#tank-balance-discussion
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A usable turret would be nice.
Hmmm, here I thought the panther 2 was a good tank...
A good player can make it usable. But it does need some love
Victim of powercreep
@fiery flame It's not terrible but it is the lowest win rate tank in the game
What really? Damn I didn’t know it was that bad, I thought something like a T28 would be worse
lmao rip
Can we change the 6 shot gun on the grave digger to two shot , 3 shot gun. Like Crusier or Covenant
Or add a second gun , that is single shot 200 dmg gun. A med is okay with that type of gun but a heavy is not to capable of flanking
@fiery flame people can't yolo with the T28
@jovial kernel clearly you haven’t seen me play the T28 😉
Vk100.01p stock guns is harder to pen things with than the tiger p max gun, I’ve penned literally every shot with the tiger p that bounced with the vk100.01p gun, and the damage of the stock gun is barely anything special at all.
I had 220k free convertible xp, I bought the e8 shrieking camo, and now I only have 7k convertible xp. Not trying to be greedy, but I was about to covert all of that, and 220k xp is quite a bit. @abstract marsh
@safe quest Hm.. but on the other hand nobody can reliable penetrate u aswell. So why exactly should the tank with best winrate of its tier get its stock gun buffed?
Its already imo on the edge of getting nerfed probably. The numbers are speaking for itself.
- Btw. those who still ask for japanese hvys: Jap Hvy have more armor and are even bigger than german superheavys. You see the balanceproblem? Thats why we wont get them!
u can check the diagram for urself here:
https://discordapp.com/channels/481445776178806785/502017295107883008/538270441509355531
Honestly E4 needs a serious buff
The cupola is ez to pen , the Depression sucks , cheeks are ez to pen as well
They have already said they tried jap heavies and they were to large for the maps/ just broken for the tier etc stop asking for them lol
And e4 needs a change. Sure it has a turret, but i would still take the e3 over it anyday
Exactly also the ammo rack very vulnerable. I played 10 games in it and every shot that went in to my tracks , damaged my ammo rack
The e3 is a harder target to take on frontally than an e4, yet the flexbility the e4 has over the e3 really isnt that significant enough to be compensation for being an easier target to hit. Im fine with them leaving the armour how it is if the flexibility of it becomes more significant from the e3
That’s true , I take E3 over E4
What if we flattened the E4 engine deck and made the turret turn 360 degrees
They should take away the cupolas on all the tier 10 Americans
Why tho, the E4 is the only tier 10 American which actually has one acting as a weakspot
E50 has more armor, less engine power, and weighs more than the cent by 8 tons yet it goes 60 kmh while the cent is capped at 40 kmh. Makes perfect sense.
7/1 is still a good tank regardless though
because an e3 without the port would be balanced
E3 is already very strong.
Imagine it without the cupola lol
Vk100p😂
@fiery flame any American can be scalped. The E3 is just harder than M48, E5 or E4.
The e3 cupola isn’t a weak spot so I don’t see why there would be any need to remove it
WG should know that E4 needs a buff
That Cupola is just an easy target even for tier 9s
Wargaming nerf finally the Deathstar .. what you have allegedly changed is nothing. or take it out completely .. this tank is Super OP and out of proportion to other Tier 10 tanks.
T54 pen it with AP
@fiery flame if you have a few Meter of elevation it’s open, or just flip to Prammo
I usually hit it with HE does surprisingly good damage, better than bouncing a gold shell that’s for sure
@fiery flame With what? 15cm guns? Or 120, meds, etc.
Even medium guns do like 100 dmg
E3 cupola acts like a bullet trap and especially if you shoot HE it just directs splash downward into the weak roof
Anyone think the Cent mk 1 could get a armor buff?
Speed buff before armor.
Honestly I don’t mind the Centurion I, I just wish it had historical HESH.
Yep. But would be OP kinda.
Replace centurion 1 with centurion 3 and give it 121mm frontal Hull armor maybe?
Both Cent’s need more speed
I feel the 7/1 is fine tbh but 45-50 kph wouldn't hurt
I love that 7/1, but it’s significantly disadvantaged on some maps due to its woeful speed
lol
Lmao
The 183 camo nerf is good. Im in my e50m and can spot a 183 spawn camping in castilla
@fiery flame the problem with the e3 isn't the hatch it's the drivewheels. People can pen you through your drivewheels if you turn the tank even a little. Thats the issue i have in mine.
It’s the same with all American tanks
That hatch is really difficult to pen. Just because it says you can pen doesn't mean it will. I've bounced in thr E4 and E3 with apcr nearly every time.
I reccomend shooting the cupola with HE.
Or get slightly above it and shoot the roof
It is surprisingly effective
Or best of all don’t fight a E3 head on
E3 needs a nerf
I mean the E3 is a one trick pony. Just get to its side and shoot the drive wheel or get on a slope above it.
Can someone plz fix the t95E3 turret there is no amor there at all worst 25$ of my life
@bronze zealot T95E3? You mean T95E2?
You should’ve just bought the 59-Patton lmao
@bronze zealot nobody made you buy it.
59 Patton is solid
Its funny how many 59-Pattons ive seen going full on hull down mode on maps like Mines and Vineyards only to get smacked in the cupola by the entire team
They ain't playing it right
godforsaken helsing two shot my SU-100
Go for indien panzer instead of buying those premium tanks
If you wanna get revenge on helsing, play a kv-2. You can one shot them through their lower plate or at the right angle from above.
#1 baby
@dim field I already moved past the kv2 😭
@unique scaffold had some same battle results in tier 9 a few weeks ago
Is the wr equal with the enemies one because in my case there was a big gab.
I had 36-45% ers in my team with me as only 53%ers vs 49-67%ers
Fulguropoint#5592 was muted
E3 imo doesnt need a nerf. People seem to make it out as some op frontline td, it can be strong but honestly 90% of the time i play it i get people trying to take me on frontally or sit still in front of me..
Its vulnerable to any sort of flank and even though it can reach a good top speed, its sluggish and turns slow.
People always allow the e3 to dictate the encounter.
Any good player can make the e3 useless. A personal encounter against a unicum fv215b toon did outplay me. They kept heshing my cupola and damaging all my crew, making me useless.
The e3 is not op lmao
I agree. If you park in front of any well armored tank and try to brawl it out the tank will seem OP.
Players need to stop trying to fight tanks in ways that tilt the odds towards their opponent. Play smarter folks. 😉
Woah don't you think you're asking a bit too much out of the community, not everyone got a brain
My mistake.
Yeh man be more considerate to those of us who have tunnel vision and zero situational awareness
Wargaming already added American tanks so when are they gonnna and English tanks
🤔
wat
Idk man i really want english tanks though. Hopefully they add british artillery
E3 hit skin suffers from some graphical clipping issues. Even if you drive a Pz2 j e3 lower part of the tumor will still look grey.
Makes the noobs rage
The leo needs a buff imo
yes please (even though no, it doesn't need one)
all the OP meds surpass it
bah. nonsense. the skill ceiling on the leo is very high.
well i ahd it as a first brach
The Leopard 1 does not need a buff, and there isn't a med that directly surpasses it, save for maybe the T62-A which still is slower, has less alpha and less gun depression
What really needs a buff is the WZ-121 and for god’s sake change its name back to 121
E50m tho rekts leo
Those are two completely different tanks, why do you want to compare them ?
Leopard is not the tank for newbies, but its a lot of fun for betterthanaverage players
Idk if i will like the leo. I loce the ru and batchat but hate the cdc
Leo 1 is basically a gun in a big cardboard box, so yes it is similar to CDC. Very good speed and gun but big and unarmoured, but Leo 1 takes a lot of skill to drive properly . I personally like CDC and Leo 1 but Leo PT A is the worst piece of crap I’ve ever driven
It's gotta be the gun depression
Leo1 is one of the best farmers in the game
WTF
Hmm how is that possible? Isnt red marked
It's called rng
rng
@formal forge because it's spaced armor. There's a weak plate you can pen in front of a heavily sloped piece of armor behind it that you can't pen
The bdr g1 b has no pen with first gun it sucks
Lol a matilda can bully a stock bdr
@wraith lance Leopard has the worst overall winrate after wz-121. It needs a buff.
Probably those rookie players who got their hands on the un-rookie-friendly Leopard 1
Everyone can't be better than average, can they? Or else we'd all be 50%
%55-%65 players only count when wg do these stats.
So noobs and super unicums dont count to that stats.
By buffing it u would make it too op when played by a better thn avrg
@white vessel No it wont.
Depending on the way they buff it, yes
At least buff some armor please
I think leo 1 can use some aim time buff and view range buff.
Leo 1 shouldn't have an armor buff since its defining trait is no armor whatsoever.
Aim time and view range buff is welcome.
I'd prefer a view range nerf to other tanks. Heavies and TD's in particular. Having those tanks lose coated optics as a equipment option would be a step in the right direction.
Leo 1 and PTA do not need armor buffs. If you play those tanks expecting bounces, well you aren’t playing them correctly at all.
@unique scaffold lose optics and give what in return? Vents maybe?
Also. If you nerf view range. I can see your point. What about tanks like 215b that thrive in having best view range in class? How would you nerf view range from say an e100 to that?
Or are you suggesting a -5% nerf across the table? As an example.
The 215b has issues that go way farther from having the best gun and view range
Super spall liner or vents. Really don't care.
@quick lichen hey don't hate on my beloved. It's a beautiful tank. Love it to bits. My most played and favourite tank. Gorgeous beast.
