#infected-front

1 messages · Page 1 of 1 (latest)

remote verge
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First

void pecan
covert estuary
earnest rampart
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Is the mode out?

thick pawn
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"From the 9th of October [...]" >_<

earnest rampart
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Okie
It's been a few days off the game and I only remember seeing "in 4 days" in the mode tab

nocturne plume
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Cool video, I think the new mode will be just as interesting.sus_moon

rotund roost
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Toing

spare island
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🫡

bold trail
bleak gyro
haughty heron
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👀

kind mantle
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If Survivalist-turned-Undead is counted as Undead, then every Survivalist should quickly get destroyed to become Undead to win?
If destroyed Survivalist is still counted as Survivalist, then every Survivalist destroyed should be AFK or even block the Undeads to help the remaining Survivalists, right?

echo spoke
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how come you can't platoon in the mode

sleek hazel
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you change teams, you win if you are on the undeads

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@kind mantle

kind mantle
sleek hazel
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thats what im understanding, yes

lyric hearth
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what about running out of ammo?

orchid spindle
livid token
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I'm dead

sharp nimbus
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at Tier 10, the T-22, AMX M4 54, Chieftain Mk 6, XM66F, FV4005, and VK 90.01 P all have a super high ammo capacity. VK 90 in particular has the most shells at Tier X (tied with a few others) and the longest reload of the ones with 90 shells

brave grail
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hmm

sage oriole
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Honestly I feel that this mode makes everyone win, I’m not sure if that’s intentional

The real guy who loses is the last survivor (yet sometimes it makes more xp than me who did the most dmg)

I wonder how does the reward system work

orchid spindle
sage oriole
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Did anyone figure out how is xp given out

Does a role switch from survivor to undead penalise my xp gain

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Is it just me or chat function and quick commands are disabled in infected front

wide willow
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How to win undead team?

sage oriole
reef rampart
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Fun as hell especially in the e50m

toxic wing
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Game mode sucks in nearly every tank because you immediately run out of ammo if you're having a good survivor game

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Even ran out of ammo in my T22

low grail
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wth??

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this mode is amazing

glad jackal
low grail
long pond
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Maybe would make more sense if the 4 infected at the beginning manage to infect everyone, only those four win the game while all survivors loose. But if the survivors manage to cap the base, all survivors win and the four infected loose.

echo spoke
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absolute money printer

sleek hazel
long pond
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yeah but theres no real challenge to win.

sleek hazel
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if you win as survivor you get way more credits

long pond
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Also the last man standing for the survivors should be rewarded, and not be the only one to loose

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Yeah but it doesnt make sense that the one who manages to survive the longest is the one who looses

craggy spire
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has anyone managed a win through cap?

echo spoke
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yes

craggy spire
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it feels like its way too long and almost impossible

lean sky
long pond
long pond
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Would be cool if the survivors had different classes like healer or a survivor with extra hp but slower, maybe a survivor with more movement.

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Something like that

vital stream
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Oh baby we making BANK with this game mode

sage oriole
eternal swan
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Very strange mode. First game everyone won

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Spawning In base etc

sleek hazel
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survivalist should have a small chance of not being infected when dying

sharp nimbus
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how would that work tho, they get to respawn as a survivalist?

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personally i wouldn't be a fan of adding that RNG element

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i'd like to see gradual health regeneration from the Survivalists somehow. whether it was constant throughout the match and accelerated as more and more Survivalists went down, or if it was vampire based and you healed based on the amount of damage you deal to the Undead

sharp nimbus
sleek hazel
sleek hazel
sharp nimbus
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thematically, i still don't think it makes a lot of sense to give Survivalists an extra chance at life

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obviously that's just my opinion, but i think it diminishes the point of the Survivalists being really strong-- their weakness is their single life

eternal swan
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Yeh nah this mode isn't balanced, most battles are very quick. it's fun though

long pond
fleet pebble
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Some maps r ridiculous, should change base cap area for some of the maps such that it is not extreme for both side

devout dirge
meager token
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mastery 😂

sharp nimbus
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LMAO the 3 speed boosts!!!

eternal swan
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Noticed a pattern in this mode. A lot of survivalists players that use fast tanks, leave the base and get infected, won most of mine this way.

uneven ridge
winged heath
worthy finch
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The one thing I hate, if you are a zombie and get hit by so much as a breeze from a fart, you lose all speed

fluid wren
eternal swan
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So just get infected

eternal swan
fluid wren
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Survivalist as Sheridan in LMS (Last Man Standing) and with just HE deals like.. a lotta damage, practically oneshotting everyone. I remember dealing 27k (being runner + being camper) with each shot dealing 1k+ damage yet had lost but rewarded me 400k+ creds lol

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Though yeah, it is way too unbalanced ngl.

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If WG devs thinking a little deeper about this, then this shoulda been more balanced.

trim sphinx
trim sphinx
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Any info on why we can't platoon in the mode?

runic brook
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Because players switch teams when they get infected.

long pond
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At the same time though It wouldnt make a big difference coz you could still get rammed and killed instantly from max health to zero.

trim sphinx
long pond
trim sphinx
long pond
long pond
trim sphinx
trim sphinx
long pond
long pond
trim sphinx
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Hmm, interesting point: one mechanic from reforged should be implemented ASAP (imo before this gamemode)
And that is: unlimited base and HE ammo.

long pond
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That wouldnt be bad for this gamemode.

trim sphinx
long pond
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Once you run out of ammo as a survivor, your practically useless

long pond
trim sphinx
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It's not like it would destroy the whole game, same goes for being BigBoss

winged heath
trim sphinx
winged heath
glad jackal
night carbon
gusty cosmos
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This mode is zero

night carbon
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worst mode ever

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i dont like it

eternal swan
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It's fine, just needs major balancing, majority of games end really quickly, mostly in favor of the infected.

grand ingot
long pond
keen rain
tall timber
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If u ask me I think the only main tanks used during this gamemode are only fast lts and mts , hardly hts or tds are used especially slow ones

flat lantern
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Tried to hold the line 🫡

tall timber
west ruin
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Man I'll see if can do the clip as its too big e en for max rank servers I was by myself running out if ammo all had was lucky damage for 1 shot HE for 10 rounds

winter comet
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We survived while 9 mins

long pond
west ruin
long pond
west ruin
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Or maybe if in the cap circle you get # shell per second based on ammo capacity that could help

long pond
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I could have held on for longer if I had more shells

ebon epoch
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praise be to the AT-15A on the gamemode

actual bunker gameplay (also panic attacks)

pine hound
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E50, TVP, Leo all good choices, fast and fast shooting

west ruin
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Just you literally have to hope your team can carry their side otherwise it will fall apart

ebon epoch
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plus, minimal moving around needed

west ruin
pine hound
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just survived for the first time, in a TVP, do not stop moving, zombies flying have a hard time turning

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if you can find some cover it helps, then your DPM goes up as the game progresses. Smaller, lighter, faster shooting tanks FTW. The big tanks I've taken in are just plain painful to me on both sides

west ruin
ebon epoch
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comfy corner ❤️ (until I got overrun)

west ruin
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At least the mode is actually enjoyable since you dont need to worry bout mm as you get alot of people for both sides depending how it goes

ebon epoch
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mode is a whole lotta fun, minus the servers randomly just having a seizure and locking a input causing you to die

west ruin
ebon epoch
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had that issue a few times on my end during the move and it got me ganged ⚰️
Uprising was smooth tho

pine hound
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Zombies spawning INSIDE the base is messed up

ebon epoch
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don't they get like instantly murdered

eternal swan
pine hound
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I've rammed a few survivors from spawning right in base

ebon epoch
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spawning in base only has 2 outcomes
1: free kill
2: instantly being mauled

pine hound
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SOOO coaching team to constantly keep moving and not just camp base seems to help. Reminding them Zombies go too fast and cant turn. I just survived 2 in a row in Leo 1. Now that I'm suriving it's more fun...

ebon epoch
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the chat in the mode is still broken on my end so I and many people still can't chat

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not even quick commands work so it's 80% of the time dead silence in chat

pine hound
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interesting, my chat works fine but it's only Global chat. I'm on PC though and have to press G

ebon epoch
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I think the issue is affecting other people still aswell from what I'm seeing in the server

sinful wind
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i really like the infected mode but the problem is that we cannot play in PLATOON and its really sad because i wanted to play with my brother.

ebon epoch
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only issue I got with infected is simply just, not enough ammo. if the ammo cap was raised even alittle it'd help especially during last man standing where you NEED to spam fire

eternal swan
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Hmm had a few games so far, if we had some commands to attack a tank, attack or chat anything just to spice up the mode a bit, it gets a tad boring after a few games tbh, I've won all of mine too all infected. No challenge. I suppose if you're in a strong heavy you could create a personal challenge for yourself as a survival, to stand right till the end, but you'd end up just losing, if you have gold boosters or missions to complete then it's no good. Thanks for the new mode though

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Some maps are really strong on base though, horrorstadt for example.

west ruin
ebon epoch
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on the other the infected can just get instantly mauled by everyone

west ruin
ebon epoch
west ruin
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Again too op as well ya mostly see infected winnin only some maps like Dynasty Pearl has the best dependable spot while Copperfield is laughably 1 sided

ebon epoch
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Death.

