#tank-balance-discussion

1 messages · Page 84 of 1

ripe trellis
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Hi

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How to play on reforget version pls help

stark wind
ripe trellis
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Ok

burnt venture
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lol ppl that say BZT is bad is missing the point entirely. It’s a premium 183 that steals a HT spot, with heavy HP that earns credits. Peak gaming while everyone else suffers

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If people aren’t complaining about the nuke meta now, they will be soon

cursive quiver
nimble zodiac
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You know you can take cover so the enemy doesn’t out-trade you, assuming they pen your turret (your example image is inaccurate because you angled the armor downward, which is not going to be the case if you aren’t actively throwing the game).

Your whole purpose in BZT-70 is to out-trade ANYTHING.

cursive quiver
viscid lion
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Мені мали дати приз за те що я увійшов і зіграв у бета тесті но за 20 і більше боїв мені на основний акаунт фортоф бліц винагорода в розмірі 2500зодота і 30діб преміума не надалось

cursive quiver
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I say this as a player who has played 19,000 battles, has downloaded all the tank branches. And I have tanks like the Type 5 Heavy, which is 10 times better than the BZT70. It's a shame to release such a tank for sale.

uneven turtle
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I personally think it’s not a good tank at all but something you play for enjoyment instead

uneven turtle
terse beacon
burnt venture
uneven turtle
burnt venture
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Dawg this is 1000% a nuke meta, it’s high alpha guns and autoloaders everywhere. Play some matches and tell me how many single shot low alpha tanks you see right now

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460 is almost a low alpha gun now that’s how bad it’s getting lol

uneven turtle
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I mean sure but at least those auto loaders/reloaders also have other stuff going for them, whereas bzt70 essentially trades off even more than the 183 just to have a nuking gun and ht hp on the lower spectrum

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The yoh can hit for 900 in 1.7 seconds while having the ability to effectively hulldown

Kran can effectively hulldown and pick you off with the single shot or just choose to easily take away 1230

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I think it’s more just autoloader meta than nuke meta

burnt venture
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That’s the same thing dude, it’s the combo of everyone only plays high alpha and burst tanks

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Like to quote @mystic gorge tier X is basically Godzilla vs Kong now lmao. Every tank just dumps insane amounts of damage in one shot or a burst

uneven turtle
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So do tanks like the e5 or e6 or rhm or e50m or 62a just suck now/become irrelevant?

215B as well? 121B?

patent helm
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not really

burnt venture
uneven turtle
burnt venture
orchid grove
burnt venture
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Ur at an active disadvantage right now if you play with single shot guns that have less than 460 alpha

uneven turtle
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Bzt kinda has a lot of downsides if u ask me

Even more so than 183

orchid grove
burnt venture
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It’s the prime example of giving a tank 1000 alpha then making it terrible everywhere else. Is it balanced? Probably. But nobody has fun playing against it either

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183 isn’t that good either but people complain about it daily. This is the same exact thing lol

uneven turtle
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Having an even less accurate gun than 183 that requires you to be closer in a massive tank that barely has any semblance of armor doesn’t make it sound broken

burnt venture
orchid grove
burnt venture
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This is totally fine btw to not aim at a Maus and do 600 a shot

ivory quiver
uneven turtle
burnt venture
terse beacon
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That's cool and all but bzt is still a pile of garbage

burnt venture
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The alpha just rocks people and it doesn’t matter that enemies hit you back in return. You play two of these at close range and just clear a tank in one second, you don’t even have to care about damage you receive

Tell me how good that is for the game lmao

orchid grove
burnt venture
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It’s not a game carry tank, it’s literally designed to just ruin everybody’s games. It’s super broken

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On top of that you can have a pair of BZTs and a pair of 183s on the same team now so there’s more 183s in the game than ever

uneven turtle
orchid grove
burnt venture
uneven turtle
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Making a player’s game absolutely miserable doesn’t make a tank overpowered though?

burnt venture
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no, it makes it BROKEN. Can you read lol

uneven turtle
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I know, a bzt being able to mess with someone’s experience doesn’t make it op

patent helm
burnt venture
uneven turtle
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Hold on while I seek confirmation bias from General

patent helm
burnt venture
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The point is that these tanks do so much damage with so little effort it’s insane. Same with Type 5

cursive quiver
burnt venture
# patent helm fair

Why sweat in a medium to shoot pixels when you can do 3k in three or four shots, and then make 100k credits on a 1200 base XP ace on NA. It’s a no brainer

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On NA you can do 1500 damage and get a first class and get 70k credits lol

patent helm
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bruh what

burnt venture
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It’s a better 183 that prints more money than tier 8s if you’re decent

burnt venture
uneven turtle
cursive quiver
burnt venture
uneven turtle
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Dont they have the same effect in general though

orchid grove
uneven turtle
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I mean, if u can do so much with so little effort, doesn’t that make it overpowered

Sounds like the definition of overpowered

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Well sorry for being so ignorant but can you state the differences in your definition of “broken” and “overpowered” cus I’ve always used the two terms the same way when describing something that’s way too good

Just asking something outside of balance so I don’t make the same mistakes when engaging in these types of conversations in the future

burnt venture
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A tank doesn’t have to be broken to be OP or vice versa

uneven turtle
burnt venture
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I mean it’s relevant to the channel

Broken means there’s an un fun or exploitative mechanic that’s part of the tank which is just toxic and bad for the game

OP is just regular definition. Tank is way better in almost every way than the other competition

uneven turtle
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So a tank can also be both of those at the same time eh

Like the kran

burnt venture
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I would argue so

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But it can also only be one or neither

uneven turtle
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I see now,

But wouldn’t you use the term meta for tanks that are overpowered instead of broken

burnt venture
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T95E6 at its peak was too good but it was never broken

patent helm
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low skill ceiling and low skill floor makes it easy to do well in but also not too "op" as you call it

burnt venture
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Usually meta tanks are just good tanks which are easy and accessible to play

uneven turtle
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Like the bzt 70 is broken but having it contribute to nuke meta would be giving it too much credit when we have tanks that can hit as hard or even harder with a bigger safety net than the bzt?

burnt venture
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It adds to the problem lol

uneven turtle
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mmmm okay I have the gist of it
-# I hope

wicked quest
uneven turtle
queen geyser
# uneven turtle Well sorry for being so ignorant but can you state the differences in your defin...

For me broken means something that gamebreaking, something so absurd that it changes the game in a fundamentally and unfun way, for example getting hit by -1300

Another good example is KV2, the ability to oneshot tanks while every tank usually needs a few shots to destroy a target can be viewed as broken

However it happens so rarely and the tanks like FV183, Bzt or kv2 are too unreliable to be actually strong, they are not op in any way since other tanks are far better if you want to win reliable

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Overpowered for me personally means a tank that’s far stronger then others, this usually shows by the fact that the tank is other tanks obsolete, there is no reason to play different tanks since the overpowered tank is the way to go

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Toxic and broken are often used also in the same way

uneven turtle
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Alright alright synx explained it well enough for me😅

queen geyser
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Oh

uneven turtle
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So the most important issue to deal with right now in high alpha tanks is just splash damage right?

Since that’s the exploitative mechanic

queen geyser
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The problem is that you get hit for -1000 on AP and -1300 for a successful hesh pen and the AP pen is very good

Most 183 sit in one spot till the end of the game and are happy with 1 shot of damage

People who want to progress the game by playing actively and are pushing are often on the receiving end of the 1 shot of damage a 183 player will do

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Even if you know exactly where the 183 is probably sitting, on some maps you can’t avoid it if you want to progress your game

uneven turtle
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I mean an unspotted 183 is less scary than a spotted bzt

queen geyser
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Yeah but a 183 won’t be spotted, it’s gonna sit at the end of the map with a far to overbuffed camo net which makes it imposdible for mediums and heavies to spot them

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Until the 183 fires ofc

uneven turtle
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Bring back prime bc25t spotting range😔

queen geyser
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And the 183 is very poplar right now, you almost face on every game which makes the problem really oppressing

uneven turtle
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I have a gut feeling that I’ll get into a lot of heated discussions about the definitions of broken and op from here on out👀

burnt venture
burnt venture
uneven turtle
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I mean if something is spotted then I can make plays against it

burnt venture
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Splashing an LT does “only” 600 like that’s not almost a third of their HP

queen geyser
burnt venture
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I mean it just targets bad players, which are everywhere

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The issue with games ending fast isn’t good players. It’s bad players getting deleted in a millisecond

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And BZT speeds up that process

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Whereas 183 waits for shots

queen geyser
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Mhm idk what to think about that, gonna need to wait and see how people perform in the BZT, but I don’t think it’s gonna be high

cursive quiver
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please developers listen to the players this is not what we wanted in the release. he needs an armor upgrade. if the gun is left as it is now then give him armor and -15 km of reverse. a tank for real $ should bring pleasure from the game. and so far from playing on BZT only negative

queen geyser
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It dosnt need a buff, it needs more informed players that think before spending money

rocky sentinel
hushed token
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The hell you mean it needs an armor upgrade . You should be happy that Wargaming even gives it 8 degrees of gun depression

odd remnant
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BZT doesn't need to be good lmao, entire premise of it is to shoot something for 1200 and that's it

burnt venture
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It’s already good in that it’s a more flexible 183 that prints credits. Doesn’t need anything else

rocky sentinel
remote oriole
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Sometimes I play with the thought that the whole autoloader and high alpha affair would not be as problematic or impactful if the alpha to max hp ratio was significantly lower, i.e. if all tanks had say 1k more hp at tier ten (or lower alpha across the board)

burnt venture
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Like lmao the balancing is just incredible

rocky sentinel
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High DPS tanks are easy to counter: don’t trade with them. Autoloaders however poke, track, and deal way more damage. Autoloaders in real life outreload tanks without them, not dumping 3 shells in 5 seconds tracking people in the open and waiting 20 seconds to get them back. All autoloaders should have short enough introclips to outreload single shots but also have low DPM and long introclips. Like the IS3 defender, and T28 defender.

remote oriole
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Autoloaders in real life do not outreload manual loaders in all standard shell sizes up to 125mm for the first few shots. Added issues are mechanical complexity and irreplaceability as well as less crew members (which could also be viewed as an advantage)

rocky sentinel
remote oriole
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But completely regardless, I don‘t think that a ‚rapid second shot‘ is a problematic game mechanic per se; in the end the higher damage potential just needs to be balanced by another factor

mystic gorge
burnt venture
wary saddle
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"If you don't have this tank" blah blah blah

We care more about balance than your tank's worth. You're pushing such a biased suggestion just because you're incapable of handling such a tank... oh wait the tank is trash and only has alpha going for it! As expected! Truly people are mad driven to expect such an crazy advantage when they dump money. But hey let's not be rude...

