#tank-balance-discussion
1 messages · Page 18 of 1
I love how you completely failed to mention chimera or shark... yet managed to mention a random french tank, an off-brand russian Scorpion, and a wannabe T57...
Yeah they aren't getting nerfed anytime soon fortunately.
Blackwatch#7350 has been warned.
bruh
Chim just needs to lose some armor or has its dmg nerfed by 50dmg per shell, shark? Shark??? Have u seen T77, it's turret armor is so crazy and it's hull is weird, and bc noir just needs to lose HP, it's the size of a light, has a TD gun, but hp like a heavy med, yet it's similar size towards sp I c. All it needs is to lose 250hp minimum
Chimera isn't even that OP. I would be happy if they just removed its reactive armor, penetration from 218 down to 208, and accuracy from 0.326 to 0.344.
Also T77 turret armor is garbage lol
Dude, T77 doesn't hold a candle to shark, literally aim for the center of the turret and you pen.
B-C doesn't need to loose anything. It doesn't have have a td gun , and it's the only meta, fast medium in the game. Also it's not a light tank, it's a medium, hence the terrible hp/t. If you neefed the hp, it would need a mobility buff to pc levels. Comparing it to sp 1c is weird, considering sp1c is one of the e
Least loved, and worst tier 7s in-game.
Removing chimeras alpha and accuracy would kill the tank, as that's literally what makes it unique. It should just be reclassified as a heavy without a hp buff.
Buff Indien? Are you crazy?
Did u just, sp I c is not even close to the worst tank at t7, vk30 02 D takes 1st place, sp I c doesn't even go near it. The only "bad" thing about sp I c is it's lowish pen AND itsbad shell speed, it's not even close to being the worst t7. @prisma jetty u do realize indain pz was purged by losing all it's turret and use to have hull armor including worsening it's gun. One of the least played tanks of t8, all it needs is its armor but skipped then its balnce instead of under balance. Literally no one plays indain pz anymore after the purge. And sp I c was never and will NEVER be the worst tier 7. It's impossible cuz it's balnce, and good/fun to play with. Oh and shark is fairly balnce, u don't see it often though unlike the sea clubbers spamming T77 like its their last day on earth
Sharks isn't even remotely balanced, however unlike Chimera, bourrasque, and T77 it is mind-numbingly boring to play.
Watch Sp1c get deleted in 1 millisecond and tell me it is a good vehicle.
- SP1C is awful. Some disadvantages you forgot to list are the terrible armor and low weight which makes it an easy target for rammers/yoloers, rear mounted turret, and its low top speed (below 60 for a light is awful)
- Indien Panzer is one of the best tier 8 meds now, because it has 240 alpha + DPM and decent pen.
- Shark is well known to be one of the most OP and meta tier 8s, and it's more popular than the T77 according to blitzstars.
Sp I c it's not bad though, and why does no one play indain pz yet it has such "good" stats, mobility is meh while it's gun is ok just lost pen and no longer has armor. Please explain why y didn't Stat it's 225 dmg clip that can do 400-500 dmg, it's amazing gun dep and it has one of the highest spotting distance and kinda good camo for its tier. @stone drum sp I c is definitely not new player friendly tank, it takes skill to play and that's why I love it. Please explain why it's so "bad" yet I preform way better in it than meta tanks, it's such a fun tank and it's slays when u toon with it, u can merk enemy's HP if u both hit ur clip. Just give it a shot it's so fun. Oh and T77 has thr best avrage player stats prem tank overall.
I perform better in AMX-30b than badger, does that mean badger is a bad tank or 30b is a meta tank??
Indien Panzer has arguably the best gun on a tier 8 med, it's not just an "ok" gun. And we already listed all the terrible things about the Sp1c, which counteract all of the positives and ultimately make it a bad tank.
@unique scaffold If it's not bad then why are you asking to buff it?
Bro it's not even close to being bad, it's the user who's bad 🤣 it takes skill to play sp I c, can't just let a little kid play it and expect it to be good. Skill needed 🤣
Or... I'm using my brain and see how the SP1C has an assortment of awful traits, all for the sake of having a 2-shot 90mm with horrific shell velocity
Skill issues, a good player will acknowledge the positives in a tank, no matter if it's "horrible" they will play it well Still. People who struggle with it has some crazy skill issues and needs to clearly learn the tank better or find a new play style in it😆🤣
You quite literally just said why the good players do well in the SP despite it being bad. Yes, a good player will still do well in a bad tank. That doesn’t make the tank fine. It is still a bad tank.
Nah, but it's no where near being the WORST t7
it's not the worst but it's probably in the bottom 10 imo
The worst is vk30 02 d
why the hell is the FV4005 is a magazine tank
Despite how obnoxious it is
It's not as bad as it having a 183
just grind the Yoh
is anyone talking about the bugged sides of the CC 1 Mk. 2?
they show up as pennable with HE for some reason
Spaced armour, same as on mino iirc
Buff T23E3 and M10/panther please, I dont play these tank since HTs got Hp buff
I think obj263 need a buff,It down to t3 for a long time 😦
I think everyone agrees, and the whole line too
they might be even more unpopular than the much-maligned Chinese TDs
and wz-121,6 degrees of depression angle is too bad to utilize its turret,better up to 7:/
?
6 is quite good for how small it is
be glad that it's not the 3 that it had for ages on PC
Chinese td arr amazing lol
I know they are, but people hate them because either their knowledge is from 5 years ago, or because of anti-Chinese bias (which isn't totally unjustified but still)
Seriously the Chinese tier 8 td, I'd disgusting underrated.
there was someone a while ago who was trying to argue that the Jpanther II and Ferdinand were superior
This is why I created the "eye-condom" to keep my eyes, brain, and other vital organs safe from some of the degeneracy here.
I do agree their is alot of prejudice torwards certain lines that were formerly bad, but are currently really good.
cough, cough indien panzer, panther II, Pershing, T32
isn't it just an isu with worse pen, worse damage and worse dpm for some armor ?
There is a huge anti-chinese bias in the game, as people (and sort of rightly so) only think all their tanks are soviet clones and they want the real thing, however most chinese tanks are actually better than their counterpars, and that does include the Tx TD. It's really good, but for some reason it's really unpopular. I actively don't think any chinese tank needs balancing right now
dude just got muted in front of our eyes
It's more similar of the ISU-130, with amazing handling, better dispersion, it also has usable armour, decent mobility, and it also has an amazing heat and he round.
wow he got himself muted somehow
I think Chinese tanks look great on paper. Definitely will grind for the Chinese td or heavy after I get 60tp and Kran
The t8 is really great, + you have good pen even with the stock gun
On paper they are great but in the end they are Made in China
if sborrasque is the only fast med meta in the game progetto 46 is godtier @unique scaffold WG doesn't nerf premiums
Progetto isnt meta, it's certainly good, but it's not meta.
Progetto is used more in tours than the bourrasque, and even on randoms progetto can be more dynamic can flexible than the bourrasque, and still progetto can do the same things that bourrasque does
They really don't fill the same role at all lol
Baguette
Because progetto has more flexibility. Whereas bourrasque must wait for 18s.
Nonetheless Progetto however, isn't meta. I get that being Italian you have an endearment for the progetto, but it doesn't change the facts.
Bourrasque's ability to safely deal damage allows it to claw it's way torwards the top in a game flooded with broken and meta heavies.
~~Because bourrasque has a more devastating clip with its 1-2 punch. Whereas Progetto is much more tame in comparison.
Nonetheless Bourrasque however, isn't meta. I get that being French you have an endearment for the BC, but it doesn't change the facts.
Progetto's ability to clip out with 240 alpha shells yet still reload quickly to prevent itself from being pushed allows it to claw it's way torwards the top in a game flooded with broken and meta heavies.~~
Progetto 46 is the ugliest tier 8 tank
@rough sandal you're right, I don't. Played like 8 battles or so in it and decided it wasn't the tank for me
i image you never use it, @stone drum , even progetto can be top dmg a lot of times, the thing is bourrasque is very limited on it's gameplay and it's less flexible to use, indeed a good tank ngl, but the thing that makes the progetto better is the gun in the first place, way more dynamic, in terms of reload, pen and dmg output(you can use it as autoloader or single shot(because the last shot actually reloads faster than the first and second ones) and this allows the progetto even the ability to duel other tanks and capture a point that with the bourrasque is harder, speedwise both are very similar, the thing that bourrasque has better is it's 2 second intraclip 700dmg(if it doesn't bounce or doesn't pen) and bit more camo
hori HE should be buffed by at least 100 damage both on the t9 and 10
Hi all, under what tree is TOG2?
It’s a premium British vehicle
Ho-Ri doesn't need a buff
Alright, so I decreased her 2km/h in Compensation for the 0.50% increase in Damage
It's already good it doesn't need any form of buff
I'd love to see the Sp1c get rebalanced. I do enjoy playing it a lot, but it needs some help. Give it a power to weight buff and give it the same hep as the RU and it'd be really unique and fun
I think this is self-explanatory, as to the problem...
I wish WG undo the speed nerf on Obj263. Like...its gimmick is a mobile tank destroyer with high DPM, why would you try remove its mobility.
Because of armor?
Bro, I spam sp I c snd enjoy it. All it needs is better AP -22mm Pramo -34 and HE -12 pen buff and lose shell velocity. It's overall an amazing tank but it needs skill to play it. Ob and FochGuy, I was playing indain pz tonight. Yeah it's still bloody amazing and I've been raising my carrer wr bc of it. So easy to do 2.6k and merk up tier, one thing it needs but not rly at the same time is an added 22mm of turret armor. Give back whay it lost lol, Still, indain pz is now my top 5 favorite tanks
Getting smashed by the smasher
Leopard armor need to improve like leopard 1A5
You do realize that the SP I C already holds the record of the lowest shell velocity in the game, right?
No their is lower...
T82’s heat shell would like a word
[MFG]rkohorst75#5007 has been warned.
Oldman Andy#2024 has been warned.
MantleCD 👻#5705 has been warned.
⁉️
Gotta give an award to WG on their tank design regarding Type 71. At first they overstat it to a point that it is of a strength of premiums or more. Then nerf it's unique upgrades to balance it. Then nerf the mobility and after that nerf the alpha damage. So now tank has at most troll armor which was good because of the mobility but no longer because gold just goes straight through the front plate. It no longer has alpha, even worse dpm because at least that alpha made the dpm okay. Speed is bad now. Armor is worse because of less flexibility. Gun handling was never good. Good job on the balance choices. No wonder this games has been steadily loosing players for 2 years straight. Only thing that interests them is a greed of ever growing greed. That is still the only thing going up.
Buff T44-100, its good tank on Wot but worst on blitz
The only nerf the Type got was in it's mobility. This put the tank in the state it is today, which is actually quite balanced, if not still strong. It still has good armor, it's mobility when using suspension is still nice, and the gun is average
Didn't it lose DPM or turret traverse speed? I can't remember
They never nerfed the gun lol.
And are you actually complaining because the Type 71 was faster than French heavies, which literally have less armour than some mediums in exchange for mobility. At a pre-nerf 19.2hp/t vs the 50b's 16.1 hp/t and even faster than the KPZ 50t's 18.8
The armor is still better compared to the IS4 mobility is still better compared to the IS4, Only the mobility of the Type 71 is the major thing that got nerfed, imagine being almost faster than a French Heavy that sacrifices armour for Mobility. And all that happening with the Type 71 having busted armour compared to the other Heavies in the tech tree.
We are talking about Mobility of both Type 71 compared to 50B @candid steeple the T57 is nowhere near compared to Pre-nerfed type and current 50B
Mentioning AMX 50 B isn't even a fair comparison when T57 heavy is in the picture. American tank that has all the love from WG with how many buffs it got compared to AMX 50 B which is just there to be experimented with.
what you thing bout maus? i think its underpowered rn , getting penned too easily through the heavily angled turret cheeks shouldnt be the case, also sometimes getting penned through upper hull plate shouldnt happen by any means
u are suppose to angle the turret so it doesnt get penned in the cheeks
imagine complaining about a now thankfully balanced tank
Ho Ri is literally a one trick pony that basically only has its great pen
maus armor falls apart against literally every heavy with 340 or even less as thats enough to pen the upper plate once you get close or you just run cali and its almost paper
Ho-ri still has good armour and usable mobility?
yeah but u wouldnt play it for either of those the pen is its only reason to even play it
Ho-ri has bad armor
It's not good or bad, just like in between, it can get bounces it's troll enough to get bounces. The super structure is like 230-240 thick I think
They’ve never nerfed the alpha on the Type.
Did the 268/4 always had a weak engine bay like the 263? Just noticed when played against one in a 60TP
Ehhh i understand that Obj263 certainly have good armor but its big lower place and the engine deck which become extremely easy to pen up close doesnt justify nerfing the tank mobility. Either WG revert the nerf or slightly buff the thickness for both weakspot(preferably the lower plate)
Buff the... 170mm lower plate that literally should be a weakspot?
You're trying to turn a nimble tank into a nimble Badger
And even if you say "just a little bit so it won't bounce too many shells" then it really makes the buff pointless
And for the deck, 263 isn't meant to facehug, and the deck being 30mm prevents it from just doing that. Can't have everything, here.
Blackwatch#7350 was muted.
Next person who wants to discuss the various other ‘special game modes’ (that have their own channels) here will be banned for 30 days. Anyone who responds will join them.
Allow me to introduce you to gun depression
How is the lower plate on the Obj. 263 big 💀
Seems kinda average to me, E-75 has a big lower plate
what gun depression
Can someone buff Amx 50B? It eats from 183 heavily, has virturaly no armor, and abysmal 380 damage. If you guys either buff the inter clip of give it 3 shots of 450 or give it at least like 400 damage per shot it would be a much better tank
the smasher got nerfed right?
Having 4 shots with 380 damage, 10 gd and 50 kmh isnt enough for you? Better don't ask to buff it if you cant play it correctly
Yeah cuz it's french
Yeah, no. It doesn't need a damage buff.
Only thing it needs is the reverse speed it's getting and it's old accuracy back.
Ha! We wish.
It got a nerf a while ago on its AP shells, it had no penetration loss over distance back then and after the nerf they added it in so they have to spam HEAT and HE to reliably damage you over distances
10% is less than normal at tier 7, especially for a derp, but okay...
@teal crystal it's 10% every 500m, not 100m, so at 500m smasher looses 14mm of pen or roughly 3mm every 100m.
They refuse to provide numbers on "hidden-statistics" for whatever stupid reason.
Compared to 0% back before they realized smasher didn't have that loss over distance, 10% loss over every 100meters is a big deal
I have to ask devs because I swear the 500m rule was for pc big brother WoT
the fact that dispersion on the move is still a hidden statistic is crazy
at least they started showing terrain resistance a while ago when they changed the UI, credit where due
They should at least add an extra tab for the so-called hidden statistics for tank info
DeDMaZ(Дима)#9318 has been warned.
The armor buff is just for options, i only want the old max speed back
BADBOY#6441 was muted.
📯 This channel is reserved for TANK BALANCE discussion only !
Use the proper channel for the various discussions.
After further testing of the Type 71 I can conclude that gun depression is useless and speed module is a way to go. Type 71 armor is filled with spots to pen so no mobility makes you quite useless. And turret is not good enough to work a ridge line. 71% wr on it since I bought it through testing gun depression and mobility at last. With mobility nerf of a tank WG just went and nerfed the gun depression build because now it so slow and not worth running. So yeah. If WG nerfs mobility again tank will most likely no longer be usable. Only good thing about the tank is all around troll armor and mobility. Everything else is meh. I just hope it won't receive another nerf because tank would then be redundant. If you nerf armor. American premiums will be outright better. If you nerf mobility just play IS-4 then. Tank feels lame to drive if not for mobility.
and that's very good. This tank's armor layout is just toxic, so as long as they don't fix the armor, it can't receive any other good stats.
Nerf the armor and buff something else
Rather than nerfing the armor, the design (model) of the armor should change imo
@nimble zodiac maybe, if I was wg, I would change the angle of the lower plate so both gold and standard shells wont struggle as much as the current one and type wont make absurd richochets or blocks
After this change, other stats would have the opportunity to change too
So, nerf the armor… profile?
Other than nerfing the lower plate i would decrease the armor behind frontal track wheel (it can stay thicker than the rest of the side, but for now it's just absurd) and i would decrease that idiotic angle on lower part of cupola that also tends to create a lot of nonsense bounces.
Weakspots exist to get penned, not to bounce shots. If i hit a weakspot, like lower plate, overangled side or cupola, i'm expecting to pen it. Not to get trolled by some stupid auto-riccochet angle.
After these changes type should get it's mobility back and maybe a small improvement to the gun.
230mm is very bad against 360mm pen
Agreed,also wot pc is just suffering from this in the current state thanks to the huge amount of auto richochet angles on every tank
It would help if they didn't literally nerf dispersion RNG a few years ago
Respond to the person which is talking about gamemodes or you?
The gamemodes, as that would be irrelevant to the channel
I find it humorous how Tier X collectors are such a mixed bag in terms of performance with tanks like Strv k, badger, AMX m4 54, and obj 907 being some of the strongest tanks in tier X, however tanks like obj260 being some of the weakest tier Xs ingame.
I wouldn't call 907 one of the strongest tanks in tier 10
It's one of the better mediums, but still you get the point. Their is a very large disparity.
Some suggestions I have for tier 10 medium tanks, to both bring them up to par compared to heavies as well as to make them more unique:
(Part 1)
All: + 1-200 hitpoints, to roughly match where they are on PC. Since heavies have received PC-level hitpoints some time ago, I believe the meds should match as well. This will also help to distinguish them from lights, which will not get the same treatment and remain at 1700 hitpoints, if not even lower to 1650.
