I like how you say that what i'm saying is nonsense but you never say why and instead just larp about the other tank's weaknesses. It's almost like
1)The maus can run calibrated shells
2)The maus can angle its turret
I'm aware of the what the maus suffers from but at least it;s easier for the maus to do other things to accomodate. My point is that the 113 isn't as meta as the maus is, there's proof of that in tournaments which you still haven't addressed, and you're still trying to say otherwise, unless you magically switched your point for convenience
#tank-balance-discussion
1 messages · Page 173 of 1
@orchid grove how do you feel about the 1951
emil1951 is the rarest tank guess?
just gonna say that the first conqu gun needs a buff. both the 20 pound guns are nasty to play and rly not fun.
Yes and no
Yes because it's in test, same goes for AMX M4 mle., 50TP prototype, Pudel, etc
No because soon it'll be quite common @stone ether @stone ether
1951 in crates...great
Yeah its great, i dont see a problem with that
It’s a faster Emil who thought that was a good idea
WG balancing department (if it exists)
It’s going to be a faster pre nerf Emil (when reg Emil gets nerfed)
heard it has a lower profile than emil1
@hardy hazel The problem is that it's a bet system
The problem is that I'm not lucky
the problem is im poor and i eat raw 🪳 for breakfast
Nerf Emil 1 have no sense
@somber eagle check this and remake your statement
Those charts flaws to say if features are OP, but clearly says if some tanks are op
T28 barely on that graph
I mean to be fair that graph has serious flaws, but the Emil 1 is by far the most op that’s true
Lmao Emil 1 looks like the Burj Khalifa in a building size compared chart.
Lol
Also note that that graph is missing some fairly key tanks.
Said key tanks aren’t as common, I believe these tanks make up more than 1% of the played tanks, so something like the 252 or the Black Dog won’t show up
I absolutely would want to see how some tier 7 would appear there, tanks like BP, Tiger 1, Smasher, Anni, St. Emil, Panther, Jagdpanther, that german tier 7 medium that isn't panther, T43, etc
Yeah, I wanna see how the T20 is statistically doing
WG is convinced that the t7s are balanced. They're not going to release something that contradicts that
Huh whuh annihilatorsaidwhat
i cant put my finger on it but i feel like the e50m needs a buff or im using it wrong
I would think it's the latter but it's up for discussion
a buff to dpm would make the leopard obsolete so maybe a pen buff so you can run rammer and still be able to pen the front of another e50m's turret with prammo
Idk but armor inspector says that e50m has about 270 front turret armour and 300 heat pen
So...
You can penetrate another e50m’s turret with heat
Gameplay tip, try to use your tracks to absorb shots, dont expose too much snd ram whenever possible. I seem to do completely fine with that
same gameplay here but do you run rammer or calibrated?
armor performance of hull down e50m cheeks against tier 10 meds
alright will give gun rammer another chance then
@jagged crescent are you blind man?
i didnt answer why?
i thought even a child can understand
read my last message 3 more times
it explains what i meant exactly
you mentioned 113's bad penetration
i said maus has even less
on both rounds lol specially not 370 HEAT
you said traverse is trash
i said its the same as maus
DPM is 1000 more than the maus
if you know how to play that vehicle
with its forward mobility
and not 2 very big 250mm flat cheeks
that u have to angle to be effective
its very viable and i did answer that 113 is used
many times in brawls cuz of the DPM
@turbid smelt Sorry but he was mocking me that i didnt answer him even though i did...
@scarlet fjord chill lel
why are you mocking
ah lel F
Angry Poem
Bottom text
im savin some money for emil1951
Why Vickers nerf when is4 has same stats
Because it's Soviet, and a main tournament tank I think
Because heavies needed a uhhhhhh...
Buff
Poor 215b
sad 215b noises
Sheridan goes wryy
Buffs on T28
Remove Cupola or just buff frontal armor
&
Buff turning speed
---
👍 - Yes Remove T28 cupola
✅ - Yes buff frontal armor
🆗 - Yes on buffing turning speed
---
👎 - No on removing T28 cupola
💩 - no on buffing frontal armor
🇽 - No on buffing turning speed
Just give it the actual model of the T95/T28 and it'll be a good tank
@distant river nice idea
It needs all those buffs. Armor to around 320 effective on all front, remove coupola, buff turning for around 2-4° but leave sides, gun and HP as they are so it won t be broken
Is it fine u guys buff the front turret armor of e100
No you still did not answer why. If you want to larp about what the other tank suffers from, I can say the same thing, and still say that the maus is more viable because of how you still haven't refuted whether i can see as many 113's as maus i can on the finals for Asia, EU, RU, and NA. If anything, you're better at throwing personal jabs than i am jajajaja
@jagged crescent Meh u were talking about the penetration traverse and the other stats of none sense that u said i didnt explain
why were fine or better
which i did
not about the 113 being used more often or not
and Maus isnt used as often as u think since they spam VK90s more
113 is used just as often stop crying 3 days later please
Harbinger#0072 was muted
Please refrain from personal attacks
Well there goes the rest of my motivation to have a discussion 😩
Trozacon and Harbinger were in an incredible duel, almost everyday I've seen those guys discussing
Take some vacations @jagged crescent @scarlet fjord, you'll see each other soon
There is a way to make a point without attempting to belittle or ridicule others. Also everyone needs to remember certain tanks do better in some regions than others.
T110E4 needs a buff (armor or mobility)
Some tanks may be better in some regions than other regions, but it'd be so funny if T28 do extremely bad in all regions... ah yeah it's truth lmao
yea, meds can go through its cheeks, tumor and lowerplate
what even is ratings?
never heard of it
Negative, these verbal hands are for everybody
Everyone knows tronz is a big nub. Who uses turretless tanks in ratings?
Lol
Ratings= lotta credits
Me and my Jagdpanzer E100 left the chat
All I know about ratings is that there's more toxicity in chat than toxicity in Uranium
oh is that that gamemode where mediums are even more stupid than usual?
😠 I'm gonna kill u @winged barn😠
Armor would be preferable simply because the Mobility is kinda nice comparing it to heavies, just buffing the cheeks or buffing/removing the cupola would be sufficient, don’t you think?
Reduce Sheridan damage to at least 500. That tank randomly rolling for 630 damage as highly mobile free gun depression no skill usage tank because of the bounces that make no sense to hit me like a td. Reduce its damage. I don't care about someone saying but its getting its rockets removed. Rockets are the thing that should have never be there and it was made apparent but that stupid alpha of the tank that high rolls is driving me nuts. Delete that thing from the existance in this game. People don't use rockets but still easely got 60% wr with those tanks. Just nerf the gun already and fix Sheridan and its unlogichal bounces. .
sounds good yes, maybe keeping the cupola but buffing it like T110E3
Sheridan already has pretty low DPM, and you're proposing to nerf the alpha? Yeah the spaced armor is trolly but it's meant to punish rushed shots, and protect Sheridan from HE. I don't really have a problem dealing with Sheridans, and the only thing I see that isn't balanced about it is the missiles which are being removed anyways. It's not any harder than fighting a T49 with spaced armor...
i have a problem with dealing with vickers and sheridans.
They always manage to run away from me.
Track em
play dirty
hit them below belt
:l
Can tds like 183 and Grille get concealment buffs plz? Legit I am spotted from the other side of the map, I get spotted even when I am in a bush and didnt shoot like wtf
Stop hiding in the side of the map then 🤷♀️
WG should give the smasher missles and flying abilitys so it can be balanced
yes totally not
Someone already ammoracked a Sheridan?
@full slate ofc hesh w/ 183 into its turret, chance is quite significant
183 camo buff... I suppose you don't recall the days when 183 had overpowered camo values?
any information that confirm emil2 will be nerfed? If yes, what character will be nerfed?
No info about this in hangar, I just heard it on NA cup stream. So come to ask
@tough talon where did you get this from
He is asking, he has no info about it
As of Right now there are no recorded nerfs prepared for the Line in general, I’ll DM you a link to Blitzhangar you can use to look yourself in the future
y would the emil 2 be nerfed
Also do you mean Emil 1 because Emil 2 is technically the worst in the line
This line doesn’t know the word “bad”
except the Emil 2
I actually think the Emil is pretty weak compared to other Swedish tanks, not counting low tiers actually
Emil II's pretty balanced imo. If you depress the turret, it's still going to be very sturdy (Doesn't it have 12 degrees?) enough for most rounds and to be fair, most t9s dont have the armor against t10 gold rnds/tds anyways.
I wouldn't mind if the turret got a mini buff in return for a mini nerf on the hull. I heard that they share the same hull
no it has 9gun degrees
It has 9 and a turret buff would/should be in order for the Emil 2
should i buy or just reserach sheridan to get collector missile tank?
You only need to research it, but buy it if you don't believe people.
Wait, so the consensus here is that the Emil II should be buffed?
Is it possible to review matchmaking so that it would not be possible to have 2 broken tanks in same team : no 2 annihilators, no 2 emils I or II or Kravanag, no 2 smashers ... With pairs of these tanks in the same team, victory is virtually known even before fight. That would obviously lead to not permit platoons of these tanks. Emil serie has to be nerfed, not buffed. These tanks are clearly OP. Try to pen a Emil facing even with a heavy of same tier. Emil 1 can only be penned by TD like ISU152.
That would be possible but would slow down match making even more. Even if you have a platoon of these 2 tanks, it’s not a guaranteed victory. Each tank is not necessarily OP but played to its strength. This being said any tank can be OP if played correctly
Matchmaking is not particularly slow. Except late in the evening when it can take 30 sec, the rest of the day it takes no more than 30. I can wait 10 sec more not to have 2 of these friendly noob tanks in a same team.
Just because you came across such situation does not mean it should be a rule for MM to consider. Also please define broken
I just noticed a thing. WG changed single shot gun on Foch to be 560 damage instead of 640 damage as the old one. What is wrong with WG? Why do they have top ruin this tank completely? In my opinion Foch was always a choice between single shot or autoloader and now they made a crap single shot gun which is inferior to any other TD just to force players to use autoloader which is a complete crap. I honestly can't understand WG. Now they completely ruined Foch 155 for me. How is gun called 155mm doing 550 damage as its supposed to do 640 damage while Leopard 1 and many other 105mm guns do 350 damage. Oh just to explain this to people. In WoT PC tds do 740 damage and meds still do 350 damage. In Blitz meds didn't drink a damage nerf like other tank branches. I need an explanation. Why a single shot gun of 155mm caliber inferior in damage grately compared to 152mm caliber guns which do 640 damage? WG give back FOCH 155 a proper single shot 155mm gun and stop calling autoloader as 155mm gun. ITS NOT. After realising how little * WG gives in making Foch rebalanced which it was with old autolaoder now to even ruin the single shot. I don't know how old this change is but I never gave atention since 550 autoloader is really but I mean really really bad. It's inferior to every other TD gun at tier X. Yes dpm but what is the meaning of it when your tank has terrible gun arch and has to expose so much to shoot. I just want WG to stop ruining the game where it's not needed .. They let rockets infuriate people so long but they completely criple the tank after they made a change but then decide to overnerf it and actually even change what everyone else complained to be weak but make it even worse after. WG what are you doing?
Wot tds do 750
What in the goddamn world are you even talking about?
What "now"? The single shot does 560 since they implemented the autoloader, that was like 1,5 years prior to now. And I agree that the single shot should get the 640 alpha, but gun cliber doesn't necessarily means all guns sould do the same damage, and the autoloader inferior to every gun at tier 10? Are you out of your mind, look at the stats, or even just the balance charts. It has insane amout of dpm and a good chunk of damage output in a short time. Btw, med 105mms do usually 350 damage, and on pc, 390. Get your facts right before whining and anyway, why compare the two games?
Other than that, Sheridan wasn't overnerfed, it's not plaster on an open wound which were the missiles. The tanks themselves were overperforming. Godlike manouverability shouldn't come with reliably hitting people for 5-600.
And the first autoloader concept of Foch was anything but balanced 🤡
@fiery dagger I would rather play competitive 640 damage single shot gun then a 550mm autoloader. 640 mm had HE that I love 295mm pen on AP. This junk of a new 155mm lacks everything. If you ask me delete autoloader and give Foch its old single shot back. I don't want a change that is there just to ruin the tank and not make it better.
@coarse harness you call a crap single shot gun a better change?
Go play 268 or 113G FT then
Now the Foch is unique as all tanks should be
@candid steeple idc about the single shot gun
Use the autoloader
Imo
The gun on single shot should have 640 alpha
and better pen.
As i see no reason to choose it over the autoloader gun with its current stats.
Aim time and dispersion on single shot is better though.
"The single shot does 560 since they implemented the autoloader, that was like 1,5 years prior to now"
Pretty sure the alpha before they reworked the foch was actaully 640 for both guns. Now it's a downgrade hori jajaja
It was, and it was broken and glorious.
With 640 alpha the 7sec intraclip reload was reasonable but with the current 560 it's too much imo
Like 1120 dmg in 7sec is terrible
5sec would be fine and increase the clip reload by that 2sec from the intraclip
you stand open for 7s to do 1100 damage while FV does the same damage but just poping out. Don't go with bla bla fv 400. FV can one clip tier IX td or med. Foch is there to give you an insult before it has to back down. My biggest problem with 550 damage that its so much inferior with 640 gun He shells. That HE was the glory of the old Foch.
Yea, thataway the autoloader is still good. Personally for all the French TD's from T8 to T10 they can all have 2 guns. The Tier 8 can either get the 120mm single shot or the 2 shot 100mm autoloader, the T9 gets either a 120 single shot w/420 alpha or 2 shot 120 autoloader w/400, and the T10 gets a single shot 155 with 640 or the current autoloader.
uh
Everybody forgets the Progetto 65 nerf when complaining about these things. This is why I sit here and laugh about your complaints. Yes less damage but faster reload; makes sense. But what about nerfing EVERY stat and not buffing anything?
@jagged crescent Can we just don't talk about the 640 autoloader Foch... That thing was immensly broken, and my grille felt it.😅
@candid steeple Youre here saying that a 15cm gun in the Foch is supposed to be doing 640 instead of 560, but a 15cm gun on the sheridan needs to do 500 damage instead of 560?
epic
And a 14,9cm gun on the Ho-Ri....
This might sound weird but instead of buffing the gun why don’t we remove the weak points on the tank so it can bounce the shells fired at it with that 7s interclip
@full token so t29 does 310 damage but Leopard 1 does 350. I said to nerf Sheridad that tank should't have that caliber. Don't revert the story as you please. So as you say then object and any other td should do 560 damage. Foch single shot gun is in a terrible state right now but you come comparing sheridan caliber as its engraved to be only caliber that Sheridan can use. In your sense every tank caliber is only thing that is allowed to be used and it can't be changed so why is Foch 155mm gun not doing 64 but you are all against it. I don't really care about autoloader since its apparent that WG doesn't want big alpha but they ruined single shot so I complain.
Sheridan needs an damage reduction.
I only compared caliber with single shot because I want alpha to be back as a proper TD gun and not a lossy non important junk. But autoloader they should rename because it's not a 155mm gun.
Sheridan has a 15cm gun. Those usually do 640 and the lowest WG goes is like 560 alpha. 500 alpha is closer to 128mm alpha than 15cm alpha. I’m not saying the Foch 155’s single shot gun shouldn’t get a buff to alpha, but if you’re using the caliber as a reason to buff it, then why is that being contradicted when you talk about the Sheridan?
@rare sleet I’m not asking for any buff. I think the Sheridan will be fine after it loses the missiles. I don’t think it’s in any need of any buff or nerf rn
If sheridan had a bigger alpha the reload would need to increase to compensate and I bet you would not want a even longer reload.
@full token I would want foch to have a single shot 640 alpha gun again over the autoloader to be honest
Sheridan isn’t even op IMO it has mediocre dpm and speed all that it has going for it is alpha and until 7.5 missiles and the troll armor ofc personally it should be left as is after 7.5 you guys just talk to much about it hits for 560 well just out dpm it and aim then it becomes one of the easiest tanks to beat. Plus how many times has a high alpha TD hit you out of no where? A LOT
Tbh the combo of speed and alpha works pretty well. I’ve been spamming both atgm tanks for the avatar, and the most fun part of a battle is when the enemies are crowded into a small area and I just run into them, HE someone’s rear and run away. It distracts them because the alpha isn’t small enough to ignore. But I still don’t think the tank is strong enough for the alpha to need a nerf
I think it’s balanced. I feel like people exaggerate it I feel like it’s just annoying and in relatively balanced
That still depends a little bit on who is palying it
If you have a potato in it of course he won't like it where a good player might say it op
Personally
I feel bad when playing it cuz it feels too strong imo
For carrying I would probably take a leopard 1 over the sherry. The ALPHA and run in quite fun though.
I'm just happy it's getting heat, outside firing over ridges or whatever the atgms weren't of much use to me a lot of the time, glad I'll have a more consistent way of dealing damage to heavies in the middle of a brawl
These so called "balance ideas" are the out come of an OD.
Good thing is it finally put down the movement for kpz to get ATGMs
Maybe in special game modes...
...
The ATGM's were pointless in general, the new HEAT rounds will make the tanks even better.
Should VK 100.01 and VK 168.01 get their planned 150 mm?
No
VK 168 get 200mm UFP :p
Just remove vk 168's coupola and buff machine gun place and it will be balanced
Can u please give m41 a better damage buff
Uhm M41 doesn’t need a buff
it's annoying enough already
M41 isn't in any way underpowered, so idk where the reasoning for the buff is coming from.
Why :(
I don't think I have ever even considered trying to pen the machinegun port. Turret cheeks, hatch, and lower players are all far larger targets
The vk168 isn't even that bad. It's just a slightly inferior vk100, but it still alpha slams everything, has great armor, and a frontally mounted turret is a very nice feature.
And it should actually be better, the K 3381 (VK 100) had 120-150mm of armor and the K 3384 (VK 168) 150-200mm of armor
I tried to pen the MG port of the vk 168. But it did not want to be penned
I consider the vk168 to be well balanced. Buffing it because hIsToRy is a poor reason if it throws balance out the window. It's a perfectly good tank and it deserves its slot in my garage.