It doesn't have armor so it can get punished for delivering such a heavy shot

The reverse speed is also miniscule so it doesn't easily get away with it

You're a tank that delivers a thousand worth of damage, you're telling me people should be easily getting away with it?

jaunty ridge
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I do think it could have used ret cal ngl

wary saddle
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Jin you stay out of this, you're a bzt70 glazer who doesn't think. Nothing different from those average 183 mains

jaunty ridge
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I'm a better triangle player than you would ever be 😮‍💨

remote oriole
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Lovely. All the 183 nonsense discussions all over again just because WG couldn‘t say no to an opportunity of making obscene amounts of money

rocky sentinel
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Well, why wouldn’t they? The player base evidently loves handing WG 100’s to 1000’s of dollars

remote oriole
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I mean at least the balancing department was smart enough to make it relatively bad so it doesn‘t just crash the entire balance but now they have underscored the 183 problem with a tank that costs/ costed an absurd amount of money

rocky sentinel
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I guess, after WG pockets half of it and the previous lead dev spends 100,000,000’s on reforged crap before they got the memo.
If anything the player base gives encouragement for WG to up the monetization.

rocky sentinel
odd remnant
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i highly doubt anyone is breaking into WG employee's homes to check if they play the game or not
of course you'd only see them playing on stream

remote oriole
rocky sentinel
odd remnant
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the monetization is still tame for the most part, everything thats overpriced is awful save for the chief prot, and even that tank has free alternatives that are better or just as good
you dont have to pay to do well, you can pay to get exclusive content if you want, but theres no dagger up your neck forcing you to

rocky sentinel
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I mean, even then, I have so many OP tanks on my account I got for absolutely free, people don’t even need to spend money to get OP premiums or collectors. They could also play some OP tech trees for free as well.

odd remnant
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yeah, so i don't really see the problem

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also despite it looking like WG made a literal truckload of money, they made half a million $ through this at MOST
that doesn't even cover a month's worth of operating costs for their employees

remote oriole
odd remnant
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assuming reforged doesn't decimate the playerbase, the monetization isn't a big deal with the health of the game in the current way its going
people dont stop playing blitz because hurr durr urm 5000$ tank, they quit because hurr durr the game sucks and the matchmaking makes them feel cheated
when a player feels cheated of something, they quit very quickly

rocky sentinel
terse beacon
odd remnant
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what the playerbase thinks they want vs what they actually want is quite different
sure theres a lot of times where WG goes deaf and blind, but theres a lot of times where they do the right thing

rocky sentinel
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True, but it’s an issue of both parties. WG should listen to the skilled player base, and a large portion of the player base shouldn’t ask WG to give every tank 4000 DPM or buffing autoloaders.

odd remnant
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you can't always listen to the skilled playerbase because then it screws over the remaining 95% of the playerbase that isn't skilled

terse beacon
rocky sentinel
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Yeah, I didn’t say “only listen to the skilled player base”.

odd remnant
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again, game design and balancing isnt always listening to the playerbase directly, its extremely complex and as we can see, WG messed up along the way and there's a lot of issues with the game
but at the same time i don't think listening to the playerbase is a direct answer to the problems

remote oriole
# odd remnant assuming reforged doesn't decimate the playerbase, the monetization isn't a big ...

You say that until you look at casual players and new players who painfully grind a line or get one single premium only for it to be trashed in one of the balancing sweeps. Or who get steamrolled by the premium spam in tier seven on their way up.

Aggressive monetisation does not mean that people quite because someone else spent ridiculous sums of money. Aggressive monetisation means that players leave because they feel like they cannot compete with those who pay, either because things change more quickly than they can adapt/ grind/ generate resources or because paid content is outright better than their free content

rocky sentinel
odd remnant
terse beacon
remote oriole
odd remnant
rocky sentinel
odd remnant
terse beacon
terse beacon
remote oriole
jaunty ridge
remote oriole
rocky sentinel
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Why? Having a balanced MM in the sense of one team gets a 30% wr and another team gets 30% wr, or one player who is 75% wr should fight another player of very similar wr. The MM is trash because it will put me in my T44 100 against a double defender MK1 platoon in GOSU

terse beacon
jaunty ridge
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bzt statistically isn't good, and it shouldn't be. It's just toxic

odd remnant
jaunty ridge
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ofc, I doubt you'd let a bzt somehow flank you, cause you're a good player. The average joe who ignores the minimap though? I wouldn't be so sure

remote oriole
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SBMM based on winrate was never going to work… like mathematically. The controlled parameter is also the input parameter; it‘s straight up a circle

terse beacon
rocky sentinel
jaunty ridge
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Either way, bzt is a "fun" tank. Just like a 183, you don't play it to consistently carry. You play it for funny 1500 dmg moments

odd remnant
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BZT punishes players who play while asleep
if you are aware, its hard to get dumped on by BZT hesh, and you can usualyl punish the BZT back for trying to dump on you
meanwhile Yoh shows up, dumps 900 in 2 seconds with retcal (can't miss), and then it drives back going 15 reverse with its stupid armor profile

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I don't even think its the skill level of players ruining the matchmaker, its more like one team getting a paper TD + 183 while the other team gets a mino and E3
like what do you think is going to happen in that game when one team has two extra heavies

terse beacon
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Genuinely just go play rating if you want your "skill based" matchmaking (garbage there too btw)

rocky sentinel
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I guess it’s more fair for a 70%er in a bourasque to fight a 40%er in a Super Pershing.

odd remnant
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no lmao, its more fair for matchmaker to be purely random so it evens out over longer periods of time

terse beacon
rocky sentinel
odd remnant
jaunty ridge
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Is this guy supporting sbmm? huh?!?

remote oriole
terse beacon
odd remnant
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blitz games last 2-5 minutes anyways, its not like games of COD or league of legends that can last half an hour where you'd want the matchmaker to be as good as possible, and even then, random skill variance purely based off of the player's current performance at the time of day could throw it completely off

remote oriole
jaunty ridge
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I don't want every single game I play to be against 70% comp toons. What kind of fun would there be in that 24/7?

odd remnant
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like if I play my main on league, im a division higher in MMR than if i play off roles
its the same thing with blitz
if a guy loves one specific type of tank, but he wants to play a different tank, or hes playing a tanik that doesn't perform as good as the other tank, the matchmaker becomes unbalanced despite statistics looking correct

rocky sentinel
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K

odd remnant
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SBMM is one of those things that wont work in games like blitz since the teams are too small, the games are too short, and the tanks themselves are unbalanced

terse beacon
jaunty ridge
rocky sentinel
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Ok, I get ur points.

odd remnant
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like for instance, in league of legends, the peak winrate for a champion is ~54%, and thats a smaller sample size due to lower playrates, while the lowest winrate is 44%, again, due to lower playrates

meanwhile in blitz, there are tanks ranging from 40% WR to 62% WR
you can't balance that 22% winrate difference

terse beacon
odd remnant
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like, im sure you COULD create an algorithim based SBMM for blitz that gives you theoritically perfectly balanced matches based on a variety of statistics
but er, i don't want to sit in matchmaker for 10 minutes to play a game that lasts 3 minutes

jaunty ridge
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The previous sbmm just punishes good players for being good. Simple as that.

terse beacon
odd remnant
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what i advocate for is EBMM, engagement based MM
have a basic self reinforcing algorithm that determines how to get a player playing for as long as possible, and use that for the matchmaker
the goal of a game is to make players happy yes?
so if they spend more time on a game, they are generally happier, because if they were angry, they'd quit

remote oriole
terse beacon
jaunty ridge
odd remnant
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and encouraging buying accounts would also encourage selling accounts, which would encourage a black market of garbage bot accounts created for the sole purpose of sealclubbing, similar to what happens in other SBMM/ranked based games

patent helm
terse beacon
odd remnant
remote oriole
rocky sentinel
remote oriole
remote oriole
terse beacon
remote oriole
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In fact, you will find that there are players who are really not that good but have a high winrate (all present excluded obviously 😉 )

odd remnant
# remote oriole Social Media algorithms farm engagement and the revelation seems to be that noth...

yep, but in a videogame
its fun and addictive, and we all know that to make $$$+, you need to make your stuff addictive as hell and get players hooked
its a videogame matchmaker as well, so it doesn't suggest content, it just balances teams to make sure as many people get enjoyment out of the game
is it unethical? yeah
is it gonna be fun? probably more than it is right now