(he spawned on base and got mauled instantly)

west ruin
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And infected can still shoot their guns which can easily kill low HP people

ebon epoch
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I think that's the point

west ruin
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But barly any utilize it

vernal berry
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WHERE IS AVATAR FOR INFECTED FRONT?

runic brook
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Yeah, double checked, reading the announcement, so yes, only one goal really: cap the base to win.
Camping corner won't help ...

west ruin
tawdry bough
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The first 5-10 games in this mode are fun. After it's boring as you always win except if you're the last "not infected". I played 20-30 games, all won. Just be infected in the beginning of the game and it's 100 % win. So too simple and boring. Mode designed just for kids and yolo players.

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"Survivors" team has no chance to win as it's too disproportionate between survivors and undeads.

runic brook
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Coming soon

tawny crane
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This game mode is so lame

viral holly
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(It's my 5th? game in this mode so I haven't got bored of it yet)

fierce dragon
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I have mixed opinions, but at least I’m getting missions done quickly.

flat lantern
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if you cooridate w a teammate it can get super crazy

fierce dragon
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It seems that survivalists have a better chance in a place with not a lot of open space. Just lost a game as an undead in Ghost Factory because the base was in the factory and the survivalists managed to hold us off. Not a lot of space to maneuver at high speed.

west ruin
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For Lagoon either the beach or heavy side ruins be a better cap point easier to defend Canal kinda unbalanced as a map in general for this mode

sharp nimbus
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Lagoon is so insanely unbalanced towards the Undead, its not even funny

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look, as unbalanced as the mode is, i do appreciate that its basically the easiest way to farm wins that there ever has been in this game

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because the Undead win 90% of the time and 13 out of 14 players win as Undead, most people should be averaging at least a 80% winrate

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i've played 11 games so far and i've won all of them, including 2 back to back matches as Survivalist (Ghost Factory and Castilla accordingly)

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i definitely think WG should rebalance the mode to give the Survivalists a greater chance at winning, but overall I'm pleased with the technical aspects of the match and that it's by far the easiest way to farm wins that this game has ever seen

sharp nimbus
small ether
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Infected is stupid, unbalanced, illogical, maddening, and great fun for a Halloween event!

sharp nimbus
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that's what im talking about 😂

west ruin
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Main plus is can actually use your gold boosters en win without the hassle

eternal swan
sharp nimbus
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oh shoot that's a good call

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only one problem for me

viral holly
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Ran out of ammo lmao

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Missed some shots but I don't care it was awesome

sharp nimbus
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crazy numbers

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can you post the replay?

viral holly
sharp nimbus
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there's more rewards than just 1st place

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might as well enter that replay

viral holly
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nvm theres like 4 competitions

eternal swan
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Just use them win or lose any tier, it's still goldno use stashing them.

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40k even for losses

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But 4 k battles good luck with that xD

wide willow
kind mantle
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How is XP calculated, if you changed side (from Survivalist to Undead)?

remote verge
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I don't think it matters

neon shell
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anybody else got this? when in aiming mode on the undead hertbreaker iand it is killed if get stuck in the aimmode and you see a black plate in your aimside. Only zoomin/out can get you out of this.

eternal swan
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Cool way to play this if you're a survivor, want some damage and a win, defend base as long as you can if the game starts to swing heavily towards infected towards the end, say 3 of you left, leave base and yolo.

green tide
shy jetty
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love the mode, but only downside you can't platoon

platoon seems unbalanced for the matchmaker , then separate the platoon into the 2 teams then like 1 infected and 1/2 survivalists

distant hornet
sly estuary
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The game mod is cool but it have one big problem, some maps are just unbalanced, like impossible for the infected/survivors to win

green tide
wide willow
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17k damage

tawdry bough
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There is an update today. Something has been changed so it's not so easy to win when undead now.

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SO it looks like a lttle bit more interresting as the chance to win is no more 90 %

autumn ember
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I ran out of shells lol

long pond
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Winter Malinovka also has so many different sides from which you can get rammed. Base is quite open.

runic brook
sly estuary
finite willow
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Is it possible for some kind of building mechanic to be added into this game mode? Like prop placement with set amount of hp: cars, crates, etc that would disappear after being destroyed

echo spoke
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kinda annoying that the undead can shoot you, like bro I just wanna play some HvZ

long pond
# runic brook Zoom out / leave sniper mode

Thats a temporary fix though. The game mode is quite glitchy. When the infected respawn, their icon shows on the map before they spawn. Also sometimes when you spawn, your tank randomly rotates.

vital stream
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That's just the characteristic of being undead. You go underground, rise up and then continue like nothing happened

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Also why is chat disabled?

west ruin
west ruin
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And abit of troll armor

mystic root
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Why can't I chat in infected mode

runic brook
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Because chat may be disabled for the mode, which may also have to do with the uniqueness of the mode and team switching

mystic root
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mt 25 with the 8 shot gun is insane when you're one of the last survivors (you can fire almost continously)

west ruin
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Never had that problem it always was just global

mystic root
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I swear that there are tanks that always get placed in the infected team

limpid knoll
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I found a glitch. Look at the zombie e75 hp

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3.4k hp

mystic root
wanton spoke
mystic root
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Isn't health usually halved though

wanton spoke
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Feature

limpid knoll
mystic root
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Let me guess we're gonna need to get 5,000 or so wins in this mode to get biter

bleak gyro
cloud crypt
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some map r soo heard for infected mood

karmic shard
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quick commands and chat are unavailable for pc, i have no idea if its intentional or not but disabling comms in a gamemode where you have to rely on allies to survive/infect survivors is not a good choice of design

west ruin
dusty parrot
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bring back Team Chat in Infected Front, having nothing but Global Chat removes the Survivalists ability to communicate effectively

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for example, the 183 is the most important tank as a survivalist, due to it being able to one shot the Undead lights and mediums, but if i try to tell my team to protect the Survivalist 183 the Undead will see that as well, which makes talking to my team useless. The problem is, Infected Front is COMPLETELY team oriented

keen falcon
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Electrofiy, on EU we can't even chat at all in the infected front game mode. I can't even use quick commands

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AFAIK, global chat is just flat out disabled on EU. I don't really understand why, because WG have the ability to chat ban people who are abusing the chat system

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Currently, my feedback on the infected front game mode is that it needs work. Some maps are very unbalanced, and the game mode overall feels very frustrating for anyone spawning as an infected.

The survivalists can sit in corners, some of which are virtually impossible for the infected to reach without being instantly killed. The only way to reach them is to A: use blinding speed, or B: attack as one group. The current physics engine just makes you slide if you try to turn when driving at a high speed, so that strategy out the window. Still to this day, I don't understand why the tanks in blitz slide on soft and medium terrain. Irl, tracks would be more likely to dig in and possibly flip the tank over than slide on soft and medium terrain. With hard terrain, depending on track type, it is reasonable for tanks to slide.

That leaves option B, which isn't really possible on EU at all, as we have no way of communicating with our allies to attack as one group. No quick commands, no chat at all. This really should have been thought through before pushing out the game mode. It feels half baked in my opinion.

There are also bugs such as dead tanks ram killing survivalists if they have remaining momentum and contact the survivalist after their tank is destroyed. This has happened to me twice now. I suspect this is likely to be a limitation with the servers, and as such is likely not possible to fix. But it's still something I thought should be brought up.

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I also feel that there should be the ability for survivalists to heal under certain conditions, and that infected should have some sort of ability to aid them whilst there are a lower number of infected.

For the infected, an ability that diminishes as the number of infected increases could be worth looking into. For example, slow down from survivalist shots could be reduced whilst there is a low number of infected and slowly increase as more infected are created

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I should add here, this is obviously my opinion. People may agree, and people may disagree. This is purely my views from my time playing the new game mode.

keen falcon
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also, ammo count should be increased for survivalists

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maybe there could be a "supply camp" of some sort where you could gain additional ammunition reserves and a percentage of your original HP?