All 105mms (exceptions will be listed later) alpha +10, from 350 to 360. Penetration increased to 260/310/60mm. HE standardized at 450 (no more Leo with only 400 for absolutely no reason)
E50 M: increased standard pen to 270mm, and premium pen to 315. DPM neutered, to become the lowest on any tier 10 med with a single shot gun, sitting around where the current AMX-30b is, at 3100. Effective power-to-weight reduced by 1 for all terrain types, and reduced top speed to 52 km/h. Old accuracy restored. This will solidify the E50M's role as the medium-classified heavium at tier 10. The extra penetration will allow it to actually fight heavies if the need arises, though this is still not recommended as it will be a poor trader and still has a hit point deficit (buffed HP will be 2050). Compared to its main competition, the Strv K, it will have more penetration, accuracy, hull armor, and speed, at the cost of DPM and some HP.
121B: Remove the super consumables. Premium penetration will be 350mm and HE will be 105mm, instead of the standard 310 and 60, respectively, as stated previously. Upper plate increased from 120mm to 135mm. Being a T-54 with a 105mm gun frankly isn't unique enough for the 121B, and these changes will aim to address that, without the issues WG previously created by giving it super consumables. All of these changes are ported directly from the PC stats, and I think the added penetration, coupled with the poor gun handling on the move it currently has, will help differentiate this tank from both Western and Soviet designs, the latter of which will not be getting penetration buffs of the same scale.
AMX-30b: Alpha damage reduced to 340/290/430. Penetration will be 250/300/60, instead of the standard for 105mm guns previously listed. Top speed increased to 65 km/h, top reverse speed increased to 32 km/h. Dispersion on the move decreased to 0.1. DPM increased to ~3600. These changes are aimed to allow the 30b to have DPM without being broken, as it allegedly was during its multiple testing phases. The small but noticeable alpha damage and and penetration deficits should keep the tank's power level in check, and the high reverse speed serves to keep it interesting compared to other fast mediums.
TVP T 50/51: Upper plate nominal thickness reduced by 20mm. Accuracy decreased from 0.308 to 0.317. While currently much maligned by the playerbase for its explosiveness, the TVP is actually relatively balanced compared to the dominant heavy class. However, with the buffs to other mediums, the TVP should actually be in line with the rest of the pack. Nevertheless, the tank doesn't deserve to have armor as troll as it does, so we will be taking some of that away here.
Progetto M40 mod. 65: Reloads changed, from 7.7/6.34/4/98 to 8.6/4.3/3.2. Intra-clip increased from 3 to 3.33 seconds. Dispersion on the move decreased from 0.15 to 0.12. *These changes come from the philosophy that an autoreloader's DPM should be at its best when firing only the first shell, and at its worst when spamming the last one. Such a style promotes thinking about when and when not to shoot, as opposed to dumping the magazine whenever the opportunity presents itself. Combined with the increased intra-clip reload, the Progetto should become much less effective when playing like a conventional autoloader. The poor -- even after this buff -- dispersion on the move, accuracy, and overall armor remain liabilities for the tank, keeping the flexibility of its autoreloader in check.
tvp is not balanced at all what
- you clearly didn't read any of my actual suggestions, which includes a minor nerf for the TVP.
- The TVP is not a top 10 tank in its tier in terms of relative winrate for any demographic. All of those spots are instead dominated by heavies and heavy TDs like the badger. With all of my proposed changes, it should actually slip to the lower half of the pack, being a relatively poor performer but still fun and occasionally viable.
Yeah
I hope that when WG inevitable rolls the change from 10.0 to loaders back to not being loaded they will keep reserve shells always loaded in for italian tds 
They won't mess with his armor and go back to how he was before, with that broken mobility he had before
it is also getting an interclip buff, from 3 secs to 2.7, allowing it to unload its clip in 8 secs instead of 9
The traverse is fast enough to make it a hard hit
Buff M46 Patton turret to 160mm
thoughts?
good one
Chieftain (mk6) shell change from double APCR to AP, HEAT, HE
Ew, no. Thats massively kills the uniqueness of the cheiftan.
historically the tank never had HEAT, so why HEAT? and chief is a heavium @stone drum what does chief have that other tanks doesn't have?
Godly gun handling
Idk, cause a lot of tanks like the type 71 do the chieftains job, better.. So your complaining about historical accuracy when this entire game isn’t accurate in the slightest? Double APCR against mediums is fine but stuff like the STB is painful to fight against.
And for the cherry on top, I don’t see mediums a lot. And if I do, his entire team (Consisting of heavies and armoured tanks)
This tanks medium tank pen struggles.
Agreed, every tank doesnt have to be the same in terms of layout imo
310 is much better than medium tank pen.
Also Very very few things can pen stb's turret hulldown.
pretty sure penning STB's turret is more a matter of being able to hit the tiny weakspots rather than having enough pen to brute force it
the T110E5 and FV215B has them, not chief, @unique scaffold Type 71 is an heavy not an heavium, so if you play Chieftain as an heavy ofc it won't perform as good as the type, try to play type as the Chieftain tho, and i say that because the game is filled with the dumbest combos of AP and HEAT, so it would be the same as all the other tanks in the game
71 is a heavy acting as a medium, look at the turn radius.. Jesus what was wg thinking on that, thank god they nerfed it
Actually the gun handling is just as good as the FV215b and it slightly has better on movement dispersion compared to both
Technically it doesn't have a turn radius
Fv4005 Its so OP
The Type 71 and the Chief couldnt be more diffrent so idk why you say that the Type 71 does the job of the chief better because its simply untrue
Both of them eat Besh into lower plate so that’s cool
Type 71 doesn't get beshed???
Lower plate gets besed. I only play 183 and I love beshing type 71. I mean everything gets beshed in lower plate besides a properly angled e100, maus, and E3. It doesn’t really matter because even if type71 turret sticks out, you can throw a solid 550 into the roof at any time
The lower plate is 258 effective on flat ground, meaning it cannot be HESH’d by a 183.
Owning all the anti 183 plebs by splashing for 500 instead of just loading AP and penning the upper plate for 900
But 900 you have to aim where 500 you don’t
Continue...
Type 59🚮
Valid take.
Thanks
Yeah, their is no denying type 59 is à straight up garbage tank. It's basically the hellcat vs super hellcat situation, but with CS-52 Lis vs type 59.
Facts
Skill issue
I'm sorry to offend his royal pro-ness.
Type 59 is almost outright worse than T54 mod. 1, which is already à mid tank.
Type 59 just needs to have the accuracy bumped to 0.326 like the Obj 274a, and then receive a small Dpm buff. Then it's ok again, now it's almost unplayable, it's an old relic.
Thank you for addressing me with my proper title
Mobility was never an issue on a Type. The real problem was combination of armor and mobility. Without broken armor it can have it's old mobility and it will be more than fine
Am I the only one who wants a tiny aim time buff on the Vickers LT?
Add a hesh gun to mk6.
apcr/hesh/he
260/210-220/110 (pen)
400/515/515 (dmg)
Dpm: 2916 (apcr) / 3704 (hesh&he)
RoF: 7.19
Reload: 8.34sec
Shell velocity: 1372 (apcr) / 1067 (hesh&he)
Aim time: 1.57sec
Dispersion: 0.316 - 0.326
-factors ( move / rotate / turret): 0.13/0.13/0.09 - 0.15/0.15/0.1
add a new flavor to mk6 playstyle.
might be a menace to meds/lights but what do you guys think.
edit: (standard equip- double food, rammer, vstab, and gun laying drive)
My only question is why?
E100 doesn't even get heshed in the lower plate from straight on if you're on flat ground. And there's a lot more examples you missed, like VK 72
Why not.. it adds a new playstyle to a tank that has been relatively unchanged since its release. Might be the time to give mk6 some love and introduce a new discussion about a balance HT receiving something new.
Along the way might as well nerf the over-tuned HTs, certain TDs and MTs while rebalancing meds to be competitive at the same level or even slightly below.
We all know that HT has been in meta far too long and having viable variations to strategize gameplay might be interesting.
Incorrect.
This is just torture for the mk6
No
why do you think so?
If its the DPM, we could reduce it to; (as 3.7k hesh dpm with 515 alpha might be too much for meds)
Dpm: 2781 - 2819 (apcr) / 3580 - 3629 (hesh&he)
RoF: 6.95 - 7.05
Reload: 8.63 - 8.51sec
I think it's a great way to strongly incentivize mk6 in flanking and improve mk6 supporting capabilities to MTs/LTs flank that rewards good plays without being OP.
With the increase dispersion and aiming time meds can fight back with their much better gun.
Having less than 3.4k hesh dpm would make this gun pretty much irrelevant.
Edit: I'm not suggesting replacing the gun on mk6 but instead adding another gun that has Hesh as its premium. Same with fv4202 and Cent 7/1 top guns.
I own a Chieftain Mk6. It does not need a gun devoted to HESH rounds. The existing gun fires sufficiently performing HESH. It’s enough to punish TVPs. Does around 500-600 per shot, to include torching.
Make 183 a clip tank
apcr/hesh/he
290/200/110 (pen)
900/1500/1500 (dmg)
Clip reload: 30.0sec
Shell reload: 3.0sec
Shell velocity: 900 (apcr) / 1800 (hesh&he)
Aim time: 3.5sec
Dispersion: 0.286 - 0.306
-factors ( move / rotate / turret): 0.18/0.18/0.13 - 0.19/0.19/0.14
add a new flavor to 183 playstyle.
might be a menace to meds/lights but what do you guys think.
edit: (standard equip- double food, rammer, vstab, and gun laying drive)
You forgot. Reinstate the thickly armored turret the 183 used to have 💀
I like how you added the equipment as if that‘s what everyone was wondering about 🤪
Chief doesn't have HESH... Those are HE with Better pen
Nah the HE shells name is HESH
It is HESH but free
Fun fact: even the 4005 HE name is HESH
Bro that isn't an HESH, just look the imagine and HESH works differently
Do i have to highlight the name for you?
👀
HESH just functions as high-pen HE.
no it doesn't lol, it's even built different @outer glen and if the name is HESH, i'm a WunderWaffen? @prisma jetty no, they were designed and work differently, oh yeah in the game literally doesn't exist btw, yeah a read it zorry XD
HESH in game is quite literally just an HE round.
Mate, read. In game. I know that they are different irl, but in game they are quite literally the same.
The level of stupidity here is killing me.
HESH functions like HE with higher penetration in the game. IRL, it was very different, but that isn’t the case here.
the level of stupidity is killing me and IRL ammo functions, because idk if you will be able to understand it, but the "hesh" in the game are HE WITH HIGH PEN, NOT HESH, so calling them hesh is totally wrong. do i have to make you a powerpoint?
XD
Mate this is an "arcade"ish game not a simulation game, if you want something realistic buy not fun at all go play war thunder lol
on my knees begging for the powerpoint.
I hope you’re willing to argue that with the entire community then, because nobody cares. We call it HESH because that’s what it says in the stat card and we don’t care if it doesn’t function like real HESH. If this was War Thunder, then sure, there’s a difference! Here, it’s just HE with higher pen stats.
Just as an FYI, he rounds in general in-game function more-so as plastic explosives than they do as actual "anti-infantry" artillery.
bro you make me blush like that, @severe vector i know it's an arcade but technically it's incorrect calling them hesh 🙂
Nobody cares.
if you talk to me actually you are 🤣 🤣 🤣 🤣
Please don’t cause arguments.
If something is called something in game, don’t criticize people for actually using the in game term.
HESH = High Explosive Squash Head... want me to make u a PowerPoint?????
fv4005 needs to be balanced somehow
yes show me 🥰
what. 💀
Yeah. It’s balanced now.
its already fine but get rid spall liner 🙂
Average 183 enjoyer opinion
Bro got offended when people call the HE with high pen as HESH cuz the in game name literally stated HESH as their name 💀💀
Why are you cringing at the tank
Its true
Can we go back on tank-balance discussion before Crusader decides to mute ppl ?
The new balance changes are a bit wild but I don‘t think they are necessarily bad
at 5 is kinda op
They aren't amazing tbh, but they also aren't horrible tbh. I don't love the low tier changes, but otherwise they are decent.
ready for tvp yoloing tomorrow?
Im more ready for centurion hesh
There is no AT5…
He's probably talking about AT 2,where the real 183 grind starts,not much op when you realise you can outspeed it or just slap its cupola
Tvp platoon is hell
AT 2’s sides are a joke. The rear is tougher (like an Excelsior). The track wheel appears red here but that’s just an oversight relating to overlapping track models
oh sry
Buff the 5A's lower side armor to 100.
Literally nothing justifies the side armor being 80mm when the tank turns like a bus.
Can literally be side penned by a sheridan with HE.
-
80mm is fine...
-
WZ-111-5A has perfectly fine traverse, honestly it has pretty good traverse.
Pretty bold to call 29/24/18 traverse good
I mean... It's 33 with double food, fuel, and engine accelerator thats about the same as every other heavy tank, it's actually on the lower end when it comes to the more the mobile heavy tanks.
80mm side armor when the tank has as little track coverage as it does is.... pretty bad honestly, and it wouldnt change much beside making it where you cant be HE'd in the sides by something like a sheridan or any TD.
I also have the traverse skill maxed, 33 is still not that good lol, the Amx M4 only has .4 less degrees of traverse
Actually, the 5A and Mle.54 have the same exact traverse rates.
compared to AMX m4 mle.54 and T77 it is .
I forgot I have the traverse crew skills maxed.
Buff or rework caliban! And give this to the caliban as well
Why? This is probably my 16th time asking someone for reason for what they say.
jei#4624 was muted.
Remember 5a has way better terrain resistance, but yeah your right the traverse isn't amazing.
What does everyone think about the WZ 132-1? Personally, I feel that it is a decent tank overall. The only change I would make is to either buff the gun handling or give it 1 or 2 extra degrees of gun depression, probably 2. It is a high skill tank since it's takes a lot of knowledge to take advantage of it's mechanic and stats. The only thing holding it back is the gun depression and gun handling
the real thing is actually the fact it has HT terrain resistances and APCR as standard
give it actual terrain resistances and AP as standard and it becomes actually alright
The mobility is fine for me. I treat it like a medium tank mashed with a light tank. For me, the mobility is plenty enough. The pen is also a non issue for me. I suppose I have a different play style?
Tbh I would keep the APCR because I think lights deserve to have trash pen, and buff the gun handling instead
tell me then, what would be the point of Vickers if WZ actually had usable GD? Gun depression is main balancing factor of this tank. You can't just buff it without completly destroying balance of this vehicle. If you want to buff the GD on this, you would need to nerf one of it's strong points like DPM in return. In the end the that would just make it boring
This tank is all about playing around it's massive strenghts while trying to negate the flaws of equal size. This is what makes it very challenging and enntertaining to play
The Vickers is a completely different tank. The Vickers is a suedo medium that uses it's gun depression and gun mantlet to create shots.
The Vickers has 10° GD. The WZ would have 6° GD (after buff). That is a huge difference, the WZ would not be intruding on the Vickers niche. The Vickers also has useable armor, whereas the WZ does not.
I agree that a challenging high skill tank is fun, but 5° is too little. 5° means that you can't shoot over a bump. The dpm, arguably it's greatest strength, isn't good enough to counter that when you consider the low pen that forces you to flank. And GD is very important on flanks, which ends up reducing effective dpm.
I see your point, and it makes sense. I just think that giving it 1 more GD won't make the tank brain dead, or make other tanks obsolete.
I honestly don't agree aswell about the extra 1° on the WZ, you already got an even better mobility than the Vickers, even better aim time, DPM, adaptive concealment.
a player that knows how to use terrain to negate the gun depression problem can make a good use of this tank, if not then the tank is fast enough to try a different position with gun depression, take mines as an example where you can try going for the island on the left of the map instead of going for the hill where you can't even depress your gun enough to shoot the heavies brawling there.
The extra gun depression must definitely come with a cost ig a nerf to one of it's specialties to make it balanced but also boring to play.
I don't think that's how it works but -5 degrees is a bit annoying on tanks like a LT-432. there's a reason why the vickers or t-100 lt is meta, it's because you want a good multi purpose light tank and the fact that the meta is dominated by having the best armour, best fire power etc. tanks need nerfs more than they need buffs.
Yeah, We should go around nerfing everything... starting with the weakest tanks...
@drowsy frigate that's why they "rebalance" tanks... lol.
yeah, everything with impenetrable turrets is actually a joke.
nerf the strong vehicles, use your common sense. If we continuously buff everything, you'll get chieftains with inpenetrable turrets and the meta that was already boring becomes even more boring. Great idea
I prefer the Vicks aim time honestly, the WZ has terrible on the move dispersion so moving the tank even a bit completely messes up your shot.
Anywho, your example for mines is ok, so long as the enemy doesn't decide to go to that island as well. Because if there is an enemy there, you won't have enough GD to shoot him even though it's a tiny hill.
Buffing the GD wouldn't require a nerf, because the tank isn't strong to begin with. Most people can't use 6° of GD either, since 6° is still considered bad.
The tank is not performing well for general users, so there really isn't a reason to nerf it. Giving it one more degree isn't as dramatic as you're making it out to be, it's a pretty small change
The obj 140 is objectively a better tank right now. It has more armour, great mobility (not better but still more than enough), more pen, more dpm, more GD. The only reason that I would choose the WZ over the obj is because the mechanic is fun to play with.
It's only strengths are DPM and the spotting mechanic, neither of which are even that "massive" tbh. The weaknesses of poor mobility, low gun depression, bad gun handling, poor penetration and alpha, and tendency to catch fire are far greater in both quantity and magnitude compared to its strengths
Well put. The amount of times it catches fire is ridiculous. If caught fire half as much it would still be a lot.
I think the mobility and pen are fine, but the GD needs a buff for sure
God I love players who dont actually know the real stats of tanks and thinks that the garage tells you the full story of a tank's stats.
It has worse mobility, the aim time is barely even better, and it has worse turret traverse dispersion which is actually a pretty major thing to take into consideration, especially when the vickers has better accuracy and pen.
