#tank-balance-discussion
1 messages · Page 150 of 1
Yeah it's pretty bad now @chilly crane
But VK 30.02 D is way more bad than this
Vk 30.01 D and Vk 30.02 D are very meh
The 01 is pretty good but I agree on the 02
183 needs buff
Lack of armor, mobility and dumb huge dispersion
In comparison, jge100 sure has less caliber, but at least it has some armor, decent mobility, and less gambling with the dispersion and yet it can still one-shot its opponents.
WG employees, your info graphics clearly show that 183 underperforms while jge100 is not op at all
02 isnt even grinded coz who grinds that line when u can just go yolo in the ru251
I may be one of the few who went for the Indien over the Ru from the SP 1 C
How is the smasher allowed to exist in its current state?
I grinded the 02 only for the technical engineer medal
But is was better than I expected
Still not good
@sleek pebble totally agreed
I'm gonna have to disagree, the 121 has a few major things holding it back:
- terrible firing on the move, the circle is as big as the whole screen
- Heat pen is rather poor, struggles against heavies a lot
- low pwr/weight means that it crawls up hills at a glacial pace
- gets ammoracked extremely often
WZ 121, new strongest tier X med? Wot blitz
The 121 has been buffed and Buffed and buffed. Has WG over cooked it? And is this now the medium to go buy?
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-it has an effective hp/t ratio of 30, and a top speed of 56. How is that even close to being bad?
-the bad fire on the move is compensated for the amazing aimtime, there is really no need for a GLd/vstab, allowing your dispersion to reach 0.301. With the good aimtime, the 121 can hit shots reliably and quickly
-290 heat pen is pretty bad, but with the mobility and good accuracy you can make it work. 245 base AP pen is also incredibly good, and reduces the need for HEAT more often than not
It has -6 depression, it's better than the horrible tier 9
@humble spear do you even own the tank? Effective pwr/w matters on flat ground, but terrain resistance means nothing when it comes to climbing hills, which the 121 does very poorly. It also take ammo rack dmg constantly from 150mm+ guns, but then again, everyone suffers from td spam
@prisma pumice not saying it's bad, just nowhere near OP as some are saying
Edit response: @round sundial then how do you explain why the E50M climbs hills better than the 121, despite having worse effective power/weight due to terrain resistance? I'll answer it for you. It has a 1200 hp engine, whereas the 121 has a weak 630hp one. Don't get me wrong, terrain resistance IS very important, but that importance is lessened drastically when climbing hills, hence why the 121 climbs very slowly from my experience.
@humble spear I enjoy the tank very much too, but again, my point is that it is far from op/being the best tier x med
@main tulip Have you played the game?? Terrain resistance is a simple number, used to calculate the effective hp/t by dividing the normal HP/t basically. So it means everything when climbing hills SMH
E: Except it doesn't climb hills better than 121. Effective hp/t is directly proportional to acceleration, so on any given terrain, a tank with worse eff hp/t will accelerate slower
Yes I have played the tank before on someone else's device, I enjoyed playing it very much. The gun combined with the mobility and decent turret, and 6 degrees of gun depression really make it amazing imo
@round sundial That's where you're wrong, the E50M is overall more mobile than the 121 aside from traverse
121 climbs hills like a heavy
Here's an example, the WZ-120 is generally agreed to be less mobile than the T-54, despite having nearly identical effective pwr/weight. The reason being is that the increased reliance on terrain resistance over engine power leads it to have slower acceleration and hill climbing capability
@main tulip Not true, go test it in a game. Put E50M side by side with WZ121 and start accelerating uphill. 121 will climb faster
On a side note I hope WG's continuous buffing of the 121 and T-62A are an effort to reinstate the medium tank meta, no one likes campy td meta. This game should be blitzkrieg, not trench warfare.
I like that too. Better to have people move than sit the entire game in spawn in their fat, campy TDs.
they're both good tanks but stb is the best medium by far they're competitive both e50m and 121 but not as useful as stb anywhere
Hard to do rush in stb so stb is really only good when ur doing point defense @delicate jacinth
HEAT ATGM also to Kpfpz 70 please, even that tank used that kind of ammo
Buff kpfpz70, its underpowered.
Kpf ain't being buffed. Yall bought a tier 9 for 15 dollars
But, against tier 10?
Perfectly fine. It is very fast for what it is and it has more pen than medium tanks, so it can work just fine
Ok, but HEAT ATGM wouldn't give it a big advantage, but I'd say it could be a nice change. Anyway, it packed a missile launcher for real
@sleek pebble coff coff don't buff pls coff coff my jagdpanzer will suffer coff coff
Tbh kpf atgm could be pretty broke by giving it decent turret armor and infinite depression
Sooooooooo whens the batchat getting a buff now that sheridans here
Also missiles r not op imo
Missles are too broken. They can hit u and u have no chance of firing back. U cant do anything against them because they have HIGH PEN 340 and HIGH DMG!!! Better gun handling than E100 and more dmg per shot than a IS4 as a LIGHT TANK. That is just insane. Missles should not make more dmg than 300. I mean missles are "Premium ammo" Premium ammo normally times makes less dmg and with this Missle it should make more less then normal premium ammo compared no standard ammo.
is it me or the ATGM is control is a little bit odd and strange. Can someone explain how it works because I didn't have the chance to try the T49A.
For example if I shoot my missle high and aim for the tank it misses it and I don't know why, isn't it supposed to be direct hit cause it's like shooting in straight line?
The missile flies true to where your camera reticle points at; if the tank is behind cover, it cannot follow said target, but will try and loop back to the area your camera center points at. PC autoaim doesn’t work in the slightest, but mobile autoaim works due to the camera always following the aiming reticle on mobile @noble siren
@shy wren so now I tried ur idea but if lock on someone behind cover the ATGM just crashes in the ground even if it has the change its path very little.
New lights have highest damage in your team. Coincidence? I don't think so
Mmm, i wonder if WG doesn't already have a plan to port ATGM HEAT to Kpfpz 70, and I hope so.
T92E1 has the XM150E3 model of the conventional American missile launcher/gun;
Sheridan has the XM150E4 model;
Kpfpz 70 has the XM150E5 model.
And Kpfpz was built for launching missiles. I think also WG should buff Kpfpz 70 HEAT (when they change it to ATGM) to 545 alpha like the Sheridan missile, or nerf the Sheridan HEAT to 480 like the actual HEAT of the Kpfpz 70
@delicate jacinth stb more situational, E50M is the most versatile tank in tier 10 and arguably the least team reliant
The progretto is much better and much much more versatile than the E50M
The smasher is getting ridiculous. The tank has the same reload time as the IS but can pull out 640 damage per shot. If WARGAMING STILL HAS A 🤬 BRAIN, REMOVE THIS 🤬 TANK RIGHT NOW. IF THIS COMPANY LIKE IVENTING TANKS, PLEASE SIGN UP THE U.S.ARMY TO INVENT TANKS THERE, NOT HERE.
FOR EVERYONE WHO THINK I'M A NUB, I'M A 60% WITH TWO TIER 10
🤣🤣🤣
@zenith dew They won't remove it because of one reason
Money
It is simply way too profitable for WG to sell it
@sleek pebble "jag has decent mobility" r u high
😆
That why this WARGAMING's studio is getting ridiculous. Devs, please go learn WARTHUNDER then go back here make game👁️ 👄 👁️
Tiger 1 looking overcooked now. But who cares when all op tanks are surrounding it.
JP is looking mucho red .. but nothing a bit of pramo can fix.
Panther now actually bounces shots from meds.
Fosh is still too much fun. As gun is much accurate ... it’s like a better flank buster than anything.
Grille is still screwed cuz of gun constraints but i did notice 2% camo working (i joke)
Anything else?
Thanos snapped and said the universe was balanced, he must have never played this game🙃 🙃
Does JPanther side actually have the broken 165mm nominal?
@round sundial Yes, I faced one in lowe today and with some angling the under side was completely red
SMH my head
LighterBug3#2361 was banned
So T7 is fully messed up lol
On one hand there are all the new broken boiz
On the other hand people who haven't got the T49 before started grindig the line so there are like 3 of them in every battle
Now German tanks, next is Russian Line, buff is3 and is5 and is7 lol
I'm not sure if anyone likes this, but the t9 light alpha alpha shell nerf or hp nerf?
I'd swap the APCR for HEAT, bring the pen to 220 and increase the gun bloom factors
@olive hawk which jag?
The tier x
@zenith dew war thunder is a completely different game so much so that its really not comparable and has it's own balance problems
True
So basically from what I see ATGM works only if you see the enemy and you are behind cover.
Only when the enemy is highlighted but because of the TP view you can shoot over hills
Now then ever is a penetration buff for the predator UM justified, I cannot reach the lower plate of most tier VII heavies to be able to damage them because of its atrocious gun depression and it tall stature. Just buff the penetration of the AP ammo from 165 to 170 base penetration
GiVe SmAsHeR 3 sEc ReLoAd
Yea that should help...
350 heat is too high for lt
What the hell these people are 🤪
Next update change the Kpfpz 70 HEAT in ATGM HEAT, alpha from 480 to 545 like Sheridan.
T92E1, Sheridan and Kpfpz 70 have XM150 gun models, respectively E3, E4 and E5. It's only logical
@distant river "versatile" refers to having the best combination of armour, gun, and mobility, which would theoretically result in being able to take on more roles. As the E50M has far better armour than the Progetto, without sacrificing much mobility or firepower, it is undeniably the more versatile tank
The progretto has 20% better hp/t and only 2km/h lower speed limit it is faster. The progretto also has a much lower profile and more depression as well as having the large and very angled upper plate. The gun of the progretto is so much better than the E50Ms gun, it has a clip as well as being an autoreloader. The progretto can do everything the E50M can do and more.
@nimble zodiac Both can bounce, both have big weak spots if you know how to aim, prog is just a smaller target but able to be HEd on the sides
except armor
E50m is nice
@distant river haha no, the progetto's armour is nowhere near as good as the E50M's armour. The gun is not better at all, especially after the nerf, the only thing it has is the autoreloader, but has worse shell velocity, dpm, and accuracy. I really don't think you get the meaning of versatile
@gleaming ice progetto speed is that much worse now?
@distant river Edit response: The E50M is effective against anyone. The mobility that it has means that no matter how good your aiming is, it's simply too hard to make every shot count, and more often than not, you will significantly reduce your opponent's dpm since they have to spend so much time aiming. The autoreloader is a good perk, yes, but if you ever get stuck without any shells in the clip, your dpm becomes trash and you'd lose to anyone in a brawl. Don't forget that the progetto got nerfed since the last twister
Also, E50M can ram. Deal with it, progetto can't do everything the E50M can and stop fanboying over it
oh I guess UE57 hAS HE BESt ARMoR becaUsE IT's So Small
E 50m armor can bounce if u play it in better position. Progetto only if u lucky enough when enemies hit your small sloped front. Plus now they have kinda same speed while traverse or reverse. The turret of the E50m also small, wiggle it hard to pen it. Progetto has a big ass turret, it's mobility now is trash too
@main tulip i have progetto. It's becoming trash compared to russian and german meds thats popular among players
@main tulip The E50M is only effective against people who can't aim, the progretto is the same against everyone, RNG either says yes or no. The gun is much better you cannot beat an autoreloader. It allows it to clip and run while still being able to fight back, which makes it work in every situation which is the meaning of versatile. The progretto only has slightly worse dispersion and it has better aim time, and shell velocity really doesn't matter unless it's absolutely awful. There is a reason twister was full of progrettos and not E50Ms, and it is because they can fill any role you want them to. That is what versatile means.
Here's my current tier 10 med tier list:
S: T-22, STB, E50M
A: 121, T-62A
B: Object 140, Leopard, Patton
C: Progetto, FV4202
D-F: nothing, all the meds are pretty good
I've omitted the 30b, 121b, and m60, since I don't know much about them
@main tulip I would say 62a belongs in S. Also, I would say 30b is B
The Obj. 268 needs a traverse buff
@hollow ledge Eh maybe, I just didn't wanna dump everything in S tho lol
60 km/h Grille day 30
Big Brain time around here
The Progetto is certainly a different tank from the E50M. The Progetto has the opportunity to dish out more damage than the E50M with its auto-reloading mechanism and it has the speed/flexibility to do so. The E50M, on the other hand, has the armor, speed, and accuracy to quickly push the tempo and hold key positions. It can be more aggressive and dominant in the areas it puts itself into, which allows it to dish out damage accurately. Both are very very good tanks and both have their own set of characteristics that sets them apart from one another.
T92e1 and Sheridan are as annoying as the t49 change my mind
@drifting depot I can't change what is true to me;))
@drifting depot you are wrong, the HEAT of these ATGM are more broke
Oh yes I forgot about that and the fact that they pretty much broke tiers 8 9 and 10 since atgms aren't as hard to control as everyone said and now cover is worthless 90% of the time
First, it's the first day, until some weeks we won't have any trustworthy statistics, the 90% that you said is what you thinks
Second, the tanks aren't broke, the HEAT shells are
Third, the shells don't turn at least 50 degrees to make covers 90% useless, it makes only the open covers useless, but stay behind a house won't let you get this hit
Fourth, play at mobile have a worse aim control, the game is supposed to be a mobile game so obviously most of players are mobile, so it's quietly harder for most of people
You know, you don't need to take seriously every oppinion that's purposely exaggerating but if I'm gonna hold one of my statements is that the tanks are annoying as hell, having a big gun on a mobile platform is one of the most annoying things that can exist in a game of this kind (of course, for the players not using that tank)
Ps: I don't even have a pc and its hella easy to aim, not just the atgms.....
@formal vale that's exactly my point, E50M is a different tank from the Progetto, the other guy said that Progetto can "do everything the E50M can and more" which is false
E50M has a reliable armour profile, which progetto does not have, also u can't say that the gun on the progetto is better than the e50M's, because it is the other way, progetto does not have the turret to reliably peek and get shots in like the e50M, in a 1v1 i'd say the e50m will win 75% of the time, especially if the player will facehug, will give the progetto player a hard time
More like 90% of the time, because 90% of progetto players will blow their load and then have crap dpm for the remainder of the brawl
@main tulip might be true, but the progetto(if it gets all first 3 shots in) will have an about 700 hp advantage that makes up for the bad dpm, though this is very situational, unlike the e50m where the armour just works
Still doubt it would ever beat a good E50M driver in a brawl simply due to ramming
A good player don't let you ram him🤷🏻♂️
Good players don’t let auto-loaders empty the entirety of their magazine into their guts either
@main tulip maaan when i first started reading i thought it was something completely different lmao, ramming should not be taken into account at all. I'd say im pretty decent, and i don't try to ram because i often miss it, i focus on penning all my shots. @coarse harness no he doesn't. @main tulip these are extraordinary situations that you can't base your opinion on, so please just discard the argument.
You're talking about a 1v1 situation, and any half decent E50M player will ram in that case
@coarse harness lmao no they can't. At least not against me
I've 1v1'd against unicums in the E50M and no it's not that hard to ram them
A decent player can easily dodge you
So you ram unicums all day long ? lol @main tulip
@coarse harness not in progetto :"
I think T92 is out of the concept of T49.
I think it's better to replace APCR with HEAT and bit faster reload (maybe 2200dmg), lower HP to 1550 in order to enhance the gambling performance as an succeed of T49.
In a 1v1 scenario with equally skilled players, I would put my money on the E50M winning. It has the armor, accuracy, and DPM to out play the Progetto more times than not. For reference, btw, I'm imagining it would be on Vineyards (one of the most versatile maps in the game within a small area). That shouldn't detract from the Progetto's abilities though. Keep in mind that Blitz is a team-based game and both fulfill their rolls very well. Does that mean that the Progetto is worse? No, not by any means. It's very good at dishing out damage in the applicative portion of gameplay where the E50M is better in the theoretical. If I had to do more damage in a game, I would probably choose the Progetto over the E50M simply because it is so opportunistic.
Brawling capacity is, however, an extremely important quality in the late game, when there are fewer tanks left on the map. And in that regard, the E50M is second to none
E50M is far from being the best med but it's good against other meds. The tank is hard to play and it is like the only med which i can't still learn how to play. The Progetto is easy to use while E50M needs to be learnt and after you learn how to play it awards your efforts with great performance. E50M is good if it's only used by people who understood how the tank works.
Not entirely (towards Ho-Ri). The majority of tanks get by without having to brawl. The Progetto, STB-1, Leopard 1, and many more are examples of this. Because of the fact that Blitz is team-based, brawling ability is not as necessary as speed or opportune damage dealing. Granted it is very useful for when you have no choice but to brawl something, and the E50M can certainly do that now since they gave it DPM. But the ability to deal damage in a more opportune fashion can be just as valuable (if not more) as brawling-ability.
Both tanks a great in their own ways. Neither really beats out the other except for your own personal playstyle. You may have a favorite of the two, I don't. I play them to their strengths and see no reason to compare the two because of the vast differences they both hold.
I'm also a proponent of the fact that 1v1s don't mean anything as far as skills go. The tests that are actually occurring have to do with the maps, tanks, ammo types, latency, etc. There are too many variables to accurately decipher anything from them. Sure you might get better in brawling scenarios, go ahead and do that. But like I said multiple times now, Blitz is team-based. You'll always have something interfering with that brawl.
@formal vale I think I said this sometime before, but the reason I really like E50M is because of its low team reliance, due to its brawling capacity/overall mix of armour, firepower, and mobility. Therefore, when your team is down, you can take on the role of basically any tank, plus being an amazing brawler
@main tulip I completely understand that and that's why I love the E50M as well. It plays more like an MBT than anything else. The thing is that the Progetto has proven itself to be a very reliable damage dealer and a great support tank. Sometimes I prefer to carry through support rather than through brute force. It helps to know how to do both in order to adapt to each and every situation that you are given.
please nerf ATGMs! please!
Game is total trash now,mm doesn't work at all, ghost shells, lagging all the time, kartoxa почини свою игру.
Bug
Send to #585464171349409811 @feral holly
Yup my fold sorry
god this Sheridan and its tier 9 has ruined the game ballance it's not gonna take a while to see 7 or 8 sheriden in every battle , i mean despite the crazy penetration and dmg of ATGM the avg speed is insane its 51 without equipment and provision , it's genuinely a missile that shoots missile for comparison the avg speed for leo1 is 41😕
Its a light tank of course its fast..., Im probably the only one in this server that has no problem dealing with these new atmg tanks 😂
@iron hearth you aren't the only one.
@iron hearth first i got Sheridan myself and i simply can enjoy the overpowered stats of the tank and don't complain at all , i simply shoot atgm to the frontal upper plate of maus without even goin to sniper mode so , armor doesn't mean anything against it , it simply uses 374mm HEAT with the same damage as its ap , second you probably didn't face good players driving it against you , they shoot you without being even spotted or seen , third BC is a light too and leo1 is almost a light either it has no armor or heavy gun but none of them can keep up with Sheridan on any surface , it has a superb acceleration.
