#tank-balance-discussion
1 messages · Page 23 of 1
I'm just confused on why the vk90 needs reactive armor
the grille's mobility isn't an issue though. Buffing the camo is a much better fix for having bad camo (shocker) than just giving it an extra 3kmh and a bit of terrain resistance, not to mention the fact that it's also losing alpha so it can hardly even be considered a buff
So we just ignoring the reload buff that was in exchange?
Grille would be busted with camo. That’s why it’s not happening
the issue isnt intraclip, its the after-shot dispersion thats really the big deal on why the TVP is so powerful
plus if someone on your team yolos, one less person to have to compete against for damage
İll say one sentence
Grille didnt worth to eat those nerfs(Cause it was already bad)
WarGaming just loves to molest the grille I guess
2 seconds is what it was on release. It was balanced and fun, and the community thus called it "underwhelming, boring, bad". Just like you're doing now.
I legitimately hate seeing some of these "opinions". The community put massive thumbs-ups to the Vk90 gigabuff (now completely and utterly broken) and the jge100 buff (because another 183-level alpha tank is always fun to fight against, especially when there's three per team). Wargaming is not good at balancing, but every time they listen to the community, everything becomes SO MUCH WORSE (the Foch getting a 2-shot gun, people liking super consumables and wanting more, etc...)
i aint readin allat
not wasting my time in this place, bye enjoy losing braincells
I’m having trouble understanding you point. Are you upset at TVP players yolo’ing or Yolo’ing players getting clipped by TVP’s? Either way yolo’ing players have existed since 2014, autoloaders and big alpha tanks punish that severely. I played the TVP in test, it was dreadful due to the 2sec intraclip and then the 27 second reload. The issue with the TVP really popped up when tanks started the matches loaded and a lot of early pushes got annihilated. Do I personally think the TVP reload is reasonable, no, but as @real bison points out there are other reasons it’s so problematic, and those could also be areas to consider nerfing to balance the tank. But at the end of the day the Heavy tanks are still way way over buffed, that personally IDC about one Med that can dish out damage that fast.
It might be you that is the issue
The crying over the Grille is also sorta dumb. Honestly, I'd like for it to get more HEAT pen, but ~3500 DPM and mobility (assuming they buff the terrain resistance a considerable amount) is fine, even if I have to deal with 580 alpha (still not bad). Not a perfect change by any means - but not the end of the world.
Oh, and it's funny to think that the Sheridan - with ANNOUNCED missile mechanics - was extremely hyped by the community UNTIL they realized why hitting tanks behind cover is a bad idea. It's like nobody learned from the T49A event.
Also, speaking of the TVP: it was a balanced line, but on release, the community gave a collective shrug and "meh" to its existence. With such a lukewarm response, it's no wonder that WG tries to make ridiculous fantasy tank mechanics with EACH new line. Just look at every tank starting from the Yoh, the line after the TVP - EACH NEW LINE got some special gimmick (mechanic, consumable, provision, equipment) because none of the 40%ers can enjoy a vehicle otherwise.
Case in point, the new WZ-132-1 line (bad tank with a frankly mediocre mechanic): disparaged, ignored, and unused.
The Vz. 55 (balanced, fun tank with a balanced mechanic)? Completely ignored, again. With some people crying that it doesn't have invincible side armor, a nonexistent lower plate, or that it gets (gasp) a CUPOLA! A weakspot in 2023??? Impossible.
Why is the T95E6 getting that much huge buff, its a collectable and is already used in comp scene so people that cant get it wont have much chance
They should actually test these stats with their testers instead of just keeping it away from them
Can I ask what kind of genius mind did accept that Leo dpm buff? I mean i don't mind, farming with that beast will be easier then ever, but still, it is neccesary to buff dpm on tank with already 4k dpm+?
Buff fv 183
40%er population is what i feel contributes to most of the grille battles
Really?... nerf grille!?!??
Is the WT auf PZ IV busted ? I dont see anyone crying about it
It’s balanced besides getting a alpha nerf previously for no reason
it got more camo when it lost 40 alpha last time :saymorealltears:
it does not have 4k dpm
why would they nerf grille
The point of my comment is, a grille with camo wouldnt be busted because its basically the WT auf IV PZ a tier higher and the WT isnt busted
I know
The grille needs a camo buff
It's a sniper
always has been always will be except WG keeps trying to give it other roles and it just doesn't work
Gun velocity
buff 260
Suggestions for the grille if wg is gonna keep nerfing it for no reason: 580 alpha ok but still a nerf so make it have like 4 k dpm and improved Mobility so it dosnt have the alpha of a big gun but has dpm and the mobility so it’s actually better than the tier 9 and can be more useful late game
im gonna be completely honest here i would be fine with 580 alpha on the grille if they buffed the things camo to WT levels
however, from what ive seen the rest of the stuff is kinda bs
im scared what wg will do when they reach the russian tech tree next week, especially for my beloved t100 lt 😦
All I really want is good camo on the grille, it's insane that it still has a terrible camo value for such a scrawny tank
For Perspective: The grille has a worse camo stat than The HO-RI, Object 268, and Fv4005,(it has the 5th worst camo of the 14 tier 10 TDs) 3 tanks that impact the battle way more than it. As the prototypical sniper tank shouldn't it have camo values like the 2 tanks before it (Rhm Borsig, WT pz4)
Buff the mauses turret armor its just way too weak and give grill 660 alfa with like a 8 second reload and high pen also give it the HE consumeable that the fv4005 got so HE isnt too much a big deal
where's the link to these changes?
List of upcoming changes in 10.3, ongoing: #coming-soon
The TVP having a 2 second reload: from introduction to Update 9.1, you might be able to find this on BlitzHangar or wotblitz.com
(afaik, there is no comprehensive "spreadsheet" for a list of all balancing changes.)
Grille needs to get the 12,8cm gun the WT Ritter uses + better camo
makes perfect sense that the grille has worse camo than the fv4005 which is the size of a house
I can't tell if you're joking or if you're actually that far gone, this server has incinerated my brain.
If I'm reading the changes correctly they want to nerf the grille alpha from 600/idk what prammo alpha is/900
to
580/prammo -20/880?
it already has spall liner?
people talking in here dont know the most basic things bruh
bro really said skill issue
it's absurd though, grille has nothing going for it already and yet they want it to slap slightly more than a 130mm gun when it has a 150mm gun? the camo is doo doo
130mm alpha like is7 is 460, also grille prammo isnt HE
You're scared about what they're gonna do because of.... The grille changes? Even though the rest of the changes are overall positive?
bruh do you not know what the slashes are for?
do I need to write a paragraph instead of slashes for you to understand it?
i see now what u mean, looked weird cuz it was on a different line but ur still way off on the 130mm alpha
yeah some 130mm have prammo that slaps for higher than the standard and I'm surprised that the SU-100Y, ISU-130, Tankenstein and a couple others have such things but they exchange penetration for such a boost, maybe WG should make modules that do that for 130mm guns
Buff obj 777 alittle pls
50M needs more of a nerf than any buffs
Grill got nerfed.all we need is gun depression not alpha is reduced 💀
like fan mu lol
we already know
is planned to get a nerf*
for real nerfing vk72 alpha and hitpoints when the only good things about it were alpha and hitpoints
Maus gets sand bags now, I'll play it now fr fr
I mean it's going to be mobile at least... Which is going to be an absolute shock to the poor heaviums that are getting chased down by that absolutely unit of a tank lmao
Buff/nerf hp pool?
Nah, give/remove sandbags.
What the hell weegee
Becometh pooreth
It’s gaining a lot of other things tho. Will essentially play like a German 60tp which I’m definitely ok with. Getting the triangles on the sides of the hull buffed is massive for its sidescraping capability. And the dpm is receiving is insane. That’s not even mentioning improved suspension
A very interesting move to make all the superheavies go faster
How will they compete with all them mediums
Oh I don’t know, the raw amount of HP and armor or so
But I guess superheavies gotta win some dragraces sometime
Why do we even play 183 with a special hesh shell at all when jg100 got a Tungsten Rounds and is generally better than a 183 with armor n fire…
We have literally no idea what they're doing with the 183 yet, so
@stone drum Vk 90 isn’t losing 150 hp, that’s the VK 72 you’re thinking of.
Leo 1 getting even better then before W
Detailed Germans new update overview:
Jpz E100 carry tungsten and 3055 DPM
Grille 15 get alpha reduced to 580/490/880 and 3510 DPM
Maus will have 2743 DPM and 3278 max HP with full sandbag and extra HP
VK.72.01 alpha reduced to 600/500/900, losing 150 HP and 2703 DPM and thicker side and turret cheeks armor
VK.90.01 P lose sandbag and thicker front hull armor
E100 alpha increased to 680/580/1020 and 2440 DPM
Leopard 1 will be little harder to do ridge with 1 depression less and 3957 DPM and view further
E 50M now using APCR as base shell again and thicker armor overall
Kpz 50T now using AP as base shell and carry tungsten
Note: All DPMs I counted is equipped with gun rammer
Hey guys. Are WG saying that the 150mm gun on the E100 will be replaced with the 152mm gun?
Or there is 152mm gun added as an option?
I wish former is right.....
I will use 150mm gun rather than 18 seconds reloaded, 680 dmg
I'll like now this 150mm gun.
no, they misspell that 152mm as 150mm, no new gun added.
Rip Grille
jg pz will become playable. cuz buff in here help jg pz handle hoe loe also armor weakness
grille alpha reduce? why not just give speed
600 alpha already suffer
maus got sandbag? why not back to past 3000 hp?
vk72k alpha become 600? how different with 60tp then?. already suffer with side turret... now get nerf in alpha. yeah i understood armor get more buff
vk90 sandbag lose? what the point reactive armor coming? for me reactive armor always come with sandbag . reticle gone is fine
e100. leopard. kpz. e50m already good get buffrd . not complaint
expecially e100 and kpz. they not have special things
Oh...then I think the changing of E100 is very bad. 😦
I think it already have a good alpha dmg.
E100 doesn't need more Dmg per shot!!!
Leopard 1 got the most DPM => Badger and Obj 263 won't be the kings of tier 10 DPM for now
263 wasn’t a king to begin with
No one plays that tank despite its stupidly high dpm lol
is7 will have 480 dmg per shot?
is it real?
Frankly speaking
Grille 15 needs gun stablization and more depression front
It's really a small buff but great changes to Grille
Grille is now dull only be a sniper casuse gun unstable and lack of depression in front
Can't you just give depression like PC
Also,Grille 15's bubble is always bright
it seem that its model confine its depression
Russian changes won’t be out until next week
Detailed USA new update overview:
T110E3 lose reticle calibration,HP increased to 1950 and 1km/h slower
T110E4 shells changed to APCR/HEAT/HE, alpha reduced to 630/545/960 and 2km/h faster
M 6 Yoh reduced turret turn rate, increased hull turn rate, emergency track mechanic will reverse 7km/h
T57 Heavy intra clip increased to 2.88s, giving the DPM of 2953 with improved ventilation, penetration reduced to 252/340/60 and armor will be modified
Concept 1B will gain more DPM overall, reverse slower and have emergency track mechanic
T110E5 lose reactive armor, turret armor thicker, hull armor weaker, penetration reduced to 254/340/60 and 2916 DPM
M60 goes 2km/h faster
M48 Patton thicker turret armor, penetration reduced to 248/300/53, alpha reduced to 340/300/440 and 3585 DPM
Sheridan view range reduced to 265m and more accurate gun
T95E6 penetration reduced to 250/340/60 and 3333 DPM and combat stabilization mechanic will be added
Note: DPMs counted with gun rammer(minus autoloaders)
Don't start hammering me for this but I think the grille changes were alright. I'm not a fan of the decreased alpha but it's still workable, just not always as a td at the back.
Keep in mind that those Tanks will have changes aswell
yes it is soon but imma think Leopard 1 is the king of tier 10 DPM rn
If wg were to change the TVP T 50/51 they should do this - return it to it’s previous self.
2.0 second intraclip reload with the full clip reload shortened to the previous 21.3seconds (under maximum equipment loadout.) it was still fun yet much more balanced in the game while maintaining it’s niche. Don’t touch anything else about it, just refine the gun as stated.
Also reinstate the previous alpha damage range for 100mm armaments. (Pre 9.0)
Give IS 6 Reticle Calibration please.. No need to rebalance it just add this consumable.
Lowe needs a frontal armor buff
I swear if 480 alpha it’s gonna be my fav HT. Speed, simplicity, and pretty nice regular pen gun with nice alpha
Dude, the fontal hull armor is tough already.. Just that one line on the middle doesn't but it's already ok for me..
Give IS 6 Reticle Calibration if he doesn't need to rebalance at all..
Lowe front really isn’t that strong it needs a buff 💀 and is 6 doesn’t need a super consumable it’s already ok ok in tier 8
Nearly 4k dpm, but still
But i know IS 6 has a gun that need to time to aim but the frontal and side armor is way too weak, so cant go front nor sidescraping. But at least gives that tank a fast aim consumables when it was in a critical situation..
It’s funny what you’re saying pretty much means, “ guys the armor sucks if the gun can’t hit its target!! Give it a confirmed hit so opponents will have a hard time fighting it!!” If that’s so why shouldn’t every tank have this. Also tanks have weaknesses that are meant to be exploited. Some are under performing and lowe has weakness but those weaknesses just so happens to be the fattest and easiest target to hit. That’s why it needs a buff. Is 6 u really don’t know how to utilise the armor that’s why you’re saying this. Go hull down. You’re not meant to expose the rest. And wiggle your turret cus there’s a weak spot on it and it’s f2p counterpart the is3, it’s whole front is a weak spot but it still performs at hulldown. Gosh I wrote an essay
what's the whole point of playing T10 if all tanks get the same DpM?
As a guy who mainly plays the E100, JgE100, and E50M, i see these changes as absolute wins wooohhhhh
But Lowe can hull down more cuz Lowe has more depression then IS 6, and Lowe turret are taller than IS 6, while Lowe doesn't need longer time to aim than IS 6, IS 6 has the most terrible aim gun and can't be snapshots while Lowe can.. Right now i am asking that IS 6 no need to rebalance but just a fast aim consumables for critical situation like fast tank is surrounding you and while turn to aim the enemy fast tank in close combat, IS 6 will get a miss shot due to terrible dispersion..
Mind you super consumables break the game. Reactive armor makes 121B feels like a mobile ht. Reticle cali makes inaccurate stuff feel like a grille. Enhanced engine makes slow ht feel like MTs. We don’t need tank taking over each others roles. And at point blank if u somehow miss a shot then you are a bot. Is 3 performs just as well. Good turret bad hull bad aiming time. U have the turret. Make use of it. Superconsumables are stupid.
EDIT: Quick Intraclip makes auto loaders feel like machine guns
EDIT2: Lowe can snap, have more gun dep but at the end of the day, it’s a big ahh tank
EDIT3: mr whoever commented below this ain’t blox fruit.
But Lowe has more DPM than IS 6, Lowe maybe slow but compare to IS 6 frontal armor, IS 6 more weaker. IS 6 is worse than Lowe, aim terrible, frontal amor terrible and DPM is terrible.. If you say IS 6 have to Hull down, Lowe also can Hull down.. But right now compare those 2 tanks in close combat, who is better? Lowe does.
IS-6 is your average Russian 122, very average tank it doesn’t need anything
Lowe frontal armor is next to is3, pennable at almost any angle. You’re not meant to face hug super heavy tanks unless you’re as tall as them as they can pen your roof. Especially if you’re using short tanks like Russian hts. Basic knowledge. There are a few exceptions but is6 isn’t. Don’t play dumb in it and expect a ok tank to get something it doesn’t need
EDIT: is6 DOES have better front al armor and I don’t know if you noticed but Russian hts tier 8 and above have non existent cupolas while kv4 has the troll cupola
I know but i didn't ask for IS 6 to rebalance, just add reticle calibration consumables for IS 6 cuz this tank has a most terrible aim gun.
I meet an enemy using Lowe and IS6 before. Lowe has thicker armor than IS 6 except the middle line while IS 6 has big rectangle area shown to be penetrate able.. Lowe frontal armor doesn't need a buff but IS 6 needs that consumables for close combat situation.
Image: using s 225mm gun between Lowe and IS 6
Have you noticed that.. is 6 has better armor profile.. and lowe if gold is used, will always be penned cus even in hulldown, there’s nothing you can do cus of how tall it is. The cheeks are dead Hp giveaway. You may argue “is 6 has a penneble cheek too!” Just wiggle. “ but Lowe can wiggle too!” You can’t. The side of lowe turret is dog and if u wanna wiggle back and forth you gotta rotate the hull and guess what, the hull is massive. Is6 is low and it’s turret is better. Each tank has its weaknesses and you’re clearly too weak to fully recognise and defend its weakness and how to utilise the strengths you also do not know
Please dont touch the T110E4.. People are bad on it because they dont know how to play it. I had like 60 wr when it had weak cupla. I’m main E4 and I hate it when they make it more like a heavy rather than TD. Maybe touch the minotauro instead which needs to be like-superheavy??
But when both of these tanks go hull down, who is aim faster? Lowe does, and Lowe has more depression than IS 6. Right now, I didn't ask IS 6 for armor buff , i only ask for IS 6 to have RETICLE CALIBRATION FOR CLOSE COMBAT SITUATION.. I didn't ask for IS 6 rebalance.. As you can see, Lowe doesn't need armor buff.