I cant wait for gravity
If the game were based around History most tanks wouldn’t exist/would be heavily modified to their Blitz counterparts
^
If you guys want a game based on historic fact, WT is always an option
Yes but very much space and i only have my cellphone
so t29 does 310 damage but Leopard 1 does 350. I said to nerf Sheridad that tank should't have that caliber. Don't revert the story as you please. So as you say then object and any other td should do 560 damage. Foch single shot gun is in a terrible state right now but you come comparing sheridan caliber as its engraved to be only caliber that Sheridan can use. In your sense every tank caliber is only thing that is allowed to be used and it can't be changed so why is Foch 155mm gun not doing 64 but you are all against it. I don't really care about autoloader since its apparent that WG doesn't want big alpha but they ruined single shot so I complain.
I agree and am pissed as I have grinded my azz off almost to the Foch TD and let's F it up. and Nerf it. Like I just busted my arse and used all my X3 and X5 to get the Emil 1 and now people cry about NERF it. My GAWD people Quit complaining about a decent tank. JUST go Earn it. That's what I do when I get beat by one and it gains my respect. I just go and try and earn that tank and master it as well..
At least until people Cry NERF..NERF..NERF.. and now all my time is WASTED. There are SO many ways to balance out the game besides NERF.. For starters fix the the spotting issues and it is an issue..
As I have stated before. How do you spot someone behind a hill.. moving right to left waiting on them to come into the open. Then as soon as they are in the open BAMMO they VANISH even though You spotted them AGAIN. No time constraint..
Then all of a sudden BEFORE they reach behind the next hill to hide behind they re-appear but to late now to fire.. That My friend is broken with WotB. But let's just Nerf tanks instead of all the other things that can even out the game.
@candid steeple
@unique scaffold well, then you can try to use a pc
But if you also don't have a pc that can work (like me) then have patience, call for historical accurate things in WOTB is like call for realism in mortal kombat since both are arcade games
Imhio, the stock non-autoloading gun of the Foch 155 should receive it's original 640 alpha stats. It would provide a much more of a competition between the two guns, and also provide another play-style.
Ok, lol
Don’t assume any tank you grind is going to stay that way forever
Anyone up for a WZ-120 buff, simple gun depression buff like 5-6 degrees should make it a tank that people would actually play.
No. The tank is fine. Buff the depression and it becomes a much better t54. It's a very unique tank to play, and why would you want to kill variety.
^
wz 120 is fun, challenging and guud
I just want the chimera
It’s not a proper heavy. It’s got nice mobility for a heavy
WZ-120 is fine. Only thing that WZ needs is 2 ussles guns removed or reduced by more then half in expirience that requers it to grind. If people still cry about that tank buff its turret armor. TD doesn't even have to hit your cheeks to pen. Don't buff armor of cheeks. Buff side armor after cheeks so tds can't just trow whatever and boom penned even though WZ requers good turret since it has to expose so much because of the gun depression.
I still can't imagine that there are people complaining about Tiger I armor. It's armor went from 80 to 160mm after the buffs. What else people want to be buffed to hid their lack of skill. OP dpm and pretty adequite armor for tier VII.
Give Foch 155 640 single shot gun back. Don't force people in using cr*p autoloader. Deal with it WG. Your rework is a fail. You are trying to combine something from 2 worlds but in doing so you make something that is not good in one or the other way.
I’m bad I can’t use a tank, buff it. (Whole channel in a nutshell)
^
pretty much
t28
The 4K dpm on the AT-15 is definitely nice but there are too many drawbacks
It goes 20km/h but the armor is only good agains T7s and T8 med AP
If you use all your gun arc they can still pen your ufp with 220mm pen just like your whole gun mantlet
If they load gold not even god can save you
Shooting the cupola knocks out arguably the most important crewmate the loader
You can also HE it's backside with guns above 100mm without any problem
you can also penetrate ut through its gun with over 110mm of ap or apcr penetration
And that's why AT line sucks. Super slow full of weak points but tbh if they removed weak points on the front and allowed it to just role u[ in someone face and facetank it it would be pretty abnoctious tank to deal with.
I don't know how they can make that line competitive. Reward is a fun tier X but everything before that is a hell.
Just buff the 0mm armor behind the matlet and make the ufp around 250mm effective
It would be astonishing what the AT7 can do if they buff the gun mantlet armor, or just the armor behind
or keep the armor and give it 50kmph xD
ATs zooming around the map lmao xD
XDDDDDD
😷Rigger#9941 has been warned.
https://blitzhangar.com/en/update/7-5-preview
WHERE IS EMIL 1 NERF
That’s an OT btw. We don’t know the final changes
Probaly not happening yet as mostly experienced players have the tank, and they probaly think that changes the stats.
Good Lord the Hellcat is going to be fun.
Hehe cooked T-2020 go brrr
WG has been slowing down with insta nerfs. Emil should still be nerfed but not 2 or kranvagn which stats are inflated obviously
@full token blitzhangar tends to be quite accurate though so might be theyre not even nerfing the emil 1
Blitz hangar is Accurate. But Blitzhangar is showing changes in the Open Test. And the open test isn’t always the final change. Keep in mind, Blitzhangar showed the JgPzIV was getting a dpm buff but obviously that didn’t happen, because the Open Test changes aren’t final
^ Bingo, usually open test changes are final but not always
Oh thats what OT means lol, whoopzie
Lol now you know
Oldtimer
Would any of you recommend the AMX 30B? It seems like a good tank overall and on top of that it’s what I planned to buy from the auction this year... opinions?
Get something else instead or a tech tree you’ve probably wanted for a while 30B is not so much a forgiving tank as it has poor pen for a 105mm and below average gun stats with the worst reload of its medium peers it excels at peeking due to the 10 gun dep and mantlet armor
It has Leo 1 mobility with some armor but much worse gun
Anyone know what tanks gna come up in auction
@minor minnow I mean, it's kinda bad, but it's fun to play I guess.
Although I wouldn't buy it in the auction. It already went for 15k gold this year IIRC, and it might even be cheaper if they sell it again next year.
So just save my gold for something better then?
Wait how does 30b have bad pen I mean 324 on pramo is fine and 262 in standard seems good
How WG should give T28 minor life improwements while still keeping it bad since they like it that way.
Aiming time should be reduced to 3.3-3.5 seconds and buff its top plate armor from 25 mm to 50mm.
I think that it's a reasonable request and nothing big demanded.
wat
First of all give it at least 200 more HP
Also buff the dispersion factors cuz 0.280 is pathetic
It's on the move/rotation dispersion not fully aimed accuracy
smasher is balanced
@coarse harness that's worse than Jg and it only has a 120mm gun while being very slow? Dang.
@coarse harness 0.380*
@versed tide That's with calibrated shells. But if you run calibrated, your damage output is just absolutely tragic
@candid steeple maybe next time
It's literally the worst in T8
.28 is pretty tragic ngl, but it doesn't feel quite that bad since the aim time and fully aimed dispersion are ok, and the tank is pretty slow, but yeah, that definitely needs a buff
Smasher is fine
LOLOL
Side of the hull behind the tracks can also be penned from that angle with AP. But yeah penning top of the turret with HE. I will note that so I do it too next time xd
@chrome torrent some people are sensitive on someone mentioning MM here.
T95 can be penned frontally by HE, at gun level, you'd need 60mm of HE pen
You can't carry games with T28 before you get ot the action team is already dead before 5 min mark.
Don't nerf the t-34-2
It's inevitable. WG doesn't like another tank like Chimera being good enough.
They probably nerf it to make STG look better when compared to it
are they gonna do anything to the T28 or just leave it as a crappy tank?
WRT the 34-2 It’s a fairly inconsequential nerf though. But it should have been done when it got the DPM buff
@safe copper T28 has needed a buff forever
It’s rather unfathomable why it’s not been buffed
Yea, it doesn't make too much of a difference, but it's still a nerf to a balanced tank.
Nobody knows what goes on in weegee's brain when it comes to balancing
lol
Obviously
Buff leo 1
Agreed they should buff the best DPM med in game
even if it's the best dpm med in the game, it's still one of the lowest wr T10 mediums according in #devs-answers
But IMO, I think it's not a good idea buffing it.
Thats just bc people don’t know how to play it. It’s a very good tank and personally my favorite
The USA LT line of t8 - t10 should be buffed by lowering the reload time, and increasing the penatration
buff leo 1, its already a pretty decent tank even tho it sucks against other tanks tier to tier but buff it because low winrate.
IMO, the leo 1 is already ok, WG should not buff it
That's just my opinion
and IMO the leopard 1 needs a lot of skill, that maybe explains it's low wr
Oop imo I just like on the move dispersion / or aim time buff hehe
I mean, a gun that hits is a good gun
leo gun awesome. leo camo not awesome.
Idk abt Sheridan, but the t92e1 and the t49 have to be buffed by penatration...the t 49 can't even pen the sides of tanks like is3, obj 252 u and many other tanks...it doesn't coz. Damage unless u shoot from the back...if I shoot from front, it will just cut the tracks, no damage ...and in a battle you can't always get LTs like m41 or Ru ..they r a delight for t 49, but still buff penatration
Because not only are they HEAT resistant due to the sides they aren’t your main priority in t49 your job as a t49 is lending a shot when Needed and confronting or chasing lights when they get close HE is your best bet against heavies as you’ll track them and either take out a module or a crew member
Lol the t49 doesn’t need a pen buff If u can’t pen shoot HE
anyone think the same way with me that the KpzPz 70 need a buff on it's gun depression..? It's lack in everyway, the dpm is poor, armor not great, speed is ok but the turret speed is tooo slow , the standard apcr pen is poor as well... only thing I wish is 2 degrees more gun depression, that will do the job
Maybe if they removed all the weak points on the turret
I heard good things from that tank
Irl it should have hydraulic tracks which would give it more gun depression anyways so that should be fair atleast
Does mk6 need buff?
I would gladly pay $50,000 Gold and $200 cash as a cell phone player of Emil 1 if WG's is willing to carve out a nice spot for us cell phone only players.. Nerf/Neater the cry baby Beta males who cry about it being to strong. Keep it and people like me who have cash and pay. Don't listen to the cheap people who only want free stuff. I pay to play and will definitely PAY more to play as an Emil .. UNLESS you NERF it. Then I am OUT and take my money with me 😘
Turn on same control mode if you think pc players have that much of an advantage
For a person whose username is "T34 Needs a Reload Buff", I kinda can't take this seriously
Buff emil 2 frontal turret armor, increase the effectiveness at normal angle from 290 to 330 so it wont get spammed with prammo by medium and lights, it still can be but the chance is decreased
#buffE4hatch
Nerf Obj. 704's rear 60mm plate, without the armor equipment, 183 can pen HESH before penning AP, even though AP is supposed to overmatch and normalize into a pen and HESH experiences 0 normalization afaik
@nimble zodiac that is just game mechanics
So even though it overmatches, normalizes past an angle where the effective armor is already penetrable by HESH, AP should still bounce?
I literally went into a test, I have played 704 and know how troll it is. But I shot the rear in a test with a friend and HESH apparently can pen first
Well it said that a good 8 times 😂
the obj 704 is the misterious black hole that eats shots
I guess you dont know that
Perhaps the game just said "you won't be slapping 900 damage to this Obj 704's rear this time"
Rip
Bruh people still saying buff E4 hatch. No, buff E4 cheeks.
What’s the point of buffing the cheeks if you’ll get penned everytime someone aims for that hatch
Like I’ve been saying the whole time redesign the whole thing it reeks of bad cues
E4 has a rotatable turret. it doesn't matter how much but its should have drawbacks compared to E3. If E4 had unpenetratable hatch it would have been an unbalanced td that could go hull down and not care. After the day you are still just a td and I don't think that buffing hatch armor is a good choice. I just want cheek buffs so its not as easy to pen E4 and so that it doesn't too many weak points. I got 300 battles on E4 that is not much but I like the tank. Hatch buff is an overbuff.
next new premium tier VIII reached store.... the 3rd centurion in tier VIII.. why there is not a bigger variety of tank models?!?! and why there are more prem tanks in game than tech tree tanks?!?!
Tier VIII has double the amount of premium tanks in comparison to tech tree tanks. Don't worry this game will also start putting in even more OP things from WoT PC and ruin the game as PC WoT did. At least that still didn't happen. It takes them couple of month to add tech tree line but they got a premium every few weeks.
Cute how u think u have any kind of impact as a single person. WG makes millions a year. U literally dont matter.
TLDR; Cry
If they're gonna make the Centurion 5/1 a straight upgrade over the Centurion 1 then the Centurion 1 should be buffed, otherwise it's blatant pay to win
Dude you're a few OP tier 7 and 8 to late to complain.
New premiums do take a few months to arrive as well if they are super tested
Imagine complaining about cent when there’s waytoo many others xddd
I m still wondering where is 50TP
lost in balancing
That's just a whataboutism, Centurion 1 is overdue for a buff as it is, the 5/1 just cements it
Have people just forgotten about the Defender Mk1? 😂
It needs a buff and that’s a fact, though wg doesnt really care
The gun is fine, the biggest problem I think people have with it is it’s massive size yet lack of mobility/armor
But if we buff armor/mobility it will be just The same as RAAC. If we buff The gun it will be different. You are slower and have weaker armor but you shoot for maybe 225 with same reload
Buff t28 top plate from 25mm to 50mm. Someone below me arced the shot and hit my top plate and penned it. The guy was below me 200m away. A stupid 160 damage gun.
E4 has no gun depress so hatch buff would be more revelant
You either get shot in the lower plate/track wheels or the Hatch
Nobody apart from high pen TDs shoot the cheeks unless you switch to tier 10 pramo
But nobody shoots pramo on E4 anyway
@verbal thistle I had countless times medium tanks penning my cheeks with gold. Its only 270mm an less of effective armor.
Only if they can’t aim and missed the hatch.
The hatch is an easy pen for most meds
You don’t even need Prammo most of the time unless it’s using some depression.
WG,why don't buff m60 profit?
M60 now is just earn like tech tree tank,it is a premium tank,NOT COLLECTOR TANK
M60 earns worse than the M48
It was poor because many of us got it for free
#loyalM60Owner
.
But as to the M60 credit coefficient- since WG has sold the tank several times, it does make sense to give it a credit coefficient a buff
Ah yes, a #loyalm60owner
E4 doesn't need an armor buff (or gun depression buff for that matter) because E4 is not a heavy tank
E4 is first and foremost a tank destroyer. The emphasis is on the GUN, not the armor. Just because it has a turret does NOT mean that it should be played, and play like a heavy tank. It's still a tank destroyer, just with the ability to be a little bit more flexible in a pinch
If you want to buff the E4, I would start with the accuracy, and maybe a small RoF buff
T30 and E4 are tds most of the times but and heavies sometimes. I wouldn't regard those 2 tanks as only TDs. It's a view of less expirienced player. They are built as heaveies and they got an excuse to be tds. If its not about the armor and the gun only why is E3 then so hard to pen from the front? Jag and foch also can play as close range fighting tds. TD is not just sit at the back and be a sniper. They are major class as tds but there are always subclasses of which td is preferable of doing what.
@jagged crescent from hellcat to T30 every tank has 10 degree. Its not 8 :3
I'd start with the E4's flexibility. Most american tanks have at least 8 degrees of gun depression and it wouldn't hurt for the e4 to have that as well. It also indirectly buffs the armor profile since the top cupola would be more hidden
I think the best buff for the e4 would to just make it a heavy tank, with heavy tank HP. I quite like the tank, except the gun depression.
u want a 640 ht go play the e100 hjaaajaajjaaajaaaa
But this line really is close to heavies. In wot PC T30 used to be T10 american heavy tank instead of T110E5. But we like it or not those tanks are TDS and we can do nothing about it. Give E4 8-10° of gun depression and better turret traverse and it will be quite veristal and it will be pretty nice tank. You have "armor" that can bounce 1 or 2 shots sometimes, quite nice mobility, nice gun depression and big Alpha. We don t have any T10 640 Alpha tank having 10° of gun depression so it would be something new
Or cheecks*
Lol I was joking when I said buff leo 1, and it spouted a whole discussion about it. 🤣
You realize balancing jokes are mostly unironic in this channel because of the very questionable ideas some people suggest with seriousness, right? @velvet latch
Yeah, I do realize that, lol. Still funny tho. I didn't even give a reason why 😆
Just like most people here
Buff the communities brainpower
And most 90mm tier 8s while you are at it. 225 -> 240 alpha is a fairly reasonable straight swap for all of them tbh, it would be a 6% dpm buff and almost all of them need some buff pretty soon
If they buff the alpha across all shells to match up with that 240 AP/APCR alpha it would be nice
Thoughts on Leopard PTA.
PTA is the poster child for power crept
Anything you may have thought to do with the PTA the Vickers CR can do better
ah right 88mm guns already don't have enough dpm so buff the damage and with that dpm too. I just see med bias here.
A Tiger I with 240 alpha and no change to reload would be busted
Well let's be honest. There is a heavy bias right now, and not to mention a surplus of heavy players, at least on NA server, so meds being able to actually pose a threat would be a nice change. Yes, heavies are supposed to be bigger, better meds, but meds should at least be able to pen the side of most heavies in at least one spot, with an AP round. APCR should put them up to being able to pen the entirety of the side, at least with your average heavy. That's the way I see it. Heavies are the easiest to play imo (of course there are always exceptions) and therefore should not be the best tanks in the game, lol. That's just my opinion though.