And please understand being able to kill an OP tank doesn't mean it's balanced or ok , before the update you could kill foch 155 too but it didn't mean that it was balanced it could destroy almost every td and medium tanks with one clip if it could penetrate its HEs or in heavies the tiger 2 which is i think the most overpowered tank at the moment , i have no problem dealing with it but should i say it's balanced and normal? :)
lowe with twice the weight has weaker armor , even hitting e100 is far easier than hitting tiger 2 for it's class.
sheridan maybe change apcr to HEAT and ok
Doing that would make a severe downfall on it... rather change it to AP and to lower the shell velocity
Wtf had the jpanther become....... I'm sure thats not 50mm on the sides
changing it to AP will literally be a buff to it though
Please balance at asia server for matchmaking and teams, i always get bad teams and good enemies. I think i wasn't the only one who experienced it, but all the players on the asia server.
@slim sphinx if all players on the Asian server are getting "bad teams and good enemies" wouldn't you all be getting bad teams? And if you are all getting bad teams who is on the good team? 🤔
@slim sphinx read pinned message. this ch not for issue mm.
🤷♂️
Because math and logic?
Big brain
The Tiger I, Jagdpanther, and the T25AT aren’t frontliners. So why is Wargaming making them frontliners
To make them correlate with the later tanks in that line?
Summary of the game:
Tier 10:broken
Tier 9:broken
Tier 8:broken
Tier 7:broken
Tier 6:eh
Tier 5 and below:trash not worth playing
It's balance okay
oOf
I'll give an f there
im not having any diffuculty in tier 7 as amx m4 45(tank is bad, i do alright in tho). But i agree. tier 10-8 is damn broken
I ain't playing tanks other than Atmg
Tried Leo1 but got hammered
Lol u really are salty
@zenith dew what does that have to do with tank balance?
Yes I'm having fun
@twilit crystal yayay
I am one of the few players who hates T49 and new atmgs
Moving at 70kms with 152
Actually its hard to play lightly armoured tanks against them.....that is why I am salty
You need skill to use t49, but the atgms are just tooo good to be true, and i do not think they need good skills. Just use heat, aim, shoot and bam
You people need to either remove, or heavily nerf the new t9 and t10 light tanks, I'd personally like to not see them anymore, but since that is probably out of question, here is my proposal:
- Remove spaced armor from both of them, and make the tier 9 armor less trollish
- Decrease the tier 9 apcr pen from 240 to 230, and heat pen from 340 to 290( heat pen nerf on both tanks)
- Decrease heat alpha from 560 to 480 on both tanks.
- Missiles should not follow the cursor, but the aiming circle( thats the biggest problem here, since they can stay behind cover while dealing dmg and dont need a line of sight), in compensation, buff the gun depression to 12°
- What the hell were you thinking when you didnt nerf heat alpha on foch 155, I mean did you forget or something? Nerf it from 545 to 480.
That is all from me, I'm not playing tier 9 and 10 anymore and tier 8 probably for a month or so until everyone gets the sheridan and t9 is clear of tumors. I thank many will agree with me
Maybe it doesnt seem that bad right now, but soon everyone is gonna learn how to hit while behind cover and that will be the end of wot blitz, I guarantee it.
friendly reminder to balance Smasher; change tier to VIII 🧐
This channel has turned into #balance-complaints
There’s no actual discussion
Just crying
I really want a bulldog and t71 but they're waaay too expensive with their apcr only guns
Grind credits in tournaments
The foch 155 heat will eventually get fixed
The only issue with the new light tanks is that they’re being spammed hard and there’s 3-5 per game. It’s shifting meta off of tank type because they’re new
If we want to complain about tanks, go to #vehicles-discussion
If we want a list of tanks that ACTUALLY need nerfs, take a look at #devs-answers for the list. For tier 5 through 7, there's a few tanks that I can mention that need...fixing... as follows:
T1 Heavy, ARL 44, Churchill VI, Smasher, Lupus, Lycan, Black Prince, T29, Tiger 1
And it even has zero logic for a missile to follow the cursor, guided missiles follow lasers, you cant laser tag through a solid object.
@upbeat bough what do game mechanics have to do with this channel?
@quick lichen tho don't you kind of think that a shell vel nerf and aim time nerf or dispersion nerf is needed in new tier 9 and 10 atmgs?
I am talking about Apcr and HE...not Atmgs.... @crystal spoke
Wouldn't a velocity nerf just make it easier to aim though?
Since you have longer to aim it
Ah that would make more sense
Ok I have my answer, I should be fine. Nice talking iraikonnen
@indigo knot are you forgetting that we haven’t made it a week and people are screaming CHANGE CHANGE CHANGE? It’s ridiculous
ATGM pen needs to be nerfed, I was in a match recently in E50M and got destroyed by a sheridan toon without them even leaving cover because the ATGM meme penned my upper plate
I would like the KpfPz 70 to get ATGMs, but not as a 4th option. Replace the HEAT with the ATGM and then make it like 6k creds a pop. Make pen 220-246 and DMG the same as HEAT. I see it this way since the T92 has the XM150E3, the Sheridan has the XM150E4, and the KpfPz has the XM150E5, not to leave out the fact the 14 prototypes were built to fire ATGM and Conventional. Please add ATGMs to the KpfPz!
@quick lichen, everything, bcs these new mechanics are overpowered and need rebalancing, they cancel out risk&reward, you're not risking anything while shootimg behind cover
@upbeat bough Have you played the ATGMs at all? Do you have any idea how hard they are to use and how rarely they are useful? You can't shoot from behind cover unless you are shooting over a ridge which is basically the same as going hulldown in any hulldown tank except it's hard to hit your target and you have to shoot HEAT
@distant river and you're not showing a single pixel of your tank to the enemy while doing it, sounds like arty with extra steps. I get it wg wants to make players fight in urban envoiremments more, but they can achieve that in a less cancerous way
@upbeat bough for the third time. What does that have to do with TANK BALANCE?
Also. Cancer is a disease. Not a descriptive word
@upbeat bough you have to be able to see the target to hit it, have you played any games in them at all? You can control them in 3rd person but that is obviously more difficult and there's no armour highlighting, and the controls are more sensitive. The missiles are literally useless unless you are working a ridge with lots of support, against reds without spaced armour and who are facing towards you
tanks are broken shoot then auto aim=heat seeking missile
Except they are not heat seeking
@quick lichen I already explained it to you, scroll up a little, @distant river you dont need armor highlighting if you are a somewhat expirienced player shooting a missile going downwards on a maus front plate with 374 pen, about support you're not that dependant on it since you're driving a fast light tank with the ability to shoot normal shells, and yeah the controls are more sensitive in third person, but you can reduce mouse sensitivity, lock the gun in the air, pre aim the target and click and follow it until it hits. Fast tanks will get penned almost everywhere, slow and armored tanks won't be able to angle in time to bounce? Other than hiding behind a building or a tall rock, there is no other reliable way to dodge the missile
Close the range, I find that they miss me all the time.
Now we are talking about an experienced player in it? That isn't how you do balance at all... You can't work a ridge without support because you have no armour and awful dpm and you are extremely vulnerable to pushes, even if you run you will take lots of damage unless you have a lot of support. This is still a mobile game, and on pc you still need to aim at the target and make sure it hits which is much more difficult that you would think (you still haven't said if you have played them, I'm guessing not). Reducing sensitivity messes up everything else. Fast tanks are extremely hard to hit, and the missile move extremely slowly it isn't hard at all to angle. Also using cover is the only way to dodge a normal shell so there is no difference there
Give the tier 5 Leo an ATGM shell so it can swarm missile, cause its not op enough
@distant river please explain it to me how can a fast light tank be vulnerable to pushes when the ones pushing you have to climb up 1 or more ridges to be able to aim at you, and do you really need armor if they dont have a line of sight on you. And no I haven't played it, but I played heavies against them and they penned me with ease and believe me its very hard to angle against a missile with 340- 374 pen hitting you from up canceling out your slopeness. Admit it they have the highest skill ceiling of all the tanks, and not so low skill floor
Because it has no armour and no dpm at all? It can't hold positions by itself in the slightest, it needs support to work a ridgeline. And if they have line of sight then they are exposed and an easy target. Somehow I could tell you hadn't, when you do eventually play it you will see exactly how "OP" it is. If you are getting penned with ease then you are in the wrong position because you are not with cover. They have the same skill ceiling as other meds, maybe slightly lower because if it's terrible dpm. The skill floor is very low because if you don't use it right you end up doing 1 shot and dying like most T49 players. The only difference is the alpha is worse for its tier
said it too many tims and will say it again, ATGMs that give tanks the ability to be useful in literally every position on every single map should NOT be on quick tanks that can change position whenever the f they want. If u really want the ATGM to stay in the game and be balanced, give it to tanks that are really slow and not extremely armoured, i'm talking 25-30 km/h top speed tanks. I played the tank myself and was able to hit most of the ATGM shots, which seemed very weird at first, but then i checked youtube, and found some russian pros playing it, they also are saying it'll break the game, the possibilities are unlimited and it is not hard to learn to use it
I don't think waiting 5 seconds for your shot to hit makes you useful in every position, especially not when you need to be in line of sight and able to aim extremely well
It has high alpha fear factor no matter the dpm, armor is extremely trollish, and I already told you it doesnt have to show itself to deal dmg. To be in a right position to counter it, you cant be in hull down, you need hard cover like buildings, and nobody goes city nowadays. About the skill ceiling and floor, you'll see in about a month on blitzstars what tier x tech tree tank has the highest wr, it already has(65% or so) but its to early to judge bcs only good players got it. RESPONSE for the new comment : you dont have to be in line of sight to aim, and i think you can aim in sniper mode by exposing only your gun bcs it basically has 40 or 50° of gun depression( you can move your cursor a lot lower than than your aim circle)
560 is high enough but nothing too good. Idk what armour you are talking about it's paper, only good against HE and HEAT. The missiles are only really good against hulldown tanks because it can hit their hull with a bit of luck, against everything else you might as well use normal ammo. You literally just need a rock and you are safe, if you aren't near cover in a heavy then it's all your fault. You will see than in a couple of updates time it will be no higher than any other med. You do have to be in line of sight to aim, you can do it in 3rd person but you still need to be in line of sight and to have nothing between your reticule and the target. You can use it to get effectively better depression but you need to be looking over the top of a ridge to do that, which means exposing
Oh really? It doesnt have troll armor? Ok believe what you want. Not enough rock for everyone. In 3rd person you absolutely dont need to be in line of sight, and in sniper mode u just have to expose your gun and mantlet which arent weakspots. See?
As someone with over 900 games in a t49, I personally think the alpha is enough for tier 8. So far I find it a little lack luster for tier 9 but I don’t have full crew to help with the reload. I’ve always liked the idea of being able to he splash heavies quickly and without having to aim much. It’s a solid way to counter straight up armor
Being able to hide and hit shots is the same attribute as being a td. You forget that you’re basically stationary while you aim your missile which makes you a complete sitting duck to other sight lines
I don’t have any issues with missiles because they’re not super easy to use on mobile and you’re going to get some weird bounces
Idk what you think is troll about 100mm of armour... If you aren't near cover and you are complaining about taking hits then you deserve everything you get. Having said you haven't played the tanks you aren't exactly the best person to say how they are controlled, and you cannot have anything between your reticule and your target. And exposing your extremely weak mantlet and turret is just like a normal hulldown tank except you have no dpm
Hmm, a td with 65 kmh top speed and ability to shoot both missiles and normal shells @quick lichen. And you can hide from everyone bcs you dont have to get close to shoot @distant river you actually can have things between, ive seen it in replays. Tell me your blitz nick and ill invite you to a training room if youre on eu and let me shoot your gun and mantlet. And i dont wannq disscusss it anympre bcs you're ignoring valid arguments
@upbeat bough no one is forcing you to play tiers 8-10 ¯_(ツ)_/¯
I got to play vs one actually good player in the ATGM tank and it was just like I said before . I rushed into a position, he ate me alive, shooting into the sky and hitting me with ATGM anyways. The game at T10 is static enough to allow this strat easily, and there is nothing victim can do. He was sitting behind a rock and rekt everyone, while tanks were facing off at the frontline.
@quick lichen so you're telling me that anyone who dislikes the new meta should just sealclub, you're gonna end up playing 7vs7 with at least 10 atgms game. Good luck with that buddy, thats how a game dies out
@distant river FWIW, the missiles are way easier to use than you think. As long as you can see them at any angle in 3rd person, you can hit them
@orchid grove I'm definitely nowhere near the best with the missiles but they aren't that easy to use, and I've seen plenty of good players waste lost of shots and miss by a fair margin, and very few good shots. If you arent spotted or aren't being targeted at all it's a lot easier but if you are being slightly agressive you either end up sitting out of cover or relying on luck. People can do amazing things with the missiles but they are very situational and aren't anywhere near as bad as most people think (except the T92E1 spam is pretty bad but that's expected)
@distant river tell me your overall career win % and end this discussion
@tiny lion 62%, why is it important? If what I'm saying makes sense it doesn't matter how good I am 🤦♀️
@quick lichen a lot of players will, wait and see
Please. People have said “blitz will be dead by next year” since 2015 lmao
The game will go on. Players will still play. The world keeps turning. Relax
true, you can’t really say a game gonna die for reasons like these, but be honest to yourself, the game is not going down the right path, and doesn’t have too bright of a future with so many bugs and issues and inbalance every single patch. No matter how much i like the game, you can’t deny the truth, these ATGMs are something that really isn’t needed for the game, really, at least not on quick tanks.
They are 3 day old tanks. The hype will slowly fade is more people get them and the stats come down over time. Newly released tanks always are a little hot statistically because they’re more likely to be driven by the pros and higher end players on release. Things will relax in a few weeks
@quick lichen I'm skeptical. Missile players will get a lot better at using the missiles in a few weeks, and the playerbase will still be bad at avoiding missiles
Remember everyone straight up giving up on fighting 252u? Now it’s just one of those tanks “all you gotta do is shoot that huge lower plate” true but it isn’t too bad on Blitz 😅
It’ll fade out eventually I think. It’s just going to take a while. This will be the new spammed tech tree fun tank. First the su152, then kv2, borsig and t49. Now this
@nimble zodiac the 252u is far stronger on other platforms
The hype is will not go down soon i think. It's more fun bc it's special ability to slap 500 dmg in front off heavies turret. Personally, I don't have any reason to drive another tank besides lights. It's in the slightly OP category
@orchid grove after 200 games I think I see the limits. Hitting targets you can't see on your screen is so improbable as to be pointless to attempt. It happens, but so irregularly that you'd be better investing your attention somewhere else on the battlefield.
@upbeat bough that has nothing to do with what I was saying, read the last comment of the guy I replied to.
@atomic hound thats not the problem, the problem is with shooting from 3rd person camera while behind cover, and sniping over a ridge only exposing your gun and mantlet which are not weakspots, its like having an inpenetrable turret 20+ degrees of gun depression, td pen and light tank mobility
pramspam TD pen? Actually it just seems like a fun way to dump credits when you don't know what to do with em o-o
= OP
@nimble zodiac its not expensive at all, 4k per missile @atomic hound, i read it, and I also doubt it will ever be easy to shoot targets that you dont see, however its really easy shooting targets that you can see from 3rd person while they cant shoot you, and even sniping them while exposing parts of the tank that dont receive damage when you hit them because you can move your cursor a lot lower than your aim circle. Like this(used e3 as an example i dont have the tier 9 yet)
@upbeat bough I've played almost 200 already, I have both tanks. I know exactly what they can and can't do. Players can already hit shots like this easily, myself included. @orchid grove was saying skills will only improve from here, but I don't think so, at least not enough to matter, it's too difficult to judge where the missiles are, and figuring out just how tight turns they can make will be difficult.
In other words, @upbeat bough you missed the point I was making.
Yes, that's exactly what I've been doing. Congratulations for trying to teach a granny how to suck eggs, especially since you've never sucked one. @upbeat bough
@atomic hound bro, you dont have to slowly guide the missiles, you can just lock the gun in the air, preaim the cursor onto the tanks front plate, no matter which tank it is(374 pen going downwards cancelling the slopeness) and shoot, ive seen people do it on replays, try it in battle and correct me if im wrong
@atomic hound well then its op and it ruins the game, that was my point the whole time, and @orchid grove is right, some people think you have to guide it the whole time( i mean yeah you do when you cant see the tank), and as soon as everyone figures it out tier 8 9 10 will be unplayable for non atgm tanks
Guys let’s just give it some time Bc we all know they won’t even do anything even if there is a major problem for several updates
@upbeat bough whether it is op or not has nothing at all to do with what I was saying originally, why the hell did you drag me into this
For the record, I don't agree, the atgms aren't OP, they're unbelievably easy to avoid, issue is that a lot of players aren't even good enough to do that, or at least don't know the capabilities of these things yet and so how best to avoid them. When you eventually get them you'll see what I mean, they are by no means the t49A rockets, they are useful in only a handful of circumstances, and the gun handling is what makes the tanks truly OP, not the atgms. The pen also doesn't matter that much, if it hits spaced armour (and it will, you have to aim centre of mass in the method you described, i.e. lots of gun mantlets) it'll bounce, sometimes it'll just bounce randomly, it'll also often hit tracks, so overall these rockets aren't very reliable even in best case firing circumstances.
Rocket only goes downwards at mid range, at long range the trajectory flattens out, and at short range if you aim too high the rocket will overshoot.
The tanks don't start reloading until after the rocket has landed, meaning their already terrible dpm is even more awful because the flight time is so very long, which btw gives ages for the target to avoid it, especially since it makes a loud noise. True, if you were already in a silly position you'll take the hit, but that's on you, if you're not on their screen constantly you're as good as impossible to hit, it's as simple as that.
I don't appreciate being lectured to by someone who has no idea what they're talking about when I've played a hell of a lot of these things already, and not to toot my own horn too hard, I'm a superuni.
@atomic hound logically you need tall, vertical cover(rocks and buildings) to dodge it, there are not enough rocks for everyone, and if you have to go into the city you will miss the whole battle in pub matches. Fv183 aiming also isnt reliable and it still hurts the game, and its really easy to avoid getting shot by it, which is not the case with this things, at least in heavies ( u can angle but they can change the direction to your side), and i dont care if ur a superuni wn8 doesnt mean much for wr
No, youre flat out wrong, you don't at all. If your tank isn't directly visible on the atgm players screen for pretty much the whole flight time of the rocket, it will miss. This is because while you point the reticule at the tank, the rocket is guided to the tank. But if that player ducks behind the slightest bit of cover, now your reticule is pointed at that cover, and will hit it. Also, if you accidentally pull back too far after firing and your reticule is over the hill in front of you, the rocket will immediately ditch. In practice all you need to do is hide behind a different hill to the one that the atgm is using to fire from, or if you can't do that, use a rock on that hill. Easy. Also, you can physically doge them if you're in something more mobile than a superheavy. I don't see what the 183 has to do with this, it is the worst tier X by a very wide margin, go look at the stats on it if you want evidence of that. It's not bad for the game anymore, unless one is on your team.
