#td2-build-advice
1 messages · Page 5 of 1
I mean the striker bp will increase your damage by 35% at full stacks right off the bat.
as in for stacking?
At 100 stacks which is not hard to maintain yes
or upfronot
got it
so which pieces of striker should i be using
other than the packpack
not the chest piece 90% of the time
i got gloves kneepad and the holster
use thise and a ceska chest with obliterate
and a groupo mask
Dope for mmrs and certain pistols yes
and shotgun
s
Headhunter shotguns been weird lately
targeted loot
intimidate is not going to be active on that build
countdown with Targeted loot meaning you can select what you want to farm
reroll chest talent to obliterate
the mechanized or the chainkiller
mechanized chainkiller talent is fixed as it is a named item
average rngesus blue ball
how about big drum chest piece
The brand is bad for ar
or crew adapted
best to just re roll talent and farm or keep an eye out for a better one.
Correct brands and rolls are more important than high rolls.
ok dont clown on me but i dont see where i can reroll
You good man. So the recalibration bench, you need to have the talents/attributes stored in the library by sacrificing items.
use high roll on bad brands in Library
Then you can use the recalibration section to roll 1 thing on an item but you can't do this to exotics or the yellow talent/attribute on named items.
yeah ive extracted quite a few
yeah i see it now
Also once it's in the library it's unlimited uses.
i though the station was to just swap stats
thats amazing
Each gear piece you can choose to recalibrate one thing on it. One you choose you can change that roll as many times as you want, but won't be able to change anything else on that gear piece
so unfortunetly i dont have obliterate yet
also don't optimize rolled items
how about headhunter?
no
damn. it sounds good though
glass cannon maybe? or unbreakable or spotter depending on what you have available
Until you get a good chest your best option will probably be strikers chest. Chests and backpacks are always the hardest to get the right rolls on.
ive got all of those
Try them all yo.
i think that ceska chest is fine for now
lmao
just reroll the talent
I'm serious tho, there is a list of like 6 builds everyone should have and right now you are making one of them so it's good. You'll see a ton of people talk of meta in here but meta for legendary is much different than what a solo heroic player needs to clear content quickly and have fun.
got it
skilled/spotter/intimidate/unbreakable/vanguard/glass canon/focus/braced/spark/trauma/reassigned/efficient
those are all ive got
Personally I'd suggest unbreakable if you wanna have more survivability and glass canon if you wanna do more damage but you will die much more often.
got it. transfered unbreakable
Like Raucey said you can swap them around as much as you'd like once you roll it. Might even get obliterate after a little more farming and you can just swap that in.
Np man. Just keep in mind most people are gonna steer you toward meta so just mention you are new and don't have all the exotics/perfect gear and the help will be aimed more at what you shoud do next on your build vs the best.
IMHO, a good piece to adorn your stash, and nothing else
Not a good gun
Might as well use it during the GE to get it proficient tho.
Base damage x RPM it's actually really good.
On paper it's a pretty good weapon.
Interesting
big horn does have higher base dps but gets lower since no DTOOC, also its bonus damage is only when scoped in and has very bad recoil in and out of scope as well. also lower mag size
fun weapon but overall meh tbh
GB makes everything better.
I actually think DTTOOC is bad on weapons because it is such a huge hit to almost every exotic and it's pretty much the only third attribute you should ever use.
its just poorly balanced tbh. like if you remove dtooc from weapons you get a decent split in options
the big mag mod also has a similar issue tbh
Just poor balance, something that's too far ingrained in the game to get fixed so just go with the flow ya know.
If Dtooc and DTA weren't options chc or rof would probably best choices
even with DTA being an option, chc, rof are still good options (hence why i said remove dtooc option and its decently balanced with options)
So it's mean Bighorn is good ?
not how it works
see here re bighorn ^^
I'm simply saying that for the GB event it would be a nice weapon to play around with especially if you aren't proficient with it. This goes for a bunch of exotics that are lack luster as the GB makes up for it and it's much less grindy.
what build is the big horn good for?
Nothing in particular. It would just be swapped in on an AR build and you'd just do less damage.
I see it more as an alternative to a rifle.
the non-existent one
Striker + bighorn is okay
Pair it with rock n roll
then you cant maintain them
Oh
a famas is able to maintain them because it dumps 50 rounds in under 3 seconds
even if you could maintain them, famas still trumps bighorn
All 50 rounds has to hit enemy tho
same logic applies to BIg horn (and all weapons)
you only need to land 9 to keep max stacks with a striker chest
6 if youre not using the chest
including reload speeds then maybe 15 max
and if youre not landing 30% of shots thats a problem in of itself
What
striker chest stacks dissipate at a rate of 3/s
takes 3 seconds to dump 50 rounds
which is a total of 9 stacks of the duration of the full magazine
15 max to incorporate for reload speed
9mags or rounds?
rounds
Woah
its only 3 per second for striker chest lol
That's alot of stack loss
these numbers become significantly more apparent if youre not just bursting down the same enemy
Try to get a ceska chest
^
Is Catharsis mask open world drop?