And what med cant pen a side of a heavy? I mean we we are not talking about premium nonsense. Most tech tree heavies are pretty balanced and lets not forget why tier X heavies got buffed. Before the buff it was an obvious med suprimacy and if WG would nerf dpm of all meds people would cry so they buffed heavies to compensate for their lack of presence in battles so now all med players are crying because they are not OP enough. Just let me remind you that I am a heavy tank player and I was against the buffs and nerfing meds was the right call. But majority wasn't find of that. I recently started grinding med lines and got my first tier X med WZ-121 and that entre line was fine. I also grind russian meds. Even T-44 that most people see as terrible I didn't find being bad. I got way better results in matches then in heavies because in med its easier to carry the game. You just can't turn off you brain go in front of a heavy see that you can't pen it and then complain of meds being terrible. WG just keeps buffing and buffing meds especially tier X ones and then wonder why they killed heavies. Now that they got buffs people cry and don't compare premium tanks and cry for heavies being broken. Start complaining to WG for keeping all premiums broken so now you suffer because everyone is okay with premium bs being OP. You know meds are not the only ones suffering. You are not the one fighting heavies but other tech tree heavies that have to deal with premium heavies bs. It's easiest to just say med are too weak buff it so nothing can go 1v1 against it. Why do you think Tiger I IS T29 got armor buffs? Maybe it is so that they got some chance of compeating with premium failiure of balance at that tier.
Thank you for this well-thought-out post. I mean specifically Tier 8 tho. 😉 Also I wasn't complaining about penning the front of a heavy. I do not agree with tank suicide, lol. Going in front of a heavy is and should be exactly that. Also meds can't go 1 to 1 against anything. They aren't supposed to. Perhaps you have been playing them quite a bit differently than I would. They are support vehicles able to relocate, deal damage, and bounce a stray shot or two. They are jack of all trades, master of none. And about premiums: I wasn't talking about premium meds. Just tech tree ones. I think premiums should be balanced, but that is a whole separate discussion. Premium meds are not representative of tier 8 tech tree meds in any way, unfortunately, lol @candid steeple
i don't remember the last time i saw a tier 8 tech tree medium and feel threatened in any way
Pantera? It's a beast, just not as much as a prog46 is
Also, before the tier 10 heavy buffs, the heavies were already the to preforming class. The did not need the buffs. If a tank (maus) can yolo and carry a match by doing it there is a slight problem.
Theres double the amount of premium tanks in tier VIII then tech tree tanks and thing is you don't feel threatened by tech tree med because they are somewhat balance. They all feel underpowered since WG makes overtuned premiums. Ofc you feel weaker since 50% tanks in tier VIII are premiums. Don't worry in WoT PC premium tanks are power creep and Blitz is still it not that terrible state. You gotta understand that this is no longer balanced game but pay to win game. They are just keeping it not that out of the charts. And ocasionaly overbuffing new tech tree lines like british lights and American lights. Emil I shows up and people who didn't even play it start crying yeah its strong but not as out of proportion as people make it seem like.
@winged barn yeah now you HE AMX 50B for 1000 damage and tank is like "thus but a flesh wound".
Just saying, there are more premium tanks at tier 8 and 7 than tech tree tanks
Tier 7 has been outright broken for a while, then there is hardly any motivation to play tech tree tanks at tier 8 unless they have some strong quality, like Tiger II.
At least the tech tree tanks are somewhat playable and have something going for them, not that bad to be fair, yes t8 prems are strong but can be worked around 😉
Got a few balancing ideas. Most are probably gonna be terribly bad.
With the Centurion mk 5/1 outclassing the Centurion mk 1 in every way, let’s change it up.
Replace its gun with a 105 that deals 290 or 310 with 215mm of pen, base reload of 10.5 sec and with depression of -8. Decrease its speed.
Balancing the heavies I think the armor of top tier should be increase(besides e100 and maus) and the health of heavies (besides e100 and maus) should be decreased by 100 to 200 points. And meds should have a pen buff to compensate and maybe a small hp buff
Good that you already know that your idea is bad :)
Welp can’t blame a guy trying
I mean you just described a tank similar to the chimera
Huh guess I did
Just for fun the annihilator should get a armor buff on its lower plate 20more mm
hahahahhahhha
no
Nah, it's funny for the 152mm guns to be able to pen HE when Annihilators think it serves them well to angle
Well that wasn't very nice. He had actual ideas, what are your opinions on the matter? Talking specifically about Tier 7, again.
Tier 7 is screwed unless weegee decides that they want to actually balance tanks. (This includes nerfing premiums)
I kinda agree. I am, like I mentioned, a f2p player. I don't really have any premiums. Not yet, at least. However, they should be on average a bit better than the other tanks, but not enough to where tech tree tanks cannot compete. It simply shouldn't happen.
It’s definitely a selling point to be better than tech tree vehicles, but I think the point of premium tanks in balance isn’t to be better, but to obtain a special tank, and have a better credit coefficient to work with.
@nocturne mauve why do tier 8 tech tree meds exist
Why does sta 1 exist
It’s not that bad
STA-1 at least has pen.
The sad fact the balance aspect is heavies have been sitting in the top of the heap since 2.7, heavies got a significant buff in the 3.8 equipment as Med DPM dropped with the loss of the 10% rammer, and then the Prammo nerf in 3.9. The balance chart for 8-10 was already skewed to heavies even before the rather mind boggling heavy HP buff
WG doesn’t put out Balance charts for tier 7, as we al know what that would show. But there are some very effective TT tanks in 7, the Panther I, T29, Tiger I are all very powerful when played with competence
Most heavies need a view range and mobility nerf. As well the super consumables are a terrible idea - as several heavies can now out sprint Meds.
T29 strong but no one usses it and I ace it on 2700 damage game. I feel cheated that you don't have slowmode enabled lmao.
T29 Ace bar in NA is usually around 1350 base exp these days.
Which is fairly high for tier 7.
Yeah, that just shouldn't be a thing. No medium should be able to out-sprint a light (cept maybe at tier X the Leo 1, because it basically is a light, but even then only under certain downhill speed boost circumstances), and no heavy should be able to out-sprint a medium, under any circumstances. TDs are really in their own specific category and it doesn't really apply, but yeah. And view range should only be high on lights and meds. I think TDs and heavies should have bad view range. There are specific roles that are necessary on every team, and it is okay if some tanks fit in the middle of two roles, but they should not magically be able to fill like 3 or 4 roles at once. No. Only mediums should do that, and even then only some of them.
I still think that the combined 3.# balance changes were some of the worst that we've seen.
Officer Frank Tenpenny#8824 has been warned.
Everything has just been biased to heavies and I hate it
This chat should be renamed to imbalance-discussion, because that would reflect
- The state of the game
- What we actually talk about
- What is being suggested here
way better than the current name does
Mediums: I once ruled this Game.
Also a lot people are biased to op tanks and it is gonna 🤮
It was never really about class until stupid heavy buffs, why?
Mediums only ruled for higher caliber players.
Before heavies buffs in high tiers you could see 1 heavy or 2 heavies max. I don't know how game was so biased towards heavies till recently. I had so many games where I was only heavy tank in the match. It seems people forgot that.
I am talking about tier X. tier VIII ofc heavy spam since premiums.
I really wonder why meta go med rout became what it is right now. If you would go back to 1-2 years heavies would still go to heavy towns or not some maps be just go this way and not another one.
Which for what tier was that again because tier 8 and 10 were infamous for heavy spam
I have over 15k games in tier X and over 45k games in 8-10, heavies have been the predominant class since the med nerf and not even close since 3.8 with over saturated heavy poison
Nerfing the traverse on most heavies is good. It makes the mobility of the mediums and lights more valuable since heavies can’t just turn and keep up with the mediums.
@nocturne mauve WG wanted to give heavies a specific role by making them stand out with their hp. They just should’ve done it at the same time as buffs to the classes so they all have some special feature like penetration, mobility, dpm etc
Why do we have PC amounts of HP when we have nerfed premium ammo and lower alpha
Because WG doesn't know how to balance the game. Couldn't have nerfed mediums dpm for 100-200 and get over with it but had to buff heavies. Before heavy hp buffs its was a complete meds supremacy and no one can deny that. And WG didn't want to adres the culprit but just decided to make problem even bigger.
Okay then tell me why did heavies get a buff? Must be because they were already so good that WG had to make them even better? You are just biased with mediums.
Maus didn't exist before hp buffs.
dunno, maybe you should ask Wargaming.
@candid steeple You clearly don’t understand or watch #devs-answers for stats
I can only assume you are trolling again
Heavies where overcooked before the HP buffs
@drowsy plaza Correction, some heavies
I gotta slap people with another fact. What meta was before hp buffs? Wasn't it a fast meta move fast around the map rip T95 so slow so ussles. It must be because heavies were zooming around the map right? Must be heavies the cause of that meta. O or tds they were so fast you know.
I am sorry for being a black sheep in this white herd.
One thing missing there is the usage of the tanks.
I'm of the opinion that the classes were almost exactly balanced between meds/lights and heavies, with TDs being slightly underpowered as a class (which they should be, screw TDs). Here's the chart for 6.8 (6.7 looks about the same)
How the mighty 215b has fallen
Just out of curiosity (I am in no way trying to sound like an a hole or mean) what ways or how would you try to balance out the heavies
yeah @orchid grove i have no idea why WG suddenly did these heavy HP buffs just for meta changes even though it unbalanced the game. If they somehow balanced heavies by removing optics or reducing it to 1% that would have made an interesting change to the meta with much more emphasis on view range mechanics but being more forgiving for heavies
Change IS-8's name to T-10 xd
Theres already too many viewrange. TDs getting spoted behind a bush 100m away. Cmon. Or those bushes are just bugged. And its not about balancing heavies its about nerfing the ones that are the speedy boys. Hp buffs to heavies were just a cheap attempts to fix the problem.
Spoted without shooting. Duh. What is wrong with you? Bush is there. I got to the bush gets spoted in the bush. How is that normal? Or I don't remember the map but TD going to the camping spot and light or med just get to the standard position which anyone can use and spots Td behind a rock. theres enough view range more just means bs.
Complaining about getting spoted from 100 meters👏
What do you want, staying hidden untill 50m proxy spot or what ?
Still stupid idea. Duh
In all honesty I still think it hasn’t fallen from glory just yet, it is just... a shell of its former superiority, if I had to take a guess
Nope people are not as dumb anymore. Someone wants to circle you. THE WALL. Med still easealy circels most heavies. Or if you see that med will try to circle you start rotating in advance to disway med form circling you because you will still have a gun rotated enough for next shot. People are just not that dumb like before. Like I said if you suspect cicling incoming THE WALL. You see med coming to you and you are alone if you are not dumb you will get close to the first house or the rock. I have been heavy tank main for 5 years and never did that circle of death good well against me. It's just a meme against people who don't have good understanding of the game. Its only good tehnique against people who are caught in open. Heavy can still go the to house or ROCK even while med pestering it.
The bush doesn't give you god tier camo at 100m, it just helps. It not like it's impossible to spot a bushed tank
We know you are a heavy main. It's understandable. They are of course the most powerful tanks in the game, stats wise. I am a light main. They have the highest skill floor (not ceiling, necessarily, and also some tanks are exceptions) but are able to carry games when the player is good. We are all biased toward certain classes. Except maybe TDs, lol, no one thinks those should be OP, that would be a nightmare. But the think these people are saying is that Heavies are powerful. Sure, in your opinion you seem to think they are not (again a bias, we all have them), but regardless they tend to be the simplest to play in general. Combined with the buffs, most people simply do not agree with how high the power level is. Yes you have it in for mediums because I imagine you have encountered a fair amount of good med players in your time, but the vast majority are not like that. Only a very skilled player can circle of death in an average medium. Heavies are becoming powerful mediums though. They need to stay in their role. They simply should never be able to outrun a medium under any circumstances. That completely negates everything that the medium can do, as the heavy can do it better. It is all a question of type niches. Every type has a job, or in some cases a couple. Every type has a big weakness: lights, armor; mediums, not amazing at any one thing; Heavies, very slow; TDs, no turret and poor traverse. There should be no overlap between them without a nerf in another aspect. But with Heavies, there is.
This is why I kinda want a pen buff for the mediums (+10mm for standard rounds). If the heavies are gonna act dumb, it won't hurt to make them a bit easier to chew through.
Better yet, I want to see equipment that have different effects for different tank classes
Ooooooh, yes!!!^ or at least have a separate class of equipment for each class, that is an addition to the normal equipment. Something small, like one equipment slot with two options, and you can only choose one, but the options depend on the tank class. Yes. That would be cool.
Watch WG add equipment that increase average damage per shell by 10 and Pz. II J becomes a god among sheep, as if it already isn't
Meds don’t need a pen buff. Every tier X med can front pen any other tier X with Prammo is they aim, or standard if the tanks exposed as it would be rushing at them. It would have been nice if they increased Med and Light DPM when they added stupid levels of HP to nearly all tier X and 9 heavy (and lower tiers too). It’s too easy for heavies (most that is) to yolo a med or sit back and simply deny areas with their view range and mobility while being unpenatrable.
But my biggest heart burn with heavies is the mobility (of most) and the view range (due to Map size)
Can we honestly get a nerf on the ARL? It has stupid armor and a DPM high enough to have its own revolution. Especially tired of it being the one and only tank usable for tourneys
Yeah, the arl kinda needs a nerf IMO
I just realized something. People talk about how the amx54 mle is op, but it’s basically a worse t1 heavy at tier 10. Huh
It’s in testing. Doesn’t matter what the stats are rn, because they’ll change it before release
The new AMX won't be a problem to me anyways, I got a Jagdpanzer E100
That's kentastic
I said many times that hp bufs for tier X heavies were a bad choice by WG but I will still say that before BP bufs it was a medium tank superiority. Btw I don't know but did someone notice that WG is making more and more heviums? Premium tanks bad against proper heavies but good against meds in tier VIII. You are free to say that heavies are OP but I don't think that it's like that with tech tree tanks. Tier X heavies yeah they went up in everything and some are closer to mediums but not all. But yeat again what would you say about light tanks recent lines? They mostly resemble medium tanks. Vickers line same dpm as meds and med tank alpha with about recent before nerf a strong turret but it's still trollish on those tanks? What is Sheridan and T92? APCR rounds that hit like td and you can only argue that it's a light because it doesn't have that much armor and is a bit faster. And don't look at me wrong. I have been playing mediums and I like them of what I have seen so far but its nowhere near being weak as a role. Yes you got no armor but what? Work around it. I got better wr on average on my mediums then on heavies. Like I said it's easier to carry the game as medium then as a heavy if we are not talking about premiums since WG like making heaviums at the moment.
For ARL I never played it but I can tell that gun penetration should be nerfed. Tank is already a cheez at higher tear and anyone can pen its turret. That is OP but not to that extend. I would hit its gun dpm and penetration first. Sides of that tank are paper so tank is only good on one side. If they would to nerf its front hull armor and tank cant disecrape. I think you know where I am at. Other tier VI heavies can't 1v1 it and it has similar medium tank dpm and good armor. So nerf the gun.
Please NERF the annihilator its broken
The TD group in general after improving heavy tanks is less powerful
To rebalance they might need a buff in firepower or rate of fire to got the balance back
I also suggest to place some upgrade features in tier 10 like sight increased turret , more accurate gun , sideskirt plates for track protection . Perhaps the ammunition type could also have a tech upgraded feature for penetration, damage, accuracy and speed . If ammunition reacearch is added it should be additional after researching guntype and be linked to specific type of gun (more ways to make experience points usefully used perhaps in combo with little gold to get a small % benefit to standardize value.
WG didn't put TD cap in battles fir no reason. Yeah heavy hp buffs made TD guns less trethening but what when you give them more fire power? What about meds to get slammed by TD even harder? So buff meds hp too then? All this mess just because WG wanted to get an easy way around the problem. And TD already got enough pen. No one likes tds. Since maps are small they are the representative of the arties since most spots can cower major parts of the maps. TDs are not weak in any way shape and form. Their big old guns just got a bit less opposing because heavies got 200-300 more hp. I don't agree with hp buffs but its a well needed indirect nerf to tds that they should have had a long time ago.
Wg should buff meds in some way
All heavies coming to game have similar mobility to meds along with the heavy tank armor
I’m curious why they still haven’t fixed the improved assembly hp I know it’s just a 4 HP difference but you’d think after a year now they would fix their small mistake
Fr, i still get bothered by not seeing a properly rounded number for HP
Rng slaps random numbers too so I don't really care. When you get hit your hp will be ruined ether way. lel
Yes that’s how the game works we all know coincidentally the bug happened just after heavies had their health buffed and wargaming literally just went “ehh”
Dude that 4 hp can make the difference between dying and living... removing it would be disastrous
Can WG fix IS-6 pen indicator? It says pennable but you bounce of the hull. Just fix that don't bait people in shooting what is unpenable or WG does that intentionally.
At least it can bounce something
WG fix T28 roof. You don't even have to hit cupolas. Not well aim shot rewarded with a pen. Make top plate 50mm. 25mm is way too low for this low tank. I will post examples like this on this server until WG does something about it.
Well, yes.
Why the heck is the t1 heavy still unnerfed?
Khm khm Shark has better armor then E5 what are we talking about.
Still an absolute meme wargaming buffed the T1 heavy after it received a giant buff so long ago
Guys, do I have to buy the sheridan and play at least 1 match in it before the update, in order to get the sheridan missile???
Hi, its been proven that WG is using winrate based matchmaking in uprising, because of this im getting really bad teams and massive loss streaks on my account just because i have 68% winrate, why are higher winrate players being targeted like this? surely everyone should be able to play these modes and have fun in them? can we not go back to a random matchmaker which is the fairest type of matchmaking? @candid steeple average winrate on an online 7v7 game is naturally 49%, thats unavoidable and normal
Random MM is full of 45%s I don't know how is that a good MM. It's like game hates you.
Everyone gets the 45%ers
Lmao but not the 30s
i barely made 50% before i got hit with noobs. now i'm at 48.9%
You don't do enough for a win then
@static quail lel, why would you call others as noobs when you are below average?
simply stop being a salt dispenser and focus more on game
Just look at this
If his name is the actual IGN the guy's highest tech tree tank is T6
@turbid smelt it's just a scrolling screenshot thing
I take a screenshot, tap a button under the preview and it starts scrolling down as long as I want
I like this feature
'noob teams'
@coarse harness very big pog phone you got there
xd
What actually happened to the improved assembly 1,2,3,4 and 5 hp nerfs? It’s been ages
I don't know what that paragraph is. Some inlighment? I just know that black and red are supposed to be bad.