@atomic hound i know its the worst, but even bad players do good in it every now and then but never mind about that. These dildo shooters are here to counter heavies in hull down predominantly, and you cant back up quick enough in any heavy (except maybe wz 112 2), especially tanks with poor gun depression which have to use almost flat surfaces for hull down(i.e. hill on mines) and it sucks
@upbeat bough if you're firing atgms you have to be very close to the crest of a hill to shoot them, hulldown heavies using the same hill will demolish you, and with the ridiculous reload they'll always have a shot in the barrel when you do.
@atomic hound k, i see that im not familiar with the mechanics enough to judge them, but i still have a problem with them taking a shot behind cover with zero risk, and its also not logical to guide missiles behind hills in 3rd person as missiles are guided by a laser that cant tag through solid objects
Both batchat need a interclip reload buff to 2.5s
atgm pen needs to be reduced, tired of noobs penning anything on my tank without aiming
double sheridan toon is pure cancer
Not as cancer as double T49 toon
Is there anyway we could look into a t28 prot. mobility buff?
Yea if ur above it, u can look into it
Have i achieved comedy?
i spent too much money for the game , and i thought that the armor.of the premium tanks will be good but you suddenly brought a tank to the game and ruined the game for all other players who has premium tanks. I dont have pleasure from the game anymore. Goodbye wargaming good sheridans to you :)
Lmao thata why I brought progetto 46. Dont have armor either way
I think atgms are insanely overpowered if very good players play them. Imagine this 1v1. You have a atgm you run away you'll never get shot and the enemy can't do anything about it,and you fire rockets and you kill them. How is this fair?
@unique scaffold did you even meet At gm tanks?
The only thing that's is op is that the gun speed (acpr) is faster than the grille
ATM pen need nerf to 275-300 and apcr pen down to 245.
apcr pen is 240 ;))
@crude pumice yeah what are you talking about lmao
oops, i think with calibrated shells sry.
Why this kind of Balance? Is löwe too op or there's other factor?
?
@gleaming flicker the Lowe doesn't have 10° of gun depression over the side in Blitz. Make sure you're not looking at the WoTPC version of the game where the Lowe does actually have 10° of gun depression.
Edit/Response: In WoTPC, the Lowe has much worse DPM and it has to face arty along with being 1 amongst 30 players. Not the same game, not the same balance.
@formal vale that's what I'm asking? Why Wotb has less armour and despersion unlike Wot
The Löwe has usable armor in blitz. Try the pre buff Löwe where everything could penetrate its frontal hull armor. I would choose more DPM over more armor, as long as the armor is good. Giving it 10 degrees would make American heavies pointless
^^^ The Lowe's armor has been very nice since they gave it 150mm of frontal armor. It would obviously be nice to have 10° of gun depression, but it would make the tank way too dominant on the battlefield (ie it would become OP).
Uuuuh 80mm back and sides don't let it sidescrape at all
Forgot the at all, my message was automatically deleted cause there was a lot of dots in it
@drifting depot I've been able to side scrape decently well with the 80mm of side armor. You have to keep a shallow angle and constantly try to bait them to shoot the tracks or front armor. It comes with practice and experience.
I think the new t9 light American tank can use some concealment nerf or anything else cause honestly it's too good for T9 tank.
LeT's BuFf T32 LoL
Sheridan=rocket noob
@lunar brook I don't even use the ATGMs and already have good stats. You all just bad and can't think. The tank is really good and it needs skill to be played. If you lack if situational awareness then it's ur fault. Only the tier 9 needs some kind of a nerf because it's pretty OP.
Atgm tanks dont need camo when they fire unspotted over a hill
Yeah that is something like match making three of those Op on opponent. No play no game.
Give kpf missles i mean it SOOO* hard to use it i doubt they will succed to use it.
@indigo meadow they don't shoot constantly rockets only tho even shooting the rockets and hitting the target is hard and it costs a lot.
when firing missiles, you only start reloading after the missile in flight hits something or runs out of fuel
This only need a russian player with gun reload time cheat..the soup is ready.
WG based in your charts , 183 need an urgent buff! Now is almost garbage.
Total garbage. You play tie6 they bring tier 7 opponent with fantacy tanks. Tier five...tier 6 opponent. Then a good game two to thee own team AFK. Tier 8,9,10 ruined with ATGM.
Agreed.
Hey Dev, Why everytime I play at tier 1 until tier 3
The match making Is so long to get the match?
@coral bobcat it needs to be removed 😉
^ remove 183 and make the badger the tier 10 😒
Too late
Forgot to say if picking Fantacy tank opponent will be two T49 killing that fantacy tank in a second.
@quick lichen soon we will also see Cent actX and Super Conq as collectors
@coral bobcat
shell velocity with dispersion and aiming time needs to be buffed it barely happens to be able to hit a tank with +40kph speed from a long distance due to low shell velocity and huge dispersion , and when it gets spotted it can shoot one or two times and get destroyed afterwards cause it's always under focus fire
Soon as in 2022
@quick lichen naaa... Numbers show the 183 is very bad now, the worst TD and i think the worst tier X. It's Tier X, In that level players need to know how to deal with derps guns if not...
@quick lichen You underestimate WG's ability to put dev time into making tanks that they can sell in crates for $300
@coral bobcat good. Deserves to be. Let it rot
@orchid grove no lol. I know they will, but it’ll take a year or two lol
@delicate jacinth no, that's too much, you need to learn how to preaim... I think WG need to improve the concealment like with the Grille. But WG wants to keep safe babies with 39% wr and 1500 battles driven his new AMX 30B 😂
Sounds like someone wants to encourage the 39% and 1500 battles to keep camping spawn in 183 and ruining all of tier 10 🤔
Theres a single reason I dont play TX and it's gotten too stale and slow paced (even though I'm a td main)
@noble siren I wouldn't mind if it made its way off the chart
@coral bobcat you just want to camp and kill with 1 shot everyone from your spawn in fv183, the tank is fine as it is, deal with it.
Finally some attention was given to the "non pea shooter t7 Heavy's" But the Poor Tankenstien is still left unattended and therefor unplayed. It needs a decrease in it's reload down to 14.2 from 17.1 (running gun rammer of corse) and a over all mobility increase this would make it playable adding 5mm more pen to both aps would help as well but woudnlt be completely nesesary.
@noble siren no i don't, @distant river that player don't even know how the game works. Anyways i don't care, WG don't even listen the player base so this is a wasted of time.
WG are listening to the smart part of the playerbase that know that the 183 is best how it is now. And what makes the 39%ers in 30bs less important than 39%ers in 183s?
@coral bobcat as @distant river said WG will not listen to the other kind of playerbase :))))))))
The 183 Was ballanced, and handed out ballance to the unballanced and overly abundant meds of the tier. IT forced people to play with tier heads on thier sholders and took thier fingers off the forward button. The only people crying that it used to op are those who never found ways to counter it and thus cryied untill it was needlessly nerfed. But it still can and will be a tank that won't be forgotten even if the players in it, only get one shot of hesh to pen. But Thats what thier playing for and maybe one day be returned to it's former glory.
Overly abundant lol idk what you think is overly abundant about 2 meds, 6 heavies and 6 TDs per battle. It forced people to actually move from spawn instead of sitting in a bush. The only people that hated it was anyone that wanted movement or something interesting in tier 10. And people didn't complain that is was op they complained that it is unbalancable because of its alpha and HESH pen. It shouldn't exist in blitz at all but since it does it should be how it is now. Any camo or gun handling buffs just make people camp more which no-one with half a brain wants. @acoustic shard
well @distant river sniping (or camping as you say) is the way that you should play with the tanks that have a huge reload time , no armor , and bad mobility you can't go frontline holding or spotting with them they are TDs they are meant to stay back unspotted and by using their high alpha or high dpm stop the enemy to push on teammates , as the few mates said before the chart shows that fv183 is almost useless in battles the only advantage it got is the alpha and the only reason that people are still playing with it is because they just like it not because it's a useful tank because the jgpze100 is far more useful and effective if you want a high caliber , and just because you are afraid of 183 doesn't mean everyone hates it to be buffed , the statistics shows that it's underpowered my friend :)
Where it should be
H
There is a massive difference between sniping and camping
Camping is where you sit in one spot waiting for someone to stroll by so you can have a shot on them
Sniping is where you fight from long range taking shots and if you dont have a shot you move to where you can get a shot or you move to keep from being spotted
Over all when sniping you are mobile and move with the team when necessary in order to always be able to get shots off
The 183 alpha is not balanced for Blitz. It never should have been added. The fact is is a tank driven mostly by KV-2 type imbeciles that sit in spawn and hit someone for 1600 and giggle. It needs an alpha nerf and a HESH pen nerf. - then we can discuss other things. 99.9% of 183’s are a detriment to their team even pre nerf.
The 183 is a problem because it is one of the most polarizing tanks in the game. Either you get someone who does 0 or you get someone who does 4-4k
nerf the 183 HESH to 1100 damage and HE to 1200, and nerf the HESH pen to around 180mm
After this, any buffs for other stats like armor or mobility could be applied
@drowsy plaza YoU jUsT hAvE to learn how tO aVoId shells
@delicate jacinth Sniping is not camping, competent TD players snipe if necessary, bad TD players camp. The 183 only encourages camping. The fact that it can't have mobility, camo, armour or reload and can still ruin tier 10 should tell you a lot about how broken it is. TDs should be there to support tanks not to sit at spawn and stop any slightly agressive play. The 183s alpha is the reason it is broken no matter how good or bad the hull is. People play it because they like to think they are vaguely competent after getting 1 lucky HESH shot in after camping at spawn all battle. I am not afraid of a 183 because I can kill it easily, but average players are afraid. If you buff it then it will ruin tier 10 more, if you nerf anything except the alpha players who rely on it to get over 1k average damage at tier 10 will cry. It needs it's HESH removed and the AP alpha toned down and then it can get buffs to its mobility or armour and it's camo back to near where it used to be.
Camping means sitting in one place with little or no movement.
Sniping means shooting tanks at long range.
You can do both together as well, if you are sitting in one spot and sniping you are also camping but that's effective camping if you're doing useful damage.
Camping is not a bad thing in all cases, but usually it isn't the best choice to camp in one spot for the entire match.
Camping is just setting up shots and choke points and there's honestly nothing wrong with that if you're tactically choosing your camping locations. i.e. camping hills on mines, camping the church at castilla, camping the hill on Middleburg. But camping with something like a 183 is different because it doesn't have armor, mobility, nor camo to be flexible therefore it has to camp far away in limiting locations. It just doesn't fit the playstyle and maps of the game.
Lol you said there's nothing wrong with camping and then you literally give examples of 2 of the worst and most boring maps and tactics in the game 😂
Camping is only useful if you have played smart and agressive at the start of the game and you need to hold better positions and bases, and then it's arguably sniping.
so what if he gave examples of 2 boring maps, those are not the only maps that require a bit of camping to have the advantage. I’d say they r good examples. Actual camping is when you see a player not moving at all from a position, usually near spawn, even if he doesn’t have ANY shots available. If the same person was sitting in the same position but at that time he had a bunch of shots to get it, then that is sniping.
Just because there are several maps where camping gives you an advantage it doesn't mean it's good for the game. What is good for the game is movement and aggression. If you have lots of shots then it is sniping, but how often do you see TDs on mines and castilla doing nothing apart from waiting? The 183 rewards camping and you can't really snipe in it, and players are almost all incapable of playing it agressively so it doesn't fit in blitz at all. It could be made to fit but it would require a huge change that would upset the portion of the playerbase that don't have the brainpower to move. It's alright how it is now but it definitely doesn't need any buffs and it would be better if it was removed
@charred bobcat you can very easily play the 183 frontline if you know what you are doing, that’s how I play mine. I rarely sit there and camp all game like a noob
@distant river I'm just giving the most blatantly obvious examples in case people don't understand. And you're wrong. There should be a good balance of camping that keeps the check and balance on over-aggression. The meta was recently changed with the Foch and 215b. Every good player camps AND knows when and where to rotate to, to set up shots and chokepoints. Camping isn't limited to TDs. I'm simply pointing out that the 183 isn't good for this game while camping isn't what everyone implies it to be.
You don't need campers to regulate pushes you just need balanced tanks. Everyone camps from time to time but good players notice that they are camping and move. If you are rotating and setting up shots then you aren't camping.
Balanced tanks has nothing to do with how well a push is stopped because tanks shouldn't be balanced by that measure, but camping makes sure the enemies can't just overextend in aggressive ways without getting hit for it so I'm not sure what your point is. Good players don't just move and get out of positions if they know they're camping lol. Rotating to different areas of the map then setting up shots for when enemies overextend is camping and there is nothing wrong with that.
I'll openly admit that I camp most of the time before making an aggressive play, but it works hence my 83% in my 62A 🤷♀️.
@charred bobcat i agree mostly , some tanks are not meant to play aggressive with , 183 is one of them , yes you can go to front battlefield with heavies and do great amounts of dmg but only if your enemies are noob and have no idea what they're doing because if they do they simply focus on you and kill you first if the game is going to be all about aggressive style then what is strategy????
sniping TDs are game changers and the perfect example was RA1D's strategy with grille on twister.
@distant river
about the alpha dmg of 183 , the point is it has the worst DPM among tds , yes it can shoot 1200dmg HESH or 930 AP but if it doesn't make it work and miss the shot it's open for almost 20 seconds and if it wouldn't be in a safe spot it simply gets killed immediately cuz it has nothing , not armor not good mobility not a good camo etc. and that's why its in the worst place on the chart in blitz history.
it has nothing but that alpha and you're saying even that is too much? dah...
If you can't handle focus then you are playing wrong and it's you that needs to change. Sniping is useful, camping isn't useful idk how many time I have to say this. It is an absolutely awful tank, but it can still dominate the map. This is because it is unbalancable. 930 alpha is very very difficult to balance, and 1300 with HESH pen is unbalancable. If it had to exist in this game then it has to exist as an awful tank, as in it can't be better than it is now. I feel like I'm having to repeat myself over and over again...
90% of 35-45% of tier x players are aged 11 and under. Bet
They should buff 183's armour and mobility to make it actually playable but nerf the hesh pen and accuracy so people don't camp
How to verify their age lmao
60 km/h Grille day 31
183 buff day 99
imagine tanks going 200 km/h
@main tulip 183 used to have twice the armor...it lost over 100mm
As for the accuracy...its not exactly a lazer
Please buff armor KV-13 ☺️
Please nerf armor bc - it blocks damage. Me always hits it's auto bounce front plate
WG can you revisit Foch 155 nerf. Keep the same old reload for magazine but reduce the time that shells are fire from magazine. Lower caliber of a gun but same reload speed ... Waiting for next shot is so much less rewarding specially that huge HE nerf. And cost of the shells is probably still the same even though it does way less damage. Yup there is literally no difference in cost of shells between foch 155 single shot gun and autoloader. At least fix that.
There needs to be some kind of a nerf to the missiles as you can just yeet your missiles over ridgelines and farm the enemy team
@normal raptor then the enemy team should learn what cover your tank means
That’s the point of missles, plus the tanks that shoot the missles have terrible dpm
There is quite a few maps where you play between ridgelines and what do you do against a missile coming at you then
DPM doesn't really matter if u know how to move cover to cover effectively, and carefully trading damage. Also minding that Both ATGMS tanks has very trollish armor. I see BC and Leo 1 bounce the front plate in flat ground.
@normal raptor move away?
Ik how to nerf missiles without causing mayhem. Further the target is the less dmg.
Also the armor needs reworks
Dmg needs to be decreased on e25
Just played a tier 10 game with five AFKs.... come on. There has to be something that devs can do about this?
I wonder whether they could reduce the aiming time for the E-100. The DPM on that thing is still horrid so at least give it more tolerable gun stats
@cosmic matrix E25 is balanced
E25 has terrible traverse
Shinobi: give more gun depression over sides
It'd be nice if the St Emil had a top speed that wasn't slower than American heavy tanks.
For grille, increase top speed to 60 km/h or a traverse buff
@lethal swift lier, E25 have 56.86 transverse, That's actually as fast as a light, maybe faster
I think that in 6.8 they could increase the frontal armor on the T32 chassis, because ANY tier 8 and some tier 7 (Ex: tiger 1 and (P) can easily penetrate it. I think they could increase to 130 or 140mm in front of it to be fairer, since it is very slow and has a slow reload for a 105mm gun.
I think they should buff the speed and gun instead
not to mention that the sides are paper and very rarely holds bullet
@maiden crown it’s because those 2 tanks have a high pen
T32 has one of the best hulldown turrets at tier 8 🤔
I agree, competes with T34, but it concerns me that there is a 25mm piece on the cupola that angles you to 50 effective
They nerfed the armor on the T34 recently. I honestly find most of these armor buffs to be stupid
The armor model was reworked; it wasn’t buffed or nerfed @harsh ravine
Wait what did they do to the t34
They increased the size of the cupola while reducing thickness of some parts of the armor. That isn’t a rework, that is a nerf. If they gave the T34 a remodel, that’ll be a different story
60 km/h Grille day 32
Did you literally send this message every day during a month? @regal grove
I would never have determination to do this
Looks like ATGMs were shadow changed, they now travel only for 6 seconds at about 75m/s
Supercharge no longer affects ATGMs (This clip is with supercharge)
What?
@nocturne mauve The ATGMs used to travel for 10s at a slower speed
Supercharge also affected them and made them faster
Blitzhangar still says speed for HEAT shells on T92E1 is 45m/s @regal grove
@mellow cape didn’t buy them yet but I know for a fact fuel and range is different for Sheridan and E1
I tried to, 31 days r weak numbers tho @mental pasture
And I want 60 km/h Grille back of course
<moderator /> sent to client - do I start fuzzing the parameters to see what kind of ui moderators get or should I apply for the dev team?
@mental pasture It just feels slow bc it doesnt have a turret
@harsh ravine I’ve discussed about the cupola rework from the 6.0 preview on Reddit, the consensus is that it won’t change anything to the T34
Meh, that’s your response? Anyways, check back on BlitzHangar 6.0 changes, it’s not on there anymore
Before 6.0, you werent able to fully penetrate the hull if u with an HE shell. That isn't a rework, it's a nerf. Now 6.0 and present, you can now penetrate the front with HE if u hit a specific spot of the upper frontal plate. Imagine saying that's a rework, when it's clearly a nerf
This nerf doesnt mean anything, that spot is tiny and only really hittable during facehugs unless you get very lucky (like E100 turret ring) and the only tanks which have the HE pen required to go through it shouldn't be facehugging a T34
It should be an easy fix too.
cough angle cough
If WG goes in the same path they have been, the T34 will be frontally impenetrable
Hehe
Remove p2p altogether
Its had to remove something that doesn't exist in the game as you can easily play with out paying anything (unless you're also referring to xp, free xp, credits etc then I'm not sure what to say about that)
Well there is P2W ppl and then are collectors. yes I may have more prem and rare then tech tree but I'm collecting over time and only doing it when I can
i love how one of the only heavy tanks that wanst buffed in 6.7 is the amx m4 45, the thing was already pretty bad but now it seems comparable to tier 6 heavy tanks with the newly buffed tier 7s
the AMX 45 is fine. What’s not fine is the majority of these tier 7 buffs
Brazil14n#9808 has been warned.
