#tank-balance-discussion
1 messages Ā· Page 37 of 1
Yes because a t8 is7 needs that armor, now lets give it the is7's ammo rack because y not š§
yes i agree
Aim your shots, if you can't aim that's heavily on you
@oblique fiber so you're tryna tell me you can't pen a 100 mm side???
I can aim just the tanks that I use against it don't have the pen to go through
then its not the 252 fault
List me your tanks then, because the only reason you can't pen a 252u is that you can't aim
Cs-52 lis t26e3 eagle 7 is5 t95 and tortoise
So are you trying to tell me that with a 155mm ish base pen you can't pen a 100 mm side of the 252U?
And you can't pen that thing with a T95?? You should literally go back to square one of the game
@oblique fiber no. You're just literally trolling here lol
I have never fought a 252 in my t95. And I have a feeling RNG or fricken Russian bias would say something
In your tier 7, just load prammo and hit the upper hull if you can't hit above the tracks
The upper hull? Why????
How to not advice:
I believe there was miscommunication on my part and I deeply regret any inconvenience that happened
The upper hull that I was referring to was this part, which can be on a good day be from 170~220mm tough
It's still an incredibly stupid place to shoot at, since as you've said, due to steep angle it's thickness may vary greatly and as soon as he angles even slightly, no T7 is going to pen it even with prammo, ever.
Just shoot the part over the tracks and problem solved. It's not a hard shot
Cheers
Then there's rng waiting to mess u up
It's not a hard shot, this area is reasonably large, so you don't get screwed over it that often. It's not IS-7, T-22 or even IS-3 or 6
But it's a 252u, t8 most troll tank with dumb dumb side armor that either hates u or not
sounds like a massive skill issue
Yeah no
3CRB aināt gonna do you any favors there
Saying it's about RNG while failing to pen a 252's side with a T95 is pure "I can't aim" moment.
On the 252u in a tier 7 med or light if itās isolated drive in near it and shoot the side of the hull on a downward angle. Three shots or so into the ammo rack will quite often have it out of the game. Obviously donāt try this if it has support around.
When the sole point of a tank existing is its Armour:
I don't use premium shells
That's a blatant disadvantage on your part
Not using prammo when itās called for it just crippling yourself and your team. Sometimes it can be the difference between a win and a loss as the prammo pen will make a player stop and think before pushing allowing your team to victimize them, or reposition.
Complains about penetrating tanks
Doesn't use the crutch shells
Why would you shot yourself in the foot in this case
When you've had enough:
laughs
But honestly outside tier 9/10, there are very few times you truly need Prammo if your positioning properly and choosing your engagement properly. But regardless even if Iām not planning on shooting a bunch I will carry 25% or so Prammo in every tank (more on HESH tanks). You need to think is a non pen worth the risk. Obviously since the 3.9 Prammo dmg nerf it doesnāt make sense to spam it anymore - but not using it at all is just limiting your options. Pre 3.9 I had a lot of tanks (Comet, M46 Patton etc) that just ran Prammo (and a few HE for cap stop attempts) but no one needs to aim more š
cc
How about the Abrams line for America why you being mean man not cool
How about you just play warthunder instead?
No, simply no
Oh I love armor! The IS7 sides love to eat my shells, it's adorable how much ammo I can feed it and it never explodes
Only downside is that it takes a long minute to get to a Abrams
Skill issue yet again
I hate the maus
Great. Nobody cares
Yes skill issue when my 60tp fails to pen the is7 sides from a distance, I just need to calculate where the shell goes in the dispersion circle to make up for that, very skill issue
in wot blitz official rng doesn't exist and any troll armor profile is trash because 'just aim'

pls nerf Vk 90.01P
Why
Well trying to snipe in a heavy tank isnāt exactly a RNG issue when you miss the target. I mean if itās the only shot you have and your opponent is there - sure take the shot and move closer (using terrain) and engage when you can get a realistic chance of hitting something pen-able. Honestly lobbing HE at the range is better option as you can get 200-400 dmg, maybe a fire or module dmg too. The odds of penning with AP or HEAT on an IS-7 at range is incredibly small.
sometimes you have to take the shot at range
Have you tried shooting the strip below the lowerplate?
Why was the Wz-111-5A alpha reduced from 460 to 440.... This tank was weakened and did not receive any consumable. Before the changes, when the tank had 460 alpha, it was quite good, now it is weak
The guys who voted "š" for IS-4 "changes", can I see your 90 days stats on that tank?
Just out of curiosity.
I think bro is salty
Tanks receiving consumables isn't a good thing...
@stone drum They should restore it to alpha 460 or even give it 480.... This tank used to have high damage, now it's ordinary, average and doesn't stand out in anything. When paying for a premium or collector's tank, we should get something more... The top plate of the tank is weaker than the side, the IS-7 has 150 armor on the top plate, the Wz-111-5A should have the same armor
480???
That belongs on AMX m4 mle. 54...
@stone drum It shouldn't.... The Wz-111-5A must stand out with something, now it's not worth the price and it appears very rarely in battle. Following your thought path, the IS-7 got tungsten bullets, this material belongs to the Polish line of heavy tanks, it would be necessary to take the IS-7 tungsten bullets???
"bullets" 
I need more bullets
480 alpha absolutely does not belong on WZ-111-5a it has and always will belong to the AMX m4 mle. 54.
WZ-111-5a is already different in the fact it has significantly more dpm than any other 130mm gun mounted on a heavy, while also having very good mobility.
AMX m4 mle. 54 is in a much much worse stat than WZ 111 5a after almost every unique aspect was stripped away.
Also yes, IS-7 should absolutely have tungsten removed, it was never meant to have it nor should it have ever had it.
Bullets, send me more bullets!!
It's quite obvious where WZ stands out, with substantially better mobility, dpm, and gun handling than the other 130mm heavies.
@stone drum I agree with you, the Is-7 should have tungsten shells removed, the Wz-111-5A should get 460 damage back, the game developers messed up the tier X tanks. Also notice what happened to the Soviet tanks. T-22 Medium didn't get anything new and obj 907 received gunpowder and reticle calibration, I don't understand this change, obj 907 didn't need it... I wonder what kind of stupid person comes up with these changes, he probably doesn't play the game, he just makes random changes, to make the game more difficult for us players... I'm going to bed and go to work in the morning
Me know, just pain to find a hulldown spot on certain maps
You forgot the murder of the IS-4
Yeah but even accurate meds are annoying to fight the side of an is7
Why have you summoned me?
"Skill issue yet again" in a person's word
Everyone here lands perfectly placed shots dead center on the move while circling a tank... Armor is useless according to blitz discord
sometimes , no armor is best armor. look some people just hit tracks at a moving tank without dealing any hp dmg to it.
recently on my IS-3 i have switched from cali to rammer because i didnt feell it lacked pen but now i have to use prammo to pen tiger 2
I think 452K need buff in future.
T110E3 and T95 need buff and graphic changes. It became old now.
i'd be interested to observe the armor on e3 after a potential pbr,might be bugged like the e5 or that small he-able weakspot gets removed
no keep the hatch HEable
More like Russian mts needing the graphic changes
wow
So that is how you argue in Rich (i agree amx should be buffed).
Is it safe to say t62 is invulnerable to all mts and lts and even some hts in hulldown
If you manage to hide that lower plate, yes
You know that one spot in himmelsdorf on mt side
Buff VK 90.01 (P)
Buff tiger 2 to 180 mm and E75 to 185 mm please?
No.
buff what? it's was barely touched at 10.3
Its balanced just wish the apcr was better to pen Mino frontaly
The is honestly the tanks only downside. Which is a balancing feature
Yes and you can go hull down with 300mm of turret armor and 10 degres of gun Depression with a smaller coupla than mk 6 can sidescrape and has good dpm great tank Overall oh nearly forgot the lower glacies plate
Most tier X mediums Non CS HEAT will pen parts of the cheeks and Cupola even if the T-62 is hulldown at max depression. On flat ground AP can Swiss cheese the hull and there are cupola spots that are pen able.
Hulldown the turret cheeks are 300+
Correction 280+
Even so itās a very small spot anywhere else itās 295 and above
For the cupola itās normally 240 but is way better in hulldown plus the top part is 136mm thick but itās so small itās almost non existent
Hmm?
Oh, je sais.
Im poor
The armour is already better than kt actually was???
The upperplate was 150mm thick RHA angled at 50° from vertical, what you see there is the turret face which was 180mm thick angled @ 10° from vertical. Said plate actually constituted the weakpoint of the tiger II.
Hi guys,Why is obj 452 just a medium that pretends to be heavy?
not even that, it pretends to be good
high explosive from an e100 caused great damage to the frontal armor
and checking blitz hangar look at that tank, there is paper everywhere, so why is it a heavy tank?
check the turret armour
Turret is good but the chasis?
Youāre just supposed to hulldown constantly. You even have an HE-vulnerable cupola. Using full gun depression makes you about as hard to penetrate as a Kranvagn though
452 only has 7° you have to expose yourself too much
Pre-PBR E 75 had some odd vertical guidance, 24° of elevation and 8° of dep, for a 128mm, those were some questionable values.
Not that losing a degree of gun depression will hurt it, it's a E 75 after all, it has armor for your everyday tanking.
7 degrees is more than enough to use
Nerf hulldown meta (It is OP)
Maybe make HE be a better counter against hull down ? Idk
He itself is already broken rn
Artillery would fix it š.
Hulldown meta isn't that bad in that case haha
aaaaaand then the problems with artillery would ensue, and in a worse form
YO DEVS FIX THE 183, this thing is as s. no armor, no speed, no accuracy, same camo as a heavy, no gun depression, only alpha
Okay, devs will nerf the alpha to 700
i'd be happy with the 183 getting pummeled instead of the grille
i wouldnt mind just at least make the tank good at something else aside from being a one trick pony
Maybe removing AP from it with other attributes being buffed to it
Just remove anything that's not hesh
like whats stopping them from nerfing the alpha and improving other attributes of the tank. tbh they didnt even need to touch the dam n thing's camo. balancing team needs some work
Or maybe maps need to be made better so TDs actually have to move around
Cough dead rail
You should have noticed that Dead Rail is removed for re-work.
Oh ya i dont seem to see it nowadays thnks for explaining
The entire point of the tank is to be a one-trick pony
Use Jageroo to trade alpha for accuracy and armor
buff 452K little speed and dpm will make it better
Play IS-8 :)
Dpm - yes
Speed - no
Buff front armor and nerf side armor
The frontal armor is fine, and giving it DPM or speed will just help it bully medium tanks more
just remove the tank, easiest fix
mfs said artillery when that would require the rework of all maps to make them larger
Itās true doe
Can we give the annihilator better penetration, accuracy and armor and a lower reload time
armor buff for sure the top bar of the turret shouldn't be pennable
i dont agree with reload time i think instead it should be 300/shot for 900 clip with the same dpm
Does CC-64 have any plan to adjustļ¼
yeah,how about moving it to t9 too then because the whole t7 is already not able to have a fair battle with it
Please balance the tier 2, 3 and 4 battles with bots if players are not available. I recommended the game to 3 new players and they always complain it takes 3-5 minutes waiting to find a battle.
yo whyd wg remove so many maps?
Because there's too many maps
Taken out of rotation for this season, expect to see some come back or go in the next season
honestly yea
I spend 170 ⬠for getting the new tank 114 sp then what !! Tank is suck horrible reload the turret is esielly penetrated by every tank with standard ammo ,so seriously u should to buff it in the next update cause tank is an big heavy tank with very long reload time comparing to his alpha and he have no armor comparing his rank thank you
skill issue
I apologize that you are unable to properly use a heavy tank. Perhaps you should try playing the tank hulldown like it is meant to be played.
Skill cannot be bought my friend 
@cunning socket there is no vaccine against stupidity
@solid sequoia the probleme is not the playstyle or skills i have all collectebale tank and i all of them are balanced bu this one is not, bro everyone talk about this the is not balanced is week for his category (big heavy tank)
I think its a huge problem in skills honestly
@queen geyser the problem with the world is that smart people are full of doubts while stupid people are full of confidence
so you would say that you had high confidence when spending 170 Euro for a tank that u dont like ?
and probably no doubts at all
The issue with your statement is that stupid people try to sound smart while smart people know they are smart
@queen geyser Firstly i didint said i dont like it but is not balanced, secondly is new tank u cant know this if u dididnt play it and finnaly if u dont have money to buy what u want its my fault so stop crying because u dont have that and stop being agressive because other have what u dont have
@solid sequoia exactly like you when you trying to teach others how to play when that is not the subject.
The subject is that your performance in the tank is lacking. You immediately go to ātank must be badā and donāt even consider the possibility that you arenāt playing it properly.