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Would require leaving the base and travelling a certain distance to reach, so it wouldn't be without a risk

jaunty depot
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Sliding is a problem for some tanks, i had to remove fuel and speed boosts so i can control turns. And some slide even then.

keen falcon
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Sliding is a problem with the DAVA engine in general. I severely hope that the switch to unreal engine fixes this issue. It's extremely frustrating. On gravitizing, I can understand the sliding. Tracks won't be biting into the ground, they can feasibly slide. But in a mode such as infected front, uprising, mad games, etc. Tanks should not slide on soft or medium terrain. They should only slide on hard terrain such as paved roads, cobblestones, etc. Tracked vehicles bite into soft ground. If they are going sideways, those tracks are going to dig in. They aren't going to slide over the top. They might slide a little bit whilst they're going over the top layer, but it will act like a shovel and dig itself further in until either the track breaks or the tank stops / flips up

keen falcon
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this is why I say ammunition needs to be increased for survivalists

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I ran out of ammo and could not continue fighting as a result. If I had more ammo, I could have continued fighting. There is a possibility that I could have won. If the infected have infinite respawns, how are we supposed to counter that with limited ammo? There is no way you can say "Select your targets carefully". The enemy respawns indefinitely.

fierce sequoia
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how to win infected front on winter mal:

strong lion
winged sluice
fierce sequoia
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yeah, the game is won in the ss

winged sluice
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Sorry I’m a blitz player using my eyes is not one of my strong suits (and neither is spelling apparently 😭 )

jaunty depot
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You can see he is bad because he has minimap enabled. Distracted driving isnt something i can support.

karmic shard
west ruin
crimson ridge
fierce sequoia
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u can just drive up lol, just dont get rammed

crimson ridge
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Yeah

crimson ridge
fierce sequoia
crimson ridge
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Btw Light tanks are really fast in this gamemode

fierce sequoia
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i got up to 180 in the ru 251 one game

crimson ridge
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I had a dumb idea and use double speed boost on the Soviet pancake.

crimson ridge
sleek hazel
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finally 1 castilla infected win

long pond
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The chat is kinda bugged. If I type something, It sometimes appears in red. The chat colours are messed up (green/red).
Also why are quick commands removed, thats just dumb.

bleak gyro
crimson ridge
bleak gyro
crimson ridge
bleak gyro
crimson ridge
bleak gyro
crimson ridge
bleak gyro
crimson ridge
crimson ridge
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Like middleberg and oasis

bleak gyro
crimson ridge
bleak gyro
crimson ridge
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Ok. Have a great day comrader_cool

dusty parrot
dusty parrot
sage oriole
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Guys important question

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Anyone facing fps drops and sudden freezes during this mode

keen falcon
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to add onto my post from yesterday, I really do not think that heavy tanks should be able to spawn on the 4 initial infected. If they die as a survivalist, sure. Make them infected. But 2 heavy tanks spawning as the starting infected? It makes it 100% impossible to win for the infected team, beacause the heavy tanks are too slow to get any survivalists before they are killed

still copper
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I have never seen a more lame and useless "fun" mode like this in ANY game i have played over the 40 years i am playing pc games.
It adds nothing at all to the whole game experience
Not only it does not promote or educate the players to be better, but encourages to play worst.
You need absolute zero skill or brains to play this mode. You only have to be able to press W and sometimes click the button.
What is wrong with you Wargaming? Why are you so incapable of making the game a little better?
The game designers. game directors and all staff that take part in the decision making for developing this game should be fired yesterday !

runic brook
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Which fun modes have actually had an educational benefit to the overall game?

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Which brings the question: what would you actually design as a fun mode? And then what about one that is both fun and and educational?

eternal swan
keen falcon
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I have made it clear that I believe this mode needs changes, and that I am unhappy with certain aspects of the mode. I have given my opinion and my thoughts relating to the mode, which the developers can use and build from

keen falcon
sleek hazel
still copper
# keen falcon this is constructive criticism.

Indeed this constructive criticism. But, pointing out the negatives, while referring the luck of the expected, it is also constructing criticism. It's just a little bit more aggressive than yours. Take care

still copper
runic brook
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Which actually adds nothing.

still copper
runic brook
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So, lots of hard talk, but no suggestions, at all?

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I would have thought there might be a suggestion or two for a better game mode, based on 40 years of gaming experience.

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Plant a seed, and it may grow.

sleek hazel
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40 years of waste

violet iron
unkempt yacht
wind snow
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355pm 11 Oct. iOS iPad 11pro
In WOTB. There is a 4 notice in store indicator, Has remained for 3 days. In containers this 4 remains for the 3 days.

small ether
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Love the mode for Halloween. Not sure what I’d suggest to make it better except to make it a little more balanced. Should still be about 50/50 to keep it competitive. Some are using mode to use up stored up gold boosters to get 20 gold per battle by throwing the battle to the Infected side.

stable kestrel
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65 kills 💀

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(i was protecting the harry hopkins till the end)

small ether
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Yeah, you got to go with the house odds. Even so, I try not to get infected…Covid avoidance habit I guess…but I make sure I’m not the loser that’s infected last!

lucid sky
potent aspen
vital stream
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This game mode gonna inadvertently produce some of the most situationally aware players by the end of it. It's amazing how quickly players have adapted, its no longer steamrolls of one side over the other (except on castilla and copperfield)

covert remnant
bleak gyro
west ruin
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Port Bay one I might lock down park road with me and 1 other but 7+ others cant hold bridge side

haughty patio
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hit a crazy trickshot on canal, unfortunately i have replays off

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so no proof 😔

haughty patio
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maus be so peak in this gamemode

green tide
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Carro is a hidden gem in this mode, has lots of ammo

jaunty depot
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You need to fix low credits and experience we get when we die and win as zombie. 12000 credits and 400 exp with premium in carro for 2-3k dmg is terrible. Doesnt even cover consumable cost...

west ruin
sage oriole
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hi all, this is my two cents on this mode after trying it out since the release. I welcome any additional discussions below my post

areas for improvements

  1. bring back team chat and quick commands
  2. fix the sudden fps drops

suggestions that are realistic in my opinion

  1. allow a special ability for undead to become invisible for maybe 5s. some maps are simply too easy for survivalist to win as long as they find a corner that has 2 sides blocked and the corner is too tight for sharp turns due to the speed of the undead.

  2. allow healing for survivalists. the amt healed can be a percentage of the tank's alpha dmg, and this percentage can be dynamic to account for the increase in their alpha and reload speed as more survivalists die

west ruin
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At least with healing some people can be more useful besides lookin down only 1 side of the map mostly helps heavies survive a sudden cap spawn ram or a ally already low en could survived a botched ram

surreal crystal
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great MM.... if theres 60 people in queue, how can i not find a game

fresh reef
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my game does not let me back into the battle if my internet cuts out... I can't even get into the game until the infected game is done...

runic brook
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Those two things should not relate …

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Are you playing on mobile internet ( aka data ) or broadband home internet?

west ruin
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To me feels more like the internet for that moment of time is down for the moment so wouldn't do it again when is cleared up

potent aspen
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This game is crazy buggy

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SOmetimes when I spawn as an infected I"ll just get spun in a random direction, forcing me to turn around and waste the increased acceleration time to get going the right way

haughty patio
runic brook
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Maybe give some actual points what you dislike or would like to see improved next time around; instead of insulting players and developers @ornate crag

potent aspen
#

Another thing I've noticed: In some tanks, mostly heavies it seems, once the acceleration bonus wears off you lose almost all of your speed as if the game thinks you're still in a normal mode and your tank isn't supposed ot have increased speed

runic brook
#

Heavies are just harder to play in this mode. Pick a light tank or medium, maybe switch equipment to double speed boost 😅

mystic root
#

I suspect that the speed limit is about 120 km/h

surreal crystal
fallow marsh
#

What- Why?
I haven't seen anyone talking about tanks having more hp instead of less and it's never happened to me, and it's also really annoying...

fallow marsh
mystic root
#

135 km/h reached

fallow marsh
#

also I do like this mode, the only problems are:

  1. it's very buggy
  2. rewards per battle are bad, you get positive credits only if u do really well or use boosters (and even then u often lose credits)
  3. it's fun but unbalanced, based on ur map and tank u might be doomed from the start of the battle
  4. people often throw just to use gold boosters (I do use gold boosters in this mode but I don't just throw to get a few gold)

Most of these problems could probably be solved through fixing bugs and tweaking where the base is and tank spawn points.
And ofc also tweaking battle rewards, they are somehow worse than regular battle rewards in most cases.
(smth can probably be done with players throwing to get gold, but idk)
Here's my attempted constructive criticism because I've never written it before :3
rams you

#

oops I wrote an essay

hybrid warren
fallow marsh
#

lol

delicate zephyr
#

I think infected shouldn’t be slowed when they are penned.. they should be only slowed if survivors don’t pen them or bounce them… and infected shouldn’t deal that much damage by shooting, I would personally like if they could only ram

mystic root
#

(even though it works on mobile)

delicate zephyr
mystic root
west ruin
west ruin
#

Although doesn't do much as people wont listen

mystic root
#

Would giving some survivors random abilities (repairing allies, "shotgun" shells, increased spotting range) be unbalanced

west ruin
#

why spotting range we literally can see em before they get close with the maps bein boxed in
But healin would be helpful and help make more silver

fierce sequoia
#

ive gone 170+ many times

hybrid warren
fierce sequoia
#

is this the highest ram dmg ever?

hybrid warren
mystic root
#

Faster turret rotation for survivors would help

fierce sequoia
#

also 7 kills spawning as infected

hybrid warren
west ruin
# mystic root I ran out of ideas tbh

Just to me some maps can also be redone to be more balanced as some maps hugely favor 1 side more then the other plus gotta fix the issue where infected might lag jump cause they goin to fast like with gravity since its a issue there as well makes it harder to hit em

foggy cypress
fierce sequoia
runic brook
#

Most likely, given the location.

fierce sequoia
#

imma just send u the clips i get, i enjoy going for these

remote verge
#

Yes, do send. You are THE stuntman

fierce sequoia
#

@remote verge want me to send normal drift kills too or just jumps/doubles

remote verge
#

Send whatever you want

#

I enjoy watching these clips

crystal bough
#

survivors should get slightly increased turret rotation as more allies die.