@quiet veldt a collector isn't p2w because the way blitz works just isn't p2w since even if someone buys the most broken tank and there a 30%er they will still be a 30%er who doesn't have an understanding of how to use the tank in a way to increase their winning a p2p game would be a subscription based game or one that you can only play a little bit without dumping more money to be allowed to continue playing and while a collector tends to buy a lot of tanks that aren't tech trees it isn't required for them to do so in order to play the full game
That's why when I talk about super OP tanks I prefer say Pay 2 Win More
@crystal spoke I'm not saying a collector is a P2W. I'm just saying there is two different types of buyers. P2W and collectors.
The b-c should recive a buff or special consumables to make it competitive against newly added vehicles.
All the already good tanks gets the buffs but not the bad tanks like sp1c
Hi gys i felt a bit sick wink wink
Sp 1 c is already good. You need to understand how it works, but a buff would be nice. If there is a tank that needs a buff it has to be the amx m4 45.
1 sec intraclip for SP1C and it becomes an alright tank but unique and so actually worth playing
1 sec intraclip time or 1 second reduction off the current intra? Because dumping 450 dmg in 1s is pretty busted
I want a e100 turret buff...not nothing major like 15 more on the front and 10 on the sides or so..
@humble spear 1 sec intraclip, it has terrible shell velocity and pen and armour to make up for it. If it's anything more then 1 second then things like the T71 do everything better apart from alpha, but they have an extra shot. If you desperately want to then add the 2 seconds onto the clip reload to make it's dpm back to how bad it used to be
Or just give it 2 sec intraclip and leave the clip reload as it is now
Bruh, pre nerf SP 1 C was a beast, 1 sec intraclip would be OP
2 seconds still doesn't make up for the rest of the tank. 1.5 seconds would be alright but 1 second would make it unique instead of just another autoloader. It wouldn't be op it would just have a higher ceiling and actually reward good players
Foch agrees 😂
@normal verge e100 should just get the maus turret like it had IRL. All tier 10 heavy tanks should also get an HP buff imo
No, Maus is too dummy thicc and too dummy HP for that buff
Maus should be the most armored tank ig. But its too easy to hit. E100 is in need in a buff too easy to kill.
Wg could u pls just add the whole Low tier techtree again. Pls just do it we need these tanks again. They were so unique and so funny to play with them. Why do u remove them and kill them instantly? That's not good for new players ofc not! We all experienced these battles after 5.5. Really bad and also new players pushed them too fast to high TIERS now they don't know how to play with them. Also u have to think that Ur community base are old players and not new players! U should just know how we all want them back. How cool they were and how the game made more fun.
Guys help, to bring these little low TIERS back. We all want to play with t82 10.5cm,say 40 with 10.5cm and hetzer with 10.5cm......
@oak ember you can get them back through filing a ticket. Only the original tier Is are gone. The rest were made collectors. You can get them back for gold if you’ve owned them before, also derps are broken for low tiers now
@oak ember i so agree with you. There were no point in removing them. But wg decided to remove them. They pretty much removed all the fun in the lower tiers. I played a tier 4 tank and it wasn't really fun to play it. When they removed the low tier and derp, they also removed the fun of lower tiers. Also you know wg aint doing anything that we want. its nice to belive, but sometimes its best to belive.
@nimble zodiac tru, but i rather have tech tree before 5.5 rather than doing that.
Why does the Sheridan have the ugly box hull and not the sleeker look of the later variants?
Hey have a tank game based off tanks from previous wars if you’re going to fill the game with modern variants makes not sense it’s the point of the game to make it a older style but yet super fun to those who enjoy plus it makes it very unique to the game because no other light has that body style
I love it when sealclubbers complain about 5.5 and try and pretend it wasn't their fault that it happened lol. Maybe if you 2 and others like you didn't keep bullying noobs at low tiers to pretend you were good then they wouldn't have had to remove them... 🤔
@dense yoke @oak ember
And also just think what the new players would think. When they see wot pc or console they will see that blitz has a really big difference. Low TIERS are really boring now. My friends experienced it. And they don't play it. It was much better and really funny back then. THEY SAID AND THEY ARE NOT ALONE. WE ALL SAY THAT!!!!!! JUST DO IT PLS I MISS THEN SO HARD...... NOW IM REALLY BORED TO PLAY THIS GAME! Really I'm not the only one. But I can Exactly remember when I said to my little brother 2 years ago, that wotb will never die Cause it "was" funny. No broken tanks. Nobody had so many gold tanks like now. To face an t34 was a big deal. And today..... it's really heartbreaking. My little brother don't play wotb anymore since update 5.6. He said this game makes no fun. If he is angry at tier 7-10 and he don't want to play, he jumped to tier 2-5 and it was really relaxing to play with these beautiful tanks. No stress no shit talk in chat. Everything was at time. And when I remember this things, I really get mad to the dev team and I also thought sometimes that I could be the developer to do what the community want.They just did the biggest mistake in the whole wot history. Removing the best of best tanks is like removing wotb from the play store or app store. But u all know these times are over. We will never get these feelings bad, when wg stops doing bullshit with the game..... that's exactly what 343i did with halo. They did it well with halo 4, but then they haven't listened to the community and then they ruined completely halo 5. So the downhill came. But nevertheless they listened to community again to repair their fault so they hopefully did it in halo 6. Repairing the whole game.
And something more for u @distant river. Maybe u are one of the new players and u don't know the feelings, but who the fck bullies low tier players? Did u ever heard the greedy company wg? They removed it ofc to make more money from the new players!
@oak ember lol seal clubber, noobs who take the easy way and fight only noobs
I still dont get why people compare blitz to pc since they are entirely different games with different features and dont even have the same developer team
@oak ember there wasn't stress in chat because your "little brother" was going up against new player, clubbing them, as they barely have had any experience in the game. Yeah mate, that is called seal clubbing when you play lower tier for your own amusement. And as we all know, sealclubbing is part of the games main issues. Also now that 5.5 reworked lower tiers, players have become more knowledgeable how to actually drive and key mechanics and skill. For example when you are driving a heavy, you should show your frontal armor only etc.
@oak ember actually I have played since 2016. Are you saying everyone was a seal clubber back then? No because there are guys who enjoy higher tiers more due to the diversity of tanks and players that are more challenging. Thank you WG for removing some seal clubbers by destroying their tanks lmao, hats off to WG. And I know you only seal club for wr stat pad noob. Sorry but I’d probably destroy you in a 1v1 because you have less experience of upper tiers
getting a little toxic
Speak normally? I’m a British national and I am sure that I have spoken properly with no grammar mistakes. Lol you’re seriously not intimidating, you’re an embarrassment to yourself
Thank you @meager spruce for finding a typo
While blitz did come from wot its extremely different and has to be fundamentally different simply because wotb has limits that wot doesn't and thus cant implement the same mechanics
Also you guys dont need to be toxic to have a normal discussion and besides this isn't the place for broad discussion just about specific tanks(balancing) discussion
@nocturne mauve lol you are British and still said "an British" and then say you don't have any grammar mistakes in the exact same sentence.
Who cares anyway? You all are so mean btw.
Lol this isn't my ign it's for a different discord I'm in also if you read back the comments you were the one who started changing the chat's salinity
@crystal spoke u know that tried to do my thing? I want these tanks back or just that wg buffs t82 with 10.5cm gun or hetzer with 10cm....
Honestly 5.5 is one of my favorite updates not only did it give me a ton of free gold ( not sure how much exactly I missed a few tanks that were removed) as well as fixing several issues but it also did a massive number to seal clubbers
(Favorites probably the one that buffed the rev)
And you never have to result to a salinity increase to get a point across or to back up your point as it makes your case less sound
Idk man I’ve tried to get 6 of my friends into wotblitz and only 1 of them could make it through the low tiers, most of them said the game was a snore fest
I've seem to have the opposite problem before 5.5 I could only get a few to play past t6 bc they were constantly getting clubbed though it's been a few updates since I tried to get anyone else
Buff the Vindicator now more then ever you can't pen not only tier 8 tanks but the insane armor buffs to the already good tier 7 tanks really make's it difficult to play (with or without calibrated). You can't use gun depression to get a better look on armor because you don't have any. The prem Heat pen needs to be the standard at 250. And The HE pen also needs to be buffed to 88 from 80. It needs to go from 2 to 6 degree's of depression. It would be nice to have a more armored capola but thats really not needed.
make possible to disable platoons from games, since balance is nonexisting we don't need two purples driving OP tanks in platoon, game is already broken enough
5.5 didn’t fix seal clubbing since experienced players can still fight in low tiers.
@nimble zodiac it may not have fixed it but it certainly helped a ton
Buff E100
@distant river I wasn't even online when the update 5.5 came. I came in like update 6.3 or something. I liked the low tiers, but i didn't play alot of matches in low tiers. I only played low tiers to get the higher tier tanks. You can nerf the derp tanks. But there was no need to get rid of tanks.
So you have no idea how much of a mess it was with all the broken tanks and sealclubbers mixed with all the noobs who have only just started playing the game?
As in you don't really have anywhere near enough information to say something should be brought back?
The batchat needs a big buff considering the new tanks make it obsolete. It needs a buff to DPM by alpha damage buff, a interclip buff, and a pen buff
Or news tanks need a de-buff
the batchat is so hillariously obsolete today coz literally no one is playing heavy tanks or tds
@distant river Tru, i may not know i alot about what happened at that time. but I liked seeing alot of tanks in ch tree thas all. if i saw a tank that was very good. i would want to get that tank. Its nice that wg took out derpy tanks. But why not keep the t-150 or the vk 30.01. Or even the kv-13. Also please don't say "that you should stop pretending that you are good in lower tiers." and don't call me a "sealclubber" when you don't know me its also very annoying. That would be veru helpful.
So you liked seeing the balancing mess and wanted to abuse it for fun? That makes you a wannabe sealclubber... The T150 removal was a bad choice and the KV13 was a needless branch that complicated the tech tree, it's still kinda a reward tank for those who kept it. I can tell a lot about you from what you want and like balance wise and it all points to the average sealclubber
there is a difference between a player that spams low tier to raise his stats so that he can be 'considered' a good player, and a player that is just playing for fun, that doesn't really care about the stats. Stop calling every player that likes low tiers a seal clubber. There ARE actually players that don't care about stats, only about fun.
Impossible
Possible, I play the M3 Lee for fun. But I guess you can call me a seal clubber for stats since M3 Lee is actually OP
@distant river i would get the tank that i thought was good, but then get bored if mo fun. i keep Tanks that i enjoy having fun in not tanks that can raise my wr. doesnt matter if its good ot bad it all depends on how good you are. i have seen alot of people with op tank, but bad skills they got destroyed. Kv-13 was a needless brance right, but it was an easy way to get the t43. Kv-1s>kv-13>t43. Who knows if that line would be fun, but i would have tried it anyway.
Call me sealcubber idm. i played wayyy more match in tier 8 alone than playing matches fr tier 1-4.
Why these players still able play this game?, Yeah ''Balanced'', more bots?, maybe lol
I agree that low tiers now suck but at least we can still play 10tp and 14tp, they are one of my fav tech tree low tiers
@visual lance why wouldn't they be allowed to play? It's not like this is some super competitive game and in the game modes that are super competitive you dont have to put them on your team
wow 46% wr
I have idea for wargaming which is MLRS (multiple rockets launch system) put slow not armored not accurate but super firepower and it launches HE rockets only or HEAT as primum HE FULL dmg gotta be from 560 to 640 and HEAT dmg 300 to 400 with a autoloader bc its MLRS easy to ammorack bc the whole turret will be ammorack and its not guided and rockets velocity same as ATGM so you can dodge them and finnaly 1 sec between every shell and about 30 sec mag reload time 6 shells in mag maximum and its not too many bc you will miss most of them yes the whole mag if it gets all the hits it can kill any tank but also all you gotta do is HE that huge turret to kill it and for concealment make it as 183
Sorry but I don't have the slightest clue what you're trying to say
When are the rocket tanks being removed from the game
Never but kinda annoying to grind any other line but the lights in t9 and t10 @indigo knot
60 km/h Grille day 33
When are we getting a fix for this nonsense?
I don’t see the problem, point it out ._.
The smasher turns slower, WG needs to buff up to 60 km/h, absolutely garbage tank 💩
Unacceptable
Rhm is tier 8 and no armor and smasher is enough good
The new missile mechanic is broken. Lt tanks are camping behind cover and hitting me ridicolus pen. How is this even fair, the fact that they can shoot over cover, while i cannot shoot them back?
@untold marlin it s called skill. @vale sun why would u compare a heavy with a TD? And secondly, Smasher is broken enough, just imagine if it had more speed... It would've been the most op tank
@visual lance @unique scaffold r/whoosh
Ah yes skill, the skill to sit behind cover, let other tanks to the spotting, while u loop misile over the hills, with premium rounds more than 300 plus pen into tanks that can't do anything, soooo much skill, much impressed, wuts sidescraping? What is angling? What is using hard cover? What is aiming? I haaaave no idea. Besides saying its called skill, pls give me some valid points on how using missiles require skill, besides pointing the gun up in the air, then pointing the gun at the enemy tank, no need to aim or zoom in, u have ridicoulus pen anyways. Fyi, the t49 premium rounds only have 90 pen. That is skill, agtm is not
@unique scaffold
why would u compare a heavy with a TD?
Both are known for their high alpha 150 mm guns, especially the Borsig. Notice how the Borsig is less accurate.
Smasher is broken enough
Sarcasm my guy
The whole point of the bloody post was to show how the Smasher's gun nearly outclasses a TD gun a tier higher. Improve your perception skills please.
FYI the t49 only has 75 pen for pramo(he), while the new lts have 90 pen
And not to mention t49 has higher damage on pramo he. @untold marlin
buff alecto armor a little bit?
@quick sphinx Wont change much. Even if it gets buffed it would still be able to get he'd by every tank ingame t4-5.
the smasher should be either red (more red) or green - then we could pretend it's a Hulk or Shrek in a tank form
it's already ugly enough, it doesn't need to be an even bigger eyesore
and making it red messes with the hitskin which some people rely upon
@unique scaffold English please
Kv-220 nerf when?
Kv-220 in NA server when?
In both case never...lol
How about you fix this tank.. it is litterally broken
What about lowering standard shell cost for most T8 to T10 tanks, it gets annoying to make 30 000 credits but then lose most of it because you need to resupply shells
It’s mostly fine at those tiers. If you do enough damage and avoid excessive prammo use, you can make some credits, or even if you lose, you lose very small amounts. If you have an issue earning credits, try getting a premium tank that you can play well in and that makes good credits, and farm credits with it regularly to make up for any lost credits and more
Never nerf KV 220, it has turret weaknesses you can shoot
Wouldn't it be cool is the WZ-111 Shared similar gun characteristics with the WZ-111-4 with the 460 alpha. It would be great and would make the tank very unique, maybe a 13.0 or .2 second reload and a slight tweak to the under plate to make it a little stronger would benifit the tank. Replacing the apcr with an normal ap shell a with a slight loss to shell velosity (or not) whiile maintaining it's slready decent stats would make for one very favorable tank.
Batchat Buff.
Its seems its beyond useless in 6.7. Sheridan replaces it with everything but not speed. Das sad.
2,5 sec intraclip
And maybe better gun handling
Yo Developers, do you guys know what would make this game better? 1- An option for a 3 or 3+ person platoon. 2- Make the KpfPz 70 a legendary or something like that. 3- Make the Kv-2 a legendary. This way more people will buy your “Smasher”
@solid elm a three-person platoon is a horrible idea. You do not want a platoon composed of three 40% win rate players on your team. And you sure as hell do not want a platoon of three 60% win rate players on the red team.
Good point, but isn’t it the severs job to make balanced teams. The sever or whoever sorts teams can balance it out. It can put a 60% platoon with a 40% platoon. I hope you get what I’m tryna say
Even if the matchmaker could find a competent match for that platoon, what about the rest of the team? They would have to compete with half of the enemy possibly in a voice chat together coordinating the battle. You can’t have half a team actively working together in a vc that’s an advantage the other team wouldn’t have
@solid elm the Matchmaker does not sort players by skill.
What do you mean make the KV-2 a legendary? ._. @solid elm those are called collectors, but anyways 5.5 has already been done and the point of reversing it isn't considered critically
premium, i guess
@unique scaffold then maybe that is an update that you guys should consider
@karmic steeple maybe make a separate server or something for 3+ toons. Like a server for many regions
There maybe flaws in this plan but consider it.
@nimble zodiac you know when you got to filter it shows u blue golden and silver tanks. I mean blue. That means it is no longer avalibe in tech tree
Maybe I don't work for wargaming... and I think skill based matchmaking is a horrible idea. Random matchmaking is fine. I do not want a system that tries to give bad players a hand up or tries to hold good players down.
@solid elm that’s what world of tanks pc is for
Random matchmaking is in my opinion the best matchmaking we can ask for. we are all playing with and against the same player base. Random is ultimately the most Fair way to do matchmaking. In this environment a good player can shine while bad player will not.
And for the record. The purpose of this channel is not to discuss matchmaking.
This is what I (bad word) mean....plz fix the new lights before I jump off a bridge. I shouldnt be bounceing a light tank in a (bad word) heavy. Its at the very end alomst lost bc of it. Its a light tank for a reason not a meds.
@unique scaffold Dude only ur name is purple😑. But this same system holds bad players down, to an extent. It will help bad players get better.
@karmic steeple wut u mean?
@solid elm they cant make an entire new server just for 3+ platoons that’s a ridiculous concept and why would ppl play in that server unless they were in a 3+ platoon
It would push everyone to 50% wr if everyone played their equal in skill
How would skill based MM help bad players get better? It would make them think they were better but they would still be as bad as ever 🤦♀️
Dear WG. Maybe you wont listen bc you never do. You BROKE t7 completely!!! All the buffed tanks are now nothing but broken except the panther. The already borderline op t29 and black prince buffed again?! That is what happens if you just nerf and buff with avg winrate as the only indicator of a tanks strength. Ofc these tanks are bad in average winrate bc t5-7 is the new low tier. Because you REMOVED low tier so new players wont learn anything until the get into t5-7.
@solid elm, i understand where you're coming from, but 3+ platoon too much, man. Wait till we have more players in matches.
@solid elm what is your point? The point of this channel is to discuss vehicle balance it is not to discuss matchmaking. Read the pinned messages.
@unique scaffold do you rig mm for wg?
Not that I'm aware of.
It would probably be better than most peoples ideas
three words (REMOVE ATGM TANKS) we are already have headache from T49 and now MORE T49 but better and not HEable
That's three words. Now that is way more than three words.
