#td2-build-advice
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Yeah this is more min maxed toward rifle but it's totally overkill for solo heroic even.
But MMR doesn't help
Jeez. Well, uhh... is the Tardigrade good armor?
Not really ever.
Stagger tank in IH and maybe if you wanna do perfect flawless incurison.
Not sure, maybe if you tank in raid and other tank has vanguard
What's the 1st-2nd-full HH stack damage on this? On an armored target?
Woah, woah. That's a bit unfamiliar to me. Was just fresh outta the Level 40 academy, that's all.
Never too early to start tho.
lol I'm Shade over 1000 but hve ever play 1 raid 2 times, and never touch it again XD
Get the regulus at least?
??
I did the incursion once for an Oreo and haven't played anything else lol
Well, I'll see.
HH is a building stacked talent, the first shot with no HH, second with half stack, and third(full HH) are the numbers that determin how good a HH build is.
For example it's like this
until you met those pesky helmet and it reset again π
First shot vs armor, second was against health, 11 mil is half HH, 20 mil is full HH.
Well, from 5000000-22
Chainkiller > habs
HSD is a tiny increase and only helps on first shot really, typically not enough to make any difference.
Especially with the 1886, chainkiller in important
BTW those numbers came from this build.
Very little rifle damage in this build other than foxes.
Also no scan up so flatline not included.
I'm gonna have to try the 1886 at some point
It is crazy good, it's initial aim settling is just so much faster than snipers while having sniper rifle damage and the reload is crazy fast.
yes)
They buffed the mag size right
8 shots now
Sweett
Exactly.(I have no idea if that's a reference)
np, fr
Douglas & Warding
Darvin Ham, basketball coach
It is, but I also have no idea what a DH backpack is, unless it's one of the blueprints that drop in the 1st Raid.
Or "double-ham", hmm Ham.
If it ain't double ham, did you even have ham?
Douglas & Harding, maree range pack yo. Good loot and everyone should get one.
It sounds like a British Tailor.
I think the names of the D&H gear are at least Scottish in origin, e.g. the "Uisge" name
I also just noticed this is a Regulus build, so the Rifle part is kinda redundant.
It's partially to display how you don't need a "rifle build" exactly considering HH+weapon damage makes it an easy build.
Most people get stuck in making a perfect HH build someone linked them where it's typically not needed to be perfect as you might not hit any new breakpoints but explaining breakpoints and health pools and scaling and half stacks is just not easy for most people.
I definitely got stuck on the thinking that more HSD = better, but it eventually clicked that it doesn't really matter once HH gets going
Can the 1886 do 4 man heroic elites actually
At max stacks yeah but you'd have to red>purple>yellow if you wanted to only 1886 vs getting a stack on MMR then swapping.
Ahh
Or dch shot -> 1886
First shot DCH regulus HHF within HF damage amp then 1886 on the next shots increasing damage cause HF stacking.
Anyone as a dps build in situation where you can't maintain high stack consistently, so no Striker/Heartbreaker?
yes
in anything heroic or below (with some exceptions) it's hard to justify using striker/HB because enemies die too fast
i only use it in legendary, incursion and master tbh
yeah aside from chunka and name, I never manage to build high stack once π
@boreal ingot The list of builds that are updated to the current Season are all viable on Heroic, just pick one that doesn't require stacks, and have fun!
#td2-build-advice > π > spreadsheet 2 > builds.
oh I look at that, asking incase there is another
one of the many reasons i'm not a fan of striker/heartbreaker/memento
yeah though in Memento case at least you can build when solo before hand, but damn it become a race when in group XD
For most stuff I run HHF, for incursion, countdown, summit (legendary), legendary missions I run striker usually or CC
OD is good, same with the pesti build
pesti build? π
Do you have any suggestions, tips how can I make my build better? I know ceska chest with obliterate would be better but I couldn't get proper drop with right stats yet. I've been doing open world content and missions on heroic but it takes about 1-1.5 mag to drop yellow enemies without stacks, and names enemies or God forbid rogues manage to take me down with 3-5 bullets. I can't optimize my gear neither because there's lot of resources needed, and I don't have enough yet.
By the way, I'm focusing on pve for now
Sombra, Fenris?Any of them is a vest
ideally, yes!But as long as he can run with a sombra, Fenris, it's still better than a stryker vest -in the world!
why not walker and harris chest?
well, yes, too, but I personally don't like this brand, imho, private
fair fair
And what's the best way to get it? Summit, countdown? I mean, I'm not strong enough for countdown for higher difficulties, don't wanna feel like ballast for my team
Did summit run twice, that's the best I could get
do the ole floor 10 farm
it's like an anchor-either one or three, preferably two walkers, imho)
countdown!!
in my experience, from 1-10 runs
think even challenging countdown would be good enough
π π eap
Anyone got build recommendation currently shd 391 And cant decide what to run tbh
Pinned Messages
cheers
mortar, everyone needs mortar in their life π
Mortar Supremacy 
its also in the sheet
Propoganda Broadcast from @hexed steppe
And just for me being stupid, is CC just the crowd control build?
Is that like the foam/oxy stuff?
yes cc is foam/jammer/shock traps/emp sticky type of ep builds.
I've tried stuff like that and I just don't like the vibe of it
But it's also not an open world type of thing to use is it?
it can be, but it is a bit different gameplay. ill cc wherever and do fine. i usually just cc in countdown anymore, but missions/open world are easy as well.
What's your favourite skill loadout? One for damage and one for control?
Whatβs the best bang for ur buck build?
i think the hardest part of adapting to cc is recognizing and accepting you wont be top damage.
I think knowing that you're being so useful is enough. Right now I've been running a PFE/Intimidate/Adrenaline Rush build and it's super fun knowing I can run down Hunters
always mortar π
but i like fire eclipse, cc eclipse. i have a turret/drone setup that gives good aok, but dont use it a lot unless im farming for elite kills for some objective
striker dps, fire eclipse protocol
I gotta look at my EP build, maybe I have it wrong
it is tbh. my hazpro cc is really satisfying to use. nothing like hitting a foam shot across turbine π
Maybe I also just don't vibe with that gameplay
fire or cc
I believe I had a fire one setup. Gonna check it here in a minuyte
I believe it's the one on the sheet too. 4 piece with chest and back, vile, 1 piece golan/elec
yeah, thats standard setup. rolls normally gonna be status and haste. anywhere you can squeeze in skill damage is gonna have a big impact since fire can utilize status and skill damage fir initial damage and tick damage (as long as the skill damage stacked before the fire shot)
And that's burn sticky and burn chem?
yes
Maybe my gameplay loop isn't correct because even you mentioning skill damage prior to shots is blowing my mind lol
Glass vest, more damage?!
The only difference is mine is on Firewall and not Survivalist
sure, but less duration and spread
Are you looking for any specific caps on haste and duration?
accepted!)
thats fine tbh. im in teams a lot and surv benefits them for the amp if gives against statused npcs
For sure
both are solid on fire builds. actually the firewall sidearm will allow you to debuff warhounds so they burn as well
So you first wanna shoot Capacitor for stacks, and then start launching fire?
so hit the range with your ep. check the ticks at rest with no capacitor stacks, then fully proc capacitor and see the difference in the ticks. insync also a good secondary for the instant 30-40% skill damage *when you dont have time to stack cap
Yeah I have in-sync on a shotgun
And then do you launch a firestarter and then use launcher or do you shoot it?
dta also improves fire against armored targets
i just double click the skill after the cloud is active. can shoot, or even rely on the npc to ignite themselves π
I don't believe I knew you could double tap it lol
Or maybe I did and just forgot beacuse skills were never in my forte
but basically you need the skilldamage before firing because the skill kinda takes a snapshot of the current attributes to calculate the damage/ticks
So taking initial engagement in cover with Cap, build up stacks and then wreak havoc?