Except it’s a bad tank
Why?
It's not bad. People miss understand it. It's a hull down monster. Its heavy that eats meds for breakfast then goes and finds a maus has him for dessert.
Its armour is extremely strong. A gun that is just love at first shot. HESH for anything really. My only issue is I wish it had more shells. Run out of shells way to often.
@lethal token check my 215b stats
Uhm. Ok.....
Nothing wrong with 215b on ur stats. What am I looking for?
These are mine. Ofc yours are better. But meh. It's a strong tank.
Also is this going away from discussion topic? Or all good? @quick lichen
Lol
No
@wet quail don't laugh at my stats. 😭
It’s not stat shaming
215b really isn’t a bad tank. The only ones I see so high damage. If you can play it well then it’s great
It’s me showing you I know the tank and have 1200 games in it and still think it’s bad
My stats are to show my opinion isn’t ungrounded
Lots of good players excel in it, just because you say it bad doesn’t say it’s bad
Ohh. I see. Makes sense now. I wasnt disputing your knowledge of the tank. Just defending my baby
Foksi has some great stats too
He did use his opinion from the start. We just having some friendly convo
Why would you play it in tournaments if you can play an is4? It’s a finesse tank not something you role up and bounce everything in
You can’t finesse td spam
I mean if your hull down you sort of can..
Tournies I understand. But just because it's not used in tournies doesnt hold much ground. Half the tanks at tier x arnt used. But still decent in ratings and randoms
It only has frontal turret armor
And it takes module damage and fires like nothing else
What does the t34 have? Good frontal turret armour that’s it. Yet it’s a superb tank
Doesnt get much modular damage.
215b needs better accuracy on the move.
Tier 8 is hardly comparable
It’s got 3 more degrees and a front mounted turret
That’s why the t34 is a monster
It has 0.15 accuracy on the move while in wot pc it has 0.1. It needs be buffed.
4k games in my beloved. Guess it all comes down to player preference. And what you enjoy ofc.
I think Scrap this fake tank and replace it with superconqueror.
@deft owl mmmmm interesting. And more shells PLEASE. like begging PLEASE.
Super conq is a proper tank
The fact that u can HE 215bs cupola (the top part) and get module dmg is reason enuf that it isnt used in tourneys
Mhm
It’s still hard to hit most of the time
That is true.
Hard to hit but 50/50 to pen
The 215 needs it’s 2300 hp back
E100 needs it’s 2400
Both tanks have been power crept since 2015
Actually really good idea.
Still love it as is but improvements are always welcome.
Did someone got an obj gang in your team? (Alot object tanks in your team or in the enemys)
Fv215b rear turreted nature tells you to side scrap but it cant side scrap with that trash side armor. My idea is buff its accuracy on the move like pc or replace it with superconqueror.
E100 is still a monster
I remember it getting a side armor buff so it could sidescrape and it could sidescrape but idk why it can’t now
It still cant sidescrap after the buff.
The jag e100 is where it’s at these days
I’d like heavies to be able to angle against rounds and not have it’s lower plate always a weakspot
vk 100.01 p is totaly not op it just has 10 more mm's side armor more than e 100 LOL
IS-5 sides are 20 mm thicker than IS-7 sides. Does this make it OP?
Bad gun
Not OP
VK 100.01 has bad gun handling and fire rate
Hi guys pls help I now buyed one event (30days=12000 gold one day=400 gold)so I buy the M6A2E1 and one tier 8 prem tank or I wait a new event?
Calm down calm down no need to post it in several channels mods can mute you for this
Ok
@unique scaffold Gun handling if the Vk100.01P is way better than the IS5 from my experience.
I need to check stats because I haven’t got the top gun yet but it is meh if I remember well
Plus ИС-5 has pretty good mobility
Buff jage100 .....Rng fails you with low rolls and traverse needs a bit of buff
^
@unique scaffold Is-5 sides are actually 20mm thinner then is-7. If you are judging it just by looking to game stats you are doing wrong.
It’s 120mm + some spaced armor while IS-7 has 100mm + 5mm spaced armor
Is-5 has 80mm side armor. Not 120.
120mm, WG states it
Not under the tracks
I’m not talking about under the tracks, I’m talking about that piece of spaced armor
Leave.
@cursive quarry what does this have to do with #tank-balance-discussion ?
Alex, I'll take "nothing" for a thousand
Answer there. Daily double
@unique scaffold Spaced armor isnt 120 neither. Only small part above spaced armor is 120mm. This part is 150mm on is-7.
The IS-5 has 120mm of side armor on the upper side, 80mm on the rest, and the spaced armor is 30mm thick
Here’s some actual balance discussion. The German tier ten TDs have less HE pen than other TDs for no reason... even the jag has less even though it’s a much bigger gun...
I wonder why I can't do more than 270 dmg on an AMX CDC point blank in 1 Vs 1 when using Kpfpz 70, even if its HE pen is sufficient to crush that little thing. Damn WG, fix Germans HE, I can't justify such behaviour, I know how to play and I paid 20€ for that powerful tank. I expect it to behave when I drive it properly
@unique scaffold better question, why are you using HE on that tank?
Better question, why not? It has low armor and my HE should do heavy damage, at least when direct hit point blank to the side, but NO, 270 damage it's all I get, and if I can't use HE on a low armored tank like CDC, why WG put HE at all
@teal olive Jg pz e100 has crap he rounds. Guess why? Because its GERMAN.
@unique scaffold 1st, the HE on the KPZ 70 is really only for module damage, as it's a minimal increase in HP damage. And 2nd, the CDC has big tracks, which probably ate most of the shell's damage.
@unique scaffold the roadwheels on the cdc are huge and act as spaced armor, negating HE
How about funny fact about he rounds? 85mm guns doing 300 he damage while 90mm guns doing 270 damage. Yeah the logic.
Fantastic, then I will let you know how much damage I can do on rear CDC, point blank, or turret side. If I don't do at least the damage i expect my HE to do, then I am definitely inclined to think there's something WG has to fix. And I will never put my money in shop again, if they insist in not fixing it
@unique scaffold you also should aim at grey areas
Ok, thanks for advice
Kfpz You can 2 shot a CDC to just 100 dmg easily, I can't tell you how many people curse me out after that. Imagine begin full health then going down to 700-800 hp and a next shot , taking you down to 100 hp lolz
Aim for the turret or the front of the tank , the sides will most likely absorb by tracks, so if you gonna shot the sides make your the cdc is not moving by aiming above the tracks and if you get butt shot , aim for the turret, better chance of not missing.
The kfpz needs a buff to its HE rounds, they should do more than 640 average when the normal round has 560.
Most guns in the game do around 1.5x more damage on HE than on its normal rounds
Lol, I don’t know how, but I land HE pens all the time in my Jgpz E 100, and they are absolutely spectacular to watch 😂
Grille needs a buff
Indeed it does! It’s one of the crappier destroyers at Tier ten. I think a camo buff would be a good start. It’s something that a tank like the grille should rely on but it has such a bad camo rating that every time it fires it’s lit up
Grille has superheavy levels of traverse idk why, they need to start by making the mobility at least on par with the 263.
Yeah! It’s absolutely ridiculous when the 263 is one of the best armored tier ten TDS but can run around and turn quicker than the grille!
Nerfing the grilles traverse was such a big mistake. And don’t even get me started on it’s horrible gun depression. All of these annoying things on he grille make it such an ass and pain to play.
Also the grille needs a full 8 degrees of gun depression on all sides of the tank, there is nothing to prevent the gun from depressing all the way on the front. PC has got the grilles’s depression/elevation angles right, now blitz needs to do the same.
Honestly the kpfpz70 could use a buff to its all around damage per shot. It's a fun weird hull down kv1s in some ways and a great sniper in others but it cannot hang with tier x whatsoever
Yeah that’s true, idk if 8 is a good idea but damn at least make the thing able to shoot a tank that’s directly in front of it
Also why the actual fck does it have less HE pen then the wt pz iv and rhm
If you dropped a hundred hp off of it and made it a tier viii it would be a bit more viable while still keeping it's weird playstyle
Nerfs and power creeps I suppose
Grille and jag are underpowered, change my mind.
In PC grille has 7 degrees of depression on all sides, but in blitz it has like 0 on the front...
Grille yes, jag no. Jag at least has damage on it's side.
All the german tier x heavies/heavy td’s have been powercreeped to some extent.
Yeah they really have been, besides the soviet heavies, of course. For real though can we talk about the IS4?? Most soviet heavies downsides are a poor gun but my god that is not the age with the IS4, it has insanely good HEAT pen, better than the grilles and as good as some other tier ten TDs, so dumb.
M4A1 Revalorisé and all chinese tier 8 mediums need to be buffed as well.
Ummmm how bout no. The type 59 is just fine. Maybe the rev but it seems that good gun depression with big alpha is working well for the tank, I’ve seen the charts and in terms of damage and winrate the rev is slightly ahead of the pack
I dont know too much about the rev but I know its a larger-ish tank, its mobility is average, and its gun is very nice.
- Rev needs 350 alpha and maybe a touch better gun handling, fine.
- Type 59 has been powercreeped; mod1 and T-44-100 are way better
Rev could also use a bit more than 200 pen as well
Ive heard the 44/100 is kinda decent. The Mod 1 is overpowered as all hell but if you think the 59 should be running around being as good as a mod 1 then you’re insane, we dont need two superheaviums at the tier.
