#tank-balance-discussion
1 messages · Page 75 of 1
Grille needs a dmg buff ngl
Grille is alr good I think it’s fine where it is now, rhm gotta have more alpha tho
620 would be the perfect spot even if it had to trade a small amount of reload time, the entire line since the Rhm Borsig Waffenträger should be 620 alpha to be exact
agree wid this 620 with less dpm
True 580 is not cutting it always getting low rolls
Yapping about lion having "no turret armor" mfw
-# 245mm AP
Try out anything above 265mm
Buff t49 and make it collectors or tweak it so it’s more competitive due to the other tanks of 8 and 9 being more powerful and honestly more biased than some of the og tanks of the game. Granted some old tanks of T8-9 actually got upgraded (no matter the collectors or premium)
Also take a look at this the dispersion is really bad for it
It’s a meme tank, it’s not supposed to be particularly good or used on a competitive level
Murat needs further buffs. Its hitbox is larger than most heavy tanks while having poor camouflage values. Its armor isn’t good either, and compared to other competitors, it has more drawbacks than advantages. I’d rather see its strengths emphasized—giving it gun depression on the level of the STB-1, for example
That being said, it still can be deceptively strong when in right hands
Because at the end of the day, it’s a 560 alpha on at 72kmph platform with good concealment
Then why is it used as the Flagship tank for WOTB. Why is it used a the Thumbnail for WOTB for most Updates. Or why do they have a FEARLESS version of T49. A meme tank is a Sheridan Missile. A challengers tank is t49 but I think it needs a bit of a refresher.
IT IS TIME
Tru but it needs just a few mm more of pen for it to be on even playing field
That’s some horrible reasoning
Fearless T49 is just there for collection. You play it for bragging rights. Not because it’s strong or whatever.
A meme tank is a tank that people use for fun and not competitively, in which case the t49 is a part of, and again, I find no issues with the pen of T49 considering that calibrated benefits HEAT shells tremendously, which oh wow, just so happens to be the base shell of T49
It’s time for you to think logical
No it doesn't, get used to it Jg never had tungsten before
274mm AP
Good luck hitting those two tiny spots when the tanks rocking back and forth!
297mm AP is the same btw
Tanks just lowkey evil now with the turret armor. Just like the carro
Armor effectiveness against standard rounds doesn’t really matter that much
Okay. 350mm HEAT (left) 384mm HEAT (right)
The tank is OBJECTIVELY so much better from last patch. Before the armor buffs, the t54 (tier 9) with 201mm of AP pen could pen the mantlet 😭
You guys can argue balancing this tank around having leopard like mobility but the turret is nothing like the leopard anymore. If you want more mobility, then you'll have to annihilate the turret armor so it's like the leopards too
HEAT wasn't supposed to pen gun mantlets anyways
Yeah meta is hulldown
Wow, that’s way better than the Murat
Now this is what proper turret protection looks like
And Murat isn’t made to have proper turret protection 😁
350mm HEAT and above can pen the mantlet btw
350mm is wishy washy, might pen, might not depends on how the gun mantlet is positioned, if ur running enhanced armour
But 384mm heat can definitely pen the mantlet as long as you don't hit the gun or border of the mantlet
With 384mm heat yeah you can pen the turret if the lion even slightly mispositions their turret (and of course, if you aim properly) the turret is still troll af nonetheless (especially from afar). the only thing i learned when playing the lion is to NEVER look up to "hide" your cupola because that just exposes an extremely large pennable area on the lower part of the mantlet
Why would you try to hide your cupolas if they're pretty much non existent xd
Which tank do y'all prefer: Strv K, or Lion?
Lion by far
force of habit from playing the e6 xddd
It seems that there is no hope left for the temporary enhancement of the KPZ70 in 11.15.
Either the data was sent incorrectly, or the enhancement measure was withdrawn.
Nerf atac
Buff obj252u HE It only does 500 dmg and does 420 dmg with AP,that's only a 80 dmg increase.Other soviet heavies with 400 dmg also deal 500 HE dmg so increase it
Maybe some mobility buffs too
252 is completely fine where it is 😶
please WG buff Ho-Ri T.II ... it got only 12 p/w ,37 top speed for what? for biggest joke of an armor? superstructure is 250 flat and you cant even angle it... tier 9 meds pen it with standart ammo like its total joke and they dont even have to aim (first image)... its such a joke... tier 9 being possibly worst tier 9 in game (yes i prefer kv jr) and tier 10 is considered most op td in game... give tier 9 some love and make it decent predecessor of tier 10 ho-ri. by this i dont want another op thing tier lower but more armored version (tier for tier) with lower mobility than tier 10.. my suggestion is to make it atleast 300mm superstructure armor like wot pc... (lets be honest it wouldnt be broken at even 330mm since cali equipment is broken... and meds that wouldnt be able to pen it? flank it like E3 smh) the second image should be the buffed ho ri against lets say 330 HEAT or 340 HEAT... if this suggestion seems way too overkill let me know how would YOU balance it... perhaps give it bigger dmg drop off when shooting gold and perhaps give it additional weakspots (last image)
I think the wording you wanted was "WG please make this a frontline TD"
he’s saying “lower mobility than tier 10”
the t9 foch has more mobility than t10 foch :(
pls buff foch 155 power to weight
PLEASE BUFF THE T34-100, HORRIBLE CANNON AND RELOAD,HORRIBLE ARMOR, MID MOBILITY EVEN ITS VIII IS BAD LIKE NO ARMOR BAD CANNON
No 🔥🔥🗣️🗣️
day 62 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck
day 55 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.
day 31 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little
day 17 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing
ragebaiting aside, he kinda has a point tho
considering it has a hard hitting gun but basically bad on anything as a medium in general it needs some buffs like the ammorack being more durable, avg speed being meh and the accuracy not being accurate some time 
Yea I agree that tank sucks lmao
buffing the FV 201's ammo rack won't do anything.
if you play the caern the exact same thing happens. and it's solely due to where's it's ammo rack is located.
it gets hit when shot from the front, and giving it armour is not an option cause the 201 and caern have no armour so they can have dpm and a very fast reload
and honestly. all the 201 needs is super speed boost. it's alpha is fine, cause it's got dpm. if it got ssb then it would just be a t7 caern.
it's armour will never be good, cause it is supposed to be similar to the caern.
better gun dep on it would be nice though
Bots above like t6 to be able to hit/crit your ammo rack
not the bots tho, its the clever seaclubbers
Nerf ac atlas armor overall
but thats all thats going for it
Should devs add tier XI on wotb? Like it's going to be chaotic and fun at the same time
I have to admit this new update is the most horrible one ive seen, gravity mode is not even fun anymore, its all about how many sheridans you got in your team. Whose idea was it to allow 10 sheridans in one match at the same time, ive been losing my 25th match in a row because of them
Bad idea, also what tanks do you have in mind to be XI
The ares or something like that
Now that I'm thinking about it,it's actually worse to add a literal long tap machine gun
Yes
Getting sheridan missle from new event is easy to get, but because of gamemode rules hard to win
Yea
I shoot at one sheridan and there are 4 more flying at me
But you can always get 2 tds with good armor like turtle and Ferdinand
They start moving around you so it does not matter how good armour you got😭
Regular yes, cant argue with that, but in gravity its useless
I just usually camp so I don't know many tactics
But I found jpanther (either 1 or 2) as they are fast and can occasionally chase a light tank to be great
Hi
Hi
Guys how it happened?
Its a common glitch
It's true?
Happens to light tanks most of the time
Hmmm,looks like you got knock backed while hugging a wall, probably by that sheridan.its a common glitch in big boss
No
Buff gsor fearless
Which of these tanks are worth it? At the store right now they have the WZ 114, Object 252U, Type 62, E 75 TS. Thank you.
Hey developers, when is the event with New Year's balls and where else is it?
Every 120mm gun or larger can overmatch this plate. Use Enhanced Armor to minimize this
Thanks for the trick . I am gonna use it the next time i see a sidescraping 116
I agree on these others, but the AMX 30 prot. by far doesn't need a buff
at the very least it deserves a pen buff
263mm of premium pen is borderline unusable at tier 9
Nah I don't think so, I can use it really easily
Give obj 260 wot pc armour and more heat pen
IS-4 needs a buff. The gun is so inaccurate to the point where 30 seconds of idling would make the shot still go heavily to the left or right
real 🔥
Enhanced Gun Laying Drive exists
im using it and it still sucks
day 63 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck
day 56 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.
day 32 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little
day 18 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing
Mbt-b is only good situationally
Suggestions for several tank buffs:
BZ-176: I have 2 proposals for the tank, the first one is to buff the turret armor by about 10-15mm and also buff the gun depression to at least 8°-9° while keeping the current speed it has.
Second one is buff the engine power and speed to at least 40mph forward/14 mph backwards but keep the armor and gun depression it current has. The gun isn't changed in either iteration other than maybe buffing the pen to 260 on the standard, 350 on the HEAT, HE is fine as it is.
AC Sterope: Legitimately needs a DPM and side armor buff, so I would suggest maybe 12.40 on the single shot gun, and 13.11 on the burst gun, bringing the DPM to about 2100. I would also recommend buffing the side armor by at least 12mm just so it can sidescrape and angle more reliably on city maps.
Why would you need 350 gold pen on a tier 9 heavy?
Cause the current heat pen it has can't even cut through the front of an E100 turret when using vents, which is what I'm currently running on it to help with the reload time on it
i think it only needs a intra-clip buff like from 4s to 3s, cuz theres also m-v yoh that has i think 2s intra-clip with 450alpha
Never use vents on anything. Especially if it's pen isn't overwhelmingly high like on Foch or 4005
350 pen is more than any Tank Destroyer at T9 (besides the chinese one) has. It's way too much for a T9 heavy
increase chrysler k's weight to 75 tons but let the power to weight remain the same
I mean, even Chinese heavies have pretty high HEAT pen, so it’s not that out of the ordinary
I don’t think a tier IX heavy should be able to easely front pen a tier X super heavy (at least without cali)
increase t95s cupola size
i would say the Object 252U is very strong. But i never played it, its just by looking at the stats and thinking abt it
WZ 113 which is a tier 10 has the highest heat pen for a heavy at 345mm and you are asking for 350mm base heat for a tier 9 heavy
give M48 10° depression over the front
Thank you.
day 64 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck
day 57 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.
day 33 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little
day 19 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing
I'd love them to take the autoloader off the concept, it was already toxic enough as it was, and it's only weakness was being unable to trade effectively, which is now partially nullified
I don’t like the KPZ missile, the pen is atrociously not there, I hit tier 9 and 10 tanks on underside of front hulls and it either does nothing or very little. I’ve had about 50 battles in it. The mechanics of it’s ability is good on paper but bad on the battlefield
Give the 183 a 3 shell auto loader with a 950 alpha and reticle calibration
And give it around a 18 second reload so it’s balanced
The AP pen is 270+ with CS and 350 with HEAT don’t aim at lower sides
Ok, I can only try. I do much better with Sheridan missiles, they seem to have better accuracy
Give obj 260 wot pc armour and more heat pen
260 is Complet Fine
Good idea honestly, it's a pain to be playing as a support in uptier
increase chrysler k weight to 75 tons but with the same power to weight and maybe increase the armour
reduce chrysler k's lower plate size or increase the angle
Give concept 1b its cyclic gun. The tank was doing fine with its normal gun idk who decided it should have a double shot and why
NERF AC MEDIUM
Just nerf the dpm at it will be fine imo
that’ll just make it worse, 380 is viable to trade with mediums. heavies quickly fall off on the chart of who u can trade with
I like the double shot change a lot cus concept was never op just good it finally gets attention but i would just nerf the dpm by 200-280
121b needs buff
Be better as a player first
cs63 is very good tank
At least you can see that
Very good image to represent you indeed
why ru rude
Cus I think you’re just trying to ragebait
I'm sorry
Sorry means nothing if you’re just gonna continue doing it btw
did they add that thing were only 2 or 3 autoloaders can play in a single match?
I think that's still under consideration. Binu let people know about it and conducted a survey on it just a week ago. #game-status-upd message We should see something about it in the news before it's implemented.
Fix the gun mantlit on the Kilana being a pin. This should not be a pin at all unless you're using a high caliber like 122, 130, 140, and 152. This should especially not be a pin with tanks that have apcr because of how angled it is
yeah....no
buff bz 176 gun damge from 560 to 600 pls ( 8seconds to change clip is long enough for 1200 damge)
T27 needs more penetration
add a command and conquer collab event already
same goes with alpha being at least 260 or 265 tbh
Give obj 260 wot pc armour and more heat pen
can we get 105mm howitzer back on T40 and t82. also 75mm howitzer back on T18? can we also get 8 round, 2 cm Flak 38 back on Pz. 35 (t) and 4 round mag back on Ke-Ni?
AC line of tanks NEED to be nerfed, their armor is just brainlessly strong for no damn reason
AC gun is really bad and inaccurate to compensate
If they use the AC
👍
quite honestly 750 dmg in 3 sec is still pretty disgusting with how accurate the gun is. it just needs bit more pen and it would be completely fine.
probably buff the accuracy a bit and leave the alpha as it is
Is fv215b (183) good or not?
Petition to increase A.P. AMX 30's alpha by 20.