Because if done correctly, vile should spread fire to basically everything yeah?
alot of times if its a cold shot ill use insync, then stack cap on the burning npc(s) for the next launch
vile is just an extra tick, the ep is what spreads. vile tick does facilitate this becasue they die faster, but it isnt the spreading mechanic
Ah gotcha
Looking at the cc setup now, you basically just swap a piece out for a creeping death backpack so that's easy. With this build are you just going for having the longest duration essentially?
Things that will be emp'd or stickied?
also why we dont suggest vile on cc. cc youll be using a creeping and opportunistic bag so no ep amp to up the tick damage
Oh yeah just seeing that now. Grab the mask and chest, and keep an elec piece
duration is determined by status effects so should be the same as fire ep. i spec into hazpro so i have a lot shorter duration. it isnt bad as long as the team is doing their part. every 10% status is around 1set duration on the foams
Habsburg is in White House today, looks like I might be farming lol
go countdown if you have multiplayer access
Oh so your gear mods are hazpro huh
Oh yeah I can rock some countdown. Habs rolls armor, right?
on my hazpro they mods are haste, then hazpro on the gear to hit 100%. this setup btw. but its basically a countdown setup. the choice was full hazpro for full immunity, or using disrupt resist mods to be disrupt immune
yes, armor
check if you have the blueprint, you may be able to craft it
i never added the setup to my last π€¦ββοΈ
Was just doing burn on a CP, I really just don't like it lol
for normal content, running cc with all the status effects replacing the hazpro i have above will work well. you would haste secondary, and run either hanna or eletrique piece along with the bag you choose to use.
eclipse is a bit like oxi/mortar setups, if you know the spawns its way more effective. youll have to lead your targets with the cloud to account for the travel time. sticky burn is handy as an instant use. where ever you are aiming your weapon double clicking the skill button with launch sticky. its hitscan this way so it doesnt matter if they made it behind cover, if you could see them when applied its attached no matter what.
Speaking of skills, I still haven't even put together the drone/turret one. Maybe I'm just an absolute hater of skills
Any good build for darkzone?
Check the build doc in the PVP section, tons there
hey where to find a nice build pve plz?
Check the pinned spreadsheet in this channel π
ty π
All effective in game and te breakdowns usually have a couple variants.
Links to detailed breakdowns at the end of each build line
i look thx for info
I think tanking is a form of CC with mosquito
Iβm thinking about making a blue hard wired build where you can spam decoy while still being able to tank with a bulwark shield
Maybe use Acosta backpack to overcharge both my shield and decoy
not sure if the backpack would overcharge your decoy but your shield definitely
why wouldnt it? never mind, im dumb and get it
would need to be at skilltier 6
@hexed steppe any suggestions?
That's the part I wasn't sure about. Like with the backpack could hit skill tier 2, technician skill tier 3, kard custom skilltier 4
I'm at 52 chc and 201 chd
But 5 armor cores, I skill tier I could see oc shield
personally i glass. but that sounds correct for elmo. should diversify your ammo with your secondary
yeah i realized what you meant when i was putting together the need for 6 skilltiers π
Was going to say sounds pretty solid
the nego is solid
Actually my main is the Lexington. Not sure what to run in the secondary. I heard someone mentioning diamond or bluescreen
So I've been hearing lately
i just go m1a cqb on mine
Well bluescreen can't be used with shield though
Yeah, I'm not skilled enough to run glass... I'm also thinking about running spotter+technician...
I never got Negotiators. Unless I'm missing something? It seems odd to benefit the most from it by disengaging a target and switching to another, instead of just eliminating the first?
ive used that befor as well. its not bad. youll lose a small amount of chance and no aok/rof increase
Nego you mark 5 targets then focus on tankiest enemy. Your critical will wipe out the other 4
you pop a spawn and focus the highest health/armor
only 3. noone uses the chest afaik. chest talent is more worth
I have maxed dttooc m1cqb, but idk, I dont wanna change the talent. Is the urban mdr good?
Ah I forget which does which, just know you can get upto 5 targets
Great multi target dps
I have a maxed one stashed lol
ND bag is worth more, it transfers 112% of the damage to the other targets
Hell, I'd even be tempted to use the diamondback
Can kill people cowering in cover, damage in immune phases it's great
these are to 2 ways i run it. i also have a memento variant with ceska glass
yeah bag is a must. some do run vigilance, but i keep a striker set in loadout if i run into something that needs more single target damage
Worth of exp? I'm kinda disappointed with wasting so many resources on the FAL
with full marks nd can outdamage striker btw. it just loses in single target damage. not having to stack is really nice tho
I'd say sure, put some kind of talent that helps getting crit damage on it
I run boomerang on my spammy rifles
Good point
Strega + ND so beautiful
Lol I could imagine
I thought that too but saw a video recently completely debunking it so now I have no idea lol
The marks don't spread if they're killed by damage transfer but they do transfer off whoever you kill with bullets
But if you're using nego you'll be in situations where they're are enough enemies in proximity to stack up
to really understand nego strengths you really need to use it for a solid chunk. making sure to keep 3 marks can be cumbersome at first, but youll subconsciously keep track of death sounds and know you need to mark something and shift. with the games pathing its really easy to pick up new marks. your best bet is to treat the build like highend red and everything else falls into place.
This Heartbreaker build is good or should i add spotter (15-20% dmg to a pulse enem) to it ?
question for someone that runs oxi build, what damage ticks do you see on average, and on what setup?
im seeing around 560k on this with insync mop procced, tech support procced. no oc active .
ik i have an unused skilltier and mop doesnt have dttooc, i plan to remedy the mop difficiencies soon
use hb chest, and get a ceska vigilance bag when one becomes available
wdym becomes available?
when one drops if you dont have one in inventory
Sounds about right
Can go higher with contractors/fox
yup, hb is a crit starved set, unless youre going for a hsd variant
gotcha, thanks for the idea, someone told me to use the spotted chest but dunno,
i put contractors in and i think i lost a small amount of damage. ill go through and try a few things again tho so i can get some solid numbers i didnt forget π΄
spotter chest is decent, but hb chest doubles the stacks available
i used spotter a lot on highend dps
mmm cool, thanks for the advice
Change PGC to empress and run Fox
but.. but.. my sacrifice.... ill check it out, thanks 
Can try ceasars guard for a chance of getting 1 ammo back
You know in case pummel doesn't procc you get skilled to proc
I'm trying gonna try out PGC and Murakami for oxi. My new normally the same empress, fox's and wyvern.
DTTooC is biggest job.
Pummel sucks
And it's getting patched
Oh is it? For now it's awesome
Though I've only really found use of it with fire Chem launcher
You can run Capitol Hill in 12 minutes basically only using oxi and you don't need pummel to help with cooldown
Monday we'll find out.
What's happening Monday? Tuesday I could see though
I want to make a status effect refactor build and maybe creeping death backpack? π€
Is it mortar time?
Time zones are tricky.
Assuming Patch notes are released.
Patch Notes drop straight after the stream, which is actually Tuesday for me, but only by an hour or so.
yeah Monday is the pre-season launch stream
Your local time is listed in the Events tab on this Server (the very top of the list)
Mines tuesday
Annoyingly, the usual link thing doesn't work.
It's the one above id:customize
did someone say my name π
yes maybe? XD
What is the best talent you given to m870 shotgun if you pair it with headhunter?
Breadbasket?
Brazen, Pummel
Playing with Sniper build right now, unfortunately I have very bad aim so miss headshot a lot, especially against those bit*hes with helmet that run toward you. Though I do a bit better with Mantis and Decoy loop, no det though. IS there a way to improve Mantis build?