I think we need to focus on things like the normal T44, it has a selection of unique guns bit its been powercreeped by things like the mod 1, type 59, and the 54 lightweight... think about it, they literally do everything the 44 can except so much better
Mod 1’s armour is overrated, but I think a reload nerf would do the tank a bit of justice.
Idk if you’ve ever driven a type 59, 59-patton or t-34-3 but the engine power is beyond abysmal.
I agree, the 59 is fine but the patton and 34-3 are a bit lacking.
Like they go sub-17 kph uphill
But I disagree on your opinion with the Mod 1... it literally has better armor than the IS tanks and its turret is just as good. Simply angle it up and wiggle around and you’re impenetrable. It’s crazy, I got lucky and got it from a crate awhile back.
Idk the only tanks I’ve had trouble penning it in are tier 7’s
I shot down on to the top plate (so it was flat on, completely un-angled) with a borsig, and it bounced
I think the armour should stay, since its mobility+armour setup is its defining feature, but it should pay for that with a worse gun. Right now the gun is better than the Type 59’s and that’s unacceptable
The Mod 1s? Fr? Ehhh it’s dpm, aim time, and basically everything else is kinda crap.
Better than type 59
the Mod 1 is an overrated tank and the Type 59 is better change my mind
Its gun is too innacurate for a German
Type 59 is much better hull down, much stronger turret than mod1
Mod 1 has much better hull, better brawler. Its a battleship of a med
The 59 has better gun depression and has only 3mm less penetration than the Mod 1 with CS. It also gets slightly improved mobility. I know what I like.
Yea they have much different playstyles. I like the mod 1 alot, its a great brawler in pub matches. But good players in light, med or even heavies will be hull down and with 5 deg gun dep and slow accelleration, it makes it limited at times
Its not like a T54, which has 5 deg too, but is much quicker to change position
Type 59 has one of the strongest turrets for a med at tier 8, if not the strongest
@Wargaming i recommend buffing the traverse speed of the Pz/5/4 because its litterally unplayble now
The jag is under powered Change my mind
Wargaming please buff the Pz/V/IV traverese speed that all i ask for plzz do it its kinda unplayable with its lack of traverse speed
@teal olive honestly, for me the Jag(eroo) is a great gun on the worst possible platform in blitz. It’s slow, huge, can’t turn, and easily penned by meds from the front the second they press HEAT. I think they should give the gun more traverse (maybe 12, 12 or 14, 14) and put tracks on the front casement to make it spaced armor
That gun is far from great imo
Low rolls too much, aim time and accuracy are meh
buff 121
When balancing 121 WG is on thin ice, because they have to make it relevant without power creeping its soviet counterparts.
They’ve been trying to balance AMX 30 B for a while now, trying to figure out how to make a decent tank that wouldn’t be straight out better than Leo 1 and STB-1
well thats sad from them
Balancing a whole game isn’t a piece of cake, have you even tried doing it ?
and also 121 is worst tier 10 currently in game,did you tried? its their job,they earn millions for it
I’d argue that Jageroo is worst tier 10, with worst average damage and win rate, flat armor easily destroyed by HEAT or high pen gun, terrible mobility and meh gun.
121 is rather meh because Soviet meds are just better, but still usable IMO. Useless but usable
jg is 10 times better,ez 3.5k av dmg can be done
thing is noobs have fetish on german big tanks,they feel safe in them so they play em a lot,wich makes them look bad xD
I have many battles in Jageroo, but this thing can’t fulfill any role properly. Can’t flank or help meds because no mobility, can’t snipe because meh accuracy (and with such mobility you can’t relocate) and can’t fight has a heavy because it can’t angle it’s armor
also you cant expect big guns to have high dpm xD
The 121 needs something to set it apart. maybe if they tweaked the alpha values on high tier Chinese mediums to be able to whack in 440 damage at tier 9 and 10 then lowered RoF to keep the dpm the same?
i never had issues with jg's gun,i think its fantastic
big alpha decent reload with best pen in game,armor noot needed coz you can snipe but it has very nice armor if yoh know how to angle correctly
decent armor on Jageroo nice meme
That 800 alpha feels like a 155mm 640 alpha, it low rolls absolutely everytime, and rest is not amazing for a TD gun
The real problem is bad mobility + flat armor
Obj 268 has better pen, armor, mobility, camo...
thats rng not the gun actually
idk in my experience Jageroos just always low roll regardless of which side they're on and who they're shooting
^^^
also,jg has op armor,but as i said before,you need skill to bounce with it and trust me it can hold 2-3 tanks
Jageroo has armor more like everyone just prammo spams you or ignores you
at some angles not even gold can help
at those angles they just ignore you because you can't shoot back
well then hit them with 800 alpha
only you can't because you're angled and they're out of your gun arc
plus you'd only do 700 because reasons
well u have bigger gun? ull se them hideing when they see you aim
The problem with it is that if you aim your shots in they just blast prammo into you and if you angle you can't punish their pokes.
^
Aaaand if you angle they can circle you even with a faster heavy
or any medium
or heck, even a Grille.
Grille flanking Jageru lmao
So tru
Jageru needs a buff in mobility...
Jageroo needs RNG buff
This thing is a curse to play at 75 crew .....it has worst credit coefficient of all tier 10s....
and for some reason it just always rolls 700 damage lol
700, lucky you. Mine rolls 650 or less unless with crew skill
My blood starts boiling when I shoot an obj268 for 600 dmg and he strikes back for 750
Yaa ....that has happened to me even though i like the tank and have more than 1k games
@unique scaffold the idiots in my random battles are lucky, I've had too many bad experiences with German RNG to grind that line lol
meh i cant learn les skilled to play a tank,i give up
Truth be told it needs skill to play coz it has worst camo rating .....and armour only works when angling and it a map dependent td
It was even my first tier 10 imagine what I have been through
its op tank
So lets see
-everyone can spot it
-70% of tanks at tier 10 can flank it and bully it
-you can't block prammo if you want to shoot back
-if you aim your shots everyone just pens you with prammo
-it's really slow to the point where heavies can circle you
yeah what an op tank there
I think that currently all tier 10 is almost balanced....there are some tier 10s better and some like jageroo that are left behind....but all in all it is almost balanced
I much prefer tier 9 to 10
less noobs buy tier 9 premium than tier 10 premium
Yaa tier 9 is fun....
Tier 8 is ruined .....lot of OP premiums , power creept tech trees and if any tech tree is good premium vehicle spammers start to cry about it
meh just learn to play it
tier 8 is genuinely bad but tier 9 is honestly amazing to play
Tier 9 sees tier 10 and thats what I don't like
we need tier 9 tournaments to replace tier 8 tournaments change my mind
I wrote that once that we need individual tier 8 9 10 tournaments
I won’t. Best idea @jovial kernel
Tier 9 is the most balanced tier rn imo
^
tier 9 is the most balanced Tier. I can't name a single op tank or broken tank. There are a few UP tanks like the wz 120 and others but thats it.
and even then the WZ-120 is still an enjoyable tank
Even the tier 9 premium or enriched are balanced
Wg: balanced huh? Time to introduce new tier9 enriched tanks
yep kek
Well i think su12254 is not balanced though ....is it only me
122 54 is still unpopular, not as much but still
it's a niche tank but I think it's in a decent spot with the dpm and all
Tier 9 enriched tanks are as balanced as tech tree ones, people even complain about some to be UP
Maybe they should remove the cupola from the Type 61 but that's all
Yup that tank needs that
I'd give the Type 61 a stronger gun mantlet to better match with the playstyle of the STB-1
Or just buff the engine power a little bit
The mantlet can be troll already
Did I just read that Jagaroo is bad? Wtf it is so good?
I agree the dmg in Jpz. E100 is always less than expected, even with a clear shot at medium distance... German tanks are so hated by WG, it's possible?
What is? That the tank is designed to roll low most of the time? Its rng. Its probability, its not rigged in any way.
The problem is 4 out of 5 players says the same
I don't have any conspiracy theory but it's messed up
Is there only 5 jag players server wide? :D
Idk maybe start a survey if you care🤷🏻♂️
In my 1500+ games on Jageru, i just rolled 1500 one time. 1k max roll on AP without the light tank crew skill is near impossible. Even 900 is rare, most rolls i had were between 680-750. 800 is here and there.
Never seen 183 lowroll below 800 or any 640 alpha tds lowroll below 550. The RNG is just terrible on Jageru's gun.
Saying the Jageru's armour is good/OP is like saying E100's turret is OP/good. It is useable until you switch to skill ammo. Armour is not the problem with it though, its mainly the slow traverse and terrible RNG.
It’s easy to hit max rolls with the crew skill
Did I just read « skill ammo » for premium rounds
We should nerf the grilles armor to 0 mms so that it doesn’t even have a turret
We should also shorten its guns to get rid of broken accuracy, and replace engine by a paper shovel so it can only move with wind. Make potatoes the only ammo for it
Hey guys, does WG actually read this?
Yes, they collect feedback. But they said that buff/nerfs weren’t made from players complaints, but statistics
Okay but i dont care about buff or nerfs
SO I want to here if it is possible to look at the mini MAP, you have a 3x3 square map at the moment. So 9 sectors. It would be so much better if they made it 4x4 or even 5x5, for tournaments where you don't talk to the person directly, it will be easier to click on the map where each player needs to go. Just like in normal World of Tanks.
Also in ratings battles, can they make it so that you can see how many games you played in what tank?
I laugh far more than half of the time.