Petition to see the "Dmg dealt/blocked/assisted" when dead, spectating at your corpse.
mbt-b needs only intra clip buff and a bit dpm buff, cuz the armor really sucks
WG should review at ace mastery conditions for lower tier tanks. It seems like they're padded to the max and that is partially because of the fact that reroll accounts are able to play with bot mm and rack crazy amounts of dmg/exp. Meanwhile normal mm players are nowhere near able to match that and the 99% requirement means that acing tanks are nigh impossible when competing in those circumstances
Xp bars shouldn't factor in 'new' players and should be separate
This amount of exp would be easily able to get an ace in tier 6, even 7 depending on the tank. But somehow a player was able to deal nearly 5K in dmg. That is ludicrous for a tier v, let alone a Mitsu without bot mm
there was no such thing as aces for low tiers early on and masteries only counted once per tank thats why accounts with ild stats are unreliable now
What I mean is how 'new' account players experience battles w low tier tank vs those with experienced mm
Either way everyone's battles collectively factors in the ace xp threshold no?
There's almost no way in normal mm circumstances that someone is able to get 5k dmg in a Mitsu (or any tier 5) without bot mm. Those battles problematically influence the ace xp threshold
Lol I did 2.7k and got 7 kills in HIghlander a few days ago and it only gave first class. Oh well
Thank you for adding an autoloader to the Concept 1b. It was a joke tank before with low damage shot and its only trick of hull down was easily countered by the enemy ignoring it or accepting shot trading. Now it has some flexibility!
I actually wanted to comment about Ace medals, not the Concept. There should be a guaranteed standard for an Ace medal as well as the 1% rule. Let's say 1400 XP for tier 10. If you earn 1400 XP, it's an automatic Ace even if you are below the top 1%. Similar for other medal classes. Perhaps 800 XP for Class 3, 1000 for 2, 1200 for 1. WG can work out the numbers! I just find it bizarre you can have epic battles that are obviously worth an Ace and not get the medal. Conversely, a moderate battle can earn an Ace in other tanks. The difference in required performance for an Ace should not be so large.
Jesus Christ please take away TDS ability to jump in game modes why the hell would you give the class infamous for camping the ability to hit from spawn
day 65 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck
day 58 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.
day 34 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little
day 20 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing
E-10 already does half the HP of tier 6 tanks and has an incredibly strong turret :/
е-10 strooong
ya but he wants it to be more like the tier 10 e100 lol 🤪
Bro just doesn’t want to work for his kills like every heavy player these days lmao
global chat mà bác
What are your pain tanks in Tier 7&8?
panter2 with 7.5 cm L100
Please give reasons, too.
7.5cm as the stock gun is just underwhelming in tier 8 game.
and it is a pew pew gun not autoloader. and Panther 2 armor is not that super OP. and it is slow at the begining of the grind.
remember, u will have the same issue at e50 when the stock gun is 8.8 gun lol.
No wonder most player when they get their hands on e50m, they will yolo and ram like crazy to blow off the stress they had grinding its predecessor.
.
ok
For tier 7 WZ Blaze, and M4/FL10.
Wz isn’t a strong tank and not feared on the battle field, it needs some love.
But the M4/FL10 needs better pen and I’d honestly buff the damage other than that it would be good
For tier 8
T44-100 and T-2020
Literally such mid tanks imo, I don’t even play them anymore
Does anyone already get the Murat's legendary camo?
How to get it?
patience, lad.
Give obj 260 wot pc armor and more heat pen
Hello everyone, can you all help me get to WG give the SU100-Y at least 7 degrees of gun depression. Is not that many. please 🙏🙏🙏
give grille 15 700 alpha with 13 second reload instead of 10 seconds and 580 dmg
In my eyes:
ST Emil - Can't reliably pen many T8s (No prammo), low shell count and doesn't have the mobility to get to flanks.
T34-1/T34-2 with 100mm gun - No hull armor, unreliable gun.
Tankenstein - 130mm gun is totally outdated, no pen, no accuracy, low dpm, worsens the armor around the mantlet. No mobility, 105mm gun doesn't give the tank the same performance as most other comparable tanks.
T26E4 - Gun doesn't hit its shots and takes ages to aim. Paired with the fact that the armor only works against newer players (turret weakspots) doesn't make it enjoyable to play.
M6A2E1 EXP - Why play it when a T34/T34 1776 exists? Frontal hull armor is great, everything else is weak. Turret can be penetrated reliably, low dpm.
SU101 - Horrible flexibility due to the lack of gun depression. -2° just does not work at all unless the rear of the tank is parked upwards, not allowing much active play in general
T28 Prototype - Supposed to be a frontline TD, but it lacks armor and mobility. The gun seems to miss quite often.
Löwe - The turret is weak the moment it's even slightly turned to the side, and it has pretty bad mobility (and DPM for the alpha).
Rhm.-Borsig Waffenträger - Extremely low DPM and accuracy. It misses shots often and doesn't reload very fast. Alpha damage was nerfed without appropriate DPM buffs.
T-44 with 122mm gun - Outdated. No penetration, no DPM, no accuracy. It feels absolutely horrible and is probably the worst gun at Tier 8.
TVP VTU Koncept - Huge tank, no gun depression, no armor. It feels very awkward to use.
(112 Glacial - Same reasons as with the 111 and 112-2 last patch: aim time and reload.)
WZ-110 - Big weak spots, the gun feels unreliable at best, low alpha and DPM.
59-Patton - Like the Type 59/Räumpanzer but much worse. Not the best gun, no reliable armor.
Ka-Ri - Unreliable armor, slow. The gun does troll pretty often too; I'd like to see a bigger mobility buff.
GSOR 1008 Fearless - The gun doesn't hit, shells are too slow, and on-movement dispersion is way too much.
Caernarvon Defender - Low damage compared to other autoloaders, slow, and the turret is very weak against premium ammunition.
T32 - Feels a little strange. Gun is not great and doesn't reliably hit shots. Turret armor is amazing on paper but in reality gets penned in strange places apart from the cupola.
T44-100: No gun depression, potato accuracy, low alpha damage, low DPM, no armor. Basically, it still has no upsides.
T54 mod 1: See T44-100, but with a little armor. The roof can be overmatched by almost everyone, making the armor much less effective.
IS5 / T2020: Horrible DPM and accuracy. These tanks depend on RNG too much. If shots don't hit, the DPM is compromised even more.
Amx CDC - Huge tank, no armor, unreliable gun for the alpha damage and in general
Quetzal - Feels like a giant, slow piniata. The armor is just too weak for the mobility it has, so one of the two could be improved.
About the St. Emil, it does really has low ammunation, and we can also get the 510 alpha. like Lesta has. So it can fit it's mm.
Dayumn BrokenGuy where did you got these from.
[These are just the tanks that I don't have much good memories with, there will probably be even more]
Just had a look through a list and wrote down the ones that I 100% remember being pretty awful to play.
I mean, I also want T32 to be buffed, to be honest.
On paper, it says turret has 302mm. armor, but when I go hull-down, it's like paper. (I'm not talking about the cupola), the sides of the gun-manlet has like, 0mm. armor.
I haven't played quite a few other tanks in a while though, so might need to add some later as well
I get what you mean; the only thing that annoys me personally is the gun. It's a bit of a potato thrower.
Actually good point
It has a reticle of an 230mm. gunship.
I cannot land shots with that gun. But priority is the armor ngl.
Lesgoooo.
give e4 its standard alpha 640/650 and give t30 the same reverse speed as t34
Yes, at least 640 so it’s not less than the tier 9
Buff AT7’s stock gun and let a different gun act as stock so it isn’t just a slower, less consistently armored version of other TDs. At least it can have a fun gun. Honestly a moderate pen buff to standard rounds and lessened interclip time would really do it good
Im still suggesting to buff BZ-176 to make it actually viable cause in its current state it doesnt stand a chance against pretty much any other tier 9 heavy
buff rino reload by 0.5s for both shells (1s off total)
For the TVP VTU Koncept, I'd like to see it get an autoloader so that it prepares you for the tier 9 and 10 of the line. I think with nothing else changing aside from a 3 shell ~2.5s intraclip ~225-250 damage autoloader the tank could be quite nice.
The 112 glacial also has a terrible ammo rack combined with bad side armour. And like you mention bad aim time and reload. Though I do think having a less unreliable gun would solve half of its issues.
Thanks for taking the time to list a bunch out.
I've noticed with new lines being added over the last few years that they get far fewer modules to research. As well as the modules themselves having smaller differences between the stock configuration and the "top" configuration. A lot of older tanks could use with removing excess modules such that the "stock grind" becomes less tedious.
For example, the T-34-2. It doesn't need 5 guns to choose from. While it does have 2 "top" guns, only the 122mm is viable due to the 100mm having much worse dispersion and poor aim time for the gun. Anyway my point is this is simply xp bloat with subpar guns until you get either top gun. The same result could be achieved with each module costing more xp, but only offering decent options. I grinded this line on a new account because I wanted to know what new players go through in 2025 so I could compare to reforged. It was fairly straightforward because I saved free xp and only played fun modes basically but even then the stock guns were painful. A new player might not know to save free xp for the modules exclusively for bad stock grinds. And even then I only made good progress because I made the account to take advantage of the Bisonte event earlier last year.
Now, having the 3rd gun from the left as well as the 2 on the right could make sense since it is the top gun on the previous tank in the line. That would still not be ideal but it would be usable during the stock grind.
VK 30.02 D - It is slow, with no usable armour and an inaccurate gun. Quite unenjoyable. Having "some" more all round armour so that it can use it's front plate and maybe sidescrape sometimes along with more mobility would give it enough to be playable.
IS-2 - Despite being a heavy it has next to no usable armour and is slow. The guns are both playable which is nice. Spent ~70 games just trying to get this tank back to 50% winrate due to how unreliable it was in predominantly tier 8 matchups. Still the worst tank I've played despite the 112 glacial coming close.
I think they should rework AC Atlas and his tree, while playing on Grille 15 I got into a problem where I ABSOLUTELY couldn't hit him, he was like a huge tomato in my sight, and he killed me in 15 seconds because 600-700 damage with it having 12 second cooldown is NOT normal, for same example the ASTRON Rex was good with his 300-400 damage and having small armor have 20+ seconds cooldown... as I looked on minimap after 2 mins of match start it was a full AC Atlas and half of my team dead every time i'we seen him in enemy team list, I think his reloading cooldown should be increased and his armor should have VERY nerfed because while I was in training room having 1v1 with him, I tried everything to penetrate him and in result his side and back deflect 4/5 hits from E50M on cumulative shells, same on EVERY other tank I had on IX-X tier
AC Atlas - armor
The Spershing is plenty accurate gng
0_o
For 225 alpha damage and the dpm it has, this gun handling just doesn't feel good enough for me (image 1 without, image 2 with equipment)
The fact that it has low alpha damage and some of the worst soft stats amongst T8 meds just does not work.
They are the same as on the 122tm, which deals 75% more damage per shot
Ferdinand lost 1 degree of gun depression
225 is the average damage per shot of most tier 8 meds (STA-1, Lorr. 40t, pre buff Škoda T 27, etc)
The Spershing is also a heavium
Every time I see someone complaining about the Spershing, it’s a skill issue. The tank works fine for me.
Except the gun handling on those is miles better.
The fact that the Super Pershing is a heavyum doesn't really change the fact either
The important part is that end bit for you.
May I ask how many battles you have? (Because of matchmaking reasons)
Saying that it's just a "skill issue" is honestly just pretty insulting
I’ve played on multiple accounts so the exact number is unknown to me, but I’ve definitely played over 5k battles. Personally, battle count seems to be a pointless metric for figuring out how skilled someone is (at least on N.A. servers). I don’t have bots in my battles anymore if that’s what you’re asking
It does though? It’s meant to be played a certain way and the stats reflect that.
The thing it does impact is the matchmaking. Below 5.5k battles, players mostly aren't matched against veterans/people with more than 5.5k battles. It's not so much about bots or anything similar, rather about the group of players you're up against
I’m going against people with over 10-20k semi-regularly. And some of them just suck at the game.
The thing is that the tank doesn't really have any advantage, even in that scenario. Sure, it has a bit of armor, but any other metric just lets the tank down completely.
I see absolutely no reason to play it over comparable tanks, because those just offer so much more of a enjoyable experience and are generally stronger as well.
In my experience it’s pretty fun. Maybe it’s a matter of preference?
I like the other meds I mentioned as well
Sure, the gun handling does not need to be top of the class because it is a pretty brawly tank, but then you remember that there are other tanks that do the same job (like a 122tm) that have extremely similar gun handling, but just way more damage and dare I say armor.
As it stands now, the tank is just not worth playing in my eyes.
I don't mind any of those either. I also don't think that it has anything to do with preference, just a general lack of advantages/strengths.
As mentioned before, compared to similar tanks it just does not perform as well.
I do think it could use a buff to the armor and rotation speed but is otherwise pretty much fine.
The only thing I will give it credit for is having a neat credit coefficient and newbie-proofing through the spaced armor. Once anyone knows the weakspots, it's a lost cause. The tank isn't able to out-dpm, out-trade and occasionally completely dumps shots into nirvana. That paired with the type of armor makes it a sad image of what it was a long while ago for me.
