#tank-balance-discussion

1 messages · Page 75 of 1

deft void
#

268 is alright where it is

wet sleet
#

Grille needs a dmg buff ngl

obtuse rover
deft void
# wet sleet Grille needs a dmg buff ngl

620 would be the perfect spot even if it had to trade a small amount of reload time, the entire line since the Rhm Borsig Waffenträger should be 620 alpha to be exact

obtuse rover
wet sleet
hallow wharf
#

Yapping about lion having "no turret armor" mfw

-# 245mm AP

uneven turtle
#

Try out anything above 265mm

regal iris
#

Buff t49 and make it collectors or tweak it so it’s more competitive due to the other tanks of 8 and 9 being more powerful and honestly more biased than some of the og tanks of the game. Granted some old tanks of T8-9 actually got upgraded (no matter the collectors or premium)

uneven turtle
vapid island
#

Murat needs further buffs. Its hitbox is larger than most heavy tanks while having poor camouflage values. Its armor isn’t good either, and compared to other competitors, it has more drawbacks than advantages. I’d rather see its strengths emphasized—giving it gun depression on the level of the STB-1, for example

uneven turtle
regal iris
regal iris
uneven turtle
# regal iris Then why is it used as the Flagship tank for WOTB. Why is it used a the Thumbnai...

That’s some horrible reasoning

Fearless T49 is just there for collection. You play it for bragging rights. Not because it’s strong or whatever.

A meme tank is a tank that people use for fun and not competitively, in which case the t49 is a part of, and again, I find no issues with the pen of T49 considering that calibrated benefits HEAT shells tremendously, which oh wow, just so happens to be the base shell of T49

#

It’s time for you to think logical

fallow lance
#

No it doesn't, get used to it Jg never had tungsten before

hallow wharf
#

297mm AP is the same btw

#

Tanks just lowkey evil now with the turret armor. Just like the carro

vapid island
#

Armor effectiveness against standard rounds doesn’t really matter that much

hallow wharf
#

Okay. 350mm HEAT (left) 384mm HEAT (right)

#

The tank is OBJECTIVELY so much better from last patch. Before the armor buffs, the t54 (tier 9) with 201mm of AP pen could pen the mantlet 😭

#

You guys can argue balancing this tank around having leopard like mobility but the turret is nothing like the leopard anymore. If you want more mobility, then you'll have to annihilate the turret armor so it's like the leopards too

nimble zodiac
fallow lance
#

Yeah meta is hulldown

vapid island
nimble zodiac
#

And Murat isn’t made to have proper turret protection 😁

twin egret
#

350mm is wishy washy, might pen, might not depends on how the gun mantlet is positioned, if ur running enhanced armour

#

But 384mm heat can definitely pen the mantlet as long as you don't hit the gun or border of the mantlet

hallow wharf
#

With 384mm heat yeah you can pen the turret if the lion even slightly mispositions their turret (and of course, if you aim properly) the turret is still troll af nonetheless (especially from afar). the only thing i learned when playing the lion is to NEVER look up to "hide" your cupola because that just exposes an extremely large pennable area on the lower part of the mantlet

twin egret
#

Why would you try to hide your cupolas if they're pretty much non existent xd

fallow lance
#

Which tank do y'all prefer: Strv K, or Lion?

muted rampart
hallow wharf
summer garden
#

It seems that there is no hope left for the temporary enhancement of the KPZ70 in 11.15.

#

Either the data was sent incorrectly, or the enhancement measure was withdrawn.

rancid linden
#

Please RAMocelote

#

I need it

chilly heath
#

Nerf atac

ornate prawn
#

Buff obj252u HE It only does 500 dmg and does 420 dmg with AP,that's only a 80 dmg increase.Other soviet heavies with 400 dmg also deal 500 HE dmg so increase it
Maybe some mobility buffs too

hallow wharf
#

252 is completely fine where it is 😶

cunning isle
#

please WG buff Ho-Ri T.II ... it got only 12 p/w ,37 top speed for what? for biggest joke of an armor? superstructure is 250 flat and you cant even angle it... tier 9 meds pen it with standart ammo like its total joke and they dont even have to aim (first image)... its such a joke... tier 9 being possibly worst tier 9 in game (yes i prefer kv jr) and tier 10 is considered most op td in game... give tier 9 some love and make it decent predecessor of tier 10 ho-ri. by this i dont want another op thing tier lower but more armored version (tier for tier) with lower mobility than tier 10.. my suggestion is to make it atleast 300mm superstructure armor like wot pc... (lets be honest it wouldnt be broken at even 330mm since cali equipment is broken... and meds that wouldnt be able to pen it? flank it like E3 smh) the second image should be the buffed ho ri against lets say 330 HEAT or 340 HEAT... if this suggestion seems way too overkill let me know how would YOU balance it... perhaps give it bigger dmg drop off when shooting gold and perhaps give it additional weakspots (last image)

nimble zodiac
#

I think the wording you wanted was "WG please make this a frontline TD"

haughty vault
#

he’s saying “lower mobility than tier 10”

the t9 foch has more mobility than t10 foch :(
pls buff foch 155 power to weight

meager sky
#

PLEASE BUFF THE T34-100, HORRIBLE CANNON AND RELOAD,HORRIBLE ARMOR, MID MOBILITY EVEN ITS VIII IS BAD LIKE NO ARMOR BAD CANNON

dusk mountain
#

No 🔥🔥🗣️🗣️

deft echo
#

day 62 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck

day 55 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.

day 31 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little

day 17 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing

deft echo
# dusk mountain No 🔥🔥🗣️🗣️

ragebaiting aside, he kinda has a point tho

considering it has a hard hitting gun but basically bad on anything as a medium in general it needs some buffs like the ammorack being more durable, avg speed being meh and the accuracy not being accurate some time GhostShell_still

dusk mountain
deft echo
mild parrot
# deft echo day 62 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, ...

buffing the FV 201's ammo rack won't do anything.
if you play the caern the exact same thing happens. and it's solely due to where's it's ammo rack is located.
it gets hit when shot from the front, and giving it armour is not an option cause the 201 and caern have no armour so they can have dpm and a very fast reload

and honestly. all the 201 needs is super speed boost. it's alpha is fine, cause it's got dpm. if it got ssb then it would just be a t7 caern.
it's armour will never be good, cause it is supposed to be similar to the caern.
better gun dep on it would be nice though

sacred bronze
#

Bots above like t6 to be able to hit/crit your ammo rack

deft echo
#

not the bots tho, its the clever seaclubbers

quick bough
#

Nerf ac atlas armor overall

clear shuttle
#

but thats all thats going for it

spring temple
#

Should devs add tier XI on wotb? Like it's going to be chaotic and fun at the same time

buoyant oar
#

I have to admit this new update is the most horrible one ive seen, gravity mode is not even fun anymore, its all about how many sheridans you got in your team. Whose idea was it to allow 10 sheridans in one match at the same time, ive been losing my 25th match in a row because of them

buoyant oar
spring temple
buoyant oar
#

Mm nah

#

Even if they did, it should be like only for a boss gamemode or something

spring temple
#

Now that I'm thinking about it,it's actually worse to add a literal long tap machine gun

buoyant oar
#

Yes

#

Getting sheridan missle from new event is easy to get, but because of gamemode rules hard to win

spring temple
#

Yea

buoyant oar
#

I shoot at one sheridan and there are 4 more flying at me

spring temple
#

But you can always get 2 tds with good armor like turtle and Ferdinand

buoyant oar
#

They start moving around you so it does not matter how good armour you got😭

spring temple
#

Find a big ahh teammate and camp behind him

#

This usually works in regular battles

buoyant oar
#

Regular yes, cant argue with that, but in gravity its useless

spring temple
#

I just usually camp so I don't know many tactics

#

But I found jpanther (either 1 or 2) as they are fast and can occasionally chase a light tank to be great

wary marlin
#

Hi

spring temple
wary marlin
buoyant oar
#

Its a common glitch

lilac crest
#

It's true?

buoyant oar
spring temple
open lake
#

Buff gsor fearless

waxen geode
#

Which of these tanks are worth it? At the store right now they have the WZ 114, Object 252U, Type 62, E 75 TS. Thank you.

noble elbow
#

Hey developers, when is the event with New Year's balls and where else is it?

nimble zodiac
hushed token
#

Thanks for the trick . I am gonna use it the next time i see a sidescraping 116

wet parcel
heady dawn
wet parcel
terse cairn
#

Give obj 260 wot pc armour and more heat pen

orchid basin
#

IS-4 needs a buff. The gun is so inaccurate to the point where 30 seconds of idling would make the shot still go heavily to the left or right

torn hill
paper dust
orchid basin
paper dust
#

Refined Gun as well

#

What’s the dispersion stat on it again? It can’t be that bad

deft echo
#

day 63 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck

day 56 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.

day 32 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little

day 18 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing

rugged furnace
#

devs

#

mbt-b is a bit underwhelming

shell sail
fallen mist
#

Suggestions for several tank buffs:

BZ-176: I have 2 proposals for the tank, the first one is to buff the turret armor by about 10-15mm and also buff the gun depression to at least 8°-9° while keeping the current speed it has.

Second one is buff the engine power and speed to at least 40mph forward/14 mph backwards but keep the armor and gun depression it current has. The gun isn't changed in either iteration other than maybe buffing the pen to 260 on the standard, 350 on the HEAT, HE is fine as it is.

AC Sterope: Legitimately needs a DPM and side armor buff, so I would suggest maybe 12.40 on the single shot gun, and 13.11 on the burst gun, bringing the DPM to about 2100. I would also recommend buffing the side armor by at least 12mm just so it can sidescrape and angle more reliably on city maps.

muted rampart
fallen mist
#

Cause the current heat pen it has can't even cut through the front of an E100 turret when using vents, which is what I'm currently running on it to help with the reload time on it

rugged furnace
muted rampart
fluid burrow
#

increase chrysler k's weight to 75 tons but let the power to weight remain the same

fallen mist
#

I mean, even Chinese heavies have pretty high HEAT pen, so it’s not that out of the ordinary

indigo tide
fluid burrow
#

increase t95s cupola size

wraith pulsar
terse cairn
haughty vault
#

give M48 10° depression over the front

deft echo
#

day 64 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck

day 57 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.

day 33 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little

day 19 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing

late dawn
#

I'd love them to take the autoloader off the concept, it was already toxic enough as it was, and it's only weakness was being unable to trade effectively, which is now partially nullified

west jay
#

I don’t like the KPZ missile, the pen is atrociously not there, I hit tier 9 and 10 tanks on underside of front hulls and it either does nothing or very little. I’ve had about 50 battles in it. The mechanics of it’s ability is good on paper but bad on the battlefield

dusk mountain
#

Give the 183 a 3 shell auto loader with a 950 alpha and reticle calibration

#

And give it around a 18 second reload so it’s balanced

wicked quest
west jay
terse cairn
#

Give obj 260 wot pc armour and more heat pen

woeful bluff
#

260 is Complet Fine

shell sail
fluid burrow
#

increase chrysler k weight to 75 tons but with the same power to weight and maybe increase the armour

fluid burrow
#

reduce chrysler k's lower plate size or increase the angle

red haven
#

Give concept 1b its cyclic gun. The tank was doing fine with its normal gun idk who decided it should have a double shot and why

craggy parcel
#

NERF AC MEDIUM

craggy parcel
haughty vault
craggy parcel
#

I like the double shot change a lot cus concept was never op just good it finally gets attention but i would just nerf the dpm by 200-280

shadow bane
#

121b needs buff

uneven turtle
shadow bane
uneven turtle
shadow bane
uneven turtle
#

Very good image to represent you indeed

shadow bane
uneven turtle
#

Cus I think you’re just trying to ragebait

shadow bane
uneven turtle
pliant robin
#

did they add that thing were only 2 or 3 autoloaders can play in a single match?

