#td2-build-advice
1 messages · Page 262 of 1
Unlike a certain new gear set that reverses all the logic..... (cough cough Tipping Scales)
Similar story with bs on nego too
Ceska should be your highend, if not using an exotic, grupo should be your other highend.
Coyote and overdogs both solid nego choices
i got 3 red cores and 3 blue cores an the sub stats or whatever they are called are all chc with crit hit damage mods
my fenris has chd and chc
and mask has chc and chd
One big thing about nego is transfer. Crit based transfer, but you really want to maximize damage to get the highest transfer
Rarely used with bluecores
i do think that the gloves would be better than coyotes because you could theoretically tag all the enemies and then shoot the lowest ranked one and get bonus damage which would the bonus damage transfer to the others or does it not work like that?
Yes but if you're new you're not gonna notice gonna be able to prioritize target super well. Either or works.
He was saying that if you are new to the game and unfamiliar with the NPC types, then you might hit the wrong npc and miss out on some of the extra damage. Making good use of the overdogs requires you to be perfect in your target acquisition and recognition to be effective.
Coyotes offer a more broad and general crit and damage bonus based on range.
ah gotcha i’m not new to division so that wouldn’t necessarily be a problem for me
this is specifically why im using overdogs on my own nego setup. it really doesnt require "perfect target acquisition", if youre spamming spawns its melting everything within the spawn. you can test the damage difference within range, i was seeing like 300k difference in transfer when hitting lower ranked target.
one thing to remember, and something that gets overlooked... just because overdogs as amping damage on low ranked targets, doent mean you are hitting for much less on higher ranked* by losing a minor brand bonus or extra crit from coyotes... totally worth the trade off
Admittedly, I need to try them out more. My first impressions of them were underwhelming, but I have heard great things about them.
definitely need a good run through. i liked them on ts, but once on nego i havent really wanted to run anything else (dps wise). i think because its multiplying the benefit a bit with the transfer
only problem is 4 agents and 1 overdogs 😂
would you recommend a ceska or fenris chest piece? i’m still thinking which would be better from a damage standpoint
i think ceska. if youre set on keeping the blues it might be close tho, but worth testing out with ceska to be sure
also is there a chest piece with perfect obliterate worth chasing or better to go for a brand and recalibrate to obliterate?
no perfect. ceska and grupo obliterates will not goto waste tho
try glass out too 😈
that sounds pretty fun, i’m just trying to use a build to play with my dad because strikers and st elmo’s makes everything feel too easy and gets boring quick
when you get bored of dps you throw one of these together
, js
i have an explosive build too
not worth sadly
On average it's a 22.5% WD increase with a healing cloud and status clear
Take it how you want it
I will say use it with a bulwark build
Might be something i'll do actually a catharsis intimidate ad rush tempest build
Though that's very much a pvp build rather than pve
hey guys im almost done with my OD tinkerer build. what are the best lmgs for that build?
m249, mk46, mg5 & gr9
From best to worst IIRC
It's all in the guide.
pinned messages in this channel
im sorry where's that?
You on mobile?
yes Android
clic the channels name on the top of the screen and go to Pins
it's the first pin, under the name of Spreadsheet 2
nono, in this channel, clic here
oh ok thanks a lot man!
no worries
I see what you guys are rocking. I’m struggling because I want to play some pvp but get smoked. Can’t decide if weopon damage builds or max armor build are the most beneficial?
Somewhat new so how do I get exotic weapons to put into my classes?
For PVP the standard is Bighorn Regen build, which is in the pinned Google doc in this channel
Target weapon type for the exotic you want, in Countdown or Summit.
If anything ever changes regarding meta or best in slot, that Google doc gets updated
Well we try too. 😵
can we talk also about the 24 grenade launcher ammo ? is that a new bug abuse ?
One of the modifiers gives you unlimited specialization ammo for few seconds but it also allow you to have like 300% more of it's ammo capacity when it ends.
Speaking about modifier, there is one that does literally what the final assembly does in the div1, was it so hard to just make the final measure have that here? 🤦♂️
wut, i use that modifier and i never had that happen
Did you kill a lot of npc while it was active?
yes
it awards additionnal time per kill so i killed a lot
it is just the grenade launcher ?
cause i was running minigun
Weird, this ammo thing happens to me all the time with GL and tip of spear (I know this set is bad, let me be happy blowing people up).
i like tots too dw
Well, I didn't test with the other specs because they are kinda meh with NPCs
gunner is goated in leggo tbh with this
well i tried a few times with tots with no luck
Hey guys what’s the next best non exotic assault rifle next to the st Elmo’s?
I want to use my boris, so I need a really good assault rifle
@meager fog managed to get it
recrafted it into this first try as well, gotta say my exotic luck been insane lowkey
lexington
shield splinterer is a good choice too
How do I get those?
How do I get those guns?
You can't get Lexington atm
shield splinterer is from the hunter keys in Washington, if you have neither just use a police m4
Which mods can drop for shields? Can't find the list anywhere
anyone able to help with a LMG build? I'm new and still understanding it
Very nice.
Police M4, Famas, F2000 are the best high end ARs
Clearly a pic of a very imaginative Ninjabike build maker! Their dedication to making Ninjabike work with Measured Assembly, the Pestilence, Petrov contractor's gloves, and empress is truly out of the box thinking!
At SHD 20,000+, they must absolutely know what they are doing!
To answer your question: Who they are is a true Visionary!
:3
I think this is a pvp pistol build designed around the visionaro, legatus, and D+H. Designed to boost pistol weapon damage and destroy human targets when the shield breaks. The shield itself is a tier 6 and a nightmare to break. Its pistol has the equivelent of more than 6+ red cores, so it will hurt. The optimal range on that pistol makes it like an AR with the brand set and mask buffs. Likely rolled crit as well.
Since vigi is pointless in pvp, the ninjabike backpack is strangely a good choice!
If played properly, that build is likely frustrating to deal with in conflict or the DZ.
I don't do pvp much so I really wouldn't know tho.
don't forget optimal range makes this pretty good even at range
it was used in conflict by a clanmate
I am sure it melted a lot of people at mid to long range expecting a lumbering weak tank.
i will have to use it myself so affirm its effectiveness though i have fire rate on my 30 exp tempest lmao
ouch
You can get someone to drop you shield splinterer
guess i should consider myself lucky?
Eh
i know, only drop i got and i was just like "f it, i'll use it for now"
Mine has DTA
ill just wait for the reconfigure blueprint to come out
i'm debating that honestly
Do all Picaro's Holster drop with 10% weapon DMG or am I just very unlucky?
always like that
Picaros Holster was nerfed, but the UI wasn't changed because reasons.
So it's can't go to 15% WD anymore?
Nope. There is an odd 15% still floating around, I think from original drops... but 99% are nerfed to 10%wd
I am wondering if I had one and crushed it because was like well this is garbage and now I am trying to make a build where it would be nice and I messed up
Does shield count as deployed skill for cooldowns on Overclock?
overclock doesnt reduce cd of skills that are active, only thoses that are in cooldown
You and allies within 15m of your deployed skills, gain +30% reload speed and reduces active cooldowns by 0.6 each second.
Active cooldowns, not active skills
So if my shield is out obviously I would be within 15 of it
IE, any skill that is actively cooling down
it wont be on cooldown, so no
So would my other skill get the cooldown?
but if it break, you will get it back faster
if its on cooldown only
I think I see what you're asking.
Does a shield count as a deployed skill, to reduce allies cooldowns if they are close.
lets say your mate goes down, pop his rez hive, get up, his cd will be reduced as long as he stays close to your skills
The answer is yes
ok
its not a great talent tbh but it has uses
If your shield is out, allies within 15m of you will gain the effect of Overclock
its mostly for premade teams that want specific set up
So effectively have shield out with Overclock would be a 70% skill haste?
not really, but it would still be a lit
Scratch what I said.