@quick lichen but see my suggestion on maps being divided into smaller sections, isn't that a good idea? I mean not a lot of people care about it in normal battles, but for tournaments it can be helpful
I think you give people too much credit
I’ve had 4 meds vs 2 on canal and had my team go to a cap
To me the « Attention to sector » isn’t here to tell people where to go, but where the enemy will most likely be.
Yeah but in tournaments you can show your players where you want them @unique scaffold
But atm its so big, i tell them go here, but actually want to pin point the ridge where they have to go. It will be easier when they divide the mini map into smaller parts. like 12 sections can even work.
@quick lichen I think you did not understand me correctly lol, I meant the mini map that is divided in to 9 sectors, can they not make it so there are 12 sectors so you can more easily explain to your team mates where to go in tournaments
@oblique parrot give me 20 minutes and I can give you a real response
thanks
@oblique parrot I love the idea but 4x4 is the max I think
We use it in pramo during tournaments but it’s pretty generalized
Definitely isn’t specific enough for real callouts
We also don’t talk in terms of go to B1 and look over C2
The problem with going more specific is phone users. The map is really small so it’d be easy to hit the wrong tile. That being said you could make it a setting for 3x3 or 4x4
We should chat elsewhere for this though #maps-discussion
Okay lol thats also what i wanted to know, where to discuss that
I dont think it would make an impact. I think only players above 55% actually monitor the map. Theres even less people who can use that info to their advantage
At least in public games.
@oblique parrot thats a wonerful idea.
Some moderator can go ban a guy in general discussion is spamming the chat with nasty stuff
@dusky oxide true but im more talking about tournaments
Even in random battles with a platoon buddy would help alot with that idea.
I feel this chat is only used so WG can get ideas on how to rebalance tanks they already plan on rebalancing, rather than deciding what to rebalance.
Wargaming where is my scroll!
@unique scaffold you might want to not say the same thing in every channel. Might get you muted
I have every right to say it ^^^
@unique scaffold. Spamming channels will get you muted. Then you won't have "the right" to say anything.
Then do the community a favor and alert wargaming about the problems instead of wasting your time on a simple man like me .
@unique scaffold here's a novel idea. They already know. Constantly saying the same thing only compounds the issue, not solves it. Trust me, I know, my stuff is bugged too. But I made my 1-2 posts in the proper channels and left it at that. If you want to continue, take it to #541894986212311041 , otherwise, stop.
Very well I am sorry for disturbing you.
@unique scaffold Let's Nerf the pen on the 183 to 1mm 👀
@rain ivy. I think the recent nerf was enough. I'm seeing less 183's in battle so that's a win as far as I'm concerned.
True, but usually (in the mm I often get) I have very ineffective 183s, same for the enemies. So it's like a 6v7 almost
I'd say having 3 TDs in a team is a bigger problem than 183s. And that could be fixed way more easily than the 183 issue.
And so would say a lot of other people as well.
@dusky oxide not a bad point, but the issue is what TDs are on a team. If you got a grille, foch, and 183 while the enemies got a 263, 268, and a E3, there's vastly different playstyles
also when can we get dpm TDs in tier 10 the only one is the 263, unless you want to count the Grille
You mean like Badger ? I want WG to add this tank so much
Ye lol. tier 10 TDs are almost entirely alpha damage dependent sadly
meh, 263 says hi.
and he"s so good tank.
He said that the only one was 263
they should add td with a 100 alpha gun
the only one is 263 and maybe Grille if you've got really loose definitions
pinned messages
@unique scaffold I think before adding EVEN MORE TDs to tier ten, WG needs to balance the rest. Grille and jag both need a bit of a buff, and the E3 could do with a bit of a buff as well.
Actually scratch the E3 buff, it’s fine already
Yeah was gonna say, i personally think the e3 is fine as it is, especially after the health nerf it got. I agree with the grille and jg. They are both just weak right now and underperforming, more so the jg which has one of the worst winrates if i remember right
😆😆😆 there are 6 tank destroyers in nearly every tier X game. No tier X TD needs a buff at this point. None, zero, zip.
That is true. Its probably best to sort out this td spam first rather than later
Instead we get another TD line. 😒
Sure TDs have different playstyles, tankalin is right. But they can all be used to camp while the enemy is dumb enough to rush in and die every time. 3 is just too much. Even good teams will have a hard time playing 'dynamically'.
True, but take the E3 for example. While any TD can camp, the E3 has one job: Hold the line. The 268 is a Swiss army knife, and the 263 is a med in TD clothes
“The 263 is a med in td clothes” best thing i have read today
The jag is used to spearhead... be the front of the team
The 183 is still very mobile so can actually support faster heavies and meds on the move and the Grille has the ability to quickly relocate and snipe from wherever thnx to incredible camo. We don’t talk about the Jageroo tho
Omg i just got a high roll in my Jageru guys !
“Incredible camo”
183 is mobile to an extent. It has traverse and the flexibility of a turret but its not quick to speed.
And yeah grille doesnt have incredible camo
A Grille can sit in the rear of a Himmelsdorf lane, fire, and still be unspotted, I’d call that good at least
Course, coincidentally Himmelsdorf also happens to be the only map a Jageroo is somewhat useful on
You probably just worded it badly. Incredible is quite an overstatement on its camo
Again, if you ask me, the only bad TD at tier 10 is the Jageroo. I love the thing, but that doesn’t make it less terrible
How would you buff it tho?
I wouldn't. 😆
Who agrees that the Gravedigger should get a big nerf
Increased traverse would be a good start
What about the gun manlet?
Honestly tho, the traverse is fine for what the Jageroo is supposed to do. If your in it getting flanked, even a little increased traverse won’t help you.
Gravedigger doesnt need a nerf
Explain
The gun casement is pretty bad. Even at maximum angling from where you can still shoot (so 6 degrees depressed and 8 degrees to the side) it maxes out at about 320 mm, well within the range of the pramo of anything that isn’t a medium tank, and since this tank doesn’t really deal with mediums, that’s not good
Tru, i fear other tds more than i do meds
Even by the time you get the upper casement out of pen range, by that time the entire side is pennable
I think they should add some draped tracks over the front of the casement making it spaced armor
Manages to fix a lot of issues without changing any of the core elements of the tank
@lapis shadow. I don't agree. Grave digger isn't a big deal.
I first thought the gd was op, its really not tho
@rancid flame we should plat sometime
@teal olive if ur on the NA server, you can hit me up now. I’m grinding for the event in my AMX 30 1er Prot.
@lone warren did you mean it in a good or bad way? 🤔 👀
What?
What will you say about little more pen for Vk72 because bouncing on zone which i can pen and then waiting 17sec is annoying for me.
Mm better best reload to vk
Well that too in my opinion
Vk need the same reload as the e100, for being more balanced
VK needs better reload than the E100 cuz reasons
Vk is so unpopular tier x, so es to get Mastery
This tanks have a lot of potential , but needs a better reload for being more useful on ladder or tournaments
Lol i can't still get master but my WR and average dmg are better than yours
How is that possible?
I don't know bro, only needs 3.5k dmg, and 3 kills
Sait wut i did 4.2k and 3 kills and no Master
Hmmm so strange
Eu
Hmmm I'm from LATAM servers so I think that vk72 isn't popular as Eu servers
So that's the reason why its easy to get Mastery in latam, i think
Yup
Mastering tanks can be so frustrating. I have still yet to master my mk6, even though in one game i got about 1500 base xp
121 needs a 130mm gun and a slight mobility buff
@lone warren well I know that for chieftain need 1750 base xp, that its average
@main tulip mobility no rally, its versatile , but yes , needs a better gun, maybe like the 122mm of the is4
Does the Cdc need a small buff?
CDC doesn't need a buff
Dracula needs a buff WG, it should actually fly. In the interest of realism, its a bat after all
@hushed fox lmao
But imo the 121 needs a bigger caliber than 122 because if you’re sacrificing all that for higher alpha, then the alpha needs to at least be more than 70 higher than other meds
i did some testing before event "maintenance" in jge100, 2k dmg was getting me about 1.5k avg exp, with the event update though now im only getting 900 for 2.6k
@west torrent hello kind sir please may you purge this blasphemy
its the truth
Ummm, it’s just a meme...it really isn’t inappropriate
Uhh i mean you’re the mod if you think it belongs here than okay i guess.
I just thought a meme about the event in balance discussion wasn’t appropriate
I suspect they mean it's in the wrong channel
i like my channels meme free 😤
Even the #blitz-memes
yes.
Should survivability be improved on higher tiers as well? Too many games end at 2minutes and too often the first ally or enemy dies on the first minute. Is there a way to buff player iq? Or will the avg just stay at room temp level?
We just need a purge
Has the server been reset yet ?
Suggestions for how to buff the tier ten German TDs? The grille has many problems and the Jag has lowest damage and winrate of all the tier ten TDs
I think a traverse buff for both of them is a good start, and a grille gun depression buff. Along with perhaps an armor buff for the jg, nothing too extreme, but I see many people complaining about the armor being maxed out and angled but meds still go through the superstructure no problem
The grille needs better camo at least.. (worst camo in tier 10) because the mobility isnt that good (anymore), and it has nothing for armor
Does Obj-704 Needs a Buff? What do you think? Its not a very famous Russian tank like others cuz' its not that mobile, awful gun handling and low HP. I think it needs a buff which it never got yet
The 268 line is fine i think, but maybe a armor increase for the 704
In my opinion Jg needs buff only at his upper armor. I mean better gun manlet and sides of the box. Because eveey thing pens even if it's side scraping or not. With other words everything pens it.