170 euro for example ? :D
Like i told you before if u was not blind there is many others people talk about this, but i think I have things to do instead of arguing with idiots
man, you could really use some additional english lessons 
*Like i've told you before, if you weren't blind, you could see many other people talk about this issue. I have better things to do rather than arguing with idiots though
That's how it should be written
Many other people choose to shift blame. Not my issue you canāt look at your own gameplay and realize that you are the issue, not the tank
Idk who is agressive btw you have some insults in your "argumentation"
Shockers, like everyone doesnt know already that its just a worse and overpriced 60TP
@proud abyss Thx for comprehension bro finnally 1 can understand
@real karma yet you still payed 170euros just to get the tank and complain about it when it's just user error
Yes that why i said this tank need a little buff in armor in uper plate and the font of turret
Hint user error means player aka you need to learn how to play the tank better
@real karma
I don't understand why 2 heavies have the thruster ability in gravity mode? I mean sure, it's fun to mess around with the ability on heavies, but it begs the question as to why only 2 heavies have thruster and not all heavies? Especially when both heavies are paid premium / collector vehicles instead of tech tree tanks.
yeah bro because the vz.55 and tnh are premium (excluding the 452k)
its a bug in the code they are yet to fix, its not actually intentional and i assume their gonna fix it next update
literally cannot update their game without breaking one thing or another
ah, I was only aware of the Vz.55 and the 452k. Didn't know the tnh had it too. I do enjoy flying around in the 452k, it's a pretty meh tank without the ability. Definitely catches people off guard when a heavy goes flying. Just think that every heavy should get the ability, either that or give the heavies some other kind of ability, like a forward booster instead to compensate for the lack of a jump. On PC there are tanks that have rockets to increase their speed temporarily. Why not have that sort of ability in gravity mode for the heavies, just boost their speed to be 20km/h higher for maybe 5 seconds or so. At the end of the day, most heavies that aren't in the "super heavy" catagory tend to perform relatively poorly in gravity mode, as they simply get out played by all other vehicle classes that have the ability to jump
??
thrusters in general ruined gravity imo
heavies could need something yeah but unfortunately abuse it while you can since their probably gonna fix their game next update
Personally, I think the thruster ability added a bit more fun to the mode. I do think it should be cut to like, half the jump height to prevent certain spots being accessible though. Imo the heavies were a bit too OP before the thruster ability was added. Now the heavies perform pretty poorly, because people can jump out of the way without using any form of skill in the mode. What I believe to be an unintended side effect was the ability to jump into previously unreachable areas of maps. The jump height should be enough to get you over a heavy tank running at you at 60km/h, but not enough to get ontop of a giant warehouse.
I would also like to see the heavies get SOME kind of ability. Even if it's just a small shunt forwards, or some other mobility aid to help with ramming someone who can easily jump away.
thrusters with lower jumps would be absolutely worthless, their only use would be ruining fun for heavies trying to ram.
I guess the best way would be increasing the interval between jumps, not making jumps themselves lower. Acess to those certain spots are the only reason gravity is so fun.
I think 35-40s cooldown should be fine.
It will both, make it easier to ram for heavies and keep those nice spots for others
Heavies on the other hand could just get a small traverse buff in this mode so they are more responsive, as they usually can't keep up with extreme speeds they reach
gavity was fun BEFORE we had the thruster ability. The thruster ability can make it so heavy tanks physically cannot win a match. I have had it on multiple occasions where someone in a tank other than a heavy has jumped into a position that I could not access, after all of my allies were dead. Generally a low HP tank that would rather draw the match than let the player with more skill win. This meant that I had no way to kill them, and there wasn't enough time to capture the base, leading to an extremely frustrating draw. I believe that a lower jump would make the mode more fun, and force people to use their jumps at a better time. A longer cooldown for jumping would arguably make the mode less fun. At the end of the day, you're still playing matches to fight people, not to go messing around and ruining the enjoyment for other players.
I will make it clear that I do not believe the thruster ability should be useless. I just believe it should have its jump height halfed to cut out some of these annoying positions, and allow heavy tanks a chance to actually fight back if they're last alive on their team
Thruster makes it possible for other tanks to play Gravity without being instantly killed by all the heavies trying to ram people
aka why I'm not asking for its removal. I believe the jump height should be halved to make it a less broken ability
I shall offer English lessons, at 25 euros an hour for professional help.
Lol
Thrusters are broken?
Lol
Its fun to climb locations that I cant in pubs cuz invisible walls
I cant have fun even in game modes?
uhhhh no
just use all your gundep and continuously rotate your turret with bias to the right side, or play near cover that hides the cupola
oh and, its the fastest of the tier 8s with the M48 stle turret.
_free__stingers_ was muted.
Maybe take the discussion of the other game modes to their specific channels? Like #gravity for those folks who want to discuss it. Because this channel doesnāt deal with the oddball modes.
bruh, I just wanted to point out the the CS-63 is officially the least played medium in the game, even less than exclusive crate tanks like the Carro. like bruh
It will get turret traverse buff , more camo after firing and higher HE penetration...have faith in wargaming
still wouldn't really change the fact it's an ebay leopard 1, 30b or 140
Dont forget Cheiftain
what do you mean, homie? Chief doesn't have the ability.
Edit, tier 8 Chief doesn't have the ability either
probably tier 8 one
It was already nothing special in testing before all the other meds had less DPM, and then they basically barely changed it when it came out after all the DPM buffs, so it's no surprise that it falls flat on its face. WG tried to sell it as like a multi-role medium that can be "set up" using different gimmicks to play different roles like aggressive frontlining or sniping within the same tank, but it just ends up being straight up worse at every role compared to mediums which are actually built for those roles exclusively.
The big brain moment here is that if you wanted to play aggro, why not just play an aggro medium? If you want to play a sniping role, why not just play a sniping medium? Instead it's this mash up which combines the downsides of both aggro and sniper meds and makes it a role-less, soul-less medium. The gun handling is less than optimal, the alpha isn't there, the pen sucks (290 APCR on gold is tragic), the tank barely reaches top speed due to bad ground resistances, the armor is nonexistent. WG basically just slapped the E50M's gun on slower Leopard 1 platform, gave it tungsten, and then called it a day. Not to mention the grind for the line is made up of a continuous line of mediocre to bad armorless mediums with tons of stock modules. The recommendation for line grinding: stop at the B.U.G.I.
CS-63 is just the latest and greatest in the trio of actual tragedies released by WG as tech tree tanks.
- WZ-132-1: least popular light tank
- VZ-55: least popular tech tree heavy tank
Not to mention, WZ-113-G FT being the honorable mention here. Even after plenty of buffs that has made the tank extremely strong, it is STILL the least played tier X TD. Just goes to show that having a bad initial experience completely turns players away from tanks. It's clear that most of the playerbase still hates Chinese TDs
Slapping a new gimmick onto a terrible tank and then trying to hype it up is not working. Gimmicks cannot replace actual gameplay.
You and your logic. I mean itās almost like you play and understand the game š
Do you have any resources bro?
it is obvious sarcasm
Thrusters made the game waaay too slow imo. Before, everyone was trying to ram each other and abuse the increased mobility, but after Thrusters were introduced, the mode is full of TDs and Sheridans just trying to do trickshots, which honestly is really boring.
Why does E5 traverse slower than maus?
just allow heavies under 100 tons to jump, but in return give rocket boost to forward and reverse speeds to Super Heavies, boost to 70kph
Just had a battle against a indestructible developer tank. You make a mockery of the game.
What tank lol
Kv-5 I bet
Tnh 105/1000
Lol... what tank were you playing?
AT15, 226 penetration could not even damage it from behind
lollll
Idk guys, looking like he might be on to something
It is not the tank that is the problem but the bonuses on top that the developers give themselves
š
Unless you have a screenshot of you looking at it weāre just gonna laugh at you
You sound like you work in āsupportā, your ego may mean you video everything, I donāt. I was too busy trying to play the game.
Are you okay bro?
Are you shooting HE lol?
Since you canāt do the bare minimum of proof of course you wouldnāt look further and see I donāt even work for them. I play the game , difference is Iām not a skeptic
heavies having a rocket "booster" to instantly surprised and multiply current top speed would bring heavies back somewhat in gravity, but imagine a maus suddenly accelerating to 100 km/h lmao
Should be based on mass
add it to the maus next time they do a clan event š£ļøšÆ
that makes sense, so as to somewhat balance it
horizontal booster (your life is flashing before your eyes)
is that a maus? nevermind thats heaven
Guys how do I balance su 130 pm
It doesnāt need to be balanced
Itās already great
Where proof ma boy
@unique scaffold ^^^
I am very aware about that, I wanted his proof so that I can explain it to him better 
Do you not have your replay @robust sigil?
he doesn't based off of how he got reckt by a 3rd rate heavy of its tier
WoTB is geting dumb at pen with this tank
Thereās a thing called a āreplayā my guy. Thereās also a thing called āCommon Senseā, but you donāt seem to be able to comprehend that.
looks like aim issue tbh
How is that aim issue ? Did you see the bulet go right in the good place ? Sometimes this game is allways against me . Depends
maybe you can activate "shells hit marks" for further identification
You shot a slightly angled Tiger II in the side of the hull. You needed to get a flatter shot on the second and third shot - the first appears to have glanced off the engine deck.
is that tank that bad. i alr grinded it to t9
@winter dagger and @clear shuttle Any reason you canāt discuss the garbage modes in their own rooms and not clutter up Balance for normal games that actually have balancing? #gravity
i wasnāt the only one cluttering up the channel with gravity?
I honestly wouldn't expect these shots to pen. The first shot hit a slightly angled track strip and the second one? it literally hits your turret... Jesus, please take your time to aim and then shoot omg
You see the bulet hiting right in the non-armored side . No way i shot the first one in the track . The second one yea that was my problem .
Hi differences between obj 252U and IS-6? why I should buy one instead of other
for 6,5 k gold now is good to buy Obj 252U?
This is against user agreement by the way and violates EULA
Account sharing of any kind , even amongst family is against user agreement rules dunno why always been that way since game was created
I got a solution to that, it's called not telling anyone
Idk what to say lol you just donāt admit these kinds of things here
Legal-wise they never specifically said they indeed have tried using another player's account, but rather merely suggested the idea that players could do it with his given reason
the entire reason of Armor Inspector, Blitz Hangar, and Guides Blitz existing...
oh and @pale pewter , all of the tier 8s with M48 turrets have weak cupolas. And the Raum is also the fastest of all 3, due to terrain resistances and a stronger engine, plus, it has a 30mm pen advantage, with APCR prammo
<@&481447501690568709>s account sharing / EULA violation suggestion
where?
nvm see it now
hm.
hisnehasin was banned.
well there you go
we lost him for suggesting play on a friend account after long message..
Don't Do that kids it's not safe
Will ever be a tier 9 balancing update?
Obaron#1912 was banned.
That reason is that so WG claims no responsibility for any damages or implications that occur as a result in part or in whole due to the sharing of one's account.
they put out a list of tanks they wanted to change, probably soon
There was that channel to suggest tier 9 changes but some tanks on their list that's confirmed to be touched are the 452k, TL-7-120, 50TP PROT, Vickers CR and Obj. 752, and that's all I can really remember
can probably add the kpz 70 to the list as alot of people wanted to see it buffed
Me 2, kpz was suggested by a lot of people
all it needs is maybe gear oil and that'd be it lol
It just needs more pen
or it's APCR replaced with AP
a small mobility buff won't hurt either
Why Ho Ri damage is too poor?
bc it ignores armor
he alpha damage buff pls, it's he is basically useless bruh, only 80 more than standard is bad for a 152
yeah that to, before spall liner was a thing it was usable but now it just does less than standard
900 HE alpha when :)))))) (790-840 is a little more reasonable)
720 is a good number, because it does face t8 too
is kpz70 will get improves in near future?
He's not bad but... need to change something, like 580-600 damage, or 0.5-1 second of reloading against background of the rest tanks I think
the improvement it also could get is pbr that un-retract the optics on the turret, as with the new armor highlighting system they can be part of the model but not be a hitbox
(along with opening up the ones built into the turret)
it will eventually get pbr, but i'd rather want a direct buff than an indirect one
it'll probs take longer bc they don't have a version of it on wot pc that they can take and turn into pbr
(maybe from console but i doubt it)
and nobody dont know when it will be?
nope, only a week up until an update they'll tell us what tanks get pbr, but sometimes they show it earlier then that
well, I hope this kpz will get pbr in next few updates and he will look muck better(even now he look good in my opinion), but also he need a little buff like what I told upper
Change M103, AMX 50 120, and WZ-111 1-4
wz-111-1-4 needs more gun depression bruh
or at least make it as fast as the IS-8, because it's about on par in terms of armor
m103 is fine, but having more hull armor would be nice, and more hull traverse would make the tank more comfortable
I would personally rather have more top speed, as it essentially has the armor and gun of a heavium (which doesn't really fit into the line's theme but it is what it is), but is limited by a disappointing 34 km/h forwards
M103 just needs better gun handling and it would be fine.