@blissful rampart which talent are you running on striker acs
Evening everyone. I finished the game and the expansion recently. Am at lvl 40 now. Can anyone recommend a build that will get me through the event ? I found that up until now the strikers battlegear 4 piece did very good, even on challenging or heroic. But that still leaves 2 gear slots open. Also skill recommendations are appreciated. Much obliged.
4 striker, Ceska vest with obliterate, coyotes mask
Everyone is going to suggest coyotes mask but you are brand new so you might not have it. In that case just use strikers backpack and 3 minor striker parts and a ceska/grupo chest with obliterate, if you don't have a chest strikers can work until you get one. Correct rolls of CHC/CHD and brand sets will do the most for you vs max rolls of non contributing attributes.
you can use a grupo chest thats fine its just small differences by 2% between ceska and grupo
just use a ceska mask
I know you probably mean in the case of wearing coyotes mask but this reads like it would be a difference in the chest slot between those brands.
yeah i know it came out wrong
lol
maybe not has coyotes
Doesnt matter. Ceska is first choice
yeah but ceska and grupo. it doesnt matter which one is in which place
No not in that case. But it's better to farm the right chest when coyote does drop
Then you dont have to do it again
Ez component that way
yup junk it
anyone have an eclipse hazard build that i can use to support in CD?
I have a weird one I might get judged for but give me a few and I'll post it
yep yep I wanna support with foam and stuff but I can't if i am empd was my thought process
good enough for sure I can just use seom mods to make it higher for the one status I need
Ok I followed for the most part. Ceska/Grupo that’s the brand name of the gear set right ? And I should roll with an obliterate talent on either of those chest pieces, 4 striker parts, one of which is backpack, and optimally a coyote mask. Critical hit damage and chance are always my go-to on these builds, I’m not maxed with any of those nor do I know how to get max chc chd rolls on gear but I’ll get there. This however, puts me on the right track. Many thanks.
@next parrot
riot and fire sticky?
yes?
you literally said "foam and stuff" lmao
i meant what was in htat specific ss DX
fair lol
is the striker chest piece ever worth it if yu are not going to be shotgunning for max stacks right away?
not at all
this is what i use. 100% is no disrupt, or any other status. works like a charm
Is Catharsis mask open world drop?
also dont need yaahl to hit 100% if dont have, use eletrique or hanna u and just have a haz pro on every piece. i would prio haste since a status roll only gives 1 second on foam duration
yes afaik, mask target
i went for more support via galvanized
yeah, i see. i just foam and debuff. dont need bonus armor if the npc cant shoot 😎
thats under the impression hunters dont break free almost instantly from the low status duration
they break free from high status too 🥱
but they also have to contend with poison,fire,disorient,shock, 20% scorpio debuff, 40% stage left debuff with 7 angry sweats chewing up armor with striker setups 😍
right i forgot your team has like 40 members so you have 7 people on each hunter at once
oh yeah, feels like it sometimes 🤣
are you on rn
i know what i got works great, no need to convince anyone tbh. im sure your setup is useful as well, but you do catch some downtime from jams
nah not atm
like half a second
i personally didnt like using mods for dirsupt because its hard to get all 10% and still susceptible to every other status. i used a regular creeping setup prior to perf creeping release and ran it 80% disrupt with mods. it worked as i was out of jams fast. but even then i prioritized haste so it wasnt a huge jump to throw my haste into the mods and just swap some pieces to hazpro. i really ran the shit out of it for a few weeks to give it some good testing and havent seen any need for changes. its pretty nice not catching fire or having an npc foam me tbh
not like theres any other status effects relevant in countdown lol
fire ,foam, shock all pretty present
can walk across turbine while everyone is grabbing the floor during a shock
i think i only lost 2 seconds of foam duration for a normal npc. obv hunters and heavy stuff out faster but they always were anyways
man
why do i try to make all these builds
when strikers is not only easier to play but also just better
-_-
Because making builds is interesting and fun? It's pretty much the core of Div2: there are plenty of other shooters if you want something where the build isn't so complex.
what are you talking about lol
div2 is like.. the simplest system
you can't really think the gearing system is complex can you?
