Disgusting minotauro redline gameplay comes from its weird balancing, because half of tier 10s pen it wherever they want with 370mm heat and the other half can’t do anything against it. They should strengthen the whole armor, so you can’t just shot and pen and make the weakspots (cupola and stripe on the top of bottom plate) weaker. Then a few changes to accuracy to punish camping and we’d have a new viable frontine tank.
#tank-balance-discussion
1 messages · Page 25 of 1
This aint wot pc fella 😭
the only reason why 183 isnt toxic there is because its overshadowed by artilleries,if wotb had it this game would forget the heavy meta but bring a even bigger rigged system. 🧠
You cant make the badger a tech tree tank in wotb, wanna know why? Because people spent money for it and if wargaming just turns it out of nowhere and asked by nobody into a tech tree it would be really dramatic
And also not logical to happen
thats why i asked for the 183 to be a collector anyways so they can get a compensation for it,but i comprehend that now making such desicion would be an arguably bad idea,because wg was too late and should've done it on the beginning.
wot and wotb supposed to be different damn
whats point of wotb then
is 4 nerf bad
"you think grinding on pc was pain? well now we bring you the ol' and new experince of pure suffering in mobile too! and we still hate the french tanks so don't buy them!"
already not many people are playing is 4 why did they do this and btw if the players dont like the changes will they change it back
Is4 was such a strong tank. Not sure why they decided to remove the armor and add speed. Heavies should be slow and have strong armor. I would have changed it differently.
Not sure but probably not
@normal fulcrum Fun fact the armor is weaker than its tier 9 tt lol (turret only)
Minotauro doesn't need an accuracy nerf, it's already the second least accurate tank at tier X.
I think part of idea of nerfing is4/7 + vk is to make new content for CW streams, that's the only reason which it makes sense after all every season has a stream and if every final is using the same tanks as always then it would be boring, since no one of those tanks are too broken it makes sense changing CW environment except for a few tanks for example 1B which it was needed
I don't think armor buff is a option since the problem is camping, adding even more armor just makes it worse as a badger camper enjoyer, if the idea is making it as a first line front tank, a mobility or a slight buff of dpm would be More than enough, also the actual armor + hulldown + 10 degrees is impossible to pen even with 400 so the weak spots are balanced enough only a little bit too small, that's my idea
The armor of this tank really doesn't allow for anything, I tried to play it but even heavy tanks with calibrated shells like T57 just go out at you and put 3 shots anywhere into your turret. Have you ever played it, this tank is really bad.
Not really, just saw it through paper and played against some
No offence, but if you've never played a tank how can you have a viable opinion on it?
There are always two sides to a tank, those who play it and those who play with/ against it. Both sides are important to making it an interesting and balanced addition to the game.
If you haven‘t played the tank but with/ against it already you can definitely judge how it feels to play with and against one. Although this doesn‘t necessarily make the judgement accurate
🫣
Feelings should never be involved in balancing anything dude it's illogical. You can face for example good Sheridan player or a bad Sheridan player, so you'll never know how the tank truly is, because your view will be biased based on the skill of the players you face and very likely based on whether the tank countners you or is weak against you.
Neither VK was nerfed without improving it's gameplay.
I disagree with that actually. Don’t get me wrong, stats are extremely important in balancing, but you can’t lose sight of feelings. The entire point of game balance is to make the game feel fun, to make as many different tanks/play styles feel viable as possible.
Basically, if everyone thinks it’s balanced, does it really matter if it’s statistically unbalanced?
Balancing on stats alone is how things like nerfing the Ferdinand several times happened.
If feelings don‘t matter, why would it matter if someone played a tank? After all, playing experience is just how you felt while playing the tank. Furthermore, everyone can just look at the performance stats. There is no need to even look at the visual model of the tank to make a statistical analysis
I see you have not read their reasoning for removing sheridan missile.
if feelings dont matter in this game theres no chance of you playing this game as a hobby or an entertainment tool mate.
Feelings don’t matter, because they’re temporary and affected by your current mood. Count how many times your feelings change while playing and you’ll have your answer. Before TVP had 1,5s interclip everyone ‘felt’ it needs a buff and people were very happy about it for a week. After that week they started to ‘feel’ that TVP is toxic and needs a nerf.
Yeah thats the wrong part youre on since unluckily majority of the playerbase only run on feelings instead of looking on both faces.
BLITZEK_8 [NXGEN]#0564 was muted.
Never play it but fight against one is more tha enough, I talked after playing against 70% ppl either 40% is a resume of what you were saying, I just gave a opinion against your topic that is illogical give more armor to campers
You’ve never played it, so you can’t know why camping is currently usually the reasonable play in mino. I don’t understand why you’re trying to argue it.
Umm not rlly talking abt arguing but idk personally I would play it in front line taking into consideration the cupola as yoh, I'm grinding the CC's and neither of the problems you mentioned appear so I think mino is different from the CC's even tho they are from the same tech tree / playstyle
Played both CCS in first damn line
Or maybe nerf pen. Honestly iam glad that we dont have that goldammo spam like a long time ago when prammo had same amount of damage like standard rounds :I
Anyway lastafk, I respect your opinion and maybe you are right and ccs actually could be different from mino, let's hope you're right and wg apply the correct buffs 💪
hello guys
My feelings can change, but they dictate regardless how I feel about a tank, and consequently how I regard it. Nothing you said invalidates the point that this game is an entertainment product, and thus all about how people feel while using it. The stats are merely a component to give people positive feelings, or encourage them to invest more time and money into the game to improve (again, positive feelings when seeing improvement).
Just because the conclusion people draw from their feelings can result in disaster (mainly, them feeling even worse) doesn‘t mean that feelings as such are invalid as a basis for opinion. Sheridan Missile, FV215b 183, Grille 15, Maus, AT 15, are all examples of tanks that received by performance statistics unwarranted buffs or nerfs due to their popularity among players (which is probably the most direct stat to represent how much players like a tank).
It would be fatal to disregard the key component of the game, which is fun while playing (a feeling), when balancing.
Oh and, I don‘t remember that „everyone ‚felt‘ [the TVP] needs a buff“. There are 123 messages that contain „buff TVP“, 51 of which are from a single user. I have no idea where you got the impression that everyone wanted it
When will AMX-30B receive Damage or reload buff for better dpm?
why they keep nerfing grilles alpha dmg?
more dpm idk
Quick question, will wargaming listen to our votes about the new balance changes? Otherwise I don't see the point of adding reactions
For example t57 "interclip reload increased by 2.88 secs" yeah, so basically the time to clip is higher than the complete reload time, you can get killed 392032392 times while trying to get some dmg
Not trying to offense but where do you find these ideas?
Their is no definite, those paramètres may even be nerfed.
@ancient ruin the sheer amount of people who lack the ability to read is truely stunning the interclip or clip reload is being nerfed by 2.88s not the intraclip or clipping time smh.
Wg pls don’t destroy my dear 50b🥺🥺
Then why don't they just say "reload time" or "clip reload time" ? Interclip means literally nothing if it's not meant to confuse, so please can you keep your thoughts? This balance is sh1t anyways
Depends on what you expect. The opinion of the users who vote of this server is factored in, but it doesn‘t have the last say - or that is what WG claims anyways
Also interclip means between clips and is thus semantically correct to use here
They're very good at making useless changes nobody asked for just to make each tank "different" while completly destroying some
If 1500 players downvote something, 200 upvote ans wg says "let's make it" then I don't see the point and I can't be the only one
Wondering why they're losing players, don't waste too much time on a phone game anyways
Does the T26E4 deserve a buff ? It doesn't seem like a good tank, maybe a little more dpm or alpha would help him ?
I also hope they dont,
@ancient ruin Its not really their fault if you can't differentiate two separate words which where used correctly.
@lost crane It need alot more than that, lol.
Its actually really troll, people dont really understand how to pen it for the most part especially spamming heat which does nothing. Its slow as hell but other than that its a good tank, i do hope it gets a power to weight buff tho to be more close to the speed of the T26E5
The fixer: Allow me to introduce myself
Nope, Superpershing is straight up horrible and it's due in large part to the atrocious gun handling
slightly more dpm and better gun handling would make it at least a little more viable
almost have it maxed out just need the gun and tracks
Guys, when will the next tank auction be held on wotb shop?
either black friday, christmas or new years
Ohh, gotcha! Thanks!!
whattttttt!
Not gonna be suprised to see people spamming this tank in doubles and yoloing the entire medium flank without losing much
You are very professional

A lot of people say it’s not gonna have a weak spot in a face hug after the update for some reason, but u can clearly see the bar above the engine deck is a pen
VZ. 55 needs a buff (its turret frontal armor gets penetrated without even using gold ammo)
Yes, I am with you, the tank is very weak 
Buff fv215b side armour
Maybe I lost the ability to differentiate things when I saw "UwU" and half naked anime girl on your profile
Cringe af
what 😭
UWU
WUW
Do you agree with me that the kravage between bullets in the clip should have 2 seconds instead of 3 and would be good and balanced?
No
Yolo wagon will be back
Explain?
One message removed from a suspended account.
yes hahahah👍
Because 1200 damage in 4 seconds is insane? Especially for a hulldown heavy tank?
hahah in a slow tank with no dpm that takes forever to load a magazine? Do you have a kranvagn?
kran doesnt even have great gun depression
Such fast-paced damage output for a mistake from the enemy is not healthy for the game. I get that the reload is long, that’s just how storing damage back up works. The point of the tank is to have a versatile autoreloader on a hulldown monster, that’s the gimmick. If the Kranvagn gets the buff, then it can be more oppressive on a ridge, more quickly punishing any counterplay. Tier 10 autoloaders in this game are already obnoxious with their clip dumping times, let’s not provide that luxury to a tank that isn’t forced to reload them all at once.
@unique scaffold 9 degrees is not common, and rather good. There’s no need to compare it to its PC counterpart that way
what this is relly?????????😭
yes, they removed what made the is4 so good
Why is Chicken Man explaining things no one cares about
I mean if at least you were good at the game we could listen to you
You’re free to add to the conversation, instead of just attacking me over my points.
Wtf they listened
Please do the same for our votes on balance changes
yes
I know what you mean, only that when tanks get a dpm buff, the kranvgn should have a shorter time between shots instead of a shorter reload time and it will be balanced but not op
One message removed from a suspended account.
Okay, then 1. "such fast paced damage for a mistake from the enemy is not healthy for the game" it's already the case for tanks like t57 with the intraclip boost, and if there is an error from the enemy, ofc there's consequences. 2. The tank is already bad itself, the only thing it has is a "turret" which can be countered easily anyways so a boost can not be bad especially when its 3 secs
I respect every guy who still plays this nowadays
I am a friend of slower games, less damaging damage exchanges and tactic over brute force.
Think back to the pre 5.5 lower tiers. You had extremely potent autoloaders, extremely high alpha, and extremely high dpm compared to hp. You could take out a tank within half a minute completely on your own. While I enjoyed this menace every now and then, it‘s not what I play Blitz for. I prefer if teams win because they used sight mechanics, held good positions, controlling the map, bait effectively, and rotate.
Highly punishing tanks like the TVP, T57 Heavy, FV4005, FV 215b 183 and so on make this impossible, because a single mistake may cripple you for the rest of the game, and using your hp gets reduced to deciding which encounter you donate half your hp into (if I may exaggerate)
This is why I am against a shorter intraclip for the Kranvagn - it would make the tank more punishing, the games even shorter and thus ultimately reduce my joy when playing the game
I guess it’s really my desire for the game to go back to where autoloaders aren’t just senseless to play. Can they be countered? Sure. But it’s just obnoxious nowadays where heavy tanks are something the autoloaders have to concern themselves about.
The new meta isn’t too great, but I’m looking forward to the tier 10 revamp, Grille included
Tank destroyers are being pushed out of their traditional sniping roles and into more aggressive ones, Badger being a prime example of turning into a turretless heavy tank with high DPM, rather than a TD that had some leverage to stay alive later in the game
But that's the point of the game, of course there are magazines like tvp that are too strong but in general how can you criticize something that takes a long time to load bullets for the fact that then it can discharge them quickly? That's what it's all about
I see, so I fooled you too.
Then, perhaps, they may be brought closer and closer to the problem with 183. High damage, no time to dish out that damage. But for auto+reloaders, some damage is recoverable if a shot is missed, unlike 183. 1200 damage is already potent, and getting it out quicker pushes this game further and further into chaos. Tactics erode away when you can just send a tank to remove half the HP of another tank because they pulled around a corner and flipped on a consumable.
@unique scaffold Not OP, but not healthy for tier 10 balance. 183 is one of the least skilled tanks in the game. You can wait for an idiot (or otherwise brave push initiator) to pull out in your sights and lose 1300 HP just for making a play
A healthy game punishes a player respectfully, encouraging better play, instead of just ruining the game for the victim. There's not much you can do unless you throw out all of your repair kits if an autoloader dump goes into your tracks when you unknowingly pull out to that enemy. Four seconds for 1200 damage is just absurd. A little mistake will get that dealt to you. That's not healthy.
Heck, or a tank can just yolo you and throw skill out the window. The aggressor just dies with 1200 damage, making the game unenjoyable for both sides of the game, because "haha I did lots of damage into one guy in less than 5 seconds hehe" guy did a yolo turned it into a 6v7 and one player on the victim team is now considerably unable to leverage the abilities of their tank
there is no way you are saying 183 is op @nimble zodiac and what is healthy, according to you? Enemies making mistakes over and over again and never getting punished for it because its not fun for them? maybe play better?
Not to me. To me the game is all about outwitting your enemy. Dumping a clip is not that amazing in my opinion. If you balance short intraclip with long interclip, you will probably get average performance stats, so yes, you could ‚balance‘ like that. But in all honesty, I would vastly prefer short interclips over short intraclips
blitz in theory is supposed to be a fast paced game, because well, it started off and is a mobile game..
but i do agree games can be a little too short and giving clippers/auto reloaders a shorter intraclip wont do anything but make them more “relevant” and “spammed” than they are now.
at most i see them reducing the krans intra clip to 2.7 but no less. even if its crippled at the fact it takes 3 business days to reload its clip, giving a strong turret armoured heavy with a 1200 clip potential a intra clip as short as 2 seconds wont do much to help the clipper problem and would possibly make things worse
unless ofc they decide to make each shell reload take like 15 seconds LOL
@nimble zodiac What you forgot is that it's not the game that punishes players, but the player in the tank in question
Everyone can't have the same level, that's why for you, "some tanks like 183 aren't balanced" when they totally are, because if you put a bad player in a tank, he will do sh1t and he will consider the tank bad, so basically what you are asking for is everyone on the same level of skill but it's actually not possible
A tank isnt good or bad, a player is
If the guy yolos with a 183 then he doesnt really understand the game
Because yoloing someone and dumping 1200 damage into them and ruining their match is something only pros can do, totally 🤔
Skill is a big factor, but you can't tell me some tanks don't provide general advantages better than others
@rain reef removing such quick autoloader dumps will prevent a player from turning the game into a 6v7 outside of anyone's practical control. It's proper punishment to die from playing yolo for 1200, but it's still just too fun for the player not to ruin the game by doing that.
If he go yolo to make a clip and die its still advantage for your team
I think wg should just add a game mechanic that prevents you from losing more than 50% of your max hp in under 10 seconds, that would prevent getting one shotted by 183 or getting clipped by the nasty kran and would allow you to push mindlesly without knowing what youre pushing into
this game dosent need a spawn protection feature like many fps games ty
I mean, is it too much different than an E100 not following the team, going the other way, then getting two shots off for 1280 before dying across the map from its teammates?
Remember when we'd disapprove of that? Now a TVP player wants to do that.
It's 7AM, so forgive my missteps. I'll perhaps dip back in the game for a while tomorrow. I shall sleep
If he goes alone not following the team then ofc he should die, if I was in his team I would hope for that
Ofc a tvp players want that, why wouldnt he, I dont see the point of your remarks here
Here is a buff proposal for the T26E4 :
- increase engine power to 650 Cv
- increase alpha to 240 without touching reload ( dpm goes to 2375)
What do you think of these changes ?
your point?
I'm not saying he shouldn't die. He very well should for playing so dumb, but this doesn't help the game at all. TVP psychologically rewards the player for this suicidal behavior, and it shouldn't be that way. Making a 6v7 because big number popped up on a guy whose teammates are gonna tear you to bits in 12 seconds.
That's what I mean by unhealthy. A game where some guy who likes a big number ruins the game for his team. It shouldn't be incentivized this way. This is a rather far fetch from the Kranvagn case, here, but I want to say this as my view on the rapid-damage pace of the game now
If rapid autoloaders coudn't dump shells so fast, then players wouldn't be incentivised to yolo and play like an idiot and ruin the (generally) fair competition between two teams.
You're really missing the point.
Ok thanks, so next time I play tvp or whatever autoloader and I see a guy alone, I will let him pass and continue his game while not shooting him
No I'm not, you're basically saying that if a guy goes alone somewhere he shouldnt get clipped and die immediatly, and that is completly retar-ded
Okay. I'm saying that the guy shouldn't be rewarded with such high damage for such dumb play. That's all. I said NOTHING about changing the consequences of that autoloader player.
I'm talking about removing the incentive to play so terribly. It hurts the game. Don't put words in my mouth
The dumb play being yoloing at an enemy and clipping him just to die a few moments after.
@nimble zodiac u are insane
Sorry for my misunderstanding, afterall we should stop discussing about that, you're on NA, gameplay is totally different here
Perhaps you don't get any TVP players that yolo, die and make it a 6v7 just to get a clip into someone.
@unique scaffold the reward is "haha big number, he's probably so mad". Those players don't care if their team loses, it feels good to put off so much damage with such little effort
So to close my case, I suppose, I don't like the high damage, low clip dump time trend
That was painful to read.
Fast unloading clips are not good for blitz.
It removes a large amount of the need for skill in getting your clip in, and turns the tank into what's almost a more flexible high alpha single shot tank. Take the 2 shot yoh, it's pretty rare that you won't get both your shots into the same person if that is your intention, and there's nearly nothing you can do about it
A 1200 alpha heavy with gun depression and an impenetrable turret, that also doesn't suffer from a long reload is not a smart idea in the slightest.
Tvps are another great example because they do yolo in (on EU too, no idea why you'd suggest otherwise). One clip of damage is enough to feel like you have contributed, and tvps almost always survive long enough to get their clip in, and quite often even longer after that. And all that takes is running at someone, shooting, then running away. No thought, no decisions, no skil at all. We don't want this kind of gameplay in blitz
@nimble zodiac tagged you out at just the right time ;)
Yeah, my shift's over, have fun taking over while I sleep 😂
I can garuntee you, that in a thorough analysis you will not find a skill issue with @distant river before you find one within yourself.
cold
Needs better gun handling before any of that
For the Leo 1, does "reduced" mean it is getting more or less gun depression?