Understand that the good players with good WR came from rando, did they not? Also @formal scarab BP still has the lower plate weakspot, so does tiger, and basically every buffed tier 7. They. still. have. weakspots. Shoot them. They die. Problem Solved. Tiger is now the heavy it needed to be an BP defines itself better with the same weakspots it's always had
@nimble zodiac you you say they are not totally broken now? Well try to ask better players what they think about it and why they all rebought these tanks to sealclub the crap out of everyone with these tanks.
heavy tanks became a joke now bc WG keep adding MORE and MORE MEDs and LIGHTs and when ATGM comes now ARMOR became a joke also AND some tanks like 183 BECAME a joke also because someone else ruining top tire now and MAUS became a joke bc now it have no stand against ATGM and FOCH 155 became a joke because alpha dmg nerf means physically MM reduce that means FOCH 155 is now 144mm they needed nerf but NOT dmg just nerf the reload and Pssst (foch 155 still OP) but less than b4
To be honest the missiles on em should have their pen tuned down
I would rather have heavies bring the joke than meds being the joke in a game about movement. Now you actually see something other then 3 heavy 3 TD 1 med at tier 10...
@distant river i am actully seeing 2lights 3meds 2TD 1 heavy in tire 10 now
What the hell are you on about??? 🤔
That's why he said not to expect every player to better themselves at the game...
@distant river stop that
There needs to be a match-making channel for this...
@ruby monolith sure. On someone else’s server
A shame
@exotic light funny enough if you think the lights dominating heavies is new you must never have heard of natural selection 183 was always a joke and don’t even try to defend that “thing” how is maus a joke exactly? Besides the fact the ATGMs still need to be properly guided into its points.it can’t be driven by everybody foch 155 is still viable btw what are you on? Oh and you even admitted yourself it’s “still op” bravo
If ppl would play more instead of complaining on this chat, we might learn the weaknesses.
You have a point a very good one at that
Rushing Sheridan with high DPM meds, losing too much HP to recover if Sheridan has a team behind it
Can I use PC controls on an android device? Add feature? (apparantly balance is the only thing relevant to wotb?)
@unique scaffold all you got to do to kill maus now is SPAM ATGMs with the OP pen to totally destroy it + Foch should be nerfed but not that way instead of nerfing dmg go ahead and nerf reolad NOT increase it + new tanks have no downside instead the lack of armor but if you are the fastest tank in tire X that not a proplem and they are hard to HE
@exotic light you do know the ATGMs have a lot of downsides if your out in the open in maus that’s your fault
@unique scaffold how should i play maus STAY at the back and camp like noobs? or PUSH and use my armor to bounce shots and advance with my team?
Pushing doesnt directly equate to being out in the open you can push by going cover to cover and not blindly driving into the open without cover
Buff BC-25t, it has worse gun handling than T57 heavy, it's also made useless since the ATGM update
Bc-25t needs a major buff so it can compete with sheridan
not it doesnt wtf, why do you want to make another light tank very strong? light tanks are supposed to be support, they shouldnt be able to counter meds without a problem.
We didn't say make the bc OP. We want a buff its so useless when compared to Sheridan. if it aint getting a buff Just sell THe bc-25t.
how the is it completely useless? its smaller and faster and has more dpm than the sheridan. tell me how the sheridan makes the bc "completely useless".
It's bigger and slower tho lol
Only the spaced armor makes the Sheridan looking big
The BC is still better than Sheridan, if you think BC is weak and useless I will advise you to continue playing the tank so you can learn how to play it.
nope, sheridan does the light job better than the BatChat now, and it is better. Multiple reasons, u need less than 1 sec to peek and get a 560 alpha shot in, unlike batchat: 3 secs to get 620 alpha in. Also the spaced armor is the biggest bait i have ever seen. Plus it is quicker, quite a lot of things.
^Sheridan has way better horse power to ton, so even tho the batchat has a faster top speed the sheridan can easy catch it. In pub matches and tournament play, the Sheridan is able to spot and relocate far better than batchat. And on top of that, the Sheridan is more effective at peek a boom unlike the bc. Also The atgm mechanism the Sheridan has can literally provide support anywhere. And not to mention that spaced armor encasing the Sheri makes it extremely HE proof whereas the batchat isnt
Bat Chat in no way is better than Sheridan....
@latent snow How much faster? Not that much faster. Still the Sheridan can he the bc also does the better job as a light. If Sheridan can do a better job at a light via missles and apcr. What does the bc have? Only autoloader and speed. Also you bounce way more on a Sheridan than a bc.
Delete atgm and rocket or nerf atgm penetration and atgm alpha . It's not balanced
Thanks to WG'S unbalanced update, now t49 and the 2 new tanks are everywhere in the game. 49 is OP already and now WG decided to add 2 more derp-junks with missile launcher. Why need to learn fire-on-the-move, map knowledge, spotting tactics, etc while you can stay at map edge and fire missiles? Why you need to angling, reverse angling, sidescrapping, hulldown, etc, while those missiles ignore every traditional skills? And what more? The high alpha combined with ridiculous penetration. Why you have to fight the meds while you can camp at heavy lane and trade damage with that OP penetration? 560 alpha is sure efficiently enough. If your winrate is higher than 50, congratulation, you can fight every traditional tank drivers, even unicum, without using any traditional skills. Poke out, try your luck, then retreat back. With OP speed and nonsense armor (anti-HE included), the fight is your no matter the odds. Truely, if everything stay the same, i won't be the only one frustrated and leave the game after years loving it
^ i agree about update part.
i would not call the t49 OP, it is very team dependant, if u have a good team that does not allow the enemy to invade your positions you can use the advantage to bully the side of tanks with HE or HEAT, depending on the enemy. the situation is different with the new t9 and t10 tanks, they can take almost any position on every single map in the game, which makes them OP
@fathom vault change your name. Has no place here
Also lol people think the t49 is op
Lol T49 is one of the worst tanks in T8 , it's only played cuz of ATGMs and memes.
T49s are thriving because of people playing so many light tanks. When it was heavy spam and tds camping, they don’t do as well
buff 10tp armor a little
In player profiles add the total battles a player has played (including their ranked and rating battles) although still being able to see how many ranked and tourney battles they've played. (Like before the interface update)
E: Take away the mad game consumables and give it 2200 hp again
Pls can we sort out the Smasher and it’s balance
Just make it tier 8 or give it a 20 second reload(with no provisions and equipment). with provisions and equipments it would have a 17-18 second reload. I think that is very good for a smasher of a tank.cough cough just a suggestion
i think smasher is high dmg shot dealer. don't need nerf dmg status. nerf body hull a bit.
@crude pumice So you are basically saying that it is ok for a heavy tank to have the same gun as a TD of the same tier with good turret armour and troll hull ? U ok bro?
just nerf its reload, its HE pen and it is good to stay
@unique scaffold Exactly, nerf reload to 20 seconds /without Equipment and provision. And with 18 seconds and will have a dpm of 1.8k dam and make gun handling worse.
The biggest problem is gun handling which is stupidly good for 640 alpha heavy @unique scaffold
@round sundial yes.it's gun handling and mobility is enough bad. but side body hull is 150mm at 60 deg, it's little overpowered.
Even if the smasher do a rough angling, it will bounce the MT and LT's shot . On the side of the smasher there is also spaced armor .
I think it has more armor than necessary.
@quick lichen You should vote B, because if you say A, that kinda implicity says that you want it to be nerfed further
Competitive tank: has 100 hp removed
Some of the playerbase: TANK IS UNDERPERFORMING NOW IT IS EQUIVALENT TO THE SAU 40
The 215b is way over performing in comparison to years past
@latent snow bruh just a by the way the sau 40 is like bonkers good 🤔
Yeah people are also saying (at least on asia) that foch is balanced now and progetto is underperforming like what
Also they left out the stupid buffs like jagdpanther or T25 AT
NA is saying the opposite, lol
25 people have said the foch is fine now
150 have said either not sure or needs nerf
Progetto is not sure or underperforming
Actually nvm that foch thing, they are saying not sure or hardly noticeable which is far better
Progetto is underperforming 🤦
While Smasher is indeed OP statistically I never have a problem fighting it so I don't really care if it's OP
Foch is still OP, especially since the Heat dpm has just gone through the roof. Imo they should nerf the rangefinder
Reply to @mellow cape: nah 30mm is a bit too little, if they are gonna nerf the side armour I suggest 50-60mm like it originally was
I have an idea of a nerf for foch, if they are going to keep it in its current gun state then nerf the side armor to 30mm like 50B
Make T8-T10 tanks only researchable with gold plz
Am I blind? Where the heck is the NA surveys channel? I only see #514390610577326091, which definitely doesn’t have anything new
It's right under #514390610577326091
@frigid monolith I don't think you have indicated your server region. Is there a message for you to react under #514390610577326091 ? I don't see it, maybe you can PM a mod
@flat bane that literally encourages pay for tanks then
60 km/h Grille day 34
Let’s just buff the smasher. I mean, why not?
iTlL bAlAnCe TiEr 8
Balanced.
Very
Nerf smasher, wz1201gft and T-22
wish it would happen but won't happen 🤷
cough cough wg and their cash grabs with op tanks that people reaaaally want cough cough
Edit: forgot the "op"
What was the point in making collectors tanks if they haven't nerfed a single one.
T22 was nerfed this update if you didn’t notice. Hull got bigger. @sage geyser
Sheridan needs an serious buff on everything
@white yoke Bruh... the hull got like ... idk... 10 pixels bigger
even if that only makes a difference in one of 10 or more shots, that still is something. less rng dependent to hit it @meager spruce
The only thing that should be touched is the ATGM on Sheridan because the tank is really good in the hands of good players. If you gonna nerf the ATGMs I think it would be fair to lower the price for them or buff the alfa of the HE, because I get the damage as the APCR and ATGM. What do you think about this?
The T67 needs an alpha damage buff. it has the same reload as other tier 5 tds but with less alpha.
It also has a turret, good speed, and a cloaking device.
the t67 on pc probably ruins the game for any new player with the insane low tier dpm +abuse of crew skills. A New player with a 50 to 75% crew will never spot a t57
yeah, but it is hard to rack up damage with the low alpha
I do not think the distance of rockets is the problem. The thing making them annoying is just the possibility to get hit when completely covered, rockets can either fly a short or long bow for that.
Yes, make line of sight necessary to guide rockets because guiding rockets from a 3rd person perspective makes no sense
Sheridan needs agtm nerfed a bit because it has quit alot of pen for a tank that moves quickly and flanks for 500-600 damage
Hey WG! Wake the heck up! Look at the balance in your game! Look at the higher tiers! Look at tier 7! Look at the ATGM light tanks! I know I'm only one person and this doesn't matter too much but I am quitting this game until the light tanks are brought into balance. The rockets are like artillery and are extremely annoying and make hills and hulldown irrelevant. The APCR is way too strong. The HE resistance and the extra armor is just a further slap in the face. Here is a further explaination by me: https://www.reddit.com/r/WorldOfTanksBlitz/comments/es7gnt/why_i_am_putting_the_game_down_for_now/
Give the t95e1 a slight worse missile turning? :v
No, they NEED to be line of sight ONLY. They can curve, but if any obstruction comes in front of your gun, it goes straight in the direction your gun last pointed unobstructed
Or you know if the missiles cant be balanced just give em normal HEAT rounds
@white yoke If you are completely covered you cannot be hit by the ATGM because of the aiming system. If you are behind cover you cannot be hit, it's simple. And it works fine for me because I have the tank and know how yo counter it.
Nerf should receive the tier 9
Wouldnt it be good,if the deathstar gets a small buff? Like the new design plus with the armor it got on pc? I mean its also very weak but it would be better cause players would play more on the battlefield instead camping back?
I know i might be in the minority........but i THINK nerfing the pen of Mts and buffing bat-chats clip reload to 2.75 , giving it more dps will help TO COUNTER Mts
Why would the BC be buffed simpally because another light tank come's into the game? Nothing has changed about the tank, it performed last update just as it proforms this one. But it needs a buff now as apposed to then? If your shot once by a missel tank for 560 or so you getting 2 shells back in return will make you the winner of the trade.
Will the IS-7 ever get buffed ?
Batchats been outclassed even before the prog came into the game
and now it also has a new ATGM friend-o 🙂
Batchat is not a medium tank ofc it’s going to have worse gun stats then the progetto
@latent snow shhh🤫 🤫 🤫 don't tell them, just say "ATGM OP" and you are good.
tbh t57 heavy line shouldn't be able to get researched by t49. Imo there's no point in getting the t69 when you have the all powerful t49. You go for the t49 not only can you research t57 heavy line you can also research op lights.
👍 = Yes, t57 line houldnt be able to be researched through t49.
👎 = No, it should still be able to get researched bt t49.
@kindred smelt Better?
@kindred smelt i know That's why i edit it so everyone knows 100% what line im talking about.
you can’t research the t57 through the t49...
you have the go through the t54e1 first
edit: i was just being a smart*** lol i know it’s what he meant
that's what he meant, but yknow
Imo if the t57 line can still be researched by the t49, than the sheridan line should be able to be researched by t69.
they might do what they did for the vk72/mauschen/vk100 where you could research the maus with the tier 9 vk45 for one more update then they cut the lines off from each other after that
WG when atgms are nerfd pls buff apcr; damage
Damage:560=680
Penetration of apcr;245=250
HE penetration; 90= 100
Damage of HE; 680=1100
Reload =15.8s
Atgms don t follow but buff the damage too for 560 = 680
Dispersion: buff for 330.0m
Nerf the pen atgms
@dense yoke never had a problem with Sheridans sniping me from across the map with the missiles
Also yes IS7 does need a buff
@main tulip Someone said 450 so i don't man. i confirmed it today in stream that i was wrong. Was too lazy to correct it. They said something that half the distance of the map.
I also have the personal Sheridan. and I think if they take out ATGM, they should do that. if the ATGM is not withdrawn I agree to give the ATGM penetration nerf. Wouldn't you also like these buffs at Sheridan (in case he misses ATGM)?
Missile range is 450m, a nerf to it would actually do good imo
It's really hard to hit things that far away with the missiles, and honestly range is the least of the concern, I have yet to see someone actually take advantage of over 300 meteres of the Range
make T92E1 HEable in the front and side
60 km/h Grille day 35
@autumn zodiac I’ve seen 500m shots and out of line of sight shots multiple times by @thick condor cuz he is big 🧠
500m shots???
@quick lichen "Oh no! The 215b has too much hp after we gave it consumables that increase its hp! How could this happen?" -WG
If only they like
Idk
Never nerfed the hp pool
And didn’t give it stupid consumables
Didnt it only lose like 100 hp?
Yes but thats not the point
FV215B was perfectly balanced before WG gave it the consumables
Then it got OP
And instead of nerfing the consumables or removing them, WG is nerfing the tank itself
Just put sandbags on?
@autumn zodiac @regal grove @nimble zodiac personal record is 648m atm on canal
really don't go for those shots often though
they're very easy to hit though
missile was in the air for like 12 seconds, hue
WG can u pls add ATGMs to the KPz 70? Right now the tank doesn’t have any special features except for the looks.
An alternative gun w/ ATGMs is the best idea, so it doesn’t ruin the KPz pros’ play style
''Best'' players and ''Best'' matchmaking 😂 😂 😂
*random
It is everyday in Asia server, 150k battles and only 214 dmg 🤔 🤔 🤔
^
@visual lance ouf.
True Asia server is full of **Scrubs . WG really need something to enrich the player base of them. *probably some miracle
@visual lance Oh you've met that god too, congrats
Haha, i heard about they testing ''New System Matchmaking'', but i watched streams in EU SERVER but nothing is changes, and many dislikes in their new stream Russian 😂 😂 😂
@still ivy the video adds function is broken on the EU server. The videos play but no reward is given after the video. Is there a known bug today?
@thick condor I don't know how to do that, I'm more of a timing person so instead of making it so my shots get hang time I count the time or use short words for accurate missile location so I know when to either make it dive on to a target or make it go veering around a corner
Hi,
Is it LOGIC that you can see the enemy's injured crew and damaged modules but you can't see those of your ALLIES??
Buff the death star
@stone rapids it's not exactly useful knowing that your ally has a dead driver, It is however useful to know you can out speed an enemy with a dead driver
It's helpful to know if they can keep up if you push or if you can expect them to be useful in a fight, it would be nearly as helpful as knowing if the red was going to be able to do the same. I don't really see why you can't see allies module or crew damage, it's not a big issue but it would be a nice change
60 km/h Grille day 36
to show how absurd the jadpanther track buff is , imagine if the e3 got that buff to like 300 mm of track armor
is there a virus in the matchmaking?
No ._.
reduce E100 aiming time
increase a-20 view range a bit
Honestly speaking i have problem with the other gun of t95e1 and Sheridan not the atmg one... It's like a t49 in tier 9 and 10 except with more accuracy, penetration..... I find this gun more OP just peek nd fire and they hit and penetrate 95% of times unlike t49. I feel like crying when I'm on my leopard 1 or stb1 and i go to spot for the HTs and i get hit my 2 of these tanks in under 12 secs... And do need to say about the armor in t95e1.. it's too bouncy.
EXCEPT A t49 at tier ten with the same alpha isn't super impressive . its the same alpha as the t343 effectively(400 alpha at tier 8 is just slightly lower than 560 at ten)
The missile tanks have by far the lowest DPM in their tiers. They DPM is on par with tanks 2 tiers lower. The counter to the missile tanks is for a couple meds and maybe a BC to rush them and burn them down with their far superior DPM. Together leopard and a BC can delete a Sheridan in under 20 seconds and they can equal its speed so it can’t get away. If anything nerf the Sheridan by taking away some or all of its spaced armor and nerf the armor on the tier 9 so it doesn’t bounce as many shots. Leave the alpha, pen, and missile controls alone. Simply making them easier to kill, will limit their combat effectiveness and their domination of battles. When a grill can nuke a Sheridan for 1,200 damage, that will change things but right now the spaced armor really limits the HE damage that Sheridans takes and tier 9 has troll armor angles that bounce a heck of a lot of shots.
WG, plz rebuff SU-76i... add HE again...
SU-76i without HE is one of worst dpm and no worth to ride...
WG may forget this tank and balancing...
Damn Smasher, it can't be I expose only Lowe frontal upper plate yet Smasher manages to cripple me with that monstrous 152 mm 250 pen HEAT. NERF THAT ABORT OF A TANK
@autumn zodiac , i am so sorry, it is very useful to know that your last standing teammate is ammo racked or with a damaged engine..
I can't imagine having trouble figuring out if an ally was ammo racked or not
But you would have no clue if they were going to have double the reload if it was just damaged and so no clue about whether they would be useful in a push or able to provide good cover. It would be the same with all of the other important modules and crew @autumn zodiac
Even then you wouldn't know if they truly had double reload Because of the Robustness Crew skill so the effectiveness of the Crew skill would also have to be displayed
Besides you can already see allied reloads, if you don't have it on that one is on you
It is much easier to look at a tank and see that they aren't going to be helpful because of their crew instead of looking and judging off a tiny bar. Also if they haven't shot then you have no way of knowing how long their reload is. Without being able to see whether a green has damaged modules or not you can't judge how confident they are going to be. The only way you can tell anything I'd by listening to their engine sound or watching their reload after they have fired which doesn't tell you much and it needs certain conditions
This might have been a problem back when people didn't run Multipurpose kits and it was the only one that cooled down, back then sure, but nowadays Everything cools down and it's hard to even keep someone tracked with the Amount of repair kits that get used, this is a tiny problem that would only be useful under very specific conditions
Not knowing whether your teammate can keep up with you when you push because of a broken engine or dead driver isn't a tiny problem that only happens under very specific circumstances. Neither is not knowing if they aren't going to do anything because they have a dead loader or damaged ammo rack. Neither is not knowing if they can actually hit targets with a dead gunnernor damaged gun. It isn't a big change at all, it's already in the game on one side and it wouldn't be hard to implement and it would allow you to haveore confidence in your teammates or see the reasons they are doing badly.