That's interesting; I was wondering about using Creep or Perfect Creep with Eclipse and couldn't decide whether it made sense or not. What makes Creep work well with it, rather than just duplicate Eclipse functionality?
my problem with it is that for example- there's no point making a sniper build with hotshot or aces unless you're just making it for fun
because it is both harder to play and less effective than strikers
it's not like other games where certain builds will perform better at certain content within the game
I can and do; there are an enormous number of interactions compared to a games like the Borderlands series. Which is why they don't have players running around with absolutely awful builds or busy forums like this one to ask for build advice.
And you're wrong about not making a sniper build with Hotshot, there is a good one and it's extremely powerful. I'll let someone who knows it better than me explain it to you.
And by the "it's pointless if it's harder to play," Striker's is pointless too because it's harder to play than a drone/turret skill damage build.
not true, because strikers is more effective lol
tbh it's not really the games fault
the developers are just too split focus
because they're not just making a PvE game, they're also making a PvP game and trying to do too much
hence you get stuff like cavalier which is just completely pointless to a large portion of the player base
Bruh why exactly have they done lately for pvp they haven't even updated servers in a long time hit reg way off
And the say they know status an issue for pvp and that they are looking into it but yet are adding more status in new season make it make sense
Striker's is more effective for speed runners, or competing with speed runners. But does it make a huge difference whether you take 12 minutes or 18 minutes to finish a mission?
is that the named backpack?
no.. it's more effective for me as well lol. if i'm clearing CPs it's significantly faster than tur/drone
sounds rough tbh
so basically they don't have time to do neither pve or pvp
Eclipse not spreading before the first kill is its biggest weakness and Creeping Death just removes it basically
Ah, so it does help just at start (and I guess if you're not killing much because you're too busy status-effecting). So it makes a big enough difference that it's worth the slot? I should try it, I guess. Any hints on how to play it?
on challenging duo and below creeping death works good
cause enemies are not that tanky
yes, it makes a big difference when your build is solely focused on applying statuses (like foam and EMP only for control, not fire for damage for example).
you would just play normally as you would another eclipse build, since you mentioned that you played fire eclipse. just remember to apply the status in the center of an enemy group
preferably a red npc
with fire sticky
and shoot with a shotty to proc insync cause it ain't dynamic
it makes especially a big difference when you're using EMP sticky. EMP sticky vs EMP jammer pulse is basically single target vs aoe, long duration vs short duration. in legendary or other hard content you would try to use EMP sticky as you can work around the single target limitation with Creeping Death
the range from expertise is nice too
Ah, sweet. Yeah, I've had issues in multiplayer with getting my Eclipse stuff to spread because people keep taking the kills, so in groups it sounds like the creeping death thing makes a lot of sense. But then I start to wonder, if we're going down that route, should we be using Eclipse at all?
no no no creeping death makes sense with foam if you use it with fire you lose dmg basically a 30% amp lost
By fire, I assume you mean the Firestarter chem launcher? Yeah, that makes no sense with Creeping because it's AoE already. I was assuming foam if you're using a chem launcher, or something along those lines.
with fire eclipse you would use fire sticky and fire chem together usually
fire sticky has the advantage of being hitscan and targetable through corners
yeah with foam creeping death better and secondary jammer/emp sticky/fire starter or use btsu creeping death combo with hive to oc
if going foam route use 1pcs electrique and 1 pcs golan for the rest of 2pc or 1 pcs hana or the courier skill haste/status with skill tier also survivalist spec is the best choice for cc builds
But can't you get more skill damage and other good stuff out of a high-end build than you can out of an Eclipse build? Once you're using creeping death and focusing on applying effects rather a fair amount of shooting, why not go with a high-end build instead?
for status build nothing beats out eclipse in pve
also cc is king in game
eclipse's spreading is unmatched by high end builds really
a team with a good cc vs all dps
with high end you potentially get more skill haste, and there are situations in which more skill haste is better, but not much
giess which will win
What is Eclipse providing that the high-end build isn't? You can easily get more than +15% StEf and +15% Haste on just two items of a high end build. And if Creeping Death is doing your spread, is the additional spread of Eclipse going to help that much?
also the spread is unmatched especially with creeping death you can foam entire room with one shot
the spread is the main point 75% duration and 10m speead on kill
for status high end there is no talent that comes near that even creeping death cause it has a cooldown
yeah, perfect creeping. can also use eletrique with regular creeping if you dont have the named
Ok, so you do need to keep switching between applying StEf and making kills, and hope that the guys in your game tryiing to get the highest damage score are going to leave you something to kill.
it is not about you doing dmg always it is a team effort
when you apply status with eclipse, someone else can kill and the status will spread
if your team wins you win
yeah, it spreads of death, creeping can have a secondary proc . eclipse is top notch and can be configured quite a few ways
Oh! That was not at all clear to me.