I suppose less, probably 8 degrees. But I cannot guarantee that my interpretation is right
why should he care about eu if hes from na tho 🤔
No need to get so insulted after someone said you are worse than me lol
@ec. I'd also interpret it to mean it will change to 8° fairly confidently
why don’t people like the changes coming to the t110e5?
I mean bold of you to assume it's nonsense but I feel like your fragile ego isn't the subject of #tank-balance-discussion lol
I would prefer if you lot could keep your petty mud slinging clear of this channel
Gg, achievement unlocked
Glad to know you started very early to spend your life on a game
Yeah, no T26e4 is a really awful tank. It's legitimately pitiful because it's not only weak, but it also lacks àny redeeming qualities that give you a reason to play it. Unlike say the AMX-30b.
While i agree on the yoloing part (obviously and there is no way to not see it), i dont think that increasing the intra clip might be the right move for tvp. Or well its at least not the only option. What if it would be a lot more squishy? I think it would at least be worth a try and a way to keep this style of tank in the game, while making it also a lot more punishing to not play smart and just yolo.
The armor is super troll, im a pretty average player i have 12K battles and average 53% wr. In the T26E4 i have about 100 battles and im at 67%wr. The gun has enough dpm at 2.2k for a heavium the armor bounces all kind kf shots you just wiggle and keep moving. Sure the gun isnt a sniper but its not meant ti be its a brawler. It really bullies mediums and lights. The power to weight is my only complaint. Obviously there are much better tier 8s to drive like the T54E1 or Type57 but I still really like the T26E4 and think people misunderstand how ti drive it.
T26E4 doesn't have the mobility or the HP to even call it a heavium; it's straight up just a bad heavy. The armor isn't troll at all because armor highlighting exists, so everyone will know to shoot its weakspots, and the lower plate can get buttered anyway. Lastly, it doesn't matter what role your tank is - 0.2 dispersion on a low alpha tank is simply awful and completely ruins the experience.
Remove the hatch on the E4 buff it’s turret cheeks and give it -10 degrees of gun dep
No.
Remove the one sort of weak point it has, and make its turret invincible. This has got to be one of the worst suggestions I have ever seen.
well at least give it the standard -10 degrees of gun dep. that way if it has to be hulldown if it wants to hide its weak spot. Also if the E5 still had its old hatch and I suggested wg remove it you would say that’s stupid even though it turned out fine. So s h u s h
The E4 is currently an assault heavy that doesn’t take up a heavy slot. It’s cupola was made way more troll, essentially removing the one reliable weak point it had, it’s gun is crazy, and it was given a mobility buff. It’s easily the best TD in the game right now.
Also, if I had it my way, I’d add back the E5’s hatch.
Question is, would they go through the hassle of replacing the current E5 model they have with an imported model from WOTPC?
One of them has its tumor located on the center, other one doesnt (which actually effects the gameplay even tho it seems it doesnt), one of them has a less angled and bigger tumor, the other one has angled and slightly smaller tumor. These are the main reasons why people really hated the tumor on e5 and made it removed back then, which hasnt been the case for the e4 since E4 wasnt meant for hulldown purposes, but a good tank for shoot n hide on the second line.
If I need to any side notes:
- I m not against those who ask for e5 tumor to come back, since bringing back the tumor will both change its gameplay and let the tank get more variety in terms of changes on its specs.
- but I m also not against those who want e5 tumor to stay since the tumor actually made it be playable in some cases.
Another reason is since the the reticle mechanic on the game was changed back in the days, its way too easier to shoot tank’s cupolas since the reticle doesnt swing around like the old one, making it easier for both mobile and pc players to aim at
I don’t get exactly what you’re saying as you say not to remove weak spots but then bring up things like recital calibration. And yes I do agree that the position of the cupola is changes gameplay
Dude the gun is à complete turd, it has bad dpm even for higher alpha.
Compared to what? Its got more DPM than almost every tier 8 heavy?
Tbh the E4 is ok. Sure it’s not a heavy but it’s a heavier medium that can bully mediums as well as still do decent when fighting heavys, by E4 I mean the super Pershing. Not the T110E4
Almost every tier 8 heavy with a gun of à caliber below 120mm.
It also has tier 8 heavy gun handling while keeping a 90 mm gun. Its a terrible choice.
therealfructosefather#0 has been warned.
thefochguy#0 has been warned.
therealfructosefather#0 was muted.
al_sahara#0 was muted.
Yes and it sounds like you just arent goof at driving said tank, which is okay. Different tanks fit different play styles. It doesn’t work good for you doesnt mean its a bad tank.
That's complete garbage. Firstly your catering to heavies and screwing over mediums + lights, secondly your trying to apply a rule to not just a class, but an entire group of vehicles.
Think about if you have Lorraine 40t with a 3.2s or 3.4s intraclip, it would be borderline unplayable. A similar situation would follow for other tanks such as AMX 13 90. Your Essentially just screwing Over every French autoloader for no appearant reason.
@rain reef that doesn't change my point nor arguement. Kranvagn with 2s intraclip?, 20% dpm nerf for foch? 30% dpm nerf for pantera?
The “Just because you can’t play it doesn’t mean it’s bad” argument doesn’t work for the Super Pershing.
Doesn't matter how I do, it's an objectively underperforming vehicle. You could literally play caernarvon with the 20pdr type a and get better performance, and if you use the type b...
I also always enjoy driving around and having a tank with inpenetrable armor, 490 alpha and 2s intra clip infront of in form of the mino 🙂
I don't know if you are trolling or actually serious rn, 490 damage per shot with 2s intraclip (even less with consumable) Should never exist
u made me laugh thats for sure
Because its prem and a bunch of noobs buy it and perform badly its a bad tank?
That's amoungst 55%-65% players, not exactly noobs I would say.
@burnt venture I mean Foch used to be a super high dpm Clipper and I don't remember anyone really complaining about it.
There should be a significant DPM penalty for clipper tanks. There's no reason at all why a tank which has to peek every 5-10 seconds for continuous damage should have the same DPM as a tank that peeks for only 5 seconds every 20 seconds.
You're actually delusional if you think clippers should have average DPM. TVP on 2500 DPM is still way too powerful.
Again a clipper is made of two parts: the gun, and the rest of the tank, with the gun consisting of three different parts: intraclip, clip reload, and magazine size.
The problem lies with the gun on many of the tanks. Not the rest of the tank, which usually is just average or below average.
@rain reef The sentence right before you say -20% DPM says average DPM. So what exactly do you want here.
I also believe that "Shell Reload Boost" should be available for all magazine tanks or none and "Reticle calibration" should only be available for all magazine tanks and the overall dpm of magazine tanks should be based on the average dpm of the class the tank is in at its tier (light/medium/heavy/destroyers)
@stone drum Foch was a special case because it was a 2 shot that had a 7 sec intraclip with a 14 second clip reload. It basically functioned like a single shot gun anyway since the clipping time was so long
I think its a similar situation to the M4 Rev, where it just has a high skillset required to perform well. If you just play it like a medium or like a heavy u will just get ran over. Im not arguing the average player doesn’t underperform in the T26E4 but that its not bad tank. You just need to know how to play it to its strengths.
No need to be that rude dude
Yeah man I'm the moron when you're the one out here advertizing your stats like somehow it makes your argument less dented than it is.
Speed has zero correlation with clip time. Your take ignores the entire picture of balancing just for two stats, that's me already hearing enough lmao.
If you had eyes, you'd see the, uh, six people that took your message like a joke that it is
Well then what about say AMX 50 100, it packs roughly 2300 dpm which is quite abit at tier 8 or batchat with similarly quite impressive dpm. Just because some paper Clipper have dpm on paper doesn't mean they can actually effectively realize that dpm; In contrast however Minotauro or kranvagn which can use the majority of their dpm without waste.
@exotic girder its not, Rev has a high skill cap; It does not, as you can see better players perform worse in it relative to their other vehicles.
You forgot to add that despite all these stats he listed, he still seems to have no understanding for the game
I had the courage to express my own opinion, u just didnt see it
_venu#0 was muted.
Such as the 50B?
as long as you don't nerf my french heavy mobility & accuracy I'm fine, lol.
(btw can you test warn me, I'm having issues with receiving messages from dyno)
More so 113/260 in my mind
That's because the inherent design of autoloaders differs from wot PC in blitz.
The original, OG autoloaders in blitz, your 3 shot versions of T57 Heavy and 50B, and their respective lines, weren't built around the current principles. They had DPM because they only had 3 shots which took a significant amount of time to dump. I mean both T57 and 50B had 3.33 second intraclips upon release.
The gameplay was constructed around these tanks needing careful planning and positioning in order to readily support allies with burst damage, without taking tons of damage in return. It took them 6+ seconds to even deal the full damage, which gave enemies some time to get into cover.
WoT PC autoloader design is very different: autoloaders have high magazine damage which can one-clip tanks from full HP, therefore most of them have very low DPM, hence the 30-40 second reload times.
OG tanks like 50 100 and 50 120 still follow that principle. Which is why they have somewhat average DPM still. They a longer time to do the full clip damage, and don't have any armor. Batchat has massive downsides which caused it to be buffed, and tbh 310x3 at tier X isn't too scary, nor is the 2.8 intraclip (which nowadays feels slow for no reason) and the poor penetration as well.
The problem lies with the 4 shot autoloaders at tier X, as well as those autoloaders with insanely fast clip times. A 4 shell autoloader basically cripples tanks to the same degree as a wot PC autoloader would, considering that the size of teams doubles. Except what the issue is here is that they still have decent enough DPM to not be punished that severely at all for rushing. WG has basically input wot PC autoloader gameplay into blitz without the corresponding downsides.
If a 2 shot Yoh has 2500 DPM, it is absolute nonsense that a 50B still has 2800, a T57 still has 3k, and a 4005 still has 3k.
Cool idea, just need to implement them right. I think 277 on pc would be a good example (imo the best example for heaviums). Combines pretty good the characteristics of heavies with solid turret and a gun with "normal" alpha for 130mm guns. As well as the speed of mediums and decent gunhandling. Would say that these kind of tanks are probably one of my fav tanks
I personally think their HP advantage should be balanced. If a medium has 3400 dpm vs 3250 dpm, but the heavy has like 400 hp more it's just abit ridiculous. At the sametime however they have to be able to you know, not get completely clobbered by heavies. They honestly should add sub-classes for that reason.
A badger isn't equal to a grille.
Nor is an E-100 equal to obj 260.
@burnt venture Fv can get up to 3.3k if you have the daring to run it that way. Also personally I feel the 50b having its current dpm is largely fine, it could be slightly lower, but It would literally change nothing.
I agree. I think there’s a way to balance it so fast heavies fit in between actual heavies and mediums
The 260 lacks dpm but has great mobility. The 113 lacks mobility but has great dpm
Both no longer hit 50 which imo is sad
The current buffs to heavy tanks make zero sense when you look at it alongside what the mediums are getting.
For heavy tanks in general this update we are seeing another bunch of mobility buffs, armor buffs, and gun buffs all around, while mediums are in general just getting DPM hikes which don't really solve the issue of heavy tank dominance at all. You can have 4k DPM but that doesn't solve the issue of pen, nor does it do anything if other heavy tanks are also getting DPM hikes.
I think it's frankly insulting that we have tanks like Patton and 140 and E50M getting alpha and pen nerfs, while at the same time they're giving buffs to fast heavy tanks and assault TDs, as well as giving the slower, low DPM tanks like E100 more alpha damage. And on top of that we are seeing dumb stuff like IS-7 and Jag with tungsten, more heavy tanks with stab mechanic, and 263 and 268 buffs.
Fast heavy tanks is just part of a huge issue which completely suppresses mediums and lights out of the meta. At this point, literally every other class meds and LTs see are just a massive threat to them. It's really awful for gameplay
I think if
2500 dpm for heavies was the norm
3000 for fast heavies
33-3500 for mediums
We would have something
pepsik#0350 was muted.
Mediums have 1900ish hp
Fast heavies 2200
Heavies 2400ish
Super heavies 2600
Like there is a way to do all this but it’s been so thrown out of standard lines at this point
I know this isn't MM discussion, but alot of balance issues come from type based mm sadly.
Badger vs 183 is probably again the best example of this, as you know one team basically gets a useless vehicle and the other team basically gets a free heavy, which makes tanks like Minotauro perform insanely good on paper.
Variance is a good thing when it’s within reason
This is case and point #1 for Grille and 183 nerfs.
Nobody wants more Grilles and 183s in the MM because all they do is contribute nothing while the other team will get actually useful TDs
If you play E3 or Badger or E4, the most common TD match you get is Grille and 183. So there's no surprise at all that those have higher relative WRs
3 113s vs 3 e100s isn’t necessarily impossible for either side to win but people need to adapt to the situation and play more collectively
I have one thing to say... nerf type 71
Very insightful
Also equipment is another thing that is heavily skewed in favour of heavies, due to equipment buffs being percentage based. Heavies get noticably larger buffs from equipment because of such.
Imo equipment for mediums should be adjusted to give them à similar levels of buffs
That’s a really good point
You know what also helps that issue? 7v7 and "small" maps (for me as someone who plays alot wot pc). These 2 things simply dont allow a lot of variety. I see that everytime in wot pc as well in 7v7 comp modes. And if you dont know the map before you go into the game or cant change the tank during the countdown (yes one mode allowed that), the main lineup would have a total of 3 tanks, of which one is used 5 times. Why? They are the best for what they are supposed to do. Imo its kinda applies here as well. With less space for variety, through whatever reason, its gonna feel like some tanks are useless or just always worse. Dont think there is a good way in blitz to balance that, except for adding more subclasses, balancing them in themselves and against each other and reworking the mm in a way that both teams get a somewhat fair match up. My conclusion would be something like:
Balance through subclasses and more rules for the matchmaker if you want to keep the variety in the classes. Or dont have that kind of variety, which would make things more boring again due to less options for the players. First option would overall probably end up being the better one
I feel like a lot tanks are very fine to play atm, some of them are stronger, some of them are ass but the most options are neat in my opinion
Like when using vertical stabilizer for example, leopard 1 gets less than half the stabilization buff that Vk.72.01 or E100 gets. Which is just unfair and ridiculous, I would go so far as to say mediums would benefit more from equipment being entirely removed from the game.
Leopard 1 gets à .015/.015/.007 buff from V-stabs where as Vk.72.01 gets à massive .032/.032/.018 buff from v-stabs.
that's cause the base values on the VKK as giga trash in comparison to those on the Leopard, meaning that it is just fair that the already good tank get's less of an improvement from them
I'd understand if you want a flat hp increase instead of a percent based for example but complaining about gun stabilization is just stupid
From MieseRentner: Me when my WZ 121 has godlike gunhandling because of the insane buffs from vstab meanwhile my Leo1 gunhandling feel like ass because vstab does nearly nothing: 😱 (I realise that it dosnt work like that)
to be fair I get your point at for example HP, you have more HP means you get more HP meanwhile on lights its almost pointless, but I have general problems with equipment for example HP buffs on light and most medium tanks are a nobrainer but for heavies you actually need to choose
Guy's what do you think WG is gonna change in British tech trees?
on some heavies yes. But on most heavies enhanced armour is useless.
You can expect anything,there's no time someone perfectly predicted all of the nation balances.
Hesh rounds my guess. Then maybe mobility nerfs and consumables/ provisions removed or added for some tanks. From what we see this is mostly what they are doing. I don’t see armor being changed alot, maybe accuracy on some.
The only thing that comes in my mind is APCR on fv4202 and 3 shell on 4005
It's not really fair that already stupidly strong and oppressive heavies get even bigger effective buffs than mediums.
Why would you take off the only thing that makes fv4202 unique ? 💀
I don't mean premium APCR I mean ,APCR as standard
I didnt mean reticle calibration, I meant the aim mechanic change they made last year
It was apcr but wg changed it
@spiral cypress No
Oh ok
Isn't changing the standard shell to APCR a bad thing?
I mean , doesn't it decreases pen and DMG more?
you can just increase the AP pen in theory, wouldn't make sense but a little bit more sense then changing the whole shell type, not to mention i think apcr has problems with angled armor but i might be wrong
APCR has less "pen" then AP since it has worse normalization and it also loses more pen on distance
It is an entertainment product, but the intentions of WG are clean. You should try to win a game with your team against the enemy team. You shouldn’t feel happy to play the game, but proud to beat the enemy team. The custom game modes and events are where feelings of the player base should be prioritised. For classic randoms, ranked and tournaments the opinion of people with deep understanding of the tank (imo there’re maybe 200 players in the world who have that) is what matters the most and it’d be better for people who can’t play properly if those guys balanced the game. You may know what you feel like you want, but you can’t know the consequences of it and how it will shape the meta.
It isn’t an insult that someone can’t play blitz at the highest level obviously.
this is completely random but why is the Kpz-70 slower than the Chieftain mk6 and also missing 750 hp (last 3 pics is in order of Chieftan MK6, KPZ, KPZ
(before anyone says it's an older tank, so duh it's gonna be semi powercrept, but still, why is it so slow and missing so much power? truly one of the blitz moments of all time)
WG dont care historical things.
it’s not the stats that affect ur feelings to dictate how u feel about a tank, it’s ur performance that makes u either enjoy the tank or not. give a nohand 0,1 interclip reload in tvp if he will suck in it he won’t enjoy the tank and will cry to buff it even more because HE doesn’t like it.
emotions and feelings are subjective and they dont matter when balancing tanks between each other, since ideal is born in comparison, indifferent to the bias u feel towards one thing or another.
i personally dont think getting slaughtered every game can be called “fun”, correct me if im wrong
in ur little poopy tank that under- or overperforms based on all server stats available
i know, but still it's a little confusing as they've followed ahistorical things for other tanks,
Leopard 1 engine and top speed
Ru 251 engine and top speed
Type 74 (STB-1) engine and top speed
T62a top speed
not to mention the armor figures they follow (atleast on the tanks that exist irl and aren't paper tanks)
If I were you I’d keep the armor figures unmentioned. They don’t help your case in the slightest.
i don't really have much time to write down armor figures but they are correct on multiple tanks, and i might aswell bring that up as the armor is incorrect on the kpz aswell, i'll see if i can dig up some archived data on it's affective armor later.|
im only saying this about it's mobility, it's to sluggish for what it is in other games, Warthunder and even WoT console let it go atleast 60 km/h
The armor values on most tanks on the game are inaccurate
(WoT console)
That's an MBT-70
/j
Asking for historical accuracy degrades game balance. I’m still not entirely sure why people still ask for it. Real life tanks are not balanced. They are specifically designed to be better. Asking for historical aspects to be added to tanks is quite literally asking for an unbalanced game.
i don't neccasarily want it to be a monster running around at 60 km/h and with a 7.5 seconds reload and 700 alpha, i just want it to be a little faster, and maybe lock the speed behind a super speed boost. i know how over-accuracy can mess up games balance and create overly powerful meta tanks. just look at warthund..-
The thing is they purposely put the kpz in a tier it doesn’t belong and the only reason was because warthunder at the time released Kpz70/mbt 70 as the newest battle rating and for some reason blitz sought to profit off of that hence why it get shafted to tier 9.
