Very little. it's essentially just armor that will regen over time if you go long enough without taking damage. The primary mechanic to know about is the 1 shot protection, where when you suddenly take damage that would otherwise down you. You'll be left at a sliver if health and will not take any further damage for a couple seconds. This has a cooldown of 30 seconds, so if you run out of health again you will go down.
#td2-build-advice
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Which I think is a waste now, especially considering the division 1 was totally focused on health and the "armor" there was just damage reduction.
You guys forget hf has health on kill mechanic so maybe health tanking is possible
I just mean it's all 1 big pool of "amount you can get shot". It's just that health comes back over time and armor can be restored with kits and skills.
LOL. Thanks
My agent is now immune from cold, rain & heat XD
And your agent could be immune to green poison
When they buffed health they reduced this to 50%, so it's really not worth worrying about. You also can't stack much health on a regen build anyways
I know, was just throwing it out there, hf also has armor on kill to so we're till armor tanking with it
Which is very little purpose
My armor breaks, I'm on fire, my health is low no matter what, and I'm down lol
Plus all the defensive talents affect armor and armor only.
I see
I hope armor attributes in this game also give us dmg reduction
Red core attributes give us 15% weapon dmg, blue core attributes give us 15% dmg reduction
Seems fair
The only thing that gives you DMG reduction is the defender drone and the aegis gear set.
The EB also reduces damage but in a different way.
But guess what, 1 million armor with this game and it's mechanics just disappear like you are wearing cardboard armor
I remember a guy coming to one of the servers. What's the best run and gun build out there. I don't want to take cover. No matter what we said they figured they can make a run and gun build
So health minor attribute seems useless?
Oh and hi Raucey while you're here I wanted to say thanks for your incursion videos. Really helps!
Yeah, health sucks aside gives you that little extra " oh shit I need cover and use armor kit!"
Doesn't seems, IT'S 
i find his floor 100 oxi video very helpful aside from the fact that i get very annoyed he had 7 skill tiers
💀
I want a defender drone like keener's which makes him totally immune
just become a NPC
That's not possible

Yeah, for me defender drone sucks for us
I feel even maxed expertise probably a tad longer survivability but not much
2% it's nothing basically
Oh i just realised it's him on your profile picture lol
Who are you Armor Keeper? Are you Aaron Keener's cousin or something? XD
Wdym 7 skill tiers? I gotta check that out
expertise on defender drone does something weird
Simple, You don't want to die? then KEEP your ARMOR 
poison would like a word
(it's a joke, someone was pissed at him for using technician on a 6 skill tier oxi build and said he could've switched the extra tier out... it's just a stupid idea)
We don't have a poison exotic gun, yet...
I clearly didn't know what I was doing because I had the "wasted" core. When the whole point was a red or blue core was equally useless and the spare yellow just means the build was easier to farm since it didn't require a skill tier/damage foxes
Ooh made me remember something in countdown there's an objective about steam valves
Maybe health attributes would help there?
But it's a very niche use case
Scorpio.
Oh well I thought it's overcharge always on or something
nah... overcharge and "skill tier 7" are completely different things
overcharge is a "mode" you have to activate with a talent
I mean an exotic that is dedicated to that specific status, scorpio applies confuse and shock but we also have bluescreen and st Elmo.
it's just incidental that most overcharge talents require you to be at skill tier 6
So a gun that also has Poison, but only has poison, because if it has something else it doesn't count.
but having 7 skill tiers does nothing
Wouldn't be a bad idea, specially that players and npc die if their health goes to 0 regardless of their armor.
you should see people kill fieser with poison in discovery mode
This is gold youtube content...
i couldn't make that up
That's awesome raucey
it's a special kind of take
Toxin damage can stay the heck away from div2, it's already brutal enough with the space ninjas.
Scorpio
I hate when we apply status effects to hunters/named enemies it's almost always delayed
Like when I shock them they still move around and my shock timer runs out so basically it's useless
When you think you are sweaty about min/maxing but there are these people.
that shock bug happens to everything
The sliding foamed/shocked enemies always gets me laughing.
shocked and emp'd minitank still zooming and shooting
The armor core could be used as a buffer just in case
a buffer when you kill the hunters in 10 seconds
without taking hits
A buffer for in case a skill goes flying your way so you don’t insta die
Even more annoying EMP'd robot dogs still moving so they crouch for like a milisecond then they get up again
it's useful in other cases, but not here
it's useless to worry about that in that scenario
yeah it happens to everything. shock isn't coded well in AI behavior
it mostly happens when the status is applied when they are in a spawn zone
Yeah especially when those guys saying "I can't move" when they clearly sliding to cover... I'm like...bruh...
Or when you blind elite enemies, they are like: ahh my eyes but I still can hit the player with 100% accuracy without seeing a thing.
Did you watch the video we are talking about? We killed them in 4 seconds.
There was a linked video?
No it wasn't linked but it's from the video being referenced in this talk.
you can see how changing the extra core to something else is useless here
Jesus
Yeah that dude was talking out of his ass
Really the point is that most of the time if you are on a damage skill build doing an OXY dump role and using tech for the artificer you don't typically do anything other than dump oxy so it doesn't matter. OXY dump roles are most common for F100 hunters, F10/F90 boss farming, incursion turrets. In these cases it doesn't matter having a too many skill tiers or putting on a different core anyway.
you're just saying that cuz you don't have a skill damage fox
go refarm
I'm saying that cause I do have a SD foxes and contractors but I'd rather not farm up a red/blue version of it just to min/max a role where I shoot 0 bullets and take 0 bullets.
nah nah the build is useless cuz you're wasting the extra skill tier
lol
just imagine the things you could do with a red core instead
Blue core would make it take longer when I wipe myself too...
you take 2 and a half mags instead of 3 to kill a purple
Imagine not mid maxing....
Hey all I’ve been having trouble running a PvP build and I don’t know which gear and talents are useful against rogue agents in DZ it would appreciate if you can give me a list of it.
📌 Spreadsheet > PvP Starters.
Dont foxs and contractors already come red cored? If you have skill damage versions you can roll 1 back red and stop wasting a skilltier /s 
But tbh, sd foxs is the easiest to farm. You're only using in oxi builds where you're most likely also using tech for artificer. In that case any foxs drops are a godrolled sd foxs
I still don't understand artificer with it just chillin on your body. Does it not lose charges even though it's "working". I use it on a heartbreaker shield build but no idea if it's actually working
Every 10 seconds it hits an active skill
Ah okay. And then is it just repairing it, buffing it?
