#tank-balance-discussion
1 messages · Page 50 of 1
i predicted 360 alpha, so i was pretty close too haha
it has a huge HE’able turret, and its camo is 5 times worse than the 183 (we’re talking 5/3/1 camo values vs the 183’s 25/23/1)
other stats are similar to the fv4005’s, but without the super consumables (i think)
It needs 10 seconds to fully gauge out of all its shells, i see no threat tbh, it would be similar to something fv4005, it would get tunneled first because it's easier to eliminate a target without armor.
8 seconds, first shell is already loaded
it doesn't make it any better though
I have fell off
My math does not cook anymore
Kinda seems like a worse 4005 to me
yes and the fact that it has zero camo. we’re talking 5 times worse stationary camo than the 183.
it’s prolly gonna get spotted right after the battle started
@scenic olive it is a 4005 that has zero competitiveness, so yes
It is worse than that. It is just terrible in current state. Froget about camo, there is nothing good on this tank
High potential clip damage, but that's it.
Aside from the armour, i don't think its mobility gonna help or so, due to its big profile
Honestly if they made it a 3 or 4×460 it could be pretty good
or 5x 360 with shortened clip reload to like 26-7s if they want to keep the 5 shell concept
that is true. not sure why wg is so adamant (stb reference) about releasing tanks with mid stats.
speaking of which, the Project Murat looks disappointing too. 370 alpha and a 2 round autoloader is poggers, but 15s full clip reload and 3s intraclip is mid for a tier 10 (we’re talking 2.4k dpm on a boxy tier 10 medium). if it doesn’t get a reload buff, i don’t think it’s worth grinding at the moment (doesn’t have to be an intraclip buff, give it like 13s reload and 2.7k base dpm and it will be good but not OP)
edit on the waffle suggestion: honestly, my main gripe with the thing rn is the 30s full clip rld and the horrendous camo. i’d rather they kept the 340 alpha but reduce the reload to like 25s (3090 base dpm), and for christ sake, at least give it 183’s camo or smth. making it 5 times worse than 183’s stationary camo is terrible
I would rather see that on Foch B honestly
3*560 would have been far better
2.5s reload between shells
25s magazine
@muted rampart 4005:
183:
that would honestly be cracked. You don't want a tank dealing 1680 damage in 5 second sin the game
even 1120 in 2.5s is terryfying
@lunar sail 4005 deals 1640 in 7.5 seconds without clip boost, even with clip boost it's still longer.
183 doesn't do even nearly as much damage
u know what, yea that would sound a lot more enticing, but 20s reload would give it 4k dpm lmaooo
@stone drum wg pls give foch b
1680 in 5s 💀
Dude what
580 × 3 with a 3.5s intraclip would be fine tho
0.4s isnt much difference (with clip boost)
but then it could be 3s & 28s
bro why put 5 min slowdown omfg
@stone drum ehh maybe
with the waffle e100 coming there is rlly no reason to not add the foch b. i rlly like the concept of the foch tier 9 so getting foch b would be great
the tier 9 is still mid, but i like the concept of it
The wt was going to be good but war gaming cooked it because they’re scared of making it too similar to the broken pc version. And this isn’t the first time they’re taking tanks that are broken from pc and releasing nerfed versions into blitz (ie cobra and bz-176)
honestly the waffle e100 is probably the first autoloader where i think using vents is not a bad idea. 280mm ap pen is good enough, 360mm apcr is usable, and anything that can help the reload will help the tank imo
Vents is extremely viable at the momment, lol.
yep, but i still run cali on most autoloaders
waffle e100 tho, i’ll only use vents. anything that decreases its reload helps
i love that the blitz department has been cooking lately but they should put more effort into balancing tanks. today we saw 2 new tier 10s: one is garbage, the other is mid. now i know this is subjected to change, but who in their right mind would give a tank a camo rating that’s 5 times worse than the 183’s? and then there’s the Murat. with vents & food, its dpm goes up to 2.6k. that’s still nothing remarkable, since this is a med that has to fight stuff that have 3.4k+ dpm
waffle e100 suggestions:
- decrease the full reload from 30.6s to 26s
- give it 183’s camo.
there is absolutely no reason for it to have the current camo rating and for it to have a 30s reload for 8s clip dump time when the 4005 reloads in 21s and takes 7.5s to clip dump (while also having shell reload boost)
murat suggestions:
- decrease the clip reload time from 15.3s to 13.5s.
this will give it 2690 base dpm. vents & food can push it up to around 2.9k, which will make it actually worth it to play while not making it broken, since the intraclip will still be 3s, and it’ll still be a huge box made from wet diapers
edit on the murat: i just noticed the camo rating of the tank and for some reason it’s worse than the 183’s camo rating? why on earth?
I have a few random ides.
- Buff enhanced armor back to +4% armor and let it improve track health by 8%.
- Revert improved assembly to +6%hp and let it slightly improve module health aside from tracks by 3%.
- To balance shell types, make it so apcr shells have less dispersion? Idk apcr is just worse than the other main shell types esp after cali change and it seems like it could be the most pin point shell.
- Bring back old gun rammer and let it increase adrenaline duration by 3 seconds.
- Bring back old HE buff on cali.
- And make it so engine accelerator increases the duration of engine power boost and reduced by 5 seconds and enhanced power boost by 2 seconds.
You forgot about full turret rotation for WT. It's literally pointless to use it over 4005 without it and I have no idea on why it didn't receive it in the first place
When it comes to murat though, remember it is a 2 shot autoloader, the most prominent type of gun in blitz. I wouldn't go as far with buffing DPM, slight buff could be there, but bringing it almost to the level of low DPM single shot meds is not okay. For me 2,7-8k is absolute max it should ever get
I have an idea how to “balanced” the stats of WT E100:
Two type of guns. 128mm and 152mm.
Both shares reserve shell reloading mechanic. Just like the one have in Carro or any other Spagetti Tank line.
128 mm
• 460 alpha
• 3 + 1 shells per clip
• If you dump your final shells, u need
45 second to get the first shell to
come back.
152 mm
• 520 alpha
• 3 + 1 shells per clip
• If you dump your final shells, u need
55 second to get the first shell to
come back
• No shell reload booster
• Give it spall
• NO TUNGSTEN ROUNDS
This will make WTE100 to be a force to be reckoned with but at the same time is kinda easy to counter too!
for the waffle, yea why on earth doesnt it have full turret rotation? it’s already pretty much nuked by wg and it still doesnt have what the barn doesnt have?
for the murat, 2.8k dpm sounds more reasonable, cus two shot autoloader or not, it’s still a medium tank. its competition has nearly 1k dpm above it. it also for some reason has worse camo than the 183. in its current state it’s just another one of those CS-63 kinda tech tree tank: irrelevant
th e10 needs a buff 🗣️
Agree, very lame t7 tank especially if you compare it to Silencer.
Also Kpz50T needs upgrade armor or acceleration very lame tank
do not give it spall
it needs to up its traverse speed and reload/pen/alpha increase
Giving an autoreloader to it is kind of a poor idea tbh. It’s supposed to be a proper autoloader. Now ofc people have their ideas on how potent to make said autoloader. Personally I wanted it to have the old 4005 gun which was 460x3. However they ended up giving it 340x5
340 x 5 is plain stupid. Imagine such a big profile tank but give out pew pew alpha. 340 will get you to low roll down to 290. That is a massive L.
I think it is kinda simple.. Just give this tank 520 alpha with 3 shot per clip.. simple.. at least you have the ability to HE light tank.
wait did i get hacked or smth? i dont even have a utube channel 💀
changed my discord password. that was very strange
RSRM is digusting, so no thx, even less with a tank that has no camo rating and armor
I may have clicked on the wrong phoenix when it auto completed, I apologize.
I clicked the wrong phoenix.
WG PLEASE GIVE THE T92E1 AND SHERIDAN AP AMMO INSTEAD OF APCR AND MY LIFE IS YOURS
What’s the difference between tech tree (maxed) T34 and Premium T34
lol it’s no big deal 🙂
Which one ?
Just realized that the tank I’m referring to WAS part of tech tree but removed and put to premium. Sry for any confusion if anyone wanted to chime in on this 😅.
no I haven’t been under a rock. I just haven’t put in a grind on the tech tree lately 😅😂
yeah, like, 5A used to be a weaker armor version of IS-7 but still good enough to block medium tanks normal ammo shell, but now, even light tank can penetrated its upper frontal armor by just normal ammo
Chimera is so bad now , with 4s aiming time +13,5s reload, the tank unplayable 😡🤬
When the large calibre gun takes time to reload and aim 😲 😲 😲
Why are people so addicted to the idea of giving the WT higher alpha? With lower alpha, it is more able to preserve the original identity of the WT, without being OP or having too long of a clip reload.
(which also keeps it unique compared to the 4005 and other autoloaders)
Maybe 12 shot autoloader with 400 alpha and 4 min reload. Perfect for yoloing, going afk then checking toward end of battle if its still going on.
I believe that people hate the 30 second of reloading entire clip and 340 alpha.
I probably think everyone want WT to be OP as that is what they expect it to be.
Nah it's not about how OP it is. I see many suggestions to increase the alpha damage while reducing the clip size, which shuffles its identity away from the original WT, and more towards the FV4005 and generic autoloaders that we already have.
Honestly I think it would be cool if they would have the same ammo layout as the vindicator. A standard heat, premium heat, and he. Seems more fitting for their guns
Make sense. More vareity
WG PLEASE GIVE THE T92E1 AND SHERIDAN STANDARD HEAT AMMO INSTEAD OF APCR AND MY LIFE IS YOURS
So you can do 0 damage track crits from side like t49
Yeah
id rather they gave it 26s full clip reload and the same camo rating as the 183, cus right now its stationary camo is 5x worse than 183’s. i prefer the wt e100 to retain its trademark of having a huge clip w high damage potential
also there’s no reason why its turret rotation should be limited to 90 degrees for each side
right I somehow missed that part, it definitely should have a full 360 degree turret. I kinda disagree about the camo though, it was also known on PC for having horrific camo. IMO they should just buff either the alpha (~360) or the clip reload slightly, keeping the other one as is, and call it a day
Because current alpha isn't enough to separate it from 4005.
Currently it does only 60 more damage per clip than 4005, with 8s longer reload, being slower and having no other advantages over 4005.
To justify that extremely long reload it has (although it will still need to be shorter unless it gets like 2k clip potential which it won't) it needs to do noticeably more than 4005, at least like 150 damage more.
360 alpha should do the trick here, maybe even 380, but that would make it one clip majority of meds with average rolls which could be problematic
You're right that slightly more alpha while keeping the other stats would be good. The comments that I disagree with are the ones asking for something along the lines of 460x3, which is just peak generic-ness. I think anyone asking for such is just being lazy, given that it's a formula proven to not be broken.
WG. Sell WT E100 for 60,000 gold.
Give it 600 alpha,
(1000 for HE)
3 shots per clip.
25 sec reload
2 sec intraclip
•No Tungsten
•Give Spall
•Give Retical Cali
•No Reload Booster
u get money, we get to be happy.
End of story.
Probably the worst take on this discussion yet
pretty obv sarcastic, there are worse actual takes here
i have another take
800 alpha
1300 he
3 shot per clip
2 sec reload
30 sec intraclip
-no spall
-tungsten
-reload booster
buff cs63
Buff Spershing HP to 2000 base.
there needs to be a TOG II* equivalent at tier 10 that is mid at everything but has 5k HP
Do that with the Maus
aka port the japanese superheavies from wot pc
you didnt see the suggestion about reworking HE shells did you?
Sorry for the ping foch guy missclicked on mobile
I'm talking solely about WT auf E100 discussion
There's leaked.
fr 600 alpha for 150mm gun is good
Nuh uh already does 750 tho so
Chi-Nu (Tier V Japanese medium) survivability buff.
Add P1000 mouse but with only a 0.1mm pistol and smaller than ha go and has no armor and no other turrets and 0.1 damage and 0.1 health and tier | and 0.1 speed and 0.1 rotation speed
P.1000 is the Ratte
is there a brain attached to the WG that adjusted the performance of the expansion parts? The ammo break too too often and player satisfaction is too low. F
i didnt understand anything u said
I guess hes talking about the increase on the frequency of ammorack damage in battles, which leads to the latest equipment changes
That’s right
it makes the consumables a harder choice though, double repair or tungsten, and adrenaline etc.
Kpz 70 needs a nerf
Why that?
Why not
Overpowered
My honest reaction to that informatio:
It's true bruh
Its skill issue
State the reasons why is it OP
1.Big alpha gun
2. annoying turret armour
3. Good mobility
Why is it OP according to you?
Want me to send you a replay?
I have nothing to say atp.💀💀💀
It’s a strong tank definitely but nothing that sets it apart distinctly from some similar tanks like 50tp/prot, tier 9 Chinese heavies, at least not enough to call it OP imo
It still OP for me :/
Kpz is just a 50tp that trades turret armor for more alpha, or a bz that trades HE bonk for a more consistent gun, nothing OP about it unless all these tanks are OP as well haha
just because its op to one player dosent mean their gonna nerf it because of that one player
Ah yes tier 9’s that may be Op. But while complaining about the 70, doesn’t mention the 752…
Man, I've played it myself
The turret gets gobbled alive using prammo
The speed is only decent in a straight line, traverse sucks ass
Gun is meh, you get good alpha and pen but you have no DPM
752 is quite well balanced for a tier 10. Little short on HP.
bruh its not that hard to deal with kpz70 💀
- big alpha with lower than average penetration, APCR as standard doesnt help either
- turret armour that only fools bad players who dont know where to aim or load prammo
- not actually that mobile in comparison to tanks like the 50TP(P) and IS-8
you listed why the 50tp prototyp is good, not the kpz 70, it's alpha, while good has pretty non existent pen and also combined with apcr standard makes it pretty lackluster, the turret has 2 hatches and a whole sliver of the side you can pen easily, and the mobility is pretty average (or below when comparing to actual mobile heavies at t9) considering it's limited to 40
it's very "meh" or "good-ish" in it's current state
50tp proto is good but I think kpz is strong for me ( my opinion or I just have skill issues )
Вы блин ган...оны
@unkempt quest
yeah no i would legit quit the game if it was that overpowered
it wont be overpowered, if you think it will be OP with that stats, just remove 4005 too..u have to remember, this WT is big and tall as a skyscraper. Paper armor and a little to no camo at all.
people loose their mind when it comes to WT but no one bother about smasher and anni. simple, over the time people know how to counter such op tanks
with your bullsht stats it would be insanly op 1800 dmg in 4 seconds not one person can say thats not op. i really want to see your stats lol
wz light with camo net is funny. imagine standing right in front of them and somehow still remaining unspotted
Elc 90 type of move lmao
literally the blitz equivalent to the elc even 90 lol
Which tank armor is stronger M4 54 or S.Conqueror 🤔
sconq
Yeah. The size already makes the answer easy
Buff E-10, I don't see any similarlity between E-100 and E-10 other than size. Very random damage alpha for this long cool down, everyone is penetrating it's turret armour. This tank is a pain right now, especially when you damage 350 face to face
Are you playing stock E 10 ? (or at least not fully upgraded )
It is fully upgraded, very slow, very lame 13 seconds strong, even collector Kv-2 t7 plays better, i just cant do damage more than 1200, tank is not allowing to do so
collector kv2, do you mean smasher ?