Yeah I suck at the game. Tech tree tanks are so boring though.
?
@nocturne mauve @thick rover there was a bug when the heavies first received their hp buffs wargaming somehow managed to screw up the health bonus system for the base equipment module and never fixed it to this day
Come on devs, please give us random matchmaking in these fun modes, winrate based matchmaking is causing me to have massive loss streaks, thats not fun. @unique scaffold go to the EU forum and look for jyplahs thread, hes proved theyre using winrate based matchmaking in these game modes, its not random, random would be better and fairer, thats what im asking for. @fallow eagle i dont worry about my stats in these game modes i play them for fun and winrate based matchmaking causing me to have massive loss streaks is not fun, doesnt seem fair i have to have these loss streaks just because i have 68% winrate
It is random based match making though like it’s always been there is no “proof” it’s rigged against you your just unlucky
The special game modes don't affect your stats
You don't have to worry abt them
For the case of bad teams,these game modes are the best time for grinding modules for tanks since you can get much more xp
No wonder you'll come across bad teammates in these modes
I dont know why, but I have always big lose streak only in gamemodes who dont affect stats. In regular Battle, I always win*
I don't have lose streaks with 67% WR🤷🏻♂️
So many people come here to cry about lose streaks and asking for skill based MM
Now you came here and told that
-there is skill based MM in these gamemodes
-you are a pretty skilled player
-you have huge lose streaks
So the thing is one of these can't be true
@kind rivet He stated his WR and I'm trying to prove him wrong with my experiences
You will know when I'm bragging about my WR but that's not happening
@coarse harness ive never asked for skill based matchmaking, ive played ratings battles and prefer a random matchmaker, if i feel like a challenge ill play ratings but id prefer a random matchmaker 90% of the time, all of those things can be true because theyre happening right now as im playing uprising, winrate based matchmaking just doesnt fit that mode, random would be better @kind rivet when your discussing winrate based matchmaking and the effect it has on your battles theres nothing wrong with stating your winrate so people can get a clearer picture, i cant see why that would upset you?
How would it be skill based ?
We lost it tho lol
Skill based matchmaking is horrible, you get punished for playing well
So as I understand, you get worst teammate be cause you are a actually good in the game ? What a stupid idea the skill based matchmaking
The same could be said in some cases when it comes to random MM Well the problem doesn't really come from matchmaking, it's the fact that an inadequate tutorial has existed for years...
@nocturne mauve thats exactly my experience with it @full slate exactly @sinful leaf in a 7v7 online game theres always going to be bad players, but ye the tutorial could be better, a random selection from the playerbase would be the fairest matchmaking in the longterm in my opinion@coarse harness you need more than one replay to prove winrate based matchmaking, which is exactly what jyplah has done on the EU forum, check his thread, hes analysed alot of replays and found skill based matchmaking is in use in these special game modes and it has a more negative effect on players with higher winrates
Even if the tutorial was better we’d have careless players anyway. I’d advocate for light SBMM but not heavy SBMM like modern warfare’s. If you played modern warfare you know how bad SBMM is
Can the tutorials include HE/gold shells guide. What they can be used or what they shouldn't be used for.
There should be a tutorial for each tank class that you don't have to but you can complete for rewards
I'm not trying to say they should do the tutorial like WoT PC, but they need to add some incentive to learn the basics because I see players at top tier corner camping in a heavy tank, or light tank. Or even worse, not knowing how to use armor and peeking sideways and having their ammo rack detonate. Sure, a better tutorial won't entirely fix the problem of bad players, but that's not the point, I just want at least most players knowing the basics and not camping in some far off area of the map doing literally 0 damage.
The days for a useful tutorial sailed a long time ago. Ideally it would have been done 6 years ago. Now you have ‘bots’ who have 100k+ games and play tier X and do tier 5 average dmg there. It’s a mobile game - complaining about MM will get you nowhere and this ain’t the place for MM discussions. Take it to #general-blitz-discussion
Yeah. I think the real issue now is not mm, but just that there aren't enough evenly skilled players to go around. Rip.
Idk about yall, but im having fun harvesting potatoes
(And yeah the game (for most part) is fine, just the player base is...uh..interesting, but that's expected from a mobile game)
Also that description from spartacus is hilariously on point lol
kek. Read the pinned messages for my thoughts on the matter.
any of the community helpers have any thoughts on the winrate based matchmaking wg are using in uprising? the loss streaks from it are brutal on higher winrate accounts, any statements from wg on this? @drowsy plaza your right, its a mobile game and the playerbase is always going to be worse because of that but i assume wg have implemented WR based matchmaking in these special game modes as a balancing factor, which is why i raised it here too aswell as the uprising channel, imo these game modes are supposed to be fun and this sucks alot of the fun out of it for a good few players, just meantioning it here to find out why they put it in and if its here to stay, nothing wrong with discussing how its playing out for the playerbase
If I see both sides similar WR I don't mind id that much. Bad players & bad players but my complain is when I see two 60%+ wr players on one team and with me filled with garbage. Med flanks ussually determine of which side will break and if you in one team got 60% players and 45% then guess what will happen with the game. Specially when you ping to your other side to push and deal with other enemy side before other party is behind you but no one listens to you because they don't know better you quite often feel let down by MM. Same when you play other side. Heavies just get demolished because they don't have a person that knows what to do and lead them to not play like cowards. Since theres so many 45% players when an above average player comes he is like a leader for that party and if both teams don't have one its pretty big difference especially for med flanks. Tho most maps now are med side lemming train, it's all on all.
Are you a 60%er for your team?
2 60ers vs 1 60er is pretty good matchmaking. If you are not, just think about all the people that look at you as the garbage on your team. High winrates are not achieved through pure luck.
Only the 100th?
@unique scaffold alright mate fair enough but this is the balance discussion channel and WG have implemented a winrate based matchmaking system in these special game modes, surely, as a balancing factor, which would apply to this channel? if crusader is right and we took it to the general blitz discussion wouldnt the debate just end up getting drowned out and ignored? seems more fitting to have it in here considering the topic @drowsy plaza i dont know about you mate but i play this game for fun and i enjoy these modes, this matchmaking makes it alot less fun to play, nothing wrong with asking questions as to why theyre using this matchmaking system
Imagine caring about an irreverent game mode..
This channel is for vehicle balance discussions.
As far as that blog entry goes I'm skeptical of the results due to the removal of the player submitting the data.
But it's time to move on from this discussion or at the least move it to #general-blitz-discussion
If this is just vehicle balance discussion room then what is the point of vehicle discussion room? Ain't that then the same thing?
Discussion of vehicle play styles etc @candid steeple
This deals with balance of tanks/ tiers.
alreet, i raised it in the uprising channel too, @unique scaffold i think somehwere in the thread he stated his reasons for doing that, he seems to know what hes talking about
The biggest issue is not all WR are equal. A guy who is 60% with 2,500 avg dmg isn’t the same as a 60% player with 700 avg Dmg. So you cannot just look at WR when you look at things.
Pekingduckman#4455 has been warned.
also look what tier or what tank the guy mostly play..700 average damage is Good enough if he mostly play tier V-VI
@drowsy plaza yeah i agree, so a winrate based matchmaking in these modes wouldnt play out very well
Any overall stat can be skewed/padded: Dmg: play tds/higher tiers, WR: play low/mid tier and OP tanks. Honestly with the tinfoil hat folks they don’t understand that WG doesn’t need to rig anything. Bad players outnumber the good, and exceptional players are super rare.
Most players rig against themselves- and with that I really don’t want to see any more MM stuff here.
simply if u want good Stats, Dont play stock tank and Trash tanks...thats it, never start with everything stock and the most important never play with 50% crew... Provision is a Must
@unique scaffold (just to reply to spartacus’ comment) the reason jyplah didnt count the wr of the player submitting the replay is because that player sumbitting is a constant, the other 13 are the random selection, i guess thats necessary to check if the matchmaking is random or not
I find that to be irrelevant. He should be included in the metrics.
How I start with a brand new tank. 75% crew because I am not a money bag and instantly buys tracks with free xp that I acoumolate during playing other tanks. In my opinion tracks are the most important first unlock on a tank since without it you got nor gun nor mobility.
I like to get the gun on nearly all tanks. I hate having mobility but not being able to pen anything or not being able to do any good damage
@keen quail It's random, and this is not the channel for it
Rigged how 🤔
Speaking of which, how come early preferential matchmaking's disabled? I'm grinding stock tanks and Im suddenly getting thrown against higher tiered opponents on my first battle
It's frankly pretty dumb
I wonder if they removed it completely, including Valentine and Pz. B2
Considering the fact that my s100y is toptier 80% of the time
Nope
(And also you might want to open a 2nd channel for mm complains)
I use the su100y it is never top tier
I am always top tier... when I play tier ten. And always lowtier when I play tier one 😦 . Sadly, I can’t say anything about all other tiers.
@keen quail it's not rigged and this isn't the channel
@jagged crescent Ribblestripe made a post on the NA Forum that they know Honeymoon MM isn’t working and are trying to fix
The whole point of about statistical testing is to test the distribution of random events that are independent of each other. The selection of player X is independent of player Y into a team unless the players are platooning . If we select replays from player X, then his repeated existence in his own replays is surely not random. Therefore the player itself cannot be included into the green team analysis. Only the rest of the green team members have supposedly been chosen randomly. You can read more about Student's t-test and comparison of sample means here: https://en.wikipedia.org/wiki/Student's_t-test
But this channel is about (vehicle) balance. Maybe #uprising were more appropriate channel for the (fun-mode) MM discussion.
The t-test is any statistical hypothesis test in which the test statistic follows a Student's t-distribution under the null hypothesis.
A t-test is the most commonly applied when the test statistic would follow a normal distribution if the value of a scaling term in the test statistic were known. When the scaling term is unknown and is replaced...
@drowsy plaza when did Ribble post btw? might try to time my grinds around that
i never knew it was called honeymoon instead of preferential mm
the more you know i guess 🌠
Honeymoon. I like how they call it hah
hehe
we are childish
2 premiums vs 5 on the enemy team. this just aint it fam
Isn't this more an issue of lack of vehicle balance? https://blitzanalysiz.com/update/7.4/tanks/8/#the-best-performing-tanks
Stats analysis of World Of Tanks Blitz
Only 1/3 of tier VIII tanks are tech tree. And Chimera and defender are currently most popular tanks and they go the higherst performances even though used a lot. Just says of how out of proportion unbalanced those tanks are.
There is something to be said for more dedicated players dumping in money for shiny new tanks and tech trees having stock grinds and 75% crews, but yes there is a problem. Premiums need nerfing.
I like how out of all tanks the ferdinand is behind the emil 1, even ahead of the vk 100 lol
That was 7.3 data, in preliminary 7.4 stats Emil is ahead already. So many people grinding it will push its statistics down vs. most of the Ferninands in the battles are maxed out. The link shows the latest stats. I ***cannot *** update the image 🤯
Ferdinand is not a popular tank in any shape or form. Probably only people who like it play it and that should explain why it's performing well.
And people can say whatever they want Vk is not a true super heavy tank. Wherever you look there's a weak point. tank is utter trash. Only good against IS tanks because it towers above them and a good Object 252U exterminator i 1v1 facehug. Honestly if VK 100 didn't have that massive alpha gun no one would like that tank. Who ever plays it knows that hatch turret cheeks and under the gun turret ring and lower plate. there's too many weak points which even tier VII can shoot from any angle.
I would have played Ferdnand or at least tried it if it wasn't stupid 150k xp like a tier IX that tier VII has to farm and I don't like tigers.
Remember that each region has different play styles and META. The Ferd seems to do well in RU for reasons most of us can’t fathom.
@primal mountain my Chimera is over 80% - of course it’s balanced 😉
It’s still a superheavy and plays like such. While it isn’t very bounce in the open it’s still a good sidescraper and can bait and bounce a few shots, while shrugging off the rest with the hp pool. I would certainly count it to the superheavies despite its numerous weakspots, just like I regard the VK 72.01 K as a superheavy
VK72.01 K is 120 tons.
Maus is 180 tons.
@drowsy plaza That is pure skill. I am sure you would do the same with Pershing or STA-1 😆
@candid steeple The Relative WR compares the tank's performance to its players' average performance in other same tier tanks. Therefore just "having good players playing a tank" does not increase its Relative WR. Only if they do in it better than their other same tier tanks. Ferdi IS stronk.
@primal mountain no way lol, the pershing is mega uber super bad nowadays, with all those other tanks around... I had to grind through it 2 weeks ago and my dear god i struggled. :p
I feel like classifying tanks as superheavies or not should be based on a combination of power/weight ratio and armor thickness. In which case yeah, Chimera likely qualifies as a superheavy.
Heaviest tier 8 med. It can ram the snot out of an Emil I.
@dense talon Try STA-1 next. It is even worse than Pershing. I was sarcastic in my comment above 😊
reply to below: WR can vary quite a bit for low battle count, but your average dmg is bit higher with STA-1 than Pershing. You have been extremely unfortunate with the MM what comes to your Pershing battles.
@primal mountain i have a 65% wr in it after around 75 battles, but have had the stb1 for a long time lol, i liked it much better than the pershing plus it got a funny camo. ;)
Its the pen that makes me feel so different about the two. Pershing has 180 whereas the sta1 has 219. (Not including cal shells) Pen is so important for me when left against a heavy etc...
I like that the Ferdi finally gets some love here. I never understood all the hate it got, that gun is so nomnom, so is the gun angles, the armour actually works when angled, the gundepression isn’t even bad, so in the end it provides a decent platform for a gun that just works out beautifully
Shocker my 10 top tier 8 Meds are premiums.
Of course I did play most of the TT 8’s as a moron
Ferdinand is a toaster in tier IX. In tier VIII it can manage with the armor. I am yet to try Ferdinand but I think that JPanther II is better received in the community because it has more dpm then Ferdinand and is way but way baster then it and super structure is unpenable for most tanks even at tier IX.
@drowsy plaza weirdly enough its the other way around for me, probably because i spammed the heck out of tier 8 prems. Just brainlessly grinding credits vs trying to get to the next tier asap... My tier 8 prem meds have terrible stats compared to overall average lmao.
Vk 100 is still good lol just angle and dangle and keep pushing
Nah, let people push you as you wait for your reload
I got 60% wr on Vk but tank is annoying to play. I will probably leave it to collect dust in my garage when I get tier IX.
Sad thing that tier IX is worse. In tier IX almost all tanks shoot or same guns like tier X or smiliar ones. And in that you bring turret armor with Maus caviat and now sides of 160mm with slighly angled turret so it's even harder to angle the turret to hid that cheek weak point. I got no idea who was design the tank but he apparently had no idea what he was doing.
Totally boring to play those
I absolutely adored the mauschen I just got to get it to 100 games now without messing up my average damage too much lmao
Eh time will come when I try it maybe my opinion will change tho I am not so found of it at the moment.
My last 10 games killed my Mäuschen avg dmg. Folks would run away. Even some X’s
I was at 2715 at 85 games and a 76.something WR
I barely won 50% of the last 15 games and only 2k avg 😂
I scrambled to Maus before the nerfs
The fact VK100 could angle to be nearly impenetrable was great
Never had to play the Mauschen because I already had it pre-5.5
I got E5 unlocked but I don't have T1 and M6 unlocked so xd
Most balanced tanks tier by tier:
Annihilator (VII)
Smasher (VII)
Emil I (VIII)
T54E2 (VIII)
Ke-Ni Otsu (III)
Pz II J (III)
Chimera (VIII)
@candid steeple you used sherman line and went trought the good old Jumbo, ain't I right?
We're under the same situation, hahahaha
@mental pasture ye hahahaha still got that tank :)
Is this a joke? These are all the best tanks at their tier and the most op, lol.
That's the joke.
Is the 2j really that good?
Did the pen buff actually make it able to pen things?
@winged barn yeah it did. You can even pen some things with ap. Dpm is great, armor is great, accuaracy is great dmg per clip is great only mobility is bad
It's like a machine gun nest with an MG-42 and protections made of high quality concrete, but on tracks and with an engine
Change the name of the IS-8 to T-10 PLS
😄
Adding to this list of balanced tanks:
T1 Heavy (V)
Nightmare (V)
T29 (VII)
How is t29 broken? It must be because no one plays the tank. I mean T29 is strong but you need brain cells for that tank.
Nightmare how the hell is that tank broken? Maybe when its versin tier IV lmao.
T1 may seem like broken tank but most heavies of that tier can pen it and meds got a spot where they can pen. tank is only good when you are versing tier IV.
I don't think the Nightmare is broken, ok it may have a good damage, but reload, penetration and precision are horrible
Instead of Nightmare, would be betrer if you add KV-220BT
T29 used to be a very good tank.
Then it got a stupid hull buff
Then it got the stupid consumables
Then it got the stupid heavy hp buff
Now it's probably one of the best tanks at tier 7 because of its all round armour, great gun and good mobility with consumables. (I can't remember the order of the buffs don't hate me)
You don't need to be particularly skilled to play the T29... it was strong before the buff, but now it's it's one of the best tanks tier seven can offer, and that is quite a position to hold considering how riddled with overpowered tanks tier seven is
Forget everything and just look at the turret of T29. Unpennable 90 percent of times.
Well, it was always supposed to be impenetrable because it's hull wouldn't be that strong as nowadays, that's basically the tier 7-10 american tank playstyle
But yep, T29 is kinda broken nowadays because of the unnecessary buffs that it got
T29 is OP but doesnt seem completely broken to me tbh
I think the wg should upgrade the centurions of level 8 and 9 and replace the fv 4202 with the centurion action x, otherwise that line remains useless, I think that by increasing the maximum speed to 50 km / h and by upgrading the turrets of both centurions it would make them more competitive
7/1 is Good as it is, but 1 and 4202 definetly need some buffs
Dont mind the hull down heavy doing hull down heavy things
Try T1 heavy in the current matchmaker. Just roll out into the battlefield and it's a win 70% guaranteed. Try getting it aced lmao. Does better than Maus on bouncing shells.