Um, Generally speaking, I already know why they are doing so poor, and 40% of their reasons are not enough to convince me that their luck is that bad
So you know that they have a dead loader for example? That's pretty impressive, it would be nice for everyone else to experience this which would mean showing module and crew damage to greens...
@unique scaffold If he hasn't shot then you can't tell his reload, and even then you don't exactly want to be spending time working out if the tiny bar is moving at its usual speed. If he is just holding a position, maybe rocking back and forth a but you have no chance of being able to tell. You also can't tell anything about the rest of their crew which will affect how well they can play a lot
can't you just tell such stuff by looking at how quick the ally reloads? or how quick he is moving?
so the wz 5a is basically an is7 with like 1% better dpm,like 5-8% better gun handling, one more degree of depression,7% better mobility but much worse armor, 5as turret is better as its cheeks are unpennable like is4 but its got some pretty big cupolas, also gets 303 heat pen which is pretty awful like the is7 and basically needs CS to be usable as tbh 260 AP>303 heat in so many scenarios. Literally 260 AP beats 303 heat at any angle from 60 degrees to 69.9 degrees
@twilit crystal From my experience, 5A takes more turret pens than IS-7, and also, rammer is perfectly fine in the 5A. CS is just shooting yourself in the foot
@orchid grove i mean it gets penned more coz the cupolas so yes the turret is overall weaker and obviously the hull is weaker too but i dont see anywhere on the actual turret face that you can pen the wz
I would prefer to see a tank behind a paywall in same state as 5A currently is....not something like T22sr
The HE on the Wz is frickn deadly two shot a WT
@twilit crystal you are saying that WG made non P2W OP tank for crates? Well that's impressive...
The armor is terrible so yes
@cunning pasture the 105mm gun on the t92e1 actually has really good dpm
Jesus Christ remove the armour of the T92, it has a really bouncy front hull
@noble siren I mean, other than the T-22, all of the crate tanks at tier 10 have been worse than their tech tree counterparts
@unique scaffold E3 is easily better than Badger
except badger. @orchid grove no it is not, played both and can tell that badger is usually even more dangerous than the E3, also it has a much much better gun. 10vs 8 gd is also a thing. Also against meds, the badger was an even weirder lfp. Did i mention the ability to use the 10 degrees efficiently and just wreck stuff, even against an E3. We need a petition to remove the ATGM shells.
@orchid grove i meant like overall, tank which they announced first and released. You know, not enough testing.
60 km/h Grille day 37
@regal grove that's known as a su-130pm
@unique scaffold yeah but no plays the T92E1 with the stock gun once they have enough XP to research the top gun with missiles and much better pen. The top gun only has 1,928 DPM. That’s on par with some tier 7 tanks. The Sheridan only has 2,290 DPM. Tier X meds have between 2,900 and 3,400 DPM and the Bat Chat has 2,781. Even tier X heavies like the the WZ-113 and the FV215b have over 3K.
Tiger 1 and (p) the reload must be neft like 4 sec and doing 200 dmg or 300
I think they're perfectly competitive with the other heavies in the tier
A speed buff isn't enough to help the T54E1. You might as well give it 350 alpha
Will you add dual barrelled soviet tanks to wot blitz?
T54E1 needs HE shells
Standard b with autoreloader, better pen and HEP has 350 alpha but T54E1
VK45.02 A needs a buff. In my opinion it could either use a gun handling buff (dispersion is 0.345, far from amazing) and aim time. The gun depression could also be increased from 6 to 8 degrees or so (doesn't seems impossible, it's turret is mounted at the front)
In PC the upper front plate was buffed from 120mm (actually what have here in Blitz) to 150mm.
If none of the above seems satisfying, a small traverse buff (to make wiggling more effective and so compensate the weak armor) aswell and the engine power
I agree with the gun buff. A frontal armor buff would make it OP, it’s mobility is already as good as some meds, I’d rather have a slight side armor buff
Unrelated but when will SP 1 C get buffed again ? Every tier 7 LT makes it obsolete, give it better intra clip reload (2,5 sec at most) and buff its penetration to 180mm
After a couple of games, in and against the KV-2, I think the KV2's aim time/dispersion extremely needs a buff. It cannot hit anything outside a 70-meter radius. 470 dispersion and 7sec aim time for a tank with 100% crew and 2 food is horrible.
Now many people would say, "Heavys are supposed to fight up-close, why are you bothered about the absolutely horrid aim time?"
The kv-2 has a 22 second reload(contributing to its inability to hold a line like other heavies properly) and if fighting up-close against other heavies it would take a miracle for regular AP to pen.
"Why not use premium ammo?"
Premium ammo is about as useless as this tank, with 150 millimeters of penetration and 1500 dpm how do you expect a KV-2 to hold a line? Let alone with having a team with zero knowledge on how teamwork works.
WG may have dropped a fat duke on this tank, and is probably for the good as I now see less kv2 spam in matches; but it really did not deserve it.
"Ability to one shot tanks" And thats if you're aiming at a nashorn and not a russian med that is about to obliterate you /😂 I can go on and on talking about why this tank is horrible.
Nah, kv2 is fine as it is with its ability to one shot tanks
Boohoo I can't one shot tanks in tier 6 in my Kv2 and farm easy stats
"farm easy stats" clearly states after a couple matches in and against this tank😂 nice one keyboardwehr👍
Uhh yeah? Where is the skill in one shotting tanks with Kv2? I think that's the reason why people have over 2k battles in KV2 and there were so many who cried about the nerf...
So you want to have decent accuracy on a tank with the potential to kill most tanks in one hit within its MM spread? The KV-2 is fine as it is, it's bad, but when you get a shot in that basically causes that one sad person to play with a gigantic handicap, it's fun. The tank is toxic and bad for the game, same for the 183, which is why it should've been removed in 5.5 instead of the T-150, which fitted the line much better.
The KV-2 is fine as it is. As said above, if you land your shot the enemy player will have a big handicap for the rest of the game. if you shot AP and he survived without getting ammo racked
About what I said above for the VK45.02 A, a dispersion, aim time and gun depression buff would make sense as it will increase it's ability to nail weakspots of heavily armored tanks, and to hold ridges more efficiently.
Agree with the kv-2 removal idea, still, the tank is trash. @compact nymph You are stating as if tier 5-6s know how to take advantage of the massive damage potential of friendly kv-2s.
@compact nymph Lets suppose my team's lights know how to spot and the mediums are covering me, I shot one AP and penned a tank bringing the game to a 0-1, The enemy have a 15% less chance of a win. But here is my point: Do low tier players know how to play like that? except when they're sealclubbing ofcourse but the majority of the team would be new players who just bought their tier 5. And 30% of the time when your team being completely obliterated and you being the last person alive in a kv-2 is not fun;it has no carry potential post-nerf and being a slow tank with a very long reload time, it would be better to take a loss than hide-and-shoot in a pathetic attempt to save your 0.001% of winrate.
I never said anything about the teams abilities, sadly I experience it too much every day. My point is that a tank who just got penned by a KV-2 and so on most likely lost a big chunk of HP's will play more passively
Yo tout le monde première vidéo de la chaine dsl bug de son
KV-2 and the 183 are pretty similar. Both have high alpha guns, with bad accuracy and gun handling, along with poor armor and subpar mobility. Those 2 tanks are NOT meant to be good. They are meant to rely on RNG and unaware enemies to situationally perform rather well
@crisp wasp wrong channel
sadly, the removal of these tanks will never happen, there will always be more players that want these tanks in the game
T62 -7 depression is overpowered.
M60 can't shoot it safely now.
I can't understand What WG are thinking and wondering.
t62 become skillless tank now.
I’ve just unlocked Leo pta and its aim time is worse than fv215b 183, plus it doesn’t make sense that pta has 6 degrees but Leo at t10 has 9. Look at she stats of it in #devs-answers, it’s the joint worst med in t9 with t54e1. This tank needs a buff!
It's not important. disappointed WG. Boring games continue.
That may actually be a buff, cuz noone shoots the missiles at long ranges anyways and this could mean that the missile can hit enemy in even more absurd positions cuz when it goes slower it can turn tighter corners.
^
@round sundial do u think they need buff? i don't and nerf one of disperson, pen, or alpha first.
making the missiles fly faster is a double edged change
increased range over time
decreased guidability over edges
To tell you the truth i really liked the is7 and i really wanted a buff on it. It was low on the tier 10 heavy list. So i wished wg would buff it in the near future, but was before Wz-111 model 5A came in. I dont hate that tank. but that tank really competes with the is-7. You can see that if the is7 gets buffed than sadly no one will buy the Wz-111 model 5A. meaning no money for wg. Which i really hate. there is only one choice for wg if they want to buff the is7 and get people to buy Wz-111 model 5A and that is to buff both of tanks. They will not buff the is7 alone. They will probably just buff the wz or both. if they do buff the wz alone when the next time the wz goes on store with the buff, everyone will buy and until no one will play the is7.
No ones still buying the 5A only people who have nothing better to do and or very clueless players are actually buying it
Or collectors
5A is bad
Should have made it a tech tree tank. WG would have probably made more money off of people buying free XP with gold than people buying the crates
I haven't seen a single 5A in any of my matches, not even in training rooms
Someone buff concealment on Death Star, I keep dying
Don't play the death star
^
Don't play any other tank than Tiger II ._.
Why even plays tiger2 when can play missile tanks
when i got 15k gold i bought the 122 glacial and 1 smasher case and when i opened that smasher case i got the smasher (i was lucky) and i bought the WZ (chinese tank destryoer tank) i forgot the name
missile best
T62a isn't op at all. (whoever said t62a was Op)
@unique scaffold 62 was strong before the buff now it’s dummy strong but it’s just that if you don’t play a missile tank then don’t play tier 9-10
60 km/h Grille day 38
@red axle
You dont need camo if you play second line and out trade with its alpha 👀
The T-62A isn't OP atm. It's just strong. I don't think it should have gotten the gun depression buff, rather it was already good enough beforehand. It's the 140 that really needed a buff. I'll pretty much advocate for the 140 to get its old turret back until they do it lol
It did need some sort of buff like most T10 meds with STB1 and T22 roaming around. @formal vale
@round sundial Sure. But it definitely didn't need a gun depression buff. Maybe something like a frontal hull armor buff or simply changing the standard round to AP like they did with the 140 would have been enough.
P.S. For those who don't know: AP has 5° of shell normalization while APCR has 2° of shell normalization. This means that even though the 140 has slightly less penetration, it can penetrate equal or more shots on average due to shell normalization. HEAT and HE, for reference, get 0° of shell normalization. If you want more info on what shell normalization is, let me know and I'll explain it in DMs or something like that.
Edit: @mellow cape the results from last patch show otherwise in #devs-answers
Why is everyone asking for a obj 140 buff now that T-62A has been buffed, Obj 140 still has some distinct advantages over T-62A and I'd say is on par with T-62A now, while Obj 140 was better than it before the buff
My su-152 tier VII have 49% win rate but my isu-152 tier VIII have 28% win rate so why isu-152 worst than su-152. Can someone tell me how to play isu-152 pls. BUFF ISU-152 PLSSSSS
No, that is MM. MM is Random, it has no balance or unbalance. Tanks can be a balance issue.
Btw that’s a rules issue ;) No name n shame
@jaunty oracle This channel isn't to complain about MM.
@turbid stratus your own winrate in a tank doesn't determine if this tank is good or not. Your ISU is still probably stock, and you should not share your opinion on a T8 vehicle that is even not fully upgraded, equipped and with a 100% crew mastery yet.
ISU-152 doesn't need a buff at all, it already has the best gun amongst tier 8 tanks
i'd argue that JP2 and Skorpion G have better guns, .371 disperion is not good
yes but 640 alpha and insane pen, you dont need to hit weakspots to pen most tanks
Sheridan is not OP tank it's just strong tank, change my mind
Nerf the armor
In the hands of a super unicum player who can play light tanks and can use the missles properly the tank is just broken
But since I haven't faced any of these players I could agree generally
Then you haven't been playing enough tier 9-10. Half the guys playing T92s are from respectable unicum clans. More so with the Sheridan
Buff both 183 and kv2
yeah just got a raisenai with the t92 it has serious carry potential
@rotund cape since the update I play nothing else just the T92 and what I said is still stands
Sometimes they tried to curve some missles at me but they missed
There is no point playing anything else than these lights because on one hand they changed the whole atmosphere of the game
On the other hand the tanks are so much fun and OP at the same time
People need to stop sniping I'm 183s just go second line and trade
I say that the t1 heavy gets an armor nerf
nerf the tiger armor 50% down. Only way to kill it in a tier 6 or 7 in sides.
No you can pen in frontally in almost all tier 7s. Anything with +150mm of pen can
Most tanks can deal with it using pramo
Bruh imagine having the entire community think Tiger I is a joke and now that it’s buffed people want it nerfed
60 km/h Grille day 39
It was fine before the buff
Great speed, fantastic gun, actual turret armor
It's not WG's problem that people want to camp in every TD, push without thinking in every heavy...etc
@crystal spoke I aint gonna use prammo 10 shots to deal with it.
@regal grove tiger 1 before buff was amazing. beating amx m4 45 in anything except depression. now it got armor. it's too good.
I don't want it to be weak like before 6.7 update, but if wg nerfs 50% of armor it would be fantastic.
@winged barn armor wise(tiger 1).
t29 had armor that can bounce shots. imo it didn't need a buff.
It certainly wasnt weak
I suppose the t29 also has weak armor them @dense yoke?
So; this is the balance discussion yes? Let’s talk about the AGTMs... While I think it is a little broken, I think that instead of a nerf, WG needs to add something new to Tier 8-10. Those are the tiers affected by the new AGTMs. I say we need to add “Flares” to all the tier 8-10s as a counter measure. The player will need to activate it manually of course, but when they are shot off the rocket cannot hit its target no matter what. They could even lock onto a flare. There should also be a reload time or limited number of flares each tank can carry (4-8 flares sounds like a good number) I think this will keep the ATGM lovers happy and for newer players to get to experience the amazing thrill of the rockets, while at the same time allows players who are grinding other tank lines to make the progress they need. I think it would be a very unique and fun addition to the game as to keep the new feature untouched and as is
I said that Sheridan is strong but didn't say the same for T92 which is simply broken and needs a nerf, while Sheri is like if you can play lights and you are good the tank is a beast
@noble siren Absolutely correct. Excellent players can make even some bad tanks feel OP, but this is a completely different approach. It can add another feature to the game to not only keep the ATGM players happy, but to give the other tanks in the game something cool and new. It can be an equipment add-on, consumable, provision, researchable module, etc. I think it would really work
@dense yoke the point of a heavy is to have really good armour and most tanks can already pen it frontally with ap those that cant just need to to switch to pramo or aim for the lower plate/ cupola. And refusing to use pramo isn't the tank or wgs fault it's there and serves its purpose not using it is just detrimental to yourself
If Sheridan receives ATGM pen nerf (which is more likely) is there any chance it would get APCR pen buff cause I mainly use the rockets to pen heavies which I obviously can't pen. If so I don't mind the rockets getting nerfed to the ground.
@crystal spoke laughs in amx 50 b line imo the point for heavies is that it is a large tank that can take on damage and deals heavy damage to enemy. The tank is too great. It's like giving a is4 50 km/h, gun handling, reload and armor so it can smash other tanks.
Those are an exception. And while yes it gun is good as well as its top speed is good for a heavy the rest of its mobility stats is average to worse than most other heavies and its armour is also about average compared to the common t7 tanks while overall it's a pretty good tank I dont think it needs a nerf especially one as drastic as removing half of its armour which would set it back further than prenerf
I think it nerfin half of its frontal armor would be a great idea.
@noble siren penning a tank from angles light tanks should never pen from and hitting tanks from cover is not healthy for game many good players already say atgms should be removed. The t92 need armour nerf and so does Sherdain because trading 560 alpha for a 420 is always not fun why play heavys if a tank with 350 mm of pen can pen the thickest part of a heavy tank and neglect armour angle? It’s not good for game Mabey if it had a missile you can’t control and lower alpha than normal round it would be better. Give me one explanation of why a t9 light tank should pen mauses upper plate like it’s nothing?
Many tier 9’s can pen a Maus. The missile is slow enough you can bounce it by pitching you tank.
@drowsy plaza name one med/light besides t92 that can if near same elevation? Td and heavys should got some sort of pen.
@drowsy plaza are you saying that the pen on the missiles is fine?
@drowsy plaza
The missile is slow enough you can bounce it by pitching you tank.
That's untrue. The main issue with the ATGMs is how they invalidate cover with high pen basketball shots, making ridgeline fighting impossible. You're making it sound like the only ATGM shots are coming from across the map, missiles are only dodgeable past 100 meters or so, and that's if the atgm player doesn't know what they're doing.
Many tier 9's can pen a Maus.
No tier 9s can invalidate a sidescraping/angled Maus the way ATGMs can. Also, most tanks usually have to receive return fire while aiming at the Maus' cheeks.
No light tank should ever be able to reliably pen a heavy tank from the front. The sheridan has basically equal pen to the E 50M, Stb-1, and T62A. If you think the difference between 240 and 245 APCR pen changes anything, you're simply crazy. To put how over-powered these light tanks are in perspective, Sheridan has 152mm of HEAT pen on console compared to its 340mm of HEAT pen on blitz - when almost every tank on console has better statistics than their counterparts on blitz.
Take in mind that Sheridan has much worse accuracy, no APCR/AP shells, a slower rate of fire, and no missiles on console. So this "work of art" is completely cracked on blitz.
@vale sun just because you can’t doesn’t mean it’s not possible. Several tanks can juke to defeat the missiles.
@drowsy plaza @drowsy plaza are you saying that the ATGM shells are balanced???? This kind of shells have no place in this game, they have to be removed, the simple fact that you can get shots in without being out of cover is crazy, add massive pen to it. Those that say that the shells can be dodged are simply crazy and have no clue what they r talking about.
@drowsy plaza You can't dodge missiles when you're ridgeline fighting. That's a very vague response, "Several tanks"? even tanks like the leo 1 don't have enough acceleration. Yes, you can dodge a slow missile from across the map. Can you dodge a missile looped over a desert ridge? What about when you're facing directly at the missiles? Reversing does nothing and the likelihood of your tracks absorbing the shot is slim, due to a) tank traverse speed, b) the upwards angle of the missiles.
The argument that very mobile tanks can dodge missiles is laughable. Just because some tanks can doesn't excuse a huge portion of the tanks in the tier becoming unviable.
also has anyone noticed how broke the missiles are in himmelsdorf rails?
