive on the lead up to the cap
South tds have better spots
Mhhh i hope next map is a city map with some sneaky spots
so what exactly is everyones problem with dyanstry pearl. My problem is that you are ALWAYS spotted
My problem with that pile of garbage is that it is composed of corridors, and only corridors. There’s no way to use properly a sniper TD or an LT here. No good sniper position, relocating is nearly impossible
^
It is almost impossible to shoot without taking a hit, and TDs and lights really cant take hits
^
Not to mention that heavies can easily take advantage on the part of the map which is supposed to be LT/MT area
True
Why goldville noire never change ? , so old map , 90% of teams are splitted on this map
Because the map is still good, the heavy side has enough protection and the flank enough space, besides maby more hull down spots, i think the map dosen’t need a update
Heavy area is garbage, 90% of the time, you should head for caves
I disagree
I prefer c side. You can have 1-2 spotters from the road and have all sorts of sight lines from town
If you have a rando team, C side is generally bad (At least in my experience). In a tournament, you can have a coordinated team, grab 2 bases, and hold the enemy team until you make them rush or win on cap, but with randoms, people usually poke all the way out in their heavies, get spotted and are gunned down, nobody can really reach base B, and your mediums and lights either die trying to flank all the way around or get stuck with their heavies trying to not get nuked
^
they should add more bushes on himmelsdwarf
Tell me... where would a bush grow on that map?
Could be a number of places. Plant life sometimes grows in weird places (like the top of a skyscraper)
Just my op but I don’t think it could possibly be implemented on that map. Maybe on PC version of himmelsdorf but naw, couldn’t see it for blitz
Maybe if the flash forwarded the map where nature is reclaiming it. Grass has begun to grow along with some bushes and trees around the outisde
The abandoned mice in the centre are covered in moss
lmao remember the wasteland map
Don't want to
I actually enjoyed that map
Same
Wort map
It was ok for mad games. Outside of that, not a fun map
Is wasteland coming back?
Idk
I think it is, but the new mad games is going to be on other maps as well
All maps I think it said 🤔
@arctic beacon I do not think Wasteland is coming back as it does not say anything about the map returning.
Which is sad. I enjoyed that map dearly...
Wat.
i remember during when wasteland was still in existence i made a bad pun about it in battle chat
so i said, "yunno why the wasteland map is so trash? cuz its 'waste'!"
and then everyone went for me in my wz111
Anyone else think dynasty's Pearl is a bad map?
Yes, there are no spots for TDs at all, and lights and meda have a hard time spotting usefully without dying
^^^^^
I can never win on it and if I do its generally because it was an unfair fight to start off (they have an afk or a yoloer)
Can we ask wargaming for an iwo jima map?
That would be cool
I'd love more historic maps
I'd love to have a map of a certain japanese city, and then if theres a draw a atomic bomb detonates
why
:GWqlabsYaoLUL:
I haven't played Blitz in a while but I can say for sure that I dislike the Dynasty Pearl map
Many people do
I don't like vineyards. But I do like some seasons in every map. Spring in death rail or autumns then when you get dead rail again the original winter mode.... This makes the maps less boring and more colorful to play. Portbay in wintertime with snowfall...... Slippery ice in winter malinovka so you have to drive more carefull.
In short, more season variations.
Um, I don't know about slippery ice, but seasonal variations is a good idea.
Slippery ice would be cool tbh
but tenks have treads
Yaasss that’s a good idea
All 40%ers break the ice and automatically die when they drive over it
Yeah that sounds good
we already have ice in the game
Yeah we need Glacier from pc
vote for seasons in existing maps here (summer,autumn, winter and spring with snowflakes, rain or storm) Or even winter maps in summertime for instance
@small vault blindshots are easy, they force TDs to move and you are syoer unlikely to get spotted
@fresh quest I agree, a small problem would be lag or some devices may not be able to process as well, but they could turn it off.