But for the turret armor, if it's full, you can angle to have arround 250mm armour against ap, and 285 against HEAT, it's enough against most t7 prammo
But I agree, the gun is really bad
I could play literally a stock AT7 and get more than 1200 damage. You can't be blaming the tank for something like that
DTH-STR nerf next update?
At-7 has good dpm, low silhouette better front armour. Which is e-10 lacking, you compared td with ht which is not correct, is-Shielded plays way better
When I can shoot people for 400 a pop and then take cover, AT 7's DPM seems lacking when it has to wait for the enemy to sit there for like 10 seconds
E10 has one of the strongest armour in t7 currently, it only has a weak lower plate, but strong side, and ufp is impervious, while the turret can only be pen by td prammo
Wait till he realizes the t100 can do the same but better
Only C0 players doesn't have gold ammos these days. Notice that ppl nowadays play med sides on HT which makes it even more useless
You can see here how E10 looks against almost all t7 mt and lt standard ammo, and against there prammo
@fallow cedar you can try yourself, but ofc, tier X level of pen is enough to pen the tank, but it's enough to pen almost any t7
Try su-100m1 premium
This is against above average t7 ht prammo, you need to angle the turret to increase the armor (like on the E100, if you don't angle, most tank can pen the turret with prammo). Or you can try hulldown 🤷♂️
i dont have that tank so i unfortunately do not know lol
It is a you problem. The fact that you think the med side is bad on most maps for heavies just proves that aspect. The E-10 can angle its turret and using some elevation makes the turret the perfect baiting tool for bouncing tier 8 meds, even their prammo.
Interesting question given one is strong & the other is not.
Didn't mean that, both is good
Both have good armour but I just asking which one armour is better
Superconqueror Is a good tank
AMX is a mid one trick pony.
Why AMX is mid :/
Can Buffed Frontal Armor Kpz 70,,,,I think its so Low Armor in Front
Just a really terrible gun, weak mobility, and now it's armour isn't as effective after the cali changes.
It's fine with me tho
Please make a video where you push tier8 meds with E10. Otherwise i don't take your opinion as something valuable, if you judge tank under some circumstances it means fv183 is best tank destroyer in the game, let's put down all cons
this sounds like a major issue of skill
if you cant even consistently deal 1.2k in a tier 7 with decent armour
cant really say much
This sounds like non-objective criticism to me, i have 59,50% winrate and 2,7k Avg on tier X
bring back the old: tungsten rounds, adrenaline, enhanced armor, improved assembly, and the thingg that makes u reload faster
so it shouldnt be hard for you then
wtf
To be fair doing 1200 on that thing is just a skill issue not a issue with the tank
Keep your opinion to yourself pls
Average it must be the tank and not me players when they get told it’s a skill issue
You think a fact is the same thing as a opinion?
Who the hell are you to count your gibberish as fact? get lost pal))) what about answering me in messages and not clown here around?
Yea pretty sure your just delusional
Buff the multi purpose consumable back to its original cooldown
Buff sta1
Btw if by tier 7 collector KV-2 you mean Smasher
Yeah, it's kind of normal you think it's better, since Smasher is known for being incredibly strong for it's tier.
For players even slightly advanced, it's even one of -if not THE- first tank we think about when saying overpowered
E-10 at least could damage 700 with HE shells, but right now no difference between AP and HE in damage
I mean, the AT7 with the autoloader is quite goated if you're top tier
lol yeah if you’re top tier which is like 10% of the time as a tier 7
Hi. I think the AMX CDC need to be refreshed all way. This tank is no longer interesting to play : He has the firepower of a tier 5, The weakest armour of a light tank, and the template of an Heavy tank...7 tiers tanks are stronger than the CDC. I think he should get either a better damage rate (or a barel), or better armor, or to become a Tank destroyer class no longer a medium one ( to get hide bonus). Also pictures need to be better, this tank is very old visually.
Firepower of a tier 5 is wild
i don't think they'll buff the ccdc, right now if you want a buffed version, you have to buy a drac
Giving it 3k dpm might help it
Dracula isn't a "buffed" cdc... lol
Nerf Obi 268/4
Its easy to ammorack tbh with the 60tp why nerf
The front armour is quite strong
-
Load Prammo
-
Get it anywhere other than directly head-on
There. Now you’re good to go!
268/4 isnt as strong as when it was being tested, now its not hard to deal with it, just load some HEAT or aim the cupola
Bruh, nerf 268/4? This thing need's traverse speed buff and acceleration speed buff. Right now even e100 can rotate this useless tank not even talking about other tanks
using e100 and slap people with 400ish he damage is kinda fun ngl
Why i win with JG and iam the strongest in the team and why -10k credits
Tungsten
Tier 10 is not made to farm credits
Ye but with tier X win more credits
K-2 looks like IS 4 but tier 8
when t95 gets pbr give it emergency track mechanic cuz it has 2 tracks on each side
Tier 8 prems are still the most reliable credit farmers
Because it is a IS-4 Prototype
Ok
what is t 2020 even good for? it seems like a inferior version of obj 252u
This might not be tank related but it was within the game, and I’m asking y’all cause y’all more level headed than main chat. Also main is on that brain rot spam rn.
Anyways my 10 yo cousin was playing and the player named in picture said some nasty things (the redacted parts)
Where do I go to report it
I’m a 72% player but I think I’m in 30% lobby’s
Poor choice of channels,
Can't really say anything other than sending a ticket to official blitz website.
Make sure to link an image.
Can’t really put it anywhere else to ask 🥲
WG please increase the credit coefficient of the WZ 113 GFT . . . Even with a Mastery I get a little over 100k credits. Why is it so hard for all the tech tree tier X to have a decent credit coef?
That is precisely there are Premium/Collectors are existing.
Still incompareable to an avrage match of a STB and 183
Yeah, but thank God I am a good player but still the average battle with 3k dmg i ger around 20k credits? Isn't that kinda low for a tier 10?
That's pretty much normal
Badges gives credits for example
-
Mastery Ace Badge gives 100k credits
-
Top gun gives 40k credits
-
Kolabanov gives 100k Credits
-
Reseinai Gives 100k credits
^^^^^
This amount is indicated for tier 10s
Keep earning badges because some of them contains significant amount of credits.
yo remove super speed boost on is4 and give it reactive with an armor buff. Is4 in current state didn’t make it feel fresh just made it feel useless
Still WZ 113 GFT like the M60 have a very low credit coef and if you are not a good player you lose credita or making very little
Jg E100 should not have tungsten
why?
Idk do you think it’s fair always guaranteeing over 800 damage every time and with good dispersion
whenever i play the jag, i roll under 800 like 90% of time and even roll below 700
Then you’re not using tungsten shells
that’s the exact reason wg gave the jag tungsten
Sure it is, they just wanted to buff an already good tank for no reason
When tungsten was added to the Jg, it's reload got nerfed a bit as well. I actually don't mind the tungsten on the Jg
JgE100 used to be a mid tank (by mid I mean, not too good, not too bad), and is still a mid tank, for an obvious reason, the gun isn't the only thing in a tank. Tungsten doesn't make it op or even very good. And as said by Broken_guy, when jg get tungste, it recieves a reload nerf, a hull turn rate nerf, a shell velocity nerf, and a viewrange nerf, so...
Doesn’t stop it from being spammed every single tier X match, always 2 on each side
give vz55 autoreload gun, like the one it has in WOT
In gravitation, yes, but un standard game, most of the time there is maximum one each side, I see it as much as 183 for exemple
inb4 obligatory PlAy ThE YoH comment
For that player, I’m not surprised at all. I’ve seen him before. Gotta do it through a support ticket tbh
183 legitimately needs to be a fun mode only tank
But what will replace it in the tech tree? (I say badger because the line has thicc armor most of the time)
Replacing it with a badger is impossible.
It needs no replacement? Fun modes are available essentially 24/7 now, so I see no reason why they shouldn't just make it so.
I mean, I don't think WG wants a tech tree tank to be fun modes only. (Missile Variants of already existing Tech tree tanks don't count)
sheridan missile:
FV215b (155)
i also agree badger should take place of the 183 if the 183 is an fun mode only tank. plus on PC badger is the tier 10 of that tech tree
For the love of god Buff AMX m4 54, literally not a single tier X has a worse [top] gun than it. Literally only MAUS comes close
It doesn't even need to be insane, atleast just atleast give it 460 alpha, .344 dispersion (with double food, no refined gun), and AP rounds to atleast bring it on par with other 130mm guns and not blatantly worse.
I’ll try it, thanks for the info
I was thinking the AMX 13 90 might be able to get bit of a buff? i think the DPM should be a bit higher or maybe the penetration. I've noticed that the 13 90 is a complete downgrade to the 13 75, with the only thing being better with the 90 in comparison being the hit points. I suggest, if upgrading the penetration, raise to around 200, and if the reload were to be upgraded, lower the overall reload to somewhere close to 13 seconds.
I agree, but the AMX M4 isnt the only tank that needs a balance update. The T110E5 has no armor, a terrible engine, a mediocre DPM and the mantlet armor needs to be patched up a small amount. For the AMX, i would suggest a reload or gun accuracy buff. The penetration is okay and the alpha is great, but much like the E5 there isnt really anything special about it. But i guess at least the AMX has a good alpha and pretty decent armor. and the camo looks awesome.
E5 has a strong turret, good p/w, and still has a rather strong gun
I do like the penetration on the E5, with calibrated shells it's 274mm. But I always do around 320 damage because of RNG. Same with the dispersion, the shot always hugs the outer ring. Every. Single. Time.
the e5 is literally one of the strongest tech tree t10 heavies in the game bro what
That’s not the tank’s fault lmao, it has one of the most accurate guns on a heavy tank and its alpha is 400, no matter how much you feel like it low rolls.
I know, thats why I made sure to credit RNG. I just wish the vehicle had something to it like every other vehicle in the game. It is a relatively small and low-armored heavy tank, so I would give it an engine or mobility buff.
It’s not low armored at all lol, it has a very good turret and it doesn’t struggle with mobility either
bro∼
interesting. this confuses me as to why the E4 is able to pen me with stock AP on the front of the turret anyway.
idrk man i kinda just wish the AMX 13 90 was better to be honest, more than the E5 that doesnt urgently need any updates.
The m4 has trash alpha for its garbage accuracy & dpm, similar the penetration is nothing impressive, 257 APCR absolutely sucks.
damn, 120 APCR with 450 alpha? thats pretty surprising to me at least. And yes, i do agree that the penetration needs to be buffed even though nobody has trouble penetrating armor with the shell anyway.
i still want 480 alpha + tungsten back. it made the tank unique
jervesc was banned.
Guys what's wrong with Tl-7-120? Why this thing so much painful? Especially stabilization time
Its reverse speed
there is no reason why a tank of its kind should have -10km/h reverse speed. that is straight up unwise
slapping super speed boost on it is such an incompetent move by wg if im gonna be real
poor reverse speed, massive cupola
basically just use the Conq over it
My opinion this tank must compensate it's cons with better movement speed, gun's alpha more or less okayish, but comfort of shooting is pretty pretty bad
should have been made a TD with high dpm imho
WG can you make the xp times boosters to be used when you want to? It is so unfair to use them when you do not want to grind a line or when you don`t want to grind a line of tanks.
These boosters are already completely busted and killed whole progression in the game. They won't let you use them at will, because that would essentially make everyone stack hundreds of them and able to grind out every new line they are adding within few games
I genuinely don't care about tungsten, I just want the gun to be not awful.
guys, hot take but Tiger 1 is trash
._.
Smells like...
Thats funny given it's one of the best tier 7 heavies.
nuh uh
Emil 1 needs a slight mobility buff by increasing its power to weight ratio.
tiger line is bad
no
Lmao such skill issue
blud either you have skill issue or you have the line and play bad
They already buffed that annoying ahh line enough it doesn’t need anything more
I mean what more do you want?
It has an accurate gun with great dpm and good pen
The mobility isn't bad at all for what the tank is
The armor can work pretty well if you know how to use it
Overall a very flexible and enjoyable tank
The whole line is great tbh
Vk 36 is a very strong T6, good armor, gun and decent mobility
The Tiger 1 as described above
The Tiger 2 is still quiet good, decent frontal armor, good side-armor and a good gun
I don't think I need to mention anything about the E75, that thing just is a beast
The only tank that (imo) isn't performing as well as the others is the E100. The pen buffs and improved-armor nerf made it a bit more vulnerable. Has great alpha and is decent in city-fights / sidescraping though
Why is the minatauro OP? Why can’t I pen it frontally
It is not OP. Just load gold and you will pen it easly
Thank you
Not working, I don't know with what you play m60, Hori,Jg.E100 or something but Chieftain, Kpz50T not penetrating this thing with gold
Chieftain might have some issues if you can't aim for the cupola, but KPZ 50T 100% penetrates it with gold if you have calibrated shells, basically anywhere outside of UFP
Cupola works 50/50, i don't clinch any tank with Chieftain, because chances of survival get way less if i show my hull. Kpz can penetrate it to lower armor plate under some angles with gold
M60 has the same prammo as kpz 50t
Nah, they should actually make the e-100 HISTORICALLY ACCURATE, instead of leaving it alone like it has no usage. Formerly speaking the forward and reverse speed should be equal, like the maus, because then it would make it possibly better, and second of all, they should ma,e it to where heavies can use thrusters, but only 1/3 less higher
no
Thrusters were nerfed to cater to heavy skill issues
Well that's not good
So why exactly on E-100 should "the forward and reverse speed be equal."
Because in documents that were leaked, the problem with the engine in WoTB is historically inaccurate, in other words, like the Maus, the e-100 was actually planned to have equal forward/reverse speed. Don't ask how they were leaked
Why is the Jagdtiger 8,8 kinda broken 💀
So you would accept all the other nerfs that would accompany an E-100 with "historically accurate" mobility?
Well, if it nerfs the rest, then probably not. If mobility has the worst historical circumstances, then that will be a no go. That would actually make the tank a little bit worse, but I'm not going through with the idea fully
I dont get people that want historically accurate stats in wotb, just go play war thunder buddy 💀
Wotb is a fkn arcade game for younger people
The only thing i would agree on in therms of Historically accurate stuff, is Camo's
It would nerf every stat of the Mobility 💀
That would make it 10× worse than it already is. What is wrong with ur sanity..?
Tank that >:3
And that’s because the engine it uses in WoT and its sister games doesnt exist 1200 HP is so it has enough power to move at an acceptable rate ingame
The only acceptable engine e100 could take during the time it briefly existed was at best 900 HP and that was with no governors, no limitation , max limit
An equal speed forward and reverse is possible because it would only be able to move at best 18 kmh forward lol
Also what do you mean leaked? E100s blueprints have been known for years and half of its information was destroyed in the war
You don't know even half of what I'm capable of ;3
Same applies to maus are you gonna say it’s HP is inaccurate on a tank where the engine was destroyed?