For the ones with helmets just do body shots.
Yeah ut losing det π¦
It's the downfall of HH/Determined builds.
What I hate the most is no matter how low that bitc* hp was, if you shot her it will break helmet and not her hp
With determined shot you mean?
BTW is this normal in OW, I test my Mantis damage in tarfet range, it around 10M headshot and can kill elite with 1 shot without headhunter/hotshot buff, but somehow when I was in OW, 1 shot is not enough for some odd reason and yes with determine shot
OW?
Open World
Thereβs a lot of stuff going on with range that you may not take to calculation in OW.
ah true
Range isnβt prefect. Itβs a ok reference.
From what Iβm getting is youβre on Heroic OW and you canβt one-shot HSD a yellow Elite ad?
Pic of your build?
prefect π«΅ π
English wurdsβ¦.
Are hitting an ad with a helmet?
then get a headshot kill Β―_(γ)_/Β―
Pretty sure I'm not though
I put those bitches in different category it's the yellow one with white bar
It can be good on nego but it's a weird playstyle and kind of slow. The talents synergize well with each other but ya..
Honnestly, I would remove Mantis for a Nemesis for the starter shot
But a SR-1 should be plenty enough and use AR/SMG for close range quarter as second weapon.
Agreed, you need 2 hits in the head for the elite (if you have no red or no purple) but they normaly get throw back from the first shot. When they head up again, you can hit it again for the first kill.
You don't get the amp on enemies that are targeting you
You get an indicator in your scope to tell you whether they are or not
I don't like exotic rifles,the M700 with a 27 expe digital scope
Mantis and nemesis are both really good
Sacrum is just shit and dread edict has a lot of potential but can be hard to use
I'm not arguing!It's more about personal preference and convenience.
This is the build advice channel, if you post your opinion in here, it's going to be discussed.
??what is it?
Its an SVD so it's super spammable, it stacks up to 40%wd, it gives bonus armour on reload, and automatically reloads on kill
Super fun gun
Ah, I got it!I translated it incorrectly), well, yes, a specific thing)
Main downside is forced scope
or with hotshot it'll just keep auto reloading if you hit all your HS. It's good for some end bosses or stuff that have Heads and that can't be 1HS
yeah hotshot dread great for helmets
Wouldn't a Habsburg backpack be better than an Airaldi?
and a providence instead of fox prayer
Read the details at the bottom of the page you took that screenshot from.
its empty
Fine then, above it.
You had to scroll past them to get to that picture.
So would a 2pc habsburg, 2pc hotshot, 1 airaldi be better?
I've seen that suggested before, I guess with foxes it could work alright.
Basically, you're trading 30% HSD for 20% MMR.
(which isn't actually 20% mmr, since it scales only off base damage, before the red cores are applied)
Im wondering whats the most efficient balance between HSD and MMR
I'll be at the range bhuhuhuhh
Ok, back from the range and here are my findings. Did a full charge Nemesis headshot kill into White Death for the following configurations with all gear attributes fully optimized during testing, all numbers are non crit headshots:
Seems leaning into weapon damage was the right move all along then, although the difference of 2 million damage based on these configurations might seem minimal to certain users who want setups adjusted for their own needs over optimized damage like more survivability/utility
be careful, otherwise some people get very sick-if there are not 4 things in the green set....))))π
hmm, didn't think about using 4pc, might do that later. I did do a full high end version just for kicks
The HH loadout that was posted in pins did pretty good, nearly at the top of the setups I had
Hotshot is one of the maybe 2-3 cases where using less than 4 is advised.
You can get away with 2 for sure, especially if you want to go for the 100% stability option. Stupidly fun, highly recommended.
Yes!In this set, it's definitely a plus!
There's a hazpro setup for EP, and some weirdos (used to?) like a fire-rate buff for a niche PvP setup (using Strikers).
I think that's about it.
Hazpro with ep is just worse than Cav now
i'm probably one of them, i just feel it's a nerf if you use less than 4 pieces
I'm not specifically talking about this set!there are many others in the game), and not always using 4 is such a plus)I was talking about it.
On Hotshot, it's actually a buff.
Since the chest+backpack are both useless, and the 4pc buff is just a worse Aces.
then again i never looked at the 2-3 piece set for hotshot so i wouldn't know what it all has
2pc: +30% Marksman Rifle Damage "30%Weapon Handling"
3pc: +30% HSD
That WH buff gets you well on your way to 100% Stability.
the nuance is still in red Habsburg!I have 6, one each, but I have 9k lvl)
hmm, that wouldn't be bad, i looked at the sheet and was like why isn't aces and eights there, it gives the same 2 and 3 pc stuff as well, then saw the 2pc rifle damage and was like there's the huge difference
Aces only recently got that rifle buff too, it's nice it has a new life.
Let me see your 6 pc Habsburg setup
oh? wasn't always there?
Nope! Aces was the MMR setup since 2019, right up until Hotshot dropped a few years back.
High-end was the other option, but eh, not quite Aces.
yeah, i remember the first set of aces, then the rework version. just didn't recall the bonuses those recieved in teh 2-3 pc set up
the MMR and HSD was always there at least i think?
Yeah it was always a powerhouse MMR setup.
IIRC it was around when Rifles got their glow-up.
that would make sense
well, there was a guy who i used to chat with came up with some odd NBB 2 hotshot and a few other high end pieces i think to try and push that HSD to it's maximum
just looked at a brand sheet and i notice we don't have a brand that 1 gives chc/c and 2 gives us the other chc/d. would be nice if they gave us something like that π€
which is the wrong thing to optimize for
You should give the three shots no stacks-half HH-full HH cause top damage isn't the entire picture.
deceived alas))I only have 5, no holster!(Strangely, I was sure there was every item...
Cause all you've shown is what has the highest MMR damage with top damage numbers.
the ramp up speed is more important
There alot of ways to test the numbers, I was interested in the benchmark for a single stack into the main weapon. If you have time to share those non stacks, that would be great
I couldn't go back to the game right now
What yall think of a heartbreaker set, (4 pieces), cartasis, and perfect spotter (everything with defense and Critical damage and critical chance) with king breaker and acs12
Instead of this
i'm confused? you're asking us about a set up that the picture is exactly of it and you're Instead of this part?
Perf Spotter instead of the gearset chest
ohhh
Iβm asking about the message, because I donβt have a picture, the picture is what Iβm running atm
I wouldn't pick Perfect Spotter, but the base version w/Ceska could work.
thought the spotter was the talent on weapon, been awhile for me XD
which I would not really recommend, the extra armor per stack the backpack offers is not as strong as what the extra stacks on the chest provide
think the coyote is a neccessity for heartbreaker to reach that chc sweet spot and then be able to get some chd in as well?
Coyote is primarily for the CHD on talent trigger in my experience, a Ceska Vigilance pack with double crit rolls already gets you to the sweet spot
ah ok, wasn't sure since i tried heartbreaker when it came out and wasn't impressed and it went into my stash then poof for materials
Same with the Incursion
not sure what the 2 people that carried me through it ran but they primarily used st elmo, could've beena couple striker builds far as i know
3 other players willing to coordinate over voice
Well i do have multiple striker builds
Do i need to be tankier or all red cores
i didn't even ran mine with voice. they just told me the different parts in game text and i was like ah ok
Incursion is relatively straightforward for DPS - all red, all crit, chest and backpack
What talent
And so no blues?
Incursion is all about damage.
chest probably obliterate? not many people are fans of glass cannon XD
no blues
I took an OD setup, was a good buff, although going in totally blind wasn't fun. I recommend looking up a guide first.
