#tank-balance-discussion
1 messages · Page 176 of 1
Unacceptable.
Ill just drop this here. Nerf Ann. #785500330858774528 message
nerf anni
nerf smash and anni
yes, please nerf anni
actually, buff every single tier 6,7,8 tank besides smasher and anni
maybe yes
What about the German heavys?
And thats how you grow the balance gap between t5 and t6 even more than now
yes good t5 is dead because of patch 5.5
Dracula too op, can we please not let it fight against tier 3s
EU tanks op
Kekw
TO THE ATTENTION OF WARGAMING DEVELOPPERS.
Could you please creat a beautifull legendary camouflage like this one for the AMX 30 B?
I would love it!!!
That’s literally just a standard nato camouflage though
^^^ exactly
it would look like Cavalry camo of the tier 9 premium heavy tank whose name I can't remember.
it does look smexy tho kek
Still gib
KpfPz 70
Happy new year!
I’d like to see more realistic camos for 2021
That would be nice
I want to complain about the snow globe, I opened it 3 times, 2 times only gold and once only a helsing, which annoys me again everyone gets such awesome vehicles as the amx m4 and what do I get a helsing that I got last year have !!!!
@unique scaffold lots of people just spend to open 10 snow globes and get 54 guaranteed... so uh... yeah...
you are right, but I spent a whole 60k gold and only got 2 snow globes out of it, only gold that was redeemed again got nothing then I did that with the victories and just got a helsing that I had a long time ago, that's not a bit strange or really stupid and helsing is lost in all modes
@unique scaffold You had a 23% chance to get 0-2 snowglobes from 60k gold. That is a very reasonable chance. Do the maths and work out your risk beforehand and stop crying because you gambled and lost.
@nimble zodiac Can I ask how much gold that was? I'm interested to know how lucky you were lol
I uhh, spent $190 to get 6 tanks, 3 of them being tier 10 ._.
10 Snow Globes
Yes, lucky, I know
i'm never lucky i'm always unlucky even with the simplest things
Same. RNG too merciless on us F2P ppl
that was always so but i am happy that i got a cromwell B from the golden present
How is 60k f2p
yea you poor F2P people got 5-10 free tanks just by playing the game. how brutal.
I got Helsing but I'm struggling with it
Sometimes I do very well, 1800 < damage
Other times, I die too fast cuz of Smashers and Annihilators and do bad
60k gold? Simple, events + ads + much time spent @Xela9#7077
I would've saved the gold and bought the vk90
Bruh it takes skill for it! If RNG wasn't brutal then why did i only get FXP in mystery boxes and the trash t3485 victory? Why didn't i get SG on first try of FXP box? AND WHY does my shells become ghost shells huh?
That... how can I put it... that’s how gambling works. Except for the last one, that is a bug that probably doesn’t exist and that is just a sorry excuse for being unable to explain the trajectory of a shell.
@storm dome it doesn't take much skill to get those tanks, it's mostly just playing the game as I said.
you got those pulls because that is the most likely outcome. The snowglobe drop is what, 2% from the fxp boxes? and you are really mad that you didn't get it for free? get a grip.
About ghost shells, what Lux said is usually the case. It also has nothing to do with being F2P, unless you really think aiming is P2W.
People are getting SG on their first tries. They get 100k gold in 1.5k gold only. And me? Heh...
some people are lucky, the majority aren't. it's simple probability.
KpfPz70 need a buff in the front hull armor, it is like a cake for enemy with all type of ammunition, Progetto46 need nerf in shoots recharge time and annihilator effectively are a bit Op in tier VII
@worthy sable you need buff to your playstyle and knowledge of tanks
Ah yes.
Cake to HE
What is your playstyle, camper with HT?? In first line there is no safe angle for that tank. If you know please tell us
Add artillery
^ no
Actually do, so the silly peeps who play them suffer
Artillery would get one shot by most tanks at the start of the battle because of how small maps are
we need big maps for artillery
@minor minnow Ribblestribe/Wg, has denied artillery to be added in wotb.
And the game is based on being playable on a wide range of devices, so larger maps would limit what can be used to high end mobile devices/PC
There are games that can deal with a huge map with 50 player in it without burning your device, leaving aside the fact that wg want this to be a fast placed game but doing the opossite by buffing heavy tanks hp, i think they could do larger maps with 10vs10 with out messing the resources needed to play the game in lower end devices.
But to be honest i rather see a big balance update than big maps
Its even in the name. World of tanks blitz
Its a fast paced wot, artillery is for camping on way too long distances . The maps are too small and the game simply aint made for artillery to ever be introduced so stop it xd
i have a question
I have a question too. I’ll tell you what it is next year
My wish for 2021 is WG deletes Smasher and Annihilator
But give some gold for player who own the smasher
Yes that is the best way to do it, give the people who spent 100$+ for the smasher some gold, cuz that's how wg should treat their highest paying customers and that's how u reliably make money.
Kacperek lubi tramwaje#8465 has been warned.
Not delete it, make it a tier higher without changing stats (buff hp, nothing else)
Then its perfectly fine
Yeeaaaaaaaaa that would work quite well and maybe buff the ap pen and bring it to 175mm maybe yes
wait I'll post replay
Smasher makes good money for Wargaming.
I would bet that Anni will make good enough money for Wargaming too, when it goes in Crates/sale.
Can we get actual realistic camos instead of glowing Pink Skins
How is that going to improve the actual gameplay? Camos only add a flat % no matter how it looks so, why?
Bro delete that, is disgusting
LOL
LMAO
yikes
Mmmh yes
More cursed stuff to end the year
Splendid
LOL wow
Yall can't handle @polar totem 's wise words and it shows
Banned in 5
Nerf 252u sides
@dense yoke learn to shoot the right area
Why does 252U have such good sides?
Bc Russian tanks go brrr.
@dense yoke if you shoot the flat looking plate on the sides, that’s spaced armor, and the main armor behind it is angled far too much for a penetration afterwards. You must shoot below it, where most of the track area covers
“Critical hit”
Those sides are too trollish and need a nerf.
@dense yoke IS-3, IS-5, and more use this same strategy with their side armor, why not nerf them?
I said “and more”, chill
Is-8 and obj704
IS-7
But we don't talk about that tank
buff vindicator
You can pen those frontaly in the upper plate, cant do the same to 252u, thats why
252u has a much larger lowerplate than both and it’s pretty weak
Yeah but not yeah
IS-3, IS-5 sidearmor isn't on 252U sidearmor level, from my experience.
---
@wraith forge
When i circle those tanks, i only need to autolock.
But when i circle 252U i have to aim, if i am going for side armor.
252u def has the better armor profiel
is the wz111 in auction good?
no
252 is definitely one of the best teir 8 tanks
Map expansion > Arty
Arty is not that bad imo
Same, but developers of this game , don't want to add them.
Rng is badder than Arty being added
I only play this game bc no arty so no, do not add them
We dont have arty here, but we have tier 7
imagine arty at tier 7
Imagine a balanced tier 7
x to not imagine
T49 A lmao
Oh yeah that tank was beyond broke. Imo the most broke tank ever
@nimble zodiac the obnoxious thing about 252U sides is the flat part under the tracks doesn't extend nearly as far as IS-3 or IS-5
Wargaming made about $180,000 USD off the VK90 alone
Good, with that money they can nerf op tanks
Lol
Hello, I don’t know where to put this since my message wasn’t answered in general, but: I play wot blitz on an older phone and are worried wargaming will stop supporting my device in the future since it is old. Is it possible to play the same account with same tanks on another different device? Thank you.
The su130pm needs a camp buff when it shoots. I shoot at a light tank with camo netting halfway across the map and it detects me. How does this make sense. I shoot a heavy in one spot then in the same spot again. I get spotted the second time for no reason, WITH camo netting, when on the first shot I didn’t use it. This doesn’t make sense for my small brain.
@azure sluice
Yeah man, if you remember you’re email and password, you can play that account on any device you want, even a laptop, a gaming computer, android phone or anything that can have world of tanks blitz downloaded, I’ve played blitz on 3 different iPads over the 6 years I’ve played this game, so yes you can play the same account with the same tanks on another device.
Pd: im just kidding
Since camo gets smaller when you shoot maybe the spotting range of that tank is enough to see you while shooting, and maybe you are not behind a bush. Maybe that's why you get spotted.
Like on dead rail, I sit in the camping bush in the corner shoot at a med/light that is on the other side. Get spotted when No heavy tanks are spotted by me
But hey, that’s just me my dude
oh
Thanks for trying to help though
If wotb is using the exact world of tanks spotting mechanics, reversing until the bush infront of you isn't see through anymore in sniper mode will maybe help with the concealment.
The SU-130PM IMO is already a decent tank, I don't think it needs a camo buff. The grille 15 on the other hand kinda needs a camo buff
Yes same exact mechanics as wot pc. On firing all bushes around the tank within 15m become ineffective. And yes su130pm has decent camo. Most tanks lose a lot of camo when firing their guns anyways
I do this and have lost count how many of my shots are ghost loads. I pretty much gave up.
It's because you don't see your shots go Because of the bush.
it s hard to penetrate many shots when using this trick. i often do it but it s nearly impossible to aim at some weakspots at better armored tanks
Imma start doing it again then compare damage results at end of battle.
vindicator 30° gun depression when?
?
Otherwise its unfair. If you have 2 pro players in t8 platoon and then put 2 pro tier 7 players on the enemy team the first team (with t8 plat) has a better chance att winning (since the pros are in better tanks than the others)
Tog buff.
Everyone laughing at tog memes. But now the tog is coming for you. Run!
Its not hard to run from him with that speed
Unless you want to lose more games cuz of rigged mm lmao
About the x3, x5
If you could choose on what tank you can use em grinding becomes way easier and buying free exp/5x exps will be way less attractive
Buff t95e6
Yes sure
Why does the e50m get to go 60 but the 4202 only 50
Because wG Balans
Balance
i want one
Buff the Churchill 3
vK 16.8 V/V
Nerf 50 100 Alpha and then Give it a 4th shell, or just give it a 4th shell.
Maybe interclip to 2.5s?
Chi-ri needs some type of buff because it's trash rn especially with tanks like the smasher and annihilator
@dense yoke there is like Lorraine for that
@turbid smelt yes. when you give it fourth shell with alpha nerf it willbe just lorraine. just give it 4th shell with 310 alpha and nerf it s reload for 2-4 secs
Nice buff, but a tank with 130mm of AP pen can still drill literally half of it
Again, 130mm of pen will handle half of the dang turret, it'll be like trying to kill a slow Vickers light, but since it's slow, it'll be easy to hit
@turbid smelt nah bruh it got a very substantial buff of a whopping 10 HP
why is the tog 2 getting these buffs
so it can go hull down. lol!😂
because it didn't get anything in heavy meta rework
Exacfly it needs 1800 hp. More than any tier 7 heavy
Buff IS-7 :(((
Give it that 480 ;)
it is pretty good
Give is7 7 degrees gun dep, or more horse power
the horse power is gonna make it VERY fun
but sinces its a solid counter to medium tanks in certain scenarios people argue that would make it too good versing them
and i would gladly take the 7 degrees too
anything to help me cope with the 303 APCR which i have to run calibrated for that makes the already meh DPM worse :/
its a good tank
but when you need the gold pen you struggle
pen buff would lead to the least amount of arguments i think but i would prefer smt else like mobility buff or gun depression or 490 alpha like PC
Buff the conqueror gun depression
Tog 2 should be a side scraper, like imagine reverse side scraping with a tog, like bad front but pretty good sides and a turret buff?
It can already reverse sidescrape
Please buff my beloved Hydrostat thanks
why
Ignore the extra 175 HP
@nimble zodiac Yes ignore bc im running assembly plus I dont own a pziv G
@inner skiff Because ummm, it doesnt have 95 front aka its long powercrept
Petition to nerf T-22
@orchid grove wait really? You think it's that good?
To be fair it's very inconvenient for the 4 crew members inside
It's actually a good tank, T-22 has some troll side armor. I don't want it nerfed but dang, it's a good tank.
@nimble zodiac It's got a stronger turret than heavy tanks, is ridiculously difficult to shoot (yes the front pike is "paper", but hitting that is another story, since when angled, only half the pike is visible, and when the tank is moving, good luck hitting that), and it's got amazing DPM, and, while slower than other meds, is still not actually that slow.
The tank just straight up as no drawbacks other than the lowish alpha and mediocre pen, but a medium that can comfortably destroy any enemy in a 1v1, while also having the armor and DPM to have massive influence on a game is fundamentally broken
The only defenses I've heard for the T-22 are that "hurr durr you can pen the front hull so it must not be OP" or "hurr durr its' not that accurate". Both of these are moot points, since again, yes you can pen the front hull, but that doesn't make it easy, and while not that accurate for a 100mm, is still more than accurate enough for the tank's role on the battlefield, and infinitely better than any heavy.
If the tank is going to be anywhere near balanced, at the minimum, it's going to need a much weaker turret than it has now to compensate the ridiculous hull armor. On top of this, it certainly needs a DPM nerf. Why drive any other med, when you can drive a T-22 with more DPM than all but a Leo 1 (and only slightly below the other Soviets), and have ridiculous armor?
Yeah I would never try to touch that turret
Wargaming imbalance department doesn't seem to know the word or concept of nerfing. They balance by buffing or by powercreeping
Also, thick rear, the only weak part aside from its pike nose is HE proof for most tanks
T-22 Medium armor profile is comparable to angled E100 if both are in the sight of a 268
Well as u can see the T22 can sidescrape very well. He cant shoot but the point is more to bait shots either.
this armor profile for a tank with medium tank speed is extremely dangerous to the game, if something with an actual good speed runs forward with this angle, everyone will struggle to penetrate. you may think it'll be easy to aim to the weak part, but when you shot the tank will also be moving and you'll hit other part by mistake. read what i've wrote@pseudo hedge.
Well most of the ppl I see complaining about the T22 turns out they auto aim and then they are surprised when it dosnt hit perfectly on the pike nose but goes 1 or 3 times into tracks or side armour. Just aim then it's fine.
Let me suggest something: Mobile
Also, even with manual aim it's by no means an easy shot if the T22 moves unpredictably
T-22 Isn't only a medium, it's a heavy, a wolf on the skin of a sheep, any other medium can deal so good against the max normal shell pen on the game (Ho-Ri and 183 normal shells, with 310mm pen), let's also mention that it got the speed, camouflage, DPM, and dispersion factors. OP armor and breaks the game of much people, enough to say it needs a nerf.
The gun on T-22 is not good,
The speed is average for a med,
The only thing that is good about it is the armour, the turret is all well and good, however if someone knows how to aim against the hull, then it does not account for much, though it is still good at reverse side scraping.
The only heavy thing about T-22 is the turret
@dense yoke I mean in armor terms
What is heavy?
a tank can either be classed as a ,,Heavy'', ,,Medium'', ,,Light'', or ,,Tank Destroyer''
This in itself does not determine anything about the tanks stats, but it is a general classification.
,,Heavy'' tanks usually have the most armour; the least speed; guns larger than mediums, but smaller than TDs.
I personally hate playing the t22. That gun is just so bad. Sure it has some armor, but with the sucky alpha, it has to expose a lot, and the armor doesn't actually stand up to to fire.
Side note, I also dislike the t62a for the same reasons
Really? The turret doesn't hold?
Ah yes, one degree less than T-62 A so it's worthless
A turret with only 6 degrees of gun depression
Armor of T22 depends on how well enemy plays,espeacially for side armor
Balancing tanks is like alcohol-free beer. Pointless. The main issue with WoTB is the lack of skill that most players show. Since the tank tree was simplified to rush players along tiers towards higher tier tanks, you have battles that are just a joke. And it will eventually kill the game. There are few battles nowadays that last long. Most are fast wins or fast losses, due to lack of skill of players in one of the team. Balancing tanks will not solve this. Case in point...
I've seen worse in Ratings, try six zeros. Anyways it's six years too late to fix tutorial.
Also about 2 years too late to fix update 5.5 or is it 1 and a half?
Again, six years too late to fix tutorial.
@rapid mirage 1. This really doesn't belong here
-
Bad players will always exist, in every game, and commonly in each game. You can't really fix that without boring the majority of players out of the game.
-
WG doesn't mind new players buying the big tanks and using them in battles hopelessly for a win, it won't change
-
They can't fix the players, but they can fix the tanks (though they don't tend to lean an eye to many of the more prominent tanks like Annihilator or Smasher) WINK
@sand field I mean, technically playing the game at all is putting you through a tutorial. Players can probably tell the difference between hitting a red plate and not doing damage than hitting a clear plate and doing damage. And if they can't, then a tutorial wouldn't help them either
Maybe if they did the tutorial right maybe players wont be so bad as that 🙄,some players are uh y'know not "Smart"
Tbh u deserve these teams with playing the Anni
One guy speaking the truth here. Considering the avg wr on eu server is 48,XY % he is spot on with his claim
math.exe has stopped responding
48% is probably what the average winrate is on any server, doesn't have anything to do with the skill of the playerbase (not that it matters) but it's simple math. 48% win, 48% loss, and about 4% draws. you're acting like the average winrate being 48% is proof that the playerbase sucks.