Try to buff the is7
i once missed 8 shots fully aimed in a row trying to pen the t8 nc70 line tank, top gun on pershing
100m away btw 🫠
Hello, this is a suggestion for the t2020, to breathe some new life into the tank why not create an overboost mechanic that boosts speed temporarily, it can be run for around 25 seconds which makes the vehicles turn rate and mobility significantly better and it can slowly cool down
OR
Make it a mode the tank can go into and reject the cool down but there is a transition time
OR
instead add a thermal sleeve mechanic which cools the gun (with the spinning fan at the back), enabling it to fire more accurately after fast driving
OR
instead it slightly reduces reload, so the more you shoot the less your reload so 12.0 -> 10. 4 ->9..6 because the additional heat is used to power the gun rammer and enable faster fire rate
^ this suggestion should also give the tank a visible thermal sleeve on the barrel to enhance its appearance + bonus points if it moves like other parts of the tank
Please let me know what you guys think? Maybe call the upgrade obj 2026 haha
I dont think it should be a separate tank but a module or ability u can earn or is built in
Also if there is ever a legend ary camp it should be realistic , ideally black and red like the bz-75 legendary camouflage and you could call it "Wedge" because of its role and turret design
Actually cool would be nice if it would be implemented to sum other tanks too
day 66 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck
day 59 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.
day 35 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little
day 21 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing
I’m gonna be completely honest, the equipment system in this game needs a massive overhaul. Right now tanks feel stale and boring to set up since you’re basically forced to set them up in a certain way rather than your own play style. Rather than rebalancing tier 10 every year, why not just add like 24 or so extra equipment slots so that players can choose how to make their tanks competitive even if they aren’t tier 10 “meta”.
because i player having equipped all 24 slots would pank anyone who doesnt use erquipment (dont understand why ppl dont fully equip but some do)
Real , i am looking forward to equipment system of Reforged because it looks very promising.
Thanks !
they should add bond equipment slots into the game
i hope not, isnt bond equipement just better but behind paywall? that would be horrible
Please give rocket boosters to bz line
Ssb is the closest thing you’ll get
Holy smokes ... 9 equipment slots is already expensive enough.
Many would want to go back to the old days, with three slots of original equipment ( not nerfed like now, and medium tanks were better ) .
That's where one really had to make a choice, and could see a very noticeable difference.
Plus even if you were a bit short on credits, you could decide which item you wanted first; without having to unlock other row or lines first. I still find that needing six items before having access to vstabs is an unfair move.
Real . The current equipment sytstem is lacking in personalization and so expensive . Most people just run the same equipments , there is no variety in it.
Hello, this is a suggestion for the t2020, to breathe some new life into the tank why not create an overboost mechanic that boosts speed temporarily, it can be run for around 25 seconds which makes the vehicles turn rate and mobility significantly better and it can slowly cool down
OR
Make it a mode the tank can go into and reject the cool down but there is a transition time
OR
instead add a thermal sleeve mechanic which cools the gun (with the spinning fan at the back), enabling it to fire more accurately after fast driving
OR
instead it slightly reduces reload, so the more you shoot the less your reload so 12.0 -> 10. 4 ->9..6 because the additional heat is used to power the gun rammer and enable faster fire rate
^ this suggestion should also give the tank a visible thermal sleeve on the barrel to enhance its appearance + bonus points if it moves like other parts of the tank ( like let's of gasses or something)
Also if there is ever a legend ary camp it should be realistic , ideally black and red like the bz-75 legendary camouflage and you could call it "Wedge" because of its role as an assault heavy and the turret's design
Repost day#2
I am also saying that but no one agrees.
We should have the 160mm. gun. It should at least have 800 alpha. They can make the reload 32 raw seconds to balance it.
It was always 2 on half of it's guns, but 4 on the top one. This is the main reason why it was even worse than majority of other tanks when stock.
It's always been an absolutely horrendous tank, probably the worst T8 TD in the game if not the tank overall, now it will be even worse...
The 100mm gun is 2.3 but the 122mm gun has 4. This is before pbr
Yeah. Now post PBR it has 2 on 122mm
That's the whole thing, how do they even come up with the idea of nerfing one of the worst T8s in the game
they need to do something for SU-101. its just sad
its worse than Quetzal and I hated that tank
how we can play like this?
Why are you still at spawn? camping on a heavy?
Z
Badger should atlest have reactive armor or tungsten
I would also buff a bit of the reload to 7.8 to 7.5
And a bit of speed
More traverse speed
twin that’s his toonmate 
Buff the is7 bro ples

Why
Please buff the kv2’s HE penetration cause wdym I lost my HE round to a brick fence😭
Chemical shells detonate on any destructible object, no matter their penetration
So your telling me a tank made for bunker busting cant break through a brick wall?
Idk maybe it bounced but how
Your right just did a bit of research the dry stack brick fence would be enough to detonate the shell😔
Rule to keep in mind, any HE/HEAT/HESH shell will always detonate in front of an obstacle. Only shells that can are AP/APCR
This isn't WarThunder bro.

Give obj 260 wot pc armour and more heat pen
the armour is pretty good tbh and you can get heat pen up to 353mm with cali, thats good for a heavy
Bruh load gold, literally everything can pen its turret, also it doesn't have any gun depression. Ik the armor is troll but it is still quite situational. Regarding the heat its just because of cali buff it is now workable, it should have been at least 320 mm (base)
Tbh there aren't any real advantages of the 260 over the E6 apart from just slightly better accuracy and reverse speed. E6 gets better dpm, better mobility, 10⁰ gun depression, much better heat pen.
i think with any more depression it might make it too powerful on a ridge and you cant really compare with e6 , e6 is probably the best heavium in the game, 260 is right inline with is7 and 777 each have their own things
Its a soviet heavy so it can't have gun depression. I want it to be like the old heavium IS 4 with strong turret and good heat pen. I don't mind if they keep the hull armor same, its just the turret armor and also if they nerf the dpm in return and give back its 420 alpha.
@devs
please nerf calibrated shells, and make enhanced armor buff. because almost all tanks can be pened with gold shells without even trying hard
For fun
did they shadow the nerf the xm's mobility? it is slower than usual
What is this matchmaking bru 💀
Give the helsing heat because it is outdated especially in the pen for a t7 td
Give new mechanics for everytank like in wot pc dev , i would love to see e5 can shoot like t803 in pc version
Есть кто русс?
@mystic timber, please note, that the official language of this server is English. If you want to speak Russian/Ukrainian, please join the server below.
Официальным языком этого сервера является английский. Если вы хотите говорить на русском, пожалуйста, присоединяйтесь к серверу ниже.
Офіційною мовою цього сервера є англійська. Якщо ви хочете говорити українською, будь ласка, приєднуйтесь до сервера нижче.
https://discord.gg/mkNtBAYcWy
Nothing wird on 7 and 8 tier
Premium vs non premium. Was quite hard penetrating the tanks on the enemy side
It also has a 2 shot burst gun, which is why it doesn’t have HEAT.
You know that T803 is a tier XI? And all of them have an abilities, so why should the E5 have one on tier X? Besides that it is already very good tank with strong hull armour
Giving me m60 Patton vibes
The new tank Nemesis needs a buff because holy moly its just bad. The gun is so unreliable its insane. Keep the reloads same but give it better aim time and dispersion. For crying out loud even Chimera is more accurate
Matchmaking ❌
Matchbreaking ✅
Let’s add toilet buster special edition camo to fv183 and make it cost a cheap 20k gold
Fr my whole team was struggling to pen those premium tanks even with gold shells 💀
Player without clan use tier X collector from event💔
And under 5k highest dmg
New mechanics make game more fun and playable i think so :))
Yes, but let's be real, Hirschkäfer and Obj.432U abilities is like a Tungsten, Borkenkäfer is kind of a tracer schells, Hakers Leo's Verbessert and the shooting one from Szakal abilities is literally improved reticle, and T803 looks like adrenaline, we practically have all of them and except tracer schells every is a usable ammunition
Type 59 worth it? How about Object 907?
At least bring FV 4005 reload down to 183 time. Jeese. You wait to reload and 183 reloads faster than you in your FV 4005? Why? Wotblitz
Yea sure let's reduce the reload time of a 2 clipper that is capable of doing more damage than 183, sounds a good idea
There are a lot of 4005’s out there… and none of them seem to struggle tbh
4005 is as of now among the best T10 TDs. If anything it needs a nerf, not a buff.
Hmm , because FV 4005 can deal 1300 with its standard shell and can out trade 183 in every single way
I want to know why Kampfpanzer 70 has higher module damage than 60TP Lewandowskiego.
Yet they seem to have exact same caliber.
And literally 60TP Lewandowskiego has higher alpha than Kampfpanzer 70.
Poor attempt at making a positive for the kpz
Please give rocket boosters to bz line
Buff IS-7 frontal armour and buff damage to 490 and remove tungsten to balance it
Nerf Kampfpanzer's module damage to 203.
I’m sorry?
What’s your beef with kpz 70 bruh.
just buff its ammo rack durability
<@&481447501690568709> get rid of this garbage
day 67 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck
day 60 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.
day 36 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little
day 22 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing
The armour is nothing
It's not. IS-7 has very good armor for how mobile it is
What was that? It says that the message was deleted
That 67 brainrot kid wasnt it?
hide the lower plate
Nerf OBJ 268 alpha
And either buff badger alpha to 480-485 or buff it's reload to 7.8 to 7.4
No, a scam attempt
Type 59 worth it? How about Object 907?
Oh ,okay
907 is a good tank.
907 gets tracer shells for some reason
Pretty fun tank
Thank you all. Missed my opportunity to buy type 59 😧😧.
907 has some of the best accuracy for t10
its basically a 140 or leo with the gun but less alpha and more HE resistant than leo
Moved
For matchmaker changes that may be on the way, I think the same should be done for not only heavy tanks but medium tanks as well, and group medium+light tanks together if that makes it easier. I have been the only medium or light tank on my team against three medium and light tanks on the other team and on maps like dead rail and Yamato harbor the matchups of meds and lights determines the battle before it starts 95% of the time if it is lopsided. Not to mention meds and lights are arguably more influential than heavy tanks
Anyone know if GSOR The tank will come back?
Most likely in crates or something. So you have to gamble your way through like $500
The Vindicator UM needs really a penetration-buff . Standard-Ammo does not pen 80%, with calibrated shells, vs T7+8. Even Prammo only hits less than 50%. It's so slow, i dont complain about that fact, but u should have at least a 50% hit-chance...Mostly, my experience, it's downtiers....
That rule is in the game for ages already.
Medium and lights are considered the same class by the matchmaker
Feel like the chieftains capoula is a bit too big
What do they do?
Keep enemies spotted longer
You can also get your shell velocity pretty high
thats the balancing factor
Yeah but it shouldn’t be big enough to get snapped by an E100 and type and have them not miss once
Even with gun blocking most tanks can js pen the gun, and you don’t really have prem ammo
IMO the chief has already vstupid hatch armour (WG buffed it again). The e100 and type prolly just have 40er RNG
I just want that little top dome part to be shaved off, the hatch makes it fun to play but sometimes it annoying when people pen you 100% of the time
Chief always had weak turret armor
Give astron rex super speed boost or readuce its intraclip
Yo guys hear me out. What if ATGMS could be reintroduced to both the regular Sheridan and kpz70 thru their HE shells. They could both have pretty low pen so that in the scenarios where they are considered broken, they would mostly deal splash damage of 100-200+. And in the rare event that they do pen because of a wierd angle, they would only deal 600 alpha instead of 640 and 680. Paper tanks would suffer tho lol. Just an idea since heat atgms r pretty busted and I miss using them in regular so dis could be a compromise. With this tungsten will be removed from kpz and both will revert to apcr standard with Sheridan having 540 alpha
Instead of being called atgms they can be called HEFM (high explosive fragmentation missile)
can they buff the types mobility at the cost of hull armour or something
Please buff maus armor specially upper plate.
Buff its gun accuracy
Buff it's top speed from 25 to 27 or 28.
I’m saying there shouldn’t be one versus three med/light, it should be even like they are proposing for heavies, if you don’t understand English try translating before sending a haughty response.
👆
You seem to be the one having trouble understanding here.
Mediums and lights are treated as one by the matchmaking and there are rules in place to prevent uneven class distribution. And that's for years now.
There can't be more than 4 lights and mediums combiend per team and the difference between teams can't be larger than 1 in regular mode.
If one team has 3 lights, the other must have at least 2 lights or meds. If one team has none, the other team can have 1 light or med at most.
If one team has no meds or lights, the other can't have 1 med and 1 light, because they are treated as the same class by the mm.
Didn't the MM change already and if one team has 0 lights/meds the other team also can't have any?
I didn't hear of such rule, maybe they changed something recently.
But matchmaking has been treating both lights and meds as the same class for quite some time, WG has been pretty clear about that when they were implementing it.
There's a reason the Sheridan Missile exists in the first place. The Sheridan used to have ATGM and was able to be used in normal modes. They made the Sheridan Missile a separate tank for the ATGM cause it was unfair
Thank you, I’m glad it is that way.