Close combat with reticle cali?? Do you hear yourself???? Close combat you need something for long range???? What?? “Dispersion bad” bro it’s close combat you have a higher chance of striking the lottery than missing your shell. It’s funny how people come up with the dumbest idea. Close range combat with a consumable that makes long range fighting a breeze. What a joke🤡
Uh huh. Lowe is fine, though, to take a stance on it.
He a little confused, but He got the Spirit
This consumable are not meant for long range only.. It already describe it's function.. IS 6 should have this. Why you meant for long range? It's for gun accuracy.
Imagine needing a walking stick when you are perfectly healthy, you can walk normally run normally and you need a walking stick . And for this guy. You are the top tier in that game. The chieftain was moving while shooting your tank was angled at the incline where you were going up which is what u should do and the two that were stationary were lower tiers. Your point?
Are you... The accuracy of the IS-6 is literally the least of it's concerns
I guess really I just wanted to show Lowe's potential in deflecting shells by baiting shots with the turret. It's no a weak turret by any means if you keep on moving, and Lowe has the accuracy to keep stable while it dances its armor around. Mainly, Lowe needs something like Himmelsdorf rubble to make the best of its armor in heavy combat. Skill based, no buff needed :D
Also one of the stationary enemies was a T32, not a T29 (I assume you thought that). Even then, if the turret sides were that "bad", it doesn't help your point to say they're lower tier
As you can see, Lowe frontal armors are thicker than IS 6, but IS 6 gun were meant to be terrible, but at least having this consumable has no harm done. It's just buff the gun accuracy in a period of time.. This gun supposed to like that and i didn't ask the gun for buff from the start. Just the consumable.
omg the person I already had an itch to punch understands??? :0 that’s rare. All in all I respect you for understanding. I can agree with what you said but if you were lower tier everything and I mean EVERYTHING can pen your front. Prammo or regular. That’s not what a super HT deserves
EDIT: I’m still laughing from the close combat crap excuse me abit
Ugh, let me tell ya about the freakin' M551 Sheridan in World of Tanks. It's a total mess, man! It's like they threw balance out the window! That thing moves faster than greased lightning, and its gun hits like a sledgehammer! What were they thinking? It's like they gave it superpowers while other tanks are stuck trudging through molasses. It's not fair, bro! They need to get their act together and nerf this beast. Bring back some dang balance to the game, ya know? Sheesh!
Aren't you the same? Nagging about Lowe frontal armor? Just hull down and shake the hull armor.. Aren't like IS 6, when IS 6 hull doen or shake hull amor, it needs longer time to aim the enemy than Lowe.
I’m nagging a point that more than thousands of players know. IS6 has never once been the topic of a tank that needed a superconsumable, much less a buff on gun accuracy
EDIT: In tier for tier Lowe is in fact ok in terms of armor. All that red yes I can see it. But once you’re in a low tier game? The upper plate magically loses its colour while is6 turret cheek spot and the hull armor only gets more prone to the fault of over angling
EDIT2: I’m not the same as a person who says a tank needs a long range consumable for short range fights
EDIT3: remove superconsumables weegee they make game balancing more difficult for you. If you even care about that.
Someone should make a petition to make grill 15 a premium tank so it will have the attention it needed
just make it an autoloader at this point, I have no clue why they keep touching it so much, the camo is straight garbage, mobility is like a heavy medium, the gun is just like 60TP but let me remind you, no armor and no camo, of course it gets tunneled really hard
oh and the Leopard 1 has more dpm than it lmao
If you fight some tier 9 tanks.. You already know your position, becoming a secondary line support tanks in that round. Just find a place to cover your tank and shoot the enemy while you can.
Since when Reticle Calibration count as a consumables for long range only? Did you even read the consumable description and function? Addon: The consumable is to improve gun accuracy for short period of time..
Why the keep murdering Grille, it was bad enough they nerfed its dmg to 600, why make it even worse?
HT in back row? HTs are meant to front line t9 or not. That’s why lowe needs better upper armor to last against tier nines. At least a little longer when angled. Cus rn even if u angle u still gonna be penned. If u angle the front till it’s red that means your side is exposed aka you’ve over angled you numb nut
EDIT: Reticle cali IS meant for long range purposes mainly. As I’ve said point blank DOES NOT require longe range accuracy consumables lest you’re a straight up bot
Have you even play IS 6 before? Try using IS 6 gun to shoot an LT like AMX 13 or T49 on the move.. You think you can hit them with that kind of dispersion? At least that consumables can improve the gun accuracy..
Is5 gun is3 gun is6 gun are essentially the same. All dog accuracy with good turret. If you can’t bother to aim, go pick td line they tend be take less time 🐷
And if you can’t hit LTs, you really must suck. Ever heard of leading the target? I can hit them. Why can’t you? If I hear one more comment about bad aim time, I swear to mother of god you should go find a line where it’s gun. Is accurate
EDIT: fun fact, dispersion hardly matters when you’re 80% aimed in unless you’re moving while firing at fast tanks. Then you’re a clown
I did hit LT before, using Lowe, T34 even T30. While IS 6? miss a lot due to dispersion and aiming time..
First and foremost, the IS-6's gun boasts impressive alpha damage, allowing it to deliver crushing blows to enemy tanks with each shot. This high alpha damage ensures that the IS-6 can deal significant damage in a single round, making it a formidable opponent on the battlefield. Due to the gun's already potent offensive capabilities, the need for the Reticle Calibration Super Consumable diminishes. Players can rely on the gun's firepower without needing to enhance aiming accuracy further.
Secondly, the gun's penetration values, while not exceptional, are adequate for most combat situations. The IS-6 is equipped to handle a wide array of opponents, and its gun can effectively penetrate enemy armor, especially when targeting vulnerable spots. Understanding weak points on enemy tanks and positioning the IS-6 accordingly allows players to maximize the gun's potential without the assistance of additional reticle calibration.
The IS-6's relatively slow rate of fire might initially be perceived as a disadvantage. However, this measured rate of fire encourages a more deliberate and calculated playstyle. By taking one's time to aim properly and choose targets wisely, players can capitalize on the gun's alpha damage and penetration capabilities without needing reticle calibration.
In conclusion, the IS-6's 122 mm D-30 gun is a formidable weapon that excels in delivering high alpha damage and penetrating enemy armor. Its versatile and potent offensive capabilities reduce the necessity for the Super Consumable "Reticle Calibration." Players have ample opportunities to aim accurately and make each shot count. As a result, the IS-6 remains a highly effective and reliable tank on the battlefield, showcasing its prowess without the need for additional calibration support. So just aim ahead of the enemy you wanna shoot, don’t use auto aim if you’re mobile when it comes to fast tanks. Ggs, end of essay
EDIT: Credits to chat gpt just wanted to deliver one final blow (nap time)
Bruh that sounds like something written from chatgpt not gonna lie...
All the is6 needs is a bit more updated armor and gun
I dont understand why wg try to kill Grille 15 again 😭
They really said it was toxic tank in the previous nerf while in reality Grille 15 have bad stat compared to other TDs ☠️
All in all, super consumables is the dumbest thing I’ve ever seen implemented. Nothing deserves it. We don’t need more heaviums, heavy destroyers,
we need gun depression and they minus the alpha, how greaaaaat
I know the alpha damage, i know the tank gun quality. Right now, add reticle calibration for IS 6 is really that imbalance? I already told you, IS 6 doesn't need a buff, adding reticle calibration for improve gun accuracy on a short period of time should be use on some curtain critical situation. Without this, IS 6 will likely vulnerable on that kind of situation like in close combat with a LT spinning around IS 6.. Is that really too much to ask?
Grille 15 is crappy tank
It really need buff and it doesnt need nerf at all ☠️
I prefer with Grille pre nerf tbf than this new change
High DPM doesnt matter tbf if you have crappy rng 😭
This game really rely on rng
Yes it’s too much to ask. Just get good at hitting a tank next to you. Rotate your hull and turret. It’s that damn simple. Stop trying the get a consumable that makes is6 a sniper. Don’t camp with HTs
yeah smart
Type 57 is a HT with Reticle Calibration available, care to explain that?
Just because there are some premiums that are busted with consumables doesn't mean we should have MORE premiums that can become busted with consumables... your logic is inherently so flawed
Wg will randomly add Vz 55 mechanic as buff for the next tank rebalance
You want me to explain the bad decisions of Wargaming? No one likes superconsumables. It’s weegee that’s decided it. You think I’m the one that adds superconsumables? No. I only speak against it. Whether or not it’s added it’s up to them. You need to stop acting smart.
They gave new tanks with that consumables while old tanks left to dust.. Is that what you are saying?
buff match maker
I'm saying to stop encouraging the buffing of tanks via supercondumables.
What he’s saying is you shouldn’t jump off the cliff that your friend ask you to jump with. But with your mindset it’s seems it’s like that. We are all trying to say, nothing needs superconsumables. It’s stupid. Ghen, just shut up with super consumables. Nothing needs it. Ever. What we need tho is a lowe upper hull buff :)
The Lowe upper hull amor is tough already.. So you want it to be more tougher than tier 9? Might as well change Lowe to tier 9 too..
to be fair, why are you even shooting the lowe at the upper hull, its turret is full of weakspots already
Why you are discussing changes for premium tanks, they won't change their stars, because they are premium.
Calm down already
"they won't change their stats"
The VK 90, Kpz 50, 95E6, and C1B rebalance in the question
Aren't those collectors?
What does this toddler not understand, I’m saying make it thick enough to be viable when angled against upper tiers. Tier 8 can pen with gold shells, tier 9 can pen with regular shells
Those are collectors. Not premiums
Try reading it properly
I read it properly, however i forgot the tank i mentioned is collector*
The Grille changes were so unnecessary. I would already get mad for rolling absolutely bad on a such a tank. What I liked about it was to constantly output high damage shots in short laps of time to punish people peeking too long in the open. Now you could play a medium like the Leo you would get more or less the same result. Like what's the point to carry a 150mm gun on a paper tank if it is to get incredibly worse mobile and gun handling compared to a medium that could do these things better? And in case you think I'm the only thinking about it this way just check the #coming-soon channel and the spike if downvotes for the Grille. I don't think that listening to your community for once will hurt you.
grille 15 was my first t10 and it was my favorite and now they turned it into a ho-ri without armor 😦
same.., it was my first X and now its useless..
Fun of the rhm glass cannon onwards to wt to grille has ended
I would say Wt is just better Grille after patch..
People can stand 580 alpha if the dpm is high
However i cant because the rng in this game are terrible
I really miss 640 alpha stat
Grille getting the Foch 155 treatment dang
they don't nerf premiums, they buff them
Watch as they rebalance the Foch 155 to make it's DPM even lower than before
Thay better not nerf the concept 1b
Can't wait to see what WG will do to Obj. 263.
Prob enhance armor, improve terrain crossing capacity, lower shell speed and decrease aim time XD
Who wants to bet on Obj 263 changes
Reactive armour and reticle calibration
Remove super condumbables
I can now say with certainty that wg hates the grille 15 . In my opinion it would have been better to carry it as before 640 damage per hit etc...
Basically they butchered the f out of Grille 15, by making it more of a front liner than being a pure long-range sniper, like who asked for that kind of change?
The tank before rebalancing were fine enough, now it just down horrendous.... Do they know about the tank's intended role or they just making it into whatever they like?
Does WG have a thing against Grille or something? On a side note Jageroo with tungsten is a terrifying thing.
They are nerfing the reload so it only gets one shot with the Tungsten
Not really a useful change
It's just a 183 without the turret or HESH then
Why are there concerns of Tier VIII Premiums?? 🤣🤣🤣 dude, premiums are good as it is, you just have to play them right, time your shots right, Aim right (unless youre very near sighted), and just move it right! The IS-6 sure may have suffered alot in battles, but with a Ret. cali.? Bro, your just blabbering nonsense, as Falcon said and proven it that its a Bad mechanic in the first place anyways (even for the IS-6)! What you should be more concerned is the Tech Tree line (especially Tier X). Not the premiums. Premiums are balanced as they are, the IS-6 will remain as it is. Now, The Lowe? Tbh does need a Side Hull buff and a frontal Hull buff, turret? Will remain the same as a weakspot (as it should be).
EDIT: JUST PLAY YOUR PREMIUMS RIGHT!! ⬆️
They dont nerf premiums anyway. So, who cares about 'em.
True, but the traverse speed buff and terrain crossing buff would make it more mobile too. The reload nerf is sad tho
Edit: that is true👇, but it could also be pretty major.
Grille 15 just knocking in mi door and say he need 700 base alpha dmh with AP and 25% better camo
That aint happening on a 15cm gun
I will never forget what they said abt Grille in previous rebalance (the 640 > 600 update one) ....
Yes who says that grille 15 is a toxic TD. Of course nobody says it. Only wg thought that grille is toxic TD. But what about e3, e4, obj 268 and fv183? They got buffed for better alpha dmg and better armour. But grille has weaker armour than all TD and wg kept nerfing grille 15. grille was not first which is toxic TD
@verbal igloo yes. TVP and Autoloader are the most toxic tanks. I just love how can WG never nerf them. Only grille 15 yes??? What a funny thing. Grille 15 should be better change.
what do you want with grille 15‘s changes?
Shocking how a dev can say something like this with tvps etc in Tier 10 (dont even own a Tier 10 td so no crying from me slow playstyle is Just not for me )
Asking to wg now since i really confused, Why they never do this thing again since Ribble left Wargaming team 🤔
This statistic kinda important "for proof why this tank need to be nerfed/buffed/reworked/etc)" imo
It seems like WG “balances” tanks by drinking heavily then throwing darts at different types of changes.
Sooo they gonna buff 140 and make it op cant wait
Correction* add super consumables. you watch and wait
EDIT: bet at some point every t10 will have a super consumables
Grille is toxic yet they give already strong tanks like the E 100 and Jageroo more damage
The FV4005 casually has the highest damage output in the game (with better camo than the grille)
And the 183 can effectively remove half your Hp with a single shot every 18 seconds
4005 is still fixable.
The 183, well, the only way of solving it is removing the evil by its root.
Half your hp you mean all your hp
they are prob going to put vk 90 in store for some insane price lol
Maus will be finally strong
They stopped thinking about that since it costs too much brain power and started to spin a roulette to see what gets nerfed and buffed
Well i have no problem with the nerf I don't play that tank so the weaker my opponents get the better just don't touch my tanks or me revolt btw thx for the e100 buff more fearful now.
E3 always had ridiculous armor
But on the grille part what if they make it more like a ho ri give it medium mobility semi-high damage and very good dpm could this work mix of the old and new?
Imagine nerfing the glass cannon 💀
Obj.260 need a PBR
Increase the kv2"s Alpha by 209 but make the Aim terrible
1600 dislikes on the grille change 🥶🥵 was there ever such a negative reaction to a change? (Without THE update)
Remove T100LT mechanic(or nerf it to the ground). Buff its dpm to OG state.
How can you scream so much about a grille nerf when the proposed changes are a flat buff for the tank
It is in fact not a flat buff to the Grille.
The whole point of the Grille is to hit hard while staying at the back of the map with godlike accuracy.
The Grille has to stay at the back and snipe since it has absolutely atrocious camouflage ratings.
The tank isn't even that good and still WG decides to nerf the Alpha even more.
If WG thinks the Grille is toxic, they should have a look at the other tanks in Tier 10(ex. TVP T50/51, FV215b 183, etc.)
The issue with the grille is that it’s a glass cannon. It needs to hit fast and hit hard and quickly duck into cover. It’s already mobile enough to quickly hide behind cover, but by nerfing the alpha strike the grille has to expose itself more. It’s already very dangerous as a grille player to get shots, now it has to expose itself even more? The grille simply can’t expose itself more. It can’t. Yet WG still nerfs it to the ground.
If a tank is one of the most popular, a nerf or rebalance is probably necessary.
The changes the grille will get are justified and required to stop it being spammed so much, which in turn means less people camping at spawn thinking they are useful
It's a fragile tank to play? Excellent, that's what it's meant to be.
Popular tanks don’t always mean it’s the most busted tank 💀
I wouldnt say that I dont like many of the changes like removing the 1 degree of gun depression from the leo it makes the tank more inflexible and it already has godtier DPM
and to the people who say remove the spotting mechanic:
no, don't because its what makes the tank unique just keep it how it is (maybe buff the DPM just a little bit)
theres no point in playing the t100 without the spotting mechanic because its just a vickers but worse since the vickers has HESH, and more turret armor, and its just a better tank
the spotting mechanic gives players a reason to play the t100
Not related to the current topic but can we see a buff to wzg113 and the line?
Just give it hp like the jagdpanzer e100 (t8 to t10)
that’s the point of it that 45% think, it’s not what it actually is, a med that trades armor and full turret traverse against dpm/dps that can play actively with its mobility
the fact that wg is giving the leo 3957 dpm is atrocious
imagine running that thing with rammer you would get like 4.2k DPM
literally a mobile su-122-54 with gun depression and a turret and godtier accuracy
also on topic of the grille
honestly just give it the stuff on pc like 700 alpha with a 14 second reload and 7 degrees of gun depression
its what makes the tank good. its supposed to be the most accurate TD. If wg doesn't want to buff the camo just give it the alpha and gun depression like on pc to spank enemies. No point in playing a sniper at the back of the map with no camo if you wont give it good alpha
Please buff AMX-30B reload speed or alpha, either way gaining DPM is needed for this tank to be competitive. Its a solid tank besides just having outdated DPM especially with the coming DPM buff to the Leopard.