Ppl being 48% or even below that is the only reason other ppl are at 60 or 70%. I don't want MM to change that. Balanced MM only helps get noobs to 50% which they dont really deserve.
@dense walrus I think u know what I mean
yeah but one has over 1k hp and the weakspots don't constitute both the upper part and lower part of its hull
could i ask for a tiny penetration buff on vindicator?
@winged rune you hit the tracks, HEAT is very bad at penning after hitting tracks
Looks like he hit right below the turret
Hit track :p
didnt hit track smh
No other reason for it not to have penned, for 155mm
Idk how else to explain it
@karmic portal yeah, very well could've
He hit right there
Anni op plis nerf thanks
u should give annihilator AP shells.
vindicator does need ap shells indeed
is it impossible for wg to stop putting ugly and broken tanks?
@dawn karma wrong channel
So what? It got good dispersion factors and the DPM, if you're not a heavy, then you'll have problems
Also about the speed, let's compare that speed with the armor profile. You really think that this tank isn't that fast with basically the armor profile of E100?
"yeah but one has over 1k hp and the weakspots don't constitute both the upper part and lower part of its hull" @N.Z.#1459
As you see there, I've put both tanks in their best angles and a medium tank with the armor profile that looks like another profile from a super heavy is... It is obviously a problem
@MS-1#1707 the only heavy (in therms of armor) thing is turret? Then I wonder why the whole hull is red but a simple area on the front as big as angled E100 lowerplate
Thx discord, 2/3 pings didn't work
Stop bothering with these wg simps bro, t22 is broken and that’s a fact. It’s only a waste of time to try to explain why its broken xd
Leopard I has 65km/h top speed! That is much more than 5!
Though comparing it to numbers like 5 without basis does not mean anything.
Would you say E50M is broken then aswell?
It seems wotinspector requires some sort of premium account to see the penetration diagram...
Lemme just check a thing that will prove my point@inner skiff
On the next comment, I'll show yhe difference betweem E50M and T-22 medium against a Ho-Ri
I mean, I have to waste time until 2 PM, and it's almost 1 PM, I got 1 hour to make useless conversations @sudden granite
Bro srsly stop wasting ur time xd
@inner skiff what does leopards speed have to do with anything sure it’s the fastest med but it’s irrelevant to bring it up since it’s literal paper big brain
It was an analogy. Though since as this is a discussion about whether or not T-22 is broken, and broken is of course relative to other tanks(here the analogy again!) then we shall include Leopard I!
Invite me to the 1v1 room as you will @sudden granite
@sudden granite 1v1 @inner skiff you in t22 them in leo
Dude its as if you say that the annihilator isnt broken (with the speedboost) cuz the spic on the same tier is faster, pls get ur comparisons right @inner skiff
@kindred vault sure
@inner skiff come 1v1 me in t22* and you in leo, then youll learn it the hard way
Pls type ur ign in dm so I can copy it
Leopard 1 has nothing to E50M but the nation and the mediun tank sign, it's a tottaly different tank with tottaly different playstyle. Your analogy is flawed. @inner skiff
Also, here is E50M and T-22 in their best angles against something with a bit weaker AP pen than Ho-Ri, but the effect is the same.
One still pretty like a heavy and other does still like a medium @inner skiff
The well armored E50M can't stand against 268 pen, T-22 can
Ok, I'll be posting another E50M pic @remote oriole
You shouldn’t angle the turret of the E50 M
^^^
Your analogy is flawed. It was an OPEN analogy
Have u seen a t22medium reversed side scrapes? Well its... impenetrable while the t22 can still shoot u... Lol
Result of t22 vs leo:
On average 2 troll bounces which lost him the game
Leo got very nice dpm and aim so its better to counter a t22 than e.g. e100 lmao
most games where close
In my opinion, 1 vs 1 proves nothing about tank stats, the tanker skills have a much bigger effect than the whole tank most of times, I wouldn't accept it as proof @sudden granite
@remote oriole now an E50M with correct turret position and against even more pen
You gave me a real good idea @dawn karma, there's a small green line there, but as you see, big most of the hull is impenetrable for AP and APCR
I know 1v1s dont prove anything but since he wont believe I hope the annoying bounces which lost him the game can convince xd
If a T-22 is gonna sit there and sidescrape I'll go somewhere else or put him in a position where can't do that anymore. A skilled players isn't just gonna sit there
posting mean messages like "pay2win nuub" also helps in demoralizing enemies, so that they tunnel you without giving second thought and walk directly into cross fire, simple win in long game
Lol, I like your thinking
Quick thinking
xd
i am definitely all fine and in no need of help
Balancing team is doing a great job in tier 6:
let's buff the armor of everything
Oh wait, tds can't pen anymore
buffs td pen
introduces more overarmored tier 6s
Oh, I forgot the meds.
so did the balancing team
Hopefully Mediums will get some extra pen and their mobility back ... at some point soon. That has been a bit of an ongoing issue for a while, after the medium ammo nerf, all the heavy buffs, and OP heaviums that have come out.
Pre nerf 4202?
Just shoot he at sidescrapers,imo only mediums should get the 10% from cali heat
Ik u put them in their best angles but it still means that one tank has a weakspot that only constitutes the lowerhalf of their hull while the other one has a "weakspot" that still covers the majority of the entire middlesection of the tank's hull and only requires 220mm of pen. The only reason the area of green is around the same area is because one tank's noticeably twice as large
It's a strong tank and nobody can deny that but it's mobility is below average, the gun handling is mediocre, the tank's strong because of it's armor profile and even then that's only reliable either through situation hull down spots or reverse sidescraping positions that nobody should be trying to approach anyways
There are alot of broken tanks that are messing up the game but for once I don't think the t22 is one of them.
I just don't want that turret armor :p
aahahaha
@jagged crescent ok that T-22 medium speed is mediocre for a medium, but as you see, it got an armor profile comparable to angled E100 and for this armor profile, it's pretty fast tho
I'd like to treat it as a pretty fast heavy because of it's armor
Except again, the t22 doesn't have the hp, and the greenspots on the t22 will always be the same amount of green, regardless of whether you're using premium ammo on the Hori or whether you're using the pew pew gun on some t9 medium which I can't say is the same for the e100
Also I should correct myself on the t22's gun and mobility. It's either mediocre or just below average in nearly every single category aside from raw dpm and raw horsepower
And that only applies to those who have no idea how to aim at center mass or want to approach a tank that's either hulldown or reverse sidescraping @orchid grove
@jagged crescent Marginal disadvantages in accuracy and mobility are not nearly enough to compensate for the fact that T-22 can tank like a heavy and other mediums can't
@orchid grove is progetto 65 any good?
why HO RI have insane accuracy?
Even with good aim you will bounce a few shots on the T-22 Medium even if it’s in the open
t22 is OP, u cant even justify it, it just is lol
@turbid smelt It's pretty solid, one of my favorite mediums. It's a little sluggish for a med, but it'll get the job done, and the autoreloading 105mm is a lot of fun
because the armor doesn't hold as well as other tds and the alpha isn't as rewarding
@remote oriole if i bounce shots in the open, then i probably don't have good aim
Then nobody in this game has good aim
Remember that a player's move can be unpredictable, if you think that the T-22 will stand still to let you aim then you're thinking wrong @jagged crescent
most moving tanks will have hard to hit weakspots dont u think
Buff the E4, it suffers compared to the E3
actually i think they should buff the e5 it is too fast
Ignore the IS-7 barreling 50km/h
||Don't bore me with the fact it never really is able to reach that often, it's just silly how it can||
Oh you want Wargaming to nerf IS7 50 km/h?
RU-251 pramo pen buff???
130pm op
No it’s trash
It aint trash but not OP either, its very good
I swear it's hitskin is permanently grey and yet I splash on it and occasionally bounce off it at stupid (and grey) angles
113 with 19 hp/t and 50mph forward speed moment
Replace T49 HEAT with APCR or AP.
@distant river it’s armor is 100% broken and I think wgs aware of it but don’t care on fixing it
Also fix pc auto lock, pure trash.
i think 130pm is fine, the dispersion isnt the best but it has amazing heat
idk lel, my is7 easily reaches 50kmph after 50-60m run up, sure that is not that fastest but it is also not like the case of WoT that ot can't reach that speed due to high terrain resistance numbers > For the role it places in battle, it can reach up a few times, but when heavy gets campy, it's not too often
@nimble zodiac well is7 isn't a breakthrough tank like maus or something
@orchid grove aye aye, I just saw how derpy gun stats are on it in comparison to t22 and had slight hesitation, "do I really need another medium whose gun won't hit anything " (stb 1 flashbacks)
For the role it places in battle, it can reach up a few times, but when heavy gets campy, it's not too often
uh i dont see how an is7 getting to 50km is broken?
Picture a 252u running at you at full speed except this 252U will tear you apart in a face hug
I never said it was broken
by no means, it sacrifices too much, like base accuracy, gun depression, penetration on prammo, weak turret cheeks, not so good pike for flat ground and very big lower plate to have high top speed with mediocre pick up speed
it even has a HE pennable weakspot at front of turret but I haven't had found many surviving is7s to test that other than training rooms
https://cdn.discordapp.com/attachments/511476939429642257/764358341178556426/Project_09-10_HD_720p.mp4
Yeah that little tick only need around 65mm of pen to do the trick
@unique scaffold wow, what an accurate representation of the IS-7 in the c u r r e n t meta
whats with the spaces
Emphasis, I just chose spaces because it satisfied me the most
2 years ago
Bin
@turbid smelt The gun is a little derpy for a med, but being a clipper, Progetto is an up-close and personal sort of tank when played optimally, so it's not that bad.
And also, even though its "derpy" by med standards, it's still not even bad, which is why no matter how derpy people call T-22's gun, it's still more than accurate enough for the tank to be stupidly broken
yea i agree with t22 gun being good enough to do the job
Lol I just had to post it
@orchid grove idk where should i leave that question
T22 is .10 which is equal to lost 105s. The progetto is .15. That is quite a bit derpy
sadly bliyzhangar doesn't tell coefficients on turret rotation, so it could be much worse
blitzhangar does
ah lel meant blitzstars
I think IS-7 should get +1 degrees of gun depression. And a minor buff to the pramo.
Blit star does
A minor buff to around 330 prem pen base? I think that sounds reasonable, not game breaking but not minor enough have no effect
Nah it’s pen is really not an issue, just 1 more degrees gun depression or better mobility would be fine.
480 alpha
Yes
Give it 480 alpha
Nothing else
480 alpha
Buff gun handling and prammo ploz
give it more engine power so I could drift
Eurobeat intensifies
welp apparently wargaming have no intentions of buffing IS-7 kek
pretty sad, IS-7 is almost trash because of that ridiculous ammo rack position
i enjoy the tank its a good tank and i never get ammo racked the ammo rack is never a problem for me
i do have maxed out robustness and run proper equipment i literally never have those problems the tank itself hasnt been touched but wargaming think its ok to buff
literally everything else
i dont get it
does this make IS-4 trash?
he wasnt even running proper equipment 2500 hit points
Short answer: Yes
Long answer: Yes but actually no
TL;DR: Actually no
Any plans of buffing KpfPz HE damage? Or gun depression?
Absolutely not, the IS-4 is still one of if not the best T10 TT heavy in the game, your shot wasn’t lucky in the slightest but in no way does it make the tank bad
Well, actually it was lucky considering the 25% chance of damaging the ammorack upon hitting it
could we make a squad with like 3 or more people so we can be in a team agains like anther squad?
Yes. We call that “Quick Tournament”
not a tournament
I want it too cuz it would be fun to play with 3 friends but MM will be rigged to much
@minor minnow you missed the entirety of the conversation didn't you?
that was meant to be sarcastic
I just wish a buff of one tank, bt7art
i dont weant no buffs, i want realizum rooms all the time. And i want everyone that uses gold ammo all the time tgfts and to get stuffed....
XD
Doesn't IS4 have better sidecraping and hull-down than IS7 🤔
IS-4 is better at sidescraping but if I see one doing that I just spam it with HE.
IS-7 has that gap between the tracks and upper side armour which allows you to shoot directly into hull.
at hull down you can easily penetrate the drivers port on the upper hull on the IS-4 imo way worse at hull down
at least the type where u show a little of ur upper hull
Nah is7 worse, ez gold into the guncheecks
Get penned there in is7 way more than in driverport with is4
IS4 is also easy gold through the front, no aiming required
Playing what?
Ho Ri mains
We talking about being hulldown, except for the small guncheeck gl then lmao
T110e5 with CS, 374 lolpen
i personally prefer the IS-7 as the hull is not reliable for me on IS-4 for that
Just give IS7 a 1 or 2 gun degrees, so it can go in hulldown even more.
Also i am afraid that obj260 will overshadow is7
ah yes but most IS4 players are kinda dumb so they charge in thinking they are OP as hell, and then its easy penning with gold
But we were comparing the is7 hulldown to is4 hulldown ;—;
What do yolo bots have to do with that
^^^
Not going hull down
both are very good hull down, the difference is small if you play your tank correctly (meaning not sitting still like a bot). In reality, going hull down in both tanks doesnt happen too often or only partly during a game due to the bad gun depression, anyway
Is 7 is way easier to pen in hulldown than is 4. 320+ pen is easy shot if you aim correctly
Uh ohh, stinky, IS-7 starts moving their turret and dancing around!
depends on the shooter skill and IS7 player skill.
Give IS-7 +1 degree of gun depression
@MS-1#1707 and then you get more easy pens but this Time you need 330+ pen at least to pen most shots lol
Well at least IS-4 starts lackin first
But it s way harder to hit. Is 4's turret can be penned RELIABLY with pen 340+. With is 7 320 is easy pen.
Idk bro kinda sus
Everyone who says that the IS-7 turret is an easy pen gets a “lol” from me
Here’s yours: lol
I mean, I’m always down for an argument but I can’t take that seriously
IS7 turret is easier to pen than IS4.
But this is why IS7 must wiggle it's turret.
I am not sure how much damage does a HE from a 268 to IS7 turret.
@muted rampart wait what did you say was way harder to hit? Cuz that second row of images vaporizes that claim
Lol, I literally never wiggle my IS-7 turret and so far literally nobody shot my cheeks because it’s literally a RNG shot that nobody is prepared to take
Although I think that a Jg once shot them with HEAT, though I’m not sure if he hit the cheeks or the upper plate. But regardless of that one case it’s such a non-issue that you have these cheeks that an suggestions that those make the IS-7 turret weak is something that can’t be taken seriously by any reasonable person
IS-4 legit has the strongest turret in the game
The FV 183 turret is the stronkest
@austere citrus AMX M4 mle 54 wants to:
Use Gun Depression
Like AMX M4 MLE 54 has a strong turret but with super high pen, you can pen some parts of the turret while the is-4 is still strong against like everything. You are barely pen the cheeks of it even with a jagdpanzer.
The best hulldown tank is grille 15
Ehm I will take ur lol then
I’ve played both tanks hulldown against skilled players in heavies and guess in what tank I got penned way easier? Is7. I wiggle a lot etc and move forward and backward but in the end the is7 gets penned more than the is4 (atleast in my case)
Doesnt mean you cant take me serious because of that...
And btw am not saying its easy, just that skilled players know how to pull it off
We can both see the pictures there. I would actually advise against wiggling because it increases the penetrable area on one side and said skilled players will wait for you to wiggle to one side. Regardless, I stood against very skilled players in my IS-7 and by no means I can confirm that they have an easy time penetrating my turret. Quite contrarily, they would even overexpose to shoot my hull instead of having to take an RNG shot with gold ammunition at my turret. To be exact, I have found very few people who are prepared to shoot either turret, and those who did bounced almost always, regardless of skill level.
And even if we hypothetically assume that the IS-7 is easier to pen in the turret cheeks than the IS-4, the difference would be so minimal because both are practically impenetrable that this whole discussion loses its merit. So no, I couldn’t, even if I tried in the best faith, take this argument serious at all.