Undead's tracks should be unbreakable against terrain impacts

the slow survivors inflict on the undead should have a very short duration early game, and as survivors die it's duration scales. (early game it should basically be a momentum breaker, and then the undead can speed up again)

drifting in a tank is fun... to an extent. undead need something to help reduce the sliding and give more control.

as a bonus, tanks with less than 60 ammo should get their ammo count set to at least 60 for this gamemode. (this includes multi shot tanks like the FVE, 400/10 is only 40.)

remote verge
#

You make it look easy lol

#

Can't believe you got the T22 on dynasty tho

surreal crystal
mystic root
#

middleburg survivor win (ultra rare)

surreal crystal
fierce sequoia
#

I think i went 230 or 240 in the panther m10 (it has super speed boost for some reason)

fierce sequoia
#

Yes

mystic root
#

this is the actual name for it

fierce sequoia
#

Yeah im not saying allat

#

Super speed boost is enough

mystic root
#

Destroyed by myself?

surreal crystal
#

did you ram into a building or something?

mystic root
echo spoke
#

if you were afk you get auto destroyed at the end of the battle

vital stream
#

Dusted off my M4 54 to become infected fun police, was not disappointed, things cooked in this mode especially when you use reactive lol

#

10/10 although it would be nice if sliding wasn't so easy to counter some of thr awkward position otherwise no notes

mystic root
echo spoke
#

no idea then

mystic root
#

Idk why I posted an irrelevant screenshot when I responded

tawdry bough
#

Worst mode ever imagined by WG. To forget once finished.

surreal crystal
sly estuary
#

Why there is a lot of AFK players? This really sucks because most of the time, you can’t win as Undead when like 3 players are AFK in your team, it’s very frustrating

errant roost
#

need rebalance this mod

#

undead need more hp when rising base point

vital stream
#

If you keep spawning in base (dying alot) your HP seems to double. Ive seen a Vickers Light with more HP than maus

vital stream
loud fractal
loud fractal
jaunty depot
haughty patio
#

they gotta give everyone infinite ammo or somethin ngl

cuz at some point theres just more undead coming at you than you have bullets

teal ginkgo
#

C'est un peu nul! Gg

hasty geyser
hybrid warren
hybrid warren
vernal berry
#

WHERE IS AVATAR FOR INFECTED FRONT?

surreal crystal
#

bruh, as if Castilla wasn't hard enough

loud fractal
sudden tangle
hybrid warren
#

Guys! Actual footage of Undead winning on Campstilla! 😱

quasi silo
#

Average fight be like

worthy finch
#

Infected mode should have a shrunken cap circle, to force survivors into the open rather than hog a corner that the circle covers, at least on maps like ghost factory, castilla and mayan ruins

Also, the boss infected that spawns in the cap circle to force some infections, needs to have increased damage resistance and not be affected by the slowed on shot effect, only because of how toxic it is on Castilla

vernal berry
#

WHERE IS AVATAR FOR INFECTED FRONT?

wide willow
#

Wow got a 20k damage

crystal bough
#

If you start as undead you should get a (tier x 3k) credit bonus so that making credits is possible.
I've been undead more than survivor the last couple days now and every game is a loss of credits or like less than 10k. regardless of how much I do.

runic brook
#

What tier? Tank?

I know first hand that gaining credits as an undead is not going to be very profitable ... but I have yet to lose credits.

willow arrow
#

I guess I lost money as undead using even collector tanks Dread

sharp nimbus
#

no premium time nor credit booster will put you into the red often

#

i have both so im gucci

willow arrow
#

I must try using T95E6 again

sharp nimbus
#

i recommend Rhm Pzw for ramming

crystal bough
sharp nimbus
#

what the

winged sluice
#

lol haven’t seen the replay bug in a while

crystal bough
#

E 50M final boss lol

willow arrow
small ether
#

I’m finding battles a bit more balanced, in general, now that players are getting the hang of it. The map is the major factor now in who wins. I suggest only using maps that are shown to be reasonably balanced. That will reduce frustration levels and AFKs since many players just give up when it’s a map they know they will lose on.

west ruin
#

Really Canal and Lagoon worse in bein unbalanced since people can just jump off of ledges to take 1 at a time

jolly vector
noble briar
#

Infected Front is the absolute worst game mode. Completely unbalanced maps, XP is a total joke where you can make more XP in a win in Rating with only one shot of damage than thousands of damage and kills in IF, beginning as Infected game after game after game and barely being survivor once to the point of total saturation. Barely any strategy, just camping on one spot all game or die thirty times without making anything significant and the list goes on. Really wish this mode is scraped after this total failure. How can this be compared to Big Boss. Uprising, Gravitizing, Realistic, Burning Games and the rest?

eternal swan
#

Yeh had a few more and it gets boring, starting as infected is the worst, find I'm losing a lot of games now.

bright willow
#

I lost a match on Castilla as a survivor cuz 5 out the 10 survivors on our team made a beeline for the church hill. Then a boss zombie spawned in the middle of the base and killed me. It's a testament to how bad Campstilla is that even in a fun mode it SUCKS.

#

And I lost a match on Yukon as an infected cuz 2 out of the 4 infected were afk

#

This game mode is a wet dream for AFKers man it just sucks

eternal swan
#

I must admit, when I'm on castilla and similar maps, as infected I play a bit and when you see it's an obvious loss, I just go afk, I know it's wrong but no one cares it just seems pointless a lot of the time.
There's also no comradey amongst players as you're always switching sides and no commands etc. Very few people give reactions at the end of battle.
I appreciate the mode it has potential, they need to work on balancing maps add some special commands or something.

hollow shuttle
#

Can't even ping or chat in this mode. Move all flags into the open. Some of the maps are impossible to win as infected

eternal swan
#

Perhaps multiple caps like supremacy, that would be interesting

runic brook
#

Interesting; cap points could go up faster ... but also harder to defend?
Two or three people going to a cap, could get eliminated rather quickly.

sly estuary
#

1 winner, 13 losers 😎

agile walrus
#

good mode, best for gravitation, but not ready

wary breach
dense rock
#

Worst game mode ever
Winning is always defined by the map

#

Also starting the game as infected 8 matches in a row isn't fun at all

zenith notch
#

How long will this mode go on until a better fun mode appears

thick pawn
#

As long as the Herdbreaker event lasts, after that we'll have uprising

covert remnant
#

@dense rock Please no abbreviated swearing. It may fool the censor bot but we all know what you said.

dense rock
#

Then what should i say about this matchmaking? Why do i get 12 matches in a row as infected?

covert remnant
small ether
#

Still loving this messed up mode…winning 8 outta 10 battles & earning 20 gold per battle…ok 18 gold, but still good money 💰

mystic root
#

Is it just me or does the MM tend to put light tanks on infected and TDs on survivor

safe spade
#

So how come I can't talk in game in infected on any of my accounts yet I can talk on normal matches and in clan chat? Also none of my commands work either??

mystic root
#

breaking news, survivors win on copperfield

safe spade
#

Oh thats odd ty

wary breach
mystic root
wary breach
mystic root
#

If you bind a key to general chat, you're able to use global chat in Infected

hybrid warren
eternal swan
remote verge
#

You really shouldn't be giving up at the start of the game

eternal swan
#

Not at the start I try, but you just yolo most the time with minimal results, like 5 or 6 infected at 80 percent, happens a lot and more 90 percent loss. Ye know, the only time you win at those op maps is if survilists are poor players.

loud fractal
#

Castilla is terrible, but Molendijk is the worst. If we can convert even one survivor into a zombie at Molendijk, I consider that a win.

sly estuary
#

Why does my tank rotates randomly while respawning?

astral flax
#

Sooo it says in the news tab at the wotb joe thingy at the end Activate the bonus code to get a special quest, complete it by dealing damage...

#

What quest and what bonus code

outer forge
jolly vector
#

54 seconds

sudden tangle
upbeat arch
sinful wind
molten crane
#

0% to win

#

All enemies on high ground, infected can’t do any damage. I hope map will be fixed for this mode next time

hybrid warren
jolly vector
#

slowest game ever, 6 min 40

void pecan
#

6 seconds of cooldown per survivor shot is damn eternal

worthy gale
#

Bro the T-22 is the most op against what you can fight

hybrid warren
worthy gale
#

E50 M so funny ramm

hybrid warren
worthy gale
#

Which do you consider to be the best tier × to win?

loud fractal
#

WG needs to remove Castilla from the Infected Front rotation. Period. I am seriously considering closing the game when I spawn as zombie at Castilla. That's not me by any means, but it is ridiculous. I feel bad for the zombies when I spawn as survivor and playing the map is infuriating as a zombie. ENOUGH!

lucid sky
north ermine
#

Ghost factory is the worst map in this entire mode xD (castilla too)

runic brook
#

New Bay is horrible too

echo spoke
#

yeah if they have a couple tanks on the bridge facing both ways you cant really do anything

runic brook
#

First it was maybe one tank, or two, later it became four five six on the bridges

#

And when you depend on ramming for damage; not much you can do

willow arrow
#

forces the zombies to do regular gampleay with tier V HP and tier III damage...