EBMM has been tested to work fine on games like COD and Battlefield, where games are effectively rigged to make sure everyone gets enjoyment
its not a big deal lol, most of the things we do in our life are not of our own volition, so why not at least make life (in this case, a game) suck less?

terse beacon
remote oriole
patent helm
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ebmm is literally the most hated feature in cod

odd remnant
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EBMM if done correctly with an actually competent devbase + some sort of self reinforcing algoirthim (i will not be calling it AI) would be able to provide an improved experience, or at the very least, increase player engagement and time spent on the game, which is still a net positive

remote oriole
odd remnant
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yeah that happens in their driving games as well, the rubberbanding makes the game more intense for players

terse beacon
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"Barely noticeable"😭😭

remote oriole
patent helm
odd remnant
remote oriole
odd remnant
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i dont consider rigging games in favor of a more enjoyable exprience to be bad as long as they dont do it in ranked games
in ranked, base it purely off of an ELO system
but in pubs where players play for fun?
let them have fun, life is hard anyways so why make it harder on people

terse beacon
# remote oriole Fiction is a factor

Fifa is a ragebait simulator I'm ngl, when things start becoming inconsistent even if theyre just minor things imo the gameplay experience starts becoming a lot worse

remote oriole
patent helm
odd remnant
remote oriole
thorny timber
remote oriole
odd remnant
# patent helm arguments like these resulted in sbmm being implented for an update leave the r...

i didnt advocate for SBMM
im advocating for a matchmaker that considers what players find fun and not fun, and use that to create matches
we wont need tank type based matchmaking once EBMM is implemented, every game would be balanced off of a mix of various factors
people quit after being dumped on by autoloaders?
reduce autoloader count automatically so that player sees less burst autoloaders
people quit after missing too many shots at long range?
start putting closer range maps into the pool where long range shots are rarer
etc

also again, this should only be applied for games that don't affect player stats, aka, the new reforged pubs, not the new ratings system

patent helm
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yeah so instead of a fun game we use some bandaid mm algorithm to force it to be fun ingenious idea

terse beacon
odd remnant
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because as of now, how many special matchmaker rigging rules have WG added to compensate for their poor balancing?
we first started having heavy tier balancing, because heavies were overbuffed and too influential
now we have autoloader limiting on the team to prevent autoloader spam
and then there's also the Annihilator / Smasher special MM where you always saw an Anni/Smasher on the other team if you played one
there's also 5kMM for new players so they dont get dumped on by veterans, but veterans abuse it to sealclub in 5kMM

are you seriously telling me matchmaker is "fine" in this state lmao

remote oriole
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Honestly the first time I completely lost faith in WG was when they announced the SBMM based on WR. A concept so intrinsically senseless that the sheer ignorance by all layers of WG just outright baffled me

odd remnant
thorny timber
patent helm
odd remnant
remote oriole
odd remnant
patent helm
odd remnant
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wow guys give this guy a medal for suggesting something that has only been repeated since the launch of 5.5 🙏
it's obvious WG doesn't want to do any of that given the tanks and balance patches they've released recently

rocky sentinel
patent helm
remote oriole
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WG wants to push tanks that appeal to the majority of players (think 49% WR), hence we will be stuck with a heavy meta forever. Amd sub 5kMM will stay simply because it is a core component of new player retention (and from what I see it works to some degree)

odd remnant
patent helm
remote oriole
odd remnant
odd remnant
remote oriole
patent helm
# odd remnant i did say it was unethical, and yeah, id agree, taking drugs while playing blitz...

having a good game out of merit because you are naturally good at the game is a lot more rewarding than behing handed an artificial win because the mm algorithm decided i should win today
you keep saying pubs are casual fun but that is not true considering how popular stats and marking tanks are on pc and blitz
if you want to maximize fun then create a gameplay where a loss can still be fun but do not trivialize merit

odd remnant
odd remnant
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also brother stop confusing EBMM with SBMM

patent helm
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then get better so you can carry your team if they go town in middleburg
i do not confuse sbmm with ebmm
my point is that both deflate the experience of having a good game or winning
because you are ultimately not the deciding factor in the outcome of the battle

odd remnant
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you think you are the deciding factor of the outcome of the battle in random matchmaker?
you, one out of 14 players, is the deciding factor
you can exert high amounts of influence yes, but you are never the deciding factor
same with EBMM
matchmaker exerts a strong influence to make the game fun, but you still have to drive your tank properly to get that gameplay, and if you were having fun shooting tanks in random MM, EMBM wont change this

thorny timber
# patent helm nerf heavy tanks reduce the amount of autoloaders remove sub 5kmm and reverse 5....

Nerfing heavies too much will definitely bring up the skill ceiling, don't think your average player would find getting punished for making a mistake much fun

As for autoloaders, yeah I agree they deserve some tweaks

I think those mm changes and the 5.5 thing essentially contradict one another, it's better to let new players stay in their bot mm so they can actually get used to the game mechanics, it certainly wouldn't feel fun to be matched against sweats even if randomly in your first matches, it just spikes things up

remote oriole
# patent helm then get better so you can carry your team if they go town in middleburg i do no...

The outcome of the battle is not a simple yes or no. When I exit a game, the outcome is sometimes a racing heart, a rush of adrenaline, a distinct hate for a certain someone, relief, joy, sadness, frustration and a whole lot of other things. Winning or losing is only a small part of the end of a game and it plays no part in what derives the value of a game for me - unless I need to win for a mission 😆

vapid horizon
odd remnant
remote oriole
odd remnant
vapid horizon
remote oriole
patent helm
# odd remnant you think you are the deciding factor of the outcome of the battle in random mat...

over the course of a set of battles yes
because that is the only difference between me and any other player on the server
so if i have better thats than them it is because i am better than them and not because of any artificial tampering with the mm like you suggest
there is a group of people that like to do above average at this game (hence the popularity of streamers especially on pc) that do not only like pew pew kablooie like you suggest
getting better is part of the fun
if i want some 30 minute dopamine rush for the day i can do a lot of other things than play a tank gacha with some algorithm that decides how much joy i get

odd remnant
odd remnant
odd remnant
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I'm not asking for EBMM for the entire game, that's insane, competitive players would be eradicated overnight, but let's be fair, 90% of the playerbase just wants good old fun

vapid horizon
odd remnant
thorny timber
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There's also this fun fact that fun is mostly subjective which makes things a headache

odd remnant
patent helm
odd remnant
patent helm
#

you realize reforged is also super unpopular

thorny timber
odd remnant
thorny timber
#

Also uh were we supposed to discuss mm here

odd remnant
#

tank balance in the matchmaker 🙉

odd remnant
patent helm
#

lets hope they dont make it worse by tampering with standard battle mm then :)
id be fine with your idea if you would suggest it in a seperate gamemode tbh
are you too afraid it cannot stand on its own so we need to replace an existing mm with it

odd remnant
#

jesus christ brother whats with the ad hominems can you not make a normal argument
it can stand on its own i just dont think it works with competitive gamemodes

#

wargaming has yet to figure out the secret of making ranked actually ranked
zero incentives to play ranked
only reward is the worst tier 7 TD in the game 🐸

patent helm
#

what
have you ever played high league ratings

remote oriole
#

There is no low tier ratings

#

Note to myself: do not say the word for the usually alcoholic fruity beverage mix

#

But yeah anyways, I think WG has the right idea with trying to establish a ratings system as the main mode of competition in the game as opposed to a stats based system

#

It does away with what essentially amounts to an uncountably large amount of custom normalised winrates (WN7, WN8, WNX and relative winrate are the most well known ones, but most players have their own mix and weighs, usually including damage per game and average tier)

patent helm
remote oriole
#

You mean currently or if ratings was actually seriously considered the main gamemode?

patent helm
# remote oriole You mean currently or if ratings was actually seriously considered the main game...

currently
i dont know if ratings can be the new main gamemode or if most players will switch to standard in reforged
there are games/shooters where their main gamemode is ranked but i dpnt know if wotb will ever add to that list honestly
a lot of modern games have some form of ebmm and ranked mode but having played cod ebmm isnt really popular there either and i dislike it aswell
theres a reason bo7 was advertised with having no ebmm in it

burnt venture
#

Issue with ratings is that everyone can play with everyone. That’s why it sucks so much

In other games, if you get to diamond or champion you don’t play with lower ELO players. But in blitz even if you are diamond you can still have people in freaking silver in your match

That’s why climbing higher punished you, which makes no sense whatsoever. Especially on smaller servers like NA

#

If I’m diamond I would never ever want to play with anyone lower than platinum

timber flume
#

The white cube need a buff

orchid grove
patent helm
#

buff heavy tank hp
introduce more heavy tanks with higher alpha
its all so tiresome

odd remnant
clear flax
odd remnant
#

yep
winning is such a useless factor that just makes the players feel bad and don't contribute to the fun
the fun of domination is just to shoot tanks of all tiers, nobody wants to cap or win

vague fiber
waxen geode
#

Why does the 121B makes me feel that i belong in tier 10. I do well with it. My question is, why can't I perform the same with the type 59 at tier 8? I got the type 59 thinking that I was going to perform just as good. But nope, totally the opposite. Not blaming the tank though.

vague fiber
jagged canopy
#

Dear wotb, please fix the 4005s gun please

buoyant shoal
vapid horizon
#

Tier 9 - Tier 10 balance is completely cooked, their is no point in playing tier 9 collectors (like the ones WG keeps moving from tier 8) because you just consistently end up in tier X matches anyways.

buoyant shoal
#

lol yeah

heady dagger
# heady dagger PING ISSUE IS TERRIBLE!!