Skill repair for shield, something like turret it's more noticable as skill refresh (increased duration). It also repairs but it's less noticable on deployed skills as it is with shield
Right on. I figured I was in the ballpark with how it worked, I just never 'saw' it ya know?
Was just thinking level 6 shield go brr lol
Memento can buff artificer with its skill efficiency ( skill buckets™️)
I have a build that uses t3 artificer that starts off as 48% skill repair, but increases over 60% once memento is stacked.
Also takes a 10mil bulwark to 12 mil when stacked
Nice
Artificer also visually hits your teamates skills but I'm unsure if it's actually doing anything. That was supposed to be patched a while ago
I saw when I drew my sheild I'd glow purple for a second but I never noticed if it happened every 10 seconds subsequently
Yeah it's easy to miss when taking fire and whatnot. Itll be working of your skill is active. I think it throws a buff icon somewhere iirc
Right on. I don't use the HB often, only when I'm bored of other stuff
Its good for shield pistol headhunter builds, oxi builds like mentioned above
I haven't messed with a shield/pistol build yet, that's typically Regulus isn't it?
Yeah, determined d50 also popular
I use this or something close with bulwark/artificer.
Hunters fury with firewall shield is very popular and harder hitting than the highend I use.
I like highend because it keeps its damage At range If i choose to use mmr... that and i can sit in front of a chunga as he unloads without much issue
uh wat?
Drone/turrent seemingly won't get boosted up by snipers I can't imagine
You're in the ballpark of Hana/Empress and such, just not sure what can be made with skills/snipers
I really wanna get the Ouro at some point to do Hunter's but I eventually just need a hard carry lol
That's basically an AFK .
PCA will be ok if you proc right before you fire your sniper turret (I use same for mortar) ,but you may have more consistent damage with tech support since the buff is long lasting. Get rid of mmr and slip cap in since all your damage is coming from the skills anyways.
Since you're st6 your spec is wide open to use whatever you prefer, so I have nothing to say about that.
You could arguably remove waveform, shift empress to holster and add btsu+stinger hive instead of drone. You'll be able to oc your sniper turret, if it's on cooldown oc will also instant kill the cooldown, and you'll have a good close support damage skill in a pinch.
Yes
oh no, I sent that to someone but I think they didn't see it
Sniper turret does benefit from headshot damage if aim for the head. I can show you a weird skill headshot build
Which gun is better for the strikers build, ouro or Elmo's?
I think ouro has more burst damage but Elmo having the shock bullets is great too. If you have both, slap them on in the range and see what you prefer though
I run EB on my Striker mostly, but there's no reason to not switch out for whatever fits the situation better. Always make sure to change your gloves (or whatever gear piece) better fits your weapon also.
both have different uses, elmo for mid/long range fight, ouro for close range
Holy good god Hunter's Fury is fun
Strikers no longer my best friend, now Hunter's Fury
Hf Goated
only till you discover Nego 😎
nego is 😍
no, its about crit damage spread
crit build. acts like highend dps, except when you crit an npc its marked. when critting a marked npc it duplicates and transfers the damage to all marks. with nd bag its 100% transfer. no real stacking other than maybe obliterate if you use. it will stack chd on kill as well, but thats just gravy.
Funny, I was messing around with that but just gave up cause I had other goals lol
in target rich environment it is capable of out damaging striker
it's a very strong damage dealer set
Neat
I slapped it back on with the same kit as Hunter's Fury with a Coyotes and Ceska chest, we'll see what's up
Oh damn, it's actually Grupo and I'm still at 60% lol
just make sure when youre optimizing it that you get your crit chance as close to 60%, even if you go over a couple %
yeah, i only use ceska on it with memento, otherwise its grupo
Just changed the roll on my backpack, now at 60/167
it works well with rifles and that opens up use for foxs over coyote sometimes. grupo/coyote still solid by all means tho
Forgot mods, 60/191 now. I think that'll do
And that's only with this MPX I'm using. Need to get that Ouro soon
couple funsies.
-if running any dta and target and marks both have armor, the transfered damage gets a double dta calculation
-you can destroy some immune items if marked and hitting another target.
-the transfer is conditioned on the target. if the target is out of cover and you run dttooc, then a mark in cover will still take the increased damage that the out of cover target takes
That's some shenanigans
its also very handy if you have a guardian hiding but marked 😎
Essentially the loop though is that you spray a bunch of targets, kill one and then it spreads all that damage out to whoever is marked
Only problem is that I'm killing even a single target too fast lol
dont need to kill
a single crit hit = marked
you hit a few, then focus the tanky one/the one out of cover/the easy target and they all take the damage fromc rits
its very good with diamondback cause 100% critchance on talent
Gotcha. Only problem is when the guardian that is blocking them is about 100m away outside a fenced stronghold. Sad times
The distance on some of these guardians is actually nutty
I dont like diamondback ammo is too low :/
yeah some build work very well or very bad depending on the ge active
golden bullet is awesome for nego but guardian def not
reanimated is great with hotshot too
a bit of reload speed/handling and you're good
I'm looking for a good skill build.
check builds in pinned comment
oh! nice, thanks
Yeah basically. Damage is transfered as you crit as mentioned above. I chase spawns a lot so I just spray a group and focus the heaviest armor/health pool npcs.
You kinda need to be conscious of things dying so you pick up another mark. It becomes second nature to the point that one tends to shift targets even on non nego dps builds... maybe that's just me tho 😆
I feel you here
Behold, the Space Marine Build
(Has nothing to do with space marines)
That is just way too much armor
Extremely unnecessary
The blue attribute is also concerning
It doesn’t, they’re literal juggernauts
Legit this could be done with heartbreaker
Just use heartbreaker
Moment you start using more than even 2 or 3 blue cores on striker you might as well be using heartbreaker
Chill out or another improvised imo
I disagree
PFE
works for me!