You're not seeing the big picture here. The damage for FV183 is not bad at all. In fact, it's necessary to increase the damage to make the game more exciting and challenging. The aiming time and camo should also be made worse to balance the game. The game developers are just too afraid to make these changes because they're afraid of losing their player base. But true gamers know that these changes would make the game more fun and competitive.
Stb1 need dpm buff
Popular tanks are popular for a reason, id rather all Grille players start playing E-100's because at the very least they'd stop being borderline useless most games.
Or even switch to JgPz's, but either way grille will probably still be played a lot because of the fact that it'll have medium tank mobility and comparable DPM as before.
Grille might just be deleted from this game at this rate
Ага пон
wow vk 90 01 p armor buff just what we needed
Damn it's chaos in here
The DPM is 3957 with rammer, I did the math on that because I was extremely curious. Also on the gun depression, 8 instead of 9 coming. But I really can't fathom them buffing the Leo's main attribute, the gun, especially since it's already the highest DPM medium in game. On the topic of the grille, it needed a nerf/rework as someone said earlier. It being the most/one of the most played tanks shows that it's doing something well, maybe too well. True, being the most played tank doesn't mean it's busted, but even with 600 alpha it still was doing incredibly well in the hands of a skilled player, because of its accuracy. Now, with 580 alpha, it will force players to not camp as much, because one shot will no longer be as rewarding as it would've been with 640 alpha, meaning it will be required to move out of spawn and actually create line of fires for yourself
if update 5.5 was on that list, 99% of you would have disliked it
@hushed crown I thought those were all with calibrated shells equipped, someone did mention that
Yes i agree with the point on the leo. too busted with 122-54 dpm for a accurate and mobile medium
on the grille i just feel like the reason why its played a lot is because of the accuracy. I don't feel like unskilled players do well in the tank, they simply only play it because its accurate. The grille needs to be in good hands to perform well. if they really want to give the grille 580 alpha, they need to buff the camo through the roof or the hori is just the better alternative. More pen, more accurate on move, better armor, more camo. Theres no point in playing the grille anymore. the point of the grille is to play it like a sniper schnitzel and absolutely clap enemies. its reliant on teammates for spotting, and has the mobility to relocate when needed, but cant deal with mediums or lights 1 on 1. its necessary to sit at the back of the map because the thing is massive, has no armor, and wg refuses to give it camo. The only thing it has is the gun, which saves the tank. Now wg nerfs the alpha and forces it to become a rip off hori.
TLDR hori completely replaces grille so give grille pc attributes
"shell speed and view range parameters are decreased"
wow theyre really trying to make the grille frontline huh
Fv215b 183 accuracy+ when?
Unfortunately I have to agree. I always hated the HO RI, I just did, but now the grille is just unplayable compared to it. I'm still eagerly waiting for the baguette changes though, hopefully they'll do something to my boy the foch, maybe a little more dpm, or increase clip reload and give it 560 alpha WHILE buffing the dpm by 150 ish?
And yeah, they're trying to promote a light tank playstyle for it.
Funny thing? WeeGee never test their changes at all. They just have the test server, where even if people hate the changes they couldn't care less, and release tanks as they are. It's awful
@teal crystal I actually am not aware, but maybe
Sadly its just the truth. Them decreasing shell speed and view range also makes it have to be 2nd or even frontline, which is not what the tank is built for.
and yeah i agree with the foch changes the 560 alpha was what made it unique
wg is ruining the game fr
Love how the Grille went from bad to pathetic
I've had the tier 9 foch for 5 years now almost, and got the tier X foch today. Have to say it's fun but, it really could be better
Yet again reminded why I didn't get it for 5 years
I hope the changes are irreversible and they actually see the complaints
The issue with the grille is that WG is trying to mold it into a medium. Currently the meta is quite heavy dominated so WG is trying to encourage more active, dynamic gameplay.
The issue with turning the grille into a medium is that its not a medium, its a tank destoryer. The accuracy on the move is horrible, the camo is horrible, there is no armor, and the gun depression is meh at best. This makes the grille reliant on the one good thing it has: the gun.
The gun is what defines the grille. You play the grille for the gun, not the tank. Nerf the gun, ruin the entire playstyle. The grille CANNOT be turned into a medium. I've seen so many instances of a grille trying to flank with the mediums and getting absolutely clapped because of it.
Wargaming, stop turning the grille into a medium. It's not.
rrr1962#0 was muted.
No they’re not molding it to a medium. The reason it’s getting nerfed is because it’s one of the most popular tanks in the game. And it’s one of the least influential tanks in public battles. Most players who spam it just sit red line and do nothing for the entire game. This gameplay doesn’t fit the mold of what blitz is (high intensity games) and is considered toxic by the devs. As a result, they continuously nerf it.
And personally. I agree with this change. It’s actually getting buffed if u took the time to look at what it’s getting changed. Only thing that’s getting nerfed is the alpha which should decrease the punishment of approaching someone’s spawn just cuz there’s a random grille camping red line
wonzi_#0 has been warned.
Theyre trying to mold the grille into a rip off hori
no gun, L tank basically
Maus with 3.2k hp is gonna be insane. And 2.7k dpm to add on to it. I don’t think the Maus needed all of these buffs. I just think they should buff the pen.
If tanks are being nerfed because they are popular, does this mean the 183 deserves the same thing too?
The tank is already mediocre at best, relies on the gun to perform well and WG is taking away the Alpha once more.
Basically turning the tank into a rip off of a Ho-Ri but with less penetration values.
Yes, it is getting more mobile but the dispersion on the move is just garbage. The gun is what defines the Grille 15 and yet again they are nerfing it.
Considering the camouflage is also garbage on the Grille 15, it gets spotted easily.
If they had given the Grille a buff on it's camo in the exchange of the current nerf on the alpha. It could've been much better and more players might even agree to the change.
The Grille 15 nerf that we currently have is a nerf that nobody has asked for.(literally)
just an hp buff and the track buff (necessary), also a stronger turret
That is exactly what they are doing. They are taking a tank that is designed to be a sniper in the back and taking away its effectiveness as a sniper. They're decreasing the damage of the sniper rifle and gave it running shoes with a massive red target above its head. That's not how you play a sniper.
Tbf, every grille I’ve seen in the past 8 years doesn’t hit any shots and just takes up a slot in the matchmaker. I’d rather them yolo and pen two shots than them sit at the back the entire game, miss every shot, and then die at the end when the game is already lost.
@wooden lynx I wouldn’t mind them nerfing the 183 tbh. It’s another tank that ruins the flow of the game entirely and doesn’t provide any use in most public games. It’s a toxic tank, just like the grille
Wargaming as requested. Balancing the Soviet line of vehicles and some of my suggestions, Is 7 could get a slight buff to the armor by paying with mobility, the armor would be about 10mm more on the front, at the same time the mobility would be reduced to about 42-40 Km / h, further looking at obj 140 it would be useful to improve the turret armor absolutely, which has armor but is weak, so somehow improve it by 20mm, and the hull would be as it is, that's it
the buff to the weak ahh turret was realy needed
bro they are buffing op tanks ( germans)+ when will kv4 buff come
It was buffed quite a while ago
Grille's nerf is just the result of dev's incompetence.
Buffing dpm, adding spall liner and then buffing AP pen so that it can autopen anything in its front. And then calling it toxic because noobs can survive longer and autopens everything from other side of the map.
Wg can nerf Grille to the ground and majority of players will still camp in it. Expecting them to move around the map actively looking for shots due to increased mobility and reduced alpha is laughable considering those players have tendency to camp in every tank class.
Sounds like a map design issue rather than a tank one
buff conq
To me, it sounds more like an enforced playstyle where people expect other people to use a tank how they see fit. Which is funny cause their is basically another tank that fits the role of how the grille "should" be played in the "unicums" eyes but better, the foch 155.
but ofc new players dont use that tank simply because its not as relevant as the grille 15 even if it statistically has better stats and even camo. Honestly the best thing WG can do is to remove the grille 15 and compensate all the gold and credits spent.
Nerf grille down to 48km
Nerf grille dpm so it's below 3k
Buff alpha damage
Buff turret turn limit
Buff camo
is this a typo? 5.3s inter-clip?? the inter clip is 2.5s base right now (also 10 minute slow mode on a discussion channel is cancer)
Its WGs wording, they mean the while clip reload, not the intra
the fact that E100 is going to have more alpha than most of the tds and it's the second heavies and armored tank in the game doesn't bring any balance you are just ruining the game
if it's a good player that 1.53 s added reloaded brings no balance
Buffing camo on Grille is how it truly becomes toxic.
It needs its old mobility back.
But then again, i wouldn't be surprised if WG nerfs Grille's alpha again down to 3-400 in exchange for camo because they don't want it to be toxic.
4005 has more camo than grille
I'ma have to grind the line out now because of the Maus buffs 💀
Gonna be funny as hell to be able to carry with the Maus
I’m really annoyed that WG keeps nerfing the Grille, not just because I disagree with the nerfing philosophy, but because it affects the borsig and wt the same way. Those tanks don’t deserve the same nerfs as the Grille. It makes no sense to nerf the Borsig to 580 or 600 alpha just because the Grille is “problematic”. Any nerfs to the Borsig should be done based on the tier 8 only and not the tier 10.
Furthermore I don’t like this new-ish direction of making gun caliber not indicative of alpha. I really liked the old days of “100mm = 280 or 310, 105mm = 310 or 350, 120mm = 400 or 420, 128-130mm = 460, 150-152mm = 640”. It’s annoying that caliber size is kind of meaningless now. WG just chooses whatever alpha they want a tank to have without regard for consistency with similar guns on different tanks. I wish they did more things like balancing gun handling, pen, and reload, and kept alpha more consistent.
they don't use the same gun
They don't but WG still nerfs them for the line to be consistant. Borsig and WT also had 640 alpha but were nerfed to 600
I've done a little math on the new E100 and VK72 dpm values.
The new E100 dpm with rammer and 2 foods will be around 2440-2450.
Which means its reload will be about 16.7 seconds long.
With CS, it'll be 17.9 seconds long.
The VK72 with rammer and big food will have a tad bit over 2.6k dpm, with a reload time of 13.7 seconds.
With CS, I assume it'll be around 15 seconds.
Keep in mind that these are not 100% accurate.
I'm totally playing a German 60tp next update.
aliplayerking#2487 has been warned.
The Grille changes aren’t necessarily bad. I for one like the idea of more mobility. But I do agree with your second points on caliber that there are many way to balance things as opposed to alpha changes.
True! I don’t like the changes but I can see how it may be positive. I’m worried that the waffle and borsig will get the same alpha nerf without any independent consideration of whether that is warranted, and I’m also worried that WG will be too lazy to buff the reload to keep the dpm the same in that case. Either way, I’m sad to see the “high alpha, fragile tank” identity of the Grille line be completely neutered just because too many people camp.
It literally says they will be buffing the reload time, feels like the DPM might actually be higher
E4 is the only t10 I have that doesn't have pbr, idc about any other tank 
Sorry, I mean the reload time of the WT and the Borsig. If those are needed along with the Grille, I’m worried only the Grille will get a reload buff as stated.
They need to ditch the spall liner. It legit made the Grille etc worse for the game.
Spall liner should be given to everything. The No-skill “dab 3 key for instant ammo switch, check the hitskin and pray to RNGsus” monkey mechanic that is HE pens should not be rewarded
Spall Liner should be given to everything, or entirely removed
The direction of the game will go either two ways, entirely pro-spall or anti-spall
Well ideally you would also need to completely unload and reload shells to switch ammo.
If we didn’t have instant ammo switch, and we also didn’t have hitskins, then I could see the argument for HE being a “high risk, high reward” sort of deal, but as it stands, it’s just a “pray to RNGsus that your shell hits the not orange spot” mechanic. And Blitz HE shells do an absurd amount of damage relative to the alpha of normal AP/APCR/HEAT shells when compared to other platforms
I’d totally be down with the reload requirement for ammo switching and at tier ~6+ removing hit skinks, and I’d prefer reverting to the Pre 3.H8 equipment system.
Borsig players on their way to only load prammo
and even after the changes the grille will stay one of the most popular tanks in the game
Or they get rid of spall liner as a whole and balance tanks around that
Intuition skill from PC:
Might actually buy back maus
wt*, maus is SHT or Main battle tank , why it have dpm and survive ability at the same time, do you know how to balance game???😤😤
Maus is not a main battle tank by any means
Dang that's crazy bro
dang that’s crazy bro, almost as if the maus was made to survive/soak up damage
Tanks should be punished for showing HE penetrable areas. Giving the grille the same armor as the 268 was never good idea. This just means the grille gets massively nerfed to compensate for the "durability", something that the grille never should have had.
Back of a t110e5? Deserves to get nuked.
Back of side of leo? Deserves to get nuked.
Front of a maus? Doesnt get nuked.
Showing paper parts of a tank tank deserves punishment. Look at it as a punishment of a lack of skill rather than whatever the hell you seem to see it as.
Noob proofing positioning by making terrible positioning and bad positioning the same is just that, noob proofing.
Your argument of being able to check hitskins just make tanks only shoot their prammo shells. You get more reward for knowing when to use AP to prammo (with less of a chance of penetration), and you get more reward from knowing when to use HE compared to standard.
Unless you also want ammotypes to be completely noobproofed just like everything else in the game has been lately.
They really want to make Grille to be front line TD with Paper glass armor
I dont understand why buffing the speed can compensate the nerf
When Grille get spotted its kinda hard to move to safer place because TD enemy sniping around with their HE and slap Grille so easily due to its weak armor
Speaking about C1B balance i dont really know why they really want to add emergency track mechanic, US never designed C1B to have reserve track 😂💀
And as far as HE hitskins go, do you need to check? I don't. I see paper, I load HE. I shoot HE with or without the skin. Oh, unless the tank has spall liner and my tank has bad HE alpha, because a grill apparently doesn't deserve to get slapped for being an easy target.
Nerf HE alpha, sure. But don't conditionally nerf HE alpha. I can still nuke an e5 but i cannot nuke a tank with absolutely no armor.
If a tank has too much HE alpha, nerf the HE alpha to reasonable levels. Don't only nerf it against specific tanks, this just makes things a pain to balance around later. Adding stupid HE alpha afterwards to try and counteract spall liner later is just... stupid.
Gimmicks are stupid.
Weegee, please read this and take this into consideration: gimmicks are stupid.
You fail to balance the game as is, please weegee, don't make it harder on yourself by adding gimmicks rather than actually addressing the problem.
Spall needs to go 🙂
"I see paper, I load HE"
TRUE
Give grille higher camo rating, slightly buffed mobility, 620 alpha
spall liner used to be an equipment slot, camo net and coated optics are still a thing but I am hoping for a throwback for lights to have the Binocular Telescope to further progression of battles as no one seems to know how to spot
maybe they could replace the optics with spall liner on the paper tds
Well then make switching shells no longer be instantly, idk why the game has been in for 9 years already and one of the most core/basic mechanic hasn't been added, making game just gonna be "see armor, load gold/ no armor, load HE" without a time penalty for it
It'll make which shell to load in more matter in certain situations
Obj 260 need a buff?
Do we need to make WOT blitz into 100% clone of wot pc and turn out that Wot blitz has gotten itself a worse fate than wot pc? From we want wot blitz to be more wot pc!!! To we want wot blitz back again!!!
I know full well you’ve played in situations if you weren’t able to switch your ammo instantly you would have raged
They listened to your 20alpha change
They are giving grille 580 alpha
I'd say WoTB doesn't has to be a complete cloned version of WoT PC, but at least retain some basic logics from WoT PC
The tanks rebalance is starting to strayed away from that logics and starting to create more issues than it was originally
Like for example, adding provisions/consumables that is considered the "rebalancing" of a tank is ridiculous
Compared to the hell balance pc is no it’s far healthier than the wasteland pc currently is and removing the instant switch would only make the game worse
I don't really support following WOT PC balancing style bruh. I am tired of seeing people worship wot pc as if it were something wot blitz should be
nah just keep it as is, only special players run optics on low camo destroyers
WOT PC balanced really slowly, you can expect many one TT line changing in one year, on average probably less, this means if your tank that u liked before a patch (for example Kran) that got completly overnerfed, will probably be the same for the next 5 years, same goes the other way around, tanks that have been very bad for quite some time (for example WZ lights) and will be bad for a lot of years more
The upsite for that is WoT PC likes to change the whole line, when they actually balance something, so some TT tanks can get rly nice to play, for example WZ 120 (WOT PC) or M6, this is a fact that I think should be more focused on in blitz since TT tanks that are not tier 10 seem kinda ignored by the devs, just look at the latest new techtrees added, almost every tank of the lines are not much to look at, not interesting at all, only the SMV because its kinda overpowered with single shot but thats it
but overall I like the balance of WoT Blitz more, stuff is getting changed, this is always cool, if your tank is bad atm, hey maybe it gets buffed next patch (for example T28 Prot, or Cent I became rly nice) and for me personally this stuff is what it keeps interesting, playing tanks again and having a new opinion bout it because it actually got a lot better (lookin at T28 Prot for example)
Unpopular opinion:
The VK90 with combat stabilization makes the Vz. 55 useless.