The gearset chest and backpack do not have high end chest talents
As am I not a fan of Glass cannon
i am XD
Since they're high-end enemies, a case can be made for the Striker chest.
if not: obliterate.
Just copy the build that's in the spreadsheet (π pinned in this channel)
Well, what if I'm a tank with glass cannon maybe it'll work?
If you get carried it'll work.
i'm a terrible player. i've managed to cheese the mission upto the 4th area and died. called for help and had to start it all over again
Damn
I'm terrible in PvP
I copied a build from RogueGold but I really can't play like him in PvP
yeah, i'm all PVE soloer so yeah
Glass cannon + blue cores is like 1 step forward and two steps back. If you care at all about survivability in your build, glass cannon is not helpful.
Yeah I haven't used it or smth but I was just asking cause I got a lot of striker builds and Hunters Fury
think i was running a 4pc striker, palasades obliterate and liquid engineer backpack with pestilence. noticed they'd get shocked periodically so i swapped to elmo's and was able to 3 man it and even 2 man a couple parts as one of them left for real life stuff and came back to help finish it
so it's tough, but not overtly tough. ran it blind too not expecting a few different changes here and there but wasn't bad though
wasn't at a computer at the time you posted this. what's the backpack talent? Tech Support?
Yes
yeah, i went looked it up and wonder if that's a lot better than what i run XD
I did Master with 3 french players using a PFE build first time. Don't need voice, text with google translate will do
Alright man thanks
If anyone is up for it let's do one later today
if you want survivablity, can attempt an Aegis build, chill out mask and maybe if you got it that unbreakable exotic chest (forget it's name)
Donβt use aegis
No aegis is bad imo
spec Survivalist and ahve 58% PFE XD
Tardigrade?
thanks XD
I put together 80% PFE - 59% CHC - 127% CHD - 90% HSD + Oreo as main gun. Works nice in Master Difficulty. I can keep fighting while everyone else is on the floor. 2 blues 4 reds
What pieces
80% pfe, maybe 3 improvised?
3 Gila (Chill Out Mask) + 3 improvised pieces. It allows me to swap to any spec I want. And I went with the one, which gives Crusader Shield
firewall?
Striker shield from firewall likely
Yeap, thanks
yeah, was going to say survivalist would probably have to be there for that extra 10% pfe
Pfe striker is honestly a better option IMO
I might consider throwing away revive hive. Haven't used it once
I did 2 billion damage over the course of the run at 6 blue cores
I agree, but it's for fun and giggles, you know π
Where do you farm for mods for ur equipment
best place with mass loot would be countdown, otherwise taking your time summit
There isn't a daily loot allocation for it
both you can set your own loot for what drops in both
I got a few maxed out rolls on mods the rest isn't maxed out
there are more gun classes, gear brands, gearsets and mod types than neighborhoods and missions now
Countdown or Summit is the answer for when the target loot is not in the zone, mission or whatever else you might want to play
I'd like to get CHC or CHD or PFE mods
It can take a while to get max mods, I wouldnβt stress it too much tbh. Heroic countdown is probably your best bet tho
Max pfe mods are entirely rng very very rare. If you have 12s thatβs fine
I've done only challenging countdown is there much of a difference in difficulty?
A bit, challenging is more worthwhile generally, but if youβre looking for maxed mods heroic will be a little better
I've gotten like 30 or smth exotics from challenging countdown
Deconstructed some of them for their exotic component
Alright man I'll try a Heroic Countdown
Have you tried the LFG playstation channel? Chances are you might get carried without having to build for a new loadout today
Yeah I've gotten so much help for more current builds cause the builds i had were kinda bad haha
nods first day people were probably just trying to figure it out, then it's all just like ok let's carry others through it XD
Or at least they were good when TU 16 hit
Like 2 years ago
think some are still good, just tweaked a bit
Yeah exactly
like Picaro's holster probably was a must have in every build kind of scenario but it got nerfed so now it's just collecting dust
Why was it good when it came out
Or why was it nerfed
no clue, now we only get 10% weapon damage on it
I dropped the game when they were doing re-runs of s1 to s4
wow, that's more than 2 year isn't it? or wait maybe it was 2 years?
Yeah it was 2 years
but yeah, picaro's you'd be able to have it on with an Armor core or skill tier and ahve 15% weapon damage
Canβt think of when it was a must have lol. More like a trap
maybe not, but for me i loved it with the 15% weapon damage XD and felt like it did help with some builds
you know like, 4pc striker, picaro's with full armor core and memento would still give you extra fire power, 2 armor cores to keep you alive a bit longer and then picking up them trophies a bit more damage and especially survivability
Blue core ΔeskΓ‘ was better
Just a trap if youβre not doing a PvP build or using the 2 pc
i've always tried to make a hybrid with it and couldn't come up with anything usable
like thinking hitting that 6 skill tier with picaro's + memento or nbb and capacitor could go over that 6 weapon core damage off of it, but felt it lack any ooomph and gave up XD
Iβve done it with turret drone. It works pretty well as a hybrid. Your turret drone will do about a 3rd of what youβre doing, so it adds a little utility there.
but who knows i could've been influenced by a streamer who vouched for it being good
that's why you trust no one and test yourself π£οΈ
You probably shouldnβt tbh
I just blindly rely on the experts and test nothing. Testing is how you get failing grades. If you never test, you never fail!
The best way of never finding out you have cancer is to never get tested for cancer!
is this dod slander?
slander? that guy is on the same level as the rest of the content creators
in fact he might be worse
Is big horn only available from legendary level missions?
also has no understanding of the game, prob dm's raucey everytime he needs to understand something
Legendary bosses, so missions and summit
Ah bosses ok thank you ππ½
i'd feel summit would probably be the fastest? since you can run 1-9 on whatever difficulty you want, normal being the fastest obviously. then once on 10th go back to lobby change to legendary, invite people to your game i think? and just farm the boss, die, respawn and repeat
Solo floor 10 on repeat is going to be the easiest
I'm curious what makes you say that he has no understanding?
Is that it?
yeah guys proccing all 3 chameleon buffs is really realistic and optimal for dps
im not finding every piece of evidence rn i cba
Ok but a sweeping statement like that should come with more than a single screenshot from a YT video that's probably out of date lol
so no matter when that video was posted
i feel at least lisening to him, he's not talking to us like we're all idiots. 2 others i tend to see a lot of videos from their voices just make it sound like "i'm talking to you idiots"
it is just not true
I mean that was literally just in incursion for lovebirds
π
There is so much hyperbole and misleading information on YT in respect to builds in this game. At least he attempts to break down why something is good or bad
Some of his takes are a bit strange, I'll admit, but like cmon one video does not make him have no understanding
was wondering what that picture was about. all i could see was something about macros copying over
Ok, Ive done some more HH testing, this time with 4pc hotshot:
Looks like the performance is pretty comparable if you can land the second headshot
Is the aim here to reach maximum output on headshots? Or the highest initial damage on entering combat?
well the data is from stacking HH damage once with Nemesis, then HH determine with White Death
I think theres merit in the 4pc Hotshot, as you do get that great mag refill if you manage to get enough kills
White Death would be happy to have that
White death is top fed unless empty then it's stripper clip.
It's qol and doesn't matter for top damage
For me the reload bonus from 4c hs isn't necessary. I've rarely been in a situation where hotshot is the best option and there are sufficient enemies in combat at once where I also can't manually reload safely
I use the Carbon 700 myself
Really all you've shown here with the provided numbers is none of it matters.