Also it should receive 6, 5 is borderline unusable. "BUT, BUT the bad depression is what makes it so unique!!!1!1112322!!!!" No, it doesnt, it makes the tank painful to play especially when you take into considering that not every single map, or even where you team decides to go allows you to flank. It needs to have it's APCR changed to AP, and it's HEAT changed to APCR so that the gun actually stands out in terms of ammo type. The Alpha also needs to be bumped up to something like 380 but of course receive a massive reload nerf, so that the gun once again actually stands out as a "Higher than average alpha" gun, because as it stands, not including the 132-1 itself, it's below the average.
Like it's crazy how theres all these people who say the tank is perfectly fine, yet how often do you see it? It's because the tank has such an insanely high skill floor that it's not even fun to play. It literally has worse mobility than some mediums, worse gun handling, worse pen, and quite frankly comparable DPM to a lot of them.
There isn't a single thing about this tank that is actually redeeming about it other than having a gimmick that is borderline irrelevant.
It's crazy how the tank had a 55% WR on the blitzstars page and a month later it dropped 2%, it's almost like the tank is pretty awful and so the more people who play it the more the WR is going to drop.
Also you see that 3 less km/h of reverse speed? Thats an insane disadvantage compared to other lights, especially considering it has the worse traverse speed than the rest of the light tanks. Especially when the next slowest is sheridan, and that tank doesnt even deserve that considering it's alpha.
It's fine as it is whither people like it or not 🤷♂️
Oh right, and there's no such thing as tanks that are actually horrible to play, people just need to get better at the game so those tanks dont play as bad anymore.
Oh gosh gee jolly, why didn't I think of that?????
It's fine if you're someone who thinks DPM matters more than the ability to hit and pen your shots as well as being able to utilize strong positions lmfao
Or at least having the mobility to get into position before anyone else or reposition anywhere with complete ease like the T-100 can.
The DPM literally means nothing when everything that would help the tank flank simply does not exist vvvv
My, sorry for hurting your feelings because I think that the best DPM light in the game doesn't need to be even better nor needs to be noob friendly 🙂.
I live tested the tank and would like to leave it to WG, they follow statistics anyways and would change it if it has an issue Soo there's no need for "OOH NO YOU'RE COMPLETELY WRONG" 🙂
I'm just heading to bed so GN buddy.
@stone drum you need to be too aggressive to mess up with the Leo
Plus assuming you got a WZ with as much GD as the Leo, you've got a nimble, fast, and stealth DPM machine that can hit you from anywhere regardless of hills unlike the Leo which is bigger with bigger sides and doesn't have the LTs camo bonus.
I assume your of the opinion then that leopard 1 is "noob friendly".
Always funny how people will always try to paint it as a "skill issue" when a tank is complained about, when the truth is that there just really are some absolute stinkers out there
Next time act civilized and don't be with such an ego right at the beginning of speech @granite pebble 🙂
Now gn because I won't even bother reading what you're about to say.
Man thats crazy..... Really crazy considering they dont bother touching underpowered tanks nearly as quickly as tanks that borderline break the game for an entire class (Type 71).
VK 72 was in the game for..... How long before they gave it sandbags and Tungsten?? AMX 30B has been regarded as the worst medium tank for.... How long now? 260 being the worst heavium for.... how long now?
Weak tanks are a considerably lower priority for WG since the only thing that happens when a tank is weak is that you dont see it and thus has borderline no impact on anyone's gameplay aside from the people who want to play the tank.
But hey, you think DPM some how makes up for it having the worst soft stats of all the light tanks (Yes, even the sheridan) the worst mobility, and worst overall pen, shares the same APCR pen as the sheridan but has 15 less HEAT pen.
Also the fact that you think this is about ego is truly astounding.
you could speak 200 languages but you choose the reality one
the game would be more balanced if we got rid of all the tanks except for one
амх 50b improve ?
Probably Latin or italian. I love opéra and singing too much.
Should WG rebalance the vk.90.01p.
from 0.2 dispersion on movement to 0.16
Vickers speed is already bad enough for a light (it accelerates slower than Leo, TVP, AMX-30b, Russians, AND EVEN THE REGULAR 121), the fact that WZ is slower despite having less armor speaks volumes about how poor it is. And the gun handling really is abysmal, due to having 0.14 dispersion on the move. Mediums like the Patton, Leopard 1, and the Soviets all have 0.1 or better (which makes a HUGE difference), with similar if not even higher DPM, which is one of the only selling points of the WZ.
Rather than us "coping," it instead sounds like you just haven't played any meds with actually good guns, to which the WZ pales in comparison.
132-1 with 380 alpha?
what the heck is the point the of the 140 then
oh and pointing out it had 55% winrate when played by the testers may tell you that using its average winrate as a statistic is irrelevant?
except the Vickers isn’t meta and the only reason the T-100LT is meta is the tracer shell mechanic?
Why do people think the 132-1 mechanic is a gimmick? It's incredibly useful. You are unspotted 3 seconds faster, that's a huge advantage. You can also instantly know when someone spots you, and when they can't see you. Again, a huge advantage. I prefer it over the t100's mechanic (playing solo) because it gives you more information.
The WZ is a suedo medium. It isn't a true light tank. Considering this, the mobility is fine. It doesn't need to be the fastest there is. The dpm is fine when you consider it's mechanic, camo, and mobility. The pen is also fine imo. I have no trouble penning 95% of my shots. The biggest issue is the gun depression, which I think most people agree with. A smaller issue is the gun handling. For a tank that relies on flanking, the gun handling is pretty bad.
Bad in comparison, the other lights still aren't "noob friendly" besides the Sheridan and that's literally because of the spaced armor and alpha of the tank.
And also, the gun stats are on the much lower end when it comes to both mediums and lights lmfao
Because you can ABSOLUTELY tell the difference between that .14/.14/.11 compared to .1/.1/.1
And oh yeah.... Mobility of a light... Even though it handles worse than Leo, 30B, TVP, FV4202, Obj 140, T-62A, Obj 907, and even has worse acceleration compared to the T-22 on hard terrain. On top of having an infinitely worse gun than basically every single light and mediums because that DPM sure as hell isn't carrying that tank when can't take genuinely strong positions to make use of it due to the complete lack of gun depression and not being as flat or nearly as mobile as the T100
@real bison it had 55% WR on blitzstars around a week or two after the tank first released (which is still pretty bad when y'all are making it out to be a good tank) and yes, 380 alpha, the entire tank line was advertised as having high alpha yet it has a low alpha 105. What does the 140 have to do with anything? It's an armored, high dpm, high gun handling, high mobility medium tank.
Because it just is a gimmick it’s got pretty bad penetration one of the worst of tier 10 and having a tank that can mark targets for 20 seconds on any hit not even a penetration is infinitely more useful than a single sub standard medium that takes 3 less seconds to go unspotted
Obj. 140 armoured 💀
also where exactly did they say the line would have high alpha
i think you need to improve the new tech tree becaus the tier VI is broken, no speed and turning, no penetration, no armor, no damage and no relode
I literally played every single T10 tank in the game lol.
Wz 132 is in a decent place for now. There is no need to buff it in any way. It may be less viable than 140, but it's the problem of 140 being basically turned into HE-proof light with a medium tank gun instead of WZ being weak
I can imagine WZ gettinf a buff if both whole medium and light tank classes get buffs to match heavies, but a sole buff to WZ only could possibly ruin balance between it and other mediums/lights. Gun depression is only thing holding it back from becoming extremely strong, so this is probably a last stat i would touch on it
@granite pebble
I think you are wrong about the mobility. Most of the mediums you mentioned have better HP/lb ratio than the other light tanks. The WZ shines in it's top speed. Besides, once HP/lb ratio is above 30, it doesn't really matter too much. The WZ also handles much better on turns than many mediums because of it's shorter length. The mobility is fine.
The gun is better than many mediums and lights so idk what you're talking about there. Yeah the pen is low, but you just have to aim and flank. I will say the gun handling needs a bit of a buff, but it isn't ridiculously bad as you are putting it.
I think you are overrating the tank's weaknesses
@stuck acorn
I still think you're giving too much credit to the WZ. It isn't like it's teetering on a knifes edge between being balanced and extremely strong. Every other Chinese tank has 6° GD, there's no reason to not give the 132-1 6° too. Giving it one more degree won't change the tank very much, and I really, really, doubt that it will ruin balance at all
Why hasn't Super Hellcat changed? The patchnote 10.0 says he'll get more damage
Yes
Rudy 🗿#3022 was muted.
It has based on the in game values when I click on it.
For me it doesn‘t, but they also removed it from the patch notes
The pen isn't a problem if you are flanking, which is what the tank is based around. If you are fighting armored tanks head to head, you're doing it wrong. Plus, the pen is enough to get weak spots.
This is more personal, but I don't think spotting someone for 20 seconds is as great as you make it out to be. I easily counter the t100's mechanic by just sitting there for 10 more seconds.
Imo the ability to be unspotted 3 seconds faster is infinity more useful than having an ability that isn't useful for 90% of the game. You're also forgetting that the WZ can see who is spotting it instantly, which is also a useful ability.
The mechanic is very strong in a unicums hands
so why 114sp got over 3k hp?
heard that the Czech tanks suck, is it true?
Let things settle down, people are always quick with their conclusions
Why does the 114 SP2 have the same HP as the Maus ? Is it a joke WG ? Are you trolling us ?
The tier 6 is but the rest of the line is pretty good
The issue is that the mobility isn't good enough for what it's intended role is and it's capability outside of what it's intended role is almost non-existent, which makes it a pretty awful experience since none of the maps are large enough for a tank thats only existence is to flank. Most mediums have enough armor to bounce the tank, and the lack of gun depression makes impossible to even hit lower plates in the majority of situations that aren't on city maps.
If it had Leo levels of gun handling then I would be perfectly fine with the pen and even ammo layout, but it has worse a decent bit worse handling than the E-50M and doesn't even have some insane accuracy stat to compensate for that.
Do I think the tank should be mega buffed? No, but I think that the mobility really needs to be brought up to at least be similar to the Sheridan, an increase in reverse speed, and the gun handling should be brought up drastically with the accuracy being brought to .29 so that the bad pen is entirely usable in situations that would otherwise be unfavorable. Because honestly the thing that kills the tank for me is the complete lack of flexibility that almost every other option has.
E4
?
E4 is pretty powerful for now,it'll get rebalanced eventually
this is why you don't continually buff tanks
Okay, why would Wargaming list a buff for a tank and not do it? Yesterday I saw they were going to buff the alpha damage on the Super Hellcat, and they didn't do it, the hell WG....
They'll do it next update
Hellcat is already op in my opinion, I've been killed by more hellcats at full health than any other sniper type
Thats has to be the most trolled things ever.
Wait what? Which tank has the same hp as a maus?
114 SP2 tier 10 chineee heavy
Heavy *
Did the M18 Hellcat overall got a nerf in the update 10.0?
Why the super hellcat didnt got the damg buff???
That's a good point. Do you mean .26 accuracy and not .29? It's .277 right now
Sorry, I was looking at dispersion with refined gun
For those saying the WZ114 SP2 has the same HP as the Maus are most likely looking at the PC version of it as the WoTB version has 2200 which means the tanks have the same name just different stats
Not illegal if you aren’t driving the tank. Anyone can see that armor when they play against it in a live battle
Do peeps just not realize tanks in blitz, specifically have more hp than their PC counterparts... :v
Sure if you have bond equipment you can get close, but otherwise...
No ? Only light tanks have more HP on blitz
Heavies on average have more on blitz, meds have less.
Heavy tanks have a base average of 2100-2200 in tier X on pc. Meds have an average of 2000, tds have roughly 1850-2000, and lights have like around 1500.
tbh blitz is kinda heavy meta since the maps are just smaller where mobility is more benefit on pc
I feel like the Vz 55 is kinda bad, nothing outstanding about it i feel like its ability will be more useful if its ability cap is at 25 kph instead of 15 kph
2850 with no any equipment? But the armor just nothing for heavy
it can still trade tbh. and its definitely not as slow as a maus
It seems like a boring tank for sure. Making it's ability to 25 kph might be a bit ridiculous tho. Might as well just remove moving dispersion at that point. I haven't played the tank, but both HRF and droodles say that it is a good tank, so I'll take their word for it. Have you played it? How's it feel?
Havent played but met alot in battles its rather easy to take out
That doesn't mean it's bad. A lot of players probably don't know how to use it yet, since it's a support heavy
That armor 💀
Combined with the DPM and mid mobility, that thing just looks like it might be another amx 30 situation where the tier 9 is essentially better than the tier 10
The WZ-114, the tier 9 heavy equivalent of the 114 SP2@queen geyser
Keep in mind the tier 9 has tier 10 HP due to having access to sandbags, it's also got a nice 9 degrees of gun depression and a really good 470 alpha gun while actually having good armor aside from the lower plate.
its rly hard to compare tanks from diffrent tiers and diffrent playstyle, espcially because one of them isnt even out yet
yea not even close that thing will probably be kinda nice u just take a hit and slap back 620 and u still got as many hitpoints as a maus
It's ability is great no need to go with it to 25 but they should add a way to move slowly instead of only having the option to go full acceleration
That would be OP.
Honestly I would say it's fine, you've got an upper hull plate that even jgpz's rounds struggle to pen, a nice turret with a small cupola a cupola that requires some aiming, and some side armor to sidescrape, plus the small aim circle.
@nimble zodiac there
It would need some precise aiming imo when it's hulldown.
True but with some reversing and going forward constantly while hulldown it does become harder to hit.
The cupola is not small, let's be real here
Epic
The shape of the turret doesn't allow hulldown to practically cover any part of the cupola
the mathilda bp is balanced.(totally)
@nimble zodiac still on fire 🔥
t49 with the big gun is actually a really solid tank not just a meme
Imagine hitting your shot while moving with T49
ANOTHER_EU_PLAYER#9512 has been warned.
How does the name fits too well?
How about we add some kind of armour chipping mechanic into the game as some balancing factor? Armour chipping is where a certain part of the tank's armour is repeatedly hit, causing that spot to lose 'thickness', aka making it thinner, and in turn, making that spot slowly become pennable. Note: Ricochets, bounces, and absorptions all have different effects, ranging from a minimal amount of armour thickness on a spot removed to a good amount of armour thickness on a spot removed. Ricochets will be the most negatable type, barely decreasing the armour thickness left on a spot, usually no more than 2mm, 1mm, or 0mm. Bounces are close, if not similar to ricochets, except that it can range from 1 to 3mm. Absorptions are the most damaging, as they can go up to 8mm. Caliber and velocity of a shell is also a factor. The larger, the more of a reduction of armour on a spot. The same applies to velocity. An insane velocity from a 105mm shell can have the same reduction power as a slow 152mm shell, but the area will be different. NOTE: i am not envisioning insane reductions, such as a drop of 20 mm on a certain spot. At most it will be around 6mm for most tanks. Shell type is another factor, as APCR and AP function differently, the same applies with HEAT and HE. These types of rounds leave different shell traces and will drastically differentiate on the size of the spot left that has reduced thickness. Not only that, each one of them will have a different impact on the reduction of armour. A failed HEAT or HE penetration will almost always result with no armour reduction or just 1mm lost.
This wouldn’t work as a certain tank cough *leopard possesses Mach 7 velocity which would shatter every plate ingame if those mechanics existed
If the armor chipping mechanic existed, it would either be busted or completely irrelevant.
Most tanks just don't shoot at strong spots anyways, and won't continue to do so just so they can penetrate it after like, 20 hits.
If it was more effective, like actually taking it down 10mm per shot, caliber needs to be considered for tanks like Leopard, who would nullify a heavy tank's armor in one clip.
Either way, it's too complicated and unintuitive to implement
Also I'm not sure what you mean by absorptions, as they're just bounces due to a tank reducing the shell's penetration via spaced armor or tracks, and would have a lesser effect in comparison to bounces, due to the energy loss
Honestly, if any armor chipping mechanic existed, it would be for HE shells that caused splash damage, due to spalling, which is lessening the thickness of the affected plate
Why not instead of just making a certain small area thicker after X amount of shots it's decrease the armour homogenization/effectiveness factor?
absoptions are just shells that directly hit a spot but don't bounce/ricochet
Nothing special, there are better tier 5 meds
But that's just... a bounce?
What happens when a shell bounces? What makes it different from absorption?
For Blitz, in my perception, a bounce is a shell that failed to penetrate a plate, and disappearing, while a ricochet keeps the shell on a different trajectory, able to hit something else.
WG made a huge mistake buffing the E4. It’s now absolutely busted especially the armor, which looks like a e3 but with turret
Ricochet: When a shell hits a steep angle that causes it to change trajectory on it's path
Bounce: A shell hits a angled plate, but it fails to penetrate.
Non-penetration/Absorbed: A shell hits a non-angled plate or a slightly angled plate, but fails to pen regardless. Normalization kicks in so the shell and plate are perpendicular.
You can see the pop ups with the new UI depending where the shell hits and fails to pen on a tank
So for all practical applications, there's no difference in result
I figured the UI was just to be more specific of why the shell failed to deal damage, such as hitting a track and hitting a plate that it would have penetrated had it not hit the track beforehand.
I'm going to be honest, the new AMX-50 120 has left a bad impression so far.
Yeah, they nerfed a good gun, compensating for it by adding a new one. But the problem is that the new one is useless because of having no penetration what so ever so you are forced to use good gun anyway, but now with less alpha.
This is Big Brain Time
Foch 🪦
Classic Wargaming. Atleast they didn't remove the old gun shutters like foch.
Armour fatigue isn’t even that viable IRL. Just look at the HSTV-L’s gun.
AMX 50 120’s PBR model should allow more gun elevation and gun depression
poor Amx 50 120
That's because they took the already bad 50 120, nerfed it, and then gave you the option to turn it into the 50 100 from a few years ago, but uptiered to tier 9
Exactly what I thought, and I am so bewildered about it
I feel the same, my questions about the justifications of their changes are plentiful.