I duno I few times went back to tier V because of the grind and whenever I encountered an T1 I didn't find myself in bad situations regarding fighting it. You can pen its front hull with tier V med and tank is pretty slow so it can't just role to you. I think that people are overexagerating that tank a bit. I mean I don't play tier V but when I did I didn't find it too strong. Last time I played tier V 2-3 months ago so maybe they buffed T1 but I doubth.
Cause half the players at t5 don't know what they are doing
Depends on what server you're playing @frozen patrol
If you have more than 5k battles and plays on EU or RU then all you'll see are seal clubbers
t29 hull reduction when
i hope the british guns get alittle bit more acuraccy. ye i was talking bout the 400 and the 190 alpha ones.i just think they should be as accurate as the
t7 panther giving the stats but it dosent feel like it at all.
Not 183, not the lights, not Matilda
Yeah, not BP either, missed em lol
Neither BP
The T29 should deserve its place in T7 MM due to the fact it’s just the dev’s playground and most T7 premiums are just OP or broken.
an overpowered techtree tank should not be justified by referring to other overpowered tanks
T7 is gone lol
If you want to play tier 7, make sure to follow the tips bellow
- Most of premiums will be better than any of your tech tree tanks (unless if you're in a Tiger 1, T29 or Panther 1), then only be agressive if you're really sure about what you're doing. Otherwise you'll die or be severely damaged.
- Be an active heavy isn't a good choice (unless if you get a good premium heavy, a T29 or a BP), 250mm pen prammo may be on the way any second. Try mostly second line and let frontline for premiums.
- Lights will be extremely hard to play, avoid playing T7 lights even if they are premium (do it only when you get some good amount of skill on your back, or when you really need to).
- Raw DPM isn't useful when alone. High DPM with low alpha may be cool on lower tiers, but useless against a 152mm cannons if they have actual covers.
- There's 5 names that should give you shivers on your spine (ironically, 3 names are from tech tree tanks); Smasher, Annihilator, Panther 1, T29, Tiger 1.
And the most important tip that isn't only for tier 7
- Do not play Uprising at tier 6, 7 and 8 (unless if you got a tier 8 super heavy like Vk 100), otherwise an annihilator will show you it's whole ammo setting in seconds.
ru 251 is pretty fun
progetto 46 earns allota credits
you can go invisible and evade confrontation in ru251
in progetto you can become Will Smith and rewind time at perfect moment
Yeah, but it's not fun when an Annihilator with double shot uses the whole ammo rack in a second @turbid smelt
Buff teams
The t1 heavy is the unnerfed amx 54mle. It’s just that no one talks about it because it’s at tier 5
https://youtu.be/hSxFAxsjSN4I've been looking for some light tank gameplays from WOT and it feels completely different from what we have here on blitz, their whole role looks so different
On WOT, lights are extremely necessary for spotting and has an actual map size to make the spotting something worth. You can do it passively by bushes or trying ti be active by running near populated spots and finding a lot of enemies
On Blitz, you got camo but none cares because you'll get spotted anyways LMAO. All you actually have is speed.
I suppose that a general view range on heavies and TDs will let the lights do their original job, which is spot everyone. It'll even make the map bigger without you actually increase the size.
https://youtu.be/hSxFAxsjSN4I've been looking for some light tank gameplays from WOT and it feels completely different from what we have here on blitz, their whole role looks so different
On WOT, lights are extremely necessary for spotting and has an actual map size to make the spotting something worth. You can do it passively by bushes or trying ti be active by running near populated spots and finding a lot of enemies
On Blitz, you got camo but none cares because you'll get spotted anyways LMAO. All you actually have is speed.
I suppose that a general view range on heavies and TDs will let the lights do their original job, which is spot everyone. It'll even make the map bigger without you actually increase the size.
@mental pasture well its World of Tanks BLITZ, so its meant to be played quick, u wouldn't want to spent half of the gametime just to scout bruh
can we give the 183 slightly more mobility
and view range
so you can frontline with it more comfortably
because for me i dont struggle with it in fact i enjoy it i still get 3k WN8 on it but all you have is 1300 alpha damage as your "armor" to prevent people from rushing you
if it had a little more mobility so i can get to peoples flanks easier it would be nice
and by little more i mean buff its 34 top speed to 38
and make its reverse 15
its power to weight ratio is worse than the jageroo
give it a slight nudge
it despirately needs this just by looking at the stats u can see
and most importantly
ur camo is so dumb
a heavy tank like the IS-7 literally has better concealment
while your view range is very good for a TD
ur camo is worse than most heavies and heavies always have more view range than TD's which makes you ridiculously easy to spot which is its huge weakness
thats why i believe a mobility nudge is all it needs
its only good for good players because its hard to play 183 frontline
if u mess up your dead
if you dont the enemy is dead 😄
For having alpha like that, it deserves to be terrible everywhere else. Also it’s a TD it shouldn’t need to spot
your missing the point
just cuz it has alpha it doesnt mean it should be a useless tank
give it mobility and its viable to extremely good players
even after the mobility buff it will still be horrible
cuz eve at medium ranges ur accuracy is so bad it wont do too much
and it needs the view range to compensate for its lack of concealment
and im not asking for camo buff instead cuz ppl will just camp in it again
@scarlet fjord If FV pens tier IX med with hesh that med has lost the entierity of its health pool. Tank like that doesn't deserve to be good in anything else.
What then is the point of having such tank in the game if it's utter useless?
@candid steeple frankly if your a med and you get penetrated by a 183
you deserve to die if he pens with HESH
nobody is asking for accuracy
I'm asking for not the worst power to weight ratio in its class
Because a lot of players only enjoy or rely on camping in a 183 and start crying as soon as you say it needs any change that isn't a direct buff. @frozen patrol
Until it loses its 1300 alpha it cannot be buffed without ruining tier 10 more 🤷♀️
I honestly think that the Conqueror needs a buff....real bad! Cause that tank has nothing great going for it apart from the gun..No turret armour, no hull armour, little gun depression and it's really under-performing for me compared to other T9 heavies
Isn't the game already ruined if one team has a useless tank not able to contribute anything?
It should be balanced so that it can do at least something rather than being vaporized at the start of the game.
Ah yes a tank with 1000 damage Ap doesn't mean anything in team. The moment you know where FV is and where it can shoot you from, that's a complete lockdown for anyone to cross. Specially when you see double FV in enemy team. Its like WHY AM I EVEN HERE?
Being balanced like that means removing/severely nerfing it's HESH, which most of the 183 players are heavily against. They want a buff but are not prepared to accept what they have to pay with in order to get a buff, and so it's left how it is. It's tolerable how it is rn, but it could fit into blitz so much better.
You love to see in your slow heavy tank that you left with a full hp camper FV in an 1v1 and your last 800 hp can be vaporized with Ap and hesh as well. And then what happens? Waltzing around the nearest rock trying to bait out his shots because you know even if he misses he still has enough hp to tank through your desperate attacks till his next shot. The tank is good as it is in my opinion. The problem is with the players in my opinion. I only see two kinds of FV players. One who knows how to play it and one who doesn't. They either completely miss and gets spotted and die right there because bad positioning or they carry the whole match with 6-7k damage
I think all the "old Blitz tanks" like UK meds line or ht line needs a buff or patton line needs a buff
Thos tanks got overshadowed with Blitz new creations of premium and overstated new med and light lines. They just push old tanks even further and further in a dusty corner because they gotta make everything new be shiny to attract people or it wont be worth designing new things in their minds. Everything has to have profit and not care for old.
And I think this is a horrible thing, and I think if wg rebalanced all these tanks it would be a wonderful update
In my opinion the batchat line should be buffed. I pretty much enjoyed it when it came out and pushed it till tier 7 but the tier 8 was and still terrible. And the upper ones are not better either. They feel like if i try to iceskate in mud. The low profile makes me unable to engage effectively because everything is hulldown and i can't even look over them in sniper and it has no hp to engage close quarters because the hivemind, so the hulldown heavies are supported by illusive tds from the back and i am a HE magnet. You can't even peek properly without exposing the whole tank. And the gun.... How come the progetto with the same caliber has bigger alpha did they forget about this tank this badly? And the making it balanced part doesn't really work here as every 120mm caliber got the same alpha either its single shot autoloader or reloader.
All the tanks in the Bat Chat line need an extra shell. Now that heavy tanks have so much HP, there's basically no reason for them to be limited to 3 shells each. And the Bat Chat at tier 10 needs 350 alpha, AND a 4th shell
Need? No, I don’t think so. The tank is already usable. There is no reason to buff it but then again, there was no reason to buff the heavies and nobody cared about that. Because it is on the lower spectrum one could argue that it should get a soft buff, but there is nothing soft about adding a shell and increasing the alpha by 40 points.
To be blunt here: I regard this as pushing the powercreep even further (it should be reversed, this game desperately needs nerfs!) and as blatantly overbuffing a tank, and that in a manner that completely changes the playstyle of the tank from a flexible supporter to a silent assassin.
On another note, I am strongly opposed to assassins such as the FV215b (183), KV-2 and the rest of the pack because firstly one tank is just way too valuable in this game to allow anyone to just take it out in matters of seconds and secondly because I see no reason to have something in a game that ‘punishes’ people. That is why I observe the higher and higher clip potentials of autoloaders with worry, and why I dismiss any idea that seeks to break the limits.
Its a light tank. It doesnt need to compete with mediums in dealing damage. Nerf the heavy view range and itll make lights more useful for spotting, and decent for doing damage
Nerf the shell velocity of heavies
except the british ones :v
Yeah, a view range nerf on thr heavies will make Lights and mediums have a better role on spotting
Oh and its like heavies already don't have a quite worse view range then meds and lights. Man this room is just fool of people biased towards meds and lights. Every stupid med and light biased person cries when they hear med too strong gotta get nerfed so we get this result of heavy hp buffs. And now people cry because they are no OP enough like before. Just want everything to be handed to them because they don't have enough brain cells to support them playing meds. Probably not playing heavies to know how it already feels limited with view range compared to meds and lights. Just smart as*es here. Yes make heavies completly blind so you usless med drives who never do good to spot or anything to heavies depend on them. I don't even want to hear it, map design is already biased towards med side. Always got a higher ground always got more cower. Always got small hill top to go hull down or what no while heavies only got stupid buildings on theirs side like its ment for heavies without good armor to suffer there. Everything is handed to meds already. Heavies are slow so not flexible and that's why people see them as easier class. Because of your limitation of movement you are subdued to get used to same routs and most effective ones to support team because if you get out of position where you matter you will be completly ussles to the team so you have to follow meds like dogs tp help them not suicide.
Which is extremely ironic coming from you since in the past you’ve both complained about team mates once here and even defending why t62 shouldn’t receive a gun depression buff I also find it interesting not once have you listed what heavies exactly your using I also like how the beginning of your paragraph perfectly describes the mentality of driving a heavy you already have armor that has weak spots to counter it and a gun that is dangerous to trade with in a medium and maneuverability to make your life easier what kept the balance was health it was an entirely fair fight for meds and heavies when the health pools used to be how they are now having 3-4 on one time is most of the time a guaranteed victory so tell me why exactly are heavies in your eyes not viewed as brainless despite having good pen good alpha ok speed and good armor and health but meds who have 240-250mm of pen below 2K health speed that still gets countered and weak armor meanwhile “they don’t have the brains to support them playing meds”
Just saying... before the heavy hp buffs the classes were balanced. Meds used to be op, but may I familiarise you with a thing called “medium nerf” when they nerfed the penetration on all mediums (and the armour of some, especially Russian mediums)? Since that nerfs meds weren’t the overlords of the battlefield anymore. Instead, a TD meta emerged with the 183 at the top, and the game got very passive and draggy.
I never had a problem spotting with a heavy so I’m unsure why you feel it as a ‘limitation’. As soon as the meds shoot (and they shoot a lot because of their low alpha) they are spotted.
Map design is not biased towards the medium side, it’s just the medium side that decides the game more often than not because mediums tend to kill one another way faster than heavies.
There is like an average 20m difference between heavy and medium view range
That's literally nothing
I will say that map design is totally biased towards medium side though, since medium side is the side with all the cover, and is also usually the side with high ground. The only exception to this is Himmelsdorf, where WG spawned the meds on the town half of the map for some reason @remote oriole
Heavies got a lot of armor so to have low pen guns when engaging heavies frontally? That's your complaint for meds have lower pen but they most often then not shoot heavies on the sides or rear and still if needed they can pen heavies form the front with a bit of struggle. Ah for view range as TD after playing so many games you know form where heavies in what spots can see you but most often then not if heavy is there and you shoot it wont spot you but if med or light is there op instantly spotted. Don't tell me heavies got too much view range. Or as playing heavies and looking at the other side of the map someone shot you but you can't see. Med or lights is beside you oh someone shot you bam spotted. And people are not dumb they understand that most maps are biased towards meds so this meta go med path emerged since many heavy routs even if you win that side don't matter towards the state of the map since you are isolated with vide open ground with the rest of the map. But when you go to med side and you win it you got an advantage of higher ground most of the time and since the layout of the map you are more secured in there. Don't you wonder why heavy side in supremacy has 2 caps and not just one like meds side? Maybe because you winning your side has less impact so there are 2 caps to grand you more meaning if you succeed.
20m is still something and its probably more then that. And they got speed advantage so you got relocation and better view range combination. Sry you can't just sit and spot the entire map but some meds and lights do that with ease.
Btw yeah heavies got more armor but what about relocation? If meds finds itself in tough spot (for most mediums at least) if they judge the situation bad they just flee wheras if heavy gets in an bad position your only option is to try and do as much damage as possible before you die.
No, mediums don’t tend to have the high ground. It might appear as such because the medium side is usually a lot more hilly to allow for more hulldown gameplay while the heavy side is rather flat in most cases to better accommodate sidescraping positions. I can think of numerous examples where the medium side is not higher than the heavy side, and even more importantly it wouldn’t even matter because the heavy and medium side are usually separated
Just take coated optics away from heavy tanks and give them a more specific heavy tank type of equipment
Ah right remove Improved Optics but leave camo net still there that no one uses. Removing Optics is a big nerf you know? That specialization tree is about stop mechanics. Removing as much flexibility to heavy to make it as one-dimensional as possible. That's dumb I will note. Strip away some flexibility from meds then too. Specially lights now days with new lines. Being meds or tds with speed.
If you ask me, the way the equipment system should work is, instead of a binary choice for each equipment slot, what if WG instead did a tiered equipment slot system. Basically, you could get, say 3 tier 1 slots, and 2-3 tier 2 slots
In the first tier you could pick any 3 from all the good equipment pieces (the ones that affect gun stats), like CS, rammer, GLD, Vert Stab, Vents, refined gun etc...
And then in the second tier, you could pick any 2-3 from all the other equipment pieces, like toolbox, defense system, supercharge, binos, camo net, optics, engine accelerator, traverse, HP, enhanced armor, etc...
The problem with the old equipment setup is everyone just filled all their slots with the gun stat equipment (especially since everything else was useless), and the problem with the current one is that everyone gets some of everything, so there's no room for specialization
But if you group the equipment so all the good gun equipment is grouped together, but you still have slots for the specialist stuff, you get the best of both worlds
If you ask me this system is better then what you suggested. Much more flexibility for any class and if you give everyone to chose from everything no one can complain of this class has better perks then that class. And I don't see what you find bad in this system. You know meds don't shoot at too much armor when fighting other meds. What if we remove calibrated shells from mediums? Ah that now doesn't suite you?
idk why people cry about the 183
i mean if your a 3k WN8 player
tell me when was the last time you ate 1300 HESH lol
almost never
when i drive the 183 i go frontline and do it all the time to ppl
do you know how hard it is to drive a tank
with no armor no mobility no accuracy no concealment nothing
NOTHING but 1300 alpha IF it penetrates
and then your useless for 20 seconds
good players can still abuse that 20 second gap with adrenaline and surprise someone for 1300 again
yes it has broken module damage
but its win rate is so bad
even if u buff its mobility by a small margin only the very skilled 183 players can benefit from it
because mobility doesnt help the 183 campers it helps the people that know how to position properly and abuse that mobility to surprise somene
if u have such tunnel vision that u allow this to happen u deserve to eat 1300
its still going to be very weak even after that buff
and people still cry "oh it deserves to be trash for that alpha"
Because the premium HESH has no drawback compared to the standard. If it had slightly lower alpha for more pen then it’d be fair enough. All 183 players do is spam their premium hesh knowing it does full damage so if the premium hesh was nerfed in alpha and the standard remained the same then it requires a brain to know which one to use rather than just spamming the premium all the time
if you nerf the only thing the 183 has
which is 1300 alpha
yes its literally the only thing it has
ur going to nerf the already worst tier 10 tank in the game
you do realize that right?
1300 alpha is fine
with that accuracy it doesnt matter
u could buff the regular HE's alpha and the tank will still be extremely bad and people will cry about it even more so its a bad idea to change ammo alpha at all
they need to give it at least 1 good statistic
or an average one
give it 38 top speed and buff the (worst in class) power to weight ratio just a little bit
btw its concealment is worse much worse than many heavy tanks
did you know that?
yeah it needs to be worked on
mobility doesnt let ppl camp in 183 it lets you frontline better
Spamming the premium is PC. Here most people use AP for 1000 damage because pen is sky high but if they can't pen they still slam you for 500-600 damage with HESH. Yes tank for this strong gun shouldn't be good.
lets be honest all of its statistics are so bad most of them are worst in class if u buff the top speed and acceleration by a touch it will still be abysmal the tank will be i mean and the tank will at least be VIABLE with that gun now its just good at farming bad players that have tunnel vision if u know how to find these people that is
i mean come on ur camo is so bad every time u relocate ur gonna get spotted from the other side of the map so it balances even the very small advantage it would have if u buff the mobility which again (wost in class power to weight) worst in class concealment (worse than heavies) accuracy is worst in class
and yes it has broken module damage and yes it splashes heavies for 500
but it doesnt have HEAT or APCR so it cant penetrate certain vehicles in certain situations either which balances out the 500 splash problem to a degree
everything about it is bad and yes they should be
but everything is TOO bad if you know what i mean
give it 1 good thing besides alpha damage
which imo should be a bit mobility
WG buffs T28 top plate from 25mm to 50mm. I will post this whenever someone penes me like this 100-200m away.