upper knot
misty mesa
#

Fix the gun mantlit on the Kilana being a pin. This should not be a pin at all unless you're using a high caliber like 122, 130, 140, and 152. This should especially not be a pin with tanks that have apcr because of how angled it is

pale flower
#

yeah....no

viscid kelp
#

buff bz 176 gun damge from 560 to 600 pls ( 8seconds to change clip is long enough for 1200 damge)

spring crystal
#

T27 needs more penetration

deft echo
#

add a command and conquer collab event already

deft echo
terse cairn
#

Give obj 260 wot pc armour and more heat pen

lusty wolf
#

can we get 105mm howitzer back on T40 and t82. also 75mm howitzer back on T18? can we also get 8 round, 2 cm Flak 38 back on Pz. 35 (t) and 4 round mag back on Ke-Ni?

ionic kraken
#

AC line of tanks NEED to be nerfed, their armor is just brainlessly strong for no damn reason

lusty wolf
#

AC gun is really bad and inaccurate to compensate

wicked quest
spring crystal
#

probably buff the accuracy a bit and leave the alpha as it is

snow jacinth
#

Is fv215b (183) good or not?

nocturne comet
#

có ai là việt nam ko

#

toàn tiếng anh thế này

obsidian socket
#

Petition to increase A.P. AMX 30's alpha by 20.
Petition to see the "Dmg dealt/blocked/assisted" when dead, spectating at your corpse.

rugged furnace
#

mbt-b needs only intra clip buff and a bit dpm buff, cuz the armor really sucks

marble jewel
#

WG should review at ace mastery conditions for lower tier tanks. It seems like they're padded to the max and that is partially because of the fact that reroll accounts are able to play with bot mm and rack crazy amounts of dmg/exp. Meanwhile normal mm players are nowhere near able to match that and the 99% requirement means that acing tanks are nigh impossible when competing in those circumstances

#

Xp bars shouldn't factor in 'new' players and should be separate

#

This amount of exp would be easily able to get an ace in tier 6, even 7 depending on the tank. But somehow a player was able to deal nearly 5K in dmg. That is ludicrous for a tier v, let alone a Mitsu without bot mm

dapper zenith
marble jewel
#

What I mean is how 'new' account players experience battles w low tier tank vs those with experienced mm

#

Either way everyone's battles collectively factors in the ace xp threshold no?

#

There's almost no way in normal mm circumstances that someone is able to get 5k dmg in a Mitsu (or any tier 5) without bot mm. Those battles problematically influence the ace xp threshold

nimble zodiac
rustic dock
#

Thank you for adding an autoloader to the Concept 1b. It was a joke tank before with low damage shot and its only trick of hull down was easily countered by the enemy ignoring it or accepting shot trading. Now it has some flexibility!

#

I actually wanted to comment about Ace medals, not the Concept. There should be a guaranteed standard for an Ace medal as well as the 1% rule. Let's say 1400 XP for tier 10. If you earn 1400 XP, it's an automatic Ace even if you are below the top 1%. Similar for other medal classes. Perhaps 800 XP for Class 3, 1000 for 2, 1200 for 1. WG can work out the numbers! I just find it bizarre you can have epic battles that are obviously worth an Ace and not get the medal. Conversely, a moderate battle can earn an Ace in other tanks. The difference in required performance for an Ace should not be so large.

wicked quest
#

Jesus Christ please take away TDS ability to jump in game modes why the hell would you give the class infamous for camping the ability to hit from spawn

deft echo
#

day 65 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck

day 58 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.

day 34 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little

day 20 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing

sterile spruce
#

E-10 already does half the HP of tier 6 tanks and has an incredibly strong turret :/

wicked portal
#

е-10 strooong

dapper zenith
paper dust
#

Bro just doesn’t want to work for his kills like every heavy player these days lmao

faint pewter
brisk cedar
#

What are your pain tanks in Tier 7&8?

sudden island
#

panter2 with 7.5 cm L100

brisk cedar
#

Please give reasons, too.

sudden island
#

7.5cm as the stock gun is just underwhelming in tier 8 game.
and it is a pew pew gun not autoloader. and Panther 2 armor is not that super OP. and it is slow at the begining of the grind.
remember, u will have the same issue at e50 when the stock gun is 8.8 gun lol.

No wonder most player when they get their hands on e50m, they will yolo and ram like crazy to blow off the stress they had grinding its predecessor.

icy fern
#

.

obsidian rivet
# brisk cedar What are your pain tanks in Tier 7&8?

For tier 7 WZ Blaze, and M4/FL10.

Wz isn’t a strong tank and not feared on the battle field, it needs some love.

But the M4/FL10 needs better pen and I’d honestly buff the damage other than that it would be good

For tier 8

T44-100 and T-2020
Literally such mid tanks imo, I don’t even play them anymore

abstract sparrow
#

Does anyone already get the Murat's legendary camo?

How to get it?

deft echo
#

patience, lad.

terse cairn
#

Give obj 260 wot pc armor and more heat pen

woven hill
#

Hello everyone, can you all help me get to WG give the SU100-Y at least 7 degrees of gun depression. Is not that many. please 🙏🙏🙏

old pivot
#

give grille 15 700 alpha with 13 second reload instead of 10 seconds and 580 dmg

cinder shard
# brisk cedar What are your pain tanks in Tier 7&8?

In my eyes:
ST Emil - Can't reliably pen many T8s (No prammo), low shell count and doesn't have the mobility to get to flanks.

T34-1/T34-2 with 100mm gun - No hull armor, unreliable gun.

Tankenstein - 130mm gun is totally outdated, no pen, no accuracy, low dpm, worsens the armor around the mantlet. No mobility, 105mm gun doesn't give the tank the same performance as most other comparable tanks.

T26E4 - Gun doesn't hit its shots and takes ages to aim. Paired with the fact that the armor only works against newer players (turret weakspots) doesn't make it enjoyable to play.

M6A2E1 EXP - Why play it when a T34/T34 1776 exists? Frontal hull armor is great, everything else is weak. Turret can be penetrated reliably, low dpm.

SU101 - Horrible flexibility due to the lack of gun depression. -2° just does not work at all unless the rear of the tank is parked upwards, not allowing much active play in general

#

T28 Prototype - Supposed to be a frontline TD, but it lacks armor and mobility. The gun seems to miss quite often.

Löwe - The turret is weak the moment it's even slightly turned to the side, and it has pretty bad mobility (and DPM for the alpha).

Rhm.-Borsig Waffenträger - Extremely low DPM and accuracy. It misses shots often and doesn't reload very fast. Alpha damage was nerfed without appropriate DPM buffs.

T-44 with 122mm gun - Outdated. No penetration, no DPM, no accuracy. It feels absolutely horrible and is probably the worst gun at Tier 8.

TVP VTU Koncept - Huge tank, no gun depression, no armor. It feels very awkward to use.

(112 Glacial - Same reasons as with the 111 and 112-2 last patch: aim time and reload.)

WZ-110 - Big weak spots, the gun feels unreliable at best, low alpha and DPM.

59-Patton - Like the Type 59/Räumpanzer but much worse. Not the best gun, no reliable armor.

Ka-Ri - Unreliable armor, slow. The gun does troll pretty often too; I'd like to see a bigger mobility buff.

GSOR 1008 Fearless - The gun doesn't hit, shells are too slow, and on-movement dispersion is way too much.

Caernarvon Defender - Low damage compared to other autoloaders, slow, and the turret is very weak against premium ammunition.

T32 - Feels a little strange. Gun is not great and doesn't reliably hit shots. Turret armor is amazing on paper but in reality gets penned in strange places apart from the cupola.

#

T44-100: No gun depression, potato accuracy, low alpha damage, low DPM, no armor. Basically, it still has no upsides.

T54 mod 1: See T44-100, but with a little armor. The roof can be overmatched by almost everyone, making the armor much less effective.

IS5 / T2020: Horrible DPM and accuracy. These tanks depend on RNG too much. If shots don't hit, the DPM is compromised even more.

Amx CDC - Huge tank, no armor, unreliable gun for the alpha damage and in general

Quetzal - Feels like a giant, slow piniata. The armor is just too weak for the mobility it has, so one of the two could be improved.

grave vault
#

About the St. Emil, it does really has low ammunation, and we can also get the 510 alpha. like Lesta has. So it can fit it's mm.

#

Dayumn BrokenGuy where did you got these from.

cinder shard
#

[These are just the tanks that I don't have much good memories with, there will probably be even more]

cinder shard
grave vault
#

I mean, I also want T32 to be buffed, to be honest.

On paper, it says turret has 302mm. armor, but when I go hull-down, it's like paper. (I'm not talking about the cupola), the sides of the gun-manlet has like, 0mm. armor.

cinder shard
#

I haven't played quite a few other tanks in a while though, so might need to add some later as well

cinder shard
#

Actually good point

grave vault
grave vault
faint perch
#

give e4 its standard alpha 640/650 and give t30 the same reverse speed as t34

indigo tide
nimble zodiac
#

Buff AT7’s stock gun and let a different gun act as stock so it isn’t just a slower, less consistently armored version of other TDs. At least it can have a fun gun. Honestly a moderate pen buff to standard rounds and lessened interclip time would really do it good

tardy dove
#

Im still suggesting to buff BZ-176 to make it actually viable cause in its current state it doesnt stand a chance against pretty much any other tier 9 heavy

haughty vault
#

buff rino reload by 0.5s for both shells (1s off total)

hollow wind
# cinder shard T28 Prototype - Supposed to be a frontline TD, but it lacks armor and mobility. ...

For the TVP VTU Koncept, I'd like to see it get an autoloader so that it prepares you for the tier 9 and 10 of the line. I think with nothing else changing aside from a 3 shell ~2.5s intraclip ~225-250 damage autoloader the tank could be quite nice.

The 112 glacial also has a terrible ammo rack combined with bad side armour. And like you mention bad aim time and reload. Though I do think having a less unreliable gun would solve half of its issues.

Thanks for taking the time to list a bunch out.

hollow wind
#

I've noticed with new lines being added over the last few years that they get far fewer modules to research. As well as the modules themselves having smaller differences between the stock configuration and the "top" configuration. A lot of older tanks could use with removing excess modules such that the "stock grind" becomes less tedious.

For example, the T-34-2. It doesn't need 5 guns to choose from. While it does have 2 "top" guns, only the 122mm is viable due to the 100mm having much worse dispersion and poor aim time for the gun. Anyway my point is this is simply xp bloat with subpar guns until you get either top gun. The same result could be achieved with each module costing more xp, but only offering decent options. I grinded this line on a new account because I wanted to know what new players go through in 2025 so I could compare to reforged. It was fairly straightforward because I saved free xp and only played fun modes basically but even then the stock guns were painful. A new player might not know to save free xp for the modules exclusively for bad stock grinds. And even then I only made good progress because I made the account to take advantage of the Bisonte event earlier last year.

#

Now, having the 3rd gun from the left as well as the 2 on the right could make sense since it is the top gun on the previous tank in the line. That would still not be ideal but it would be usable during the stock grind.

hollow wind
#

VK 30.02 D - It is slow, with no usable armour and an inaccurate gun. Quite unenjoyable. Having "some" more all round armour so that it can use it's front plate and maybe sidescrape sometimes along with more mobility would give it enough to be playable.