Shield does NOT count
its more like 60% cdr, not skill haste
figures
Although it is a deployed skill, it only seems to work with stationary skills
So no Shield pistol bvuild with 30% reload either
if that was possible everyone would do that on shield with ar
I wanted to try Kard Custom Shield build with a super fast BFB
All HSD
Guess I can nix trhat though
Shield will activate Kinetic Momentum though right?
Because if I can't do a fast BFB I can do a big one
"deployed skill" generally means skills that count as separate npcs
aka skill proxies
overclock only works with things that stay still
and I don't even think it works with smart cover
Can Eagle Bearer drop for me in DZ if I never got it from raid?
Been doing DZ for the last 3 hours and only exotic drop I got was Pestilence. Zero Exotic AR drops
Unless you want to deal with that 0.024% exotic drop in DZ, then go for it.
But raids are so much better, with a 10% chance on the Raid Crate/Box/whatever and 1% Bosses.
Streamers getting multiple exotic drops a run and I only get an LMG in 3 hours while AR is the focus... my luck
I don't think TL affects exotic drops in the DZ...
Anyways, you will ALSO have to deal with getting any possible exotic while farming for them in the DZ. Sum that & drop rate ans you will most likely just search for a Raid Group on other discord servers.
Why wouldn't TL affect exotic?
DO people MM raids?
Haven't tried it since I came back honestly
As I said previously, I don't know if DZ exotic drops are affected by TL.
No, it's not viable to matchmake nor do I think it's possible to. Most, if not all people LFG in other discord servers (as previously stated) looking for experienced players if their only goal is getting the Raid exclusive weapon.
This is the only Division discord I have, is there a LFG Discord like Destiny has?
Used to have voice channels here if I am remembering correctly but they all seem to be gone
for raids i would lookup gcrock community. its pretty big and regularly raids
raid matchmaking only covers discovery, afaik. none of the exclusives are available that way
What does that mean?
like story mode?
raid has 2 modes. discovery is minimal mechanics and kindof a waste of time
oh
normal is full mechanics and not available in matchmaking
but do a discord search for gcrock and youll be in good shape to raid. have a striker and maybe highend dps available and listen to your raid leader for instructions. theyll bring you through everything
TL doesn't affect exclusive loot drops
Eagle bearer, bighorn, ravenous etcetera
So basically I just wasted 3 hours in the DZ farming for them? Atleast I got a load of flags to upgrade stuff
now you know, and knowing is half the battle™
G.I.JOE🏳️🌈
Good Job🇳🇱
looks like you didnt fry all your braincells in college 🍻
It's like a 0.024 percent chance for a drop
It's easier to go to raids and get them proper
why tipping scale not favor bullet king as u dont need to reload and can stack
BK has low damage. It fires fast, but sadly the damage isn't there.
You want something with a sweet spot of strong damage and a slighly longer fire rate.
who said that? BK is good on TS.
looking at the build guide
We don't say it's bad nor BiS.
Imagine if you spent a fourth hour, got it, and then got magdumped in the back of the head and the gun swiped before the extraction chopper arrived
literally the "you must not like waffles" argument over Bullet King not being namechecked
m249 is prefered over exotics ?
Exotics are not always the most powerful or best choice
A lot of times it comes down to build and personal preferences
Some exotics can be great for what you are using them for and others are just a novelty
In the case of Tipping scales, a lot of people prefer the Iron Lung, Pestilence, Blue Screen, other named items or regular high end items with specific talents.
TS + GR9 with Frenzy 🙂
any mod that doesnt need to save ?
Any thought on this build I found on YT?
https://youtu.be/wHyJeILuxoI?si=Lj2ZvgOI_nFUfL2I
First off someone saying a build "God Mode" is dumb...
I close the video once I heard that and saw backfire. Same content creator crap.
should i tinker into CC until 60% ?
Since TS buff CHD yes you want to be at CHC cap.
CC ≠ CHC 🙏
CC is normally Crowd Control
is M60 replica better than normal M60 ?
why is the stat so different ?
look at the attributes
Only showing Half the context doesn't help us help you.
the replica has grade 12, which means +12% WD, the mag size might come from weapon mods
You optimized the replica to max and are surprised it has better stats?
how much difference is that 5% ROF ?
Depends.
756 vs 780
That's not right.
the pic from the guide is 780, M60 base is 750
There you go
you need to check the mods too
Also Base m60 is 600rpm
and Global Modifiers.
oh, modifier gives 25% rof
600*1.25=750 🙂
guys im running tinkerer OD what is the best combo other than sadist and pressure point? + how do I know when pressure point is working?
Sadist + Killer is chef's kiss
really? what about sadist + streamline?
it's good but not enough
so killer is better than pressure point?
for solo play yes
use a weapon that does not trigger the Tinkerer talent, check your Sadist weapons per damage numbers, equip a Pressure Point weapon and then compare the damage numbers again with both damage talents active
Just got the vile mask, any builds I can do with it?
ep
EP burn is 🔥
I still need a grab a cool clip of it.
bluescreen also not listed there but is phenomenal on ts
It's in the Gearsheet.
Oh the new copy+paste system on the spreadsheet is awful, bad google.
anyway, it's best to check the spreadsheet for most % questions.
can someone explain why everyone is going with some combination of sadist/eyeless/ignited/pressure point on tinkerer mask
Are people relying on the seasonal actives to apply conditions for the damage amp
Say cheese/sanitation?
Ongoing Directive gearset
That makes sense with Sadist, but i've seen several people recommend eyeless/ignited, which doesn't make half as much sense
uhhhhhhhhhhhhh whuts the best non tinkerer ongoing directive build since i dont have it
It does when you're using the seasonal modifiers. Sanitation sets fire to enemies with Crits, hence Ignited
Don't know about the rest that's a first. It's not good probably from content creators.
So it is the seasonals as I thought #td2-build-advice message
It feels a little unstable/unreliable but I guess if all you're chasing is optimal paper DPS that's fine
Not sure why you've put Pressure point on there, it's one of the recommended ones since you're applying status with every shot....
only when sanitation is up/enemies were just in range to flash with say cheese
Optimal DPS.... Tinkerer is only meta on one build the rest it would sub optimal
No...with OD every shot applies bleed...
better in the case of OD at least
I'm talking about seeing builds that are some gimmicky Ignited/Pressurepoint w/ tinkerer
If the talent isn't like 90% uptime it's not optimal.
Anyone who isn't using Sadist is using the build entirely wrong. That much is a fact. Sadist cannot be substituted
Not just youtube bait but also goofy-ahh builds I'm inspecting in Countdown/matchmade heroics
Again it still sounds dumb.
I'm not disagreeing lol
Inspecting randoms is a poor way to judge what "everyone" is doing.
90% of them are either farming for expertise or don't know what they're doing
Yeah, but I want to understand their reasoning, even if it's bad
And the ones with poor build likely got them from an idiot youtuber
"What goes through the head of someone assembling this"
I dunno man, if shit builds are statistically more common than "hey, that's a good build", I think the term 'everyone' applies more to the former than the latter
the goofy/bad builds are certainly more common in pub countdown/heroic matchmade than the crisp clean ones
Youtubers use catchy words like "GOD MODE O/P DEVS DoN'T WANT YOU TO KNOW THIS HACKED BUILD"
Because it attracts those who can't think for themselves.
That's all there is too it
Then they put some half assed build together that works in a single situation and pretend it's amazing for general gameplay
I mean, yeah; even I have never liked OD because it fails to apply any of its bonuses to mechanical targets
meanwhile, every time there's a new mission with a warhound boss
OD is a fantastic build......
Figure out why some builds are bad is lead to hurting yourself.
A well built OD is amazing to have in a group
Only sadist doesn't your HP ammo still hits.