Okay? And defender drone from what it looked like and 5 blue cores
That’s extremely unnecessary
Its Primaris Terminator Armour
Well, if you run into enemy fire the defender drone and 5 blue cores won't last long even with the defender drone and pfe, regardless, the drone defiinitely increases the time you can take damage
If defender drone is up, its pretty tanky
Hmm good idea PVP Guy, I'll try out Chill Out for another PFE slot
Idk it's a pretty decent setup, pfe striker is what I use instead of the traditional 3x improvised
I wouldn't use memento on it but 🤷♂️
I love me momento, great sustain at max stacks for me
But im PVE so
Brazen is so strong, Ive replaced Scorpio because of it
yeah usually my rando groups have at least one using Scorpio heheh
My build literally has both Feel No Pain and Armor of Contempt built in
When Ouro first came out I made a 6 blue core HF build with memento, intimidate ceska chest and firewall shield. Was super fun to play with and had more than enough dmg solo. Still think HHF better but it was mindless when not running pistolero
PFE striker with a couple of blue cores, even at 20% pfe is quite strong, in situations where there are yellows, like some certain manhunts cough
Especially when combined with momento
Momento becomes more valuable the more blue cores you have over the striker backpack
How do I max out my core attributes on weapons and armour?
Also what is a good alternative to St Elmo's Engine for the striker build
Replacement to elmo is any good gun
And you either you can recalibrate or optimize
Aktually the term is gravis armor 🤓
what would be the best backpack brandset for bullwark?
I'm thinkin empress
I'm using technician hive as my second skill (I am focusing on the bullwark thats why)
what is your other non foundry piece
this implies my build is mostly foundry
(I'm launchin the game one sec)
the implication was foundry since you were looking for pairs with a bulwark build. if its highend should be stated as highend shield build
if its just for the shield , go with memento
how does one obtain memento?
target loot, backpack anywhere.
memento gives 2 shield tiers and 30% skill health when charged up
wow
i was using this on the reanimated ge. memento takes the bulwark in this build from 9.8mil, to around 12-13mil. also memento scales artificer repair from around 48% skill repair stat to around 60% skill repair. tier 4 bulwark, tier 3 artificer, while still being 6 red cores
https://mxswat.github.io/mx-division-builds/#/IwFgtATGDMlwDGRympegXAVmAuVgJZ01TMtYpEoCIqyHMRKY8T3GMQtXrH-2XWMTYCBGIigBsuDoIgB2BakKV4UyPGUR4ADnGENiLMrlkM8DNACcY5FaN2gA is this a good run and gun build with technician? Should i change something?
I would really recommend vigilance on the backpack instead of heartbreaker. The gila brandset is pretty much wasted. Ideally for your non-HB pieces coyotes and a ceska backpack with vigilance
Also if you want a run a gun HF is a better candidate
I think the dark winter can run tech pulse right? Tbh I think that's an alright option
Last I checked ye
long underbarrel rail yea
if there is one its on the pinned message in the sheet
Ima redo it and then send it to you so you tell me if I've done it right
I looked around the sheet without finding it
There is 2 explosive build
then i dont think there is one, and nades are very limited anyway
explosive build can work with nades but its better with mortar
But they are not reliant on grenade
Yeah
So two damage cores and four blues
nades are very limited, you cant rely on them to clear stuff
Although I aimed more of a tank build this might work
However you want to balance the cores between blue and red is up to you
I basically did an explosive build but using Acosta and Explosive talent
But 4 armor cores is going to be quite tanky
closest effective build youll probably get is with a mortar build
The great thing about vigilance on that build is damage taken to your bonus armor or the crusader shield doesn't deactivate it, so you can keep it up very easily
Getting charge from time to time allowed me to reset skill cooldown
so more explosive damage
it still not reliable, especially at higher difficulties, nades arent unlimited and you get only a few each time
The one change is make is swap the overlord for an ACS to build stacks. You can put the pulse laser on that as well
you can oc/reset cooldown with btsu as well.. and still be able you use a backpack talent
I wanted to use Sledge but maybe Capacitor might be a better pick
The point was to use grenade and Acosta help in that point
sledge is fine but for tanks/bosses, not regular npcs
I can more or less clear CP on Heroic
yeah, its gonna be pretty sub par. youll get an oc and sledge ith acostas but probably not be able to do much damage otherwise... build for yourself 💯 , but theres a reason shit like that isnt meta
Oh yeah, I know
oh yeah for sure, no matter what, the right build is the one that give you fun
dont let anyone stop you from having fun ingame
I wanted to use Festive but doesn't deal enough damage so I can't get back my grenade
grenade only focused sounds like a lot of wipes
collector exotic chest regens concussion grenades, only up to 2 though. but once you use all your specialization grenades they dont regen
Damage Hive + explosive bomb
Or I could let dark winter do the job, although it will be slow it'll work
(pun intended)

Tried Collector and It's not better than the explosive talent
yeah its not great
explosive delivery?
Did some youtuber recommend the Dark Winter recently or something? Up until a while ago I was one of only 5 people in the game who liked it.
C'mon can't let my boy dark winter rot alone in the stash
Not, I'm using the lengmo named gear: Artist
And yeah, it's subpar actually
So I was searching for a way to make it better
Ya don't use DW because it's S tier OP. You use it for the experience.
best way is to put it in the stash and pull out a different explosives build
I hate to agree with 'deck here, but there are better Talents to use with an Explosives setup.
Especially since it has a range of about 3 inches.
do you have shares that go up when we use mortar or what ?

nah, my roi comes from Skill Buckets™️ being mentioned
but speaking of mortar, here you go
I'm using the clusting grenade
i have not found a better way to run it
Outside of a currently glitched build, your really not going to make a build that would use grenades as a primary weapon. They are basically just used for utility
@surreal depot air support when
I'm not using the glitched build
I know. I'm saying what your trying to make doesn't really exist in any practical way
Sacrifice + festive
Kind of stupid
and you run out of grenade to quick
Well, I'll keep searching for a way
Thanks for the answer
The closest thing to what I think your looking for is what local was pointing you towards, which is the mortar build
Why not collector chest?
You ran out of grenade and they don't regen fast enough
While explosive (frog icon) allow you get a grenade on kill
And also area is bigger with Artisan
75% grenade area vs 50% for Collector
Doesn't collector give big damage for more targets hit?
Enemies are usually not too keen to stay inside the radius
Was wondering if festive takes care of that.
saddly not
The explosive talent also give big damage
Mix it with foam launcher and then ez stacks
I mean, Festive only work with the basic grenade
Which is kind of a let down
You loose base damage to target 2 other people
but that's not enough saddly
Does anyone use the iron lung?
sometimes. i like it
seen it multiple times in Conflict
Any specific build
i usually use the zwiaahdgjhjdshsf named gloves "eagles grasp" for the extra weapon handling on top of strikers weapon handling to speed up the reload.
oh yeah zwiajdganidydnwibf
something like that
😆
(Zwiadowka)
there it isss
its ok in pvp
yeah but hazpro will ignore it and its over
Its still one of the hardest hitting lmgs
yeah but no talent if you got hazpro
What are you talking about?