Anyone see that thread dark magician girl made about the t26e5? I somewhat agree with it. Kind of just feel it could use a bit more dpm.
If that gets a buff though surely the t95e2 and the 59 Patton deserve one as well. The pen is horrendous for a tier 8 med
I agree that the Grille needs better camo other tds which can move the same speed and have much better armor dont get spotted that early
None of the tier X TD's need a buff
Apart from the 183..
@dreamy oak yeah. But give a turret to the other tds u refer to. Also buff all t10 meds and heavies. Then I m ok : we can give grille a better camo
buff? i still think the Foch 155 might need a buff
There are six tank destroyers in nearly every tier 10 match. The class as a whole is overplayed therefore none of them need a buff. There's no reason that any of those tanks should be made any more appealing to the player base when they're over played as they are.
6 is maybe a bit exaggerated, but I agree, there are overplayed
I don't think it's an exaggeration. I seriously see three tank destroyers on each team in nearly every tier X game I play.
Unpopular tanks gets buffed though, like SU-122-54 or T62a (i think). Its one of the reason why Maus hasn't recieved any nerfs which may change later on.
Jageru however needs a buff.
i have seen worse, 12 out 14 tanks are TDs, and its a top tier match
I don't think you guys are getting it. Any move that motivates a player to play a tier X tank destroyer should be frowned upon. They are already over played oh, there does not need to be any additional motivation to play them.
@harsh agate. I've seen that as well.
Then WG should remove them completly. Why keep TD class if it is frowned upon? Let all tier X be heaviums, meds and lights.
i did a screenshot back then, it was magical
Just cap them at 2 per team.
I'm sure that was a dynamic and fun game.
yea it was, whoever was spotted got wiped off the map immediately
How dynamic and fun.
Campenstadt
@unique scaffold grille could use a buff
Or rework
There is absolutely no reason why it’s traverse is so garbage and it’s camo is useless
ok, wargaming has said 2TDs max per team
Where did they say that?
a while ago. There’s no reason Grille shouldn’t have 8° over the front
grille is quite tall, im not surprised with that camo rating
I'm not saying that individual tank destroyers probably couldn't use a buff. I'm saying that anything that motivates players towards tier 10 tank destroyers at this point is unnecessary. There are enough being played as is oh, and the player base does not need any more motivation to play them more. @quick lichen
But the Grille doesn’t have normal TD penetration, it’s just accurate with some more DPM
The grille is tall but with the smallest turret in the game at tier x
It’s a small tank width wise
It makes no sense that the 183 had better camo
Just Nerf all of the tier X tank destroyers to better compete with the grille. Problem solved.
@unique scaffold Heavies will rule tier X then.
I’ve noticed that HE doesn’t go through the upper plate of Grille even when it’s not yellow
@lunar niche rightfully so
I don't think they would. Players would still be drawn to the point-and-click high alpha guns of tank destroyers despite the nerfs.
Personally I think reverting to the pre 3.8 equipment system and capping tank destroyers at 2 per team would go a long way in fixing the imbalance issues that are currently present in tier 10.
I want gameplay to be heavys at the front with coordinated light and mediums flanking while tds overwatch
@quick lichen. Wrong game 😆
Instead you have some lights dying in 30 seconds while heavies are afraid to do anything and the meds camp with the tds
Brilliant
Could there be a mechanism that prevents that?
Intelligence
I just played 10 games at tier x of which in 3 there were players with tanks like e75s and mauses who took them to the opposite flank and sniped
I wish td players would know the difference of overwatch and camping near base while looking at an empty flank while their team went the other way. It gets them killed after 1 shot and leaves their team without support.
My experience at tier X this morning. In nearly every game my team either sat and allowed the reds to advance and take bases. Or they would rush dug in targets and just get eradicated. There was Zero common sense at work.
Seems like the only thing that gets better at the highest tier is the tanks...
Tier x could imo use a rework like the lower tiers. Make games last longer and tanks not as fragile in the hands of morons.
I want the console tutorial system
Several tasks dedicated to actually learning game mechanics and play style
^ though there would still be these players who've played 10-20k+ battles and still want to do the wrong thing because they like doing it and theyre too stubborn to care about teamwork or winning. A working and effective penalty systen would also be nice.
When people get frusturated about these things, they leave. It means the game is not healthy and wholesome.
TDs rule tier ten at the moment, it’s true. I would say that an upper casement buff and traverse buff could do well for the jag and hopefully get players to be more aggressive in the tank... but then again... people are morons... so that probably wouldn’t work
Talking about nerfing them all though brings up the conversation, “Would it really help the tier ten meta?” I really want a meta Change, but i feel like nerfing them would just make players sit in the back more, and it wouldn’t do anybody any good at all.
It would make them worse at sitting at back. Thats enough. Though I dont think they need to be nerfed necessarily, just reduced. Im not saying i wouldnt be happy if they eg nerfed some of the equipment for tds. Such as the track hp buff and view range/camo net. Same goes for heavies.
I think the avg jag player is someone who just grinded the german heavy line as their first line and now wants to sit in a corner with a big gun and armor to compensate for skill.
Can you not?
No amount of thick flat armour will compensate for lack of skill, except maybe Type 5 with derp lol.
Sure it will, look at is4 side armor, theres not much of an angle there but it still bounces at 40°
Having heavies and TD's take a hit to view range (lose coated Optics) would make lights and meds more relevant. That would be a step in the right direction.
I wouldnt be surprised to see that meds and lights are unpopular compared to other classes
Super heavy spall liner for superheavies. Would gladly trade optics for it in Maus.
What does the spall liner do?
Reduce splash dmg. I remember we had the standard one before but it got removed on 3.8.
From a balance perspective 3.8 really was the worst.
I agree.
Lights and meds are quite popular actually.
At tier X I noticed heavys and TDs are more prevalent than mediums
Tier X…
Well you're right.
Maybe I prefer lights over heavies, but that's probably just me.
Yeah I think the spall liner could be pretty neato. I think a good step in the right direction and the solution to MANY problems could literally just be making 2 TDS per team the max amount.
I hate more than two TDs on a team every game, I think 2 is the perfect amount of TDs, with 3 heavies and 2 meds. Or vise versa
Bingo. ^^^^ this guy gets it.
Yep, 3 heavies would be neat also as they seem to go to city no matter what
T34-85 rudy need rly an fuel chance nerf everytime as i play that tank almost all the shots will damage the fuel
That fuel... makes me everytime angry when i play it
@unique scaffold how did you get 6th February 2019 summary report?
@formal forge use the equipment that lowers engine damage chance
@sour marsh
I think all of this stuff with the grille, jag, 183, and whatever other TDs would be much easier to talk about if we didn’t have to deal with 4 of them on each team every game, it’s ridiculous, big guns do allow for dynamic gameplay and diversity but when there’s four of em on each team camping then how dynamic can it really get?
T22 can be nerfed ???? The problem that I have against that tank is that if it has that good of armour then it should have so good dpm and mobility.....either it should have armour or dpm and mobility....its kinda broken.....hope WG fixes it before it comes on sale
Wg says: theres not enough of them that we could gather reliable data. Probably.
Yeah probably. The T-22 is OP as all hell and there’s no argument, it’s better than any other tier ten med at everything besides gun depression.
Is that sarcasm?
T-22 is only OP if the player can use it well -- honestly I have it -- it has a good turret - but front isn't strong, and the V hull only works for the lower 1/2 of the hull --- it can troll bounces on angles - but that is about it --
@wraith lance lol it's realism
If I can remember in Wot pc this tank had 5 deg of gun dep but in blitz it has 6 ...same as 140 ..... I have less qualms about armour and more about mobility and dpm
In 1v1 you will most likely lose to this tank .....dpm is of the roof and armour can make the enemy bounce ...I mean if they ever sell that tank they should balance the characteristics of tank so that buyers don't feel cheated if they nerf it or it should not break the meta like hellsing and dracs did at tier 7
Don't they have that policy where they can't change Premiums because people payed real money for them kinda like what happend with the ke ni otsu
Its a collector tank .....they can be nerfed
Same goes for the enriched ones and reward vehicles
Wait i think t22 is collector tank too :DD
Yeah it is. And apparently the others at tier ten are “enriched tanks” which can be nerfed even though they were sold for actual money
Any premium can be nerfed or buffed as WG sees fit. Just because they rarely do it does not mean that it can't be done. Read the EULA.
They can but they should not/ won't
Yeah, i doubt people would pay 50€ for a wz1201gft if wg could nerf it.
Im not denying it cant be done, im stating it cant be done without consequently leading to an outcry and customers loss in the already low trust they have in wg.
So I’ve been playing some tier four, five and six games and recently I’ve noticed that I’ve come across very few scavengers, however the problem is when I do they always get five or six kills it’s entirely because of the mobility armor and the gun. if it had, for instance, lower mobility they wouldn’t practically be the strongest tear five tank in the game in fact I would say that you shouldn’t Nerf the guns or the armor profile, but only the mobility because that will mean the armor and the gun are still ridiculously good where they are, in fact the armor and gun at the angle and slopes that they’re at are as strong as some tier 5 heavy tanks and if you don’t think that’s powerful enough wait until you basically make it faster than the M4 with a stronger gun then than most heavies. What I’m trying to say is I am really feeling that the scavenger needs a strong nerf to its mobility in order to be a more fair and more balanced tank, because when I play with/against it, it always dominates the enemy team very easily without losing many hit points.
I actually prefer the M4 over it
Nerfing it would cause it to be absolutely terrible in a tier 6 fight.