#

thats why I think infected may need more special classes, not only the base "miniboss".

celest lodge
#

Why isn't there an updated list of all Halloween tanks...this is the best conglomeration I could find....

keen geyser
sterile crown
#

win on castilla with zombies from the start 😈

hybrid warren
hybrid warren
misty timber
# celest lodge Why isn't there an updated list of all Halloween tanks...this is the best conglo...

There are not all of the Halloween tanks in the container. In my remembrance, it was like this:
Halloween 2015/16: Dracula, Helsing
halloween 2017: Tankenstein
Halloween 2018: Scavenger, Gravedigger
Halloween 2019: Nightmare, Lycan
Halloween 2020: Spike, Annihilator
Halloween 2021: Titan Mk.I, Titan H-Nd
Halloween 2022: Pharaoh
Halloween 2023: Forest Witch
Halloween 2024: Lightbringer, Souleater
(Halloween 2025: Herdbreaker, Reaper)

thick pawn
misty timber
astral flax
#

The Medjay is mid and the Nightmares is a nightmare to use cuz of slow shell velocity

sleek heart
#

You mean Biter for Halloween 2025 not Reaper

mystic root
mystic root
#

only like 18 hours before infected is finally deleted from wotb

brisk wyvern
#

The best battle in Infected! 10 survivors! Incredible! 💪 💪 💪

runic brook
#

No self promotion ...

hybrid warren
jolly vector
#

So… what’s gonna happen to this channel

runic brook
#

It will pause, until the mode returns

north ermine
hybrid warren
glad jackal
#

Bring back mode

empty coyote
#

I really enjoyed the "Infected" mode — I love ramming, and I had a great time being able to ram continuously and often one after the other.
Please don’t blame me for saying this 😄 — it's just my personal opinion that I liked it (though it's true there were one or two maps where it was a bit tough).

loud fractal
#
  • It was mostly fun, thanks for a new mode
  • Some maps were a challenge for one side or the other, but Castilla needs to not be in the Infected Front rotation
  • We need to be able to platoon - my buddy and I counted in every battle. A mix of both zombie, both survivor, or opposite teams. It doesn't matter if we're on the same side or not, we just want to play together. Playing by yourself just isn't as fun as playing with a friend.
haughty patio
#

gamemode so peak

clear shadow
#

I want infected front to become a normal appearing game mode

civic mesa
#

Just throw this into the rotation of game modes

waxen briar
#

Castilla was pretty unbalanced and was hard for undead because of how much the undead had to drive through to even get near the base cap, and Winter Malinovka is a little too open, resulting in an instant steamroll for the undead most of the time. Other maps are alright

brisk mirage
#

you mean zombies ?

waxen briar
#

Yes

brisk mirage
#

based, but that's alright for me

#

they can counter balance with surrounding the base

civic mesa
#

I haven't had a winning streak like what I had a few days ago.

mighty halo
#

Castilla should NOT be in map rotation, god awful map

Give infected stronger tracks, and higher terrain resistance so people don't drift out as easily or get tracked from minor falls

Change it so that bounces/no pens don't do a 100% speed loss, it should do a little bit but of a speed loss but not the amount that a penetrating shot does

waxen briar
#

Also, I don't understand why chat is removed in infected front?

hardy oyster
#

Yeah

civic mesa
#

It was fun playing as survivor later into the match, when you could blow away zombie after zombie without aiming. Most of the team's gone and your reload is near instant. Satisfaction, especially when your tank has an awful reload speed. You just have to make sure you aren't the last to die as by that point, survivors have no chance to win.

long pond
hybrid warren
hardy oyster
#

What

long pond
#

Also they should add quick commands, its dumb they removed it, you have no way to communicate ONLY with your team as there is only global chat.

#

You cant even tell your team to position somewhere without your opponent knowing.

spare island
#

My honest opinion for this Infected mode is >> i not like it << why ? Just sitting around base each battle and all shooting on each side , others try to ram you cuz with shot not can do almost anything !!! 🍻

mystic root
hybrid warren
mystic root
#

Working on Infected Front bingo

jolly vector
#

Maps that were trash for survivors:
Oasis Palms
Middleburg
Yukon
Copperfield
Fort Despair
Port Bay

Trash for Infected:
Castilla
Ghost Factory
New Bay
Mayan Ruins

Neutral:
Dynasty’s Pearl
Lagoon
Molendijk
Canal
Horrorstadt
Winter Malinovka

Overall, it is a pretty unbalanced game mode, the only way to get xp from it was winning and doing a lot of damage as your role, and if you changed roles you immediately lose over half the xp you would normally get. Some maps were so unfun as infected, and some were boring as survivors. We need more maps like Lagoon, which was fun for multiple sides. Some maps like Castilla and new bay could have the survivors camping for minutes on end until they run out of ammo or get shot, and some maps like middleburg could literally end in 54 seconds. Sure, this game mode was fun, but it had a lot of downsides that need to be fixed. One of the best things about the mode was that you could get a bunch of gold with gold boosters, winning most of the time, but if you become infected on one of the maps I mentioned, you might as we’ll cry. I did like the fact that infected bosses could spawn in the base (unpopular opinion I know) but sometimes they just didn’t lose speed even when they were shot which is just stupid. What was even more annoying was the bug where you just got spun around off of spawn.

mystic root
#

Any suggestions for the remaining spaces?

jolly vector
#

Also ghost factory infected

#

Ramming double kill

#

Jumping on someone or getting jumped on canal or copperfield

#

Get spun around after spawning (this might as well be a free space)

mystic root
jolly vector
#

Ramming someone who missed you like 3 times

#

Getting killed by someone who barely clipped your tank on the corner

hybrid warren
next sky
#

Pearl of the Dynasty, as there were only 4 access-points to defend when other maps had a bit more plus it was easy to defend as survivor

jolly vector
next sky
#

I often had a trashy time as an infected on that map

mystic root
#

Update

hexed elk
waxen briar
jolly vector
#

Someone using you as a shield and you die

#

Getting shot while at low hp

#

5 consecutive ammo racks

mystic root
#

update 2

jolly vector
mystic root
#

just one more

jolly vector
mystic root
#

complete

bleak gyro
jolly vector
#

yae now if it ever comes back we got bingo

wary breach
#

RIP Infected Front....gone too soon for being one of the best Modes the game had ever had :(

mighty halo
mystic root
jolly vector
mystic root
mystic root
jolly vector
mystic root
#

Winning on castilla as infected is widely known to be impossible

jolly vector
mystic root
jolly vector
mystic root
#

Divine intervention

jolly vector
#

real

#

Still no pics of survivors winning on middleburg or port bay tho

mystic root
#

Lemme finish a battle rq and I'll check

jolly vector
#

mmmm

mystic root
#

Here

mystic root
#

<@&481447501690568709> nvm post got clobbered

hybrid warren
wary breach
hybrid warren
wary breach
#

Here's some of my most notable Infected Front Games. I even had one on Castilla in the VK90 as one of the first Zombies and the Zombies karking won!

cobalt shadow
#

I like the haunted one night version with the jack-o-lantern.

wary breach
#

I checked every Replay&screenshot of this Mode I have....saw no Survivor Wins on Lagoon, Canal, Yukon, °Desert Sands,

I know I had a really really good Survivor Win on Oasis Palms lastnight, but I didn't favorite it and played legit over 150 I.F. Matches yesterday so I don't have the Replay or any Screenshots.

And yea, I do like the Spooky Versions of the Maps. Tho Horrorstadt is insanely dark&thus more difficult to navigate

°I meant Oasis Palms

#

I have had a few dozen Matches where the Survivors got within 30 points of Capping on the harder maps to Cap

hybrid warren
hybrid warren
mystic root
#

Did Vineyards ever appear on Infected Front?

jolly vector
jolly vector
wary breach
#

*Oasis Palms

jolly vector
#

desert sands has the train

mystic root
jolly vector
#

Rock field also would’ve been interesting

wary breach
wary breach
#

Mirage and that OG Madgames map with all the cargo containers&ships would be funny af if put in Infected Front&Gravitizing

haughty patio
#

idk how I feel about gravitising tho

#

and

#

the superheavies going 60+ km/h Dread

wary breach
#

BigBoss Gravity Force would be interesting.

Oooohhhh here's a thought:

A mode where the survivors are basically doing Uprising and the Zombies BigBoss, both sides with unlimited lives. No Bases to capture, no "get X amount of kills/damage to win". Just a raw 9 minute contest.

Events where it's like one Team is playing one Mode and the other Team a different mode, or each player gets the benefits&downsides of a random Special Mode.

That'd be so gloriously chaotic

limber berry
#

Infected mode accumulative avatar would be sick

sly estuary
#

Bouncing shells shouldn’t slow down an undead. Damaging or critical hit can slow down the undead but also while bouncing shells sounds a little unfair and could add more challenge for the undead to angle and the survivors to have better aim than just shoot randomly

sly estuary
wary breach
# sly estuary Bouncing shells shouldn’t slow down an undead. Damaging or critical hit can slow...

It should depend on the caliber of the Shells. Shots that hit at a 90° angle should slow more than ones that hit the tank at a different angle. Penetrations should slow more than nonpens. Infected Tanks should have crew that are easier to damage/kill but will automatically heal like 10-20s after the damage was dealt.