Have you fixed this damn door?
why do people run 0 chc on gear and full chd ? like on striker with elmo
and not even coyote mask
watch's CHC
crit hit chance
I know, I meant the watch levels
wym ?
Elmo strikers with ceska/coyotes and max watch is 20+10+10+6+6=52%
If you are assuming mid coyotes you don't need CHC rolled anywhere.
i said no coyote and he had no ceska
watch give 10 chc only
If you are trying to make sense of nonsense all I gotta say is good luck.
im not, im talking about a build i saw
from a guy that called backup
4 or 5k shd
and i was asking why he does that
Well I can't make sense of the nonsense you saw.
You ever tried to explain how numbers can't be divided by 0 to someone who thinks they can?
Yeah well it's probably the same with this person. tbf it'll work just fine for heroic content so meh.
People run very unoptimized setups all the time without realizing it
yeah but i can
*whips out calculator*
infinite, see?
yeah its sad to then see them being toxic toward you when trying to help them
"it works for me"
Oh trust me, I get it lol. Some people take build advice as a personal insult
There's also the flip-side of the coin, where people hug the meta so hard that anyone who uses something sub-optimal is berated.
And yes I mean in casual Heroic, not Leg'.
¯_(ツ)_/¯
Wanted to do a deagle determined based build, but ofc it still lets the sr-1 pop off
10m consistently with deagle, 21m with the sr-1
Figured out that HH math yet?
too hard
it's more like determined doing it
True
Big number mean bigger number
Now if I had the regulus, I wouldn't necessarily need the d50
the right big number mean bigger number
But then again, that's sacrificing determined for a headshot explosion
wrong big number mean less bigger number
Regu my love
you can get stars from it
Ik
You are my star.
The real win was the stars we met along the way
After all this time I've learned I need a Ninja to test out a build. I had two cache's today and got Acosta Bag and Memento lol
But I also need a Brazos chest with CHC/CHD so I have to be a Countdown merchant
You can test build in the simulator sheet if you want, but ninja back pack is pretty much always bad so far
It's more actual functionality and not theoretical
It's from a builder I've enjoyed on YT and he has really cool off meta stuff. It's two piece Brazos, 3 piece Hunters Fury with Ninja
All the benefits of HF but then a skill tier, skill haste and 50% mag size. He was using an Ouro with it for sustained DPS so it's just a neat idea
memento is a lot more functional, especially on hf.
once charged,
memento 30% skill efficiency ,( % in all Skill Buckets™️ )
memento talent gives 30% weapon damage, plus red core for 45%wd
3% armor regen.
it gives 2 skilltiers to your shield , and the skill health from skill efficiency increases your shield strength.
short trophy pickups will give a core dependent boost, so spikes of more damage/survivability/bonus armor
once charged you only need 1 trophy every 5 mins to maintain full buff.
hunters fury synergizes with memento since its cqb and allow for easy, low risk pickups.
one thing with ninja and HF is ninja actually takes away one powerful HF archetype: intimidate HF. replacing ninja with memento or ad rush backpack makes you tankier AND deal more damage, only drawback is you have to be up close which you already are doing with HF anyway.
deck already sung praises for memento above
i haz all the buckets🪣
people focus on the kinds of builds ninja opens up, but in this case ninja actually locks you out instead just being a down- or sidegrade to existing builds
Yeah that's cool and all, but big mag go brr
It's funny but it's not good
Like if you tried you can get up to like 90 rounds on ouro but it's like shooting marshmallows
Messing around with stuff is just more important than always going for optimum stuff. I'm all for meta and best, but sometimes I just don't wanna shoot the Elmo with Strikers
Striker Elmo is the tip of the meta iceberg
I need that underwater meta lol
Truthfully I've followed the spreadsheet for a lot of my stuff so that's the type of gear I've focused on
And I generally hate skills, I just wanna shoot lol
HHF
you like hitting heads aggressively?
I have the HotShot, Headhunter, Determined shenanigans. I tolerate it
try hunter's fury with shotgun or regulus
idk how you'll feel with it on xbox but we run it a lot here on pc
with headhunter of course
you just focus on killing
havent played in awhile, last set i remember coming out was empress, any cool new stuff to come back for?
striker got buffed a ton and is the most common set now, besides that there's a new sniper variant and some other cool gear
how good is the state of the game, bugs, matchmaking, etc
a lot of the crashes have been fixed, some bugs have been fixed, some of the most longstanding ones are STILL not fixed 💀
fixing crashes is big, nice
yeah most of the crashes are gone, some still remain tho, gotta get the right end of the stick
what are current best practices
is it still best to launch from connect instead of shortcut?
i launch from both, haven't noticed anything different
hot, thanks
Any advice on a good PVP build?
Thank you!
Coming back with the Ninjabike backpack, I can't find it usefull
The point is tu use it for brand bonus
But I don't know if any brand bonus can compensate Vigilance or Memento
For a striker crusader build what would be a good balance between skill tiers for the shield and offensive attribute?
Currently I've got my strikers to be modified with skill tiers as the core attribute just for the buff and coyotes mask for chc and chd
Just an FYI: for shields, blue tiers also work for Tiers, so you don't actually need to put yellow cores on it.
2-3 blues is the most you'll ever need, or if you weren't using Coyotes: go Memento and skip it entirely.
I have to use skill tiers since I'm using capacitor for the dmg% boost for each tier
I'm using the striker drone
and capacitor is like the only decent ar I have
Aside another one which has god rolls but less overall damage
Wait a sec, so you've got the Striker gearset on but want to nerf down the damage so your drone is moderately better than it would be, but still worse than using a proper build.
This is coming from someone who enjoys Backfire: pick your battles when it comes to div2 builds.
Sounds about right
Don't know what I'm doing
It kind of sounds like you want a dps build with a drone as a kinda "helper", yeah?
I'm sure there are builds for that 📌 pinned in the spreadsheet. @hexed steppe this sounds like your area.