The thing is the tank fits t10 perfectly with a little adjustment it has pretty weak armor in the sides thinner than E5 and mk6 and the front hull on the IRL pilots was rated from 250-300mm heat and 350mm+ turret front the KPZ could have been a true heavium with actual medium speed but poor armor and mediocre dpm but a good gun
Oh my bad ^^'
i 100% agree, in theory it being a premium they could do such a massive change and i think noone would be angry about it, not to mention it wouldn't be as unbearable as the T95E6 due to being limited by it's gun (which should have it's reload lessened to be closer to sheri's if it's gonna go up a tier, same gun across the 2 tanks anyways)
(it'd also be nice if they gave it better camo for how low profile it is.... i want to run something other then camo crew skill)
They wouldn’t unfortunately as there’s little reason to and is complicated the only way the actual Kpz could exist in blitz is the American version MBT 70
considering the 2 are literally the same besides the MBT having 25 less hp in the engine they probably wouldn't even add it bc it'd give further reason for the kpz to be buffed as the 2 would be unneedingly disparaged between their stats, so it's lose/lose situation
It’s different enough to WG to warrant adding it should it get enough attention (t54 D T55A ) are a thing
gently starts typing everyone ping
It's called one is a tier 9 with 560 alpha and doesnt have 50mm sides, and the other is a tier 10 with 400 alpha and borderline no hull armor
the KPZ irl weighs 50 ish tons and has a 1500 hp engine, the Cheiftan weighs 54-5 ish tons and has 6-750 hp, from a balance perspective maybe it had to be slower but logically it should be faster
First off: horsepower is a unit of power and JUST THAT. Acceleration of a tank is mostly dependent on the maximum torque (rotational force) the engine (+transmission, etc) can generate.
Not specifically commenting on two tanks discussed, just saying a thing in general.
Second and more important, this game is far from historically accurate. Look at the vehicles from a balance standpoint and not an accuracy standpoint.
i know, but in practice it is still a faster vehicle. i was generalizing tbh
Firstly, WG‘s intentions are most definitely profit and their strategy is definitely not pushing the game to a win or cry kinda situation. Do I have to point to the dumbing down of gameplay (lowering effectiveness of HE, releasing easy to play tanks, heavy meta, etc.) or economy changes (Valiant effort, latest credit coefficient change, medals give credits, etc.)?
I consider your approach incredibly flawed. By what metric do some 200 players have ‚deep understanding‘ of a tank? They just have their own experiences, their own feelings. Your proposal would simply shift the focus of balancing from the average player (the life blood of randoms) to a negligibly tiny group. I have every doubt in the world that their decisions would benefit the average player in the slightest.
Ranked and tournaments are another story, but randoms? They barely qualify as a competitive mode.
I remain at the conclusion that WG should take the feelings of the average player into account when balancing, and if I may have a wish, I certainly hope that WG ignores the opinion of the top 200 players - an irrelevantly small fraction of the player base should have no influence on the game
I meant player stats, i.e. your performance stats, not tank stats.
And again, feelings do matter because in the end players are meant to enjoy playing the tanks, and also enjoy playing against them. That‘s the end goal. Not some artificial zero in some statistica
I mean kpz is faster in blitz than cheiftan though.
not for me, the cheiftan pretty comfortably sits at 42 with how i've equipped it while kpz hits it's limit at 40
KPZ 70 should get a engine buff ;)
By lowering effectiveness of "HE" ammunition he was in no way implying he was directly nerfed, rather he was referring to the introduction of spall-liner and equipment to reduced HE penetration/damage at lower tiers.
@remote oriole Sorry for putting words in your mouth, I find it vexxing when people berate the game knowledge of reputable members.
I also referred to armour buffs that happened in the same period of time, e.g. the STB-1‘s side armour buff that was effectively just HE proofing it
Well, he should specify that. Because I think that’s a logical interpretation of his message. But in which case yes, let’s talk this.
First, HE penetration/damage at low tiers is specific to the KV-2. A single tank being rebalanced, not a tier.
As for spall liner, I agree. But guess what the community also celebrated? After all, it buffs the second most popular vehicle in the game.
As a side note - HE gameplay is mostly enjoyed by the general playerbase. 183 is the most popular tank, followed by wt, followed by T49 iirc. If anything, stronger HE makes gameplay DUMBER. It is an ineffective round but it promises consistent damage without aiming; that’s why you have HE spammers. And why KV2, T49, 183, etc are so popular/famous. No need to learn weakspots, just click and do 300 with your 152mm cannon. The other “conventional” ammunition types actually force learning of armor profiles.
@remote oriole specifically for the stb: did it really change anything though, higher caliber HE and HESH still goes thru. All he goes through rear.
Okay, because it seemed like you advocate for WG to cater to the general playerbase. Since what you’re proposing NOW is literally what they do. “Top players” is already nebulous, there is no established “hotline” to WG to make balance decisions. Closest is testing program (the one that plays upcoming tanks in pubs) and that goes through an aggregated form; individual testers have no real direct connection to WG nor do they decide what the tank will be like. It is just feedback from decent players WG sometimes takes into consideration. Final balance decisions? All initiated and executed by WG.
As for game enjoyment, ofc. There are various views on this. I think it is best achieved through good balance and I’ve elaborated on this many times, but again, this is an opinion. Others of course want something different. And I don’t think any less of them or whatever even if I vehemently disagree
Especially the armour buffs, but also spall liner, disproportionally affect low caliber HE. Low caliber guns typically have a high dpm, and with HE were extremely effective against soft targets (such as the Grille 15). The usage of HE with these tanks required skill, because you need to aim well to consistently hit the softer spots of the enemy.
This high skill usage of HE was effectively entirely shut down by WG as it started to gain traction in the community following the introduction of the Grille 15 line (which made HE usage temporarily a lot more widespread, at least in my memory). The low skill derp guns you mentioned were largely unaffected, hence why I used it as an example of how WG dumbs down the game
Spall liner was introduced with 4005. Not too sure I agree with that being “high skill HE” usage, since it’s really just the INTENDED use of HE. But 100% agree that removing core weaknesses of paper tanks is silly.
High skill HE usage still exists, it’s aiming for points where you can splash for higher damage. More common back in slower metas.
Yes, I am quite happy with how WG balances currently. I largely agree with the changes and am also a fan of mixing up the meta every now and then. Yes, I have a few grievances with how they crave to monetisation sometimes, or with how they make tanks too strong when they try something, but overall I am happy with how things are
For me, I am cautiously optimistic for 10.3 as a whole, though pretty blatant uh … buffs for some collectors. Ig they have to make money somehow.
Hopefully WG can keep this general direction up tbh.
Honestly the worst issues the game has aren't really in the realm of balance. yeah balance may not be particularly amazing, but compared to alternatives it's not bad either. I would rather see the garage UI & graphics be extensively updated.
Also fortunately for balance, their is nothing they do that can't be undone.
The worst issue of this game are teamates, what games doesn’t have this issue tho? For now all you can do is carry harder 😂
Ui is… eh. Its fine and graphics ate slowly changing. Balance though, it can make this game frustrating and just unbearable at times
I mean graphics slowly increases as most new devices gets more ram. That’s why when they upgrade graphics of the game some devices can’t play the game anymore. And with this graphic improvements, my devices as old as it is will need to go. RIP ipad air 2 07
I mean I think the most interesting changes are the T-62A changes, especially considering it's mobility isn't being touched at all and it's getting armored and alpha'd up
As well as the vk 72
Funnily the Vk72 changes makes it a lot more in line with the rest of the tanks in the line too
Man I literally don’t get why these balance changes even happened, especially for some tanks. So far, all they have done is make some tanks busted as all hell, and other tanks got nerfed into irrelevance.
This game was already bad enough with players camping in the back with a clipper, and it’s even worse now, because people, especially the beginners, can’t seem to comprehend that a Fatpanzer should frontline instead of sit at the back like a 130 tonne paperweight.
To be fair, at least it’s fun seeing an E 100 play like a Jageroo tho
Seriously? You’d prefer garage bells and whistles over better balance? That just makes my head hurt.
Honestly I haven’t been happy with balance decisions since 3.8. Ignoring the Sparse Parts debacle (which WG removed) 3.8 brought about the Heavy Meta. Before the 3 slot equipment system made a player think about their setup and each class had their strengths and weaknesses. 3.8 was just a blatant and flagrant buff to the Heavy class of tanks.
Yes, I would rather a professional, unified graphics profile of the game and I would also like to see WG's Erroneous modelling also resolved, particularly that which can be attributed to laxity.
Also I am not concerned about garage bells and whistles, I am concerned about this: #general-blitz-discussion message where I literally can barely even touch anything in the garage and it's just flooded with incessant pop-ups.
Such is no less important a part of game experience than Game-balance in my beliefs and should take precedence over useless balance changes that accomplish absolutely nothing.
Absolutely, I can deal with bad balance because I don't play the game expecting pristine game play, I play it because I like tanks - and the current aesthetics of the game are simply terrible
In fact I actually prefer an unbalanced game in some ways - the feeling of fighting overpowered tanks as an uphill battle can be rather satisfying
Wonder what will happen to chieftain tomorrow🤔
little does he know Tommorrow is infact Wednesday not Thursday
I believe it already Wednesday for some places
Well still the changes don't drop Tommorrow, they drop after.
maybe i crazy but only for me HT chinese tank are just weaker MT like seriusly there is no point of call it HT if there little armor ,slow ,and have small DPM
post 5.5 heavies were made too strong in Tier 5 which promoted the heavy main users to have brain damage in high tiers
VK 30.01h:
These are the saddest beliefs I’ve seen
I'm sorry you would rather tanks have +-10 alpha than actually good, consistent models.
Let’s not pretend we’re wanting these baby alpha changes 😂
The outrage for the Grille alpha nerf would disagree, unfortunately
I mean id be fine with tank pixel art and terrible voxel art - I don’t play blitz for the graphics
I’m playing a mobile game wth would I care about graphics
Me who plays is 7 for the graphics and stats 
So to you the worst issue your facing rn now is not getting enough eye candy. Icic..
And mobile games can do much, much better than what blitz is doing with the terrible graphics and extremely outdated engine it has now.
Again it’s a mobile game who cares about graphics I mean yeah the engine is outdated and the game literally was built before pc itself even got overhauled If it bothers you that much just mod it yourself it’s funny graphics are a bigger issue than the actual gameplay lol
if you want better graphics play blitz on pc gg ez
Just grind a tank line that is good and has hd in it like idk.. the kran line? To be fair more than 70% of t10 tens have hd now
I'm aware of which tanks had PBR, it's still simply not good enough - especially on the maps
This is like expecting pubg or modern warfare 2 to be ported directly for mobile and no graphic quality lost ( cod mobile) and pubg are ROUGH as hell
Is the IS-7 getting a buff or a nerf overall?
Unskippable, forced cutscenes, and freeze the game on Win 10/11 versions
No new QoL features, with notifications from the shop being stuck on 1 at times
Training Room Queue chat is extensively buggy at times
Some High End devices can't set water quality to High, yet some lower end devices can
Option to save replays resets every update, setting it to not save instead
Some missing general optimizations
These are some things about the game that could be polished/fixed quickly
Not really, because blitz already has massively downsized maps and team sizes compared to PC. They don't have to render a massive map and 100 players like on pubg, so it is fair to expect better graphics after all these years than they are currently delivering.
@uneven turtle point is they're not pubg maps, and pubg didn't downsize the maps/players when they ported from PC to mobile
These ‘massively downsized maps’ are still big
@main tulip but they didn’t bother making it highly detailed and HD and most players in case you didn’t know don’t bother about the graphics they care abt making it smooth so they can eat a chicken
Are you telling me 3k DPM on a Tier X heavy is poor DPM?
In the start of the sentence he says something
if anything the 113 is better than the 121 nowadays, but their both still good in their own ways and can both be strong
So you're saying 3.2k dpm on a heavy is "little" dpm?
268v4 is completely died right?
definitely not
because WoTb was more of a mobile game. It stood out from any typical mobile game at the time. And the things it featured weren't that of a typical mobile game either
Kind of a buff. The thing has more premium pen + more hp, so it’s like a Type with 460 alpha and blackhole side armor. Mobility nerf may not do much damage though.
Ummm, I wanna ask you wdym by the 3k dpm being small?
APCR and its poor gun accuracy’s collaboration, alpha decreased, DPM is slightly upgraded but thats meaningless I think. At least they had to buff gun accuracy if they wanted replace AP shell to APCR
just my opinion
Because other ht tanks on this tier have had better DPS or reload time ,and what's more other HT tanks had no issue when we talk about mobility and armor other tanks are just better then even collector tank wz-114
yeah bro?
bruh
I don't talked about 10 tier In tech tree but 9 tier wz-114 collector
Maybe u should clearify that in the first msg
Yeah i see that now ,but okey i know before that t 10 is okey what about tanks from 6 to 9 is that HT tank is even worth it to grind bc for my friends that had It talk me simillar think that just MT with worse mobility
The wz 113 is 100% worth, best gun in dpm, decent accuracy, really good in both huldown and sideacrape, insanely fast. Its by far one of the best heavies right now (for me my favourite)
Okey but still its t10 what's about T6 to t9
WZ-114 is a great Heavium
But this tank lack in mobility and reload time how IT could be heavium?
I meant the WZ-111 1-4, sorry
In T8 I prefer the T28. Prototype. That’s the best tank for me because it makes a lot of damage and has good armour and you must not buy it with gold 😁
T9 is quite good, the rest are underpowered to mediocre imo. The t10 makes the grind very worth it though
A very overpowered tank, clearly
Totally not just a leo 1 that is worse in ALL aspects
[The view range is not gonna be better with Leo view range buff, there is barely any armor on the cs anyways so there's no point]
yeah its pretty underwhelming ngl
Not just pretty underwhelming... u know its incredibly underpowered when a tier 9 mediocre medium tank seems comparable or even better than it
the tank don't have a armor but have DMP have correction time Good gun drop Good speed Good penetration And consumer supplies that no one knew about Finally, my rating for it is 9.5/10😃
whats a 'good tank' in your opinion? because a tank that get outperformed by another of its same class, isnt a good tank. especially when their both techtree tanks.
Nah just plat a leo, I think the speed it has with the super sped boost activated is worse than the Leo's notmal speed... its incredibly sad. There's literally almost 0 advantage the Cs has o er a leo rn
9.5/10 on a scale of being completely outclassed by another tier 10 to the point of complete irrelevance.
The .5 it's not out classed by a leopard 1 is the Spaced protection on the sides that can Help with HE protection and the upper plate is auto bounce on flat ground so it's Occasionally going to get the odd bounce
3k dpm isn't small, but it isn't special anymore. So many tanks have 3k+ dpm now.
I used to use mods on blitz, but Wargaming more or less stripped that capability away.
And the leo dpm is about to be buffed to 4k
On another note, what is the point of the tortoise???
It has slightly better gunarc, gundep and a more armormed superstructure than the jagtiger, but it has a big hatch and an arguably worse superstructure....
@lone sandal i hope that's sarcastic
What the Is4 do to anyone lol 😂
I should mention that the SU-122-44 isn't exactly a fair comparison as the only thing they have in common is exceptional DPM for their tier
The tortoise is more of the kind of tank that benefits from directly supporting heavies during an enemy push rather than actually brawling them itself, as you can suprisingly get some success with it when angling the hull structure and using the gun arc to hide the hatch.
The jagdtiger is 100% a superior tank
But I will note a few flaws that I feel should be mentioned.
-
The jagdtiger has an atrocious lower plate that's impossible to really angle and even if you over angle it, you expose a huge track wheel weakspot that can lead to perma tracking.
-
Despite on paper being alot faster the jagdtigers effective HP/t and terrain resistances are only 7%+ better than the tortoise meaning on most terrains your only going to be reaching 26-27 unless your on flat ground driving in a straight line for excessive periods of time(still better but not 38)
-
The Gun arch of the Jagdtiger makes it hard to angle while firing at the same time(and if you wanna bring up premium on the tortoise's armor profile you can abuse the jagdtiger in the exact same way)
Btw is It still worth it to grind is-7 and is-4 ? Or It just not worth it at this time bc 10.3 update
Yeah I added the su just out of interest lmao, cuz I absolutely LOVE the yagtiger. The points you stated there are valid I guess. I feel its way easier to use a slightly more troll armor profile when you can wiggle and make quick pokes, than an armor profile like the tortise that is slightly more effective with the gundep and arc, with a weakpoint. (Because you can't really wiggle so the armor remains fairly stable for ur opponents to shoot)
Besides, its funny because the Tortoise's armor has been buffed, I feel there would be no point at all of playing that tank previously lol.
@bright mantle I think IS-7 sure, but IS-4 nah just grind a e5 instead. IS-7 still is quite fast and has a decent armor profile, and its gun is punchy with tungsten. PLUS is-8 is just god tier at tier 9
I feel tortoise is eventually going to get a better DPM to connect it to the Badger alot more, if not a top speed buff.
The jagdtiger is a better tank simply due to versatility, it's not restricted to only supporting heavies.
Get ready for a spam in one hour
whats happening in 1 hour
WAIT... coming soon disappeared???? BRITISH AND FRENCH balance changes?
OHHH ITS OUT ITS OUT
I noticed that too
Interesting set of changes we have
honestly im fine with most changes. who plays brits anyway
All I have to say for the British tree changes is; Oh dear…..
fk balance changes, almost all of them sux ||(ik im prob gonna get muted)||
don't use bad words and u will not be muted
I don't mind most of the changes, I feel the armor nerf for the 215B is excessive, the hull is already massive and super weak, you didn't really need to nerf the Turret when the challenge was hiding the hull in the first place. I feel it would be a solid tank if you left it at buffing the engine power and top speed.
Nooooo! The changes are all poop! 
spam
for 4202 and vickers light, wg is not balancing they are ruining you gonna lose players yay, you gonna lose players yay @unique scaffold you clearly not a good player, dpm gets worse on vickers which will make it even worse than bc and 4202 will get shell v nerf and dpm nerf, use ur brain.