@orchid grove it used to be good, but they trashed the accuracy and traverse inexchange for a second off the clip reload, which is the epitome of a bad trade.
eh it's always been a bottom 3 heavy in its tier imo
I know, I used to love the 50 120. The accuracy nerf made the tank unplayable though. And now they've nerfed the alpha on top of it
This would work best on spaced are our like super conq turret
But it would still be mid
It's so sad, it was such a strong, but not meta tank. The AMX-50s used to be a gem of Wargaming balance, strong, but not overpowered tanks that were extremely capable in good hands.
What's the point of the Obj 260 now that 777 v2 is in the game?
Free damage
Obj 277 isn't in-game yet sadly. 777 is though.
It has been powercrept since the e6 buff
There isn’t that’s why I sold it months ago
All the French Tech Tree tier 10 tanks are bad with the exception of the bat chat lol
:/
@twin egret I think it's just because on PC, French tanks were extremely toxic and given WG's emphasis on simplified gameplay they take a very "interesting" method to balancing them.
(they hate French tanks, clearly, unless it makes money)
i just hope they don’t come for the batchat next.
nobody knows why they’re doing this to the french nation. i just want the old 50b back
How about you update the reverse speed on these tanks.
Which tank(s)???
Whichever tank needs it. I don’t find it particularly fun when I’m moving back and trying to back up from 3 clip tanks and I’m not getting anywhere. It just doesn’t make sense. Especially since Wargaming is putting essence on clip tanks and big damage.
the tank needs to be nerfed. It's waaaaaaay too strong
Pro gamer move: Don’t extend too far forward
True, but a fair bit of tanks are crippled by their reverse speed.
ah yes, 5 good battles = OP tank
Ofcourse 5 battles being aces doesn't prove that the tank is OP. The good battles arent the point, they merely just show the tanks potential, which is enormous
It has less DPM and accuracy than the 113, with similar mobility
It has 0.01 less accuracy. 0.310 vs 0.297, but it has 0.6 second lower aiming time, which will result in far better accuracy with a mobile playstyle than 113. Mobility also isn't true, it has way better terrain crossing stats, 92% vs 84% on soft terrain, is the difference of going 41.4 on normal ground or 37.8 of 113. The difference is big. Even bigger if slopes are counted. 777 also has armor that has red areas if the enemy loads gold ammo, which 113 has no chance against. Its all together a better tank
It does not have better mobility than the 113 lmao. I can confirm this myself. It doesn’t have a similar play style to either the WZ-113 or the T95E6. Both of these tanks have high mobility. 777 has a good forward speed, reverse speed and turn rate is absolute trash. It’s better to play this tank where they can’t aim at your hull and only the turret. But even then the turret is easily penned. It has a high ammo rack rate. I’ve been ammo racked several times and that’s with the equipment to prevent that.
Also, I feel comparing it to 113 is a dumb thing to do, since 777 II really isn't meant for heavy engagements. Its armor will fall apart completely if it tries to play the usual heavy close range engagements. The strengths I feel it has is the terrain crossing ability, and at the same time enough armor and alpha to outclass mediums. I would much rather compare the playstyle to T95E6 weirdly enough
And yes, it has faster speed. If you factor in the turnrates with ground resistances, 113 leads by much on a street; true, but just by like 3 degrees/s on non steet surfaces. Which doesn't mean much in battle. While 113 has worse forward speed, because of 92% vs 84% on medium terrain
Play the 777 in the support role. It has a great enough forward speed to get you to your positions and hold them while having some form of cover. I have fought tanks on slopes and it is a terrible choice to make as you can’t turn your tank fast enough to engage tanks that might flank you. It can hold a tank in front on a slope. What is great about this tank is it’s armor, dpm, and forward speed. If a tank manages to get behind you, count yourself out because it’s reverse speed is terrible and I mean absolutely hot Garbage. Overall this tank is amazing but don’t over extend as it doesn’t do to great unless in cover. I forgot to mention Obj 777 can easily be AMMO RACKED! Even with the consumables and equipment to prevent it.
I dont think ammo rack is such a big factor. I care about fuel tanks way more
First of all, it has armor. But not against heavies, nor tds. It will just get penetrated every single shot by them, it has terrible turnrate on hard terrain, just around 30. But it has great hull turn rate on medium terrain, which is where it belongs. Not being close to anything, and pushing the flanks assisting mediums, it's a support tank which has enough dpm to stand its ground. And the tanks it faces then can't pen it reliably, it becomes a true monster then. Yes, its probably the most fragile tank in the game, it gets crew wounded all the bloody time, gets ammo crit constantly. My solution to that? Don't be in a situation where you take alot of damage, and always have control of the engagements. I have 11 games in the tank, of which 5 are aces. It's truly amazing
113 isn't meant for heavy engagements either. They are both fast heavy tanks with 122mm guns, weak hull armor, and similar silhouettes. It's about as close as you can get, tbh
This is literally what I just said without all the details. I have 11 aces in my 25 battles. It is an amazing tank. Just use cover and support.
Is the comet with hesh viable now? Or does it still suck? I was a comet player before this. 800+ battles. I have no idea of its viability with hesh.
Can we have an overall nerf to autoloaders? i'd like two things, longer magazine reloads, and longer intra-clip reloads, to make tanks with short ones (TVP) feel more special. I honestly think the game as a whole should see a 5, nah, make it 10% DPM reduction, to help make the games longer than 2.5 minutes. Maybe even 15%, with the exception of tanks like the KV-2, and the 122mm on the KV-1, and the Alecto, and the Thunder, and some others I'm forgetting, basically except the tanks for which DPM doesn't matter.
Quite possibly the single worst idea I've ever seen...
Basically butcher every single medium in-game and make everything that's not a high alpha, single-shot, hulldown heavy irrelevant.
Generally Autoloaders already kind of struggle with the DPM thing,and have to absorb too much hits until they take cover or retreat when the clip goes to reload in the middle of a fight
Tvp already feels special. So special that it is pretty broken.
I wouldn’t say the TVP is broken per se, because it’s whole purpose is to dump damage and then barrel roll to safety until it’s next one. But Blitz, atm is being catered to big damage and it usually involves auto loader/ re loader mechanics. The question to ask yourself is how do you escape a run in with 2-3 auto loaders? Answer is you can’t. Or insert pro excuse*
I have a feeling that WG might be introducing a series of extreme light tanks in the future. It's a bit odd we haven't seen the AMX 90 105 as some replacement for the batchat or the German rHm light tank.
Is Vindicator Ultramarines really worth for 15euros?Should i buy?
-2 degress of gun depression gives me depression but other then that the tank is decent, 15 euros is something tho, can buy a decent tier 8 prem for that, u need to know, your money 
Do not buy at all. There are way better tier 8s than that thing
I agree with comparing it to 113 is a bad take but u kinda missed completely with ur follow up. 113 is also not meant for heavy engagement its armor is weak and its main purpose is as a farming/support tank
After playing some more battles in the 777, my biggest problem with the tank is the accuracy. I just miss so many shots that should've/needed to pen
HESH gun is a meme and that’s it. The Cent I, on the other hand…
Cent I seems pretty decent now ngl
Hesh guns suck on both . Wg wanted to punish good players so they gave the hesh tanks lower rof.
That‘s not a bug, that‘s a disconnect.
About the HESH gun of the Comet, it barely adds any dpm (like 250) to shoot only HESH while you lack high pen prammo and have worse dpm on your standard (which you need for shooting through tracks/ spaced armour). I wouldn‘t recommend it unless you never use high pen prammo anyways
Cent I has like 3200 dpm with hesh, 170 pen is pretty decent, almost as good as on charioteer, the real problem with that tank was the alpha, and the hesh kinda fixes that, cant trade against heavies anyway cause no armor
Wtf is rof
The issue is why do the HESH guns get worse ROF when they give up gold ammo
Rate Of Fire
bruh its so worth the trade
Buff Maus❗️
It's honestly really stupid, it defeats the entire purpose of hesh.
except now u dont have gold ammo, HESH shouldn't give up ROF, only pen
which is ?
Just imagine a Cent I toon absolutely annihilating tier 7's and a lot of tier 8 meds with hesh.. yeah, i wouldn't like that having the same ROF as the normal gun.
Then give it gold ammo as well if it has worse rof
Depends on the match up but yeah it's in an ok state
Massively Increased risk for massively Increased damage output.
idk how that would be defeated by 0.5 more reload but u do u
Because the DPM advantage it's almost irrelevant, it's quite literally not worth the risk of having no high pen prammo and worse standard dpm to have a paltry extra 200 or so dpm.
Yea kinda talked about Cent I, I agree that the hesh gun might be not the way for the comet
also why the hesh gun costs 17k exp to resarch when it should be 100 like the Centurion 7/1
it does not make any sense to me
Cent. 1 hesh gun is so good damnn
Imo vindi is a fun tank to play, turn the corner and blast them back to garage, predator isn't as fun but is still a good tank
Hey
Do Y'all think the Blitz Super Pershing should get 2 spaced armor screens like it's PC counterpart? Why or why not?
I personally think that it should, because it already sacrifices speed and anymore powerful gun for that armor, which already barely works
WG just added a fixed premium version of the superpershing with the double spaced armour, so the chances of the regular superpershing getting it are virtually non-existent.
Why the hell do I have to buy a whole new thing for the original product I purchased to work correctly?
Perhaps you should have looked into the spaced armor problem before making your purchase
I made this purchase years ago, the thing's been in the game even longer. And with all that time they didn't think to do something like this until now, and even then they messed it up
I've been bugging them to adjust the armor layout in the playstore reviews and this discord more than once, and I don't think I'm the only one
And their solution is for us to spend more money? On something we technically already purchased?
who knows, maybe when it gets PBR it could get buffed to be a bit better and actually worth playing
right now you may as well play the T26E5 which has more HP, a better turret, and gun
Yes, but WG provides no way to check whether or not that is the case.
I think the Super Pershing would perform better as a T7 heavy than a t8 medium, given some balancing to it.
Yeah, I would say it deserves a bit of love from the devs, but I think a "bit" isn't enough.
or they could just balance it normally and keep it in tier 9
Superpershing in tier 9...
I better make 105k+ credits min for 0 damage.
it's annoying how poor the gun is on the amx m4 49
Wdym?
thats not a bug...thats a feature KEKW
it's very troll
It good, but the accuracy isn't stellar. Same as AMX m4 54.
it needs more armour to keep up with it tbh (the tier 8)
That i actually don't disagree with. It's heavier than the tier X with half the armour lol.
it's tacky now, it isn't how it was when it was first came out, the upper plate is pennable by regular ammo at times
M4 49 is just a worse Tiger 2. Arguably worse frontal armor and it can’t sidescrape like the Tiger 2, a fall from grace.
Even the VK 45 has a better upper plate. No point of playing the M4 49 over the 105 german heavies.
Nah, just give it the same armor profile as it does in PC and it's golden
not really, you may not be able to pen it into areas covered by spaced armor anymore, but it won't fix the problem as these areas aren't what people aim for on super pershing anyway.
Ofc you can't buff uncovered areas, as it would make it busted, but making places that people usually don't aim for anyway stronger won't do much difference. It is step in right direction, but it isn't enough.
Imo they should do something about gun as well. A big gun stab buff should solve everything, as it is one of the things T26E4 suffers the most from. (i personally thought of something like 0.2 --> 0.13)
Most likely it won't change the fact that T26E5 will dominate it in nearly every possible aspect, but it should at least make it somewhat worth and enjoyable to play
Some milimiters of additional armor wouldn't hurt the uncovered areas as long as it is about 5~15mm,
But the real thing in need of buffs is the poor gun handing and dpm, and a bit of mobility, even the PC counterpart got an engine hp buff.
(And I still remember WG wanted to make the SPershing even slower.)
The gun on the Super Pershing is drastically different from the regular Pershing, and it should be much better than the Pershing's. The same can be said about the T26E5. The Super Pershing's gun should be given higher pen and accuracy imo, rather than an engine or armor buff. It's a Pershing with 8 tons or so added to it because of added on armour
I think it's not a good channel to talk about that.
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Blitz isn’t WoTPC, the game is different due to maps and team size, you can’t expect tanks to have the same features.
The Super Pershing does deserve some love though, and strengthening the hull would be a small way to make it both more accurate and more competitive, but surely wouldn‘t make it strong or op. I think it‘s a good idea
(More accurate in lay out, the thickness accuracy said good bye a long time ago)
Honestly I would just want decent gun handling for it. The Armor is useable in most situations, the gun however has so much bloom that it’s just trash.
The dispersion and movement modifiers are terrible - plus why on earth does it have a less powerful engine than the standard Pershing. It is literally a Pershing with add on Armor. It should be a slower better armored clone of the Pershing
It's because it has Pershing's historical engine
But a DPM increase on top of better mobility and gun handling would be welcomed as well, because as it stands, Super Pershing has similar DPM to the high alpha mediums.
It should at most just receive like 250 alpha
Yeah it could be a type 71 at tier 8 with that traverse
Type 71 has hp, side armour, and actual troll weakspots.
With superpershing's garbage gun and non-existent side armour that's extrem unlikely to be the case.
It just needs a better gun, i mean that's what they did when converting a Pershing into a Super Pershing. It should be better in most aspects besides DPM since it was finicky to load irl
Yeah, it should have higher alpha and a bit better gun handling than it does, the turret would honestly just be made better if they actually have it PBR since a lot of the issues with the turret rn is the fact that certain aspects are larger than they should be and weaker as well, such as the roof and lip on the Super P
Yeah the gun should be punchy at least
Why does the Czech tier 9 heavy have a considerably weaker turret than the tier 8?
In practice it will be stronger. The tier 8 has a much larger cupola and the tier 9 can keep moving due to the stabilization mechanic
I suppose so, but it does seem strange that the higher tier tank is so much weaker 🤷♂️ in real armour terms.
Never use the in game armour stats when talking about armour, they are practically useless
Keep in mind that the tier 8 has a boxy turret while the tier 9 has a rounded turret
why does st1 have a weaker hull than kv4? 🤔
Though about premium Centurion 32 pdr adding to the game?
Add FV4201 Chieftain pls (mb typo)
FV201 is the A45 Caernarvon prototype, not a Chieftain
He probably meant FV4201, but even then we already have the Chieftain in game
I wonder what's next for the other tech tress. So far, the U.S.A., China, European Nation, and U.S.S.R. have at least one tank that feature a mechanic. the U.S. has the M-IV-Yoh/M-V-Yoh/M-VI-Yoh with their Emergency Track. China has the WZ-132A/WZ-132-1 with their Adaptive Concealment. The European Nation has the TNH Vz. 51/Vz. 55 with their Combat Stabilization. And finally, the U.S.S.R. has the Object 84/T-100 LT with their Tracer Shells. What's in it for Germany, Japan, France, and the U.K.? Will Japan have the STB-1 get its Hydraulic Suspension? Will France maybe have some gimmick around fast reverse speeds? And I don't know about Germany and the U.K.. What do you guys think?
@clear shuttle there's two different T95/Chieftain's on PC that revolve around 'FV4201"
Funnily, France's gimmick was pretty much having autoloaders at one point on Wot PC, and Britain's gimmick is HESH
Sadly they kinda ditched Frances gimmick of autoloaders and occilating turrets.
@twin egret
(récently)
Germany got their VK.72.01
japan got Ho-ri and type 71
Uk got Vickers and Fv4005
France needs a new tech tree, WG has seemingly just neglected it. The fact its on par with japan for smallest line is pitiful.
It's also gonna be on par with Italy once they add the Rinoceronte
I was thinking more about mechanics rather then actual pure gimmicks
I think that WG making M4 54 a premium corner them, effectively remove one easy copy and paste tech tree from PC
there's the amx 13 105 that they could add
The foch B, but idk how they would balance that clip.
and maybe a medium line with the 30b
if they are completly ignonring it as a collector, maybe they could turn it into a tech tree tank
About AMX-30B, WG could swap with AMX-32 which is a better armour, slower and only 8 degree gun depression 30B, don't know what to put in T9 though
the tech tree medium on pc is the bat chat, but i doubt their gonna change the tank type
tbh i could see a medium tech tree starting mid tier after the amx M4 45 or the amx 13 75...
Make the 30B a T9 (it would be already balanced with the big cupola and average dpm)
smth like the AMX32 as a T10
and find a T8 to make a transition from one of the existing tech trees
How would that corner them?? It's not even a real tank lol.
that person is sayin that WG doesnt really backpedals by turning a collector's tank into a tech tree one.
and bc of that, blitz cant have the same heavy armored french line as WoTPC does
There is still the M4 51 and the 65t
You just need to create a new t9 and done
It would be easy to make a complete french heavy line lol.
It would go AMX m4 mle. 48 --> AMX 65t (or a prettier variant) --> AMX-50 TCB. Thats without fake tanks lol.
I could also make several other lines.
cool, now you can answer that to @uneven pike 's message x)
There is still the very real AMX 50 TCB
I may disappoint you, but from leaked ST info it seems like next line is going to be another addition to european tech tree
No more baguette for now i guess
I would expect it to go AMX-30 prot 105mm --> AMX-30a --> AMX-30b2. Alternatively you could have M47 revalorisé --> AMX-30 (120mm) --> AMX-30 acra.
can you please give the e5 more dpm 9.5 sec reload for 400 alpha is waay to long i dont think so it has no dpm do you know the old e5?
E5 is fine as is
Alo
Any more info?
Alt Proto AMX 30 -> Char Futur 4 -> Napoleon
Source of info?
Doesn't surprise me nonetheless.
there's been discussions for months now about swedish lines
there's also the german lights that may come soon
buff e5
Didn't the E5 get buffs not too long ago
Majority of people who talk about the tank say it's great now
it's good enough, but not back to it's former glory.