All tier 5's got an indirect nerf, My lovely T-34 , Type 34 All got nerfed >.< From 2.8 seconds to 3.4 seconds at it's lowest. A whole 0.8 seconds means the world in a 100 dmg per shot gun. Too make 2 shots would take 1.6 seconds longer. But I not gonna complain since I don't play tier 5 or anyone lower than that unless I need to master it still.
U have seen the video from martin dogger? the worst tanks in blitz like 90day winrate? type 34 is one of that. and tiger2, french AC 46, T69...
some tier4 and 5 now useless after the nerfs. play the chines tech tree... the stuart is horrible.
The stuart was bad prior though
@unique scaffold And somehow Helsing, dracula, Lolpuss and Heat62 didnt get any nerf after so many years. Also Wz-120-1g FT.
People would retaliate because 'bait and switch'
Nerfing a premium would cause a distrust. People would be hesitant to buy a premium tank.
I am a premium tank buyer too.....but there is no such thing as not the nerfing the collector and enriched tanks ..... everyone know that the tank can be nerfed .....when I bought Mk6 i knew that the tank can be nerfed if overperforming ......and the tank is boderline OP ....the only thing that holds it back is the delicate hull and low premium pen
wargaming has a policy to not nerf any premium tanks
No there is no policy of not nerfing premium tank ....they just don't nerf it coz they want to maintain the trust of the customers....
I hope they balance the new KV2 smasher before the event is out coz i don't want it to be breaking the tier 6 7 8
I dont see how it could it's a t7 kv2 with normal rounds it seems
250 heat pen and its a t7 and aim time is better than standard IS
Many will be using calibrated shells so make that pen 275
Like on the SU-152🙄
Not to mention it's accuracy
I have scroll bat is block
playing is low tier is getting impossible due to this old version vehicle ... It just cracked all new line vehicle.
that bt 7 art just sniped me and deal 187 damage to my front tarret. How is this possible in tier 3
Low tiers are really easy to win... lots of bots that just stand there and shoot every once in a while.
Bots?
Bro, bots are too OP against me. I got 2 years of experience on WoT, and I started playing the Blitz today. All I have is 50% winrate. ALL loses were when no-one of the bots got killed.
Is Type 62 OP or not ? (If not using HEAT)
Hello !
@unique scaffold I wouldn't say OP but it's very very good
@wraith lance ok Thx I’m 20 certificates away from getting it
@unique scaffold. If you are good in light tanks the Type 62 is completely worth picking up.
Ok I’ll keep farming credits for it
That NA ?
Not entirely sure
Can’t tell tbh
If you’ve ever wondered if premiums are too strong in tier 8, the answer is pretty obvious
On win rate, the top two tech tree tanks are 12th and 26th
The other 24 are premiums
Yeah. Just looking at my own stats tells me a lot about tier 8
Mines a bit skewed. My t49 is at 71 or 72%
I played around 700 battles after the nerf - it’s so much fun even when I don’t win
@quick lichen. Hypothetical situation.
Wargaming summons you to balance the meta at tier X. How do you do it?
Please say 2.
What about adjustments to the view range of certain classes.
That’s really tough I think
I want the grille to get a camo buff
Maybe another 10 m for lights and meds
5 - 10 less for tds
What if Heavies and TD's lost coated optics.
Not for meds, just viewrange buff for lights, batchat needs an edge
Naw lol, intraclip reload is bad. 3 seconds for lowest alpha at tier ten, blegh
Bats have way better camo
I'd rather the bats get a acceleration buff. They seem slow to get moving
The bat is a light
Not a medium
Its biggest asset isn’t the gun
I don’t want a light tank meta where it’s all about speed
The bat has a niche as is
I mean that the top speed remain the same just that the tank gets there a smidge quicker. For what it is the power to weigh ratio seems off.
I think an ideal game is something like
1 light
1-2 mediums
3-4 heavies
1-2 tds
Same, should be for everyone
7 batchats
Hell, I'd be willing to trade top end speed for better acceleration..
That line up looks good.
Unfortunately all I ever see is...
TD x3
Heavy x 2 or 3
Med x 1 or 2
Lights x 0 or 1
I think 7 v 7 Meds would be better. Like the MBT’s they became...
That’s called 2015 @drowsy plaza
But I really sucked then.
I preferred the medium meta. At least then I was being outplayed by better players. Getting nuked by a 40%er hiding in back really sucks.
Even worse when that 40%’er is an IS-7 at spawn.
I just want my pre 3.8 rammer back for my meds.
And vents.
My hate of update 3.8 still simmers below the surface of my otherwise calm demeanor.
I can live without vents. My main gripe from 3.8 was that it affected the higher DPM tanks most - as the 10% boost was significantly more useful on higher DPM tanks. Combined with the 3% rammer loss, med pen loss, and 3.9 Prammo nerf, and the add on armor boost - it made life much worse for Meds than any other class in 9-10
@quick lichen Vk 72 is the best German TD currently 😏
I suspect that was by design. The 3.# updates weren't a good time for medium tankers.
Well 14 Obj 140 at Twister didn’t make for good optics on the med situation
Very true
And I agree there needed to to changes to the meta, I just think it went too far.
I agree. We had straight up nerfs, premium ammo nerfs, and equipment nerfs. Saying that was overkill would be a understatement.
I mean who needs mechanical skill and tactics when you can just park a TD 50m away from spawn and drop bombs on the other team right? I'm sure that makes for extremely dynamic gameplay.
Lol yeah it's like arty from WoTPC
Make sure to tunnel vision and punish people for making an effort to push forwards and break the monotony of both sides hiding behind rocks
I swear tier 10 gameplay is actually just WW1 trench warfare where everyone sits in trenches and sends shots at each other that hopefully hit, and the occasional push that might work but normally just gets mowed down
Atleast in ww1 people knew how to shoot the enemy
They shot their own side as well
The thing i hate about 3.8 meta change is that it gave tds and heavies too much versatility in things they shouldnt be able to do. The new equipment allows for heavies and tds to be more forgiving because of the mobility buff and the enhanced tracks equipment. The medium pen nerf would've been ok if heavies had been balanced after prammo was nerfed. Right now a less experienced player can get armor and alpha to compensate for skill and still get away with not being as vulnerable as before the equipment change. Features like mobility, view range and the ability to not get reliably tracked were just given out to tank classes that become too powerful with it. Even additional armor thickness! A heavy/td player wont even have to worry about dropping calibrated shells for a rammer but a med player will have to work hard after making that choice
Change is not good if you refuse to change things again in order to improve. And i fear that the meta wont be changed for a long time because the current meta favors the avg player population that isnt that skillful.
global track health needs a nerf and the track hp equipment needs to be replaced with something like a super heavy spall liner
Isnt spall liner more for countering arty shells? Though there are a lot of big guns with big HE at high tiers
Spall liner reduces ram damage taken and lowers splash damage taken as well so tanks like the Maus can better survive being HE spammed at by TDs
That would be a good swap. Idk how many would switch it for a reduced repair speed of a critically dmged module but it would be very effective in late game when hp becomes very important.
not just that, it allows mediums to use skill and gun handling to actually track enemies without needing to fire enough shots to just outright kill the other tank
^ even well armored tanks need to have vulnerabilities at short range
The new equipment was meant to bring options and diversity. I think theres not many different effective setups you can choose and the decision still depends heavily on how well armored your tank is and its mobility. I always run the same gun equipment.
currently you gotta get like 2-3 shots in to track someone, and you can't permatrack them because they always have a repair kit, so you shoot them again, then they use the multipurpose repair kit, then you shoot some more, and you can finally start permatracking but you've already done about 2000 damage to the enemy at that point
-_-
I might honestly just switch to playing a wz1201gft full time and waiting for all this to blow over if i wanna stay in wotb. Then i wont have to worry about tank class balance as i'll have a well armored mobile td that can be most classes i want it to be.
That is until the bushes start whispering Russian 👀
I'll shout back at them in chinese 122mm every 8 seconds.
Tell that to the BL-10 😂 👀
I think it would say the last word. That being 'gotov'
нет
хахахахаха
how many people enjoy light tanks? I personally main them and Russian tanks. French and Russian are my tied favorite. I think these little french fries need a buff. except ELC. that is a little killer. got that kill 14+ players in one game medal with it twice.
klabanovs medal?
The whole French light tank line is really fun. All great tanks
The tier nine batchat is lacking
better than the tier 10 batchat
I disagree. The tier IX Bat is fine. It's just that the current high tier meta is very unforgiving towards high tier lights.
Tier X Batchat bounces more than Leopard in my experience.
Why does the E 100 still have the stupid 128, WG should just remove that thing already
In case someone wants to get that 'Maus experience' without going up the Maus line.
Why does the D-54S gun on the SU-100M1 and the SU-101 only has -2° of gun depression? At least with 4°, it’s much more workable
because its rear mounted
Thing is, it’s other gun, the top 122mm gun have -4° of gun depression. Why does the tank has to be the one with awful gun depression? With the Wz-120, at least it can manufacture shots with the aid of its turret @storm light
;-;
The SU-100M1 has -4° on all of its guns bar the 100mm D-54S
I feel like e 50 should get a slight turret armour buff,
Maybe to 210 or something. Also all tier 8 meds could use a RoF buff
Especially Panther II and Panther 88
The wz120 feels like it has ridiculously good camo
It’s still underpowered
Buff sta-1s top speed
Needs 420 alpha and the 249 pen that it has in pc, the wz-120
And I think STA-1 needs 240 alpha and a HEP shell
please read the pinned messages
Can I talk about balancing seal clubbers from farming wr?
yes
The only way to stop seal clubbers from farming wr is to add a tier multilayer to the wr% based on what's your top tier tank in the garage.