<@&481447501690568709> please forward this issue, might be better if they add a server in UAE. that server would really lower ping for players in Pakistan, India, UAE, Afghanistan, Saudia and nearby regions. I am from Pakistan and my nearest server is Singapore which is 5800km+ away from me, most of time face packet losses.

buoyant shoal
#

Yes, I’m in Australia, it might be my old device but I get lag 1/20 battles

heady dagger
buoyant shoal
#

Ye that’s fair

heady dagger
#

hope moderators see it. 🥹

brisk cedar
#

I pass it along

worthy basin
rocky sentinel
muted rampart
vapid horizon
#

Some broad ideas for balance that may help the game.

buffing medium tank hp
increasing autoloader intraclip reloads and after shot dispersion
decreasing the damage and accuracy of 150cm+ guns
reducing tank destroyer hp

thorny timber
terse cairn
vapid horizon
thorny timber
rocky sentinel
vapid horizon
rocky sentinel
#

Exactly how are they irrelevant? They are ridiculously influential in battles, because of their mobility and view range. Ask any skilled player and they will agree. Another reason why is what is a heavy supposed to do if their a medium flank falls apart? The mediums will outspot and farm them, while not being easily spotted themselves. Heavys are supposed to hold and waste the enemy’s time. Mediums flank, spot, and farm everything.

Not to mention the medium spam that happened for the past 1.5 years.

thorny timber
#

50-100 hp facelift would not be the end of the world, still the main td problem we have is the concealment they already have at base plus the additional camo equipment gives them

rocky sentinel
#

True, but at that point I’d give the heavy’s +100-200 HP.

terse cairn
#

Buff improved assembly to its previous state

vapid horizon
#

It is not uncommon to increasingly see teams composed almost entirely of heavies & tank destroyers.

terse cairn
#

More heavies, so a bit slower paced gameplay and so games last a bit longer. I am not against it entirely

rocky sentinel
muted rampart
#

Heavies have been stupidly dominant ever since the across the board HP buff they got a few years ago.

I didn't think it was not common knowledge.

There is nothing to discuss here, meds are objectively less competitive.

Whether HP buff is what they need i don't know, but they do need something.

orchid grove
muted rampart
# rocky sentinel Well just because they are less played doesn’t mean they are irrelevant. It’s al...

MM change is so recent we are yet to see it's effects in data.

As for what we know for sure is that meds are far behind heavies when it comes to performance.

They lack way too much when compared to heavies in exchange for way too little return.

On blitz maps all of the more mobile heavies have enough mobility to make this advantage on meds close to irrelevant. Unless your top speed is below like 35 you are not very likely to struggle in this regard.

On the other hand survivability and firepower buffs heavies get over the meds are just insane.

terse beacon
orchid grove
vapid horizon
terse beacon
terse cairn
#

They are complaining about the heaviums

orchid grove
terse beacon
muted rampart
vapid horizon
terse beacon
muted rampart
terse cairn
#

So which heavies are dominant?

orchid grove
# vapid horizon how does one even solve the proliferation of autoloaders though? Is it justified...

2 shell autoloaders need to be outright removed wherever possible. They should be switched to 3 shell autoloaders or single shooters.

And autoreloaders need much heavier penalties for reaching into the magazine.

The clip potential isn’t the problem. The problem is that they’re too flexible. Their gameplay encourages players to just sit back and punish mistakes like a JgPz or 183, and they have zero downsides for doing so.

terse beacon
vapid horizon
rocky sentinel
vapid horizon
# orchid grove Sure

Foch 155 is probably one of the oldest double shot autoloaders in high tiers, but it's probably one of the least flexible autoloaders in the game. What should be done with it.

rocky sentinel
vapid horizon
rocky sentinel
#

Wdym?

orchid grove
# vapid horizon Foch 155 is probably one of the oldest double shot autoloaders in high tiers, bu...

Foch 155 was originally a single shooter. And it was fine back then, so the easy choice would be to just revert it back to that.

The other option, would be to make it a 3 shell autoloader. I think 3x560 with a 5s interclip and a 26 second reload (for ~2800 DPM) would be totally fine. If you manage to sit in front of a Foch for a full 10 seconds, you deserve to take 1680, but most of the time, that Foch is going to always have to be very careful with managing his ammunition or he’ll run out of shells when he needs them the most.

orchid grove
muted rampart
muted rampart
vapid horizon
rocky sentinel
#

Yeah it does.

terse beacon
vapid horizon
grave vault
orchid grove
muted rampart
grave vault
#

We make everything overpowered so nothing is overpowered.

orchid grove
muted rampart
# terse beacon Bourrasque is one of the worst balanced double shot tanks in the game

Burrasque is a very well balanced tank.

It is an excellent tank, but at the same time does have it's downsides and doesn't feel too toxic to play against.

Yeah it does outperform pretty much all T8 meds, but that's because all of them are dogwater and there are only like 2 competitive T8 meds in total, not because it in itself is overpowered.

vapid horizon
rocky sentinel
muted rampart
# orchid grove Bourrasque is such a bad example. That tank was *the* tank that proved how stupi...

Tbh i don't think so. Yes, it is mobile and packs a punch, but when compared to stuff like Concept or Murat it is much closer to what i think ideal 2 shot autoloader should look like.

It does have a low DPM which makes every shot count, lengthy reload that can punish you for your mistakes and a derpy gun that makes it all the more important to take your shots carefully.

While i guess losing 600 HP to a small and nimble rat may be annoying i think it's the most balanced 2 shot autoloader we have in the game

orchid grove
# vapid horizon Honestly Lorraine is a good model of about what a normal autoloader should look ...

That’s because Lorraine is how an autoloader is supposed to work. Nice big magazine, but it doesn’t unload on you instantly, and it can actually be punished when it goes on reload.

But all the clowns always cry that they want shorter interclips and smaller magazines to “better fit Blitz”, and that’s how we got to this ridiculous mess where everything is a 2 shot autoloader, or has clip boost

vapid horizon
#

Another kinda issue in blitz different from autoloaders is the prevalence of super high alpha tanks, especially after WG started messing with the damage of calibers.

muted rampart
grave vault
#

I'd say we need larger magazines.

Like I'd give WT auf. E 100 it's 11 shot magazine.

But eh it wouldn't fit the Blitz.

orchid grove
#

High clip potential, slower unload tanks, in practice function more like low alpha/high DPM single shooters. They mainly capitalize when gameplay is dynamic, and they can get the exposure time needed to fire all their shells.

Low clip potential/fast unload tanks function more like high alpha single shooter tanks. They slow down the game and reward static gameplay because they don’t need long exposure times. Just shoot the enemy when they make small mistakes, or when they push, and be loaded again when they get to you.

grave vault
#

Then we have the BZT-70 which deals higher damage than it's WoT version.

And somehow WG thought it "fits" into Blitz.

orchid grove
orchid grove
# muted rampart Pre nerf TVP moment 🤮

OG TVP with the 4 shells and 2.0s interclip was totally fine. No one complained about it. But then everyone cried for faster interclip, and so WG granted that, and it became a totally toxic tank overnight. Funny how that works. Almost like clip potential doesn’t matter. It’s all about the interclip

grave vault
#

Like why did Vz. 55 got it's intraclip reduced from 4s. to 3s.

rocky sentinel
muted rampart
orchid grove
#

Like IS-3 defender as you noted plays very much like a single shooter. But the clip potential is “1200”. On paper, you can “one-clip” TDs and tier VIIs, but it doesn’t matter because the interclip is so long.

grave vault
muted rampart
orchid grove
rocky sentinel
muted rampart
rocky sentinel
#

Also is has a two second introclip, which means by the time ur second shell is loaded you are already aimed in,

muted rampart
prisma jetty
#

In game aim time takes into account movement factors while base aim time is just that, the actual aim time of the tank. The in game values are essentially useless as they assume you are moving to some degree

terse beacon
orchid grove
muted rampart
terse beacon
rocky sentinel
#

What tanks are you comparing? A heavy to a medium?

#

We are comparing mediums bro

muted rampart
muted rampart
terse beacon
#

Except for bourrasque which is apparently very well balanced!

muted rampart
terse beacon
prisma jetty
#

Borrasque competing for top 10 in the tier with the most tanks in game means that it is not balanced lmao

muted rampart
terse beacon
#

Brother in Christ bourrasque is stronger tier for tier than murat is. They overbuffed murat sure but I don't know what sort of mental gymnastics you're trying to go through right now

queen geyser
#

In my opinion the Borat usually gets slightly overrated, the concept of the tank is pretty toxic and broken in a way but performance wise it isnt the carziest there is, in my opinion the Progetto is straight up better

orchid grove
muted rampart
terse beacon
muted rampart
#

Even though the tank is very good, it does not straight up dominate as it's performance is hard capped by DPM.

rocky sentinel
#

Ah… and we arrive to the classic DPM argument.

queen geyser
muted rampart
terse beacon
muted rampart
# rocky sentinel Ah… and we arrive to the classic DPM argument.

Yes, and it's classic for a reason.

DPM is a hard cap on performance whether you like it or not.

You can play around that, but it effectively and unquestionably limits what you can do in limited time. You having to specifically play around that is a testimony to it's effectiveness.

DPM is one of the only stats that by itself can make or break a tank.

terse beacon
muted rampart
queen geyser
terse beacon
terse beacon
rocky sentinel
terse beacon
#

Dpm is a stupid argument with bourrasque to begin with seeing as its effective dpm is very good

rocky sentinel
#

Yeah.