Put on chainkiller, 5 level 1 grey pieces, White Death and do testing with that xD
Solo heroic top stacks on white death will clear content
it was to satiate my own curiosity, as I have not seen anyone post their own findings chill out bruh
nah, souless wants to see your burn on that boat you started ;p
Top damage on any MMR build mostly comes down to how much weapon damage you have meaning a bigger number.
sure, just wanted to see the actual numbers thats all
whats the harm in that my friend
No one implied harm?
it was rhetorical
I saw a speedrun last night with the most insane sniper damage; they got to 200 striker stacks with an ACS12 and Busy Little Bee then hot swapped to Vig/HH and fired a sniper shot for like 200 million or something
The only meaningful difference in these builds wasn't even shown so it's just kinda sad
you know when hotshot was introduced there used to be a huge bug associated with it?
Nope I wasn't playing at that point
yeah, i built up hotshot stacks in targeting range. ran out of BOO with an AR and i was stuck at maximum damage no matter what i hit XD
Omg
If you got those differences to share by all mean do so, not here to counter argue if my testing was the be all end all in how to play sniper
i'd be curious myself, but i don't play sniper builds because i just suck and need to depend on determined to get my headshots for sniper builds
not sure if it's possible, but i'd love to see a descent run with Regicide + determined O_O
I'm just saying that comparing top damage of these builds when it's only needed to kill an over healed medic in 4 man legendary where showing your non stacked nem first shot along side the top damage would show if one is better than the other. Top damage isn't a good indicator in most cases.
I don't play much sniper either. These days I headshot with a high end rifle build without using scopes
better than me, anytime i play HH i miss heads a whole lot
what he's saying is top damage number is not the important metric for a sniper build. people don't really focus on that number or post about it for good reason
I only miss heads because the game decides the shot I have lined up on their head will magically not count, or the enemy is dancing, dodging and diving all over the place and won't stay still
Right, and the testing was done in a range, barring all situations and scenarios outside of that data. Just wanted to see what the Benchmark numbers within that controlled space was. Don't worry, about it guys
superfluous comma, get him
that was probably me in the range with status effect refactor (> <) then i got a bright idea. set to very hard on AOE section. fire a fire sticky at them whiel near the harm self button. ignited the aoe target hit the hurt self and was like "OMG WE CAN BE NEARLY IMMORTAL!"
Range testing is fine for sniper test as long as you use chat text or read the pop up number. Just what makes a sniper build good is a mix of things not it's top damage typically. I'd hate for someone to pick up a harder to farm/worse build over all cause they saw a pic in a discord that had big number.
then went to a mission and tried it, died on one enemy on fire and was like welp i thought it'd be great XD
well, thats on them to decide what to use at the end of the day, our advice and findings are not definitive, no matter who it is here
one does what they want
i'd blame the person who just saw the picture and was like "OMG i need that build!" but finds out it's not possible
This is what people do though, they find a build on YT, copy it exactly and then think they're ready for end game
those poor souls probably watch youtube videos with click baitable titles and set out to build it and get disappointed in it then come here and ask what do?
Yep exactly
but guys, my 5p 5.11 build with dodge city hits for idk 20mil on the regulus and then like piss every shot after
then probably argue with you guys that this streamer said x does y and ends in z. even if you're trying to educate them on the math behind the game XD
I'm not forcing anyone to use what, and I don't think anyone here should either. Go ahead with your 6pc Hotshot build for all I care
might still be better than a pug loadout
classified hotshot build
This is what I like to use
Laser beaming without having to scope for heads, even at full auto
a non sniper, sniper build
Im gunna do some UIC MOD testing next season, see if Ranger or Rifleman would be better on it in actual combat
12,911,276 is the highest this will go to with the White Death and max HH stacks
Yeah solo heroic elite is under 10 ez. I've cleared CPs with it.
I started nem then swapped tho
Yeah your armor bar is like 3 bars or something lol
Yup lol
I think you can clear legendary missions with it
I've seen it done with Regulus, alas I don't have that yet
solo master an elite dies with 14mil lol
though i would also make the m870 be high end, that thing really shines in hh
yeah great for rushers, heavies there
This is, sadly, insufficient armour xD
Hardcore mode it is
Mind sharing, please? Would like to try it as well)
hey guys havent been on td2 in a while and wanted to get back on just a quick question about builds, what's the best rifle/marksman headshot build currently? because i just love sniping and headshots
@dreamy valve wanna give george your take on sniper builds or leave it to someone else?
and surv spec I guess?)
Iβll be the pinned link director for today, so here it is!
thank you very much sir
Iβll leave it to the spreadsheet as always
Much easier to just divest responsibility
Iβm in a Stock Market server, and for some reason, the financial advice over there is much less serious than in here
Hmm prob
i mean stock market meta is always changing
It does and it does not
but this game is super stagnant so we know what to do always
Weβll see with the new content they got cooking
nah, i think it'll be stagnant still
literally all the content we got has been a new difficulty within 1 mission
that i didn't experience as i wasn't a fan of this seasons and thought it'd be a repeat with other ridiculous things put in
not missing out on much
Iβm just bored from waiting on the Monster Hunter Wilds launch myself, and guess what Iβll be doing over there, thatβs right shooting up dinosaurs with more guns, just like Iβve been doing for 6 years in this game
Does anyone have a build for division 2 version of tactician authority? Is it even possible to get the one shot sticky bomb damage?
with probably more difficulty involve?
no one shot sticky i don't think
Dang. What's the next best thing? Turret and striker drone?
It is a classic combo, but no boom boom like you wanted
classic/lazy/noobish
I want big boom and funny number :<
mortar boooom
mortar gets 5 big boom
then it goes on cooldown then you get another 5 big booms later
Double chunk chocolate mortar
@hexed steppe ended up making the CC version, still looking for the double yellow Habsburg so I can roll skill tier on it but it's just so nice to have everything pulsed and then whatever for CC
Using blinder just because I need to do proficiency on it but I feel like I'm super utility lol
No 1 shot sticky, but a really strong mortar setup is really solid.
Double check to see if you have the blueprint for courier. When I was still using perf creeping I ended up crafting/optimizing to save on farming time
Makes sense. I don't have any of the descent ones but I'll check when I'm back on the game
Let me see if I get this right though, with Perpetutation, can you foam one person and then it spreads to everything within 10M?
No, perpetuation is weapon talent. Boosts status effects but only on status applied by a skill. Death spread wont see benefit even if it spends it
I'm watching a DUA legendary speed run, they all get pulsed and then all of a sudden they're all foamed
Creeping Death is the spreader, yeah that's me misquoting
Perfect creeping is 10m from the npc that gets hit by status. If it's ready to proc perf creeping will spread 10m from one of the npcs hit by te transfer. Effectively giving 25m spread in 1 direction, but at the reduced duration
Is that what was essentially happening in what I was seeing or is that some other skill nonsense?
link vid time stamped
Possibly. I would have to see the vid tho to be sure. Dms ok if you have a link
Link in here should be fine cause it's not their vid.
https://youtu.be/Ut4WQTdqmgI?t=63 You basically see it right after this and the entire hallway section
The speed stats are always mind boggling and just knowing what's going on is enough for me
Yeah creeping
The POV in linked in the vid you put of the person doing CC
Ah okay so that's why pulse/foam is the combo suggested, got it
So they popped pulse and then someone else popped foam?
Yeah
You can see everyone skills here.
So I see firewall shield, EMP (?), foam and pulse
I'm guessing they have pulses coordinated so that when one is on cooldown someone else can do it
The other one is a jammer.
Oh that's jammer yeah, that's for electronics mostly yeah?
It depends on your needs in your run. Not everyone does it the same exact way.
For sure
Well good to know that I'm on the right path for this CC stuff just to switch it up in Countdown
Doing the same old was getting boring so wanted to be more utility and actually learn some other tech
keep trying
Don't tell me they were also times exclusives
which one
nah, not afaik
Busy little bee
no thats still around
And mosquito
just keep doing countdown they'll drop eventually
Alr
i was like that with coyote's mask it took me forever to get one u just gotta keep trying
Coyote mask?