A mechanic that could be interesting would be something like the survivors having a finite amount of consumable uses and being able to use them whenever they want, to reflect that they're a bunch of people pooling their resources to survive better. Having the Survivors each get 1 or 2 random abilities from othsr Modes, like Heal Pulse&Poison Shot from BigBoss, Armor Regenerator&Damage Reflector&Irradiator from Madgames would be super neat, obviously some abilities would be way way too strong like the Gravity Wells and Blast Waves from BigBoss

#

Ofc, stuff like this would probably be ridiculously hard to get functional without causing tons of super disruptive glitches&bugs&other errors

mystic root
orchid spindle
#

channel about to rumble now

keen falcon
#

Would be nice to see the mode rebalanced slightly, but no news of any rebalancing thus far

#

Previously, I remember human tanks ran out of ammo quite often

#

I am very much looking forward to using my ELC AMX 901 to ram people though... its so small that people will struggle to hit it in the fast paced nature of the mode

foggy cypress
#

infected front will finally return!!!

limber berry
#

We are so back

queen pasture
somber sundial
#

Lol, i won a game and i lost a game…but couldnt tell how.

somber sundial
#

…good to see how the camping at myan ruins is still a thing.

queen pasture
#

Has the debuff resistance of Enhanced Zombies been buffed? At least, it doesn't seem to be half the base max speed.

limpid forge
#

This might be the worst game mode there is.

queen pasture
glossy wind
#

isn’t the speed just the same ✌️ 😂

foggy cypress
#

interesting

glossy wind
#

wow

shut copper
#

Is there a petition to remove this gamemode and replace with something better

covert remnant
sharp nimbus
#

this game mode is great idk what the issue is

somber sundial
#

But something better would be an excellent idea.

restive roost
#

It’s great for the winning games part of the event, but boy it is a miserable experience to play

somber sundial
sharp nimbus
#

i love it because i can turn my brain off and just ram the crap out of people

#

i already sweat pretty much every other mode available, so its nice to not have to think too hard

somber sundial
#

Theres definitly no thinking, since you are removed as soon as you make a mistake…they could have done alot of other ideas but this one was what they went with

sharp nimbus
#

of course, when I say there's no thinking, I'm not being entirely correct. there's some strategies I've already picked up on in terms of approach and timing to get the best rams

#

but in general, yes, this mode is more about the driving and not the shooting

somber sundial
#

Its the right direction for fun, but they missed the mark on any objective lol

sharp nimbus
#

what kind of objective would you like to see added?

#

for me, i like this approach because the fun modes are supposed to be pretty unserious. all sorts of goofy mechanics or abilities to make gameplay very crazy compared to the grounded, regular 7v7

#

on one hand, i like that Undead win 95% or more of the matches, because it means I can finally start using my gold boosters efficiently. on the other hand, it really makes me avoid playing anything but light tanks. playing tanks with slow turret and track traverse is the #1 reason you can't survive as a Survivalist. the reload becomes shorter as you survive so that you can put down Undead faster, but your traverse speed doesn't increase. so you can't turn to shoot all of the enemies despite you having the reaction speed to handle it

#

because of that, even when you play a light tank, trying to play as a Survivalist is a lost cause most of the time. you may as well yolo suicide into an Undead right off the bat unless you get Castilla, New Bay, Ghost Factory, or Mayan Ruins. Those are the only maps you can consistently win on as Undead, especially Castilla. Sometimes Canal as well.

#

My thoughts on balancing the mode would be to grant Survivalists a temporary traverse boost whenever they deal damage to an enemy. This means as long as you can shoot the first target, the next targets will be easier to keep up with. Another idea would be to grant a slow HP regen to tanks that are capping the base instead of hiding in a corner. Survivalists in the corner are actually helpful to protect someone in cap, but being in cap is generally more dangerous. HP regen wouldn't help against a well placed, 1 shot ram attack, but would mitigate the chip damage that's accumulated and also make shooting out the capper a worse tactic for Undead

somber sundial
#

I think survivalists outside the circle might benefit from a speed boost, but inside reload and regen so they could chase done the infected, and the infected would be better with better traction. The modes not popular as it is though, not full. Of players like gravity or boss

sharp nimbus
#

its definitely not a good idea for Survivalists to roam the map

#

there's no need to chase the Undead, their goal is to take out the Survivalists that are capping. they're always going to come to the cap

#

the only good use for Survivalists that aren't on cap is placing themselves in corners that are hard to reach for Undead, but are close enough to the cap that they can shoot Undead that are trying to enter the cap

summer herald
#

I’ve been trying this mode for the last 8 hours and I’m not sure how I feel about it

On one hand it’s kind of fun you get decent damage if on the survivor team but on the other hand it kind of infuriating when your on the zombie team because all you can do is ram people in tanks that are incredibly difficult to control
Plus when I lose I always lose credits

And not to mention that when you’re on the survivor team and you get destroyed and put on the zombie team if the zombie team wins technically you don’t win just based off the rewards and xp from what I can tell plus you won’t get those acorn things that you receive from winning matches

keen falcon
#

There are a few minor issues with the mode that still haven’t been sorted, which I find quite frustrating.

Number 1, when respawning as an undead with certain tanks, O-47 being a main culprit, a lot of the time you end up spinning 180 degrees when you respawn, which costs you a bunch of your increased engine power time just turning back towards the survivalists.

#

Number 2 is the fact that, as a survivor, you can be absolutely nuked by an undead sometimes, simply because the slowdown effect doesn’t apply to them after being shot. This actually made me rage quit the game after the match ended last night.

I shot a leopard 1 and dealt 344 damage, was at a 90 degree angle to him so I could easily dodge him with the slowdown. Except he didn’t get the slowdown. He continued at top speed for at least 4 seconds, so I had no way to avoid him and got destroyed. That’s not a “skill issue” on my part, that’s a bug with the game mode that is extremely frustrating.

#

Number 3 is that certain unskilled undead players decide to sit at the back and snipe, instead of ramming humans. They tend to finish the battle with sub 1500 damage by doing this. I don’t really understand why they do this, I can only assume they don’t understand what the mode is about and need a prompt to remind them that they are supposed to ram the survivalists to get more damage

Generally doesn’t cause too much of an issue, but it can be quite frustrating when it’s one or two of the spawning undead.

Can also cause significant annoyance when you’re in a light tank and you’re constantly being pounded by shell after shell doing 40 damage. That gets pretty dang infuriating

green tide
#

51K dmg 💀

shut copper
#

I feel like this gamemode could have been turned into like a chase mode when its down to one survivor. Like give a speed boost that way you actually can have a challenge to get him. Increase the grip on treads so instead of slipping as a survivor you have a bit more control. That way the infected have a decent challenge that's not to hard. Same premise as this mode. Just better imo instead of sit and wait

sharp nimbus
#

won on Castilla as Undead, probably the fastest win ever

glossy wind
#

winning on castilla as undead is crazy

hybrid warren
sharp nimbus
#

guess I'm just Like That bitelip

#

hey i carried

glossy wind
#

fair enough

sharp nimbus
#

Ghost Factory

#

love this gamemode

#

why u hating

glossy wind
sharp nimbus
#

i mean

#

its one of the only few balanced maps for either side to win on

#

i think that makes it one of the best maps for this mode

#

most maps are just free for Undead and Castilla is free for Survivalists

glossy wind
#

castilla is the worst map for this mode

sharp nimbus
#

for Undead, yes

hybrid warren
sharp nimbus
#

probably yeah

#

its really the barriers on either side that prevent entry unless you go through the exact middle of the cap

nova rain
#

I find this mode the least fun out of everything that has come out in blitz in terms of modes. Lose, you get nothing, fair. Win and you also get almost nothing.
If the point of a game is not to get rewarded with being entertained and engaged, then that is a crappy game. In this case, crappy mode. Whoever enjoys this unbalanced, unrewarding and just-to-add-something-new mode must be really bored out of their mind with the game itself. I do not recall if anything changed in regards to the rewarding system but either way, it's horrible. And with this being said, I will leave behind this mode never to look back. Peace ✌🏼

summer herald
#

This mode is terrible there are so many things I want to say but I would get banned from this server for saying them

coarse canyon
#

Well designed mode, actually managed to run the clock to zero

glossy wind
#

how did u not run out of ammo

sharp nimbus
#

T-22’s got 90 shells

glossy wind
#

ok

coarse canyon
#

I did run out of shells, but at that point there was 30 seconds left and they couldn't kill me

sharp nimbus
#

it says “Survived”

nova rain
#

It says defeat

sharp nimbus
#

yeah because the only way to win as Survivalist is to cap the base to 100

digital moss
#

Who even came up with the idea of infected front. It's bad, boring and sometimes miserable

sharp nimbus
#

you can survive and still lose

sharp nimbus
#

idk man

#

im having a lot of fun ramming people to death

#

if thats not your thing, that’s fine

digital moss
#

If it didn't exist we could've had something good like uprising instead of this garbage

sharp nimbus
#

💀

nova rain
sharp nimbus
#

brother we have like 10 different fun gamemodes, and there is always pubs and ratings

digital moss
#

I capped the base till %95 then turned into a zombie and lost

sharp nimbus
nova rain
#

Love me some numbers. Look, a big number 9999999, impressive right?

