#.pe size limit

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past spade
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Been trying to get my app to have an "OTA"-like feature with loading a .pe from the internet. I've got it working with small PE's but my PE in question is 64k and I run into issues with loading it. Is this a known bug?

hexed mist
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It all depends of the memory available on the device. As if you load assemblies dynamically, it will load them fully in memory. And in the user memory

spark swallow
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How do you load it? 64k isn't really big for an assembly, but it could (depending on the device) be big enough to cause a RAM overflow. Maybe you just need to copy it in small chunks.

minor quail