#maps-discussion

1 messages · Page 9 of 1

hushed abyss
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Castilla is fine, as long as your enemies dont know where to find the W key

wary mist
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forgot about dynastys pearl

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really hate that one

hushed abyss
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But the worst map in the game will always be dead rail

wary mist
#

yeah yall are right, ive thought about it more. dead rail is the most awful

hushed abyss
#

My favourite maps are: Hellas, Ancient pyramids, canal, mines and maybe malinovka

plush field
#

Vineyards has the best atmosphere and that’s a fact

fallen owl
#

castilla

ivory zodiac
#

Lost Temple was the goat

cobalt flint
#

I miss winter malinovka :(((

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my fav maps are : Desert sands, winter malinovka, vineyards and maybe canal

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least fav maps : Castilla, deadrail a little bit and rockfield

solar tusk
cobalt flint
solar tusk
cobalt flint
fallen owl
cobalt flint
#

I hate Hellas it has the most boring battles but molendijk got intense fights

fallen owl
#

yeah i don't like hellas either

primal peak
#

No one likes hellas

cobalt flint
compact quiver
#

remove normandy

midnight fractal
dusty moss
# ivory zodiac Lost Temple was the goat

I kinda miss lost temple (if that’s the one with the Saigon feel, with the big Dias at the complex centre and the streams of to the med side of the map) because it was so different. There was word that it was removed to be updated/improved - don’t know if anything came of that.

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My least favourite map is castilla because of the omnipresent sniping positions. I don’t have a problem with dead rail at low tiers, but at 8+ it gets more iffy. Similarly mines and fort despair work better at low tier and might be the best maps (along with dead rail) for T5 and below because they are small. IMHO.

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What was the desert map with the railway line, with a big hill with a lake and waterfall beyond called? That was a great low tier map.

plush field
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mirage

hallow terrace
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Mirage and Lost Temple. 🙏

cobalt flint
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Im bored without malinovka

tender hill
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omg , can someone pin a msg saying "yes, we all know about your feelings and memories of mirage and lost temple" they were removed and either reworked into different looking maps or will remain in limbo until WG can find the time to fix them, most of us would rather WG spend resources on current game instead of borderline useless maps that were/are tier restricted like copper field

cobalt flint
#

everyone crying over lost temple and mirage they weren't that good

tender hill
#

ask about any current map situation here and someone will give tips on what they do to get dmg or xp accumulated , if you're a dmg hawk or team player someone willl suggest something here , don't be discouraged, we'll get rid of anyone that craps on a question relating to the game

shut egret
crimson dagger
limber tinsel
#

Not only that,the maps are lowtier only,and who's willing to go below t8 to play it

crimson dagger
cobalt flint
#

Plus they are overrated

weak oar
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I'm sure this is Mirage map

#

It may be a very good new !!!

tropic sphinx
#

BRING BACK OLD MIRAGE

stiff kindle
weak oar
#

and the tower

limber tinsel
#

Because it's not mirage,its El Alamein

vale hinge
weak oar
#

I ve seen...

cobalt flint
cobalt flint
limber tinsel
verbal hedge
tropic sphinx
cobalt flint
cobalt flint
cobalt flint
tropic sphinx
cobalt flint
#

its No longer

terse isle
tender hill
# tropic sphinx its a map for everything

a map for everything to do what? there was only one area for meds/lights to spot from, 1 area they could go brawl and heavies had a small fighting area that was half water with no hull down really, tds had even less options depending on your spawn, you had to stay on the dunes side and try and make whatever depression you have work or be forced to fight on heavy side regardless of what armour you brought

regal swallow
#

The rose-colored glasses are real. I just remember being shot from everywhere on that map

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The town was so frustrating to play in. Everybody had lines on everyone else

desert tendon
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Mirage wasn’t really that great, even at low tiers smart players would set up crossfires and ruin your day

crimson dagger
torpid citrus
#

<@&481447501690568709>

gray gustBOT
#

dynoSuccess titusyin was muted.

regal swallow
tender hill
#

anyone have a clip or replay of being blind shot at start of battle recently?

river mirage
tender hill
river mirage
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Ohh, its just that i uh.. Blindshotted someone back then at the start of a match

#

I thought you were the one that i blindshotted lol

river mirage
#

r_duck ** **

tender hill
#

didn't know what shooter, just chose m10, but its still a ridiculous shot

river mirage
modern maple
#

Judging by the alpha it was the T-34-85 Victory

short marlin
white knot
#

Who have the fps drop problem with all remodeled maps

upper mortar
#

Ngl I miss the og map before they took it out in 2020 it was a desert map it had a pond with a waterfall

modern maple
#

Mirage?

crimson dagger
#

everyone misses them until they come back, then the complaints will start 😂

rough badge
white knot
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@rough badge i tried but the same & even in desert map no grass same issue drop to in a gd way tp 83 in bad way to 48

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@rough badge bdw my phone is strong snapdragon gen 2 12gb of ram

rough badge
#

It may be a problem with the internet strength. Try turning off HD textures.

hushed abyss
hushed abyss
cursive latch
white knot
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@cursive latch gpu is dreno 730 pretty strong to handle it but don't know what's tha prob it happen to other strong phones too like s21 ultra i thin the prob is with the game

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@cursive latch bdw im using s22 ultra

cursive latch
white knot
#

Yep gen 1@cursive latch

cursive latch
#

The game might be the issue

white knot
#

I tried to contact support but no use

cursive latch
#

Or your phone thermal throttling Because of the flawed chip

white knot
#

Maybe too

cursive latch
#

Try getting a cooler
i recommend Nubia red magic 5 pro Cooler but you can try something from black shark for example fun cooler 4 pro

white knot
#

But is doesn't get that hot like normal 55

cursive latch
white knot
#

Sometimes yes but if the phone is cool it's keep lagging 😦

cursive latch
# white knot Sometimes yes but if the phone is cool it's keep lagging 😦

go to a trusted phone repair shop and tell him to do an inspection on the battery voltage output and the health of it, if the battery isn't the problem he should take a look at the motherboard to see if it has some damage on it, if the phone is in perfect shape try resetting it and before you do it back up your photos and accounts

white knot
#

The problem happens to all flagship phones not only this one lol im tired of it i changed my phone for the game 2 times

white knot
#

S20 plus,s21 ultra now s22 ultra

cursive latch
white knot
#

Well second hand

cursive latch
#

the previous owner could have done something to them and people don't really sell phones because they got bored of them

white knot
#

That's what i was thinking bdw those phones are expensive bdw That's the problem

snow crag
#

No new map since Lagoon

hushed abyss
#

@white knot Maybe, just maybe, its not because of your phone, but because of your wifi connection. Even if you have good ping and a low loss ratio, it might still affect your game quality. Btw, try setting your vegetation settings to low, because that uses a lot of computation power. And set your shadows to medium or lower, because high shadow settings dont look better, but they make your phone lag.
If nothing works, maybe there is smth wrong with your hardware, because im using a relatively old apple 4 cluster gpu on maxed out graphics at 60fps without problems.

white knot
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@hushed abyss yeah most probably it's not about the connection it's the phone maybe but after testing iphone phones better in games

gray gustBOT
#

dynoSuccess zozo170236 was banned.

midnight fractal
#

im glad the entire kingdom of prussia takes interest in the bannings of zozo1702236

#

what a kind and enlightened kingdom

tepid patio
#

Scrapped bridge for Mines rework(2016)

verbal hedge
#

Lol

slender siren
shut egret
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mines need to have the hill itself reworked to be good, adjusting other parts of the map doesn't really affect it

modern maple
#

You‘d be surprised. Say if we were to elevate all other terrain but the hill by 50 metres, I‘d argue that this would tremendously affect gameplay on the map

zinc trout
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I advocate for making mines a 5km x 5km map

modern maple
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I‘m down

silk shuttle
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We need some new maps for 2025, we played on the same 6 maps for years

tepid patio
#

There's more

fair fox
silk zenith
#

WG should add some night themed maps. We only have one i.e Faust.