It doesn't seem that far off the T110E5 in that regard, and I wouldn't want it to have better handling than the E5 with the same gun, for obvious reasons
Also the stock gun should get the same pen buff that the T32 did
WZ 111 1-4 and M103 seem fine for the most part. AMX 50 120 on the other hand is a disaster.
Garbage hull traverse
No armor
No camo
Big as a house
Garbage gun elevation/depression
Garbage gun handling
Be AMX 50 120
WZ 111 1-4 has almost nothing on the the other 128/130mm heavies at the tier, such as E75 and 50TP, and has to struggle with 5 degrees of gun depression in the meantime, while also having somewhat underwhelming mobility for what presumably is supposed to be a heavium
AMX 50 120 was trashed several times for no discernible reason. Alpha nerfs. Accuracy nerfs. And even a traverse nerf! The tank wasnāt even that good to start with
the reason was that it's French
french.
Add ST-I to that list. I'm tired of seeing people defend that tank when I (or someone else) bring up that it's bad. The thing is a literal fossil, not competitive in this day and age at all due to receiving literally 0 changes afaik since it came out
solution is obviously 200 more hp and sandbags
Please no
The main problem with the ST-I is that if you have certain parameters on a scale of 1-10, it sacrifices about 4 points each in firepower and mobility, only to gain like 2 in armor. Making it overall so much weaker than the competition
I also didn't "forget" the HP statistic, it's merely on par with the competition so no need to mention it when I'm discussing trade-offs.
It is not literally a superheavy: it only weighs 60 tons, lol. Nor are its dimensions or raw armor thickness that impressive.
its a literal superheavy, what else do you want
you forgot the hp statistic (and it has very good heat prammo pen)
what is mobility its literally a superheavy
Comparing it to a fellow very heavy heavy, the e75:
the st-i has more dpm for a significant drop in alpha
better side armor on top, with a weak zone that's hard to hit and angled
a turret with a cupola instead of a weak roof and turret front
absolutely mindnumbing horrendous traverse
and finally the st-i is kinda smol
and finally same gun soft numbers pretty much
the tank is fine, just needs a traverse buff
the conclusion is that the tank's fine, and is pretty much a t9 superheavy
Traverse needs a buff and that's it
oh and maybe a lower plate buff
I fail to see the point of this analysis?
Like you're not arguing for or against my point
The tank is not fine. For every step it takes forward in armor, penetration, and gun depression, it takes 2 steps back in mobility and gun handling. It's trash.
I mean
sometimes you just don't need mobility nor gun handling (the tank doesn't need either)
it is literally the standard frontline/hulldown superheavy
its very clearly a superheavy that can barely move, the mobility is the bare minimum so it can get to the field and start slowly brawling so the gun handling is made up for
"Sometimes", yes, but you need mobility and gun handling at least 2x as often as you need armor. So effectively, you take 4 steps back for 1 step forward.
It's clearly a superheavy based on what? The way (bad) players played it 6 years ago?
Size/weight aside, the ST-I clearly doesn't have the hull armor required to play a superheavy role, Ć la the Maus or VK90. Any tier 9 or 10 heavy can pen the upper plate with ease using gold (and sometimes standard under the right circumstances), and the lower plate is extremely thin and easy to pen even for tier 8s, unlike the E75, VK45b, and 50TP which have troll lower plates.
Also, don't let this distract you from the fact that the Controcarro 1 Mark 2 "Ciclope" is by far the biggest piece of trash ever added to the game
im so glad i free xp'd that line
The ST-I is fine lol
It's trash. Absolutely dreadful mobility and gun handling just to have armor that's really not much better than a 50TP in practice
you're just proving my point even further
The only way you can really make the "ST-I is fine" argument is if you insist that it's just that every other tank is OP and should be nerfed down to the ST-I's level. Because it quite clearly is worse than the majority of the competition
Also I'm gonna take that a step further and say that the 50TP has better armor than the ST-I. While having more than 50% more power/weight on medium
You have 8 degrees of gun depression in a heavy with solid armor and a almost unpennable frontal turret
258mm of pen
Good amount of HP
The mobility is a bit slow but it's a Russian heavy with a 290mm effective front plate
The dispersion factors are pretty bad but the end dispersion is more than useable
Just a reminder that you canāt sidescrape either
It's easy to make something sound good when you don't compare it to anything else and/or make false claims. The hull armor is completely unimpressive as I explained in some earlier messages, and in no world is it worth the tradeoff of having worse mobility than an E100.
The 50TP and its variants are just better in every way, as is the E75.
Atleast the hull armour is better than IS-4
The armor isn't unimpressive at all
it's armor is pretty solid overall
It's just covered in weakpoints
Atleast better than m103 and the chinese ht
"I'm actually really smart, I just suck at reading, and math, and chemistry, and history."
Also completely pointless to use the tank in a hulldown position, to show its hull armor. On flat ground most tanks look down on it, so the hull is only like ~260-270 effective. If you're constantly playing the tank hulldown (which you should be), you could've picked a tank that has better mobility/firepower at the expense of hull armor, and done much better with it.
Tier for tier⦠maybe? IS-4 still has flat out better armor
How is it pointless to use the ST-I in a hulldown position where that's clearly where the tank performs best with 8 degrees of depression, low mobility and a weaker lower plate?
The ST-I definitely isn't the best tank in tier 9 and in a tier with some pretty busted heavies I'd say it performs pretty okay overall
It could possibly use some help but I don't see it needing much overall and it's definitely not as bad as you're making it out to be
Read again. I called you out for using an angle where the tank is using the full -8 gun depression to show its hull armor. Which is an impossible scenario
And ultimately the problem with the tank is that the hull armor is just not good enough. Look at every other tank with on par mobility (Maus, T95, Minotauro) and they are all much better protected tier for tier.
And a tank that "could use some help" by your own admission is not fine, lol
I didn't show the tank using it's full gun depression if I did the armor would be even stronger than what I mentioned
Which proves my point, because 295 as the strongest part of your upper plate is a joke, especially for a tank with a horrific 8.5 p/w.
The E75 is easily 330, without the driver's viewport weak point.
The 50TP is over 300 even when looking down on it slightly, and has a stronger weak point.
TNHT Vz. 51 has roughly 300 with no weak point.
Type 68 is roughly the same with no weak point.
And all of those tanks are more mobile than the ST-I. @ancient rampart
And 295 is particularly bad because 300 is about the baseline for premium pen on a tier 9 heavy, which basically means everyone has the capability of going through you consistently
295mm of effective on a upper plate is bad?
Since when lol
If someone has to shoot premium to pen you then I'd say the armor is pretty good
Since 295mm is from HEAT shells, which do not normalize, AP taakes that down to about 265mm
About 255mm from your chosen view
Give ST1 sandbags
Armor inspector gives me 310mm effective on the front plate compared to blitz hanger
Since I haven't purchased armor inspector I can't really get more accurate armor levels
If the armor is much less effective overall then I'll possibly change my opinion
Being completely vulnerable to premium shells is the bane of any tank trying to attempt the "super heavy" playstyle. That's why tanks like E100 and Maus have seen buffs to their cheeks over the years. In the ST-I's case, it's not really "they need to shoot premium to have a chance at penning you," and more that "they can completely negate your armor with premium."
Since you're forced to view HEAT/HE's effectiveness, you can use a calculator (in degrees) to do (plate thickness)/(cos((angle shown in blitzhangar) - 5) to get your estimated effective thickness for AP shells
does IS-4 not have this issue?
Patched
I can't bully sidescraping 4s with my BatChat anymore ;-;
He called me a hacker when I did it
POV: we finally found a place to use stuff learnt from school in real life. In this case trigonometry
HACKER!1!!1!!1!1!
Engineers: š
obj 268/4 needs armor buff
@icy furnace what!!!! That tank need armor Nerf . When ever i play against it . I suffer šš¢š. But sometimes i flank it and win
why aren't you using premium ammo
@fickle tinsel i mostly play lights. So it's hard penning them op front. So i tend to flank them if i have the chance. And something i get heshed pretty bad hhhhh
lights should definitely struggle to pen assault tds from the front. they have the mobility and camo for a reason. that's an issue with your playstyle, not the tank
@fickle tinsel am not saying i have an issue with tank . Im saying for light tanks it hard to pen them in the front. So i scout and us my camo as you said . I do not try facing them head on. That's not the role of a light.
Bro on mobile
you said you do have an issue with the tank. You said it needed an armor nerf when im reality it's because you're facing it head on in light tanks. now you're editing and switching up what you originally said
@fickle tinsel ok my bad . I apologize for what I've said. I'm trying to do best with what i have . I'm not p2p player. I never had a tier 8 ro 9 or 10 premium tank in my collection. So i find it hard to deal with it . Unless i flank it . Or call for support. My bad mate .
Iām a f2p and have 8 prems and 2 t9 collectors
Premiums are⦠fine
How did you get them . My i ask
the 268/4 is balanced and honestly worse than its f2p alternatives such as the wz113g and jagpanzer e100. tier 10 isn't p2w like t7
@fickle tinsel the only td I'm playing for the moment is the t110e4. And im averaging a 73% winrate. With . About 120 ish games . And honestly I'm liking it very much.
the e4 is a very strong tank. probably A-S tier in pubs
@fickle tinsel The downside for it . Is the capolla. Like everyone can shoot you though it. And the poor 6 degree of gun depression. . But other than that. It's amazing in brawl . And damage capabilities.
its armor is ridiculous for what it is. Just have to take advantage of the traversable turret to poke and pull back before they have anything except red
pls give 183 tungstun
Buy containers with free gold and get lucky
average gambler
most obvious scam link known to man <@&481447501690568709>
and he's gone lol
Provocation:
If WG wants to make people better they should rotate tier 10 tanks rather than maps
For season 3, make some tier X unavailable for the season: is-4(just drive the big brother is-7), WZ-132-1 or obj 140( basically the same tank) and another one you let people decide !
XDDDDDDDDDDDDDDD
Mhm yes very smart
Let's make some tanks that people spend days grinding for completely unplayable for a full season amazing idea I don't see that harming the game at all
Bro did not just say "basically the same tank"
This wouldnāt even do the same thing. This would just make the game incredibly boring. Limiting options limits diversity. Please never cook again š
š
nah fr, why give jageroo tungstun, why just not give 183 tungstun too?
jageroo has 800 alpha, with tungsten boost it's high enough, 183 with tungsten could hit upwards of 11-1200 with standard š
remove standard AP from the 183, buff regular HE damage to 1600
who cares, it's only 1 shot
183 doesnāt need tungsten
Either land your HESH or use AP
not a bad idea
@ancient rampart hmm
is it weird that i unironically like the idea of the 183 having tungsten?
remove tungsten along with every superconsumable
at least people will think twice before going yolo --> less dumb ppl-->less toxic ppl--> better and more joyful gaming experience-->more players--> more players use wallet
no need to thank me WG (my ign is hellow_10, just in case)
Ok, but if jg. Has tungsten and FV doesnāt, then thereās no point in playing the FV over the JG, since JG with tungsten has ~950 alpha. Which is the same as FV, while having better accuracy, armor, ap pen is the same, but JG has decent gold pen, view range, camo, fire rate, DPM, elevation, depression, terrain resistance and higher HP. You might say āwell itās time limitedā, it is, but you can still fire 2 shots with it. What does the FV do better? Base alpha, has a turret, traverse, has HESH, and 8km/h better max speed. The stats of the tank speak for itself.
I wouldn't call that cooking, he may have been in the kitchen, but I don't think he got that far...
@pulsar fable descent gold pen ??? 418 is decent ??? I mean is more than decent it's amazing. It's the second highest if am not mistaken
NO just give 183 1000000000 damage and 500% module damage, but can only move backwards now
regardless of what they do to the 183 itāll always go at the bottom of my tier list
It's 380mm of penetration on HEAT, which isn't anything special for a tier X td.
thats still a very hefty amount
380 is technically the joint highest number. Even though quite a few tanks have it, it's still the best
Although no tank has 418. People need to stop using calibrated shells values as the default in discussion.
Obj 268:
I confused standard & prammo š
RIP alizƩe
it has 380, lol
please never cook again, you have exploded the entire house
and it's now creating a radioactive area in a five mile radius
this is one of the dumbest things i've ever heard
Imagine grinding a few weeks for a tank or a few months for some people and finding out that you can't play the crowning jewel of the line for 3 months
isnt is4 the big brother?
what do u think of giving legendary cammo's 1% more concealment than other cammo's
I have never read something less intelligent regarding FVs. With any normal tank in the back you can actually play the game, FV just removes the ability to actually do useful aggressive plays
Requesting ability to replenish ammo at capture points
Most if not all tanks already pack more than enough ammunition for a regular battle. Unless of course you bring only 10
Unless youre talking about in special gamemodes (like uprising, burning games, etc.). Then I do think thats a good idea
yea running out of ammo as boss, or running out of HE as healer is always so annoying
It'll only work if they rotate the annihilator 
T95E6 has too little ammo for the dpm and gun accuracy which I find to be very annoying
pov the M-V-Yoh having alot more shells than it can realistically carry with the 120mm š
Skill issue
Not my fault when I'm trying to avoid getting hit in the tumor

Numerous tanks at tier X now have ammo capacity issues because WG rebalanced them without changing their ammo count.