The wiggling with unregular patterns helps use the gunshield to catch the shells
And ofc the discussion is useless cuz both are great
But Im wasting time now anyways so who cares xd
In a facehug is7 turret is way easier pen wdym
i actually think the is-7's turret is balanced but it should get +1 degree of gun depression and a bit more pramo pen
Or just nerf all the other heavy gold pens....
is that just tech tree or every tank, bec they arent gonna nerf like prems they could but i doubt
Why did you ping wargaming staff for that?
wow countdowns are so edgy and balance related
Wahhhhhh they’re tooo many clan people in me game mode wahhhh
"This game is good is actually not unbalanced"
-no one
Buff IS7 and 5A prem pen plez
need to buff the kv 2 lil bit more lol
I’m probably not the only one but I think the WZ 111 5 A hatches need a buff. It’s already bad enough that literally everything goes thru your front plate upper and lower but the hatches literally are the only weak spot hull down and you can only rlly use this tank hull down unless your against lights and meds even then. Those hatches are too weak they should at least get a slight buff.
Or you can avoid using the tank on flat ground
I prefer prammo buffZ / upper plate
or you can just play it with calibrated and play it like it is because this tank is good
We are always talking about tanks being balanced. Is the game itself and the events are balanced?
or you can buff the reload because it would have to sacrifice dpm
@storm dome what do you mean by “the game itself” and “events”?
So balanced as in completely inclusive for P2W players? They have to run a business here
Battle passes, we all know
1
Hello, I would like to make a complain about the AMX 30 B, a tier 10 French medium tank. (PELASE TAKE NOTE: AMX 30 B IS NOT BRAWLING TANK, IT'S A SUPPORT TANK.)
It's offers a good speed, with a bit troll turret armor, but there's few things I would like to complaint about the tank
- The Damage Per Minute
- So what is it about? This is the MAJOR problem. AMX 30 B has TOO LOW of dpm. In fact Amx 30 B has the LOWEST DPM despite the auto-loader/reloader nor Sheridan. I compared it with Leopard 1, The Tier 10 German Medium tank that is almost similar tank to AMX 30 B, Leopard 1 has 3667 dpm, while AMX 30 B only offers 3041 DPM. Its sad, because Leopard 1 has only 5.7 secs reload while AMX 30 B only has 6.9 secs reload. I really suggest you to at least buff the average damage from 350 to 400. Or at least buff the dpm to be like 3500 (as like other tier 10 medium tanks)
- The Cupola
- This is also the greatest weakness of this tank. The cupola is too high for a medium tank, it doesn't fit the turret that was meant for hulldown. I think AMX 30 B holds the record of the BIGGEST CUPOLA in the game. It's better to have just a smaller cupola, and it would be perfect to hulldown.
@unique scaffold Leopard 1 has the best DPM in class ._.
- The Lack Snapshotting Accuracy
- I have played this tank for 105 battles, and there's something I also realized that is different from other Medium tanks. Its about the snapshotting accuracy, which was kinda less accurate than other medium tanks. It DOES HAVE a good gun dispersion, but the accuracy of shooting while moving can be improved, because it's kind bad for a medium tank that cant snapshot accurately.
- The Lack Penetration Problem
- I'm not trying to say that this tank has a bad penetration, in fact it has better penetration than T-62A or even Obj, 140. But the problem is like it has similar problem like Grille 15, the bouncing shots problem. Apparently sometimes it just bounced around on soft spots, just like what Grille 15 problem is. Maybe you can fix this problem and also buff the penetration to 260mm or something? Even Leopard 1 which is a way better tank than AMX 30 B already had 255mm penetration.
- Last But Not Least, Armor Thickness
- It has a VERY BAD ARMOR, people can even HE it in the front armor! You should make it at least like
100 mm! 55mm armor thickness is VERY bad for a tank that is even ought to be weaker than Leopard 1!
(I'm not raging over wargaming, I'm just considering for what's best for their player, since this was a collector premium vehicles, because it's unfair if its just worser than normal tech tree tanks)
I hope you listen to me, wargaming.
Except the front is stronger than the leopard 1? Infact much more stronger it’s shorter than leo 1 and has tougher sides compared to leo amx isn’t meant to snapshot as it’s not meant to chase down enemies you use your 10 gun dep to peek and sneak shots in when possible the heat however is a problem
Is the Predator any good after the buff ?
Yes, but it's still a medium tank, it should have great accuracy, to be honest Leopard 1 can be considered as a Light Tank, and apparently Leopard 1 also has 10 degrees gun depression
Can a tank be balanced?
The 30b combines the mobility of a leo 1 with the turret of an stb, and pays for it with a huge hatch.
Any tank with mobility and any armor will never need to be buffed, its strong enough already
If the 30B had any sort of your standard Medium tanks accuracy it would be broken. It had the poor handling to balance the good armor and speed
30B is a fine tank.
wait whats with that t62 and 121b dpm
One has Calibrated, one has rammer
bet
Hello. Maybe try to do that 8 tier playing against only 8. 7-7. It is unfair that I must to play with tanks which are better than my. Look at tier 5-6. Heavy tank on tier6 has 1200 np. T5 is 800. 1,5x more. And it is only hp. Not dpm and mobility. It is really unfair.
It is but when you are top tier no complains i bet
±1 MM is fine just narrow the gap between tiers like 4-5, 5-6 and 7-8
Much better than +2mm aswell in the past
@coarse harness Ofc no complains. But better I will play with such tier as my. It will be more interesting than kill tanks which can’t do anything vs my. And 8-9 is very disbalance.
@unique scaffold yye. It is much better than +2, but still unfair.
Their motto is Blitz, to play on the go, if finding the same tier only match would take long
And it would be boring. +1/-1 is fair. You can easly stand against tier 10 with 9, tier 8 with 9 or t7 with 8, problem is with 5 and 6 and 6 and 7 but it s balance issue not mm problem
@unique scaffold 1- Alpha is based on the calliber and AMX 30B have a 100-105mm cannon, which have 290-350 damage as alpha, nothing more than 350 and nothing less than 290 (talking about the normal ammo), but a reload buff would be understandable in my opinion but remember that you already have more DPM than auto (re)loaders and 2- The biggest cupola on the game is actually from ARL V39... but seems that it'll get an armor buff in 7.6
@mental pasture biggest coupola isn t actually on E4 or stock arl 44?
The Stock turret IS the cupola.
aight i forgot bout ARL V39, also thats why i said at least buff the average damage, means the last choice to buff the gun stats
Bruh @unique scaffold it’s a balanced tank, idk what ur complaining about. I agree it could have a little more DPM, but if it had 3.4K+ it would be pretty broken. It’s not a tank for new players
i mean arl v39 should get 350 alpha since it has a 105mm and the other aspects arent so good
I’m not really sure where to put this, but what if we have a free exp reward for people who have 5 stars in military honor? At least that actually gives somewhat of an incentive
I believe they should look at reworking the system before rewarding 5 star MH. It is far too easy to hold 5 stars, even if you have complaints.
Guys, any help as to how to fight the annihilator as a tier 6 tank? I mean every single battle so far has been: who has the better annihilator player. this tank is not smasher lvl op, its just ludicrously broken... (id just put it as a tier 8... even as tier 8 tank it would be balanced 😂 )
ohhh boy
If Wargaming buffs tortoise armour to 260mm (240 on hatch)
It would become a really decent tank
And what exactly are mediums supposed to do against it then?
against an annihilator, if your in a light you want to keep moving as fast as possible. since the annihilator has the 3 shot mechanic, if your moving fast enough it will likely hit its first shot and miss its second to. (somewhat works with meds). If your in a heavy or are unable to run you want to bait its shot by peaking in and out of cover and hope that at worst you get hit by its first shot and the second to miss and then you can take your shot
@vast relic thanks! I’ll try it xD
230 in hatch is fine but Tortoise is meant to be a heavy TD but it can't even hold its own frontally against tier 8 heavy tanks, and mediums can just flank it. And if not, hatch exists. 260mm on the hull is a bit much too, I would think that 230 nominal is fine. Otherwise, I see no reason not to buff the armor maybe excluding hatch on Tortoise. If you can propose a better way to buff Tortoise outside of the armor then by all means, go ahead.
Give it 7k dpm because yes
TVP can’t be that good imo, it’s gonna be a tier X Lorraine and you know how situational Lorraine is
For a soft buff I would either remove the hatch entirely or buff the nominal armour to 210mm wherever it doesn’t exceed it (except for the weakspots).
For a massive buff that would make the Tortoise overpowered, like the rest of the AT line now, I would buff the alpha to 440, rework the weakspot on the right side (the side without the hatch) be be only the MG port, then I would buff all non-weakspots to be 280mm effective if you look straight at it (that’s like 200 nominal on the side below the hatch).
I meant 230 effective*, and the hatch at 220 nominal. I don't think 440 alpha is needed
Yea jut an armor buff. Then WG gives 25k gold to everyone who spent money on the badger, and the Badger becomes a Tech Tree tank
Honestly, that sounds like some good balance, but I don't think the armor should be that thick. A maximum of 260mm would be reasonable, as it makes it still pennable but not so weak that everyone can go through it (like it is right now) but not too heavily armored where no one except 10s or Gold Shells can pen it (pretty much an AT 2 except tier IX)
On PC
Tortoise has 280mm effective(most of the parts) and 170mm armour at the centre of the hatch
But in blitz it has 210mm armour on left and 228 on the right side
Average meds at tier 9 have 230mm of standard pen with caliberated shells
So tortoise having 250-260 frontal armour will be useful and hatch should be be kept same where you need to hit the centre part to penetrate it(same as T95E6)
Tank is already pretty slow(20km/hr forward)
Keep the gun same and this tank will be more revelant
It will be very powerful against tier 8s and slightly less powerful at tier 9s
And average at tier X
Tier 8 and 9 should use gold and not standard ammo because that destroys the purpose of tortoise (ofcourse hatch can be penned with standard)
A T10 lorraine but better in most aspects in its tier
It won't be meta imo but a very good tank for pubs
All mediums could still go through with Prammo in regards to tier 9, and some tier 10 meds can still go through frontally with 260 and cali shells.
It only goes 20 KPh so closing the distance is really not that hard...
Also a reminder that the roof can be overmatched by 120mm guns
And that the upper part of the track just doesn't exist which takes away from spaced armor.
A frontal armor buff of 260 would be fine
We have hitskins in blitz, and that suggested value is lower than the PC value which doesn't even have hitskins
Closing the distance doesn’t solve any problems. In a medium tank it is almost impossible to push nowadays because you will be inferior to any heavy you meet, and the Tortoise is well equipped to defend itself even against tier ten mediums in a 1 vs 1 (it probably won’t win but it will last a while an will deal considerable damage in return if the enemy medium tries to close in). Aside from that, I didn’t really have an issue with the armour buff but with the hatch buff
Yes, I can say that because the entire game should be considered, and making a tank specifically better against mediums but not heavies (which is what that buff does, because 260 will barely hold up against heavies but work wonders against mediums) while mediums are already on the receiving end simply means that you will make existing issues worse. That is why I am strictly against buffing weakspots and why I want heavies to lose shell velocity/ view range/ accuracy to counteract a development that is more and more medium-unfriendly and heavy-friendly
You can't say a Tank destroyer doesn't get a buff because a medium can't rush because imbalanced heavies
It's an assault tank
And it is far from that capability
Mediums treat Tortoise like it has paper for an assault tank, the right sided frontal weakspot and the hatch as well as the flat center where the gun is mounted. Mediums should have to use gold to pen or otherwise aim for hatch instead of bonking it like a toy
I recommend give Tortoise T95 armor. @full slate E3 most op tank bruh
T110E3 need a buff armor, everyone pen my frontal armor
Bruh what are you doing, the Hull on that thing is whack
.
lol
no buff for toirtoise, let 183 grinding idiots suffer
The Tortoise hatch is huge not like the one on the AT-15 so it should be buffed but making it immune to AP is just a bad idea
The only thing it has over the JgTiger is gun arc and cheap HESH so time to make it unique and competitive compared to other T9 TDs
@twilit crystal yes keep tortoise armor garbage so the people grinding for 183 tortoise can keep doing bad and making their team lose. Seems about right.
I mean if your willingly choosing to go down a line known for being awful and burdens then that’s on you
so does that justify making other tanks better?
why is 183 the tier X fir that line, doesnt the badger make alot more sense?
like ur gonna have slow no turret tds with pew pew guns till tier 9 and suddenly get a turret and a big boy gun
@unique scaffold WG decided it was better to make Badger a collector instead of making 183 a collector and replacing it with Badger
Logic 100
how many times have we said this,
Badger won't replace 183.
Just because it is a collecter tank that people have used money/gold to get it.
@unique scaffold
Who knows maybe super Tortoise
C6 aproves a Super Tortoise idea...
There even was somewhat of a plan for a case mate chieftain hull too
Im nobody but i agree about super tortoise
Stop giving them ideas for suitable tech tree replacements. They’ll just turn it into a premium instead
That is so fake @unique scaffold this is the real one
Looks like churchill GC turret with tracks
A super tortoise would be OP, we already have enough tanks that need to be nerfed, we don’t need another
Doesn't know stats yet
THAT WOULD BE OP
:woman_facepalming:
What would that even be, a tortoise wrapped in spaced armour?
probs with a 460 alpha gun and slow. but have nice armour
that chimera chieftain TD would've had 600-700mm thick chobham composite armor for upper plate angled with effective thickness of 1400mm.
the sides were 310mm top 50%, 40mm bottom like normal chieftain and the rest of the rear was 40mm
No problem if everything else is paper
Or they could use the Turtle from PC instead.
But I doubt if it ever came it would be tech tree and replace 183 lol
I feel AMX 30b definitely requires a buff in the current meta. It should either have a more reliable gun + better camo, or higher dpm.
@gloomy anchor in testing it was better than both the STB-1 (back then wasn’t as good) and the Leopard 1 (same thing)
@gloomy anchor that’s what I said. Before the medium buff, the 30B in testing was strong. Currently, even buffing it’s DPM would just make it an STB with a taller profile, and even bigger cupola, why play a tank if there is just something WAY better?
Yeah but that’s before the medium buff @real bison now it has a slightly worse gun, worse armor, dpm, spotting range, and camo rating than stb. Since the 30b release they already buffed a few other meds already. so I feel they need to make the dpm as good as stb. Stb still would have better view range, camo, gun, and armor
Leo 1 noises
@real bison there where 3 different versions of the AMX 30 B in live test. The released version is a 4th combination. Rev 1 was OP, Rev 2 was good to the point Rev 3 was garbage. The current version is decent but not phenomenal
Mmmmm yes. How to balance 101.
It's interesting how Icebreaker is nothing but a Tiger 131 with 5mm more ap pen and more armor
i mean tbh, kuro and tiger 131 should get the same armor profile as the ice breaker, ice breaker imo isnt op, but it is better than the others and i think the others should also get a buff since that armor at tier 6 no longer bounces much
Icebraker is pretty much far away from broken, it's just what Tiger 131 and Kuro were meant to be; a good heavy
kuro used to be good before powerkrept, now its just penned from everything
only reason to get kuro seems to be the maho avatar
come on developers give skorpion g better camo concealment
@ember thunder it's already a phenomenal tank, maybe you're using bushes incorrectly
Mayhaps driving further behind them before you fire, so the bush's bonus is not revoked when you fire
lol ik i do that i am enjoying it but still it should have as proper TD concealment and not of a medium/heavy
change the speed for heavy and light tanks pls if you did do that thanks
centurion RAac is op
its only op on certain places
Talk serious stuffs here please dont talk something unlogically accurate to the game
This is probably a unpopular opinion but there's way to many underperforming tanks. Take the e4 for example. Its a worse t30 which completely ruins its point as a higher tier. I just feel like they need to work on some tanks before heading to add new ones. I don't think I'm the only one that says this. Random statement ik sorry
Amx 30 B is also one of underperforming tier 10 tank
@unique scaffold yeah the AMX 30 b can't be a hull down its impossible with that hair cut. And the e4 can't be a front line tank like its supposed to since its has a average gun with good pen and below average armor. Its just like. The stats and wr of the e4 is only good because its in the hands of good players. And even than its a hand full to use. And tanks that fall into that are the AMX 30 B e4 (e3 kinda) Vk.72 IS7 M48 patton sometimes Fv4002 FV 183(for obvious reasons they gave up on making it good but not to good) And the Fv251B
how about this, we make heavy tanks actually slow but have good armor
30b can’t even fight the vickers 1 on 1
Maybe Buff the Kpf 70’s Armour then drop its speed by 35 km/h
I mean yeah but I'm just concerned about tech tree tanks being worse then prem or collectors
Making them useless
@unique scaffold how to destroy the kpzs only redeeming factor 101
Gun caliber
I mean it's still the highest in heavies
its not even a true 152mm
It is lol
you mean a badger, right?
No that already exists, you can’t move a tank people bought with money into the tech tree
buff vindicator's HE damage from 900 to 960 [ cmon bro 960 he damage is normal for all the guns of that caliber, i don't see why vindicator can't have it ], also buff the gun depression to AT LEAST 5 FROM 2*, the gun dep is a literal joke and you struggle to shoot on slight irregularities, @frail silo and let a collector vehicle lie in the dust?