This is the best round of changes so far. Only ones with a non-suitable change really are the Chieftain and Type 71
Particularly the 183 and 4005 changes, those are nearly exactly what those tanks needed
@azure marten that's why the change sucked, they should have completely redesigned the role of the tank imo
ruining what bro, fv can solo everything with hesh, and vickers eats other lights
the is the final nail struck into fv215b tomb
-_- smh :/ why do I bother trying to help this game anymore.
we think that 251b should not tank or be played from armor
this tanks has cool gun now and will be faster
lol theres no point of all of these discussion, the decision is most likely wont change
Okay..... Thx you for the buff in type 71....
AP shells is nice....
@delicate folio Ho-Ri stays the same?
It is so uncreative when they change random tanks’ alpha damages. At this rate I’m actually gonna have no clue how hard different tanks can hit me for) 😂
we will post it now
oh yeah? you ruined almost every tier 10 tank, everything was fine who the hell asked for stupid t10 changes, whats wrong with you guys im telling you, you guys will lose even more players after these changes, i cant wait to read the steam comments 🤡
215b armor nerf?Bruh
What does the cooldown on the super conq mean?
Can you also let me know how much the 215b's top speed is increased by? THAT will determine if its a nerf or a buff
The tank never was played for it's armor, it was played as a mobile gun platform and currently still is, the turret was just a reward for being able to correctly use the map or cover to use Skill to make your weaknesses negated.
based on what you wrote, you clearly dont know how to play the fv215b... it never did good in front line and this "rebalance" will destroy the hull armor (which is weak since its release many years ago in 2.0 or whatever), then it was turned to paper in 10.0 and now even worse + the entire turret is getting nerfed... of yeaa!! the cupola too!!! what are you saying here?
@delicate folio wow are you really just ignoring this and the other 4 messuages above? 💀 🤡
The tank will reload a little faster, but the penetration will be a little less
since everyone uses hesh on 4202 its still gonna have 3.9k dpm on hesh, plus it crits easier since its hesh, i dont see how its gonna be bad.
Wg should take not that if the community is tending to respond like this that it’s a red flag of some sort. Please take note. There are much better changes that could have been implemented than the ones we are getting. And a few people can see it.
Petition to remove the upcoming changes to vickers light and 215b
max speed +2km and engine power from 13.6 to 14.6 h.p.
nice lets make STB even stronger than it already is
you know, they could have tested their stupid changes on lower tiers maybe like tier 7 idk, t10 was totally fine, idk why people think t10 needed a change when there are smashers and anni. players at t7 but okay its your opinion and i dont think nobody wants t10 tanks to be changed in the next update in a nutshell changes are stupid, the only change i would call good probably would be the 260 buff only even without buff i think it was great
We'll share the details of lower-tier balance changes just ahead of Update 10.3 release
we just highlight this playing style more and that's it
@delicate folio will WG fix the visual bugs on the japanese HT equipment "improved vertical stabilizer" when you are looking at an enemy/allies type 71 using this equipment, it only shows 6 degree instead of 9 degrees
Vickers just got DESTROYED and ho ri is going to require less brain cells to use groovy
all pramo spam on stb now ez
FV4202 has more armour than the FV215b 😂😂😂
Quit buffing/nerfing tanks that don’t need changes
It’s straight up confusing and no one likes it
They could have play tested the changes at all 💀. Gameplay diversity and balance is to be out the window lol. WG forget that they should not tell or make decisions which essentially force players to play a tank in a certain manner. Maintain “gameplay diversity” despite class based standards one might call it, but nooooo. Lol
as said, this tank should rely on gun, speed and positioning. it’s not very clear why you then write about armour like that, if it should not be the main one for this tank
people also saying vickers finna suck, but if I did my maths right, it still has 3.3k dpm?
It already doesn't have armor is the point.
Vickers deserves to suck, hence why this is an excellent change.
If wg listens to their community for once i will kms but nop they wont do that, never ever they do ''wg stuff'' yk they care so much about you and me thats why they ruin everything, a new t8 premium comes in crates nowadays every 4 weeks, good job wg 🤡 @delicate folio thanks for the stupid changes, community rlly likes them 100%
oh yeah may bad, in 10.3 i should go circle-of-death other heavies in my FV215b🤡
Yeah so what happened to the grille gun
No alpha and no reason to play it in particular
It's been made so that playing ho ri is simply WAAAAAAY better
not sure what're talking about, u can send us or to the support center video pls
What does cooldown time in SConq mean? Does it mean consumable cooldown time?
that's incredibly unfortunate, if the nerfs to its armor are significant it needs to have at least a 40kmh top speed
What’s the point of changing alphas and shell types, useless ahh changes
A huge whack for FV4005 ( im the one who happy about this)
I pose a question more to wg than you, but I will state it as a response to your statement in support of it.
How will people learn tanks to a masterful extent if they are constantly changing and changing for the worse as well? :/ think carefully please.
If you get something in a good place. Leave it alone. There is perhaps no need to even ever change it when it is in this place.
E50M 👑 is the 🐐
we will definitely monitor the statistics, if we see that it needs additional changes, we will make them
How about you test your changes
because all meds need help. Shame not all of them are getting it, but better some of them than none
Monitor the statistics instead of spending 15 min playing the tank. Now we can see how changes are being made lol.
wg 🤡 dont know how to play their own game so instead of taking the opinion of their community they just touch the tanks just bcs they want and bcs of that people complain, wg please stop being a 🤡 whoever ''balancing'' these tanks please get him fired bcs i can tell that he is 40-50% at the game with 1k average at tier 10 @delicate folio test your changes 🤡 stop ignoring the community + you gonna lose players for those changes 100%, i know im some random but im telling you, you guys will regret it
@delicate folio please tell me why I should play grille instead of ho ri
Especially since there's almost no difference in alpha but ho ri is basically faster has better armor similar gun handling and accuracy,but ho ri also has better pen at every level and has more camo
guy, how many of us asked to for big rework of tier X this soon ??
its a game brudda, theyre virtual tanks brudda
Y all talk about making tanks more unique, right?
why is vickers getting normal alpha of other light tanks and no longer any kind of workable turret armor, and Ho-Ri is getting slower, less accurate and more armored, closer to all other tds?
also +2 km/h and 1 more hp/t is NOTHING on 215b, if armor will be bad the tank will be garbage, it can't use its gun if it has no armor, no speed, average gun dep and awkward rear turret.
Strv K is now objectively better if it wasn't already, twas the last nail in the coffin for the fabled 215B of Tourney metas past
doubt they will lose much players, not even a fraction of blitz player joined this dc server and players that arent here most likely wont mind any of the change
but yeah the changes sucks
these changes are a lot more sane compared to the nonsense youve done with soviet ones but the question is what are the next changes, europe or what
What will be other X tanks to leak next week?
The game definitely needs a rebalance as it’s not balanced as of now, but, this is not the rebalance it needs as it’s not balancing anything.
currently in NA server we have SEVERAL tier 10 tanks with 1200 base xp aces.
And they are getting nerfed... just imagine that.
RIP FV215b and Vickers Light
do you mind telling me how bad the dispersion nerf is on the hori? if its not too bad, fine. If not, it ruins the whole point of the accurate dpm tank that it is. It doesn't need more armor.
It's incredible how you have more than 50% of the community opposing these changes and all you can say is "adapt" or sum like that. Take a quick look at the downvotes in #coming-soon and stop being clowns.
wait wait wait
Mk.6 with AP as standard and reactive, as well as an armour change due to PBR??
yo Mk.6 mains ballin
if they make some voting or some kind of sh like that, it would be so funny to see people spamming and breaking the
button
If war gaming can't even give a reason for playing one tank over the other that clearly means one of the two tanks is broken/ massively better than the other
Wg simply does not care for their player base
They won't even respond to my questions because it means admitting they have messed up balance to certain tanks and messed up the attractiveness of other tanks
This is insanely sad and demoralizing
No one wants more armor on ho ri.
we use ho-ri instead of other tds because it is really fast and accurate and has dpm, downside is smaller alpha
if it gets slower and bad accuracy, its just a wz 113ft with less armor and less alpha lmao? whats the point? why are they turning all the tanks identical, while spouting "we make tanks more diverse and unique 😳☺️☺️" just cause y all say u re doing this it doesn't mean u re actually doing it.
nerfing speed and accuracy on ho-ri and buffing "armor" is a good way to make it like other tds.
@delicate folio what your in-game name? Eu server i assume (asking for a friend)
That 2km top speed buff is going to REALLY set the tone of it's mobility focused gameplay, I cant wait to roll around the battlefield at 36 km in my MOBILE heavy, with the profile the size of a house and absolutely no armor after 10.3.
rip vickers
We see how many more times people play on the grill than on the ho ri
We want people to play more other tanks, including ho ri. So, good choice, play ho ri 🙂
Why, Why, Why are you keep damaging FV215??? It has pretty much no effective armor and you making it worse by giving some speed? Really?
Stop telling people what and how to play tanks and make a bunch of well balanced fun tanks to play.
Tutorials on classes and basics fine, but don’t tell people how to play beyond the basics unless one is extremely well versed and thoughtful and fair with their gameplay and understanding
Do u mind giving us specific statistics on the dispersion nerf of the hori or the armor changes on the 215b? It is really difficult to judge the changes without these statistics. Great changes overall, especially on the 4005 for nuking that autoloader. I feel that the changes on the vickers was a bit too harsh though...
Specify the question, please 🙂
We want people to play other tanks
So we nerf the tank so hard people will quit playing
We don’t want our community playing what they want we want them to play what we want
At this point just remove the tanks you don’t like from the game instead of nerfing it into worthlessness
French and Chinese
Thx
Ho ri is already disgusting and within the first month of gameplay I hope you realize that it will be even more unfair and unbearable to new players
I would like to respectfully ask why is badger recieving an overall upgrade in its characteristics, it is already performing at the top of tier X?
stop the fuss abt 215b, just play it like a med duuuhhh
you know what reality is? they re consciously making grille a Bad tank because as of now, Everyone is playing grille, and even if ho-ri is mathematically just a better grille at everything, after 10.3 you will still see more grille players than ho-ri, basically they re not balancing Tanks' performance, they re balancing tanks' popularity, if a tank is popular and bad, they ll make it outrageously unplayable. thats whats happening to grille, and they will probably nerf it more
0.326 --> 0.336 (without equipment, consumables and provisions)
The main thing about is4 is the armor now it will be is8 levels of armor why u mess it up
funny how maybe fv215b will have less armor than e50m, stb and t62a
Plot twist: The mediums are getting alot stronger in 10.3 and aren't simply easy to bully plus the little armor the 215B had was perfect against mediums. So it's just a big slow medium that gets bullied and has less DPM,
Don't nerf FV4005 because the tank is already balanced.
why do u need it, my friend
Well done WG, whole British tanks get doomed. I wonder what tanks are worth to play
to prove a point : )
Badger ;)
i need to send pictures of my cats along with begging for a platoon and endless texts talking about how nerfing TVP is a bad choice because i like the tank
Alright.... not too bad. Mind sending 215b armor changes? I won't ask for more. I think it is quite important we know the exact values to judge. If its really bad. Thank you for providing the exact values of the hori changes.
What don't you like him?
Is the superconqeror receiving premium ap shells?
Why? Why are you needing the Vickers to oblivion? It was fairly balanced beforehand compared to the Sheri.
So the STB-1 will have 330 dmg with AP and 320 dmg with premium AP ?
If you want to use my account to prove something, then it does not make sense: I do not do rebalances and do not deal with them. I'm here to answer some of your questions and pass your opinion to the game balance people 🤷🏼♀️
toylan, E6 is a incredibly fast (50km good hp t etc) heavium, with insane dpm in 10.3 (same as 215b?) and -10 gun dep, it lacks armor tho.
tell me how can "+2km h" balance fv215b, if, hesh and some accuracy aside, it is worse than e6 in everything? the tank has already a awkward armor profile, how do you think can a 215b play on the battlefield? 36 km/h is still NO speed, it doesn't have a small armor profile either, if it has bad armor its gonna be useless, you can't use the dpm on that thing if it has no speed, no gun dep, unable to sidescrape and unable to peek with the front cause rear turret + garbage big hull, and now, also unable hulldown because you re nerfing the turret Armor? hulldown is literally the only thing 215b can do to use its dpm, if you wanna nerf armor everywhere it needs at least 40 km/h (and it would still be a worde E6)
Tell them to resign from their positions.
I enjoy ho ri a lot and it was an instant favorite once I got the tank but because I love ho ri I know that if I were a new player and I just got e 100 as my first tank that being penned even hull down and struggling to pen ho ri back that would be extremely unfair
But this cannot be called an upgrade: something will be better and something will be worse
What are the balance team thinking about tbh? I don’t understand the purpose of these changes on some universal tanks. Why need to ruin on those tanks like the vicker, 215b which are already falling apart for a long time, and buffing the premiums / collectors which becomes the definition of pay 2 get “good tanks”. WG, you need to consider to rethink every single tier x tanks changes for the balance changes. I really feel disappointed about it. I am sure I am not the only one who dislikes the changes of all tier x tanks
Because they want to highlight the VERY MOBILITY CENTRIC GAMEPLAY and give it the mobility love it deserves, they only ask for ALL OF YOUR TURRET ARMOR.
I wouldn't mind a flat buff to 40km and a removal of mega speed to compensate for the turret armor nerf, unfortunately wargaming is under the impression that 215B "has armor"
when did i ever mention this is all your fault? dont put words in mouth come onnn.. i just wanna see your account and the official clan you guys run.. is that a crime or what ?
promise to not nerf TVP?
pweeease 🥺
we will show these numbers closer to 10.3 update 🙂
183 only have 1210 damage rn lol
The changes to the Is-4 are just going to ruin it
I think I can only take premium ap when I use stb
Making a meaningless stat worse while improving stats that are incredibly important are indeed upgrades.
@stone drum I said that
And you should be using calibrated shells as well
first changes that's L overall
nooo vickers
Wargaming hates the british confirmed ????
Why not show numbers now though? Its hard for us to give feedback that is constructive if we don't actually know how the armor will be adjusted
highexplosive shells of british is gonna be more dangerous on the backside of the tanks
will show the changes in 2 weeks
Wow ok I'm trying to process this reply, the badger losing 5mm of standard pen doesn't hurt it, and not only that it's getting compensated by being given ap as standard (if you don't know ap has this thing called shell normalization which means the shell pens at an angle thus giving it more than 5mm of compensated pen) simply said it is just a buff to the tabk
Grille - arguably the weakest TD nerfed into irrelevancy purely because it’s “popular” no armor and 4th weakest camo in the tier
Jageroo - Arguably one of the strongest TDs buffed with more speed and Tungsten for a slightly slower reload overall huge buff for the tank
Obj 268 - Above average TD buffed into a back of the line sniper with the strongest camo out of tier 10 TDs (the role the Grille should have) with a buff to alpha,aimtime and dispersion and a nerf to view range (irrelevant) and a nerf to its armor overall huge buff
Badger - The best TD in the game heavily buffed with a better shell layout and sandbag armor on a tank with extremely good armor
Standard pen is nerfed by 5mm (won’t change anything) HE penned gets buffed to 110mm so now you got 4609 DPM HESH
Removing the radio from à Race car and Upgrading the camshaft doesn't "Rebalance" the racecar, it's a straight upgrade.
What will hori's hull traverse look like in 10.3
What grille really need its to remove the spall liner and thats it
Is fv4202 gonna be op?
wow, I literally got the vickers light a few months ago and the only armour it has is the mantlet. And now it’s gone
Funny when Wargaming really nerf tank due to its popularity
Not because its Winrate which is kinda sad
They making Ho Ri to be Mobile Jagpanzer with high penetration with the best shell normalization
I dont understand with Wargaming at this point
what the actuall heck is wrong with wargaming yall making so many good tanks ass at this point. first we got some good american tanks nerfed. then we got grille 15 butchered and turned into a race car (ho ri was made for speed) then you turned a tournament tank IS4 into absolute crap. and now we have half of the UK tanks turned into crap. Ho ri getting a flat out nerf at this point just why???
Clues on 183 dispersion nerf?
@delicate folio no? okaii
if you spare TVP then i promise to teach newbies and take pictures of my cats more often
should have 3 shells in the drum tbh
Basically what I said
👀
The Grille hate by wargaming is real
@delicate folio tell the balencing department to stop smoking or whatever they are doing
Ho-ri is becoming considerably stronger in it's rôle.
@icy linden not even remotely.
why are they trying to discourage people from using the 4202 hesh gun I thought that was the entire point of the british line?
This looks like a nerf, which confuses me because the 4202 is easily one of the most unpopular t10 meds?
Super Conqueror and Vickers Light are dead after this update, as a british nation main i am severely disappointed, you guys love killing fun tanks, like the super conqueror already isnt a good tank and you guys are butchering it, removing any competitive aspect it had, the 0.29 second reload decrease is microscopic compared to the nerfs
@delicate folio and what's the reasoning behind destroying the uniqueness of the vickers light
do it. mutsu. do it.
I kinda miss the old T110E5 with the ridiculously fast reload
_ggal#0 was muted.
bro here I was waiting for some armor buffs for the fv215b and it gets armor nerfs and a small speed boost
My FV215B. Why? Why? Why? It’s getting nerfed even more? Why?
Cheiftain buff is kinda mid
Soo rn im confused,
Why is the news saying that its chinese and french when its japanese and british...
Im kinda mislead
ivialik#0 was muted.
I think fv215b can be removed from the game. Because after this change, his few output methods "Kapo" are meaningless. Maneuver is important, but armor is the basis of the play experience.
basleez#0 was muted.
As long as the discussion is civil. it is allowed
WGs hate the british 🐧
Please understand this
yay im famous
wait no im not
spare me for later
why have you completely wiped the vickers off the face of planet earth
#sparekranvagn
vickers players rise up!
I very rarely get pissed about balance changes. I was fine with last year's update 9.1.
But now, what () were they thinking nerfing Vickers Light to the () ground!? ⚰️
@delicate folio Why was the Vickers nerfed? It was fine as it was.
Lol
noooo they nerfed the vickers light
Vickers Light 105 why a nerfed 😦
The problem with the 215B is mainly that it's a tank designed to be fundementally mobile but doesn't actually have any mobility and this km buff isn't going to make it any better mobility wise,
Imo the change if I had to nerf the turret armor would be to:
Top Speed -- +6km(40km top speed)
Remove Special Speed Consumable
Increase DPM by 100
-Turret armor nerfs still happen
The 215B is already getting a non existent armor profile so I don't see why this isn't a fair set of compensation for litterally no armor and a massive armor profile
90% of your changes are visual and are carried by the 10% that you pretend to hide every time people ask you about them, you just say "how can X be a nerf/buff if we buffed/nerfed Y" and act as if youve done a "rebalance" while in reality your compensatory changes are just cosmetic
Calling Super conq not good already invalidates your point
Since wg is just nerfing all lights into the ground then wz 132 1 can't get worse
That being said it seriously NEEDS 6 degrees of gun depression and a slight bit more armor
the +40 alpha on the 4202 is pretty much useless ngl
It lost its hesh in exchange for like 100-150ish more dpm.