Reallyπ€£ I got like 50 of those
My only problem are the new ones
i feel that i ran so many countdowns trying to get vile but no luck
Really
Those were the first of the new exotics when the first seasons came
They were in the season pass that cost like 10$
I couldn't see good on my phone. I'm guessing, but was there was an oc with the foam
nope
just creeping
foamer pov of the same thing
its quite literally just creeping foam
Is the Mantis a good sniper to use for a one hit sniper build?
its ok
If you can nail heads, yeah
I imagine that it wouldnt one tap outside of headshots
I find them easy to hit in this game though
Players and npcs alike
What about something with the diamondback? Or do you think that it would be better without an exotic sniper?
different use cases/builds
with headhunter it could one shot body
It might depending on the npc and your setup but with mantis HH will lose proc on body shot
but then you lose stacks
fair
With a highend like m700 carbon + determined will chain body as headshots after the first actual headshot kill
If im not looking for something like that would the mantis.. or diamondback be better?
Also in posession of the edict, something along those lines
Ah ok fair
For something headhunting focused then, what do you recommend? A highend like the m700 or mantis? I dont much care for chaining bodies
Interested in maximizing my headshot damage
m700 because determined exists
oo kk
Determined registers the bodyshots as headshots, but I get some dont like to use it, which is fair
Outside of determined, mantis probably best option with the talent+decoy
If you ain't running determined then mantis is probably the next best thing
I prefer it over determined anyway infinite decoys are fun
I'm at 14/16 Saved builds, with my 15 going to Refractor.
I currelty have:
- Artillery ( x2 grupo x2 hanna waveform strategic)
- Assault Artificer ( x2 empress x2 hanna btsu)
- Decoy/Drone ( 4p rigger x2 empress)
- Cluster spam ( 4p damage hardwire chinabtsu )
- Blind spam ( 4p status hardwrie alps btsu )
- basic b eclipse ( 4p eclipse vile , snowmachine )
- basic b healer ( 4p future hermano btsu )
- pulse Ongoing ( 4p skill haste yellow ongoing cayote setup)
- basic b striker ( 4p striker grupo cayote )
- 3 dot pesty ( 4p ongoing vile contact )
- negociator ( 4p negociator centurian contractor )
- basic b sniper ( 4p hot chain thegift )
- Armor buffer ( 4p foundery pointman , lavoiser )
- Big tank guy ( 4p foundery catarsis mother lover )
My nr 15 will be
- Drone/oxidiser + turret (4p refractor + ninja pack + 2p empress
So I'm asking for help to set up my last build ( I'm not asking for help on my existing ones )
Just want something that i'm not using.
Why the gift on a sniper build
i search a build tank solo/group for legendary
If you aren't chasing the Habs + Airaldi + 3x Hotshot unicorn build, the Providence 1x bonus to headshot damage is now identical to the 1x Habs bonus
can help me plz ?
The 1p Providecen gives 15 HS and Perfect Vigilance.
Why not 1pc airaldi
13% now
Really MMR damage is so high it doesn't make too much of a difference.
But airaldi is better still?
I could boot up and give you the actual damage difference if you want but it wouldn't be much. No difference in break points building stacks and it'll be enough to kill the same things in 4 man legendary. Maybe you have a different definition of better but idk what that is.
Airaldi
Prov
no pulse applied for either
Just stack skill dmg for motor?
tbf, if you post up a list of builds, they are gonna be discussed or questioned regardless if you are asking for help on them...
i fail to see why you would only 2pc empress, other than the planned drone/oxi since ninja makes up the 3rd. you could use 2 hanna in any of those spots and get more bang for your buck. haste > skill health. granted assault artificer uses both empr/hanna 2pc, but doesnt list a 6th piece. generally speaking empress is 3 empress or no empress, the skill efficiency fills all skill buckets (skill damage/status effects/skill health/skill duration/skill repair/skill haste all affected)
-im gonna challenge the nego setup with centurion and contractors. the nego chest is a pretty big drawback, especially if it isnt being maintained with 5 targets. i would say glass is pretty superior to contractors in this case , hell oblit would be stronger as well. im not gonna touch the holster, i havent given it any time so dont have valid opinion about it. personally i setup with ceska glass/fox's or grupo glass/coyote
-for the build you are asking about , i think ninja is only gonna hinder the build. its gonna block you from improving your oxi/drone damage by trading a total skill damage(effectively an amp if only one source) talent like tech support for a pretty bad 8% regular skill damage (additive with other sd rolls). also, will you be using a highend chest with damage talent, or the refractor chest? personally i would go with yellow sacrifice pgc/wyvern tech support bag. or 2 hanna of not using pgc.
youll stack skill damage and explosive damage where you can manage . 1china, 2 grupo can give explosive damage but grupo is a bit of a unicorn. its pretty hard to f up a mortar build tho. you can do the old 3 empress, 1china, 1 wyvern, 1 preference piece. strategic alignment bag will be the easiest to use but there are stronger options , but they make you work π .
personally i use this setup, but its a really active setup and not to everyone's liking https://lite.evernote.com/note/51fa758d-4829-205b-d0d5-f61b472eb392
damage to armor attributes can also improve mortar damage. so capacitor and insync shotguns both strong weapon options (both have 12% dta)
contractors gloves also
Imma be messing around with refactor and ninja when it drops
Imma make the deflector good I swear
its gonna have to be strong if its gonna work right. should be an interesting set though, no doubt
watch next season drop with cool skills and scavenged skills directives 

What I've got so far works just need to replace the foundry with refactor
Can get more skill damage and it doubles as healer
ill definitely be checking it out. i do like my skill builds
I was asking for help on NR 16 Tho.. as in my last build.
oh for the the last, unfilled spot... ok maybe have a few
do you want pics or just descriptions
Right lets get into it, I got nothing better to do.
-
If you fail to see why i have 2p empress on rigger then idk what to tell you. Why add skill haste on a build that has 0 cd?
I wanted the HP so my drone and decoy can survive more while i shoot with capacitor -
On the negotiator i thought that it be obvious that I'm running a lmg with contractors, Having the chest allows me to constantly mark 5 targets It may not be your preferd playstyle.. But for me with bluescreen its fantastic.
No need for pics. just names and general playstyle it be fantastic.
2 hanna adds more damage. the skill health is equally as useless as haste in a rigger setup, if something is losing health you should pop it before you get stuck on a cooldown. rigger in general kinda bad so ig it cant get much worse, so ig disregard...
How is 2 hanna more dmg? They both +10 skill dmg
empress took a hit on rebalance. if you get into the efficiency 3pc its still pretty good
its only 2% but hey, minmax
My man... what 2%???
Hanna U
1p 10% Skill haste
2p 10% skill damage
Empress
1p 10% Skill health
2p 10% skill damage
If i do not need skill haste ... why use hanna ?
a couple i would mention
aok turret/drone. 3 empress/sacrifice/waveform/pallisades with, tech support/pgc cap/insync mop 20-30%aok . all skill damage/haste rolls. play as turret drone. (may or maynot be outclassed with the new set, time will tell tho)
hybrid memento turret/drone, tech class, 3 empress, ceska, memento, picaros rolled skilltier. chc/chd rolls mods, glass chest, cap/harmony. skills are flexible, 6yello core, 2.5red core, 1blue core
i would mention hazpro eclipse but thats kinda cd/f100 only
2% loss of Skill Efficiency (10% to 8%), which is worth building into if you can reach it.
yeah im stupid with that one, mb
change wouldnt benefit. anywhere you could squeeze in a 3 piece with be better tho since it covers 6 attributes
Hi where do I get PFE mods? I want to build a PFE build for " Master " mode.
farming mods, sometimes for sale at vendors
You're way better off with like force multiplier than ninja
Any tips for creating a dps build in legendary missions
Strikers
Been a while since I've played this game, how do I increase the stat % of the attributes I have on gear? Is there a way or do I need to just keep farming until I'm lucky enough to max %?