Let's say you own a Tier X tank and you play 30 games in a Tier V tank your wr won't go up or down as much as it would if you played 30 games in a Teir X tank (aka your top tier tank in the garage)
I understand it's complicated and really useless
Or just show 30 day winrates for the tiers they played in the last week
^
Even that still sounds a lot better than what is going on
Better, show 30d WRs and average tier in stats (like MH, you can see praises/complaints for both career and 30d)
These are all really good ideas, I hope that wg would at least take a look at them
The higher your battlecount is the slower your WR Goes up or down. And how About players whom have played this game from the beginning? Their WR cant be compared with ppl that have played 1-2years. To many changes over time like new maps or changed maps, buffed or nerfed tanks and changed equipment settings.
And what if you have a very good wr like 72% and you play tier 8...? It's a kind of seal clubbing for them too cause the majority is only and avg skilled player.p
If you want to change wr, reset it every year to zero and see what you have been worth at the end of the year. With a reward in the kind of new developed medal
Also is it fair to players with a high battle count that starting a new tank Line? Personally I haven't researched any US-tank line yet and I've played over 47K battles
yeah WG should show 30 day winrate and average tier
but those should be on the main page in game for player stats
Just reset everyone's WR and see what you are worth at the end of the year.
You can see in the stats section which tier they most play ( grafics)
yes but we should have 30 day wr and 30 day average tier
Not important to see what you do in 30 days.
it shows how good you are this month which is better than showing how good you were over the last 4 years
Much more important than careerstats
It wouldn't matter to a very skilled player. Not all seal lubbers are wr farmers. They play lower tiers just because they want to play something different than tier 8-10 or they have researched a new tank line or they just like the small tanks
Career stats are a joke nowadays and can't be compared anymore with other players due to all the changes
In my case I have 47k battles played. My wr is 53.53%. If I win 12-15 battles in a row my wr goes up by 0.01%. A player with 1000 battles played and wins 1 battle, his wr goes up by 0.04% I know this cause I have a side account
30 day winrate is good because it tells me if I've improved or gotten worse that month
Depends on the MM you get too
Ik unicums won’t really benefit from it, but learning players and wannabe unicums can use it to gauge their performance from there.
Everyone gets screwed by MM, it’s just about how you deal against it
@white vessel I know, was referring to the comment above him
Yes everyone gets screwed by MM some more than others.....
Anyways, this isn’t the place for MM balance; it’s for tank balance
Dealing 5k dmg in su122-54 and losing cause 3 in my team did zero dmg and the 2nd best 945 dmg..... I got these battles 7 times in a row
That doesn't say at top of the discussion. It says balance discussion. Not tank balance discussion.
Read the pinned messages @elfin marlin
Yeah, you could also say for map balance, but my point is, MM rants here are irrelevant for discussion
Than talking about wr is the right place either here? So why you tag me?
I just answered the threat and we all carried away with it
There’s no mention about WR stats on the pinned messages.
We’re discussing a potential system from BlitzStars that can be implemented in WoTB for players so that they can improve on their recent WR in place of their overall WR, giving said players motivation to get better.
And this could be a minor indirect buff to the player base, in which there will be a bit more decent players in the future
Still it isn't balancing tanks....
That’s why I said, you could also say for map balance, I misworded it. Balance discussion is fine, but MM rants are not
IMO it should discuss all balances here.....
If MM is poor then the balance of teams qua wr is poor.... But never mind, you don't want it here
Hence why the people above suggested the 30 day WR system
Gives an actual scale on how good or bad the player is and gives incentive for improving players
It's not important to have it in stats, no one will look at it. Everyone knows what tier he plays most. You don't have to see tat in stats. And overall afther 30 days there is hardly any difference to see because you have an habit in play style
It’s more of answering the questions of why are the teams garbage? Are they having a bad day? Or are they truly bad at the game?
I usually look at the player stats after a battle, either a win or a loss.
I only look at the wr and medals they have, that is enough.
Stats, I mean WR
Miswrote again.
I don’t really care about DPB or KDR
I don't care avg dmg..... The more you play tier 8-10 the higher the avg dmg is so that says nothing if a player most of the time plays tier 5
Anyways, do you think that the SU-101 needs a gun depression buff to all it’s guns bar the M62 gun? They all have -2° of gun depression compared to the -4° on the M62.
No I have mastered it without a buff. Play it somehow different than other TDs you normally do
My tactics were: ram the meds in their flank and keep pushing them for they can't escape and shoot them to h*ll
I usually play it quite aggressively, still grinding with the D-54S gun. I like it’s mobile trollish armor playstyle, but it’s just that it’s hard to lock on to a target and getting the most out of your DPM
I used auto aim
Same, but on mobile. PC autoaim is bliss for tanks like these, but I can’t really run the game there due to the choppy internet
But than again, I play on a laptop without a mouse...... I have no full functions to play the game properly
My keyboard isn't working well either. I have to press auto aim several times to set it on or off
Ouch. But PC autoaim always had the advantage in zeroing on the target, whereas mobile autoaim makes it easier to aim at weakspots when an enemy tank is moving.
Condolences to you who doesn’t use a mouse.
That's the reason why I hardly play meds.... They are to fast for my device
So I prefer turretless. TDs or heavy tanks because they are much slower
You could always buy a wired mouse so you needn’t suffer with that issue. But yeah, I had fun with HTs, but some TD types aren’t my cup of tea
Just wish I had a job so I can buy a gamers laptop and a mouse 😭
I do quite well lately in TDs. All Russian and UK lines are aced. Except for the ones in tier 10 but I haven't played them much
I see. Sniping TDs aren’t my cup of tea, even if I have to play them, I just play quite an aggressive second line role in them
I don't camp I snipe and move around unless the reds are so dumb that I can farm dmg without moving and without waiting to get a shot.
I’m just too impatient for that kind of role, hence why I tend to be in aggressive spots, although they don’t really suit them
How about buff the T57 Heavys reverse speed from 12 to 15 ?
Just look at 30/90d tier 10 avg dmg
Dont you think that tigre 1 should have more armour and the amx cdc should be a light tank?!
No @plush pumice
In ww2 the 75 mm wasnt able to damnage the front of a tiger1
This is not WW2, this is a game. There has to be balance.
This game isn't based on realisism. It is a arcade game. The Tiger armor is fine if you angle it.
The CDC was actually intended to be a TD if you want to get technical. For it's role in game it is fine as a medium.
The game have to be realistic
You will probably enjoy War Thunder @plush pumice
@plush pumice the M4s are using 76mm guns
They can punch through a Tiger
@plush pumice. No. It doesn't. If you want realism play War Thunder or join the army.
Circa 75...
Please explain the realism of the Warhammer 40K tanks battling against WW2 era tanks or Dracula and Helsing taking their eternal battle into the armored realm. I'll wait.
@plush pumice
@plush pumice 75mm vs 76mm
Still accurate
@plush pumice attempts at realism left around the Tankenstein event
When will tier 10 be cleaned of high alpha guns and replaced with dynamic well-fitting mediums that allow for teamplay?
Did the T-150 get a Silent nerf to Traverse? It was never this low
That's with Level 7 Clutch Braking
If I factor out the Enhanced Engine and my Clutch Braking skill it for some reason has 15° of traverse a second
Yes, the traverse got nerfed on 5.5
I played it post 5.5 it was about 19
Idk then
Even Blitzstars isn't showing 15
Which would make soft terrain traverse around 8° a second
Or saying it would take about 40 seconds to do 360, or 20 to do a 180
... WG most likely does that on every tank without telling
That isn't helpful.
Even putting the exact same equipment/ provisions doesn't get the same values
Did you take clutch braking on blitzhangar?
is4 turret legitmately needs a nerf. It has no weakspots at all
I agree, needs pennable cheeks at the very least
atleast with 370 pen heat -_-
You’ll pen it once or twice while they kill you for full hp in a tier 9 German heavy
I used to pen it on regular basis but during face hug and that to be with AP
Bushka was right WG secretly nerfed the Mark.6's turret, it's alot weaker now.
This is thru the perspective of another mark6 with standard ammo, right above the gun mantlet is a huge weak spot
@visual nimbus so are you saying you don’t like pen rng?
Yes and No.
Why yes
I don’t like it because when you take ur time to aim at a grey area only for it to not pen?!? can get annoying...I mean it doesn’t happen often but when it does especially shots like that it kinda pisses me off. But at the same time I like it because it has saved and won me games I thought I’d never pull off quite a few times...I’d maybe like it to be balanced more? Idk I’m not to concerned on this whole thing whatever WG does I’ll just deal with 🤷♂️
That weakspot always existed on the Mk. 6 Chieftain
not sure why you aiming for the turret when there's a massive lower plate to shoot 😂
Shush, that’s besides the point >.>
Cause you need to show the other mk6 youre the alpha by taking the challenge
@quick lichen ^ swearing? or no
@lethal token is gun depression didnt go that far
Personally what I think they should do is add the FV4005 Stage II line in its entirety, and then replace the FV215b (183) with the FV217 Badger (but a very nerfed version with less frontal hull armor and alpha damage)
The fv4005 stage 2 ( forgive me for what everyone calls it lol)
FarmerMoses/Deathman4#9436 has been warned.