Too many targets in this game that can't be bled
Yeah but at that point both talents on gun and your tinkerer mask have 0 returns
You get a permanent 50% damage amp....which still applies to robotics
Killer?
against the enemy that is the stiffest dps test in the mission
Why we dont suggest it in leggo.
where are you getting 50% amp to robotics from
you'd get the hollowpoint ammunition but no returns from your weapon talents
or are we just assuming we rock the 0 skill tier EMP pulse because it's useful enough in these missions
Hollowpoint ammo gives a 20% damage amp at base, 50% if using the chest. It doesn't have to cause bleed the AMP still applies.
All you lose is the sadist buff and pressure point if you're using it (I personally run frenzy)
huh, and I thought most people eschewed the OD chest in favor of a separate multiplier (obliterate?)
Also if you're running emp sticky that just strong in general.
HP ammo is amp...
Like I thought the OD chest didn't give as good returns as a ceska/grupo chest (extra brandset bonus + minor statline, and you get a separate multiplier)
Most people should be running chest, kneepads, gloves and holster for OD
HP ammo is a seperate, MASSIVE multiplier...
50% amplifier
it is very good
The only way to beat is using PGC which no one does that anymore since the OD Chest buff.
i could've sworn there was a whole breakdown showing that the x0.2 x0.2 (xbetter crit) outweighed the x0.5
on top of it being more consistent
no 1.2x1.2<1.5
You're getting the cal;culation wrong, Crit damage is additive, AMPs are not
every amp is a seperate multiplier
they do not add together
The reason amps are so powerful is because they have no diminishing returns. They're all seperate
0.o
yeah, 1.44<1.5, but then youhave better crit on top of that (by a non-trivial amount, as you're on gearset and thus only have 1 minor core and no brandset per piece)
you still need 4 pieces OD, the other 2 pieces can be whatever you want
non crit damage is still in the equation though
brand bonus is irrelevant
that's not what's being compared in this situation; the chest isn't adding a separate x0.3 multiplier, it's very specifically an additive bonus to the amp (x0.2->x0.5)
It's increasing the AMP, which is multiplicative. You're adding more Crit damage, which is additive
I mean at the end of the day I'd just have to pull out the calculator
It's 1.2 x 1.5
Getting 14% extra CHC into the build is non-trivial
Uh?
and you get that how?
What bud?
The calculations have already been done, hence why we're telling you that you're wrong 🤣🤣
that's what you get packing a brandset chest over the OD chest, on top of Obliterate?
If you have them I'd like to see them, the last time I looked at it the brandset chest won out
you can still get that brand which is ceska on your bag
unfortunately it was on a napkin >_>
your math is wrong, simple as that
If you've ever worked out that Grupo chest beats OD Chest for damage then your calculations are entirely wrong.
okay, I'd like to know if someone has a comparison before I go do all the math again, because that feels like it'd be faster than getting the drops optimized in game
Like the guide has it all.
This. Literally. Its already been done and tested to death
Ya don't remind me.
Like what this is is:
- someone has the number comparison for me already, it'd be nice
- I go do the number punching in calculator myself
- I have to go build it in the game
im doing conflict but i have some setups ill be able to show
I'd like to settle this at step 1 with some better evidence than "dude trust me, that's what guide says and everyone does", I'd like to see the proof is all
go read the guide
Here's a fact for you:
OD chest is BiS for an Ongoing Directive build. Full stop, period, end of story.
Can you give us/me the build we're talking about?
You do realize you can't answer my question of '-why- is OD chest BIS' with 'because it's BIS'
It gives higher damage than any brandset (excluding PGC which has downsides)
Its quite simple 50% damage amp <<<<<<< 13% grupo chd bonus...
we already give you the math 1.2*1.2<1.5
Tinkerer w/ Sadist+Pressure point, Ceska/Grupo brandset chest w/ obliterate, OD in all other slots
Awful.
But that discounts a non-trivial amount of crit
you don't get that out of thin air
Which is what I'm scratching my head over, because the last time I read a wall-of-text analysis about this, it showed that crit was more consistent AND higher
13% grupo bonus is a TRIVIAL amount of crit damage lmao
But it's not just one line, it's two
because brandset pieces have an extra minor core in them over gearsets
So OD BP?
So? 25% additive CHD does not in ANY WAY beat a 50% damage amp....
And you can't just dismiss that with "uhhhh multiplicate > additive" because then you wouldn't have to weigh things like the very big bonuses of Streamlined (even though they're additive)
Streamlined is a bad talent.....
just give us your "special" build
I did the math on this to prove it just a few days ago. Its a noob trap.
Awesome! May I see it?
That's literally what I'm asking for and y'all seem way more interested in tautolgies for answers than ponying it up
I'm at work right now so I can't open the necessary resources, is why I'm asking
So again.... OD BP?
Yeah, it'd have to be
Have you read what that does?
ceska backpack with vigilance or wicked gives way way more damage
He doesn't understand that AMPs are better than additive damage. Regardless of anything else
Even without amp.
That's what its boiling down to
There's more numbers
This is false
This conversation is over, you're wrong.
if you had a 1% amp it would not be as good as 300% weapon damage in most builds
You can't just tar all AMPs as objectively better, the %s matter
I don't mind being wrong, I mind being shown 'proof' that is basically no better than religion because it's decsribing something qualititaitve without going into the numbers and the process
Something that multiplies by EVERYTHING ELSE, is better than adding more damage to another bucket.
You cant argue that, its a fact.
"amps are better" is not a useful argument in lieu of the quantities involved
Do you realize why this sentence is misleading?
It's similar to why Tipping Point has a real place next to Strikers
Strikers is an Amp but it's harder to get a high bonus and keep it in many situations, meanwhile Tipping Point can trivially get and maintain its CHD bonus, which, despite being "a d d i t i v e, oh nyo", is so big it still ends up being a higher bonus in many situations
That's what bugged me about the breakdown too tbh
Um..
Because the OD backpack is effectively an empty slot LOL
Uh?
How does this bug you?
Way more than the "if you see here, the obliterate bonus, and the crit from being a brandset, actually weighs to be heavier than just additively increasing an existing amp multiplier"
Because then you should be putting more dps into your backpack talent, no?
Obliterate is only 20% TWD.
It bugged me because the breakdown I saw was arguing in favor of using an oblierate chest
Vs OD that's make 20 go to 50%
Someone is dumb and doesn't know how to count.
Or doesn't understand
Right math time so this can end. Enjoy the reading.
i honestly forgot your point
Forget the crit, the arragnement of the pieces doesn't make sense to begin with ecause you end up with an empty backpack talent (effectively)
I wanted to see a breakdown of the damage that wasn't just "lol amp better because it has the word amp on it" and got sidetracked about that
Stop... This is getting confusing.
it is good because it is an amp and because it is a 50% amp
Where do you see the extra crit coming from? Both setups will still have two non-OD pieces
the nearest thing that can get to it is perfect glass and that's provi you need 2 pc of it to match ceska
The only difference to compare is the chest talent from OD vs obliterate. You can ignore everything else since it will be the same
Yeah, I started scribbling this on a napkin as I'm looking at the discussion on another server
and that point in favor, which was argued fairly passionately, doesn't make sense because bot hbuilds should have a brandset piece in it period
It's not like the build could rock two exotics or would for no reason use a fifth OD piece
What....
Remember this, almost any build is solo heroic and below is viable but does not mean it's good
It feels like someone was doing bad accounting and left an extra multiplier on one side during their comparisons or something
is what I'm getting out of this
Calculations are simplified.
100,000 base WD. 120 crit damage base.
For OD chest calculation, with vigilance BP talent.
100,000x(1+1.55)x(1+1.2) x(1+0.5)x(1+0.3) = 1,093,950 damage.
For grupo oblit chest:
100,000x(1+1.3)x(1+1.45)×(1+0.2)×(1+.0.3) = 796,250.