Nostalgic players want it back to its overpower state
Minotauro is a 5-6 shot clip (iirc) on wot pc and they decided to make a trash mechanic and put the minotauro with it on blitz so it wouldnt be that hard to ruin the foch B if it ever gets added
E5 The ammorack is on the both sides of the lower plate which any tier 10 can pen easily,taking that into the fact that you can fire at the gun mantlet to break the gun gives it a lower hand,it needs a speed buff and atleast increased DPM considering it has 100 DPM more than vk72 while yet it has alpha and Armor,type 71 whose dpm is exact same to e5 is better in Armor,sure e5 does have speed but type 71 still has enough speed to catch up to it + more reverse and has slightly more hp too
E5 currently doesn't have any of the proper typical heavy qualities for now,an Armor buff should be avoided since it'll just be a generic heavy,giving it more speed will be a better thing in theory since well,it's pretty small for a heavy tank
those who say great take battles either for a short amount of time and switch to other tank or play all the time just for stat grinding . Not because its a fun tank to play.
The e5 lost all of its interesting parts when wg decided to turn it into a simple hulldown heavy. The current E5 doesnt serve any kind of interesting thing except if you like to sit in 2nd line and hulldown all day long, waiting for 10 seconds for each of your shot like you have nothing else to do.
The current E5 is just way too balanced and simplified on every single aspect that it made it a boring tank.
I think the AMX-50 TCB is actually in WoT PC as the Lorr 50t
That's a very interesting idea to be honest,
Anyone asking for an E5 buff is not paying attention to the game. It is currently a very strong heavy, with a solid armor profile, medium like accuracy which means it can fully utilize its dpm, and enough mobility to get where it needs to be.
It's not, its similar, but its not the same.
Ignorance is bliss,it's not a 'strong heavy' at all,it has a lower plate which most mid or bad accuracy guns can still pen if they aim for a few seconds,the Armor profile would be good without the small gun mantlet weakness,accuracy isn't gonna do anything when other tanks can outdpm you with mid acc and sometimes even bad acc and you don't even have much speed to use the accuracy to it's fullest,other heavies can catch up to you and if you attempt to facehug it's gonna be a sticky situation,in fact
It’s not a strong heavy, that’s why it’s used in comp. I’m sorry that you can’t properly use a heavy that gets super heavy levels of survivability with the press of a button, but that does not mean the E5 needs a buff.
Potentially radical idea, but what if we just reverted the E5 to how it used to be back in 2015, when it had ~2850 DPM and the cupola. The current E5 is just kinda bleh. It doesn’t offer much over other heavies with the low DPM. Giving it the DPM back, but also the tumor would give it a niche sort of in between an IS heavy and the T95E6. Faster, and better gun stats than an IS heavy, but more armor than a T95E6
Foch B would be very easy to balance It could have any of the following gun options
-16s clip reload for 1200 w 2.8-3s intraclip (strongly preferred)
-20s+ clip reload for 1200 w 2-2.5s intraclip
-19s clip reload for 1600 w 3.5s intraclip (3s is possible)
A rebalance like that would be great. I’d love making the E5 more fun. But just a straight up buff to an already strong tank is a terrible idea.
looks the same for me
why not
that would make it like the previous AMX50B
I'm sorry? You just said it was a strong heavy in the last message,you're just contradicting yourself to create false positives
@orchid grove It's a good idea,but i feel like it would get the sspeed boost back too which might make it overpowered for the newbies who don't know to aim (pre nerf e5 without cupola) but since the big cupola does serve as a weak point it's an alright idea and pretty much turns it back to the alright jack of all trades it was supposed to be
I personally dont care about a buff , I want to get it to its old playstyle without making it annoying for others. Thats all.
@prisma jetty agreed to your reply to me
“It’s not a strong heavy, that’s why it’s used in comp”. This is an example of a contradicting statement to prove a point. I don’t actually think that the E5 isn’t strong. I think it is strong. It’s used in comp quite a bit. You also completely ignored the rest of my message explaining more reasoning why the E5 is strong. You have what’s essentially a medium tank that trades dpm and mobility for an absurd amount of survivability. It’s strong right now. Just not as fun to play as it was before.
@ornate warren that I would agree with. A playstyle change like positive suggested would fit rather nicely imo.
You see,e5 was originally a generalist,it had good Armor good speed,takes and gives damage back equally with nothing so broken until a big weakspot got removed,I'm trying to revert it back to what's it's actually supposed to be,it's not very common to see a balanced tech tree tank at t10,hope you see what in trying to get here.
What makes you think the Lorraine 50T is any closer to the AMX 50 TCB than the M4 51/54 lol
Foch 155 just need alpha buff
idk turret
Lorraine 50T is a fake tank that is supposed to represent a heavy version of the 40T. They just slapped on a TCB turret for whatever reason
Because WG have a habit of copy paste PC tank, and being a line that is neglect I don't see they put effort in making a new T9/10 for it
That doesn’t automatically exclude the possibility.
Vickers light:
Type 71:
Ho-ri:
Kpz 70:
It's almost like this game is younger than the PC version and blitz doesn't get many of the same things as a result
Yes, but WG making one tech tree and one used to be tech tech tree tank into premium tanks doesn't inspire me much hope
Also, doubtful ARCA will add into the game, doesn't seem WG pursuit semi-derp medium for now.
(Do you have any information about AMX-30 with 120 that is not smoothbore? Because I can't find one)
To be fair, the three branches you talked about are unique to Blitz (or started off as such), while the KPZ is a premium. Not really the best arguements.
The point is they are all unique to blitz, therefore their isn't a problem with adding other blitz exclusive tanks.
@uneven pike they would probably need to add "(rifled)" at the end of the gun name lol. after all the 120mm and 105mm are basically the exact same gun.
Ho Ri is in WoT PC for like a month, the tier X Ho Ri we know is the tier 9 there and the tier 9 we know is the tier X there
Type is coming to PC this year, it was leaked together with the Ho Ri line
(I responded to the wrong guy sry, the guy after u said there are all unique
A) It wasn’t leaked, it was revealed by WG (and will likely be coming in early 2024)
B) I said that they are “unique to Blitz, or started off as such.” I acknowledged the fact that they’re now in PC.
Nah, even length alone those two gun are different, until WG break they self-hold promise (cough cough no ship other than Yamato will have 460mm+ cannon cough cough) then best they will put is AMX-32. And even then I'd worry first about T-62 and T-64 spamming.
About Ho-ri and Type 71, it is clear those two are test bed for PC tech tree (doubly so for Type 71), don't know why KPZ-70/MBT-70 been keep in basement for all this time though
If we want to avoid that line, we could just as easily say either it has the same 120mm as the Foch, or we could say its just a 105mm that's been bored out to 120mm.
No, but it's an extremely boring heavy
well, you might believe it or not, but for obvious reasons i can't tell who exactly i got this info from. All i can do is assure you that he indeed is a super tester.
From what i know, these tanks weren't tested yet, but they were mentioned in a schelude for testing, so this is most likely next line
@stone drum well, somebody asked them in Q&A if they are going to split up European Nation, but i don;t remember their answer. That guy specifically mentioned CS-63 as a next line, so i guess italy will need a bit moe time to be big enough to be considered separate nation
Well then, they might as well make Italy it's own nation... or just throw france into the European tech tree...
Whole concept of the European tech tree as it stands is dumb imo. It should be used for nations that don't have enough tanks to form a full line, like Romania or something
the sole reason of this tree existing is probably reducing number of low tier tanks
I don't like that concept, but i guess there is nothing we can do
There should, but wg thinks otherwise @grand pagoda
I honestly think there should be more low tier tanks but that's just my opinion
Why, there is zero point of more low tier tanks since 5.0 WG pulled tanks out.
Yep, Facts unfortunately
Lol. <@&481447501690568709>
Sleipnir#0611 was banned.
Hooray! Someone else who understands!
eu tech tree gonna have more lines than all the other nations combined in a matter of time
poland (with the meds coming), czech and italia kinda deserve their own tech trees now.
they are all big enough with 2 lines
please buff the object 140 and t62a thank you. They were legends back in the days
And that’s bad
gotta leave some room for the newcomers x) they had their time
‘’Change X and Y because in the old days they were in a different state compared to now’’ as the sole basis of an argument for buffs sounds rather weak
Should we also go back to cutting our woolly mammoth steak with a biface tool for dinner because that’s how it was back during the Holocene?
No, we should be arboreal and nocturnal, scurrying away at the sounds of every large animal. Just like our early mammal ancestors in the Cretaceous.
Well, the argumentation behind the buff is certainly stupid, and 140 surely doesn't need a buff, but they definetly could do something about T62A. After they nerfed it's accuracy to oblivion it feels kinda lame when compared to every other T10 russian-like med. Accuracy was one of it's main selling points and it got completly screwed. 5 kph of top speed is not enough of compensation for removing such a unique factor from a tank.
@twin egret Well, T62 was meant to be "more armored" russian T10 med since the beggining, so i'm kinda ok with it, but it would be very hard to balance. If you give it small buff, it won't change anything. And if you all of a sudden give it a big armor buff that would actually make it reliable, it would require a huge rebalance of all stats which WG probably tries to avoid
more frontal armour to make it like the T-54 in some regard, but that would make it too much right?
AMX 50 TCB was in wot pc announcement trailer back in the day
honestly I stand by my belief that the T62a should recieve à 115mm gun, but with actually good handling and somewhat poor dpm.
I dont think he meant that in terms of power in game, more like its unique playstyle it used to serve I guess
Speaking of which,
Imo the obj 140 should stay the way it is (in terms of playstyle)
But t62a should be rolled back to its old state making it a more gun focused tank rather than trading it with inadequate mobility buff. I personally would like to see t62a as a good choice for people who would trade speed for more gun power and handling, combined with a decent turret armor unlike the obj140, making 2 of these tanks serve multiple choice to the person who got their hands on the tier 9 and thinking about what to grind first
Honestly it would be nice if obj 140 just had abit more armour on the turret and hull, just to make It more troll.
Armour on the roof of the turret is what is needed more imo
I feel the same way as both of you guys
Yeah that thing's turret is uh.... Interesting

armor shouldn't be something you hope works, it should be somethign you know will work if you use it right
troll armor:
Thats a weird Tank, but that's not how armour works. Armour simply gives you a greater chance to survive, it isn't and should be a definite thing.
Also for the obj, the armour doesn't serve to bounce so much as it forces the enemy to aim in, giving you the time to either escape, or use your dpm advantage.
Can someone tell Wargamming to buff the object 260 please. We paid money for it. We really need a buff. They never care abt the object 260
It's a premium, it should be weaker than most tanks at it's tier
Obj 140 the way it is rn just change it to light tank class bruh 💀
thoughts on the obj 777 II?
Above average tank.
But it’s smoothbore!
Just say 115mm "xyzdjzuz" experimental (rifled)
Stares at the multitude of tanks that are essentially sidegrades or just flat out their own unique tank while still being strong
Nerf TVP 50/51 intra-clip reload
strong tank but it has exploitable weak spots like the view port on the turret
funny since no one complained when it was 2s, 0.5s slower than it is today
“The TVP 50/51’s intraclip is 2s, and no one bats an eye. The TVP 50/51’s intraclip becomes 1.5s, and everyone loses it.”
1240 in 4.5 seconds is significantly more dangerous than 6 seconds
Agreed
Still tvp doesn't need huge nerfs.
it can be a yolo machine that does 1 clip and dies
or a GREAT tank that stays 2nd line and is really deadly
Maybe nerd its after shot dispersion and shave off some frontal armor
Nerfing armour means nothing to an armourless tank.
TVP isn't even OP, it's just annoying to deal with getting yolod/tunneled by them. Some buffs to single shot meds will ultimately even things out just fine.
@humble depot the upper plate is actually quite strong, and the gun mantlet does troll some shots as well
the tanks being reloaded at the start of the game does help people to yolo in TVP-like tanks
I dont think making the total burst time 6 seconds will be a harsh nerf for tvp tbh, if so, buffing another part of the tank without messing up will be okay since the tank isnt op, but a really toxic one currently imo
@verbal igloo I hope youre not tryna mean disrespecting to others opinions by reacting with poop emoji
@main tulip yeah when you mentioned that lol, I remember tvp being a unpopular tank cuz of that. But, other than that, the current tvp should at least show a specific weakness like the others so it can be dealt with it by using that weakness
Making it 6 seconds would be a harsh nerf indeed, because that's what it was before and no one played the tank back then. Also Steven skri is pretty much a known troll, I would just ignore it
The 6 second burst time was how the tank was originally added, and it was rather mediocre for that.
Just make it 1.75 or smth. Problem solved
I think TVP could be balanced out by simply
-reducing the shell velocity to like 850 m/s
-reducing alpha to 280
-reducing pen to 230/264/50
And just slightly nerfed the acceleration.
Inexchange:
-make clip reload shorter (18.5s with provisions),
-slightly buff the dispersion (-.02 base, or .288 with provisions)
-and buff the hp slightly (by 50)
Just enough so it doesn't become horrible to play.
how to make a tank completely unplayable:
in exchange is also bad
God 264 heat pen would be absolutely abysmal
But it looks like you're assuming people will run cali making it 290
264 is really low yeah
even with cali it would kill the tank imo
@honest knot
Well yeah, but currently TVP can afford to run around with almost 320 heat pen which basically eliminates the main risks, especially considering it's one of only 3 mediums that can truely safely run calibrated I don't think it's world crushing, maybe it could be upped to like 270-275 though, but anymore would be too much imo.
Well i havent played the tvp so im gonna comment on a tank i actually play actively. 4.7k battles Grille. i have no idea why they nerfed the grille so much. it was fine before the changes. so im gonna propose balance changes to the grille itself.
the mobility needs a buff above all else. the alpha change sucked but wouldnt be nearly as bad if the grille could actually move around much much quicker.
im not going to put exact number on engine power. but i really think they should buff the engine power of the grille so it can reach 40-45kph consistently (with choclate+improved fuel) assuming your not going up some big slope. and cap the reverse speed to 15kph
aswell as put the top speed cap back to 50. ...just why.
secondly. make the full gun depression actually be on EVERYWHERE over the side of the tank. if you arent aware the grille only gets the full gun depression at the very left and right of its gun arc. its so agitating and single handedly prevents the grille from performing in some positions.
reduce standard pen back to before the change. i forgot the exact number
the grille suffers so badly mainly because of lack of "good" mobility. you have no armor mediocre mobility. i couldnt care less if the hull traverse rate remains unchanged. it is solely the forward and reverse speed that cause the biggest issues.
this is with the current grille in mind. the alpha change wouldve been ok if they buffed the mobility to compensate. the camo is manageable to a minor degree you really need to min max so extremely hard to make it work.
im wanting actual constructive feedback here so..throw it at me.
(if your gonna respond just reply to this post lol. i probably wont notice otherwise.)
As someone who also enjoys grille i would just say to improve terrain resistance a bit and maneuvering,
i didnt play the grille before the alpha nerf but right now it feels almost ok, it should be faster to run from situations where you just cant do anything than run and get into another position, i feel like grille needs some maneuver other than anything else, its funny how many other tds with armor can escape from situations way more consinstently than a grille
I really enjoy the grille 15 but it feels uncomfortable when moving, not even worth the effort to grind for any new player
mobility is 100% the biggest issue with the grille atm. mainly accellerating.it really needs to be able to move and reposition better due to the alpha nerf. as for how the alpha nerf has affected it. its mainly securing kills. it has really affected it and low rolls with the grille are even lower.
it needs better engine power just so its mobility is more consistent. and the gun depression buff/fix would allow the grille to use so so many more positions much better.
remove sheridan t49, because im afraid
Bruh 💀
As a Foch 155 player I can say I definitely understand the issues with alpha/low roll and with gun depression/arc, but I the Mobility left me baffled, the two tanks have almost identical Mobility characteristics and I can say Foch for example has zéro issues easily reaching it's top speed, so I don't see why Grille would for some reason have Mobility issues.
@long light @burnt jewel
The Foch actually has a slower reverse speed than grille, and turns a fair bit slower than grille too.
Grille has almost identical acceleration.
the reason is just it doesnt accellerate fast enough. usually if you wanna retreat in the grille as if your playing a slow tank you need to do so in advance. also. despite the identical stats the foch is much faster in forward and reverse speed and gets actual armor to go with it. the grille has no armor any bounces you get are completely luck. and by advance i mean 20s-30s in advance. unless you happen to be in a map with alot of obstacles to use as cover. ive also played the foch 155 while it feels worse than the grille to me. that is solely because of the non turret nature of it. that and it isnt really my type of tank. not to mention the top speed is 47 so even if you reach it your not going fast enough to get away from much of anything except slower heavies heavies are so fast nowadays.
👆Other than this, rotating the chasis is a pain in the balls and reduces a lot the mobility while running away, you have to run a lot before the enemy is even coming, and the camo isnt even helpful at all, (when grille is supposed to be a 4rd line tank) iirc 4005 has better camo and its literally a freaking mansion compared to a grille (and has better mobility, even the super engine boost)
Grilles mobility isn't to "get away from anything" it exsists to allow it to position itself properly and take good spots.
You also have to consider grille is one of the most Mobile tank destroyers in tier X. I'm assuming your not running big fuel or something on your grille.
@long light if your turning around and running away your probably already dead anyways or poorly positioned.
@burnt jewel dm, i want to see the grilles mobility for myself.
Uhh yeah thats what u do when u ""get away from anything"", you run away and repositionate behind your lines...
@stone drum thats why i said you gotta run a lot before the enemy even approaches?
no. i am. the mobility is an issue. and is the main reason it suffers. i run chocolate aswell as improved fuel and spall. with how the grille is currently its a 2nd line support on most maps and snipes if it can. usually your forced to be much much more active. taking advantage in gaps of enemies attention to poke out from behind a building or such and take a shot pull back and wait again. or using your allies as shields. and waiting for the right moment. you should see a general trend with this.
in the grille to win your games you cant just sit at the back all the time. it isnt uncommon for you to be forced to get very very active and up close and personal.
there is a reason i said the accelleration was the primary issue with the mobility.
the gun depression aswell hinders the tank i can name countless times if the gun depression was properly done. either of these changes or both would drastically help the tank.