"all the guns of that caliber"
:p rethink that line
or, you could play the su-152
ngl when i first fought a vindicator, i thought it was op with the frontal armor and huge gun
shoot a vindicator from a ridge below them and watch em suffer
would it be possible for devs to add more tech tree tier 5's to the game? at this point grinding the european branch is kind of getting a bit monotonous, as in order to branch out to the progettos emils and so on you can only grind the strv m/42, which honestly is only really suited to learning the swedish tank playstyle, and does not really help with learning about the playstyles of the other nations at this point in the game.
Yes. Playing it that much is boring too
Buff mauschen
#buffkv2penetration
No its already good
Don’t all tanks earn the same 5% of combat xp as free xp? Or they’ve started changing that too
I think some have a higher xp income such as the churchill iii just like how premiums earn more credits
Normal game on e3
Lights and mediums need an armor buff to fight the broken tanks that truly out match them.
XDDDDD lights and armor buff.
From where is that screenshot? @full token
no
No armor buff i want spotting to be reworked for tanks because spotting mechanics in this game is kind of useless
wdym useless?
heavies have much too high of a spotting range, light tanks are supposed to spot yet heavies can all spot for themselves. The maps are so small yet all tanks have a high spotting range roughly equal to each other for all tanks. This makes it so most tanks on the map are always being spotted from one tank or another,
Yes. All classes should get view range nerf (except lights) (heavies should get biggest nerf), but lights should get slight gun nerfs instead to not outperform meds
but you didn't answer why spotting mechanic is useless, all heavies don't have high view range, only belenced ones do (cough cough anni)
Survey channel. It’s lower in the list of channels
meds only have an advantage of about 10m over heavies. that's pretty sad.
Also, bushes are mostly in useless positions for firing from. You can spot, but there is generally not enough room to back up to keep the camo bonus while firing
Yeah, as a pc player I can say bushes are useless in blitz compared to it’s counterpart
light tanks work best when unspotted, because they would not usually want to push frontlines or they will be ripped to shreds. So the obvious solution is to flank the enemy. However that is almost impossible on some maps because the maps are too small and other tanks will be able to spot them before they get close. In comparison I will use WoT because it is a game that has pretty balanced spotting. Skilled light players are able to go out and use their spotting capabilities to spot enemy tanks while heavies use that information to make informed decisions on which position to take and being able to shoot tanks. While the light tank is spotting they are pretty much completely safe from enemy heavies from spotting them because most heavies won't have the optic capability to do so. However in wotb this is quite not possible because heavies have just as much spotting range as all other tanks, Even though you'd think they should have the worst and it makes gameplay less dynamic in my opinion.
I can only remember one garbage map (himmelsdorf) where mediums and lights are forced to peek around corner as there is no good enough spot to spot at start or during battle, otherwise I find lights and meds more comfortable at spotting as most can cover half of the map in like 20s
it is also not like mediums and lights have better camo rating or anything that forces heavies to be in closer range to spot meds or lights
Why need lights when I can yolo a is7 bounce 50% of the shells spot the entire enemy team and still have hp to spare. (I legit did this as a meme got 3k spotting and still did 2k myself)
Yes, they have the advantage right at the start of the match for spotting, but very soon after that, get a heavy to a ridge, and it will do a much better job of spotting than a medium can. I greatly prefer to peek a ridge to spot in a is4 with a heavily armored turret than in a Vickers with a perfectly penetrable turret.
And advantage over the whole match, vs the first 20 seconds. Even then, superspeed heavies are right with the meds in those first critical spots, making even that slight advantage mostly disappear
^^^^ The associated risk is next to 0 for a heavy so light tanks and mediums have an advantage for a matter of about a minute at most in-game before it comes down to taking out other lights and meds and hoping the heavies played smart on whatever map.
That's the problem all tank types can roughly spot 1/2, the difference between each tank types spotting range is only like 10-20m difference which is barely anything. A heavy can easily spot almost just as much as a light tank in any position, but a heavy has many advantages over light tanks. Heavies might have a bad camo rating but that barely makes any contribution to the issue because you are most likely always spotted during a match. A heavy, a medium can all spot like a light tank like a batchat but without the disadvantage of having the lowest hitpoint pool and having no armor to hold any position.
vickers to me seems way better due to way superior view range than is4, sure if spotting means poking when 2 or 3 tanks are known to be already facing in your direction than is4 is better but vickers can roll around and spot better just by a bit of distance or le bushy bush
@winged barn
Let's say you don't know where enemies are. With a Vickers, you have to dance around on the ridge being very cautious of if you get spotted or not. People often preaim common spotting positions, so the instant you get spotted, you get hit. Is it worth the risk of those hp?
No let's say we have a turboed e5. Its gonna get to the same ridge, only a bit slower. The can fully poke the turret and get a full view of the situation, without worrying about getting instakilled by everything preaimed. It has armor and a hp pool to work with. Its going to spot the same things that the Vickers does, just slightly after it, but in a much safer manner.
Yes, but why dance around on a ridge when you could just go poke
Also, my wall of text was made with canyon and Normandy mostly in mind
well if you are in that situation then you will only poke once in vickers, quickly back off and check if 3s bulb did not get activated, then you will poke further (like every light tanks should, first test the ground before fully committing), if it did got activated then there is no way that enemy spotted you without using bush as you got best view range, then you know where at least one target is, say if situation is in canyon then i ll stay on hill and keep driving back and forth on hill only poking with my gun mantlet and commander's cupola
if situation is not in canyon then based of map, I'll regroup with team or poke from somewhere else after resetting camo if needed or fluke campers in thinking i am going to poke from somewhere then quickly change my direction after counting down to 7s after light bulb
i don't mind if heavies get view range nerf but they aren't big of deal in randoms or ratings
plays tier 8 and 10 and sees 5-4 heavies on both teams average
World of heavies blitz
i still can't believe 200 more hp completely changed meta
Some got more than that
It's a full extra shell to kill in most cases. That's a good 10s of survival added, which is enough to deliver another shell. And heavies usually dont hit lightly
and then you have t32s and mice
Heavy armor, and now a hp pool that just doesn't go away
I mean yea, armor equipment all the way
a tree rat like me, t poses on mice running hp equipment
Even 200 HP is significant
Regarding the icebreaker, it has terrible mobility so it makes sense it has more armor than the kuro and 131. It’s only a tiger in appearance
No the ice breaker has 150mm upper plate while the kuro only has 100 and the lower plate is 120mm effective and only 100mm effective on the kuro. But the icebreaker has only 11 p/w
irc it has same armor as kuro
The other thing with the extra hp is that you can survive one more pen not just one more hit, and for tanks like the maus that could mean up to 5-6 more shots at a skilled driver, which could be a whole minute more of survival which is more than enough to turn the tide of a game. This is a bit of an extreme example focusing on the worst case, but you don't have just one of these tanks surviving for up to an extra minute you have three almost every game.
@karmic portal Everything apart from the armour is the same as the kuro and 131 so there's no reason it should get more armour
Or the kuro should have more armor
It takes like 10 pens in a row to murder a maus using the average medium, and premium ammo is most likely needed which increases the number of shots
With Premium it's 12 with good rolls and 13-14 with bad
Just nerf the shell velocity of heavies, and suddenly all problems are gone (totally not lying)
I'm sure that a tank with 1 m/s shell velocity will have trouble performing well
Nah. Those tanks still would be performing Good and it would be really annoying. I'd rather go for view range nerf
Lol, imagine the shell arc. Arty time
It would be so slow wind would affect it
Time to camp in my 215b,
Ok so the T110E4 is good as I found out, but with all the other tanks getting buffs, the T110E4 does feel “lacking” compared to the others so some buffs to the T110E4 could be:
Buffing or removing the MG turret on top of the tank
Give it 8* of gun depression
Improve the turret cheeks and sides
And lastly give it the speed of the T110E3.
That’s all I guess. #BuffE4
So give it more speed and a weak point or give it gun depression and remove the weak point
Yeah
Just don't get shot. Use the flexibility of the turret and the amazing gun to delete enemies before getting deleted yourself
I damaged the ammorack on that thing 3 times in a row with my 50B just by tracking it
@winged barn that’s like telling people who own bad tanks “just get better”
Why does this have as much pen as the average tier8 heavy 🤨
Lol, I just took 3 ammo hits in a row with it. No reloading for me
The 301 and Canarveion thingy carry the same guns
hey was wondering what about adding different guns for some premiums
like for example the Pz.58 had 3 guns historically depending on the model, a 90mm, the 20pdr, and the 105mm L7, maybe the L7 isn't possible to balance unless they turn it into a M4A1 Rev. like vehicle, but adding a 20pdr with different characteristics and having the players choose which they like might be a good idea. The IS-6, Jagdtiger 88mm and the KV-5 I believe have 2 different guns, although they are remnants from +2-2 MM and the preferential MM they had. Would love to see that WG 😋
Is a 20 pdr and a 90mm gun a big difference? I’d assume it would still have the same pew pew spank and flank playstyle?
Balance my spending habits on loot boxes wg
@fiery flame that's something you need to fix, nothing else can help you if you have a gambling lootbox addiction.
Actually works on some tournament strats lmaoooo
this is BIG sarcasm. Like it.
balance teams
balance yourself
they nerfed the amx 54 WAY too hard man, i got super lucky and scored a ton of premiums and the amx from the charms, and i played but..... prammo goes through your upper plate, hatches are now paper, the speed isnt that good, dispersion is useless, standard pen is nice but the premium is just trash, 310? really? tHiS tAnK fEaTuRes gReaT pEnAtRatIon yea go sit on one war gaming, hull down it decent but dont plan on looking at more that one person because your turret sides are weak and ahem the turret is literally the size of 2 kentuckys. this isnt gonna do anything but hey, at least i can vent my game issues here lol
Lol it’s still one of the fastest heavies has extremely thick front armor (still needing gold to pen) and 310 AP isn’t bad compared to mediums and a few heavies hatches are also extremely hard to hit aswell
try playing is7
i dunno, i play it and to call it a fast heavy really feels wrong
and yea the is7 is that meme where the skeleton is in a wheel chair at the bottom of the ocean lol
LOL , bro its so quick 45 kmh frontwards and 20 KMH BACKWARD BRO so quick at retreating too, (IMAGINE U HAVE A MAUS, COULD BE PENETRATED EASILY IN THE UPPER PLATE ALSO ITS SO SLOW.) it has 8 degree dun dep with practically impenetrable turret has HUGE mantlet that could absorb HE splash damage, effective power to weight ratio and terrain resistance is great EVEN GREATER THAN WZ115A, standard pen is so high not just good. Complaint about premium pen? Bro 310 ON AP ROUND is SOOO good compared to other fast heavy like IS7 AND WZ115 WHICH HAS EVEN LESS ALPHA DAMAGE AND APCR AMOO TYPE WHICH HAS LESS SHELL NORMALIZATION sitting at 3° instead of 5° on AP.... also complain about kenthicky side?? Bro play wot pc,, it even has 65 mm side armor in blits it has 100 which is gery good not to get HEd and could bounce occasional shell on its side...Stop complaining about tanks that already broken mate, play regular tank, see how superior that tank is.
i rarely get to 40 kph lmao bro calm down, on a good day i get about 35, the lower plate is easy standard pen, and a 2 degree difference? it doesnt justify having the same pen as a light tank.
Lol bro its strong,, even1/4 of the lower plate has same armor value as its upper plate, see youtube the lower plate red in fronts of meds,, ah bro play is7 play wz 5a play chieftain dont just koad about pen, see alpha damage, also bro 310 on ap isnt same as light tank with calibrated sitting at 318 heat pen, ap has normalzation as i said, has more module damage, and can go through spaced armor and modules
Edit : bro 3 degree difference is a lot if u do math., Rarely reach 40? Bro irs heavy, maybe u play med and light too much and u compare ut to them lol, just see at blitzstars tank compare, see effective power 2 weight ratio and terrain resistance, compare it to wz 1113 wz 5a and is7. Also see the traverse speed difference
Lol? Standard rounds have second best base pen among tier 10 heavies and it is AP. The gold isn't the best but 310mm AP shells is still much better than lights and mediums (barring one or two). AP shells get 5 degrees of normalisation. That is a lot. Heat gets none btw and apcr only gets 2.
but people are saying it is super fast when it really isnt, i give props to its reverse speed however, and since the lower plate is at a flatter angle it values about 250, the upper plate is 300, you angle at all and your entire tank is a weakspot, i play normal tanks, but if your gonna add a really hard to get premium tank and advertise it as broke, dont have people mislead and make it like this, if they wanna sell it as another op tank like the vk 90 its current state isnt the one to do it in. i love french tanks and when i got this i was just thinking how people spent hundreds of dollars to get this thing and if its not hull down or against more than 1 tank just give up.
LOL😂 @unique scaffold
Bro just compare just compare bro, its super fast knowing this thing is super heavy tank, the upper plate is more than 300 haha ure joking. At flat ground due to this thing very tall the effective upper plate is 360+ which is stupid, even is4 cant pen it without calibrated, in normal angle if u have same height the upper plate become 330+ which is so good bro,,, not really wekaspot lol again see WOT PC AMX M4 54. Gosh, dam it man 250 flat ground lower plate is so thick bro dont be f**l. Lol haha see kranvagn,, has weak long turret too, then u moan "but kranvagn turret isnt that long as it is" lol but again the speed. Dont expect ur amx 54 became invincible box bro, its already OP. Ah wait vk90 OP? Oh god😂 play both then judge amx 54 is lot more OP, vk is just hard to set into possition due to rear mounted turret and the gun depression isnt distributed equally. Stop complain ahah
@thick rover lol😂 nono im pissed off virtual brotherr
@unique scaffold ah just wait obj 279 early,, then u gonna said it's a good tank instead of soooo broken😂
@unique scaffold lol as we told u, the speed, the turret, the alpha the gun depression, the weight. Bruh its just around 300 dollar, see vk90 it cost around 500, lol bro wg is a company they need to make money,,,, worth ut or not depends on ur financial condition lol,, if they just nerf the traverse it would be an almost invincible box 😂, that's kind of dum idea mate,,, the upper plate us already so good once again even its deserve nerf on the upper plate and hull side armor. Why? Make it same as PC current state, almost 90% pc tank were stronger if implemented in blitz without adjustment, but this thing adjusted to be stronger lol imagine
@austere citrus hmm maybe yes,, but in the current meta (after heavy HP buff,, meds become harder to deal damage and become less effective in battles (see Happy's video)
you two are brothers? 🤣 😛
its not a bad tank, but for what it comes as for its price and the way its marketed and its rarity is NOT even worth it, if they had nerfed its traverse and left it after its first nerf it would have been good and balanced, not this heat goes through everything crap
imo mle 54 is a balanced tank, t22 is more strong imo
True dou
it wouldnt be an invincible box because it has shit side armor lmao, i dont want it to be the most broken tank ever, just have its playstyle that works
its actually overrated imo, its unique but not op. t22 is better, super conq is better too
Shouldve looked at reviews and stats if you dont like the price for what you get
i personally got it through charms so it was basically free, but i feel bad for the people that hunted it down man
i got it on first crate
The 20pdr has 190 dmg/shot and the 90mm has 225 right? 35 is quite a large difference. For example, when I play my Centurion it takes ages to destroy opponents. But then, the 20pdr has insane penetration. Players can choose penetration but less damage per shell hence more time exposed to the enemy, or a little less penetration but more damage per shell for maybe the same DPM.
I prefer 240 lmap
Nah the guy just wanted a dumb op premium but this one is not so dumb, even if it is a heavy, you still need some brain power to not mess things up while playing in it
no, that is not what i meant, its just pretty underwhelming for something to be just as expensive as the vk 90 was and be 4 times worse, a tank with good front armor but bad traverse? thats not stupid broke lmao, its not a whole lot to ask either and even with all that "brain power" still doesnt change how people spam so :/
T95 boutta get the shuddup button :p
Regardless, if you want a good tank for your price, at least commit to researching it before you pay your bucks. You get what you ask for
Frontaly is a maus with speed, everything else may be garbage but the speed is what makes the tank stupid, and thats what makes the tank "balanced"
Thanks to the nerf before release it’s a lot more balanced that it was initially planned which I find good. Regardless, it’s still on the strong side of the balance like all Christmas tanks before it
plz buff centurion 1 this tank is so pointless
With so many tanks in tier 8, some just have to be pointless :/
if you give it better speed to 50 km/h and better aiming, it still will be pointless but at least it will be playable
They buffed the cent 1 already. Its just that they copy and pasted the buffed version into the premium 5/1.
a
Every time I look into this chat there is some conversation going on that just melts my brain
It's actually balanced, the accuracy is horrible and the armor only exists in the front.