Precisely
technically on cap red core gives 15% wd, yellow core gives 7.5 wd. depending on your setup youll get more damage for cap with red cores.
but obv cap is more for hybrid or skill setups. you can kinda tweak the build a bit by utilizing some red cores and getting free skill tiers from memento, tech spec, picaros rolled yellow
those 3 items would give 22.5% wd and you could still roll with 6 red cores, for a total of 112.5% weapon damage for cap. red builds top out at 90% from all red in comparison
This probably the best option
But need to see about the brand set bonus
Or Picaro brand set bonus (at 2)
i would definitely do memento over coyote mask tho. youll get a lot of skill attributes ,
30% skill efficiency is % in all Skill Buckets™️
so % skill damage, skill haste, skill duration, skill health, skill repair, status effects
🪣
Oh wait doesnt skill efficiency from memento scales with the amount of yellow you have?
this is a hybrid i use as an example. 6y/3r, with cap it acts like 6y 6r 1b
short buff. long is 30% max. you can get bumps up to 60% in what i just posted
i used to abuse it a lot on a fire eclipse build. up to 60% skill damage+60% status effects if all the stars aligned and you were on short buff while releasing a sticky
add caps 60% skill damage and its really high
Over 30% amp?
this is all before figuring the other attribute rolls
yeah, the damages are pretty close tbf. and the ep bag is more consistent
If you have any questions, or you want to build something not in the guide @ me
To run legendary or heroic do you need max rolled pieces and suggestions needed for the aforementioned type of build
To run legendary or heroic do you need max rolled pieces and suggestions needed for the aforementioned type of build
you don't need max rolled pieces but it usually helps.
Optimally you want a DPS build like striker's, I wouldn't recommend doing solo legendary though.
What about heroic
Same thing except it’s a lot easier solo
Ty
I also soloed DUA with that
For bolt actions, does the bolt speed get impacted by anything? Is there any way to speed that up or is that just a part of the rpm of those guns?
It’s just rpm
Okay cool, just wanted to make sure handling didn't impact it
I'm using the SR-1 in the Hotshot/Headhunter/Determined build and just going target to target feels so slow sometimes
Is there a meta?
For what?
?
You're gonna have to be specific.
Dz- tip of the spear
Open world-ninja true patriot
/s 
Ah yes
What are some good builds for end game players?
I have all your bread and butter builds
Looking for something different, I mainly run striker, Umbra, or Sniper builds but I’m looking to diversify a bit
I'd recommend checking the pinned spreadsheet.
Hunters in PvP?
the speed run focused hunters fury build is quite fun
oh pvp?
uhh PVP wise full regen with big horn is amusing
zero dmg but you can basically dance around 4 stacks
tankier builds with big horn is an interesting learning curve
ik your console so its probably gonna be very hard to use but theres fun in that
It's always gonna be mortar, every agent needs a good mortar build 💯
And not hardwire mortar, need real damage 😎
Got one fortunately
Stawp
Check pinned sheets, pvp guide got an update
is the pinned spreadsheet not updated?
i dont see any of the new gear listed
.
it's true that some of the new gear aren't added
azur needs to be back again to maintain it
but most of the new stuff aren't worth using. palisade and zwiadowka are good brands though
unfortunate
Hey, quick question, I haven't been playing for a while so I was wondering if double companion is still a thing? Followed a build plan I never finished.
I'
It's BiS for a pure turret and drone build. The damage averages out more than Wyvern, and since your turret and drone are up almost 100% of the time, its really the ONLY skill build where it's bis
nope
technically double companion is a thing, but not in its broken, double proccing state
whats the rest of the build look like
I feel like it’s doing more dmg bc it’s not having to build stacks
Am I on to something?
Wyvern is more consistent
Right
i would do tech support over pca. you could technically do 3 empress, wyvern, sacrifice, then waveform would only be stacking further damage. i personally dont like waveform but if you arent trading skill damage to get it its only win
tech support will most likely be proc 100% of the time, and sacrifice pics up the missing 5% amp from pca
then you can keep the skill damage, trade the haste for more skill damage 😉
😎
you also have opportunity to ditch drone, go all in on sniper turret then add btsu + artificer
I guess you could say... Buckets™️
I'd definitely agree with btsu > waveform for sniper turret
but thats just me poking around a build
Btsu is that good?
yeah btsu is sick. it can be any hive. i use it on mortar with stinger hive. turret goes down and i pop my hive, kill cooldown, and have hive back on rapid charge
a reliable form of overcharge with little investment
also with turret back it overcharges for 15 seconds and full of ammo
I miss snapshoting sniper turret overcharge. now thats a blast from patches past
i run turret drone similar to what i suggested. i just use a different spec and an aok piece instead of waveform/btsu. its pure afk when i be really lazy
and yes to the nay-sayers. they are pfe mods on a perfect glass piece 
Why the palisades
🤨
at least it isnt a nbb build
True that
Buy the game?
How much damage lost without waveform?
I'm not 100, but I think waveform was an average 5% increase considering it's always shifting.
For me the aok is way more valuable since its perfect glass
Hopfully someone can back me up or correct me with the proper maths😅
Sounds good
Waveform is 15% average, and when compared to Wyvern it's a 5% damage increase, but then with how your buffs are shifting and given it's between the higher damage Turret and the lower damage Drone, it's really even less.
Not sure what you're taking into account tho
btw i forgot, is div 2 skill damage is working the same as in div 1 ?
in div 1 skill damage was decided from the frame you launch your skill, so if you lose skill damage after it doesnt affect your skill already deployed
if i get more skill damage after using a skill does it affect the dps output or no ?
I'm probably pulling the 5% from the increase over wyvern then.
Really depends on the skill afaik. For mortar, I proc perfect combined arms while the mortar is in flight for the increase. Fire sticky/fire chem snapshot skill damage tho. Turrets/drones/hives see increase when deployed and stacking capacitor.
I think where the snapshot damage is related to skills whose damage turns to status once applied
yes, she isnt in div 1, she is in div 2 only
I do not unfortunately.
i have no idea who you're talking about
the emeline we have in div 2 is just a bad person that killed a lot of people and there is no tribute there
what timer ?
there is no mention of emily in your vid
lmao
why are you even using chat gpt in the first place
its bad thing
yeah it work so well it told u its emily and not stephania
great work chat gpt xd
yeah its easier when you dont ask chat gpt
is the Paratrooper SVD good for Negotiator's Dilemma? I want to use it because of its insane blindfire accuracy making it useful for situations where you're dealing with enemies that instantly melt you
yeah don't use chatgpt for this game lol
depends on what you mean by good, you can blindfire sure but you probably won't kill fast enough when they inevitably rush you
this is if we're talking about legendary where you'd even want to use this but under legendary there are just better builds to use
an alternative I'm thinking about is either safety distance or unwavering vector
mostly for heroic in situations where I run out of medkits
idk... heroic and below you can just kill before being killed
What about raid normal ?
same shiz
raid normal is scaled for 8 players so its basically heroic difficulty
It's normal according to ubisoft 
well normal for 8 players dps and 8 players tanking
What is the best talent for the sawed off Boomstick (or any talent for shotguns, besides Pummel)?