#

Essentially he is the only one saying it’s balanced when two skilled players and other people are telling him it isn’t balanced.

vapid horizon
#

Just my opinion, but Lorraine 50t is unusually slow and inaccurate for the armour it carries. Im not sure why a single shot tank with only 380 alpha has handling closer to autoloaders uptiered from tier 8 than native tier 9 120mm heavies.
The mobility is also weirdly bad for a tank with no hull armour.

patent helm
muted rampart
patent helm
#

caern? never played that thing tbh skipped right to the conq

muted rampart
patent helm
rocky sentinel
vague fiber
#

Bonk bonk bonk bonk and there goes 700 of your health

thorny timber
vague fiber
orchid grove
vague fiber
#

Def mk1

rocky sentinel
drifting egret
#

If they've already released the BZT-70, which deals 1,500 damage, why don't they release the Sturmtiger?

full cedar
#

u are missing 183, we have Sturmtiger as easter eggs, and that tank will simply break the game

sweet quarry
rocky sentinel
full cedar
#

yeah but you wont be playing Total Domination forever right?

rocky sentinel
#

True, but I wouldn’t play the BZT70 forever and evidently the player base won’t either.

marble willow
#

Give the 114-sp2 better aiming time

heady iris
#

please buff the pen of bc 25 t . 235 pen at tier 10 ???????????????

marble willow
low tartan
#

real, I still have no clue why people don't choose it on tanks with magazine

marble willow
#

Its rare to see people use vents. But the people who do that tend to be better at the game

uneven turtle
#

I used to run vents on bc back when it was in it prime

Makes me feel old saying that now

#

341m view range and that 350x3 ap standard was so peak

vestal parcel
#

There’s an issue where tanks get stuck way too easily on tiny terrain details (small bumps, slight elevations, or small gaps).
This affects large, flat tanks like the Groundtank or the BZT-70 even more, since their design makes them more likely to get stuck in places where they shouldn’t.
In the end you just become free damage, and many times it’s basically a guaranteed loss, not because of skill but because of the terrain. If this isn’t addressed, these tanks end up being more of a disadvantage than a viable option.

uneven turtle
#

pretty sure reforged will also be dealing with that issue

heady dagger
# muted rampart There is a cluster in southern Kazakhstan, but it's under EU server. You would...

yeah, I remember when I first played game in 2016 the game set me to APAC sever but a gamer I knew told me the game is better in european server so I switched to europe region and my ping was good for that era like ~200ms in 2016 I guess never felt any lagging shuttering back in 2016 but then I moved to mobile version with APAC, and now APAC is my main regions for years. I wish they add servers in UAE or Pakistan under APAC region. waiting for reforged update 🤞

#

what's the role for developers in this channel??

rocky sentinel
burnt venture
# marble willow Give the 114-sp2 better aiming time

114 SP2 needs way more than that lol. It basically has no armor, poor accuracy, and doesn't stand out in any way whatsoever

Originally WG designed this tank to have almost the same HP as the Maus, but with poor armor so it had to trade shot for shot. Current version is just another boring heavy tank, and now is completely outclassed by the 30 other high alpha / autoloader heavy tanks

marble willow
#

I agree with both takes. The only real enjoyment factor is the 620 alpha + heavy hp pool. Everything else is so, so

#

Balancing wise the good thing is that theres a lot to work with

rocky sentinel
#

Yeah, but then again a 60TP has better DPS, tungsten, armor, mobility, and I think better accuracy. But the same could be said about the 15CM on the E100. Except the E100 only has a few slight advantages.

twin egret
burnt venture
#

it didn't fail lol, they just changed it back to a regular heavy tank for some reason

#

It was decently good to play and wasn't overperforming whatsoever

uneven turtle
#

Balanced in a sea of very strong tanks

heady dagger
#

guys why does packet drops make the aiming circle go ultra pro max size.

#

and also the aiming circle doesn't start shrinking for like 5-10 sec.

uneven turtle
heady dagger
#

thank bud

marble willow
rocky sentinel
#

I feel like if it had that it would be extremely good, but I’d say it would be a little too good possibly OP. Chinese aiming time would be great alone, along with a slight base dispersion buff.

#

Or they could go down the route of the tier nine Chinese 114 and give it 2700 base HP and reactive.

marble willow
#

I agree it does need a dispersion buff. Reactive could work but thats a tad boring.

twin egret
#

PC has it as a TD with no armor, but enough to block HE from penning p much

pale cypress
#

I think skoda t 27 need a buff

#

Basically, he doesn't need dispersion or aiming time, he just needs an armor buff that, until the next WG WoT game, leaves him at tier 7, and in WoT Blitz he's at tier 9, so he can be matched with tanks with high penetration like jg, 183s, 268s, etc. Therefore, he could gain 100 more damage and more turret armor like Wz and 121b.

rocky sentinel
#

Rage bait or genuinely the worst opinion I have seen in 2026.

vague fiber
rocky sentinel
#

Just needs over 320 premium pen and it’s good.

zinc osprey
rocky sentinel
#

No, no and no. We don’t need a tier nine that can deal 930 damage in 3 seconds.

vague fiber
#

This

hushed token
#

No we dont

primal mauve
#

return Skoda T27 to t8 with 660 clip potential,17s clip reload
armour could be like the current t9 (istg t27 looks so fat)
why would you play T27 at t9 when Skoda T50 exists

grave vault
#

Same with the VK 168.

lime spruce
#

that ding is so satisfying lowk

thorny timber
#

<@&481447501690568709> compromised

primal yachtBOT
#

lazar998 was banned.

marble willow
grave plinth
#

Thinking of buff wz113 dpm🤗😇

remote pawn
#

This guy bro oh my lord. facepalm

rocky sentinel
#

Now, do you think this guy actually thinks the WZ113 needs a DPM buff or do you think he is just saying it to annoy y’all?

rocky sentinel
remote pawn
scenic vector
#

BZT-70 needs a balance review.

I have 66% win rate on my account, around 2,700 average damage overall, and around 3,100 average damage on tier X. But after 100 battles in the BZT-70, I have below 48% win rate and only around 2,500 average damage.

That is why this tank does not feel “unique” or “hard to master” — it feels underpowered and frustrating.

The most illogical part is its concept: the tank has huge mass and very low speed, and visually it looks closer to something like a heavily armored T95-style vehicle, yet in battle it gets penetrated frontally by almost any caliber, even through the turret. For a tank built like this, that makes no sense.

The armor is too weak for such poor mobility, the ammo rack gets damaged too often, and the gun handling feels bad overall: low accuracy, long aim time, long reload, and low consistency. On top of that, it gets spotted too easily, which makes all of these problems even worse.

Please review its armor, gun reliability, ammo rack survivability, reload, mobility, and concealment.

uneven turtle
#

Is this satirical

rocky sentinel
#

Anyone who is complaining about the BZT70 just tells me they are mad they spent money on it and are surprised when it sucks(even though the stats have been out for the past 5+ months). If it was effective it would screw over the play base and battles. It should be a piece of crap because it has the high DPS. Caliban is balanced because it has nothing but the DPS and HESH. The 183 isn’t balanced because it is actually somewhat effective.

#

And it actually has decent turret armor when using gun depression so idk what you are talking about.

rocky sentinel
#

Bro is actually Einstein.

scenic olive
muted rampart
scenic vector
wary saddle
#

That is intended, it has to be undertuned all solely because of its gimmick, being such a High calibre tank.

muted rampart
rocky sentinel
#

Yes, it is balanced by it weaknesses. It’s supposed to perform bad, it’s not supposed to be a tank that should be performing well, it’s a “Lo0k GuyS I slapped someone for 1200”.

rocky sentinel
#

Exactly, except I can drive in autoloader and achieve better results then if I drive the BZT70 🫠

muted rampart
#

Autoloaders being OP is a whole another story.

scenic vector
grave vault
#

We should add SPG's to counter auto loaders trust me. sus_moon

muted rampart
scenic vector
wary saddle
#

???

Because who does except people who have nothing to do with their disposable expenses

grave vault
#

Wait what.

muted rampart
scenic vector
#

Toxic community here, good luck

wary saddle
#

So by default, people who bought the tank by over a hundred dollars should justify for a buff? Have you thought of a game balance and not actually focus on being biased

So being neutral is toxic, yea lovely

cinder shard
# scenic vector I am not asking for BZT-70 to be overpowered. I am saying that a tank sold at t...

Tanks with derp guns and extremely high alpha aren't really reliable or consistent, to be fair. The tank has the highest alpha damage out of any Tier 10 heavy and rivals the highest in the entire game. With that in mind, it also has to have some big drawbacks. Sure, the tank could benefit from some very minor improvements, but it's a very delicate line between underwhelming and overpowered/toxic. Even with slight buffs, the tank will never be reliable due to the nature of the gun, similar to the FV183.
It's simply a one-trick pony/meme machine and not a consistent performer.

muted rampart
wary saddle
#

Games community has their own toxicity by default so i don't know what that statement tries to prove

rocky sentinel
wary saddle
#

It's not about forcing

It's the expectations

rocky sentinel
#

Expecting a tank to be good even though anyone reviewing the tank when the stats were out or anyone who could read and know how to play would have said “it’s trash”.

#

It’s like paying someone to roast you, even though you know you will be roasted, and then complaining about it.

pale cypress
uneven turtle
#

Tank that has a notorious reputation of being bad. Comes out on auction

“Hmm I think I’ll get this tank since if I pay a lot, it has to be good right?”