Fighting one Wedge is already hard. Now, 2 of them? That tank needs to be balanced.
these map changes are actually so stupid dude
thanks for giving heavies more spots to camp in and get rewarded

Guys why did the command thing removed from the mobile version? Like I can't even tell my team that I needed help or attack I only can say in chat but you can't typed fast in a mobile while getting snipped by 2 camping HT or TD and fighting against the enemy
@late dawn do u seriously honestly believe in WW2 or even current day that suicide runs straight into enemy are used...I mean seriously...it's a well known fact that even heavies (camped)(ambush) in real life ..it's only u trolls who believe u can tell other players how to play
183 is good for the game, unspotted on my flank until he shoots a 1408 damages shell. One shot, almost all my pvs gone 😂, good job wg
😂
why dont you even run sandbags then
also i am really enjoying my type 5 heavy (im atm averaging 3,5k dmg in ratings) but it has 3 problems
- the aiming time is too long
- shell velocity is too low
- the cupola is the size of my table
what if wg adds improved gunpowder and nerfs the lower plate a bit
then 2 issues are fixed and the tank becomes easier to pen
everyone happy
heavies in this game shouldnt be used as camping vehicles in the game tho???
what r u tryina say dude
I should yes, but the problem is the fact that he stayed unspotted so close , with no bush to hide. It's just a game at the end of the day, but once in two games i get nuke by an unspotted 183, who stay unspotted after he has shooted most of the time ( sorry for my english, i'm french)
@late dawn stop telling other how to play
Sheesh...u say heavies should be Frontline ..t95 has heavy armor...should they play that like a heavy? No...T30 is same design as T34 yet it's a TD...any tank could be used as a camper or front line...it depends on the players play style...so my point is is knock it off on telling players how to play...I use heavies as TD sometimes...guess what in top player on match
There was a bug with the quick commands overall, not just mobile
i mean you're a 47%er so you should probably stop thinking you're good yourself
again, you're a 40% player. the reason why your wr is so low is because you're essentially taking a high-hp-high-armour tank that the team relies on out of the game by electing to play your heavy in a spot where it will be least impactful for the team. so dont pretend like ur good when u literally just camp in ur heavies dawg 🙏
if you decided to use your heavily armoured tanks in positions where your team needs that armour, then you would actually be more impactful because you're both deflecting damage and preventing your team from bleeding as well as bolstering your team's frontline and making them harder to push, and making any pushes your team makes more effective, hence why people who camp in heavies are completely useless
(and it also gets you more wins too!)
if your playstyle is sitting in a bush and clicking on people, then you could use a more lightly armoured tank destroyer that sacrifices fronline potential for mobility, camo, and dpm, (like obj268, 4005, 183, grille, and maybe a jageroo), however if you do the same thing in a heavier vehicle and even some frontline tank destroyers that sacrifice mobility and camo for armour and chunky alpha or any heavy tank at all then you're basically screwing over your teams pushing and holding potential specifically because you are not properly utilising your tank to suit the role that it plays in a battle in favour of just farming damage off of your team that is dying, which is not very nice for everyone else on the team.
Where did I say I was a pro...what I'm saying is stop telling players how to play and shut up...keep it to urself...and my win rate is 47 percent because I don't play often in normal modes ..I play the fun modes...normal modes become boring so I don't play them much...if I wanted to I could up it...I choose not to
you couldve just postede your tips and advice without stats shaming, since when did we start allowing that here
“I’m 47% because the normal modes are boring” uhuh next your gonna tell me you lag a lot
he's justifying camping in heavies and throwing games because of it
i think that's more harmful than me saying that he loses a lot because of how he plays
ngl bruh i think you could use a few people telling you how to play because you cannot be winning any games with the mindset of 'my heavy should be played like a tank destroyer'
In other note for balance, when are we ever going to expect a balance change in any other tier except tier 10
tiers 9 and 10 are relatively easier to balance tier wide but i doubt they will tackle tiers 7 and 8 as a massive rebalnce, just rebalanceing a few every so often because of the amount
They said they would do a tier 8 rebalance in one of their lives stream a few years ago but nothing be done yet.
quite the opposite bro. You have to change ur play style based on the tank, not play d same play style just cuz that’s ur playstyle. If you want to camp, use a passive tank destroyer you would be far more effective. For example, the T30 is by class a td but by design more effective when played as a hull down heavy.
also there is no tank or circumstance ever where a heavy can be played like a td, I honestly can’t think think of one
That's because that's ur play style...u think each tank has a different play style n that's fine...but only difference between TD and some heavies are turret rotation n damage but you can use any tank in any play style... remember it's the player...not the tank
Well except heavies n lights
it really depends on the situation. Just please don’t camp in a tiger, go out there and support your teammates you would win more and make ur team happier 😂
Also there are things like camo values and view range not just damage and mobility. I disagree with any tank any play style do not camp in a heavy please. It would be more forgivable if it was done in a light because atleast you have good camo and you could do some passive scouting if done in the right positions and not in d back of the map
Like strv k is a good example...wargaming even admitted that it has the body of a medium but they list it as heavy...u have to use strv k like a medium not a heavy...kanonen is a fast mobile tank...drive like a light damage like a td
good point, tho I wouldn’t advise playing the kanonen aggressively. strv being a heavy can be played as a medium but not a TD. What I’m referring to is your comment about camping in a heavy don’t do it
@obtuse rover I've done it many times...and what I mean by heavy are amx 50 series you series etc
Yes maus n more like that no I wouldnt ..e100 is fun to brawl with
Yoh not you
why did the jag tungesting removed ?
“I use heavies as TD sometimes”. You’re missing the point. There isn’t a single heavy in the game that should be used as a camping TD. The only possible situation I can think of justifying that action is if you went front line, lost a lot of HP trading, and decided to retreat to the back and support your team. Of course everyone has free will and you’re free to do what you want but don’t expect to not get judged. If you have ever seen pro players or 70%ers, even with AMX 50Bs they don’t just sit in the back and camp with HTs.
But in seriousness as a heavy tank, your armor and HP are what maintains a position such that your actual snipers have ground to stay comfortable in. It also keeps enemies from taking positions that your TDs can't get a good sightline on.
The reason you get good damage is because you're farming your teammates. The difference between a good player and a pro player is that a good player uses their team to get good performance while the pro player works with the team to ensure more consistent victories.
As a heavy tank, your most noble role is to hold the frontline, because a shot fired at you is a shot not fired as a more potent gun like a tank destroyer, or a more play-maker kind of tank for the endgame like mediums and lights can be. It's not like you're throwing yourself away either, because you can simply position less aggressively so you don't take as many shots. Honestly spotting the enemies at that flank and holding the position is enough contribution for your teammates.
I play charging Foch & it works out pretty often. I see Erich about to deal with a heavy & jump off a sniping spot to deal with it. Using my hp keeps my team alive, keeping the teams dps active.
The problem lies when teammates don't reciprocate to the changing events on the battlefield.
Yessir
The Amx 50 B is usually played as a medium or a support heavy like the Strv and camping in the yoh is not necessary because it’s good as a hull down or support heavy.
Camping in a ht just allocates the enemy’s focus from you (the more hp and more armor tank) to the more squishy but playmaker tanks like lights, mediums, and tds. They quite literally rely on you in order for them to play their role without taking much punishment. Your positioning as a heavy enables them to be comfortable with not getting pushed or shot for playing their role, so play yours as a heavy.
WOTB is not all about dealing the highest damage you have to use your health, armor, spotting, and even just your presence especially as a heavy to win battles. Actually doing this would make you have high damage games more consistently.
You could actually get away with playing a td more aggressively like the Foch guy but of course you would need sufficient support where as a camping heavy would just never be beneficial to the team at all. As a heavy you could be the sufficient support for the aggresive td. Just your mere presence in the frontline by simply pressuring opponents to not push him and just take their side or rear is enough.
Im about to sell the M60. I know the problem is me. Idk what it is! I wanna love the Patton line of mediums but it seems that this line hates my guts. No matter how many games I play I always lose with the M60 or it's brothers. I dont believe that tier 10 is out of my league because I do well in the 121B, Piranha and MLE 54.
Just lost AGAIN! Yup!!!! If I wanna lose ill just pick the m60 and use it.
Lmao real. It’s genuinely not hard to get 50% winrate at the least
Give obj 260 wot pc armor and more heat pen
m60 is most effective on a ridgeline or peeking from behind a mound or slope and it can be accurate while firing on the move, although the patton has been buffed to catch up closer to m60, the extra degree of depression and alittle better aim time makes it a better snapshooter imo
Add 183 mm gun on 4005
This has been discussed many times, it's not happening
Yuh but it would be funny to see
Still, doesn't change the fact that it's a horrible idea and WG has stated many times that it's not happening
Yeah it's basically a medium with an orbit cannon attached to it
just get rid of this ☝️ guy/bot, was its first and only post since 2023
Well, what if it did 750 alpha instead with a 18 second reload
Would still be better than getting dumped on for 1300 in 4 seconds if u ask me
I wouldn't mind that if it didn't have absurd alpha hesh.
Or if they really wanna go the autoloader way, give it the 15cm conway gun with 2 shots. It can keep the broken damage output, but at least the pen will be very low for a T10
I wonder if they'll add auto cannons(T10)
hes better brodie
Nerf Kampfpanzer 70's module damage.
the tank is overrated no need to nerf it
charging foches die rlly fast
most of the time the team loses bc of the foch chargin
Why does it have 210m.dmg. bro.
bc yes
Alright, sure, give BZ-176 220m.dmg.
The Progetto 65 needs some rework.
With new changes I am noticing most of Tanks are got buffed up like 2 shells for FV 4005, same for Concept 1B etc. Progetto 65 is left out and I think only changes or buff is required on atleast one on these things
- The turret armour: The turret armour needs to increased and only lookout hatch on top should be penetratable just similar to E50 M. It will help players to engage
2)Providing Reactive armour consumable: This will atleast prevent taking much of damage from enemies - Providing Reticle Calibration consumables: This may help the better aiming for far off distances as still maximum dispersion can only go upto 0.268
- Providing Tungsten rounds: Similar to Lion, Progetto 65 having Tungsten rounds may help increase DPM slightly better to mark
- Side armour buff: this may help players to ricochet the incoming shells from proper angles. When I played on maximum angle it still took hits
- Providing specialized provisions like sand bags to increase HP if armour is being not updated and other provisions which may help tank's maneuver characteristics.
Tell me which suggestions suits the most. I am a Progetto 65 main player and played over 2000+ battles with highest 6.6K of damage.
the Quetzal NEEDS a hull traverse buff, it is far too slow to use in any modes, including the fun modes even fully upgraded.
Honestly fine with the rest of the tanks stats but the hull traverse is abysmally low and unplayably bad even with both fuels and Improved Control which only makes it SOMEWHAT bearable.
Suggested buff: Increase base hull traverse stats by roughly this much
Hard terrain: 14.0 > 18.1
Medium terrain: 10.7 > 13.3
Soft terrain: 9.3 > 10.4
Yes. T95 should be played like a heavy. T30 imo is a support HT.
Is this guy a heavy camper
👎
Out of all these I think provisions. Gear oil or sandbags on the prog would be nice.
Turret armor is a fat no, along with reactive.
Prog is meant to be a lightly armored and squishy tank with a dangerous autoreloading gun
If anything should be touched on it, it should be its gun, which sadly has had its dpm nerfed by a solid bit, especially on the last shell which previously used to be the most ideal shell to fire constantly, now it’s the first shell.
Personally it should have the dpm nerfs reverted, considering that carro’s current state offers much better use than the prog
dont play that crap
It’s a trophy in my garage
I want wg buff the vk72 and wz 113 because vk72 it has very low hp 2450 must increased to 2550 and wz 113 have more armor and more alpha damage and add legendary camoflage for Rhm. Pzw.
And fv4202 speed increased to 67kmh
Thank you......
Stay out of high tier
I have only tier x
Isnt FV 4202 already got buffed in armor and top speed long ago ? I remember the OG FV 4202 can only reach 55km/h.
Buff reverse ofFV 4005 atrocious performance when peak and reversed
I don't think the 4005 is in any need of a buff right now. Its only weakness is the slow reverse and lack of armor (although that is somewhat canceled out by spall liner).
The tank has unfair accuracy and unloading-time for the damage potential. On top, you get consumables that further help your accuracy and even mobility.
You sacrifice med kits for it though the spall liner does not cancel out module or crew damage
✅ don_t_like_cheaters69 was banned.
What’d bro do lol
Hacked account posting scams =]
I kinda like that we got more rebalanses and that WG is experimenting with changes to old/rarely used vehicles.
But, one more thing i'd really like to see, is WG not being afraid to go back with them, if they turn out to be unsuccesful.
What i mean by that, i'd like to see batches of changes like what we are getting now and what we got last month every update, but alongside the new ones, WG could roll back the ones that failed (for example E-75 TS) and then give themselves some more time to try nailing it again.
This way community will have no reason to be mad if the proposed changes seem bad, since even if they go through they can be just rolled back later. It gives more room for experimentation with interesting but controversial stuff
Increase the characteristics of cobra and destiny tank
They are total trash
IS5 should not receive improved vertical stabilizer, it should be between binocs and suspension
Same should go for IS7 for example
completely agree with u, e75ts doesnt belong in tier 9, it should just be rebalanced so its actually worth playing over tiger 2 or keiler
also does anyone see the kjpz changes?? 3.6k dpm without equipment or provisions?
Yeah seems fair.
The tank has pretty much no other upsides, so i think giving it DPM is fair
Basically SU-122-54, but with more mobility for less alpha, armor and DPM
tornvagn change has to be one of the worst ones I've seen
I will still stand that ST-62 Ver.2 should be Autoreloader... And should be put in Tier IX, cuz its just worse Obj. 590
Might aswell jump the ISU-130 to tier IX too.
ISU-130 is already very good
Yup, it has incredible DPM, plus it got a PBR. Yet I never see one in the game.
The gun traverse stats is probably why since isn't it like only 2 degrees for one side
I mean it has tank traverse speed.
Don't forget it got Tungsten and when firing gold + Adrenaline + Tungsten you get 4.7k DPM
I am aware of that.
I do traded my tier VIII certificate for ISU-130.
I mean its fine tank, but i have far more enjoyable tanks to play than ISU-130 thats why i dont play it
Or BZ-176 should get buffed like oh my god this tank is trash in current state
I absolutely agree with you.
I know WG don't wanna overbuff it to end it like on WoTPC but still BZ-176 doesn't deserve to suffer against Tier VIII
Its literally worst Tier IX in existence
Yeah.
While we have Chimera who does 440 and reloads in 9s. And wg says: "Nah bro it needs more buff" and adds sandbags.