@unique scaffold Honestly I rarely use them as during Live Test I noticed tanks being able to juke bounce them due to their slow speed. I don’t use the lookout bar ‘exploit’ so I’m not top attacking folks. As for balanced - the Lights have limitations, but I think the 9 needs a bit of a nerf. @vale sun it was vague as I don’t want everyone knowing how to bounce missiles - I’ve seen several folks barrel swat them with decent effect. But a Maus can with any terrain elevation can gets its UFP over 416 effective - and most importantly WG will balance them off they are as over performing as so many fear.
@drowsy plaza Upward angling using elevation is somewhat negated by the upward trajectory of the missiles.
"somewhat" all but negated
Tournament issue. Sheridan may become the new meta.
The enemy used 2 sheridan and a maus, an e100. No fv215b and other high dpm tanks. Strange for normal combination huh? The 2 sheridans stayed at the covers literally forever and bleed the opponent with missile, while the bulky german tanks prevent opponent from making a push. And the opponent simply can't do anything. Sure, the Maus and e100 can be bleeded, but the trades are always good with missile alpha that high. When the opponent's hp is considered push-able, the german heavies will lead the charge while the sheridans make the finishing shot.
If no balance is given, tournament in the future may look like missile competition, no tank-related skills needed.
And if WG nerf the missile, the APCR's OP penetration and alpha, magical armor, speed are still there. Missile nerf will stop newbies from rushing the tech tree, but the pros will simply keep making these tanks OP broken.
@drowsy plaza it's simple, a tank that is literally useful in every single position on every simple map, add to that the fact that it is a light tank, that can get to every single position whenever the fk they want, also they have crazy troll armour that baits HE. That is the recipe for disaster. I can show you two replays with a 49% and a 55% player, both sitting in the same position the whole game, without any way of being shot at or seen or even spotted, just spamming the ATGM shells and getting 6/6 shots in easily. Imagine Middleburg, both teams going up, 1 has a sheridan and the other doesn't, the team with the sheridan can literally camp and defend while the sheridan manages to get 3-4 shots in, that is already almost 2000 hp advantage. This should not happen, blitz simply isn't made for such shells, if u want them in game, just make them only to be controlled in sniper mode, that will actually make them worse than simply having HEAT, even with lower pen. So it's either make them worse than the normal HEAT or just let them be OP.
@unique scaffold actually it wont necessarily make them worse, since you can adjust them post shot so you can account if the enemy manages to angle, and you can also hit enemies around corners if you are skilled enough
@unique scaffold actually just remove the lookout bar when in missile mode.
But I agree the tier 9 needs a nerf regardless of the missiles.
I don’t use missiles. But my T92 teams need a buff
Honestly 98% of of the ATGM tank players are oxygen thieves. I don’t understand why folks are so irritated.
Anyone find it odd that the WZ-111 5A has less heat pen than the WZ-111 1-4
@drowsy plaza as I know ATGMs work only if the enemy can see you or in other words you are not covered. If they can't see you there is no way you can be hit by the rockets.
yes except the problem is that in most positions I would be in a spot where I am completely safe from any other tank unless they want to get hit by 2-3 tds or supporting tanks near me, instead a missile just comes over a hill to hit you
^
Over the ridge fights are now irrelevant, u can be hulldown yes still those missles can hit your hull without exposing the shooter
Yeah this mechanic doesn't fit wotb.
Let the people who have the tanks keep them bc it's a small population RN but remove and all sins are covered
Lol
No need to be aggresive @unique scaffold
<@&481447501690568709> it spilled over here to from #613362846717181963
👍
Thanks 👍now shhhh I'm hunting wabbits 🐰
^
👋 memento
Stop whining about too much OP ATGMs, it's a good idea, even if I have those tanks as enemy in battle. Don't think they will remove them. 183, unbalanceable as it is, is still in the game.
183 can be balanced, but that'd break the tier9-10 range even further than the ATGMs.
In my personal opinion, it's easier to whine over ATGMs than adapt to their mechanics in order to counter them
You say that but some maps revolve around working ridges. It doesn’t take much for them to pop a shot in over the ridge and never be in any danger. It’s an entire new mechanic in the game that the maps weren’t made for missiles in mind
👋hello freedom 👋 hello xela
@unique scaffold well tell me what other light can pen a maus upper glacis with ease and tell me that’s fun for any heavy driver? And that’s not including not being able to shoot them back.
@unique scaffold @sleek pebble.so atgm shells are completely balanced, including the fact that you can have 374 heat pen on a tier 9 light and can make u the king of over the hill fights.
If you can't beat them, join them🤷🏻♂️
"Whining" 🤦
If you can't beat em, have fun em
I'ma just say git good, because I like shooting myself in the foot
@granite roost oh hull down cheiftan? LOL just job 380 pen heat
Is it a logistical mine field to get a balanced game ? The opposing side had 2x 62 2 x Lowes and some faster tanks. We had 2 x TDs 1 Lowe 1 tiger lost 7/0 of course it was hailed as a Gg I'm wondering how they manage the pairings ?
how about we have a poll and decide if the missles should be removed and apcr.
lol
Remove the new tanks then? This should do the thing. If there are no new American light tanks then people will start crying about something else.
Apcr isn't the best thing on Sheridan. The thing that Sheridan excels is Snapshoting and can penetrate any heavy tanks reliably from any angle [Expect Mauswell 8 out of 10 times you will pen though] which make Heavy tank completely useless
As it should be.
So you say give up playing heavys and just play Sheridans and meds?
Yeah. As predominantly a medium player, I’m glad heavies get their teeth kicked in. Ever since 3.5 Meds in 9-10 have been struggling against the heavy metal poisoned meta. So I am glad to see heavy tankers cry.
but meds have generally been clawing back since 5.0 when they buffed the e50m and stb
@twilit crystal but I want more 😏
The 62a clawed its way back, stood up, and stomped on everything
A new mod :/
@karmic steeple I wonder who that is 🤔
buff t34-85 rudys pen pls
Um meds have not been struggling at all. They fit perfectly in the meta. I never found myself in a situation thinking 'if only I was in a heavy tank' or something. If u think you shouldn't need to aim at a heavy tank's front in order to pen go play a different game.
@unique scaffold what are you talking about? Before all these meds buffs the meta was literally TDs with big alpha that can barely get COD'd, or Heavies with great armour and amazing mobility, following the meds easily. Tournaments easily proved that, with the amount of is4s, 215bs, 113s, foches etc. The list goes on.. The only meds you could use before at t10 were the t22 med or the e50m, both of them having the same qualities as some other heavies, mobility and armour. @unique scaffold i was just asking myself that :)))
If they fit so terribly in the meta why in gods name would u create a new light tank.
Did did you just answer yourself?
maybe to change the meta to more speed.lol
@drowsy plaza So you don’t really care how broken lights or meds are because that’s the only class you play. It’s not good idea for the game just to have one class be op or one tank in a class. Atgm also are not good and healthy for game yet you want it. Why would people play a game that only one tank is viable?
Who would of thought semi-mobile, insanely accurate, and high DPM tanks were balanced in the game.
60 km/h Grille day 40
._. Have y'all realized how russian tanks are being power creeped more and more with all the buffs
@cloud dome I play heavies too - but they are significantly easier to win in.
For instance this months I’m over 73% in Heavies, 65% in Meds and 63% in Lights in 8-10.
@drifting depot uhm T-62A has 7 reasons to disagree 🤫
Ma man, i don't mean high tiers :/ but meh why bother even talking in this channel
I don’t play under 8 really. So I don’t pay attention to the lower tiers
Meanwhile Rigged is still writing his thesis.
@stoic pebble done ? 😏
I was going to say something about meds being more viable in pubs but when it comes to comp heavies will do better but my mind blanked out :v
Roger. It’s much easier to farm folks in pub battles - in competitive the opportunities don’t usually present so often. Where it’s pretty much guaranteed in pubbies to find isolated tanks who turn sideways or give you their rears and generally defy any logical play.
if the damn heavies didn't have either great traverse speed or top speed, i'd say that the meds were OP, but the heavies are simply better, especially for Tournaments, Pubs shouldn't even be taken into consideration because of the random mm, you have no clue who you're playing with most time. @unique scaffold semi-mobile, accurate, good dpm, really bad pen and mediocre armour, and i'd say they are balanced atm, at least we don't have 3 TDs 3 HVYs anymore. The lack of balance at the moment is cause by the damn Sheridan, nobody can deny that.
but i enjoyed 3 heavy 3 td meta 😦 @unique scaffold now the batchat 25t is literally 100% percent useless with half the games having like 5 meds/lights
well f, i didn't enjoy any of the metas ffs, they all been quite poor, can't balance a thing, and it is not like there are 140 tanks at t10 that they got to balance
@unique scaffold true but releasing tanks that can perform as artillery except even better is kinda a step forward and two steps backwards for the meta.
@unique scaffold my dude i hate the sheridan as much as possible, u got it wrong. I'm just saying that before the meta was only td heavy and it was awful
sadly, we won't ever get a medium tank meta. most my tier 10s are mediums and i love them but i guess you do have to try a lot more in a med than a heavy. honestly sheridan just made the game worse for everyone; all it did was replace camping TDs with camping light tanks.
@drowsy plaza your texts make me think you dont understand the concept of a balanced and fair playing field, because thats definitely not what is happening rn
With the recent buffs and new lights the balance is more messed up than ever before imo
Factsssssssss
sadly, we won't ever get a medium tank meta. most my tier 10s are mediums and i love them but i guess you do have to try a lot more in a med than a heavy. honestly sheridan just made the game worse for everyone; all it did was replace camping TDs with camping light tanks.
@unique scaffold
Not trying to be rude, but I think the Medium tank Meta thing is false. There is a definite Medium tank meta in the game at all times, take a look at some of the new T8 Premiums! lol. I will bet you all my tanks that there are more tir 8 medium premiums in WoT blitz then there are heavies and TD's
Omg meadsy saying how Tiger 1 hasn't been buffed enough🤦♂️ Another one who didn't understand that Tiger 1 in this game is not really a heavy tank, but a medium tank crusher. Now, medium tanks have no chance vs a Tiger 1, cuz in order to pen him, they have to load pramo so Tiger 1 out DPMs them, still can bounce a shot here and there
in a brawl and can't be penned by the meds in hulldown unless you hit a cupola. It has already been very good before at that very role, but now it's just become broken.
Agree
Oooh god watch tiger 1 getting 3.5k dpm a top speed buff and a 12.8 cm or some other crazy sht that'll break the game even more
@round sundial just like how the heavy fv in tier 10 is most likely, has God gun-check, good speed-check, impenetrable turret against meds-check, broken consumables to make the tank even better-check. And people wonder why it got nerfed...
I have a idea for the AMX AC 48 whatever
2 shot 122mm (3 shot might be a bit idea) 4.4/5.5 sec for the shell and 14.8-16.5 for the whole clip
@round sundial wtf do you mean meds can’t pen it, the lower plate has 140mm of effective armor. The only tanks that areant penning that are low pen meds and lights ( like the type 58 ).
What?! The lower plate is 130mm and 142 effective armor! Go check armor inspector and see for your self @round sundial
@latent snow The lower plate is 145mm nominal armour and 165mm eff armour head on. That is more than majority of meds at tier 7 can pen with AP. Get your facts straight. E: Wtf r u looking at ? It has 145mm nominal and 165mm eff just like I said.
@round sundial it's not the first time, he doesn't understand quite a lot of things, that is what happens when ur 4th most played tank is a luchs, aka OP spam no good
The only MTs that are gonna pen the tiger reliably are the T-34-1 and the Panther, and that's the majority of meds?
“Med tank meta” *looks at last twister cup this year there’s games where each team has 2 progs and another tank it has not been that bad for meds this year. If they fell out of meta then why are the pros using them? Mabey most in pub games don’t use them because they harder to play and not as easy to play but if you get a good med driver they can do 3k+ every game without camping and spots enemy’s. The Sheridan and t92 makes light tanks the easiest and makes other light and meds bumb rush it to keep their hp but if they rush it they will get shot by enemy team so there is no win get 560 alpha every 10 seconds or just loose everything trying to kill? It’s not a good thing if meds just rofl stomp every class it’s not good for game just like Sherdain not being good.
@noble siren The thing is nerf the consumable not the HP of the tank, it just makes it more expensive to pley
WG said they nerf the FV only because the consumables fit on the other tanks in the line perfectly
Just like the BP🤭
Lol then lessen the percentage increase in HP for consumable and buff raw HP of other Tenks by little
or just remove them entirely, which is ideal
Ye boiii
Remove all tanks and leave the consumables, best game 10/10
WG need to do a test on the new missile tanks. Lot of players are leaving the game. All map knowledge, traditional skill, use of terrian simply useless because of ATGM and OP APCR's stats of the new light tanks.
I wonder how such overpowered stats passed the test. Or WG just rush to update something cool to hold the newbies back? I want to remind that this game have tournaments bearing it's professional.
@fathom vault The short answer is that missiles as they are in the game right now didn’t actually pass the test. The test version of the missiles did less damage, and were extremely buggy and unreliable, so none of the testers bothered using them. So WG massively buffed them up for release
@round sundial 130mm lower plate, it is not 145mm
@latent snow 145mm. One of those apps has wrong data and I bet it's your source, based on the performance in the game.
I’ve never had any trouble hurting the tiger 1 even in a comet. So I would assume it’s 130. 🤷♂️
Is it me orTiger l kinda didn't need that massive buff?
Developers, look at this. The enemy couple of t92 barely need to move. They just stay behind cover and spam ATGM, then pushed once my team's heavy bleed enough. Never before the devs kicked traditional skills out like this. Why need any symbolic WOT skills when u can spam ATGM and OP APCR? Have you WG test this before update? Please, say this out loud: "you can dodge incoming missile". Say it. Say all the test have been given before you release these OP tanks. Say their ridiculous armor are balanced. Stop advertising them on facebook and confirm for me.
The Tiger I was overhyped in history and in real life. I don’t get why WG is following the direction of following historical rumors. Besides, most Tier 7s had the historical firepower to cut through the tiger like butter. “History” lovers my arse
Buff SPI C 😂
give it a 2/2.5 interclip
@jagged crescent do you even know what are you talking about?
@jagged crescent well history would have seen the Tiger I fighting tier 5/6 tanks.
But history isn’t the basis for balance. Game performance is. The Tiger I and many other tier 7 Heavies where apparently underperforming- so it was buffed.
But the Tier 7 M4/FL10 needs a serious buff now. It cannot front pen most tier 7 HT lower plates with prammo, nor several TD’s and it’s slow and has no armor and poor gun depression
The T10 jap TD is horrible, it needs a buff to it's armour and reduce its size.
@noble siren yes I believe I do. Your pwecious feewings won’t shift the fact that the Tiger’s over-inflated reputation was never gonna match its ingame reputation if it’s facing peers that were historically more competitive. Besides, I was literally agreeing with you
@drowsy plaza What I don’t get is how are people underperforming in those tanks. The T29 was a Hull-Down tank and the TDS and the Tigers were snipers. It shouldn’t be the tanks fault if people don’t play them correctly (you know, because people are still learning at Tier 7).
I do agree with the Russian buffs tho. The KV-3 needed some love anyways
60 km/h Grille day 41
Tiger I was a complete joke so I like that I actually have to think it’s a worthy opponent
How could people underperform in T29 lmao
KV-3 and IS definitely needed buff
Ok nice 165mm sides on JPanther very logical
Give Batchat 4 clip or 2 second inter cuz it’s completely useless in every way possible; I don’t even have it and it’s pitiful right now
WAIT LOL, I never knew JPan actually had 165mm sides, even tho the upper part can get derped ez
Add the VK 90 01p into the tech tree... it should replace VK 72 01k
And give the AMX MLE AC 46 better armor
@flat bane I would say buff the gun arc and DPM instead. Changing the size/model of a tank is usually not ideal as it is unhistorical to such a large extent, when the problem can be solved in other ways. I would say 15 degrees to each side plus half a second off the reload, and maybe an extra 100 hitpoints would make it decent enough
@clear fulcrum exactly what I'm saying, get rid of the stupid VK 72, the VK 90 makes so much more sense
Edit: the DPM is actually already really good, maybe a mobility/gun handling buff would work instead
I just really don't think the game needs any more heavily armoured TDs. I'd like the Ho-Ri to be a more mobile one instead, like the JP II, so the armour is fine imo
@main tulip I completely disagree, the gun is fine. The massive size and lack of armor is a massive negative. Also these tanks where only created in blueprints, so everything was subject to change. Even the size and armor.
I'm not saying to buff it to become a Maus level of armor, I'm just saying it should be buffed to the point where it will bounce some shots. The main superstructure of the tank is 250mm of flat armor. Not to mention it doesn't have a gun mantle. The sides are 90mm so even trying to angle the 250mm of flat armor will result in a auto pen on the track and side. Also this tank is LONGER then a E100 and taller.
Give t 34-3 -7 gun depersion
This tank so hard to playing corecly
I wouldn't mind if the Ho-Ri was basically a Tier-X Jagtiger except for the bigger gun and better mobility
The HoRi is more a Ferdinand than a Jagtiger with the rear mounted gun
What?
Oo
Ez pen
Vk90 should replace the Vk72 because there is no reason to not do it.
There is a reason. They made the tank a collector and there is no way they will just undo that and put it into a tech tree after people paid money for it. It’s a tank you can only get with crates/money/gold now
Same goes for badger
@full token then thhey should at least make Vk 72 good and capable tank because now this tank is just free damage and kill for its enemies
I feel that the IS-7 needs a gun buff, its been power creeped by most newer tanks and recent buffs on others
Is7 needs a reload buff, and a slight armor buff as well
IS-7 needs a HP buff and prammo pen buff
Is7 needs a operator buff
is7 needs major buff.
Obj252u needs a buff. I keep getting penned in my lower plate
Object 252U definitely doesn't need a buff at all. If you want to get your overpowered 252U go play PC. The 252U is pretty strong as it is. Hide the lower plate behind small ridges and you will hardly get penned. The frontal armor is even resistant to tier 9 tanks.
the 183 is under powered needs a little buff or just replace the tank with something else
^
The badger would of been a good replacement......
If spam for you is firing every 16 seconds you need to reconsider your intelligence.
I got a stroke out of reading janeks message
I think he got that as well
@unique scaffold is7 need buff, if Thats whay you're saying
sheridan is balanced you fascist#7090 has been warned.
60 km/h Grille day 42
You started 2 days ago
I think this is gonna go for 365 days but grille still won't get anything
I'd bet hell go higher
@unique scaffold no actually he did more
@unique scaffold than the is7 need a major buff
Show is7 some love it really needs it, read my name if you don't understand
✅ : Yes, please
❌ : NEVER!