Is bc 25t or Sheridan better
The grilles mobility is perfectly fine for its job, and it's gun depression makes it a tank that requires thought to play. There's plenty of other tanks that don't, so leaving it unique is a good idea.
It's already one of the most popular tanks, and it's performance, while below average, is not exceptionally bad. It doesn't need any changes
If im not mistaken grille was already below average when they nerfed the alpha? Why did wargaming nerf it even though it didnt need any changes like you said
Because it was too popular then as well.
And when nerfing the alpha they also buffed the standard pen and traverse, so it was more of a rebalance than a nerf.
And WG makes weird decisions all the time, that doesn't excuse asking WG to make bad decisions
the grille was already the 2nd lowest WR td only behind the 183. then it got effectively nerfed. the change to alpha and dpm was a nerf to its dpm which was the main thing carrying it forward.
now with the dpm nerf it cant just gun its way out of some situations. and the heat pen was effectively nerfed because if you dont run rammer your dpm is horrendous for what the grille needs.
this is mostly due to power creep. as heavies and everything really has gotten faster and faster and the grille just cant keep up.
The grille is definitely not a tank for wins, so just looking at it's WR is not overly useful. As I said before its performance stats put it as a below average tank, but not one that needs attention, both before and after the changes. However the issue is that it is so popular, which causes issues.
The balances changes made its playstyle slightly different to before, but as you can see it had very little impact. The grille is still a very mobile tank, even moreso after the changes.
There isn't really any change that can be made to make the grille less popular without making it into a bad tank. The issue is that the playerbase prefers camping because it makes them feel like they have skills. Buffing a tank that encourages this and is already extremely popular is just a bad idea, so the best option is to leave the tank alone.
I feel like it could still use some tweaks, to help expand its role beyond red-lining.
Unless you take away some fairly key properties it will always be possible to be marginally successful by camping in the grille, and people will camp in it because it's so much easier than playing it well.
There isn't really anything reasonable you can do you the grille without it having negative impacts, or making it into a generic tank.
you dont seem to understand the grille is NOT a dedicated camping tank. it the majority of the time plays second line support and at times brawls to win games. because teams arent good enough. your usually close to the action and your camo gets you spotted anyway.
Not to mention the raider camo was dedicated from wargaming for the raid clan because they used a grille to win a match (i know it was camping but they won because of it)
that is nothing additional to this discussion.
Well that was objective as hell but yeah i get your point
He does understand that Grille shouldn’t be a camping tank. It’s just the qualities that Grille has makes it playable as a sniper.
His point was that buffing Grille would reinforce camping, since quality of life improves for good players as well as campers, too
if they are playing the grille as nothing except a sniper unless the situation calls for it such as situation specific cases on canal that is them just being bad. even then. the changes i proposed dont reinforce camping they encourage mobility. the only thing that could assist in camping is the gun depression change if it was put in. you can camp in any tank with a decent gun if you use it correctly. i cant see how "camping" invadlidates the entire point ive been bringing up.
True, but for example giving it reticle calibration, insane otm dispersion, etc all promote campy potato gameplay. I personally think grille should be acute to what is basically a tier X Scorpion G, for lack of better example.
Guys, I am genuinely curious, why won’t they just add T72 URAL (or obj 172) it won’t be so broken at tier 10 if they give it the realistic armor layout. The gun is 125mm shooting the early apfsds, which pens like 230mm, not unbalanced at all. The turret and hull is cast, having 300mm of armor, which is like a E100 (hatches would be much weaker because it will have realistic thickness) Give it a weak engine and it would make ur average yet unique tier 10 heavy. Maybe the obj 172 has composite hull, but I’m pretty sure they can find a prototype that doesn’t have composite hull. Also, if stuff like type 71 or wz121 exist, which are tank of the same generation, what is the problem?
WG won’t add smoothbore guns
Well I'm going to tell you straight up people are going to mention Composite and Wargamings rule about smoothbore guns, blah blah you already know.
My question is why not instead of the much later T-72, why not instead add a T-64a or Obj 432?
It would be much easier to spoof it to make it fit blitz, especially considering chronologically it would fit much better.
A lot of factors go into choosing how a tank is entered into wot blitz. Arguably some aren't realistic at all such as the e100. In the name of balance and keeping the player base interested
Often you have somewhat good ideas but that’s just dumb to skip an older model and add a new one
We have T62, which has a smooth bore gun and somehow WG made it not smooth. (By not choosing the right gun)
just give the obj 432 or the obj 172 a M62T2 122mm gun or something and name it "Destroyer" or something and we be vibing. Also, the WZ122 has a smoothbore gun, we somehow have it in game as a tier 8 medium, so i do not see a problem with that. Maybe we should just have something like 172 TM, give it a 122mm gun and chill
I was suggesting to add an older model instead of a newer one though???
Sorry I worded it quite poorly though.
I was saying he should just add an early T-64a
(Btw thanks for compliment, lol)
I missed the A
Honestly I really want a 125mm in the game and I don't really care what kind of shenanigans WG pulls in order to add one
I think maus should have better terent armer
E100 needs a second less reload
E100 needs a second more reload
E100 needs no significant changes
No, they used a variant with a smaller rifled gun.
Sheridan is a massive box with players that gets over confident. So they tend to yolo for a ‘unequal’ trade and d i e
And it only excels when there’s cover or no one brawling with it which is….a light tank’s capability!
Will we ever get this?
Umm never unless there is a game mode for the British MK.1 tank vs that
I hate to ask stupid questions. But YOLO means what?
Yolo means „you only live once“ and is the motto of living a risky and maybe reckless lifestyle. In the game, if someone yolos, they are usually rushing/ driving into several enemies without support, meaning that they die quickly
TVP and sheri users. All overconfident users
Yes but Sheridan can’t be HE’d and it’s stronk and bounces so it’s fine 
Buff M48 top speed to 53
thoughts?
And yet that has literally nothing to do with the tank itself and everything to do with this player base. Every single other tank can yolo and die, what does that have to do with the Sheridan.
Wait what's wrong with smooth bore guns?
to all those who have the Maus don't you think the maus turret is weak? The turret of the E100 is not penetrable (except for ho-ri) with standard ammunition. The slowest maus is the most visible in tier 10 don't you think it's coherent that it has thick armor? At least I think a buff is needed.
Not really. The issue with maus is not really with the armor. You are meant to constantly angle the turret and hull. A better gun is really in order but I am tired of heavy meta regardless
the problem is when a grillie 15 fires heat and still manages to penetrate even if the turret is angled
Any TD with decent TD pen can do it tbh...
Hori, grille, wz, jag, E4 (before the last update, now idk), E3...
This is against 340 heat. It shouldn't have impenetrable armor. You get tanks like pre nerf type 71 otherwise.
Anecdotally, I rarely ever get penned in the cheeks even standing against tds. The lower plate is where people usually aim for.
The big issue with maus is that it has to rely on teammates to push along with it so that it can fulfill its role as a bullet sponge. With poor offensive capabilities with that gun, if you get caught out you can't really fight back. The maus was fine before they nerfed the hp and gun.
You realize of all tds... especially in HEAT grille was the single worst possible example, considering it has some of the lowest heat pen for a tier X td...
Also MAUS already got its Armour Buffed, it has extremely thick armour, if you legitimately think that being able to angle and be virtually impervious to standard is weak then that's just skill issue.
You have to get close with Maus to make its armor work
The important thing with the maus is that it's not meant to be impenetrable (or to do damage), it's there to be focused and take hits away from teammates
Which is why it's armour profile is largely perfect for its role, either enemies lower their dpm by being forced to aim at small, moving weakspots, or they lower their dpm by being forced to load prammo.
How to get m4a1 revolisone
Are we talking about maus?
It can be purchased in shop when it's available (likely around July 14th) for around 5.5k-7.5k gold
Not a player friendly tank tho
Maus is just garbage.
It might have decent win rate because of just stupid survivability, but it doesn't make it any less garbage to play. In current state of the game there is literally no reward for bouncing damage so it's role is just pointless.
I mean you can win some games and occasionally even deal some damage with this garbage gun, but it doesn't make it any less boring and frustrating to play.
This tank either needs to get some gun buffs to actually match it with other tanks that despite having similar HP pool, for some reason can have better mobility and actually viable guns, or wargaming needs to widen the HP difference between this tank and other heavies to make it's HP pool more of a unique factor AND introduce some proper rewards for tanking damage so that players are actually rewarded for playing it according to it's intended role
In current state it's most likely the worst T10 heavy alongside of 260
The "reward" is the high WR that comes from playing the tank. If you dislike not having an immediate personal impact in the game and being useful to your team there are plenty other tanks to play, there's no need to make another tank a brainless heavy.
It's entirely fine to personally dislike tanks playstyles, but that doesn't mean they should be changed at all just to suit you. Especially with the selection of tanks you have available. Asking for buffs because you dislike a tank is just ridiculous.
Your point is tryna say Sheri is OP or nah cus if u say it’s OP then sounds like a severe case of skill issue ( no offense but it’s true ). It’s either u go dead close to enemies aka point blank aka yoloing just to get a confirmed hit or do the long distance tactic and pray u can pen with that below avg pen of urs along side the horrendous Dispersion( for a t10 )
As far as I can see sheri is the most fragile tank in t10 compared to the LT bros for vick being a lightium and t 100 having a goofy hull down capability and the bc being able to bounce shots somehow with the goofy armor
cough BC with spall cough
Vindicator fan this is for u
yeah, what a nice reward, you gain nearly no exp, you loose more credits than in other T10s cause you do nothing, you ruin your both avg and WN8, but you are greatly rewarded with a slight increase on your WR!
Great. If WG is intending on promoting other playstyles that don't necesarilly base on dealing damage, then i guess they should somehow reward it. Either include block damage into credit earning equasions or add rewards for getting medals that you receive for surviving shots like steel wall or spartan.
When it comes to HP pool difference between it and other T10 heavies tho, if you don't want to buff the gun on this tank, it's the only way to make it somewhat worth to play.
I never said it must be finalized by buffing maus, it might as well be result of other T10 super heavies getting nerfs. Especially E100, VK 72, IS-4, 60TP, VK 90 and AMX M4 54.
There should be no other T10 heavy that has over 2600 BASE hp
Not to mention that now we get yet another T10 heavy (114sp2) that will have literally AS MUCH HP as maus, with better mobility and an actually viable gun. What a great addition to the game, totally not rendering maus even more useless
I need web sites about world of tanks blitz and the stats of the tanks,players,...
Imo buffed gun accuracy and dispersion values and slightly better hull turn rate would do maus good without making it OP. For the tank that it is it deserves a slightly above average gun among some other t10 heavies
The maus isn't supposed to have a good gun... It is completely focused on armor and HP. And in those regards, the maus does great. Obviously you can't just sit in front of a TD and expect to bounce all the time, that would be OP. A good maus player doesn't need to do damage to win.
Also, I almost want to say make the dispersion worse, too many people try to snipe in the maus. I suppose they would still snipe if the dispersion was .54 tho
B-C, leopard 1, and WZ-132 are all infinitely more fragile than the sheridan, which doesn't even need spall, because it has something better.
XP and credits should not be a factor for any t10 player at all, and wn8 isn't decreased by playing it at all.
Again, the tank performs fine, and has its niche. It needs no changes.
Other heavies needing nerfs is also not related to you thinking the maus is bad either.
Just leave the nicely balanced tank alone and stop complaining about it because you dislike it personally...
Honestly just leave the maus as it is, don’t need to make the heavies better
Most heavies in X need the nerf bat, some a lot more than others.
CapitãoZ#1091 has been warned.
I mean, I honestly dont think a lot of them need many nerfs, just more so be given weak spots that need to be played around and aren't actually troll to hit.
Like Super Conq for instance now just gets bullied by accurate guns if it isn't hiding the turret ring since there's such a massive gap between the spaced armor and ring now.
Quite honestly just changes to armor lay outs is all that's needed
Their are some tier X heavies that are fine though, such as obj 260, fv215b, AMX 50b, cheiftan mk.6, and Maus.
Also Nerf AMX m4 54's hp and buff the gun and mobility 😎.
@main tulip "fine" was a euphemism for "please dont nerf"
Object 260 is too weak, it's not fine
FV215b could do with a rebalance, because ideally superconsumables should be removed
Would gladly trade Obj 260’s traverse for actual hull armor
M4 54 isnt sluggish as a heavy, but its armour is not great. I dont really think it needs anything. But Happy has said he loves playing it, but its his worst performing tank… its just really big.
Fv215b is fine as it is imo, its both fun and performs well thanks to its fair trade of getting amazing gun stats and sacrificing frontal armor for it.
Fv215b has a really unique playstyle right now and its playstyle shouldnt be touched imo
that would be unnecessary since super speed boost allows it to react to events faster than its normal speed, (this is exactly what the fv215b needs to have to escape from the situations where it needs its horrible armor to work)
Reactive is… well Idk what to say about reactive tbh
But removing superspeed boost will make the tank feel a lot sluggish in terms of accerelation for sure (just like what happened to e5 for example)
Also no tank should get the same treatment as E5 had, E5 literally jumped from being one of the most aggressive playstyle d tank to being a simplified ordinary heavy with nothing special.
they can touch the tank without touching its playstyle. Honestly it should just get the same treatment as the E5, remove super speed boost for a slight mobility buff, and remove reactive and sandbag armor for 100 more HP
but that would be just a flatout buff wtf
I agree.
I personnaly don't use superconsumables, but even without that the Fv215b is one of my favourites tanks due to his gun, and its playstyle very versatile
The E5 became better once they removed the super speed boost, which is an item that is ultimately detrimental for the game's health, and as such should be removed from the 215b as well.
What the E5 needs is to have the old tumor cupola back in exchange for more DPM, as I've seen others suggest. It doesn't need superconsumables to be aggressive or fun in playstyle, and neither does the 215b.
You might as well play the t95e6 if you want the tumor back on
I digress, it should be given better gun stats as compensation for the atrocious armour it has currently while removing the consumables
The only problem i have with e5,is that im losing my ammorack or driver ALL THE TIME
The ammorack problem can be explained further
E5 won't Become Better if Wargaming takes away his super Speed Boots, It will only make the situation worse for the Players who operate the E5
In exchange for + DPM, Should decrease remove -2km/h from him and And have your turret easily pierceable By Heat/apcr/Hesh
-E5 never became better after that change mate. For example, it lost its ability to reverse back faster, it lost its ability to quickly react to enemy’s interactions with the battle, especially in close range. Not only that, it also even lost its ability to effectively facehug people which was really effective on a tank like E5 thanks to its armor layout (oh yeah, the armor layout in the current state is nowhere near effective compared to the old one thanks to the weakspots that shouldnt even exist)
-this doesnt mean I want superspeed boost back to E5, but I want changes that will serve the old E5 gameplay without breaking the game.
-I was also long thinking about the cupola trade for dpm on the e5 for a long time but what makes me doubt about it is the fact that since they changed the aim mechanic, mobile players are able to quickly lock to the weakspots without any struggle, making the tumor a painful to have for the E5 player in the current game.
Also another painful fact is that E5’s current turret armor is just a fake model,almost all the red spots you see on the turret are pennable easily by gold even on hulldown and the gun mantlet is also pennable by apcr shells with enough penetration.
Despite all of those painful to have things, E5 still can perform well in specific scenarios,
But its currently nowhere near fun, except for those who loves to sit there and shoot 400 per 10 seconds.
Returning to the fv215b,
Fv215b is currently a good and fun vehicle thanks to its current characteristics allowing you to slap people when they do mistake, and punish you only when you make a mistake.
buff WZ-132-1 penetration?
E5 never became better after that change
Explain why it's more meta now than it was before, then.
And yes FV215b is currently fun, but they can take away the super consumables and keep it fun. You said it yourself that you don't necessarily want the E5 to have the super speed boost back; they can do the same thing but sorta in reverse for the 215b. They can keep its identity while removing them. Its identity was never supposed to be the super consumables, and they've recently added a new one via the 170 pen standard HE. It is more than unique and fun enough without them.
increasing E5 reverse to -15km/h and the dpm by 200, maybe a little nerf to counteract that like taking away 2 km/h of the top speed may help
That would push it further into the hulldown farming role, as opposed to the aggressive jack of all trades role that it should have.
is it just me do i keep being penned in the mantlet when drivig the e5. its so frustrating
id rather not give the E5 more dpm without nerfing something else about it ty
E5 was literally spammed in tourneys unlike the current one, so its nowhere near more meta than before,
if we consider the random battles part, people take E5 to grind either stat, or to see how the tank works currently I barely see people love and keep playing the E5 in its current state
Other than that, wait. if you want a fv215b with no super consumables but with same performance, what characteristics would you add or keep while doing that then mate
@clear shuttle that would literally kill the ability of reacting fast, I would rather have a tank that has effective versatility on small area than a tank that has versatility only to change locations, just like how E5 can no longer act fast in small area but perform better on vast area than its old version
+4 (maybe even +6) to its top speed and give it back its old UFP armour while removing super consumables.
maybe buff its OTM dispersion a little and maybe give it 100 more HP, but those 2 options imo aren’t necessary as the tank already has sandbags and its already a medium hunter rn
as much as i love the 215B i also dont want to make it “too good” if that makes any sense, as imo where it stands rn its fine but those r what id do if they removed super consumables from it
@ornate warren and how is that killing the ability to react fast
E5 get side armor buff but still can't sidescrape 😐
Last time it was spammed was when it had the old DPM. Once they nerfed that, it was out of the meta for awhile until they did the remove ssb change, when it became somewhat meta again.