I'm the one reading over two discussions and trying to ask why
Now its done, bye bye
use this formula and hit us back up when you compare both builds
You can simply way more. Nothing changes on this comparison except the talents being run. A grupo piece can be run on the chest with obliterate or anywhere else
That's max hit calculation, on average will be less for both but OD chest will ALWAYS win
Not even sure that's necessary, Raucey pointed out a very good point; there's a suspciously big amount of crit on the left side of this compared to teh right side
Its the exact same
and it was explained away as "because you use a brandset piece here"
...but both sides have 1 brandset piece, yeah
Where are you getting different amounts
"This guy" (in another server whose math I'm reading)
Where?
Private community server like 15 people lol
i'm not linking you to it but some people got passionate about div2 builds at random
and I asked because something about the presented build "felt wrong" to me
so you're talking to us about another build we have no context of?
what sort of compartmentalization is this
I've said what it was like three times
We're not asking just seems nuts we're debating over something else.
Thru you.
It was arguing in favor of going for an oblierate chest "because you get so much more crit it doesn't matter that you take -30% amp on OD"
...but forget the OD chest talent, forget the fact we now have a useless OD backpack talent, where is the crit even coming from
As raucey said both builds have exactly 1 brandset piece in them
Your entire argument was:
Grupo chest beats OD chest.
I literally just proved this false, it can end now
I'm not interested in whether or not you're right, I'm interested in -how-, but okay go off king
The takeaway is that someone did some really bad accounting and used it to prove a spurious point
I mean if I go to this guy and say "look at your numbers" he has a big block of numbers, so he'll tell me "well I did do the numbers"
but, his numbers don't make sense; he has a giant pile of unexplained crit
Just to add more context.
In order to MATCH the OD chest damage amp, you would need over 203% CHD.
that as I do napkin math, I don't know how it even got it on the left side of the build
why not do me a favor and give us a picture of that build
So it's not 'you did the math wrong' it's "your build is erroneous"
Tell the to set aside everything that's the same and only look at the differences they are comparing. That's all that matters.
He has like a mystcial seven piece or something
I showed you how...
Best bet would be to send the guy here and we can explain to him why hes wrong
Thanks Raucey for pointing out the simpler routing than getting bogged down in the minutiae
Give them one of the builders websites
I am attempting to build this guy's, well, build, and it's just nowhere near what he's getting
Hes either being buffed by someone/something else. Or Cheating then lol
Common tactics for content creators is to create a crappy build, go in a group where you're being buffed by everyone else, set it to challenging and crop the screen down then pretend you're awesome
Give them a builder like https://buildstation.app/
can you show the build? I can try and help
if it helps you understand to hear it in a different tone-
the OD chest is a passive and amplified(multiplicative) bonus that has minimal uptime as compared to obliterate requiring more effort to keep up and less damage
The game is in a place where you really don’t need Ceska nor grupo sets or set bonuses to have desired CHC and CHD. You can get 60/200 pretty easily via rolled stats or gear mods(depending on how you build of course.)
There are multiple guns now that apply status effects without having to run skills to do so-I personally main an Iron Lung OD build that applies fire and blood consistently, although I haven’t had a chance to run tinkerer yet as I’ve been on hiatus. I also main a bluescreen build that constantly applies every status that gun has plus bleed and fire
You’ll want to prioritize wicked or vigilance on the backpack but ultimately I hope this helps explain your original question a little
They’re using the status effects to stack different kinds of damage is all; you could datamine the math but ultimately it’s just passive vs non passive to me as the OD set is lethal on its own with little to no effort
If you have any other questions feel free to ping and I’ll help you with them, I’ve build crafted for years and can’t stand YouTubers who lie about them or people who can’t cordially speak about them as that has been my main experience with the game and community
Also to verify,
Does the tinkerer talent apply to legendary weapons? If I’m running pestilence, it will use the talents from my other equipped weapon on it?
How is od chest considered minimum uptime 
Bleed ammo makes itself if using the build correctly
And no, tinkerer one works on non named, non exotic weapons of the same type
And only applies to the primary
if your dps can't kill even a named under 10 secs with a full (preferably lmg) mag idk what will
Fr. Isnt od chest basically like running sacrifice with no downside?
30% amp vs 50%
Well chest is an added 30 for self
it also is flexible to allow tink without using the od bag
30% to team but 50% to self
yeah i forgot which one was the base amp without chest
So od chest is same as sacrifice with no downside... not sure how oblit is even being considered in the above 
Granted I only read about 5%
it was a dumb conversation cause apparently everyone was speaking to a carrier pigeon not the actual person who made that build
That sounds about right. Probably a yt build or some bs... was a ss of the build posted?
it was someone trying to make sense of something someone else was posting on another server
Thanks
◀️ ▶️ ⬆️ ◀️ ⬆️ ◀️
because it’s basically a passive and permanent bonus once bleed is triggered vs the other players desire for obliterate
Od chest ads 30% amp > oblit adds 20%twd.
Once you have bleed ammo its like comparing perfect glass to oblit.
Don't know what else was needed 
Just run ceska/grupo on another slot
I think he just wanted clarification on the math from someone who understands it better and likely didn’t care for the approach that was taken
as someone who’s terrible at math I can understand that
as long as you have bleed ammo you have that 30% amp from the chest. Its not really temporary.. if you lose bleed ammo you really need to consider a different build... right?
Only considering the self amp
It was horrible to think about and wasnt worth the attention it was given, honestly
I even did the math to prove the difference in damage (it was like 300k damage per hit difference)
are you in a clan by any chance and if yes can you say what tag
there isnt crossplay in this game btw
^
The math doesn't really need to be complicated at all.
Like example which is stronger. Glass or oblit?
That’s fine I wanted to know what clan not to join if there was
I mean this is a known
The person we were talking to didn't understand the difference between adding more CHD and a multiplicative AMP
They thought that adding Grupo instead of the OD chest would add more damage because CHD
They weren't really adding chd. They were adding twd if it was still the oblit consideration
It was the Oblit Grupo chest. Their argument was that the CHD was a big consideration
There is gonna be another spot to put grupo
Could use Wicked grupo BP but eh, Ceska is a better choice honestly
And this was also to use tinkerer right
in reality the two builds only difference was one with od bag and other with od chest
one has shit damage the other has stupid amounts of damage
like not even a brand difference or anything just bag and chest talent
Yeah it always ceska bag, od chest and dealers choice if using tinkerer or coyote
But op could build them side by side and range test it for themselves. It seemed a silly argument when a quick comparison will be self evident and they will come to the same conclusion 
I'm the last one to do the math for it but I trust the ones here that put in the work
Yeah, just funny. 13%chd>+10%amp
Basically all I saw 😂
I'm even stupider from this...
Why chest over bag again 🤦♂️
+13%chd-10%amp > + 18-25%twd.. sorry
-# Ill see myself out
The confusion starts when you get shown a hugely long, difficult-to-parse pile of modifiers and math symbols
"I know I sound crazy but look at this math" (nickelback.wav)
And it's easy to go "huh, well I guess if you mathed it out... sure?"
But then you have that moment of realization when you go back to looking at the bigger picture: "okay but if I have 3 apples, and I give away 1 apple to my friend, how the -heck- do I end up with 4 apples"
In this case the guy had a bunch of extra crit stacked onto one build and literally didn't have a backpack talent on the other
So it was a garbage comparison that got obfuscated by "if you'll just look at all these numbers"
intuitively I knew it was wrong on some level, which is why I came in asking about it
But the answer of "well AMP is always better than other sources" got rolled over by "But I did the math, and the math says this"
(the math started from a build that physically can't exist)
Which active modifier do you guys like on the striker build? I was thinking of using say cheese cause I don't like banshee taking up a skill slot in solo play over shield and reviver
Ultimately it's your choice, due to my aggressive playstyle i LOVE Sanitation
that one was my second choice tbf haha
It's very strong, and sets everyone on fire. Everyones a winner
if he instead showed only the delta (changes) from 1 build to another it would have been much easier. idk how he does math irl but working off of deltas when it comes to builds is much easier, the parts that don't change don't need to be considered
I take back all my hate on birdies backpack, its peak
Still needs something else tho (make all backpack exotics have all 3 core attributes)
if your questioning something its definitely a solid move to bring it here for debate/clarity, but do us all a solid and bring the actual claim in question along with you.. either as a copy pasta or screenshot.
this is a pretty solid community that operates in good faith when it comes to giving truthful information
Or get them to use a build if they don't want to get in game.
there's even this handy tool in the pins here. go there put in the build and link the html here
AND I had that post updated with all the good info!