Tank is not that bad but it deserves some justice. Don't worry already next game was again stupid pen so in 3 minutes another picture.
use free xp > skip tank > life good
Just want to make a note on someone saying meds do shitty job with spotting. Its not about that to the meds don't want to. Its more about the current hivemind meta. Back then meds did their job on their side and heavies and tds did their job aswell. But eventually the hivemind happened and everyone goes one way. Most of the time towards med lane. No one want to go first in a moving paper coffin if they know they will meet with 3 heavy (atleast one autoloader.) and minimum 1 if not two unspottable tank destroyer with 152mm.
Yes because using free xp to skip a tank balances it and makes it viable
Welp I will porbably fill this room with picture liek this since it happens so often.
I got 2000-3000 damage games lose or a win in this tank. Dpm is good but armor is a serious issue for this slow tank that is so low to the ground. The more I post this more the chance is for the WG to notice that something is wrong here.
Wargaming know the tank is worthless for years actually
they just dont wanna bother to buff it
dont ask me why
there are so many tanks like these that need buffs
Tortoise T28 even though people cry ( the 183)
etc etc
at least they started buffing the AT line which was trash for ages
Buff Tortoise frontal side armour to 250-240mm
YAY
It makes it so that not all tanks can have literally everything and you have to focus on bringing up the weakness of your tank. This means heavies can’t have perfect everything and same goes for the rest of the classes. This makes every class special because you can only choose three
Nerf the Annihilator is broken asf
Nerf his turret traverse speed please
And remove the speed consumable
Nerf Annihilator reload
Most balanced tanks tier by tier:
Annihilator (VII)
Smasher (VII)
Emil I (VIII)
T54E2 (VIII)
Ke-Ni Otsu (III)
Pz II J (III)
Chimera (VIII)
I think that no one cares about your listing since everyone knows it and trust me there are worse tanks at tier VIII then Emil I. Nerf its dpm a bit and its no longer that special tank. Did you even play Emil I?
Lol, no one in this list is balanced, especially the Premiuns
Balanced annihilator? It has excellent armor, absurd damage and great rotation. he is the terror of tier Vll
@round compass he was joking, of course he selected the most broken tanks as the "balanced" ones.
Also there's not many tanks that can do what Emil I does, it's crazy
I have 2.5k average and 70% wr in it. And yeah it's so balanced it's performing better than all other tanks at T8.
I got it 64% wr 2200 average damage 1080 xp. And I find tank boring to play tho what I found out is that armor is not that good. Only in one situation and if its not hull down other tier VIII heavies can pen its turret with gold. I think that it only needs a dpm nerf since pen is already lower then most.
@winged sentinel wow Tiger II having a problem. That's another tier VIII heavy that deserves a nerf since they overbuffed to degenerate amounts of armor.
Sometimes, I think the Annihilator is a tier 9 tank. It is ridiculous to know that he is purposely like that to attract someone to buy him
I mean why would the tiger 2 need a nerf using your logic? It is butter to prammo anyway :).
And don't talk about angling, your turret is still there and it is very big.
@dense yoke did you fully understand/read what i said? It is his logic, not mine.
Most tanks need Gold to pen its armor, at same tier and
that is not balanced.
I wonder how balanced a tier 10 you have to load gold for would be, like an IS-4 with a more thick lower plate, where loading gold is the only way
The only thing that they need to buff on Emil I is premium penetration. It is bad on premium penetration. And don't worry about tiger ii . It's easy to butter through.
So all heavy need nerf
I don't think Tiger II needs a Nerf. His armor is very good, but his reload is horrible, along with the damage that is not good (10 seconds to do 310 damage). Before the buff, he looked like a tier 6 in armor, like @winged sentinel said. The same thing could be done to the E75, with a frontal armor buff, to compense that the E75 is very slow even though it is full.
Yes I found Emil I having too much dpm but armor is not that amasing. Only when hull down.
Yes you can pen Tiger II without gold but only hatch at the front and only turret cheeks when loaded gold. Defenetly seems balanced.
But who am I to judge Tiger II is fool proof right now and people like it that way. Sure have fun with yours zero skill toys.
No E75 every tier IX can pen lower plate without gold specially tier IX heavies. On Tiger II when you load gold you got more chances penning upper hull plate then lower plate. People still seem to not understand that. Because you are a med and you shoot its weak sides doesn't mean that it is weak at the front for other heavies.
If you nerf Emil I turret armor it will be a cheez like Emil II at tier IX. And if Emil I is in the open everyone will pen it since lower plate is a butter an it can't sidescrape. Where Tiger I in the open doesn't care. It's as if tiger II is a better version of EXP.
You just said random things i already know and they are not even a counter argument, you said Emil's armor is not (over cooked) because it is only strong when it is hulldown, otherwise they will just prammo it.
Using YOUR logic tiger 2 is okay because if you load prammo you will just butter the armor, it is just strong with angling. Both tiger 2 and emil 1 are unpennable to normal rounds, and emil's lower plate is too small and very easy to hide. Heck tank itself is too small.
Tiger 2 in the open doesn't care? Sure whatever you say.
Using the open field as an argument is not right either, that is just a bad position for any tank in existence.
No one said make Emil's armor weak, but it is definitely overcooked.
E75 lower plate can be penned by most tier 9 tanks.
They do not use Gold to pen the lower plate.
The same goes for E100, IS7, IS4, ETC.
But you need gold to pen tiger2 lower plate.
Some lower tier tanks have a big problem penning E75 lower plate.
---
@keen lily I don't have a problem with penning E75 lower plate with leopta (255), not sure now.
---
@round compass Stop. You are spewing none-sense.
E75 Upper plate is better than Tiger 2 upper plate (tier for tier).
You cannot pen E75 upper plate with Gold, but you can do it to tiger2.
This is why they should buff TIGER2 upper plate and nerf its lower plate.
It's usually tough to pen him by my cent, 255 mm pen
E75 need a buff in frontal armor just like Tiger II
Some lower tiers are not in category of heavies. Most of then have gold with 260mm+ pen and that's well and enough to pen E75 from the front. If you are a med what are you doing in front of it it's meant to eat you if you are not more creative.
E75 > VK 45.02 B an VK needs a side armor buff to 120mm.
Cuban Birb#9467 has been warned.
@round compass E75 has been balanced for a while. If you can angle, the armor will be good. It’s also good preparation for the E100 which needs angling or the enemies will be able to pen quite easily
?
Cuban Birb#9467 was banned
Cent 5/1 is Cent 1's wet dream
Cent 5/1 is the cent 1 we need and the cent 1 we want
Facts.... if they gonna do that I think the cent 1 deserves a bit of a buff
That is a Terrible idea
Just give it godlike gun handling
I am getting somewhat sick of premium centurions moving full speed hitting my weak points. WG went a bit overboard with gun handeling. I would like that trend to chill a bit.
cent 5/1 isnt even that good, if it had like 225/240 alpha it would be nice, but 190 for like 2.3k dpm for a med tank isnt that great. turret, speed, and armor is quite nice tho for a med
Only thing it's good at doing is proving how garbage the Centurion 1 is
@indigo bane well, the spotting it the spine of a good match and let's be honest, heavies and TDs have too much view range and that's not exactly what their role needs.
View range nerfs would even balance heavies that got too much HP and make lights more important to the gameplay, since a be a fast boi isn't exactly the most useful. Nowadays a fast med can replace a light role pretty well unless if this light have some very different playstyle
And also, indirect damage by spotting is praised well because nowadays the game considere it as assist damage
The turret is pretty troll actually
it s troll but nothing more. it s paper if shots will hit where you aimed (if you aimed well of course)
cent 1 getting a nice 240 alpha will make big difference,
@mental pasture never actually thought about that, that's actually a decent way to nerf heavies without it hurting their actual playability
Thing that separates the vickers from fast meds though is a great camo ratings combined with the longest viewrange in the game. No med can match that
Exactly, it's beyond just a nerf for heavies, it's also an indirect buff for lights since the spotting role will be their again
#devs-answers for 7.4 when?
I think nerfing view range will only make the game even more team dependent. Imagine being in a td and having bot lights/meds who can’t spot. Basically it’s gonna require you to play a light or med if you want to win as you can’t trust your team
Heavies should have the nerfed view range
TDs already can't spot well receiving the lowest bonuses from Coated Optics
med pen buff
Not needed
RUBERT#1318 has been warned.
I am also getting that message trying to log in and play
Servers are broke at the moment.
Wargaming will do its best to fix it in the near future.
I don't think this is the right channel to complain in.
WG pls buff either Centurion 7/1 dpm or make it more thick. It has a very less DPM as per a t9 med, and u can't use hesh on every tank
Literally some games has problems with this too
no, 7/1 is good
it's a situational tank but I find it very comfortable to play with
WG pls buff either Centurion 7/1 dpm or make it more thick. It has a very less DPM as per a t9 med, and u can't use hesh on every tank
@unique scaffold that tank was nerfed many years ago because it was op so I dont think it will be buffed. Its a pretty good tank anyways
7/1 if it needs a buff, which It doesnt, should get 45 mph, nothing else. The cent 5/1 has 45. The armor is fine, and it has 3k dpm with hesh, which has 231mm of pen, so it will go through a lot of tanks.
Emil II and Kranvagn need an extra degree or two of gun depresión and elevation.
Kranvagn doesn't need gun depression or elevation.
Mabye give it 410 alpha, to boost its dpm. Actually another fantastic idea is to not buff it.
yes nerfing emil 1 turret armor would be stupid
nah give kranvagn 420 alpha
shut
Or you could play the kran like it is meant to be played
you want to buff the kranvagn? XD
Buff the kran? Lmao that's the stupidest thing I heard here apart from my stupid lists.
Nah, there are people that want the maus buffed. So it's not the stupidest thing.
med pen buff yes
Maus upper plate buff xdd
yes buff upper plate of maus
Ok Egirl
Hey can Cent 5/1 but be better than Cent 1 in every way?
No sideskirts 😱
Ok t44100
(Except the t44100 is actually usable, unlike the cent1)
Maus deserves an upper plate buff. The heaviest tank is not supposed to be cut through the upper plate like butter.
"Like butter"
@winged barn I see several butter spots
Every heavy have it's own weakspots, but those weakspots aren't on upperplate as @frozen patrol claims @wide shell
@wide shell and?
If anything, the maus needs a nerf, not a buff. Its overperforming right now
View range nerf for maus and for other heavies is the solution
I agree. The Maus is to me merely a representation of the state of Heavies right now. Nerf every member of the heavy class, removing maybe 10% of view range, and I feel the classes will all be very close to balanced, for the first time in a while. Simple, and effective. Perhaps Heavies could use a traverse nerf too, though that should only apply to the fastest Heavies.
They should buff T2020 turret and hull armour on front, nothing more
They already buffing T2020 😞
@unique scaffold they're literally doing exactly what you want in 7.5, except a bit on the sides
T-2020 didn't need a buff, change my mind
I bought it because it looked cool, also I wanted to hop on the first bandwagon. Now I have a rare tank because of how underrated it is :D
I don't have the tank cuz I'm not a collector and I still have some braincells left
https://i.imgur.com/sInjrsS.png nerf Ho Ri gold ammo pls... Yes calibrated shells
Did you just... use calibrated shells on a Ho-Ri?
Well beyond the oddness of running CS on a Ho-Ri, if a hulldown tank isn’t using depression it deserves to be beaten on.
Wow, a Ho-Ri doing what it is supposed to do, whan an odd thing!
I mean if the Kran is hulldown Using depression there isn’t much that can pen it.
Nothing can pen a hulldown kran. Assuming it uses its full gun dep
^
One issue, the cupolas move with the gun, and if they want to hide their cupolas, they'll have to expose a 380mm plate which means something can pen if full hulldown. As you can guess, the Ho-Ri can, and so could Obj. 268, with most other Tier 10 TDs having to high roll their penetration a bit without CS to pen it.
Of course this is impractical, although if it chooses to keep the gun down, every enemy in the battle will be able to pen, quite a few using HE
Also, I'm curious, when using CS, why does the Ho-Ri gain 19mm of pen while the other two 380mm TDs gain 38mm? Is it the AP?
@tight charm huh, figures
those cupolas are ridiculously small. only buff the kran really needs is a bit of mobility or like .5 seconds off its inter clip
HEAT got more bonus( 10% )
It'd be nice if the dispersion on some of the light tanks, such as the T92 and Sheri, are reduced in the next update. Sure, they have big guns, but they are not the same as well-armored heavies who can stay in the open to wait for the aim time @unique scaffold I think it's meant to be a dependable heavy for tier7 since the other heavies are not nearly as well armored
Is the tiger P overpowered? Altho there is a weak spot in the lower hull, it generally bounces a lot of shells even facing tier 8 tanks
Edit: also don't play tiger p in uprising, there is a chance that you get your reload stuck after the 1st or 2nd respawn, making u a useless teammate
Nope, it's not OP
tiger p is balanced
Yeah, the Tiger P is balanced
When the tiger 1 exists, with better mobility and side armor it's not really fair to the poor tiger p.
Tiger 1 also has almost as good of frontal armor as the tiger p which is the tiger ps calling card.
Tiger 1 also has a better gun and more solid turret.
@nimble zodiac HEAT and HE get more of a penetration bonus to account for the fact that they have no normalization, however this has inadvertently caused most* tier 10 Heavies to have overpowered penetration.
Is the Emil 1 getting nerfed in update 7.5?
Open Test is currently not showing any changes to it.
@bold dagger can I write something about consomables here?
yeah
how about me
no me
this is a balance discussion so feel free to say what you want to balance or nerf something like that
Nah WG is not nerfing Emil I so they can release OP premium version of Emil I as an excuse of having Emil I still as it is and then nerf it so Premium one stays better. This will probably happen.
Is it possible that the sheridan missile be one of the original versions of the sheridan? Cause if it’s only for special game modes make it up to the players by giving them a really good version of it
I dont think that would be smart, considering just the amount of players that would have the tank.
I mean if that would happen people would probably ban Sheridans from rooms. No one like missiles and I hope that they would get rid of it for good but they still allowed it to stay and pester people in other game mods.
Other game modes don’t affect stats, so it is fine really. Besides, a missile is not so bad when there are extreme abilities in the game mode. WG doesn’t have to waste whatever time they put into atgms either
Yeah it wouldn’t exactly break the game lol. I mean things like inferno exist in uprising and super heavys just wreck tanks in gravity mode. These things aren’t exactly balanced and it would be a good way to make it up to the players
@remote oriole maybe you aren’t aware of this, but there are a ton of players who are sad the atgms are leaving. Those were the players I was referring to.
They would be no more broken then super heavys are in gravity mode, actually they wouldn’t even be half as broken
The ‘players’ are the reason why the missiles were removed in the first place, I don’t see why they should be compensated for seeing their will done
If anyone here is to be believed they (those who are sad about missiles leaving) are a serious minority. And they already get a free collector tank which is more than a fair solution. Making said tank unnecessarily strong to comfort a few even further is quite simply not needed.
Aside from that, the Sheridan is already very competitive in most fun modes and I don't think that you increase the fun by giving people monstrously strong tanks from the get go
Misslies may be lowering the dpm but 500+ damage that can hit you from other side of the ridge is fun for no one except for missile users and only people who defend missiles are the ones that are abusing. And its not only that missiles are broken but tanks themselves are broken too. I see 45-50% wr players having 60% wr on ATGM tanks. Says nothing of the ballace of the tanks right?
I don't care about the game mods I never play uprising only gravity. Whatever for events and sheridans. Good that they are no longer in the game but I don't like the idea of people wanting them buffed there lmao. What you want now an auto lock in mechanic shoot and forget. I mean that's the next step.
I played the T92E1 using missles, it's fun lobbing missles that hit the enemy, but kind of unfair to the enemy that can't shoot back at me behind a ridge line
I'm both happy and sad at the same time that the missle will be removed on the sheridan and T92E1
I really shouldn’t have even bothered, wargaming will do what they want to do in the end.
In all honesty this channel is a complete joke. If wargaming doesn’t actively read it or even care about it, this channel is completely meaningless. Just a way to keep players busy arguing among themselves and wargaming is left doing whatever they want. And the best part is, whatever they do there will be some people defending them, so they don’t even have to worry about justifying their actions to the players
They don’t actively read it because they didn’t implement what you or others suggested?
They have said before it takes them 8 months to consider actual ideas
No, they don’t read it because they don’t read it. And I definitely don’t think they should. 99% of the ideas here are not thought out enough and worth their time to read. This channel is completely meaningless discussion by people who have 0 influence over what happens. It’s quite mind boggling how so many people, myself included, waste time on this channel.
Can't load the gun in uprising GG WG. Good bugged game mode.