I'd like to grind down that line, and see if the archer and Angry Connor will have the same stats, if the Connor stays OP, then people familiar with the archer will think I'm just like it and try to rush, only to be out-dpm'd
On PC, the Archer gets the same 17pdr gun that's on the Sherman Firefly. I don't know whether or not the Angry Connor has that gun as well.
Angry Connor has one of the AT-7 guns, the 17 per qqf with 171mm pen, 239 prammo pen and a 4.4 reload
Apcr isn't needed
The AP on the angry Connor has more pen by far than some tier 5 and even 6 tanks' Premium rounds
Angry Connor:
Gun: OQF 17-pdr AT Gun Mk. VII
Sherman Firefly:
Gun: OQF 17-pdr Gun Mk. VII.
The only difference is the slightly lower ROF and aim time.
Connor has better ROF (reload is .6sec faster if min-max for ROF.)
Ya I have angry Connor it’s quite unique but not exactly OP
I want Angry Connor so bad
It's not that good. Before 5.5 I'd have told you to get a StuG III G instead.
Angry Connor is great. You can easily out DPM almost any same tier tank you face. KV-1's are easy kills. You can punch straight through their frontal armor with AP. It's the only tier V I play much anymore.
I love the connor so much. That credit coefient is amazing
Is the su-101 good? I loved the tank a few years ago. Its just frusturating that theres another version of it that with a 10p.p. higher avg wr and 500 more avg dmg.
I think it's quite good but people say it's been powercrept. From my experience it's best played as a turretless medium
I agree with some of the dudes above. The IS4 is overpowered as hell. It has more HEAT pen than the grille and as much as other TDs. It has no legitimate weak spots, and B I A S T
Yeah.
Goes through IS7 turret cheeks like butter, the thing is, with TDs with slightly more pen, they can’t do it as well because when they approach, no matter how much armor, they get deleted. And the IS4 can just run up and facehug without consequence
@drowsy plaza that would be with 246mm AP pen correct?
It’s tough but not impossible from an E 75 with AP
Yes, fairly easy pen with APCR from the 75.
nice
I think FCM 50T needs a buff bc cdc is just outright better than it rn
I don't have the 50t but as a CDC driver I agree, maybe buff the turret armor and the gun handling
Centurion 7/1 needs the 105 to be cheaper to get tbh
How much XP to get it right now? @unique scaffold
150k to get from stock @wraith lance
Jesus but look at the wz-120
WZ 120 has the worst dpm of t9, it’s garbage @main tulip
It’s literal trash
Yep lol
They could probably reduce the XP for the 2nd pewpew gun on the Cent 7/1
The second one is 50k to get 1 round per minute more, that’s the only difference
50k? More than I remember, wow
Buff the alpha to 420 on wz-120 and pen to 249, and for the 121 give it the wz-111 1-4’s gun with its current reload
^ 👌
Reduce the 2nd gun XP cost to 25k or 30k
@main tulip The 130mm?
Yeah
Yea 25k would be reasonable
I almost want to make it free once you research the 7/1 but for some reason I think that wouldn't be right lol
I think the 130mm would make the 121 nice and unique
Yeah, 400 is not a lot when other mediums have 350
Yeah 460 alpha with 8 second reload would give it 3450 dpm, right in line with the other mediums
Less than the Russians and Leo 1 but more than the other 105mm meds
Not sure if I would give it more dpm than the other 105mm guns though
mate 3450 dpm with a 130mm would be far too good that's almost as good as the Russians with their 100mm guns lol
Maybe increase the reload to ~8.4 seconds then?
If it has higher alpha it needs lower dpm to kinda balance it out
I'd buff the 121 reload a little then give it good accuracy so it can use the aim time
That would make it redundant; the whole point of the 121 is to be a high alpha medium with a bit worse gun handling, but right now the dpm is too low and the alpha advantage isn’t big enough
I already had it from the caernarvon, another tank nobody plays (The Type B barrel on the Cent 7)
I actually refused to play the 7/1 once I got the type B barrel on the Caern. Glad I did that
Um...
No. 7/1 has HESH and a 105mm gun
Unless if you’re talking about it’s stock form
Stock form @shy wren it’s not grind-able at all
Rip
It’s another one of those lines that you have to grind another line to make it more bearable...
Can the bat chat line tanks not be so slow
The bat chat line is fast
It’s slow af
Scavenger OP
It has more health, damage and basically more armor than tier V heavy tanks.
I sold mine
Literally heavies outrun a light especially when ur turning bat chat
What have you been smoking?
Batchat sucks
It’s not the tank...
Frankly that's the first time I've seen someone complain about the batchat @quick lichen
I think that it would be a good idea if certain tanks were subject to modifiers to their Saving Throw rolls for ammunition rack damage and detonation. These modifiers would mainly involve the caliber of the tank's gun and how much ammunition the vehicle is carrying. Tanks with large quantities of small caliber caliber ammunition like the VK1602 Leopard would be less prone to ammunition detonation, while tanks with medium to low quantities of very high caliber ammunition like the Jagdpanzer E 100 or FV215b (183) would be more prone to ammunition detonation. Each gun would have its own modifier for each of its guns, and tanks can share modifiers if they share ammunition capacity and guns.
.
Its a novel idea that would require a lot of work on tanks individually to make them balanced but there must be an easier way to nerf high alpha guns if thats what youre after.
@unique scaffold KV-1 best t5 with armor
I pen Scavs all day long fam and have better dpm
Khmmm... KV-220
The Cent 7/1 with the 105 is actually OP
But only if you can use your HESH
I don't see the 7/1 as OP in any way.
Besides, after the pain of the Cent 1 grind the 7/1 had better be good.
@junior tulip stick around long enough and you'll see someone complaining about just about everything 😆
7/1 is nowhere close to being op. The only op tier 9 was pre-nerf t-54.
E50 is actually op.
Press X to doubt.
X
X
E50 M?
It just has armor and armor is good for compensating skill.
Kinda OP
spartacus the fv has a 4 times worse grind and it still gets nerfed
E50 is insanely good
People don’t understand that the tier 8 and 9 guns bounce e50s quite often and the e50 has dpm
Plus you can ram almost anything and then face hug while they bounce the upper plate
I hate running into E50s, their armor on wot PC is the same as tiger 2, and I'd assume it's the same on blitz.
It’s better than a tiger 2
@uncut fractal. 183 deserves a awful grind and it deserves to be nerfed... Again.... And then removed entirely.
At this point I'm unsure which is worse. Career KV-2 players or career 183 players...
🤔
183 players definitely.
Neither. It's those damn sniping IS-4 players, amirite?
@sharp vigil it's not just IS4 players. It's definitely more broad than that. Like just people who have no idea how to play their tank
e50 has the same armor as e50m, not as Tiger II. tiger II is paper compared to e50.
while also havint around same very very good mobility, with 60km max speed.
very nice accuracy, depression and dpm, plus 60 tons of ram (the same is7's weight)
im sure that e50 has a bit more than other tier IXs.
and tell me what means "good armor is for compensating skills"
really , wtf is this?
oh and imo also conqueror is op, but probably only because i love laser guns
@grave bear amen
Hull is, turret is a big difference between the 9 and 10. 185 and 250 isn't comparable.
I don't understand players, I personally from the 2k games I played in tier 10 , only got shot from fv183 about no less than 10 times. Know the camping locations and play safe , like my god the players who don't expect a fv183 to be there and get all salty. Like that was the basic spot for fv183 to be in, learn to modify your game play than pushing head first into a open area where you can get sniped, fv183 not forgiving, so are all the other td's when you go in the open but with them you might have a chance to get back in cover. Honestly all the salt is from players who refuse to learn that going in open in front of a fv183 is wrong. Even worse when tanks see that I shot and don't push like wtf , I have a 21 second reload , You can easily kill me if I only have 3/4 of my health in that one reload.
I only played the 183 about less than 200 games I think.
oh man , you're not going to hit e50's cheecks e everytime. sides are unpenetrable for tier 9s.
Career kv-2 is worse.
183 players atleast have a long and painful grind to do.
The Jag E100 is the worst tank at tier ten, plain and simple.
is7 is the worst tier X imo.
Ironically that's my only tier X.
But i was talking about the thing above where they said they were unsure if 183 or kv-2 career players were worse.
Grille is worse than the is7
HAHAHAHHAHAHA. the is7... the worst... suuuuurrreee
It’s not far from the worst
It’s the statistically worst single shot heavy tank currently
I'm going with career KV-2 players as the worst. At least 183 players aren't chasing new players away from the game.
E50s cheeks aren't that hard to hit, maybe at long range. Mid range and close range, anything at Tier 9 will pen you. Not to mention, the armor is semi-reliable only when the tank is looking right at you, as soon as it turns a little, an even larger target for an easy penetration.
Well then What should WG do to buff the jag and buff the IS7 without making them the drac and helping of tier ten?
the 215b needs more shells in the tank
E50M or E50
Can we make Premium shells available only for GOLD so every "skilled" players will be forced to use their brain. Tell me what do you think of the idea!!!
I mean I want to stop the GOLD SPAM
@noble siren awful idea
Premium shells already do less damage
It’s stupid to shoot gold if you don’t have to
what is the big deal if they make 100 dmg less but u pen always?
It’s better than them dealing full damage like pc
Gold ammo is balanced, stop complaining
Good ammo is fine.
@noble siren. That is a horrid idea.
https://media.tenor.com/images/9656b68bc83a8f854cc782799c93c86d/tenor.gif