@rich cosmos In what context would you use the birdie backpack instead of something better ?
curious about that
You would be shocked how often people die or have awful builds in legendary
i understand. It's in case the teamates suck :). Otherwise the standard BTSU+ perfect opportunistic is still better for a healer support build
I just swapped it on.
Im ngl birdies has been way more fun vs that, yeah its worse objectively but its more fun imo and better for bad teammates
I'll use different if you can't heal them enough then it's time for something else.
@rich cosmos thx for your answers.
What goes good with a stoner LAMG
Builds are mostly generic not needing specific guns for them.
Also the context here is fairly vague on what's being asked.
this is what i use it in
what is the targeted stat for HOTSHOT build ?
HSD & Weapon Handling
for m700 the talent is for headhunter ?
if u land body shot, headhunter turns into headshot but u still trigger determined to get bonus HSD ?
No. The otherway around.
wat other way ?
After first headshot kill determined will chain body shots as headshots
It takes 1 initial headshot kill to proc Determined. Then, yes, the rest will be counted as headshots.
With caveats
M700 has Determined.
Vest has Perfect Headhunter.
Being blunt.. Reread both talents Headhunter and Determined.
isnt that what i said ?
Make the stay cheese modifier into an exotic
I don’t want it to go away
Could have been in a broke English sense lol hard to decipher, so we clarified a little.
triggered headhunter turns bodyshot into headshot while determine gives u bonus HSD from bodyshot
determined does not give you any hsd
headhunter is the one that gives bonus damage for headshots
Determined simply counts any hit as a headshot after you get the first headshot kill.
oh i mixed between two talents
_ _
the biggest thing you might also miss is you still need 1 actual headshot kill to get determined first
You said something about triggering extra hsd. It doesn't.
You also need the first headshot kill or determined doesnt proc
oh for some reason i havent even pick swapping talent yet it has another talent selected
i read the description without reading the talent name
This 👆
i was trying to tinker, maybe i shouldve maxout HSD
now i cant cuz optimized
nah changing talent is the right choice here
the gun already has determined tho
oh then lol
for most guns you do want talent changeable
but if you're always gonna use determined then yeah something else would be better
I guess I should update the MMR guide too.
I'd probably just a different weapon. I wouldn't even use the M700 to begin with. 😂
but even then farming a high roll m700 won't be that hard anyway so it doesn't really matter anyway
yeah i hate it too, white death for life
what do i use then?
it was the 1st gun rec from the guide
I prefer Handbasket now, but SRS A1 and SR-1 are still great.
i mean you can't go wrong with it
These are also more newbie friendly.
it was almost perfect but i gotta swap talent
but the thing is you have a lot of choices from there, use the model 700 and see if you like it
just farm another one
lul, now whitedeaath is 1st rec
i wouldn't rank them like that
A lot of it is personal preference. You'll have to find what you like.
Personally, I wouldn't use any of those listed besides maybe the 1886 and only in a close range run and gun, mostly solo scenario.
just because it's listed first doesn't mean it's best
kinda sad it doesnt ahve blueprint
it does if you farm reconstructed cache
wat is that
There's one for uhh an SRS A1 I think.
This needs updating we do not really have them ranked but I am putting into order incase some think of it like that.
speaking of, just got one from last run
why is it newbie friendly ?
Mag fed, fast reloads.
i mean reload is not a big deal with hotshot no ?
The damage you lose over the other bolts isn't even worth considering them lol.
You'll probably still miss some tbh. I mean, unless you're some god tier sniper that plays FPS tournaments.
i feel like i should run hotshot backpack for safety 
no lmao
And if you get pushed from playing aggressive, you're going to want to reload fast.
so how do i farm that ?
Descent or Retaliation. That's probably not something you'll want to count on short-term. There's a lot of blueprints in the pool. Chances of getting a specific one are very low.
just do retaliation
what about SR-1
same dmg but less mag
Slightly, yea. I've used both on different characters. They're nice.
what about Handbasket ? retailation too ?
Loot goblin only. And only when he is dropping seasonal items.
That's my favorite now tbh. Just feels nice not unscoping. 🤣
But no seriously it should be an exotic we need more sources of blind
dam, kinda weak right now
with maxed headhunter
those numbers don't matter
get a headshot kill and then get another kill with Determined active
Ya that doesn't count your end damage with HH
it is already maxed and activated
those numbers don't matter x2
don't pay attention to those, pay attention to the ones on your crosshair
oh
That's more like it.
there ya go
what is the optimal stat i should aim for ?
that number does not include headhunter bonus
You shouldn't worry about the number itself.
and yeah don't worry about it for now, the actual damage number is more important
The 'damage last hit' number in the range is limited by the hp of the target, I believe
you're right
Good catch.
the only weakness for sniper build is robots
True sons gunners are the most annoying tbh
wait, bodyshot robot will count as headshot too ?
helmets are a true nightmare IF you can't hit your next shot
If’s a elite or purple it could take a few to finish can get pretty annoying imo
If it kills in 1 shot, yea. Gotta wait til it blows up, though.
red bar hyena rushers will be your kryptonite 
warhounds and such do spend your headhunter buff. only determined gets reprocced , youll have to restack to your full 21-28+ mil headshots after
trueson machine gunner the same, almost anyone with a helmet
considering they spend half their time laying down, theyre a lot easier to pick up on the second shot
Yes. As long as you wait for it to explode it will pr0c determined but not HH
As LD said, rushers are your worst enemy.
Chunga aren't bad, just smash the helmet, then proc HH again somewhere else to finish them off
I am looking for a build for doing legendary solo missions with the Lexington ar left shotgun and the tempest pistol
A build is 1/2 of equiation for solo leggo mission. General strikers is what is recommend.
Ok I have a strikers build
Ik it's not great tho
Lose the turmoil
Anyone know if leveling expertise in shields increases active regeneration, holstered regeneration, or both? It just says "+1% Regeneration"
Active
I don't use it anymore tho.. I put down the Hornbreaker build.
Should I do a striker build with my eagle bearer?
Strikers works with almost weapon. The higher RPM the better for stack building.
If I use the tinkerer and 3 pcs hotshot with 2 hasburg is that better than the normal determined build? Was planning to use streamline on the second gun
What "better" in your terms?
I just find it annoying that if I do land a headshot on first shot doesn’t instantly kill an elite
So I was wondering if that would enable me killing elites right away
idk what your build is so test it in the range?
Copy
To note the Standard Hotshot build with m700 to WD should do like 6.9-7.3 mill on there first shot.
what is the meta build rn ?
Striker
4pc Strikers, coyotes mask, ceska oblit chest. St Elmos AR primary
All red, all CHC to 55%, then all CHD
TS with tinker and double GR9 seems to be up there too, seeing lots of people run that.
Meta stands for "Most effective tactics available"
That is still Elmos, Coyotes, Strikers
i always assumed it was what everyone was using and was best. i've been gaming for 20+ years and never knew it was an acronym lmao
TS is strong, not saying it isn't, but its still not as effective as Strikers. It will take some nerf to dislodge it
Alot of people dont realise its an acronym to be fair lol.
Its why I always find it funny when people claim 2,3,4 or 5 different things to be meta when by definition there can only be one meta in Div 2 lol
Overdogs is about to take the spot.
Possibly, overdogs with Strikers mask.
I haven't tried it yet but its on my list as soon as I've optimised my Overdogs
I think it'll be stronger for those who can think on the fly, but for those who struggle under pressure I think Coyotes would possibly be a better choice
I just finished doing a heroic I can run through with the standard striker. Later today I'll do one with other dogs and see how it compares.