tender hill
silk zenith
tender hill
silk zenith
#

They can even make some existing maps darker like lagoon from the souleater trailer.

tender hill
red lake
tender hill
red lake
tepid patio
fair fox
#

cool

hushed abyss
dark umbra
#

When tier X night battles with night vision?

supple lily
compact quiver
#

remove faust

rocky ravine
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What is the next pbr map?

cursive latch
daring sorrel
rocky ravine
#

It's a pc thing no?

zinc trout
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No, blitz is going to transition

rocky ravine
rocky ravine
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Same as UE4 only PC's can pull it out, might be wrong tho

red lake
rocky ravine
uneven wagon
#

Yes

rocky ravine
#

Dude how can u even make a ue5 game for phones

zinc trout
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UE5 is an engine that can run anywhere? It’s not like engines only work on computers lol. Blitz runs in the same engine for phone and PCs right now

shut egret
orchid arrow
#

THE MINIMAP GUYSSSSS

zinc trout
#

???

vale hinge
#

what

rocky ravine
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What about it

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It's turned to the left counterclockwise

#

I think

Looks edited

covert lark
shut egret
#

unfortunately if the game wants to improve visually you can't offer support to lower end devices forever

errant vale
errant vale
orchid arrow
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They extended it a bit on the right I think

visual mirage
#

Where should hull down heavies push in Castilla?

vale hinge
#

on the medium side preferably

rocky ravine
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What collisions on maps did they change

solemn burrow
#

why do people hate mines so much its a decent map

sacred cobalt
solemn burrow
#

idk i like the hill part

tender hill
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it's not my favourite but i don't mind mines , i like the hill mouth medium brawl, i enjoy heavy tank ridge fighting or holding back the flank alone in a heavy, i don't enjoy the sniper td spots on mines but i will do was you're supposed to in a to help win

shut egret
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the map is too small for T10 to work on, and if you don't have gd/are paper, good luck, ultimately the map would be fine if it was larger with the smaller one becoming t1-7 locked.

plush field
solemn burrow
#

i hate 183's so id be happy

torpid citrus
compact quiver
#

remove ghost factory

dark umbra
plucky token
#

how to play port bay as a squishy TD? assuming everyone goes C

hexed echo
#

wg needs to make bigger maps if they want to keep bringing back 10vs10

viscid field
civic phoenix
torpid citrus
plucky token
#

sounds almost like TDs should go town to prevent flanking from that side

limber tinsel
#

? In that case its better to go to med to kill all the tanks there and then kill the flanking ones

static rampart
plucky token
limber tinsel
stark comet
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Better idea. Remake mines but bigger

shut egret
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and rework it's entire gameplay loop to not be both onesided, and completely unfun and boring.

crimson crystal
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how does one play mines on a light tank?

crimson crystal
kindred scaffold
#

Anyone who has old clients? With old maps? 👀

rocky ravine
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I just know that one day the 10v10 thing will not be a fun mode

tender hill
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what happened to the reworked himmelsdorf map? why did they release a hype video ages ago? did i miss an update on it?

solid plume
quaint bay
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I hate castilla for pubs and comp.

crimson crystal
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does anyone knwo good camping spots on some maps? i need soem help cuz i just bought back my e4 and e3 and idk where to camp

low lodge
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E4 is more of a mid line support tank. It’s wasting it to camp and snipe

tender hill
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the new update for blitz map inspector has some clean HD now, 🥳 mastery

quaint bay
low lodge
quaint bay
royal pond
# tender hill

Most of the time when you finally flank through the red area your team has lost the hill and is fighting a losing battle alr

rocky ravine
#

Thanks for the guide lol

tender hill
tight badger
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we should bring back maps like lost temple and mirage

limber tinsel
#

No

quaint bay
limber tinsel
quaint bay
limber tinsel
quaint bay
limber tinsel
#

Did you saw people play it on t8 or higher? Not training rooms

quaint bay
#

if you dont know dont say

limber tinsel
quaint bay
#

be quiet honestly

#

your like a kid

tight badger
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we need more map choices, just saying

shut egret
placid gulch
#

Is3 use to be bulletproof in the front. It was great for turret peeking.

tight badger
#

yep

south geyser
tiny solar
#

Is there a way I can make a map model and send it to the WoTB official to see if they will use it?

tight badger
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no idea

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but tbh i wish they made a better version of castilla

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i lik e castilla just no defensive postitions on either hill against TDs

solemn burrow
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English only here

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omg i just translated this

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<@&481447501690568709> uh the thing had swear words + the f slur according to translate

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bwomp

pale viper
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We need more maps

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Like alot more theres no variety in my opion

radiant nexus
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Does anyone else detest Port Bay? “Go river”, they say. Yes, let’s just wedge 14 tanks into 1/3 of the map. Piece of 💩 map. I was so glad when it was taken out of rotation and was hoping they would forget to put it back in. Oh well…

modern maple
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Just go town . And if you want to insist on using the whole map, you can also use the 1/8th that‘s the ocean

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Nobody forces you to go to the river side, and having two tanks on the city flank usually doesn‘t hurt if they time their flanking attack well

tender hill
royal pond
hollow geyser
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Make/add maps that are bigger no need to be small and short matches. Can have like 15-20 min match. I know its blitz means fast but doesnt hurt if we get a bigger sized maps

modern maple
#

15-20 minutes? How long do you want to sit around and wait? Because a tank vs tank engagement in Blitz usually lasts between 30 seconds and a minute if both are full hp

silk zenith
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The games should be 4-7 mins long. That's enough.

haughty yacht
tender hill
radiant nexus
# tender hill

I know what the strategy for this map is but that doesn’t mean I still don’t think it’s a God-awful map

weak meteor
#

guys anyone know what happened to lost temple and mirage

modern maple
#

„Rework“ happened

nocturne oyster
#

should blitz add tactical view for battles?

nocturne oyster
#

tactical view is like a birds eye view where you can see everthing from above, do you get me?

static rampart
shut egret
static rampart
weak meteor
turbid dirge
#

Why the hell didn't WG remove mines from the game? If your team doesn't have a hulldown tank. Done, you lost

neat parrot
hard rain
neat parrot
neat parrot
hard rain
#

You can post links?

#

I got banned for that on this server because I didn't know. Luckily someone helped me get unbanned.

neat parrot
#

Wait lemme read the rules
Edit: I couldn't find anything in the rules about links
Edit 2: Blitz related links are allowed

hard rain
neat parrot
vague solstice
quaint bay
#

when himmelsdorf rework???

tame latch
# quaint bay when himmelsdorf rework???

I haven’t seen any date given by WG. Map reworks usually take a long time to complete and with the conversion to the Unreal engine also going on they might release the Himmelsdorf rework at the same time. There’s no date on that either so we will have to be patient.

tepid patio
quaint bay
#

dangit..ill not be able to play then as my device is very much a slug..

#

ngl i dont like the idea of wotb switching to UE..
modding dies..
low end devices die

wish they'd stick wit DAVA...

tepid patio
quaint bay
#

not the same...