Plus with only 8° of gun depression and a massive size you generally have to expose a lot more of the tank than you would like. It's pretty easy to take down
It’s the hull cheeks that balance it the most as far as I can tell from my limited experience
Maybe because i played it just after release my state is different 🤷♂️
From my experience
The "only" frontal weakspot a slightly angled 54 has (to meds, my 2nd most played t10 class) is that hull cheek
The armour behind the tracks is impenetrable
Upper plate and turret are thicc and side is just enough
At 200m+ you can't hit that spot (most of the time, because rng says no) and he can just casually snap shot you
And in close quarters you can pen him, but he will just murder you
and if I play TD (foch155 in my case) ill just murder him with 407mm pen, but still lose cuz he has more hp
Idk how this equipment is called in English, but this equipment u have on autoloaders instead of gun rammer should give +10/+15% to crew skills instead of 5. Rn it's just not worth it. You can have way better penetration or 5m of view range, 0.1 s of aim time, 0.2-4 sec of reload etc. Even provisions give you more
|ventilation or improved ventilation|
And yeah it is literally useless on most autoloader, because CS gives so much more of an advantage
Agree fully
On the next episode of:
TL;DR
Don't yolo, get good, the tank is fine
Yeah
Totally agree
Also if the lower plate didn't exist
Then I would say it will be on the verge of OP
Much like most heavies @verbal thistle
That lfp is small and not even that weak tho
@last shadow it’s got no armor other than front
A tier 7 med with bad pen clobbered those
Imagine for once not trying to directly face a hulldown heavy 👌
The side is good enough to bounce mediums
IF
angled correctly
Alternatively rework the damn armour highlighting
And no good player would ever show you turret side and or lower plate
If you flank him or shoot from any other side at him of course you will pen
But not if he is right in front of you
(Except TDs, but that's a given)
And giving the "dont face em front on" argument isn't necessarily very good as a proof....
Considering that most of the time he will atleast have 2 other heavys around him...
tbh, mle 54 shoulve kept the 240mm upper plate.
@last shadow it’s not a 1 v 1 game. The AMX is bigger than a house - anyone on a flank can sink side shots with no issues.
You are right
Its more like a 1 vs 13
(And yeah, people in t10 hate it so much already that groups, of mostly 3-4 people, just rush m54s and kill them)
This is my experience with them
In t10
You can disagree, because everyone sees things different
@Seek_And_Destroy_TTT#1978 excuse me? But when did I call it broken?
Have never experienced people go kamikaze for a m54 in publics in all the tX games I’ve spammed now
It aint broken bro, its good when hulldown but nothing else
They need to make match making more fair im a 47% getting 20-30%ers on my team with people 60%+ in the enemy team which isn't much of a issue its when your half or your whole team is afk almost every match
F
if u want the feeling of a mle 54, get an e5
Also a reason why I think this entire chat is useless
90k people with different opinions
Everyone sees things different depending on how they play, what they play, what tier they play, how rng is to them, how the mm is to them and how the enemies/own team is
And in every discussion they will just "yell" at each other because they don't experience the same as others
What is the point of it?
there is no point
5 premium tanks vs 2 brawo WG brawo makchentic
@solar sorrel please tell me when winter season and spring season starting I could not find that dates maybe you guys should make a list of dates
only time I’ve seen an M4 54 get yolo’d was because I WAS THE ONE who yolo’d (guy panicked against an IS-4) game ended up being a 7-2 because enemies went encounter middleburg city goers lol
emil 2 is the worst, absolute PAIN to play
I found it fun, ngl
the mle 54 is not broken, like crusader said, the tank is huge meaning that many hulldown positions are going to expose the tanks side. it's quite well balanced.
Trust me, it's fun to play but it's not overly strong it just has good frontal armor but butter everything. It's not like the tank DPMs down everything, it's not like the gun is hyper accurate, it just has mobility and good frontal armor
Idk you tell me, why are you here
Yeah
M4 54 is only effective when it's using its gun depression when hulldown
Otherwise you can penetrate him on those cupolas all day long
Hull traverse is so slow, it’s dead when u overextend and get flanked, gotta be like a chimera and put dmg in without getting into brawls
45 THOUSAND EXPERIENCE For a gun that has 280 Alpha damage in tier 9 and has only 8 mm AP penetration more than the stock gun??? Are you actually kidding me?
Welcome to the WZ-120 stock grind
Cost: your mental sanity or your entire wad of free xp
You need more xp to max out the wz 120 than to research the wz121
lol
grinding that line is very painful but it's worth grinding since that line has mad aim time
I played the WZ 120 stock for a grand total of 6 games until I gave up and free xpd everything and golded the crew
Buff the grille camo rating
I perform decently in it but i don't like being detected as soon as a tank is within 210m
Even t30,a frontline td has better camo then grille
Agred
But they should give it back it's old dpm instead. Because it would be broken
It gets completly smoked by HE spam as soon as it's spotted, so yes, it's okay
@remote oriole
And this is why i reccomend along with camo giving back it's old dpm
I have no issues with dpm nerf because you rarely get to use it
The camo and hull traverse sucks on grille but i understand buffing the traverse would just break it again
Camo buff would do good for the paper tank
Only if you think that a camping dpm tank with high alpha is any good for this game
I don’t think that a dedicated camping tank will make the gameplay enjoyable for anyone, so I categorically reject a camouflage buff for the Grille 15
grille works great at 260m with top crew, camo level 5 or above, camo net, paint, provisions and standing still while firing.
it is tall tonk, so camo is bad
I understand that but that also makes grille very map dependent right?
Like mines i get detected by heavies regardless of how much distance i keep between bush and tank lol
@fallow eagle there is a good spot on south spawn of mines, but I generally like to use mobility and do ambush on enemy mediums
if friendly got hill secured then I like to push at rock at opposite side of medium rushing route and use that rock when farm hp of enemy tanks attacking ally meds (almost frontlining)
if meds lost hill then, i ll go to lake side and try to snipe from there or support heavies if they pushing cap
and yea grille is map dependent if yoy solely want to snipe in it, otherwise you need to play it passive aggressive or in ambush spots
@remote oriole i agree with you, that is one of the reasons why waffle traktor is so praised, that td can do anything except bouncing and perma tracking
The Grille is how it is because it’s not meant to be a pure camping tank, which I think is a very good call by WG because a dedicated camper tank would make the game very stale (because those prove to be rather popular). Playing it aggressively works very well and is a lot more rewarding than just sitting in the back
It’s good for hulldown too
i still do think, grille should have less dispersion on the move and/or at least 6° depression on front unlike current 4°, which changes to 6° and 8° as closer to turn limit of turret you get, it makes it unnecessary complicated to play
would really wish they smoothen out grille depression angles like they smoothen out waffle traktors wonky elevation angles
camo is fine, it forces bit dynamic gameplay like lux said
Yea i like the gameplay of grille alot
Its a tank that i do alot of mistakes in and punishes weith its camo
I just don't think new players nowadays realize what change they go from wt to grille
Experienced players can do very well in it but new players just die within a minute because they either don't learn the grille before or they learn it the hard way
Heavy buffs ruined other classes
did you just notice that?
What do you guys even want for slow tanks? It took 4k dpm at tier 8 to make the at15 decent
Heavy buffs = more damage to farm
Heavy buffs = you have even less impact on game outcome than before
Nerf for annihilator
He should only shoot 2 insted of 3 bullets at one shot but also have the same reload time so the dpm is nerfed
The tank is the most op tank in the game the dpm is higher than any tier 7, 8 or 9 heavies and it also have a decent armor just destroys tier 7 the tank could also be on tier 8 and wouldnt be bad. Saw so many players with under 50 wr that have over 60 Wr on annihilator that should be enough to nerf this tank
Good job, now it's worse than the Helsing arguably
I see absolutely nothing wrong with that
laughs in free xp
lol i free exped my wz 120, that tank legit sucks so hard
but when maxing out a tank costs almost as much as getting the next tank... well...
max 120 still sucks
Max 120 is wonderful
The only thing I dont like about it is the 3 degrees of gun depression
But that is just to balance the godlike gun
If you can work around the GD or is amazing indeed
e5 best tier 10 imo
Nah. For me There are better tanks than E5
Like T18 of course
we all know the Renault UE57 is the ultimate tank
(Thing can pen some tier 8 HT sides with prammo)
Sad AMX 50 100 noises*
My E5 is better than my MLE 54.
well the E5 does get special consumables, isn’t as tall, doesn’t get an attricious side profile (gets a HE-able rear tho)
People salty that they balanced the mle. 54
@crystal halo I don’t think it was balanced. It went from a strong tank to a relatively poor tank. The original weaknesses of being taller than a building and paper sides and rear did balance it. Now it’s even more of a one trick pony
At first it was broken, then it was balanced, now it’s underpowered, but I don’t think it’s as bad as people make it out to be
@drowsy plaza now people knows how to play against mle. 54
@crystal halo @shadow siren I played it in test. The original was fine - good players victimized the sides in test as they looked at the armor profiles. Now it gets front penned easily on the shoulders. But many still line up to fight it hulldown.
It does not have paper sides. 100mm is sufficient for sidescraping and to be HE-proof
I never fought it much while it was in testing, but I enjoy it when I play it
honestly, they should give the mle 54 back its 240mm upper plate because prammo easy pen and buff the lower plate back a bit.
Bad bait is bad ^
British HE shells: hmmmm
Not rly, vickers HE with cs cant pen and it has pretty much the same HE pen as 4202
Its a High Explosive shell, the only diference is the pen, so its HE
British have HESH tho, not normal HE
Hesh in this game is just HE with higher pen. Works the same otherwise
Yes, higher pen, meaning not the same as other nations HE
The point is that it still work the same as normal HE
HESH works totally different in real life, HESH in wotb is just high pen HE
it's like how on tanks like chieftain it says it uses APDS shells under the information for the shells, yet in wotb its actually no different than APCR rounds
Why does easy eight only have 126mm of pen when historically its 156mm
My point wasn’t saying that it works differently
If ue 57 was shooting with current reload for 200, had like 200 ap pen and 250 gold it could be T8 xD even with same amount of hp and armor
Why would you shoot frontally at a sidescrapping M4 in a Vickers when you can HE the side?
Because people in t10 don't know any other "playstyle" than to "lemming train" one side of the map
@last shadow nah. They also know playstyle of splitting and getting smashed by yoloing lemming train
Because the m4 has more than 3 brain cells and should turn towards incoming fire
The heck autocorrect
It doesnt look like that in-game and im running cs 🤔
how do you save replays
Please fix the bug of helsing second shot bloom being so so high, if we are sniping at 100m the second shot dissapears, i am not complaining, i really do think this is a bug or something you are not aware of, second shell dissapears, please fix it like the annhilator so that second shot bloom is the same as first one
mate if the helsing has better bloom on 2nd shot it would be another annihilator
@hardy hazel it also says that ISu can't pen T34's gun mantlet, as well as 252U's, but it can, don't always trust the red skins
Also of course, 105mm/116mm of pen > 100mm/104mm of armor, it just looks sus because it's so RNG based if you pen
i mean, i know it has 100mm base, but i saw a lil angle in the upper part that is where crusader is aiming in, in game looks orange and with cali i think is 116mm pen with vickers HE, i didnt take the risk atm because everyone would send hate letters to my house after if i messed that shot😂
e75 ts sideskirts are a lovely example
yes thats especially true when im in a SU-152 and contemplating whether to use HE or AP
E25 needs to be stripped of rammer rig, you already know why
This isn’t for Mad game discussion. No one cares about those other modes for balance.
Give IS-7 +1 gun depression, 480 alpha, and buff the pramo pen a bit.
Just giving 480 alpha and a little bit more pramo pen will be more than enough
Buff turret armor
No xD
Honestly I find the IS-7 to have balanced turret armor. It should just be the gun depresion, alpha, and pramo be buffed since it will make the tank more versatile
I rather gun handling and pen
i just want gun depression, one more degree
Just leaving the tank how it is makes it balanced
It's a med killer in a heavy meta, ofc it's not going to excel unless you are good
But that doesn't mean you have to buff it because it's fine how it is right now 🤦♀️
Not how it works, btw e5 is best heavy in the game, better than mle 54
"This tank isn't amazing rn, let's buff it to be unbalanced"
"But why would you do that unless you want to ruin the game?"
"That's not how it works"
🤔🤦♀️
Nah I still want it to have 7 degrees gun depression
We are asking for a buy because most of the other heavies can easily outperform IS-7
why would you want the IS-7s 460 alpha to be buffed?
Most of the other heavies can also easily outperform 90% of meds... And TDs... And lights...
The IS7 is currently out of meta but it's still average/slightly above average. If the meta changes towards meds then it will be above average significantly and any buff you give it now will make it broken then. It is perfectly fine how it is, and it's the other heavies that need nerfs.
i agree is7 is quite capable tank and in no dire need of buff
How do you balance this tank@green whale
Bruh T110E3 is op
Is7 has enough armor and speed to remain viable, even if it's worse than the rest of its conpetition
@mental pasture E3 isn't op. It's far from being op. But they should remove consumables from it tho. They should leave them at T8 and 9 but E3 definetly doesn't need them
That hatch is 80-140mm thicker than E4 and got even better cannon stats, at close range it is a beast
E3 is pretty good, was already good then wargaming decided to also give it the special consumables.
However everyone just loves to sit in front of me when I play it. Makes it so easy 😆
I want mediums to have their old standard pen back
Nerf the heavies and we won’t need to bother with finding good buffs for other classes
i am still waiting for the update where all meds gets buffed.
The game might as well be called world of heavies blitz
I think we need both;
A "medium tank update" which would buff some tier 6-8 mediums and lights to make them come back to be competitive against the giant heavy HP pool and the "TDs update" threat
Meanwhile heavies NEED to be nerfed, some of the HP buffs broke tiers and made almost every heavy meta
I believe that general view range nerfs and maybe even concealment nerfs would help to resolve the problems
It would make the spotting role back to light and medium tanks, give the mediums an actual advantage at flanking heavies at distance, make the heavies more team dependent tactically and discourage the camping on those giant machines
(It would also increase the map siz without actuslly increasing it's size, with that you would need to use more tactical positions and use even more parts of the map to spot, because your heavies won't do it anymore)
This is what you do for medium tanks, you buff there DPM by 10% for the medium class. For TDs, you buff there camo and penetrations. @remote oriole Tank Destroyers are literally meant to be camped. Even in real life, they hide and ambush tanks from a distance. Like then what's the point of a tank destroyer?
Or... You don't keep buffing things. And I am strongly opposed to camouflage buffs for anything other than lights, because I do not believe camping to be a playstyle that should be encouraged by any means
TDs get good guns and lose out in other ways. Generally, mediums and lights are supposed to be good with mobility. And heavies are supposed to be good at taking hits due to their armor and HP. Camping can work for TDs but it isn’t always the best option, and having more of it just means teams don’t want to push as much, because there’s so many bushes where a TD can be hiding, and with the good guns that TDs get, it’s often not nice to get hit by one.
Depending on the type, it's either to devastate tanks with high alpha, to melt tanks with high dpm, to provide a beacon of defence with massive armour or a combination of the three.
Generally, all TDs are good at locking down corridors of maps. The camouflage is already sufficient enough to remain unspotted until taking a shot, especially when using bushes, which allows them to play out their alpha and/or dpm advantage from ambush locations without being completely impervious to enemy action (except for blindshots, but blindshots tend to have a hit-rate of less than 20% so that's a bit wasted).
But you don't even need to ambush enemies. Armoured TDs can be played on the frontline, and high alpha TDs are very good at second line peek-a-boo-ing. Low alpha TDs with no armour practically don't exist, but those that do compensate with excellent mobility, camouflage and dpm perfectly suited for flanking manoeuvres and anti-heavy warfare, allowing them to take a very flexible role on the battlefield
Well yes, but you also have tds like grille or fv 4005. And here is a problem. Nobody wants a camo buff for jgpz or foch. Grille after gun depression and mobility nerf isn't Good at active playing that much anymore. Turret traverse angles are bad, traverse speed is bad and it's not even that fast anymore and it's gun depression is also bad. For me There are 2 ways to buff grille. First one is - buff camo after shot to around 10-15 with full eq and crew or give it back it's old mobility and gun depression (Both versions also include taking back the DPM buff that was completly unnecesary)
No camo buff. Just give it normal gun angles and more hull traverse.
Tds are supposed to have scary guns. Its a shame that my heavies really aren't scared of tds in the slightest.
TDs are suppose to have scary guns and suppose to be 'hidden', its like a german/russian sniper, you have no clue where you are getting shot from, but when you do get shot, you get shot hard.