I think it could make even if not focus at it.
I was also thinking for OD vs Tinkerer since that can do more too.
Overdogs is for sure very strong, but takes some learning to use and means you have to learn to prioritise targets in a different way (which goes against the previous advice given)
Might be counterintuitive at first
Ill be interested to see your run though, make sure to tag me
thank
@subtle bluff just something I was thinking about quickly, you might know.
Does turmoil double dip with overdogs?
For example, If I hit the lowest rank, and the split hits the lowest rank, will that get the 30% AMP from the first hit? Or will the hit be amped by a further 30%?
What makes this kit better? DMG seems really low maxing out around 1.1-1.2 mil shots
Meta is not an acronym at all, that's why people "don't realize" it; because that's not the evolution of the term
Assigning the phrase "most effective tactic available" is a backronym that persists because it seems to fit nicely, when in fact "meta" comes from Greek, meaning "beyond"; the information and world and strategy that only exist outside of the game itself. Human nature dictates that a lot of metagaming boils down to working out effective strategies, but the term covers many other situations that have little to do with optimization or achieving victory.
An example of "metagaming" that has nothing to do with being 'most effective (tactic available)" is predicting that you must be nearing the end of a dungeon in a session of D&D "because there's only 43 minutes until the DM has to go pick up their kids from school". You are using things that exist outside of a game to make predictions or influence your decisions within the game.
You shouldn’t use od for status it’s more like a bonus tbh you should be using it without the bag and have a ceska one with wicked on it and then if you want overdogs a od mask
So ditch the Golan mask?
Yes and the od bag for a ceska one with the wicked talent on it
The bleed on OD is ONLY to proc Sadist. It's a byproduct of the hollowpoint ammo which gives a 50% damage AMP when using the chest.
Metagaming sometimes gets thrown around as a "dirty word" but in reality it applies to a ton of things. Choosing a gun because you like the sound of it, is technically metagaming. Choosing not to bring a Determined headshot build when you're playing with newer players because you don't want to steamroll the rooms before they have a chance to have fun, is technically metagaming.
"The meta" as a term used to describe "what is the most effective" is a modern corruption of the term, but even then I'd argue that's not even correct. Asking about "the meta" in a PVP game will yield you a slew of information about what to expect other people to be playing, which depending on circumstances may not even be most effective. In Warhammer 40K's tabletop game, tournament metas were often full of Space Marines even if their codex wasn't the most powerful in that edition; you could expect the field to be full of Space Marines because they're what most people owned, and fielded, over whatever power-outlier there was that season.
What’s the best high end for sniper these days? Srs a1?
Take your pick, with a Hotshot build they're all one shotting most things.
Copyyy
White Death for single headshots
M700 if you want slightly more rounds in the tube
Any of the SRS if you want a balance between power and convenience of being magfed, as you'll still hit breakpoints easily enough in solo scaling and the difference isn't so great that you're likely to miss a breakpoint
It's probably worth noting that if you're speedclearing content for the sake of quests/objectives, or if you don't care about gear quality and more about fishing for a drop in the first place (planning to just throw optimization materials at it anyway); you can go even faster by tuning down difficulty to Challenging and using a Hotshot build with a semi-auto sniper instead of a bolt to yield some hilarious speedclears
There are people who swear by skill/condition damage builds for speedclearing but there's a lot more individual targets and inconveniently large rooms where fire-spread as a strategy fizzles out, meanwhile there's like only a couple rooms in a couple missions that swarm you with non-headshottable enemies
IF you're doing that just put turmoi l in and one shot two enemies every time.
I tried that but I didn't like it as much as just using a semiauto. Turmoil ruins your ability to kill some heroic enemies on a single stack (first kill->fail to kill elite).
And if you're going to drop the difficulty, you can get four shots in with a semiauto (wiping a spawn wave) faster than it takes you to rescope for the second bolt shot.
Ultimately it does come down to the realization that your goals don't line up with needing to clear on heroic, though; say when farming for a chest/backpack where you need to recalibrate the main stat (thus, both minor stats and the talent must drop exactly as you need them)
That's something you do in CD. And nobody is using a Hotshot determined build there. Its pointless.
Well, yeah, don't bring a determined build to CD
But not everyone wants to deal with CD matchmaking, or CD period. Sometimes targetted loot comes up on a nice smooth mission to run, or you can combine farming the piece you need with stacking SHD watch levels or world-event levels while farming the open world. Or sometimes you've already done 100 runs of CD looking for your unicorn piece and by the gods you need a break from it while still advancing your goal.
Power farming timed event stars is probably the thing I noticed going semi-auto Determined on Challenging giving me the best mileage; you rip through completions on various open world things at a ludicrous pace, constantly teleporting around to maintain uptime. The lower difficulty means you never stall against a faction that isn't cleaners/Outcasts, despite being a Determined build, because they don't have enough HP in the first place; being able to engage from sniper-scope ranges means you don't get stalled by long sightlines or distal spawns.
You trade a fair amount of xp/clear in exchange for comedically speeding up your cleartime above and beyond the reduction in xp per individual clear; the main challenge then is not getting bored of semi-auto onetapping things, first.
@subtle bluff Striker Overdogs is EVIL.
Holy crap.
i'd imaigne anything overdogs would be evil honestly at this point
But taking the already strongest build in the game and giving it a 30% damage AMP is insane
Am I weird for thinking that overdogs turned off too often
It's mainly good for when you're crushing spawn doors with pure overwhelming DPS
THey...never turn off? What are you talking about?
Well if you need to kill anything in the higher tiers it doesn't apply
Yes it does....you just kill the lower tiers first dude...
which takes less than seconds
Okay so it is a "spawndoor curshing" situation then
No?
I was finding in open world and plenty of missions that i'd end up looking at a random tank spawn or something
and wishing I had something to get me out of the istuation instead of a damage boost that didn't apply to the one enemy I actually cared about killing fast
If you're worried about killing a chuinga first then you're playing the game wrong....
They're slow and cumbersome. Easy to move around and kill other things first
Even in just a plain jane retaliation kill squad I'd have melee tanks chasing me while I manevuered toward the control points
and those would be first on the list by virtue of them, y'know, running up to me
my viewpoint of them was that they made any content where you're already in control, easier
slash faster to clear
any situation where you stumble or end up -needing- to kill something else first you find yourself really wishing you had something like the smokebomb drop or similar instead
You can easily outrun them...and it only applies to things actually IN combat with you. So if there is a kill squad, dodge the tanks. KIll the gunner...then the tanks
Don't kill squads always spawn in combat iwth you?
I've never seen them getting the ? -> ! that unaggroed->aggroed enemies do
Yes....but there are only 5 squad members.....they're really not hard to kill lol
which rolls back around to my "you are already in control" argument
i've had really bad kill squad spawns before
I had one spawn in my literal ass while in the middle of fighting a control point from a static position
It's quite simple. Foam or Banshee the tanks....go around them to kill anything lesser in the tiers than them, and then turn around and kill the tanks.
they kicked open a door and I was just like HUH
Most CPs in retal take under 2 minutes to complete
I don't like the game telling me who to target
I'll target the most important ad in the encounter
Like focusing a healer over an assault in legendary
It's fine when you're crushing spawn doors and killing the trash in the wave lines up with your priorities
but as soon as enemies start to scatter your target priority tends to reverse
It's counter intuitive for alot of things. But it's freaking strong. I'll be posting a video shortly
I found myself working literally against overdogs order for multiple rooms in a row and I just dropped them
because they were literally giving me value for like 10% of the room
You also don't really lose any damage from not using Coyotes, so it's a net positive
No i get you a 30% amp is crazy but for me i'll have to pass on it
okay, maybe more like 30%
I thought multiplayer might make it better
but I actually found it to be worse there
players aren't even using overdogs there and I will see players prioritzing killing random trash in the back that don't matter even as a tank is literally stomping into their flank
Insane
See, and all I see is you killing a bunch of non-threatening enemies who are still locked onto their run-out/scamper behavior upon spawning
which rolls back into what I was saying about spawn crushing
and you can already do that on solo heroic fairly easily with existing DPS builds, therefore an exotic that helps you do the same pattern doesn't actually improve hte build any
An exotic that makes it quicker by definition makes it better.