So far the only thing you are capable of is crying about the E-100. Anything else I should add to the list?
In gravity mode and Gravitising only, they should Half Ram damage so Superheavies aren't as OP.
Thats why booster was added?
They added jump thrusters for a reason. If you're playing a non-superheavy heavy tank, then that's on you. You get to be faster as a heavy and harder to penetrate with that speed, on top of the enemy aim being bloated by their increased mobility
let's be fair here, then the Kpz 70, RU 251, Tiger (P) and numerous other tanks should get this :)
I want E-100 have bigger alpha dmg equal to that reload time 🗿
680 is pretty hefty for a heavy to have that reload time
Honestly E-100 could use something to allow it to take a more active role in battle
What? Like an auto ban feature for anyone who spawn camps in their E100? That would make it take a more active role on average.
I was thinking like something to help it on its tremendous reload.
The 3 Camping Tds as soon as I use booster: MINE MINE MINE
Will 60tp ammo rack will be fixed?
whats wrong with it
the amount of chaos i started by saying tiger line is bad XD. btw i actually love it (except the E-100) i just wanted to start chaos by saying something completely dumb
Let goooo
I need Buff Type 71
it was nerfed for a reason never happening
That’s why it has 680 alpha. Highest alpha of any heavy RN. Before 10.3 it had 640 and a shorter reload.
Hmm this is answer i looking for
Thanks bro
Buff your skill first
Do you think the Maus actually needs a buff? On one hand it has one of the highest WRs at tier 10. But there's a lot of people who say the armor needs to be improved. What specifically needs to be buffed if so
I was thinking that the same, like armor is now weak on it
Personally i want the upper plate buffed the cheeks and lower plate are enought of a weak spot and because of the cs buff its a little disappointing sometimes
A few armour reliant heavies honestly do need upperplate buffs to cope with the cali changes, like MAUS, IS-4, and AMX m4 54.
They could all use an extra 10mm or so on the upper front plate.
I just find it a little unfair that 90% of tanks need gold to pen an E100's cheeks but not the Maus
Bro wtf heavies can’t fly u good?
They just nerfed booster in grav to help super heavies ... The ram DMG is fine. Legit fly away.
I'm playing Tiger 2 man, I can''t
please send me url to this
Can we talk about Chi-Nu for a second?
I tend to think that the 9 second reload for the 75mm gun capable of dealing only 160 damage with 118-130mm of penetrating power is a bit harsh for a Tier 5 medium with absolutely no armor protection or gun depression, or mobility, or disperse accuracy or really anything else to balance it out. A slight reload buff is all I ask for, maybe bringing it down to 7.55 or at least 7.7. It would make the tank easier to play with the constant up-tier in Tier 5, and it would make it better at dealing with multiple targets at once, which tends to happen a lot in World Of Tanks Blitz. I know nobody cares about any tank below Tier 7, but you can at least make the grind a tiny bit easier for people who generally suck at the game.
making the grind easier for bad players
how to make the game worse 101
if youre bad, get good.
Fully equip your tank before complaining about it. Of course a tank that isn’t maxed out isn’t going to feel good lol
Almost all non tds need gold to pen eithers cheeks.
idk if this is the right channel but i kinda have a suggestion, can the sixth sense perk in uprising do more than just show reload times, can we also see the cooldown for the abilities like dust devil or time jump or battle trance? or if thats too overpowered at least let us see when inferno is reloading, this is only for the perk six sense, in exchange it can be 200 points instead of 100
yeah uprising ability balance is long overdue tbh
All heavys and some mediums can pen the maus cheeks now, even the 60tp and 113 that use apcr have no problems
You realize 60tp has 252 apcr?
Against maus angle is around 248 effective or less, all heavys can pen the maus cheeks with standard ammo, is still a good tank but sometimes feels like paper, for me it doesn't need a buff, is good as it is, just need some skill to be used
only time the armour works is when you fight people who cant aim
is4 grille and cs63 are the only tanks that need buffs
m4 54:
111 5a:
vickers:
4202:
vz:
foch:
still a bunch of em are powercrept, but you get the point
ok maybe the vickers none of the others tho
vickers yeah but the rest are just uninteresting to play, or simply not engaging enough. 5a and 54 do need changes to make them usable to an enjoyable degree, or to make them stand out, same with the 4202. VZ just exists, just overshowed by other heavies. Foch doesn't need any changes imo.
idk what allergy do they have to actual stats
they just casually can give foch line any consumable but still won't buff its stats directly
Just make 4202 not ugly. That constitutes at a buff tbh 😂
True...
Devs, although this message is not related to tank balance discussion. I wanna say it would be cool to add a trading system to the game where players can exchange rare avatars, collector and premium tanks and camos.
Is wz 113 gft still broken?
CS 63 is not bad i like the Tank but the is4 uff yes he a need Buff
Yeah, it isn't bad, it's terrible
And server stats confirm that
I want to ask is this tank good? If it's good, are there any suggestions for equipment that should be used on this tank?
That's a genuinely awful take.
Foch 155 just needs it's gun depression & gun arc to be Buffed to the same degree as the Tier 9, atleast on the singleshot gun.
Pls WG Buff KPZ 70
Still, it's 250mm
@crude ore still, without the cheeks maus would have literally no weakspots on its turrets.
Don't forget M4A3E8
i dont think giving mouse more armor is a good idea, also you can angle the turret, its still pretty annoying to fight
Yeah, but the issue is it's completely flat which presents a bunch of other balancing problems. I personally think it would be better for maus to simply get it's turret side armour Buffed, along with its turret traverse speed & dispersion on turret turning.
@nocturne mauve as a class no, but it would be foolish to say no heavies need buffs.
Heavies don’t need more buffs
Just give us back the old rammer, the current one is just loathsome
Naw maus doesnt need any kind of traverse speed or buffs to its gun its made for tanking
Something like maybe making the cheeks weakspot smaller where only the middle part is pennable with standard and the upper plate buffed atleast a little
Even the upper plate buff would be enought if its buffed enought
It is fully maxed out. I have my reasons to complain about it. The reload is 8.6 seconds, and if you actually play the game you would know that you cannot upgrade the crew for a tier 5 vehicle.
bro the bt7 artillerys penetration needs to be buffed lik e ap buff to 76 like the other 65mm guns give it its original 200 alpha on he but nerf the accuracy
super hyvs does
No they don’t, you just don’t know how to play them
Number 1 heavy hater😭
lool bro got amoracked by e100 40%wr player that's why he's so angry now
Its reload is 8.09 fully maxed.
not with calibrated shells. the penetration is 118-130 with calibrated shells, I'm pretty sure.
With Cali the reload is 8.5, so yeah your tank isn’t maxed out lmao
Got some pictures for this. I'm using calibrated by the way. And if you mean for the Rage crew ability maxed out, that's not a vehicle upgrade, it's crew training. Also, provisions are extra expense and do not have anything to do with the actual vehicle.
runs the lowest DPM possible with 100% crew
the reload is too long!!!!
and no, provisions do make a difference
an 8.2s reload goes to an 8.09s reload
on the Chi-To, a tier higher, the reload of the top gun goes from a 5.28s reload to a 4.99s reload
Refuses to use what the game gives you
”this tank is too bad!!1!!1!1”
Sounds about right
"this tank should be buffed because i am bad at the game and cannot adapt to different tanks"
"i am also going to show how i have no clue what i am talking about"
Yep super heavies
lets review, shall we?
1: The Chi-Nu's best achievable reload time is 8.09s.
2: The average standard pen of 124mm is 4th best amongst tier V mediums. It's prammo is AP with 155mm of pen, which is decent enough to deal with more heavily armoured tier VI tanks.
3: 160 alpha is about the average for tier V mediums.
4: The Chi-Nu has -10 degrees of gun depression.
5: The Chi-Nu is actually quite mobile, its decent terrain resistances allow it to accelerate decently fast.
Also keep in mind low tiers suck due to the tier gaps, ngl at this point all tiers are affected by that
by adjusting the model to make it more accurate to the real life 4202, it actually would 100% be a buff, since the ufp would grow larger (i.e more space to bait with it) and the turret would shrink (i.e lowering it's profile), yet WG someone has managed to do the exact opposite
i will forever be mad at this
WoTB's birthday is literally the same week as TankFest
they couldnt just send one of the modelling guys out with a tape measure and a pen and notepad to take measurements?
They do make a difference, also why are you running supercharger and refined gun? It would just make it a worse tank
8.5 seconds is enough and good at tier5
Refined gun is currently much better than V-stabs on virtually any tank in the game though, regardless of whether you shoot at move a lot or not
Remember the models aren't actually created by Wargaming.
Pls buff average dmg on E100, cause theres no wqy i nearly lost a match cause i rolled 690 dmg 4 times a row
(With AP)
With HE?
You're mad because you rolled 690 on a 680 alpha tank?
690 is bad to you? Lol
Its still a low roll
An i low roll all the time
I just had a match and rolled always uner 680 13 shots fired 2 times 630 and 1 time under 600 💀 183 survived due to that and almost killed me
690 is a high roll, not a low roll
Its not a high roll LMAO
High roll is everything over 700
Dealing only 550 dmg in a E100 shouldnt be possible
Same with jgdpe100 there shouldnt be a chance to roll under 700 i once lost an match cause i dealt 619 dmg with the jgdp 💀
Losing cause roll rng sucks is so stupid
U already need luck to atleast have 1 team m8 with a brain, to have a chance to win, this game is ridiculous
high roll is literally anything that does above your average alpha
now remind me, is 690 a bigger number than 680
Bro your mad abt rolling a high roll 4 times but your calling it a low roll..
I dont consider a shot as a high roll just because u dealt 681 instead of 680
But anyways
Idk the english names for the equip but what should i pick on the first middle one? (For E100)
Fair ig
Well don't call it a low roll at least, because it's above the average damage
Most of the community here refers to a high roll as anything above average dmg/pen
Need to be 1k damage every shot
Low crew % and 20 sec reload paired with that ridic accuracy is probably what make it feel bad 😭
Lemme judge it again once im fully equipped and on 100% crew
Bro cannot count 690 is higher than the average aka 680🤦
Average disc exp lol
Mfw when discussion channel has discussions
<@&481447501690568709>
ok but did you know you can roll 180 with premium on the 4 shell bat chat gun
Useless facts speedrum or what?
Complaining about rolling 630 damage in a 15cm when multiple other guns of greater caliber have lower average damage, or in some cases, max rolls is absolutely ridiculous.
Just out of curiosity, why do you believe it needs a buff?
Buff fv183
Make the fv4005 a single shot
pbr buff
Nerf the armor you mean
Pfft, the armor.
If you’re trying to judge a tank based on what it’s like when not equipped to perform at its maximum potential, then you’re the issue. Not the tank.
183 needs an accuracy nerf
Nah armor nerf
Think the games
Become to campy
It never should have been added to begin with. The alpha on HESH is just too problematic to ever affect decent balance for it.
There is nothing that is unbalanced about 183 that isn't anymore unbalanced about KV-2 or Smasher. Those are at lower tiers, naturally possess a one shot kill ability, and have more survivability tier for tier as well as damage.
I'd rather see if 183 was just made a bit more timid with a limit to that DPM and armor
I know the survivability of it isn't too notch due to the td persona and camo but holy crap dude, it still has a decent if not slightly above average DPM margin
Except KV-2 can Literally aim for 7 seconds and still just miss due to accuracy, while 183 has accuracy rivaling heavy tanks with half the alpha.
imo the 183 should barely have anything in exchange for its HESH
no armour, no mobility, no camo, no accuracy, no DPM, no shell velocity
KV-2 can actually, 152mm AP shell can overmatch a lot of plates in tier 5-7 and get the bonus to normalization.
Saying smasher can't pen anything is a true comedic take
^^ Tier 10 caliban moment (without the camo part)
Guess what, KV-2 can one shot tier 5s with a normal AP roll.
183 needs a very high HESH roll to do the same thing.
In my eyes 183 should be buffed, made a collector, removed from regular modes. In its place a Fv215b with an ultra high dpm 140mm gun added.
Looking at one tier only is the same as not caring about the game.
Well tier 6 isn't really dead, and the balancing in tier 6 is pretty decent.
You do know KV2 is the only tank that caused all of tier 5 to have spall liners available exclusively for them
And tier 6
The fact WG chose to keep the KV-2 in game as a tech tree as opposed to the T-150 shows you they want to encourage the one shot pathetic game play mentality.
id say that 183 is just HP piñata, 1 in 10 battles it does something, the other 9 it misses completely
but Smasher, its gun is extremely consistent with hitting the target, even pixel shots and can one shot paper TDs, if used in platoons, then its just overpowered, it can also fight tier VIII pretty fine, just be more careful
KV-2 is a piece of hot garbage, just let it rot. Anything below T8 WG doesn't seem to care about at all anymore since it doesn't bring revenue. It's sad to see, because i loved to go have some fun in low tiers from time to time, but it is what it is. KV-2 is a closed topic. It can bonk you for ¾/all of your HP from time to time, but that's about it. It is just a dead weight in most games.
When it comes to 183 though i think WG's gone into the wrong direction. Instead of directly buffing it's actual gameplay capabilities and forcing it to go frontline where it's not as much cancerous, they buffed both the accuracy and camouflage making it even easier to sit on the spawn and completely block any battle progress with it.
It should be rebalanced so that it's forced to play in a way that allows enemies to know it's position and play around it, instead of halting the whole game in place until it gets spotted due to sheer fear factor it posesses
Very bad. Game was more unbalanced back in the days but much more fun on lower tiers
Just saying, the smasher is one of the most overpowered tanks in the game, so i do not think ANY tank should be as good as it teir for teir.
Give it .520 dispersion, but good handling, and bad aimtime.
anything above 0.5 is way too much. You ain't hitting anything with that at 200 meters. It basically renders any tank in the game useless on the spot, especially ith such reload
Exactly why i think it would be good for the 183, make the person playing it suffer just as much as their victims.
I hate the tank so it can't be good
Do you insult everyone you disagree with? The reason i feel this way is because it is in teir ten, i would not care if the 183 were in teir 8. i like to have some way to counter my enemies and not get nuked by someone who is in a stupid position that dies instantly after shooting me.
I didn't mean to insult you, i only wanted to point out your clearly biased atitude. Any tank in the game deserves to be somewhat viable, regardless of what it is
And all tiers deserve to be balanced equally well. It doesn't matter what tier is 183 on
If it were a fun modes only tank like the sheridan missile it would be fine, if it were a tank that made it almost impossible to camp and you had to frontline (massive dispersion nerf and a moderate armor buff) it would be fine, or if it were in teir 8, with stats appropriate for the teir, it would be fine. Or if they made it so that if it had line of sight on you it would be spotted regardless of distance i think it would be fine. That is just my opinion and you can disagree with it, but I don’t think the 183 should be in the game (I have similar but less severe opinions on tanks like the T 57 and fv 4005).