Yah that cupola is ridiculous however even the top part of the turret is pennable tho
@mental depot but when you have this coupola nearly nobody even tries to aim there
Yes i prefer tiger 1 more than tiger P because of mobility during maus grinding that was the only tank i didnt liked in that tech tree....if wg make the cupola of tp as t1 then it would be nice
That HEable cupola is the only thing that doesn't make Tiger P OP
guys, i have an idea: i wonder if the command when use use that will show cuick message such as "Affirmative!", "Negative!", And many example of that replaced with the sound same as you read it (when use send "Affirmative!" message, its play sound like you say Affirmative but in WW2 and radio condition). That will be perfect idea
I did not understand one thing you just said
Yah nice idea 👍
Regard it as a free time activity. I certainly don’t hope that Wargaming will consider my ideas or suggestions, so I am here to exercise my right to be annoying on the internet ;)
Jokes aside, it’s a nice way to exchange ideas and opinions on tanks and go a bit deeper into the balance of tanks and the game in general. Maybe a way of education through debate. Take it as what you want, really
Yeah, we all know that devs will hardly see our ideas, but players will
If a lot of players show the same idea, maybe devs will notice
Where’s the 7.4 stats? Would help to see how the Swedish heavies did after a month of being added. And if the Emil 2 is really that strong
7.5 isnt out yet so 7.4 stats haven't been posted yet
I just find M60 armor buffs eh. Maybe it they would decreas the size of that gun mantlet and allow more space to where to pen it. Turret is already trollish enough. Now remove and cheeks to not be penetratable is duh what are you doing WG. While patton just gets an accuracy buff but tank is the same thing as M60. WG bias I guess.
just looked at the balance changes, wtf is happening to the Emil
balance
Grown men cry like babies about it being too stwong for dem instead of putting thier big boy pants on and manning up.. Same basic group that cried and complained about the missiles that are now gone. Sad that WG listens to the sniveling cry babies all the time instead of the real men like me who works hard to grind for tanks when he gets beat. I didn't realize so many Beata males play WoT. Not sure why they do when so many girly pony games are available for them to play. lol
Sure looks like you’re crying about the nerfs that are happening.
I don’t think many asked for the Emil 2 to be nerfed either. It’s a bit of a surprise despite the stats
:0 The Emil is pretty easy to counter, I play it myself and the turret traverse is slow. You can easily circle it and it's as good as dead. So I don't really get why the nerf is necessary since it's so easy to counter
the Emil I nerf is reasonable with 3.5 intra-clip reload, Emil II is a bit understandable but overnerfed in some ways
#stop the nerf on Emil 2
Emil I mobility nerf hmm. Tank already sucks in that department. Only nerf to its dpm would have been enough. Emil II. God knows why they are nerfing dpm of that tank lmoa. Can progetto line drink a dpm nerf then too? Emil II already has abismaly low dpm and it can be regarded as strong dpm only when it has fully loaded magazine. And plus Kranvagn line is boring to play for me. Tank's gameplay style is so one dimensional since they are so limited in everything.
One thing that I want WG to nerf for Kranvagen is its view range.
Wtf Wargayming Nerf Emil 2 ??? HELLOOO WTF this tank Neeeddd Buff ....
@candid steeple Not all the nerfs are to what they think is strong. They’re nerfing stats that allow some parts to stay the same, while still weakening the tank. It seems they want to keep the armor the same, which is why they nerf other bits, even those that aren’t the best.
isnt magazine reload time nerf essentially a dpm nerf?
Yes
I don’t care where they nerf it. The tank isn’t even op: bad mobility, mediocre hull, bad dpm, good clip, gets circled, bad interclip reload, and I think fair super consumables for the tank.
Emil 1 I completely understand (also jez a lot has changed to it) but nerfing Emil 2 feels very pointless for reasons the guy above me has said.
Hull isn’t mediocre. It’s pretty strong. And the dpm is 8th highest iirc. And circling isn’t an issue because only the lights and mediums can do it, the rest won’t circle you at all. Besides, use the speed consumable and youre fine.
Idk if you’re talking about the Emil 1 or 2. I was talking about why the Emil 1 wasn’t given an armor nerf
Emil 2 I don’t completely understand, the armor is poor(ish) the speed is meh, the gun is decent if I remember correctly, overall I think it should have gotten a slight turret buff if anything. The only reason the stats are so high is because all the Uni’s are grinding the line
+1. emil 2 nerf is completly unnecesary
Yeah he is a troll.
There's actually railguns at WOTB, some people counts the T28 Defender gun as a railgun @hybrid swallow
I'm not sure tho, but Eraser gun does looks like a railgun too
Yep @teal palm, that guy seems like a troll
This guy honestly sounds like someone just looking for attention
Well At Least the Kpf is getting better pen. Although it is only by 5mm, I was hoping for around 20 At Least. The Damage is nice as well.
Update 7.5 is stupid
Why did Emil 2 get nerfed
@peak cradle 5.5 and 3.5 laughing in the background
Lmao
Emil II I’m surprised about. Rest make sense
I thought he really had no clue how the game works. But I know now
Not going to feed the trolls
Buff Tortoise frontal side armor to 240-250 mm
day 1
Hellcat be stronk tenk
I’ll be honest I’m perplexed by the Emil II nerfs.
seriously i just ground through the emil 2 with prety average stats and it was boring due to the awful turret
We get the 7.5 charts tomorrow
Honestly, when it comes to the Emil II nerf, like I get that it's overperforming, but I just don't understand how it's overperforming in the first place.
It's kinda like how the Tortoise was overperforming when it came out, then got nerfed
I mean everyone can scalp the Emil II even at max depression, and only the tier 9 Meds really struggle with the turret other than the cupolas. Tier X laughs at it. Sure 8’s need to be careful, but it’s a tier 9 it should not be easy for them.
Tier 8 TD can punch the turret in places at its max depression not even considering the cupolas
@orchid grove all new tanks are overperforming. Even those really bad ones, beacuse at start mostly really good players get to them faster and play them more.
Edit: This gun is bad LOL. No dpm, bad intraclip, bad aim time (for a clipper) and horrific accuaracy
Am I the only one that looks at the gun being monstrously op on the emil2?
The lack of mobility and unreliable armor(not even that bad of armor) are necessary to balance out the gun.
It doesn't need any nerfs, but it really doesn't need any buffs either
Being able to burst whenever you want, while not being forced to burst is really powerful. It gives a ton of flexibility for basically every situation that you cannot get out of any other gun.
Gun op in what way? It just looks like a Kranvagn gun at tier 9
I meant, a kranvagn gun that performs similarly tier for tier
I think that's the point
except the gun is actually even worse than krans
@drowsy plaza Thanks to wannabeunicum, I've realized why Emil II is overperforming at such a level.
It's because WG uses CIS server stats. And CIS players almost never shoot gold
And if you don't shoot gold, you'll never pen the Emil II turret.
And if you can't pen the turret, well, that means that Emil II is literally the exact same tank as the Kranvagn, just at tier 9, with the only differences being marginally less pen, and less HP.
also WG balance stets can be skewed badly. They also nerfed the Ferdi for no reason when no one complained about it because the STATS said it was OP
Emil 2 is horrible, it only needs 30mm more turret reslly
On the Emil I:
If you introduce a new line and the next update you have to nerf it so hard there are two options:
A. You did not do your homework before the introduction
B. You did it on purpose.
Answer A makes you incompetent and B makes you ......
You choose. A or B
You see they actually did both since the whole kran line went massively changed through out testing but they plugged up their gaps with the super consumables
they have followed this pattern of strong on release and then nerf soon after for a while now. not really a surprise.
theres no way WG only looks at RU stats when they balance...
Nah it's the only stats they use. The NA stats would definitley be alot different
Ru is the biggest server, so they should definitely have the most impact on how the game is balanced
It’s kinda dumb of them not to use pramo
But russian server Has also biggest amount of 40%ers so i don t think it s Good to look only at 1 server charts
Most people in random don’t use prammo. And it comes as no surprise that the biggest server also has the most 40% players. And that is completely disregarding that 40% players should also be considered for balance. And by the way, the charts we get are for 55 - 65% players so WG is well aware of the different brackets people play in
So I could be a 60% if I make an RU account and load up more than 1 prammo shell 🤔 How does one see a prammo shell and go ‘nah i like the ap’. Credits aren’t even that hard to get anymore
Lol it's the players with 55-65 percent winrate.
Ah sorry, my bad
RU is a weird server for not using prammo that much
I don't think the Emil 2 Nerfs make any sense. While grinding through it it was most spartanly good but not op. I could Feel the draw backs from the Low pen and the accuracy wasn't even all that good. Despite that I Feel that in it's current state I like it more then the K wagon.
WG doesn’t seem to look at the other servers if they’re only going to use the RU stats as a justification for the nerf
Emil II doesn't have low pen, it's on par
The normalization kinda sets it back.
Yeah, but it's more than some other tier 9 heavies, but they have AP, so they're about equal
I don’t think the nerf to Emil 2 was justified either way
they nuffing its damage output, if tank would go completely poop, it will hopefully be followed by armor buff
which they don't seem to be adding
meh never liked the kran line anyways hahuahraheahea
I agree that the Emil needed nerfs, but these nerfs were wrong tbh. They should be looking at its mobility and turret armour since it can be extremely unpennable by lower tier tanks in a hulldown position (no other heavy tank can)
lower tiers quite struggle against T 34, Lowe, IS 3D, T32, etc but you don't see wg nuffing armor of them cuz wg want to keep that trait to those tanks and you are definitely doing something wrong when you happen to be fighting a hull down heavy in its strong position.
IS-3 hulldown > IS-3D hulldown
This man gets it ^^
why would you play IS 3 when Wz 112 is same but better, defender atleast has 2° more gun depression to not be very useless in most hull down positions
wait it is?
@restive turtle are you sure? lowe is pretty big with its 8* of gun depression, T 34 is fairly big with its 10* of gun depression, T 32 can be said low profile but it still has 10* of gun depression....
@turbid smelt Because IS-3 is faster and more accurate
I don't recall a nearly 8 second aim time base stat as accurate but alright.
@turbid smelt Thing is, the tanks all have poor gun depression and a low profile, making them much more situational and less flexible overall. While Emil has a strong unpennable (except prammo) turret, tall profile and good gun depression. Add along an autoreloader and this tank is absolutely disgusting against even equal-tiered heavies.
@sinful leaf they all hit on the move across the map at full speed at a traveling light at full speed with perfect accuracy anyway
stalin rng makes it accurate ez
Are you sure it didn't pen you on your cupola or lower plate 🤔
I don’t think he knows 240mm APCR is worst in tier penetration (let alone 230mm with rammer) also sheridans gun is both short and its hull is long and tall for the gun to point down properly along with this the speed was nerfed and literally all it takes to damage sheridan is good aiming or just aiming COM
@candid steeple Mind your language please
240mm pen is low yeah right. You can pen everything from the front with that. Who care about the hull size? It has 10 degree of gun depression it doesn't have to show the hull. Just a small turret on top of it. I bounce of the Sheridan way to often. Something is so wrong with that tank. It's supposed to have no armor and be an instant pen yet again Sheridan refuses to be balance and bounces shots for no reason at all. Pff speed nerfed. It needs more nerfs. Just because speed has been nerfed slightly doesn't mean that they fixed the problem. Again its a fast repositioning tank with TD alpha gun which will always outtrade you since it choses when to shoot you and not you. T92 is more balanced then Sheridan. Only thing that Sheridan lacks is armor even though it still bounces because no reason. T92 armor got nerfed so many times that tank is somewhat balanced if we don't look at rockets.
@civic topaz I could have edited. I was typing at the tame when you sent massage.
Yes I said that I mind t92 less then Sheridan. And you know why? Tank is slower actually quite slower then Sheridan. I don't know what accuracy t92 has over Sheridan. They are both stock 0.403
Did you just say t92s more balanced? You know that thing is literally more accurate than Sheridan right the armor is still incredibly troll tier for tier sheridan is far easier to deal with than a platoon of t92s and go look it up if you don’t believe me on 240 being the lowest in the tier let alone you ignoring the fact it has 230mm as base penetration 240mm struggles to penetrate object 140 and t62 head on so what does that say if it’s penning you a 121 that has better protection that the two
Looking at your win rate and damage charts, isn't the t28 supposed to get a buff?
T28 is due for a buff for so long. They probably wont do it ether way. I actually don't mid the armor of T28. It's more that its lack some other things like that weak roof armor. Or accuracy or aiming time. WG probably wants to keep it mediocer armor and bad mobility. So they could buff other things like which I mentioned. Gun handeling is way too bad for this much slow tank.
I got 1750 average damage 787 average xp and 48% wr on T28 after 50 battles. Stats are the same like of my 66% wr T28 defender which has less average xp. T28 is not that bad but for how slow it is you are not the one caring the game.
I started to climb with wr of T28 it used to be 45% duh. Gotta get used to this playstile. My wr went up when I started using adrenaline on T28. Can recommend that.
Buff Tortoise frontal side armor to 240-250 mm
day 2
Buf after that buff nerf its dpm.
WG just buffed the armor of Jagtiger and didn't nerf its dpm so Jag is an unbalanced tank right now. I don't need tortoise in that category too.
Just like they did it with the Jagdtiger, right ?
why is the is 4 winrate the highest all of a sudden
Buff AT-15's gun mantlet
Is4 has always been top performer
AT-15 and Tortoise is very easy to pen if you have like 250mm of pen
Buff the Cent 1,just look its stats,its the worst tier 8 med,its sucks more than stepsisters
#DontDeleteATGM's
@vital basalt lmao
Emil 1 still broken
no
Emil I will be like stock with 50% crew after the nerf.
I will say that I got Emil II unlocked and that I will never again play Emil I. It already sucked in everything except dpm and frontal hull down armor. People are so overreacting about that tank. I am telling you tank will be unplayable next patch. They didn't nerf its dpm that was the biggest problem but nerfed everything else that already wasn't the problem.
My Emil I has 2200 average damage of 100+ games. My every other heavy at tier VIII is less. Dpm is the problem and upper plate of hull armor.
Nerfing it's mobility will just make the tank less enjoyable to play make it more one dimensional because you are restricting it.
Only thing is that Emil I is already slow
DPM is the biggest problem with Emil? That's why Emil 1 is top damage dealer, isn't it?
@lusty silo personally he’s had some “interesting” takes he’s not the best to take note or concern from
@lusty silo I think he means that DPM is the reason why Emil I is a balance problem (i.e why it is too strong)
Okay I'm a little out of the loop here, how on earth is the Emil I's average winrate so high? From fighting against it and looking at it's on-paper stats, it seems to have medicore armour and the gun is pretty much the same as the 50 100?
i still don't get it...
Emil causes too much damage. We're worsening its firepower. Seems logical for me.
it 1-clips a tier 8 TD, even the heavily armored one, but it still doesn't makes sense that Emil I have so much win%, most of Emil I players in my team are always camping
now the emil 1 seems moves more like a superheavy, but its damage is still overpowered
Huh they nerfed the DPM. What are you on about. Clip reload was increased
i still think the emil 1 has too strong of an armor profile
it isn't strong
@inner goblet. For me I just go hulldown without exposing myself. Poke shoot and hide. Emil I has great gun depression and turret armor. Making it a swift move to clip someone. Compared to AMX 50 100 with no armor and low survivability the Emil I is just a AMX 50 100 on monke power.
The fact that it has armor and a smaller profile makes it a good tank to counter people who are out in the open. It's a perfect support tank. Which is why most people have no problem taking an Emil I down in a 1v1.
@dark pike I think the armor profile is fine. Most heavies can gold the turret of an Emil I. And the hull is just paper itself. Emil I cannot sidescrape bceause of the ring going on the sidehull. My opinion from my experience
I agree with the DPM nerfs on the Emil, i just wish the turret and/or hull armor was nerfed as well. the tank is incredibly strong frontally against most tanks. the upper plate is basically an autobounce and the turret armor requires 290mm or so of APCR pen to go through when the tank uses any of its gun depression, and very few tanks at Tier 8 have that sort of pen.
Compared to the AMX 50 100, its kind of shocking how strong the Emil is. The Emil gets 10 degrees of gun depression compared to the AMX's 6. The AMX is also the size of a barn, while the Emil is smaller than most mediums at the tier.
The side armour is one of the main problems, because you can wiggle slightly in the open and bounce most of what people shoot as you. I think giving it much weaker cheeks so all prammo and some standard ammo can go through them, and then making the sides paper.
(This is on top of the nerfs its already getting btw)
i think the turret ring is not that big of a deal, most tanks that have to shoot an Emil's side while its sidescraping (heavies) don't have the accuracy to reliably nail that shot. the side armor is still really good on the Emil, and gets plenty of troll shots into from open angles
wg pls fix annihilator
Emil I needed only fire power and armor nerfs. Nerfing it's mobility to the ground is so bad of a choice.
And ah right interesting takes. Specialy coming from a guy regarding hull being too big of a Sheridan and ignoring the fact that it can hide it easealy because of 10 degree of gun depression.
@distant river I like your idea but I am still against nerfing its mobility since it already ain't that good.
The mobility doesn’t have to be that of a light tank for them to nerf it
@inner goblet Because it’s literally a 50 100 with all of the problems fixed. 50 100 sacrifices a lot to gain its firepower, being super huge, with no armor, and poor gun depression, but Emil I has that same firepower, just on a tiny, well armored tank with -10 gun depression
Slightly random but maybe give the B-C (Tier 10) a slight reload buff (like 0.3 to 0.5 seconds) between clips just because it feels like it doesn’t really keep up with the other lights
@balmy cypress It's getting a 0.2sec buff this update
With the 50 100, every time you try and expose to clip someone you are at very high risk. But you get the high reward, so it's balanced.
With the Emil, you have very low risk in basically every position. You have the turret armour to sit on a ridge line and expose for your full clip. You have the reverse speed and engine boost to reposition yourself easily if you get caught out of position. And failing all that, you have the dpm and armour to brawl if necessary.
It completely overshadows the 50 100 with its turret armour, and then makes up for when you make mistakes as well.
If you are going to give an autoloader that much armour and therefore that little risk, you need to give it a very low reward which 960 clip with good dpm is the opposite of.
I think the Emil1 turret could be kept the same, just lower the hull/side armour. I think the idea of strong turret but imeediately if you show your hull / sides you can be easily penilised could work as balancing factor. Also lower the speed a little.
Emil 2 did not need the nerf. Only basing its power on stat was a bad move. The stats only include skilled players, that logically do well with most tanks. Being a new line, Emil 2 was grinded hard by everyone, yet older tanks have stable stats since veterans already grinded them long ago. It's underperforming, after nerf, it will be simply pointless
Buff t44 pen
fix the annhialator please. it is too strong.
And again the Cent I sits in the corner wondering when it will get a buff.