sharp nimbus
#

i don’t think it’s that serious

#

its just a gamemode at the end of the day

nova rain
#

I believe as long as we dismiss more and more crap things as "not that serious" we will eventually accept everything they come up with. I guess we have different tolerances for crappy ideas

sharp nimbus
#

wow

#

just because you don’t like it, it doesn’t make you the sole determinant of whether the mode is “crap” or not

#

its pretty arrogant to assume so

nova rain
#

I guess you haven't read all the comments about this mode then.

coarse canyon
#

I raise you 74 kills

sharp nimbus
#

yeah, of the hundreds of thousands of people that play this game daily, i don't think WG is gonna be too concerned about a couple of people giving positive or negative feedback to shape their feedback

#

if no one wants to play the gamemode, then eventually I could see them not putting it in the rotation

#

if it's popular, they will keep it in

coarse canyon
sharp nimbus
#

...it's a gamemode. it doesn't make them any money, and it's not to be taken seriously

#

i don't understand why people can be so negative about it when they can simply ignore it exists and play a different mode

#

i think the mode could use some changes for sure, to make the gameplay more interesting and fair for both teams

#

aight we're not gonna do that

nova rain
#

Lol, the censoring is real. Offended much from a gif?

sharp nimbus
#

if your only criticism of the mode is that it shouldn't exist, i can't take you seriously

#

you don't have the capacity to engage in a useful discussion

nova rain
#

I did bring arguments in a previous comment but don't bother looking it up. You might delete that as well

sharp nimbus
#

additionally if you think im censoring you because you sent a GIF telling me to shut up, and I deleted it, i don't know what to tell you

nova rain
#

You clearly have biased thinking. You cannot recognize irony and are offended like a snowflake. Womp womp then

sharp nimbus
#

there's more criticisms of the mode that I can think of, and I already like the mode as it is, even with its faults

#

any suggestions for making the gameplay more interesting?

#

any suggestions for making it more profitable?

#

no, all you have is lame GIFs and excuses

#

i've nothing else to say

nova rain
#

Wow, are you really from NA? Cause no offense (altough you might get offended at everything I say at this point) but it looks like you fit the criteria.

sharp nimbus
#

also, Uprising is up next, so you can enjoy your favorite mode very soon

uneven ibex
#

enemy undead m103 respawned inside the rock so stopped cap and we could not shoot him, had to switch sides to win the game haha

uneven ibex
sharp nimbus
#

that's what I'm doing as well

#

grinding Rhm Pzw's Rank and earning 20 gold pretty much ever match

#

sorry that happened on Hellas, i've seen it happen before too. hopefully they make a fix for that specifically

nova dew
#

@sharp nimbus I wanted to clarify what to do with the reusable x4, there should be an option to remove the x4 multiple times, but currently you can only remove the x4 once?

sharp nimbus
glossy wind
#

i mean the mode is fine imo just some maps are so one sided for either survivors or infected

vagrant moss
#

Love starting as infected on new bay or castillia

summer herald
#

I start a formal petition to remove this mode

astral flax
#

Where to sign

#

Because you have my vote. This might be the worst mode other than 10 vs 10

runic brook
#

Number one thing I dislike about the mode is the selfish play on several maps, with several players going to camp a corner ... farming everything;
and two that infecteds can't win by cap to counter a selfish player.

#

There is a spot on yamato where one guy was hiding, pretty much every shot was a kill

#

So all we could do was a big lemming train ... and try to fire a shot

#

Three or four of us sat in cap, and all the bar did was flash yellow.

sharp nimbus
#

corner campers can be useful if they're covering the cap. because they don't have to watch behind them, they can react faster to entry points where cappers would have to do a full turn to shoot there. but corner campers that are away from the camp ruin the mode for the Survivalists, that's for sure

summer herald
#

I’m just trying to win in my M41 bulldog and I’m constantly being bombarded with shots from camping infected

runic brook
#

Oh, I have done a few games, as infected, where I will peck & shoot at survivalists ... get them to pay attention to me ... only so others can ram and infect 😉

#

Some guys will strategically take some sniping & farming position, ... yeah, let me see how we can turn that around 😄

summer herald
runic brook
#

That was one of the battles, I hated the most.

#

And where a few infected in the circle should be able to run the cap.

hybrid warren
hybrid warren
sharp nimbus
#

personally, i think it would be better if the cap ran up faster if multiple tanks were in there. maybe like, 2 cappers gives a 15% bonus, 3 cappers gives a 33% bonus, and 4 cappers gives a 50% bonus. any more than 4 wouldn't help

coarse canyon
#

I mean, the "issue" with the mode is that the general design is incredibly boring. There's zero tactical play or anything because you're just trying to ram people, and the only part that is kind of skillfull (surviving as survivalist) just means you lose

It's also incredibly repetitive as the cap location on each map is always the same, and the spawn locations of the zombies bar a few that spawn in the cap are also always the same. Varying those would be a little better, for ex. using supremacy capsinstead of encounter

Being the last survivalist and camping out the games are like the only way to actually have fun in the mode right now. Because otherwise it's extremely repetitive and requires zero thinking

#

If they keep the mode boring, then I will simply continue to enjoy extending the game to 8 minutes and getting 74 kills

sharp nimbus
#

i disagree with that. this is pretty much the only gamemode available where the objective and win condition is different than pubs. that by itself doesn't make it less tactical. just because the Undead are trying to ram the Survivalists to death and the Survivalists have to hold a certain part of the map doesn't make it less tactical. i would argue the opposite, it's significantly more tactical than any other mode.

in pubs and other fun modes, you roam the map and kill enemies when you see them. in some modes, you have to be mindful about not pushing too deep into enemy spawn because of respawns, or you use that to your advantage to kill tanks as they leave spawn in some cases. for the most part, how you work with your team is irrelevant. there's almost no team play, because trying to coordinate people to do things is nearly impossible. you may be going to the same area as your teammates, but there's almost no coordination about when the team pushes together, HP sharing, staying put, getting spots, none of that. you have to play tournaments for any sort of organization. when you factor in abilities and respawns, even less teamwork is utilized.

in Infected Front, most of the map isn't used and you instead focus on all of the entry points to a certain part of the map. the coordination of the team is made much simpler because the objective is narrowed down. there's only 1 way for the Survivalists to win, and short of letting the time expire, the Undead have to prevent the cap from reaching 100 or they lose. the tactics for the Survivalists become clear: figure out how to cover all of the entry points in the most efficient way possible while still having some tanks sit on cap. for the Undead, the goal is to figure out how to breach the entry points and secure kills without being shot first

#

I wish WG had put more effort into making each map viable for either side to win, because I agree that the most "boring" part of the mode is that Undead are winning 95% of the time. maybe making some Supremacy caps be the cap instead of only Encounter ones could do it. but ultimately, I think the "real" solution would be to release 3-5 Infected Front maps that are custom made for the mode. obviously, that'd require a lot more work, and maps would be more repetitive. but it would probably be the only way to guarantee that each side has a roughly even chance of winning

#

Being the last survivalist and camping out the games are like the only way to actually have fun in the mode right now. Because otherwise it's extremely repetitive and requires zero thinking

this doesn't make any sense at all. going to a corner and pressing the fire button on enemies that will inevitably rush you endlessly after a few minutes of your teammates dying is more interesting, and requires more thinking, than actually playing the mode legit? how does that require any thinking at all? you can do that with 1 hand. i totally get it if you find the ramming part unenjoyable and repetitive, but there's no way you can convince me that corner camping until you run out of ammo takes more brain effort

#

this is what people are missing out on

#

last minute of this was the most intense gameplay i've had in Blitz in years, possibly ever

coarse canyon
#

What would make the mode better would just be variety. I don't want to play rammer on the same map with the same cap, and most cap circles are either too open or too restricted which results in very clear-cut survivalist and zombie winning maps

coarse canyon
#

Oh and then the other big thing which is lack of platoons. That kills the replayability in this mode

#

Farming gold boosters gets old really fast

magic current
#

I wish WG would have infected front more often.

fluid wren
fluid wren
sharp nimbus
#

its a mod yeah

#

i dont remember where i got it

thick phoenix
#

WG should decrease the speed lost from infected after they get hit. In return, survivors should get increased turret turn rate or traverse as the game gets longer.

queen pasture
#

I forgot to record the replay. Sad.
I won at E25 in this location on the new map.

sharp nimbus
#

how do you even get in there?