Atleast Chimera got Reticle Cali removed
Such an important nerf wg. 🙏
BZ-176 should get Better Armor, Better Mobility, Better Gun, BETTER ARMOR and maybe BETTER ARMOR
no just move it to tier 8
It suffers against tier VIII what do you mean move it to tier VIII
At this point, I don't care if they don't give more armor to it.
I just want the normal 160mm. gun. I want it to do 800 single shot.
its fine against tier 8, but suffers at its current tier and tier 10
You dont have Armor and DPM anything with some braincells will destroy you
Kanonenjagpanzer gonna be busted
should have had these stats on release, -hp, -armour and still at tier 8
3.6k on a turretless chassis and almost no gun arc wont be as busted as you think
But think of how dangerous it could be. It's got the mobility and hp of a medium, and Leopard dpm, not to mention Tungsten. Also I think the stats shown are without equipment and provisions, so it goes higher
Agree... HESH with 800 Alpha and AP with 650
No, 800 AP and 980 HESH.
They can break the BZ-176 and add it into lootboxes!
It means more money wg!
never give autoreloaders tungsten
What do you mean?
I guess maybe they should, because WG gave BZT-70 910 alpha with AP and 1200 on HESH so 980 is not that big of a deal
leopard dpm with an autoreloader
no no not at all potentially really strong for no reason other than your lack of foresight
What are you talking about? That's literally the changes for the Kanonenjagdpanzer.
They absolutely should.
They need to nerf the BZT-70.
The WoT PC's BZT-70 LITERALLY has 850 alpha, while Blitz has 910.
Are we serious bro.
thats leopard dpm with a cyclic gun with no turret and poor gun arc
note: i cannot read, ive been awake too long wow, apologies
I really dont mind if they let it keep 910 alpha
And medium mobility and traverse speed. It has the potential of being really dangerous if used right.
No like, if we are playing like that, then give WZ-114 560 alpha since it has 530 in WoT PC.
yeah anyways that what it SHOULD have had on release but it was nerfed beforehand
devs were scared bad players would get melted by players with brains who knew how to use the spoting system and the mobility of the kanonen
now its getting all the stuff it should have had, and now its too late since the kan t3 has all of that and a turret
With what are you comparing it too?
What's a kan t3?
one model (2nd image) has a hull that is longer width-wise, since part of it is incorectly modelled as armour instead of spaced armour like on the 1st image
I pass it along
I dont care what alpha will BZT-70 have... I literally stop caring from the fact that every 150mm, 152mm, 155mm all of them used to have 640 alpha and now you cant find tank on Tier X with 640 alpha... They made gun calibers obsolete
Ah that is what I wanted to know.
Binu can we also get double-tracks for BZ-176 too.
not how double tracks work
BZ-176 is on my radar. It might get changes in the far future, but not at the moment.
Dang it man.
if your inner track is broken no
if your outer track is broken yes
same for the T95 and mauschen/vk168
YES, FINALLY.
BLESS YOU BINU.
key word "might"
hold onto the hopium bruh
Finally... I wanna enjoy this tank but can't even when i try to
I'm not letting that hope go bro.
WarGaming is actually cooking, I can't believe it.
Binu, is ST-62 Ver.2 on radar as well ?? Its just straight up worse Obj. 590 ?? Will it get to tier IX and some lovely changes like maybe Autoreloader ??
The time when wargaming becomes WarGaming.
yo guys, lt432 is getting a buff but how bout the t54 mod1?
T-44-100 crying in the corner..
yea , but the t54 mod1 really sucks rn
T-44-100 was always just a bad T-44, now it’s just a tier 7 cosplaying as a tier 8. It’s worse in every way compared to the mod as well.
would help if spaced armour wasnt a joke as it currently is
Would help if the only redeeming factor of the T-44-100 wasn’t a slightly better engine.
yeah the fact that the tech tree T-44 also gets a 100mm completely makes the 44-100 obsolete
IRL it was a huge step-up ballistics wise and increased theoretical lethality
Forget that- T-44-100 has worse armor and it even has the bad gun depression. Doomed to fail from the start.
Either they need to give it some massive dpm, or somehow replace it.
give it the D-10T2C of the T-54 lol
nerf the reload a little, should have around 2.7k dpm
boom its fine
That totally works lol, the dpm is already 2.7K
A T-44 that’s just all about the gun- this reminds me how the T-54 ltwt is
Just looked and saw that the T-44 got buffed recently and now it has 696 engine power vs T-44-100’s 560.. poor thing
not sure where youre getting 2.7k on the 44-100 on
with cs + double food its 2.9k and 2.7k for the 10t2c and 54 respectively
genuinely just slam the 10t2c into the 44-100 and take like 150-200-ish dpm, keep the pen, maybe change the handling and dispersion a little
straight up the russian meds at tier 8 all have atrocious pen
giving the 10t2c gives the 44-100 the opportunity to have actual pen
oh and let it keep all the super consumables : )
The handling is fine, I’m looking at the T-44, T-44-100, T-54 mod, and T-54 in comparison rn and their gun handling aren’t that much far apart to have a reasonable reason to change.
Other than T-54 mods ammo. 175mm pen is horrid
Lol the fix to T-54 mod is the same which is hilarious.
its also outdated
fun fact: a kpz 07 rh using full gundep and enhanced armour is very strong against up to ~205mm of pen
Not to mention the fact most of the old tier 8 meds except Progetto 46 for some reason have 180mm of pen
Germany rn is just amazing, Indien Pz went from being a mediocre sniper to downright amazing, Panther II was always ok and good, all the new tier 8 meds are just amazing and Panzer 58 feels tier 9 like.
While there’s Pershing, the T-44s, and Cent to suffer.
panther 2's turret front buff is huge and why the 44-100 and mod 1 need the D-10CT2 (slightly nerfed, so maybe call it the D-10CT1?)
Honestly, T-54 mod can go a completely different direction.
cent is okay since it can pen things
pershing could use a buff
Sure, but the armor isn’t that great rn
id say the mk defender might be the best med lol
Ehhhh Chimera and Progetto 46 exist..
rlly chimera?, i beat it in a 1v1 bc of its horrendous dpm lmao, ( do agree progs decenet)
Idk what you’d do to Pershing other than the generic buff everything.
No.1 preforming tier 8 rn(with a reasonable player count, unlike the fearless tanks)
Oh nvm Burrasque has been on the rise 43% survival jeezus
IS-3 Defender is somehow here.
How is ground tank so high
I haven’t driven it in a year iirc
It’s just very good
we have the same issue with the WZ-113 @brisk cedar - the side armor in blitz (1st pic) is just regular armor, while in wotpc (2nd pic) its spaced armor
bzt is same model as PC
ok, but 113 models are different - is this something that can be changed?
Blitz on left, pc on right
Really love the changes seen, however, TS-5 needs more traverse speed since the tank is literally unplayable. The extra HP, gun dep, and hatch armor are nice. But I’d say the tank needs 1 more thing which is better hull traverse speed.
Does it have spaced armor in wotb?
it does not have spaced armor in wotb
It is however modeled as such, and the wotpc version of it does have spaced armor
In wot pc its not exactly like the is7, but it should make it slightly stronger while sidescraping, and should be stronger against CE rounds like HEAT and HE
@brisk cedar would it be possible to see this? Or is the model going to stay as it is
T-54 Mod. 1 is absolutely and by far the worst T8 medium tank, i don't know why are you guys even comparing it to anything
if the primary focus here is tier 8 tanks, I would like to mention the nemesis, its a tank without high pen premium shells limited to 188mm of AP penetration, when looking at the GSOR for example, its sitting at around 248. Would it be possible to buff the nemesis standard pen to around 210mm +-?
Yeah nemesis seems rather underwhelming, but it is too new to make any changes really. We are yet to see how it actually performs. I doubt WG has enough data on it.
If we will continue to have such frequent rebalances maybe we will see it in a few months
It was kept like this on purpose, 'cause players are used to the model
the 113? Alright
May i ask whether you plan to continue with such frequent balance changes to old tanks, or is it just a one off thing?
anyways regarding nemesis, the standard penetration is similar to cs53, st62 etc, but they get 250+mm premium rounds incase standard rounds are not enough - while the nemesis has poor accuracy and handling, AND really low standard penetration
a better way to balance the nemesis is lower the dpm, buff accuracy and standard penetration
TS-5 needs to get a traverse speed buff
Don't ping devs for no reason.
Why do you think it needs that traverse? It is already getting an amazing buff and will outclass T28 even more than it already does
IS-3D is good
Ironically enough the WZ used to have those spaced armor cutouts, but got removed like 7 updates later after its initial release
You can use Wot inspector and go back to the update on when the tank was released, the armor model will show those spaced armor side skirts
I mean it is arguable, but i prefer no tanks to have them, they very often tend to act like black holes and eat shots they shouldn't have
I don't like inconsistencies like that
So me telling them to buff a tanks stat that single-handedly makes the tank unplayable is without reason?
But how does it make it unplayable? TS-5 is very strong if you position it in a right environment, where it can't be easily circled.
More HP and gun depression is precisely what it needs.
Tanks need weaknesses in order to be balanced, if you just suddenly buff everything that is bad on the tank it will become overpowered and we don't want that.
Having better gun depression and HP doesn’t mean anything when something can simply just drive around you and there’s literally nothing you can do about it. It’s the same problem the badger has
You can do a lot about it. Just stay close to undestructible obstacles so you can back up to it in an emergency and always stick close to at least 1 or 2 teammates so that no one can just yolo you.
You need to improve your positioning
I’ve heard this cope so many times when I bring up TDs having poor traverse. It literally doesn’t matter. The second you get caught out you’re literally just dead. You make 1 singular misplay and something gets around you, than you’re dead. This is why the badger is so garbage right now. People don’t understand how important traverse speed is on a TD
1 misplay takes you out? Sounds like several misplays (added on aggressive positioning, positioning away from support)
First of all badger is not garbage. Second of all this is not cope, but a legitimate strategy for dealing with circling.
You have wrong expectations from the start, slow TDs with no turret are not suposed to be strong in 1v1, that's literally the worst case scenario for them that you should desperately try to avoid.
What you want to do is stay in defensive positions and hold the line.
And please don't tell me it takes just 1 mistake to die, that's nonsense. You have more than enough HP to take a few shots, as long as you don't straight up go out into the open you won't die so easily
tds have absurd firepower most of the times, over that some tds also have a lot of armor, sometimes even more than a few heavies, and in theory that is broken and that is why they get bad traverse so that they don't go all out eradicating teams all by themselves
the stats give and take, simple
they act as black holes because they were designed as such, the 113 however literally would only absorb heat shells, not AP
1.The whole point of being a heavy TD is to be aggressive and brawl. Let me say this now, I do not think that tanks like the JG.PZ E 100 need a traverse speed buff. So I hope that’s not the argument you think I’m trying to convey.
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The badger literally prays that it gets on a map with hard terrain because for some reason, Wargaming “balanced” tier 10 TDs by giving them good traverse on hard terrain, but atrocious traverse on Soft and medium. What are you supposed to do with 27 traverse speed? Let me guess “stay with your team”? All it takes is for 1 dude to get to your rear and even if he dies to your team, he takes off half of your HP because you can’t turn around yourself to kill him.
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TDS used to have the same traverse speed on hard terrain as medium meaning that you can wiggle and angle your tank to bounce shots. I’d also add that the badger was still team reliant. This is what made the WZ 113GFT and badger so good and still require skill, but Wargaming decided to ruin them both by nuking their traverse speed and giving the WZ unpennable armor. So now you’re just forced to go hulldown or “hold the line” because the moment you get caught out you just get killed.
I agree that TDs aren’t supposed to beat heavies in 1v1s, but back then, tds can use their traverse speed and angle to stand a change against them and win, that’s called using skill. Sitting in one hulldown spot the whole game just gets old and boring.
<@&481447501690568709>
✅ katil_civ.civ was banned.
Sire, devs when is the date for auction phase 2?
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It's not, so i assume the rest of the post is also invalid. I will still read it though.
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Badger after it's traverse was buffed to insane level nearly instantly became one of the strongest T10s in the game and literally everyone was praying for it to get nerfed. The exact same thing happened to the T10 chinese TD. It was comp meta for months, just because of the traverse and reactive armor. Because guess what, if you remove the biggest downside that holds it back from the tank it may become too good if other stats allow it.
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No, neither Badger nor Wz were "just good", they were literally dominating T10, all you need to do is look back at stats from updates before their nerfs. They were at the top in every single metric. That's not what balancing means. If you want the armor of a T10 heavy and gun of a T10 TD you need to sacrifice something for it. And that is mobility including the traverse.
lol Badger IS garbage though. There’s no reason for it to be this slow, it doesn’t have alpha nor gun handling and the gun was made derpy because it had traverse a while ago. Without it, the tank is just way worse than an E3
So are we just going to ignore the fact that the badger had and still has one of the most innacruate guns in tier 10? Is that not enough of a balancing factor?
It's not. I would gladly see them buffing the said gun though, absolutely not the traverse after what it became the last time
I would gladly see them buff the traverse speed and keep the garbage handling
Nobody is sitting in front of Badger to get shot except for bots, and you can get circled by literal heavy tanks
It was actually good when it had traverse, it was the only TD you could play like that
Now it’s way too slow and the armor no longer works either cuz cali
And that's how it should be?
I don't want the return of Wz-113 TD like meta, it was horrendous
You won’t have to worry about that, the badger doesn’t hit a single shot it fires. Nor has 600 alpha damage
? This was nowhere close to 113GFT
That's part of the larger problem with cali that pretty much affects the whole game.