IS-2 - Despite being a heavy it has next to no usable armour and is slow. The guns are both playable which is nice. Spent ~70 games just trying to get this tank back to 50% winrate due to how unreliable it was in predominantly tier 8 matchups. Still the worst tank I've played despite the 112 glacial coming close.

carmine sedge
#

I think they should rework AC Atlas and his tree, while playing on Grille 15 I got into a problem where I ABSOLUTELY couldn't hit him, he was like a huge tomato in my sight, and he killed me in 15 seconds because 600-700 damage with it having 12 second cooldown is NOT normal, for same example the ASTRON Rex was good with his 300-400 damage and having small armor have 20+ seconds cooldown... as I looked on minimap after 2 mins of match start it was a full AC Atlas and half of my team dead every time i'we seen him in enemy team list, I think his reloading cooldown should be increased and his armor should have VERY nerfed because while I was in training room having 1v1 with him, I tried everything to penetrate him and in result his side and back deflect 4/5 hits from E50M on cumulative shells, same on EVERY other tank I had on IX-X tier

thick sonnet
#

AC Atlas - armor

pale flower
#

Did SU-101 gun depression got nerf? i thought it was 4

#

yip...it used to be 4

paper dust
cinder shard
#

For 225 alpha damage and the dpm it has, this gun handling just doesn't feel good enough for me (image 1 without, image 2 with equipment)

#

The fact that it has low alpha damage and some of the worst soft stats amongst T8 meds just does not work.
They are the same as on the 122tm, which deals 75% more damage per shot

pale flower
#

Ferdinand lost 1 degree of gun depression

paper dust
#

The Spershing is also a heavium

#

Every time I see someone complaining about the Spershing, it’s a skill issue. The tank works fine for me.

cinder shard
cinder shard
paper dust
paper dust
cinder shard
paper dust
#

I’m going against people with over 10-20k semi-regularly. And some of them just suck at the game.

cinder shard
#

I see absolutely no reason to play it over comparable tanks, because those just offer so much more of a enjoyable experience and are generally stronger as well.

paper dust
#

In my experience it’s pretty fun. Maybe it’s a matter of preference?

#

I like the other meds I mentioned as well

cinder shard
#

Sure, the gun handling does not need to be top of the class because it is a pretty brawly tank, but then you remember that there are other tanks that do the same job (like a 122tm) that have extremely similar gun handling, but just way more damage and dare I say armor.
As it stands now, the tank is just not worth playing in my eyes.

cinder shard
# paper dust I like the other meds I mentioned as well

I don't mind any of those either. I also don't think that it has anything to do with preference, just a general lack of advantages/strengths.
As mentioned before, compared to similar tanks it just does not perform as well.

paper dust
#

I do think it could use a buff to the armor and rotation speed but is otherwise pretty much fine.

cinder shard
#

The only thing I will give it credit for is having a neat credit coefficient and newbie-proofing through the spaced armor. Once anyone knows the weakspots, it's a lost cause. The tank isn't able to out-dpm, out-trade and occasionally completely dumps shots into nirvana. That paired with the type of armor makes it a sad image of what it was a long while ago for me.

trim veldt
#

Try to buff the is7

haughty vault
vast pond
#

Hello, this is a suggestion for the t2020, to breathe some new life into the tank why not create an overboost mechanic that boosts speed temporarily, it can be run for around 25 seconds which makes the vehicles turn rate and mobility significantly better and it can slowly cool down

OR
Make it a mode the tank can go into and reject the cool down but there is a transition time

OR
instead add a thermal sleeve mechanic which cools the gun (with the spinning fan at the back), enabling it to fire more accurately after fast driving

OR
instead it slightly reduces reload, so the more you shoot the less your reload so 12.0 -> 10. 4 ->9..6 because the additional heat is used to power the gun rammer and enable faster fire rate

^ this suggestion should also give the tank a visible thermal sleeve on the barrel to enhance its appearance + bonus points if it moves like other parts of the tank

#

Please let me know what you guys think? Maybe call the upgrade obj 2026 haha

#

I dont think it should be a separate tank but a module or ability u can earn or is built in

#

Also if there is ever a legend ary camp it should be realistic , ideally black and red like the bz-75 legendary camouflage and you could call it "Wedge" because of its role and turret design

obtuse rover
deft echo
#

day 66 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck

day 59 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.

day 35 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little

day 21 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing

lusty ocean
#

I’m gonna be completely honest, the equipment system in this game needs a massive overhaul. Right now tanks feel stale and boring to set up since you’re basically forced to set them up in a certain way rather than your own play style. Rather than rebalancing tier 10 every year, why not just add like 24 or so extra equipment slots so that players can choose how to make their tanks competitive even if they aren’t tier 10 “meta”.

dapper zenith
hushed token
clear shuttle
#

they should add bond equipment slots into the game

dapper zenith
#

i hope not, isnt bond equipement just better but behind paywall? that would be horrible

hollow jolt
#

Please give rocket boosters to bz line

uneven turtle
brave dragon
#

Holy smokes ... 9 equipment slots is already expensive enough.

Many would want to go back to the old days, with three slots of original equipment ( not nerfed like now, and medium tanks were better ) .
That's where one really had to make a choice, and could see a very noticeable difference.
Plus even if you were a bit short on credits, you could decide which item you wanted first; without having to unlock other row or lines first. I still find that needing six items before having access to vstabs is an unfair move.

hushed token
#

Real . The current equipment sytstem is lacking in personalization and so expensive . Most people just run the same equipments , there is no variety in it.

vast pond
#

Hello, this is a suggestion for the t2020, to breathe some new life into the tank why not create an overboost mechanic that boosts speed temporarily, it can be run for around 25 seconds which makes the vehicles turn rate and mobility significantly better and it can slowly cool down

OR
Make it a mode the tank can go into and reject the cool down but there is a transition time

OR
instead add a thermal sleeve mechanic which cools the gun (with the spinning fan at the back), enabling it to fire more accurately after fast driving

OR
instead it slightly reduces reload, so the more you shoot the less your reload so 12.0 -> 10. 4 ->9..6 because the additional heat is used to power the gun rammer and enable faster fire rate

^ this suggestion should also give the tank a visible thermal sleeve on the barrel to enhance its appearance + bonus points if it moves like other parts of the tank ( like let's of gasses or something)

Also if there is ever a legend ary camp it should be realistic , ideally black and red like the bz-75 legendary camouflage and you could call it "Wedge" because of its role as an assault heavy and the turret's design

Repost day#2

grave vault
muted rampart
# pale flower Did SU-101 gun depression got nerf? i thought it was 4

It was always 2 on half of it's guns, but 4 on the top one. This is the main reason why it was even worse than majority of other tanks when stock.

It's always been an absolutely horrendous tank, probably the worst T8 TD in the game if not the tank overall, now it will be even worse...

pale flower
muted rampart
#

That's the whole thing, how do they even come up with the idea of nerfing one of the worst T8s in the game

pale flower
#

they need to do something for SU-101. its just sad

#

its worse than Quetzal and I hated that tank

wheat heron
#

how we can play like this?

pale flower
#

Why are you still at spawn? camping on a heavy?

warm sky
#

Z

stoic marsh
#

Badger should atlest have reactive armor or tungsten
I would also buff a bit of the reload to 7.8 to 7.5

#

And a bit of speed
More traverse speed

haughty vault
trim veldt
#

Buff the is7 bro ples

cinder shard
terse beacon
solar barn
#

Please buff the kv2’s HE penetration cause wdym I lost my HE round to a brick fence😭

prisma jetty
#

Chemical shells detonate on any destructible object, no matter their penetration

solar barn
#

So your telling me a tank made for bunker busting cant break through a brick wall?

solar barn
marble jewel
#

Rule to keep in mind, any HE/HEAT/HESH shell will always detonate in front of an obstacle. Only shells that can are AP/APCR

solar barn
terse cairn
#

Give obj 260 wot pc armour and more heat pen

dapper zenith
terse cairn
# dapper zenith the armour is pretty good tbh and you can get heat pen up to 353mm with cali, th...

Bruh load gold, literally everything can pen its turret, also it doesn't have any gun depression. Ik the armor is troll but it is still quite situational. Regarding the heat its just because of cali buff it is now workable, it should have been at least 320 mm (base)
Tbh there aren't any real advantages of the 260 over the E6 apart from just slightly better accuracy and reverse speed. E6 gets better dpm, better mobility, 10⁰ gun depression, much better heat pen.

dapper zenith
terse cairn
rugged furnace
#

@devs
please nerf calibrated shells, and make enhanced armor buff. because almost all tanks can be pened with gold shells without even trying hard

trim veldt
fervent willow
#

did they shadow the nerf the xm's mobility? it is slower than usual

livid robin
#

What is this matchmaking bru 💀

idle fern
#

Give the helsing heat because it is outdated especially in the pen for a t7 td

grave plinth
#

Give new mechanics for everytank like in wot pc dev , i would love to see e5 can shoot like t803 in pc version

mystic timber
#

Есть кто русс?

primal yachtBOT
#

@mystic timber, please note, that the official language of this server is English. If you want to speak Russian/Ukrainian, please join the server below.
Официальным языком этого сервера является английский. Если вы хотите говорить на русском, пожалуйста, присоединяйтесь к серверу ниже.
Офіційною мовою цього сервера є англійська. Якщо ви хочете говорити українською, будь ласка, приєднуйтесь до сервера нижче.
https://discord.gg/mkNtBAYcWy

exotic imp
livid robin
proper locust
paper dust
vapid vector
uneven turtle
tardy dove
#

The new tank Nemesis needs a buff because holy moly its just bad. The gun is so unreliable its insane. Keep the reloads same but give it better aim time and dispersion. For crying out loud even Chimera is more accurate

merry harbor
coral marsh
#

Let’s add toilet buster special edition camo to fv183 and make it cost a cheap 20k gold

livid robin
fading elk
#

And under 5k highest dmg

grave plinth
vapid vector
# grave plinth New mechanics make game more fun and playable i think so :))

Yes, but let's be real, Hirschkäfer and Obj.432U abilities is like a Tungsten, Borkenkäfer is kind of a tracer schells, Hakers Leo's Verbessert and the shooting one from Szakal abilities is literally improved reticle, and T803 looks like adrenaline, we practically have all of them and except tracer schells every is a usable ammunition

waxen geode
#

Type 59 worth it? How about Object 907?

west jay
#

At least bring FV 4005 reload down to 183 time. Jeese. You wait to reload and 183 reloads faster than you in your FV 4005? Why? Wotblitz

wary saddle
#

Yea sure let's reduce the reload time of a 2 clipper that is capable of doing more damage than 183, sounds a good idea

south helm
#

There are a lot of 4005’s out there… and none of them seem to struggle tbh

muted rampart
hushed token
grave vault
#

I want to know why Kampfpanzer 70 has higher module damage than 60TP Lewandowskiego.

Yet they seem to have exact same caliber.