Less bullets spent=less downtime=less chance of getting shot=less time spent in missions=more xp=better.
Math.
That's completely excluding every time you end up with spawn patterns you can't crush, or every time a fumble costs you 2+ minutes purely on recovery or even 5+ on a proper wipe
There's a fiar number of missions that are "crush every spawn lol" and some open world areas are better about having close, crushable spawns than others
You have some VERY odd "opinions" on things....really it's so wierd to argue this.
Overdogs FACTUALLY makes Strikers better.
but completely excluding the dps/time gain when you do get to kill things in overdogs order
The argument is that accelerating a TTK of "blink and you'll miss it" is not a meaningful, palpable improvement
There is zero downside to using overdogs over Coyotes...literally none.
pretty sure it already did 💯
personally overdogs are a game changer to nego. im not sure if on single target sets its as game changing, but with proper use it mops up everything
Don't say that, Mr Opinion will have your head.
I mean coyotes was practically filler to begin with
Oh my absolute days....
it's always been a statstick type item as opposed to one that changes your playpatterns the way exo gloves do
I can't even....this person just needs to be shunned.
results speak for themselves. im wiping stuff faster with nego overdogs, than any type of striker setup
Strikers with overdogs is nuts. Pure and simple.
Overdogs with ND is probably the one place where it actually reinforces the build's playstyle
Because there you actively want to avoid having to trade with targets or get stuck on tanks
you want to just tap them with a fwe bullets, then gun down trash
^That guy can be ignored, his opinion yesterday was that OD chest is worse than Grupo Oblit
nego allows you to flip overdog on its head and apply the amp to anything.. used proper ofc
I mean alright if we're boiling down to this I guess that marks the end of any and all meaningful interaction, lol
yall probably just need a break from eachother
Yeah, beacuse the ND spread damage only cares about damage dealt to the target the bullet "Actually" hit right
exactly
Yeah ND is very strong with it.
But ND wasn't stronger than Strikers before overdogs, and essentially Overdogs just gives Strikers a 30% AMP with no downside. So it's still not stronger now 🙂
well, nego could always outdamage striker in multi target interactions.. striker is king because not everything is multitarget interaction... otherwise it would be 2nd place
Which makes it still king, because it's the same, with a 30% damage amp 
Personally I find the utility of reducing a <1 second TTK further down to be fairly low
personally i think nego has an advantage since its basically applying that amp to 2 other npcs
a human being needs somewhere around 0.5 seconds (what with all the busy UI elements and infomation overload) to acquire and engage a new target in the first place
its really nice for retaliations too. nego has you caring less about target priority than other sets i think
you still target lowest rank but its not really the end of the world if you bounce around marking things. transfer is still transfer
Yeah ND makes the game less engaging from that point of view, you don't need to worry about what you hit.
I'm still curious about how Overdogs interacts with Turmoil.
Would be interesting to see if there is a doulbe dip
worth checking. i doubt much tho, still dividing damage, just a slightly higher amount
I mean you still don't need to worry about which target you hit with Strikers, since you're only losing 25% CHD on everything and gaining a 30% amp on alot fo things even if you don't think about it.
The tiers are so cramped, it's actually hard NOT to proc overdogs
i agree, priority targets present themselves
the current theory is turmoil only deamps the bullet damage but not hh bonus, so yeah
What I mean is:
I hit the lowest tier target with turmoil active, that target gets a 30% damage amp, which applies to the damage split. DOes Overdogs then dip again for the split damage to the second target (if it's the lowest tier) and amp that damage by 30%?
Essentially, you'd be doing more DPS to the secondary target than the primary.
i would imagine it treats it like nego. conditioned on the target you hit
i don't think so, they've eliminated basically all double dipping
it does not
the only thing that still works with turmoil is HH
Have we tested this? it was my next port of call when I got bored with Overdogs Strikers ruining the enemies game time
it is an easy test
take your overdogs striker with turmoil and hit a target, get the 2 numbers and add them up, set it as X
swap that turmoil piece for a regular ceska knees (or any ceska piece elsewhere and put striker back in that slot), hit a target and get the number, set it as Y
assuming everything else is equal and striker stacks are equal, it should be that X = Y
Tech Overdrive buff should be permanent, but without the Skill tier boost
Red dps build power has gotten out of control with each season, so why not just do the same with skill builds at this point
Red builds already got strikers/negotiators and overdogs, on top of lvl 30 expertise weapon damage
HH/ Determined
yellow build got hard wired and btsu gloves
and healer/tank
it's good
Mortar builds exist😎
I’ve find that enemies just die even before the mortar lands at this point
Then youre doing mortar wrong
so why u dont like yellow
yeah, the red-core DPS creep has been fairly insane

like mortar is just crazy strong
Frankly I think there needs to be a statsquish or a heroic+ difficulty, at this point
there is, it's called legendary and master
The ratio of skill dps builds to red dps builds in a pug say otherwise
legendary is boring because it's always white task and their specific enemy strategies
then u use skills wrong
And Master is only for specific missions that also tend to have gimmicky, unfun setpieces
so ?
Not wrong, red builds is just flat out better
ehhhh, the few legendary pugs I've seen are quite a few skill builds going full-coward and hiding in the previous hallway while skill proxies slowly nibble everything to death
no, they flat out easier, not better
You’ve been in a raid group/incursion with only skill dps builds?
But it's true that most heroic matchmade missions are just crushing spawns at this point
Dps is way easier. Doesn't require skill to use for most part.
Something like mortar won't appeal to most because it does have a pretty steep learning curve. Self delete reinforced*
single players can hold down spawn doors on 4-man scaling, that's not okay for the highest difficulty available for a given piece of content
So are you saying Skill dps has a higher skill ceiling, and the damage will be higher than red dps at that level?
Should see my solo leggo dua first section with it
throw a mortar turret onto a spawn door and you can crush it with fewer inputs than a gun build would (because you just mortar the door 2 times)
No. Some of the strongest skill builds are the hardest to use and might put you on par with red dps
but you have to be fast on the draw because the mortar takes time to throw and deploy, usualyl you have to have it set up before
it's a lot of trouble, for sure
not only skill build, but some ye, not everyone likes skills
Youll have to pm if you have something to share
striker takes a while to ramp up, and mortar u can just double tap
Eh, the thing is once you have the scaling to get multiple waves
What’s the builds that legendary /raid speed runners use more, red or yellow? Cause if it’s a skill issue, are you saying these speed runners who use red builds have a skill deficiency and their runs are not taken as seriously
striker will be stacked up to deal with waves past the first, meanwhile the turret-user is still scrambling to get it positioned; hence, "lots of trouble"
I disagree that using raids as a metric of build strength is good
Most difficulty in a raid comes from group-gimmicks as opposed to stat checks
I dont disagree with red builds getting all the love btw. Definitely have and red trumps yellow 9/10 times
Personally on leg I also red.
But I'm always gonna shout out for
-# Mortar Supremacy
Speed runners use multiple builds for every run, optimal to the conditions of the sections theyre running.
There isnt a single legitimate speed runner who does any mission with one build.
I just wanted to understand why skill builds are fine as is? What happens when you come across emp situations in the content? Your dps drops to zero during that time fighting Hunters
EMP is the single worst gimmick in Div2
That is certainly one of the takes of all time.