- 215B got HESH and a huge DPM buff, but with no ammo increase. It has like 40 shells which must be split amongst all three ammo types, because it needs both AP, APCR, and HE to function.
- E50M got an alpha nerf to 340 and a RoF buff, but no ammo increases.
- Tanks like E5, IS-4, 95E6 all struggle with ammo now because their DPM numbers increased, but not their ammo count.
- Low tier tanks like AMX Defender, the 13 57, and both Hellcats STILL suffer from not enough ammo.
Like there's no reason to limit ammo to an absurdly low amount on tanks to the point where they threaten to run out of a certain type of shell when engaged in shooting for prolonged periods of time. There's literally no arguments to be made here that make any sense.
WG managed to stuff 90 shells into a Chieftain, T-22, VK90. We have 90 122mm shells in the Carro and T-34-3. WG managed to magically create room in 183's ammorack for 21 shells. There's no reason why tier X tanks that shoot every 7 to 8 seconds should only have 40 something shells spread across three different ammo types. Just give them 60 shells and be done with it.
but its balance to run out of ammo in 1% of games @burnt venture
It's not even running out of ammo. Games where you shoot all your ammo are extremely rare, but the thing is that low ammo count limits the amount of certain TYPES of ammo you can bring. And pretty frequently you could run into some strange situation which then requires a certain type of ammo you didn't forsee needing that much of.
If you run more of one type of ammo, then that means less of others. And in some freak games you need more HE or more gold than anticipated. And a low ammo count completely restricts that because you just don't have enough rounds to have a loadout that can anticipate all situations.
I dont know wich one is more op at beeing the tier 9 tank .T34 and Skorpion G . They both have all most the same penetration . Skorpion has like 250 mm pen and T34 has 245 . For me T34 is way more op at the penetration point . It can get a tortoise full front ( all most ) and re-load is 12 sec or 13 sec . And the skorpion normaly should have a tier 10 gun bc of the pen and re-load . Skorpion needs to be tier 9 or somthing . I dont know if im wrong ? Please tell me if my coment is wrong .
Who's going to tell this guy that he's wrong
Your comment is wrong.
Lmao, no.
I think the T 34 penetration is insane⦠i love it
M6 EXP, ISU-152:
Im talking more abt the T34 . Its pen its like a TDās
EXP and T34 have the same gun
T34 has the highest pen for tier 8 heavies and shares dpm/alpha with the Russians
But it has extremely weak hull armor and a dreadfully slow aim time
It managed to stay decent for a long time but itās no where near op
Its super powerfull if u use it corectly and hide the lower plate . It can beat a tier 9 easily in batle . My friend has it and yes . I love it . But i dont know if you can get it anymore so yea .
Just go around the t34, it's slower than a building
Tornvagn is the version of the t34 thats still relevant
The T34 is gona become more bader at using it . The speed is not so wow at T34 its kinda bad
But can it beat an obj 752 
Ofc it can . Depends on the isue your in + the skill issue. And T34 is a tier 8 for a reason right ? Ofc the obj has much more health than the T34 wich makes it beter with the armour . So yea obj 752 is better.
"Premium perk"
Maybe we'll get a special mechanic to increase ammo capacity...
Or maybe a special super consumable to do it instead...
It's only a matter of time before we get calibrated shells in a super consumable format, tbh
T34 originally didnāt have pref MM and in +/-2MM saw tier X tanks, so the pen was its āfeatureā. Now itās simply overkill as you donāt need 248 AP and 297 APCR to deal with tier 9ās. The Lƶwe was the other tier 8 Premium that didnāt have Pref MM and 234 AP and 294 APCR was its reward.
thats what crew skills are for
Back when gold rounds dealt the same dmg has regular rounds and had to be purchased with gold
Afaik that never existed on blitz? They changed it in like 2012/2013 on PC iirc and blitz came out in 14
I donāt remember gold rounds ever being gold only
It was on PC for the first year or two, which is why they became colloquially known as gold rounds
t34 could honestly use a frontal hull buff to be about as strong as the t32s
@stuck acorn that's fair
Blitz never had gold only rounds, but we did have same alpha on gold. I'm actually amazed that they STILL didn't implement that into PC. It is here for like what? 7 years now? And it works absolutely fine
@fickle tinsel doesn't need to be as strong as T32. That could be a slight overkill. But for the love of god, make it at least as strong as T29...
Nah just buff the turret cheeks to be impenetrable by tier9 and weāre good
Iāve mentioned this exact buff multiple times but similar to the T29s hull and not the T32s
Including an aimtime buff
I'd rather a (more) substantial gun buff than a buff to any part of the armor
They did change it on PC tho
no? pc still has same damage
It's funny that gold rounds doing less damage is both more historical/accurate & better for gameplay/balance.
It's embarrassing it's not on pc yet.
I meant the change from gold to being able to purchase with credits
I wish premium ammo did more damage, had more pen, better shell velocity, could be only purchased with gold + spare parts, and was even more expensive
Please no spare parts.
Ah yes sparse parts got to love 3.H8. I remembered working out to equip all my tanks under the 3.H8 Spare Parts was going to take 9 or so years. Brilliant.
i wish for people to truly call me P2W
I still remember vividly this one time where I was using the KV-1 with the 122mm derp firing only HEAT shells (this was before 5.5), and someone vehemently slammed me for being a "nub golder", and I yearn to experience that again
just play a t7 prem that was put for free recently 
No denying that gold rounds low rolling compared to standard gives a low effective but a still existing nerf to any tanks exclusive to DPM or accuracy when fighting with tanks exclusive to hp and armor
Who could have guessed that tanks lose DPM by using gold rounds against tank that don't lose DPM by using standard rounds
then there's the stb and hori with negligible losses
forch would be more fun tank if it have 3 or 4 shell
it's 2shot is fine, although an alpha increase to maybe 550 would be nice, the tank itself all-round is just mid
it would also be more fun if it didn't have nearly the same alpha as a minotauro, despite having a 25mm caliber advantage
Buff Caliban dmg isnāt enough
its not fine mate , it literally lost its all gun versatility just to shoot faster.
imo no other changes can bring such versatility foch had (on gun)
Itās not implemented on pc cause nobody needs another heavy buff, they are annoying enough to deal with as is
We never had to buy gold rounds with actual gold, but they did used to do the same damage. I definitely miss my full APCR IS-7
Honestly it took me a little bit to learn that one could switch to credits from gold. I really only ran full APCR on the Comet and M46 Patton.
buff its accuracy is better and less a bit aim time
what if i told you my smasher does that with better dpm alpha and accuracy at a lower tier
I think all emils in the the game needs a nerf for damage
The full heat 54 was a very popular thing then too. šø
Yes the HEAT-54 was wasnāt it. Admittedly I donāt think I ever ran full HEAT on any tank just due to the obstacles that occasionally needed to go.
Great point! Smart way to loadout.
You always have to run some AP on HEAT tanks for certain scenarios, but itās the APCR tanks that you could load full gold and not have any repurcussions
fine for what it is, in that case, it's french so it's not ever gonna work right, on paper the gun seems great but it's just painful to use
yeah heat overall is a better gold round because APCR doesn't have much normalization, loses pen at distance, and heat can pen upto 85 degrees but APCR is almost always going to pen where AP pens but not HEAT
On paper the gun is amazing... for a heavy tank, not an inflexible td.
Ye; I prefer HEAT as my prammo round, but you donāt get the meme value of being able to load full gold š„
I think you know why APCR is my pick for prammo 
I just load full HEAT anyway and accept the consequences
Or maybe try to aim? These days the alpha difference between AP and HEAT on most tanks is significant.
HESH is best prem ammo change my mind
AP is best prammo
I'm joking, I only do that when I feel like trolling
Buff the P.43 ter and bis fr.
True
I wish there was a tank with HEAT/HEAT/HEAT
closest is vindicator and nightmare LOL
cant wait for FV215b PBR
I want the proper AMX-30b experience though.
@main tulip honestly a low pen heat round in place of HE would be cool
Proper balance change will be if wargaming ad a little spall liner to the scorpion G
No.
no. if u cant figure out how to not get shot in ur skorpion g then thats a u problem
Buff K-91
Lol. No.
Why?, its already good aganist any top tier
this channel in a nutshell:
pls buff insert a rlly good tank + no elaboration given
Nerf FV215B
noooooooooooooo š
as revenge, i say that Hellcat needs a nerf

Best I can do is HEAT/HEAT/HE
How about HEAT/HEAT/APCR
Nah
How bout HEAT/HEAT/HESH
And I say NERF progetto 46
And i say NERF 60tp
šæ
60tp alpha 630 >>> 500 and lose the tungsten
And I say NERF McDonald's
nerf 60tp šæ
No
Delete fv215b 183
Buff KPZ 70 ;)
60TP is non-existant tank, it should be deleted or inferior to 114-SP2
Buff e100 gun and traverse 
Minotauro needs a movement dispersion buff imo, a slight one at least. It's a bit annoying having to deal with stray shells going off towards the already huge green circumference of the aiming reticle at times at close range
Just stop moving
Why? It has almost 5 seconds of aiming time, by then the enemy has prolly aimed and gotten off a shell into the cupola or turret w/ gold
You really don't want to "stand still" in the mino
I agree
i think IS-5 needs buff.
Me 2 I love the thing
Almost all Russian heavies need a buff then,the new tanks had really made them underwhelming
Cobra need HEAT pen buff IDK why the tester didnt think about that
They didn't change it on PC. Gold still does just as much as AP there
Read a couple of messages down next time #tank-balance-discussion message
Can someone tell me what the actual reload time is on the T-100 Lt?
I'm only asking because it says 6.83, but when I first bought the replies changed to 8.91 and it was 9.5 when I played in a match. That's not the only tank that that had happened too. Is that some sort of bug or malfunction.
crew? provisions?
Im pretty sure 6.83 is with 100% crew
Is your crew 100%?
This also applies to all tanks so no, no bug or anything
OH I FORGOT ABOUT THE CREW. Yh that makes sense. Thank you.
either more alpha or upper plate buff
nah
More pen and mobility
5.9s with double food, 100% crew, and gun rammer equipment
What if they gave it 43/23 top speeds and say a flat 10mm more penetration? Would that be enough to satisfy you?
I would prefer AP over APCR but 255-267 pen would be nice
so yes
Ok thnx
How come the 4005 has 123mm rather than the 180 something mm gun?
23 in reverseā ļø
Because the FV215b 183 has the 183mm gun
Would you rather it go 60-70kph forward?
I think reverse speed is a small, but fair concession to represent kpz 70s excellent degree of mobility.
which TX have the most accurate gun? ping pls
Grille and Leopard 1
thx
luchs needs its old turret back
I mean this game doesnāt really accurately represent most tanks to what their like in real life but ig 20 or 18 in reverse is fair
They should add the B-C 155 58 to the game
+47-50 -15-20, universal heavium forward/reverse ratio
I think the Wz 5A should get Engin power buff, it struggles just to get anywhere, and on hills and small angles, it loses extremely on speed. In general the tank is quite ok, but this just makes it unlikeable
it has 17 power to weight on smooth and 13.64 on rough
make it go 60, put it at t10, reclass it as a med andremove some HP, and maybe a dpm buff
ez
Cobra broken AF lol
its really not that broken
Ya and it goes 15 backwards which is still good whatās your point
a fast medium at 3k dpm in T9 with 500 alpha and fairly good camo it's broken lol. The gun is accurate. not like Sheridan at all. if the HE pen is at 160 with cali I'll accept it's not broken.
"fast" 45 km/h speed limit. on a med
why would u yolo it on the battlefield lol it's got no turret armor for hull down. 35 avg. speed out classes any tank with the gun like this in T9, except T92E1
Where are you getting 3k dps with Cobra it has 2.2k base
The hesh
i can see the cobra being good but i cant see it being op
I canāt see it being worth 30,200 gold though. I imagine the amx 30er is still better. The cobra has no armor at all it looks like
u should find a good place and shoot hesh. it's 500 per shot 10 sec reload do the math urself
Cobra is just a Tier 9 Caliban.
e50m has same dispersion as both of them so its technically also one of the most accurate, if the aim time wasn't so bad
It doesn't anymore, as of the patch that changed its alpha to 340
cobra has a very fatal weakness is all of the type of her shell are chemical bomb
t54e1 has a very fatal weakness is all of the type of her shell are biological bomb
š”š”š”
Thats not accurate, what I suggested was merely representative of its Mobility.