And literally 60TP Lewandowskiego has higher alpha than Kampfpanzer 70.

wicked quest
hollow jolt
#

Please give rocket boosters to bz line

quick bough
#

Buff IS-7 frontal armour and buff damage to 490 and remove tungsten to balance it

grave vault
wicked quest
#

I’m sorry?

scenic olive
river vessel
signal dagger
#

<@&481447501690568709> get rid of this garbage

deft echo
#

day 67 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck

day 60 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.

day 36 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little

day 22 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing

quick bough
muted rampart
grave spindle
river vessel
stoic marsh
#

Nerf OBJ 268 alpha

#

And either buff badger alpha to 480-485 or buff it's reload to 7.8 to 7.4

waxen geode
#

Type 59 worth it? How about Object 907?

grave spindle
queen swift
ivory quiver
#

907 gets tracer shells for some reason

Pretty fun tank

waxen geode
#

Thank you all. Missed my opportunity to buy type 59 😧😧.

acoustic plaza
#

its basically a 140 or leo with the gun but less alpha and more HE resistant than leo

alpine jay
#

Moved

rapid jacinth
#

For matchmaker changes that may be on the way, I think the same should be done for not only heavy tanks but medium tanks as well, and group medium+light tanks together if that makes it easier. I have been the only medium or light tank on my team against three medium and light tanks on the other team and on maps like dead rail and Yamato harbor the matchups of meds and lights determines the battle before it starts 95% of the time if it is lopsided. Not to mention meds and lights are arguably more influential than heavy tanks

timid sage
#

Anyone know if GSOR The tank will come back?

sterile glen
#

Most likely in crates or something. So you have to gamble your way through like $500

frank coral
#

The Vindicator UM needs really a penetration-buff . Standard-Ammo does not pen 80%, with calibrated shells, vs T7+8. Even Prammo only hits less than 50%. It's so slow, i dont complain about that fact, but u should have at least a 50% hit-chance...Mostly, my experience, it's downtiers....

muted rampart
wide lagoon
#

Feel like the chieftains capoula is a bit too big

marble jewel
wide lagoon
#

You can also get your shell velocity pretty high

vague fiber
wide lagoon
#

Even with gun blocking most tanks can js pen the gun, and you don’t really have prem ammo

vague fiber
wide lagoon
wicked quest
idle fern
#

Give astron rex super speed boost or readuce its intraclip

obtuse rover
#

Yo guys hear me out. What if ATGMS could be reintroduced to both the regular Sheridan and kpz70 thru their HE shells. They could both have pretty low pen so that in the scenarios where they are considered broken, they would mostly deal splash damage of 100-200+. And in the rare event that they do pen because of a wierd angle, they would only deal 600 alpha instead of 640 and 680. Paper tanks would suffer tho lol. Just an idea since heat atgms r pretty busted and I miss using them in regular so dis could be a compromise. With this tungsten will be removed from kpz and both will revert to apcr standard with Sheridan having 540 alpha

Instead of being called atgms they can be called HEFM (high explosive fragmentation missile)

clear shuttle
#

can they buff the types mobility at the cost of hull armour or something

floral terrace
#

Please buff maus armor specially upper plate.
Buff its gun accuracy
Buff it's top speed from 25 to 27 or 28.

rapid jacinth
muted rampart
# rapid jacinth I’m saying there shouldn’t be one versus three med/light, it should be even like...

You seem to be the one having trouble understanding here.

Mediums and lights are treated as one by the matchmaking and there are rules in place to prevent uneven class distribution. And that's for years now.

There can't be more than 4 lights and mediums combiend per team and the difference between teams can't be larger than 1 in regular mode.

If one team has 3 lights, the other must have at least 2 lights or meds. If one team has none, the other team can have 1 light or med at most.

If one team has no meds or lights, the other can't have 1 med and 1 light, because they are treated as the same class by the mm.

vague fiber
muted rampart
meager fractal
rapid jacinth
restive pulsar
#

Fighting one Wedge is already hard. Now, 2 of them? That tank needs to be balanced.

restive pulsar
#

Petition to add Bob Semple 👇.

late dawn
#

these map changes are actually so stupid dude
thanks for giving heavies more spots to camp in and get rewarded

ivory quiver
minor sage
#

Guys why did the command thing removed from the mobile version? Like I can't even tell my team that I needed help or attack I only can say in chat but you can't typed fast in a mobile while getting snipped by 2 camping HT or TD and fighting against the enemy

final dragon
#

@late dawn do u seriously honestly believe in WW2 or even current day that suicide runs straight into enemy are used...I mean seriously...it's a well known fact that even heavies (camped)(ambush) in real life ..it's only u trolls who believe u can tell other players how to play

austere crown
#

183 is good for the game, unspotted on my flank until he shoots a 1408 damages shell. One shot, almost all my pvs gone 😂, good job wg

worthy badge
#

also i am really enjoying my type 5 heavy (im atm averaging 3,5k dmg in ratings) but it has 3 problems

  1. the aiming time is too long
  2. shell velocity is too low
  3. the cupola is the size of my table

what if wg adds improved gunpowder and nerfs the lower plate a bit
then 2 issues are fixed and the tank becomes easier to pen
everyone happy

late dawn
austere crown
# worthy badge why dont you even run sandbags then

I should yes, but the problem is the fact that he stayed unspotted so close , with no bush to hide. It's just a game at the end of the day, but once in two games i get nuke by an unspotted 183, who stay unspotted after he has shooted most of the time ( sorry for my english, i'm french)

final dragon
#

@late dawn stop telling other how to play

#

Sheesh...u say heavies should be Frontline ..t95 has heavy armor...should they play that like a heavy? No...T30 is same design as T34 yet it's a TD...any tank could be used as a camper or front line...it depends on the players play style...so my point is is knock it off on telling players how to play...I use heavies as TD sometimes...guess what in top player on match

tranquil finch
late dawn
late dawn
#

if you decided to use your heavily armoured tanks in positions where your team needs that armour, then you would actually be more impactful because you're both deflecting damage and preventing your team from bleeding as well as bolstering your team's frontline and making them harder to push, and making any pushes your team makes more effective, hence why people who camp in heavies are completely useless

#

(and it also gets you more wins too!)

#

if your playstyle is sitting in a bush and clicking on people, then you could use a more lightly armoured tank destroyer that sacrifices fronline potential for mobility, camo, and dpm, (like obj268, 4005, 183, grille, and maybe a jageroo), however if you do the same thing in a heavier vehicle and even some frontline tank destroyers that sacrifice mobility and camo for armour and chunky alpha or any heavy tank at all then you're basically screwing over your teams pushing and holding potential specifically because you are not properly utilising your tank to suit the role that it plays in a battle in favour of just farming damage off of your team that is dying, which is not very nice for everyone else on the team.

final dragon
#

Where did I say I was a pro...what I'm saying is stop telling players how to play and shut up...keep it to urself...and my win rate is 47 percent because I don't play often in normal modes ..I play the fun modes...normal modes become boring so I don't play them much...if I wanted to I could up it...I choose not to

dapper zenith
wicked quest
late dawn
late dawn
signal dagger
#

In other note for balance, when are we ever going to expect a balance change in any other tier except tier 10

dapper zenith
signal dagger
obtuse rover
# final dragon Sheesh...u say heavies should be Frontline ..t95 has heavy armor...should they p...

quite the opposite bro. You have to change ur play style based on the tank, not play d same play style just cuz that’s ur playstyle. If you want to camp, use a passive tank destroyer you would be far more effective. For example, the T30 is by class a td but by design more effective when played as a hull down heavy.

also there is no tank or circumstance ever where a heavy can be played like a td, I honestly can’t think think of one

final dragon
#

That's because that's ur play style...u think each tank has a different play style n that's fine...but only difference between TD and some heavies are turret rotation n damage but you can use any tank in any play style... remember it's the player...not the tank

#

Well except heavies n lights

obtuse rover
#

it really depends on the situation. Just please don’t camp in a tiger, go out there and support your teammates you would win more and make ur team happier 😂

Also there are things like camo values and view range not just damage and mobility. I disagree with any tank any play style do not camp in a heavy please. It would be more forgivable if it was done in a light because atleast you have good camo and you could do some passive scouting if done in the right positions and not in d back of the map

final dragon
#

Like strv k is a good example...wargaming even admitted that it has the body of a medium but they list it as heavy...u have to use strv k like a medium not a heavy...kanonen is a fast mobile tank...drive like a light damage like a td

obtuse rover
#

good point, tho I wouldn’t advise playing the kanonen aggressively. strv being a heavy can be played as a medium but not a TD. What I’m referring to is your comment about camping in a heavy don’t do it

final dragon
#

@obtuse rover I've done it many times...and what I mean by heavy are amx 50 series you series etc

#

Yes maus n more like that no I wouldnt ..e100 is fun to brawl with

#

Yoh not you

kindred valley
#

why did the jag tungesting removed ?

carmine kestrel
# final dragon That's because that's ur play style...u think each tank has a different play sty...

“I use heavies as TD sometimes”. You’re missing the point. There isn’t a single heavy in the game that should be used as a camping TD. The only possible situation I can think of justifying that action is if you went front line, lost a lot of HP trading, and decided to retreat to the back and support your team. Of course everyone has free will and you’re free to do what you want but don’t expect to not get judged. If you have ever seen pro players or 70%ers, even with AMX 50Bs they don’t just sit in the back and camp with HTs.

nimble zodiac
#

But in seriousness as a heavy tank, your armor and HP are what maintains a position such that your actual snipers have ground to stay comfortable in. It also keeps enemies from taking positions that your TDs can't get a good sightline on.

The reason you get good damage is because you're farming your teammates. The difference between a good player and a pro player is that a good player uses their team to get good performance while the pro player works with the team to ensure more consistent victories.

As a heavy tank, your most noble role is to hold the frontline, because a shot fired at you is a shot not fired as a more potent gun like a tank destroyer, or a more play-maker kind of tank for the endgame like mediums and lights can be. It's not like you're throwing yourself away either, because you can simply position less aggressively so you don't take as many shots. Honestly spotting the enemies at that flank and holding the position is enough contribution for your teammates.

valid cape
obtuse rover
# final dragon <@410003267725295616> I've done it many times...and what I mean by heavy are amx...

The Amx 50 B is usually played as a medium or a support heavy like the Strv and camping in the yoh is not necessary because it’s good as a hull down or support heavy.

Camping in a ht just allocates the enemy’s focus from you (the more hp and more armor tank) to the more squishy but playmaker tanks like lights, mediums, and tds. They quite literally rely on you in order for them to play their role without taking much punishment. Your positioning as a heavy enables them to be comfortable with not getting pushed or shot for playing their role, so play yours as a heavy.

WOTB is not all about dealing the highest damage you have to use your health, armor, spotting, and even just your presence especially as a heavy to win battles. Actually doing this would make you have high damage games more consistently.

obtuse rover
# final dragon That's because that's ur play style...u think each tank has a different play sty...

You could actually get away with playing a td more aggressively like the Foch guy but of course you would need sufficient support where as a camping heavy would just never be beneficial to the team at all. As a heavy you could be the sufficient support for the aggresive td. Just your mere presence in the frontline by simply pressuring opponents to not push him and just take their side or rear is enough.

waxen geode
#

Im about to sell the M60. I know the problem is me. Idk what it is! I wanna love the Patton line of mediums but it seems that this line hates my guts. No matter how many games I play I always lose with the M60 or it's brothers. I dont believe that tier 10 is out of my league because I do well in the 121B, Piranha and MLE 54.

#

Just lost AGAIN! Yup!!!! If I wanna lose ill just pick the m60 and use it.

dusk mountain
terse cairn
#

Give obj 260 wot pc armor and more heat pen

dapper zenith
wild token
#

Add 183 mm gun on 4005

muted rampart
wild token
muted rampart
wild token
#

Yeah it's basically a medium with an orbit cannon attached to it

dapper zenith
#

just get rid of this ☝️ guy/bot, was its first and only post since 2023

jade cargoBOT
uneven turtle
muted rampart
vast pollen
#

hi im new

#

who now what is wot blitz test server

wild token
#

I wonder if they'll add auto cannons(T10)

grave vault
#

Nerf Kampfpanzer 70's module damage.

dusk mountain
acoustic plaza
pearl stirrup
#

most of the time the team loses bc of the foch chargin

grave vault
acoustic plaza
grave vault
random holly
#

The Progetto 65 needs some rework.