Yes that option could be possible. The main idea is to make the maps less boring but still have the same map
Not gonna lie, I'd like to see another autumn map, preferably with a lot of autumn leaves on the ground but that's my subjective opinion and the fact I love fall as a season
Or leaves falling from the trees while the wind in blowing.....
hm
Just vote if you want seasons in the game. Read above
Oberst_Leutnant1 Think of blitz; what is it? A mobile game for mostly low-end devices. You think these phones and tablets have high processing power? No. It's only PC players that can typically afford high graphics. So it wouldn't bring new players, just older players would experience lag.
It could be an optional feature that can be disabled anytime
@neon lark
Ok so many things wrong with that
They would have no problems implementing weather, they proved it with wasteland.
‘Affording high graphics’ makes no sense, you pay for components not the option in the settings.
You do realise that just because they’re on pc, it doesn’t mean that they have a powerful system. I used to game with a Pentium 2 and a tiny intergrated gpu.
Wg proved that weather could be implemented already, and players with lower specs experiencing ‘lag’ is almost always a network problem. Low graphics settings in WoTB should allow almost anyone to play at a comfortable framerate, and it’s not like there won’t be an option to turn down the weather effects.
It would still be the same game, just with an option for better-looking visuals available to people with suitable hardware. Lower-spec players wouldn’t get affected.
Who's actually gonna go tryhard buying a gaming phone
If it is an optional feature, then I don't see the problem
Just play on pc instead of getting a gaming phone
just vote if you like seasons in the excisting maps and let WG brainstorm if it would be possible or not. scroll up for voting
WG just want our suggestions nothing else.
The reactions above are baseline stuff, counting from 1 as if it was zero.
Wg, please fix the maps. Most of your maps are only viable from one side in 99% of the games you'll play on it (I'm talking random battles here), e.g. middleburg, the town is utterly useless, and the big hill to get to the other side just encourages lazy idiots to go town alone. Similarly, yamato harbor, black goldville, oasis palms, vineyards, fort despair, all have towns that are completely unviable. Even himmelsdorf, is more viable playing the medium side in 90% of the games. Since you the mm changes most tanks have 3 or less heavies, making the towns even more pointless.
Well they are making that new city map so mybe they will change the imbalance s
@neon lark I have a gaming phone :)
Nice
what model(?)
Razer 2
I have a cracked sumsung s7
I have a mystery phone that can run snake
Aha
how come nobody uses mid in Castilla?
I use mid to annoy people going to mill and I use it in my bc to spot
and yet nobody uses mid for some bizarro reason
I think it’s because if you move too far forward or back, tanks from both the left and right sides have shots on you all day
It’s hard to find cover that you know you can trust
northern spawn as usual
ths is my spot, I go here for early heavy spots
using the BCs excellent camo rating, I could use this area as an early harass + spot
and nobody realizes it but you are completely protected from the guys on the hill
Good to know
@subtle seal I know that position and it gets countered so easily, an IS4 or E100 can get hulldown and shooting you from above while you can not penetrate the turret. That spot is good for tiers 7 and bellow.
thats why whenever I go on that position I never shoot @amber plume
or at least only shoot when shots are available, TDs exist for a reason
Well, if you get spotted there you are dead as if you run TDs kill you, or Heavies kill you
Globe voice chat ptt
Maybe nobody goes there coz those hts at windmill will get spotted either way and the mts go to castle to spot the enemy tds which is much more useful than spotting hts who will eventually get spotted nonetheless
just an opinion dont @ me
we just need a large map
@subtle seal Mid is kind of a useless spot (in pubs). All it does is give you shots on the mill area, but the castle, and the TD spots in the spawn already can easily shoot the mill anyway. And if you send a tank mid, that's a tank that could have been used to take map control in a more useful spot (like the castle)
it rains in the center of canal
dtmdtmdtmdm
Boys I’ve done it
I'd like to bigger maps
climbing to the top of the hill in a t95? that's some effort.
