So the build I'm making is designed in layers for maximum versatility with minimal investment. What the core of my build boils down to is making sure that if I'm using a ninjabike backpack set I have a strong starting core. The screenshot is the core build. The link is my target main "generalist" build built up from the core. The rest of this message is explaining why I selected everything so other theory crafters can give meaningful advice that doesn't break half the reasons I chose these pieces all at once just for more DPS. Feedback is wanted though. I run a separate strikers for my raid queue and this would be swapped to with CC skills as needed.
The core of the gear set has these goals/features:
- 50% hazard protection base as general resists and launching point for builds that want an immunity.
- Slot versatility - non ninjabike core pieces should be movable to other slots. Thank you brand bonuses.
- Maximize amount of cores for maximum versatility. This core provides 6-cores in 3 pieces of gear and launches all builds with it at an above average 1.1m armor base.
- Core build is meant to be specialization agnostic.
- Brazos chest piece should always be HazPro/Crit Chance and the talent slot is used for recalibration so chest piece talent may be changed at any time based on preference/current build/mood. When Brazos is on another slot the attribute is hazard protection with the core as the recalibration so it can be recalibration swapped based on the build actively being used.
- Cavalier & Brazos pieces can easily be moved to a different slot with its attribute as hazard protection and core as recalibration for more build focused chest pieces.
My Generalist Build built on that base:
https://mxswat.github.io/mx-division-builds/#/EwTgtMYAxgjGA2ayape1AuArN98lYBmNUiDFHPJSSGgFgrOc3COXmaacxPJk7cupTPXBJhQnkQDsYRgA45sWjCJIZ4FsBlpYsQiEPKQCuCC0ZMweu1h5g8PLHHwQkFjNHwZZhe00eYDxJVCA
What I highlight from this build:
- Disrupt & Pulse immune. The build actually targets disrupt immunity. Pulse is just a byproduct but I do plan to use this build in Heroic PVE and PVP, mostly the darkzone. Disrupt immunity is because I want the only reason I can't use my shield to be that it had its HP exhausted.
- 1.1m armor, above average survivability for DPS.
- Has a 5-core shield strength for firewall. 6 core if Kard Custom is in hand or I swap to the Technician specialization.
- Uses firewall spec to add damage amp for myself and allies to make up for focusing on resists and immunity. Could swap gunner for significantly enhanced survivability with the extra armor on kill.
- 60% reduction to all hazpro eligible status effect durations. (Just got this yesterday, and that 60% is quite nice in general)
- Mod slots can be used for DPS or be dropped for 39% protection for Elites on the fly. A recalibration of one item combined with using the mod slots lets the build slip in a third immunity if desired with almost zero investment as recalibration materials are pretty easy to com by as you only need one slot recal'd to get the third immunity if using 3 targeted mod slots.
- 15% armor on kill + 10(or 20%) heal over time from pistol kills when a in a pinch thanks to preservation.
- Instant use armor kit is much more valuable for my playstyle as I'm usually combining the shield + repair drone for maximum survivability.
The Playstyle I designed this build for:
Basically a tank. I enjoy using the shield to enable positioning changes and flanks and playing with forcing the NPC's to re-position by changing where I am, distributing grenades, etc. Think cattle dog herding. It's fun in Div2 despite the aggro mechanics being based pretty much entirely on who has the biggest DPS.
Over all though the main objective is to just be able to use whatever I want and feels right in the moment and to do so at an above average capability.