Why T57?
I dont think it should be removed i just think it should not have the troll armor it has, it is just really obnoxious to try and pen it, with apcr especially. Everything else about it is fine
why is that a thing
Why would the game refuse to reward me for shooting the back-line TD when they're supposed to be priority targets
Why would the FV 183 be NOT punished for getting spotted in front of a loaded sheridan
cuz sheri is also a rat tank
Because you are playing a lowest penetration tank on the entier tier... Just load HEAT and smack it into the face. Sheri isn't designed to fire frontally at basically anything
Remove all of 183's armor, came to say that t22 needs more GD ping me if answer
But from a game-design perspective why do the 183 have any armour at all?
Being able to resist against HE is totally understandable otherwise Grille would probably be simply better, but having enough armour to make regular ammo VERY unreliable just seems absurd. By design, the tank is already supposed to be winning 1v1 trades at worse case scenario, being able to shoot without getting shot back if the player is good. What's the point of armour in that? So that the FV 183 player who accepted taking risks peeking to get a cheeky shot wouldn't get punished for it?
Armor design on the 183 is great. But it's stupid levels of accuracy and camo rating aren't. For me they could even buff it, as long as the tank is no longer reliable to camp in
You've said all opinions, no arguments or explanations 😐
I shouldn't really need to tell you an opinion without at least an explanation is kind of useless
So did you. All you've said is you think that the armor is unfair, because 183 has high alpha.
183's problem isn't armor, but the fact that it just camp in 1 bush and immediately lock the whole map since enemy has no idea where it is. 183 on the front line is much less annoying than unspotted 183 god knows where that can delete half of your HP at any moment.
Giving 183 armor encourages players to move from the spawn which is good. All it needs now is camo rating and gun dispersion nerfed with some other buffs to compensate and it will be fairly good
I'd be perfectly fine with 183 being even less stealthy than it is if that helps, but 183 isn't normally a threat, especially because people get greedy with the HESH, if more people were firing AP that would definitely be a problem because the AP pierces pretty much everything.
Tbh even with the current spotting system even if it lost camo feels like it wouldn’t change it still goofs up and doesn’t work properly when it should
Just play a mino and a 183 will never pen you frontally since it has no prammo :)
Can i ask something?
Is kpz 70 get a buff in New update?
I dont know but the tank is already balance also gib me gold in war robots 😉
lol
FV 183 is fine at it is. People just blame the tank because they dont have situational awareness all. They like to rush or play super aggresive. It is one of the thing that keep mediums/lights from playing aggresive. Back in 2014, when 183 wasnt around and Jagero was in the most horrible condition, Medium rule the game like crazy. Might as well call them MBT. Fast, high dpm, can pen, and can outspot everything. To me, 183 is the kryptonite or the speed bump to this problem Lmao.
Meds didn't rule the meta back then because there was no 183, but rather because they were just overpowered and other classes underpowered.
You can't compare today's blitz to blitz from 2014/2015, because these games are completely different
I totally agree that med were just overpowered and other tank classes were simply underpowered. But then again, having 183 or 4005 or even current Wz Gft, will definitely render their push or aggresive gameplay.
Yeah even when 263 (I dont rememver which update) was introduced, meds become tame for a while.
but I agree. 2014/2015 blitz and today’s blitz are totally two different game. It was a tank game, nowdays it is an online casino, eh no?
its amazing how even 1 183 can stop an entire side from moving/pushing because people forget the 183 shoots one shell per 19/20 seconds and not every 2 seconds
It’s more like, nobody want to take the risk to lose 1/2 or 2/3 of their hp, so nobody move, and the 183 can’t shoot. In this situation, nobody can do anything, and the first one to move will probably be the most damaged
Nowadays it's survival shooting game, there's left no difference between tanks, everyone penetrating everyone, no armor left only all push med
@clear shuttle remember, most of the mediums/lights has thin armor that can easily get heshed. in pub games, not one play like in tourney, either mindless yolo or stay back camping and holding.
It can happen from other tanks as well. it is not like 183 has ATG. it means ur had a poor positioning and gave red 183 and opportunity shot at u.
sometime it happen to me too.. sometime i make it happen to the red. simple
5A Mobility buff?
Nah the 183 need armor nerf, people playing dumb with it but not getting punish proportionally should not be a thing
I do understand about the armor nerf. but since when the armor is getting better? as far as i am concern enhanced armor got nerfed… did i missing something?
Increase the cost of hesh shells in 183 to 50,000 credits per shell.
but buff alpha damage to 1950
less people are now playing the game so thats the response to their updates
Can WG explain how ranked match works???
they cant lol
Pls buff t22, why does the alpha have to be that low
T22 is ok, doesnt need changes
Nah camo should be gutted ive had too many games where i get shot for 1000 from the most random spots ever and they wont even get spotted
Spotting and assistance damage, even a little is enough to offset the 1 kill since your damage is pretty much the same
Why would u need that, just go with ur team and reverse sidescrape and you are good
They should buff TL 7’s reverse speed first
Goofy ah tank just remove it from the game fr
I think the tier 10 object 268 version 4 needs a nerf on the front armore because I can't pent with other 300 pen guns
it slightly angles, and its dead
haha 10 km/h backards go brrrrrrrrr
We gonna talk about the fun 1600 clip of the carro
technically only 1200 since dumping for a whole 1600 means a total 40s clip reload
Yeah, but still, a better clip on a med than the t57, and it has more speed and arguably better armor
It takes like 30.9 seconds for it to clipdump then reload its first shell to kill a med at 1800 HP. That's a lot of time for Blitz
Don't ignore T57's superior HP count, because that means it could probably dump more clips than Carro before being knocked out
Also T57 with clip boost can just remove half of your HP within like 3 seconds, while carro needs over 10 seconds to shoot all of it's shells. It is enough for most tanks to shoot it twice before it backs up
<@&481447501690568709>
Can also be used on Emil II
The cupolas exist for a reason
"if it aims up"
Just HE the Kran :l
Skill issue mate, carro gets destroyed easily, the thing is that most carro players are decent players since it requires situational awareness and a few other things to make it work, otherwise bad players may not even get to dump the whole clip in time
do this please it will be very strong
Out
why ???
Kindly exit
Does this room say childish tank ideas or #tank-balance-discussion ?
Delete picture
it went badly
wrong channel
An absolute nothing burger
Thoughts on the Time reversal ability?
Make M6 (All variants) and T1 heavy (also all variants) have ammoracks on both sides instead of on one side, but allow it to carry more ammo.
no
Why?
the size of th m6 ammo rack is already pretty big compared, but ya it could probably just get 10 more shells to be closer to other t6 heavies
Finally they gonna nerf stb1, such annoying tank
You cannot ammorack it on the left of it, which is annoying.
haven't played against it in awhile but are any t6 heavies easy to rack?
Nerf t22 power to weight a bit but give it 8 degrees of gun depression, or at least 7
you would have to make the turret weaker if you want -7 depression
BUFF THE ALPHA, 310 IS JUST UNDERPOWERED
That would just make it a worse 907
imo it already is worse, but you can't have no turret weak spots on a -7 or it'll turn into a ridge monster
Nah you can, its compensated by its bad gun handling for a medium
No.
bro is arguing due to pure lack of skill
most base exp gains
I think WG should replace 183 with badger as that makes more sense because whole linefrom at2 to tortoise is heavily armoured dpm based low alpha vehicles and 183 is just unarmoured low dpm high alpha vehicle ,the complete opposite of whole line
Again, that would in theory fit the line, but it's not possible anymore, since the Badger is a collector-tank.
Maybe can they create a new assault TD in t10 to replace 183 🤷♂️
That would still take a lot of work and take the joy from some of the people.
Tbh, I personally don't mind the 183, it has been in it's place since the beginning and can be dealt with pretty easily
I like the 183 too, and I don't want to see it remove of the tech tree, but I would like to see a tech tree assault td to fit the line. Maybe can they make to tX at the end of this line (but they will probably never do that)
i love the idea but surly the back turret would shoot the tank itself?
Probably have to do the warship broadside or just drive zigzag
true i mean i could be effective perhaps
Your crazy, even for me, to assume that would be added!
The guns on it are far too weak for the monsters that are in the game
As you can see in the game, all multi turreted tank can only shoot with one gun, so it will be like a giant kv2 with two useless turret for décoration
oursssssa
For mediocre product wtm is, I find secondary guns being usable quite entertaining. Churchill's and t1e1 even get good value from secondary gun there.
they r gonna buff e50m but not t22 
Lower plate on e75ts is quite big, tank is solid overall still. Keiler and lowe are slightly better variation because of turret shape, but 10 degrees of gun depression is nice. Wish it had keiler alpha dmg.
E75TS, Lowe and Keiler are all like variations of the same general concept, +- some armour and specialties
just buff alpha to 320 or 330 and im happy bro, 310 is nonsense
hi everyone
make all the polish medium tanks after BUGI suck a little bit less
this is all i have to say
As far as i know, CS-63 is getting buffed in the next T10 rebalance in October
Bruh please not another t10 rebalance, just nerf and buff the small handful that actually need
Fr
Before 9.1 was better 🤷♂️
<@&481447501690568709>
bliyatman was banned.
Give Mitsu 108 the same depression as the PC version.
Any info or maybe thoughts when they are bringing back the low tier defenders
Some sources say around July-August
Aight
Thanks
Kpz 70 buff when
Is vk90 good?
if you like rear mounted turrets and angling to get bounces then yes its very good
Op
It’s good
Foch should get it's armour buffed so it can't get penned by any tank with prammo and it it does get buffed they should reduce the average damage by 60 and decrease the autoloader guns reload to 14 seconds
Carro 45t from massive containers from night Lotto 😁😁
Not really, good tank for tournaments, but for matchmaking meh
Id buff t22 medium with 2 things mobility or armor and alfa or dpm
You joking right? T-22 med have very decent armor
Not really (this is against 240 AP).
And T62a has more alpha, dpm, pen, mobility, hp while t22 medium only has better accuracy and slightly better top speed.
So overall, I think that T22 medium deserve at least a small frontal armour buff (or a gun buff, like alpha, or dpm)
This is against 300mm HEAT and to begin with the T-62A only has like 50 more dpm which is basically noticeable, it also only has 5mm more standard pen which is barely noticeable as well while keeping the same premium pen.
Sure it might have more alpha but atleast the T22 Med gets a turret that is more reliable than the T-62A, sure the T22 Med accelerates slow but the T22 Med also gets better side armour which are black holes at a certain angle.
So imo the T22 Med is just a better T-62A
Ofc some difference are small, but when you add slightly more dpm, slightly more pen, slightly more alpha, the T62a gun is really better, and the mobility is way better, with better hull armour. While the T22 medium had better turret armour, and troll side armour.
So idk why T22 would be better just for that.
But imo both are good, but T22 medium really deserve slightly better ufp, at least troll against 240-250 AP
Butter hull armour? Hulldown the T-62A has a 330mm thick upper plate where the T22 med has 360-380mm.
The T22 med is also more accurate than the T-62A, the slightly better dpm is something you won't even ever notice because it's literally 50
And regardless of the 5mm better standard pen, that is already deemed irrelevant when the two basically have the same capabilities in penetration looking at the premium. Not to mention T22 med standard pen is still plenty to get the job done, it still isn't an issue.
Yess grille 15 buffff
Ok, so a gun with 350 alpha, 250 pen and 3430 dpm is barely different to the T62a’s gun, which is barely different to the T22 medium tank, so yeah, 30b and T22 mediums as almost the same gun ?
More seriously, I talk about the hull armour on flat ground, because none of these tank are made for hulldown, because of the -6 dep, but if you want to go this way, then we can compare T22 medium with E50m, M48 patton or even stb1
Watch em buff speed or camo unlike we want them to buff the dmg per hit
Gun elevation buff , remove spall liner and buff armor by 2mm to compensate.
BUFF T22 NOT E50M PLEASE WG PLEASEE
Hear me out. Rinoceronte is a very good tank but it deserves either 8 or 10 degrees of depresion or a turret buff imo.
yes buff a meta vehicle
amazing idea
I'd give it the equipment the type 71 has for gun depression or mobility while also nerfing the mobility so it doesn't move like a literal medium
Meta? Well thank God I can play well in it but still . . . the armor is lacking witch is good but at least the turret could be a little better on flat ground.
Learn a simple thing with me:
I'm plain bad on Bat Chat 25t, am I claiming it needs a buff?
Some times accepting it's skill issue is better, it let's you learn more
turns out that a tank whose strength comes from full hulldown doesnt have as strong as a turret when not fully hulldown who knew
buffing the turret to be stronger in a flat hulldown makes it exponentially stronger when using full gun depression. Giving it 10 degrees quite literally makes so that only a few TDs have the power to pen it with calibrated prammo
It`s not that I am bad at it. The opposite but on flat ground when you show only the turret, it could be better in that situation. But I am penned from almost anyone bc yeah against heat or even high AP pen. I am not demading to give it 10 degrees but a little buff on the turret it does not hurt.
Tier 9 is everything you want. Tier for tier better tank ( t10 is excellent as well , but saying most op one is t9)
Tier 9 was a pleasant experience
I'd argue it's more on its mobility ngl
it catches mediums by surprise
Which website is this ?
BlitzKit
WG, please balance VK 72.01 K
Needs PBR, Buff the cheeks.
The alpha increased to 630/520/910
The average speed is 1+
Reload decreased to 13.8
Traverse speed will be increased
Hard terrain - 25.02
Medium terrain - 23.20
Soft terrain - 17.20
The HP will be increased to 2550
the VK is fine
WG,I know you really want to improve and upgrade the graphics for the game, but can you let us adjust the graphics to suit computers that are still using UHD like me?
I don't this is a balance.. this is full on buff overcooking, you're stirring up some malicious broken tanks
Damn, i think <@&481447501690568709> s would like this change.
The VK 72 is already one of the strongest tier 10 heavies
It does not need any buffs
Vk being one of the best heavys in the game currently:
Too late, it is going to be nerfed
Nerf carro, tired of new players clipping me out and then dying a second later by my team
No
Skill issue
Hellooooo
🤓☝️
Make the Pz. S35 have 5mm of extra armor.
How did the is4 get buffed?
when? recently or after its rebalance in 10.3 or whenever it was
Next update
oh did they release any info? i haven't seen any about it. i hope the leave its gun handling alone, because tbh i'm liking its mobility and handling gain for a loss in frontal armour, but everyone else seems to hate it right now
I only saw that they were buffing it but I didn't see what they were enhancing. The tank in my opinion is amazing besides the turret turn rate and the armor
do you run improved control or engine accelerator?....ya i do the same @fair latch
Improved control
they're gonna nerf vk 72
Just kill them
lol it got me the first time i ran into it, not expecting that kind of burst dmg but now i know
Good or worse?
Good
no its not until like october
Hello Dev, uhh I hope u can buff kpz 70, why?