#

no english support, not the same ppl to play wit....
and also....just not the same tanks..

quaint bay
tame latch
# quaint bay

People told you the BlitzWorld was flat, but no, you had to drive off the edge and see for yourself! 🫣

I have no idea what went wrong there. Contact support through the Wargaming.net website.

placid gulch
crude stone
#

What is this wg solve this i was stuck in that building for the whole game. Fix this map

shut egret
#

nothing wrong with the map itself

royal pond
#

Praying Yamato Harbour gets PBR so the Yamato can get a remodel

quaint bay
inland canopy
#

cat

random storm
inland canopy
#

Cat

grave sphinx
#

Cat

cobalt dock
#

Cat

young crown
#

Cat

wanton swift
#

Cat

minor acorn
#

car

magic trellis
#

Cat

gilded citrus
#

PLEASE PLEASE PLEASE PLEASE PLEASE wargaming make MINES only for lower tier.
first of all the map is too small for tier 10
second of all if one of the teams gets on the hill they have a higher chance of winning
third of all td can just stand in a bush at the spawn and snipe pretty much from anywhere
map is literally NOT designed for high tier what the hell please

#

whoever in wargaming was designing that map got no braincells ill pray on ur downfall

solemn burrow
#

i love mines

tender hill
mystic thunder
mystic thunder
sacred cobalt
inland canopy
#

cat

worn sigil
mystic thunder
#

The difference is that smartphones or tablets are not that expensive

vocal ridge
compact cobalt
#

i hate dead rail

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I’d rather play mines than dead rail

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I like dead rail if I am in my grille or skorpion g

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I hate dead rail when I am driving a med/light fighting a three td enemy team at tier ten

tight rampart
#

yall gotta miss the OG copperfield

devout yoke
#

Make a 4v4v4v4

#

In a map in perfect shape of square a terrains

tepid patio
tight rampart
#

fax

sacred sequoia
#

does that count as predicting the future

manic mango
#

Fcin make a battle off iwo jima map

arctic tree
placid gulch
# tight rampart

I remember being able to climb on the conveyer belt if you hit the jump right. Like when the T2 Light use to go 100MPH

sacred sequoia
pale isle
tight rampart
pale isle
tight rampart
quaint bay
#

That's crazy

tender hill
zinc trout
#

Dead rail is decided entirely by TDs

tender hill
zinc trout
#

Because a TD can sit in one spot on either side and lock down the entire map. Anyone who pokes takes massive amount of damage no matter what, so it just turns it into a stalemate where TDs control everything

tender hill
zinc trout
#

That’s not the position I’m talking about. It’s the bushes in spawn where they lock down the map

tender hill
zinc trout
#

The biggest issue is that as soon as you peek or try to push, you will instantly be punished by any TD in that position, leading to nobody pushing at all because they don’t want to take the damage

supple rune
#

._.

#

i believe you are getting them

gritty prawn
#

Let dead rail have only 1 td each team

tender hill
plush field
silk zenith
#

Can anyone suggest some good positions to play ht and td in fort despair ?

knotty osprey
#

You can push med side

gritty prawn
plush field
#

True

tame latch
# silk zenith Can anyone suggest some good positions to play ht and td in fort despair ?

This video may give you some ideas about good positions and what makes them good.

Some tanks can play a bit like another class. There are more spots that can work for them.

https://youtu.be/SMHhAzObqmQ?si=Mthqrk09wmnjBq74

Hi in today's video, I'll be discussing all the best map positions to follow on the map Fort- Despair within World Of Tanks Blitz!

Join The FaiSed Discord Server :
https://discord.gg/TYEwpUhx8B

Chapters:
0:00 - 0:14 intro
0:40 Join My Clan
1:25 Key Notes
1:46 Light Tanks
2:39 Hull Down Tanks
4:33 Mobile Heavy Tanks
5:48 Super Heavy Tanks
9:14 ...

▶ Play video
silver stream
past eagle
#

1000m x 1000m map when

autumn garden
#

Never, too big, too laggy, also why?

dark umbra
shut egret
autumn garden
#

I mean yeah……

tame latch
#

That’s a different game concept by a different company.

Larger maps could mean that battles take longer to play and may require tanks that are balanced for the play style needed for that size map. (And arty).

red lake
tame latch
# red lake Lesta is literally on the same systems and have the more experienced devs

Lesta had the software that existed at the end of the withdrawl. It is running on their own systems. The Wargaming servers in the data centers they used in Russia were wiped clean by the data center company when they withdrew from Russia. Lesta had raised financing for their own servers by then.

Any game/server software changes since then should be different for each company. They would still be similar but not identical.

As for which company has the more experienced staff, I don’t how we’d really know without having 2021 and 2024 staff rosters. That is not and should never be made public.

molten forge
cursive latch
tame latch
# cursive latch We need longer battles on bigger maps, im bored of the same small square and 3 m...

Going from500x500 to 1200x1200 would be a major change. I’d be less skeptical of tanks that have been balanced for 500m working on something that isn’t as big of a change.

The 3 minute length though, that gets us into the nature of our teams and matchmaking. Some of my most enjoyable battles are when it narrows down to a few players. Some sort of team balancing must be needed, but would that be popular?

What do you think would increase the battle length?

knotty osprey
cursive latch
lusty gyro
#

WG improve and remaster this map and bring it back

tame latch
# cursive latch It will make damage drop with distance a real factor

Oh yeah. The shell range on all but two tanks is 720m and the diagonal map distance is only 706m. Now you can hit everything on the map, but that wouldn’t be true on a bigger map. Corner campers would less useful than now.

Accuracy would go down as well due to dispersion effects.

fallen jackal
red lake
tame latch
placid gulch
sinful cliff
#

I just realize, I never encounter Winter Malinovka again...

#

and the one in a chinatown like and what is it... I forgot the other one

tame latch
sinful cliff
tame latch
pallid knot
zinc trout
#

You can’t

lusty gyro
ocean dagger
#

What happened to the big city map they were bringing… himmelsdorf i think?

obsidian maple
#

While ever tanks = money to WG we will never get what this game needs to stay alive which is greater variety in game play through more maps.

zealous crown
lusty gyro
#

Wot from ps4 is going good, new maps and different variety of the same version but on winter, summer and even desert.

#

How about having the same map but in different weather settings? For example the map Mines on summer and Mines(Winter). That should be a good idea.

#

Can they add this map but winter version? Or even the rain version since the game has rain environment already

shut egret
#

i'd rather remove mines/deadrail than castilla

dark umbra
lusty gyro
#

Which maps do you want them to add?

shut egret
# lusty gyro Which maps do you want them to add?

a blitz version of prokhorovka, summer malinovka (with layout of the original v1 map from blitz) empires border, windstorm, ruinberg/on fire, paris, berlin (generally, a map set in every major city from ww2 would be nice as a form of representing factions but thats just me) highway, live oaks, pilsen (technically abandon. factory already does the look) murovanka, fjords.

plenty of current PC maps whether removed or currently playable could be modified to fit in blitz

lusty gyro
#

Yeah but do you think they can add those with the current graphics engine?

shut egret
#

that has never been an issue, they could make anything work with DAVA, let alone UE post switch

molten forge
ocean dagger
ocean dagger
tame latch
# ocean dagger This was more than 6 month ago… so plan died?

Or they decided to just do an Unreal version. Everything is being converted so the map team is probably busy. Going straight to UE may be less work.

The teaser showed changes to the Canal map and there could be changes to other maps too. Having a new map would be a nice addition to the Unreal release.

formal acorn
#

Is wg gonna add themes and seasons to maps depending on the time of year once UE5 drops?

tame latch
placid gulch
pallid elbow
#

Where the old maps China, desert etc 😢

compact cobalt
#

ah yes my favourite wot blitz maps, China and Desert

terse isle
#

I remember playing on Desert back in the day in my Heavy Tank, those were the days

plush field
#

7v7 in China again when 🔥

red lake
red lake
faint orbit
#

Hi all. Plis what is code for Ms 1 ??

tame latch
left comet
#

why is mines still in high tier rotation Dread

plush aspen
#

What happened to the Dutch style map? Is it getting reworked

worn sigil
#

Which way do you guys think fort despair's entrance would be when it wasn't so destroyed

slow dirge
#

Probably around the Southeast or Northwest sides of the fortress, both are plausible to be honest

tame latch
tame latch
# worn sigil Which way do you guys think fort despair's entrance would be when it wasn't so d...

I’d go with southwest. The main building would have given a second line of defense if a southwest entrance was breached. The buildings in the other directions were not as substantial and could have been used as cover by an attacker.

Apparently the other buildings were destroyed when the walls were breached but the main building wasn’t. That’s where you would make your last stand.

patent cairn
#

Guys if you are in an Emil 2 or kranvagn where do you suggest positioning on middle burg ? I have thought about this for 2 months now /:

tame latch
#

Hill. Always take the high ground.