I don't understand the balancing philosophy here
It seems like some tanks they want to lean into their strongest identities, like leo 1 getting more DPM, but others get it removed? Vickers was defined by having a 350 alpha 105 like the mediums, and nobody uses the fv4202 heat gun because the hesh gun is what made it stand out, and stopped it from being a worse patton or E50M
Why give the E100 better alpha if this was the goal? Why not buff its stock gun like on WoT PC? Like the 4202, it gets very little usage. Not only do these changes feel wrong on paper, they are inconsisten as well?
Official list of dead tanks after 10.3 currently :
• Grille 15
• IS-7
• IS-4
• Vickers Light
• Fv215B
• Super Conqueror
WG screwing up everything as usual
vickers will have like 3.3k dpm, and sconq will still be the goat hulldown ht, with even better dpm.
There are more. Not only them
is7 buffed
Unless they give the fv215b 45kmh+ so the speedboost consumable helps it get over 50kmh the fv215b will remain just a worse medium tank. Worse armor, worse dpm, worse mobility, worse camoflauge, worse angles because a rear turreted tank is just less flexible in most situations.
- E4 was superior to E3, now it is even more superior because of how E3 was destroyed. It is slow as hell and has no turret, and it has one of the worst tech trees in the game. Why such hate on E3 which is basically the same as E4 but much slower and has no turret at all?
- Who asked balance dudes to turn IS-4 into a poor medium tank which body is easily pen-able with 260mm shell? IS was slow but hard, now it is grounded. Goodbye IS-4.
- FV215b gets armor reduction?? How did they come to this decision? Even with rhombus gameplay its armor is still easily penetrable. RIP, will never get an adequate rebalance
- Obj. 268 completely loses its universality with vision and mobility cut. I understand that it is done because of balancers trying to make classes more different from each other, but... this game is near to close to not being a teamplay game, especially when chat gets removed. Anything you say, WG, but it is near to impossible to coordinate microtimings with quick commands.
- Why do you make 4005 an easy target to reach? It is like a glass sword already, why make its surv even worse?
remove super conq and is7
super conq will still be good lol, its getting dpm buff, the pen will still be enough.
@gleaming wind fv215b good speed? 😂😂😂 is 36 km/h good speed in your eyes for a paper huge tank?
remove 183
poor fv215b and Vickers Light
FVb tryna be Strv K so hard with that nerfs/buffs. Dpm, no armor, good speed
This Vickers 105 mantlet update really makes me angry. What’s the point of this tank anymore if it already has paper armour, and it’s mantlet was it’s only strong(ish) point? If anything, thicken the mantlet!!
The way every balance change goes, in three years time the classes will be: medium, slower medium, faster medium, medium with no turret. Tanks are losing their unique characteristics, everything gets faster and crappier armored. Oh and also everything is balanced around super consumables
Vickers joins the 300 alpha gang with the 140
wasnt the 183 supposed to go down with grille,why is it arguably pseudo buffed?
FV4005 got a nerfed
After all those feedbacks, I hope WG reconsider what they done to 215b. The change is literally laughable - it shows that you haven't play the tank at all.
How is it possible to someone consider an armor nerf? The tank already nearly fails on holding any bouncing angles. Mobility buff does not make up for it - meds are already ridiculously stronger than it.
Not to mention it sometimes have 1200 base XP in NA - showing it doesnt have any popularity OR people have trouble performing in it.
Does not make any sense...
That's the realistic changes I want but I'm giving conservative ideas in case the boys/girls in red are watching we know they won't do anything until they realize the mistake after like a year of "monitoring"
will hardly be that for its huge hull, back-sitted turret and gun dep.
by which update can i expect to be able to HE a 215b in the front with my 60TP?
Weird ass changes
Maus really needs that front impervious upper plate man...it doesn't make sense penning it's upper front plate and front turret atleast 15mm more armour 😤
Also the fact the obj 777 v2 was changed at all is a little dum seeing as type 71 went unchanged when the major rework last year happened
I would rather have HESH than a worthless 100 dpm increase
@robust hull nem liga pra isso, a wargaming nao se importa com feedback, o unico momento que eles se importao é se afeta a grana que eles fazem
english only...
what do u guys not like about super conq change
I betchu that none of the wargaming devs have played the fv215b specificially in the past few months and have absolutely zero idea what the hell they are doing
genuine question, at this point why would you play the fv215b over something like WZ-121? The hesh?
I get that they want the 215b to be a heavium like the IS7 was, but the reason the IS7 worked because it had good armor against the mediums it was up against. Otherwise, you'd just be better off running a medium tank. 215b's armor doesn't even work on light tanks, and now its getting nerfed?
the HE pen nerf fr
it will get buffed, i dunno how much, but it will be closer in performance to Strv K. Also FVb got op HE shells and almost same dpm with higher alpha, in which situation can be better tho
Rip 4005
the nerf in the armor of the 215b could be in the super conqueror, he who needed an armor nerf, not 215b
oh yeah about the 215b,watch next update as the 120mm HEs will be able to butter through it like it isnt even there
The whole point of the tank was its gun, not really the armor, so I’m not sure why you’re all complaining about the 215B’s armor getting nerfed
So why complain?
I know for a fact the guys reacting with clowns are the same guys who constantly play armored no skill heavies 😂
@robust hull I’m gunna watch these kiddos try to prove 100 something random reasons why the tank should have armor
Because it had no armor to begin with
It had a small amount of armor on the turret that was capable of bouncing shots, and when positioned correctly you could create a harmony of hull down DPM work.
Plus the tank was always slow top speed wise and it's mobility came from mega speed (which was nerfed)
It got the same changes as grille but more extrême....
How do you sidescrapping with paper armor
Ok tell me how to sidescrapping with Grille 15 in frontline
Watch people spawn snipe in the 215b and then watch accuracy get nerfed for it
E100 players: Am I a joke to you?
probably yes, also considering caernarvon will basically have better armor than fv215b
@gleaming wind fv215b "won't be buffed"
the 36km h top speed is the new "buffed" fv215b speed.
it currently has 34, toylan said its getting +2km. it will be utterly garbage
for some reason wg thinks hiding crucial stats changes is OK and we can rate changes even without it
i was expecting at least +8 km/h, but its actually 2, u wont even notice it.
How is this rebalancing if every class gets almost same buffs and debuffs? Is this logic sought from a child? 5.5, spare parts, atgm, auto loaders and now this. Why would any avg player pick MT, LT over TD or HT? You get to hit harder with less compromises in a TD or HT whereas you gotta peek more in MTs to get the said "dpm buff" put in use
If I wanted to play a tank for it's gun I go play a medium because atleast it doesn't sacrifice every single other trait for a above average gun, it's not even that great of a gun to be fair. Well I'll just go play the chieftain because it's truly a better fv215b. Doesn't even have the best heavy dpm 3k is a bruh moment.
And like I said before the fv215b being a REAR TURRETED tank makes it even more less flexible in 90% of the situations that other tanks, only really being effective in side scraping but OH WAIT u cant even side scrape, they nerf the side armor🤣
Plus chieftain mk 6 is unironically more mobile than the 215B, is getting a pen buff and Reactive next update.
215B is truely dead, It's turret will sit on a pole right next to the grille, Vickers Light and IS-4
Feedback Time 🙂
Vickers: I don't know why its alpha is getting nerfed honestly. The reload should have been increased slightly but the alpha made it a unique light
FV215B: It honestly needed a frontal armour buff not an armour nerf. It never had strong armour to begin with. The mobility improvements are nice but I hope they don't come at the cost of it's capabilities. I mean with Type 71s and 60TP's everywhere, it feels insulting to nerf it.
FV4202: Reload nerf is acceptable, I hope the dispersion increase won't be too significant, and the HE shell alpha buff is good. It gives the incentive to actually use regular HE as well as HESH
Deathstar: So it's gonna have 950 alpha now (yay...). I don't mind that honestly but making the gun dispersion worse kinda makes this change seem like you're putting more eggs in 1 basket. Like you're less likely to hit a shot, but if you do you'll do more dmg. The 183 will be more RNG based than ever now.
Chieftain: No problems here except no buff 😦
Badger: Gun dispersion on the Badger for me wasn't the best already so I don't know if that's needed but it'll incentivise more agressive plays then. Can't say anything until players test it.
4005: Ok this is a ridiculous change. 10km/h reverse speed in 2023 is appaling, for any tank, and especially for this tank. All this change will do is make it almost impossible to fall back behind any cover without losing 90% of your HP. AKA you're punished more for mistakes = no fun
SConq: Guys... wasn't the special trait of the British vehicles to have the special HE shells with high pen? I know the SConq is strong but the HE is kinda its identity. I recommend just nerfing the armour around the gun behind the spaces armour, so like in WoTPC, it can be penned with gold shells.
This aint it
i vote 215b gets given the medium icon
You have 0 clue on what you're saying
Vickers Light get better dpm ?
not, the reload increase just compensate the loss in alpha.
It losses alpha and amor.
The 2 things that made it a bit releavent in front of a Sheri.
Dumb change imo.
if they really wanted to lean into the british identity and shake up tier 10, maybe they could have given the 215b honest to goodness, premium HESH rounds to compensate for the armor. It's weird that it's the only british top tier that doesn't get the option, aside from 4005 and the lights. We have medium tanks with hesh, and TDs with hesh, why not heavies?
Because, currently, its a funky 113 with more gun depression
Time to load all premium ammo in the STB I guess…
100 more dpm
i wouldve been happier for the 215b rebalance if it actually had anything to play other than for its gun,when a tank trades every other stat for a specific one then why lower the stats its already not even close to master?
Whats the point of using the hesh gun on Fv4202 now? hesh guns having worse reloads doesn't make sense.
For the Hesh
is wg trying to convince us to go full gold on the stb 1 ?
because the damage cap between the two shell is only like 10 hp now
Mk6 has a 42 top speed and better HP/t which means it's faster than the 215B even when it's using mega speed
Mk6 is getting AP as it's standard rounds which means YES it's getting a pen buff because of shell normalization
And Mk6 is getting reactive armor
What exactly do I have no clue about???
Sources: Litterally Blitz stars and #coming-soon
Probably, cuz Heat was sort of a compromise against fences and walls, prem AP isnt
fun thing is that as of 10.3, fv215b's gun wont even be "special" anymore 😂😂 there will be loads of heavies with 400+ alpha and a 3200+ dpm, but also armor/gun dep/speed
E6 going 50km with mt dpm, 400 alpha, god tier pen and decent armour that's still a "heavy" tank that's ALSO getting even better dpm if these changes go through: 🗿
so, wz121 will be a better 215b?
Mk6 doesn't have a better P2W, even now, and 215b hp/ton is getting buffed, do you know what terrain resistance is?
Ok pen buff, but 259 vs 260 AP, nothing crazy, 215b has better aimtime and better raw dispersion with the same OTM stats.
Mk6 is getting reactive, ok cool, but it doesn't get super speed, and 215b already has RA if you want it.
So yes, you have 0 clue on what you're talking about. Saying the 215b is dead is a big joke, it doesn't change at all next update, even with the armor changes, it already had none to begin with. Take it to #general-blitz-discussion if you're going to reply back.
Ngl most of the changes in tier 10 are like in favor of the collectors and premiums most of the tech tree tanks are like butched this update, meanwhile the prems and collectors are just bing chilling
The rear turreted placement and the lacking capability of being able to side scrap effectively in compensation for an immense amount of DPM was what made the 215B unique, just unfortunately half the players in here lack the brain cells to play it because everybody and their mommy are too used to playing a 60TP sitting hull down or some sort of Heavy with horrid DPM but god tier side scraping capabilities.
The awkwardness of the 215B forced players to be more aware in the tank, as well as forcing ‘em to know when to take hits, as conserving that HP for say, a brawl, would come in clutch, your armor was there to get one or two lucky bounces but that’s literally it.
This game is slowly becoming war thunder
Can someone please tell me why Super Conqueror is being nerfed? As far as I know it is an under performing and unpopular vehicle.
Super Conqueror is getting butchered as well dont forget
The turret armor of 215b has a certain degree of protective ability, which allows it to output firepower behind the soil slope without being injured. If the protective ability is weakened, the 215b will become an unarmored tank. How good is mobility to avoid shells? Your efforts will turn into a foam if the enemy doesn't even look at your operation.! I can tolerate the weakening of the body armor, but the weakening of the turret is intolerable. I call on all 215B commanders to unite and refuse to accept modifications to the turret armor. If we tolerate today, we may lose everything of 215b tomorrow. I refuse to accept the changes. WG, you are destroying this tank and our trust in you. You will lose our trust and lead to failure. Of course, you can choose not to see, because this is a game for you and WG alone, not for all of us. You will only have your own opinions and not collect player opinions. Wishing you all the best towards decline.
——A driver of 215B, who has been playing for 6 years, is his personal opinion. He saw the prosperity and decline of Wotb. He is very disappointed
If you think your such hot-stuff Wargaming has an opening in the balancing département for blitz last time I checked.
https://wargaming.com/en/careers
It's turning into a t95e6 with HESH on the HE which makes me disappointed that running reactive probably won't help enough
Ofc, gotta please the payers, they're funding the company. If freebies were nice why would anyone pay up. But I'd commend them for introducing new t10s as collectors instead of prems so that they dont get the guilt of nerfing a prem🤡
Steven / Skri#9143 has been warned.
I don't even like playing the 60TP for it's sh*t accuracy gun. problem is with the fv215b is it's gun aint even that good to compensate for it's new larger shortcomings. Like I said before whats the benefit in playing a fv215b next patch compared to lets say the lineup of meds with very competitive guns, with high mobility and enough turret armor to poke a ridge line
I don't even know what they were thinking... it feels like they do not play those tanks at all
oh nice WG, more Frontline TD added. If you want to change the HT meta in regular battle & tournament, you don't need to force some tanks to be a frontline tanks (especially TDs in this balancing preview). Just make the HT slightly weaker from Hit Points or somewhere else
we know mobility buff is irrelevant (+2 km/h) but we dont know how big armor nerf is.
we know they specifically said they re nerfing basically everything of the turret, if it is big enough it means the tank will have paper turret, tell me my Bro pro player, how are you gonna output damage in a Slow, Massive weak profile, average gun dep, low alpha heavy? you genuinely think you will be able to use the dpm on it? if you get punished everytime you show up? E6, Mk6, most mediums or other high dpm heaviums will all be better than 215b due to having way better speeds/usable armore/better gun dep or all 3 together.
wz-113enjoyer#0422 was banned.
Sconq is the only prem I've seen soo far getting butched by wg as of the moment, but i hope wg does other better buff soo they can please the tax payer- i mean p2w players
and i dont even know why they are removing the reticle calibration on the 4005, i mean the accuracy of it isnt very good when firing at long range
I just saw these changes... so the entire upper plate is easily pennable with standard ammo and prammo frontally... I really hope this is a rendering issue
And now the 263's engine deck can't be overmatched by even 152mm guns during a facehug, so the only chance you have to counter it is have 390mm gold pen or hope you have enough Engine power to push it against a hill or smt to decrease its armour effectiveness...
53TP is still too strong but no one stopped buying premium tanks
its a straight up nerf for the Super Conqueror, 100 DPM is absurdly low for the huge decrease in HE pen as well as other shells
@lapis yacht how about this for a balance change: wargaming stops having a midlife crisis every 2 months and leaves the game actually playable :0
Part of what should be noted is part of that uniqueness was it's turret armor it had, if the smart player was aware he could find positions to hide the hull and farm off shots, removing the turret armor removes that aspect of uniqueness and makes it just an E6 with Hesh and less versatility and dont even get me started with the Strv K.
kontaktfive#0 was muted.
Maybe because they’re making it more of a high reward high risk HT instead? Something that a majority of the players in here can’t afford to do because 1/3rd of them here either red line camp in the Grille or 183, another 1/3rd are too brain dead to understand tanks similar to the 215B, and the final 1/3rd just yelling and causing some sort of tantrum at any tiny little thing WG does
Realistically when r u ever actually gonna get full utilization of the super conqs cheap hesh when it’s main goal is to face other heavies in hulldown situations. The tank will be fine my guy. And I’d rather take a raw dpm buff than rely on cheap hesh to win my heavy brawls
I wrote badger in caps and got a Warning. So lets be nice now. in my opinion these changes feel just random. in my opinion the badger didnt need a change
_aether#0 was muted.
Smv cc 64 mah guy, dont forget. But yeah, in t10 many prems and collectors outperform their tech tree counter parts in every aspect.
Feels like T8 tech tree tanks are the most balanced as of now, everything has its own purpose, T9 would've been the preferred choice here but it meets the t10 stew
It wasn’t due to Badger being written in caps and you know it. Drop it
dude has no clue what he s talking about
about all tier X's gold rounds can pen that if u re in facehug, no need for a dog trash huge engine deck overmatchable by anything on a tank that's supposed to have good armor
@midnight linden 'Mr. Muted' But where's the reward? it just seems like High Risk Mediocre Reward HT if they were going through with the armor nerfs I'd take maybe an alpha buff or a dpm buff to go along with it
peshoduparata#0 was muted.
I kinda hope Strv K gets à hesh gun, that would be quite interesting to see in my opinion.
Why didn't anyone speak up for 215b? Why is Fv217 still strengthened? Why is IS4 weakened? The tanks we can obtain from the technology line are being weakened. Only recharged vehicles are becoming increasingly powerful. WG, you are destroying the game balance. You are dividing our players, and without recharging, you will be in a weak position.!! WG, tell us why this change is happening?
Ngl im just gonna go back to seal clubbing, tier 10s is just getting dumber every .3 updates
fr it looks like WOTPC : gold spam is the way now.
Same type of shell, same damage.
GREAT idea.
Realistically how are you going to pen an E100’s turret now with the nerf ? With calibrated? Whats the point of the dpm buff if now you are going to have to run calibrated to pen one of the most played heavies ?