With new changes I am noticing most of Tanks are got buffed up like 2 shells for FV 4005, same for Concept 1B etc. Progetto 65 is left out and I think only changes or buff is required on atleast one on these things

  1. The turret armour: The turret armour needs to increased and only lookout hatch on top should be penetratable just similar to E50 M. It will help players to engage
    2)Providing Reactive armour consumable: This will atleast prevent taking much of damage from enemies
  2. Providing Reticle Calibration consumables: This may help the better aiming for far off distances as still maximum dispersion can only go upto 0.268
  3. Providing Tungsten rounds: Similar to Lion, Progetto 65 having Tungsten rounds may help increase DPM slightly better to mark
  4. Side armour buff: this may help players to ricochet the incoming shells from proper angles. When I played on maximum angle it still took hits
  5. Providing specialized provisions like sand bags to increase HP if armour is being not updated and other provisions which may help tank's maneuver characteristics.

Tell me which suggestions suits the most. I am a Progetto 65 main player and played over 2000+ battles with highest 6.6K of damage.

halcyon hull
#

the Quetzal NEEDS a hull traverse buff, it is far too slow to use in any modes, including the fun modes even fully upgraded.

Honestly fine with the rest of the tanks stats but the hull traverse is abysmally low and unplayably bad even with both fuels and Improved Control which only makes it SOMEWHAT bearable.

Suggested buff: Increase base hull traverse stats by roughly this much

Hard terrain: 14.0 > 18.1
Medium terrain: 10.7 > 13.3
Soft terrain: 9.3 > 10.4

vague fiber
vague fiber
obtuse rover
uneven turtle
# random holly The Progetto 65 needs some rework. With new changes I am noticing most of Tanks...

Turret armor is a fat no, along with reactive.

Prog is meant to be a lightly armored and squishy tank with a dangerous autoreloading gun

If anything should be touched on it, it should be its gun, which sadly has had its dpm nerfed by a solid bit, especially on the last shell which previously used to be the most ideal shell to fire constantly, now it’s the first shell.

Personally it should have the dpm nerfs reverted, considering that carro’s current state offers much better use than the prog

signal dagger
arctic elbow
#

I want wg buff the vk72 and wz 113 because vk72 it has very low hp 2450 must increased to 2550 and wz 113 have more armor and more alpha damage and add legendary camoflage for Rhm. Pzw.

#

And fv4202 speed increased to 67kmh

#

Thank you......

wicked quest
#

Stay out of high tier

arctic elbow
#

I have only tier x

hushed token
#

Isnt FV 4202 already got buffed in armor and top speed long ago ? I remember the OG FV 4202 can only reach 55km/h.

west jay
#

Buff reverse ofFV 4005 atrocious performance when peak and reversed

cinder shard
#

I don't think the 4005 is in any need of a buff right now. Its only weakness is the slow reverse and lack of armor (although that is somewhat canceled out by spall liner).
The tank has unfair accuracy and unloading-time for the damage potential. On top, you get consumables that further help your accuracy and even mobility.

wicked quest
primal yachtBOT
#

don_t_like_cheaters69 was banned.

dusk mountain
#

What’d bro do lol

cinder shard
#

Hacked account posting scams =]

muted rampart
#

I kinda like that we got more rebalanses and that WG is experimenting with changes to old/rarely used vehicles.

But, one more thing i'd really like to see, is WG not being afraid to go back with them, if they turn out to be unsuccesful.

What i mean by that, i'd like to see batches of changes like what we are getting now and what we got last month every update, but alongside the new ones, WG could roll back the ones that failed (for example E-75 TS) and then give themselves some more time to try nailing it again.

This way community will have no reason to be mad if the proposed changes seem bad, since even if they go through they can be just rolled back later. It gives more room for experimentation with interesting but controversial stuff

fierce scaffold
#

Increase the characteristics of cobra and destiny tank

fierce scaffold
unique scaffold
#

IS5 should not receive improved vertical stabilizer, it should be between binocs and suspension

Same should go for IS7 for example

unique scaffold
#

also does anyone see the kjpz changes?? 3.6k dpm without equipment or provisions?

muted rampart
dry compass
#

tornvagn change has to be one of the worst ones I've seen

sage geode
#

I will still stand that ST-62 Ver.2 should be Autoreloader... And should be put in Tier IX, cuz its just worse Obj. 590

grave vault
sage geode
grave vault
halcyon hull
#

The gun traverse stats is probably why since isn't it like only 2 degrees for one side

grave vault
#

I mean it has tank traverse speed.

sage geode
grave vault
sage geode
#

I mean its fine tank, but i have far more enjoyable tanks to play than ISU-130 thats why i dont play it

#

Or BZ-176 should get buffed like oh my god this tank is trash in current state

grave vault
sage geode
#

I know WG don't wanna overbuff it to end it like on WoTPC but still BZ-176 doesn't deserve to suffer against Tier VIII

#

Its literally worst Tier IX in existence

grave vault
sage geode
grave vault
sage geode
#

BZ-176 should get Better Armor, Better Mobility, Better Gun, BETTER ARMOR and maybe BETTER ARMOR

pure wharf
#

no just move it to tier 8

sage geode
grave vault
pure wharf
sage geode
timid crater
#

Kanonenjagpanzer gonna be busted

pure wharf
timid crater
#

But think of how dangerous it could be. It's got the mobility and hp of a medium, and Leopard dpm, not to mention Tungsten. Also I think the stats shown are without equipment and provisions, so it goes higher

sage geode
grave vault
pure wharf
timid crater
sage geode
pure wharf
timid crater
grave vault
pure wharf
sage geode
timid crater
grave vault
pure wharf
brisk cedar
#

With what are you comparing it too?

pure wharf
brisk cedar
#

I pass it along

sage geode
brisk cedar
#

Ah that is what I wanted to know.

grave vault
pure wharf
brisk cedar
#

BZ-176 is on my radar. It might get changes in the far future, but not at the moment.

grave vault
pure wharf
pure wharf
sage geode
grave vault
#

WarGaming is actually cooking, I can't believe it.

sage geode
#

Binu, is ST-62 Ver.2 on radar as well ?? Its just straight up worse Obj. 590 ?? Will it get to tier IX and some lovely changes like maybe Autoreloader ??

grave vault
#

The time when wargaming becomes WarGaming.

spring veldt
#

yo guys, lt432 is getting a buff but how bout the t54 mod1?

strange cedar
spring veldt
#

yea , but the t54 mod1 really sucks rn

strange cedar
#

T-44-100 was always just a bad T-44, now it’s just a tier 7 cosplaying as a tier 8. It’s worse in every way compared to the mod as well.

pure wharf
#

would help if spaced armour wasnt a joke as it currently is

strange cedar
#

Would help if the only redeeming factor of the T-44-100 wasn’t a slightly better engine.

pure wharf
#

yeah the fact that the tech tree T-44 also gets a 100mm completely makes the 44-100 obsolete

IRL it was a huge step-up ballistics wise and increased theoretical lethality

strange cedar
#

Forget that- T-44-100 has worse armor and it even has the bad gun depression. Doomed to fail from the start.

#

Either they need to give it some massive dpm, or somehow replace it.

pure wharf
#

give it the D-10T2C of the T-54 lol

strange cedar
#

That would honestly be hilarious

#

Wait why does that work

pure wharf
#

nerf the reload a little, should have around 2.7k dpm

boom its fine

strange cedar
#

That totally works lol, the dpm is already 2.7K

#

A T-44 that’s just all about the gun- this reminds me how the T-54 ltwt is

#

Just looked and saw that the T-44 got buffed recently and now it has 696 engine power vs T-44-100’s 560.. poor thing

pure wharf
strange cedar
#

T-54 D-10T2C is 2.7K dpm

#

The D-54 is 2.6K

#

Just obliterate the pen

pure wharf
#

genuinely just slam the 10t2c into the 44-100 and take like 150-200-ish dpm, keep the pen, maybe change the handling and dispersion a little

#

straight up the russian meds at tier 8 all have atrocious pen

giving the 10t2c gives the 44-100 the opportunity to have actual pen

oh and let it keep all the super consumables : )

strange cedar
#

The handling is fine, I’m looking at the T-44, T-44-100, T-54 mod, and T-54 in comparison rn and their gun handling aren’t that much far apart to have a reasonable reason to change.

Other than T-54 mods ammo. 175mm pen is horrid

#

Lol the fix to T-54 mod is the same which is hilarious.

pure wharf
#

its also outdated

fun fact: a kpz 07 rh using full gundep and enhanced armour is very strong against up to ~205mm of pen

strange cedar
#

Not to mention the fact most of the old tier 8 meds except Progetto 46 for some reason have 180mm of pen

pure wharf
#

genuinely a 07rh can do this to the mod 1

🥀

#

meanwhile:

strange cedar
#

Germany rn is just amazing, Indien Pz went from being a mediocre sniper to downright amazing, Panther II was always ok and good, all the new tier 8 meds are just amazing and Panzer 58 feels tier 9 like.

#

While there’s Pershing, the T-44s, and Cent to suffer.

pure wharf
#

panther 2's turret front buff is huge and why the 44-100 and mod 1 need the D-10CT2 (slightly nerfed, so maybe call it the D-10CT1?)

strange cedar
#

Honestly, T-54 mod can go a completely different direction.

pure wharf
strange cedar
#

Sure, but the armor isn’t that great rn

spring veldt
#

id say the mk defender might be the best med lol

strange cedar
spring veldt
#

rlly chimera?, i beat it in a 1v1 bc of its horrendous dpm lmao, ( do agree progs decenet)

strange cedar
strange cedar
#

Oh nvm Burrasque has been on the rise 43% survival jeezus

#

IS-3 Defender is somehow here.

wicked quest
strange cedar
unique scaffold
#

we have the same issue with the WZ-113 @brisk cedar - the side armor in blitz (1st pic) is just regular armor, while in wotpc (2nd pic) its spaced armor

brisk cedar
#

bzt is same model as PC

unique scaffold
#

Blitz on left, pc on right

lusty ocean
# brisk cedar bzt is same model as PC

Really love the changes seen, however, TS-5 needs more traverse speed since the tank is literally unplayable. The extra HP, gun dep, and hatch armor are nice. But I’d say the tank needs 1 more thing which is better hull traverse speed.

brisk cedar
unique scaffold
#

In wot pc its not exactly like the is7, but it should make it slightly stronger while sidescraping, and should be stronger against CE rounds like HEAT and HE

#

@brisk cedar would it be possible to see this? Or is the model going to stay as it is

muted rampart
#

T-54 Mod. 1 is absolutely and by far the worst T8 medium tank, i don't know why are you guys even comparing it to anything

unique scaffold
#

if the primary focus here is tier 8 tanks, I would like to mention the nemesis, its a tank without high pen premium shells limited to 188mm of AP penetration, when looking at the GSOR for example, its sitting at around 248. Would it be possible to buff the nemesis standard pen to around 210mm +-?

muted rampart
brisk cedar
#

It was kept like this on purpose, 'cause players are used to the model

unique scaffold
muted rampart
unique scaffold
#

anyways regarding nemesis, the standard penetration is similar to cs53, st62 etc, but they get 250+mm premium rounds incase standard rounds are not enough - while the nemesis has poor accuracy and handling, AND really low standard penetration

#

a better way to balance the nemesis is lower the dpm, buff accuracy and standard penetration

lusty ocean
muted rampart
nimble zodiac
twin egret
#

You can use Wot inspector and go back to the update on when the tank was released, the armor model will show those spaced armor side skirts

muted rampart
lusty ocean
muted rampart
lusty ocean
muted rampart
lusty ocean
nimble zodiac
#

1 misplay takes you out? Sounds like several misplays (added on aggressive positioning, positioning away from support)

muted rampart
# lusty ocean I’ve heard this cope so many times when I bring up TDs having poor traverse. It ...