Also the "reacting fast" part is why SSB is toxic, hence why it should be removed in the first place. In some cases it lets you get away with brain dead things, in others you get screwed over because you sacrificed a repair kit. Adds an ultimately bad layer of unpredictability to the game. Same story for reactive armor
Exactly,
at the end, imo they shouldnt leave the mobility stats of the tank as it is after removing consumables like ssb, giving tanks enough amount of reverse or pow2wei ratio for example
They pretty much left the E5 like that only by just giving it 42 top speed (which is automatically fake because of the power 2 weight ratio, making it actually 37 or maybe 39 on most grounds
I guess you seem to not understand the problem very well.
Maus in current state is NOT balanced. It's powercrept to oblivion. And it doesn't matter if it's because of tank itself being bad, or tank itself being fine with just too good competition. It is still powercrept regardless of the reason. The only way to fix it is to either buff it or nerf other heavies.
I proposed changing HP on other super heavies and preferably some casual heavies as well, as it will both overally reduce their performance and fix the maus problem in terms of balance at the same time.
And when it comes to rewards after battle, you seem to not understand that maus is just a tip of an iceberg in this case and i used it just as an example. This problem is significant in case of every single tank in game that pays for it's armor with relatively poor gun, including some lower tier tanks like Mauschen, VK100 etc
This is just a reasonal change. If tank's playstyle resolves around doing other things than dealing damage, it should be rewarded for doing other things than dealing damage. Just as we could see in WoT PC in ranked battles mode, where tanks were rewarded for activities in battle according to their intended role. In Blitz's case, just introducing some rewards for bouncing damage should be enough to make playing those tanks slightly more worth it
@clear shuttle It isn't just for maus being relevant, most heavies are busted anyway, so it could balance them out a bit more
@main tulip I don't think any heavy tank other than maus should have above 2600 base HP. It's just stupid. And remove sandbag armor... it just unnecesarilly complicates this situation even more
please dont reduce other HTs HP just so the maus is relevant in pubs again 😭
fair enough ig
Some of them should receive a small HP nerf tbh, imo the average should be around 2250 and right now it's closer to 2500
@stuck acorn Eh E100 and VK72 should be kept close to 2600 imo
the addition of the 112 sp2 put the last nail in the coffin for the Maus
sp2 will have 260mm turret which i think will be easily penned with prammo and cant be angled at all
its basically a e100 with more hp and a worse gun
it's not about 114sp2 being OP, it's about it completly ruining the whole point of the maus even more by stealing it's only unique factor
If it’s about having more hp than the maus their both the same
I have no idea on what you mean, as this sentence is not written properly
Yes, but it's not fast and it's traverse is pretty horrendous. I can suck it up because I love the tank, but I do wish it had abut better acceleration and traverse.
Just like an extra 2-3° would satisfy me.
@main tulip average isn't that high, its about 2350-2400.
Is it readable now
Sup mate,
I recommend you to go to #off-topic-discussion to chat with others except if you have ideas on tank balances
@stone drum I feel ya mate
Ive been unable to win in my light tanks recently but as soon was i switch to a heavy i get win streaks
On movement dispersion needs a massive buff too
Personally I find if I play heavies or tds I can't carry hard enough.
What makes you think the maus is not balanced?
It's performance stats show large wr increases for it's players, albeit at the cost of damage. Nothing to suggest it needs a change at all.
I'm looking forward to seeing the data you have that apparently overrules blitzanalysiz
Been carrying win streaks in my WZ-132A
Yes
And no, it's not about having more HP. It's about having same amount but with better mobility and actually workable gun
Go to tier 7 and play the su-152
A good strat is to play the tank type that you are needing the most. For example, if you lost the last 5 battles because of bad heavy tanks, then play a heavy tank to fill in the role. Same goes for TD, light, or medium
AT-15 Armor is useless when it has a hatch the size of Lebrons forhead same with the tortoise
but it has a good gun and you can always raise your gun to hide you cupola 🙂
Gun is relatively skinny so it won’t do much, also the gun is only good against ppl who sit in the open since everyone can out trade you
so you out dpm them
AT-15 is good, the DPM is genuinely insane and the gun arc and depression are excellent for a turretless TD
Hide your cupola then, it has a big gun arc for a reason
What I want to is why is the Fixer just a totally upgraded Super Pershing.
The stock one is hilarious
^^^ even the armor is just an upgrade. Relatively similar lower plate, better upper plate, and a better turret shape that makes the weakspots smaller. Oh, and the turret just had more armor.
cause WG doesn't know how to balance their game
Or they just don’t want to
No it’s because if they make a tank OP that can only be reached by spending money to maximize its efficiency then they will get more in profit.
ngl current maus is mid at best
it's a huge HP bag, but is slow, its weakspots are huge, all the tank gets easily penned by prammo, and the gun is bad
@drowsy plaza supepershing has been out of the meta for years, i think even WG forgot about it
If you had a brain you wouldn't compare a tank with reloading equipment to a tank without it
Hey, C6 has a brain. He just forgot to use his glasses
Hey guys , vk 72.01k should got buff? I think yes
That doesn’t change the fact that Fixer is just a direct upgrade to the Spershing lmao
I guess I got a little angry but I didn't mean to offend him, it's just that fixer isn't better in every way
Turret armor is bad so i don’t think so
196mm of pen at tier 8 is actually terrible
It’s really not for a med. It’s actually rather good.
Until it has to go up against a heavy
Skill iss- I mean a lot of Tier 8 meds are fast enough I guess
Guys help me when i buy a tank or restore i dont see it on my tanks place
Yeah but they’re heavy tanks
Even with the penetration, the heavy wins
Is your filter active?
Actually I thought I had them both stock with no equipment @final warren is probably correct I didn’t have my reading glasses on for that, but the minor DPM advantage is shadowed by the worse armor and alpha. Especially in this META we have now.
I’m just used to using 200+ pen meds at tier 8 so anything under 200 is very off putting for me
Especially when you have to commonly go up against Tiger IIs
Fixer user when I pull up in my Centurion 5/1 :)
Exactly what I was trying to imply
Super Hellcat needs a buff to the alpha and better turret traverse to set it appart from typical turreted tank destroyers. Why does every tank turreted tank destroyer need to have a slow turret rotation?
the cannon weighs more probably, also for balance against turretless TDs who cand be racecars
hi guys, i have played in a t7-8 tournament and we went against 2 smv players, we couldnt even pen them wile they can ez bully us 1 at a time. that also happens in normal battles and is very toxic and annoying, so if any devs are to stumble uppon my writing i hope i havent written this in vain and the smv will be nerfed
How about the word relocate lol
wat u mean "world relocate"
He said that you should not try to fight the SMVs head on, but flank them
there not that slow tho, and its hard to spin or flank em aspecialy if im on a heavy😢. also tournament maps are smaller for 2v2 tournaments so i d get spotted tryin
While the SMV CC-64 (I assume that’s what you’re talking about) doe shave very strong frontal armour, you can defeat them fairly easily. Just bait them into looking at you and have your teammate flank them, or swap to a faster tank if the enemy keeps on using them. There’s ways to work around even the most OP tanks.
ok thx bro, the one prob is that there were 2 of them and the map was small so they would get alerted if i try but thanks id take proggeto next time
If you're in a heavy, just rush them. It's 2v2, you have such a massive hitpoint advantage that you can just bully them out of position
ok thx
Precisely thanks for explaining the most basic thing when u can go against someone frontally that u can’t pen lol
Yeah, that’s kind of the point.
are you seriously arguing in the favor of smv 64 not being utterly op ?
why should a tank deserve a tiny lfp 2,8k dpm and a godlike turret with basically no weakspot other than not being super mobile while still having a Turret to almost negate that fact
It is OP but I find it pretty easy to counter tbh
Because you can do a thing thats called "circling" and they wont be able to do anything
I’m saying that it’s OP, but there are very obvious ways to counter it.
no half decent player, especially in a tour setting, will let them get you that off guard
how do you counter 2 2,8k dpm tanks camping hulldown being able to just prammo your entire tank if they want @humble depot
if they just remotely focus fire you youre just dead by the time you get to them and theyll have an even bigger dpm advantage
@long light you one a game against 2 smv once doesnt that say it all ?
the tank is beyond broken i also doesnt struggle a single bit but thats because im also playing with highly skilled people and t8 is full of bots
the point is still no good player will let themselves get off guard
also T34 is a niche tank pretty much nobody uses because you dont know youre going against smvs on the first game and if you go against other tour pics youre just screwed with t34
I once won a 2v2 against two smv 64 using both cent 5/1 by flanking them and retreating when we had to, just because its a small map doesnt mean retreating is something you shouldnt think about
And theres HTs that can pen the front of the smv like T34s
@leaden flare i just made a simple example of how to counter it, me and my friend literally used tanks that deal 190 alpha per shot against 400 damage TDs with decent armor, we couldnt even out-trade shells with them like we could in chimeras-progetto-46, Chinese mediums, or even charioteer lol,
My point is that there are a lot of ways to counter a smv and i used the most extreme example of how easy it is to counter them, get them out of their comfort zone and they will be nothing to dealt with
I use t34 on maps where i can use the 10 degrees and the excellent penetration, the fact that nobody uses it doesnt change any simple observation
so may i ask the wr and avg dmg of those 2 smv players as my point is " no half decent player " not some random bots which obviously are easily outplayed
why would you pick a off meta T34 on a map when you can pick smth like a t26e5 or shark which to every job better except for pen if youre not aware of the enemy picking smvs
getting them out of their comfort zone might work on maps with a good cap positioning in tours
other than that getting a smv out of comfort is pretty hard as these thing not only Excel in hulldown but also facehugging in a way and arent weak by any means just sitting in front of you
they also by no means have a low hp pool iirc
guys
at 2 is op
1-
the tour is kind of old so i lost it and their nicknames obviously
2-
Those tanks dont have the pen as you said neither the alpha to out-trade a smv, yea i can get that they do a better job on it but thats kind of relative imo, on a both adversaries hulldown situation the t26e5 and shark cant even pen the turret of smvs with prammo, but guess what, t34 can pen the cheeks which basically forces them to move anywhere getting them out of their comfort zone, and even if im not aware, t34 is a tank that can pen almost every t8 tank and the standoffs in tours are mostly low-mid range, which makes it almost perfect for any hulldown fight, sadly thats something that the 70% of blitz community dont consider at all
3-
I agree its hard to get them out of a comfort zone but as i said before, retreating forces them to move as they dont know where you might come from and the hulldown position becomes a death trap for them, i still remember a match where we tricked 2 smvs and attacked them from behind when they were in strong positions, making them an easy prey
4-
I dont really remember the Hp of smv so cant say much, havent played in some days
🤨
No prammo + heavy meta. It's a nice tank but it requires more than usual skills to play well. It hasn't been overperforming either.
Ernesan#1862 has been warned.
it is good yes but it is the ONLY playable tank in the branch and taking it away is just sad for those who want to get the 183
ehh i've seen that thing spin its turret faster in irl videos of it than in-game
It's to B A L A N C E them
??? Super Hellcat needs a bit of a buff though, I'm just suggesting a change that would make it[The Super Hellcat] differ from conventional turreted tank destroyers.
If superhellcat got that alpha buff like they said it would be perfect!
I love when I play strv42 and all other enemy tanks have minimum 900 hp, granted the pen is good but has no scalability to cope with an uptier. It's not hard to get ticked off when a kv2 oneshots you forcing you to wait for the match to end
So, you got uptiered and the tier 6 tanks have an advantage over you...?
Good!
Getting shot by a KV-2 is almost always a mistake on your part. Even knowing the KV-2 does that should make you think about one when it is an enemy. 144 pAP penetration is easily acceptable for a tier 6 match, and most tier 6 medium tanks don't even require prammo to penetrate easily. Prammo against an uptier heavy is pretty normal, especially from a medium tank.
Fighting KV-2 with 107mm though is brutal. Or Atleast it seem brutal when I rip tier 6s apart in two shots...
In 40 seconds... a Jpanzer IV can hit a KV2 almost 5 times and kill it in a 1V1
Lol, no.
Kv2 is scary if you don’t know how to fight against it
prob is that kv2 can 1 shot the jagdpanzer IV or maximum 2 shot and it can do exactly 2 shots in 40 secs
everything is scary if you don’t know how to fight against it
dude kv2 is so week bruv
https://tenor.com/view/gotg-what-chris-pratt-starlord-guardians-of-the-galaxy-gif-11287925
look i know the tank is purely for memes but
yeh is so week bruh
not if ur on an LT with under 1000 hp or a nashorn
wha
I’ve been thinking about what kranvagn should have buffed(max speed to 35~40kmh or dpm)
it's already a great tank imo
for the speed it has the SpeedBoost (not cheap but good enough) and for the dpm, you need to hold your shots to keep your dpm high as much as possible.
the playstyle is quite unique, but it already is a great tank
get close with two armored heavies, even from the front you should be able to overmatch the engine bay
andrenaline
don't push if he isn't reloading
circle him
give kv2 better prammo pen imo
Just use the 107mm
Honestly just make the KV-2 better when it runs the 107mm.
nah the kv2 was all good without the HE nerfs, undo those nerfs on the su and kv2 and its all good
No, those were well deserved.
I just want the 107mm to just aim slightly faster + have a better armour profile for people who just want to grind the IS-4 line
@ancient rampart eh no, it's a pretty mid tank currently. The 152mm should not be Buffed, but the 107mm should be imo.
Giving the KV-2 any kind of buffs put it on a slippery slope of being too busted
Or you can use the 107mm and bring that figure down drastically…
Yeah that’s mainly what I was referring too the 152mm
Any kind of buffs to the tank itself indirectly buffs the 152mm
I can’t see the 107mm getting any buffs besides dispersion and aimtime
The 107mm actually gets a different mantle which greatly weakens the armour.
I would just make it so when the 107mm is equipped it gives the tank something of an armour buff.
if you don’t know how to fight against it
The mantlet stays the same for both…
Actually not, the 107mm doesn't have the extension for the recoil mechanism
Nerf sheridan HEAT pen to 290-300 instead of 310
It doesn’t do anything to help the effective armor. They’re both 110mm mantlets with 0mm behind
Why do Panther, tiger, E-100, and Foch all have neutral steering, but for some unknown, random reason AMX-50, and AMX m4 dont...
Literally makes no sense.
U mean tanks that can full turn without going forward?
SU-100Y has op armor and dose to mutch damadge
The armor is practically worthless
And the gun is the only reason to play it
lol
just a teory in my mind but, is there a chance that it might be about the transmission of those tanks? I was also confused about it back in the days but then claimed it in my mind as something about transmission design of those tanks.
other than that, it also gives you some advantage on combat but chance of it happening is really rare tbh
Yes, It just depends a lot on the tank
HEY! Will there be added old/new mechanics to the old IX-X tanks that dont have them??
I don't think it would give them any really relevant advantages. It just makes the tank easier to drive.
The transmission is more or less the same in all of them. It's absurd Panther has neutral steering, yet the aforementioned tanks lack it.
Honestly I don't think they even know. If that's the case how could they be expected to change anything.
Nerf FV4005 shell reload
Way too fast
it has to rely on a superconsumable bruh
Let’s not
Buff the cs52 lis and kv2 armor
You evidently have a massive skill issue. The armour is godawful.
So true
Cs 52 lis doesn't need more armor it's already one of the best t7 tanks
KV-2 is just KV-2, armor is not that much needed 'cuz after you shotted, you are hiding behind the cover (like rock).
This tank was made for 1 shot - 1 kill, or deleting almost whole enemy hp
tank made for the gun, not for armor
True
Buff amx 50 b traverse speed
I kinda wish Lorraine 40t, was slightly more accurate.
Same goes for quite a few other tier 8 mediums.
I think the real offense is how most Russian tanks don't have it, but TDs that are based on their chassis do. (Object 268 and 263 vs IS-8 and IS-7, for example)
that's weird, because technically no Russian tank should have it.
im pretty sure all TDs in blitz have neutral steering
The tier 6 Chinese one doesn't, and a few others probably
a well angled jagd can bounce a hit, even of a Su100Y.
the matter its if a HE round penetrates a TD of the same tier, it is an instant kill of course.
This is the best angle the Jag has against an SU-100Y loading prammo. It’s not bouncing.
If you believe enough anything is possible!
I belive my 60TP will not blow up! oh crap... nvm
I actually survived a Su100Y hit, i guess he was the worst player ever 😂
Or he had bad rng?
- bad luck maybe
Will Type71 get a nerf for armor on first trackwheel? is bounces too much and it is too annoying to endure. Like, this is almost impossible to pen (even de-track) him on the front side
Premium ammo will fix it 👍
yes, sure... easy de-track
This is the most comically uninformed and objectively incorrect take I've seen in awhile.
Are you a comedian? 🤡
There are broken tanks in the game. A broken tank doesn't mean you can't kill it, it means that the tank increases a player's skill artificially
I think there should at least be a reward for tracking the enemy, because wasting a shot of damage in order to do so is not great.
In your case, you could argue that the JPanther was fine with 165mm sides behind the tracks because "you can hit the 50mm upper sides"
“There is no broken tank in the game”
Are you really that stupid? Do you honestly believe that?
Enough with the personal attacks.
type 71’s nerf is already enough, we don’t need to nerf it so much it’s useless
Not exactly a nerf, but it definitely needs rebalancing. You just drive forward and hope enemy won't pen you.
dont bother arguing with Ernesan hes known to just get into pointless arguments
he can make a peaceful server painful to read as we had to go through that experience on another server so its better to just ignore what he says
_Slaanesh if youre so keen on stat shaming
i already typed my IGN here so check them yourself as i wont wait another 5mins just to post my stats and get warned in this channel @sinful heart
kinda pathetic to judge off my all time avg which is only 200 below yours while you have 10k games more and a higher avg tier so you just proved my point in saying arguing with u is dumb
you literally complain about my avg while i have the exact same 30d avg that u have @sinful heart so get back down to earth and not high on copium
@sinful heart by shooting the side cut you wont be able to track the guy. And by shooting the track, you wont be able to damage the guy. This is the problem.