Litterally making it a better 215B at that point
actually there are a lot of questions about 215b
Why do you nerf penetration of british and american tanks ? Why ? Its not nessecery
I was assuming the entire frontal part of the 263 would be unpennable. I just saw your image and realised they're keeping that weakspot and aren't buffing it as well. My bad so thanks for the clarification. In that case the change seems alright
lowkey, this makes me nervous for the french and chinese changes. the original trio of russian, german, and american tanks are fairly straightforward lines imo. Britain, France, and China have a lot more niche mechanics and intricate balancing. Big autoloaders, hesh shells, 122s on a medium, etc. The british changes seem heavy handed to me, so idk how the next two are gonna go.
mr.mckraken#0 was muted.
Man why they nerfing the vickers alpha
you should change the strv k > 215b, that will be more interesting 😂
I won't lie to you but it seems the "balances" doesn't seem to be that good and none of the people that are handling it DOESN'T UNDERSTAND WHAT'S WHAT literally most of these changes are good and a lot of people is against it.
and why did they make the 215 suffer again??? Literally at the bottom of the barrel bruh
Not long ago the type 71 was the most powerful in tier 10 and is still more powerful than most premium tanks. I totally agree that the balance in tier9 is terrible. I think it is simply because the wg's balancing is too extreme.
60tp is in desperate need of reticle calibration, you have tungsten which is nice but the reload makes it almost impossible to land 2 tungsten while the consumable still last, so it at least needs some form of accuracy buff, either in reticle calibration or dispersion reduction
321 is what the prem ammo is getting nerfed to, that’s more than enough to pen the e100 cheeks. So no u wouldn’t have to run calibrated
Dude, realistically 320 apcr is barely different to 326.
u cant pen a e100 turret doing full gun dep hulldown with either, it got buffed, u would need calibrated anyways if u wanna pen it, and if its on flat ground, 320 or 326 are both enough.
only actual difference is +100 dpm on the SC, the rest is almost irrelevant
the tank is currently pretty good, how can it be turned into trash for such small changes? its beyond my comprehension
@sour kettle no, of course no one answered me.
Could not find - did anyone answer you?
I am behind you with your opinion, well said about the tank. For it to be balanced in current terms it needs MUCH more speed, not just few KM/h.
The 60tp is fine
That honestly depends if it's ap or apcr. Apcr will definitely struggle is the E-100 isn't on flat ground.
Yes hull down super accurate slaps for 700 damage heavy needed 😬
probably many would agree that killing IS4 armor in exchange of meh mobility buff was not necessary at all
326 already struggles, imagine 320 and now you cant use HE to farm lightly armored tanks, 100 dpm is barely noticeable but 50 less pen on HE definitely is
So ready for the nerf, the devs saw you cmt
Now that we have all the numbers for the last 10.3 updates, can we get the numbers for the American update too?
Especially for the Concept 1B, cuz we don't have any numbers for it.
Excuse me, everyone. I would like to send my opinion again: The turret armor of 215b has a certain degree of protective ability, which allows it to output firepower behind the soil slope without being injured. If the protective ability is weakened, the 215b will become an unarmored tank. How good is mobility to avoid shells? Your efforts will turn into a foam if the enemy doesn't even look at your operation.! I can tolerate the weakening of the body armor, but the weakening of the turret is intolerable. I call on all 215B commanders to unite and refuse to accept modifications to the turret armor. If we tolerate today, we may lose everything of 215b tomorrow. I refuse to accept the changes. WG, you are destroying this tank and our trust in you. You will lose our trust and lead to failure. Of course, you can choose not to see, because this is a game for you and WG alone, not for all of us. You will only have your own opinions and not collect player opinions. Wishing you all the best towards decline.
——A driver of 215B, who has been playing for 6 years, is his personal opinion. He saw the prosperity and decline of Wotb. He is very disappointed
It's not just that some of the changes that are bother me, it's the fact that so many tanks now have like 5 different alphas for the same calibre gun. The consistency is gone. If you said a year ago this new tank has a 105mm gun, I'd assume it had 350 alpha, but now we have 105mm guns with 300, 310, 320, 330, 340 and 350 alpha. Like it's just more confusing.
This also applies to the consumables and provisions the tanks have as well. Like the maus has sandbag armour with the improved dpm? And some mediums have improved speed boost for some reason. There's 0 consistency and it's really annoying for new players to understand, and frankly hard for most players to try and adapt.
I feel like soon the 183 will get reticle calibration 💀
Think everyone here agree these updates will destroy this game just like how the pc version ended. Completely p2w game. Can't understand what's on their head nerfing 215b armor, like it isn't weak enough ???
Not to mention the mobility changes, like what the hell does it even do??? Mobility is such a miniscule thing if you're not a MT or LT but the gun changes are way bigger compared to the mobility
Why they hate Fb215 that much…
i still think that the 215b armor nerf is good, i just checked the armor of a well angled 215b hiding the frontal plates and its wild.
if you need increased HE pen to farm "lightly armored tanks" in a slow, completely hulldown oriented heavy with super strong turret, -10 gun dep and high dpm, you should probably just play a different tank and not call super conq "bad"
and 326 gold was good enough, idk why you think you re supposed to have 40000 golds and pen everything, its a heavy
And grille 😢
I pity the mods here, they're not even on the dev team yet the gotta suffer through all the playerbase backlash, put devs as mod for a day if possible lol
WG should write the intent of the adjustment along with the details of the adjustment. I don't understand what they are thinking at all🙄
Imma make a petition to undo the Vickers changes
Absolutely agree with this one, and they should open a survey form for people to fill out, on why they think the balance change is good/bad (but mostly bad)
It would have been interesting if they had given Superconqeror Spall-liner.
this is it
A lot of other live-service game companies include explanations in their patch notes
Were all basically speculating right now, a little bit of transparency would be super appreciated
Bro what
please tell us your IGN, i would like to see if you're an experienced player or not. Because tbh i really dont agree with you.
Where are the other British tanks?
i agress with him
when im using the s.conq and going hulldown, people will just throw HE at me and deal like 300-400hp. its pretty annoying tbh
WoTPC department made good balance changes after like... 6 years lol? Never thought I'd see the day where seeing the 279e and Chieftain being nerfed wasn't a joke and is actually happening.
Meanwhile we have 15 tanks going in and out of meta like every month then suddenly becoming trash because of a random unecessary nerf.
And it all comes down to a lack of consistency sadly. The devs are just randomly tweaking each tank without a clear goal for them in mind and hoping they turn out good, and the Alexandra, tolyan and the other have to endure the community resentment 😔
Do the upvotes and downvotes even do anything below each if the changes? Like what is the point of the whole blitz community disagreeing with a change and they just go with it?
"oH yEs SuPeRhEaVy DeALs 700 dMg BeRy aCcurAte"
bro just consider that a maus has nearly 3000 hp, thats more than 4 shots worth of tungstenized 60tp AP, also just look at how frequent a 60TP gets ammoracked, if you want it to have a slight chance of surviving, please buff either its accuracy or its durability
accuracy buff --> dispersion change, or reticle calibration
durability buff --> spall liner or make the HP nearing a maus, maybe buff its concealment as well so it'll get shot less
Scroll up
They probably trying to insist on "dynamic gameplay" or something, making changes that no one likes
Reading helps my friend
The grilles dynamic gameplay of collecting dust in the garage makes it quite the unique vehicle
Please consider that 60tp faces other tanks apart from maus, one's which dont carry 3000hp and might lose 30-40% of their hp with one tungsten shell pen
its literally getting better golds and ppl are crying 😂😂 there s poor tanks like vickers or 215b in this changes getting destroyed, and dude is crying for +100 dpm and 320 AP gold which is better than 326 apcr 😂😂😂
Hello what are you saying, consult any top 32 player, 60tp is always on the roster. 60tp ammorack has nothing to do with it being poor, look at is7, it’s weak ammorack does not stop it from performing as a top tier comp tank
Well said, Imma play tier 8 until WG decide to revert the tier 10 meta back. Kinda disappointed regarding changes for UK and JP tanks, especially 4005 🙂
is this what its like to be a FV4201 Chieftain player in WoT before the HE rebalances?
Just go hulldown and laugh at 15cm tank destroyers without their 300 damage rolls.
@pastel hearth On wotpc the fv215 183 is actually known for having quite good armour.
Okey ill play german tanks only in the next changes till they fix this balanced things
What I believe here is the devs don't even play their own game at all or at least have a look through stat pages to see which one really need a change. Sad to see they think of nothing but money buffing even a top tier tank like Badger and many pre tanks in general and basically nerf all tech tree to an unplayable stage like 215b.
Also bravo to the guy who think 215b is tanky, you must never play tier 10 before or never have a different color than white for winrate
So basically what im getting out of this is to never grind out the British tech tree, because that's what it feels like the devs want with these changes.
Japanese tanks are at least becoming a lot more interesting at least
@gritty sleet No need to spam your message every few minutes
Here's the new leaked german tech-tree after the rework (Real)
E100 seems like a great TD
Forgot to make the E50M into a heavy
S Conq has too thin armor on the top and will surely be damaged if hit by HE. This may be an example of dynamic gameplay.
using full gold on the sbt 1 is going to be fun ngl
do the same with British tech tree lmao
Yeah, mods are the ones that takes care the communities and i respected them for us numbnuts. But at the same time this is the only way through to those knuckleheads at wargaming to listen. They quite literally have been ignoring us about disagreeing with the changes.
Not to mention They still have absolutely no News about reversing the quick commands, I've been having difficulty communicating with my teammates(surprise surprise, there are actually people to follow your tactics and they're actually competent if you know what you're doing and if they just listen to your commands) and i couldn't communicate with my own friend through the game and has to use chats. We already agreed to not use VC to not disturb anyone in our house(as gamer heated moments come)
I really wanted to try Fb215, but now…. And i wasnt even see him, mayve once in 20 matches, and now i probably will never see him when playing on level 10
I've had this convo with some guy here before, quick battle commands and removing the ping indicator from garage, just why? What compells you to make such changes devs? Y'all dont even bother checking the community opinion
?What do you think about FV4005 10km/h reverse isn't it funny so it doesn't back up now 🙂
😅 I just want more people to see this message, it should not be silent among the many messages
I feel bad for the waffle and Borsig too, they are going to get nerfed as a result as well so their alpha line up, I remember when the waffle was a feared tier 9 with its 640 alpha gun, now a premium clan reward version of it is pretty much better than it completely
I see wg is done leaving one person to defend the balancing department
It seems wg is after whole British line. After update they will rarely be seen in matches. Especially the tds.
Noo why are they nerfing s conq HE dakn you wargaming
I will really miss the HESH on 183….
conqueror is now tier 9.5
As a bonus the Russian tech tree as well
wotb lost its consistency and uniqueness
-Adding 2nd track to C1B
-152 mm Grille down from 640 to 580
-Forcing a rock armor tank to be mobile and versatile tank with weaker armor (IS-4)
I know they are shaking Tier X meta to make the gameplay experience more fun and better but they also forgot with history behind of the tank and randomly add mechanic for no reason
Obj 140 should be also deleted
Vickers you mean
how about both
For the people who do not understand this is what Fv215b 183 looks like on pc and what it may look like on blitz soon. Do note that this Is a tank that does roughly 1750 avg damage in a game where most heavies have about 2200.
Basically any tank that had some sort of character is losing it and tried to being converted into medicority, they belive that pushing a class to have same gameplay across all nations would make the t10 gameplay more spicy. Feels like just tasteless and hasty decisions tbh. IS7 and 60tp seem similar, type is given longer reload to get same dps as IS4. Whats the point if you dont get any sense of creativity in playstyle switching nations in blitz?
Do we realy needed this rebalances? Or they does it to say “look, we are working, big update comes”. But all changes are - number… And numbers of some good balanced vehicles, i mean before this will happen
Are they trying to make the 183 a viable tank? This is confusing me.
Yeah, typical WG official user not being able to read
Only 10 less alpha for that kind of pen.... Good lord, you could even run calibrated and still have 3.1k DPM with the gold AP
The turret armor of 215b has a certain degree of protective ability, which allows it to output firepower behind the soil slope without being injured. If the protective ability is weakened, the 215b will become an unarmored tank. How good is mobility to avoid shells? Your efforts will turn into a foam if the enemy doesn't even look at your operation.! I can tolerate the weakening of the body armor, but the weakening of the turret is intolerable. I call on all 215B commanders to unite and refuse to accept modifications to the turret armor. If we tolerate today, we may lose everything of 215b tomorrow. I refuse to accept the changes. WG, you are destroying this tank and our trust in you. You will lose our trust and lead to failure. Of course, you can choose not to see, because this is a game for you and WG alone, not for all of us. You will only have your own opinions and not collect player opinions. Wishing you all the best towards decline.
——A driver of 215B, who has been playing for 6 years, is his personal opinion. He saw the prosperity and decline of Wotb. He is very disappointed
I just want more people to see this message, it should not be silent among the many messages. If you see this message, please support us. We are for 215b, for the British system, and even more for the entire technology line. Because they are being destroyed by WG.
they making it worse to play in and even less fun to play against.
You hit less shots but when you do, the person on the other end will alt+f4
In laymans terms: Even more rng on the most RNG based tier 10 in the game
@wooden lynx tbh the Vickers was a really strong light, then the t100lt was introduced and it became insignificant and now it has nothing much going for it other than dpm, but whyd u play it when the t100 has the special mechanic for similar alpha and a smaller profile
Vickers Light: why would they nerf an already balanced tank?
They've crippled an already balanced tank by taking away 50 points of alpha to the standard rounds(AP) all for an exchange of 200 more dpm.
How often do you see players play the Vickers Light? This nerf was a nerf that nobody asked for.
If the Vickers Light gets a view range buff in exchange of the Alpha nerf it would've probably been fine. The balance changes that are introduced in the past few weeks have been incredibly atrocious. Honestly this weeks balance changes are a massive disappointment for everyone.
EXACTLY they forces things that NO ONE LIKES
The battlepasses, their videos(cool, props to the animators. but I don't care I'm not giving you my money wg)
not to mention there's this weird bug thing whenever you're disconnected you always changes to a plus reticle sign, bugs me like hell whenever it happens
And then there's the disconnect issues, lags all over the place and it's not that uncommon now to see a lot of the enemies just suddenly do NOTHING IN MID BATTLE, not afk from spawn. They moved, the fought well deal some good amount of damage but then turret goes backwards and then ran towards a wall, happened to me. Happened to at least 5 guys i saw myself and more than 2 dozen times restarting Wotb MID BATTLE because of this. My connection is stable 50 ping, not amazing but it's as stable as it can get in any other game. They've been making these """"improvements"""" to the game yet neglecting server issues???
And another thing, remember about the update that made your gun/turret sticks to your aim? IT'S CLIENT SIDED NOT SERVER SIDED
So whenever you aim or trying to snap shoot, they always miss because whatever the server registers is NOT WHAT YOUR AIM REGISTERS, I've seen multiple of them at gameplays in other people too missing shots definitely outside the circle. At the very least make this an option and go back before to server sided so we have a much more accurate at whatever we're aiming at.
They're literally shoving these changes to our throats.
Litterally your 4th time reposting this, say something a little more unique please
^ this dude is flooding the chat spamming the same message over and over again
even tho i agree with him, if everyone spams useless messages, WG team will never be able to read everything and actually help us.
if you want wg to read what we have to say, please, everyone stop spamming messages or useless things that are unnecessary, it just makes it harder for good messages to be noticed.
in short, y all shut up a bit thanks ☺️
why part of no reposting didn't you not understand?
5645.wyw#0 was muted.
that works too
@gritty sleet I’ve warned you
What happened to tier 6 and below in Ver 5.5 is now about to happen to tier 10. Now let's get ready for the funeral.
Why would you buff the view range if the only reason that made vickers an unbalanced tank was the view range itself ( if we dont talk about the mantlet armor)
They had the chance to fix the 4005 back to its 9.0 stage, but it seems that's not the case.
And now people who did not like thing getting banned. Nice wg, go more, do more.
All of these autoloaders X should revert back
Vickers did not actually gain basically ANY DPM, this was a complete nuking of the tank is what it was, yet they left the Sheridan alpha alone and instead buffed it's aim time at the cost of.... some view range while the Vickers gained nothing.
This wasn't a balancing, this was the complete destruction of an already average tank.
The moderators doing their job isn't WG at all, they are making sure the Convo is civil and stopping people from reposting.
I agree with the nerfs on the mantlet armour, 302m of view range with 100% crew and improved optics for a light is atrocious, they could've gave it the same amount as the BC 25t.
But the alpha nerf was really the big problem to the newly introduced changes losing 50 points of alpha for 200 extra dpm.
@granite pebble I couldn't agree more with your statement, WG has been out of their mind when balance changes/tank ruining are being introduced
If the 9.0 4005 had the super consumables, old magazine and 15km/h reverse i think it'd be perfectly balanced
if the old e5 just had the speed boost removed, it'd be balanced
if the old IS4 had slightly better gun handling, it'd be perfectly balanced
I could go on...
Im gonna just play T100 LT, more alpha, more speed, more armor, maybe 100 less dpm but who cares and tracer shells
why the heck is wargaming ruining their game?
Bc could be the only saviour, cuz if that tank gets nerfed all hope is lost for LTs, it's perfect and it gets the job done. As of current LTs rebalances, i see no reason why i would pick them over MTs
Vickers gonna join grille on their quest to collect dust
Only for their fun

STB and Type 71 getting AP as prammo is, well, peculiar, well, all the Type needed was a slight DPM and maybe accuracy buff, the 330 HEAT was workable.
no point in playing heavy or med anymore since light tanks despite having less armor and HP can bounce more shots due to funny angling and harder to hit them when theyre moving, light tanks truly kills the dynamics by being able to throw shots at slow TD or heavy or medium and still is unpunished thanks to its mobility and small silhouette
if wargaming wants gameplay diversity then light tanks should be given insane on-the-move dispersion to force them to stand still at least when shooting to give non-lights a chance to shoot back
????
My opinion on the British changes:
Vickers Light 105: Major reload speed buff, yes. Make the tank shoot much faster, it really needs it. Sadly it comes with the sacrifice of alpha, but it's understandable. The resulting DPM is nerfed because of this, but i think that a higher Rate of Fire should help it out more. A light tank like that shouldn't need such a long reload time. Nerfing the gun mantlet is also fair, a light tank shouldn't be able to bounce shots with it.
FV215: Even more mobility on an already mobile heavy, i approve. The tank is all about its mobility and gun, so this buff should help a lot. Nerfing the armor on the cupola is fair, make it have at least a weakspot when hulldown. Rear armor nerfs will probably make it more prone to HE pens, fair enough. The general turret nerf makes it less appealing to play hulldown, which is good i think. It's not really a good hulldown tank anyways. I think this is a good change.