-cuz it's a main battle tank, it's supposed to be in medium not heavy
-the Speed should be upgraded if it's going to medium like going 50-60 kmph
-its should use atgm or not change the APCR shell into AP shell
Sorry if there was a mistake.
we're not getting ATGMs for sure
we're sticking with APCR standard
It's arguable that it's worse than good. It's outclassed and a bit unfun to play. The shaky gun and underwhelming alpha make it a more boring hulldown tank
I personally liked it before it had any changes
Really? Amx M4 male good?
Very mediocre
ok you know how many nerfs to handling, depression, dispersion, armour you would have to do to offset what you're asking* for
Hell...
Kpz 50 T and T-22 Between that, which is better?
Kpz50T , it has high DPM , okay armor and faster than T22med
It is only faster by 4km/h forward top speed, but has considerably worse effective engine power
It is the better of the two, though
well u answered my question of which to recover first, before i could even ask 😌
I think amx m4 needs accuracy buff and apcr to ap, and a top speed nerf, it's so fast that most of the time i find myself in the enemies line "alone" 💀
I like how confident kpz50t users are when using it hulldown, literally very punishable
The existance of "Prammo" is unknown to them
So, kpz 50 t Its better then T-22?
But for the user, I see t22 more often
Nah t22 has garbage credit compensation, i do 3k average and always getting negative credit
t22 is kinda mid
T22 and M60 don't even have the same credit co-eff as Premium/Collectors.
Action X, Its still worth or no?
no
Yes
Buff object 260
nah we'd buff e50m
buff object 452k reverse speed to 15 and give it gear oil
wait fr?
Yep, classic wargaming’s balancers
Rename the kpz70 we have now to kpz70(e) then add a tier 10 variant as a medium with the power of irl one less armor ofc
or just add the MBT 70
Btw I forgot to answer
Giving armour to the 183 doesn't fix the problem of camping. At all. In fact since the armour is slightly reliable but not enough to frontline, the armour actually profits way more to the camping 183 than the frontline. It's way easier in short range to distinguish what's actual armour and what's geometric hell (especially since the 183 is slow, and the small bar on top the turret can be very very reliably penned at short distance).
Meanwhile, the camping 183 that has like 75% of pennable parts has 25% chance of bouncing, since it's hard to distinguish anything especially if it's in a bush
Conway is actually a prime example of a good application of what you've said (if it had a little bit more mobility), because the top of the turret which matters the most for frontline tank is decently armoured while not being invincible against the biggest calibers. It's still plenty enough for the conway to be taken frontline, yet the rest of the tank is weak uniformly, making it reliable to pen on long range
Don't buff e50m
Also don't nerf it.
2 propositions for STA-1:
nerf : 100 less dpm on top gun
buff : +1 deg dep (so -11), 58km/h top speed, 22.5 hp/t
or
buff : 100 more dpm on the top gun and add a new gun : 2.2k dpm (full crew and both food, without gun rammer) , 215mm/260mm/45mm (AP/AP/HE) (without cali) and 240/225/290 alpha (same soft stats than the top gun)
nerf : it doesn't need in that case imo, or maybe a slight hp/t nerf
I have an idea to balance stb-1:
Nerf : delete the tank from the game
Buff : never make it come back
Is there a list somewhere of changes? Or are there definite changes announced? I keep hearing mentions of buffs/nerfs that sound definite, but can't find a list anywhere
dayum so tanks are getting nerfed and buffed too?
Nah, stb 1 used to be balance, they can do this again.
it is sad that they are nerfing bat chat and leopard 1 both of these tanks are good and were good to play but I still have the cs63 in my garage and i didnt play it for a long time its interesting wg is going to buff it i Wonder what they will change
CS-63 deserves a buff absolutely
I really love the actual bat chat but yes it is actually meta breaking as well as 113 gft
Bring all lights to the Bat Chat's level of broken 
guys what do you think should be Buffed for the cs63
top speed to +76/-26 kph, 320mm pen APCR
that would be perfect
cs-63 isnt supposed to be a medium???
increase alpha damge and pen for apcr improve aiming and add a little speed and ofc add armour bc this tank has no armour like other proper meds and also increase gun deppression down
Maybe if they gave cs63 every consumable possible and not change base stats, it would fix the tank. Its best way to balance tanks 🙂
ah yes make it completely OP
amazing
@rich remnant tbh the CS needs something that isnt DPM or armour to make it stand out, so thus mobility, alongside gear oil (let me go at +80/-30 kph), as well as a prammo buff to 320, this justifies the mediocre gun handling and lower armour compared to other mediums
the current CS tries too hard to be multiple different things at once, so give it something it will now always have over other MTs, which is raw mobility
guys, what is an op tank that i could get rn
WHO THOUGHT NERFING LEO 1 WAS A GOOD IDEA
(pov i just got it)
Probably same genius who nerfed leo pt A. They saw it was only top 3 bottom performing tanks and said, why not make it the worst!
why would you want it +80 on gear Oil i think thats too fast for a med like this
because it actually gives the CS something unique whilst keeping it balanced
anyway let wg buff it the way it should be bc its their job
Leo 1 is incredibly strong now. It was unjustly buffed many times regardless of it's overall good stats, just because it's very hard to play and it's player stats are always skewered.
It didn't deserve half of previous buffs it got, so some of it should be taken back.
Leo PTA is a different story though. It was always quite bad and after the leo branch buff when it finally became somehwat usable they nerfed it for no reason
Its so strong its bottom performing server stats and even 60% players have worse winrate in leo than other t10s. After other meds got accuracy buff, it even lost its niche for accurate medium with excellent on move values.
It was always bottom performing and it always will unless it gets to like one shot tanks with 2 second reload 😆
60%ers never performed poorly in it though, this tank just doesn't get a massive carry potential due to how fragile it is and the fact it always gets focused as soon as it shows up. Not every tank needs to have a very high server WR. It is a damage dealing machine.
Just like the fact that nearly all frontline TDs have relative WR way above their league doesn't mean they are busted, leo having low player stats doesn't mean it is bad in any way shape or form
After all you said, how do you justify nerf then. I dont disagree with your logic.
I think that people add to much weight to the word "nerf". Just because the tank is getting nerfed doesn't mean it will be completely crippled (although it often happens)
An alpha nerf of 10 or a top speed reduction of like 2-3 kph are also nerfs. Would they kill the tank? I don't think so.
This is not an STB, nor is it Wz-113G FT. It didn't rule the meta for the past whole year, it doesn't need any serious changes. Just something to tone it down after a bunch of previous unnecessary buffs, because i believe that WG trying to make it work in hands of players that don't know how to use it accidentally made it a bit too strong in hands of more experienced ones
That's a valid point
Buff objects 452k reverse speed to 16 or 15 and give it gear oil and tungsten to compensate its paper armor or just remade the tank
Or just use its turret with gun depression
@misty relic
pretty much the average soviet heavy premium
ya i still rank it lower than the 752 and k91
Nobody knows what exactly will be Buffed and nerfed for the tanks we just only know which tanks will soonly be nerfed and Buffed there are no more specific details
I just don't understand why bc 25t is getting nerfed, like it's already a very sensible tank to terrain, enemy formations and TD ambushes, pretty much one of the hardest vehicles to play in tier 10
it has a high view range probably like 340-350m of view range that is so much for a light tank and like someone said before it outperforms all other light tanks
yeah I agree but when I played it it was totaly out performing every light tank i came across with it was literally unstoppable
the nerf on vk72 is completely unnecessary, it's just a strong tank if it's in the right positions. but no big deal, the leopard shouldn't be nerfed either. I hope they put the grille alpha back to the original
atp they should reclass it as a medium tank, nerf the view range, nerf the HP to 1700, remove spall liner, and nerf the armour beneath the tank from 40 to 30 and that should make it balance at least
then they can add the amx 13 105
if it should be a med then they should add a bit of armour at least
But once again, isn't it already a very sensitive tank to the battle environment, mostly against more than one enemy formation? Ok, it outclasses many light tanks, but isn't it because the current meta oppresses light tanks in high tiers and bc 25t was just less affected?
Like, let's see the last 20 new tier X's that aren't lights and watch their behavior against light tanks, maybe even 6 meta tanks in tier X. Furthermore, this analysis shouldn't be made in singular situations of 1x1, as it's not very common
Bat chat oppresses everything equally. For some reason WG loves to create metas where there is 1 clearly busted light that is better than majority of other tanks from other classes and is always used everywhere, while other are equally garbage
To be fair, in my experience as someone who mainly plays heavies and TDs in high tiers, it's pretty much the otherwise. The meta destroys the lights before they cause problems to the game, unless it's some type of actual skilled player, but in this case anything fits well. Although I'm very bad at bat chat, I reckon it's very easy to punish this tank because I do it many times in Jagdpanzer, 268, E5, E100, the list goes
But barely every light, aside from a few exceptions in tier 6-8, have autobounce regions. Having a slightly troll armor doesn't make it a medium @twin egret
dw you still have the camo, mobility, and the clip boost. You not supposed to absorb damage with the bat chat anyways and personally I think it's fair for it for how devastating it's clip is paired with it's mobility
As for the armour beneath the tank, it's because it really shouldn't be able to autobounce 120mm guns from it's belly. I think it's just ridiculous personally for an already strong tank, the 60mm plate it has on top is enough
it's values yes
Yes the turret is impressive but when your position fall apart and enemy team near you start pushing and you know you can't trust your upper plate,lower plate and side scrapping to bounce enemy shell and your reverse speed is only 12kph All i ask was just to improve its reverse speed to 15 just like kpz 70 or to 17 with gear oil like 50TP to improve it's survivability
"i cant adapt to changing battle conditions because i cant read a map or look around me to tell what's going on"
Bro, my Type 57, Lowe, Emil 1951 are kitty cats when they don't have a ridge to work with, I'm not whining about. That's their balance factor
Furthermore, if prammo appears, all the three do be gone
How to destroy a tank 101
It's a medium on PC, and there's already a few mediums with no armour: Leopard 1, Obj 140. What's your reasoning
To get started, it's PC, not blitz. There are some atrocious things on PC, bat chat being a medium is the least of the problems.
Also, in blitz, Leopard is actually the only medium in tier 10 with really no armor (unless I forgot some weird premium). Even 140 have auobounce regions.
Every light, aside from the chinese one, have autobounce places, you're going to make Sheridan a medium because 1/5 of the silhouette causes no damage for the tank?
Anyways, at least in my experience punishing lights, the problem isn't Bat chat, but lights in general that are weak.
Making it a medium and also making it completely worse, just because PC made it a medium, will straight up destroy the only relevant light tank in tier X
The "it's PC, not blitz" card is a pretty frail when considering Blitz takes some aspects from PC. If the direction of the game is to add the AMX 13 105 later on in the game then it's an idea, but not a certainty that the BC will be turned into a medium since WG could have other plans
What I've seen about Blitz though is that they tend to minimalize drastic changes as possible towards tanks though , so in most likelyhood the BC will remain as a light tank, with maybe the amx 13 105 just being a collector if it ever comes aroundsince clearly the devs hate us cough cough AMX 30 B line cough AMX mle line. they seem to like making tier 10's into collectors rather than making a branch-off line like with the T-54 for example, leading towards two tier 10s
Yeah, it take some aspects because it's a tank game form the same company, they do recycle some things.
All the aspects? I don't see tires, Type 5, arty, double shot guns, 4005 replacing 183, neither lollipop things, missiles there.
Bat chat is a light here because it easily transverses the map like lights do, furthermore, it weights very lightly for a tank! Jokes aside, Leopard 1 plays much more the light tank role here than the medium role, same goes for BC
"So you're asking for Leopard 1 to become a light?" no, but I would not complain if so, kinda makes sense gameplay wise
The thing about the BC is that it can fight tanks too well because of it's clip and clip boost. It can essentially do both scouting and deal medium tank levels of damage, not to mention that it has HP the matches some medium tanks making it easy for it to outtrade with most tanks. Also it has Spall Liner and the ability to run away to shoot tanks out of their spotting range.
Basically, either one of these are our options:
- Make it so it can get punished more heavily (removal of spall and clip)
- Reduced down to more to an aggro-light like the vicker's before (view range nerf)
- Reduced down to more to a passive-light (view range kept, clip boost gone & dpm nerfed)
- A combination among 1, 2, & 3 or an agreed selection on suggested nerfs mentioned in 1, 2, & 3
- Simply remove spall linner and clip boost. No nerfs needed aside from an actual rework. Make light tanks actually relevant by suppressing view range from heavy tanks, TDs and other tanks not supposed to spot from tier 6 to 10, suppressing camouflage of TDs not meant to camp, increasing the loss of penetration over distance in heavies and armored tank destroyers, strengthen of other light tanks according to what is needed to fight the current meta.
The problem isn't bat chat, but the current meta. Make spotting more relevant, give more appropriate weapons for lights and mediums challenge those huge HP pools with heavy hitting hammers, kill camping by punishing heavily teams that don't care about spotting or doing frontline. Peace among the worlds has been reached.
Day 638 of asking for t22 buff
That is one of the worst suggestion I’ve seen in a while
-This was written by the heavy tank main gang
I actually main light and meds. But buffing lights and meds even more is a terrible idea, it’ll worsen the already existing issue of steamrolls, especially with the recent pen buff and armor nerf
Where do I mention buffing meds and lights? The intentions is to give them strength by suppressing heavies and armored TDs
By the way, what is "steamroll"?
Aka, buffing lights and meds by giving them more “strength”. That’s literally the same thing as buffing. A steamroll is when one team wins extremely fast and essentially sweeps the enemy. Buffing mobiles will make this worse because heavies who are supposed to be the main fighters/anchor will be even more vulnerable due to their even lower ability to counter
Unless you consider:
- Mass view range nerfs in heavies and armored TDs
- Decreased camouflage in armored TDs
- Increase in loss of penetration over distance on armored tanks in general
buffs to light and meds, none here mentioned buffs.
You know what are those weapons, @umbral oak? More importance in the battle. In a scenario where medium tanks and lights dominate the spotting role, losing them can be fatal for your TDs and will force heavy tanks to play more cautiously. It's not a buff, but in fact a rework to make each tank type role have more meaningful
Nerfing tanks ability to counter lights and meds are equivalent to buffing lights and meds. Also the quote is essentially you saying you want to buff the light and med guns. You also have to realize playing as a td will be extremely painful because in your case you will be completely reliant on your mobiles, in a game that’s dominated by 40ers who yolo
Every 60+ would agree nerfing view range of non mobiles and increase the teams reliance on mobiles is a terrible idea
The ability to counter those will remain completely safe. having smaller view range doesn't mean you will never spot, have you seen the percentage of camouflage when a medium tank is shooting? it's around 7 to 9%, you'll spot it anyways after a shot. Heavy tanks were never meant to spot in first place, and with the current heavy meta, what is the purpose of active spotting if a Type 71, E100 or IS-4 can find half a team without being properly punished on a yolo?