I wonder what will they change on the v4. I really love the tank especially the perfect armour. Hope WG can just buff the accuracy only
One message removed from a suspended account.
The only thing WG can do to it is to add or remove super consumables or provisions.
One message removed from a suspended account.
oh cool, thx for clearing that up
You mean they can actually nerf it?
How?
It’s a collector, like Concept 1b so it doesn’t get premium protection
decrease the v4s overall armour to make it the worst tier 10 ez
premium protection ?
Premium tanks can’t be nerfed but collector tanks can
Last time I saw a premium tank nerfed was update 5.5
You are simply wrong
No. It already have the reactive armour which is great for the tank
I don’t think so. Because of much thumb down. Let’s see what wg will say in 10.3 update
i dont think it matters whether or not it has more thumbs down/up, as their there more as a “what does the community think” thing (if that makes sense)
They can nerf them as they’ve nerfed premiums in the past, but the player base flipped out and reacted pretty negatively when they nerfed said premium (being the T26E4 on wotpc)
No, they can nerf whatever they want, it says so in the TOS, they just choose to not nerf premiums because the community is full of kids throwing a hissy fit over it.
Dont nerf grille again plis
One message removed from a suspended account.
Nice amount of dislikes. Might as well buff grille 15
for people with more than 50% of wr it is a grille buff, unlucky for the 45%ers with only one hand at the keyboard
I dont see how extra 3 speed can compensate alpha nerf
VK90💀💀💀💀💀
But how will WG change the Vz.55 in 10.3?
people r also forgetting its gonna have 3.5k dpm again
I don't see how somebody who obviously can't read is using his keyboard to answer to my messages
Stop Abusing the poor grille
i dont even replying to you
- i can read it helloo
Not the channel…
Should buff the frontal armor by 10 (110 to 120) maybe
joethebiggybig#0 was muted.
Better DPM, better terrain resistance so the mobility is better… It’s not actually a nerf.
Any tank can be adjusted for balance. You may want to read the EULA and TOS if you think differently.
maybe more
One message removed from a suspended account.
lets agree with that,more armour long reload?
One message removed from a suspended account.
why tf would you nerf the dpm of the 260. thats literally like one of the only things thats good about that tank
i hope WG we will see this conversations about obj260
have you ever played 260 on pc? I am fairly certain it has worse armor than an IS-7 there could just be my imagination, but you seem fairly stupid
f
One message removed from a suspended account.
can i have that 260 pls? mine lacks the armor
I'd rather they not touch the DPM or even do anything that means they're nerfing the mobility.
The most enjoyable thing about the tank is the mobility and gun
people who doesn't know what Effective DPM is thinks is a buff, the other normal players think about this as a nerf
but if they nerff speed and reloud and get some armour i will be happy
Then just play the 5A or Obj 777 ????
Tungsten rounds for jageroo!!!????
I mean they can’t nerf them because they’ll lose players’ loyalty
i agree on the us and german tank update.
those who aren’t good enough to use the dpm think of it as a nerf, very significant differentiation
DPM vs Effective DPM on a TD.... you are not good enough i guess
do you have problem with the grille ?
Learn to play tanks without armor, not everything needs armor. Instead just buff the premium pen to 340 and maybe if its still weak buff the turret armor to be decent
The main thing that should be changed is the upper plate armor, premium pen, and DPM, that's really all the tank needs.
Only reason I say to even buff the upper plate is because it would at least give the tank situational armor that's at least usable vs an upper plate literally everything pens
Dpm is already good, lets not give it too many strongpoints
I'm really excited to see how will obj.263 be rebalanced
Which will be better
E3? E4?
E4
Thank you I'll go and start Swing
Buff obj 452k
Hopefully it gets the double-shot gun, kinda like the yohs, except it doesn't have the insane intra-clip reload. Think of it like the reload set-up with the foch's, except it's 3 seconds intra-clip with a semi-long inter-clip reload
No, just no. We don't need any more 2 shot autoloaders
Fr I can’t wait to see rebalance of all new garbage tier 10s: vz55, chinese light, type 71 after nerf,
Vz should get the 2 shot, while removing it from the Yoh
Reasoning being the Vz will pretty much always be either a worse or better 5A/IS-7/M4 54 as long as it has a single shot gun. Yoh on the other hand has more potential to be unique without a 2 shot
VZ isn't that garbage, i would say it's a fairly decent T10. It falls behind meta tanks, but it's because they are too strong, not because VZ is too weak
I just can't wait to see what they do to the mino tbh, I hope they make it more fun to play
They’re not gonna do that.
No, the only things 260 needs is 200 more dpm and 330 heat pen
I think it should receive some upper plate armor and a very slightly buffed turret armor layout as well, mainly just so there are some situations where the armor will do something rather than it being overall pointless
You wouldn't know lol, just give it a month till the changes for the European tier 10s are posted then we'll see
if Wg nerfs grille dmg AGAIN than that potentially means that they can do almost everything on the other tanks
"the alpha nerf & reload buff on the 150mm gun is compensated by the big caliber it has for the 3CR/2CR"
Huh? Fr? 💀
Meanwhile 3CR bug that allows even random garbage 105mm guns to overmatch pretty consistantly:
Lets be honest
Whats point of having high DPM in Sniper role tank if the Camouflage value is trash
Maybe because they want to move the tank away from a "pure sniper" role, because such a role is toxic and unsuitable for the game?
I cant believe WG said 640 alpha G15 is toxic 😭
more armor less dpm? it will turn into a garbage less alpha less dpm less gun dep wz 5a then lmao
Please buff chieftain Mk6
M60 and Grille15 are the opposite of each other in terms of likes and dislikes

No but an invisible high DPM TD is. The Grille is never going to get a large camo buff. You can use the mobility to do a decent job second line by simply popping out to out trade anyone (if a Med) or waiting to nail a distracted (or already fired) heavy.
i honestly love the grille being quick and speedy and moving around as a gameplay
i dont care of 20 alpha nerf, 580 or 600 sucks the same compared to 640 and at least its getting almost its old dpm back
im just worrying that hp/t buff and top speed buff alone arent enough, i think it needs a significant hull traverse buff and/or front gun depression buff and/or gun traverse angles buff, cause as of now those things are highly compromising for any approach that is different than camping on the redline pushing your back up a hill
Does all of wg staff play wotb/wot pc? There should be a requirement where if you want to join the balance department you HAVE to have an understanding of the game and it’s mechanics
WG wouldn’t change a tank like that without changing at least one other vehicle of the branch in the same way. Say what you will about WG, but they try to keep branches cohesive.
European nation wasnt made because all european tanks share characteristics and will be similar anyways
each single nation in european is supposed to be different, they got put there to not overload the hangar with diff nations with like 1-2 trees each
so, there s nothing vz 55 needs to be cohesive to, being the only czech tank in the game.
TVP T 50/51 noises
I said branches, not tech trees.
no don't remove from Yoh, bad idea
give both but VZ gets worse intraclip time
Yoh shouldn't be a clipper in the first place. It literally has the ability to have its loader hurt in-game, if I'm not mistaken.
.....what? You realize that autoloading mechanisms still required a loader to keep the drums full... Right?
Like, the way WoT represents them is still pretty unrealistic but its... Still pretty close.
The entire reason the long reload times exists isn't just a balancing factor but it's also a real world limitation of the tanks at the time.
I.e the loader or whoever acted as such had to load shells into the drum.
Yes but no other autoloaders in the game have the ability to get their loader injured, and there's a reason why they weren't made into clippers on PC. Plus, every modern autoloading MBT has one less crew member, and that has been the case at minimum since the 70s
Several of the Yoh proposals involved some kind of "loading assistance" feature and a position for the actual loader inside the tank, which is very different from any actual autoloader. What you say about loading the drum or whatever was usually taken over by one of the other crew members, most likely the commander. This is also reflected in game as injuring the commander in many clippers will severely hurt the loading speed, compared to single shot tanks.
It's pretty obvious this was just a case of the blitz team being stupid (as usual) and thinking oscillating turret must equal an autoloader. The Yohs are better off not having clips in this game, for both historical and balance reasons.
Why the hell is wargaming giving kpz 50 t tungsten and gunpowder? What a pointless change, it's fine as it is
The Yohs have autoloaders in Blitz and are decent tanks. They have normal guns in PC and are mediocre.
Who's saying they shouldn't be mediocre in blitz too? They honestly deserve to be, considering how ugly they are. I firmly believe that there should be "joke" tanks at every tier that are just dreadfully bad, like the Ferdinand, just to be a meme. We really don't need more autoloading heavy tanks, so just let the Yohs be otherwise mediocre tanks that people only play for the novelty of their appearance + reserve track ability (which should be reworked)
Tungsten is just better adrenaline
they put the swedish voice lines on the tanks, its really weird to hear an american crew at a swedish tank
Wotb stop with the grill just stop this is the 2nd time ur nerfing it "IN A ROW" u might has well just get rid of the tank u guys r ruining a beast tank and for wht. Cuz some noobs keep coming
Why would someone nerfed grille 15 again? It's just a nutjob
because 1% of the playerbase thinks it’s broken
Or someone 😁
I love democracy
It literally is so easy to counter, idk why people hate it
i expected a strong tank when i bought vk 168. what is this?
wdym hurt? the loader doesn't get hurt in blitz in the yoh without some other tank hitting where the loader would be
I'm pretty sure the Yoh in blitz has a dedicated loader crew member, could be wrong but regardless, I don't think they should be clippers
I like both. They are both mobile. Grille gets nerfed though. 😦
you set your expectation too high
vk168 was an event tank free to play. very useful in the early versions of gravity mode.
its a tier 8 maus. how come tier 7 mediums can penentrate
@dark mural i have a question, WHO THE - - - - THINK THE GRILLE "balance"
Batchat needs a buff. It cam preform but it feels kinda redundant because TVP exists.
@pigrock908 It's more like a upgrade 100.01p
my names not pigrock
“Buff tank plz it not as busted as this busted tank”
😂I don't know what happened bro
Maus can be penned by tier 7s too
It’s a bit unusual to see Kampanzer 50t getting tungsten.
True
Is3 feels great to use. It may be me but a lot of people call it power crept when u can face hug a tiger 2 and win
based i only play tanks that look cool enjoyer
Me on my grind to is-7 cus it looks cool and plays well 🗿
Who agrees that the yolo wagon obj263 deserves some love in the next rebalance?
the leopard 1’s gun depression is going to be changed to 8 degrees?
obj777,the best vehicle
bro wtf
vk 168 is underpowered
literally the whole italian tech tree except tier 5-6 and 9 are overpowered
But again you will take away a repair kit if you pair tungsten with adrenaline which increases vulnerability
I would do that if my team have 4-5 MT/LT. As long as you get cover, you should be fine. But most of the time, tungsten and andrenaline won't saving you.
mino be like: literally just a hard-nerfed kran, with the only advantage it has being the extra 90 alpha for a .5s longer intraclip and a much longer reload
limom_34#0 has been warned.
The tier 5-6 are probably the most OP, then the tier 8. The issue is that no one really cares about tier 5-6, and even 8 to a point. The VK168 isn’t nearly as bad as most say. It was buffed from release when it was just terrible.
The BatChat is fine. The TVP needs to be nerfed. Do not overperforming tanks as a reason to change balanced tanks.
Wotf wtf is going on with the grill just get rid of it if ur going to keep nerfing it ur stupid
Wotb yall got problem
WG = Nerf grille 200 times
Also WG = Buff VK 90.01 P
Just remove the spall liner from grille, thats what it really needs 💀💀☠️
Replace grille with wtf auf e-100 at this point if they going to keep butchering it. Since grille replaced waffle
Well when they nerf soo much a tank its (maybe) because they will put the similar tank but better and inside containers
It's actually really stupid it's literally just the stupid noobs complaining 🙄
Wht really doesn't make sense is last nerfing they did on the grill was on the speed cuz apparently it was to fast but now with this nerfing their increasing the speed! I don't think wot has a single good thing for the grill... I'm convinced they hate it
Not a Russian tank 😶
They want to remove it
Rip Grille
Yeah but it will get more dpm and better view range.
Oh yeah i likes it when community love the Grille, like wth they nerf the Grille.. Like they add good looking camo, after ppl grind to bought it, they nerf the tank smh give my gold back and take the tank from my account and dont forget about the resource to grind it 💀
The tier 9 is OP to you? What are you a 40%er that doesn't use provisions, equipment, or even prammo?
let me fix that
VZ55 Autoloader when ?
2x 470 Alpha / 2,5s intra / 18s Clip reload 😁
And now a moment of silence for the Grille.
Don’t you love it when a team of devs makes balance choices who don’t even play the game nor know it’s workings?
I just feel bad for the Grille. All it has is a gun - no armor or HP - so why nerf the alpha? IMO the gun on the Grille should have one of the highest alphas in tier 10, second only to the Death Star.
We already have YOH. So it doesn’t need to get autoloader. But I wish that vz55 would be autoloader too
yeah, now they make the tank shot faster, but it will shot so fast that the camo can't reset
buff fv215b 183 and grille 15
Grille yes, 183 no
Yes 183. Just the movement or something not the gun. Grille and 183 is both at the bottom of win rate tank destroyers.
could you tell me how exactly the counterplay to a pinpoint accurate gun with high alpha is?
3s to 3.5s at least, 2.5s is way too short imo
laughs in wot pc version
Laughs in yoh
Track it, and HE it to kingdom come with one of the many, many autoloaders in the game. Also, pinpoint accuracy is only as good as your RNG. Grille also has about the worst camo rating in tier 10, so getting to fire more often doesn't do much good when the enemy will know exactly where you are and can pen 99% of their shots on you in return.
hahah spall liner go brrrr
I love that people think Grille shouldn’t be spotted after it fires
“pinpoint accuracy is only as good as your RNG”
My brother in Christ, pinpoint accuracy means RNG makes an insubstantial difference to your shot’s success
I was joking 🙃
Pls no clipper for vz 😅
The 183 is a stupid memey TD. It doesn’t need a buff.
Grille on its way to still miss its shots:
Grille is dead
AMX-30B needs buff to Damage or Reload rate to increase its over all DPM. Like if it had 390 average damage the dpm would be around 3,5k and good
they want to be able to sit redline behind a bush behind a wall for half the game without being spotted!1!1
Sit far enough behind the bush and you retain its effects after firing. Firing from most sniper spots just gets you spotted, unless you use bushes correctly.
I just wish wargaming would stop beating it to death tbh. Why it needs another alpha nerf i have no idea
nerfing the Grille 😑
The reasons behind nerfing it are very clear
Yeah but grille has 48.56 winrate. Fv183 has 48.25 (blitz stars)
Why are people playing Mino more than 268 and e4 lol
I think Caliban needs AP penetration buff. 229mm of pen, running Calibrated Shells is sad
Its op becouse of the match start loads your clip now
thats normal standard pen
This is the highest pen it has. The only other ammunition is 187mm pen squash head. This really sucks to have the most inaccurate gun it tier 8, velocity of a flying rock and a terrible penetration that won't let you penetrate the lower plates of opponents at higher tier.
L
i hardly even see 60tp’s wotb content creators brainwashed everyone saying 60tp is bad and now thats what everyone says when someone ask is 60tp worth it
Wdym?
with less camo than a tank that has larger dimensions than it (FV 4005)
FV 4005 is more toxic because if has 1640 total burst and super consumables to ensure all shots can land in a short period of time, the grille has to readjust every shot
Nahh lets give it -30 gun depression instead and decrease its aim time to 2.8 sec 
what website is used for that stuff
only thing they should give it is higher alpha, make the average 1200 so it's a 183 at Tier 8, plus nearly all tanks have the HP pool to tank a shell and still outdpm the caliban in case it misses
60TP was never bad, but most good players just don't enjoy playing it. And that's for a good reason. It has very low DPM combined with very bad accuracy, aim time and gun handling. It just makes it extremely frustrating to play
4.9 sec aimtime doesnt seem bad for a heavy
in game aim time stat is worthless.
It has the longest base aim time among all T10 heavies (few others have the same, but still) and 2nd worst gun handling values (only maus has worse). And even if you aim in you end up with the worst gun dispersion value among all T10 heavies.
How can you describe it as "not bad"?
its a good tank yes but it can get boring quickly
for me its my favorite tank
@clear shuttle blitzanalysiz.com
@robust mica Blitzstars wr is useless because it's all time and ignores who is playing the tank. And that has nothing to do with the balancing issue which is that the grille is too popular.
why balance something popular that is already balanced?
it has less camo and it's a single shot compared to 4005, 4005 can wipe a little over half of any hp pool if you're unlucky
Nerfing a tank because it's popular is an extremely backwards way of balancing
especially considering the E 100 and Jageroo are getting buffed
Are you serious?
you no longer can get blasted for 600 flanking in an LT because theres a grille in the very corner red lining the map 🔥
go drink some water, I don't think your brain is developed enough to understand how nerfing alpha to increase dpm is not good, if I wanted to be a toxic unbalanced destroyer I would use FV 4005 that has better camo than grille and can delete half your hp before you can rotate
yeah you'll just get smacked for over 600 by other TDs doing the exact same thing with similar or better camo lol
Jageroo with tungsten has left the chat
Ban all smasher anni drac helsing and gravedigger players
they're balanced enough already, every time I pull out a smasher, anni, helsing, dracula I get those teams that can't carry flank
Imagine needing op tanks to win instead of having skill 💀
no tank is OP, it's only as OP as your team
Crying about campers huh? How about you learn to not poke that corner or learn to spot them or even better learn about the game. Idk if you’re a new player but you’re acting like one
I have never seen anyone say the 60TP is bad.
explain how grille is annoying? it has a very low camo value for a destroyer
also imagine needing to nerf a tank just because your playstyle sucks
Well how about you get some of that skill? Or are you just gonna sit here and complain instead. Idk what ur worse at, gameplay or your flawed arguments
The only reason to complain about tds is when they are put on your own team. They are garbage lol.