In real life it could reverse at speeds in excess of 60kph, I propose representing such with a reverse speed on par with mediums.
it goes 40 in game, but ur saying it should reverse the same as mediums based on what? U said u didnāt base ur suggestion on the real tank, then where the hell u getting a speed value that suggests it should go 23 in reverse? @void siren u didnāt read the message
(it goes 70 in reverse)
because why not? a 60tp (also 50tp) can go -21, amx m4 mle. 54 can go -20, etc
All tanks with the Porsche hydro-electric transmission should be able to go just as fast in reverse as they can forwards. It's historical, and I don't think it would break any of them
What are you not understanding??
to represent the amazing mobility it had irl, it should have the western medium standard -23kph.
i support this ā
I love how the heaviest tanks in the game have mediocre frontal armour
but worse
So Iām right? U still based these values in ur suggested buff off the values of the tank irl. I understand what u said I just asked what u based the theoretical buff off of and u just answered in such a round-about way instead of just saying āyes my suggestion is based off the values of the real tankā @fickle shoal 23 is overkill imo, 18 MAYBE 20 is fine, and i honestly think it only needs a top speed buff(as far as mobility goes), I mean the t95e6 performs just fine with 15 reverse speed soš¤·āāļø
We are all gamers. And I love you all. I just ask that we never forget how bad real war actually sucks. This is Australiaās Vietnam War song. It shouldnāt matter whoās. I donāt care if you believe we were created, or we evolved from cross eyed tadpoles swimming around in biological goo. DNA science proves we are all 99.X% the same. Therefore we are all Brothers & Sisters, and we should treat each other as such. We were not created to destroy each other. https://youtu.be/mGDhzVi1bqU?si=2nApeMMKrDt-FRLc
Redgum's video for the Australian number one hit single 'I Was Only 19 (A Walk In The Light Green)' (March, 1983).
Taken from the 1983 album 'Caught In The Act'.
Lyrics:
Mum and dad and Danny saw the passing out parade at Puckapunyal
It was a long march from cadets
The sixth battalion was the next to tour and it was me who drew the card
We did ...
part of that 99.X% is to keep fighting tho
Fighting for peace I hope.
for peace or not, still a conflict nonetheless.
Truthā¦it isā¦Bro.
Iām confused why say it here
some people just repost in every channel when they want attention
yoo homie was just spitting facts, why you gotta do him like dat
I didn't do anything to him, I'm just calling it how I see it
(I think he's saying "WoTb bad")
But just because of that, the tank just does not move anywhere
Answered that way because what you wrote was borderline incomprehensible.
Your also clearly missing my point still.
When is fv215b getting new armor skin
It wasnāt, u clearly are missing my point, so Iām not even gonna argue any further
One of the main reason to play the KPZ 70 is the mobility but said mobility has been powercrept
- You got the WZ-111 1-4 going 45kmh
- 50tp prot goes 48kmh
- AMX 50 120 goes 50kmh
- The Regressor goes 45kmh
- IS-8 goes 45kmh
Said tanks also have the same exact reverse speed or more reverse speed than the KPZ 70
with many other tier 9 heavies having 40kmh forward as well and the same 15kmh reverse
The tank just ends up being a average tier 9 in terms of speed but with a high alpha low DPM gun with the worst pen for tier 9 heavies
To be fair Kpz does have pretty good traverse, 50 120 is literally a train.
T110E4 in 2019 vs 2023. 2019: mediocre armor with great gun, unique but enjoyable (at least for me) tank. 2023: Over powered armor that even Kranās premium ammo cannot pen its hatch on hulldown, the tank is now very noobproof and has more of a heavy playstyle. This tank was a fun tank back when it received all the buff, and now with heat and nerfs it feels less like td and more like noob proof heavy tank.
The current version of the E4 has worse armor than before
i like it as a high alpha heavy tbh
@ancient rampart kpz definitely did not feel underpowered when i played it. everything just works together really well
The gun has been buffed though in a way.
It's definitely not underpowered
just powercrept
Which is mainly why I only request a minor mobility buff to feel more unique
and AP over APCR (or a small pen buff to make up for the garbage normalization of APCR)
Yeah I could see it receiving a buff like that which still wouldn't make it overpowered but more comfortable to play
It now needs a massive nerf on its hatch (because its not a hulldown tank, its a non sense that a kranvagn with heat cannot pen it). Weakspots on its cheeks can help too. I really enjoyed playing it with the weakspots, and the stats now doesnt go with the tank destroyers. I just really dont like playing it like a heavy tank. I played this game since 2014 and I know what Iām talking about.
It's "Cupola" is worse than before it lost a lot of it's effective armor in return it got spaced armor
not to mention it gained 2 more weakpoints
Yeah? But I feel like the hatch is bouncing more shells than ever. But anyways, with wargaming changing the premium shell to heat ,the hatch shouldnt be a spaced armor, but a complete weakspot to prevent it from going hull down like a heavy. It should get punished when it pushes in the open
The hatch is extremely weak against AP and APCR now
Pre PBR left
Post PBR right
Im not talking about prepbr. I dont remember exactly but they have changed the weakspots on the turret and the cheeks disappeared. @main tulip exactly
Don't forget that the "pre-PBR" version was buffed like 2 months before it got PBR. He's talking about the 2019 version, which had a much worse cupola overall
That's beyond my knowledge
But I don't recall the E4 ever getting a cupola buff unless it was ages ago
This was update 10.0, only 6 months ago, lol.
Im repeating myself, it could be because they changed a lot of premium to heat instead of apcr. But again, the cupla should be a very weak weakspot. Many people enjoyed it like that and I did too. I hope they bring back the pre nerf he alpha and apcr. For me heat is painful to shoot with
Yeah I couldn't find the info because Blitzhanger wasn't being updated during that time
Yeah every blitz resource is utter trash, so I don't rely on them at all.
PLEASSEE tanks.gg, come to blitz already
Although, you probably should've been able to tell the difference from in game. It was a huge change
Well it's not that bad anymore
Blitzhanger is up to date now
Armor inspector is overall pretty nice besides the need to pay for tier 8-10 access
and Blitzstars Tank compare is also very useful for comparing tanks
There's a reason that every PC player uses tanks.gg for their game, instead of the PC-version of armor inspector. The difference in quality is quite literally night and day, plus tanks.gg is free. Armor inspector has some of the ugliest UI I've seen from a modern app, and overall is literal trash in comparison, and I'm not sorry.
Blitzstars tank compare has some wrong info (T-100LT reload), missing info (turret traverse speed) and these days seem to neglect putting an image for new tanks.
Well guys I hope you all enjoy driving your favorite tanks I have to say this because my favorite tank is ruined because the playstyle is drastically changed.
Try to install other equipment, maybe not everything is as bad as it seems.
the spaced armor has betrayed the tank
Welcome to the club, enjoy your suffering stay.
Did you try to pen it in the game? I tried 3times and it doesnāt pen.
the real crime is that they made it smaller. Prime example of a game developer listening to their community when they're wrong.
Regard the comment below.
Which comment are you talking about??
^
Tanks.gg is actually hot garbage. People only use it because it's free. Armor inspector is objectively better
All of the things I hate about tanks.gg
- The site is totally unusable on mobile. Ever tried to pull up the site on a phone, and pick a tank and modules? lol good luck
- The color gradient on the live model is horrible. Green to yellow to red and then pink for ricochets results in just way too many colors. It's not at all intuitive due to how many colors there are, and makes it a little harder to understand the armor profile. This is made worse by the grayish tint added by external modules with further obscures the coloring
- Collision models don't have intutive coloring for spaced armor. Why can spaced armor be basically 2 entirely different colors (pink and light blue). Who knows? š¤·āāļø .
- Repositioning the turret on the 3d model is literally the least intuitive method possible. It's like trying to aim with inverted X axis controls
- Want to reset your camera view to a head on default? Can't do it
- Why is the default camera view for the 3d model looking UPWARDS? Why not a neutral position?
Once again, too many colors makes it difficult to intuitively understand an armor model - Tanks.gg gives NO indicator of splash damage. Want to know where to aim to splash someone? Sorry. Can't do it
- The hybrid model is an actual joke. The decision to make spaced armor NOT show any pen coloring means that it totally obscures the penetration model
- Switching tanks to look at is a huge freaking pain. At minimum, it's 3 clicks to go back to the home page, click all tanks, then find a new tank. Absolutely awful when you're trying to gauge how good a tank's pen is.
The ONLY good thing about tanks.gg is that it rolls blitzstars' tank compare and armor inspector into one site, and that it's free.
I vastly prefer the color gradient to whatever trash armor inspector uses
The turret repositioning as well, it's much more intuitive than the competition
Red and green? Ya know, literally the same colors used by tanks.gg but without unnecessary information? And the same sort of 2 color approach that the blitz in-game pen indicator uses that lets new players intuitively grasp where to shoot in a split second?
It's ironic how you dunk on armor inspectors UI, when tanks.gg is literally the least intuitive UI I've ever seen. And I work for a company that makes EMR software.... Even that garbage is more intuitive.
Really? For the turret positioning, point and drag is less intuitive than the drag a little circle around on a mirrored display nonsense tanks.gg uses??
As long as you're on a PC, tanks.gg's UI is laughably better than armor inspector's.
armor inspector straight up looks unfinished, as if it's been in a beta for 6 years
And I do find the circle/arc on the bottom left of tanks.gg to be much more intuitive than point and drag, or at the very least conveys more information without having to play around with the model
Of course I'm on a PC. As I mentioned in point 1, tanks.gg is totally unusable on mobile š
I'd take intuitive, and superior functionality over some nice fonts and dark mode any day of the week; but hey, if fonts are that important to you, then who am I to say?
The way the colors shift on tanks.gg's "live" model as you move the tank around is very important to me. I don't want completely solid red and green.
and tanks.gg's UI is objectively easier to understand for someone who is new to the program. I for one didn't realize that you could even point and drag turrets on armor inspector until I saw somebody doing it, whereas the functionality of tanks.gg's arc-circle thing was immediately obvious once you click on it.
my view:
they are literally. the same.
wotinspector just sacrifices ricochet info for knowledge of internal modules. Internal module info imo is more important though
I like to see where to shoot for tank to go big kaboom so wotinspector seems better most of the time
@main tulip how do I lock my view on a certain turret facing place so I can see the relative thicknesses of every plate?
Oh really. You really need to know what's a ricochet vs a non penetration? Give me a break. It's completely extraneous info. The only reason you're using the live model is to know what you can pen, and what you can't pen. A ricochet and a non pen are the same for all intents and purposes. You're not trying to play 8-ball pool in battle to ricochet shots off people.
It's not the most useful information in the world, but it doesn't add clutter or make the experience worse which is what your tone suggests. I'm more interested in the way reds shift to orange and yellows.
@void siren what?
You just click anywhere within the turret-circle to lock it down. Though, idk if it works on mobile
I uhh want to fix the turret facing a certain angle so I can see each individual armor thickness when angled
I can do that in wotinspector by shifting the turret, but trying to move off the turret mover in tanks gg resets the position so I can't check each individual thickness in optimal angled position
@main tulip I appear to have mental inadequacy
Also, tanks.gg isn't even good at showing what you can and can't pen when there's spaced armor.
Can I pen the 50 b's mantlet in this position? Who knows? (at least not without manually checking) Tanks.gg is an absolute joke. The same thing in armor inspector clearly shows me I actually CANNOT pen it
I mean it shows when you hover over it (which I don't really mind doing), though I'm not sure how accurate it is.
Either way I think whatever downsides tanks.gg has is worth it over the crapfest UI of armor inspector, and the lower quality models
Loading onto armor inspector for the first time, I struggled to even figure out how to change the tank being displayed. It's so unintuitive
I mean target: amx 50 b
also is it me or does wotb have better track models than wot?
I'm aware of how to do it, but I read from the top down, as most people do. There's no reason for me to be looking towards the bottom of the screen from the start. With tanks.gg, I was instantly able to see the "tanks" menu at the top, which then drops down into the "full list" where I can find whatever tank I want.
And uh, idk about tracks, but PC definitely has better textures on the actual wheels than blitz, which have obvious polygons even on PBR-updated models.
Tanks.gg doesn't have a better UI lol. It's way less intuitive. My first time on it, I spent 20 minutes trying to figure out how to change the gun I was shooting with. And I didn't until recently realize that you could change the engagement range, since it's buried in the settings for some reason. And it STILL takes me a heck of a lot of time to fidget with the turret position to get what I want. ALL it has is a prettier font. That's literally it lmao
And the models are the same, since both sites pull their visual and collion models directly from the game 
Well, maybe we're both just mentally handicapped in different ways, because tanks.gg felt incredibly easy to navigate from the first time I touched it. (except the crew skills/field mods part but that's because I don't actually play PC much)
Admittedly, I don't have the paid version of wot inspector, which might lessen some of my complaints. But at the end of the day, I'm not spending money for an app that feels like it was made by a high schooler for his AP Comp Sci class. Everything from the font, random choice of capitalization or lack thereof, to the non-rounded corners on every box (no one uses sharp rectangles in UI nowadays), it straight up looks and feels terrible to me.