Ignores the stats, doesn’t research into the more skilled player’s opinion on it. Obtains it. Disappointment. Denial. Expects sympathy, gets ridiculed for not having taken the basic measures of understand what you’re walking into(in this case buying the bzt70 via auctions), proceeds to blame everyone else save for themselves.

Nice

hollow wind
#

Still, would be nice if the ammo rack wasn't nearly as weak

pale cypress
uneven turtle
#

Actually, even if you got it via obtaining all 50 charms, it still would’ve been cheaper than 500 usd

Another loss on your behalf 🙂

rocky sentinel
#

Oh yeah crates were cheaper. “OH but the legendary camouflage.”

remote pawn
#

Allat for a Megatron themed camo and 4 digits

primal mauve
rocky sentinel
#

Well, it’s 250 DPS now, which is 750 damage clipping potential.

burnt venture
burnt venture
#

183 is better if you're unskilled. It's a lower floor tank but the BZT has a higher ceiling

rugged furnace
#

i didnt play blitz for like 3 months

burnt venture
#

BZT can also easily be more consistent than the 183. You have more HP to trade away and the gun depression and the armor means you can take your time aiming in shots, and dictate the timing of the engagement, instead of sniping in a 183

#

But yeah 183 is definitely easier to play because it takes zero positioning on most maps to do something. BZT if you're in the wrong spot u get no damage or are just dead

pearl pebble
#

In which channel should I show my ideas for the game?

remote pawn
#

<@&481447501690568709>

primal yachtBOT
#

neo_659 was banned.

thorny elm
#

I think you should add 4 magazines to the Future character, similar to the PC version. It would help attract more players to buy it=>>>>>>

brazen steeple
#

We should buff the jag back to its 2022-2023 state when WZ-113GFT was at its meta

lime spruce
#

what's the difference between Panther 8.8 and Panther II?

crimson palm
#

Gamemode: capture the flag..................Teams: 7 versus 7..........time limit........10 minutes instead of 7..........rules......flag spawns in middle of map............first player to capture it (fastest tank) now needs to get it to his base single flag zone (circle zone of roughly 50m)..........if player is shot (penetrated not HEd) then he drops the flag and is stunned for 5 seconds (able to use only gun and turret to shoot other player enemy who picks up flag...........if player is shot dropping flag in 50m zone points are captured till flag is actually taken by opposite team out of zone......flag respawns to middle of map if it isnt taken in a span of when it falls of 20 seconds first team who manages to get max flag points or timelimit points....wins.....penetration area in red is invisible like current total dominationr_cool Forgotten rule: a player that is shot with one last hit to kill is out of the game for good....it means players must be mindfull of their health in relation to the guns on the battlefield....another forgotten rule..respawns are endless

#

Devs if you read this adding such a gamemode is both competitive enough for comp matches and fun for players in general.....choose to be toxic and go in autoloader style saving each clip to have players drop a flag...or save each clip to take out players with last shot health pools remaining per ypur gun damage type....or be a sneaky light and keep driivng past flag carriers and hit them then snatch for your team.........possibilities are endless for this gamemode...be really cool and fun 😁

crimson palm
muted rampart
lone warren
terse beacon
#

Yes, but it was already better beforehand. Pretty sure 8.8 also got buffs but they were minor

lime spruce
#

So, 8.8 is a more shoot on the go, more accurate version than Panther II.
Thing is, unlike 8.8, I can brawl better with II cause of armour. Though I rarely use special consumables.

scenic olive
#

Bring back 55kph 263 back🥹 and make its engine power ridiculous

twin egret
vapid horizon
#

Vk 168, Somua SM, and E-75ts need buffs

#

All three could use gun handling buffs, E-75ts could use a dpm buff, Vk 168 could use an armour buff, and somua just needs decent gun handling.

twin egret
#

somua needs a faster rate of ascent/descent on the gun

terse cairn
#

E75 ts needs more turret armor

primal mauve
#

buff the T26E4 Super Pershing
power to weight ratio (11.6--> 13.4)
increase alpha damage
AP 225 --> 250
APCR 190 --> 210
HE 270--> 285

Armor:
undercheeks of the turret (96mm-->112mm)

Consumable: Reactive Armour

vapid horizon
uneven turtle
lilac crest
#

Why vk72 front armor so weak isn't supposed to be impenetrable isn't it?

uneven turtle
bitter delta
#

give the type 71 sandbags

vapid horizon
#

Increase Lorraine 50t top speeds to 47/17kph

uneven turtle
#

Actually 43kmph is already pretty fast for heaviums

vapid horizon
rocky sentinel
hasty sluice
#

Buff the STG

#

And the gun of OBJ252U needs love too, accuracy or reload time needs love. Or keep the gun bad and buff the lower plate like it is on wot pc

#

Buff the T-34-3, also the weird Maus tank that has been converted to tier IX

cinder shard
#

VK 168

hasty sluice
#

Ye, it sucks now, must be buffed

#

Or make Obj252u armor stronger and alpha damage 440 and move it to tier IX. That would be the best solution for the tank

primal mauve
hasty sluice
#

😄

hasty sluice
#

It would also be nice if the game had more color options, if you wanted your tanks to be a certain color like green... You know the basic color options tanki online has as an example, I think it would be nice since the game is no longer atempting realism much...

uneven pike
# cinder shard VK 168

should never been a T9, in fact I don't think WG have uptier any tank worth getting uptier

uneven turtle
#

kpz 70 was handled pretty well

lofty trench
#

i need 2 more class tier 2 badges to get rank 20!!!

heady dagger
#

bug in new event <@&481447501690568709> @brisk cedar

cinder shard
brave dragon
#

video?

heady dagger
#

place holder name

#

see the event banner

brave dragon
#

Okay,

#

There is a channel: #silver-winged-cavalry-event ( unless it is another channel ( but this one is for tank balance )

And I think the text problem has already been forwarded to devs.

heady dagger
brave dragon
#

All good 🙂

#

Busy days, lots going on discord, ...

heady dagger
#

I have silver winged cavalry event shown, this event has something to do with tanker rings.

brave dragon
#

I have not even had time to look in game 🫣

#

I probably should open it up to check for myself

heady dagger
brave dragon
#

Yes, I think I saw somewhere that Binu saw it.

heady dagger
winter fulcrum
#

How can I not pen a Tier III panzer from the front tank with 105mm barrel on the T92E1 in total domination?!

pale cypress
#

The Skoda T-27 could have improved armor like
Turret armor
85>150
chassis 85>140
sides 85>100
damage 190-250 > 200-250

rocky sentinel
solemn olive
#

IMO lets give the pz2j gear oil, it is clearly too slow. Telling me no is not an option.

deep pewter
solemn olive
solemn olive
nimble zodiac
solemn olive
#

How are we feeling about the Nemisis? I just bought it back to try out hesh memes in fun mode and IDK about it. Double gas, double speed boost, and it still feels like it could use some gear oil or just top speed boost. I am iffy about the gun so far. Hard to make hesh work sometimes.

ionic egret
twin egret
#

Should be a tier 9 imo but it's fine rn

tepid moss
#

nerf kv2 pls, is horribl to play against

fallow eagle
#

When are we getting a kranvagn nerf
Its so annoying to counter a kran plat
They rush to a hulldown spot and stay there without any opposition
Only counter to a kran plat is a kran plat

twin egret
#

You can splash with HE pretty reliably if you got like a 150mm gun

#

Kran needs an HP, interclip reload nerf, and alpha damage nerf(to 400) imo

cinder shard
#

Would you not resort to personal insults?

surreal violet
uneven turtle
#

It’s not deserving of high sustainability outside of hulldown due to its high hp and eff dpm

surreal violet
#

worse dpm than 116 rn

shadow schooner
#

delete total domination

deft echo
vague fiber
lilac crest
#

What the point I have like nose for if it can't strong enough to bounce heat

lilac crest
#

6And turret so useless. thicker than IS-4 BUT BIG WEAK SPOT AGAINST HEAT

subtle mulch
lilac crest
vague fiber
#

We were talking about kran

subtle mulch
#

oh dang sry

lilac crest
vague fiber
lilac crest
vague fiber
lilac crest
vague fiber
lilac crest
#

And did i was in previous discussion?

vague fiber
#

English please

lilac crest
vague fiber
#

Who would’ve thought giving an impenetrable turret hulldown would be a ba odea? You have no clue what you’re talking about

cinder shard
#

Are you two done?

vague fiber
grave vault
lilac crest
#

Impenetrable???? U can Literally blast kran with He

vague fiber
#

Yeah, and do like 13 damage every shot while the kran clips you for 1200

cinder shard
#

That's not relevant.
What is is that you both discuss it like civil people and stick to the rules

lilac crest
#

What the reason to play kran if there's no turrst armor????

#

Sidescrape?

vague fiber
#

Nerfingg does not equal turning it to paper fgs omgg this is a lost case

lilac crest
#

It's not strong bro it's can be pen

vague fiber
#

Definitely.

lilac crest
#

Just leave kran turret and remove sandbag

vague fiber
#

Remove the autoreloader or nuke the dpm too, remove speed boost and reticle cali

lilac crest
#

Can you please talk like a normal human being? Not like a arrogant and annoying? U can he kran with jg and deal 300 or more

vague fiber
lilac crest
#

So u gonna said u play a tank like IS-7 and struggling to deal with hulldown kran?????

vague fiber
#

Uh yes, because you poke them and do them and deal like 90 splaSH HE, and then shoot you multiple times for 400

lilac crest
#

So why I deal 100-200???

wicked iron
#

not much of a difference

vague fiber
#

Ok. 100-200 vs 400x 2 or 3. Nice trade!!! Not to mention kran literally has 2700 hp with double sandbags

grave vault
#

Chat what if we agree in the middle.