I play the Grille 15 up close and personal and in my experience that works great. I really don't want to turn this into a lesson on how to play the Grille 15 in close quarters but it's more or less all about peeking at the right moment and turning your tank enough to have the full eight degrees of gundepression. If you want you can regard it as a mix of a WZ-121 and a FV215b (183).
No, tank destroyers are not supposed to be hidden. That's all I have to say about that claim.
Just buff the camo and reduce dpm smh
Nah
Ether the same depression everywhere or wider gun arc so you can actually use the current depression to the sides
I cry when I see assault gun TD’s red line camp, it’s legit a waste of a tank.
You don't cry if meds/heavys redline?
(Had to)
Everytime I see an E3 camp at the very backline like he’s a glass cannon td I get sad
Use that to your advantage and let your team farm them while you yourself pump damage into them
Heavy HP buff ruined the game, there’s just nothing you can do when the enemy has a top tier heavy and my team don’t.. applies vice versa
thats true soo true iv been lossing so much becasue of that
Matchmaker is fine imo the problem comes from bad balance with the recent changes to the heavy tank class and powercreep
Agreed, i was literally on a match with my toonmate and we had only 2 tiers 7. Lights. The enemy had 2 heavys. They won because the heavys that should have been dead pre heavy HP buff werent. Maus players just instant rush out, most of them dont even care if im in a 183 no more.
They could make a special mm to make sure both teams have a equal ammount of heavys from the same tier, but that would make broken tank toons more easy. Smasher toon, annihi toon, Emil I, etc.
What they need to do is just reverse back the heavy HP buff. The idea sure was there but the execution was horrible. Most ppl just see the heavys as "punching bags" or as HP farms, and sure they can be. But dont forget, this is a 7v7, not a 1v1. While you easy kill the heavys, your teammates not only struggle with their armor, but struggle to kill them due to their immense ammount of HP. By the time youve noticed, your team is dead due to some guy in a T29 because hes top tier. This is proven even more by the fact that tours and rating battles always end up with heavy spam
Yeah the powercreep has become really hefty. Today I played my old T54 mod1 again, it used to be really good, but now a piece of crap, feels so underpowered
The game is just based on heavies and full heavy teams in competitive gamemodes just show that...
Matches are just ruined when a team simply wins because they have more HP and can withstand more shelling. This encourages reckless play in which heavy tanks rely on their HP instead of armour because at the end of the day they’ll just survive anyway. Heavy HP buff was too generous and I don’t know why it was for every single heavy, this is dumb because it includes the heavies which aren’t representative of their class such as T26E5. It just made it a better medium
Tier 8 is especially is a prime example of this it’s less fun to play a light now then it was in the past thanks to the immense amount of overbuffed heavies
Heavies got a bit too much hp can’t lie
To balance it out they'll need to nerf heavy view range
They need to buff penetration for meds
It's really not
@mental pasture mediums do be taking the jobs of lights pretty often
Heavies need to be nerfed ASAP, we need at least view range nerfs on most of heay tanks. Make them blind and use this weakspot a strong point for mediums and lights. Let the lights do their proper job, spot!
@nimble zodiac The difference between a light and a medium is mostly the concealment, which makes them perfect for active and passive spotting, it's something that not much mediums can do as well as a light
@turbid smelt
That really is my plan. The heavies can keep their hp for all i care but at with more pen (I never stated buffing them to TD levels either @mental pasture ) they won't be so hard to chew either. Indirect toning!
+5-10mm of apcr pen really isn't going to cause another "OhNOOO ANOTHER PROBLEM"
is your plan really to buff and create another problem instead of toning down current heavies?
tbh I've played just two med/light tanks in tier 10, but I do believe that their pen is enough. Mediums are mediums, not TDs.@jagged crescent
remember that the actual problem are the heavies, we need to focus on them
The heavy hit point buff was good and balanced in my opinion
Yes, I love when a Maus can braindead a charge
The heavy hit point buff was good as long as they buffed the other tanks as well. Like buffing camo on TDs, and buffing DPM on mediums.
Theyll give heavies 500 more hp but wont give meds their old standard pen back ok doke
Maus and other super heavys should have enough hit points to rush and not care about getting shot, eventually the meta will figure out effective ways to counter these tanks
Like what.
30 minutes later and they came up with nothing
Watch, someone's gonna say focus fire
🔫🌿 🌳
Also let's collectively ignore that VK 36.01 H has the highest top speed for any heavy in the game, if you exclude speeds over top speed or consumables that change top speed
I mean it has top speed but the power to weight makes it impossible to reach said top speed unless going downhill
wait what
@full token so many heavies hit 50 top, but VK 36 is the only one that breaks it at 51 top
It is pretty slow in general, just top speed is hilarious
I never played it. Just thought its a slower tank
The Vk 36 top speed is 50.5 kph according to blitz hangar, and I checked the French heavies and the top speed is 50 kph.
I Think it doesn't need a change in the top speed since that power/weight ratio is not gonna make that happened easily
Average speed is 23, only way that it’ll hit the top speed of 51 km/h is if its driving down hill or a perfectly straight path plus the power to weight ratio is like 12.2
It's just a fun fact, I'm not suggesting a nerf
Here's another fun fact about the FT AC:
Meanwhile other tanks start drowning when the water is touching the commander's toe
Just wargaming things
Rule of thumb is the gun breech
Rip drivers/engines xddd
Exactly XD
The arl v39 was the floor plate
Unless they fixed that, still haven't rebought it to check
can leopard 1 armor be buff pls...i keep getting pen by HE shells. Like buff it so it not that easy to be penned by he shells. A e100 can sneeze a he shell on my turret and still do 500 to 400 dmg without penning.
Learn to play the leo, it doesn’t need armour @untold marlin
Also the E100 can HE the Maus for 400 if you didn’t know
Yeah
I love when I pen the E100 with prammo and he just snapshot me with HE for more dmg
I already played the leo for more than 1000 battles. yeah sure "LeArn 2 PlaY" is such good advice. Thank you sir. My life has been changed, i shall now get 70% uniultrasupercum wr on the tank. Can an e100 do 1000 plus dmg with he to a maus? The key word is can (RNG), and most e100 use HEAT on maus, nobody uses HE. I'm not even complaining about e100 HE dmg.
No it can't except he hit a roof xD
I’ll reiterate, the leo doesn’t need armour and if you want a strong turret go play the stb @untold marlin
lel i got 86% 3k average damage in 30 days in that tank, it doesn't need any buff
just git gud
give leo atgms
l
\ /
/
|
YES ATGMS
It needs noob proofing.
Give all tiers the low tier treatment. Diversity is bad.
/s
Buff the leo frontal armour by 300mm
For all who don’t know, /s means “alternative suprême” which is French and means “supreme alternative” and is used to denote a proposal that shows a superior alternative to the path that is currently followed
/s
Leo 1 is a fairly balanced tank
It just doesn't work with meta of more armored tanks lol
It's still very good
Maybe big maps will help it much more
show me the results of your 86% wr run on leo, i want to see how many total battles u have on ur acc. No screen shot, means it did not happen. Im just asking for enough armor so that he shells can't reliably penned it, im not asking the leo to bounce ap or premium ammo. I never asked for a stronger turret, i just don't want to get deleted for 1 small mistake. Not many people plays the leo anymore, only vickers, e50ms and t22s and 140s.
You are wrong. Being penetrated by HE is point of this tank. You have one of the best guns and mobilitys at t10 but you pay for it with your weak armor. This tank is suposed to be deleted for every single mistake. Even if wargaming would want to buff it, armor is last thing that needs to be buffed on this tank. If you can't use it due to lack of armor go Play some other mediums or heavies
If they did buff it they should buff the top speed to 72 or smth
Buff is7
Why
mehh, learn to play, leopard 1 is much easier to play than obj 140 or bc
Leopard 1 has enough armor to stop HE shells from front (except hesh guns)
It won’t be OP, it’s just a lorrraine
Bro tvp isn’t under strength in any way 2 sec is enough any more and you can already say good bye to the already power crept b-c. Just Bc it’s different in pc doesn’t make it worse or better. 6 sec unload time for 1260 dmg is fine. @orchid grove I really couldn’t care if they did 1.5 sec interclip just 2 sec isn’t underpowered IMO
@nocturne mauve @versed tide I think you guys misunderstood his post. He’s not saying g TBL is PP, he’s saying that it’s underpowered.
TL/DR of his post: TVP is really great on PC with its super fast interclip, and it’s way too long on Blitz, and TVP with fast interclip wouldn’t be OP
"So to break it down i dont get it why WG is trowing stupid broken tanks on T8 and T7 and ruin much players experiences and then cant even meet the expectations for such a legendary tank like the TVP"
I frankly don't mind a tank that isn't op being released
^
they can bump up the numbers later when they feel it should have it
another nail to 140's coffin tho
Wait wait, I thought the guy was complaining about tanks being op and now I realize he's complaining about tanks not being op?
That's... weird
Me who has 140 and now realizes it's gonna be useless
140 is already useless
Not in tournaments
i really wanna see a couple of things reworked ngl
fix 374 HEAT spam
fix penalty system
fix ppl buying tier 10 premiums/collectables while being at tier 2
stop overcooking tanks like E5
stop making bs consumables like reactive armor or op speed boost
^
Bruh why did they made reactive armor in first place?
To “buff” things with “bad” armor
Because they want to ruin their game
Just replace calibrated shells equipment with some other piece of equipment for heavies and TDs
It would be an indirect nerf to their pen
Still a better alternative then the literal consumable to heal for a few seconds
-
340mm pen HEAT makes the armor in frontline useless, it's even worse with CS. Change the CS for heavies with high pen in tier 10 or decrease the HEAT pen of T10 heavies (unless for high callibers and auto loaders because every shot matters for them).
-
Military honours useless, it gives no actual penality, you can see easily people with a lot of complains about offensive behavior but NOTHING HAPPENS!
-
Make a limit based in your max tech tree tier to buy tanks directly via gold or money
Want to buy a premium tank? Research a tank 2 tiers bellow, so technically you'll have to play at least a tier 7 to buy a tier 10 tank -
You were talking about T110E5, right? I believe that this E5 is fine, but there's a lot of overcooked tanks and they NEED to be stopped
-
I agree with this too
@Michelson#3504 that's a way to indirectly buff tanks without change their stats
@jack of all trades#6760 I see no problem on TDs having good pen and use CS, they are supposed to butter your armor after all
Discord ping died again
u dont need CS on almost every TD u run gun rammer as ur pen is enough
and i think CS should stay for tanks like IS-7 with bad gold pen
E5 is overcooked as its armor is too good and it has op consumables has gun depression has op HEAT with CS literally everything even mobility too good
IS-4 needs HEAT nerf and hit points nerf
Jagtiger didnt need a buff now its overcooked
examples like these
and imo if u dont have a tier 10 u dont deserve to buy a tier 10 or tier 8 for example
I think TD at t10 have good enough pen for both standard and prammo and they don't need CS either
People will ask for armor nerfs but will then complain that TD can pen them much more easily later on
Maybe grille and obj 263 should have CS for prammo pen boost but i don't think any other TD needs CS for penning any shots
replace Calibrated shells to (almost) all heavy tanks and tank destroyers with another equipment whatever the equipment is i doubt it will be better than gun rammer so not gonna bother thinking of smt new its hard without making it broken to be viable compared to gun rammer and vents isnt viable in blitz
maybe equipment that boosts your resistance stats on soft and medium terrain the rougher the terrain the more u get boosted?
Honestly I think that the E5 armor isn't a problem, I sometimes have problems to defend shots on it but the overhall armor is ok
About the mobility, maybe the hull turning speed is quite high, I would agree if a small nerf happen
I tottaly agree with the OP consumable part, it makes the tank as fast as a medium, that's too much (ngl, use it a lot)
About the GD, it's a hull down heavy supposed to have good GD anyways
IS-4, Maus and E100 HP buffs were baseless, all the three already have enough armoe to deal with enemies, 2,8 - 3k HP were never necessary @Harbinger#0072
@jack of all trades#6760 @jack of all trades#6760 once again, I do believe that TDs are supposed to pen even heavies easily, so I really don't see problems in it having CS
Pings continue dead, gonna use PC, maybe it'll help
@mental pasture maybe for you the pen isn't enough on the TD but for majority of players,i think they would rather run gun rammer then having 390+mm of pen for no reason at all
As we ask for is4 nerf of 374 heat pen,many TD have 375+ pen(they should,as they are tank destroyers)but just imagine if 374 is alot for is4 to pen anything shouldn't 374+ base pen be enough for a TD?
I'm not against the CS for TD but most of the time people would rather boost the good-enough dpm on TD then the pen
i dont care if TD's get to keep CS because in almost every situation u dont need CS on a TD ur pen is so good u really dont
and the reason i mentioned gun dep and armor and all the stats of E5 if you look at them individually it isnt overcooked but i meant all together in 1 tank makes E5 overcooked like
8 degrees of gun dep isnt overcooked its a hull down tank but 8 degrees with that speed consumable that armor that DPM and that HEAT pen it is together
if that makes sense @mental pasture
@fallow eagle our point of IS-4 having 374 HEAT being op is cuz IS-4 has 2800 hit points and actually good armor and a turret etc etc
but yes 380+ pen is enough specially on TD's that have APCR rounds with normalization
remember that there's 3 types of equipments on blitz; Combat Power, Vitality, Specialization. CS is a combat power equipement, if you're thinking on change it, then it should be an equipement that does affect directly the cannon.
@fallow eagle I never said that the TD pen isn't enough (maybe for Grille), they are enough. But they are supposed to have real high pen anyways, so I don't see problem on it.
@scarlet fjord I understand and I agree with you in parts, the HEAT pen should be nerfed, the OP consumables should be removed and MAYBE decrease hull turn speed. But I don't think the other parts of the tank are overcooked;
The armor is ez pen on the sides, HEable bottom (even the sides if you have move than 76mm HE pen), front is easily penetrated on lower plate and a little nearby driver's hatch (just remembered the name of that part, turret ring)
that's just my opinion after all
I wouldn't like to see an E100 being very precise, I guess you wouldn't too, right?@fallow eagle
Rotational device can be swapped with calibrated shells to all-out improve the on-move dispersion of tanks.I mean,the accuracy firing on move also depends on on-move dispersion values rather then only the base dispersion
The equipment wouldn't make any tank a snapshot god but it would help alot of tanks like is7 which have to wait a long while to shoot
Even for mid range
@mental pasture i mean if u do those things the tank wont be overcooked so no point in changing the gun depression etc etc
what i dont get is IS-4 having 2800 hit points 374 HEAT and a (better turret) than IS-7
IS-4 is a sidescraping tank and out in the open wiggling etc
but it has a better turret than a hull down tank IS-7 while at the same time has 374 HEAT instead of 317 APCR while being more accurate to top it off not to be rude but are the balancing teams drinking something when they planned this or what XD
@fallow eagle Just to remember you, but check an equipement called as Vertical Stabilizer. it already decrease aim time while moving
Two equipements giving the same type of advantage is pretty boring, really
i really cant think of a firepower consumable other than CS tho
there's vents but its not viable in blitz
@mental pasture yea i know that vertical stabilizers improve both aiming time and dispersion on move but i feel like it doesn't improve either of the aspects moderately
Also,the calibrated shells could be kept but it would rather allow us to change the type of ammunition we can carry in the tanks
Since many tanks are based on blueprints,the game can allow us to change ammunition types to our needs
Like allowing us to swap 334 heat prammo to 310 ap prammo( idk the normalization affected values in case) or something
Since the general pen gets lowered with ammunition swap,it probably would be better then boosting existing prammo
yes, normalization and other calliber rules affect
for a HEAT, Maus upper plate (with no adtional angles) is about 330-340mm thick, for AP it is about 295-305mm thick
there would be only advantages on changing to AP because now you wont lose your shell for a bunch of bricks or spaced armor
yep @scarlet fjord, also, 310mm AP is almost equal to 340mm HEAT
i still think u should remove CS for most heavies with 340 HEAT
leave it for tanks like IS-7 with 303 APCR but make it change their APCR to AP i guess instead of penetration boost idk if 303 AP is more than 318 APCR though i think it is
I run rammer on all my heavies at tier 10. 340 heat pen is already enough to go through most everything.