And no, that is your conclusion of the quote. By weapons, I mean relevance, opportunity to fight back, means to wage a battle against heavy meta. How can you know more about a quote than the one who created it?
And as for TDs, most of them are not reliant solely in high view ranges, but in a good view of where the combat is happening.
And, as a way to finish, you use win rate as a way confirm the argument, an appeal to authority, but it doesn't mean much in fact.
💀 proceeds to ignore my counter point on the increased reliance on mobiles which you literally said yourself. Are you trying to say, nerfing view range does NOT reduce the ability to counter?????? That’s like saying reducing a tanks dpm does not decrease its capability. TDS view range has already been nerfed in the equipment change. Fun fact: do you know that high view range contribute to a “good view of where the combat is happening”? I mentioned wr because you clearly don’t know the consequence of what you’re talking about. Camo value is irrelevant if your max view range is already not enough even if their camo is 0
I’m not arguing anymore with someone who thinks we should nerf all non mobile view range, and give “[lights and meds] strength by suppressing heavies and armored tds” it’s almost like the literal definition of buffing is giving them more strength/power/capability !!!!!
Camo values are completely relevant, you consider a stat relevant, while other you don't merely because it doesn't fit your narrative.
Camo values cut whole percentages of someone's view range, a GSOR or E25 standing still are incredible examples of this. It can be even more relevant to the tank hiding than the enemy view range when bushes are added to the equation.
Sure, you might rely more on medium tanks, but it doesn't mean you won't spot anymore if your base view range decreases by 20.
do you know that high view range contribute to a “good view of where the combat is happening”
Sure, but do you know what is even more important for a TD to have this good view? Literally fighting the tank in front of you. In a front line there are 3 to 4 heavies punching themselves, a lot of times in almost open corridors, more than enough for a TD to spot.
It's more than fine that you're leaving, how could I argue with someone that have complete fear of cutting 20 meters from a Maus but disconsiders completely camo values?
@umbral oak No, it literally does not hurt lights and meds.
💀 :that’s my only possible response due to you misinterpreting my points with the IF statement with view range
Also Dobby you somehow manage to have even worse reading comprehension than him by saying we’re arguing about how his suggested change would nerf lights and med
💀 : that’s my only possible response due to you interpreting freestylish my points too.
Yeah, Suppressing one's view range is reducing the ability to counter, never denied that, but it will remain safe. Cutting 10 to 25 meters from tanks like E100, Maus, Type 7, IS-4, won't make it impossible to spot medium tanks.
As for comparison, the decrease of camouflage factors of a Leopard 1, from 27.70% to 6,77% after shooting causes way more impact than mere 20 meters less of view range in a tank never meant to spot at long distances.
Day 736 of asking for t22 buff
Is the Char futur bundle worth it, or a bit overpriced?
A bit pricier than it could be, but the tank is awesome. Tough to play but great potential
Thanks, it does come with premium time, also heard the amx 30 proto is just as good.
You skipped 98 days in a couple hours
Glad to know someone lives near a black whole
day 823 of asking for t22 buff
They are honestly both exceptional, the proto is a little easier to play though
The spotting perk is very useful, but being t9 its in its own hell with t10
Thanks guys
They should bring back reactive armor to british hts, or even add tungsten. The fv 201 (a45) have both reactive armor and tungsten
For real. They need to rework on balancing Wt auf E100. The the current states it is underpowered.. Making it even less relevent to have when 4005 is around. I do understand that 4005 is being made as the bench mark right now, but then again if WG keep limiting its potential and its hype, no one will pay money for the tank.
- Buff the alpha. Make it 550 for three shots per clip. 3 sec interclip reload.
Give it 800 alpha for HE round (152 gun)
or
Give it 480 alpha for 3 shots per clip with 1.5 sec inter clip reaload. 600 alpha for HE round (128 mm gun)
-
For the love of the tank, give it fully traverseable turret. That what makes the thing unique and at the same time “wonky”. That is Wt family is all about..
-
The hull should have the armor of E100 family. Simple. Why in the hell u make the armor as thin as paper.. The engine is already dang slow!
-
Give it spall liner. If u can give it to bat chat and 4005, this tank deserve to have the same thing. Even tanks in Grille line got spall liner. AND TO MAKE IT EVEN BETTER GIVE IT REACTIVE ARMOR! am joking, at least give it tungsten round just like Jageroo or if u cant, just give it retical caliberation.
-
To make it even unique, since it is a collector tank, give it some special mechanic. I suggest the tracing rounds or the combat stabilizer.
Again, WG needs to be careful in implementing this tank in the game. I dont think they should limit themselve by making 4005 as the benchmark. Just be free in making the tank its own perimeter so that the tank can be unique and can own the hype forever!
4005 is a really good tank though. It’s probably the best benchmark to balance by. They should avoid making it any stronger than 4005
WT E100 just doesn’t belong in the game
And it’s stats and performance show that
It’s either going to be insanely busted or forever end up at the bottom of the barrel and worse than the 4005
the wt e100 is gonna be a goofy 4005
Completely unneeded nerfs
Leopard 1 can be extremely strong but it’s massively team reliant
Nerfing it just makes the tank struggle even more when teams are not very good
Just don’t see a reason to nerf it when you have tanks like the Carrot
Wtf, so, strong hull armour, spall liner, combat stabilizer or tracer shell, fully traversable turret, 550x3 so, with tungsten, it will be around 1.8k dmg per clip (and I will not mention the 2760 HE dmg).
It seems like a balanced tank 
You want to create a tank that can destroy 1,5 paper tank per clip or 1 mt, but can't be really punished
Btw, Wt E100 has the same mobility than grille, only the top speed is low, the mobility is kinda good
The other is kinda more balance, but then, 3s to deal 1.6-1.7k dmg with tungsten is really broken, and again, 2.1k dmg HE in 3s is just broken
They definitely gonna nerf leo1’s accuracy
Dont forget. i has the size of a warehouse. Even Stevie wonder can see this tank from 800 meter and snap shot at it. The turret is huge.
It doesnt have to be OP. at least dont make it useless. Make it unique so people will play it. Funny that everyone is everyone is happy with having Smasher and anni at tier 7 but then losses their mind when Wt E100 need to be OP or slightly better at tier X.
WG just have to make this tank live it to the hype. Thats all. just like Anni and Smasher.. It is one time opportunity..
The size doesn't change anything, a tank with some mobility, really good hull armour, spall liner, and that can erase a tank in 3s will just be insane, and really OP,
Btw, I don't think any player want a t X anni or smasher (and no, many people are complaining about Smasher and anni), we don't need to make the tX as unbalanced as the t VII, because nobody want to be erase in 3s because they are spoted. And collectors tank doesn't mean OP in t X, most of them are good and balanced.
For WT E100, I will keep your propositions for gun, and maybe add spall liner and fully traversable turret, but not more hull armour (or a slight buff), no tungsten, and no special mechanics
I dont mean to make it to finish its clip in 3 sec. I mean 3 sec reload between shell..
but then again, yeah I also dont want to have another Anni or Smasher at tier X. But I also dont want another generic 4005 at tier X. Just make it something different.
Yep, but with tungsten, the 480 gun (with 600 HE), with 1.5s intra clip can easily destroy any lt or unarmoured tank in 3s, and the 550 gun (with 800 HE) can easily destroy any lt or unarmoured tank in two shoot, so 3s, and can destroy any mt or td in 6s
I don't want another 4005, but you can make it unique (3x550 for exemple), without making it OP
Btw, it will not be as op as smasher with your proposition, it would become as op as a 2 shoot autoloader smasher, or a 5 shoot anni, something like that, or smasher/anni with Tungsten and some special mechanic
Thats what I said.
550 alpha x 3 is probably the best choice. It will give at least almost the same dmg output per clip. which is 1650/avg per clip. But then u have the ability to fire HE rounds.
2.5 sec reload between shells (same like 4005)
But then again to make it different and unique, swap its consumable and special provision ie:
Give it tunsgten instead of shell reload boost.
Give it fully traversable turret but dont give it spall.
And some addition give it tracer or combat stabilizer..
OR just give it the same provision and consumbale that 4005 is having now.
Again, tungsten with a 3x550 (with 800 HE) isn't possible without making the tank OP (even more with 2.5s intra clip, with something like 3.5s or 4s intra clip, I can understand)
And again, it can be unique, without being the opposite of an other tank, fv183 doesn't need tungsten to be unique.
A fully traversable turret, with a 550x3 with 3s intra clip (or 2.5s) are enough to make it unique / or maybe the hull of the E100, but then it will have a 530x3 with 2.5s intra clip / or a special mechanic, like combat stabilizer, with the 550x3 with 3s intra clip.... you can think of many ways to make it unique, but you don't need to make a tank that can one clip any mt and lt, and most td, in can be unique without being OP
@solar sorrel Hi, recently we just saw the amazing WT auf E100 which quite surprised the community at first. But a few nerfs done on it made it a worse 4005...
reload should not change. But alpha should in fact be a 360 for considerable diff between it and 4005.
the intraclip is an issue but the worst one is the turret as its locked for a 180° which makes poking to clip anyone too dangerous as for 8 second, you get no chances to fall back as you will expose ur hull and turret which we could avoid with a 360° (like in wot pc) or at least a 270°.
Now, the armor is ofc bad but no spall liner renders WT as utterly worse than 4005. While in pc, a WT is camping too far away to being spotted so it wont get HE'd. In wotb, the small map will make it easily spottable which paired with the full HE potential dmg is really bad.
In order to fix the WT auf E100, it should:
- get 20 more alpha
- more than 180° of turret traverse
- spall liner (reactive armor is optionnal but WT never featured this)
- optic consumable (like the borsig since it would be fair to not miss 4 shells and then wait 30 sec)
I hope we can see at least one of the features i listed when it comes out ! 🙂
Don't ping Alexandra directly.
Btw : "it would be fair to not miss 4 shells and then wait 30 sec" but it would be fair to be destroyed in one clip by an ennemy WT E100 ?
@turbid furnace not really, because, again, we don't need a tank that can consistently one clip any lt, mt and most td
Many people complain about fv183, or even tungsten on jageroo, but some want a tank that can erase one tank in one clip
oh i'm sorry i didnt know but do u agree with my point ?
Maybe suggest what changes you want on it
alpha buff or credit compensation buff cuz i dont wanna get negative credit every match
Anyway, if you want a unique WT E100, this is my idea :
-3 shells autoloader with 4s intra clip 560/490/680 and 24s inter clip
-fully traversable turret
-35 km/h forward and 15 km/h backward top speed
-180mm ufp and 120mm lfp (so 286mm and 200mm effective against AP) and 110mm side armour
-spall liner and reticle cali
With that, idk wich tank can be even close to it, and I guess it will be good, but balanced
this is not unique.. it is just a slightly worse 4005. U can at least give it proper HE dmg like 800 or 750. do u even realize this thing is huge. with that armor, even with bat chat mobility , it is still trash. U need to compensate it with something else.
4005 doent even need reti cali to perform as the gun is already good. and it has super speed booster!
hence giving tungsten or tracer shell or combat stabilizer is fair Wt
With 4s intra clip, I guess 750 HE can be ok, but tungsten will still be broken, and it doesn't need a special mechanics. And ofc 4005 has super speed boost, it's a totally paper td with 40km/h top speed, in my proposition the WT E100 will be able to sidescrap and will have proper hull armour, but if you want, I can replace armour and mobility changes with 40km/h top speed and super speed boost. (and no, with bc25t mobility, or even average mt mobility, it will be broken, even in current state, just because it will be the perfect mt and lt hunter)
And again, as long as it can consistently one clip (or even in two shoot) a half tank in the tier, it will not be balanced (even less if you buff other thing). Look at the 183, it trade almost anything to have this alpha, fv4005 still have paper armour, and they can't even one shoot/one clip a tank, so in order to be balance, a WT E100 with 550x3, 800 HE and tungsten, will need trash mobility, no armor at all and a gig enough intra clip
Just think about a two shoot fv 183 or jg E100, or a FV 4005 with tungsten, or even a two shoot smasher does they seem balanced ?
And I can't see how a 560x3 with kinda long intra clip tank with mediocre mobility, good hull armour and the ability to sidescrap, can be close to a paper TD with kinda good mobility, 410x4 with kinda short intra clip
Literally never happening 560 alpha with a really fast inter clip and 700-800 HE alpha is completely overpowered same thing with giving it tungsten would be far worse than something like pre nerf type 71 or something like that
like FAR worse not even coming close
no way should the WTE get spall liner
@deft echo its an M42 Duster SPAA chassis, not the M41's
Type 64 need some balancing with its reload time and dpm, I can suggest one right now for the devs if they’re gonna do it.
Type 64 is a one of a kind tank, with the stock turret of the Hellcat and, it’s the only light to have an open-top, but its reload time and dpm needs to buff, here are my examples:
As a light aspect, this is my suggestion for the reload time and dpm
reload time from 6.23 to 5.57
(without provisions and gun rammer)
Armor-Piercing
damage from 120-200 to 130-220
Armor-Piercing Composite Rigid
damage from 101-169 to 106-181
High-Explosive
damage from 150-250 to 170-300
pls let this happened next update cuz this tank hadn’t been buffed for a few years now 😭
type 64 has 5.59/5.89 second reload
i meant without provisions and gun rammer equipment
We need a Bisonte C45 balance.
The idea of a reserve bullet is interesting when it is the 3rd or 4th as on the Carro, but specifically on the Bisonte it works very poorly. All the bloggers say is that the tank is unplayable. He needs to give a speed of + 3 km / h, or reduce the reduction by 0.3, or reduce the cd of 1 bullet by 3 seconds, or give the 3rd bullet. Otherwise, it is simply impossible to play on this beautiful expensive tank. He has no armor, no accuracy, no mobility, no DPM.
- has one of the strongest hulldown profiles in the game
- has decent accuracy
- has decent mobility
- has alright DPM when you only fire once and fully reload
"we need a bisonte balance"
Topspeed - fine
Reducing the dispersion by 0.3 would make it -0.04 and reducing the first shells reload (first one if both shells loaded) would make the dpm around 3.5k while the second shell would become less of an reserve shell.
The tank really is fune as it is, the only thing it could use are some buffs to the dispersion, especially on the move.
Is it really that hard to treat Bisonte like a normal firing gun with an extra emergency shell?
Enjoying the cobra, one thing it could use is maybe another 5 km/h top speed. It’s a sluggish vehicle with a big gun. The chimera though, in one less tier with the same style of big gun and good depression has a 50 km/h top speed so not sure why the next higher tier with similar play style gets a slower engine. Just a thought
give the M41 Bulldog and some tanks with autoloaders (if needed) a shell reload boost 
the M41 shouldnt be using its autoloader
the single-fire top gun is basically one anyways with its reload rate
Why would you use the auto loader in the Bulldog
Autoloader bulldod its peak
It’s literally a downgrade over the top gun lol
autoloader bulldog may be a downgrade but it was a lotta fun
Yes, the speed is not the worst in the game, the weapons are not the worst, the armor is not the worst. But he doesn't no one real plus. The backup projectile is more of a minus than a plus in real game.
then you simply don't use it
it must be hard for you, but you should try your hardest to not use it.