I wonder what wg is gonna do to the chinese t10s
need a tissue box?
you talk a lot for someone without roles and a legit IGN
Go play war thunder chairforce
E 100 should get shell velocity buff
they should give the kran a 15cm
a purge just occurred 
Kranvagn is fine "in my opinion"
I find its fun
As a medium player, T57, Sheri, Grille getting clapped is exactly what I want to see.
I also hope TVP and 183 get clapped, just so this game can have other popular tanks for once kekw, these tanks have been up top in terms of popularity for so long because of their simpleton zero-brain playstyles
TVP has spent the majority of its release time on the top 5. It was only "pre-buff" for like two updates at most
TVP hasn't been on top in terms of popularity for that long. In fact it was rather forgotten pre-buff
Yeah I'm not gonna lie the thing that's weird to me is Grille getting nerfed despite the 268 existing, which has really funny camo on top of troll armor, better pen, better alpha, decent mobility. Only thing 268 really lacks behind in is accuracy and aim time
Like there's a plethora of other tanks that are basically ghosts and can just sit in the back and snipe you while being even less punishable or even more punishing (4005), so the fact that Grille is getting focused, none the less even played as much as it is is.... Interesting
buff WZ 113 GFT and VZ 55
Id prefer Grille with >3K dpm but high alpha than +3K dpm but with low alpha
(Yeah i also played wot)
Tank with Sniper role should have high alpha because it can clap any enemy who make mistake
Or if you want to nerf alpha and buff dpm, buff the camo rating then
Either High alpha bad camo rating
or
Low alpha good camo rating
Speed buff really do nothing, it takes 3 second for player to be noticed when spotted and usually, td with high camo rating always aim to the most obvious camping spot
Switching AP to HE is instant unlike wot
Grille get clapped easily due to bad camo rating
Let me know if im wrong
why not just make it 2 separate modules?
the FV4202 and Foch have done it before
have the default module be the balance change and the new module be a pre-nerfed gun that has higher alpha and remove the reticle calibration as most of these changes happened after super-consumables were introduced
Like, these changes borderline don't really effect the grille and are literally a net gain, you have more DPM, and considerably better mobility at the cost of 20 less alpha.
The change is just weird, considering the plethora of other TD's that are harder to punish
@small crane the mobility change will absolutely have a massive effect, getting into position faster and being able to move out of a bad spot is a significant advantage. It's one of the reasons why despite the 30B being bad, I still enjoy it because of the insane mobility.
@burnt venture well the issue is that it's going to still be insane at sitting in the back of the map, if you're spotted in an open area... Well, it's going to be hitting you more often now and basically just as hard while being able to turn and run away faster.
These changes benefit Grille players who are intelligent, whilst making the alpha apes sad
- Grille has a semi-turret with insanely good base dispersion + ret cal, which 268 does not have
- 4005 needs time on target to do damage and suffers from after shot dispersion which makes long distance shots more difficult, while Grille does not
- Grille has insane gun elevation which allows it to work spots that no other TD can
The big thing is, everybody keeps saying Grille is one of the worst tier X TDs. But it certainly isn't the least popular. You'd have a case for making Grille better if it was a poor performer and had poor popularity, but right now it sucks yet is still more popular than all these other TDs which everybody keeps claiming are "better".
Moral of the story, Grille is a sniper TD. And a sniper TD being this popular has ill effects on gameplay, especially when Grille is equal to armored TDs in MM. It's not fun to play against Grilles on huge open maps, nor is it fun to play with Grilles on small confined maps against other TDs like E3 and Badger and E4.
WG is trying to make it a bit more frontline oriented without losing most of its sniping capability. They're trying to give it more flexiblity in the mobility and DPM department, but lessen the completely undeserved reward for redline spawn camping.
Based on historryyy
Grille only have 1 gun module
WG trying to make the game more historically accurate as possible (they dont count camouflage skin 🤣)
Also 4005 have reticle cali too 💀💀☠️
yeah but lmao the game being historically accurate, having 2 separate modules and tracking that data can't be hard like they did to the 4202 and Foch 155
Grille should have 2 gun modules, one pre-nerf with super consumable removed and one post nerf with higher dpm changing characteristics between guns, interesting concept but WG genius saying it's to keep it historically accurate while killing the tank when other tanks that have never existed get special treatment
@granite pebble with that camo rating? it has to be a joke, spall liner should be removed, having the dpm high doesn't mean much when most tanks in the tier are zippy and armored to bounce anything thrown at them
Like, the grille will be sitting at a borderline 10 second reload with 580 alpha, still have the same accuracy, and better mobility.
These changes literally make the tank better and the blitztardlets that are addicted to big number are whining because the alpha keeps getting reduced.
Like yeah sure the Grille constantly getting the alpha reduced is.... Odd, people blowing up like they are over it is just so funny to me.
It's a biggish alpha DPM tank that's gonna zoom around to key positions and let loose
Quite frankly, I feel like the Grille might end up being even more annoying to deal with if they put these changes through just because mediums aren't really going to be getting anywhere faster than it, so if mediums get spotted while getting into position on some maps... Well, Grille will be there to smack them.
I'm aware the camo is bad, but that's not changing the fact that the tank will most likely be sitting at the lower end of medium mobility, which is still good.
Quite frankly I think they should've also buffed it's reverse speed all the way up to 20, or even went up to 23 just so it's a genuine peak-a-boom type tank.
And they'll probably never remove spall liner, or maybe they will since people still spam Grille after the camo, alpha, and speed nerfs.
the grille change will be interesting, especially since i rarely snipe in it nowadays unless i have to
@granite pebble i find it funny how people say the grille keeps getting worse and tthat’ll it wont be as played despite it still being one of the most popular tier 10s after “nerfs”
@clear shuttle
do you think it would be a better approach to just slap 2 separate modules for the gun?
have 1 gun be the high alpha pre nerf gun with pre-balance characteristics removing spall liner and reticle calibration (camo, mobility etc.)
and have the other be the higher dpm with all the changes
Yeah I'm too impatient to really snipe with the tank, especially considering sniping is way too inconsistent in blitz since the playerbase likes to do funny little things some times.
It's not gonna be some insane tank but these changes genuinely will make the tank better in more situations
Stop nurfing Grille 15!!!!!! U guys nurfed 80 avg dmg and ammo speed!!!!
no i feel like that would be a useless change
it dosent really make sense for it to have 2 guns or to get another gun option
foch 155 and 4202 optional guns make sense, grille 15 having another gun which is identical to the original but trading dpm for alpha dosent seem useful/is unnecessary
even if it removes the ability to use spall + reticle
Grille is getting buffed to be more versatile, cope
a TD being versatile? u mean that i can go in frontline and not get nuked by a whole bunch of HE rounds? people are 100% that GRILL can be a frontline/medium/heavy tank at the same time (tired of bush players?) thats a joke. FFS
excelsior before nerf:
excelsior after nerf:
versatile at dying?
It's funny how the Grille will function exactly the same as before, except it will be more mobile and more dpm but at the cost of 20 alpha and people continue to explode 💀
"Now I gotta play in the front lines because my alpha got reduced by 20 even though I'm now more mobile and fire faster!!"
This is truly a Blitz moment.
Just like how people say the 260 is awful but if you have any kind of brain activity it does perfectly fine in pubs.
Truly the same sentiment as people saying the Sheridan's view range nerf would RUIN the tank even though 90% of players probably didn't even pay attention to the tanks view range, and the 10% that did were just comp players trying to get the best possible spotting.
I'm surprised people aren't in uproar that all they did to the Kpz is add tungsten and change it's ammo up, even though the thing that the tank needed the most was a mobility buff considering it's more sluggish than the E-50M while having worse armor, or even the E-50M armor buffs.
But then again, this is the blitz community.
It's because all the people that play Sheri, T57, and Grille the most, spam games in those tanks due to a special medical condition that causes them to have not enough hands to play anything else
I'm not surprised at all when people come here to complain. Legit 75% of the playerbase that makes up 90% of this server is the exact same caliber of players that play these tanks daily
Ever wondered why E 100 has the most players, but sort by games and it's no longer first? Goes to show that 183 and Grille has less players which spam more games per player. Because that's all they're able to play in the game to give their brains dopamine
imagine not being able to survive longer than 30 seconds frontlining/second lining in a grille 😭
best joke of the year to WG. nerf alpha => frontline tank, no more bush players. AND, the most versatile tank GRILLE. ✅
I hate playing those tanks
including grille, they took away a couple characteristics that made it my favorite go to in special game modes to regular
@nimble zodiac
what kind of tank is going to sit in the open taking 3500dpm? not many in T10 and even if they do a majority have the same or higher dpm to destroy the grille that has a lower hitpoint pool
Why are you all ignoring the reload compensation Grille is gonna get
What's big funni is VK72 and Patton both got alpha nerfs but nobody seems to be bothered at all, upvotes all around
I think most people are glad that the massive glaring issue with the VK 72 (The awful armour profile) seems to be getting fixed.
I don't think that's a massive glaring issue... it being fixed is a case of yet another heavy with barely any weak points...
@granite pebble the VK had one of the highest hit points for a heavy, beefy alpha damage AND a very usable peekaboo armor profile
Problem was that the VK basically didn't exist as an actual heavy
I mean we are seeing weakspot removal for two tanks here. VK72 is becoming a VK72, and VK90 is becoming a VK72.
And then E100 getting straight up buffed with basically no downside.
What's so hilarious about the "give and take" balancing is that WG decides what to give and what to take, if anything at all. Like why does E50M or Patton have to lose things when they gain armor, but then Kpz and M60 can just get straight up buffs? Nobody knows
WG acts like "give and take" balancing is fair, but how fair is it really when random tanks get given a ton while losing little to nothing, and other tanks lose what is basically an essential part of their gameplay to gain some irrelevant thing.
New balancing may be less stale than the old, but it's still trash
I really wish wargaming could create more weakspots on tanks and not remove them... like the stb 1 is a great example. Most of the time it's easy to deal with because of its rather large hatches and mediocre cheeks.
Why are they buffing the armor of tanks like the patton, e50m and vk 72...
vk 72 is understandable
I dont understand what WG is trying to achieve with the M48 changes. Are they trying to make it in the same vein as the E50M?
As long as cheeks will be in a state as its non pbr, I think the turret armor buff is only a fix of a mistake since the current patton can eat gold shells even from the both outest parts of the cheek, which is just weird. (Same and even worse issue is currently on E5 too btw)
do u like Soviet tanks?
soviet best tanks
why did they touch e50m, leapard and the m48 patton they were all fine
love them, most of their tanks are competitive.
Theyre really good tanks and focused on specific stats, making them have unique roles in terms of playstyle
Literally the only medium that is slower than the Kpz is the Carro 45t
The Kpz is the second slowest medium in the game snd it's not by a small margin what so ever.
I mean it might be a bit sluggish getting off the line but not really? The M60 and STB have pretty comparable mobility, the kpz actually being faster then then both top speed wise. That's almost like the trade off it gets of having armor that can do something idk? God forbid a tank isnt number 1 in everything. It already has armor, dpm and the speed is actually perfectly fine.
Ah yes, 18hp/t on medium terrain is just soooooo good, I too love having a high top speed almost to never reach it in any situation that isn't hard ground or a long flat surface.
M60 also has essentially 25 hp/t on medium terrain "comparable mobility" right.
And armor? The only good thing about the armor is occasionally trolling people who don't bother aiming at you or pressing this mythical button that gives you high pen rounds.
The E-50M not only has more armor but more mobility, yet a tank that has very situation armor would be.... Bad to have good mobility? Golly jee we should nerf progettos mobility some more too since it has an insane hull!!!
Like what even is this logic
Like all I'm asking for is to have mobility AT LEAST on par with E-50M
Oh boy why dont we just give every tier 10 medium insane mobility, armor that can actually bounce return fire and leopard level of dpm while we are at it?
He already has a huge dpm and good armor by med standard, give it insane mobility to balance it
That's crazy I didn't know having a minimum of 21hp/t on medium terrain was insane mobility,
"wahhhh WG doesn't balance the game right at all!!"
Meanwhile the community:
kpz 50t honestly needed a slight mobility buff and thats it, but instead it gets ✨tungsten✨
No, clearly bringing its mobility up to the bare minimum of E-50M's would make it have insane mobility
Cuz it's only .7 Secs and there taking 20 damage away for tht should be like a second
It's already gaining 100 dpm it doesn't need to gain even more
No but stop changing tht tank put back to hoe it was then leave it alone 😤
Nah this is WGs yearly 'rebalancing' which brings more variety but in a crappy way
Nah I’m ok with a grille alpha nerf. Reduces the punishment u receive from the red lining grille goblin who’s been in spawn for the entire time
man about the T110E5 having the ERA consumable being removed is hard for me
Reactive armor was super limited in pub battles in terms of its use. The E5 changes are great and bring it back to its old roots as to what the tank was meant to be
The fact that some players used Reactive Armor in pubs still boggles my mind.
The Patton got clobbered by PBR. Losing gun depression off the back deck and sides, and made the turret much easier to pen. I don’t understand the E50M or Leo changes however.
Guys. I really hope they don't neef fv4005 I have just researched it and getting 3 mil credits to get it What if they nerf it and it's very bad
I hope WG don't nerf Type 71
i hope they do
Why? Ever since 9.7 it's been a boring and hardly impactful tank
Doubt. The tank is already fine as it is. The T57 and TVP are more likely to get nerfed but idk since wg refuses to touch them for over 10 updates
Suddenly now they're changing all of them.
Why? It never even had its turret fitted so why would wg add something this? And metric system is dumb lol
imagine T-100 LT will be nerfed
Exactly mate
I see thanks for telling me about the patton
leo becomes auto loading tank with adrenaline basically
Giving Leopard more view range and 4K dpm just proves what I’ve always said that the Leo 1 will continue to get buffed because no one can play it correctly
And the people can play it correct will just dominate lol
Watch Batchat get buffed this next season too for the same reason lol
That’s what I’m thinking already. Because it’s another one of those tanks that just keeps getting buffed because the margin of players who can actually play it well is so small that wargaming will buff it again
Why they nerf concept 1B ?
Give leopard 1 480 alpha
Nerf? Where? It got buffed
Decreased shell speed and max reverse speed however it gets emergency track
leopard 1 entirely depends on the enemy team, if they are noobs super op, if they are good, then leopard 1 is ass
The reload time is decreased (shoots faster) and emergency tracks is also a buff. Shell speed and max reverse speed have no impact since you are supposed to drive the concept 1b in close combat and hull down (concept's 1b turret is really hard to pen).
The Leo as @bold dagger can better explain (it's his favorite med) is a high ceiling tank that rewards skilled players due to the gun, DPM, and mobility - but the mobilty and negligible armor mean it is a death sentence to the lesser players most of the time.
I have no doubt that the Leopard 1‘s stats are horrible even for 70% winrate-at-tier-ten players. I would argue that the Leopard 1 is a high skill floor and high skill ceiling and outright bad tank
buff grille
Leopard should get HP buff (since its such a big medium tank) to 2150 (some meds go above 2k HP)
or maybe 2k with the ability to add "sandbags"
also improve the stabilizer
Isn't it kinda op in right hands right now?
So the leopard 1 will be getting pretty much the same view range as a bat chat. nice?
The Leo1 is actually pretty balanced right now where its rly great in the hands of a good player, there is 0 reason to just flat out buff the tank
3.9k dpm on the leopard 1 tho
3.9k dpm with 270m base view range
never cook again 💀
The publicly available performance stats sing a different song, and I would be willing to bet you that so do the complete performance stats WG has
there is nothing wrong with legit one tank that is considered hard to play with the result being that the Leo1 is the "worst tier X" server stat wise because this community is on average pretty bad
There are plently of tank options that are fairly easy to play and where even the average people get decent results in
Also your sentence is literally wrong: the pubilc performance dosnt say that the tank is not rly great in the hands of a good player, its just says that the tank is hard to play and maybe too hard for the average
Leo 1 balancing is certainly completely strange.
Yes, the tank doesn't perform well at all in terms of relative wr for any demographic of the players. But you have to also understand:
- Leo is middle-of-the-pack in terms of average damage, average spots, and kills per game among tier X mediums
- Leo is also one of the more popular mediums at tier X
Leopard itself by nature as a no-armor medium focused on firepower is going to suffer in winrate naturally anyway. And this is before you consider the heavy meta which would naturally push Leo 1 stats further into oblivion.
We all know the problem with Leo performance isn't because of the Leo's stats. And if you were to give Leo 1 better stats, the problem certainly wasn't with the DPM.