We make the Kranvagn an auto loader instead of* the auto reloader. Like in the WoT.

vague fiber
grave vault
wicked iron
lilac crest
vague fiber
#

If they want to keep the autoreloader, it should at least get its turret nerfed to like emil2 where it’s only effective hulldown

vague fiber
wicked iron
lilac crest
#

Turret like Emil? That can't bounce a shot?

vague fiber
#

Celly needs help we will support them unconditionally

grave vault
wicked iron
shadow schooner
lilac crest
wicked iron
grave vault
vague fiber
lilac crest
vague fiber
lilac crest
#

But I mean emil

vague fiber
#

Ok. So kran does have turret armour that needs nerf

lilac crest
slate talon
vague fiber
slate talon
#

if there is a slit then kran needs to depress its gun fully down to hide it which exposes its coupla

vague fiber
#

Thought he was sane for a moment there

lilac crest
#

No need to touch kran turret

vague fiber
#

whatever you say bro

lilac crest
wheat quest
#

Kran is hatch able but its not ez unless ur gun is hyper accurate like an e6

uneven turtle
#

The kran could just look up idk

#

Kran has more dpm and more hp and more alpha than it deserves

Why should it get the possibility of out trading 400 alpha and below hts which make up quite a large portion of the ht tank alphas in t10, as well as the capacity to do decently well outside of a hulldown situation

It needs sandbags removed and a longer intra clip, as well as an alpha drop to 390

Or if the intra clip and alpha are to be untouched, it needs a standard pen nerf so it’s more prone to using prammo therefore lowering effective dpm, while still keeping essentially the same offensive capabilities against less armored tanks

-# And give it back APCR standard teehee

vague fiber
soft void
#

Can we nerf the 183 some way like worse armor or worse camo or even accuracy

muted rampart
soft void
#

Yet some how it always ruins my games

muted rampart
grave plinth
#

Nerf kravangn turret and tourvangn when hulldown please😭

wheat quest
#

somehow the twagon is even better than the concept 1b in some situations

marble willow
#

Well yes because the hull armor isnt weak

lime spruce
#

give tanks with clips the option to have a single shot gun (Auto loader tansks only). Carro is good, very nice autoloader, but I'd prefer a single shot for brawling instead of having to wait after a mag dump (not including 4th round.)

vague fiber
lime spruce
#

carro is perfect as is for me, i just want a diff gun man.

terse beacon
#

Then play a different tank, of all the tanks that deserve multiple guns carro is not one of them

fallen mist
#

If there is a line that could work with that suggestion, that would probably be the Minotauro line, cause both the tier 7 and 8 have access to a single shot gun, yet the tier 9 and 10 don't.

CC MK II could use a 460 alpha single shot with the same pen as the autoreloader gun, but a faster reload, about 10.64 seconds.

Mino would get a 510 alpha single shot with at least a 11.65 reload, same pen as the autoreloader gun.

bitter hedge
#

Worst t10 tank in history

#

enhance bzt pls

nimble zodiac
#

Consider that maybe it deserves it

clear shuttle
bitter hedge
#

i use more than 500usd to get this tank but it can’t bring me happy like wot’s bzt

#

In wotb bzt like worse fv183

thorny timber
#

No its better than the 183

And perhaps think twice before spending 500 bucks on a tank? We had the stats even before it came to auction

bitter hedge
#

better?

terse cairn
bitter hedge
#

bzt is ht, but it armor is worse than td

thorny timber
# bitter hedge look those data do you still bzt is better?

Yes? It still has decent armor in hulldown, It doesn't have a rear turret and it is a heavy, so more survivability by itself

Player stats barely play a role in how good a tank is, because then you can say that leo 1, grille 15 and the 268 are the top 5 worst tanks with the 183 and the bzt on top, which is just blatantly wrong

hollow wind
#

I bought the tank with the knowledge that it was for memes only. One of if not my lowest wr tank at tier 10. But it is very fun for me so I don't care lol. Only thing I would ask for is a bit better module health for the ammo rack.

bitter hedge
#

hull armor only 170mm mean tire 6 tank can easy pen it, bzt can’t do any normal ht work

hollow wind
#

And 183 can't do normal TD work really, what's your point?

bitter hedge
#

bzt’s ammo rack only 190hp

hollow wind
#

I'm sorry you aren't happy with your purchase, maybe look into it more before buying next time.

thorny timber
#

We had the stats and the armor of the bzt way before even before it was released, yet you still spent 500 bucks on it without being aware?

bitter hedge
#

normal td can support team 183 also can, but normal ht need go frontline but bzt can’t

hollow wind
#

It sucks alone, cause once you fire you can be pushed easily. It can sidescrape ok, go hulldown fine enough. Not all HT's are frontline, some are better as supports. 50B has no armour you have to play opportunistically in it.

bitter hedge
#

50b have mobility and dispersion armor not very important but bzt don’t have mobility and dispersion also don’t have good armor that’s problem

hollow wind
#

Almost as if it was designed this way due to having a 183 gun with a fully traversable turret to try balance its toxic nature out. It isn't a good tank. But it is funny when it works. It is essentially a caliban with t10 matchmaking which is tougher to make work than in t8. Except it has got enough armour to work even if not comfortably.

bitter hedge
#

I get those tank at first time, lost of tanks give me different feeling after I play

wispy mist
#

Dev!!! Give my BZ-176 its 10 degree of gun dipression and my life is yours!!! But for real tho pls buff this thing. It's a heavy with no armour, giving it this atleast make it more flexible and buff it turret cheek when hulldown

hollow wind
#

Anyways gl coping

wispy mist
bitter hedge
remote pawn
bitter hedge
#

here have another reason

#

bzt is cool

hollow wind
remote pawn
remote pawn
hollow wind
hollow wind
marble willow
bitter hedge
#

because ammo racked only 190hp

hollow wind
#

It's my 6th rack in 137 games now. Tbh it is lower than I expected which is nice.

marble willow
#

Yes yes

bitter hedge
grave vault
bitter hedge
#

bz176 and bzt have same problem - armor

marble willow
#

Give the wz-121 1 more degree of gun depression

nimble zodiac
elder hearth
#

Hi

muted rampart
scenic hazel
#

Bzt seems balanced imo, people said it was overpowered when it first encountered in testing so wg nerfed it

muted rampart
uneven turtle
terse cairn
#

Why does nobody talk about bz 74? That thing is hella mid and also expensive. I do think it needs a bit of turret armor

hushed token
#

Thing is so ahh not even the owners of BZ 74 remember its existence

high swift
#

Give T-34/100 more gun dispersion please

vapid horizon
#

Tank's alpha needs to be standardized. 100mm guns should do 280 or 310, 105mm guns should do 350, 120mm guns should do 400 etc. It is entirely useless that weird alphas have just been sprinkled around.

high swift
#

The tank doesn't even fit in the tech tree it is

pastel shadow
#

Guys on god on normal WOT has better teammates than blitz

carmine eagle
#

should BZ-176 get HESH like bz75?

primal yachtBOT
#

1rnz_ was banned.

vague fiber
odd oriole
#

КТО В ТАНКИ ПО ДС?

cyan coral
stoic marsh
#

I mean the tank will be very strong if it gets hesh

wheat quest
grave vault
primal yachtBOT
#

@odd oriole, please note, that the official language of this server is English. If you want to speak Russian/Ukrainian, please join the server below.
Официальным языком этого сервера является английский. Если вы хотите говорить на русском, пожалуйста, присоединяйтесь к серверу ниже.
Офіційною мовою цього сервера є англійська. Якщо ви хочете говорити українською, будь ласка, приєднуйтесь до сервера нижче.
https://discord.gg/mkNtBAYcWy

vapid horizon
#

Buff Lorraine 40t

remote pawn
#

Needs more of a gun buff tbh

vapid horizon
hoary anvil
shy nymph
#

Calibrated should be nerfed.

#

If you want longer matches, the calibrated shot shouldn't increase penetration by more than 20 millimeters

#

The game is boring to play and watch, the tanks are weak compared to how they were in 2022

#

I miss the days when tanks were good

uneven turtle
#

It’s not that the tanks are weak now

It’s that some tanks are too good

scenic hazel
#

Obviously the autoloaders are too good

rocky sentinel
#

If you think about it, Calibrated shells inadvertently gave tanks more effective DPM. Because they are bouncing less, less premium shells are being used, and less skill is being used as well.

high swift
#

Give TVP VTU an autoloader

dry palm
uneven turtle
# shy nymph Tell that to type 71

Again, type 71 was generally untouched, it’s just everything else got stronger against it due to cali buff and ea nerf

If cali wasn’t buffed its armor would still be respectable at the sense that prammo might struggle to pen it when angled

shy nymph
#

fault of the calibrated

#

But they shouldn't have given HP and taken away all the mobility the tank had

#

The equipment on it became almost useless

uneven turtle
#

At the end of the day type 71s biggest appeal is that prammo it has

Which still doesn’t suffice in the current meta unfortunately

rocky sentinel
#

Its armor isn’t as bad as it looks when I drive it. And people forget how accurate its gun is.

shy nymph
rocky sentinel
#

It’s called the E6

uneven turtle
shy nymph
uneven turtle
#

Buffing the mobility significantly and giving it better dpm without changing its armor profile would be excessive