#

that's crazy

#

also, they didn't just shoot you?

ashen heron
#

this game mode is the best with gravity, who agrees?

hybrid warren
olive adder
alpine magnet
#

When is the next time this will be launched?

ashen heron
thick pawn
#

Not too long to go I reckon =)

ashen heron
median reef
#

Comes back😼

wind fjord
#

<@&481447501690568709>

flat cloakBOT
#

kotukku was banned.

potent aspen
#

I actually like this gamemode unlike everyone else

olive adder
#

I think most people just don’t like it because of the weird way it credits win/lose extra rewards on xp. As a mode made for fun, I find it highly entertaining

summer herald
#

Who all is ready for possibly the worst mode ever added to blitz

mighty halo
#

Honestly a pretty bad gamemode, and needs several optimization and QOL to actually be a fun gamemode, specific maps are either overpowered for infected or survivors, track damage slows down to a crawl which imo shouldn't be the case, I understand a shell that pens slowing ya down but a track damage(not break) slowing you down to a crawl is annoying, as a zombie, if you play a tank a fairly light tank, jumping off small things(such on ghost factory) Can kill you, or break your track, not to mention your speed causes you to drift making it even more difficult to play as zombie, I've had small moments where ramming someone does very small damage, example, if I'm running a teir 10 WZ, and I ram into a mauschen and it only does 120 damage, at full speed, presuming a bug, happens often and is annoying, probably one of my least favorite gamemodes to play as zombie &/or survivor, survivor is annoying but tolerable

thick phoenix
#

Why does qeue take so long

#

30 in tier 10 still have to wait like 2 mins

lunar hinge
#

nice first person lol would actually be fun if i saw where i was going

olive adder
# mighty halo Honestly a pretty bad gamemode, and needs several optimization and QOL to actual...

Worst part is just the maps being so one sided so often. The speed drop is IMO, needed, especially as more infected are going quicker. I think that if track crits didnt slow infected down, people would be more likely to rage at the game instead of how it is currently, seeing as how many track crits everybody already gets in regular games.
It still factors in a weight a bit is my guess as why you aren’t getting great rams against a Mauschen or other heavys. Speed still is the most important factor, as I’ve run the HWK 12 and gotten a lot of double kills of heavys, same with the E25

#

Is it a fair gamemode overall? Not really, the maps don’t allow for that. Is it supposed to always be fair? It’s a gamemode, not really, it’s meant to be fun more than anything. Mad games isn’t very fair, but is still fun even with that

mighty halo
olive adder
#

That part I do agree on, because it should slow you down a bit, but not as much as currently does, being the same as a normal shot that pens

#

And as for punishing survivors for not aiming properly, that’s just called being the last few left, you don’t have time to aim at that point, it’s just turn and fire

crystal hedge
#

and is the WG team going to keep on the bug on Hellas where an infected tank can just spawn in the rock in the cap circle, be protected by the rock, and just give an autowin to the infected side ?
Happened 1/2 games i had on that map

#

50 secs into the game. It was already lost.
Real fun.

reef rampart
#

Remove ghost factory in this mode plsssss 😭😭😭😭

crystal hedge
reef rampart
#

That why

#

Infector cant do sheit

#

Cannot drift

crystal hedge
# reef rampart That why

you need to coordinate with your teamates
Except you cant because they dont allow team chat
it just sucks.
Hence why there's 42 people in the queue on EU right now

thick phoenix
crystal hedge
#

Ghost fact is too easy to block.
4 angles that cover the entrances, and 2 in the middle can carry all day long

crystal hedge
#

and on some maps it's instant win for the infected. How do you want to defend Black Goldville or Naval Frontier ?
The cap circles are totally open and you can jump, rush, and snipe the defenders... they have no chances of winning

crystal hedge
# thick phoenix middleburg

This one is still somewhat closed so you cant snipe the defenders

But yea lots of ways to reach the mid, 1vs13 it's unwinable

loud orbit
#

Castilla needs to be removed in this mode

thick phoenix
#

Guys HE only infected is so fun

somber sundial
#

The infected traction is too slippery, and their damage is too weak compared to a high level survivalist and its reload

summer herald
#

i was playing infected front and as an infected i died while using the sniper scope and when i respawned it was like this and it stayed like this for the rest of the match the tank is a T54E1

its like a first person mode but not very good

sharp nimbus
#

yeah that's a funny bug

sharp nimbus
#

idk if that works on automatic for PC, but on manual zoom, you just spam the zoom in and out until it fixes itself

summer herald
#

Restarting the game didn’t fix it either

summer herald
#

@sharp nimbus when is it expected to get fixed

ivory heron
#

I think infected formt is the perfect mode for credit and XP farming

summer herald
ivory heron
vagrant moss
#

This mode has very interesting team assigning. I just bought the hwk 12 and done 12 battles and I spawned as an infected 10 of those 12 times. So my theory is, it looks who is performing the best as infected on average on that given tank (with others I seem to have more balanced spawn rates) and just assigns the player to that team.
If it’d be purely random, most of the times it would probably pick afks, or people who camp and shoot as infecteds, and WG wouldn’t want giving out free wins, xp and credits to survivalists for doing nothing, right?

foggy cypress
hazy tinsel
#

What are the best tier X to use in infected front ( from the tech tree)

covert remnant
# vagrant moss This mode has very interesting team assigning. I just bought the hwk 12 and done...

The players stats and past performance are not considered by MM.

WG doesn't want to give out xp or credits to passive players, but they accomplish this through the xp and credit formula's. https://wargaming.net/support/en/products/wotb/article/15415/

covert remnant
# loud orbit So would that explain this?

That could be because your tank didn't balance well with the tanks other players have chosen. Whatever the reason, WG staff have recommended exiting the queue after 2 minutes and reentering. If that doesn't work try changing the tank or tier.

The balancing requirements are softened at 30 and at 60 seconds. I'll give it 90 seconds before trying again. The second try usually works for me.

loud orbit
#

I finally got a match after I waited for 8:45

somber sundial
#

I get joining issues only with the lights and meds, looking at how popular they are in the sidebar ive just found tds and hts to almost instantly join… seems a bit obvious of course but the mm would seeminly prefer me to not join in my mt and make someone else submit instead. But thats tin hat stuff and coincidental surely.

vagrant moss
vagrant moss
summer herald
#

Can anyone explain to me how it’s possible for the infected to still kill you even after you kill them there were a few infected jumping off a cliff ontop of me I killed them before they got me but there destroyed tanks landed on me still killed me somehow

covert remnant
#

@loud orbit Abbreviated swearing is still swearing. Please repost your answer without it.

covert remnant
loud orbit
#

Kinda hard for me not to swear when there are too many inexperienced players in top tier, WG never should have made it easier to advance in the game

covert remnant
loud orbit
sharp nimbus
# summer herald Can anyone explain to me how it’s possible for the infected to still kill you ev...

tank corspes aren't supposed to kill, but it seems like there's a tiny delay, maybe 100 ms at most, between a tank having its HP fully depleted and it being registered as a corspe instead of a live tank. its happened to me before like you described, but there's also been times where i've seen dead corpses smash into tanks and deal 0 damage. if you're a survivalist, gotta shoot a tiny bit earlier

sharp nimbus
loud orbit
#

And?

sharp nimbus
#

just play it cool by the rules and we'll be fine. having a certain profession is not gonna give anyone a free pass

#

also, you mentioned you like to play tier 5, as if that's gonna have more experienced players than tier 10? doesn't make any sense

#

its fine to have gripes at the lack of skill present at the highest tier, its just not gonna be any better at lower tiers

#

my last match at tier 10 had a guy with 500 battles, one with 2700 battles, one with 8800 battles, and the other 11 players had more than 10k battles each. sure, its not perfect, but its better here than anywhere else. only 3 players had a winrate of under 50% as well, not even the same players as the ones under 10k battles

loud orbit
loud orbit
summer herald
#

What would you do if you got your first T10 from a container for free and you have under 1k matches?

somber sundial
vagrant moss
#

Ultimate infected move - softlock

#

You can tell me now this is a feature

jolly vector
vagrant moss
#

Nope, often see just meds and lights

jolly vector
#

Yes but most of the time there’s a heavy or td

vagrant moss
#

Not most of the time

jolly vector
#

I went through 25 replays dude

#

All had a heavy or td

thick phoenix
#

bruh whats taking so long

#

final:5:38

summer herald
sinful crow
#

Worst mode ever ! in some maps, it's no way ! Bring back the yellow ducks fight !

somber sundial
#

Does our tank have to catch fire and get tracked so easy as infected also, we cant turn and the spawn points are weird, the flag needs to move every minute

#

They just set up a nest in most maps

fresh pulsar
#

Not really a fan of this mode. I don’t get into the specs of this game like a lot of players do - shot rate, armor, etc. - I just play the game for fun. Cons: Infected is difficult to get into unless the tank selected is a med/light tier X; tank breaks when going over terrain or cliffs; the one shot slowing the tank is fine but the track breaking and spinning you out is an easy kill for the other team; regenerating with the zoom on is very buggy; if the tank makes it to the base, trying to ram someone is difficult at the very slow speed. Pros: it’s not Realistic, 10v10 or Skirmish which are not fun “fun modes”; one side gets tanks that go fast. Just how I see it. If it wasn’t for Gravity Force, I’d have deleted the game by now.

potent aspen
#

I think that WG needs to fix the various bugs in this gamemode before they bring it back again.

#

sometimes your tank gets spun in a random direction when spawning as infected, camera clips into the turret when scoped after you die

#

I also think that the infected should have more durable tracks, that way going over a bump doesn't just immediately nuke your track because you're going fast

flat cloakBOT
#

f1reguy was muted.

fervent condor
#

What's taking WG so long to offer an avatar for this game mode?

astral flax
#

I think they offered a profile backround about this game mode in the event "Rotting Bay" (Biter event)

brazen juniper
torpid cloud
#

Whenn next infected front? Have any information?

ashen heron
#

No

oblique shell
#

yes