I do run CS on E100 cuz of AP and HE pen
all super unicum players run CS as DPM is a situational statistic while 374 HEAT is a consistent buff to your tank which u will be using every time u shoot AP or HEAT regardless specially your HEAT as it makes all armor irrelevant almost
talking about heavies with 340 HEAT
I’d run CS, for the HEAT and HE pen, those’ll really rip tanks apart
i think that it could be nice idea to add equipment that gives you 1 degree of GD. it could be nice alternative for gun rammer and won't break the game
E5 moment
^
@muted rampart be a shame if a substantial amount of tanks got their models violated with that equipment
Oh, ignore Cromwell B over there, that’s normal
I mean it should be only on tanks that will lose cs. It would be also wayyy more usefull than ventilation so it could also replace it. I don't think that a gun going trough an upper plate of the hull would be something really bad in blitz. We already have cromwell B or something
And which tanks should lose it? Because again is4 and E5 fall under that category
@unique scaffold all heavies having over 320 gold pen except 152s and clippers.
and the IS-7
Most armor is already irrelevant with 340 pen, most bounces in tier 10 anyways are due to auto bounces or stupid aiming. It's just that you also get an extra 200 dpm on top of your already great pen
That logic is flawed anyways because you will also always use your reload after you shoot. You won’t always need those [insert whatever number]mm of extra pen, quite contrarily you will most likely shoot areas that you will safely pen - with or without CS. Those are only really useful when shooting at something that is just above your standard penetration margin, which sometimes happens when you shoot rounded armour or when you shoot at armour that is angled in just the right way when you hit it. I can think of a few situations when the enemy armour is highlighted as ‘light red’ and when I could use extra pen, but I can think of equally many or even more situations where I found myself in a dpm brawl or a situation where I really only needed a millisecond less reload to get a shot off
I wonder how does CS actually works
We know that Calibrated shells increase the penetration, but we also know that penetration isn't a solid value as like the damage. You can use a shell that does penetrate 110mm as average penetration and shot another armor with 110mm armor, but also don't pen because you actually did pen 109mm.
So, how does it work?
- When you shot, you get a value inside the average (for exemple, you can pen 100-120mm and that shot would pen 110mm), so the CS will add this value
- The average penetration increase at all (you can pen 100-120mm, so your average pen is 110mm, but because of callibrated shells you are more likely to pen 115mm)
- The minimal and max penetration increase (instead of penetration 100-120mm, you'll start to pen 120-140mm)
Multiplication for real numbers is commutative, so it doesn’t matter if you go
100mm * 95% * 110% or 100mm * 110% * 95% or analogous
100mm * 105% * 110% or 100mm * 110% * 105%
So regardless of whether you apply CS to the range or first apply CS to the average and then apply the range, you will always find the same result. This also means that the average is the same in both cases. The only difference you can find is if you round.
It’s different if you look randomisation, because the ranges are getting broader if you apply CS, so if you throw in some rounding you will find that the randomisation may look different - it’s still the same normalisation, but you are changing the absolute values at the scale (the relative values stay the same) which will mean that it is more likely that you will score numbers closer to the average (at least if it’s a normal distribution) if you have a broader range/ more absolute values/ more precise rounding. This might sound a bit confusing now, but to cut it down all it really means is that your randomisation will get closer to the normal distribution curve the more values are in your penetration range.
That’s really a lot of talk for a probably insignificant effect that really depends on the individual numbers and differences and that I really can’t say much about right now. It might actually be that insignificant that it does not show any effect, and it’s entirely caused by rounding.
TL;DR: It doesn’t really matter how it works because the result is more or less the same.
tbh, I really got confused about everything on this comment....
Smort
so every single pro player's opinion that CS makes you way more consistent than gun rammer is flawed? that what your saying?
you lose half a second reload generally as opposed to penetration that makes for example a perfectly angled maus paper on the turret and the upper hull also green
turrets like IS-7 way easier to penetrate
you can see an extreme version of this huge difference against the T110E3 using 340 HEAT and 374 so many more examples and you are willing to throw this ability away so u can shoot half a second ( in most cases) faster) which you will realistically need in brawls/1v1's and when someone is about to get across the corner half a second before u reload not counting the time ur shell needs to travel
literally almost every pro i know runs CS on 340 HEAT heavies also makes ur AP less likely to troll you like the lower plate of E100 when angled for example you can pen maus cheeks with AP if he isnt angled another example gun rammer wont give u the ability to do DPM is way too situational
I said that the logic that CS is better because you use it with every shot is flawed, and it is.
so to make things clear for me
you only use gun rammer properly in situations where u can shoot at someone without stopping for even half a second so your saying that is just as consistent as every single time your shooting at armor that can contest your standard penetration (affects alpha) or premium or when u can in a much safer way penetrate a tank with premium rounds? shooting at someone nonstop for gun rammer to be viable is just as consistent as needing AP for maus cheeks rather than gold? this your argument?
@muted rampart ppl like to make arguments not related to the problem that arent even true which is a problem as it affects how you deal with the problem
So many monologues
Fv201 a45 need buff in high penetration projectile 200mm is Seriously, the penetration it has on top of not having good armor on the front chassis is ridiculous when it comes to playing against heavy tanks of tier VIlI, it is impossible to beat them by giving it supposedly in its weak points which for this tank marks everything red and they force you to use premium projectiles
you want buff on standard shell penetration to 200mm? I think it has apcr rounds with 201mm or something
You’ve got to be kidding me, you want to buff that monster...
that tank already has 3000 dpm as a tier 7, so having bad armor is legit the only way to make it balance a long with the slow top speed like any other british heavies
227-251 mm with apcr and cost 3,200 x 1 projectile Trying to penetrate an is-3 or is-5, which are the tanks with the worst armor in the chassis, with 180mm high penetration projectiles are not enough but in exchange give it a reload nerf at 5.4s and it's not even broken if you want to see something broken in tier Vll it's called annihilator
Can we get a gun trav buff to foch155. Tragic tank now
Can we get a dispersion on movement buff on jageroo pls?
Can we get a 4202 turret buff pls?
Annihilitor is not broken. Against most tier 8 tanks is useless. Dispersion doesn’t allow for distance shots. Low pen means it struggles to get through tanks like Tiger P. And the looooong reload makes it useless in brawling. It only works well during the few secs you can use superbooster. Is it broken because it can make 600hp dmg in one clip?? Take an SU152 and shoot HE. Most players caught on to that, you see Black Prince just pushing on Annihilators. You need APCR to pen a BP, and If they shake and rattle you will miss you second and third shot. Is it a strong tank in low tier matches? Yes. But whereas Smasher can make massive dmg with one shot even in high tier games, Anni is inadequate at high tier. Which is Why you see fewer and fewer of them
okay bruh, annihilator is op, but foch 155 should get an accuracy buff
@rapid mirage AP can pen a BP just fine. Also they can't shake off the shots, the lower plate goes across the tank, and they're not fast enough to force shots into the side by shaking. It may have issues penning tier 8 tanks with AP but the penetration of APCR is sufficient enough, AP is a substantial threat in tier 7. Annihilator has 30 more AP pen than Smasher, but 30 less prammo pen than Smasher, I'm not saying Anni is stupidly OP, but the turret could use a dampening.
Yes it is broken, not as Smasher, but it does still broken
"Against most of tier 8 tanks it's useless"
Maybe against heavies and well armored meds, but if it does penetrate the tank, then anni IS a threat
"Dispersion doesnt allow for distance shots"
The raw dispersion as like the aim time are actually really good for the damage of 150mm calliber. The only actual actual disvantage of Annihilator about precison is the triple shot and the dispersion while moving
"Low pen means it struggles to get through tanks like Tiger p"
You got more AP pen than Smasher and APCR which doesn't have a bad pen at all
"And the long reload makes it useless in brawling"
Your full reload is literraly 0.33 second slower than SU-152, only because it takes this time to shot all the 3 shells
"Is it broken because it can make 600hp dmg in one clip?"
630* actually. Also, it's broken because it got 630* damage every full burst, have a 360° turret, better weapon handling and and a real high view range
"You see BP just pushing on Annihilators"
BP is broken too
"Anni is inadequate at high tier. Which is why you see fewer and fewer of them"
Did you know? Annihilator is here with us since 2020 Halloween event (October) and is already the most played tank of the game, 3,638,959 battles in less than 4 months and 60.71% WR
Interesting fact: There's more Annihilator battles than Reviews* of World of Tanks Blitz in Google play
The number of Reviews* of WOTB in google play is 3,454,144
Another interesting fact:
- Among all the premium/collector heavies on tier 7, Annihilator have the best WR (60.72%), best average damage (1826), best damage ratio (1.66), best Average kills (1.25), best kill/death ratio (2.72) and best Survival rate (48,67%)
For a comparison; E75, a nice tier 9 heavy tank, have 1669 average damage. If Annihilator isn't broken, why it have a better average damage than a tier 9?
This data was took in Blitzstars 90 days stats
Annihilator crushes most tier 8 medium/light.
What do you think it is going to do with tier 6 light/meds tanks?
nothing because its not broken dude, i promise, i killed one yesterday with a tier 6 so its not broken 🤪
Yeah, the annihilator is strong. But the number of downloads of wotb in the Google play store is 100M
You're talking about the number of reviews that's over 3 million
@noble quail I just noticed my mistake after see your comment, I though that this number was the number of downloads
thx for correct me, that was a fatal mistake of mine
Buff the turret of the Leopard 1, make it nice. Like the rest of the armor can be bad, but giving it a decent turret that can reliably bounce frontally from standard rounds should be a given. It will add a new playstyle to the leopard 1 as well and make it more versatile. The tank is okay, but not amazing and it is certainly under performing. A nice turret buff would be wonders.
.
Then it will lose its balance
Imo only buff gun mantlet so it bounces there, leave the rest of the turret weak
clears throat git gud
No, it is very simple. I say that the logic that CS is better than the gun rammer because you use it every time when you shoot is flawed because you also use the gun rammer every time you shoot. A proper argument would have looked at how often CS or the gun rammer actually make a difference and not how often they are used because they are both literally used every time you shoot (something you did later on and then falsely assumed that I was talking about that).
I was not talking about all the stuff you added later to make your argument reasonable. I quite simply said that the logic of the first argument is flawed. Not more, not less. I don’t know what else to say to make this any more clear because it literally is that little and that easy.
Gg mate
This is my moment to use the ‘stop it he’s already dead’ meme
There are pretty substantial differences between the people who are playing the tanks so it's not a valid comparison. I don't disagree that it's broken, but that's just not the way to compare it.
(E75 on left, Anni on right)
When will they fix tier 7? At the moment I don't even bother to play it anymore because it is ruined by overpowered heavies that happen to exist because of heavy buffs like T29, broken tanks such as Smasher and Annihilator, and much, much powercreep. Worst tier in the game imo.
True
I honestly can’t tell if people on here are trolling or they’re just stupid
Its gotta be a mix of both
u only use gun rammer when ur shooting nonstop
ur always using cs shells effectively at armored tanks even turrets of mediums which is basically almost every time you shoot
But then again gun rammer could allow you those shots where the enemy was just about to get to cover, and then there's the DPM war when somebody rushes you, ain't nothin like that
i run rammer just for the wee challenge, slight penetration increase does help in case of ap and apcr but in case of heat it is sometimes "too good" if base was already reasonable
I run rammer for pubs since players arent the greatest at angling but it really depends on your knowledge of the game and how well you know enemy tanks' armor profile
You are only ever using CS when shooting at something that is 0-5% thicker than your AP or APCR pen, or 0-10% thicker than your HEAT or HE pen. You only use rammer when you are shooting between 93% and 100% of your reload. You can force situations where you are shooting on your reload, and that is a positive. But forcing yourself into a situation where you are shooting at armour that is just slightly too thick is generally a negative. Imo when you are a worse player you want to be making up for your negatives, and when you are a better player you want to be adding as much as an advantage on your positives as possible. In some tanks it's not worth using one of them so you might as well use the other, but as a general rule when you are comfortable with a tank I would suggest running rammer.
imo, rammer should be 10% boost because the current rammer is just outclassed by CS. Also buff Conqueror, that tank is trash on so many levels
Well, some tanks just don't need CS (ISU-152 lol)
Also I often don't need CS because the weakspot I usually shoot at is still weak without it
It really depends on the player and tank
@nimble zodiac I still run CS on ISU-152. @turbid smelt Yeah?
@austere citrus
99mm of HE is pretty fun right?
I run it for the HE pen, it's not like the reload is all that long for the damage output
Well, I guess I can live with being able to pen german sides with HE
The 122mm is kinda busted btw
It is, run the 122 for raw dpm
your seriously calling rammer better like i dont think you understand the situations CS opens for advanced players its not just about farming ppl that have no idea how to stop driving forward ask some pros or switch to CS and play a few games this might change your mind
@nimble zodiac that’s like saying “x tank isn’t so bad because I can use it”
I never said rammer was better than CS @scarlet fjord :)
@unique scaffold yes. I try my darndest to hoist the tank's performance to its ceiling
@scarlet fjord If you are good you can play around situations you need CS for, and if you are good you can create situations where you can use rammer. Trying to create situations where you can use the advantages of CS doesn't really work, it's just a comfort thing rather than something which raises how well you can do.
@nimble zodiac wasnt adressed at you
Gun rammer will never compensate for the ability to pen maus cheeks with AP instead of APCR frontally 1 of 10 million situations i dont feel like counting down on @distant river
I'm ofc talking about heavy tanks with 340 HEAT
Tragedy.
Oh I love drilling IS-7's AP into Maus' cheeks
Buff 111 5 A DPM
5a should have 2.8k or so dpm rather then 2.5k
I don't remember any 130mm guns having great DPM ;)
@scarlet fjord CS is for noobs who don't know how to position.
The only time CS benefits you is when you're shooting at well positioned enemy heavy tanks in the front, and then hitting them in spots where rammer wouldn't pen. That's it. Go ahead, play a battle, then check the shot logs on map inspector, and see how many shots you would have bounced with rammer. That number will be 0, or very close to 0, because in pubs, there aren't that many thickly armored targets, and not that many instances where you will be fighting them while they're well positioned (and if they are, those aren't fights you should be taking anyway).
Rammer is far more beneficial. The number of times someone has gotten around a corner, or behind cover before you have the next shot ready to go is usually at least 1-2 times per game, which is 1-2 extra shells you get out if you run rammer. Or when you're trying to clear enemies quicker when you make a play. Or when getting your shell out before the other guy is the difference between life and death. I can't tell you how many times I've won duels that I should have lost simply because the other guy was running calibrated.
If you know how to play, then Rammer helps you in all the situations when it matters, when you're farming a push, when you're making a play to clear enemies, when you're flanking, etc...
Calibrated only helps you in situations that noobs find themselves in, i.e trying to make the consequences of being outpositioned a little less dire, while holding you back in favorable situations
Every time I put on Calibrated, my average damage drops by about ~350 at tier 10
Dang he didn't just magnify my arguments by 10, he just tripled the pick of arguments total
Man Ima dummy
I don't know you but I feel like Foch 155 should be buff. With all those new tier X, this tank is now no longer balance, falling down the order.
First, I think the stock gun should deal, back in the days, 640/545/960 dmg
Second, with the best gun, the alpha dmg from the AP/HE is just "ridiculous", it should at least be 600/750 dmg (personal opinion) and not 560/680 dmg. It has no chance for example in a fight with Ho-Ri.
Another issue, but it's hopeless to see that changing in the futur, is the gun depression and the gun arc which make that tank really bad in plenty of maps
But all in all, the Foch line should be rebalance.
But, even if I say it, I'm pretty sure that's never gonna happen
Feel like I just talked in the void
stupid suggestion: since T-44-100 is already on fire, make it imune from getting set on fire
yes let it deal 2/3 of any MT’s HP with autoloader
You shouldn't be in a situation where you have to aim at the cheeks in the first place and you should just be clearing up the hp at the end, so dpm is much more useful for that and for the rest of the battle as well.
As positive said most positions you can think of that need CS come from bad decisions and mistakes that you just don't need to do, so CS is a comfort factor. Rammer is a straight up buff that will help anytime you want to shoot something more than once.
ok go call 90% of pro players noobs who dont know how to play
They're just not putting that DPM through the ceiling
Not nubs, just sitting back in their chair a bit
having that arrogant mind set I'll just run rammer and out play everyone that happens to run into me gets you killed
Well, it seems to get me killed a lot less often than you 🤷
Ngl, CS is useful in tanks that may use HE a lot, 94mm HE pen in E100 is very nice
I use CS for my 183 to push the HESH pen over the edge, really helps for average penetration shells
Heres an idea: guns should have hitboxes to enforce social distacing between tanks, wohoo!
All I hear is crickets
@outer hawk rear turret tanks: I have no such weaknesses
I believe the VK 16.02 Leopard should get another gun in it's arsenal which is of course the gun it originally was supposed to have during it's testing stage: the 5 cm KwK 39.
I genuinely believe offering different guns on the Leopard allows new players to familiarize themselves on different playstyles at a learning tier, so that when they move up to tier 7 where the S P IC is (or futher up in other trees) they might not stress too much on choosing between the autoloader or the single-shot because then they'd already familiarize their preferred playstyle
Maybe it'll even help 43ers train so that they stop being 43ers
Edit: Especially since the playstyles between the VK Leopard is marginally different to that of it's tier 6 successors.