@faint hull yes, but then maybe we need more snipy accurate tanks
Such as...
welp, at far range the majority of the reticles on tanks are not on the tank, and larger maps = less hit chance
So? More skill
even at max accuracy, the reticle can still be fairly large, and be inaccurate
More skill
WG would have to make some changes but nothing really would change
Maybe have 10vs 10 battles then flanking is actually possible
more skill i guess, but would need to make some tanks more adaptable, and maybe more maneuverable
Yes WG would have to make some adjustments
Thanks @potent shore
I missed the old lost temple and yamato harbour intros
Big maps god
@faint hull Flanking in battles with larger playercounts is much harder because there will be more tanks on each flank to deal with. Take Blitz's 7v7 vs. PC's 15v15 for example. On Blitz, it's not uncommon that you can seize an entire flank while only having to deal with one tank, sometimes none; but on PC, there's almost always at least like 3, 4, or even 5 tanks standing in your way.
Also, larger maps and player counts dilutes the impact of skill. The smaller the game, the larger impact a single player can have on the outcome. Moreover, longer ranges means that shots are more dependent on RNG for hits. While I'd like to see some slightly larger maps (like maybe 600x600M instead of the current 500x500M maps), larger maps, and larger playercounts especially diminishes the impact of skill
^^^^^^
700x700M map would be ok
uh 700X700 is like twice as big as 5x5. Plz think first
Actually, 1.96x larger than 500x500
what is the best clan of blitz???
pramo?
PRAMO for sure
Depends what server
As much as we appreciate the support, RGN, VOID, PURPL, STR8 and PINCER are all top end clans. It’s not just about us 😉
Maybe but who has the big flag in the hanger
rikka is best clan
^^
^
^^^^ I ain't even mad
^^^
BOBBY is best
Void 2 is best
lol
Hahaha
You forgot HATED lol
Come on guys, the [LOSER] clan is by FAR the best! For God’s sake they have EVE_Deathwagon! One of the best players around!
@magic sedge and he has an M60...
Ye
Keep map size as they are and decrease view range.
They are all good clans in their own special ways.
Create more dense bushes so TDs could actually snipe and not have to camp in spawn
Yay lets encourage active and mobile gameplay even more
^^^
The bushes are fine. I’ve used them to good effect quite a lot
Amazing how many players want to play World of Bunkers SITZ!
@quaint bay What about sealclubber clans
Ok then, back to map disscussion
Higher Camp size and map size😁
Aha ok😂
bigger maps is cool but theyll limit players with low end devices
They aren't the ones that usually pay for In Game merch
No but they make up a large proportion of players i would assume
B cap at winter malikovna is a good path to flank the heavies at their usual route
B-cap in vineyard is always faster caped than A-cap right after the battle begins. It seems that the route to B-cap is a bit shorter than to A-cap.
is pramo still thriving @austere lark ?
@austere lark Why did you guys disband?
...
some old map pictures to bring back some memories.Old Lost Temple was much better
rip Reloading Imput
Lmao I still remember people rushing the cap
Oh my gawd i didn’t remember lost temple had a change. O.o the memories
Memeries
Those cap slug fests were the best
https://www.youtube.com/watch?v=c0bSw26GJN8 This video should be pinned
Alpenstadt Map Bias & M46 Patton World of Tanks Blitz JOIN THE PUBLIC DISCORD SERVER WITH THE FOLLOWING LINK! https://discord.gg/cch6sWs For apple toting hum...
eh...
i kinda disagree with Bushka here
that spot is not very OP. first, you kinda isolate yourself there and there isn't an escape route if you get stuck up there
the enemy team just should not be pushing up into the middle of that hill where Bushka farmed them. there's spots on the slope up where you can get spots and and shots
I agree with maverick
If you have some presence of firepower on your side and a half decent team then that spot can be an XP farm. Spots for days. Not to mention it’s an M48 Patton or comet’s dream.