That's something for a whole another discussion, but i believe cali should absolutely be removed
Correct, wz meta was 100x worse than badger
Either way there’s not really a way to say Badger doesn’t suck right now. It’s one of the worst armored TDs
They were at their peak at the same time if i remember correctly, they were both part of the same problem
Badger has worse traverse than an E3 on medium terrain, that’s all you need to know
Just removal of cali would be insane buff to all of the armored TDs by itself, although that would probably need to come alongside armor/pen rebalance on many tanks
The badger wasn’t lazer accurate, nor could it hit you for 640. The wz was essentially a medium tank with superheavy armor and a TD gun. Also the WZ has 0 weak spots when hulldown while the badger does.
In exchange for that E3 has basically no armor as soon as you load a shell with like 330 pen ever since they nerfed the cupola
If E3 has no armor then Badger has it even worse
Badger can’t facehug right now at all
Not like it every did really if enemy had cali. That's again a whole another problem that a single equipment can invalidate main strenghts of other vehicles
Cali is inherently broken and as long as it will be a viable choice in the game it will lead to situations like that
Even without cali, Badger wouldn’t be very popular simply because of the mobility
This current mobility and gun are basically worse than the original release Badger, and nobody liked the original version
Probably, but it would be a fairly balanced vehicle.
I am all for buffing the handling anyway though, that is something that it doesn't deserve
I mean, it’s gun handling meant for a heavy brawling TD with traverse so it can wiggle. Take a component out of that and it loses its purpose
A slow 460 alpha turretless TD that only plays hills will never be a good vehicle because there’s no real way to force enemies to fight you
It’s basically playing Tortoise with a different weak spot. Doesn’t matter how much DPM or gun handling you have, it just won’t be that good vs similar tanks with alpha
Yeah it will never be competitively viable, but that's kinda how it always was with T10 TDs no?
TD metas are very rare precisely for that reason.
As long as the tank will be viable in comp (and it will be if cali gets removed and they tone down the handling) it is all fine
TD metas are fine as long as it’s aggressive TDs and not campy TDs
113G FT meta for pubs was completely fine honestly, maybe without the reactive
day 68 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck
day 61 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.
day 37 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little
day 23 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing
Why is it shells go straight through or doesn't indicate any damage. I have screenshots to show if someone can help
Give obj 260 wot pc armor and more heat pen
It very rarely actually happens, most of the time people mistake closely missed shots for it, but in cases it actually does it's a well known and sadly unfixable bug called ghost shells.
It happens when there is a delay on the connection between you and the server due to some technical issues on the side of your internet provider
Is5 is gonna be OP as hell
-9 in soviet heavy in our lifetime
It will be -8, but it still won't be anything crazy. It will finally stop being trash though.
Oh okay i forgot is5 is -5 not -6
Also t44 finaly have useable dpm
The Japanese version of that already exist with 9 depression and it's not op. Not anymore at least
Only on the 105. The big gun is still useless. They need to buff t32-2 and 3 as well. The soviet med styles on tier 8 are too weak
i wish they give STG some special comsumable
Just buff the whole tank. Balancing with consumables is lame.
Trying to balance a terrible tank with super consumable is comparable to slapping a bandaid on a severed limb.
Changing tanks to fit into sets does not ease the transition to reforged. It just ruins the current version!
ya i agree
After changing tornvagn from viii to ix, does the restoration price will still be the same ?
It has nothing to do with sets though? They just buff tanks that nobody wants to use
Yes, the restoration cost will remain unchanged
Ty 🫡
How many tier VIII tanks will be upgraded to tier IX? I'm curious. greetings!
just give badger ap/apcr/he and buff the handling while rotating hull and turret
You can see all changes at #coming-soon
From what I remember it was 4 tanks:
- T2020
- Tornvagn
- Kanonenjagdpanzer
- TS-60
Give IS-7 suspension equipment in place for binocs/camo and give it gear oil
The company is introducing stupid and unnecessary changes that nobody needs, tier 9 is a tier for fools. The game is only played at tiers 6/8/10, tiers 7 and 9 are dead levels. Moving tanks like the T27, Tornvagn, T2020, and others is the biggest crap you could have done. People lose the desire to play because of your misguided policies.
T9 is literally one of the funniest tiers to play on, and what they do is partially supposed to fix the exact problem you highlited
i really hope supertesters didnt have any influence on these balance changes
Will object 277 be at its legal level?
what 277?
Until there is a matchmaking system that pairs the same tiers against each other—for example, tier 9 against tier 9—no one will play it. Why? Because you'd have to be a fool to play a tier 9 tank against much better and more interesting tier 10 tanks. Alternatively, you could introduce a change in team composition so that, for instance, tier 9 tanks are matched with tier 10 tanks, but with a maximum of 2–3 tier 10 tanks per team. Then playing tier 9 would make sense. In the hands of a good player, a tier 9 tank can effectively damage or even destroy a tier 10 tank and improve the team's chances of winning. But if you're matched as a tier 9 against a tier 10 team, with only two tier 9 players and the rest all tier 10s, it will never be fair in the game. Similarly, no one will play tier 7 tanks until there are only 2–3 tier 8 tanks per team. You should think more about team matchmaking rather than just changing tank tiers... You're just messing up the game, and nothing good comes of it. Most of WG's ideas are misguided.
Such changes make no sense.
THEY BUFFED IS 5 LETS GOOO
That's kinda nonsense tho. T9 gets matched nearly evenly as often against T8s as it does against T10, since T8 is even more popular than T10.
Also T9s have a very real fighting chance against T10s, most of them are very strong.
3650 dpm for a T9?? that's gonna be the best in the whole game wth, with tungsten and speed boost too??? and reticle calibration??
should buy it for 7.5k gold then its cheaper now
Jagdtiger, Su122-54, Kjpz, : hold my Tungsten and adrenaline
this tank will now have more dpm than all of them
U sure about that?
It will not. Jagdtiger and Su-122-54 will still have more
It will be 3rd best DPM at T9. And since it will have the lowest alpha among these tanks, it will be the hardest to actually use in the real game.
Do you think giving a tank 3650 DPM and a calibrated sight will make it the best tank at tier 9? If you're this shortsighted, no changes can explain to you that this is nonsense, not a meaningful adjustment. No one will still play it, and 95% of players will fire 3-4 shots and end up back in the garage. Good luck, I'm leaving this pathetic discussion.
U know jtiger is top 1 the highest DPM TD IN Tier 9...
Su-122-54 is Top 1, Jagdtiger is Top 2
Check this out than...both run on Rammer...i nean three of them jtiger got tungsten
Tungsten is irrelevant because it only lasts enough for you to put like 2 shots into the enemy. Flat DPM is best on the SU
Oh it's true but for pure Dmg it make jgt become most Dpm td in tier 9 imagine you shot 500+ everytime. but it's kinda goofy the tortoise is the third...i mean he have more DPM than a Kjpz
no, jagtiger has less, stock. konen will have more actually.
SU has 3754 base, followed by new konen 3650 and then jagtiger 3510
Is it not including equipment?
no, the changes are not including equipment too
I don’t care about the tank as it looks like a tasty one for my Sheridan
in balance changes konen 8.63 and in game it's 8.63 without anything, so it will have second best dpm in the game (not counting blyskawica or whatever)
Well, the thing is that the best equipment for Jagdtiger is gun rammer, the best equipment for kanonen will be calibarted shells.
Sure if you go for full DPM kanonen may have more, but you will be loosing out on the additional HEAT and HE pen.
And that HE pen may be the game changer for kanonen, since those amazing HEs it is suposed to get may be crucial for ii
konen has trash HE pen
Yeah but they will buff it to 90mm in the rebalance, they will also buff HE damage from 400 to 440.
I mean 255 is same pen as HT Or some Tier X mt but Jg and su was far beyond that jagd pen was 270+ with Rammer and 290 with Cali and Su 258 with rammer and maybe 271 with Cali and best Heat pen too
fair, just like the heat pen, 340 is enough, so rammer is fine with both, and also 270 AP is good
Wait 90 pen of HE on kanon?
270/340/90 apparently ye
Rammer only reduces reload by 5%, it's not worth it. With pens as low as 90 every milimeter counts, because it increases amount of angles at which you can pen 80mm side armor by a lot.
And most t9-10 meds have side armor around 80mm
90 vs 97 is a huge difference
That same as 150mm gun pen of He
i wouldn't use calibration just for HE pen
Jtiger He Pen only 65 rammer and 70 by cali
Well, HE pen is the main reason, but you get boosts for other shells still.
283 APCR may change quite a bit from 270, and 380 heat allows you to pretty much ignore any armor even at T10. 340 not so much.
Same as Su i gueess
ye
whats up with moving everything to t9
Wait ... maybe it can be top 1 dpm or 2 i mean New kanon reload only 5.75 sec with 3650 dpm..if he run Rammer it's will down at 5.46 sec
5.4649 yeah (or something idk)
I'm happy to see some Sterope love in the updates. Not too much but enough to make it more enjoyable
Maybe it will up to 4392
to 3843 with rammer and idk how much with food
uhhhh no (not with APCR)
Yep not with apcr
4067.2 dpm with apcr (i think)
Wait oh sorry i thought he have 400 dmg in ap lmao
I am the only one who can not penetrate with the RakKpz 70 another RakKpz 70 but tier 9 tank can destroy me even with the worst cannon they can have?
HEATs are bad at angles
Kanonen does not need calibrated shells because of its mobility
I mean It E25 in tier 9 u got fast reload and high camo
It 4046 i think on normal shell it's apcr right and it's got tungsten yeah Kanon got more DPM than jgt if both run the same Equipment
277 is not in blitz
Alright he got 284 pen on normal shell and 384 pen on premium with Running cali this is my imagination @narrow fractal it's like you mix Soviet and German together
damn
High normal pen> german High Prem pen> Soviet
But for overall if u want Mid tank that have armor and DPM u got Jtiger but if u want High Dpm and mobility + little bit troll armor u got Su but if u want High DPM and have higher camo capability But lack of armor U got kanon
Overall i really enjoyed on jtiger cuz u know 460-500 dmg and 7 sec reload i can Evaporation Tier X lmao
Dude this screen is from like 2011, it's older than like 30% of this server's users
@narrow fractal didn't play jtiger for too damn long he was the M grinder for me lmao
lol gg
But now I'm interested on New IS-5 @narrow fractal
Imagine you got Old IS-7 with -8 or -9 depression on tier 8 lmao
For 1500 gold tank it's kinda...idk hehe
not as armored tho..
Armor it's good i mean for me the armor was good as IS-3 but idk why Is-3 was easy bounce more than is-5
Oh i got it IS-3(132) armor was better than is-5(130)....on front
doesn't IS5 have more angle tho?
The tornvagn is going to be so broken
Ok, good thing a good player got his hands on it for free
Unlike is7 it have big weakspots on turret but yeah, with 8-9 depression its gonna be wild..
Deam strong armor tbh
IS-7 unlike this thing gets an actually competent gun. IS-5 won't be anything better than above average
Luckly they decide to buff gold pen on Is7.
Gold penetration tbh was the only big weakness of the tank, sth like 303mm
Is5 gun is... gambling lmao
In exchange they nerfed what was actually good about the tank. IS-7 never needed that gold pen. Now it's just boring
Im only sad about big top speed nerf from 50 to 40.
Tbh now is7 does need this 320mm gold pen, against Vk90, Badger or old Type71 303mm wouldnt be enough
Panther II and panther 8.8 buff and nerf should be same
It just same tank, and for 8.8 give a better treatment since it was prem tank.
My suggestion is
Panther mit 8.8 :
Standard AP : 240 MM with 220 damage
Premium AP : 170MM with 280 damage
HE : same as panther II TT.
It's not the same tank. And Panther 2 gets the better end of the stick in this rebalance
240mm pen in T8 medium is wild..
Most T8 heavies have sth like 225 and medium average is 190-210
Just yeah, but premium shell is low pen, better damage
Like su100y gun and Tiger p with Kv turret forgot that name
240 standard pen on T8 med is basically gold level pen. You can't just make a standard shell as good as gold, give it an amazing gold shell with more damage and pretend it's not an insane buff.
Your idea is terrible and it would make both of those tanks meta overnight
It would work but 280 dmg is also a bit to much.
(That means 3k dpm in well armored medium tank)
((Panther 8.8 also have tungsten rn)
Its like facing off E50m with Kpz50T stats
Wait I forget the panther mit is still premium tank
I thought it was a collector
So yeah
My suggestion will never work
Since it's nerf and buff at same time
According to wargaming policy, can't decrease any number in premium tank
According to current WG policy:
- Change premium tank into collector
- Make buff/nerf by uptier and stat change
lmao
Yep
They need to change it to collector after making change like I said.
I wanna see medium tank with same gimmick feature like su100y
Yeee, sounds good
Pretty OP but still ok considering even after armor buff its not gonna be very hard to pen
(machine port big armor nerf in the middle of hull make frontal plate good target lmao(
But kanone jpz will turn into leopard 1 in tier IX
Yee, its gonna be like Jgpz.IV on high tiers
It's not a nerf.
Current Panther 2 has 237 gold pen, in your suggestion it would have more AP pen than it currently has gold. It would be a straight up buff and an insanely large one at that
No
Still a nerf since to changing value to premium ammo by lowering pen.
It never happen if mit 88 still premium tank.
By wargaming policy thoo
Yeahhh, compared rn OB140 have 244 pen on T10
Just 245mm is average medium pen on T10..