After that with any hulldown tank I like to be behind the ridge of the two center hills. You can fire to the side (far right targets), or north to targets in the center. Or peek-a-boom against targets in town or the hillsides. Then move forward to the next ridgeline and repeat.

If the team goes town I like peeking around the buildings on the west. There’s shots to the n/s, and you can rotate to shoot into town.

halcyon shell
#

Use consumables like the super speed to climb faster then the enemy heavys giving you time to get better position

patent cairn
#

ok thx guys 🙂

fossil sandal
#

what happened to all the maps that we used to have? It feels like just playing smae maps over and over again.

#

like am i just trippin or did they rmeove the maps

tame latch
sick rapids
#

Hello,
Did Blitz remove any maps? I can't find the old ones I used to play 1.5 years ago

plush field
#

Map rotation is stupid idk why they do that now

shut egret
#

however it's adverse affect is producing some of the most diabolical teamplay i have ever seen.

wild thicket
#

Im a fan of map rotations, it helped me better at understanding player antics.

I think for someone who's maybe not completely understanding the nuances if the maps, the map rotations are probably negative.

plush field
#

Maybe that’s the case for me. I get bored of playing a smaller selection of maps when I’m used to playing a wider selection. It gets repetitive a lot quicker but then again I can see how a smaller selection is better for the average player to get accustomed to positioning

shut egret
merry sleet
#

When is big boss?

solemn arrow
vale robin
#

Does anyone else have problems with the railings eating rounds in abandoned factory

tender hill
twin owl
slender siren
#

Nah I think they should it’s funny

supple rune
tame latch
compact cobalt
#

I hate dead rail

vale hinge
#

same

polar rover
#

winter malinovka

proper breach
#

pls Wotb add mirage and lost temple back they were my favourite maps

vale wren
sterile compass
pallid elbow
sterile compass
#

I miss it too

subtle sand
#

I want bigger maps

pallid elbow
#

Too many masters on

tame latch
# sterile compass Or it'll come back soon

If they do it will be after the new Unreal game engine is released. There’s no point in reworking a map for DAVA only to turn around and convert it to Unreal. The map team would be busy converting the other maps and adding new features to them, like those shown in the teaser video.

sterile compass
tame latch
#

It’s a newer game framework that would replace our current apps. Apparently it’s popular with indie dev’s but is also used in much larger games. There’s a long list that includes Fortnite, Jedi: Fallen Order, Gears of War, Borderlands and others. “It's popular due to its advanced graphics capabilities, ease of use, and versatility…a comprehensive suite of tools for creating high-quality games. Its features include realistic physics, advanced lighting, and seamless cross-platform support….”

So we will probably see better graphics and changes in game physics, at least. Bug fixes and map development should also be easier. DAVA is ten years old, and the original devs eventually left WG and went back to running their own company. WG has been hiring Unreal staff for a few years for game publishing and, apparently, this conversion.

quaint bay
#

Vineyards best map for me

manic mango
#

Berlin when

sacred sequoia
torn mica
#

Remove map rotation,it is pointless

tender hill
drowsy ibex
#

lost temple was cool for me. 😃

tender hill
drowsy ibex
#

I usually try to flank if I can, becuz it to hard to pen from the front. lol

dreamy wave
#

We new maps the same old ones pretty boring. WOT pc has alot of maps why can't blitz be the same

neon scarab
#

What's the draw tomorrow?

thorny stratus
spring sierra
#

Is this news true? They will cancel the recovery of tanks is this true?

viscid field
#

They wouldn't do it that's my bet...they earn so much money from restoration

hollow geyser
dense kraken
velvet coral
#

What is the current map rotation

viscid field
#

U may not do it, but kids do

dense kraken
viscid field
#

Yh
Pretty much @dense kraken

tame latch
# velvet coral What is the current map rotation

The new rotation begins in February. The maps that will be rotated out haven’t been announced yet but these maps will be returning:

Molendijk
Winter Malinovka
Canal
Dynasty's Pearl
Alpenstadt

quartz ingot
#

I miss some of the old maps.

steel juniper
#

news from himmelsdorf in hd with the castle?

tame latch
#

I haven’t seen any, but I don’t expect new maps until the conversion to the Unreal engine is finished. All the existing maps will have to be converted and it would be easier to just prepare any new maps for Unreal.

There’s no announced date for that but we must be getting closer.

shrewd nova
#

canal and dynasty pearl are yuck

zinc trout
#

Canal is arguably the best map in game

thorny swift
#

lol

shrewd nova
zinc trout
#

There are plenty of positions for TDs to get to without being spotted lol

shrewd nova
#

It sucks for everyone who isnt a TD

zinc trout
#

It really doesn’t

eager owl
#

Old blitz

#

Well not that old, its 2020

red lake
eager owl
dreamy glade
red lake
dreamy glade
maiden dagger
#

Dude these maps are too small for 10vs10

#

Wg we need bigger maps right now

trim osprey
hushed abyss
tame latch
# hushed abyss Pls remove dead rail and faust

Up to WG, not me.

I’ve figured out ways to make those maps work. Dynasty Pearl too, but it’s a lot more work for me. That one is not my favorite.

There’s some good map guides that helped me. Just type “Wot Blitz” and the map name into the You Tube search and you’ll see a few. Some of the CC’s and yt’ers have some good tips.

plush field
#

Once again I am asking to please remove mines from T8+

hushed abyss
#

Yeah, ofc there are ways to make every map work, but there are just maps which are not fun to play, such as dead rail.
@tame latch

cursive latch
#

I hate desert sands

quartz ingot
#

I love dead rail... just saying

ancient mantle
#

me two

dense kraken
quartz ingot
dense kraken
quartz ingot
#

Nah

quaint bay
onyx ether
#

I see censorship is rife in this server…. The game is stale as hell due to the massive imbalances.

#

It’s a waste of time playing this now, tactics are meaningless against OP tanks and pay to win

primal peak
#

No you're just bad

autumn garden
#

(That person left)

cursive latch
quartz ingot
quartz ingot
#

Won a game recently where I chose to sacrifice. 6 tanks went hard left, ignoring their flank. Red had 4 tanks that direction and 3 on our flank. I stood hull down in the way of those three and held them long enough to keep them off of the 6. Got killed by the three eventually, but bought enough time for the rest of the team.

zealous crown
pallid kayak
#

Otherwise, it’s a great time on all maps, especially when you have teammates who know how to hold their side when outnumbered/push when they outnumber the reds

pallid kayak
agile kite
#

We need larger maps

normal vigil
#

True

night sandal
#

..and make 10 vs 10 a permanent feature..

woven bane
long pond
long pond
inland canopy
long pond
inland canopy
#

still

cobalt osprey
#

really love this map and it's amazing td position where you can't even hide the turret so u just get shot from 3 different directions while u try to hide from one

plush field
#

Mines at tier 10 Dread

shut egret
#

Delete mines

dark umbra
#

Remove mines forever

dark umbra
jagged veldt
#

Remove mines from t1-7, leave only for 8-10

shut egret
#

i feel more or less it deserves a shot at being reworked, as most problems with the map come down to the size of the map and less the concept of the map

A: one spawn side has preferable positioning / elevated positioning to allow for faster deployment

B: a lot of area on the map is useless (cough, the lighthouse island) but otherwise wouldn't if the map was larger and camo ratings on light tanks / their viewrange could be more properly used

C: the town being absolutely useless to push past and providing zero reason to be there outside the caps

D: the hill, like the spawns, also being more usable for northern spawn side over the other

cobalt osprey
#

mines gotta be the worst map to ever exist on the game yet, it's actually horrible for any light tank, meds with no armor and tds