I thought Bushka would mention the spot near b. The spot he did end up mentioning, > Insert Maverick's statement here <
I think canyon overall is pretty unfair
one side gets unspotted tds at spawn while the other side doesnt.
Why anyone goes to the far flanks on Alpen still boggles my mind. 😂
There are bushes on both sides of spawn, on the medium flank towards the middle of the map that control if you understand bush mechanics.
bush mechanics
coz tanks go center of town these days and flank and screw you up there
Yep
Not even town, it's on the medium flank, just not far corner. The far corner is useless and you can't control the game from there.
can anyone explain why the meta in normandy became to go beach
its such a garbage location yet everyone goes there
its such a garbage meta map
@keen hare maybe to the edge of the cliffs but not to the beach, right?
most of my games center around the middle actually
i dont get why eveyrone goes there anyway its stupid espeically in supremacy
In the battles I've had on Normandy, I've barely seen anyone ever go down that way
i dont mean beach but why cliffs so much it just makes me angry when town is much better coz its high ground
WG was messing with us
they built the town on the hill
like, I hate going down, but i hate town
reeeeeeee
also jesus christ is C cap unbalanced on cancal
i sry A cap
it has ez cover for south spawn but north spawn requires getting nuked by tds
yeah they should put some more hills or buildings to make it fair
they could just move it a bit closer to north
I still not sure the bush in B cap of Canals is working
canyon is really getting unfair and its making me mad. One side literally is so far from the center the tds can just sit in the open and snpe meds in the center but the other side doesnt
Yeah
Hello
Hello
I remember old vineyards, any time someone started B cap you could always sink 1 in
Specially with derp gun
1 quick question.....
Can anyone tell me how to aerial view maps like the guys during tournaments or training room battles?
You can probably find a ss online
my bad
typo
Plan your battles and prepare your team more effectively with StratSketch, the most advanced real-time map tactic planning website for World of Tanks.
@covert swift
Mines needs a second way to get up the Hill. It becomes a stagnant game as soon as everyone brawls for the hill.
Mines is just not suited for tier 6 and above
B cap in vinyards.. I love it
It's perfect.
Not gonna spoil it or WG will balance it out
You mean they’ll make it flatter for the IS-Xs?
mines doesnt need a second way up the hill. The hill needs to buffed. the spawn camping heavy spot is annoying af along with the tds
No, mines i would say does need another way up or atleast there wouldn't be any harm to do so.what needs to be perfected is a more reliable flank route and make town more usable instead of that small corner near the rock.
How about this. Me and a couple others have been kinda throwing ideas out on how we'd improve mines. Blue is a craved out tunnel type that allows meds to flank and pressure any Tds that decide to camp while allowing routes into town while being safe from hill. Red are spots where a ramp would be allowing easier access to the hill. Yellow are where more cover could be added to help meds and possible Tds move about, especially giving Tds another spot to go and encourage them to not sit in spawn if enemy takes hill.
Imo,the red that directly gets you to the hill isnt bad.The yellow is a bit grey.The red in the middle is a big nono,my idea is just to remove the hill completely for more usable space for anything really.
I assume you mean the red to the left is the no no? Why would it be bad? Currently to go from the beach you go one of two ways and if you're engaging enemies on the hill it's a really open and fairly dangerous route. That ramp would help cut it down in half and help prevent people from camping beach side. It'd also allow people to go from lower part of hill to the waters and get back up if needed without having to all the way around. Especially helpful to the slower tanks so they can move around.
it be quite similar to malinovka
Malinovka?
swap the windmill and village then you get mines
How about making mines the way it was in the old days it was much bigger, also falls creek I do not like that map at all
@potent goblet some changes were planned for mines don’t know what happened to them:
https://twitter.com/WoTBlitz/status/1035551839473811457
Kinda looks like they flattened it
Global warming has definitely taken effect, no grass to be seen!
wasteland
There is absolutely no need for the mountains to use up the map space
?im talking about the mountain making like 20% of the map unusable
its so impossible to push on canyon from north spawn coz south spawn is so far from center it gets invisible tds
For mines you just need to be able to get to the mid easily with out getting shot by tds.