I also feel like it was specifically designed for mobile in mind, which likewise makes the experience much worse on PC. Everything, especially the shuffe-out menus, just feel way too big, making the experience quite janky on a PC. I don't need a menu with half a dozen options on it to suddenly pop out and take up 1/5 of my screen.
@void siren I mean that was what I was trying to say from the beginning
my opinion:
I wish tanks gg included blitz tanks, as having to pay for wotinspector would be perfectly rational except for the existence of the competitor
and I want internal modules in tanks gg
need internal modules!!!!!! and internal module damage calculations!!!
also blitzhangar would be nice with a live pen simulator
UI aside, armor inspector has a lot of nice functionality that tanks.gg doesn't.
HE splash damage indicators, ramming damage calculator, internal modules placement and damage calculation(on older tanks), and also, map inspector integration lets you see exactly where nonsensical shots in replays actually hit (which is an amazing feature)
I'm basing all my information on some youtube videos of people using armor inspector, and this is one of the main things I noticed. Look how absurdly far those menus inject into your screen real estate, man. And the fact that it's all in grayscale, especially on country flags (whose colors make it easier to find things, imo), is just not good design.
I don't think I've ever pulled up the tank selecting menu in my entire life
I just google the tank I want to check the pen info up on blitzhangar, then check the numbers on wotinspector
the first layers of the ui are pretty good tho
also I've only used the pc version of wotinspector, even on mobile
the pc version of wotinspector is better which is weird
That looks like 2015 armor inspector lol. The tank selector is on the bottom now, and it's not all gray anymore. Armor inspector hasn't looked like your screenshot in basically half a decade. You should give it a try
If I were designing the UI I would get rid of the "weak spots (where to aim)", as well as "confrontation information" which is all just excess clutter imo, and replace it with a dropdown menu to change tanks, instead of having it at the bottom. That area is where the biggest and most obvious "ARL 44" text is located, so it would make sense to put the change tanks function next to it.
I have even more nitpicks just from that image alone, such as the text "close" being positioned awkwardly next to the X (no one does that), and the two "back" buttons on each of the side menu being a little funky
Clear waste of space on the display area for the shooter and target tanks
Also, why are there PC and Blitz icons on the left when there's clearly a platform selector right under the "wotinspector.com"? (and your selections don't seem to match, so I might be missing something)
I have seen the the WoT PC track hitbox models are just a solid block, shooting between the road wheels and the tracks still hits the track
While blitz track hitboxes are just the track outline and sometimes the other wheels
when the e4 was better than the e3

I agree, USSR.
I feel like these tanks need a nerf. either nerf the gun or armor on T77 and object 752 - nerf the damage per shot on Carro da combattimento - and nerf the turret and upper hull armor slightly so its more balance on the kamfpanzer 60 t
kpz 50ts turret is fine as it is imo
WG needs to nerf the SMV tds because they have too much armour, it's ridicolous
only the t8
The t6 needs to lose damage and like 8mm of armor, t7 is fine, t8 needs to be nerfed hard, t9 is alr, t10 needs an armor rework
T9 needs a rework on god
10.3 Part 2, Electric Tier 9 Boolagoo.
I love the amazing feature where you can see how silly shots happened! Here's what armor inspector thought of a Smasher HE penning an IS-6's turret roof! https://cdn.discordapp.com/attachments/709882226946474024/1143155129030279168/Screen_Recording_2023-08-21_at_7.02.05_AM.mov?ex=6576fc2d&is=6564872d&hm=3c24044128d2d03c9c2f1185fc0c8db0939ee03e7e957c8cce030fb5d4fc2d22&
LOL? i can even beat obj 452 using stg t8, if obj gets nerf, this tank should be put in tier 8 lmao
Ur crazy, the tank spaced armor and stupid side armor is wild, ur capping when u say u can kill it in an stg, anything but the stg, and it's obj752 that's a Clipper dealing well over 450+ per shot
anyone else think that the C-B 25t needs a massive nerf? itās crazy OP with the 2.6 second magazine reload, 0.2 intraclip reload, 2,990 clip damage and 95 km/h top speed
In my experience, I often encounter these tanks whether I use STG or Lowe, but I feel that these tanks look normal and are quite easy to defeat, like tanks T9 in general. I had a little difficulty fighting the JGPZ E100 but there was no problem with that
killing an object 752 with the STG easy? damn you must be fighting against legit 30%ers or even 20%ers then
easy and normal, just like conquering t9 in general
surely š
Steaming hot garbage take on the mediums
"I don't like them so I will remove their most unique feature which they make massive sacerfices for".
Both carro & kpz have very low specific powers, plus they both feature bad handling. Carro Is a little strong, but kpz is literally fine and absolutely not in need of a nerf.
What is this garbage.
If your just going to troll why bother even speaking here?
Batchat is completely fine currently, a strong tank that excels in good hands & suffers in incapable hands as such tanks should.
bruh chill out fr. if u dont like it just ignore it, dont bother losing ur braincells to a harmless joke
T77 and T57 both need nerfs in some way
the T57 has already been nerfed
nerf t57 turret armour and remove intraclip boost
then revert the goofy dpm nerf
Am i the only one who thinks Obj 140 is beter than T62 ? I think obj its much beter in sort situation and i love its mobility wich is a bit beter than the T62 . But obj needs some upgrades when its about the armour on the touret ⦠orr give it a ability to be resonable in batles . Thats the main thing suposed to happen on this tank . Obj looks verry good but isnāt that muchā¦
ur right 140 is better than the 62a in fact it's probably the 2nd best med rn
bruh u want another Foch 155? it's enough
Calm down
Yes sir!
Nerf it pls
@violet zealot <@&481447501690568709> @hasty trench Please fix the Gravedigger, it's such a bad tank. The dispersion has to be much smaller since the firing rate is so high. It misses at least half the time from 50meters+. It can't even shoot an E25 up close so it gets owned due to the poor turret depression. I basically want to sell this tank and not look at it, it's so bad.
worldoftankblitz. was banned.
we are not wargaming, we don't have control over balance changes. the gravedigger in itself just has a different playstyle that you may not like
i personally like the tank a lot, even if it's not the greatest one
Major skill issue
Gun depression vs an E25 is an issue for many tanks. I wish the gravedigger was a bit better myself; a bit more penetration and slightly more accurate would really help.
Control your pings champ.
Iāll get right on it
Omg thank you!! ššš
Skill issue... here's a tissue
why T26E4 is more armored than 112 glacial wth
Itās not
it is in front armor
Keep talking
is it me or is the super pershing rlly meh lately? it has armor but the glaring roof weakspot makes all the armor else where irrelevant, its dpm is for some reason not very high w such low alpha (it loads a second slower than the normal pershing), it moves at 40kph which is not good for a medium. like the only thing that has going for it is the absurdly high credit coefficiency and the nostalgia trip since its my first ever tier 8 tank years ago
Wdym ālatelyā? Itās been meh for years
yeh sure mby its old armor now i cant even pen t26 when he is in rlly rlly close range
That is its current armor effectiveness. If youāre in a facehug, you can cram shots into the turret ring. Donāt bother with the hull, if they gunblock you
The super Pershing has been awful for years 𤣠how have you only realised this now
probs cus i sucked back then and havent touched it again until like a month ago
The dispersion values are just frankly unacceptable
lmao IIRC the last time T26E4 is strong in standard battles was like 3-4 years ago. Now it is tbh a piece of junk compare to any tier 8 MT of any playstyle
im p sure its been longer than that
Super pershing just needs a better gun and mobility, armor is decent altho only good if your constantly moving forward n back , the SP only had a a T6 engine compared to the normal Pershing had a better one. i think it just needs a better gun buff and mobility either the PtW or reverse speed. the armor is strong on the hull while the turret is still not bad , in return the turn rate rate should be much slower.
Because armour is literally the only good aspect of it
not even the armor is good, itās filled with weakspots
Rhm honestly deserves a buff now, its been repeated nerfed into the ground without compensation.
Atleast improve the accuracy abit.
Might as well as buff the waffle a bit too then,the Ritter has way better dpm compared to the 12.8cm of the original waffle
(Still think spall liner is the main inconvenience)
super pershing needs a better gun honestly. it should have 240 alpha and 5.9s reload time, as well as better on the move dispersion. otherwise itās fine as it is
100 battle players who got 752 from a collect em all be like:
ong
AMX 50 B, fast up needed. It has terrible accuracy, a complete lack of armor, 4 shells are incredibly difficult to fire, almost all of them fly in the wrong direction. In 2.5 seconds, the enemy has time to react twice, which is more than 8 seconds to release the entire drum, after which the reload time is already 22 seconds. He loses to his brothers, he doesnāt even have additional consumables. AMX 50 B suffers a lot in the current random environment. You really killed the tank.
lul
Okay
nah if you use it right it can still rack up damage quite quickly
Well thatās kind of harsh, being blamed for something when we donāt work for wg and are just regular players moderating the discord server
Saying āskill issueā just means youāre trolling/antagonizing on purpose. Saying it isnāt clever, itās just pathetic
Social forum moderator gets blamed for things in the community
Sometimes the joke writes themselves
Patrick bateman pfp suits you
Well he's gotta blame someone other than himself
so will cs 63 get a buff
don't know,i hope it would get a buff along vz but only time can cell
same hahaha. i bought the skin too š
Cs-63 needs a mechanic or something to stand out from other meds, currently it's overshadowed by the likes of the E50M and stb doing its role as hulldown better, a Leo 1 being able to damage others faster, and obj 140 with same speed just about with the second highest dpm while having similar troll armor
pls join for my new clan. [UVU] chaos0
no it doesnāt
just give it a better top speed, acceleration and ground resistances
if anything the other vehicles have left it behind, the CS line in general was balanced for 10.2 in a post 10.3 meta
AMX-50b is an absolute beast, pure perfection.
Its needs absolutely no buffs and absolutely no nerfs. It should be left as is.
Infact tier X balance as a whole is very good right now. With some minor adjustments it should be complete.
Delete amx 50b entirely 
Idk I kinda think it could use a hull traverse speed buff and slight horsepower buff since they annihilated the armor entirely, 40 degree hull traverse feels kinda slow for a heavy with 0 armor, I donāt think this would make it op just kinda more convenient to escape situations.
It does need a slight gun buff. The firepower is lacking.
Not really, better mobility won't make it any less of a worse leopard. It has nothing going for it. It's only edge over leo is that it doesn't get penned by HE so easly thanks to spaced side armor, but it's still extremely fragile and even if it had as much speed as leo (which it most likely won't get) it wouldn't be enough to make up for all other downsides
This tank aims for a niche that is already completly filled with tanks.
I'm usually not a big fan of super consumables, mechanics and other crap like that, but i think that in this case, it would actually be justified. That's probably the only way to make it at least somewhat unique
it has 27kph reverse speed going for it and thats pretty much it
I think leopard needs a buff in penetration, 9 bullets no damage in almost every tank
make it go +65-70 -35 with double gear oil š§
shoot the sides
That's the point
another small edge would be the turret in the upper sections (where it becomes more slanted) is incredibly troll when hulldown and poking as it can go from 290-330-380 in some more extreme angles, but in battle it's still similar to leopard
Me who proceeds to get a bounce cause accuracy is azz anyways
Give the M4/FL10 more gun depression
preach
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just play the Fixer, it's a better S. Pershing
I would prefer terrain resistances & penetration.
11.5 hp/t base on medium terrain is absolutely unacceptable.
8 degrees of gun depression is also unacceptable in such a tall tank with an oscillating turret
it has 6
yeah 6 my bad I read it backwards
S1 ended also tht thing can be achived only if spent some money and grind hard. so yeah
its only good if its maxed upgraded aswell , and u need more kitkoins for tht.
Decrease the amount of EXP needed to get the max gun on the Sturer Emil (Pain)
That was fun
The tier 8 cost litteraly nothing, so nah canāt do.
I am a F2P
Better yet: Remove the stock gun & add either premium ap or apcr shells to it.
I am too broke for dat
definitely
give +75 hrsprs
Some mobility and gun depression and the M4/FL10 could be a pretty damn good tier 7
Then we shouldnāt give it that
Lol, Cruiser II is the entire problem
does anyone even care about tier 1?
but why play tier 1 when you can play tiers above it like tier 2, tier 4, tier 6, tier 8, tier 9 and tier 10?
not that much people play tier 1 anyway since you literally canāt play it if you are over 5k battles. itās also not the best tier to even learn the game
Dont you max the tank out after one or two games at tier 1 ? Donāt think ive played tier 1 in years
I have never played tier 1 in my 7 years of Blitz because everyone literally jumps up to tier 3 so no one really cares
Aren't you like... forced to do it as per the tutorial?
Idk either way it didnāt add to my account
I have zero matches in tier 1
You play with tier 6's first now
Not sure about afterwards tho
Damage per shot e50m 340 to 360
the E50m does not need MORE buffs
The damn thing is just a E75 armor wise in the shell of a medium tank
Cope
New update?
No, I reinstalled the game and now I have this error.