This doesn't really answer my question, honestly.
go sledgehammer
or close and personal
or pumped up
cant really tell you without knowing your build
I don't really use that weapon anyway, it was just a doubt of what's good to use.
The normal Boomstick I use it, but it's basically a backup weapon for my Red Harlow build.
Which is 100% optimized and setted up to lvl 10 (not sure if I should get higher).
not level, but Proficiency Rank
I forgot it's name.
i dont understand your build, why not play sr1 instead of 1886 ?
Because I don't want to.
Also I have this.
yeah but its clearly outclassing everything else
Works pretty fine as a no scope MMR build.
Oh yeah it does, I was gonna try it later
26 mi per shot, and not optimized.
You could try that Boomstick you mentioned earlier, or maybe m1a-cqb
And of course, a true MMR builder cannot play around without the most broken MMR build in the game.
I have a CQB, but it's for crit builds.
Yep
I'm stupid enough, for some reason I can't build ARs (except with Striker) and crit Rifles.
I can't deal damage.
try nego build
I actually prefer a non-scoped MMR for a wider view
This is because not all HE builds (if not any) can outstand Striker's
When I'm speed running, I'm always using one of those 3 builds, the Red Harlow, the no scoped SR1 and my striker Banshee.
Yeah, but my high end SMG build can get to 8 mi DPS against specials.
My AR build gets to 6 to 7 mi.
smg's have higher RPM/RoF, take that as a DPS boost
Idk, I think ARs in general are kinda lackluster.
Except with Striker.
Then it's the most broken thing in the game.
ar are fine
Not with nego, tho
localnego will always recommend this build
everything is broken with striker
and yeah nego is super strong
can deal more than striker
||and mortar
and talk about skill buckets||
I can't get the gimmick of Nego's.
why
I don't really understand what makes it strong.
let the master Localdeck guide you
aoe damage
instead of dps 1 target you dps 3 or 5
From what I've seen, it transfers crit damage to every enemy
litterally multiply your dps by 3 or 5
i mean your crit dps
in the right conditions its stronger than striker
thats how insanely strong it can be
I have some questions for him now, I'll wait
I have a HF build with a Swap Chain and m870 tornado with Pummel.
Bee for sidearm, but I wish I had a normal X-45, so I could call it a Leon S Kennedy build.
I'm kinda ass with the build, tho.
P90 really should get a pretty good damage buff, ngl.
why
Because the damage of that weapon is pretty low, while it only have 2 mod slots.
The Tommy Gun also have 50 rounds, and it deals way more damage.
I just wish some weapons were not so powerful to outperform everything else, like the Banshee, Kriss (Vector) and Swap Chain.
Oddly, MMR builds are the builds with the most balanced set of weapons, there's just so much you can play around.
most wepaon are decent, you need to get optimized weapon for like legendary/heroic, otherwise you're fine
But I'm always doing this.
doing what
Optimizing build for higher difficulties.
The thing is that the balance is a big mess.
balance is weird, most builds are viable tbh but some are just way easier
striker is simple and dish out lot of mono target damage but nego does a lot more aoe for example
my main problem with balancing is how enemies have all stats tbh
they tank they dps they got skill damage its a mess
and also the anti oneshot mechanic
if you get to 1hp, but you regen your entire armor, you're still 1shot from death cause npc deal an absurd amount of damage and you lost your anti oneshot protection
I really don't have problems with any specific faction or how you play against them.
factions are fine
But hunters are... stupid.
hunters are just everythng in 1 and on steroids
I don't think they should be how they are, especially those 2 at the top of the Summit.
the summit hunter are teh same as the others
I had to lower the difficult to kill them, I got so irritated...
you just got less space to fight them
If only that was the issue.
One of them simply hitkills you with auto aim MMR (or Rifle, Idk).
And you usually are without your skills due to the initial shock.
u think he is the only one who can do that x) ?
like half the hunters ingame can oneshot you from far and all of them can oneshot you from close/medium range
Probably not, but Idk.
Even fighting those 4 in the night, I don't remember having issue with them.
Although I was lvl 30 with base game builds.
hunters are just braindead npc that have autoaim
your only option is to cc them or outstat them
I think there's 1 hunter that made me even more enraged than those 2.
Brian Johnson.
recruiter ?
Yes.
he aint that bad tbh, even easier than most hunters
Infinite TAC mf.
he just takes longer
Long enough to make me mad.
It's so anticlimatic to not be able to oneshot him, so you have to restart the scaling of your headhunter build by killing mobs again, while having no protection and that mf almost killing you in a few shots.
i mean headhunter build is just plain bad there
Anything is plain bad there.
not really
any decent striker build is fine, nego is fine, etc
any sustain dps/regen is fine
Well, what is viable? You have no shield, turret, hive, decoy, nothing to distract or protect yourself.
And he kills you in 1 second.
what i said, any sustain dps/regen
you regen on npcs, dps him, repeat
and you obviously dont facetank him
I think that was super annoying, one of the worst bosses in the entire game.
Still one of them.
I didn't played incursion.
well you should
Why?
cause its good
Only idiots are playing it.
why would they be idiots ?
Because they don't know how to deal with the second boss.
they do ?
Or first boss, I don't even remember.
wtf are you even talking about
people clear the incursion everyday
some even speedrun it
Not from my experience.
Well, you are telling me to play something I don't want to.
im not
You literally did.
Well, they don't and I don't wanna talk about this anymore.
they do
and if you dont wanna talk about division maybe this isnt the right discord for you
i cleared incursion a few times, got my ouro, nothing wrong with that
why would you call me stupid for doing that ?
I'm not refering you, why are you so butthurted about it?
you said this, and im playing incursion too, so im included in your message
maybe you shouldnt say stupid shit
It literally stated about the people who can't shower the boss properly as idiots, not you.
What a pointless whine, dude.
you're the one crying about the incursion
without even playing it
and insult thoses who do
so maybe chill
This is not even the chat for this, quit whining, man.
yeah, this isnt the chat for that, stop being toxic and crying about incursion you cant clear
@red island @serene hare Drop it, move on.