It really isn't that much, it allows the tank to still have good dpm and a second shell for certain situations. That way you get a bit of both autoreloaders and cyclic guns
I agree. Reducing the dispersion of the gun would be enough.
The only one plus of Bisonte is that it teaches discipline. You're right.)
There are tanks with a cyclic gun for this purpose. The principle of a reserve shell makes sense when it is 3rd or 4th shell. Here they give us a tank with a reload and tell us to play like a cyclic gun. Okeey 
<@&481447501690568709>
I like the current version of WTF E100 in terms of damage (340 for one shell, 1700 damage total), Im a okay with it having worse penetration, mobility, camo and even dpm. What i don’t like I that is has WORSE dispersion and aiming time. Buff it significant ( to the grill lvl acuracy) and the tank will have its place in the game.
Forgot to mention, it also has worse view range (240 vs 250), and depression (6 vs 10). The tank really needs some buffs.
Jeez. 340 alpha is a mockery for such and iconic tank. might as well give it 300 alpha for 6 shots. it is stupid. just give it real 128 or 152 alpha of 460 or 550
Just buffing the hull armour to E100 levels will make this tank somewhat special. No need to give the gun a considerable clip potential, or alpha damage even
(Also German tanks would use 150mm guns, not 152mm)
+full turret rotation.
This is a must have honestly
^^^ that and the hull armour
Wt E100 is nothing its real alpha. 340 is meh. anything sub 460 is meh.
if they keep as it is now, it will be gravedigger at Tier X. Look hideous, useless, no fear factor and it is a collector lol. pew pew
I think it looks really really cool. and 1700 dmg isn’t a fear factor? ok man makes sense
what was my suggestion again?
It is clear to me that devs are trying to make 5 (maybe 6 in mind) shells clip with fast interclip 2 seconds like on PC, which is quite impossible to make with 460 alfa damage weapon. The maximum shell damage i can see 360, but it is already quite toxic damage territory with 1800 damage total. Instead, as i suggested before, i would buff tank accuracy to the point it is better than 4005 (now it is worse). Considering the tank has a lot of weaknesses compare to 4005, making the gun more accurate (as all german tank destroyers used to be) should give the clip some interesting twist. It is indeed going to be the strongest clip on lvl 10 with the highest max damage 1700, unique alfa shell with fast inteclip and high accuracy, tho with the cost of everything else. I see some suggestions about buffing hulk armor, i like this idea, tho personally i prefer just buffing health points from 1800 to 1900, similar to jagpanzer high health pool due to the E100 hulk.
I think the best way to rebalance WT would be something like this:
- Turret rotation limit 90 left/right -> 180 left/right
- Clip reload 30s > 28s
- Alpha 340 -> 360
- Current Hull -> E100 Hull
- HP 1800 -> 2000
- Engine Power 1455 -> 1300
- top speed 38 -> 36
In order to distinguish it from FV4005, it should get better survivability, better turret traverse and potential clip damage, but at the cost of speed and DPM. Even though it is suposed to be a downside, a reload of 30 seconds is simply an overkill and would need to be reduced even slightly regardless of whatever other changes it gets.
It would still need to be tested tho
I need a dev t9 talk to someone in a room keeps trolling and being racist and they keep blaming me for something I' did
“they keep blaming me for something I’ did”
Unless it goes against mts and high rolls
But mts/lt can simply retreat and outspot and outgun wt with accuracy
For single shot hts you really gotta get in it’s face
For auto loaders just hit all your shots on the turret and you’re guaranteed to kill wt since you end your clip faster and reload faster
So it has no chance of winning any confrontations
WT ausf E100 bet is gonna paper but gonna slap
I hope the accuracy is also pretty good since the fv4005's is kinda lackluster sometimes
When obj 260 is getting 1 more degree of gun depression and Alpha buff ?
50M buff Is insanely funny, Its not even serious anymore xd
You should decrease the reload of magazine reload time of the astron rex
its ok for tier 8
So 22 sec is ok for t8?
it still has to fight against t7 sometimes cant make it that dominating
I know but its need an 2 second decrease
@stone drum @stone drum
what are u smoking. 128 gun i known to dish out 460 ish alpha. 340 is for 105 gun dude.
@stray kiln
it is not dude. U need 8 sec to expose yourself to dump the clip. 4005 can do that at a faster rate and it is equip with reload bosster..
my suggestion is to have 550 alpha x 3. with 2.5 sec or 3 sec reload between shell.
why do you want a 12.8cm gun to deal 550 lmao, that's more than several 150-155mm guns.
Mino has 130 mm and does 490 per shot
but ye i also agree WT should have 560 * 3, just consider the fact that its too big, has no camo and its paper
Read my post above.
two types of gun. 128mm and 150mm
128: 460 x 3 (2.0 sec reload)
150: 550 x 3 (3.0 sec reload)
150 gun has the ability to dish out HE at 750 or 800 alpha
horrible idea for the 12.8, 3-shell clip is already the most common type of autoloader in game. The primary goal should be to have 5 shells in the clip (because that's what made it special), and then balance around that. Although I wouldn't mind a 15cm with 2 or 3 shells as an option
Give the wt auf e100 2k clip with one minute reload lol (don’t)
what is so special about a 128 gun that dish out 340 alpha that probably roll for 290? the primary goal is not to make it 5 shell per clip. lol.
we dont want another Gravedigger at tier X. Look big, easy target, hideous and dish out pew pew alpha.
you literally answered your own question. There is no 128 that deals 340 alpha with 5 shells, nor is there any tank at tier 10 resembling the gravedigger. That's what makes it special.
it is not special. it just plain stupid. jeez people nowdays. WG literraly have no idea how to balance it. or they are too lazy to think about it. So the first thing they do is “make it 5 shot autoloader so it will be a special tank just like in PC”. I find it funny. No one care about the 5 shots per clip, give it the real alpha first and then think about how many shells to be in the clip so it will be balanced.
and people should stop comparing it to 4005 as the benchmark. Both tanks should be different. Yeah one is a Henhouse/Barn, another one is a freaking Warehouse. Go figure.
Setting 4005 as a benchmark doesn’t mean the tank will be the same as it
WarGaming
When will you make the Maus better like this
that loadout is certainly one of the loadouts i've ever seen
Camo net and tracks
Truly a chosen one
that would be <2k dpm
rank 11
unfinished crew skills
Shhhhhh🤫🧏♂️
Is the is3 Defender ever getting a buff. It’s not an autoloader anymore it’s a single shot with a 20+ second cool down.
UPGRADE PLEASE WZ 132 1
Wz 132 is too grindy overall
7 secs is fine if u know how to poke properly
Yeah I think IS-3D is pretty nice. The gun has been giving me good RNG though, so I have some bias
what equipment should i use for the is7?
it is one way another. Because you make it as a benchmark. Do you even read what you type? 😅
What I'm saying is that there are clear differences between the two tanks. There's no problem with designing a tank in terms of another.
As long as it isn't a close copy, it can stand as its own
by that logic, why limit the potential and ability based on other tank specification? just make a new one.
I just want to ask. What do you want? 550 x 3? Isn't the 1700 clip damage it has already just superb in comparison to FV4005, bearing a striking difference? Changing to 550 x 3 through 6 seconds makes it less special that way. It's known for its high damage and clip size on PC. Isn't that a contribution to its uniqueness?
Even then, 1700 in 8s is still potent and well past the limits of normal balancing, yet you wish to pass that level with other aspects
Stop compare with gravedigger they have nothing in common, even the clip size is different, jeez
And why should we play another generic high alpha tank destroyer in tier X like every other td t10? One pew pew wont hurt anyone
Idk why they even add it either underwhelmed or overpowered
Reputation. That's the big one
@nimble zodiac
Correct.. OP or Less OP.
But if WG wants money, make it OP
Add 120mm version for Kpz 70
60 more clip damage for a slower and larger tank, longer unloading time, worse gun depression, worse camo
yeah sure, "superb in comparison to the FV4005"
Yeah sometime these people are not so smart..
Like u said, they forget that 4005 is a Henhouse/Barn while Waffle is litteraly a huge warehouse.. That thing is literraly massive in size with 0 armor. And smh WG make it 5 shells per clip causing the tank to get exposed longer to dump the clip.
But yeah, these cry baby cant accept that Waffle should be better than 4005.. And for them, to have 340 alpha and 8 second to dump all 5 shells is already considered more OP than 4005. Lmao. Logic of Blitz player nowdays.
Simple, if WG want to implement the tank, implement it well, dont make it a half-baked tank.
In blitz, it simply is a light. End of discussion
5x 340 is already very good. Although I would prefer it to be 5x 360 it is a good way to implement the tank.
It's not the gun that is the issue, it's other factors that make it basically a copypaste of 4005, but worse.
Hence why changing it to 150 mm gun is a better caliber. Giving it 550 for 3 shots per clip. So that it will not be a copy paste of 4005. WG should stop building up Waffel based on 4005 as balancing perimeter. It should be on its own. And just full send it!
5x 340/360 is not a copypaste of 4005 either and works really well. No issue here.
Just give it some actual hull armor and fully traversible turret and it will be more than fine
wt auf e100 needs to get a buff..
Wt E100 can be better without being broken …
(Nah 3x550 (with 800 HE) + tungsten will not be toxic af at all)
The ability to one-clip medium tanks and some TDs with small high rolls is something no other tank has reached. A platoon of them would be crazy. Would it take some good positioning and reliable marksmanship? No doubt. 4005 is already a toon nightmare with decent players behind them.
And apparently making 550 x 3 in 6 seconds, better than original, is FINE and BALANCED (balancing the money in people’s wallets
). He literally wants it to be OP. Literally what?
Everything else? Sure. I don’t care. It doesn’t tread one one-clipping things. That’ll make it special enough.
But you want to make it OP. That’s my problem. I can deal with a tank like that, but you and I both know how Blitz players are going to fare
To be honest, we have so many autoloader tanks that it has been part of the steamroll problem.
Let's make a small mental exercise here guys, would you feel comfortable fighting against a team formed by WT E100, Minotauro, AMX 50b, Kranvagn, E100, Progetto 65 and TVP or maybe a bat chat? Let's remember that players don't always shoot at the same time, so no, there wouldn't be half a minute with everyone reloading ath the same time.
At best, WT E100 will be a very bad tank and not many people will play it. At worst, WT E100 is good, a real derp tank hidden as autoloader, and the steamroll problem could increase further. I'm hoping it is a very bad tank, as bad as a 183 but with an alpha separated in many shots.
and it was the lowest alpha as a tier 10 td at 340 per shot plus the longest clip reload at like 29 seconds
« As bad as a 183, but with an alpha separated in many shots » It can be true, but not with a 5x360 or a 3x550, because 183 can’t, even with a max roll, one shot a mt/lt.
And the only tank which can one clip a tank in t10 is the 4005, but it still need good high roll.
3x500, or 550, but with 3s intra clip, why not, but I think that a « pew pew » gun will be more unique and interesting. But anyway, you can buff the WT E100 in many other way than changing the gun, you can add some solid hull armour, makes the turret has full rotation…
I like the option of proper hull armour, full rotation, and maybe a slight alpha buff, like 350x5, it’s imo the best way to make it unique yet not OP
depends what my team is
Not just to jump in to things but I feel as tanks like the E100 should get a 2 second reload buff like how it use to be because at this point it reloads almost as long as a 183 if your not using rammer, and than for tanks like the E5, 4005 that have really bad reverse speeds, they should be buffed by 5 kph.
Hull armor and fully traversible turret is brobably what most would agree on
Up obg 263 maybe???
Meeting a wt e100 first time
Hmm so i wonder what if we buff the dpm / armor on e50m again
it becomes an even lower skill vehicle for no reason
Like give it an extra 10-20 mils of armor
Or give it around 3.4~3.5k dpm to be on same level of meduims dpm
Idk what to do about that
Pen is good alright and buffing mobility will make it too dangerous also we know e50m main feature is armor so very likely to be buffed again to counter armor nerf
Very hard to fiddle around without changing whole tank
no we are not giving it more armour or DPM, but sadly WG wants it buffed
Change the damage of the maus to 100000000000000000000
WG needs to buff T-44-100. unlucky me got that tank from mega container. it's either buff or convert collector tank so i can sell for 3750 gold
What collector convertion does to a gambler:
Lol
It's not just about gambling it's generally a bad tank too. 5 degrees of gun depression is basically nothing, WG should really focus on actually buffing the tank instead of throwing bunch of consumables to drain my silvers
T44 100 used to be worse without these consumables, and even now, it’s among the worst t8, and worst than the tech tree counterpart, so it deserve a buff.
A proposition can be :
dep : 5->7
Engine power : 616 -> 750
Top speed : 51->53
Do what Lesta did and throw in some more stuff
(and possibly buff the roof armor of the 44-100 and mod 1, it's only 15mm)
Quite the name 💀
So, when’s the KV-JR getting buffed? 
What tank?


the_fourth_reich was banned.
I'm still hopping that this will get changed soon, what am I able to do against two STBs
can the e4 get some more accuracy and some gun depression? it's sufferable as it is rn
🤣
ap standard ap standard ap standard
i'm fine fith the apcr but holy crap at least make the gun enjoyable to shoot without shells going completely towards the outerside of the reticle
I feel like every tank has it’s merits and demerits but does everyone agree the 122mm d-25-44 on the t-44 is NOT a tier higher than the 100mm lb-1, like it got aiming time buffs but even the kv-1s at tier 6 has more dpm, i personally believe if it got buffed to a 14.5 second reload people might use it more often but the chinese tech tree would still be favored
its not meant to be the T-44's gun
if you want a tech tree medium armed with a 122mm, the T-34-2 exists
they should at least buff it to make it viable imo, but WG hates gun diversity ;v
Congrats your the 1 millionth to propose adding the TV8 to a tank game
First off
It was never achieving that speed
Second the turret houses a 90mm and a nuclear reactor it’s also not well armored at all! It’s weaker than a Patton hull
Why the hell would a 90mm roll for 300 let alone 400 on average? do you not hear how goofy this sounds
did bro try to just ping everyone
Being a medium against stb-1 is a huge pain
No need if you didn’t notice your idea isn’t original in anyway and I firmly believe TV8 should not be added to any of the games
true
T25 pilot, same stats, and its garbonzo
Honestly buff is 3's pen from 175 to 190 cuz its suffering or give it the kv 4s tier 9 top gun
the pen of the top gun is 225/265/68
Ik but its a suffering to get that when stock gun has 160+mm of pen
if you can't free xp it then you'll probably have to run calibrated and bring more prammo rounds
Uhhh
I never buy prem ammo and i have 2750 battles i have chifetain mk6 obj 268v4 121b and t95e6 and 10 other tech tree tier 10s
i don't know why you're listing your tier 10s? you should always load a minimum of 7 prammo in every vehicle
I don’t buy prem
complaining about a stock gun from tier 7 having horrible penetration
💀
Make the maus 10000 times bigger than its size today
What will be the buff on is-4 ??
its gettingf ho ri levels of pen with leo 1 reload time
Half the reload time on the SU-76I but nerf the damage because Teir 3 battles go too quick for a 12 second reload.