The hp reduction isn’t enough of a trade off

I’m also assuming that it’s going to keep the special equipment

shy nymph
#

In my opinion, this would be the most balanced approach in the current meta

rocky sentinel
#

So, the broken version of the E50M but a heavy? Sounds fantastic.

terse cairn
shy nymph
#

Does anyone here think that the Type 71 currently outperforms the 215b or the GSO?

terse cairn
shy nymph
#

The difference is that he has hesh, super power, and 3k DPM lol

#

gso with 12 degrees and more than 3k of dpm

uneven turtle
#

This is why we have power creep

terse cairn
rocky sentinel
uneven turtle
#

Never about nerfing the overcooked tanks, always about buffing actually balanced tanks

shy nymph
uneven turtle
terse cairn
#

Well in every game you will find atleast one concept 1b

shy nymph
#

The truth is that even if Type 71 is buffed, it would still struggle against the current meta

rocky sentinel
shy nymph
uneven turtle
#

Not really, if u were to significantly buff the mobility on the type 71 to the point that it’s decent even without the mobility equipment, alongside the dpm as u suggested, you now have yet another hulldown monster with -9 gun depression and the capacity to auto pen anything without much of a drop in dpm

^in regard to type 71 struggling against the meta if u buffed it

rocky sentinel
shy nymph
#

I wanted a type that would have at least a chance against meta tanks

uneven turtle
#

If you’d been reading what I’ve said, leave type as is, and do something about the actual problem that is things like the kran and such

shy nymph
rocky sentinel
uneven turtle
terse cairn
uneven turtle
hushed token
#

Simple solution : Nerf the heck out of Cringe Tanks like Kravagn , nerf calibrated shell and boom , Type 71 become strong again

uneven turtle
shy nymph
#

I think it's unlikely they'll do that

#

that would be a good decision

uneven turtle
#

Either you nerf the strong tanks, so that everything else can keep up to the pace, or you buff the decent tanks, and as a result, the tier below suffers and as a result, you have to buff everything in said tier so that the grind isn’t abysmal, and as a result, the tier below suffers and you get a vicious cycle

hushed token
#

^Power creeping moment

shy nymph
uneven turtle
uneven turtle
shy nymph
uneven turtle
#

All that I said involves nerfing a considerable number of tanks rather than buffing up entire tech trees

shy nymph
#

Well, let's see what they're going to do

rocky sentinel
#

They will buff the BZT 70 giving it better side armor and turret armor. Then they will buff its reverse to 17.

cinder shard
grave vault
rocky sentinel
#

Maybe they will who knows?

terse cairn
uneven turtle
terse cairn
rocky sentinel
#

I just hope that one day the people who spend money on this game will finally learn spending over 100 dollars on a digital tank is a terrible investment.

hasty sluice
#

We need more legendary camos in the game.

inner sparrow
vague fiber
#

its not OP idk what ur smoking

inner sparrow
#

just make the dipersion of 183 and 15 km of reverse

vague fiber
#

No

inner sparrow
vague fiber
#

Be sober

vapid horizon
#

E-75ts deserves buffs, its way too weak. I personally think it has alot of potential to be a very interesting, very unique tank.

I think it would be very interesting if instead of buffing the armour, the gun handling, acceleration/traverse, and hp were buffed.

My suggestion:
Dispersion
.336 -> .316
Gun handling
.18/.18/.12 -> .16/.16/.08
Engine power
850hp -> 1200hp
Hitpoints
2300 -> 2450

rocky sentinel
#

Yes but it also needs about 300 MM of turret armor

slate talon
tropic fable
#

Did they nerf the grille lines aiming time.

terse beacon
uneven turtle
#

Mind you vk 90 has 2450 as well

vapid horizon
uneven turtle
#

Then touch up on that instead of hp

vapid horizon
#

I did, but extra hp + the other stuff would make it decent.

uneven turtle
vapid horizon
uneven turtle
#

Oop sorry that was with rammer, without rammer it stands at 2.5k

#

Honestly you can’t even call its gun statistics bad, maybe it could get a small pen buff on its prammo but other than that, 259 standard with cali is more than enough to cope with most t10 tanks frontally

vapid horizon
uneven turtle
#

I beg to differ

#

Top 5 of the heavies in t9 so

vapid horizon
#

It has about 100-150 more dpm than the average 120mm heavy at tier 9

#

But thats irrelevant to my initial suggestion

uneven turtle
vapid horizon
scarlet yarrow
#

REMOVE BASE CAP FROM ENCOUNTER, ITS SO DUMB

#

capping the base instead of actually playing the game is for cowards

uneven turtle
remote pawn
marble willow
terse cairn
hushed token
#

🤔

wary saddle
#

Electrofly on his way to log into discord and spout absolute nonsense

nimble zodiac
ebon briar
#

😁

ivory linden
scenic hazel
#

wg should give 140 adaptive and call it a day

muted rampart
terse cairn
#

Yes this is really about tank balance

muted rampart
fossil marten
#

Am I allowed to post pics from a battle that show a tank in testing? I am not a tester. Just a grunt player.

upper knot
fossil marten
scarlet yarrow
fossil marten
grave vault
fallen mist
#

I think that might be the Brennos, the new French heavy

fossil marten
terse cairn
#

French pike nose heavy

upper knot
#

@main lintel That's not about tank balance. If you have a question post it in one channel (that fits). Please don't spam them in multiple channels.

languid lagoon
#

devs can yall listen to people nobody wants reforged

vague fiber
#

generak banana finally says something that makes sense

fallen mist
#

The DAVA engine can only go so far, and besides, it's not like the gameplay is gonna change

vague fiber
#

It is

wicked quest
fallen mist
#

Tbf, Provisions do end up taking a good chunk of credits after battles, something most players end up getting short on even on good games.

But even then, they put most of the provision buffs on different equipment, and you still get provisions on the 3rd equipment slot, so they're not entirely gone.

So am I upset over provisions? A little, but even I'm willing to accept the changes. Just because there are changes to a game doesn't mean that all changes are bad.

Y'all need to look at the good things coming with Reforged beside the bad.

You can give criticism and feedback over it, but complaining non-stop isn't going to do anything.

heady iris
#

hopefully they buff rhm and bc 25 t pen . like 236 and 238 at tier 10 ????

wicked quest
fallen mist
#

Not everyone cares about win rate or stats, they're just numbers in the end. There's such a thing as playing the game just to have fun.

Hell, I'm mostly a casual player myself. I only use win rate as a personal challenge to get better at playing particular vehicles.

fallen mist
#

DogofWisdom

marble willow
remote pawn
#

🕊️

hasty sluice
#

This camouflage should be the standard for legendary camouflages.

#

And this:

#

The futuristic fantasy ones ruin immersion…

#

Why would anybody consider this to be better, or fitting into the game…I don’t think anybody wants neon lights, bright colors, It doesn’t correlate to tanks at all!

uneven turtle
#

Realism in an arcade 3rd person shooter with hp mechanics😌

I mean I generally like realistic war camos more but I can cut some slack if the non realistic ones still look cool

hollow wind
#

^

vapid horizon
hasty sluice
# uneven turtle Realism in an arcade 3rd person shooter with hp mechanics😌 I mean I generally...

If you look at what the game was 10 years ago, it had a certain level of fiction, but that was still alright. The issue is that it has escalated since the battle pass became a thing. The battle pass tanks—usually fictional—are often straight-up better replacements for the originals, which is a problem. But more than that, the game no longer feels authentic like it did in its prime. That’s my real problem with it. It used to be an authentic WWII tank game, but it shifted toward fiction, conceptual tanks that never left paper blueprints, and monstrosities like the Annihilator. Another issue is that the original tanks with the most historical significance and value are often overlooked or replaced by these things. At this point, you feel like you might as well be playing Tanki Online instead of an authentic tank game.

uneven turtle
hasty sluice
#

Im not looking for realism, you cannot sell someone a promise and then change core theme later. Many players had spent a LOT of money on the game. That means It should have stability. Thats expected.

#

It's about brand—its visual language and the uniformity of a product. World of Tanks is about tanks, not sci-fi crap. If they add that stuff, fine, it pleases some people. But replacing the role of the OG tanks with these fictional ones is wrong. Shifting the game's theme back toward a more authentic style is a good move.

#

These things have correlation you know…

uneven turtle
#

these “sci fi” crap are generally more prevalent in lower tiers, so just play the higher tiers more if you don’t like it?

There’s ways around it

hasty sluice
#

It doesn’t fix the problem… Its only a matter of time, It actually already happened. Smasher at tier X. There is a reason the BZT 70 is a cold war era tank in console Wot

#

The tank is not fictional but we are getting to a whole different issue here. Tank tier placement

uneven turtle
#

Well with the coming of reforged, you should also update your views towards wotb

#

Also if we’re to stick to tanks that made it out of their blueprint, we’d have a lot less tanks to play with

hasty sluice
#

Yes, I only meant that these tanks should be placed accordingly to their potential. Perfect example the initial deployment of Obj252U in Wot pc. The tank that ruined the game for many people. It could have been avoided if it was placed in tier IX or X

#

In Wot blitz we have the Medjay, Its the most broken tier V. The original variant of the tank is insignificant in the meta… So why didn’t they just release the Medjay at tier VI ? or VII?

#

if they wanted a better variant?

uneven turtle
#

Maybe because wargaming doesn’t expect players to spend their wotb career in tier 5s

I’d understand to an extent people stopping at t8, but anything lower is just odd

hasty sluice
#

A career? What is this a job? Its a game, players play it to have fun. Each tank has a personality… Like its uniqueness

uneven turtle
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The prevalence of scifi tanks in anything higher than t7 drops significantly