Thematically it has its place but mechancally it purely serves to take toys away from players and prevent them from using the builds they worked hard on
"okay, you're playing Gears of War now"
"if you brought a skill build to this section, sucks to be you, I guess"
Yes, I will fight Summit 100 with my 0 red, 0 crit build
said no one, ever
"Remove anything that makes the game harder"
Is all I heard then
What yellow dps build are they having to switch to during a run that they can’t do with a red dps build? Only thing I can think of is oxidizer, and those are very situational. I think the majority of speed run times are under the red builds
and then they thought it was so much fun they made it the final room of several (?) missions at this point
Well raucey has a level 100 guild speed clearing with oxi. 
Is that the hilarious memerun where you stack so much oxi on the hunter spawns from the previous room that they instantly die when you walk in
it's not really a meme run, it's the best strat
bro how many arguments do I have to debunk for you to admit it's not Black and White ?
Lady death is a dog shit tier weapon yet it's widely use to speedrun
It's kinnnnnd of 'meme' because you need three buddies on board with you, unless you can still do it solo (I thought you couldn't)
you can do it solo
I’m just pointing out the reality, and not the ideal of how things are
you can shoot oxi and self oc, solo scaling means they don't even have time to run away
Huh, I thought you needed the contribution from multiple party members with identical builds oxy-ing hte same spot
in groups the scaling is high enough that you need foam
nah it's just more insurance
He doesn't understand the difference between whats best and what isn't.
nah i wouldn't put it down to that
Hmm, I -do- need Tempest, if it's doable solo I ought to get the pieces for it lol
But skills could use some love for sure
i just don't play oxi if i don't have to cuz i like red builds more anyway so that's what i roll with always
Skills have been on the wayside for awhile now yes
They sure could, but they do also have glass cannon which helps when you are ploughing everything into skills 😉
Refactor was a pretty solid addition tho. Kinda blending the damage and heals
oxi is like either extremely inconsistent or extremely busted, there's no in-between for me, it depends on the encounter, so i don't really use it much
The tech overdrive event reminded us of how good skills can get
I have a lot of fun with a shield+stinger refactor build
extremely goofy af, you run around spooking enemies out of cover by constantly throwing the stinger at them
and your sustain as a tank isn't just for you, it hits the whole team
Unfortunately it completely falls apart whenever you get objectives that don't take stinger damage lol
god, I hate turret powerbox missions so much.
Emp jammers?
those too for obvious reasons
Even just EMP jammer summit rooms are like
"WELP TIME TO BECOME A RED BUILD FOR A ROOM"
which feels really stupid.
At least loadout swapping is fast.
reality is builds are diverse and you can play what u want it's all viable u dont need to hard buff skill builds to the point u would oneshot everything in sight every 3s
you say that, meanwhile we get gun builds that solo 4-man scaling
it's a pretty massive eyeroll but it's also understandable that people want to be as powerful as possible
skill builds can do that too, it's just another skill curve
i wouldn't think of it only as power scaling but also in terms of risk factor. red builds inherently take more risk
solo Master mission isnt so much about guns, it's about positionning and taking down enemies fast
it's hard cause u get no error room
not cause skills builds cant do it
Definitely a step up from Ortiz gear set for sure
hot take : ortiz is a fun build
For meme times? Sure
No one plays either
Ortiz is the skill equivelent of a tank build in the way it just weighs the team down 
credit where credit is due, ortiz backpack is good
You’re talking to someone who uses 6 blue core builds, I do enjoy enjoying things I like as well
yeah but the build is fire
so what's the issue ? all builds acn be used, that's fine
dont talk smack about ortiz u bish
there should be fire damage stats on gear tbh
Decorum. I know no disrespect was meant but...
The issue is that I think yellow builds can get a bit more attention in the coming seasons, so I can get to explore more skill builds that can be just as good as current red dps builds in general content, which the argument I’m getting is that Skill builds is fine as it is, and I’m disagreeing with that notion
sry I got carried
No worries 👍
à bit more attention is completely understandable, full overdrive is way too much tho
fk discord man
If not the same as overdrive, they can just boost skill tier effects to encourage leaning into skills
I think i missed tech overdrive
it was stupidly strong af
Weekend event right? I had like 2 weeks I didn't get much time in
It was fun wasn’t it? And that’s what matters
I miss my season with oc on demand.
The reason why Golden bullet is the best and most fun global
fun yeah, but only for a while, ut wrecked dz and pvp, also made everything way too easy
there is such a thing as too much of a good thing can be bad
Could be added as a global event
that I would be in favor for sure
I love reading "too easy" comments about builds for div2, as if people here don't constantly spam newbies to use Strikers meta hugging setups.
"hey i know you just started the game 5 minutes ago, but go farm a strikers".
"what do you mean you're bored?"
I mean striker is the easy way out, obv once they settle in more confortably other builds are proposed
I mean, it is the easiest build to farm...just alkso happens to be the strongest lol
The game definitely has difficulty issues but it doesn’t help that a lot of stuff is under performing
like if they ask for fun builds or they say they are bord of striker
Shd 10636
That is the cheese dream of endgame setups.
Lets stop referring to Shd as if it has any importance on anything
That is indeed a blue chest
I like to think they really wanted the fashion of the chest, but didn't know you could get it as an appearance mod.
No, I don’t think everything is viable. Oxidizer for example has its place in situations where it shines, but I don’t think it’s a practical build for general content to dps with
also, do you ever hear of the skills that just kinda suck? traps, every drone except for striker, bombadier drone, fireflies, etc
Oh honey
Shock trap is pretty good, spotter drone is good too
Blinder firefly is pretty good for cc
blinder?? I have never seen someone use that
If I'm not fighting black tusk I'll run it with eclipse cc
shock and spotter are okay, but have you seen anyone running repair and shrapnel trap?
No cause they aren't good
Blinder this season is pretty great, Demo's always been good.
@rich cosmos gets it.
thats what "viable" means = it has its uses
not everything is meant to be used in EVERY content
Just give up now on the "viable" definition, I've been banging that drum for years.
"Viable" is near meaningless with how differently people use the word
That’s what I meant as well
so its fine ?
It’s fine in certain situations yes, where it’s utility is a lot more apparent
blinder quickthrow has always been great even on 0 skilltier builds
pocketsand-ahh ability
I'd go so far as to argue it's primarily good when skill tier is low; no one has the time to manually lock targets up to the max on high-skill tier CC builds
Ive found Demolisher to be underrated as well
What enemy faction do you use demolisher on
because I'm wringing my thoughts and I can't think of a faction I feel like I need it on
The heavy chunga with grenade launcher, you know the annoying one with massive splash damage that always seems to get players? Yeah one tier 0 demolisher cripples them
Demo is good on any faction that has a unit which causes AoE on weakpoint break.
Hyena, Outcast, Cleaner, take your pick.
It's especially nice in open world stuff, where enemies tend to spread out too quickly, or spawn weirdly far away.
Viable doesn't mean good. Is what I say for Div2
Well the whole thing is solo heroic build stuff
did you deflate halfway through typing that?
Viable means "feasible".
If you can solo content with something, its viable by definition.
If you cant, it isn't.
It doesn't mean good.
No Chow though is it 🤣
This is the meta build
Viable yes. By definition.
Feasible, absolutely.
Good
....
No.
I blame both souless and raucey for it
Slow AF
Petrov Glass cannon is the new Pesti build chest?
Even needed a WH chest to get it done 😁
no i meant the gear is fine, not everything need to have all uses
Yep that’s what I meant
so, skill builds are fine
Why what's wrong with Skill Builds?
They could be improved upon
i agree but your methods and your metrics on whats considered viable/good are flawed
Either bring then in line with red builds or scale their power back, That’s all that’s need to be said before, where just going to go in circles all day
Or do you want that, since I do have all day
what is "in line"
Skill builds aren't even close to all Red builds
cause red builds can oneshot everything without needed to aim
do you want skill build to wipe a room on the press of a button ?
they dont get in danger
I have a few Skill builds I like but the fact you can't OHK with a BFB is kinda sad
so they shouldnt have the same damage output
yeah but if you can ohk without getting out of cover or even peeking, thats too much