Also the Pershing
T28 quiet noises
Can't have a buffed Cent 1 when Cent 5/1 is still in store lol.
They won't buff the Cent 1 cuz they wanna sell the 5/1
Probably the same story with the Pershing and the Pilot 1
hmm maybe they can show t54e2, chimera and others OP premium tanks...
@lusty silo what do you think about this 😉
I wonder why jag is so high in stats. Maybe because the tank got two major buffs in a row but since it's a premium WG was okay with that.
Remember WG uses Ru data and they don’t shoot a lot of prammo, so some regions have different results
Some tanks have been forgotten for long time. Like t28, cent1, wz120
@marble tide WG only pushes out data on tanks that are 1%+ of battles. Newer premiums or low battle count premiums don’t show as they don’t meet the battle count results.
@tough talon WZ120 has been performing well since the DPM buff a while back.
But yeah the T28 and Cent I really need some love.
I’d like to see some Pershing love too
Do you guys think if its worth grinding Kranvagn line after this nerf? I have unlocked Leo few days ago and dunno if its better to spend my credits on other line
The only tank they added to the T8 charts since 6.2 is the M6 Exp
Unicums don't even run that piece of crap
With all the sales and events that's sus
Like you could get the E-75 TS pretty easily
I mean, wz120 has so many modules that useless like 60 100t 100mm gun. This gun only is available in wz120 and players never use it, and it preforming is bad too. So why? Just increased the exp needs? Moreover, put 122mm gun after 62 100t 100mm gun is totally non sense. 90% wz120players use 122mm gun. But now they need to unlock the 100mm gun that they don’t it.
Can’t it be parallel?
So your argument is more to make the grind less painful?
how the players have gone soft 😔
Well you know how it goes. For T-54 you need 150-170k xp to max it and for WZ-120 you need 270k xp. That seems pretty fair. Give 43k xp for 8mm more of pen and then 59k xp for 20-30 more damage and some pen. And to top it off another 59k xp to get top gun. My question is just why?
Well first two guns that you grind are ussles. WZ-120 is only good with top gun since it's not a flexible tank. And you need 160k+ xp to get top gun. Is there any other tank that requers that much xp just to get a top gun?
WZ-120 grind made me quit blitz for few weeks before I came back and grinded it out. When you get a top gun its a good little tank. It's not as bad as people here make it seem like. It's more on a balanced side.
the 3 degrees of gun dep are annoying tho but yeah, not bad aside from that annoying neatpick
Yeeep make the wz120 great
Still surprised the T110E3 is still untouched after having such a starkly high WR and AD for several updates now.
Just delete 59k 105mm gun, buff this gun or just make it go after The 122 so if somebody wants to Play on it he can grind it after 122mm
And buff/delete top engine beacuse it s literally worthless
T95 is op. Nerf T95. Chart agrees. Same chart that WG interprets as ‘Emil 2 op’
I’m wondering if the patch notes for update 7.5 are going to be more in-depth, or are the bat chat, kpfz 70 and that Russian 2020 the only tanks receiving buffs?
Ahaha the cent 1 doesn’t even exist on the graph
@forest heath Theres a news article with all the buffs and nerfs. There’s more than those three tanks getting buffs
@lusty silo Hey hey, will the atmgs after update would be reverted back to their pre nuff state? Like higher range, slower speed and faster turning rate?
Ahaha the cent 1 doesn’t even exist on the graph
@latent snow T28 laughing in the background
Honestly T28 armor is not that bad if you respect the enemy guns. My only problem with its armor is that roof is way to weak and way to easy to hit when someone misses cupolas. Or if they want to buff T28 armor they could buff it only where the plates are flat near the gun. Other then that I would only like gun improvements.
centurion 1 noises
the garbage pew pew mediums are still garbage. Wow
The problem is the pew pew doesn't have enough pew. They need more DPM
Imagine my surprise.
Come on, don’t be shy. You don’t even need imagination to imagine it.
yeah their dpm is like 2200 or so, Heavy tank hp is like 1800. 6 second reload means it takes atleast like 42 seconds to kill a heavy and thats without gold,meanwhile that is3 smashes you faster in 36 seconds
And then you have dpm heavies. They have higher armor, alpha, and more dpm than peashooter tanks. And In the cent's case, it doesn't even have mobility
It's much easier to say what Centurion have instead of what it doesn't have
It's so bad that it won't take much time if you say it's good stats, meanwhile will take some good minutes to say all the bad parts
For some reason, it did even worse than T28, HOW?
you fools taking away the missiles wont fix it its the dam tank that's broken 600 alpha 50+km 14-16 reload troll armor its like a dam e100 but with less armor and faster
No it’s the missiles
It's the missiles
I think it needs more top speed, 40 km/h and a low p/w ratio is just so sad, the only thing going for it are those 10° gun dep and thats all. 45km/h, more horse power and a little bit of dpm will help a lot
You have always seen this type of tank in tier 8 (T49) and tanks with damage bursts that look like it (tier 8-10 french lights)
Then I wonder what it the real problem, someone that couldn't adapt to a type of vehicle that always existed of if the tank is really that broken @unique scaffold
Oh yeah, maybe it have 300mm HEAT because it's a tier 10
There's one more detail about sheridan that ypu probably don't know, but it don't exactly bounce your shells, you're just no hitting it's armor
centurion 1 is straight up dead. it was assassinated and its corpse left to rot
@dark pike say it with me right
it is poopoopoo
@muted rampart well, if shells that missed to hit primary armor are now considered broken, then every tank is quite broken
I wouldn t call sheridans armor a broken one. Yes you can bounce really stupid shots but it s 1 out of 10. You probably remember most of shots when you bounced sheri, but do you remember how many times you penetrated it? It was probably Many Times more
the sheridan is already statistcally balanced even with the m issiles, its just that the missiles are a toxic game mechanic
we shall se how it goes then i personally love light tanks but Sheridan is an odd one there are 3 types of lights so far the machine gunbc25t the sniper*Vickers and the shogun sheridani can handle Sheridan when it had missiles bc missile were slow and gave me time to react but normal heat is gana be a pain to fight especially in a heavy I KNOW ABOUT SPACED ARMOR no need to show me this
Your comment was deleted but here it is @unique scaffold
When a sheridan "bounce" a shell, it's because you didn't even hit it's real armor
Just use auto aim feature and you'll never bounce a sheridan again (or just aim correctly, which isn't hard too)
Purple = spaced armor
Light green = real weak armor@unique scaffold
And again, you have already dealt with 150mm HEAT shells on lights before, there no reason to feel hurt about it
Well, if you knew where the spaced armor is, why did you complain about it's armor being too troll? You already know where to hit
just shoot that gun, it will break and you will penetrate that tonk
now that it won't have atgms, sheri players would be forced to use repair kits, so after next reload you can carefully aim at hull whilst taking out tracks, thus robbing its mobility (if you got a pew pew gun that is)
they mentioned in the news that there will be some changes to the Swedish tanks
Yes there are some changes
Is there any plan to put the Sheridan back to the 400m range with all the stats that got nerfed since it won’t be in regular games? I only ask this cause I enjoy the gravity mode with the missles and about the gravity mode maybe get rid of the invisible walls on some maps.
But that makes it more fun and WG doesnt like that.
Ok WG did something good when they buffed BatChat reload, the thing really needed to catch up to the other tier 10 lights, and now I can actually use the Batmobile as an assassin tank
It’s good that they didn’t just make a big change to it and possibly op in some way. Small buffs are nice
Still should be 2.5 sec IMO but WG prob thinks that would make tvp itelavwnt
And it would make TVP irrelevant
2.5 would not be op on the batchat lol
but the tvp gets 1 more shell with 2.5 seconds
Tvp has worse pen of the meds and bad velocity
And also an ultra long reload that makes it's DPM bad@low cliff
Killerprofu is so passionate about the thought of an unpennable sheridan that it seems that he forgot how to do the techinical skill of "aiming"
It's been dead for a couple of years. Now they're just beating the stinking corpse.
Centurion I was manageable before the heavy HP buffs - now a heavy can just yolo it and bleed from a thousand cuts and still usually win. It either needs a mobility buff or more DPM
Maybe both
I don’t think it’d need both, I would say either more mobility or more armor tbh, make it more competitive against the RAAC
I got an idea that may seem radical but what about giving centurion I 3k dpm???
all you have are radical ideas
@austere citrus 3k is a TD level. It would make it believe it or not - broken. 2.7k will be definetly enough (when fully equiped). Also give it better power/weight ratio but not buff top speed beacuse it would make other meds irrevelant when compared to it with that really high dpm
(2.7k dpm means 4.2 seconds of reload which seems balanced for 190 alpha)
but the tank does suck on everything else
@austere citrus but it will be just a stock charioteer with not heable armor and normal traverse speed and aiming Time. It will be broken as F when used correctly. 2.7k will do a Job. 40 km/h is enough if tank will be able to easly reach that speed. Armor is already quite bouncy so it s enough.
@muted rampart what part of the armor is exactly the bouncy part?
.....@frail silo
@mental pasture oh yeah forgot 😂
in order to hit it at that angle you either need extremely bad rng or you pretty much aimed there intentionally, 115mm+ guns should be able to overmatch it anyway
Yeah
It’s a joke but ok
@frail silo gun mantlet and of course shells hitting at high angles will bounce
@mental pasture charrot is flipping broken op
@muted rampart high angles? Same with every tank.
Gun mantlet? Easily avoidable
The hull armor doesn't even get strong enough when it is hull down.
Chariot is not something that needs attention
Ok. I have a question. In the video about the update it says the t21 is getting buffed. Did they mean the t20? Bc theres no t21 on any of the tech trees and tbh the tier 7 t20 NEEDS to be buffed.
@frail silo i haven t told that armor is Good. I told it s bouncy. It can bounce some shots when They aren t aimed correctly
@fringe orbit there are few tanks that exist outside tech tree, t21 is one of them
I think t21 is a t6 collector light which is getting buffed, not t20 lmao
The T20 needs a buff
The T21 is basically the stock T20
Perhaps the T21 led to the T20 in the past.
Buffs don’t work like that
Ok. So, if theyre buffing m4a3e8 are they also buffing rudolph?
@fringe orbit no, it is separate tank
They only buff one at a time, unless the tanks are exact copies of each other, like the IS6 and IS6 Fearless or JgTiger 8.8 and 8.8 Snowstorm
No not all the stats are the same
@turbid smelt. Its a flashy version of the m4a3e8. Same stats. Tbh it would make no sense for them to not buff it along with the others. What do you mean by state of easy 8?
@fringe orbit I haven't checked every stats of those tanks, rudolph can very well be already at that new state of easy 8
otherwise they would become like t34 85 and type 58
(very minor difference in stats)
They do have variations in stats (M4A3E8, Fury, and Rudolph), and since IS-6 and Fearless were literally the same tank stat-wise, they buffed them together
As far as I know, they're not buffing all three or even two of em, just Rudolph
Why are the stats of the obj252u not displayed in #devs-answers ?
Cuz its too broken and wg nows that xdddddd
"Not been played over 1% of battles" will be their response. Though the T54 Mod 1 has also been sold for similar and cant be that much more common than the 252U
Scientists still can’t answer why wargaming refuses to comment on the state the t28 is in
@sudden granite i wouldn't be surprised tank that boring would perform well against pubbies
They dont even care about balance on t7 xDDDDDDD
Too many broken tanks
Buff Tortoise frontal side armor to 240-250 mm
day 3
Tortoise frontal armor needs to be at least 280mm effective.
Dogofwisdom are you humorous
Never has been funny
Ackchyually the fearless has ever so slightly better terrain restistance on soft ground I think it is? Smh get your facts right before saying anything ;)
(It's not enough to change the power to weight ratio on it though)
@lusty silo it seems like your performance charts are taken from the RU server. Can you publish these for each server next time or a sum up of all servers? I feel like the other servers look somewhat different.
does wargaming ever consider anything in here or are they 100% fixated on their "statistics"
atgm removal
well to be fair
they read "remove ATGM's" everywhere they read something
literally everywhere they read feedback
and CC's
so its kinda not from here
Does sheridan missile have the old or new missile stats
its a copy of the 7.4 sheridan
^
I think Smasher & Annihilator should be put in t8 instead of t7
They are balanced at tier seven. Most balanced tanks tier by tier. Notcreativewithnames they'd hold up at tier X on their own.
annihilator would die at tier 8
I think it’s time to remove the improved engine power boost and reactive armor. Srsly when you see a e5 rushing you with these consumables u know u will be in trouble. Just see the clan war u have min. 3x e5. Atm the chieftain, the 113, t57 heavy, is7 are out of this meta cuz they don’t have these consumables and some of them less hp.
smasher and annihilator will become terrible at tier 8. At that level, armor doesn't even matter.
why are you bothering about tier 8 when its a tier 7
because i have both
is-2 can literally easy counter annihilator at T7 just by angling a bit...
Tbh annihilator gets destroyed by heavies specifically tiger 2 ._.
once the turret gets shaking N' baking it ain't gonna hit the copula
XD the t95 had highest wr in 7.4 of tier 9 tds too funny
Greetings to the speed boost
Should remove those and give it a normal buff
seems like you balanced a balanced tank
Nice ammo rack @warm minnow
Buff penetration for old tier 8 mediums like T-54 mod 1
That tank is doing fine
But it stimulates rushing which brings more sensational tournament battles. Which is what wg wants I think
why the heck is Mauschen the 2nd best performing heavy at tier 9, with over 60 win-rate? (7.4)
---
I mean i thought the tank was bad, but maybe not.
@sudden granite Faster tournament play is the exact opposite of what WG wants. The whole reason for the heavy tank HP buff was because during twister, teams were playing lighter, and faster, using progettos, Fochs and FV215bs, and then WG literally complained that teams weren't using IS-4 and Maus (like they literally stated that smh), which is why even though the tank classes were balanced for basically the first time in 6 years on the balance charts, WG buffed heavies
Mauschen is one of my fav t9 just has a annoying cupola other than that it’s either better or the same level tier for tier than the max
Anyone else think mentor crew skill should be replaced with something usefull?
Nvm then, thought wg wanted more mobility and rushes instead of tds camping
Im probs too far back in time
@sudden granite Nah, WG liked the TD camping gameplay in tournaments. The faster meta that evolved for last year's twister was an unintended consequence of WG adding the Progetto, Foch autoloader, and Mad Games-esque consumables all at the exact same time right before Twister
It should also be noted that the first Twister was also the reason for all the medium tank nerfs. Because WG hated that it was like 6 Obj 140's on every team.
6 Obj 140's on every team doesn't really sound any fun...
Well so does the KpfPz-70 (I just mix it up) also has 152 gun but the alpha is bad...
@ruby cloud KpfPz 70 have an interesting alpha that WG could use
I mean, KV-2 is a tank that have a too big damage for it's tier, KpfPz 70 have a low damage for 152mm cannons, then why not swipe them?
KV-2 will still pretty derp and this buff is a deserved one for KpfPz
Why a bad idea? It's obvious that KV-2 have a too high alpha
Uhhh bad idea 😅😅
@mental pasture The thing is the KV-2 has like no pen, hence the derp and HE spam. I would much rather take a full hp derp than a consistent pen 500 damage because that's enough to 2 shot any tier 5-6 tank
Either way unless the KV-2 has 600-700 ish HE damage it's still going to 1-shot tier 5's
Yep, and those full HP derps are pretty toxic for lower tiers, mostly when they usually find tier 5 tanks
540/490/640* (for coincidence, the same alpha of the KpfPz 70 ammo set) is enough to avoid hit kills by AP and prammo in tier 5, HE may don't hit kill always some tier 5
I see this a way to make KV-2 much less toxic for other tier 5/6 tanks
A meme tank that punish other players too hard for their mistakes
It’s a meme tank I would honestly let it be like that how it is
@mental pasture KPZ is now 490 for HEAT
Oh well, what a great buff, more 10 damage will make it quite op ¯\_(ツ)_/¯
Or just ignore the swap the two tanks and give kpz 640 reg alpha and whatever the rest are
Let's just ignore a heavy with toxic alpha in tier 6 ¯\_(ツ)_/¯
Or just be aware and out flank and do cheeky shots against a with tank high alpha, bad mobility, bad dpm, and bad armor. Also what chad made the slow timer thing 10 min instead of 15 or was it always 10
Give at the kpz 50 km/h and a 152 normal roll
@mental pasture Kpfpz do not need buff. Stop asking buffs for a tier 9 premium which is the only tier wg didnt messed up. Yet.
I mean, a normal 152mm damage in a tier that is already used to it wouldn't hurt
If it ain't broken, don't fix it
smasher
It would increase the dpm massively. Kpfpz isnt the best tier 9 tank but its definetely not the worst. Its fine as it is. We dont need broken premiums in tier 9.
Obviously you would keep the same dpm by nerfing reload
I don’t think that was obvious that was what you meant originally
Give tortoise armor
and remove the hatch
idk why you buffed the jagtiger
right now every single jagtiger stat is superior to the tortoise
better gun in every way except HESH
(more alpha more pen more DPM more accuracy etc)
better armor
more mobility
no hatches paper to tier 7 meds
actually no hatches at all 😄
@scarlet fjord
fire starts
Brits in the tank : what in the empire were you thinking!
i would not increase the dpm of the kpfpz, i would give it proper 152mm alpha 640/545/960 so indirectly buffing dpm by a little but not a direct dpm buff. and dont say the 960 alpha is broken because the HE pen isnt the best. Also gotta buff the upper plate of the kpfpz, that thing is like medium armor
No it’s fine as it is
*looks at how it still can’t pen a basic e75 lower plate i
i mean ngl jagdtiger is pretty op
"hey i wanna buff a tank"
"No you just have to play it correctly its fine as it is hahaha"
repeat for an unknown variable for repetitions
Hehe T-2020 is my baby and WG actually buffed it against my wish
Guys let’s ignore the tortoise and give a f for the t28
infinite
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Why did wg nerf the Emil 2 of all things that tank was shit