#

the only tanks that can perform good in it are hulldown tanks with good turret armor

zinc trout
#

Dead rail is worse

cobalt osprey
broken hamlet
broken hamlet
broken hamlet
#

Question are you dumb or can you not read

#

Go on read more

#

U dumb

#

? What do you mean

#

Lil ? Ann one question when did you start playing wot and wotb

#

I asked when did you start playing them not about something in wot

plain ivy
#

Dead rail is an Og map as well, but it's still horrid pumpkin_blitz

autumn garden
#

Dead rail always ends up with a hull-down contest for the meds

broken hamlet
#

I took a comparison and you got mad that i took it

#

I said that aswell but i just pointed out why it is worse but it doesn't make it suck

cobalt osprey
# autumn garden Dead rail always ends up with a hull-down contest for the meds

I think it depends on the playstyle because that almost never happens for me, if I have enough gun depression at the med side I use it but if I don't then I just go behind the rock behind big hill and use that as cover while trying shoot other enemies and it always works unless i'm outnumbered by a ton like 2 to 4

autumn garden
#

Yeah…

feral olive
feral olive
#

going island is actually quite viable

#

Mines is one of the only asymetrical maps in the game so each side has different tactics

#

there have been some reworks but they were rejected, even when they made the map bigger

#

Anyways I will draw a tactical map of mines one min

feral olive
#

basic map of mines, north spawn is offensive and south spawn is defensive

feral olive
dark umbra
#

With ur logic minotauro should have more camo than other TDs

feral olive
#

It's not a sniper, it's an ambush or support tank

cobalt osprey
# feral olive You're playing your tank wrong, terrible camo rating and you decide to snipe on ...

you can't do anything else other than sniping on a small map with no other place to support, u can try going near the bottom of the hill to support but once someone w turret armor peeks you're not gonna be doing anything. I shouldn't be playing the tank differently just cause the map design isn't suitable for it but all other TDS
FV4005 can snipe without a problem at the blue spawn TD spots but it cannot at red.

quick ledge
shrewd prism
nimble prawn
#

Je b agaacccc b l itz

shut egret
cursive latch
verbal hedge
plush field
shut egret
haughty spear
#

Mines is claustrophobic to play. Everything seems too small and narrow to play.

plush field
feral olive
dense heart
#

👍

mellow zealot
#

I wish they could upscale all the maps by about %50, it'd open up the possibility for better plays and much more fun matches that hopefully wouldn't 7:0 in 2 minutes

twin owl
# shut egret i feel more or less it deserves a shot at being reworked, as most problems with ...

I think it would require a huge rework, and it would still never be a great map, even if they got rid of all the most glaring issues, It would always just be 3 large, seperated, corridor areas, and the weird top area

If they completely reimagined how gameplay on the map worked, maybe it would be ok, but at that point it would just be easier to start from scratch, and leave mines for low-tier (where it is a good map imo)

#

Mines on pc is pretty much like you described, lighthouse is viable and lights use it to spot without being spotted, but that doesn't really help the gameplay out

#

I mean, it makes it slightly better for lights, but makes heavy and medium gameplay terrible

shut egret
#

an absolute rework would be fine but im more or less saying what can be done to make the insufferable current gameplay loop of the map a little less insufferable

steel sigil
#

Remove mines..

dark umbra
safe tree
#

Can the devs remove and stop making invisible barriers that make it impossible to climb? A lot of people enjoy climbing in training rooms.

vale hinge
#

REMOVE DEAD RAIL

feral olive
#

And one of the only maps where teams have to go both sides, as well as being one of the only maps with crossfire

vale hinge
dark umbra
rain coral
compact cobalt
modern maple
crystal mantle
#

First off, this is the maps discussion, second, ONLYFANS?!?

acoustic adder
#

bring back Lost Temple it was my most favorite map in the whole game

rancid sky
#

L

feral olive
zinc trout
#

It really doesn’t, it’s just a campfest with no other gameplay

tame latch
dark vessel
#

Верните пожалуйста карту Мираж

#

Бои у водопада были очень эпичные

gray gustBOT
#

@dark vessel, please note, that the official language of this server is English. If you want to speak Russian/Ukrainian, please join the server below.
Официальным языком этого сервера является английский. Если вы хотите говорить на русском, пожалуйста, присоединяйтесь к серверу ниже.
Офіційною мовою цього сервера є англійська. Якщо ви хочете говорити українською, будь ласка, приєднуйтесь до сервера нижче.
https://discord.gg/mkNtBAYcWy

solemn arrow
slender finch
#

👍

keen wyvern
#

👋

hardy briar
#

ADD NEW BATTLE SONGS PLEASE

covert zodiac
#

I cannot stand normandy sometimes it's taken a long time to master and so has the classic mine town map.
Also the greek temple themed maps pretty difficult still even after playing for so long

winged viper
#

Personally I’m a Black Gold/Canyon hater

cursive latch
ripe glen
#

One message removed from a suspended account.

leaden wharf
#

MAKE MAPS LONGER

crystal mantle
gray gustBOT
#

dynoSuccess elgustaniny was banned.

visual gull
#

I would have an idea how to return all the old maps. It's great that you returned some of them, but why return all of them or the game wouldn't be able to handle it? The more maps, the more fun and players. Who knows, maybe even those who ran away because of the deer spoiling the game will return

tender hill
feral olive
feral olive
#

that way we wouldnt need to rotate

feral olive
#

Canyon is an awkward map but I personally think it's good as it forces your team to disperse and hold middle for spotting + corners for crossfire on middle

dense heart
cosmic geode
#

yo so if i sold is 7 for credits and i dont buy him till unreal enging come out i wouldn t be able to buy is 7 with credits in unreal enging right?

abstract rock
#

Unreal Enging 😂
I feel the pain, autocorrect does the magic

You will be able to purchase your tank again. Developers promised to do something with vehicles that are researched but not bought

tepid patio
autumn garden
#

Copperfield doesn’t look that green from what I remember

cobalt dock
tepid patio
trim osprey
#

New maps are very flat and small compared to 2016 maps(take me back 😫)

shut egret
#

og winter mali was peak

trim osprey
#

og black goldville

twin owl
#

og oasis palms

tepid patio
#

2013 Middleburg(Beta version)

autumn garden
#

Unrecognizable

shut egret
#

the church is there, and the hill

yeah it's middleburg

solar totem
hybrid grove
#

Would be cool if wg release an event when u can play the og maps 😂

#

I remember canal with rain back in the days
Why did they removed it

opaque bramble
#

Why are most maps terrible
Three corridors rule - 3 lanes (usually "heavy flank", "medium flank" and "no man's land") that are detached from one another, so for example it's difficult to back off from 1 to 3 or support your team there, applies to all of them.
Players go into pre-planned areas, to fight as WG intended, without the risk of having to engage with the open world and making bad choices, because the corridor is linear. Flanking possibilities are closed, so they don’t have to worry about anything that isn’t in front of their tank. There's only one choice - forward.
Additionally, since there’re many broken tanks - plenty players decide to play TDs, so they don’t have to engage them. This is why TD perches are so busted in terms of map coverage and it’s difficult to approach them. Average player doesn’t want to follow the team in a TD and readjust his position. He wants to sit and boom tanks.
I suppose it’s all psychological. This is the design that’s scientifically the best suited for an average player and making sure his experience is fun, even if he plays mindlessly.

#

However, this design has a major flaw. The less complex the map’s network, the more repetitive the battles. This leads to players feeling bored and quitting the game. If you look at the battle results of an average player, it’s not like he performs any better on modern, corridor maps. He possibly performs even worse and feels frustration or helplessness, as good players learned to abuse linear maps and repetitive battles.