It's bad balancing which shows just how little understanding of the game WG has. This change literally won't have any impact on Leo 1 outside of good players, and just draw more bad players to the tank where they won't be able to do anything more than they already do in the current tank anyway
My statement is correct, because I didn‘t talk about the average public performance, I spoke about the publicly available performance data.
And I agree that the issue with the Leopard 1‘s performance is not its stats, in my opinion its the meta/ general playstyle that just doesn‘t harmonise well with how the tank is designed
Generally, WG seems to like the playstyle as it is now - high firepower and highly armoured tanks crushing each other‘s skull at close quarters, with a volatile battle situation. But at the same time they introduced tanks that kinda contradict that; especially the Grille 15 and the Leopard 1, but also the FV215b 183 among others.
So now they are trying to push these tanks into new roles that make sense in their battle (and battle roles) concept. At this rate I would rather compare the Grille to a Sheridan than to any other TD, while the Leopard is getting somewhat akin to a light with incredible sweeping power.
To me this whole thing is a bit like a drama series, and I can‘t wait to see the next part (and this chat just makes it spicier)
grille is getting nerfed again why? it should hit hard and back into cover, i know its buffing the dpm but more peeks for grille = more wrecked of grille
It's crazy to me how the Grille will most likely have middle grade medium mobility now which is a massive buff to it and people are still hard focused on 20 alpha
48 kph is not a middle grade medium mobility, especially with grille's traverse. It's a high grade heavy mobility at best.
Tbh they should just remove spall liner and give it back 60 kph top speed. More speed would incentivise more agressive gameplay much more than small DPM buff lmao, that's for sure. And even though spall liner removal would do exact opposite, spall liner is just broken so there is sadly not really any way around that.
Bro’s just trying to cause an argument between the two systems
metric is clearly better lol, even as an American.
Meybe will be Bring back old sound of motors guns in actual version
not OP, just highly flexible in many situations compared to other tanks, I love it but I can't play it much thanks to the teams that can't even push a flank
_attacker155#0 has been warned.
More HP isn’t the answer. The answer is going back to original balancing criteria that WG used to use, and not just keep adding more HP to tanks and making heavies faster and with better traverse.
48kph is irrelevant. The entire aspect will depend upon what it’s effective Hp/Ton work out to be with terrain resistance. That will effect how effective it can pop out and back to hit folks, and how quickly it can get to useful spots.
Still not worth it do they t raising the dpm their going to nerf tht to in the future cuz they can't leave it along just like they did with the speed
p2w ratio is important, but it's meaningless if it won't be able to reach anything above 48 kph which is just slow lol.
balanced with the terrible camo rating and the fact it's not an autoloader so as soon as it fires it leaves it open to take 1200+ damage if an autoloader has a clear line of fire and can clear the intraclip times
assuming it has a 10 second reload time, most autoloaders easily clear a very massive damage trade for 580hp
oh this is regarding the grille
Grille players deserve to get their cheeks clapped like that if you're going to be exposed for that long
When did the US design C1B w reserve track tho......
When did half the tanks in game become real?
Mostly are prototype but im sure C1B dont have it in its design
When the Wargaming fairy magically spawned them into existence, we all know that; right?
Make the Emil II and the Kranvagn’s HE pen higher.. considering it’s a T9 and T10 they get like 60mm of HE pen!!??
surprise surprise their 120mm guns
HE pen usually depends on gun caliber, so it’s not uncommon to see lower caliber guns (like 120mm guns at high tiers) have lower HE pen.
Ty and also @clear shuttle
the problem is that the maps on blitz dont suit the leopard 1 like they do in PC, its very close combat which favors heavily armored/"tanky" units. Realistically Leopard 1 should get more HP since its such a large tank (compared to other meds)
Did you know all tanks can still move if one set of tracks breaks did you also know ingame only a few get that privilege
It's going to be sitting at 50km.
Not 48.
It also already has terrain resistances similar to that of the Kpz 50t, these changes are literally going to pushing it above that and it'll most likely be similar to Progetto's depending on how much they buff the TR.
Which quite literally means the Grille will accelerate faster than two of the mediums that we have in-game rn, that Being the Kpz and Carro
If the tank can move even with only 1 set of track, every tank have Reserve mechanic then
Cant wait to see what C1B track will be look like if Reserve mechanic added
I have a strong suspicion these terrain resistance buffs will only apply to hard ground, as we saw with the previous batch of rebalances in 10.0.
Funny thing is, the reserve track isn't modeled on any of the Yoh tanks
@stone drum Im hoping since this is THE big update, that theyd be a bit more in depth
Considering they failed to even model the kranvagn's tracks going in the correct direction, my hopes are limited at best. (Yet they managed to model strv k tracks correctly & everything else about the tank's hull wrong).
The Leo1 is not a sniper, so the maps of Blitz still suit it for a great player stop being a redline warrior, there is in fact not a single Tier X tank where it makes sense to camp the whole camp in the corner
Leo is a secondliner you don't just sit in the front and take hits, the gun is accurate for a reason, keep distance but not the kind of distance where you camp at the spawn or red line the whole game. It's about shooting in second/third line and once you have no shots or this position is no longer worth holding then you relocate for a better position.
give leo some good pen like 324, 368, 126 for reg/prammo/he
I'm sorry having more dpm while using heat than 30b firing ap isn't enough for leopard 1 users...
(As of released balance changes)
@scenic kindle being a medium is irrelevant to penetration amounts, it's completely absurd tier X heavies randomly have exceptionally good prammo rounds while meds have exceptionally useless prammo.
so we gonna have Leo 1 just have hesh but free. and it’s German.
And almost Ho-ri levels of penetration..
It’s a MT. It doesn’t need that much pen
The game would be terrible if we balanced every tank around just what they "need." In order to have variety, tanks should have excessive amounts of something while inadequate amounts of something else - that's how you create different playstyles, and unfortunately a lot of the terrible takes here want to move away from that
There absolutely should be a medium with Ho-Ri levels of penetration.
Germans do have HEP thats on ru and german bulldog and standard b
its a leopard tank, its all GUN no armor. "Lacking the tungsten or uranium elements that make modern tanks' armor mixes especially tough, the Leopard 1 is so lightly protected that, in 2023, some observers don't even categorize it as a “tank.” Rather, they consider it a “mobile gun.” After all, its gun is its greatest strength." -- Forbes in Ukraine War
the reality is that the LEOPARD I is essentially a tank destroyer/mobile gun/
for example, there should be a medium with big alpha like 450+ but very mid DPM
buff its HP to 2050 too
i mean maus about to get 3200 HP (thats a 1400 difference between a regular medium and a heavy tank)
plus the leopard's 4k dpm means nothing if it cant pen shots
everything is a spg and tank destroyer, 2 this is the leo 1 in wot blitz not leo 2 meaning no uranium nor tingsten shells
the pen it has is fine as is and doesent deserver or need more also fyi leo 1 is not even in service of the armys that are in Ukraine 2023
what your saying dosent make any sense nor is even realistic
it uses a 105mm so 400+ dmg is not possible and it needs a dpm nerf aswell as a possible hp nerf to 1750
maus is a massive armour behemoth superheavy that dosent perform well and needs armour, its deservrs 3200
while leo is a mobile tank with the second highest dpm in game aswell as amazing accuracy to the points its currently overpowered and your suggestions are game breakingly stupid, you clearly have 0 idea what your talking about
STOP THE CAP
Leopard 1 should be a mobile gun with 2050 HP, 3980 DPM (new DPM after balance changes with rammer), 326, 368, 126 penetration with AP/HEAT/HE, and 380 alpha
also some leopard 1 prototypes (i know this game likes prototypes) had a 120mm gun
"The Leopard 1A6 prototype was a single Leopard 1 A1A1 testbed, modified with additional armour on the turret and equipped with a 120 mm L/44 gun." - Wiki
It had literally no armour in 1955 when it was first conceived, and literally nothing has changed since... lol. Leopard has always been penetrable by virtually every anti-tank weapon since its inception, however that doesn't make it any less a tank. It simply comes from a different doctrine In a time just before effective countermeasures to HEAT and sabot ammunition had been developed.
@keen dew Leopard is statistically one of the worst performing mediums in-game, the same cannot be said for maus. Try and back up your arguement with facts, instead of just spewing non-sense & insults. Leopard 1 is In no sense of the word op.
wargaming should give it a 120mm gun (optional to the 105mm), i mean there are LITERAL ACTUAL PROTOTYPES with 120mm like the leopard 1a6
if wargaming can make a tank out of e100 blueprints or e50 blueprints or fake tanks, they should give it a 120mm
also leopard 1 should get turret upgrade since leopard 1a6 proto had a stronger turret than the rest
"The Leopard 1A6 prototype was a single Leopard 1 A1A1 testbed, modified with additional armour on the turret and equipped with a 120 mm L/44 gun. The project was ended in 1987, as the Leopard 2 was in widespread service at this point and the 1A5 offered a more reasonable upgrade path for a fraction of the cost."
While certainly interesting, the 120mm is a smoothbore which violates their unofficial rule. However they could just change the alpha as they previously have to reflect its role better; as for later variations of the leopard 1, it's an interesting prospect to add for example to the leopard 1a5 with the later welded turret to either the West German or maybe even Canadian nation (USA or blitz).
honestly my biggest desire is variety within wotb tanks
nearly all the mediums are the same, i mean literally all of them
STB 1 is just leopard (insane 11 degrees gun depression) with armor
amx 30 b is just bad
WZ 121 is i guess a "true medium" with actual armor
TVP is fun to play ig
patton is just mid and boring af
obj 140/t62a are bsaically same tank with the t22 medium all 310 dmg meds
british t10 med is just bad, the vickers light is a good tank though
carro 45 t is fun but rare
the reality is that nearly all mediums have 310-350 alpha
when can we get a medium with like 600 a alpha, 14 second reload, with good pen
"leopard is overpowered" LOL
Wot could you make Sheridan missile play in standard mode only without rockets?
I mean, whats the idea of the tank called sheridan missile then mate, and even theres sheridan that serves you almost exactly the same thing
Then play normal Sheridan (on tree tech)
that’s literally the Sheridan , tech tree
I know there is but I sold it and will have to buy it
why am i seeing someone malding about the leo 1 not having ho ri levels of pen
Average day (or night) on the blitz discord!
Just buy it back?
Don't spread untrue informations. Grille now goes 45 kph. And they buff it by 3 kph. It means that it will go 48 kph, which is just slow for such a tank. Even 50 wouldn't be that geat anyway though
Homie check the in-game stats and even blitz stars, it says 47 💀
No one knows, but at least its entertaining
the fv4202 could equip the 120mm rifled gun
The Canadian Leo C2 had a 120mm for Afghanistan prior to their Leo2 acquisition. But that’s hardly a date that would be practical for Blitz. One of Blitz’s biggest issues for tank balance is the fact that heavies on some maps can lock down areas and make flanking practically impossible. The entire idea of Blitz was trying to equalize the Armor, Firepower, Mobility triangle of the tanks. I don’t see that being done very well at all since pre 3.8
2.1 was a mistake, please revert it
Bro is expecting us to just ignore him saying the 4202 is just bad. Kinda shows your skill level ngl…
guys 4202 is bad because im shooting the front of an E-100 with hesh why my shots not penning!1!1
@drowsy plaza the absolute problem about WeeGee "balancing" tanks is that they don't even test their tanks before doing a "balance"!
i have a question, can you guys give the IS 3 better gun depression?
Lmao no. It’s a Soviet tank.
4202 kinda bad for pubs TBH. The fundamental problem is that it’s reliant on HESH to deal damage, but HESH only pens the sides of tanks (which are covered in tracks and spaced armor), so you need accurate shooting. But accurate shooting isn’t something you can reliably do with the disastrous 0.14/0.14 gun handling
Or just 1 sec better aim time
the matchmaking is making me sad
At least it doesn't have 0.14 on a low alpha platform like the Kpz 50T
We already have a medium with 560 alpha, “good” pen and a 15 second reload 😅
Medium with 560 alpha? I don't think so.
Unless you consider Kpz70 as one.
That’s the joke
Yeah if you want to run a dpm hesh gun then just play the 215b
💀
T9/T10 Lights in this game are basically meds, so we have a sheridan. Except it has a 13 second reload, not 15 one
I wish we had tanks like Ru 251, M41 or SP 1C at T10...
@queen geyser basically... Everything? Armor is not HEable frontally most of the time, mobility is much worse and gun is very different even tier for tier.
I agree that paradoxically Leo 1 is the closest you can get to a proper light tank at T10 even though it's a med and i think if we got one or 2 lights that are similar it would be fine, but it's still far from ideal.
Proper wot blitz lights which we can see at lower tiers, usually have very similar guns to meds, but are much faster and much more fragile. Leo 1 doesn't fit in this criteria
what exactly is the diffrence between a RU251 and Leo1 ? Basically anything ? Ok kekw didnt know the Leo1 was a high alpha, low dpm, no gundepression, high armor, slow tank
Guys I'm currently saving for obj. 263, do you think War gaming will nerf it?
Nerf it Lol? Is there anything left to nerf on this tank?
It is currentlhy the worst T10 tank, i don't see any way for them not to buff it
you're underestimating wg
Also, hot take, but also, why play 4202 when you could play Leo 1, especially after the upcoming DPM buff. Way more mobile, way more accurate, actual HEAT ammo, and the AP is only going to be ~200 DPM less, and actually out-DPM the 4202 if the FV is running cali
We will need to see what WG does to 4202 tho
I bet on lower shell speed for all shells, and improved gun handling
a rebalance of some sort
In WoT Ru is tier 9
Recently i've done a thing i haven't done in a while which is playing some games in low tiers. And it is in just as horrific state as it used to so here are some things i would personally change there.
First of all, let's point out the biggest problems crippling low tier right now:
- Long queue times
- Huge tier gaps
- Absolute lack of variety
- boring gameplay (it's connected to the 3rd point a lot)
What are causes and potential solutions to the problem?
The main cause of this problem is a 5.5 update released 5 years ago. It mostly solved low tier problems that were very hard to deal with at a time like sealclubbing and very low TTK (time to kill) for majority of tanks, but created a whole new problems listed above. I personally think that a key to reaching a viable low tiers is mixing some parts of old and current system to maintain some sort of balance between enjoyable gameplay and simplicity.
1st thing i would change is current tech tree layout. I don't think WG's decision on simplifying tech trees in 5.5 update was a bad one, but they certainly went too far. Tech trees were too complicated back then, but imo they should've left at least 2-3 T2/3 tanks and 3-4 T4 tanks per tree. Tech tree would still be very simple, but it should increase variety among tanks on these tiers by a lot.
2nd thing is buffing HP on all tanks starting from T1 and ending at T5. Current tier gap problem is caused in the most part by HP differences between tiers. The difference between T5 and T6 is the biggest one, so i decided that it would be the best to end changes there. Obviously to not create new tier gaps, adjusting HP levels of lower tier tanks is also necessary. Obviously along with this change, some DPM adjustments to keep TTK consistant might be necessary as well.
There is also one more change i would like to write about, but sadly writing limit doesn't allow me to do so, so i might add it later. Also what are your thoughts about current low tier system?
Slimming down the tech tree was OK and all but I hated how it just allowed terrible players to progress faster along the tech trees.
One of the side effects of having sealclubbing, low kill times, and tons of lower tiers was that it very often meant new players would stay at those tiers a lot longer. They were forced to sit there and learn about which tanks were actually dangerous, before they just ran up the tiers.
But ofc this is compounded with multiple issues nowadays like the bot MM, no repair costs, constant givewaways of XP certs, and battlepasses which are reducing costs massively compared to before or just giving an insane amount of resources for no reason.
We are basically approaching the exact same issues with low tiers like WOWS. There's a huge problem with the economy being too high-tier leaning, which means that nobody stays at low tier for more than a couple games because you grind through tanks in a couple rounds at most.
So then low tier just dies because new tanks are pointless, queue times are long, and just overall there's no coming back from that lol
I mean I'm not gonna lie at this point I'd rather they just focus on balancing tier 9, 8, and then 7 tanks after these T10 changes.
Honestly I think it‘s pretty good that there is so little variety and incentive to play lower tiers. It allows an easy entry into the game for new players, who don‘t have to cope with wide variety from the start and get to learn a thing or two before moving on swiftly. At tier five variety starts to set in, albeit still somewhat limited, and that‘s where new players can then decide what kind of playstyle they like (after playing like 20-30 battles)
To me this is a solid and reasonable entry into the game. I don‘t see why the lower tiers have to be relevant in any way, shape or form and do believe that it is ok to effectively reserve them for new players only. As a result, I disagree that the variety should be increased.
What is an issue are the tier gaps, most notably around tier five but also between tier six and seven. So far, Wargaming failed to address them. However, I also feel like these gaps are compounded by the gross imbalance present within the tiers themselves. I would prefer if Wargaming could make the tanks across and within tier more comparable in stats.
Bot MM in my opinion was just consequential to further reduce the impact of sealclubbers and to keep queue times short for newcomers. And I believe Bot MM was a good choice as well. I don‘t subscribe to the point of view that new or inexperienced players should be kept away from higher tiers at all cost. There is no such thing as a right to a competent teammate, and nobody will learn how to play in tier ten in tier five, six, seven or eight.
pre 5.5 low tiers were fun because you could mess around and still do ok not to mention you could play some extremely goofy designs that arguably dont make sense at hightier
if your at t8+ people rightfully expect you to play seriously
i dont see why its good to have boring and stale gameplay until t5 atleast, most of the new gimmick mechanics wg implemented are t9 and t10 exclusive
youre essentially being forced to play t7 upwards and therefore missing out a lot of the content the game has to offer
like if i want to grind a new line i usually free xp to tier 8/9 because i wouldnt keep any tank below that tier anyway
The thing is though with low variety is that the "low tier gameplay" just gets pushed up towards the top. You can't just avoid low tier gameplay.