You can do that in the Tinkering menu (Optimisation)
It only lets me tinker exotics though?
Have you been extracting attributes and talents to fill your recalibration library? You can only optimise stats up to the max value you have saved in the library, except exotics
I haven't done anything like that, I've been back on the game for about 2d, just been working on a pve build, now I just need the right attributes etc..
So I need to extract attributes I need and put them onto the gear I'm using? So I need to farm multiple of the gears and hope the right one drops with the right attributes etc? Or am I thinking too hard about that π
And how do I farm the resources that are needed to max an attribute? Through the summit?
You only need to extract a max attribute once and you'll be able to apply that to any suitable item (or optimise items with that stat) - take a look at the library tab of your tinkering menu to see the full list of stats that can be extracted. Just farm a bunch of stuff however you like (countdown will be fastest method) and extract from any items that aren't otherwise worth keeping
Optimisation materials come from various sources: deconstructing, named enemies, watch points etc. Many can be crafted once you've unlocked the blueprints.
You can find more info on them from within the recalibration table menus, I think
Ah man, seems I have a lot of catching up to do etc π
I think i understand everything you've told me, thanks for the help π
There are definitely some full guides on youtube as well, tons of content for this game
Yeah, that's where I found a pve build, luckily someone gave me the gun i needed, was just wondering about the attributes stuff
Yeah, you just have to fill that library with the rolls and then you'll be able to do it. It's tediuous but ultimately worth it
You get so much waste stuff to extract into there anyway so no harm or foul
@plush field That's a hotshot setup, it's PvE only.
It's one of the few cases where the 4th piece of a Gearset isn't recommended.
alright tnx
It's PVE and it's like half weapon handling half headshot rolls on the gear to obtain 100% stability on the sniper. Could do a little more damage(I mean very little) but the sacrifice for a QOL like no weapon sway is well worth it not to mention the faster weapon swap speed and reload. Really with a chain killer 2-4 pcs of hotshot, vigi on the backpack, and items that add HSD/MMR damage most of these builds perform exactly the same.
Sorry to drag this up, but do you think the increase is because the WD multiplier on a MMR is smaller than the HSD Multiplier that is already quite large. The 15% HSD added to what is likely a 300% hsd multiplier is small compared to a 10% WD multiplier added to what is near a 150% WD multiplier?
I know those numbers are not exact, but it seems like at a certain point HSD added on a large multiplier is diminishing returns.
its down to the way HH calculates the damage, it makes WD much more important than HSD
Yeah that's pretty much it but HH buff is a true/false type of buff. Basically if damage is higher than targets HP is true you keep HH ya know. So these small differences in numbers typically don't make a build better unless you hit a new breakpoint and can kill a new class of enemies, reds/purples/yellows during your stacking.
Yeah there is that. Still the first shot on both without HH is larger on the Airaldi over the providence.
because of HH math, and also of the fact that some targets will favor more weapon damage over hsd (like skill proxies or helmets)
Again, even without HH; the damage with the airaldi is greater on the first shot.
It's less than half a % tho.
Some things like skill proxies and helmets are also likely to benefit from WD
Its tiny, but the principle remains. There is a point where WD has a slightly larger impact over HSD.
i feel like I've explained this to you at some point
In the game it has no impact tho. Hitting an enemy for over their total HP/armor makes no difference if it kills. Functionally they are the same build and accomplish the same thing.
WD increased your base dmg. HSD is after math
You probably have and I am an idiot. Sorry to bother you.
nah no worries
What makes a HH build better than anything is hitting a new breakpoint, if that doesn't happen it's just e peen numbers for happy brain chems.
Anyone got a ridgeway build for pvp?
Ridgeway not very good in PvP anymore
So tank builds are effectively useless outside legendary content yes?
outside IH and even then has to be correct tanks
and i think master also needs a few for objective holding
So again I say effectively useless?
That sucks. It seems like anything outside damage in most scenarios aren't very good builds. Ostracizes big portions of the game if you ask me. I mean at least we can transmog gear but still it sucks you need to sacrifice survivability through armor and health because you can't do enough damage. I hope division 3 is more balanced in that respect.
The problem in the game is threat and how it is handled.
Higher damage = higher threat.
It is hard to draw aggro or try to taunt in this game.
You can also be a tank that helps your team. Blue OD is nice with PFE
mosquito does help a bit
Why even make a threat system to begin with? It seems like they just tried to make their own spin on the army of two aggro system
Poorly I might add.
Red OD does damage and you are an extra gun
otherwise you would just draw agro on unkillable tank while everyone else shoot stuff for free
That's the entire point of a tank
Sure but diversity is fun as well
tanks arent supposed to make enemies dumb af
they are supposed to tank
not render your team invincible
I want build diversity, but sadly the mechanics of the game do not allow it
No they're supposed to eat every bullet in existence if there's a good one but as you just said because of the way the games made anyone who plays as a tank or wants to be one cannot do that job effectively because the games build mechanics at the very fundamentals are very crude and simple.
It kinda takes the game away from being about build variety and more like "Oh yeah we have a lot of options but about 9/10 of every single gear piece that doesn't involve damage is essentially a waste of your time."
threat was specifically created to counter unkillable tanks that draw too much agro
and render the game trival
That's........the fundamental of being a tank. If your a good one you don't die. So again I say, they effectively made an entire class based around taking damage useless? Especially since they can't even dish out moderate damage to help.
Yeah but typically those MMO also give "Attraction" skills so that the tank can do its job
By drawing enemies towards them for even just a short duration so the team can work together properly.
you have them in div 2
The closest we have to that are the decoys I would guess.
easy fix would be to give the bulwark shield the decoy effect
also the npc ai is VERY predictible, you can make them do dumb stuff easily
shield does give threat iirc
im not entirely sure tho
i havent the game installed rn
but remember if you're a 6 red core dps, you'll mostl likely draw agro anyway
your dps threat is insanely high
Because I do not research the games mechanics, which I think ubi did a horrible job of even trying to get players to understand. Like the first game was decently simple while being complex if you looked into it but this game is like trying to solve pi, a rubix cube, and international relations all at one time.
well you have to take everything into account and make it in a single game experience
i see everyday people that dont know how to build
and you still need to make an experience for them
Which takes most people years from what I've gathered through, comments, discord servers, YouTube channels, and reddit posts. And most people STILL don't understand how this game works
yeah but at some point you cant take the player by the hand
I'm pretty sure at least 75% of the playerbase doesn't understand how the tinker table works lmao.
I personally don't want to be handheld. The expectation when you come into a game like this is that you have to explore and learn things on your own through trial and error or through content
I mean most people don't know how it works now and still consider it repetitive cause it's impossible for them to understand what they're doing. I recently only figured out how to make an actually good build and it had to be strikers cause as I was told here, true patriot is useless.
I wanted to be a tank and I was told and I quote "You will be a detriment to your team and useless overall, make a damage build."