I'd prefer if that line stayed crap tbh
All I want are the new Japanese TDs to get a buff because they'er horrible
@flat bane We don’t even know the stats for the tier 7-9 🤔
Not a major buff, just some lovin, maybe for the gun? Not sure (IS-7)
1st, I believe IS-7 is balanced, I don't have arguments to say why, I never tried this tank and I had only TD experiences with it, so all that I know is IS-7 armor is quietly low for Jagdpanzer E100 and Obj. 268 @dense yoke
2nd, @main tulip Maus, E100, T110E5, T57 Heavy, AMX 50B AND IS-7 are the "classic heavies" of WOTB and WOT, if one of these tanks "stayed crap", even WOT players would complain
3rd yes @flat bane, Ho-Ri seems much nerfed for what everyone said. I expected much more when Martin Dogger put my jager00 replay for talk about this jap TD, 250mm armor is a very low armor (for a tank that everyone was expecting a faster jager00) + a "ferdinand style". At least it have a comfortable alpha, a very decent speed, better pen than jager00 (Idk how the premium AP of Ho-Ri can make more pen if jager00 have a 170mm calliber and a HEAT)
Seems to be a good one, but don't looks like a Meta
Sorry @main tulip, but if the game considered this tank as heavy and it became one of the classics too, it's not my fault
Ok, but even if i disconsidere this one too, IS-7 stills one of the classics, but i don't think it should get a buff or nerf
Ah never mind, checking the stats, it's much slower than what i thought, maybe some more horse power would be good
@mental pasture Fair enough, but the T57 is not a classic heavy. I'd say IS-7 should get a mobility buff and prammo pen buff
T57 was introduced long after the other heavies you mentioned in PC though, and after every one except for the 50b in blitz
@mental pasture horsepower is not the tank's issue, the issue is that compared to literally every single other heavy, it has probably the worst accuracy for its alpha. At T10 such randomness should not exist at all. Guns must be somewhat reliable, especially with the low pen prammo that it has so it even has to aim harder. There is no reason whatsoever to pick the is7 over the is4, and this is the main reason why it needs a buff.
Yeah, now i have an argument for don't be neutral, thx @unique scaffold
For me IS-7 is pretty ok idk maybe upper pike nose small buff if any? And shave a little reload time if you wanna make it viable
IS-7 is a rarity in tier 10 nowadays, that should say enough to say where it is balancing wise
It just doesn't make sense that the 263 is based on the IS-7 but is like 10 times more mobile
@hollow ledge considering the T10 is the worst TD if it is added like it is now, I'm not surprised the rest are just as awful
is7 prob could use a prammo buff to 311 and just give it back the side armor
What if you gave it an extra degree of gun depression lmao
Idiot gun depression in Russian tanks became a fame, it would be so much for IS-7 XD @jagged crescent
Personally, for the IS-7, I see 2 good routes to buff it.
- Make the gun handling .16/.16, increase the hull armor by 10mm all around, and add 100HP
- Give it the same ridiculous consumables/provisions as the E5/FV215b
Or both. That would be cool too
I cant imagine is7 with the speed boost lol
They'll probably give it reactive and reticle callibration if they do
@cunning kindle I could. Glorious IS-7 charge at 58km/h chasing down medium tanks 😆
@twilit crystal Yeah, that would be appreciated
@orchid grove couldnt they first also give the is7 back its old traverse values
@orchid grove I would prefer a mobility + gun handling buff and an armour nerf instead because the whole basis of the line is having good mobility for a heavy and decent firepower but not the best armour
Unless of course you wanna move the IS-7 to a different line and make the IS-8 lead to the Object 277 like in PC
I honestly wished they didn’t bring these special consumables
Best med IS7 will be back as meds nightmare again
The tank is crap i sold it i can pen it at any angle
FV215b183 need buff again before 5.4
Suppose to balance some weaker tanks to sute their purpose , in some cases there could come an arms upgrade as dropping loading time or better aiming ability . I know the tanks in the game are from WWII til mid Cold War
As far as my knowledge goes the auto loader /loading rails where implemented during end of WWII in units as IS3 , and also Germany tryed some auto loading types in that period
Perhaps the poor preforming units might get a researcheble upgrade to balance instead of trashing some units
WG can you explain losing streaks? And how long before someone actually gets out of one? How many battles do we have to lose in a row before we start winning again? It really feels like winrate is being controlled. I was doing so well, doing damage and winning games then all of a sudden BOOM, I start losing no matter how hard I try. Please don't deny that winrate is controlled because it's just so obvious
@dense pewter pls avoid saying useless stuff like that, and even if was somewhat true, this channnel is not for MM
@dense pewter define 'no matter how hard i try'
Lifehack leave and play later the night
@unique scaffold i don't have to define anything. if you don't understand then you don't understand
@dense pewter You cannot define it. Basically means you don't even try as hard as you think. Losing streaks are somewhat your fault and you cannot deny that in any way. How come other players that also try their best manage to win games? I'm guessing you gonna say 'rigged MM' which is very false. Been getting the exact same trash teams lately with avg 45% or less but somehow manage to carry it to the W. @coarse harness guess the\ people that lose simply fail to realize they are at fault, gotta blame something else right?
There is a WG emloyee who has the job to give you bad teams under 1 sec
It is also "so obvious"
It's always because of the teams, the MM and sometimes their own tank is bad as well
They did everything perfectly for sure
A far fetched conspiracy theories sirs.
Just sell your is7 and make it not popular again and wait wg buff it
Or ask warthunder ganjin to remove the is7
@dense pewter read the pinned messages please
Make the missiles avaiable only in sniper mode, to avoid players using them in 3rd-person view. It's making ridge fighting worthless. That's gonna make the ATGM players expose their tanks a little more, otherwise it'll be just broken and worthless to play high tiers.
Thanks to the missile update and OP light tanks release, I'm now spending the last of my enthusiastic in tier 6 and 7. May switch to Warthunder soon.
The missile tanks are broken by the means is that they can be behind cover while you get shot them even tho your on the other-side of a hill also they can be hidden by everything and still get shots on you. Great update to add more missile tanks. To make the game balanced again just get rid of the missiles tanks form the the tech tree.
Hey u guys why still play tier 10 as u know atgm evreware
@gusty geyser because there X is still very playable. I’ve been playing tier 8 and up pretty much exclusively since the update
I've been playing tier 8 a lot and the ATGM's are tunneled a lot in every match. They're only broken due to the fact they can be behind something and still hit you, in 3rd-person view. If WG made it possible to make the missile available only in sniper mode it'll get rid of the majority of the crying in the chat.
Pls buff type 59 pennetration (a lot) and reload ( a bit(
Pls buff is7s turret traverse and traverse speed
Pls give leopard 1 full space armor like sheridan and a bigger alpha at 360 for ap
Pls buff obj 263's lower plate and make it so the mantlet can't be penned by heat
I have these tanks but i never play them bcuz of theese issues. I played leopard the most but then stopped playing it after the sheridans.
Thanks
@hollow ledge ok maybe but leopard have always been lack luster too me. The type 59's penetration definitely needs a buff
@untold marlin The IS-7 needs a buff and maybe the Type 59, but the others are just fine and buffing them anymore would make them OP
@untold marlinjust sell your is7
@untold marlinforget about is7 player they will research a new tank
@untold marlini have is 7 tank but i dont like them cause slow rotation speed
@gusty geyser no that tanks looks like a tank batman will drive. Its a waste its below average
@hollow ledge dpm does not mean anything if u bounce a shot and the players are using cover. Just 1 bounce and dpm goes down a lot. Also too many times my dmg is below 300 bcuz i have to use heat. The enemy will never bounce and they can get high rolls and module dmg easily.
With leopard 1, most of the time u can only take 1 shot and then run away. The enemy is not going to sit there for 30 seconds. Thats why i want bigger alpha. The sheridan is the fastest and all it needs to do is popped one shot, and run, while the leopard does like 360dmg? If its lucky.
Big damage per shot and armor is the meta now. Leopard can only punish noobs
@untold marlin The leopard is very fast, has great gun handling, and the best DPM of all tier X meds. The only thing it really doesn’t have is armor
Sheridan needs time and needs to expose itself to take a shot leopard 1 can now brawl and make it out alive and btw leopard 1s specialty IS making pop shots running away running back and continuing to take shots
@untold marlinleopard is a sniper support medium tank due his bullet speed and accurate sometimes they can brawl
If player can use that tanks
can you like, not?
maus panzerkampfwagen#8470 has been warned.
@untold marlin DPM does mean a lot. I guess just don’t bounce 🤷♂️
Excuse me can a heat shot a track?
How about atgm atgm is heat right?
HEAT will struggle greatly against tracks, they’re not capable of penning through them if they’re thick enough. Same applies with ATGMs
Please buff type 59 APCR penetration up to 276
@mental pasture Is7? E100? i can't say they are balanced. They are the worst heavy tanks. i have met some good e100 players that know how to use the tank. i havent met any good is7 users thst were worthy enemies. E100 with its jelly checks and big lowerplate. Is7 with the 460 Alpha and good speed. The is4 beats is7 at everything except speed and 460 alpha. is4 has more armor, better dpm, better sidescraping. its kinda sad. Now the better choice is is4. Lets not mention when A fvb or 113 goes against the is7 or e100. They would rekt the is7 and e100. vk 75 has pure trash sidearmor than the is7 and e100.
For resolve E100 turret problems you need to do sidecraping with it to, it's a good tank for facehug if you angle the turret @dense yoke
The IS-7 is actually pretty decent, and in EU it is apparently quite popular in tournaments. I personally would like a bit of thickening on the UFP but most EU players love it
My EU contacts say their T3 Heavies are actually FV215B, IS7, and WZ-113. Lol. Meta there is fast paced rushing
I thought maus was the most popular for tournments
Armor is 10x more important than DPM. Leo's speed is insignificant since it takes other tanks a max of 2-3 seconds to catch up with it on the majority of map spots. This isn't even arguable since leo's p/w ratio is definitely nothing special so you only get to 65kph the moment you arrive at wherever you were going. I've played as a t62a and 9/10 times I'm either with or just behind a leopard 1 when we first see the enemy. I also do have leo and it is much harder to use with little to no benefit over any other meds even when you have a good game in it.
It does have nice DPM but leo 1 does not fit in both, the WOT console and WOTB meta because it is a poor mix of a light and a medium.
i rarly see is7 around here @austere moat.
Leopard 1s more of a sniper while it’s speed is p good and meds can catch up to it that means the leopard 1 is in a spot it shouldn’t be you shouldn’t be close up and personal leopard 1 acts best at range and as a side gun
@shy wrenwhy i get shot by atgm and my track destroy and my hp -700
Because the dmg roll can go up to 700, and it probably had enough pen to go through tracks and the hull
@mental pasture Maus can only eat damage and that's all, nothing impressive about him.
That's why
Only map I remember where Maus is used in tournaments is Fort despair
Lol is7 is nowhere near popular in tournaments, not sure where u heard that from.
215b, is4, and 113 are still the top picks.
I think T-34-3 need gun depression buff its bad in hill fighting maybe 2 or 3 dgree
WarsawPact#6502 has been warned.
Tbh remove missles in all. i know true despair outta those missles. im okay with apcr shells.
@dense yoke No dont remove the missiles, i think it has a lot of potential.
I think the best way of nerfing it is to make the missile not follow just your marker but where the gun points at, Sheridan stops shooting without even showing himself.
@frigid basin Potential? it does have Potential. in making you mad,(other stuff too). You are beating every tank. and there comes a sheridan and he hits you with apcr and takes cover. When you try to catch him it won't work. And he will end up using missles after 13 seconds.
@frigid basin with that way the tank will lose its meaning - shooting while covered. The whole point is to shoot while you are covered behind something.
@dense yoke the rocket dpm is very low because it reloads after the rockets is destroyed. Removing the ATGM will basically make the tank worthless cause the APCR is terrible with the accuracy. The tank just won't fit the game if it's not being able to make damage while covered.
Lowering some stats will do the thing rocket pen to 320, range to 300m is quite fair.
@noble siren k.
Deleted the game too many bots and I’ll not redownload it till the gravedigger gets an armor nerf, t54’s gun gets a gun depression buff(it’ll not because it’s not a premium tank ikr), until kpfPZ becomes a atgm(the way it should be would be more historically accurate and tbh everything about this tank sucks it has nothing but speed on the other hand gun is bad as well penetration sucks) and last of all the matchmaking gets better what I mean by that is more competitive teams, less bots and kids,losing spree of 10-15 games gets gone bla bla bla
W h e e z e
Gravedigger need 0 armor buffs, it is usable in the right conditions, if anything it’s either a pen or a gun depression buff ._.
Lol
@unique scaffold glad you're doing everyone that favor of uninstalling 😄
T92E1 and sheridan must nerf thier APCR pen and change to heat.
They have an unusually low risk of shots due to their too high concealment and HP and mobility.
Scrapping even heavy tanks with the penetration power of their APCRs is too high, destroying all the game theory and defense techniques so far, ruining the fun of the game.
The WG should immediately rebalance the two vehicles.
Don’t you mean the missile’s pen?
There were propositions to make ATGM only usable in sniper mode. I agree that they are OP, but this nerf would make them unusable. What is the point of having a missile that is literally just a slow projectile taht can turn, which is mostly to the detriment of the guy firing it? If they are only usable in sniper mode, that means they have to stay exposed for the entire time, which like I said, just removes the entire point of having ATGM at all. There needs to be a change, but I am yet to see a proposal which would make them balanced - not totally useless.
Kind of sounds like they should just be removed then and balanced from there
Blitz wasn't made for missiles. They should take the atgms away and rework on the tanks.
🤷
@round sundial How about make them require line of sight (like real life), so basically if your tank can see the enemy tanks then the missiles can as well, this keeps the on the move shots but still makes hitting enemies behind hills nearly impossible
@round sundial mid range drivebys instead of risking a snapshot, or poking a ridge or just the 370 pen
Also missiles do have the advantage of being adjustable after being shot, unlike normal shots
I saw somewhere a suggestion that when you have ATGMs selected, the lookout bar should be unusable
simple buff the missiles to 90 m/s too and you got a tank that can hit 200 meters shots perfectly accurately after only aiming for 2 seconds
If they are only usable in sniper mode, that means they have to stay exposed for the entire time, which like I said, just removes the entire point of having ATGM at all
If the point of ATGM is to be able to fire without exposing yourself, then something went horribly wrong, because this absolutely shouldn't be a thing. I could understand if they could be used to dislodge hulldown positions or something with this ridiculous pen, but you can't just allow to make damage without even a chance of being punished, even in the form of spotting, damnit.
@mellow cape Well adjustability after they have been shot is more to the detriment of the players, tracking the enemy while you are on the move without accidentally aiming at some weird angle or something is extremely difficult, and if you have to stay exposed while doing so, what is the point ? Your shot is slow, and like I said extremely difficult to get a hit with, and the enemy is able to shoot you. I can't see pretty much any advantage over having a classic HEAT shell instead, except for drivebys like Wannabe said.. but with the current speeds at like 100m or less at best, which makes it easy to get hit in return again.
@light schooner It should be changed to something more balanced, but if it requires line of sight, what is the point of ATGM system at all ? If that is the case, rather remove it entirely and replace the ATGM with classical HEAT shell, then it wouldn't be totally useless at least.
yep, just remove them, too much of a headache and too many players that quit playing high tiers/ overall
No just make it so the t92s armor can be easily overmatched
I'm fine with them being removed too
Buff T-34-3 gun depression
atgm saved the game for me more noobs will quit tier x mm couse they cant deal with em( or they cant adapt) only the good players will remain at tier x , for once wg
made a smart decision 🙂 👌
@iron hearth actually that is very true
yeah, and now tier8 and below are flooded with white WR lemmings .__.
Ma man, actually that is not true remember the t49 is one of the most popular tanks in the game, which kind of players flood the game? And which kind of players already have and are about to have the new atgms just to spam them and complain in forums saying that they're not op cause they keep missing and not penning?
@drifting depot by the time they will reach the ATGM tanks WG will remove them, that's why I'm gonna enjoy the tier 10 battles. There were always noobs in tier 8 battles so idc if they became more or less, I mainly play tier 10 and rarely see noobs with Sheridan, but I doubt they will keep using it because they won't be able to fit its style of gameplay
Ma man, how many newb t49s have you seen in tier 8 with over 500 battles in it? How many newbs have you seen in a t92 and or a sheridan, if you haven't seen any you're one lucky son of a gun, like REALLY lucky
@drifting depot
"Ma man, actually that is not true"
guess again
@lusty silo Can we get WR metrics like you have in #dev-answers but with PC vs Mobile comparisons on each tank by WR ?
World of tanks blitz is a very fun and balanced game, can't wait for them to add helos later this year.
I have a really important question. Can developers adjust the mechanics of matchmaking to bring more matched teams and more joy to the game in the future? I don't know how matchmaking works today, but its team composition priorities may no longer be up to date and the gaming team should look for ways to make the mechanics work as well as they did in the past.
@coarse dawn helos?
They sure have balanced the t7 tanks 👍
Can you make it so tanks after T5 can only be researchable by using gold for cash? It would make WG a lot of money.
@flat bane what does that have to do with balance?
🤦 I swear I can't make a joke to lighten up the mood
I really think that the fv 4202 needs a buff, what's the point or using hesh to try to do 400+ alpha when the wz 121 can do that with ap and better accuracy constantly, with a well armored turret as well
@iron hearth yeah, tier 10 matchmaking has been a bit better now tbh since noobs quit due to atgm
To balance the game I guess the difference of era where the none tier 9 or 10 tanks are from should be considered , some relative modern tanks out spot I know it’s a game feature it’s often unplayable in the matchmaking and beneficial to the group with better spotting ability
Most maps are not tankhunter friendly , its a pitty but maby it could get interesting to make a few maps special for tank killers where terrain like the Ardennes could be used , or some hills and a nice smal farm I the middle to higher the tensions for spotters
The corridor maps are fine for the medium and heavy tanks
The snipers maps should be death match without cap and double time
Hope you agree that some maps are unsuitable for some sorts of tanks and by adding more diverse maps it may be pre selectable in cathogary so it may help players to enjoy the game
Tank Destroyers still play a critical role in matches, despite the listed disadvantages
the AMX 13 57 should get the aruo loader buff and give it the 8 shells instead of 6 makeing it to be just as fun as the gravedigger
But... they have the same number of shells already?
yeah i agree but give the 13 57 the grave diggers interclip, it makes no sense why the grave digger gets a shorter interclip #heavybias
I wonder if the German Super Heavies need a tiny buff
maus needs an upper hull buff to 220 mm to counter 370 heat spam(not just missiles) vk 72 needs some sort of buff too i would say make it more mobile rather than more armor (a traverse buff so it quickly turn around would be nice)
just give the VK 72 a weaker lower plate but stronger side armor so it can actually sidescrape
The armor layout limits its sidescraping abilities though, so doing that wouldn’t really help it
VK 72 needs accuracy and DPM, it doesn't have quite as good armor as the other heavies nor HP or mobility way beyond the others
Is this where we submit photo proof that war gaming doesn't remove toxic players...??? Maybe WarGaming won't remove people until they hit 25,000 down votes? Ahhh who are we kidding... as long as they can get money... they wont care about their player base... hence the tier 4 skilled players in tier 10 tanks...