When SU-76I is about armor along with a high-alpha gun:
It can also get speedy too with the Pz. III hull
Also you can ask the same for FCM 36 Pak 40, Marder II, and SU-76 because they have the same or longer reload times
<@&481447501690568709> kill. ^^
take them to the shadows
I hate the batchat. WG plz nerf it hardly
Except no armor is relevant below T4 at any tank in the game since WG overbuffed the pen on every single tank there.
All of these tanks that used to rely on armor are just crap now
I think it's still a seal clubbing tank of choice
wt auf e100 needs to get buffs.
@ocean sedge you dont seem capable enough to play t10, you are only destroying the MM
Look at my account the name is on my profile
you seem to be very capable of being a loot bag for damage farmers
Man is contributing to other people's wr, dmg and wn8, gotta respect the cause
this shouldnt be a thing
what happened to tier X man
@ocean sedge nah, not gonna waste my time copying this huge name, anyway you still playing it wrong
day 1264 of asking for t22 buff
What buffs would you say the T-22 needs?
1264 days ago T-22 was still in it's OP state 😆
400mm of frontal armor
What do you mean like a full view on the side armor?
i'd say a traverse buff, iirc it lost some in 10.3, and that heavily contributed to making the armor troll without being a physical buff to the armor
that and maybe a 20mm buff to the upper plate (not lower, but they seem to be connected) however that's not entirely necessary
AND most meds firing AP standard instead of apcr, + the 62a armor buff made the 22 kind of pointless to use, at least in my opinion
I'd be down with a traverse buff
I also think it could use some more alpha
Second worse alpha for Tier 10 meds but without the DPM to make up for it like the Obj 140 has
or the fact the obj 907 has the exact same reload as the T-22 but with more alpha and more pen
it trades way too much for the side armor it has
It needs more engine power; the most engine power than any Russian med at tier 10
That would be horrible to fight against
but let's do it
i have to propose that WOT BLITZ makes a buff to the tier 7 and tier 8 Russian TD, its supposed to be an assault Russian TD and yet has no Armour, make it as good as the one from WOT and lower the tanks dpm if needed, but for the moment the tank is unplayable and has nothing going for it apart from a good gun which needs to use its dpm
It can one shot lights and tier 6s and has gold pen able to pen tier 8s learn to get better
He probably means SU-100M1 and SU-101, not SU-152 and ISU-152. 263 line desperately nerds a buff
In that case fair
yeah those ones the SU 152 and ISU are fine the others are actually annoying
Good russian tech tree TD are su100, su152,isu152, obj268
doesnt the tier 7 one got like a crazy good gun tho with like utterly disgusting pen?
No. The pen part checks, but gun isn't that good
And you dont need 380? heat pen in tier 7 anyway lol
TS-60 should have more hitpoints ngl
As someone said previously, if they modeled the turret correctly it’d be a buff. It’s forehead is oversized currently in-game
Looks goofy as heck ngl
I'd say the kpz 70 needs a mobility buff, maybe a little more hp (100~) and turret traverse, would make it a perfect heavium and compensate the 15 sec reload.
we got mediums with 400 per shot, 35 or more average speed plus many superb turrets, i'd say it's pretty fair to do that with the kpz
Gear oil
AP standard
14.5 second reload with calibrated
13.8/9 with rammer
Bro why so many people asking for kpz 70 buffs, it aint even a low performing tank 🙏
50tp prot exists
Then nerf 50tp, why would they have to make 2 op tanks
prot isn't op maybe against t8's it is, but otherwise no, it just does what the kpz 70 can do better, even like the T30 i'd say is arguably better (then the 70)
i'd be happy with it just getting AP standard and nothing else
@fickle shoal PBR too
inb4 jpc mentions modded kpz 70 pbr
Because the Obj 752, E 75 and 50tp prot all got buffs while the KPZ got 1 extra degree of gun depression
@fickle shoal Do you know if it will be for the next update?😱
thats a mod, i doubt it'll ever be coming soon
How tank Sheridan Raketni is working?
T-2020 needs a HUGE BUFF! for such a baddass looking tank. it sure sucks. I have spoke to many people about the buffs it can/should receive and we have all come to common buffs.
Autoloader--imagine the sick reload animation it has at the top. once every 13s is boring, making it a autoloader will showcase it more
Turrent postion moved forward-- The turrnet is too far back. making it somewhat harder to get angles and shots in. Moving the turrent forward will allow it to be more like the IS-5 and ST-1. just the similar playstyles would be great!
Last of all
Armour-- as we all know the armour isnt the best... Buffing the front hull and the sides of the hull would make it better and more like the other soviet heavies. The turrent armor is decent, maybe a little buff on the sides and front.
Overall the tank is outdates. It is a great tank, i think the gun doesn't need to be changed in terms of accuracy, if these changes where implemented...
This is just an idea!
uh huh.
прицелом надо направлять ракету, тренируйся в тк
No russian language
"Armour-- as we all know the armour isnt the best... Buffing the front hull and the sides of the hull would make it better and more like the other soviet heavies. The turrent armor is decent, maybe a little buff on the sides and front."
This is quite literally the last buff it received
Buff Centurion 1
Its average speed is so slow that the action X is has almost the same average speed and has a crap ton of armour and damage output, while the centurion has Nashorn armour and probably the worst MT average speed and damage output in the game.
However, the tank features no armour, even its turret is basically useless, and even the FV301 has more turret and hull armour than the centurion, except the FV has WAY more speed and manoeuvrability
The Centurion also features mid damage output, and for tank with such terrible speed, armour and stats this makes the tank have such little output in battle and practically useless
The Centurion has way better options such as the Centurion 5/1 (bro how is the Australian version more OP that is just cringe the British literally made Australian tanks and the British version are worse???) the Strv 81 and the Defender Mk. 1 which is just OP.
What the centurion needs is a major speed buff (at least 5-10km/h buff to average speed), a very big turret and hull armour buff to make it match what is of the Centurion 5/1 and an overall reload buff to make the tank somewhat useful
Why bother on hull armor💀
Like please WG
The Centurion 1 and STA-1 are extremely underwhelming and are practically useless nowadays with so many better versions in the game right now. However at least the STA 1 features not bad DPM and decent manoeuvrability and turret armour. The centurion is practically nothing, and needs an immediate turret armour, speed and DPM buff
Would be nice if 20-pdr that dealt 190dmg to get a slight dps buff
I wish if WG could buff the track crit on FV 215b so it could bounce more shells, so sidescraping should be better with it...
and the T28 Defender should recieve better armor too, I remember when it actually used to bounce some shells.
Nah t28 is fine but not with premium shells
Give vickers light Atleast 330 or 340 alpha w/ less dpm. Also plz add 183mm gun to 4005 as a 2nd option, w/ it u can’t use super speed boost and spall liner, and it gets a camo and slight speed nerf when using the 183mm gun. Damage becomes 880/1150/1300 w/ 21 second reload. it’s basically fv 183 with much less armor less dpm but more flexible.
The problem is 3CRB, which is its own issue with every tank entirely
You're just gonna have to play it for the gun and HP, not the armor
give t-44-100, t-54 mod.1, is-6, wz-111. wz-112 more penetration: t-44-100>178=190 APCR>235=247, mod.1>175=190 same penetration APCR , is-6, wz-111, wz-112: is-6>175=196, wz-111>215=196 HEAT=250 same in wz-112, obj.140 give better front armor and better turret armor - obj.140 is like light - doesn't have armor
the Cent 1 has literally the 2nd best tier 8 MT DPM. It also has a decent turret front, and unlike the STA, isnt burdened by a cupola
also, the FV301 has less armour, and note that the Cent 1 has a Cent 3 turret, which is weaker than that of the Cent 5's
it also has the HESH gun, which gives it a nice niche, untouched by any other medium in the tier
Bro the SP 1 C can literally pen the entire tank
try hulldown maybe?
ok
Ok so I have a proposal for an alternative route to get the VK 30.01 P or VK 36.01 H
Since the PZ IV-G is the only route to both of these tanks, I say we should add the PZ IV H (which is in no way similar to the PZ IV Hydrostat)
The IV H could serve as a medium tank due to its usually weak armor profile and armor focused at the turret, it can have 2 gun options, the stock gun being the 7.5(Upgraded gun that the IV G uses) and the upgraded gun being the 10.5 short cannon(same cannon that the PZ IV Gargoyle uses)
The PZ IV G can upgrade to the H as well, similar with how the T28 Proto can upgrade to the T28 (Tier 8 American TD) since it has the same 7.5 which is the stock for the H and the same turret as the H.
Btw the PZ IV H can be a tier 5
no we are not having a new tech tree derp gun
also that would likely confuse new players
the current way it is is fine
I said it would have 2 gun options, if you don't like derp just equip the stock gun
Most new players would usually like playing with derp (especially since most noobs would usually forego a decent German heavy at tier 6 for the KV-2 with its massive 152 Derp gun)
Look how wide that shetty hull armour is
which doesnt show when hulldown
Use the Besh gun, it’s arguably the main point of the line and has fantastic damage output
Do you know what hulldown is?
no we are not getting a HE shell from battleship calibre into the game
it was limited time in WoT PC
no we are not getting it here
no
they could make another limited time mode like the ducky one
Give Pz. Sfl. IVC a flak round with low pen (Just enough to pen weak meds) but really high damage to bully light tanks. (Reason: It'll be funny and it says it uses a flak gun)
Congrats it's called HE
Make it so the teams have an equal amount of heavies, and that they are the same tier heavies
I meab those tanks are a tech tree in WoT console, I don't see too many people complain about them over there.
But the balancing would be a difficult task in Blitz, that I agree with.
Balance it by adding modern mbt
you can "balance" it by simply making it a german 183 like what they sort of did on console but do we really need a german 183 like tank
Considering the Pz4g used to have the derp and the pz4 gup one has the side skirts. I doubt wargaming would add it. Especially since they removed the 10.5 gun just to sell it back to us
Analyzing how the game is going in recent times, I think that the best way to pair serious players randomly is with players of less than 50% together and more than 50% randomly as well. We are tired of bad 40% players who always screw up the games
what
you average 1.7k at tier 8
if you complain about other players, atleast be better than the vast majority of them
I think IS-2’s Slat armor should be useful, although I have no problem with the tank itself, I think the bed spring armor should add protection instead of its looks.
(Or I’m just blind to see its already there) 
Cent 1 is such a big tank when hull down the hull can still be seen
You got 10 degrees of gd, it's enough to work any ridgeline in the game.
We call it skill issue if you can't work that much gd into hiding your hull
IS-2 Shielded’s bed springs do add armor, it’s just very little
Fun fact, there’s this magical thing in the game called hills
i tried
Anyone can cherry pick games
Nerf castila. The cross-map shooting design, mixed with not being able to consistently spot, is quite frustrating in random play.
Wait till you find out about the magic rocks they put that hide you from getting hit from meds
yall can we make tier 3-5 great again. Let us use tier 6 provisions on tier 3-5and revert old 5.5 changes on tier 3-5.
yall can we make the t82 a seal clubbing machine again so i can play the t82 and only the t82
Hello
i am wayyyyy ahead of you!
i remember those good old days
why the God am I playing last 3 days only with 40%wr ppl?
You and I both know that's false. Maybe in the case you played one battle in the last 3 days, but not much more
around 60 games, and 80% of them 4 guys from team has less than 50%wr. There were extremely wasted games when I was the unique 50%+. Mainly lvl 10 games
uhh the smasher needs tungsten
haha, nice one...
its a joke, right?
no why would it be a joke?
i rolled 500 on a 640 alpha gun
Tungsten would make a bad tank playable
I miss enjoying low tiers man, now I just sell tier 5s and below cuz it doesn’t feel the same
theres no way you just called the smasher a bad tank has to be a joke
well if youre unwilling to add tungsten then maybe give it more turret armour and gun depression so it can at least go hulldown
I have been promoting tungsten smasher for a year now. I am glad to see more people found wisdom. Just like 183 needs 2 shot autoreloader
Yeah, let's just also give caliban a magazine
Cause why the heck not
Caliban actually needs something ngl.
@remote sluice literally any new consumable would help
reticle cali 
it literally needs zero buffs hell it could use a minor nerf
have you tried the new Italian tanks, the rinoceronte line. I think they are the worst heavy tanks in the game, zero armor and very low dpm, what do you think?
Why VK.168.01 is to op in Gravity mode
literally the tier 10 is tournament meta
the tier 9 is also very decent
Nahh bro what
Bro doesn't about amx50b
Also waht do you mean "zero armour" bro it can hulldown and negates every stand munitions, it's not enough?
Wdym low dpm aswell? The dpm is like above average considering it is an autoreloader
"Worst heavies in the game"? Never cook again
easily one of the best heavies imo
dpm is above average dunno what you mean low
armor is really strong if you get into a hull down spot
speed is also really good feeling faster than other tanks with the same top speed
gun is hella accurate compared to other heavys really hard to miss shots with it
ah good, in fact I'm still at the tiex ix, thank you. So the Rino will be very strong
Smasher is so weak, this pro player i met today is ruining his stats by playing smasher
shitt in on 50b because your brain cannot comprehend they are another playstyle than rush ennemies and with 50b you die in 30 second instead of 33 seconds because of the lack of armor
"i dont understand in E100 i die when im in the ennmy spawn but with the 50b i cant even pass the frontline gnnnn"
yo can the jag even be remotely considered op with its tungsten
It shouldn’t have tungsten
wdym tungsten makes it fun to play
Just like 183, its fun for one player and misery for 7. Super high alpha guns are impossible to balance.
but the thing with the 183 is that it only has a gun; the jag has everything
Buff obj 263 it does has dpm but the gun depression is ass and the new model destroyed the tank
that tank doesn't deserve gun depression
Jag is actually pretty fairly balanced, it's a true superheavy in every respect, especially in its complete lack of flexibility.
I play as a med/light most of the time and I still hate it lol
No PBR didn’t change anything
I think we need to buf mle 54
Definitely
<@&481447501690568709>
t22 med really need a buff for the armor this tank was not op like the old one and more slower the fact that T22 med is the fastest russian med that claim by wot pc
Would be awesome to have a FULL tanklopedia within the game. Can't see specs on tanks that are not on the tech tree (limited edition premiums) and have to resort to 3rd party sites. Really takes me out of the game to get some basic info.
buff the armour? it already has one of the most insane armour profiles right now,
It needs a beefier engine and a few tweaks to the gun imo than a armor buff
Buff HWK 30's dps from 225/190/290 to 240/200/310 and terrain crossing on hard/medium terrain from 110%/100% to 130%/120%
if the HWK 30 gets 310 HE alpha then it's gonna get a pen nerf
112mm of pen with 310 alpha would be very strong for a tier 8 light