I hope someone from WG reads this and makes another masterpiece like canal or winter malinovka. There’s hardly anyone who dislikes these maps, even though they’re quite complex and require a thoughtful play.

solid escarp
#

what was that sandy map that had a massive steep hill on one corner of the map that could climb

tender hill
feral olive
feral olive
# tepid patio

I much prefer the older copperfield, they reworked and it was so bad they had to restrict it to tier 7

#

atleast on the old one, the medium side is not seperated by a single pipe, and there is actual foilage and good terrain to use

feral olive
tender hill
# opaque bramble **Why are most maps terrible** Three corridors rule - 3 lanes (usually "heavy fl...

it's not that wg forces players, they give areas on the map that suited for each type of vehicles and over time players start to figure out what positions are important to control. i don't know if you remember the first version winter malinovka map, it felt like the same size but the elevations were steeper, and back then every battle consisted of all players brawling it out at the windmill corner because it was a powerful position, so it was 7v7 just ridge peaking. then they finally reworked it into its current version

rocky sandal
#

<@&481447501690568709>

low lodge
#

And the original Winter Malinkova

pine vale
#

Mines is my favorite map

visual gull
#

what to return to blitz all the maps that you separated

minor elm
terse isle
lusty gyro
#

dude imagine this map with the new game engine?, night battle would be lit with the new graphics

red lake
serene ibex
#

And they decided to remove that beauty just cause👍

tepid patio
verbal laurel
#

Need mirage back

gilded wren
tame latch
verbal laurel
#

Okay thanks u

fiery sierra
low lodge
#

Do you mean the Halloween map a few years ago? Wasn’t that Rockfield?

red lake
dapper knot
low lodge
shy gate
twin owl
#

What are you guys talking about? I prefer maps with only 1 viable corridor, where all 7 tanks brawl and the battle is over in 2 minutes

shut egret
#

i need map where i can go hulldown and stare at people with no brain usage or the game is too hard grrrr

solemn arrow
#

<@&481447501690568709>

knotty quartzBOT
#

dynoSuccess udaslunda_47184 was banned.

knotty quartzBOT
#

dynoSuccess putinchechnya228 was banned.

#

dynoSuccess stali_82 was banned.

plush field
quaint bay
mild harbor
#

Why did they got banned?

swift shale
lucid mason
#

gbf

kindred scaffold
#

2017 Halloween hangar

verbal hedge
burnt viper
shut egret
mental mica
burnt viper
#

This server is English only, please join WoTB RU discord instead.

#

@rain frost please clean it up...

#

@potent shore are you free instead?

knotty quartzBOT
#

dynoSuccess zhenia01980 was banned.

potent shore
feral olive
feral olive
#

Make the game worse to appeal to worse players. terrible mindset for a company.

burnt viper
#

There was even custom version of Fort Despair during this collab

mellow flower
#

Question, how does N90 travel across the map without getting shot at, at the beginning of the game? If I do the same I swear the enemy team would run a train on me. He traveled in the middle of the map in one game. Then he ran into flag A and stood on it in that train yard map. I do the same I swear I get 💥🔥💥🔥☠️☠️☠️.

tame latch
mellow flower
tame latch
mellow flower
tepid patio
#

Rare beta alpensdalt

olive crystal
swift shale
short marlin
plush field
#

For the 7000th time, please stop giving Mines to tiers 8+

It’s a terrible map with stale gameplay

Either rework it or remove it from higher tiers

kindred scaffold
solid plume
kindred scaffold
knotty quartzBOT
#

dynoSuccess _nemu_manaka_ has been warned.

plush field
#

I am willing to throw down with all the mines lovers rn

lofty bough
#

I am quite surprised of the results. What is great about Himmelsdorf? Yes, that's is the only map I dislike.

tender hill
lofty bough
#

I was mostly suprised how popular Himmelsdorf is. I like terrains, elevation and dislike towns that end up being HP-trading dead-traps, IMHO

modern maple
#

Himmelsdorf is very balanced both in terms of spawns and in terms of sides, so I guess that‘s why it‘s popular. Positive has been advertising Himmelsdorf as the best map for years now as well, so that might have had an influence in the poll.

Either way, I prefer hilly terrain and irregular maps that are only mirrored between the spawns, thus I chose Desert Sands. Himmelsdorf is pretty bland because no matter where you play, the gameplay is the same

feral olive
plush aspen
#

Why do so many players in heavy tanks insist on camping in tank destroyer positions ,so annoying

lofty wave
#

My favorite is map is Mirage, they need to bring it back

plush aspen
#

@plush field do you do when tank destroys are there as well trying to hide?

plush field
#

Oh yes I also make sure to block them because clearly I am entitled to the position 😤

kindred scaffold
# lofty bough I am quite surprised of the results. What is great about Himmelsdorf? Yes, that'...

To be honest, it offers really well balanced gameplay for both sides. Not to mention, it's not that large hulldown sh!tshow as on other maps, because each position is counterable.
I am not denying that there are hulldown positions are on Himmel - But again, there are counterable. - Which I can't tell about other maps.
And that is problem with other maps, they are being designed in way to be just hulldown maps and gives insane advantage.

  • Also again Three corridor rule lol...
plush field
#

Mines doesn’t belong any higher than tier 6

I could accept tier 8 but no higher

shut egret
lofty bough
plush field
# lofty bough I know this is controversial take, but I like the Mines map. But it’s brutal whe...

lol dw I talk trash abt the map but I’m civil enough to have a discussion about it

The thing is that it doesn’t offer flexibility in repositioning or making plays compared to other maps because of its small size.

The screenshot I posted obviously is selective with my team but on other larger maps I’d at least be able to find a few other positions to get a chance to get more fire into the enemy

#

And ultimately forget winning or losing, but just playing the map is EXTREMELY stale

lofty bough
#

I agree. It’s a map where the coming back is pretty difficult if the enemy takes the hill and the ridge. It’s just a downward spiral from there.

lofty bough
kindred scaffold
lofty bough
#

Btw. I have really enjoyed the 10 vs 10 mode. Battles are longer and more balanced. A single noob dying at the first 40 sec matters less.

torpid citrus
plush field
#

😔 he is speed

lofty bough
torpid citrus
humble ibex
#

what are best places to hide in maps with a SU 152

#

i am sick of getting killed

jovial minnow
mossy wave
#

Wish the "favorite map" poll was more of a "community tier list" thing. A lot of maps that are still good are nobody's favorite.

mossy wave
mossy wave
#

It's always a premium or collector tank that the player got for free, too. It's why the Destiny angers me. You can't just give away tier 9s, and if you do, they should be inaccessible until a certain win % or battle count, or the MM should only pair them up with others with skill levels that low. But since they don't, 95% of Destiny tanks are basically a bot and are a free kill for the enemy team.

low lodge
tender hill
plush field
crystal mantle
#

So what about 49ers?

tepid patio
#

<@&481447501690568709>

plush field
red lake
#

So this went no where lol

tepid patio
marble spoke
#

Rework Mirage for being able to be played on supremacy mode and re add it

tame latch
marble spoke
tame latch
tender hill
#

i don't understand why so many have "drunk goggles" for mirage, it offers nothing for any tank types other than ones with big view ranges

median cypress
#

So bad casual kid borderlands-valorant-fortnite-overwatch look. So sad ^_^

tame latch
tender hill
tame latch
low lodge
#

It was a great map for tier 5-6. Not so good for tiers above that

#

Run around pew pew tank map

tender hill
#

ya i agree that its one for <t7, the view ranges become ridiculous if higher

shut egret
shut egret
swift shale
#

Sick, I am in the possession of a su33 in the snail game myself

shut egret
#

im so ready for all the prem hornet players to start playing, it's gonna be such a free farm

stable heron
feral olive
#

if it were 50% bigger it could work. the map was just so cramped. you drive 15 seconds and youre already at the frontline : P

serene bloom
#

idk what u guys r talking abt but i think you can all agree that mines should be for tier V and lower and NOT for tier X WTH WG?

low lodge
#

I would agree with that

versed garnet
#

How do I position myself if I play destroyers? I can't seem to win a single game with them

tame latch
# versed garnet How do I position myself if I play destroyers? I can't seem to win a single game...

Like other tank classes, that will depend on the armor, mobility and gun of the TD. While the AMX CDA 105 and the Tortoise are both TD's, the playstyles you can use with them are different.

For some basics you could watch this and other YouTube videos on TD's or on the TD you play. While some are older, the basics don't change.

GuidesBlitz.Com also has reviews and tips for some TD's.
https://youtu.be/EYO9lns4_XE?si=Ax9VOB6TGoq8tVCk

A tank destroyer is called a destroyer for a reason.