Well, regardless of the semantics, first of all it's just a terrible idea and shouldn't be implemented
Hi Blitz Team! I’d like to share a detailed rework proposal for the T95E2. Currently, this tank is struggling due to "power creep." It lacks a clear identity, as its armor is unreliable and its penetration is too low for the current Tier VIII meta.
My goal is to transform it into a Technical Hulldown Specialist (a "Mini-T110E5" style), giving it more armor and a better gun, while balancing it with lower top speed and slower reload.
Proposed Buffs:
Alpha Damage (AP): 225 -> 260
DPM: 2,453 -> 2,514
AP Penetration: 194mm -> 210mm
Gun Depression: -9° -> -11°
Turret Armor (Frontal): 127mm -> 190mm
Hull Armor (UFP): 95mm -> 115mm
Side/Lower Armor: 51mm -> 65mm
Health Points (HP): 1,450 -> 1,550
Reverse Speed: -20 km/h -> -23 km/h
Power-to-weight: 17.3 hp/t -> 18.2 hp/t
Proposed Nerfs (For Balance):
Reload Time: 5.5s -> 6.2s
Accuracy (Dispersion): 0.336 -> 0.355
Top Speed: 48 km/h -> 45 km/h
Conclusion:
This rework makes the T95E2 a competitive hill-fighter. With -11° depression and a reinforced turret, it can finally hold the frontline, while the 260 alpha makes every shot count. These changes would make the tank fun, unique, and skill-based without being overpowered.
Hope you guys consider this! 👊🔥
Yee, making DPM machines with Tungsten, Adrenaline and already high dpm isnt nice for game
The only reasons for changing tanks in tiers and changing to autoloaders are to make them fit in to sets. All unique tank types will be eliminated because it won't fit the set concept. Probably also some of the armor/pen/alfa changes too. But I gave up following the details as it would now be a full time job.
Kpz50T is great example
6th best dpm in game with tungsten on tank without big weakness
More like 160mm frontal turret but overall imo nice
If you just leave the pen values as they are currently and just increase the damage to 280-240 with lower dpm, it'd be the same buff but more sensible
I see your point! Maybe 160mm or 170mm would be more balanced, as long as it can effectively bounce some Tier VIII standard shells when using the -11° depression. The goal is just to make it a viable hull-down tank. Glad you liked the idea!
Yee i like the idea, rn T95E2 isnt good in hulldown.. as hulldown tank
Btw i can help a bit with the fact, upper plate is angled enough to ricochet when you use depression, for sure with your 11° idea 😄
Exactly! That’s why the -11° depression is so important in this rework. It combines perfectly with the upper plate angle to make the tank much more resilient while hiding the lower plate. Thanks for the support and the technical tip! 😄
You're absolutely right! I just checked the values: at a 72° angle, the upper plate reaches 247mm effective armor, which is a guaranteed ricochet zone. This is exactly why the -11° depression buff is the 'missing piece' for this tank—it would allow us to use this angle much more consistently while hiding the weakspots. Thanks for pointing that out!
No prob, im glad i can help
Nice idea, imo this tank deserve buff
Thanks man! Glad we agree. Let's hope the balance team takes a look at this. Cheers! 🤝
For me this thing should get some buff
definitely
I lowk got no experience with most tanks since I’ve barely played any but I say we make the strv 74a2 have a bit better penetration because when I play it I rarely see a grey spot on the enemy tanks they’re always red
Just give superpershing a bit better mobility bro
It’s also very unreliable if you get in a fight with a heavy because of that pen
Please make tier 2-5 Fun again. 5.5 nerfed lower tiers and it made them feel weak. Making the grind easier was fine but the nerfs and the reduction of provisions felt unnecessary. I’m not a seal clubber but I believe all tiers should be somewhat fun to play
Yes
Finally someone else says it
No need to buff hatch if u can hulldown the manlet will shield itself cuz it's big ah manlet i ever see
IS-5 is not supposed to have Superspeed Boost
Better just give it to IS-6
I think it should have AP standard and 640 alpha too
should we go back to the ancient system of 640 alpha tds with 183 doing 930?
I think that the rhm should have higher alpha damage maybe 600 or 620.
It has very low dpm and the accuracy isn’t too good without reticle cali, with the damage nerfs to the grille, wt, and rhm, the dpm of the Rhm was ruined
It used to have AP 640 then nerfed it to 600 then to 580
yes i played the 3 a lot when they had 640 alpha. Grille now has rlly good dpm and waffle is still pretty good i just feel rhm got left behind
its sad
holy those ui and tank icons looks better that the blitz one
Guys, so T-55A does NOT have special camo right? Im asking because I save the glowing camos for high tier tanks. I just wanna make sure before I give it a camo.
Nopee it doesn't have a special camo
Thank you.
Super Pershing could use some extra mobility and combat stabilization or more accuracy
It’s pretty sluggish for a medium but it shouldn’t be too quick cuz it has pretty decent frontal armor. Gun feels pretty inaccurate at times
Buff super persing alpha dmg to 250 . 225 alpha dmg in 2026 is already outdated
Bro basically every tank will get pbr in reforged. What's so exciting about it?
day 69 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck
day 62 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.
day 38 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little
day 24 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing
devs, nerf the side armor of fv215b
@brisk cedar
Can't wait for the kanonenjagdpz with its high dpm and high speed. Also tornvagn. Lucky to have both
As much as how cool it wld be to have these tanks be moved to tier 9, tier 9 have rarely had at least 5 players in a team and tier 9 always get overshadowed by the might of tier 10s
Tier 10 heavies generally have the same penetration as tier 9, so for tornvagn it's no problem, it has 1260 hp per clip, and 10 degrees of gun depression
How do you have pbr
opentest
tornvagn should have less turret armor, like 280 nominal, not 320
Please give rocket boosters to BZ line
Not sure why they would buff the turret anyways because its already nigh impossible to pen with T10 TDs with cali
I assume thats part of why they're pushing tanks up, to fill the tier with tanks people use.
More side armor, more ammo, higher HE pen
I think WG is raising the level so people can buy the tank. I've also noticed that every time WG wants to raise a tank's tier, they sell the tank on the market. Like the E75TS, Tornvagn, Kanone, and others, that's my opinion.
Likely another part, all the tanks were either bundled together or are part of a bundle
I mean like bruh, it only has turret armour you can easily pen the mid plate and lower plate also every time you get hit you get lit on fire
Would they reconsider the tornvagn? It's clearly the most controversial change
No idea if this is ragebait or anything, but the side armor of 215B is still quite weak
ever looked into armor inspection or even went up against?
I’ve used it quite a bit so I know what I’m talking about
The side armor in 215b is still weak. Its only like 80mm
wait? how do you get thay camo lol
never knew it exist
Bro in e50 i always didnt penetrate side of 215b
It exists. You can buy easily like a normal camo
please give SU100Y 7 degrees of depression at least
You won't either way, you're a med whose a tier below and also has one of the worst pen stats for t9 meds
As much as so, somehow tier 9 feels lacking behind tier 10
From the start I always hated that you keep changing tank tiers of tanks that already exist in-game. I was against it when you made the KPZ 70 a tier 10 when it was already good not great as tier 9 but fine I could live with that and it does make sense since you implemented a missile version of it. But what you did last update for the E75ts and Skoda T27 was just plain infuriating you made these tanks that were fine in tier 8 and just made them absolute garbage tier 9s. And now you already released a list of new tanks that will be changed tiers for no freaking reason. You have been making me angry with each bone headed decision you have made these past few years combined with your endless greed. First you made tanks that I paid for worse when I got it now you complete change it's tier when I paid for a tier 8 I expect a tier 8. You have been disrespecting your paying customers more and more each year. Honestly this is the last straw for me, I love Blitz so I'll still play but I'll stop supporting it like I used to since you are just so money hungry now. And if Reforged ever comes out I might just stop playing altogether. So what if you lose another 11 year player you don't care right? After all Reforged is clearly aimed at finding a new audience for a completely different game right?
It’s already strong
✅ sg_fafel. has been warned.
Is 3 is a bad tank now before the nerf it was op very strong with a great gu and armor after the nerf in pen it doesn't feel good playing in it anymore like why they nerfed it's pen dude? It was perfect and balanced I feel the devs are buffing collector and p2w tanks and nerfing f2p and tech tree tanks I only ask the devs to buff it's pen (if you could do the same for is 5 it is going to be great)
Alguien habla español? No entiendo un carajo 😆
@spring violet, please note, that the official language of this server is English. If you want to speak Spanish,
please join the unofficial server below.
Atencion, la idioma oficial de este servidor es inglés. Si quieres hablar Español o no sabe como usar ingles, porfa, únase al servidor de abajo. Asesoramiento, este servidor enlace de internet ni la propia de Wargaming ni reglementado de Wargaming.
https://discord.gg/r-top-blitz-en-espanol-786899768487575582
Gracias
When tier 8s are moved to tier 9 do they lose their credit earning coefficient? Is there anyway in the game to see the credit coefficient?
As of now there isn't a way to accurately see those. As far as I'm aware, tanks that move tiers still keep the same credit-coefficient
Ah unfortunate
I feel bad for people like you who paid real money for game resources and got screwed by these changes. WG will lose older players with money and attract children with nothing more than an allowance. This game might be gone in a couple years.
come on guys fix the balance, already 20 games and I get a team that keeps losing, my rating has dropped completely. no matter how hard I try my team just loses. The game has become unplayable, and so boring, there are no wins as much as losses, already 20 games only losses. It's terrible, I'm simply losing the will to play.
now it is 25 lost in row
this guy played 7 matches in 13 minutes
I think this is what's known as a skill issue haha😅😅
Are you yoloing the games?
20% skill issue haha🤠🤠
I’m going to assume I can use this channel to give ideas and such and maybe get other peoples opinions on things? 452K needs a buff and honestly I think it could be moved to T10, because you really can’t give this thing the buff it needs without making it go up a tier, the giant flat plate on the hull could definitely become stronger, immune to standard type shells or at least from heavies, could penned by premium that’s fine but the tank is so underpowered, it’s a hull down vehicle right? Yet it gets no gun depression and its hull LFP is hug, there’s no hiding it when peaking things, wargaming could prob make the hatch on the roof open up when the gun is depressing downwards, give it a little more of an ability to do the job it’s made to do, make the reload like 10.5sec, keep the alpha the same, mobility and such is fine, if that big front plate on the hull could be up armoured, give it a little more gun depression, leave that small LFP the same it would be a great T10 tank I think, because right now it’s lacking a lot which is a shame because it’s a cool tank
instead off the torn being the autoloader, make the T-2020 the autoloader because of the animation when you shoot the gun
Personally I think they could even just give it another degree of gun dep and maybe up its front armor a touch it would still be fine, currently I’ve had no issues with it. Just don’t try to fight somebody on flat ground and your fine most of the time
That’s the thing, if you can’t fight someone in flat ground you can’t on uneven ground either because depression is so poor and it’s hull is so weak if you peak even a little of your hull out it will go through
It’s like a Lorraine 50T but with no gun depression and worse dpm, and mobility
It got -7 gun dep already, I’ve had a few issues when trying to play some hills but most ridge lines work depending on how you angle the tank. I also like to use any kind of rubble pile that are around, especially in city areas, and it works pretty well there.
I think if they do too much they could easily push it into being too OP, however another degree or two of gun dep would allow it to actually use its turret armor that it has - since it doesn’t have much else where
What is the Best premium/collectible Chinese heavy please. Any tier 7 and up.
The 7 degrees of gun dep doesn’t matter when your hull shows when you peak a hill
Must it be chinese? There aren't a lot of good ones to choose from.
I guess both Wz-112-2 and Wz-111 are decent, but that's it
Yea, I do want better hull armor on it as well. They just have to be careful to not overbuff it too much otherwise it goes from being a decent tank to being basically a T10 that actually is a T9
Like I can’t do anything in a situation like this, I can’t aim down at my targets and when I do show just a little bit my hull shows first because of the design
btw these were all from an IS-3 because he was behind a hill and I couldn’t peak him without showing my entire hull
even then while backed up as far as possible behind the hill he was still able to hit my hull
Yeah, unfortunately it has to be Chinese. I'm struggling doing missions with the heavy tanks I currently own. Damn, so none of them are popular.
Just grind either of the tech tree lines, Wz-113 is pretty good, same with the tier 10 BZ
Grinding I will. Seems like the only option. Gosh that tier 7 heavy was crap though the BZ 58 i think it is 🤢🤢🤢🤮🤮🤮🤮.
Yeah I get that. Often I just try to use the hill itself and drive up it to angle shots slightly farther down towards the other person (hard to explain it), generally gives me the chance to just exchange shots if I have to fight on ground like that
Most tier 7 heavies in tech trees are underwhelming, but you don't need much XP to go through them so just get it done and move on. IS-2 isn't much better
Sounds unlikely. I understand it's difficult to get right, but the gun is still above the weakspot. You have a distance to work with, even if it's short
Additionally, having more gun depression closes that gap even more, so it wouldn't quite solve that problem effectively
Emil shot me once but still, prime example, I can’t shoot back unless my entire hull is exposed and even then I’m still getting shot while backing up
You're just not hulldown there. They're more hulldown on you
you can’t hull down anywhere without having to show your hull
You would think, that from this perspective without watching that video, that my hull would be hidden but it’s infact sky lining on this small slope for all to see
He has plenty of space to aim down. You're on higher ground, but the terrain isn't working as hulldown for you. Most tanks would get shot in their lower plates here
It still needs the buff either way
it’s a T10 in the other WoT’s idk why they had the need to make it a T9 in this, it’s butchered like the BZ-176
Sorry, would you prefer the BZ-176 go 1:1 into Blitz?
honestly yeah, lower the alpha a little but yeah
It’s maybe the worst T9 in blitz lol, extremely slow, no armour at all, and horrible reload and interclip, Eve the alpha is mid
The gun I would accept, but not the armor profile, nor mobility compensation for lack of rockets
If they buffed the armour, mobility, and accuracy, it would be enough
the only hull down positions it can use are like, fences or walls lol
Because no matter what if your on a hill or any slope at all you will now win even on low ground because like I said the hull shows before you can even get your gun on target
And, if you do get a decent hull down positions, the stupid optic on the hull is an extremely thin weak spot
I’ve been HE’d and shot there so many time, it’s that or the cupola and even the stupid bump on the roof above the breach, I’ve been shot there multiple times too
And that bump on the roof above the breach is literally a hatch ment to open when the gun depresses downwards so why can’t we have that in game 😭
Do you suggest patching out the hull weakpot that is hard to hit unless you make the decision to stand still when minimizing your weakspots in a hulldown position?