I'm trying to.
Ok I have seen the spreadsheet and have a question
Is it better to run 3p hotshot or 4pc(with or without ninjabike on either tbh) cause it says both and my brain tells me the 4pc would be better but Im wondering if theres a better in depth explaination i can get
The constant headshot bonuses from hotshot seems great but maybe airaldi on 3pc gives more dmg I dont really know
4p is better if you get all 3 stacks and can maintain all 3 stacks, but before those 3 stacks your damage is worse than 3p
4, always.
all the relevant 4p and 3p variants will hit all the hp thresholds you need
Not to mention your MMR should hitkill anybody anyway, regardless of being 4 pieces of Hotshot or having an Airaldi set.
You pick the 4 pieces of Hotshot because of the bonuses you get, which includes more armor and insta reload.
and don't focus too hard on minmaxing damage from these btw, you gain nothing from trying to squeeze out as much damage as possible, just try to build for comfort while still maintaining enough damage to one-shot
Well currently I have a white death with determined(Im both new and old in the sense I havent played in literal years but it said it was still a good option and its kinda the only one I have tbh)
And I know hotshot was good for maxing out stability to remove sway too
So on 3pc I have consistent damage but 4pc will grant me better if i can upkeep stacks(heres hoping determined makes it so I dont actually have to hit the head 4 times in a row because my main is TRASH)
4p if you can never miss, otherwise 3
Which is basically what Hotshot does.
It's a mad easy build to do and performs super well in terms of damage.
yes, determined helps you maintain 4p stacks
if you keep missing, maybe it's not that suitable
Well, that's not a problem, just headshot again.
Another possibly dumb question
does the TAC50 have hotshot benefits
As it should
Ok nice
yes and thats annoying
Well considering my aim I'll probably have to stick to 3pc
Well, use other build if it annoys you that much, then.
This doesn't solve the determined vs helmet issues, but ok.
somtimes i put ninja backpack cause i like to make people suffer
My chainkiller has CHC and CHD oh no 💀
as in it benefits from the stability that hotshot gives? yes
it does, you dont lose hotshot stacks
it doesn't have the damage bonuses from hotshot because it doesn't count as a mmr
Ah ok so I dont get the extra armor or stuff on kill but thats fine
its fine, the damage its nuts anyway no need to optimize that much
jsut play it until you find something better
yeah you just tac50 to get your first hh stack
When I heard it could remove sway I was very happy because my brain is fried and my aim is bad enough as is I mean seriously like 30 of the 50 Oreo bullets probably hit on average for me so
Not like it really needs, because the function of the TAC is to break armor, especially helms.
💀
but yeah this build let you not aim at all
you can hit 100% stability with 3p or 4p
and you get no recoil
it depends on what you need
Its also why I use Shotguns as my main tool on heartbreaker its VERY hard to miss with shotguns
haha
What's "Oreo" again?
xd
Ouroboros I think im like 80% sure
it is
I got it from my first Incursion ever and I just rerolled it to have max stats and DOTC and its pretty good very fast
no its oreo with cream cheese
I still cope with my ability to control its recoil but its probably my best weapon as of right now
its def the best smg
its very good for building striker stacks
Banshee with Fast Hands or Steady Hands exists
and its def not as good as oreo
It's talent is trash.
doesnt matter
raw stats are too strong
who needs a talent when your base dmg is insane
P90 with fast hands was my diet oreo before I got it
Doesn't make up for itself tho.
Talents can outperform it.
oreo outclass every smg with any talent
Im trying to get a vector with flatline for my heartbreaker cause its kinda hard to use kingbreaker ngl I feel like its not that great
like by a mile
ouroboros you can ignore the talent and it will beat any other smg with a talent still
and unless im wrong I think the vector is the only long rail smg for tech laser pointer
its like comparing the cooler with the eagle bearer
eb talent doesnt give damage, still one of the strongest ar
some mp5s can run laser as well
i think it's just not the regular mp5
Mmmm didnt know that but at least it brings me another option instead of crying when i get 37 Cabarats from countdown
yea I always get one whenever I do countdown its like my curse
that and carnage for some reason
Somewhat tougher to get it in Countdown, it must be said.
It's not about bad, it's about the emp damage for the first kill
And that doesn't answers the question.
It doesn't display the same damage as I have in game
did you make sure to put the same exact values everywher e ?
and you shd lvls ?
and you compare the right shots, crit and non crit, headshot and body shots
If you're using the Shooting Range as your measure, it can also get kind of wonky.
Way more-so if you're using Countdown, as the buffs and such throw everything off.
I'm using Light zone damage
the tool also doesn't calculate damage correctly like in game anyway
what you talking about ?
use it to share builds but don't use it to calculate damage, it's awful at that
I'm hitting around 9.5 M with the first hits (when Sawyer kneepad are stacked)
Oh
Thanks
I did try other build but the damage wasn't feeling "right" so I tested out with my own build
And the damage was way off
yeah just test in game if you don't want to mess with spreadsheets
Actually, I was wondering if using ninjaback backpack would be better than using bag + vigilance if I'm using 1 Pc hot shot, 1 pc Hasbourg guard, 1 pc Airaldi, 1 pc Chain Killer, 1 pc Ace.
no
cause ninja backpack is bad
I've tried but its very difficult, is it a DZ only drop like the gift(which Im still hurting over cause I am NOT going in the DZ)
the tl;dr for NBB is that it replaces a backpack talent, which are very strong.
Vigilance being lost is a major dps drop, especially in a frankenstein's monster of a hotshot build like that.
Look at the Gearsets, you see how they all are missing an attribute compared to Brandsets? That means that the thing you are getting from the Gearset has to be better than losing out on that 2nd Attribute.
15% MMR damage is not it.
vigilance has total weapon damage which is stronger than any damage ninjabike can give you via brands
it's also what the tool gets wrong the most when calculating damage
So Sawyer + Viligance are better
it doesn't factor in total weapon damage
Both give total weapon damage
well technically but sawyer's is also a pain to use
It's just for the starter
Good joke 
Well, I was curious
I didn't have all the piece and wanted to wonder if it was worth it to farm those
Don't be worried about asking questions, that's what this server is for.
That and picking on Lyfe.