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tender hill
#

wow bringing MD back into the mix : )

tender hill
versed garnet
#

Im don't with it now I've just moved to heavies

pallid kayak
#

Just play a bit more towards the back line of your allies and you should be able to get shots, play agro when needed, but still have cover to not get nuked

versed garnet
knotty quartzBOT
#

@strong bronze, please note, that the official language of this server is English. If you want to speak Russian/Ukrainian, please join the server below.
Официальным языком этого сервера является английский. Если вы хотите говорить на русском, пожалуйста, присоединяйтесь к серверу ниже.
Офіційною мовою цього сервера є англійська. Якщо ви хочете говорити українською, будь ласка, приєднуйтесь до сервера нижче.
https://discord.gg/mkNtBAYcWy

knotty quartzBOT
#

dynoSuccess pishyta was banned.

knotty quartzBOT
#

dynoSuccess fakhri3813 was banned.

#

dynoSuccess vid0d0 was muted.

tepid patio
warped sigil
plush field
#

My personal hell is Mines

cursive latch
neat fractal
#

I am playing a long time but i still didnt play on all maps

timber mist
finite whale
#

where are these 2 maps 😄

autumn garden
#

Gone

tepid patio
undone mountain
#

if they trade these 2 in for dead rail and castilla tds will lose 70% of their 30%wr playerbase

wet socket
tame latch
finite whale
hollow geyser
worldly frost
#

Remove bushes from maps

autumn garden
#

That’s stupid

loud robin
#

we need bigger maps these maps are so small

tame latch
# worldly frost Remove bushes from maps

Bushes show you where to blindshot that pesky td. They can use them to stay hidden, but after a while you'll know which bushes td's often use. If nothing else is going on spending a free ap shell can pay off.

low lodge
worldly frost
worldly frost
tame latch
# worldly frost Without bushes, you can actually see the TD, though.

TD's, and lights doing passive spotting, don't want to be seen. Everyone plays those classes sooner or later.

One of the better moments in Blitz is when you shoot a red tank in the back and get away without ever being seen. Not the easiest thing to do, but with a good understanding of cover and concealment you will be doing it too.

Here's a link that will get you started. There's some good YT videos on cover and concealment too. https://wargaming.net/support/en/products/wotb/article/15414/

tame latch
#

Rockfield.

Nice - but you missed the Sturmtiger and the Black speech inscription from the One Ring.

#

Did you "speak friend"? 😅
(Look at the right door in sniper mode)

Last time I checked it was partly open and I doubt it has been changed. Look at it from the side.

#

Yep. Been there for years.

#

Going to check for myself. brb

#

here you go

#

Ah, yes.

New and improved I suppose.

#

There's a special feeling to exploring a map for your first time. Even if the map is changed and improved that feeling never comes back.

plush field
autumn garden
fleet phoenix
#

But if you close your eyes

crystal mantle
# tame latch

Ya’ll do know that there is a faint ring from lord of the rings on the right door there, right?

tame latch
torn pelican
#

So it has been what, 3 to 4 years since the introduction of new maps and the removal of two beloved maps? Are there any plans on adding new maps to the mix? If I'm not mistaken, removing Mirage and Lost Temple was only being done to revamp the maps, or at least that was the initial plan.

#

And what is the news on the potential release date of reforged? Do we know yet?

plucky token
#

is it bad to go all right side on Rockfield from southeast spawn?

we were in ratings, top rated guy (5619) asked "all right?" i (4945) go "yes", then we were chewed out by the most experienced guy (3685 but 110k battles) saying we should l2p before playing ratings

we went 3 left 4 right, enemy team went 2 left 5 right, and we got destroyed

torn pelican
torn pelican
# plucky token is it bad to go all right side on Rockfield from southeast spawn? we were in ra...

The lack of experience and knowledge most individuals in the game show today in properly assessing and implementing a plan of attack on certain maps in correlation with your team's makeup of tanks, is due to the fact that wargaming has made it extremely easy for the most inexperienced of players to be able to play at high level tiers without having to gain the knowledge and experience of gameplay by having to grind lines like I had to, starting over a decade ago with my first account. The knowledge gained from playing at the lower levels, or at least you would hope individuals gain knowledge, would be able to help them on maps in your specific circumstance.

For me personally being over a 4000 rating and ratings with people who have a few hundred battles when I have nearly 40,000 in my primary account, just shows how wargaming has dropped the ball on limiting newer players where they need to learn the maps that are played in addition to the tanks that they use.

unreal finch
#

city maps are very bad for td. nowhere to camp and it forces you to close combat.

crystal mantle
# torn pelican The lack of experience and knowledge most individuals in the game show today in ...

The thing is, if they do a full sweep of base C, the other team can’t snipe them from A, and they have the C hill advantage then they become almost untouchable. If the A Basers try to take B, then they come under fire. If the C base trys taking B, then they spot the A Base snipers/hull downs, but you can’t hide your armour from both high AND low grond AND shoot at the same time. Plus, due to the fact that they only went C, they would have lost 1/2 tanks, while removing all enemy tanks, so even if nither side takes B, C will still have the advantage

low lodge
plucky token
#

sounds like there's no consensus about rockfield...?

crystal mantle
#

General consensus is that Base C is better

torn pelican
# latent echo All hail the king🙄

Lmao. Never claimed to be one nor am I close to being one of the best. The fact that you feel the need to even comment like this shows a lack of character on your part.

latent echo
torn pelican
latent echo
earnest spruce
pallid kayak
# plucky token sounds like there's no consensus about rockfield...?

Ima hop in with this- I agree with what most people have said, in pub/rating med side is better, as you don’t have to worry about crossfire as much.
If your whole team but one or two guys heads heavy side, it’s then a matter of map awareness, you watch to see if 3-4+ of the other team is on med side, if so then you know you got numbers and you can push

pallid kayak
#

Fr, most definitely

earnest spruce
mellow flower
#

I hate winter malinovka with a passion!!!! 😡😠🤬🤬🤬

#

Idk what to do in that map unless I have a heavy tank. If I'm using a medium, light or td is an automatic loss.

low lodge
#

After Reforged is released

latent echo
#

I miss mirage🥲

timber mist
#

dead rail sucks, TD’s control the map. The only place TD’s can’t hit you is on heavy hill, anywhere else gets beamed on my TD’s. I have also played TD’s on the map, and it’s so brain dead. All I did was click the fire button and win with a high damage game. Make the map have cover from spots on the left corner TD spots.

#

Also the same thing for Campstilla, except one spawn gets a flat unfair advantage over the other

spare rapids
#

I love taking lights up into the hills on Dead Rail and getting a TD from behind. (I have not got beyond Tier VII, so take that with a grain of salt.)

gloomy zinc
#

Good medium wins the flanks and start attack from the side/behind before HT and TD even move out of their spawn. The current meta is everyone sits in the spawn area and waits for that first aggressive tank to yolo into enemy spawn and dies within first 60 seconds.

tacit yoke
humble tiger
#

I'd love to have some suggestions on how to play Canyon. I don't seem to get it. The key seems to be to have someone spotting on the hill in the middle, but it's a very damn dangerous position to hold if your team doesn't support

tacit yoke
tacit yoke
#

yea well i wrote an essay with a screenshot to explain it to you but it got deleted because i wrote the word "sh it" i guess xd
im not writing all of that again, sorry
Hopefully an admin can see the deleted message

tame latch
humble tiger
humble tiger
tame latch
spark vigil
#

When bigger maps

kindred scaffold
tame latch
# kindred scaffold I don't remember Wargaming confirming this information, could you please provide...

Mirage and Lost Temple returning in Reforged was said by no name just luck on the RU/UA Discord server when Reforged was introduced. A translation was posted on reddit.

I searched that server, finding many of the translated comments, until the reddit post was confirmed as accurate.