Which while testing myself I did see was true, which sucks :[
Majority of the player base doesn't even play heroic
Yeah, the people who say heroic is too hard is also nutty
Cause they don't know how to make a build or how the game works. Heck I've attempted it a few times and only survive cause I dish out damage and my teammates care about not dying.
tank builds are fine, but they just dont exist under legendary
cause a dps build will just make you faster
Except the weird part is I've seen tanks with tons of armor who do ridonculous damage. I'd assume their using heart breaker or something but I have no idea
Well they're also getting buffed by the DPS builds and probably using shotguns or the like
Nope
Provide an example, easy enough to explain
They were using ARs, LMGS, this is in conflict btw. They have what looks to be millions of hp in armor that they instantly regain the moment they lose it, then shred me in about 0.5 seconds
I assume the striker crit build I'm using it primarily for PvE. It does decently in PvP but there are definitely some builds that I don't know of that do every job better.
pvp is different
tank builds def work in pvp
everything works in pvp tbh
except moskito
yeah if you dont have at least 3 blue core in pvp you're cooked
I've seen the same style of builds in PvE challenging or even normal. They have all this armor, use the shield and shred bosses that I myself can't beat because they destroy my armor so fast (typically on anything higher than challenging) then disappear into the nexus of Washington without me ever seeing them again or getting to see their build.
Once again, challenging and normal is not the same game. You could have all purple pieces and rip
its normal/hard/challenging, nothing hold
you can have the worst build and still destroy npc in that difficulty
litterally even white pieces
I mean I was in heroic countdown with a guy who was using true patriot and he eviscerated a hunter in like 2 seconds. He was also using a shield.
Countdown is a buff riddled mess that you should never worry about tho.
A lot of people who don't player heroic just don't want to use the all re builds
I know that's very much not true because I've done challenging with several kinds of builds solo and in a team. Some do not work. Mostly cause I probably have no idea what I'm doing that makes these so effective.
countdown has 8 players, meanwing up to 8 people byuffing your damage and tankyness
They make weird hybrid builds
I want to make a true patriot hybrid build with damage and armor but any of the ones I try don't seem to work. I just don't know what I'm doing.
just learn building
its not complicated, but its tedious over time
you just learn synergies after a while
I've been trying but this game is confusing. It could be one small sub core is wrong and my build goes from effective to dog
Also countdown is a terrible place to test builds
True.
if you're not good, already established builds are the way to go
You can have the tank build and if you get the close range buff youre a dps all of a sudden.
just enjoy the game let people think about people for you
What's an established one for the build of true patriot?
dps wise?
well chest you want a ceska w/ a dps talent for sure
As long as I make people explode into fireworks
The issue comes if you want to run tp back or a different backpack
check the pinned message for all the builds aviable
you'll fine everything there
I'd rather slog through an explanation than try to read that tome of the deep.
I probably should if I want one of the benefits from it.
its litterally the most simple way to get a build
anything we write here will take longer to read and be less precise
in the time we talked here, you could have checked 10 builds in the list
I get not everyone reads this chat so let me say this again for the 5th time. I'm on a phone. That thing is literally impossible for me to read or even comprehend because I'm so zoomed in I might as well be looking at its DNA
idk whats blocking you
anything we type here is the same as on the spreadsheet page
i cant copy and paste if you want
Again I just said I'm on a phone so I can't zoom out of it. For some reason it makes the text so large I can't see anything and it's just difficult
then idk what to do to help you
if you cant read spreadsheet you wont be able to read any help here
Also when I check the pinned section it doesn't give me a build spreadsheet just a DPS calculator
if anything, you can always get on a laptop/computer/maybe tablet? and see the spreadsheet
I don't have one
that link in the pins is where the builds are put in a spreadsheet along with other information from the game
Ohhh
i mean, its pretty self explanatory
I go below that to the big thing cause I thought that was the spreadsheet
It says "Division 2 Gear spreadsheet" and then takes me to a DPS calculator sheet
yeah it was more obviously the spreadsheet before Discord added the ability to do inline text
doesn't look like that with that link?
click the google doc link
That first link is to the DPS calc
the "Link to The Spreadseet 2"?
Oh that used to open to the DPS calc for me idk why.
It has taken me to the page of confusion
It's got all the tabs of shit I don't understand
just read the text man
the hubs is where you'll find builds
wtf thos links used to go to opposite things for me for some reason but now it works correctly.
you'll have more links in the hub for all the builds. in there they'll explain what you'll need mostly and some alternatives if something in there doesn't suit your play style i believe
you got the google sheets app?
and when you click on the Evernote link for Standard Red DPS build
https://lite.evernote.com/note/0d1135cf-139c-394e-53f6-02c1b8b4cea9
I got the docs app
probably get the link to it and move it over to the docs app is probably what @onyx sage blades is going to suggest?
use the sheets app
Aw man I didn't see any section for true patriots. I guess it's not viable enough to even be on the sheet.
the site should be asking if you want to open it in there
you sure?
huh, i swore i saw a TP build in there once, maybe too long ago?
yeah tp is not great
not really, you say that cause you havent check the rest
Man this game sucks when it comes to variation
Hmm π€ maybe it's just weaker compared to others
also remember not all build are made equals + balancing change stuff
This game has so much variation lol
no, it just doesn't favor the set you like
game is ultra varied
I meant in terms of variation that actually works in practice.
Go watch Ikia vid outlining all the builds
I've tried tons of builds and most don't work.
there is dozen of working build man, wtf u talking about
yeah there's lots of variations that work in practice
well we gotta make sure they're actual builds first
just cause you fail doesnt mean they dont exist
builds exists, you need to make them work first
there are build guides to help
I'm not saying that's why they failed. I'm saying they failed for me. Because I have no idea what to fricking do cause this game goes, oh your level 30? Enjoy doing calculus to even understand how anything works.
bruh
you didnt even discover 20% of the game
you cant call it a day
there is more than 15 red build alone in the spreadsheet
I've played other MMOs where I got by just cause I used stuff I thought was cool. I can't do that here. Best I can do is transmog my equipment to look different.
Not the cool stuff I wanna use though
you dont know it
cause you didnt try it
you said ONE thing
there are thousands of items in the game
Sounds like a skill problem, random gear works on heroic
there is no way you dont find it fun
also yeah, even bad build works
just not on hardest content
Is this good or bad, be honest.
bad
Depends on the rest of the build
without seeing the rest, can't really say, but that crit ratio is bad
Exactly my point
So get better gear?
You said even bad mismash builds could work.
just create synergies ??
yes, it does ?
Yea that doesn't mean the crit stats are going to be good lol
problem with the shotgun itself it boosts melee which you just push most npcs and a smidge of health goes away. they melee you and you eitehr go down or you have nothing but 1hp left kind of deal
This is what it looks like. I did change some of the minor core to red and put on red uhhh......attributes that's what they are.
I just used the shotgun cause I got it. I don't really like it I have other exotics or weapons. I don't know if their better though.
Lose the blue minors
Oh ok are those not needed?
not if you wanna do damage
Ah darn it. I'm gonna need to farm new patriot pieces.
man let me ask you
Oh well that'll give me something to do.
i think the true question to ask is "what is your goal in division 2 is?" really
im guessing your goal is to have fun
I've done strikers, heartbreaker, hunters fury, some gold ones, I've done aces, headhunters, negotiators and every single time on anything that isn't tanky besides heartbreaker I die almost instantly because despite all the damage I do, my armor is non-existent by comparison.
you know its a cover shooter game right ?
you're supposed to hide in cover most of the time
Yeah and peeking out of cover for longer than 5 seconds doesn't end well. The white tusk.........the white tusk are relentless.....
you're not supposed to peek for more than 5s
also white tusk is legendary content, not normal or challenging
It doesn't help that I have no one to play with and randoms will either leave, die, or kick me.
white tusk is after you've learned the game from my point of view
I used strikers during my legendary attempts.
and randoms kick you cause they see your build
IE: you got all your library in the tinkering menu filled to max, most talents
I only managed to beat legendary District union arena.
dont do legendary