FV4202: The HEAT gun and HESH guns are getting more uniqueness from each other, amazing. The reload changes by themselves are very minor, but together they're noticeable. This gives the HEAT gun some potential use since it now has the higher RoF, while the HESH gun still provides that HESH alpha, and now slightly better accuracy. Even more is that the HE now has a use, making the tank's skill gap just a bit larger, even if for both guns the HE pen is nerfed. Amazing changes here.
FV215b (183): Upper plate and turret armor buff are welcome, give it slightly more survivability. The lower plate getting nerfed is fair, it's a lower plate. Faster aim time is very welcome, you won't be punished as hard for aiming elsewhere, but the general accuracy and bloom of the aim circle is nerfed, which is a fair change. Faster acceleration and top speed forwards i like, gets it to necessary positions quicker while a slightly reduced reverse speed will make it harder to get out of sticky situations if you put yourself in one. Buffing the alpha on AP and HE is good, while nerfing HE pen and HESH alpha slightly. Makes HE useful with 160 extra alpha compared to HESH, increasing the skill gap in the tank. Slower shells will make long range shots on moving targets harder, but won't matter most of the time, and a larger ammo capacity is very good, since it runs dry a lot in gamemodes with multiple lives/faster reload speed. I like the changes.
Chieftain Mk. 6: Nothing much to say here, straight up buff for the tank. AP instead of APCR helps the pen because shell normalisation and reactive armor makes it more forgiving to play, while also making it a potential pick for the competitive scene and it gives players consumable choices, which usually means sacrificing a repair kit. I like it.
FV217 Badger: Premium shells gets changed from APCR to HEAT, makes hitting flat armor at long range better, but worse for angled armor and screens. Nerfed dispersion makes sniping less appealing in it, good change there. Sandbag armor is interesting, gives provision choices. This could give the tank slightly more HP, which is nice. Minor pen nerf for AP shouldn't change much, but the major pen increase for HE shells is very good. 105mm HE pen is very useful.
FV4005: Big traverse speed buff, heck yeah. Nerfing the reverse speed to 10 km/h is very big though. Makes it unable to reverse into safety if it's in too deep. Good change there in my opinion since it raises the skill gap of the tank. This point is driven further with a slight HP pool nerf. Removing Reticle Calibration is also good. It doesn't need to unload 4 shells across the map accurately.
Super Conqueror: Slight pen nerfs for standard and premium are fair, it's a very armored hulldown tank so this will keep it in check a little. HE pen nerf is big, going from 110 to 60, making random HE pens through the front not happen, that's good. Of course it's all compensated by a minor reload buff.
Overall i love the changes to the British tanks.
What I like is that wargaming is clearly making Light tanks distinctly different from Mediums,
I just think the differences should have been made more in HP and Penetration than their alpha personally. Make them lose brawls because they have less HP and less capacity to pen armor and are more insensitivised to play smart, flank and use their camo advantages, instead of what they did
@unkempt quest do recognize Fv215B is losing all it's turret armor for 2km top speed increase according to WG themselves
also realise that the 183 in PC isnt a redline tank
Are you stupid? Are you actually this dumb?
tank get's overall buff and looses HESH pen, changing effectively nothing about the tank
-> tank now t9.5
gigabrain chatting
Have you tried aiming already to hit light tanks? Just asking, because i heard it helps
you forgot to change 140 into a light
Nerfing sheridan view range and giving it close to TD gun characteristics isnt gonna help the LT case, giving tracer shells to 907 and god tier dpm to leo and HT armor to 50m, I am unable to find the reason to pick LTs, maps are already smaller in blitz to utilise the LT camo to its fullest potential or do any sort of passive spotting. What they've done is just made an attempt, a really poor one, to make LTs stand out, and they did succeed, LTs are standing out to the extent that MT will dominate them 9/10 times
Ngl I hope they do the same thing to 30b, It would actually make it intéresting.
It's making the entire Japanese line unique, the alpha increase and the change to AP are overall substantial buffs to the tank especially when you take into consideration the gun handling and literally no DPM lost.
Japanese tech tree is gonna be a lot more interesting and honestly a lot more fun
Their rebalances are already messing with a lot of tanks, useless mobility changes, horrible armour changes, atrocious DPM. Remember when the Panther was actually good?
Now it has almost 4s of reload
Basically no armour, mobility is mid and no one plays it anymore because of sealclubbing, the tank that i loved.
As @sharp dirge said, they're ruining the game. They don't know anything, i also saw someone about the devs just basically trying to see what sticks, what works this is a Horrible way. The community is here, we're waiting for them to just listen but they don't, now they're getting backlash and there's debates about these updates.
I mean WG is balancing well and I don't know why people are pissed about it, but Vickers/Grille's nerf is unfair. I think this chat needs chill and put their point without offensive comments to people from wg
Well, better than nothing.
i dont understand how wg have not nerfed the track wheel on type 71, its basicly impossible to pen and deal dmg, and track wheel are supposed to be a weak spot. also the lower plate needs a massive nerf, and then u can give back the traverse speed.
I think the problem is more so wargaming's tendencies to completely flip the meta on its head as a "way of mixing things up" that the community completely hates.
We want a consistent gameplay experience rather than all our favorite tanks getting changed around constantly
Adding on this point, I don't want to have to relearn all my tier 10s every few months
buddy removing the armour on a "heavy" tank and making it faster in a meta of 60tp's type 71's and soon to be heavium e50m's is a nerf whatever way you look at it.
Why play the 215b, limited by gun depression and soon, armour when I can play something like a strv k with better dpm, armour, gun depression and mobility
There are many other problematic changes besides Grille and Vickers, and this is not the first. Everyone is disappointed in wg's ability to balance.
no to 🇬🇧 changes 👎
Wg thank the universe you finally decided to remove one of the three toxic consumable’s the fv4005 had thank god
the turret armor is unchanged though?
More dissapointed to the fact that there's no intake of suggestions from community.
Issue: B-C is french.
@unique scaffold absolutely not, hitting shots on the move is the life-blood of light tanks.
@real bison ofc it isn't, but generally combat happens at longer ranges in PC regardless.
The panther is an OP tier 7 tank what are you absolutely on about, tier 7 mediums literally cannot open the front of the tank 💀
And yes their changes are messing with a lot of tanks, that's the entire goal of this is to make some tanks more popular and other tanks less popular, the issue is in the case of the Vickers where it doesn't actually gain anything from the changes and it literally just loses.
It didn't gain any DPM with it's alpha loss and armor loss, it literally just lost alpha and is still sitting at 3.2k with rammer and 3k without.
And no they aren't ruining the game you absolute chimp, did you even look at the Japanese tank changes? All three of those T10's just became a LOT more interesting.
STB especially so.
This update is more and more of a W for medium tank players and I'm all for it
I'm honestly so disappointed of WG ever since update 9.1 dropped, making autoloaders and heavies overcooked.
And in update 10.3 already balanced tanks are getting ruined completely.
~~pls weegee dont nerf the BC ~~
If u talk about Fv215b read again
I prob think bc will buff
"The frontal armor of the commander's cupola, frontal, side, and rear armor of the turret, as well as rear hull armor, will be weakened." Yeah because the 215b was well known for its "great" turret and hull armor. Have the Devs at WG even played the 215b??? If anything it needs an increase to its armor. Saying that they'll "buff" the mobility means nothing. Its already a mobile heavy. If these changes go through it will be the worst tier 10 heavy by far. Its a heavy not a medium. Mobility will only go so far to save its flaws. The 215b has seen nothing but continuous nerfs. Over the last 4 years it has been nerfed 3 times (4 if this one goes through). This is actually ridiculous and im glad the player base has shown its utter disapproval of these changes. It currently has the lowest approval rating out of any of the changes at a like to dislike ratio of 11 to 1. If that doesnt saying anything then god help us.
Though they're trying, at the VERY LEAST LISTEN TO THE COMMUNITY.
Have they been playing their own game? Why did they make these changes? Why did they make the Grille, the typical glass cannon INCREASED THEIR MOBILITY?? Did they try to make the tank to chase down the MTs or something??
There will be ALWAYS someone disagreeing with something, it's Human nature to see something bad by their own definition and they will focus and even hellbent on getting it fixed. But if there's this many people disagreeing then there's something wrong.
They gave it 2km top speed to compensate for nerfing the giant hatch on the top of its turret.
That totally compensates for everything
Now instead of 34, the tank moves 36 km
dw about it, btw I personally think that Vickers will get from a very decent level to a very bad one, the tank is atm for me as good as a T100 LT but after those changes, why would I play Vickers over T100LT ?
Super conq gained 50dpm for its HESH to be changed into regular HE 💀
On top of the pen nerfs
Yes @unique scaffold we know you're a sped case
real
And Badger got free HESH💀
2 km/h buff is not enough to compensate for the nerf of the Turret armour, the tank already doesn't have a lot of armour almost none to be exact, if the tank had been given the ability to reverse faster than 12 km/h I would have possibly approved of this change. But it's still the same 12 km/h reverse speed, it loses armour all around it just to get an extra 2 km/h top speed. This tank has been receiving nerfs for like 4 years, this tank has been nerfed so many times and is barely seen on pubs because there are a lot more better options.
If anything needs a change in the 215b it would be a increase to its armour(hull).
I personally believe that WG is an expert of ruining their own game.
Fr, Super Conq is going to be painfully basic after this, none the less painfully basic with mediocre pen
Guess they want people to spam Badger more instead of playing a tank that can be shot with HEAT through it's humongous turret ring on the front.
Ngl it sounds like you were using like at least 10 HE per game, which i hope isnt the case. Yes high HE pen is cool, but overall its an actual buff for the tank, since it profits way more from the dpm
and for HESH shells, it decreases by 90 points. YES SIR HAHAHA BIG EPIC WG W
Perhaps their plan is to achieve Dynamic gameplay by increasing the number of heavy TDs.
And why are they making some tanks more popular and less popular in the first place?? I've been in 4 battles with 6 SHERIDANS MISSILES.
I can't say anything about vickers because I don't have it nor i know hows of that tank.
And for the Panther tank I'm pretty sure the turret cheeks are pen-able now, it's literally the reason why i even downloaded Wotb in the first place but it got nerfed for not having the troll armour anymore around 3 years ago and now it has a longer reload time, i used it for whenever I'm drenched in literal adrenaline and it's the perfect tank with the God tier reload but now it's just a meh reload, armour far less important but the reload time make it up kneecapping enemies.
It is an older changes anyway, still kind of pissed about it though
It gained 86 DPM, which is my bad on the initial calculation, but 86 DPM at the cost of pen and losing HESH?? That's not very much of a W my dude.
4202 nerf wow
it was already in a pretty bad shape
Sheridan missiles are only available in fun modes, that's why there are a lot and many players want to play and enjoy the tank.
@stable gulch sorry but that is pretty much a nerf, losing HESH for regular HE and a DPM BUFF that's barely noticeable
developers who already worked hard to create this game and cater to all our needs : * make one microscopic change to promote more diverse gameplay *
players : "noo how dare you took away my old comfortable ways!! now i have to move from my camping spot noo this is unbalancerinooo"
finally the vickers has weaker turret, that thing always bounces its annoying.
Oh damn really? That's pretty sad, i guess the changes are for normal battles, still sucked.
I'm really tired of all this. I'm probably going to be another one deleting this junk of a game soon(or not because sweet sweet addiction)
@lapis yacht you accidentaly wrote "FV215" instead of FV215b
You were literally complaining about 60tp a few moments ago🤓
Why are they replacing the apcr with ap on the mk6. I like standard apcr
maybe if you start using your hands to aim instead of writing stupid things you would pen it
AP > APCR
It ends up being a overall pen increase so no reason to complain
Why did wargaming just kill half of the british tanks
Again, are you using the HE that much? Because i honestly would question the playstyle then. As i said already, yes high pen HE is cool and all, but i doubt that this is gonna make the tank worse. I actually highly doubt that. All I have seen so far about that change here was actually just some kind of copium. Lets be honest from a rational viewpoint, its not a nerf. Calling it a buff? Questionable, but more into that direction. Calling it a change that will barely even be noticable? Yeah that would be the most accurat tbh
It will have an exactly 8s reload after the changes and should have exactly 3000 dpm when maxed out.
Because they ruined tanks that are already balanced, while there are more and more TDs being heavies and some tanks still overcooked and untouched.
And wise words from the guy complaining about 60TP just a few moments ago.
@stable cairn because WG hates the British
im aiming , its just wide mantlet and since its tougher. its easy to block shells, its vicious. imagine trading on that tank hull down with high dmg yea.. its not fun. im glad it nerfed, its really needed. 🙃
We weren't even informed about this whole t10 balance changes lmao,it just appeared suddenly and it'll destroy and reshape the old t10 meta after the work is done
I really expected the Vickers to get a game changing buff because of how unpopular it is,wg never lets you know it's next move perhaps
4005 😢
Actually we where told roughly 9 months in advance.
How does it increase pen?
APCR struggles against angled armor more than AP and loses pen much quicker at a distance
So overall your ability to pen is increased
Badger also got AP standard with HEAT as prem ammo
😂
The stupid thing is stb1 330 alpha for regular ap and 320 alpha for pre Ap what are they thinking
ho-ri:
also nice username
Tell me u dont know how to balance ur game without telling me u dont know how to balance your game
someone plz remove E100's 1.5sec of reload nerf bruh
it's getting higher alpha in exchange for that though
680 alpha:
From what we know from WG from the current changes, in my opinion:
- Obj140 will be better than any light
- T95E6 will probably be better than strv
- IS-7 will be very powerful and popular
- VK72 will be the best tank at short distances and a great tank to counter the IS-7
- VK90 is theoretically a tank similar to the VK72, but in practice it has a much more accurate gun which, thanks to the new mechanics (the gun remains fully focused until the tank exceeds 15 km/h) will be even more accurate considering the highest penetration on the base ammunition among heavy tanks and additional improvement of the frontal hull armor it will be the best heavy tank for medium-long distance combat in cities and urban areas.
- STB-1 will be the best tank in ranked and random battles playing it with premium ammo only
- Lepoard 1 / Obj263 advanced players will love them
- E50M will be the fastest heavy tank 😉
These are the most important changes in my opinion, I wonder what will happen to French and Chinese tanks 😊
and no one care about my chat :(((
i love how most of these changes are completely pointless.
i deadahh might quit the game
How will it have exactly 8 second on its reload, 10% food only gives like a 4.4% buff to reload times and rammer is 7%
It'll have a base reload of 9.3
9.3*.89 is 8.27
And if you add in the extra .4% it'll be sitting at an 8.22 second reload
It'll have 2919
Unless food works in a considerably different way
So my bad, once again I have mathed incorrectly so it's a 106 dpm increase
It has nothing to do with this channel
E50m is the fastest heavy,101%
but 18sec reload when use pen enhancer
it'll be bit harder in using,i think
(sry my dumb english)
yackygacky#0 was muted.
how tf will is7 be more popular
mryeetus69_420#0 has been warned.
wg makes IS7 slower with decreased penetration to compensate for 15sec consumable, it's stupid to depend on consumable, it will definitely get less popular, and the notion that they buffed him is crazy, they nerfed him and that's a fact
titanicv2#3663 has been warned.
I swear I will be really mad if they mess up the 113 because I didn’t grind a painful line to see it getting nerfed
E-100 will be unironically a bit more skill based since it will be punished harder for screwing up it's shots
However, it's not that hard to hit shots in a tank thats basically god when hulldown
Also @stable gulch my bad, it's about 106dpm increase, so its... A decent enough balance change IG, would've been a lot better if they just didn't touch the HESH at all though, since there were still situations where you could HESH the sides or even rears of other tanks other tanks normally couldn't.
Not only that but if it's such an indifferent change then why touch the HESH pen that drastically at all?
many people got bonked by hammer,lol
This is just like update 5.5 all over again but in Tier 10
183 will be even worse, worse HESH, worse dispersion, who cares about speed, and the "slightly improved armor" leave 183 alone. Sacrifice the gun of a TD for speed, is the dumbest thing ever
poor 215b, all it wanted was some love and now its got as much armor as a batchat, just without the autoricochet upper plate
same exact thing happened to the grille, the tank is legit worse than its tier nine, and should really switch places with it
Yeah damage reduce for 183 , vickers , STB wtf
maratha_96_battalion#0 was muted.
What do you mean? Be thankful that it didn't get absolutely destroyed like the grille,it has 950 AP and 1390 HE now even with the 80mm pen now,and the hesh still has a whopping 1210 average roll
What are they doing with tier 10 tech in 10.3 @@
STB gained a substantial amount of DPM and has a premium round with only 10 less alpha, none the less a premium AP round.
It literally got buffed and is going to be a much better and much more interesting tank.
This is not a tank balance issue, shut down your device and internet, boot them back up, try again.
you could honestly consider it a competitive medium. its got a small turret profile with 11 degrees of gun depression and is now getting this insane buff.
Who thinks that the FV183 is going to be usles in 10.3 .I mean the Jg E100 will have the highest damage per shot
Jpe doesn't have 950 dmg per shot on the standard
I hope they won't buff busted tanks like TVP in the next update
Im scared to see the potential buffs that the french tanks could receive because their clips are already very deadly
if anything im concerned about what's getting nerfed
@ancient rampart tungsten only removes the chance of low-rolling
Until it uses tungsten
They’re pretty balanced imo
Watch them completely and utterly destroy the french for no reason
@wooden lynx it will have thungsten and most likly 950 AP and 730 Heat and 1375 He
I think amx 50b will get an accuracy nerf, slightly better armor,
Bat Chat will get a 10dmg shell dmg buff and longer reload
Amx 30, better turret armor
Foch 155 a hp buff/nerf or a shell dmg buff for both guns or a accuracy buff
Amx 54, maybe sandbag armor, and a accuracy nerf
What part should they listen to exactly? You do see that there’s some trends sure, but then there’s people pulling in completely opposite directions right? They’re not going to make everyone happy
But that alpha buff when using tungsten would not be available all the time.
@unique scaffold yeah they are pretty balanced, and were probably about to see them get butchered to oblivion
Well the reason for that i cant explain as well, but what you said first was all i actually wanted to point out. The HE with high pen is something that is really nice to have, but the tank isnt based on it. Its more something situational kinda QoL thing. So taking it away seems a bit annoying (dont know a better way to word it), but unless you were using a lot HE every game, you wont notice the change that often. However the small dpm buff is gonna be more noticable overall, since its not as situational as HE pen.
Rip 183 hesh damages now jg will do more damages thats dumb
now type 71 will be the new is4?? are u kidding me? now vickers... one of the most BALANCED LIGHT TANKS IN THIS GAME AND GER NERFED. because OF WHAT
SVM CC-64 Armor Nerf is needed, not even Jpanther 2 max gun can pen it.
rebalancing.
wait you mean if the changes are positive or not, mb
Nah at least 71 still have armor
The HESH alpha nerf isn’t as big of a deal as you’re making it out to be
It’s only 90 alpha less
The 183 will still smack you for 1200
I just hope the 50B won’t be hurt
they have already nerfed 50b armour like 3 times recently lol. I hope they dont touch the accuracy.