@grim marlin It actually used to have the 5cm gun, but it was removed in update 5.5
I actually really liked that gun, the autocannon is so ugly
This won't help many players, if at all. They removed this gun in 5.5 to help achieve their goal: simplify low tiers. The different playstyles of this tank don't even directly mesh with SP I C, there's the single shot, but then one has a machine gun basically and the other has a two-drum.
They're not even stressed over it, they don't care. They just wanna funny gun go boom, and as said before, there are different tanks that will offer a gun such as that.
@nimble zodiac it's not really about helping players but more of giving an alternative to the autocannon, and as to your point, the VK 28's playstyle doesn't directly mesh with SP I C either.
The whole line doesn’t mesh together leopard used to be drum and run vk was ram and hunt SPAH 1 C was just to survive (now ru 251 is the same) and PTA is s u f f e r
I think we got into a bit of a confusion, I wasn't directly correlating the S P IC to the VK Leopard I was merely stating that T5 is a learning tier and I believe players should be allowed to learn in their own tier first before moving up to learn a different playstyle only to face new opponents that they then have to learn how to fight against and new maps to familiarize, etc.
Also the whole argument of "just get a tank that suits your need in ____ tier" completely negates the purpose of having tiers in the first place, to learn your tank, progress, apply your previously learned knowledge and improve upon it with your new tank, but the gap between the Leopard and it's successors' playstyle plays marginally different that players might even completely forget their old strategies just to learn their new tank.
Simplifying the tree too much might make progression harder for new players. Though, I'm only making suggestions.
Don't get me wrong, I think that gun was pretty dope, it's just I doubt WG would really consider it because it would undo their 5.5 intentions a little, ignoring the revamps of lower tiers that made low tiers a bit more enjoyable then. But many tanks have a strongarm single-shot cannon, like Pz. III, for example, already has this form of gun, two tiers down from Leo's line. It just seems like an idea that would die in this channel 😅
Ah, one of the best Tier 3s in the game, the Pz. 3.
The biggest difference between the Panzer 3 and the VK Leo though is that one is a medium and one is a light, now ofc mediums can play like lights (Tier X Leopard) but in it's tier, the Pz. 3 can survive a lot of shots, the Leopard can't.
Yes, I do agree with you in the fact that they'll simply look past my idea because it wouldn't fit the current mindset of the game but fortune favors the bold, so I might aswell try saying what I have in mind.
This was a very fun conversation, thanks for acknowledging my words!
I want my own machine gun tank for tier 10
same
I still prefer using cs not because I don’t know how to position just that in a lot of situations in comes in handy
At tier 10 I prefer CS too
I only use GR at 268, jegeroo and E50M (in pubs)
I'm experimenting CS on jageroo now and didn't see much advantage yet
ngl I might experiment with CS on Leopard 1 because the DPM advantage kinda doesn’t work in most situations
I honestly have to run rammer because otherwise I dont have the dpm to carry my god damn team
(Like how do you even reach t10?
I did 1k and you can't even do that combined)
nice argument as if you know me
The only advantage you get from using CS on Jageroo is that AP is able to pen normally gold only armor plates, such as the E 100's turret front from a distance and the Maus' upper plate when not angled(this one hasn't been tested by me, don't quote me on that).
Which is why I use CS on it
@scarlet fjord I do know you. Nice 2847 dpb at tier 10 in the last 90 days lol
obviously u dont i left blitz 2 months now im as active as R1SK is @orchid grove
baseless argument contradicting pro players and then preconceptions nice one lol
And your argument is based on others opinion
I use CS only on clippers and 183 so I have to agree with everything Posit1ve and Honourless stated
Now I go cry cuz we aren't pro enough for you
.·´¯(>▂<)´¯·.
there's a reason i agree with the people that actually are considered one of the best players in the game you know? maybe actually think why they say CS is the way to go? maybe actually think why ppl are asking to nerf the 374 HEAT meta?
@sinful leaf true we had a nice conversation where most people were agreeing on the 374 HEAT on heavies needing nerf and the "professionals" came along with the "gun rammer is better" argument which makes our idea literally not true
This argument is pointless in its entirety because at the end of day equipment choice is personal preference.
why are we making such a big deal about gun rammers and calibrated? choose what you like. the only objection i will make is to not put CS on a high dpm med like the T62A
Will swedish tanks Emil and kranvagn have normal loader?
probably not
Equipments are there to costomise the tanks for your playstyle
If sitting on a ridgeline makes you happy while you wait for the enemy to pop up go for the CS
If you play agressively creating opportunities for yourself instead of waiting for the reds to make a move go for the rammer
@orchid grove flexing your stats doesn’t say if rammer is better lol
I want to flex a machine gun tank in tier 10, wg please do one of these
I would love to have normal auto loadera on kranvagn, than this italiano they are bad in this tanks
340 HEAT will pen everything you need until you get into tournaments, then you run CS on things. But tourneys are definitely not randoms, and in randoms you cannot rely on your team to hold for the extra second or two of your reload, and you can flank and farm so so much easier. Some tanks I do run CS on, but as a general rule I will stick with rammer for almost everything because it's so much more useful than penning one poorly set up shot every so often.
your reload difference is pretty much half a second difference
while 1 bounce because u run rammer makes it an entire reload and 374 HEAT makes turrets weak spots double in size if you didnt know
62a with gun rammer needs HEAT for angled E100 with calibrated it doesnt
its a hull down tank that farms ppl 330 HEAT on it for example is kinda toxic literally dont know anyone above 3k WN8 that takes rammer as much as u say you should
the only med i run rammer on is Leopard 1
its CS meta in pubs and tournaments idk if ur willing to accept that or not
Be a shame if I lost a shot worth of damage if a guy pulled into cover too fast, and effectively losing DPM regardless
give leo 1 a thicc gun mantlet and some bouncy sides
No because then the AMX 30 B would be irrelevant
rn compared to other med tanks like the stb-1 the 30B is already sort of irrelevant. the stb 1 has better armour, better gun, and only a bit less speed it sacrifices. most 105 mm guns have similar gun stats so that wont help the 30B.
just pen ur shots then u dont need cali
@nimble zodiac not as consistent of a situation as the other one
It's way more consistent lol. There's a heck of a lot of players out there with over 3k WN8 who run rammer, because they've realized calibrated is pretty worthless in pubs
It's about 0.5-1.5 seconds of difference, which means a hell of a lot. For instance if I am poking against another russian med then I will try and work out if they are using CS or not. If they are, then I do not have to take cover after my shots and can wait for him to expose because I know I have the reload advnatage, and then I am going to hit a lot more of my shots and because I can aim I will pen them as much as rng allows. You only get that one bounce from using rammer if you are in a bad position and aiming at a hard to pen area anyway, which is a mistake from the beginning.
The T62 shouldn't be engaging a well angled E100 in the first place and so CS is only useful if you screw up your positioning that badly. With the T62 you need to farm with your dpm as much as possible, and you farm by shooting the weak areas of tanks with standard ammo not well angled E100s with HEAT. You now know me and positive both with comfortably over 3k WN8 who prefer rammer so that's just completely wrong even if you know noone else. CS is only meta if you need it to make up for your aiming and positioning, as soon as you get that sorted you will never need CS at all and you will need all the dpm you can get. It may be meta for bad and average players who want to make their lives more comfortable, but as soon as you start figuring out how to play better you lose all need for CS.
Weakspots are not often on the upper boundaries of standard or prammo pen, the main exception being the E100. But like I've said before you are a med since when is trying to fight an E100 frontally a smart idea??
|
V
I tend not to use CS because the weakspots are already weak, no overkill needed, of course meds may need it against heavies, but they could always use prammo
Medium bullies like IS-7 exist, and that LFP isn't too easy to pen
I only use CS on tanks that really need it or tanks that are stock. Mostly you won’t need CS over rammer because prammo exists and using it offers a significant upgrade in pen. You can do you tho, some people prefer to have pen over DPM
the message below me triggers me beyond levels i knew i could be triggered.
why are you sitting in front of an e100 hulldown in a t62a? lmao
@distant river total nonesense lol 62a is a hull down tank it does need the HEAT and E100 will always be angled at you and u will always fire APCR instead of HEAT on its lower plate using CS in that scenario
and for the other nonesense where u out reload the tank your versing he needs to load the gold and not aim at you at all to pen you need to load the gold and hit a small weak spot on the turret is this your argument? your a 3k WN8 player and your struggling to see the problem with blitz being the overcooked penetration values theres a difference between risking your hit points and using DPM and penetrating everything way easier without risking your hit points are you assuming that the enemy cant out smart you that your supposed to be THE BEST? your no god you cant beat everyone CS allows you to counter ppl's armor profile by a huge difference without exposing i literally cant believe I'm arguing with a 3k player about calibrated shells rn
and no weak spots on many tanks are similar to the standard pen on many tanks like obj 140 bouncing 62a standard ammo way easier with gun rammer and 10 million other examples I'm honestly done if you want a better opinion idk if you know anyone from the pro teams I'm friends with LOCA if that helps ask anyone from one of the twister winners about their opinions dont just randomly spout none sense completely ignoring what people better than you think disregarding their opinion without trying to process they're way of thinking
I'm talking about the pro players not myself if your gonna start barking at me btw
does this guy know what a run on sentence is
I wonder how many pros would switch if they didn't give the HEAT CS bonus, and gave the same up as the rest of the shells
Honestly, I'm not even sure why the heck this dude thinks his opinion is relevant. His only argument so far is "hurr durr I've talked to "pro" players". And he's saying he quit Blitz 2 months ago, but posted a screenshot of Blitz like a few weeks ago too lol. If he can't even tell the truth about that, why should we trust what he has to say here
Just read his other posts on here, this is the guy that thinks that MM and RNG is rigged lol
All we have here is a salty noob, who also happens to be a habitual liar
thats what this chat is all about people talk about the problems in the game some random guy makes a problem out of a topic completely not related to the problem and it turns into a 4 hour war about incorrect nonesense
if you cant win the argument why are u using false BS@orchid grove ?
literally what i just said u can read it under
this man wrote a novel without using a s i n g l e period
I genuinely can't remember the last time I tried facing an E100 frontally in a med? Either way I sure wouldn't have stayed there for long because that is definitely not what a med is for. Pretty much everything else apart from a med against an E100 is easy pen/full red so it becomes a matter of if you can aim or not.
He needs to load gold and aim for a bit, in which case I am probably behind cover, or aim even more. I am already there and fully aimed, and so I know I can hit the weakspot and most likely get to cover before he even sees my tank let alone has the chance to shoot or even aim at me.
You risk your hp with rammer just the same, except this time you don't have the advantage of a better reload. The difference between prammo and CS prammo is not a "you need to aim a lot" to "you can pen anything" difference idk where you are getting this from. I can happily say that I will be able to outsmart almost everyone I come against, and when I do find a player that challenges or exceeds me then I can play around them because the chances of finding 7 of them in one team are very rare (another difference between tourneys and randoms). Bouncing on a 140s hull is almost always from autobounce or extremely high angles which CS doesnt help with, and against a 140 you do not want to sacrifice any dpm you have. If you think that talking about actual in game scenarios is "spouting nonsense" and saying "the pros I'm friends with do it" isn't then I think you might need some help...
And I even made sure to punctuate it properly for all you lot <3
I disagree with both sides. CS isn't completely irrelevant if you're good, while Rammer isn't useless/out of meta. I use calibrated on every tank, it's simply better in my own opinion to focus on effective DPM first. Even though in theory you shouldn't be shooting heat, there are plenty of situations where you have no choice. Rammer is much better for endgame when you can choose a favorable situation more often than not. CS is much better early game when you need to shoot at the front of everything, and remember you'll need to shoot heat at most average medium drivers these days.
Also to address where conversation started with a discussion about CS in general I believe, on heavy tanks especially... In competitive play people almost always use it. Having an extra 30+ heat pen far outweighs an extra half second or so reload. That should be undisputed. In random battles you could argue for rammer simply because every shot doesn't matter quite as much
I love having the extra pen when the pen in the first place is sufficient enough =)
Great use of my equipment
like i said... half a second reload difference vs 30+ HEAT
but hey who am i to argue with the veterans here
I've had a look through my tanks and the only ones I run CS on that aren't for tourneys are:
Jag E100 (who doesn't love breaking physics with 418mm of pen)
VK72 (too uncomfortable for me to play)
30b (I always played it weirdly and found having the longer reload made me more cautious and better player)
In tourneys you can't capitalise on flanks and unaware opponents as much and are forced into frontal confrontations with reliable teammates so CS is definitely better, in randoms you should be avoiding that as much as possible really.
I also don't shoot the front of things at the beginning of the game and I don't use prammo against meds much at all. You can choose favourable situations at any time, it's just a lot easier in the endgame.
I feel like one of my earlier points has been missed a bit: If you play with rammer, you can force it to be useful. You can force yourself into positions where you fire fast and that is generally an effective thing to do, so you are being effective and maximising your equipment. With CS you cannot do this. You rely on your own mistakes where CS adds a little cushion to stop you getting hurt quite as much. If you try and force yourself to use CS you will be fighting heavies frontally with tanks not meant to fight heavies frontally and it will not end well.
I use cali on every tank except for TDs because i like spamming gold 🦧
.6-7 sec vs 30+ HEAT pen on top of the 340 which is already OP and enough for everything
td guns?
there's a few 460 alpha tanks that have good dpm tho, granted their all tds
@jagged crescent FV4005 - 123mm
For Obj. 263, I guess you got me
Badger - Also 123mm
I'm kind of ignoring non-main guns, like the 130mm of WT auf, because not many people use it
Jagtiger 2nd best DPM but its 128mm i think
I dont use equipment its too expensive ):
sadge
Interesting I’m taking notes
from this data it shows that having spare parts back sounds like a good idea
I actually liked spare parts instead of spending another 3 milla credits for a new T10
Wait they removed spare parts?
Y’all sitting here arguing about rammer vs CS while vents just cries in the corner
Vent is the most useless equipement on the game in my opinion
Yeah yeah, actually vent is op, 2.5 meters of view range changes tottaly your gameplay. Pls nerf vents.
wdym you get another 2.5 meters of view range
STB or E50M?
stb imo
E 50 M
man imagine unlocking equipment slots
@odd tendon
for not experienced Player - E50M (better line and easier to play)
For experienced Player - stb (way worse line and harder to use, but imo it's just way more versital and fun 2 play)
@odd tendon m48
What the hell was WG thinking when they released the Annihilator, they should seriously live test these tier 7 fantasy tanks
OBJECTION! The Annihilator is a completely OP tank, even against tier 8, it still is able to survive, even a 2v1, Annihilators should just meet the same fate as the ATGMs, only the non-main game modes should let the Annihilator in.
Russian bias hasn't existed since wg realized they can make more money if they release op tanks of every nation
I’m sorry what op tanks are in the German line
Can't wait for the day that players stop seeing op tanks and instead start seeing op players.
I would jus go blind then 😬
There are waaay more op tanks than op players in this game im afraid
they should give pta 3k dpm imo, bad gun depression(for a leo type tank), bad dpm(compared to its other aspects), its basically outclassed in a lot of ways, type 61 is better imo and thats already saying a lot.
What are you talking about
In other words, op tanks aren't real and that everything can be done by just throwing around some "skill" because that's totally how you have a fun gaming experience blah blah blah
Ah yes, only op players. Until you have 2 equally skilled players facing off. One in an op tank, and one in a trash tank. I guess one player magically became a better player because of the tank they were playing.
To me it looks like sparty is trying to say balancing isn't a problem.
um yes? two equally skilled players, the one driving the better tank wins. Unless rng wants to be cute
im an op player, my profile says im 30% win rate but my anni has 65% win rate in 2k battles :] Can i join void now?
^
It more sounds like he can't wait for the day that all tanks are balanced and there's only super unicums to worry about
Make missile tank type
That has happened before and people hated it
VK 36.01 H should get nerfed
like i cant beat him with the help of 2 other people that are tier V and i am KV-1S and i shoot him and it does nothing like his armor damage and recharge time is really an op tank
It's op unless it face tier 7. If you nerf it, it will be even more uselles when facing those smashers annihilators, panthers etc.
Tier 6 and tier 7 is a pain to play in.
Having to grind a tier 6/7 must suck so much these days lol
MIght aswell nerf all tanks
Jokes on u, I club T6/7.
I still play the Cromwell B and Comet just for fun.
@grim marlin it would be nice to rebalance all tanks in the game including premiums
@grim marlin if we want to rebalance all the game, we need to rebalance premiums too. There is no other way