First of all badger is not garbage. Second of all this is not cope, but a legitimate strategy for dealing with circling.

You have wrong expectations from the start, slow TDs with no turret are not suposed to be strong in 1v1, that's literally the worst case scenario for them that you should desperately try to avoid.

What you want to do is stay in defensive positions and hold the line.

And please don't tell me it takes just 1 mistake to die, that's nonsense. You have more than enough HP to take a few shots, as long as you don't straight up go out into the open you won't die so easily

thorny timber
#

tds have absurd firepower most of the times, over that some tds also have a lot of armor, sometimes even more than a few heavies, and in theory that is broken and that is why they get bad traverse so that they don't go all out eradicating teams all by themselves

the stats give and take, simple

unique scaffold
lusty ocean
# muted rampart First of all badger is not garbage. Second of all this is not cope, but a legiti...

1.The whole point of being a heavy TD is to be aggressive and brawl. Let me say this now, I do not think that tanks like the JG.PZ E 100 need a traverse speed buff. So I hope that’s not the argument you think I’m trying to convey.

  1. The badger literally prays that it gets on a map with hard terrain because for some reason, Wargaming “balanced” tier 10 TDs by giving them good traverse on hard terrain, but atrocious traverse on Soft and medium. What are you supposed to do with 27 traverse speed? Let me guess “stay with your team”? All it takes is for 1 dude to get to your rear and even if he dies to your team, he takes off half of your HP because you can’t turn around yourself to kill him.

  2. TDS used to have the same traverse speed on hard terrain as medium meaning that you can wiggle and angle your tank to bounce shots. I’d also add that the badger was still team reliant. This is what made the WZ 113GFT and badger so good and still require skill, but Wargaming decided to ruin them both by nuking their traverse speed and giving the WZ unpennable armor. So now you’re just forced to go hulldown or “hold the line” because the moment you get caught out you just get killed.

I agree that TDs aren’t supposed to beat heavies in 1v1s, but back then, tds can use their traverse speed and angle to stand a change against them and win, that’s called using skill. Sitting in one hulldown spot the whole game just gets old and boring.

thorny timber
#

<@&481447501690568709>

primal yachtBOT
#

katil_civ.civ was banned.

main gale
#

Sire, devs when is the date for auction phase 2?

muted rampart
# lusty ocean 1.The whole point of being a heavy TD is to be aggressive and brawl. Let me say ...
  1. It's not, so i assume the rest of the post is also invalid. I will still read it though.

  2. Badger after it's traverse was buffed to insane level nearly instantly became one of the strongest T10s in the game and literally everyone was praying for it to get nerfed. The exact same thing happened to the T10 chinese TD. It was comp meta for months, just because of the traverse and reactive armor. Because guess what, if you remove the biggest downside that holds it back from the tank it may become too good if other stats allow it.

  3. No, neither Badger nor Wz were "just good", they were literally dominating T10, all you need to do is look back at stats from updates before their nerfs. They were at the top in every single metric. That's not what balancing means. If you want the armor of a T10 heavy and gun of a T10 TD you need to sacrifice something for it. And that is mobility including the traverse.

burnt venture
#

lol Badger IS garbage though. There’s no reason for it to be this slow, it doesn’t have alpha nor gun handling and the gun was made derpy because it had traverse a while ago. Without it, the tank is just way worse than an E3

lusty ocean
muted rampart
lusty ocean
burnt venture
#

Nobody is sitting in front of Badger to get shot except for bots, and you can get circled by literal heavy tanks

burnt venture
#

Now it’s way too slow and the armor no longer works either cuz cali

muted rampart
lusty ocean
burnt venture
#

? This was nowhere close to 113GFT

muted rampart
lusty ocean
burnt venture
#

Either way there’s not really a way to say Badger doesn’t suck right now. It’s one of the worst armored TDs

muted rampart
burnt venture
#

Badger has worse traverse than an E3 on medium terrain, that’s all you need to know

muted rampart
#

Just removal of cali would be insane buff to all of the armored TDs by itself, although that would probably need to come alongside armor/pen rebalance on many tanks

lusty ocean
#

The badger wasn’t lazer accurate, nor could it hit you for 640. The wz was essentially a medium tank with superheavy armor and a TD gun. Also the WZ has 0 weak spots when hulldown while the badger does.

muted rampart
burnt venture
#

If E3 has no armor then Badger has it even worse

#

Badger can’t facehug right now at all

muted rampart
#

Cali is inherently broken and as long as it will be a viable choice in the game it will lead to situations like that

burnt venture
#

Even without cali, Badger wouldn’t be very popular simply because of the mobility

#

This current mobility and gun are basically worse than the original release Badger, and nobody liked the original version

muted rampart
burnt venture
#

I mean, it’s gun handling meant for a heavy brawling TD with traverse so it can wiggle. Take a component out of that and it loses its purpose

A slow 460 alpha turretless TD that only plays hills will never be a good vehicle because there’s no real way to force enemies to fight you

#

It’s basically playing Tortoise with a different weak spot. Doesn’t matter how much DPM or gun handling you have, it just won’t be that good vs similar tanks with alpha

muted rampart
burnt venture
#

TD metas are fine as long as it’s aggressive TDs and not campy TDs

113G FT meta for pubs was completely fine honestly, maybe without the reactive

deft echo
#

day 68 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck

day 61 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.

day 37 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little

day 23 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing

spring chasm
#

Why is it shells go straight through or doesn't indicate any damage. I have screenshots to show if someone can help

terse cairn
#

Give obj 260 wot pc armor and more heat pen

muted rampart
safe trellis
#

Is5 is gonna be OP as hell
-9 in soviet heavy in our lifetime

muted rampart
safe trellis
#

Also t44 finaly have useable dpm

placid kestrel
placid kestrel
lusty mountain
#

i wish they give STG some special comsumable

muted rampart
fringe lantern
#

Changing tanks to fit into sets does not ease the transition to reforged. It just ruins the current version!

tepid stirrup
#

After changing tornvagn from viii to ix, does the restoration price will still be the same ?

muted rampart
muted rampart
tepid stirrup
opal island
#

How many tier VIII tanks will be upgraded to tier IX? I'm curious. greetings!

unique scaffold
#

just give badger ap/apcr/he and buff the handling while rotating hull and turret

muted rampart
unique scaffold
#

Give IS-7 suspension equipment in place for binocs/camo and give it gear oil

lyric gull
#

The company is introducing stupid and unnecessary changes that nobody needs, tier 9 is a tier for fools. The game is only played at tiers 6/8/10, tiers 7 and 9 are dead levels. Moving tanks like the T27, Tornvagn, T2020, and others is the biggest crap you could have done. People lose the desire to play because of your misguided policies.

muted rampart
unique scaffold
#

i really hope supertesters didnt have any influence on these balance changes

drowsy tundra
#

Will object 277 be at its legal level?

unique scaffold
drowsy tundra
lyric gull
# muted rampart T9 is literally one of the funniest tiers to play on, and what they do is partia...

Until there is a matchmaking system that pairs the same tiers against each other—for example, tier 9 against tier 9—no one will play it. Why? Because you'd have to be a fool to play a tier 9 tank against much better and more interesting tier 10 tanks. Alternatively, you could introduce a change in team composition so that, for instance, tier 9 tanks are matched with tier 10 tanks, but with a maximum of 2–3 tier 10 tanks per team. Then playing tier 9 would make sense. In the hands of a good player, a tier 9 tank can effectively damage or even destroy a tier 10 tank and improve the team's chances of winning. But if you're matched as a tier 9 against a tier 10 team, with only two tier 9 players and the rest all tier 10s, it will never be fair in the game. Similarly, no one will play tier 7 tanks until there are only 2–3 tier 8 tanks per team. You should think more about team matchmaking rather than just changing tank tiers... You're just messing up the game, and nothing good comes of it. Most of WG's ideas are misguided.

#

Such changes make no sense.

crimson field
#

THEY BUFFED IS 5 LETS GOOO

muted rampart
narrow fractal
#

3650 dpm for a T9?? that's gonna be the best in the whole game wth, with tungsten and speed boost too??? and reticle calibration??

meager bison
lilac crest
narrow fractal
lilac crest
muted rampart
lyric gull
lilac crest
#

U know jtiger is top 1 the highest DPM TD IN Tier 9...

muted rampart
lilac crest
muted rampart
lilac crest
#

Oh it's true but for pure Dmg it make jgt become most Dpm td in tier 9 imagine you shot 500+ everytime. but it's kinda goofy the tortoise is the third...i mean he have more DPM than a Kjpz

narrow fractal
#

SU has 3754 base, followed by new konen 3650 and then jagtiger 3510

signal dagger
narrow fractal
signal dagger
narrow fractal
#

in balance changes konen 8.63 and in game it's 8.63 without anything, so it will have second best dpm in the game (not counting blyskawica or whatever)

muted rampart
# narrow fractal no, the changes are not including equipment too

Well, the thing is that the best equipment for Jagdtiger is gun rammer, the best equipment for kanonen will be calibarted shells.

Sure if you go for full DPM kanonen may have more, but you will be loosing out on the additional HEAT and HE pen.

And that HE pen may be the game changer for kanonen, since those amazing HEs it is suposed to get may be crucial for ii

narrow fractal
#

konen has trash HE pen

muted rampart
lilac crest
#

I mean 255 is same pen as HT Or some Tier X mt but Jg and su was far beyond that jagd pen was 270+ with Rammer and 290 with Cali and Su 258 with rammer and maybe 271 with Cali and best Heat pen too

narrow fractal
#

fair, just like the heat pen, 340 is enough, so rammer is fine with both, and also 270 AP is good

lilac crest
#

Wait 90 pen of HE on kanon?

narrow fractal
#

270/340/90 apparently ye

muted rampart
#

90 vs 97 is a huge difference

lilac crest
narrow fractal
#

i wouldn't use calibration just for HE pen

lilac crest
#

Jtiger He Pen only 65 rammer and 70 by cali

muted rampart
narrow fractal
#

ye

lilac crest
#

Cuz Su was 340 on premium shell

#

384 is maximum with Cali

sturdy solar
#

whats up with moving everything to t9

lilac crest
#

Wait ... maybe it can be top 1 dpm or 2 i mean New kanon reload only 5.75 sec with 3650 dpm..if he run Rammer it's will down at 5.46 sec

narrow fractal
#

5.4649 yeah (or something idk)

tepid pulsar
#

I'm happy to see some Sterope love in the updates. Not too much but enough to make it more enjoyable

lilac crest
narrow fractal
#

to 3843 with rammer and idk how much with food

lilac crest
#

With Rammer sorry

#

It will up to 4625 if u add consumption like chocolate

narrow fractal
#

uhhhh no (not with APCR)

lilac crest
#

Yep not with apcr

narrow fractal
#

4067.2 dpm with apcr (i think)

lilac crest
#

Wait oh sorry i thought he have 400 dmg in ap lmao

dreamy imp
#

I am the only one who can not penetrate with the RakKpz 70 another RakKpz 70 but tier 9 tank can destroy me even with the worst cannon they can have?

narrow fractal
#

HEATs are bad at angles

terse beacon
lilac crest
lilac crest
unique scaffold
lilac crest
#

Alright he got 284 pen on normal shell and 384 pen on premium with Running cali this is my imagination @narrow fractal it's like you mix Soviet and German together

narrow fractal
#

damn

lilac crest
#

High normal pen> german High Prem pen> Soviet

#

But for overall if u want Mid tank that have armor and DPM u got Jtiger but if u want High Dpm and mobility + little bit troll armor u got Su but if u want High DPM and have higher camo capability But lack of armor U got kanon

#

Overall i really enjoyed on jtiger cuz u know 460-500 dmg and 7 sec reload i can Evaporation Tier X lmao

muted rampart
lilac crest
#

@narrow fractal didn't play jtiger for too damn long he was the M grinder for me lmao

narrow fractal
#

lol gg

lilac crest
#

But now I'm interested on New IS-5 @narrow fractal

#

Imagine you got Old IS-7 with -8 or -9 depression on tier 8 lmao

#

For 1500 gold tank it's kinda...idk hehe

narrow fractal
#

not as armored tho..

lilac crest
#

Armor it's good i mean for me the armor was good as IS-3 but idk why Is-3 was easy bounce more than is-5

#

Oh i got it IS-3(132) armor was better than is-5(130)....on front

narrow fractal
#

doesn't IS5 have more angle tho?

hoary wedge
#

The tornvagn is going to be so broken

signal dagger
light meteor
#

Deam strong armor tbh

muted rampart
light meteor
#

Is5 gun is... gambling lmao

muted rampart
light meteor
night arrow
#

Panther II and panther 8.8 buff and nerf should be same

It just same tank, and for 8.8 give a better treatment since it was prem tank.