We still have sealclubbers. But instead of playing tier 2 and 3, they're spamming T1 Heavy and BDR and Gargoyle.
We still have noobs which yolo every game and kill themselves, or have no understanding of how basic game mechanics like shooting and spotting even work. But instead of being at tier 3, they're at tiers as high as 7 or 8.
Separating new players in a separate queue is fine. But there needs to be a big slowdown to the economy to keep those lower tier players at those lower tiers for more than just 20 games. There should also be incentives to get lower tier players to spread out amongst all nations and grind multiple trees at once, instead of focusing down an entire line all the way to tier X.
So.... A slow down and then trying to push them to grind multiple trees at once?
That... Doesn't even sound fun to do, nor does it even sound efficient. There's no actual way in a game like this to incentivise grinding multiple things at once and it still be enjoyable while things are being slowed down.
It's almost like 5.5 was fixing ship leak by using material from another part of the ship therefore just moving the leak
There is no "efficient". You either have new players slow down at lower tiers, therefore becoming actually somewhat better at the game just through repetition, or you can have them slow down at tier 9 where they play 200 games in a tank doing next to nothing because of the XP costs + stock grind + zero game knowledge.
I'd rather have a low tier which has more variety, slower games, forces multi-nation grinds, and a slower grind below tier 5, than to have all those players wait until they're almost at tier X to slow down.
WG with marketing all these deals and events immediately to new players has basically removed any kind of credit / XP barrier at lower tiers completely
Tier gaps exist because they don’t like nerfing tanks so they buff everything in that tier, very noticeable for tiers below 8 so playing bottom tier is a death sentence lmao
bro u buggin
The issue is the low tiers have literally zéro hope, as they are an obstacle to Wargaming's monetization plan; in which new players are rocked to high tiers quickly with extremely high Winrates so the sunk-cost fallacy can get a good grip.
It also serves to bolster the playerbase at higher tiers to shorten queue times.
Nah, it’s just WG’s +2/-2 MM 2.0, well hidden 😂
How about listening to community and not doing any changes to the 👎 buff/nerf
most of the heavily 👎 changes are fine, just the 40% that have no clue about this game and think they are good deny that
3-5-7 MM has and always will be uniquely evil.
WG is being clever, they pander a game more and more to the less skilled part of the playerbase, grow that already large playerbase, and make sure to enact changes that the playbase they created dislikes 😎
I will never understand the point of buffing dpm on Leo1. Watch it be useless even more until Wg adds in spall liner/tungsten as a 'buff' while taking away 50 hp and another degree of gd. Peak balancing.
@queen geyser Yeah sure, show me where Leo has topped the charts with its insane dpm.
I completly understand why the Leo1 is useless in your hands
I like how the leo change is overwhelmingly positive, while it achieves legit nothing for >95% of the players
If the Leo 1 reaches winrates about 50%, it means it became beyond broken. It is a tank that should stay sub 49%
Dpm buffs make the leo better for people that actually have skills. If you dont have skills, dont play the leo1. Its not a tank that should be idiotproofed
aight,then I'll abuse pubs with the tanks that were already balanced
give fv4005 20 degrees of gun elevation RIGHT NOW there is no EXCUSE, don't even try and tell me other wise , it's absolutely unacceptable
It has a good enough gun, thank you
flaktoaster at tier x
Heard the same thing back when Grille and Leopard got dpm buffs. Nothing has changed lol.
3950 DPM is enough to drive up to people and just DPM trade with them if you have the HP to spare. Having 50% more DPM than heavy tanks, and then stacking on stuff like the adrenaline consumable is wild
Do you think this thing can elevate 20+ inside
The 4k5's gun layout looked like this. Granted this is the 183mm, but I would guess a 123mm autoloading system would have also looked similar to this.
Just like literally any autoloader in the game, the autoloading system takes up a significant portion of the turret and is very large behind the gun which would completely impede any kind of meaningful gun elevation. Other tanks solve this problem somewhat by having an oscillating turret which moves with the gun on a hinge, such as T57 or 50B or Batchat. Note that 4005 does NOT come with an oscillating turret, so it makes even more sense that it has no gun elevation.
Ngl that's pretty real reasoning but I still think that could work 15 degrees of elevation
Wg, maybe you think about this decision again?
stop the cap, i have a higher WR than u
give leopard 120mm gun (the leopard 1a6 proto) has it
@shrewd remnant garbage tank, 4202 is garbage, carro 45 t is better
if you have the HP, mediums and destroyers don't tho lmao
Hmm, interesting. Didn’t give you my account name so idk how you found that out. What’s yours and I’ll check. Either way that statement is irrelevant. The 4202 is a hard tank to play but it’s in no way “just bad”. HESH on that tank goes crazy. You just need to learn to position yourself better. Therefore if you say it’s plain bad, I can only assume your skill level is not at that point yet. Until you prove me otherwise, that’s just the facts.
Give Sheridan 12° of down gun depression for reealzzzzz
Doesn't matter if they hate you if they all say your name.
Do you agree with me on that?
FV215b 183 has nothing other than high damage, but even it can be garbage ("698"🤡)
I played it today and in 1 battle I shots 3 times and each time it was not more than 800 on AP
a bit on the hindsight, we still have to wait what WG plans for the british tier 10s, then we can evaluate whether or not it is the case
I think fv183 should have atleast 850 on AP when it low rolls
There should be more customizability with tier 10 tanks with modularity, like a stronger turret but less gun depression or more alpha and pen but less dpm when can we get leo 1a6
930 × 75% = 697.5, lol.
@meager magnet it averages 930, with a somewhat reliable 1300 option. Furthermore the 1300 dmg hesh round has a minimum roll of 975 in contrast to a max roll of 1000 on jagdpanzer's AP round.
I mean 698 is not enough for fv183
Fv183 needs buff
(More mobility than jgpze100 or get some armor, I don't know but it's garbage right now)
Jgpze100>FV215b 183
poor grille 15
Give Sheridan 1.5k alpha
Give leopard 440 alpha and 326/368/126 pen
I was grinding the grille and now tgey are rerfing it
Nerfing it again*
They nerfed rhm and wt too and those 2 probably receive the damage nerf again
(Rhm was my favourite tier8 td but after the damage nerf I don't play it anymore, but I play isu152 sometimes)
It's not getting nerfed, lol. It's recieving a dpm & Mobility buff to compensate for the slightly reduced alpha & velocity.
The Viewrange change is irrelevant, as if your spotting in grille you were probably already dead.
Bro what the hell stop coping
The model WG use for the game is first version of Leopard 1
Stop asking for other version of Leopard
One. Period. Please.
It would be nice if Wargaming would take a different approach to rebalancing the AMX 30b than just simply tacking on more dpm. I personally think it could be interesting for it to get say 66/36 top speed, 275m base view-range, and 340+ heat pen, just to make it more of a fun/unique tank instead of a collector competing with tech tree tanks for their niche.
Channel topic
Ngl they really make Vz mechanic less unique....
Object 452k should have 8 degrees of gun depression
I think FV should just be removed as the playstyle is just toxic
i want wg buff emil 1 speed
Not necessary
Emil is slow, but it has super speed boost, and gameplay is already good even when you don't use it
it could get a slight mobility buff
Damn that’s a lot of negative feedback…that I agree with…I don’t know what WG’s obsession is with trying to obliterate the Grille on blitz over the years
I think the changes on Grille is fine,the gun accuracy is still there.
If they would touch only the grille 15 and not rhm (=tier8 german td) I wouldn't have any negative thoughts about the grille15 nerf. I want the 640 damage rhm back😢
10 degrees
Lmao no.
Poor Vk72.01
Nah,it got much better much stronger armor especially the cheeks.
what day do the soviet changes get released
yeah, it got 2.7k dpm with 600 alpha, it's probably going to be a tad bit too strong
BUFF IS7
Tomorrow.
is t110e5 still worth it?
After the update, yes (not rn tho)
Make Sheridan have 1.5k alpha cuz yes 💀
Definitely, after the update. Especially if wg doesnt go and nerf its front armor to the ground
No.
So a 3k Dpm tank with insane premium pen that can travel place to place, reverse insanely quick, with a decent turret ? Lol no
the decent turret is really decent to avoid shooting since there is quite a large cupola at the tank that helds him back from playing "peak and reverese " while using gundepression at all
It's funny you say 3k dpm like it is this massive number for a medium, when infact it is a pitiful amount.
So its basically a leopard that traded away its gun stats & dpm in exchange for abit of armour, slightly better mobility, and a heat round.
Better yet these changes don't really effect opposing mediums, it simply helps it fight the hoard of increasing powerful heavies & tds.
@twin egret its also the only one of its kind (single shot tier X medium) with that low dpm. Btw 30b sold for like 9k or some ridiculously low number during the Christmas auction.
"help," when you have to pay like 20k gold for a tank to do so if it's gonna be the only one of its kind
christmas auction doesn't matter here tbh
The tank deserves to have some love, the tank is beyond garbage, I dont want every collector to be op, or very good at all, but I think making every tank actually worth playable is a pretty cool goal and I think WG should stick to that and welp AMX 30B wouldnt hurt some special changes, the tank is due to the tank layout dooomed in the first place
268 getting nerfed, 263 getting buffed
IS-7 nerfed
IS-4 buffed
Obj 140 needs buff
T-62A needs nerf on gun handling
T-100 needs a buff
But idk changes might be whack when they drop
why would 268 need a nerf? same with the T-62A
T-62a needs a nerf on gun handling? Your joking right?
No the true joke is "T100 needs a buff" obviously
gotta love it, when wg thinks that 640 alpha on t10 with a reasonable plattform is toxic that people want the same toxic thing on t8 🙂
why would u nerf leopards depression ?
268 should not be nerfed
One shooting tanks is more realistic than shooting penetrating them many times and don't destroying them
💯I agree
(Obj268 is ok)
yeah it definitely shouldn’t be, people say it’s overpowered because of its armor but in reality u can shoot it on the front sides
why does no one get the last line of my message? I'm just guessing
are they gonna buff 50b?
If by buff you mean nerf, then probably
and guess what wg did, they nerfed it, and added reti
Obj140 really just got their armor nerfed again.
263 got buffs
268 is straying further from its original state (its getting a punchier gun and lower accuracy)
Arguably, IS-7 got nerfed,
Is4 is being more tanky, losing 20 alpha at the same time
T22 gets buffed
T100 gets slightly nerfed
Oh and v4 gets combat stabilisation
260 gets sandbags and a slight armor, view range buff, the 13mm armor buff shouldnt do much, might bounce a bit more
WG has done nothing of the sort.
soon you will see
Where did you obtain such information & what source do you have to back it's validity.
Pls make 140 enjoyable again it just feels like a worse pre nerfed t100lt
In a box of cracker jack.
Well
Tomorrow we’ll hear about it
The American changes across the board trend mixed to negative, I liked most of the German ones better but the duds REALLY hit hard (looking at you, grille)
Here’s hoping for mostly positive to uninspiring changes…but you never know
datamined from cis server. I’d think its accurate enough for the same fact that the american and german balance changes were the same
just because someone in the server found something from CIS dosent mean its for this wotb, for all we know it could be for the RU or CN wotb which is why i didnt bother sharing it with many 😭
the Germans barely got scratched, every German tank came out in a equal if not better state than before.
For the Americans only the T57 and sheridan were really nerfed and sadly they both kinda deserved that.
M48 may or may not be a nerf, either way it's probably one of the worst changes announced so far.
Guess what it did
@warm star T-62A
- Added "Reticle Calibration"
- Aiming time, gun dispersion, gun depression (-7 to -6)
?
@main tulip definitely a horrible change, but I can't call it a straight up nerf.
should i grind gold to buy IS5? and it is good?
Wrong channel and no
I really don’t want the obj 268 to change I love that tank how it is
What if it gets Tungsten?
There's no way, not even WG is that incompetent.
@teal crystal grille got a mobility & dpm buff while loosing virtually no defining characteristics.
is grille not enough proof of what they think of rebalancing T10s yet again?
I’d hope 268 is buffed
I don’t really think the M48 was nerfed but I think personally I’ll enjoy it less, and it’ll be less unique
@stone drum yeah except overall the German ones are not bad, Americans just had a lot of dumb changes that aren’t awful hut still made no sense
Unless the CIS server and the global server has different changes
It's still not confirmed, even on lesta server, unless I'm blind.
Yeah I'm ngl until the changes are shown here then I don't really care about anyone says
Did they buff 140?
Yeah, remember CIS isn’t really part of WG anymore, it’s Lesta.
@pliant root if you’re telling the truth we need more concrete proof (eg ingame screenshots and stuff)
he found it by a friend in a server were in, who found the original in full russian (translation calls sandbags “hinged protection”)
ok...
@granite pebble and they explicitly mentioned the single exception would be sheridan missile.
Yeah I'm ngl chief considering they left out the 907 and Obj 777, I'ma take that with an absolute grain of salt
They better not be real and shouldn’t
There’s no way those are real, how did 140 get an armor nerf💀
Well i guess for our sake just wait for WG
I mean homie the 907 and Obj 777 aren't even on there, they haven't left out any tanks the past two times, why would they start now
I hope you are right
Hahah they deleted them
Or maybe wg did it because he was right😳
God I hope not
Nah I did it because I think its better if we just wait for WG, I don't think those changes are fake though
omg. Ajr
I don’t like how the channel is called ‘tank-balance’ tbh, because it suggests we can reach a state where every tank is balanced (which is impossible) or a state very close to balance. After reaching it WG should no longer make changes? The game will die. Instead it should be called ‘tank-changes’. That’s what WG is doing and obviously it is a correct thing to do.
Are you really complaining about the channel name rn?
There’s a difference between balance and changing stuff for no reason tho
Balance is not going to be achieved ever but the goal of balance is to not have any tanks significantly under or over performing
As this is probably impossible in the real world, because one tank is always going to be more popular and one less popular, it should be important to not leave one tank in the top or bottom spot for too long, that’s ideal balance for me at least.
Contrast that with changes, which is done with no real rhyme or reason in an approach to keep things “balanced” from the current state, but introducing a totally new status for each vehicle within the meta, which will not achieve balance because it does not specifically target tanks that are specifically under or overperforming, which is what balance should be doing.
I refer to buffs and nerfs in regard to tank performance as “micro balance” and changes to all the tanks in a tier/large numbers of tanks as “macro balance/shakeup balance”
What happened to the t57 and Sherri? What was the nerf
The Sheri got a big old viewrange nerf and shell velocity nerf in exchange for some aim time
The T57 got a longer reload and pen nerf, but more HP and some armor “changes”, we don’t know what yet
I realized the T57 has been getting so many changes recently in the past year or so, it seems really hard for WG to decide what they want it to be
Kpz50t just buff engine HP and it ok
im leaning towards their for the CIS server exclusively (as in Tanks Blitz)
is their anyway they can nerf or buff 60tp? its pretty all around balanced
nerf ammorack strength
decrease mobility
8 deegrees and higher hull with stronger front plate
Give kv2 more armour for no reason 
Real
What changes are we hoping for today?
give leopard 1 (since leo 1a6 proto had 120mm) a 120mm gun with 420 alpha and heavy tank penetration values
was the russia tier's 10 changes announced?
Later today
One message removed from a suspended account.
give leopard 1 200mm turret
not gonna happen, it’s already a great vehicle and you want more?
"great vehicle" has a 47% winrate LMAOOOO
"second-line sniper" also known as a tank destroyer with no alpha
if you’re calling it bad, you’re probably playing it wrong. remember, it’s a second-line sniper, not some hulldown or brawling tank like an stb or e50m.
if you really think armor is a vital ingredient in making a tank good, you’re wrong. it’s not just armor or gun depression that makes a tank good, there’s also mobility, accuracy, dpm and pen
just because a tank has a 47 percent wr doesnt mean its a bad tank, the tank is just skill based which is why it has a 47 percent wr (because people dont know how to play it
^yep. In conclusion, stop having skill issue
Cap leopard is enjoyable to play as it is
Sorry mate but youre dead wrong at this point,
You cant judge a tank’s performance just by checking a single factor on paper isnt it?
Will the Balance of the Soviet tanks be issued today?
it should be according to their schelude
The sherri got nerfed? Why am I only just hearing this
depending on how big the aimtime buff is, it’d actually be a buff
you’re telling me I’m losing 15m viewrange and some shell velocity to aim faster and thus, get to the part where I run away faster?
15m view range is a huge nerf in terms of offensive play
it gets more dpm and better aim time iirc
They forgor the Sheridan Missile 💀
Just play m48
They specified earlier that it's the only tank they won't change
It feels like the Leopard 1 200mm turret armor is still easily penetrated
Because it's not supposed to have armour..?
GUYS, coming soon channel disappeared, we are getting changes very soon. It happened last time before they published them as well.
@limber dirge yeah, we will get them in a minute
Soviet tank balance changes?
cmon
maybe
can you help me with a donation?
0,4 s
okay, let's go
Where are the changes?