If the Td spawn camping spots dont change much, then at least make it so you can use the bush. For one of the sides, there is a bush there but it has a hole in it, so poor players that don’t know its like that, sit in the bush expecting to be not spotted and then get it up and pummeled.
My strat for mines is deny hill but don't take it. If it's a stand still. Send one tank to cap and one along the hill to spot for person capping in case anybody heading to stop the cap
What i tend to do is get into a position opposite the main hill so i get shots at anyone pushing the hill and also on the sides of the turrets of any tank that wants to push. I will try and send a med to the river to flank but it isnt necessary as i can normally grind out enough damage to change the course of the battle
Pretty much yeah
What I like about Mines is it does a good job at being an assymetrical side; for both sides, I usually play to deny the hill at the start, but then my mid-game play depends on the side and the lineup
The North Spawn is well suited to aggressive play. The TD spots aren't as good, but if the North Spawn team can take either the South East or South West corners, they can collapse the South spawn team pretty easily. The South Spawn team is the opposite. There are fewer aggressive positions they can take to dislodge the northern team, but their defensive positions are far superior
First thing to do to mines is to get it out from X games.
^
^
Just make mines a big square with nothing in. Nowhere to hide. Just a full on 7vs7 ah
I like mines
Mines is fine. I remember the old mines and wg reworked it on players request and suggestions. All were happy about it and now ppl starting to complain again. I tell you, mines is fine not every map has to be designed in favor for med drivers.
But meds mostly dominate that map. Copperfield, Mirage, Lost temple isnt tier x maps but mines is. I dont get it.
Personally I think all maps should be for all tiers.
@fresh quest yeah, put tier 1s on Canyon. Shall be an awesome battle of driving around trying to spot each other
@amber plume it would be amazing to see tier1s fall off Normandy to the beach and self destruct
@amber plume when tier 1 plays in canyon, wg can adjust its borders if you play low tiers. Just a simple software solution. Don’t try to be smart at me.
the thing that really makes he hate fort despair is that even on supremacy we are forced to go the med route to the sniping area. Most other supremacy base dmaps have 2 caps near the heavy area. Its really too much of a deadlock to play fort despair with there being like 3 tds in the bushes in the back
Vineyards sucks. B cap is always capped first than A cap
@fresh quest not all maps such as vineyards are designed in favour for meds drivers
Trust me. I drive more tds and hts than meds. Still I see in that map no matter which side I start that B cap is quicker capped than A cap
That gives team at A a 10 point advantage? But they have slightly worse cover imo and have awkward spotting routes
Team which get B has a 5-10 point advantage. Cover in A as in B are pretty much the same
The route to B seems to be shorter than to A for meds
Whoops sorry i meant B not A. Im not talking about the cover in the bases im talking about the general cover. Anyway 10 points is hardly game changing...
I hate vineyard no matter its supremacy or regular I think this map qualifies for a rework
Agreed I never run for bases unless I get close to them. I rather dmg or kill the enemy
Actual mines are not located in small hills in middle of areas, they are essentially tunnels coming out of sides of mountains. Then there are structures adjacent to the tunnel. Canyon is more like a real mine than “Mines”
ok yeah canyon is literally my least favorite map now. Absolutely garbage design
if if from the north spawn. its fine from south
Faust is so annoying
Nah faust is a decent map, heavies dont have too much cover and the meds have an interesting side and the whole map is pretty balenced
Faust is pretty cool bro
its not perfect, like it could use a few more bushes, but it has elevation and that's essential for a city kinda map
Faust would make a cool FPS map.
indeed
I kinda dislike the top corner med brawl
blitz should add berlin map