My suggestion is

Panther mit 8.8 :
Standard AP : 240 MM with 220 damage
Premium AP : 170MM with 280 damage
HE : same as panther II TT.

muted rampart
light meteor
#

Most T8 heavies have sth like 225 and medium average is 190-210

night arrow
muted rampart
light meteor
#

((Panther 8.8 also have tungsten rn)

#

Its like facing off E50m with Kpz50T stats

night arrow
#

Wait I forget the panther mit is still premium tank

I thought it was a collector
So yeah
My suggestion will never work
Since it's nerf and buff at same time

According to wargaming policy, can't decrease any number in premium tank

light meteor
night arrow
#

Yep
They need to change it to collector after making change like I said.

I wanna see medium tank with same gimmick feature like su100y

light meteor
#

(machine port big armor nerf in the middle of hull make frontal plate good target lmao(

night arrow
#

But kanone jpz will turn into leopard 1 in tier IX

light meteor
muted rampart
night arrow
light meteor
#

Just 245mm is average medium pen on T10..

muted rampart
languid frost
#

Hi Blitz Team! I’d like to share a detailed rework proposal for the T95E2. Currently, this tank is struggling due to "power creep." It lacks a clear identity, as its armor is unreliable and its penetration is too low for the current Tier VIII meta.
My goal is to transform it into a Technical Hulldown Specialist (a "Mini-T110E5" style), giving it more armor and a better gun, while balancing it with lower top speed and slower reload.
Proposed Buffs:
Alpha Damage (AP): 225 -> 260
DPM: 2,453 -> 2,514
AP Penetration: 194mm -> 210mm
Gun Depression: -9° -> -11°
Turret Armor (Frontal): 127mm -> 190mm
Hull Armor (UFP): 95mm -> 115mm
Side/Lower Armor: 51mm -> 65mm
Health Points (HP): 1,450 -> 1,550
Reverse Speed: -20 km/h -> -23 km/h
Power-to-weight: 17.3 hp/t -> 18.2 hp/t
Proposed Nerfs (For Balance):
Reload Time: 5.5s -> 6.2s
Accuracy (Dispersion): 0.336 -> 0.355
Top Speed: 48 km/h -> 45 km/h
Conclusion:
This rework makes the T95E2 a competitive hill-fighter. With -11° depression and a reinforced turret, it can finally hold the frontline, while the 260 alpha makes every shot count. These changes would make the tank fun, unique, and skill-based without being overpowered.
Hope you guys consider this! 👊🔥

light meteor
fringe lantern
light meteor
light meteor
fringe egret
#

If you just leave the pen values as they are currently and just increase the damage to 280-240 with lower dpm, it'd be the same buff but more sensible

languid frost
light meteor
languid frost
languid frost
# light meteor

You're absolutely right! I just checked the values: at a 72° angle, the upper plate reaches 247mm effective armor, which is a guaranteed ricochet zone. This is exactly why the -11° depression buff is the 'missing piece' for this tank—it would allow us to use this angle much more consistently while hiding the weakspots. Thanks for pointing that out!

light meteor
#

No prob, im glad i can help
Nice idea, imo this tank deserve buff

languid frost
lilac crest
#

For me this thing should get some buff

twin egret
#

definitely

elder violet
#

I lowk got no experience with most tanks since I’ve barely played any but I say we make the strv 74a2 have a bit better penetration because when I play it I rarely see a grey spot on the enemy tanks they’re always red

scenic hazel
#

Just give superpershing a bit better mobility bro

elder violet
#

It’s also very unreliable if you get in a fight with a heavy because of that pen

obtuse rover
#

Please make tier 2-5 Fun again. 5.5 nerfed lower tiers and it made them feel weak. Making the grind easier was fine but the nerfs and the reduction of provisions felt unnecessary. I’m not a seal clubber but I believe all tiers should be somewhat fun to play

obtuse rover
fringe egret
lilac crest
#

No need to buff hatch if u can hulldown the manlet will shield itself cuz it's big ah manlet i ever see

regal rampart
#

IS-5 is not supposed to have Superspeed Boost
Better just give it to IS-6

obtuse rover
#

I think it should have AP standard and 640 alpha too

scarlet karma
#

should we go back to the ancient system of 640 alpha tds with 183 doing 930?

obtuse rover
#

I think that the rhm should have higher alpha damage maybe 600 or 620.
It has very low dpm and the accuracy isn’t too good without reticle cali, with the damage nerfs to the grille, wt, and rhm, the dpm of the Rhm was ruined

pale flower
obtuse rover
pale flower
#

its sad

carmine path
waxen geode
#

Guys, so T-55A does NOT have special camo right? Im asking because I save the glowing camos for high tier tanks. I just wanna make sure before I give it a camo.

shell sail
waxen geode
obtuse rover
#

Super Pershing could use some extra mobility and combat stabilization or more accuracy

It’s pretty sluggish for a medium but it shouldn’t be too quick cuz it has pretty decent frontal armor. Gun feels pretty inaccurate at times

hushed token
#

Buff super persing alpha dmg to 250 . 225 alpha dmg in 2026 is already outdated

terse cairn
#

Bro basically every tank will get pbr in reforged. What's so exciting about it?

deft echo
#

day 69 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck

day 62 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.

day 38 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little

day 24 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing

rugged furnace
#

devs, nerf the side armor of fv215b

deft echo
unique scaffold
#

@brisk cedar

rustic shuttle
#

Can't wait for the kanonenjagdpz with its high dpm and high speed. Also tornvagn. Lucky to have both

shell sail
rustic shuttle
merry harbor
unique scaffold
#

opentest

unique scaffold
hollow jolt
#

Please give rocket boosters to BZ line

fringe egret
fringe egret
fringe egret
rustic shuttle
fringe egret
meager bison
fringe egret
#

Would they reconsider the tornvagn? It's clearly the most controversial change

uneven turtle
rugged furnace
#

ever looked into armor inspection or even went up against?

uneven turtle
terse cairn
sudden island
severe kettle
terse cairn
woven hill
#

please give SU100Y 7 degrees of depression at least

thorny timber
shell sail
lost plover
#

From the start I always hated that you keep changing tank tiers of tanks that already exist in-game. I was against it when you made the KPZ 70 a tier 10 when it was already good not great as tier 9 but fine I could live with that and it does make sense since you implemented a missile version of it. But what you did last update for the E75ts and Skoda T27 was just plain infuriating you made these tanks that were fine in tier 8 and just made them absolute garbage tier 9s. And now you already released a list of new tanks that will be changed tiers for no freaking reason. You have been making me angry with each bone headed decision you have made these past few years combined with your endless greed. First you made tanks that I paid for worse when I got it now you complete change it's tier when I paid for a tier 8 I expect a tier 8. You have been disrespecting your paying customers more and more each year. Honestly this is the last straw for me, I love Blitz so I'll still play but I'll stop supporting it like I used to since you are just so money hungry now. And if Reforged ever comes out I might just stop playing altogether. So what if you lose another 11 year player you don't care right? After all Reforged is clearly aimed at finding a new audience for a completely different game right?

indigo tide
primal yachtBOT
#

sg_fafel. has been warned.

minor sage
#

Is 3 is a bad tank now before the nerf it was op very strong with a great gu and armor after the nerf in pen it doesn't feel good playing in it anymore like why they nerfed it's pen dude? It was perfect and balanced I feel the devs are buffing collector and p2w tanks and nerfing f2p and tech tree tanks I only ask the devs to buff it's pen (if you could do the same for is 5 it is going to be great)

spring violet
#

Alguien habla español? No entiendo un carajo 😆

primal yachtBOT
#

@spring violet, please note, that the official language of this server is English. If you want to speak Spanish,
please join the unofficial server below.
Atencion, la idioma oficial de este servidor es inglés. Si quieres hablar Español o no sabe como usar ingles, porfa, únase al servidor de abajo. Asesoramiento, este servidor enlace de internet ni la propia de Wargaming ni reglementado de Wargaming.
https://discord.gg/r-top-blitz-en-espanol-786899768487575582

proper bramble
#

When tier 8s are moved to tier 9 do they lose their credit earning coefficient? Is there anyway in the game to see the credit coefficient?

cinder shard
proper bramble
#

Ah unfortunate

charred radish
wheat heron
#

come on guys fix the balance, already 20 games and I get a team that keeps losing, my rating has dropped completely. no matter how hard I try my team just loses. The game has become unplayable, and so boring, there are no wins as much as losses, already 20 games only losses. It's terrible, I'm simply losing the will to play.