Oh Russian Discord already has them :))))
@delicate folio That are german :C
where changes???
Obj260 gonna be a heavy ?
Not like is 7, but definitely more armoured
best changes I've seen, good job wg
ahh ofc they don’t change the thing that makes the T-100LT the only LT you’re allowed to play in comp- the +10s spot timer, and instead just make it more fragile
we’ll still see T-100LT only in comp ig
Why 263 penetration is reduced ? '-'
IS-4 got murdered
Bruh, across the board pen, DPM, and mobility nerfs, and we get more super consumables and garbage gimmicks. Whatttt are these changes.
t100lt change is absolutely horrible
apart from that, let wg COOK
wait no, the is7
Bruh Tracers on 907?
At least 140 buffs look spicy
IS7 getting Tungsten
fr wg
dont nerf 140 again, thx
What’s the point of changing shells to APCR
who is doing those balance changes wtf
Thx for the buff on obj260❤️
we want to separate its gameplay with is 7, we make it more dynamic + we make the gun more comfortable
268 must have more than 240 meters it’s a TD
Decrease penetration
they are literally not alike you just ruined the tank that relies on armor by removing that exact armor
Man why don't they buff grille 😭
if they're going to keep nerfing Grille 15 alpha might as well just make it a 128 instead of a 150
wargaming, WHY ARE YOU MAKING THE IS-4 A IS-7? its balanced already for gods sake man
wouldve been better if yall didnt touch it
But tolyan, they already have DIFFERENT PLAYSTYLES
Obj 140 should have gotten the tracer rounds instead of the 907 imo
we would like to have two Soviet heavy tanks that play differently: one for armour game, and the second for mobility and more comfortable shooting
both tanks will play well
we make them even more different
But you are removing this armor from IS 4. Ruining the stalinium tank
I love my is-7 and I will love it more
is4 gun gonna be different and the armour is gonna be worse a lot or a little bit?
I loved IS-4 for its armor and a good dispersion gun, I don't need a better gun in exchange of my beloved armor 😭, please reduce it very slightly
Obj 268 alpha increased?
Why is wargaming lowering overall damage but adding tungsten shells to everyone?
Do we have to pay more credits ?
It's still going to be a very strong player. But completely different
- 268v4 - i think it's a decent change, but what i wanted to see is an armor rework, not some minor gun changes, because for now it's both frustrating to use and play against
- 268 - i think it's pretty nice, but what you essentially do is force the tank to play more passivly, which contraddicts with your "reduce camping" policy which was the reason for grille changes
- 263 - i think there is no point in changing shell types. Armor got stronger, that's nice, but i think what all players wanted to see is a gun handling buff, even slight one.
- 260 - I don't see any point in streamlining it into an average boring heavy. All this tank actually needed was a nerf to other heavies so it's not completly outclassed. It performed very well against meds.
- 777 - completly unnecessary buff to already very strong tank
- IS-7 - I like the fact that this tank finally got nerfed, but idk why you gave it tungstens. It didn't need it at all.
- IS-4 - It's hard to judge without knowing how harsh armor nerf will be, but i don't like this change at all.
- T-100LT - This is a step in right direction, this tank will finally resemble a light tank after the change, good job WG!
- T-22 - It all depends on how big the armor change will be, but it was always the more armored one out of russian meds so i think it's good
- T62 - All i can say is that it seems interesting
- 140 - I really like DPM buff, but i don't think further armor nerfs were necessary
- 907 - i don't see any point in giving it tracer shells, but other than that it's a good change
268's changes are interesting.
260's buff is very welcome to its enjoyers.
I disagree with IS-7's changes, reducing max speed for better APCR pen (which is welcome) but no need for tungsten.
I guess IS-4 buffs are welcome, but the hp reduction could have been lesser, armor and pen reduction can be workable I guess.
T-62A and 907 changes sound interesting.
IS-4 is nothing a like the IS-7, IS-4 is a holding beast and the IS-7 is pushing beast. If you want to nerf the IS-4 that badly at least keep the current penetration. Nice way of killing a comp tank 🥰😁🥰 also for the love of god stop making shell speed lower on all tanks, its brings nothing to the game and just make the tank more uncomfortable
@charred comet you guys clearly dont know if a tank is going to be good or not because everyone knows you guys dont test any changes
907 DPM gonna go up to 3.26k without rammer
didnt we ask for a change in the meta?
well, wg definitely delivered with this extremely harsh is4 nerf
140 is getting 4.5 seconds of reload 
For IS7- Please remove "Tungsten" and give me back old mobility☹️☹️
Why 263 pen and shell velocity are reduced ??? I can't understand...
(I thank you for armor buff)
@charred comet ok but why pen ? Just shell velocity will be sufficient no ?
the current Is 4 is enough Tolyan, the whole soviet hts in techtree are balanced. and could wg buff a bit 140's turret armour? i beg u with all of my money i have. Ameno, dont nerf my boy (((.
or i send 200 alt accounts to here and stop the nerf when it still on voting.
thats literally what you are preventing by making the fast tank slower and the armored tank less armored
is4 relies on armor and doesnt need mobility and/or gun changes, in fact its one of the most balanced tanks on the tier that doesnt need a single change in current state and you just ruin the whole idea of an armored slow heavy by making it faster and less armored
while on is7 you make it slower for no reason and giving it pen nerfs insisting that is7 IS a tank that needs to be MOBILE to make impact on the battle
i dont understand your words of making them separate as you are doing the exact backwards thing of changing them the way they arent supposed to be changed
what you had to do is buff their main aspects but instead you are just making them absolutely different from their core gameplay and now we will have an unarmored pathetic is4 trying to be fast (its gonna get beaten up because you nerfed the main thing that made it good) and an is7 thats not gonna be able to play on medium tank AP pen without the speed required to reach these spots that your 255mm shell would penetrate
switching roles of them is the least expected and needed thing from the balance department, keep their roles nobody needs an is4 acting like is7 and vice versa, you arent making it diverse and better with this change
Mobility was what made this tank good. And I dont see any point of taking away some penetration which is already low on both standard and premium ammo
Obj260´s dpm will be better than T95e6 ?
To make shooting from distance less comfortable
i see nothing in #coming-soon
where's the soviet changes?
It's 100% not a nerf, you'll appreciate the changes after 10.3 - the tank will become even stronger if you adapt to the slightly new gameplay
forgot to show is4, tungsten added, 250 hp reduce, some other stuff
Inb4 smoke shells are added as a gimmick in World of Tanks Blitz. Wargaming might as well add the healing consumable that was cut off from the game when super consumables were first revealed.
Not sure about the obj 140 changes. Originally it was a brawling tank, but now it's just a pesudo-light? What a road the tank is having. It's like it doesn't know what to be
what is you guy's thing with nerfing shell velocities, not like people use 777s to snipe
is7 is getting op now
Just look at this beautiful ratio I think it speaks for itself
Seriously, no tvp nerf? And no mino nerf as well? I’m grinding clippers only ig
How is WG saying that IS-4 and IS-7 are being more different when WG is nerfing the IS-7’s mobility and buffing IS-4’s mobility. Isn’t that making them closer together?
Again, I love democracy.
All of these changes would be good if the rest of overpowered T10s were also balanced lmao
Which they arent so youre just making decent T10s (only tech tree since omg dont wanna loose money) more boring but balanced, which doesnt work since we already have unbalanced T10s that will clutch them easier than before
omg is4 is going to be so bad
How much is the IS4s dpm gonna be buffed to. Also i like all changes, dont know why people are disliking is4 and the is7
If we consider that I do not know how much armor reduction ok Why should it get an HP decrease? It just makes the tank even worse. At least 7 and is 4s hps should be similar
I love is-7 so much. thank you so much WG
Why did you have to nerf t100lt bruh
if it just had armor nerf but HP stays the same, it wouldve been good.
the idea of 10.3 update
is 7 = slower, more hp, armour gameplay, tungsten rounds
is 4 = more dynamic, with a more comfortable gun
bingo
@delicate folio Why did you nerf the armor and buff the gun on Object 268? It literally does what you said you want to avoid - incentivies players to camp more with it. You reworked grille, so that people will camp less and then reworked the 268 for people to camp in it instead? What's the point?
I know 268 has bad shell velocity, but that's something you can easly work around, while dealing with having no armor while being frontline is much harder
And when it comes to IS-7/IS-4 unless you buff IS-4's mobility to like 45 kph it will still be slower than IS-7. You would need to nerf IS-7's speed to like 38 kph which is current IS-4's speed for it to work.
Also this exact change makes IS-8 stand out even more when compared to it? How are you going to deal with that problem?
I dont even know why im arguing with you since you guys clearly dont care for community feedback
you are just making them absolutely different from their core gameplay
Yes, that's our intention.
You are perceiving tanks as predefined entities once and for all. We now perceive tanks as base units within their classes—their gameplay roles can be changed significantly, even to opposite ones. It's not a nerf of IS-4, it's the dawn of a new IS-4
@delicate folio Little question: grille 15 is a stealthy sniper. 30% concealment.
Ho-ri got incredible Armor : 40% concealment.
Why is that ?
I repeat once again: we are sitting here to explain our ideas and listen to your opinion. A special person rereads this chat and sends the info to development
Giving the 907 tracer shells is pretty odd, well, if you guys want to make it more unique compared to the other soviet MTs, I guess that may work..
nah thats just death of one tank that will not be replaced with other as is7 isnt getting is4's armor and so doesnt any other tank you are gonna rebalance
@delicate folio can you please stop adding superconsumables in order to balance tanks
and gif was about this sentence
really sad that T100LT getting its armour nerfed. now its just gonna be a wz 132 1 but flatter
It looks to me as if these balance changes are trying to switch the roles of IS-4 and IS-7 for no reason other "change something", when they both fit their niches well. Not to mention tanks being explicitly balanced around super consumables, but that's been rolling for a while
We don't want it to play on the front line
It's more about the game at a distance (obj 268)
Just make your own tank game if you don't like WoTb's direction or something idk. That's a solution
except no, the T-100LT has tracer shells
people dont like this change because they want to see balanced tanks in the game or idk,personal i like this new changes specialy the IS4 and IS7
But we haven't talked about ho-ri yet
@delicate folio can you upload again?
Shell velocity reduction isn't enough ?
Why would you nerf the Alpha of V4. I really like the V4 is about the Alpha, the gun accuracy is what it needs to buff little bit
The armour doesnt change so much, the thing about the t100lt that keeping it alive, is that it has a low profile, and the tracer shell mecanic.
I just want to say one thing, before these changes get implemented please go through the players opinion for once.
Obj260 frontal turret armor become stonger ?
Tank parameters + consumables + mechanics = things that we have used and will use to balance tanks
you need to restart discord
Why nerf t100lt armour bro
Will the 268v4 actually reach the speed of 40 kmh? I mean I like that it gets more mobile and about the Gun we will see about that when it comes to the changes in the live server but I think the top speed should stay the same and that an increase to the Power to weight ratio by giving it more horsepower would have been better to actually maintain the current top speed of 38 kmh.
What do you think of the Soviet tanks rebalance in general?
If you explain the parameters to change numerically, people can decide whether it is good or bad.
For balance, we'll e [i]mprove reload time and max speed
its the pen change that really makes it suck, you cant even get dmg assist from the tracer shells anyways apparently.
so how to deal dmg now that you are stuck with 230 standard pen?
@delicate folio you and your WG crew don’t bother to nerf the EU nation well? So no TVP and Mino nerf? Oh lord naw 😳
Well let's look at all the buffs for the IS-4
How in the world is this a nerf? :)
Dont touch the Ho-Ri’s gun and im fine with whatever you guys do with it
This is a light tank, it shouldn't tank as much as it does now
The armor is definitely needed
anyways, for god's sake, can u just help noobs git gud? imagine 40% do 0dmg in t10
eu changes will be announced in 3 weeks
@delicate folio the change you want to make, creates a huge problem with overall line balance. 2 weeks ago you said you won't make any significant changes to lower tier vehicles, but how are you going to deal with in line balance problems it creates?
You want to make IS-7 even more of a heavy, but what about IS-8 which already hardly resembles anything else in a line?
You want to make IS-4 a lighter heavy with better gun, but what about the whole super heavy line that leads to it?
You want to make Object 263 reliant more on armor rather than gun, but what about the whole line that was forgotten for years now?
I could list out more changes that create similar problems. How do you intend to deal with it?
It is also the case for our sweet yolowagon, object 260, who got amor, Stealth (40%), mobility and a decent enough gun.
by lowering the already bad penetration of the gun?
Wargaming: Nerfs the IS4 and IS7 then buffs the Object 777 Version II Make it make sense, why would you play a IS7 and IS4 when you have a 777
The buffs are good, but, add that to the mobility nerf in the IS-7, and you got two tanks with similar mobility.
It won't kill the tanks, but I find it pretty odd.
(Btw, the 7 doesn't need tungsten, its alpha already work well)
Can we get more like this ? 🙂
It's too difficult to make an opinion and it's also too early. We'll have to wait and see by testing the changes ourselves tbh. Surely the penetration nerfs will kinda offset the severity of armor nerfs
Watch out for carro 45 t 1.5 intraclip buff and progettos intraclip nerf into 3.5!!!!
We are working on tier 10 now, will get to the tanks lines later
what does this change if these minor buffs are an exchange for armor nerf when armor is almost the only thing keeping the tank alive and competetive in all modes
How strong armor of obj 260, going to be? Cuz if you add 15 mm it's not going to solve his problem
The is-7s and is-4s hp bars now make sense, nice
❤️
@charred comet how much will the 260 engine power be reduced?
yes give exact stats of buff
What about the dispersion? The tank literally has 0.4 dispersion or either 0.35 which is not really that good for the tank. The gun accuracy is just makes the tank worse because it just can’t really pen anything. The Alpha of AP is what really makes the V4 kind of special compare to other tanks to be honest. I love the tank is about the Alpha it has. Now I don’t know should I even try to continue to play the tank. I think v4 needs a rerebalance
armor battles should go to is4 and mobility should go to is7 as it used to be but things get reversed. That's weird.
*improve
You forgot the HP and Armour Nerf 
Why? Why did you do this?
honestly if they instead changed tracer shells to +5s instead of +10s and gave the benefit of getting assist damage for targets kept spotted by tracer shells, as well as an armour nerf (as a LT shouldn’t be able to bounce shells outside of extreme situations), it’d be fine
the current changes, are IMO not what the tank needs (except the armour nerf), sure, it’s getting less pen, which shouldn’t really be an issue if you know how to play LTs (plus tracer shells still work even if you don’t pen).
the problem with the T-100LT and why it has such an overwhelming presence in tournaments is simply due to the tracer shells, it’s the fact that having information on enemy movements in the early game can often dictate how the rest of the game goes, and it’s more potent when the match slows down
the ability to basically keep someone spotted and essentially keep them from making commitments due to being spotted, is rather powerful in tournaments and even casual play for us normal people, and thus vastly outweighs the DPM advantage of the VL or 132-1, the viewrange and alpha of the Sheridan, and the burst of the BC25t
I for one would rather love to see teams weigh between more info, or a more reliable support vehicle in case of massive team brawls
they're turning obj 140 into a light tank
Try to play a little closer, because tanks with good armor are still designed for a game closer to the opponent. If you don't like it, try 268 
Obj 268 with 690 dmg per shot? 
I can already see you guys nerfing the Ho-Ri to the ground even tho its a balanced tank
@tacit pelican you arent sniping with your 268v4 right ???? 0.35 dispersion should make you hit 9/10 shots in close range
as it used to be
It's not an argument though. We don't want to forever keep things like tank balance "as they used to be" just because they used to be
Okay, i understand, but when can we expect those line changes to come? I guess you don't know exact update yet, but will it be like 2-3 months or more after T10 rebalance? If it's more, it will create a searious problem since in line balance problems are highly missleading to new players and progression in this game is quick enough for many people to grind out these inconsistant lines before low tier rebalances.
Also, could we get more specific values for all other tanks (exact mobility and armor buffs/nerfs) like inciter sent for IS-4? It will help us judge the changes way more accurately and allow us to understand your intentions better
I don't mind the changes to be honest, except the is7 change. Why? Its gonna play so similar to the is4 now... and won't have the same "breakthrough" playstyle. Like they will have the same top speed, similar mobility, similar hp, similar armor profiles?
Other than that, thanks for not adding special mechanics to everything.
@void siren they aren't. The is7 has this invincible hard hitting "yolo" kind of playstyle, there are so many characteristics the old is7 had which were unique that the is4 can never replace
It was "Well let's look at all the buffs for the IS-4". So did I? 
There is no final decision yet (about time), but we control this nuance and know about it 👀
seems like the changes have been deleted for some reason?
We will share more precise numbers in a full news update in September
I'm quite surprised T-62A is becoming even slower
I don't understand the mobility nerf on the is7. Wasn't it supposed to be a frontline rusher, always straightforward?
- it's blind
- it's not accurate
- it should not be angled
the armor
ngl the changes keep the game fresh and intresting. If WG wouldnt change tanks that much I personally would have stopped playing WoTBlitz because it just gets boring over time playing the same tank against the same tanks. A small buff for the V4 armour would have been nice to keep it competetive against heavies (mediums can snipe the hatch and lights can circle) because heavies with their heat can easily pen it so a buff there would have been nice
even slower? T-62A mobility was buffed last year