@sinful heart I never said I m looking for nerf mate. I m looking for a rebalance that will lead players to use their skill to play the tank unlike the current playstyle
@sinful heart are you really going to defend yourself by this? the way you defend yourself is just pathethic y know mate
@sinful heart its fine for people who love to think less about armor mechanics.
If they never gonna buff Amx 30B’d DPM (which everybody thinks it needs), nor accuracy, maybe they could at least give it some reasonable view range, which would be historical and the REASON why it has such a massive (historical) cupola.
Trackwheel itself isn't that thick, but the armor plate behind it
Imo the point of the type is thick frontal armor with some weakspot and some mobility in exchange of a "bad" gun, if you nerf the armor, it will be garbage.
Yes, let any autoloader or quick firing gun perma-track tank and deal damage in the same time.
not the armor, just the trackwheel
Nerf the f****** tvp like what the actual f. Only person that likes the tvp is a tvp player. The fact that this tank is meta is ruining the game
Only person that likes the tvp is a tvp player
but tvp players were once not tvp players, does that mean that no one likes the tvp?
jokes aside, autoloader meta really is toxic
I have yet to be convinced of the autoloader meta existing. Tiger II and 53TP are still monsters
do you even t10?
Yes, however T10 is unecessirily expensive. I still see way more IS-X and 60TP than other tanks on my end 🤔
Tbh I enjoyed playing the TVP even before the rebalance
Didn't play much because it was in Open Test, I didn't have it in my main acc by the time
i bet you would enjoy poking out like a mosquito and and then hiding till you reload
30B doesn’t need dpm? Seriously? 2800 base?
And “you never miss”?
My 30B must be one of a kind lol. It misses plenty.
Anyway I’m not sure about the word “balanced” in this case, except if it means “kinda bad”.
And my point about view range was regarding the huge cupola - designed precisely for view range.
Just for some kind of consistency.
Although I applaud you for the git gud attitude - which is indeed what I and everybody else should aim to do ingame… you seem to miss the point that this channel is called, and I quote, TANK BALANCE DISCUSSION
I really like the 30B, but i'm agree, it's not an easy tank to play, and it seems worst than other med (low dpm, no real armor) maybe improve dpm slightly, to the same level of the stb-1, or little less, can be a good idea, or improve view range. It deserve a buff, but it's not a priority because it's not a bad tank.
@astral night This server is English only and this is not the correct channel for that. #clan-recruitment
What about rng? You gonna say that’s a skill issue? Rng decides lots of battles and it’s got sweet F A to do with skill. If computer say no, you aren’t making the shot.
Ok maybe not everybody 😂
He did infact say it was a skill issue, as if u miss a shot its 100% your fault every time u miss. He has to be trolling.
Hi ok so I bought the t-22 last Christmas and I’ve been enjoying it ever since but my toughs on it are that is super good but the tech tree t-62a is just as good and sometimes better.
So i suggest to maybe add some some armour on the front not much but so it’s a little bit more reliable.
Thanks for reading this and gg
I hope they remodel it with a better armour profile, that would Honestly help it a ton.
@lost crane it's not an awful tank, but it certainly could use a buff like a few other mediums.
Ernesan#1862 was banned.
Thanks to the others, for not falling for his insults and dropping to his level.
Can su 100m get a buff lol
Can the is-2 pls get 6 dg of gundepression on the 122 mm.
It’s got the best medium turret, the hull is super troll if angled correctly - it doesn’t need a buff.
tbh that entire line, outside of 122-54, needs a rework.
263 is a tragedy, and SU-101 and 100M1 are just about the worst TDs at their tier that I can think of. I would take a St. Emil or WZ Blaze over a 100M1 at this point
yeah im trying to get to the tier x in this line but I forgot what it's called lol. I just know it's got the highest dpm of all the tier X
i can agree on su 101 but the 100m1 doesnt feel bad at all
the gun is amazing
the mobility is really good
the armor is okayish
the utility is just absurdly terrible due to the non existent gd
mobility is cool but idk how to use speed with a tank destroyer. like aren't you supposed to snipe? and the dpm is horrendously low. AT 7 does the same damage with about half the reload time
The gun is "amazing" in a vacuum. But it's really no longer that good when you consider that this tier is filled with many other strong contenders, specifically JPanther, T25AT, etc. that not only have decent guns but also armor and mobility and gun depression.
the 100M1 has very little usable DPM just because it's basically armorless and has no gun depression and gets crushed by any kind of heavy tank. The only thing going for it really is that it has pen
no you use speed in a TD to relocate
well i get destroyed trying to relocate. light tanks spot and follow me and have better dpm than me and can turtle me
not relocate as in what you seem to imply, relocating to get better/clearer shots on a target(s)
also you dont seem to understand what turtling is
Play ratings
I might be wrong but I dont think this is the correct channel to talk about it. if so, what changes would you make
well he obviously gets all the bad teams all the time duh, so the solution is to balance the teams out on both sides because that would really improve his wr and he would be super duper unicum by then (only if he used gold ammo tho)
As per the pinned rules in the channel, I would strongly suggest you delete your message before the impending mute/ban.
if you have a balance/tank suggestion then please feel free to share it, but otherwise I would suggest using other channels.
good fraud AMX50
dont u guys agree that 50b is more of a medium than heavy

at 15a good?
like after amx m4 45 all are medium tank like
Skoda pjs too strong
It’s really not
@fervent forge Well, suprise suprise, it isn't highest anymore lol. After they completly overbuffed the badger for no reason, now it is a highest DPM tank at T10 and one designed in a way so that you can actually use it very efficiently.
Edit: after quick check, they actually have the same DPM, but still badger can use it effectively and 263 can't so it doesn't really matter that much
263 is just garbage. Nobody plays it, nobody grinds it and nobody really cares about it. I mean the fact alone that it has only around 50% of badger playerbase while being a tech tree tank should tell you a lot. It's by far a least played T10 tech tree tank at the moment.
It always was a niche tank due to it's relatively weak, but trollish armor combined with abmyssal gun dep, great DPM and great mobility. It was fun to yolo clueless players and eat them alive, but other than that it served very little to no purpose.
And now when the time finally came to rework it, WG completly screwed everything up and made it a single worst T10 tank in the entire WoT Blitz history 💀.
There were some tanks sitting at the bottom of the food chain for years, but i don't recall anything being in such a bad state even though i play the game since 2014. We had Fv4202 with 40 kph top speed, we have post nerf 183, we had pre buff pattons, E5s with cupola, E3s with like 25 kph top speed and many, many more garbage tanks at T10, but nothing really was in such an out of meta position as 263 is now.
Armor on this tank is irrelevant, gun is horrendously inaccurate and still suffers from abmysall gun dep, mobility was nerfed to the ground and now due to autoloader meta it's low HP pool became even bigger issue as AMX 50b or TVP can just leave you as a one shot for most heavies/TDs in few seconds, not to mention 4005 that can literally one clip you with good rolls.
This tank needs some searious rebalance. I strongly advise you to leave this line for now unless you have everything else researched

manipulative game
a sheer fact that the tank has weak armor and decent mobility doesn't make it a medium
Proggeto 65 needs a slight buff
- Add another shell (just like the TVP)
- Better accuracy
- Maybe but the Average dmg per shot to like 400?
You’re asking for a medium version of FV4005
Even 4x350 is a little crazy
4x350, First shell as a reserve might work
Guys what do you think of buffing the kpz 70 armor? Also the tank needs gun depression and some accuracy srsly
Forget the prog. #Batchat350x5
Be funny if there was a collector tank from Italy that had 4 shells, deals 380 damage, and the last one is reserve
.-.
Carro 45t has 4 shells with a average dmg of 380. I don’t think Prog with 4 shells is a good idea. But a better accuracy for Progetto isn’t a bad idea. thanks for being faster than me lmao
I have a question about the tutorial I had played the Tiger 1 and once I had gotten to the garage it said I would be getting them back I’ve played for awhile and haven’t gotten them back
Where does it say you will get the tank? lmao
You get them in the tech tree
I would undwrstand your confusion if it said your tank will be waiting for you in garage
But it doesnt say that
Is the tank balance in rating battles different from the standard battles?
Funnily enough AMX m4 45 was classified as a medium...
Why would it be?
It's not the alpha is the problem the gun depression is really awful 6 degrees only?! Wg should make it 7 or 8 it would be more reasonable am I right?
Ngl, I kinda want a copy of KPZ's gun on the AMX m4 54, it seems like an almost perfect representation of the PC gun.
(obviously with sandbags/tungsten removed).
that is not a "slight buff," it's like the biggest buff of all time lol
IS7 collector when
It seems like they just dropped this idea completly. And it may be a good thing. We don't need any more of fancy fantasy copypastes with ugly camos that you can't even change
So your saying you don't want a pre-9.1 IS-7 with gear-oil, sandbags, tungsten, reticle calibration, 340 heat. and an extra degree of gun depression with no other downside than slightly worse reverse speed, camo, and gun elevation???
I mean i obviously do, current IS-7 isn't cancerous enough and heavy tanks are obviously too weak, so i think we should add one as you suggested in crates for 5$ each with 0.04% drop chance and no charms as it was with Kpz 50t
@twilit crystal it doesn't make it any less garbage though. Gun itself may be good, but it doesn't matter in the end when you can't use it, which is a case for this tank. +330 pen on this tier is just a worthless overkill, it isn't literally any advantage over other TDs as they can easly go through everything at this tier with their pen anyway
? It has the same dpm as the jadgpanther and only like 10% % less than the at7. It also gets 330 heat pen and good camo
^
Evidence just giving a tank superconsumables isn't balancing...
Or at least it isn’t a good method of balancing.
Hello devs of an awesome game, about the pvp issue, it's cool and good but hear me out, can the pvp be more realistic like realistic mode there's no red Aura on the tanks outline because you guys make awesome skins for the tanks but it can't be seen because of the red Aura, and the name and health pop ups on the pvp, now I know you can turn them off but, we want it fair we want to not be able to see the health or name of the opponent, name is okay but limit it on a very very close distance, it ruins the experience of being a tanker just enjoying a game and you just realize the realistic physics is not there
Please hear me out on this, I would love a reply, and thanks for hearing me out, just saying that people will absolutely love seeing a tank and engaging like it's a real experience, this is focused on the tanks pvp balance, you can call it "realistic 2.0"
6 degrees is bad but it isn't awful. You can easily use your environment to create artificial gun depression with 6°. The difference between 6° and 7° is big, and 8° is a huge difference
why to need to frind vz55 new players when you have 60 tp and kranvagn
Can you choose what game modes you play?
Give vindicator normal 155mm HE damage
I understand that giving 7 degrees to kpz 70 is op but if your gonna ask me that buff will make kpz 70 enjoyable as to ace smth like kpz 70 will require alot of skills
Grille concealment buff when
U should nerf FV 4005
I think the main issue with autoloaders is that they have short interclip reload, making it impossible to kill one even with good dpm before it is reloaded
Ironically that (the short mag reload) usually isn‘t a concern anyways because autoloaders love to throw their hp away for just an extra shot. Plus they have little staying power, meaning that they often get rushed and crushed.
I wouldn‘t call them balanced though because they are extremely effective damage dealers regardless, simply because they can take 2/3rds of the hp of a medium by yoloing and there is nothing the medium can do (unless they are an autoloader themselves)
Yeah I went back to researching the AT line lol
Idk what ur saying about 10% less dpm. AT7 gets 3000 dpm and the su 100m1 gets 2100. And that much penetration doesn’t make a difference on tier sevens, maybe it does from a distance. And the camo is about the same as the AT7.
no su100m1 has 2800 dpm
60% crew LMAO without provisions @orchid grove take a loot at this
He’s also playing the 100M1 and not using the 330 HEAT pen memes
My dude your crew is only 60% 😂
Doesn’t even have food 💀
Blackscorp66#3217 has been warned.
Tw1StEd#3219 has been warned.
Somoene1162#2819 was muted.
Friends don’t let friends play stock tanks, good friends ensue you also don’t post it on the internet if you do 😉
I mean playing stock tanks is one thing , the su100m1 isn't terrible stock either but with 50% crew and no provisions is another thing
Flightsimpilot#5274 has been warned.
Agreed I was more joking - but one can’t complain about a tank when they don’t have 100% and it fully upgraded. I don’t understand in this credit economy why folks are running full provisions and consumables either, but…
i mean, despite the fact that his reasoning is stupid, the sheer point of his message is kinda right.
Whole Object 263 branch except for SU-122 54 is complete garbage and needs rebalance really badly. I seariously have no clue why they decided to touch a bit underwhelming but still fairly balanced lines like fv4202, m48 patton, foch 155 and AMX 50b and on the other hand, didn't even bother to look at the line which is absolutely biggest garbage in an entire game.
Not to mention the fact that it's in this state for YEARS now. Sure, object 263 before changes was somewhat fine, but both Su-100M1 and Su-101 (this one especially) were in this state since they were first released back in 2016 if i remember correctly. It's pretty sad to see.
There were tons of tanks that were ignored for years despite being extremely bad, but all of them were recently changed. T28 got buffed some time ago, Centurion 1 received like 3 different buffs within a year, even T28 prot was given some buffs recently. On the other hand SU-101 received a... nerf? Like why, just why?
If this line isn't included in next rebalance we will probably get within few months, it will only continue to get worse. I guess it's time for WG to finally do something about it
SU101 getting nerfed while SU-130PM getting buffed in a single update was the perfect example of WG's role-based balancing.
Nerf AT2,annihilater and smasher
Whats up with all those Nerf AT2 people
Increase Kragnvan max speed
They did that once
buff the e5 please. i wanna start playing it gaian
It’s already strong
It's already a good tank
Honestly I don't think the SU-100M1, or SU-101 are awful, they are somewhat limited to play style due to their characteristics - but can be very effective when employed as a second line med support tanks - as long as you know the GD limits and how to overcome them. The Cent I, well I wouldn't agree all of the changes are buff's as they nerf'd the dispersion, and then when adding the HESH gun but with a lowered RoF. TBH I can't really understand WG's recent balancing ideology though, a lot of tanks have been left behind while some strong tanks have gotten odd and unneeded buff's.
Why on earth does the AT-2 need a nerf, it's slow, and can easily be flanked. In a tier 4-5 game, just leave it till later to clean up - as it isn't getting anywhere fast. The Annihilator and Smasher are just ridiculous tanks, and everyone knows they should be nerf'd, but WG is worried about folks who paid for them being angry -- unfortunately due to that they generally set the tone for ridiculous balance choices on some Heavy tanks, especially Premium and Enriched ones.
At2 needs nerf cause it is impennable in front and has autoloader so you rack up 300 damage really quickly
It has a hatch and weak sides behind the tracks. It also doesn’t have an autoloader.
u can just track it and go around it, or just avoid it completly and use terrain to get around, its so easy
It's easy to deal with an at2
You just turn around him or block him from sides or rear and you win
if u can't deal with an at2 then boy u would be really dead fighting a 268/4
I have fought a 268/4 in training room with CS52
"In training room" 💀
Ye ok
Can be penned by apcr, or just pen the hatch,
Or just track it and circle it because its turning speed is awful
No it doesnt have an autoloader
No need to nerf it.
You just have massive skill issue if you cant fight agains it.
Minotauro dpm and turn speed buff? And accuracy
You gotta be trolling rignt?
Ooh, ooh, and HP. And also how about some armor? It can always use more damage per shot too. The interclip should be faster. It needs more gun depression, and why not extra elevation at that?
Auto loader? It’s just a fast reload
Oh
Does the Devs ever hear us?
Despite its current horribly boring playstyle, I gotta agree on the fact that its a decent performing tank currently
gosh I can't imagine peopel spending 300 euros in 2021 to get the raumpanzer in druing black friday. Is such a generic tank, imho mutz is way better lately
no su101 is awful. No gun arc or depression, decent mobility but pretty poor armor, it also doesn't have amazing alpha. 420 is solid but nothing crazy and it doesn't get the dpm either for that alpha. The other tds with moderate armor(Jpanther 2, amx, wz 120) all have like 300 to 500 more dpm.. 100m1 otoh gets pretty good dpm.
It’s not an autoloader lmao. Also, getting 300 damage quickly means nothing.
For the 100th time, buff the DPM of the AMX 30B already. No reason for a collector tank to be the worst tier x medium. What the f is wrong with the devs on this?
skil issue
Nope
Seems like it needs a buff to its reverse speed
Bruh... Ure blind -_-
at 2 has no autoloader , it has fast firing 90 damage gun
Can we buff MAUS shied
AT 15A needs a pen buff on gun, 171mm of base ain't going to scratch T8 heavies and the fact that you need to load half prammo defeats the purpose of a premium vehicle
what is this website?
I mean, Black Prince can just work with the same penetration, too, among others
I’d say the balance concerns the tier 8 heavies, instead of tier 7
Black Prince has a turret and even more armor profile than the AT 15A, not to mention it also has some special consumables that make it highly likely to beat whatever doofus wants to brawl a high DpM heavy that has reactive and super speed boost
That he is playing with his ammo while his team is getting slaughtered and that the maximum gun depression limit moves
shell tradectory (it's taking into account the shell arc)
Run calibrated then
Grille 15 Camo buff when stationary, it gets spotted too easily despite running camo net.
@long light it's honestly not that bad if you compare it irl it will get spotted after firing that massive cannon, I just wished it got better camo when stationary since it gets spotted too easily conpared to other tds.
It would be camo after firing, not stationary
Grille when it’s camo is almost as bad as the Jageroo and 183 😂
Vk 30.01P buff
Churchill VIII = Artillery 💀
(Look at the shell speed at the bottom)