Try disabling the download only from wifi option
Completely useless the issue isn't in its horsepower, it's in the face that it's terrain resistances are a terrible 1.4.
ngl a hard nerf on some tanks like the Foch 155 would be a great trade if they can make another underpowered tank shine for a while like they said
Another awful take fueled by an equally awful philosophy.
Foch 155 is already an awful tank that is not in need of nerfs.
Similarly the idea of "trading" having tanks nerfed to a borderline irrelevant state while others are mega-buffed is a horrendous idea.
Tanks should be worked into a balanced state and left alone.
foch 155 does not need more nerfs, if anything it needs to go back to its older state w 560 alpha and 7s intra. the current one is horrendously bad that i cant even defend the thing anymore. i have been trying to find ways to make it work, but it just doesnt work, miss and crits still happen way too often, and armor is still lackluster. current foch 155 rlly sucks and is in dire need for a proper rebalance
Foch 155 needs to actually have a 155mm not 10 more alpha than the mino's 130mm
NERF KEILER WTF
Get sidescraped on
How?
Why?
where?
why
its too powerful, like i can talk fot hours how WG destroyed balance on 6-7-8 tiers.
Basically on 8 tier, that's why i hate to play on this type of tier
Just compare the all of the regular tanks and this "premium"
Helsing TD - 1000HP
Keiler, Obj252, E75TS, VK, Lowe etc. nearly 2k HP + this armor comparing to the penetration of regular tier 7-8 , its really really hard to play VS 3 of them
skill issue
One message removed from a suspended account.
That's how WG handles rebalancing ever since as they explained in the dev answers
Take 252U out of your argument, it is barely strong as the German heavies you have mentioned
As for other heavies, the tech tree ones like Tiger II, VK 100.01 P are equally capable and strong heavy tanks as that of the Keiler, E 75 TS, VK 168 etc. and as far as my experience goes only tier 7 lts and mts (except the likes of Type 62), and very few tier 8s get baited by the side armor even when not in sidescraping angle till the point you hit their sides flat. That is understandable, but even tech tree German heavies are at par with their premium counterparts.
Apart from that yes, the HP difference has always become a problem when they were in general buffed a lot with respect to same/lower tier medium tanks. 
Foch was actually pretty op with the 2-shell 7.1 intraclip and 560 alpha even the DPM tho I think they overdid the rebalancing. Same could be said for the 50B when it had the frontal armor and 3-shell gun stats like accuracy.

i mean they could keep it like that and like rebalance it around the āhuge 2 round autoloader w long intraclipā gimmick instead of turning it into a turretless minotauro/m6 yoh
Foch wasn't even remotely OP with the 7.1s intraclip & 560 alpha. It's was decent/slightly above average at best. It still suffered from horrendous flexibility and accuracy to contrast it's relatively high firepower.
Similarly 50b both never had anything in the likeness of good armour. Nor was it OP.
The 50b had way too troll armor. I remember games I was bouncing 2 or 3k . I think the armor was stupid but it should get a hp buff and reactive armor
lol, the armour was only "troll" if you tried snap shotting it in an inaccurate tank.
It absolutely shouldn't get reactive armour or an HP buff, it needs neither.
Regardless im happy the armour was reverted to realistic levels.
no the armor was also way too much for a lot of meds to pen
Basically the 50b should be a hp trader but rn it bleeds hp way too fast anytime it pokes. Previously you had games bouncing 0 or other games bouncing 3k and it was way too rng dependent.
yall think the old 260 was much better than this new one? new 260 feels like a knock-off is7 instead of being an actual heavium like it used to be
Old 260 was a worse WZ-113.
It looked like this against low pen tanks.
Right now 50b is perfect.
Hp is decent enough you can trade, but get punished if you yolo and throw it away.
@remote sluice obj 260 should honestly get it's shell velocity & atleast some of its engine power back.
There are tech tree tanks better than the keiler...
Buff Conquerors turret armor. Like...even tier 8 tanks can penetrate it easily
50b is good where it's at, hull traverse can be better, but it's like a heavy tank fv4005, without the intraclip thingy
My only issue with the hull traverse is that it lacks neutral steering for some reason.
lol
What how
Your asking the wrong person.
I don't know who decided AMX-50 didn't have neutral steering when the documents clearly state "With the ability to turn on the spot" (ability to turn on its own axis)
they decide completely at random. For example, every Soviet TD has neutral steering when almost all the chassis they are based on don't.
@prisma jetty almost all of them, except the tier 6 chinese TD
oops positive beat me to it
Iirc all non-turret TDs get neutral steering
I think the tier VI Chinese TD actually doesnāt have neutral steering lol
Honestly they just don't put the effort into research.
Like technically yes E-100 could have neutral steered, however it would have either broken or caused irreparable damage the transmission.
Which ones?
Technically E100 could have alot. Realisticly tho, not so much.
smv, carn, 53tp, are just some i can name off the top of my head
tiger 2
tiger 2 depends on the player's skill more than something like a 53tp but yes
I just thought every tank in blitz had neutral steering
No, maybe half do.
Even 30b doesn't have it.
This signifies that the devs both care and donāt care about historical accuracy
as shown with the is-4 armor
The tier X light doesn't either š
That's actually normal and to be expected, Eastern tanks don't have neutral steering they pursued quality single planetary gear transmissions.
"eastern" "quality"
choose one 
It also could be for other reasons
I swear. E3>e4 after 10.3 is this true?
That's always been true even before 10.3
WG PLEASE NERF CHURCHILL GUN CARRRIER, SHELLS 100% PENETRATE IN MY ARMOR. THIS IS "TONK" HAVE VERY FAST RELOAD!
Nah, back in my days, e series had terrible front track wheels
No, E4 is still better
they still do
ik but they got MASSIVE buff and i mean it
Nerf badger
press 2
WG did you done some changes in t64 becouse after update my hands are getting comfortable with it š š
Nerf gravedigger
god bless, from a collect em all cont bruh
it needs gun depression not armor -_-
LOL, did you sit in front of it for more than 5 seconds?
....
No?
There's no real reason it needs a nerf. It is sluggish, the armor always has a weakspot, and prammo will make it very easy. The gun is threatening, but only to those who overexpose themselves, and the gun depression combined with the height make it difficult to work with using terrain.
Bros living in 2021
You got vk ??
Jeez Tier X is dull. Just dominated by super-heavies & TDs. Boring as fā¦
Play the leo 1 and obj 140 and learn them, you'll have fun once you understand them
Nope. Itās fine as it is. It donāt need nerf. It has very slow speed and armor is ok.
I need help, my smasher has been turned french and is now missing all its shots, even easy ones.
nah broās living in 2018 š
STB
Leopard 1
Batchat
Sheridan
T-100
yes
One can only assume you missed the last 5 years of Blitz⦠As meds and lights are at least viable now.
this is a dpm meta
It wasn't always truth. In fact i think E4 used to be better for longer than E3, it was just so long ago everybody forgot about it.
When E3 was first "added", it is in game since the beginning so idk if i can describe it like that, it was utter garbage. It had top speed of like 25 kph iirc? And was just eaten alive by anything. When E4 got added not so much later it was miles better.
Only after E3 received gigantic buff that nearly broke it few years later and WG topped it all off with super speed boost it truly became better than E4.
Right now these tanks are just so different that it's hard to compare them anymore. I guess both are okay
I actually found info about E3 buff, it happened in update 4.9 so quite a long time into this game's existance, here is list of changes that were made:
T110E3
Gun traverse limits to the left/right were increased from 8/8 to 12/12 degrees.
Traverse speed was increased from 21.9 to 23.99 deg/s.
Dispersion on the move and hull traverse was decreased.
Maximum forward speed was increased from 24 to 35 km/h.
Maximum reverse speed was increased from 8 to 10 km/h.
Back then the T95 was vastly better than the E3, the only issue for the 95 was speed - but the E3 wasnāt much faster then.
E4 better just look at the amount played compared to e3.
Back then E3 was the worst tier X TD lmao.
It had terrible accuracy, only hit for 640, and was literally the slowest tank at tier X. It reversed at 8, and only went forward at 24. Even the Maus was faster.
Like imagine release Badger, but with no side armor and a bigger gun. It was trash
Release badger was very good when compared to release E3 lmao
Lore accurate foch
Is the ARL 44 a good tank choice for tier 6 in the current meta?
You can play literally anything and dominate tier 6
@winter dagger e4 giga-buff happened in 10.0
When e4 was super buffed in 9.1 it was better than the e3, but then nerfed down in 10.3 again
Is it the same for the tank that comes after in the tank line?
Eh well even shorter than I remembered
Greetings
Well āback thenā there were only 3 tier X TDs in the game, so, honestly being the worst isnāt saying much š
Whats up with AMX m4 mle. 54 having absolutely awful traverse & specific power?
Also why is the gun so insanely inaccurate for no reason? It not like it has insanely high alpha, penetration, or dpm, but still it has worse accuracy & handling than even most tier 9 heavy 130mms. I would Honestly take SU-130pm's gun over the crap it has now.
SU-130PM gun is absolutely amazing I would take its gun over most 128/130s at Tier 10
Its amazing at tier 8 yes, at tier 10? No, it would be good, but nothing insane.
its because it can reach 2800+ hp and 45kph!!!
The 45kph is incredibly deceptive, the crap traverse & specific power basically prevent it from ever reaching 45kph.
When they gonna nerf minotauro, itās so unbalanced
Why it has one of the lowest dpm in the game at t10
i didnt mean the dpm cuz itās a tank with drum, i meant the armor
the armor is intended to be strong frontally, if it shows the smallest amount of it's side, that "armor" falls apart
the dpm and mobility is the balancing factor of it
It needs a rebalance, but due to being popular by being easy to play, it probably won't happen
Honestly the poor mobility and low dpm are what balance the tank. It is very easy to get behind it and obliterate it as a light or medium tank
even some heavies can flank it lol
Its honestly nice to have a tank without major frontal weakness, it allows mino to be aggressive & push in a way other tanks simply can't.
you'd be surprised how many people hit this shot
When the Obj. 268/4
major
Honestly the minotauro is good the way it is
its also nice for said tank to be a tech tree so the whining is somewhat limited
(the tier 8 of the line is the real problem)
nah the real problem of the line is the tier 9, it's way too weak
the whole line is a problem
T5 - exists
T6 - underrated little gremlin
T7 - exists
T8 - pesky nuisance
T9 - a literal dumpster fire
T10 - 
the T8 is a tad bit more than a nuisance, it is by far the best frontline td in t8
borderline HT if played right
top tier its awsome bottom tier If I play e50 Im alone vs a t62 & STB-1 cuz awsome matchmaking
It's literally an immovable wall if you use all of your gun dep
at long range yeah, but at shorter ranges it can get be killed
at this point i can just say that the WZ-132-1 needs a nerf and everyone would think iām legitimate
AE Phase 1, faster reload or more powerful gun. Over 9.6sec, dmg mostly less than 400 with average tank speed
Nope
give it reverse track, as it's the only tank that feasibly should be able to reverse with a broken track..
yet can't
Yeah. More less 100 people have that tank in the server, though. It does not need a change. Cuz you dont see it basically.
If almost nobody have it, then make it enyojable for the few that have it
It has a fine gun for t9 it doesnāt need to be changed if you numbers are correct then 2500 dpm if good for its class
Right now in picture, it is 205 cuz it is not being looked from a straight angle, itās actually pretty hard to pen but people who spam prem and a lot of people get to the side, the side even slightly angled can be penned
i dont know but the dracula easily get ammorack damaged or ammoracked, can you guys buff it?
getting hit in a dracula is just rare
2
the drivewheel can be, the rest of the up to about 24 degrees will be inpennable, and regardless of it being slightly angled or not any tank with average pen will go through it
I play mostly AE so it would be nice to change some things
Itās an over performing tank, right now itās somewhat limited because most players that have it appear to be potatoes. It was slightly nerfed during testing but was still quite strong to the point a large release of them would be problematic.
Its good, but nothing special or unique.
<@&481447501690568709>
change your profile picture immediately. you have 5 minutes
lewandoskithegoat was banned.
time is relative
Ehhh the CC 1 Mk 2 has roughly just as bad gun handling as the Mino, and 40 lower alpha.
That's part of why it sucks so much, along with the weak lower plate and worse traverse speed.
It's a better m103, so im not surprised
<@&481447501690568709>
it's boringly easy to play in my experience
Itās the second best tier 9 premium heavy, after the incredibly broken Obj 752. In some situations due to the 10 degrees of depression itās better than the 752.
CC 64. is not exactly hard to deal with, its sides are weak enough to be pen by 175mm of on most guns when its angled. the tank is good only if your facing forwards without angling
Nerf KV-3 Pen, just OP
Whatās so OP about its pen?
It can pen angled Tankenstein frontal (With the enhanced armor equipped)
You do realize KV-3 has some of the lowest penetration for a tier 7 heavy, right? If your reasoning is that it can pen an angled tankenstien using EA, then you might as well nerf the pen on every single tier 7 heavy seeing as they can all do the same thing.