Btw AMX 54 already got an accuracy nerf & got sandbags.
most of autoloaders are getting nerfed, wont be suprised if 50b get nerfed
@thorny timber i woud like a foch buff but BC or AMX shoud be changed catefully
I mean their clips are super deadly
Especially 50b
I wish I was a wg dev too.
40%'er devs strike again, now with another batch of meaningless changes. Nerf the fine-enough tanks into oblivion while buffing others into being overpowered. Like, why? Honestly why?
The Super Conqueror has the same gun as the Conway and Tortoise, both have HESH.
Why can't the Super Conqueror have the same?
4k5 nerf
vickers armour nerf
183 toxicity toned down
wotb actually becoming enjoyable??? 😱
I'm just kidding stb is getting buffed as if it's not toxic enough 🗣️🔥
Foch need alpha buff for the 2 shots gun
215b rip in peace , its no longer heavy tank
Why can't the game balance people explain why they did the changes ?
Worse
Does the chieftan mk6 still the same?
I mean, main ammo is ap now, does it still have 1300m/s velocity?
doesnt even MAKE SENSE NERFING VICKERS one of the most PERFECTLY BALANCED LIGHT TANKS IN THIS GAME and he got nerfed because of what? just because WG wants that? oh ffs, theyre not even thinking about when they nerf the tanks... they are like "HMMMMM, NERF THIS AND THAT AND MAKE THIS WANNA OP AND STRONG" yo...
Well yeah, but that's the point. Afterall it has to expose itself for like 8.5 seconds before being vulnerable for like 23-24s
I usually front line the Ho ri
We would've probably adjusted to the circumstances better if they considered the negative feedbacks and elaborated us more on why they did the rebalance for each tank
Thanks for missing the point i guess? Do i look like a dev to you? Or someone who works for wg in general? How am i supposed to know that?
Foch 155 needs a big buff the only Thing what it has is speed the Rest is crap like dpm ,armor and the guns .They are not presice or havn't enough alfa
@shell thistle i think that they are testing the Gold Spam (from pc) for Wotb
datnguyen2712#0 was banned.
True but i really dont like beeing full clipped by a 50b
But this thing is still less annoying than the tvp
Question about Obj 907 rebalance: so it's getting the tracer shell mechanics and closer to a light tank but will its class change to light or will it remain a med?
because they are doing it out of boredom.
I hope WG will add a penalty mechanism for campers: if a light, med or heavy camps for more than x seconds, have its accuracy reduced by 50% and camo temporary disabled. That would hurt Castilla, Mines and Canal campers a lot.
It would also be nice to limit autoloaders to maximum 2 per team
can't wait for another 30B nerf
The 4005 got a buff... It can now maneuver better, allowing people to yolo and clip out a tank.
@main grotto you don't need ret cal to play the 4005. It's a gimmick
The dispersion will be .317 after the changes
What Do you guys think about the Grill and what happed to it
The FV4005 isn't enjoyable to play without retcal... massive nerf :/
How bad is your aim my dude
the majority is unhappy, the majority should be listened to.
183is like a ht?
215B was perfect... But nooo let's nerf the armor because the armor is pretty op, isn't it? That's just ridiculous.
They just want to force us into medium meta.
Again, just because the majority is unhappy, doesn’t mean they’re all aligned in what they want…
the fun fact is something like Minotauro have almost the same clip for dealing damage, only 10hp less but still 0.5 faster and foch have speed but who cares
if the majority wants 2k alpha on 183 HESH because haha funni, should WG listen to that aswell ?
a change in the meta, finally 🙏
the 3 years of heavy meta comes to an end 🙏
88% accuracy (PC player). This isn't about aiming skills, loss of retcal = nerf
@night geode and mino has better armor and it has a turret
How many people want missiles back😂
Medium meta???? Your joking right?
Mediums are weak and will still be weak after the changes and heavies will continue to dominate.
This is definitelynot a medium meta. It is a heavy tank meta, no question about it.
@quick lichen there are many things in game that everyone agrees on. WG should listen to those things
You can read through the channel. And look at the down votes in the coming soon channel. As you said, there are themes that pop up.
Like what?
buffing TVP
(I play it)
Not everyone agrees with tier x heavies, 183, tvp, type 71, smasher, and annihilator all have people on both sides
There's probably nothing in wotb that everyone agress on
Exactly
STB full gold let's goooo XD. Who cares anyway
If the issue is trying to figure out what the majority is, then a simple solution is to just have a poll. Present two concepts and see which one has more votes. I believe they did this when they introduced the obj 263? Don't quote me on that
@quick lichen Well if WG made the poll I would hope that it means something
They r trying to make the 183 playstyle to be the complete opposite of its playstyle rn 💀
buffing TVP would be great if they want to kill the game. It will probably get nerfed
The thing is polls mean nothing if wg want to follow their own plan first
STB-1 full prammo new meta?
literally one of the only fun accesible and competitive tanks on t10 rn
I will gather more people
don't worry
I could also see polls go horrible wrong ngl.
medium nerfs
outright heavy buffs
Until it’s platooned with another tvp and you die in 6 seconds
the like to dislike ratio on the justified 4k5 nerf says everything you need to know about the community and what disaster it would bring if wg were to "listen to us"
Like buffing and nerfing base on REAL statistics that many websites or apps can provide. That's a new thing for you sir. Even a kid find that nerfing armor of a ht which is already paper-thin like 215b is ridiculous
Why is sq’s hesh nerfed by a whopping 50mm seriously? All British tier 10 has atleast 100mm+ he pen even the Vickers but sigh…. It isn’t even hesh anymore
WG had a poll for the obj 263 did they not? They sent out a survey to a bunch of players in game about what type of tier X Russian TD they want. They listed out a few options, and we got to choose one.
It wouldn't be that hard to do. I'm not saying that this is a player run poll.
@quick lichen it's better than nothing
I don’t work for wg btw so this is funny
How about T100 LT, Sheridan, STB, FV215B, IS-7, T57 heavy, E100 - thats just a short list of competitive tanks, and also special in some way (I mean playstyle wise)
They had multiple missile polls that they tried to work with but it’s not really a win win when the population is split like 60/40
I was hoping for a buff to make it on par with FV215b hesh etc. instead it got nerfed :/
They did cripple the tank to be fair. It relies on reticle to actually hit it's shots.
@true hill STB is quite powercrept currently. The
that's a good thing
that's exactly what I'm doing after a long day of suffer with random grinds that got nerfed
I enjoy it and this is the way it should stay atleast for me
wg's gotta listen to my superior opinions
@true hill nuh uh
STB-1 should get a two shot autoreloader imo, would make it different to Patton and unique
So you agree it’s a broken loophole but don’t it should be fixed? 🥴
It’s much better than the Patton though, so if one needs changed it should be the Patton not the stb
if you put yourself in a situation where that can happen then it’s on you
@neat canopy that's like saying that everyone should have a money printing machine. Are you trolling?
I mean, sometimes sure, 100% it’s because people are out of position and being dumb. However, there’s other times where they yolo and get away with it
Any chance they might revert some of these controversial changes based on reactions/dislikes?
No
john.likes.tanks#0 was muted.
That’s enough of that
fortunately no
but also unfortunately, rip grille 🫡
Do you have any ideas of how to better integrate the community into balance changes, or do you think the community should have no input at all?
Other UK tank: 💀
Badger getting HESH and sandbags even the tank is already good : 
Very balans wg, very balans.
Nice to see some collector nerfs. they haven’t left them all untouched so it could be good for the future
Sure. But whenever I see a platoon of tvps I do everything in my power to ensure that cannot happen, and as a result I don’t get clipped out
Hmm. I would consider the average player, and knowing 50% are worse than that, I realize I do not trust the bulk of the community to steer the game in a better direction
T-34-85 Rudy i feel needs more armor
What I wish wg would do is listen to the top clans that do testing and actually work with them to make adjustments. They’re the best because they understand how the game, the tanks and mechanics work
AMX30b:
Right, I don’t doubt that you don’t have issues. However, the average player is not this lucky
VERY well said
tumor should get bigger and all of it should become a hitbox x
That is better than what we have currently, for sure.
A better option would be to give players with good enough stats the ability to provide input in some way, as well as working with clans
No upcoming balance changes for others tiers ?
I think general public surveys will only confuse wg based on divided results
I guess. But any tank can be made extremely powerful in a double platoon. Toons of 60TP, E50M, hell sometimes stuff like IS7 or E5 can do a similar job
Right, but those are still grind for damage tanks. We aren’t talking like double Sheridan with 1200 Ap alpha that can instantly delete tanks
Ideally, I’d like a top 4 team survey after every season. What changes they liked, what they didn’t and what they want to see changed
Obviously it’s only for tier x but it’s still a decent template
Yes I suppose, but that becomes an issue for any clipper tank as well. I guess my point is that whilst TVP is powerful I think it has a good position in the game and doesn’t completely wreck every match it’s in, as there are ways to counter it (20 sec clip reload) which mean that the burst damage is justified.
Yes, but how many can do like 60+?
Small and solid enough camo
Short inter clip time
Burst damage is why t57s never got 4 shells
Why it’s taken how many years for the 50b to get a 4th and losing alpha to do so
Wg killed my favourite British tank(FV4005) 😭😢🤧
killed?
I can easily get 5k games in the TVP, and while I'm a good player, I'm not that good. Bad players won't do great in it obviously, since they are bad, but they can be very toxic to play against because of the short intraclip reload. The TVP is broken, you can't argue against it.
20 seconds is not that much time. Let's say a TVP goes on reload, and takes cover. It will take 10 seconds for you to catch the TVP (if you even can, since it is fast), and then you get two shots in before the TVP is reloaded. And that's assuming they have no teammates. 20 seconds isn't that bad.
Autoloaders are supposed to have bad stats to counter the fact that they have burst dmg. The TVP has good mobility, good gun handling, and good dpm for an autoloader.
Of course 183's hesh dmg is getting lowered. Cringe moment
like why would they nerf the 183s accuracy it already cant hit a crap, and also why tf are they increasing stb dpm, its already broken
Yes
4005 lost reverse speed and reticle calibration
Why are you guys killing this vickers? It’s not overpowered and would suck with 300 alpha damage. It’s so fun now but you just had to ruin it didn’t you.
Lmao wargaming has managed to butcher pretty much all of the British X's now. The upvote to downvote is like 1 to 10. Oh ya fun fact as I said the other day, Wargaming doesn't test any changes to balancing lol they just push them out after changes are made
why in the actual hell does obj 268 got rebalanced? its perfectly fine now, the interesting element was the ability to wiggle and bounce shells off the front armor. Now, it does not have that, so it is basically a grille but with no turret, like what in the hell? Right now the 268 is a versatile td like the E50m, it can snipe, frontline, support whenver it needs. Now, after the rebaance, it cant frontline at all, even will suck at support cuz once they catch u ull eat like 1000 damage
We knew that wg would mess it up
Without the Calibration it’s not gonna hit all of its shots
Only if you can't aim. Any other main consumable is more useful than ret cal. Just aim and you'll be fine
finally the cringe thing about the 183 is being nerfed. based moment
plus accuracy nerf so less redline 183 campers
@willow elbow 183 is capable of 0.35 dispersion, which is pretty accurate considering what that gun can do to people, and the 268 isn't a frontliner, its 2nd line at best
anyways on to the TVP
i feel as if people are blaming the short burst time for why its so powerful. IMO, those people are only half right. The actual thing that allows the TVP to be so powerful is the fact that it has 2 after-shot dispersion, when it used to have 4 pre 9.1. I feel as if a nerf to this from 2 to 6(+) would be fine, as well as a nerf to the front plate and mantlet thickness
my idea is thus- make the TVP more punishing in both close and mid-long ranges, yet still retain its potent "fun factor" that is the 1240 clip potential in 4.5s. At closer range, the weakened armour means less troll bounces at close range, but that range is where the TVP is most effective. Keep it as a close range monster. The after-shot dispersion change I propose allows someone to control the engagement with a TVP, as no longer, for example in a Leo 1, you take 3 shells for every 1 shot you fire at a TVP. Instead, the TVP needs to wait for its gun to aim before firing, since it won't be fully accurate, and you can trade with the TVP if you are smart.
ashab4444#0 has been warned.
As the saying goes "If it ain't broken don't fix it." Not "If it already is mid or bad stomp it into the ground"
Imma be super super mad if they mess up the 113, like I didn’t just grind the most painful line to see the 113 go to waste, plus it’s my fav tier 10,
113 is doomed for sure, especially if they buff upper plate, they will nerf every other stat into oblivion
i just sincerely hope they make the 121 on movement dispersion less tragic
Can’t wait for them to nerf Foch 155 alpha from 500 to 350
Plus Chinese tanks are not played by a lot of people, I rather have it with a hull armor nerf while having AP as standard and having a little more mobility as well fixing the accuracy on it
The changes done to the FV215b and Badger are completely stupid
Did the Super Conqueror get significantly nerfed?
“Foch 120”
4 shell clip
obj268's gun is smaller than foch while its getting 690 alpha💀
Good, the Fv4005 and Fv215b 183 are extremely toxic tanks that deserved big nerfs urgently
Badger got a buff, despite being one of the highest preforming TDs at tier 10 and borderline busted
It was already fine, there’s nothing wrong with it. Only thing that was lackluster is the accuracy of the gun. But after seeing all tanks getting a nerf, basically lost all hope and predicted it getting a nerf why? Bcs for no reason at all
I'm crying when I saw fv4005 change
Absolutely terrible changes
183 getting more alpha? Jesus Christ just why
It isn't, it's getting nerfed on the he alpha
The change to the ap is reasonable as jg pz e100 can deal
Around 920dmg a shot with tungsten
imagine badger with 2250 hp
T-34-85 Rudy is kinda needing a buff
AMX 13/57 needs bigger ammo capacity
But as an camping fv4005 hater I see this as an absolute win.
Anyone got the new Ho-Ri armor profile?
Yeah, If the TVP has bad gun stats then the short intra clip would be justified. And by bad, I mean .31-.32 dispersion, 1.8 second aim time, and increase the after shot dispersion a bit. And that's fully equipped
Right now it just has no downsides.
Tank that needs buff the most is amx cdc
And buff intraclip reload to 1.5 seconds
Why is the Vickers Light and 215b getting nerfed? The 215b barely had any armor to begin with and nerfing the Vickers will just change it into every other light tank. No more variety? Some seriously questionable decision making.
Nah, they'll remove the single shot gun to make it suffering only
Please don’t give ideas.
Don’t think so small remove the entire crew
More like hot garbage
@wargaming why don't you organise a stream with us talking directly to the people in charge of the game balance ? So they can explain this changes that are setting the community on fire
We don't want balance changes from a 5 year old kid
So true this entire changing tier 10 is just a mistake like we prob gonna be better or with the old tier 10s then what ever the hell this is
I'm pretty sure wg has set a record today, almost 1000 thumbs down in less than 5 hours
Please no
Why would they give such a cool camo for the Vickers if they were going to nerf it into the grit? This makes no sense at all. just insane
Vickers L Valiant better
I think the changes of Britain and Japan show us that wg simply does not care about the players.
We can all look foward to even worse garbage coming up with the next sets of changes (importantly how op amx 50 b is and how terrible wz 132 1 is)
The future is dark and comp is getting a bad shake up with e5 and is 7 (strv k is doomed)
🧐
Maybe I'm dumb for not being able to tell, but which sides are the before and after? Is it top to bottom or left to right?
I'm at a loss for words to describe how op it's going to be now
all of them [after]
Wg hasn't done a live q and a with the devs and the players in months for a reason
Theyre tryna find solutions to problems no one asked for. Since when was the 215bs mobility ever a concern? The only thing it has is turret armor and gun, afterwards its gonna have nothing aside from the gun. You think 5 kmh of max speed would help? (Just a made up number) Like noone even plays the 215b and youre supposed to make unpopular tanks popular by changing it.
Regarding the vickers. You might as well remove the manlet armor if you keep nerfing it over and over again. The 350 alpha on vick was great, 310 doesnt hurt.
Yea for sure some questionable decision making
I mean, nobody really plays the 215b for the armor:/
at least the gun and it's HESH is untouched
Question for WG - are you posting these tank adjustments with reactions to gather feedback and adjust? or are they already locked in with no further changes?
It's just straight garbage and the only response to questioning the buffs of the ho ri and asking why should anyone play grille over ho ri (as they WERE pretty similar but ho ri was better)
Was "dont you like ho ri?"
thats such a stupid argument, and WG uses it as well; "nobody really plays maus for its gun, lets just remove it and only use maus to ram, push and soak dmg for your teammates, thats how youre supposed to play it anyway and by removing the gun we are simply highlighting that playstyle"
they didn't even release the actual armor changes yet and regardless everyone with a brain shoots heat at your turret
the tank isn't going to get ruined or anything considering the state it got left in since it's initial release in update 1. whatever
Lol
Wry is Vickers Light getting nerfed I mean this thing got nerfed over time also a reason why now Vickers rarely in the battles. But I didn't think it would be even more nerfed now.
Why wg nerfing my boy super conquer gun -.-
Just for some reference, my stats in the T9 Conq is way better than my stats in the 215b. Over 60 battles in the Conq, I averaged 3800 dmg per game, vs the 215b, I averaged just south of 3400 dmg. Rear positioned turret paired with horrible hull armor make the 215b a one trick pony.
Don't talk too early is not the turn for European tanks yet, probably they are gonna nerf strv dpm
activate the improved engine boost and familiarize yourself with the A and D keys
Rear turret makes the tank worse no matter how good the stats are vk 72 is unplayable for now, hope the side armor + weak spots armor buff are somehow strong enough to make it usable
Then what? They shoot my track wheel after try to wiggle, causing engine damage and damaging the fuel tank, setting me on fire all in one shot?
do you drive your 215b to sit in the open with no cover fire from your team or something☠
AMX-50b isnt OP... lol.
@glad cove both your points where garbage, first off its easy to do 4k in any tier X if you have the kills. Secondly platoon aren't really important to balancing, but if their is a 50b platoon then that team basically lost two heavies to tank & Block shots.
@stone drum Bruh
Nerf? They'd probably buff it. Most the changes done to collectors/premiums were negligible or straight up buffs
SC gun got nerfed while 907 got buffed you never know about the huge strv spamming, is also a predict nothing to argue about
i feel like the people who r complaining about the 215B changes are the same people who play hull down and side scraping tanks will sitting in one position the whole game