I just run 4hs, chainkiller, airaldi vigilance and it steamrolls everything
Actually, I have both build
Ask the questions for sure, ninja always gets the same response. Kind of a server thing here 
The swayer is just here when I try Legendary on solo
when will local carry me through roosevelt
I used to use sawyers before hotshot and it was ok. It's just limiting if you want to benefit from it
Swayer also have don't get out of cover from a grenade or a drone
Define carry 
Which can be pretty usefull as a MMR on legendary
My shoulders are weak. But I'll blow some shit up for you
put me on your backpack and run me through
you did this week's legendary yet?
no
let's do it
I did finish a few time but I need to train myself on it
Where to be, learning the wave, etc
Is there a way to up my chances of getting a chainkiller?
target walker & harris in countdown
And I want to do it on solo
you'll learn all of it eventually, most of your success is from game sense
we can duo it so you know which positions i take and how i deal with them. i've done all 5 solo all red
Any other way? Did 50 levels of the summit with Walker as targeted and nada
just do countdown
summit is very stingy in comparison
Gotcha
challenging difficulty or above
For exemple, I manage to kill the 4 big chunga in the middle of Roosvelt Island but I'm dying afterward because I'm not cautious enough xD
you died to the rushers?
final fight you used striker right?
you're not killing the 2 bosses 💀
yeah, I know
if you're solo striker is pretty much forced, and you want to kill the 2 bosses as fast as possible
Is countdown still the best way to acquire exotics
anyways i'm in game if you want to run roosevelt
Thanks for the offert
I'll try to find a way
yeah, I can be pretty stubborn
I'm feeling it managable
Or what would be the best way to acquire missing exotics
Personally I would just do countdown, the drop rate is the lowest out of most events but you get an exotic every 2 runs on challenging or heroic from the countdown currency, so at max time roughly an exotic every 35 minutes or so, they can also drop during countdown and while I have no evidence selecting weapons as targeted loot is much better for getting exotics than any armor, I got backfire twice in one countdown game
if you dont want to do countdown then find a CP4 with your preferred loot,
if not that then summit + preferred loot
What's cp4
Control point alert level 4(heroic)
I'd say countdown challenging and like has been said, at minimum you're getting a cache every two runs
I still think countdown due to the currency you get making it consistent the best option, especially cause ive gone days without an exotic drop doing usual exotic farms and not getting anything but just 35 minutes nets me one on average in countdown
it depends on your team but I always do heroic countdown and youre gonna want to actually extract for the most currency
challenging is also possible for every 2 runs = an exotic but Its really hard to find people doing it on challenging tbh
I find the best people on challenging because they don't want the sweat of heroic
Heroic for me has more SHD in the hundreds whereas on challenging it's kinda chill
maybe I play at the wrong times of the day I usually dont get full lobbies on challenging but the currency is still enough for 2 runs = exotic
But go with whichever you're more comfortable running tbh
Challenging Countdown is better overall, as the entire point of CD is speed, and without a really good team, you aren't getting that speed with Heroic.
this is true sometimes you do countdown and basically have to solo it
I find it's been better to run a complimentary build in CD because mostly everyone is going in with red striker these days
I'm running a 4x Protection from elite with two pieces of improvised, uzina, lengmo and a scorpio. So much survivability and you're debuffing everything
I can highly recommend a "red FI" setup for CD. There's a link to it in the spreadsheet 2, but the tl;dr for it is "Harmacist".
I don't know if I've read through that one yet
Healing others heals you more than healing yourself, and you can do fairly decent damage.
So you're encouraged to stay active and killing things.
Oh yeah seeing it now, that's interesting
There's any other Rifle that have big damage like the 1886?
I'm trying to make different variations of my builds, but it looks like I always run into the same guns.
Virginian sucks ass
q1cqb
Virginian is a named version of the 1886.
Classic-m1a is close-ish, but it's more of a spammer.
Rifles are more for crit stuff than HSD, as the best ones are able to spam. Although a bit of HSD isn't going to hurt.
If you want to "1 shot kill" kinda thing, the harder hitting MMR's are better for that.
@hazy steeple I'm guessing the toughest part of this FI red is getting those to naturally roll crit damage/chance huh?
Besides MMRs, which other thing I can use to pair with MMRs on headshot builds?
gear set items are easier to get, they only have 1 random roll
bighorn
Hmm
Countdown itself is ironically, the best place to get them.
I like using a weapon that compliments the weakness of the build, so something with bugger all range and high burst.
Nah, Bighorn is pretty meh.
I'm gonna get this red FI, looks fun
Seeing variants either using Coyote's or Momento and then the other piece is Ceska, easy enough
i dont really like red FI, i feel like focusing on the weaknesses instead of strenghts is a bad call
doing a little of everything is always worse than doing one thing at max efficiency
I just find survivability sometimes is so crap in CD if you have nobody else that's either tanking hunters or anthing like that. And I always appreciate when I get the buff because then you're doing millions of crits
Glass-cannon is solid choice a lot of the time, but the point of Red FI in Countdown is that your team already has the killing power covered, what they don't have is the rambo-ness to be able to charge out and use that killing power. Red FI helps cover that niche.
Support builds in div2 are super underrated, mostly because there's so little content where they're useful.
Yep exactly. The description says it perfectly. "This build is a support build intended to give the FI damage buff to your team while you can still run a DPS role where a full healer is not needed."
And you definitely don't need a healer in CD but getting that buff is so fun
And so many people just run Striker or HB
The other thing about Striker is: it's boring. It's so incredibly boring to play 500 hours of it. It's dull. It makes you want to watch paint dry so you have something more interesting to do.
no i mean compared to a yellow FI, i'd rather be a healer than a dps but i really dont see what red FI will bring to the table, dps is subpar and healing too
Lyfe not reading the description of Red FI I see.
no i read it, but still, if the healing isnt needed, then a striker with healer skills would do pmuch the same
CD is about DPS, Red FI let's you support your team and provide it. You don't need a healer. But you can help your team out with healing all the same, whilst also being able to kill stuff.
the svd ?
I've heard some nutty stuff about builds using that.
And the gun looks great too
idk, maybe im missing something, but like boosting your team dps is always fine, nothing wrong with that, but going red core just doesnt give you much dps if you dont have stacks/talents/gear set focus on dps
thats why striker is so strong
or nego
i'd rather have another striker but running chem launcher or restorer hive than red FI
Let people play more than 1-2 builds, yeah? There's no reason to go 720noscopekillshot buids all the time. The bases are covered. It's fun, the build is helping the team and not actively hindering them.
Red FI in CD is not some niche suggestion that I'm inventing here, it's been a known thing for a while now.