#

now it is 25 lost in row

wheat heron
#

now 35 lost battle

#

42 and i am out

unique scaffold
#

this guy played 7 matches in 13 minutes

terse beacon
signal dagger
unique scaffold
orchid otter
#

I’m going to assume I can use this channel to give ideas and such and maybe get other peoples opinions on things? 452K needs a buff and honestly I think it could be moved to T10, because you really can’t give this thing the buff it needs without making it go up a tier, the giant flat plate on the hull could definitely become stronger, immune to standard type shells or at least from heavies, could penned by premium that’s fine but the tank is so underpowered, it’s a hull down vehicle right? Yet it gets no gun depression and its hull LFP is hug, there’s no hiding it when peaking things, wargaming could prob make the hatch on the roof open up when the gun is depressing downwards, give it a little more of an ability to do the job it’s made to do, make the reload like 10.5sec, keep the alpha the same, mobility and such is fine, if that big front plate on the hull could be up armoured, give it a little more gun depression, leave that small LFP the same it would be a great T10 tank I think, because right now it’s lacking a lot which is a shame because it’s a cool tank

azure plaza
#

instead off the torn being the autoloader, make the T-2020 the autoloader because of the animation when you shoot the gun

kindred moon
#

Kpz 70 needs more armor

#

His current armor isn't even close to what it should be XD

tranquil finch
orchid otter
#

It’s like a Lorraine 50T but with no gun depression and worse dpm, and mobility

tranquil finch
#

It got -7 gun dep already, I’ve had a few issues when trying to play some hills but most ridge lines work depending on how you angle the tank. I also like to use any kind of rubble pile that are around, especially in city areas, and it works pretty well there.
I think if they do too much they could easily push it into being too OP, however another degree or two of gun dep would allow it to actually use its turret armor that it has - since it doesn’t have much else where

waxen geode
#

What is the Best premium/collectible Chinese heavy please. Any tier 7 and up.

orchid otter
muted rampart
tranquil finch
orchid otter
#

Like I can’t do anything in a situation like this, I can’t aim down at my targets and when I do show just a little bit my hull shows first because of the design

#

btw these were all from an IS-3 because he was behind a hill and I couldn’t peak him without showing my entire hull

#

even then while backed up as far as possible behind the hill he was still able to hit my hull

waxen geode
muted rampart
waxen geode
tranquil finch
muted rampart
nimble zodiac
orchid otter
nimble zodiac
orchid otter
#

you can’t hull down anywhere without having to show your hull

#

You would think, that from this perspective without watching that video, that my hull would be hidden but it’s infact sky lining on this small slope for all to see

nimble zodiac
#

He has plenty of space to aim down. You're on higher ground, but the terrain isn't working as hulldown for you. Most tanks would get shot in their lower plates here

orchid otter
#

It still needs the buff either way

#

it’s a T10 in the other WoT’s idk why they had the need to make it a T9 in this, it’s butchered like the BZ-176

nimble zodiac
#

Sorry, would you prefer the BZ-176 go 1:1 into Blitz?

orchid otter
#

honestly yeah, lower the alpha a little but yeah

#

It’s maybe the worst T9 in blitz lol, extremely slow, no armour at all, and horrible reload and interclip, Eve the alpha is mid

nimble zodiac
#

The gun I would accept, but not the armor profile, nor mobility compensation for lack of rockets

timid crater
orchid otter
#

the only hull down positions it can use are like, fences or walls lol
Because no matter what if your on a hill or any slope at all you will now win even on low ground because like I said the hull shows before you can even get your gun on target

#

And, if you do get a decent hull down positions, the stupid optic on the hull is an extremely thin weak spot

#

I’ve been HE’d and shot there so many time, it’s that or the cupola and even the stupid bump on the roof above the breach, I’ve been shot there multiple times too

#

And that bump on the roof above the breach is literally a hatch ment to open when the gun depresses downwards so why can’t we have that in game 😭

nimble zodiac
#

Do you suggest patching out the hull weakpot that is hard to hit unless you make the decision to stand still when minimizing your weakspots in a hulldown position?

orchid otter
#

I’d rather the lower plate

#

I’m just saying, if your gonna add a weak spot to the upper plate then buff the lower plate, wargaming is just adding weak spots to unnecessary things, oh you’ve got a heavy tank that’s cool enormous inconvenient weak spot

#

hatches that shouldn’t take damage and random spots on turrets whatnot, I’m getting off subject th 452K just needs a LFP buff

nimble zodiac
#

Okay so what level of buff to the middle plate? I assume you mean middle plate since it has 3 plates and the middle one is the problem when hulldown. Either it's going to be hard to pen and toxic to go against or 452K can just accept a weakness, play more precisely, and maybe have a buff to something else that will benefit its playstyle

orchid otter
#

make it so things like the standard AP of a heavy, medium or a light don’t jut cut through it like butter

#

It’s 105mm even a standard T6 can go through it

#

infact I’m pretty sure at close range a chieftain can HE it frontally 😭

nimble zodiac
#

Then humble BLTZ9000 going through 292mm

orchid otter
orchid otter
#

That’s actually pathetic 💔

tranquil finch
twin egret
#

I'd argue that it needs a ufp buff than anything, to at least make more spots usable, especially the ufp side cutouts

#

the gun is pretty decent, and has combat stabilizer. Reverse speed is a good critique though

orchid otter
#

I love the gun I love the mobility, it’s just that stupid middle plate.

#

a single con about the tank is what makes it bad despite it having all these other things because Wargaming didn’t focus the one issue with it

deft echo
#

day 70 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck

day 63 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.

day 39 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little

day 25 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing

fluid burrow
#

buff t44 100 pen from 180 to 190 (non cali)

orchid otter
wheat heron
#

This has become too stupid, in the first 30 seconds 3 players die, that's really crazy. I won't even mention the rating, how badly my allies on the team play, I've just been losing since this morning, it's become too stupid, the game with level 9 is terrible, there's no one to play there, they immediately put you on level 10, where they tear you apart like nothing because they have a stronger cannon.

late dawn
orchid otter
late dawn
#

don't worry though! we can always let the mod who has barely played this month and only plays low tier to tell us we're wrong!

wheat heron
# late dawn skill issue

That's terrifying, or where one person starts, everyone immediately follows them, and there the enemy surrounds them and immediately destroys them, it's really funny to play this.

late dawn
paper dust
wheat heron
late dawn
unique scaffold
orchid otter
wheat heron
orchid otter
#

And it’s not like I could rely on teammates they did jack all the entire time he kept peaking me

orchid otter
#

I was gonna say maybe this is the same kieler I was bullying earlier in the Jäger but this guy from EU

orchid otter
#

I kept getting into a game with a Keiler user in rating battles and I kept killing him every time lol

unique scaffold
wheat heron
unique scaffold
wheat heron
paper dust
unique scaffold
wheat heron
unique scaffold
orchid otter
#

the new MM will fix the teams, hopefully

deft echo
dusk mountain
#

Thats anything but spam bruh. Some people smh

unique scaffold
#

@brisk cedar is6 and is6 fearless have this 0mm plate behind the mantlet, will this carry over to live servers or will it be fixed?

uneven turtle
brisk cedar
unique scaffold
round hound
#

Is this balanced?

wintry steeple
#

give the lt-432 lil more pen ;-;

hushed token
#

Ehh , it already has enough pen for a LT

deft echo
late dawn
#

I don't think we need more things with tracer shells in the game

muted rampart
grave vault
muted rampart
lost plover
# charred radish I feel bad for people like you who paid real money for game resources and got sc...

Yes thank you for that statement, early on I knew that it was a free-to-play mobile game and that it had to make money somehow mind you this was back in 2014 to 2015 where most mobile games were still absolute garbage whether it was paid or free. I absolutely loved the game it was so simple to understand and enjoyable. So I didn't really mind spending money to help develop something that I loved. But as time went on WG made it clear that their priority now that the game was no longer in the early stages of it's life was to make as much money as they can irregardless of how scummy it is towards players. 2025 was an absolute horrible year for Blitz in terms of monetization the worst one yet combined with the announcement of Reforged was just a kick in the face. WG themselves even admitted that supposedly they were going back on their approach to Reforged and focus on the current players instead of potential new players I think I saw that in an announcement post. That statement clearly shows how WG thinks. The current player base is being used to pay for their idiotic mess that is Reforged. I've seen so many mods here say that nerfing of premiums is just a legend that's been shared among players and that it isn't true and that may be the case because after all we are all just using a temporary license to play the game and WG can do whatever the hell they want. But that still doesn't mean a thing when they haven't nerfed any of the premium tier 10s we had until they were converted into collectors and not a single premium that was already in the game has been nerfed in WoT PC apart from the Super Pershing and Type 59 but that was early on when they were still afraid of customer backlash. I mean it makes sense why would you make something that I actually paid for? Oh there was a mistake in it's stats so? That isn't my fault right why should I suffer the consequences? I just won't support this game anymore after all the disrespect these past few years.

carmine path
uneven turtle
#

I mean, I understand the anger behind premium being changed to collector status so that their stats can be changed, considering that you guys bought premiums exclusively for the fact that they can’t be touched

prisma jetty
#

Premiums can have their stats changed

uneven turtle
#

But sometimes wg can make bad decisions when releasing tanks, it could end up as ridiculously strong or just mediocre to the point there’s no reason to use it, would you rather they have nothing be done about it?

Also WotB did have a no nerf policy on premiums iirc @prisma jetty

prisma jetty
#

Wotb never had a no nerf policy on premiums, this is a myth that’s been perpetuated for years with nothing to back it up

uneven turtle
#

Well, either way I think it came from the basis that it ruins trust between the community and the developers

But I think it’s a valid reason that they can touch on these tanks regardless of their status

#

I don’t believe a tank can’t be changed just because you paid for something strong and expect it to stay that way forever

#

If anything, you SHOULD be expecting it to get a nerf

#

It’s a competitive game where balance matters, everything is set to change, it’s just a matter of time

paper dust
west raptor
#

Nerf Ac Celeno armor

lost plover
# uneven turtle Would you rather a bad tank be stuck as a premium, therefore staying unchanged a...

I mean I get your point. All I'm saying is when I paid for something I don't want it to be made worse. Like when ordering a burger and I have already ate half and right before I finish it they defecate on it. It's all my opinion other people can feel differently and it's fine. And in the case of bad tanks there are current countless amounts of premiums that need their stats changed but I wouldn't really out right complain I mean I did get what I paid for so yeah I knew it was horrible. Would I like it improved? Of course.

paper dust
uneven turtle
lost plover
lost plover
languid frost
#

Hi @brisk cedar I’m sharing a refined suggestion to bring the T95E2 back into the Tier VIII meta. I’ve spent hours analyzing this tank's performance and armor profile, and as a member of this community for 4 years, it’s clear to me that previous minor buffs weren't enough to keep up with current power creep.
I’ve already discussed this in the #tank-balance-discussion channel, and it has received support from other players who agree the tank needs a more defined identity. My goal isn't to make it "OP," but to make it a fair tank that can fulfill its role against Tier VIII mediums and lights.
Proposed Rework:
Balanced Buffs:
Alpha Damage (AP): 225 -> 260
AP Penetration: 194mm -> 210mm
Gun Depression: -9° -> -10° or -11°
Turret Armor (Frontal): 127mm -> 170mm (A fair buff that remains penetrable by premium shells)
Hull Armor (UFP): 95mm -> 110mm
Health Points (HP): 1,450 -> 1,550
Proposed Balance (Nerfs):
Reload Time: 5.5s -> 6.2s
Top Speed: 48/20 km/h -> 45/23 km/h
Why this works:
As shown in my analysis (attached), the T95E2 has a great upper plate angle that can reach 247mm effective when using depression. However, even with 170mm on the turret, the massive cupola remains a clear weakspot. This encourages a high-skill, high-reward gameplay style.
I hope my dedication and the community's support for this idea are noted. Could you please share this with the balance team?
Thank you for your time and for everything you do for the community!

#

Here are the armor analysis screenshots I mentioned

surreal violet
#

wz 110 with 8 degrees of gun depression would be nice

azure plaza
#

i think the new teir 9 T-2020 should have slightly thicker screens on the turrent also, maybe ~45mm~ ish instead of the 25

fringe egret
#

Pretty sure it's all of them at this point

muted rampart
#

All of them. I am pretty sure same goes for T9s

terse cairn
#

Every tier 9 and 10 has pbr

south helm
#

How's the WZ-114 doing?

grave vault
#

It's a great tank. Low profile, high alpha, high armor, insane health, and top of that you get Reactive Armor consumable.

muted rampart
south helm
muted rampart
south helm
#

doesn't sound too good lol

terse cairn
#

But you are getting the gun depression and really strong turret apart from the hatch

south helm
#

guidesblitz doesn't mention the gun being especially horrible

terse cairn
#

The alpha is good. Just aim a lil bit

south helm
#

So T34 aim time hehe