Not all the current maps may be present when Reforged is released, with the remainder arriving later. Mirage, Lost Temple, and the reworked Himmeldorf will also be introduced at some later point.

winged sluice
#

Create map Kursk Battle 👍👍

lime mulch
#

Bring back the china temple map ( idk the name ) 👍

unborn sentinel
plush aspen
#

@winged sluice Kursk tank battle in as fought in open country side ,not sure it would work in this game mode,I might be wrong

mellow flower
#

I can't wait till they retire winter malinovska map.

plush field
#

Me when mines at tier 10

plain ivy
tepid snow
#

Remove castilla, deadrail and mine . Cringe and unbalanced maps.

spare rapids
#

Mine is fine low tiers

plush field
#

I agree with that even as it’s #1 hater, but it honestly shouldn’t appear higher than tier 8

lethal laurel
#

i miss lost temple

tacit yoke
#

Castilla and winter malinovka are fine there is no reason to ban these i think

however mine is factually too small for t10 tanks, and dead rails is big enough but has massive conception issues :

  • the TD are way too overpowered, they have view angles on every sides of the maps, so the experience when you play heavy medium is so frustating and ruined
  • this map has nothing to offer for light tank
  • the cap is a no man's land, located right below the medside
tacit yoke
#

Also I believe that there is one point that we barely talk about but that can be really frustating : in t10 not all maps are adapted to light tanks

like some maps are totally fine, but honestly unplayable if you have a light tank : himmelsdorf and port bay for example

next basalt
#

I hate yamato harbor.

pure otter
#

I hate all not-tournament maps + Middleburg

calm latch
#

i want map have field, no hills no buildings

swift shale
#

@tidal rapids

tame latch
# calm latch i want map have field, no hills no buildings

Every tank (except the Helsing and the Sheridian's missile) can shoot from one corner of the map to the other corner. The fastest light would spot everybody in spawn, the rest of that team would fire, and the battle would be over very quickly.

We need hills, buildings and rocks to hide behind and be sneaky. You can learn how to use them yourself in You-Tube videos and this support article: https://wargaming.net/support/en/products/wotb/article/15414/

hard rover
#

Having one map like that would be funny

civic phoenix
jagged panther
#

delete mines from t10

plush field
#

Spit your facts brother

frigid wyvern
#

when is mirage and lost temple gonna return

tame latch
spark prawn
#

To the Devs: did i just found the road to heaven

astral niche
royal tide
tame latch
# astral niche Yeah

It could be the worm graphic glitching. I'm not too sure about the bicycle path next to it though.

timber mist
hidden needle
#

honestly quite a few maps in upper tier need a rework, either enhanced, or enlarged, one other thing and idk if this is the right place, but in terms of the game would it be possible to get a view range indicator similar to wot pc? given we for 1 do not know the map size and for 2 its hard to reference view range with unknown variables

plush field
#

mines

mines

In case it wasn’t obvious

mines

hidden needle
#

lmao yes i was referencing mines in t8+

tepid snow
#

I am willing to sarcrifice Deadrail , Campstilla and Mines to revive Lost Temple

tame latch
plush field
#

I am willing to sacrifice Mines at t8+ for nothing

Take it away for free please thank you

wild comet
knotty quartzBOT
#

dynoSuccess morningstarlily has been warned.

teal mortar
#

get the deadrails away from me, can't do anything aggressive as a med without getting bombarded by td's that are far away at heavy side AngryTigerNoises

rigid sundial
#

Need Map editor

thick steeple
#

Why not add a forest map? Like a lot of trees bushes

astral niche
rigid sundial
#

Feature to the Game

Dear Wargaming Team,

As an active and passionate player of your games — especially World of Tanks Blitz — I truly appreciate the constant updates and new content that keep the game engaging and dynamic.

I would like to kindly submit a suggestion for your consideration:

Suggestion: Introduce a Map Editor feature that allows players to create custom maps. These maps can then be reviewed, tested, and potentially added to seasonal rotations based on community feedback and approval.

Why this feature would be valuable:

  1. Each season could bring fresh, creative, and unpredictable battle environments.

  2. It would boost community engagement by involving players in content creation.

  3. It would add replayability and uniqueness to each match.

  4. Including the creator’s name on accepted maps would encourage participation and give recognition to dedicated fans.

This feature has been successfully implemented in many popular games and has proven to increase player satisfaction and game longevity. I believe Wargaming has the potential to take this even further, making it a standout feature in the genre.

Thank you for your continued innovation and attention to community feedback. I hope this idea can be reviewed by your development team and possibly considered for future implementation.

Kind regards,
Wingedburritos
Loyal Player and Community Member
Discord:Wingedurritos
In-game nickname: Wingedburritos😓😂

#

What is the idea of a Map editor?

autumn garden
#

WoTB isn't exactly made for this...

rigid sundial
#

Even if it's not created, I think it's necessary.

round anvil
#

I rather have mines instead 🤤

plush field
#

🔫 no

tacit yoke
#

On top of that, i wanted to say,
I'd do a lot of crazy things just to have a bigger minimap in the game on pc. Like its really ridiculous, i play on a 27 inches screens and the minimap is just so small even at its maximum size 💔🥀 i guess it shouldnt be a big work to just allow us to have a bigger minimap for big screens

raven flame
#

that should be ur profile pic

spark wadi
royal tide
spark wadi
round anvil
#

<@&481447501690568709>

knotty quartzBOT
#

dynoSuccess lasnitramrev1k was banned.

buoyant tendon
#

Wth is this map

red lake
#

Fact u have no camo on says all I need to know

plush field
#

sus_moon he has a bright future as one of mine if he so wishes

mental mica
buoyant tendon
supple lily
red lake
low lodge
buoyant tendon
low lodge
solar flower
#

The lack of maps is definitely an issue when so few are user friendly with the 4 classes of tanks we have we dont have the 5th one spg so i dont see how map desighn falls so flat on it face wither all tank classes exsplicly on td tanks that have very little armor and speed with fixed cannons

quaint bay
#

delete deadrail

solemn arrow
#

make deadrail shows twice as frequent

plucky spade
finite walrus
#

Remove New Bay (?) from the Game

astral niche
finite walrus
solemn burrow
knotty quartzBOT
#

dynoSuccess _shapy has been warned.

peak lake
jade horizon
#

New map update?

languid lynx
acoustic adder
#

I want this map back 😭

tame latch
acoustic adder
#

oh ok and also thanks for helping me to fix my discord account

broken hamlet
thorn steppe
#

Lol

tepid patio
tacit yoke
# tepid patio

A lot of maps have lost their relief overtime, sadly
Same for rockfield, oasis palm, desert sands...

finite vine
tame latch
#

no name just luck just presented the graphics today and said there would be more details in a coming soon video tomorrow.

Maybe with the next update, maybe later. We'll find out tomorrow.

raven flame
spark wadi
#

What the heck

cloud basin
#

Got it.

strong willow
#

Well i was not there when old malinovka was removed how the old and new diffrent

unreal tree
#

hello

plush field
#

The old one has more extreme elevation between locations

low lodge
#

Most battles were a big rush for the windmill to control the high ground corner

low lodge
#

Lots of killing lanes if you don’t watch out

unborn sentinel
tepid patio
strong willow
tacit yoke
#

dream this map with frozen lake but the tanks have a lower adherence when they drive on the ice

lunar hamlet
#

What maps are suitable for heavy tanks? Or does each map have its own position for heavies?

strong willow
#

i guess town maps are mostly suitable for heavy tanks.

lunar hamlet
pallid kayak
lunar hamlet
pallid kayak
lunar hamlet
pallid kayak
#

Some can, many however will do much worse at it because of a few things
The USSR IS - IS3 - etc line has the issue of a triangle front plate, which means when you go to sidescrape they are able to shoot straight through that piece and you don’t help yourself at all.
The American Yoh line has the wacky turret placement, it’s put at a spot where you still put yourself at a good risk when you peak.

Most tanks in American/USSR can be used for both, but will be less effective at one than the other. These lines have better turrets for playing hulldown then say the German heavys, but they lack the same amount of armor on the hull to sidescrape with as those same German heavys