I’d rather the lower plate
I’m just saying, if your gonna add a weak spot to the upper plate then buff the lower plate, wargaming is just adding weak spots to unnecessary things, oh you’ve got a heavy tank that’s cool enormous inconvenient weak spot
hatches that shouldn’t take damage and random spots on turrets whatnot, I’m getting off subject th 452K just needs a LFP buff
Okay so what level of buff to the middle plate? I assume you mean middle plate since it has 3 plates and the middle one is the problem when hulldown. Either it's going to be hard to pen and toxic to go against or 452K can just accept a weakness, play more precisely, and maybe have a buff to something else that will benefit its playstyle
I’d rather the middle plate get a buff, if that becomes to much, then move it to tier 10 and put its reload down a smidge
make it so things like the standard AP of a heavy, medium or a light don’t jut cut through it like butter
It’s 105mm even a standard T6 can go through it
infact I’m pretty sure at close range a chieftain can HE it frontally 😭
Then humble BLTZ9000 going through 292mm
I forgot that tank exists
Ironically enough I infact did just find out the hard way the chieftain can cut through the middle plate with HE even at angles
That’s actually pathetic 💔
I checked armor amounts a bit, on paper if I remember correctly the KV-3 has pretty close to same or better armor almost everywhere just going by the stats on WoTB itself… it’s kinda sad yeah
I'd argue that it needs a ufp buff than anything, to at least make more spots usable, especially the ufp side cutouts
the gun is pretty decent, and has combat stabilizer. Reverse speed is a good critique though
Literally everything is fine about the tank except it’s abysmal hull armour 😭
I love the gun I love the mobility, it’s just that stupid middle plate.
a single con about the tank is what makes it bad despite it having all these other things because Wargaming didn’t focus the one issue with it
day 70 of asking to buff E 10 alpha from 400 to 425 to mimic E 100's stock gun, buff the turret armor in exchange for its traverse rate because I feel like having a fast turning turret with the exception of armor basically getting penned with standard shell feels irritating even when angled, same goes with the annoyingly big lower plate weakspot being basically hard to hide, which also need a buff, along with its hull traverse rate being slow as heck
day 63 of asking to buff FV201 (A45) alpha from 160 to 165 and make the ammorack have more hp, it always gets crit but never blows, buff its max speed to 35 or 40 km/h and its average speed to 29, its versatile yet slow like the black prince, and since the turret is the only thing that actually has armor give it at least -9 degrees of gun depression, give the upper plate and the frontal turret a little bit more armor and lastly, pbr.
day 39 of asking to buff amx 30 prototype alpha from 310 > 325 because I feel like it kind of needs that T10 relation a little bit more, like the Leopard PT A having similar alpha, and buff its pen from all shell types just a little
day 25 of asking to give TL-7-120 a reverse speed buff, add gear oil and improved gear oil provisions, because aside from the mobility being actually good especially with max speed boost, reverse speed is actually painful to bear especially when you're retreating while trying to hold the enemy off from pushing
buff t44 100 pen from 180 to 190 (non cali)
I just found out the ammo storage is also placed behind the middle plate lol, 2 back to back games I got ammo racked for almost full hp
This has become too stupid, in the first 30 seconds 3 players die, that's really crazy. I won't even mention the rating, how badly my allies on the team play, I've just been losing since this morning, it's become too stupid, the game with level 9 is terrible, there's no one to play there, they immediately put you on level 10, where they tear you apart like nothing because they have a stronger cannon.
the funniest thing about it is that it's really vulnerable to any hesh shells
skill issue
it does not deserve this 💔
don't worry though! we can always let the mod who has barely played this month and only plays low tier to tell us we're wrong!
That's terrifying, or where one person starts, everyone immediately follows them, and there the enemy surrounds them and immediately destroys them, it's really funny to play this.
i mean worst case scenario just farm off of your team while they throw the game
<@&481447501690568709> idk what you think but this just seems like spam to me
Since I started playing with 2900, in less than 24 hours I've dropped to this, almost no wins in the rating, everyone on the team dies in the first minute.
i will not comment on this but i think a lot of people know what i want to say
maybe u should learn from ur mistakes and not peek him the same way multiple times
I didn’t, I couldn’t back up behind the rock as there were enemies there, yk, there is infact an enemy team, and like I said the LFP is just so absurdly big even thought I was all the way backed up against the rock he could still drive out, peak me, and hit me while only showing his turret which I couldn’t pen
For me, I know what it means: I'll quit the game if this continues for a few more days.
And it’s not like I could rely on teammates they did jack all the entire time he kept peaking me
aight then
I see a kieler user
I was gonna say maybe this is the same kieler I was bullying earlier in the Jäger but this guy from EU
?
I kept getting into a game with a Keiler user in rating battles and I kept killing him every time lol
It's ur own fault that you're losing lol
not me 😄
😵💫 how that, if my teamate lost tank in 30sec?
i mean you can keep making up some scenario and live in delulu land, but its not the case that ur teammates are always the reason why u lose
i am not talking about me, i talk about my team, i lose becouse i dont know anything about game, i am noob, but i see that some players are more than me over here
In my experience they usually are the reason we lose. Aside from being put on a map that’s terrible for whatever tank I’m using.
i mean you've just admitted that u arent the best, so why are u blaming ur teammates? Just get good yourself and play ur best game
You don't get the point, it's not that I'm not a good player, but for 4 players to die in the first minute and you and three others to fight against seven is very difficult, especially if we take into account that I'm playing level 9, and my opponent is level 10. There's no theoretical chance that I can win them all, that would be a bit doubtful.
4 players arent dying 1st minute of the game, and the fact that you are losing 400 points when you're in the 2nd lowest league just says that you cant even pull your own weight
the new MM will fix the teams, hopefully
@dusk mountain get a load of this guy lmao 
Lmao
Thats anything but spam bruh. Some people smh
@brisk cedar is6 and is6 fearless have this 0mm plate behind the mantlet, will this carry over to live servers or will it be fixed?
In case you don’t know
All you need to do to gain points in rating is just doing a crap ton of damage
If your team is dying, that’s actually great news, capitalise on the enemies exposing themselves to farm your teammates. If you lose, you’ll still gain points. Ratings is just a place where being a rat teammate is the way to go.
Yep, it's even open there in the orig tank
but will it be fixed? Or is it not a concern
@terse cairn ah i see, i suppose it's just a bug 🤠
Yea it is 150mm in the old one
Is this balanced?
give the lt-432 lil more pen ;-;
Ehh , it already has enough pen for a LT
how about give it a less reload time and tracer shells
I don't think we need more things with tracer shells in the game
Can we expect such rebalances to be done regularly in the future (each or every 2nd update maybe?), or is it just a two time thing?
IS-5 also has 0mm. armors around the tank. For some reason.
That's just a bug
Yes thank you for that statement, early on I knew that it was a free-to-play mobile game and that it had to make money somehow mind you this was back in 2014 to 2015 where most mobile games were still absolute garbage whether it was paid or free. I absolutely loved the game it was so simple to understand and enjoyable. So I didn't really mind spending money to help develop something that I loved. But as time went on WG made it clear that their priority now that the game was no longer in the early stages of it's life was to make as much money as they can irregardless of how scummy it is towards players. 2025 was an absolute horrible year for Blitz in terms of monetization the worst one yet combined with the announcement of Reforged was just a kick in the face. WG themselves even admitted that supposedly they were going back on their approach to Reforged and focus on the current players instead of potential new players I think I saw that in an announcement post. That statement clearly shows how WG thinks. The current player base is being used to pay for their idiotic mess that is Reforged. I've seen so many mods here say that nerfing of premiums is just a legend that's been shared among players and that it isn't true and that may be the case because after all we are all just using a temporary license to play the game and WG can do whatever the hell they want. But that still doesn't mean a thing when they haven't nerfed any of the premium tier 10s we had until they were converted into collectors and not a single premium that was already in the game has been nerfed in WoT PC apart from the Super Pershing and Type 59 but that was early on when they were still afraid of customer backlash. I mean it makes sense why would you make something that I actually paid for? Oh there was a mistake in it's stats so? That isn't my fault right why should I suffer the consequences? I just won't support this game anymore after all the disrespect these past few years.
god that is a really long text
Would you rather a bad tank be stuck as a premium, therefore staying unchanged and thus remaining a bad tank?
I mean, I understand the anger behind premium being changed to collector status so that their stats can be changed, considering that you guys bought premiums exclusively for the fact that they can’t be touched
Premiums can have their stats changed
But sometimes wg can make bad decisions when releasing tanks, it could end up as ridiculously strong or just mediocre to the point there’s no reason to use it, would you rather they have nothing be done about it?
Also WotB did have a no nerf policy on premiums iirc @prisma jetty
Wotb never had a no nerf policy on premiums, this is a myth that’s been perpetuated for years with nothing to back it up
Well, either way I think it came from the basis that it ruins trust between the community and the developers
But I think it’s a valid reason that they can touch on these tanks regardless of their status
I don’t believe a tank can’t be changed just because you paid for something strong and expect it to stay that way forever
If anything, you SHOULD be expecting it to get a nerf
It’s a competitive game where balance matters, everything is set to change, it’s just a matter of time
I see it every day and it’s getting annoying lmao
Nerf Ac Celeno armor
I mean I get your point. All I'm saying is when I paid for something I don't want it to be made worse. Like when ordering a burger and I have already ate half and right before I finish it they defecate on it. It's all my opinion other people can feel differently and it's fine. And in the case of bad tanks there are current countless amounts of premiums that need their stats changed but I wouldn't really out right complain I mean I did get what I paid for so yeah I knew it was horrible. Would I like it improved? Of course.
Prammo
But when a tank is TOO GOOD, it just has to be made worse, or if it’s too boring, it has to have a change made to make it more interesting
Call it a myth all you want. Doesn't change the fact that they didn't make anything worse about the Chieftain Mk6 and 121b until it was made into collectors. And even though WoT pc is a different game they haven't made a premium worse in probably more than 10 years. Again this all my opinion and how I feel about it. If you feel differently then it's fine I respect that.
Sure in a game balance perspective it makes sense it just sucks to see something you really like or loved be made worse. But that's just me and personally now with all the things they're doing I'm just going to voice my frustrations with my wallet.
Hi @brisk cedar I’m sharing a refined suggestion to bring the T95E2 back into the Tier VIII meta. I’ve spent hours analyzing this tank's performance and armor profile, and as a member of this community for 4 years, it’s clear to me that previous minor buffs weren't enough to keep up with current power creep.
I’ve already discussed this in the #tank-balance-discussion channel, and it has received support from other players who agree the tank needs a more defined identity. My goal isn't to make it "OP," but to make it a fair tank that can fulfill its role against Tier VIII mediums and lights.
Proposed Rework:
Balanced Buffs:
Alpha Damage (AP): 225 -> 260
AP Penetration: 194mm -> 210mm
Gun Depression: -9° -> -10° or -11°
Turret Armor (Frontal): 127mm -> 170mm (A fair buff that remains penetrable by premium shells)
Hull Armor (UFP): 95mm -> 110mm
Health Points (HP): 1,450 -> 1,550
Proposed Balance (Nerfs):
Reload Time: 5.5s -> 6.2s
Top Speed: 48/20 km/h -> 45/23 km/h
Why this works:
As shown in my analysis (attached), the T95E2 has a great upper plate angle that can reach 247mm effective when using depression. However, even with 170mm on the turret, the massive cupola remains a clear weakspot. This encourages a high-skill, high-reward gameplay style.
I hope my dedication and the community's support for this idea are noted. Could you please share this with the balance team?
Thank you for your time and for everything you do for the community!
Here are the armor analysis screenshots I mentioned
wz 110 with 8 degrees of gun depression would be nice
i think the new teir 9 T-2020 should have slightly thicker screens on the turrent also, maybe ~45mm~ ish instead of the 25
Pretty sure it's all of them at this point
All of them. I am pretty sure same goes for T9s
Every tier 9 and 10 has pbr
How's the WZ-114 doing?
Absolute Cinema.
It's a great tank. Low profile, high alpha, high armor, insane health, and top of that you get Reactive Armor consumable.
Just fine.
Armor is pretty good, but both mobility and gun are sub par
How does the gun behave? Is there another tank that comes close to same gunplay so I can relate?
It is a slightly upgraded version of what you can find on most soviet T8 heavies.
It deals 470 damage instead of 400 and has more penetration, but gun handling is similarly atrocious and DPM is lacking
doesn't sound too good lol
But you are getting the gun depression and really strong turret apart from the hatch
guidesblitz doesn't mention the gun being especially horrible
The alpha is good. Just aim a lil bit
So T34 aim time hehe