Look, a 45TP couldn't pen it, but the KV-3 man, I noticed it can pen higher teirs
45TP has the same standard pen with more prammo pen compared to the KV-3.
Then explain this one M8
-
The 45TP is using the stock gun.
-
Youāre quite literally out in the open, your lower plate is not invincible.
Ahh ok, so that explains why hulldown is meta
i would try argue against that if wargaming didnt add a pure hull down tank every patch
Hulldown will always be meta simply because hiding 60% of your tank is always better than driving out in the open
true
Anyone know when K-91 is getting its armor back?
I don't wanna tag aeson000 yet and annoy him
The t22 medium should get a bit more armour frontally
M7 gun is kinda OP
The tank is - but Valentine Mk.IX is better IMO
that armor is so OP vs the tier 4 scrubs, even skilled players ggotta load prem and aim close, and the GUN! 130 AP pen and 180mm APCR it would be good on a tier 6 light if it had more DPM
Is this somehow a shocking realization? That minimizing the potential exposed surface area Is somehow a good idea as Literally every country figured out and designed their tanks around.
Lmao, right?
In WOT PC that is ALL u do, is hide and poke - in corridors, it sucks IMO (player since 2011 with 9k games) - 2014 Blitz acct, but only started seriously just over a year ago
Same PC player since 2011.
Also OG warthunder player.
Hulldown is literally tank warfare.
The only time hulldown isnāt viable is when your main gun is one with your hull
what in the world of wargaming
When I was a WOT PC junkie, I didnt like the idea of prammo doing less dmg, now I LOVE it - kinda mad WOT PC didnt have it - that and +1/-1 mm insted of the AWFUL +2/-2
In WOT PC - if u wanna do the best, u just SPAM prammo whole game
@winter dagger - it is a problem for anyone in the -2 bracket - and it just inst as fun - also makes tank Balance dead
wot pc games are bigger in size though so +2/-2 shouldn't be too oppressive as was with blitz back then
dysphoricsmile was muted.

Hello
Did anyone else get frosty tank
@round thicket yeah i got it . But what's up with that. I thought we gonna get the 2k gold. I still have icy surprise. So .... . I don't understand
Icy surprise gives out 2024 gold which will melt later on, Frosty is a free gift for the season
@ember idol ooh i get now thank you for the clarification. Much appreciated š.
did we all get icy surprise?
Really related to balanceā¦
Only if you played when the Birthday-event was live. (If you have it in your storage)
does anybody have the tank balancing list from august
I sent you a video of the t10 changes via pm
Su 100 Y quality š
Barely aimed, but this means nothing with balance anyways
Ik . Just the basic Su 100 Y .
How is this anyway related to the channel?
What are some tier Xs that need changes.
Or more specifically what are some elements of previous balance updates (10.3) that should be rolled back?
vickers lightās gun, m4 54ās tungsten removal, foch nerf (not 10.3 but still), 5aās alpha nerf
Any others?
is-4 armor nerf, ho-riās 10.3 rework
ho-ri got better right?
Yes, yes it did
i rlly dont like the new hori. the old hori was arguably way more fun. goofy traverse speed, godlike accuracy and pen. it lost those two traits in return for some armor, which is still easily butterād through by gold. id much rather have a fun hori than an armored hori
Trying to think of the three worst offenders from each class.
50 B armor nerf
I support 50b armour nerf 110%
Give the top view range back to Vickers
Vickers line definitely needs those changes reverted. They were done for no reason and ruined the branch.
Most meds are pretty decent rn, but Iād like the E 50M to get AP standard rounds back.
For heavies, Iād really like the 113 changes reverted. I donāt care about having better gun handling, I want the 420 alpha back.
As for TDs, either the Jageroo (too OP) or Grille (too weak)
CS 63 buff šš»
vickers needs every 10.3 changes reverted, except for maybe the mantlet nerf, i think that is justified. but the gun nerfs can go screw themselves
That's on you, Ho-Ri just got flat out better
better? yes. less fun? also yes
Tell me something what would you buff then? The armour?
literally anything on it, armor, pen/dpm, mobility, pretty much anything could be buffed on it
^
Scavenger any good?
revert e6 dpm buff
T49 aiming got nerf
scavenger is a fun tank from what i experienced. the scavenger has the best mobility and best accuracy (except the aiming time by a small amount) among all 105mm tier 5 meds.
Yeah thatās the scavenger conundrum. The 105 is unreliable and not that great and if you run the 75mm itās just a standard 75mm at t5 you gain consistency and pen for lack of personality
wat do u guys think abt the leo1
tbh I think wg shld giv leo back the xtra 1 degree coz while I was playing it. it felt weird as I cldnt rlly hit players add a certain ridge line like i used to
n wat do u think abt giving leo 1 tungsten š
great tank, it boasts great accuracy, DPM, gun depression and mobility but lacks armor, making it a very fragile tank to play
youāre asking how your team is that terrible but iām here asking how you managed to both post this in the wrong channel and not censor the names simultaneously
Wich channel is this supposed to be Posted?
should be posted in either #general-blitz-discussion or #screenshots. donāt forget to censor the names otherwise mods will get furious
Thanks
Scavenger doesn't have a 105... lol it's a 94mm.
My bad meant the derpy one
Whats your thoughts about the kpz70 . I just got it . Any advice from anyone who already played in it is appropriated .
One of the most comfortable & reliable 152mms on a heavy in-game. If it had ap standard it would be even more comfortable
can the type 61 get a speed buff? it has great pen but has almost no armor and speed... i cant even peak anything because ill either get penned on my turret or HE by some td or even lights
and maybe if it went a little faster to...
Make the e100 unable to fly
It's already one of the best tier 9 mediums?
yea, i know its good, but it has very slow reverse speed and slow acceleration speed, just a tiny buff will make it even better
It reverses at 20?
Is it? i don't fell like it's that good. I mean sure, with the gun buff it got along with STB it is powerfull, but since all T9 meds fall behind heavies by a huge margin i don't think it would hurt it to go let's say 53 kph just as STB does.
48 kph is a pathetic speed for a huge armorless medium. You can find heavies going faster than that
Only 1 heavy is faster than that and that's the e6...
Through the virtue of other tier IX mediums being pitiful, yes.
Im only asking for his reasoning.
what about 50TP prot that goes 52 with gear oil? Object 260 also goes 50, same with AMX 50b.
There are also tanks like STRV K that go 47 which is basically same thing and E50M that although has a medium class i guess everybody can agree is more of a heavy than medium now
There were tons of heavies going 50 kph, but WG was gradually nerfing them down to 45 which is still just 3 kph behind a huge armorless medium. That speed is still not good enough
Great examples being IS-8, 113, IS-7 etc
That's understandable, but here's the thing, pretty much every T9 med is horrible, buffing one wouldn't make sense, so just buff all of them if you really are thinking about buffing just one
Your scaring me now
holds on too amx 50
they better not nerf her to 45kph.
@stuck acorn then ill worry about AMX m4 mle. 54 instead.
Ofc i agree all T9 meds deservee a buff, but conversation was about Type so i've only mentioned this one
@stone drum i don't think you need to worry about that... They've essentially turned it into a light tank with bunch of additional HP in 10.3 so i don't think they will nerf it's speed
From what i remember during my amx 50 b grind, only thing that kept me from not falling into boredom during the grind is the speed. Apart from the mobility, amx 50 feels off.
dang, i just started a t9 discussion war xd, but yeah, most tier 9 meds suck, except for the t92e1 .-.
i understand the e50m bcz it has armor, but the type 61 is literally just paper, only lucky bounces you'll get is from turret(gun hits) shots or track shots
Lol
@solar sorrel
Please buff M60 more
How not to suggest a change: ā¬ļø
T54 and itās awesome armor profile:
One of my favourite meds in the whole game up till now. Good armor, decent mobility and dpm. Except gun dep but still
bro yeaa, i grinded from the tier 8, to the t62a like in 3 days, t54 was so good with that armor profile
thats why im complaining xd, i wouldve already been half way towards the stb if the type was better, goddam 8 losing streak.
To be fair stb is one of the only tanks with exp req above 300k
obj 260 crying in the corner
yea, but tbh they are just giving away free x3 xp in missions, and if you play a lot, you can get a crap ton, i got the conquerer in a day, the 215b in literally hrs with x5 xp...
Ive gotten the is7, t92a, fv215b in like a month, (Not playing the tanks every game, just games with x3, x5)
amx 50b sitting alone in the window (going fowards that is)
New skin
ngl, the kampfpanzer 50 t needs a nerf. it's insanely good at tier 10, probably one of the best meds let alone tank of the tier. its armor is crazy, most meds, lights, and low-caliber heavys have trouble penning its front easily, due to the frontal armor thickness and turret armor being good, and having 3.4k - 3.6k dpm is wild for a tank that's like a buffed leopard 1. Its penetration is also very good while the aim time is really quick. In my opinion, the Kampfpanzer 50 t needs to lose hull armor and increase the aiming time.
need to buff pattonās family. turret armor beside of cannon-shield(M48, M60) is thin enough for a medium tanks to penetrate.
even some tanks can penetrate cannon-shield. So, we need to buff turret armor or hull down angle. Its only -9 degrees. seriously? STB is -11 degrees and lower body than patton. patton was such as a nice tank before 5years. but Idk why it became like this. such as big dumb sht
you do realise they buffed the sides of the m48s gun shield in 10,3 yeah
M48 is very good in the current meta lmao
I think so,,. STB is better than M48, M60. they got good engine. but, still bad hull down play. compare to STB. You should try these.
ive already played all 3
NERF THE TOURET ARMOUR AT T-62 ITS INSANE I CANT EVEN PEN WITH JG
You have to buff the foch 155 it's really dead. His bandage is easily penned to gold.
Rly no need to buff foch that tank has insane armour
It's supposed to be strong, do u even know why the Russians made the T-62 turret so strong? It's also shaped like a spear so the angles r easy bounces. It will problem never get a turret nerf
Have you ever played on a tank?
Wich
Nah, foch is not dead. Grille 15 is the dead TD of t10. Foch has good armor and a decent Clipper gun, ur not invincible or it would be broken again. It's balnce, and good in the right hands
personally neither of them are ādeadā to me but the foch feels worse to play than the grille at times
Grille being a camping td is mostly useless on maps where it can't camp,foch has some existent Armor to atleast go to the front but isn't very gimmicky because most people use it with the single shot,the double shot gun deserves better
Grille 15 is the worst tank of tier 10. 0 armor. Mid penatration. Slow turn rate, ok mobility, kinda sloppy gun. U could be aiming fully and have u shot either go through the tank or complete miss or have an impossible "non pen" nonstop, grill is in desperate need of a buff since it now has one of the lowest battles of the month
yea foch is rlly not good rn. i love it to bits, but i rlly cant defend it anymore, its just bad and it rlly needs its alpha damage back
pls add legendary camo for smv cc 64
Add legends camo, (not some retro disgusting cyberpunk camo) a real military cool camo like something to grille and e100 green mesh camos
T-62 is meant to have strong armor
And no the Foch does not have insane armor
T-62 tends to have ticc turret armor. but, only a few players play. XD
It's a solid tank tho
It would have been nice if it had better HE alpha, no?
The alpha nerfs were not good, I agree. But tbh, mid pen? Got 300mm on the Ap last update, most accurate tank in the game and on top get's the aiming consumable. I don't mind the amor (ot rather lack of it), because of the spall-liner and the fact that it is a support tank. Sniping or going behind meds/heavys and peaking when the enemys just shot works quite well.
its had 300 ap for a while now actually (since 9.1 actually) , all it was lacking was premium pen which is what they buffed last update (to 360mm for whatever reason)
@unique scaffold i will admit it needs something and the alpha nerfs are sad but all that wont stop people camping in it for the entire game or good players frontlining/secondline supporting in it (even if the grille is alot more boring now)
the reason most people play it is because its a funny looking tank with a funny gun, or they know its accurate even if it whiffs shots here and there
it still has reticle cali and spall as well. id be fine if they removed spall in order to give it buffs
also it dosent have one of the lowest battle counts as its still in the top 6 and unless they absolutely dog on the grille 15 i dont see it being one of the lowest anytime soon
imo the vickers is possibly the most useless tier 10 rn
Damn the IS4 didnāt even make the list
fochās armor disappears when ppl load heat
vickers itself isnt bad after the nerf, but yea why play it when the obj 140 exists? same alpha yet loads 0.8s faster
WG, give this 0.27 dispersion and 0.4 on move
@pine bison If you think the anihilator should get a buff, uninstall the game
It has good armour due to the fact it's acceleration is awful... worse than even e50m
"Humour"
Lycan need buff with aiming time and accuracy. Smallest circle but still my shell flies over to a random fence. Like i cant hit shell that are like more then 200m away
make the t55-A special. It's a Tier 9 Blitz nation after all
there will probably be a t9 rebalance around the corner
You belong in r/whoosh