yeah i thought that was the point of confusion
yeah the on kill can be proced by anyone
even npcs themselves
vile also adds more damage and can turn non damage status like foam to a damage status
but with foam status vile may not be best bet
for max burn strength you can also run glass on your chest
So the Eclipse spread procs the creeping, right? Foam one group, someone does a kill, foam spreads 10 m, Creeping spreads it 10 m beyond that?
no, initial application, then creeping death and it goes on cooldown
yeah creeping death has a cooldown though eclipse don't one is on kill and one is on applying
creeping death procs on application, eclipse procs on kill
so 15m eclipse spread, 10m on secondary creeping proc. also if creeping is ready your foam acts like it has a 10m radius rather normal 3-4m from just the shot
Oh, right. But if Creeping comes out of cooldown and then someone does a kill, it procs again from the Eclipse spread application, right?
yes
yup
no, creeping is only spent when you apply again
God, that's evil.
eclipse does not proc creeping
yes it does
if npc gets killed and enemies get foamed it spreads
wait, let me
yeah i had a complete blank moment there, sorry, creeping procs from eclipse
np you should sleep lol
frankly i've been playing eclipse with acosta more than creeping nowadays so i have it mixed up
for the oc foam
yep
yeah is funny sometimes just how much oc gives you
whats the diameter of oc foam
i am gonna play with oxis
think it is nearly doubled don't recall correctly
4 times lol
so like 8m foam. creeping would give that, perfect more
it gives more duration as well, not just radius
yeah
not sure of viability in countdown but in legendary it matters
for legs im guessing
How does Acosta's help with foam, unless you're using foam grenades?
yeah have to use grenade first to proc over
Oh! I see.
free grenade too
every 1 min
also sledgehammer
yep, which is synergistic with fire grenade and sledgehammer
oc proc as soon as you throw
so you can foam instantly
after throwing there with sledgehammer debuff on npcs
but anyway definitely recommend creeping death for pure CC eclipse builds
acosta is just for niche but powerful burst from oc
What about chameleon
sorry bighorn is my new best friend
How could u
Chameleon doesn't do much in terms of crowd control though?
Chameleon is good exotic component.
It has a passive giving 100% status duration and damage
CC Eclipse is usually all Skill Cores
so Chameleon turns into an Airsoft firing gun XD
chameleon too strong for me
i want more challenge so i benched it
Fair
you thinking about the right gun?
Talent: Adaptive Instincts
Hitting 30 headshots grants 20% critical hit chance and 50% critical hit damage for 45 seconds.
Hitting 60 body shots grants 80% weapon damage for 45 seconds.
Hitting 30 leg shots grants 150% reload speed for 45 seconds.
Optics: +15% Critical Hit Chance
Magazine: +20 Extra Rounds
Underbarrel: +10% Stability
Muzzle: +20% Accuracy
i don't see anything in there that increases or helps status effects?
It's a hidden passive
scales with player skill
i'd rather use a Capacitor with eclipse, but that's just me
Does anyone have recommended build for Big Horn
chameleon is the meta exo component farm got 2 yesterday deconstruction on site
about the only thing i can think of is stacking headshot damage on it XD
otherwise i don't think there's a "Big Horn" build out there specifically?
striker with braced works with it
oh right, those stability probably pairs well with it
Is Everlasting Gaze, or Perpetuation in general (say, on a Pistol) worth using on an Eclipse/Creep build?
yeah but most of the times you are fine without it it's not requirement but it is very good buff
I need to grind Proficiency on it anyway, and it's not a terrible weapon anyway, so why not.
yeah
what gearset do u guys recommend more for a dps build with st.elmos? striker or negociators dilemma?
did exactly this, went for mask, chest, holster and knees of eclipse with hana u gloves and the named backpack for CD. Build works wonders. tyvm @hexed steppe & @bronze hound ]
Can this be used in raids as well? Need one hazpro and tank all around builds
I'd go with a different haz pro tank for the raids. Cav, foundry, point guard, chill out. Something like that. You'd use it for boss 2, boss 3 diagnostics, and foam ally.
Tanks for boss 4 are different as you don't need haz pro.
It's normal that, in a build with Fox's and 160%+ crit damage, +9.5% crit on a weapon can do better than +8% DTOC, right?
is there a better set to just straight up dish out damage than providence defense?
i mostly use guns only and keep coming back to that gear set even if i find other that give more armor etc
lvl 30 wt1 btw, just thinking if i should look forward to something else for crit chance/damage or is that the best its gonna get
Oh, it's going to get much better. With more sources of crit chance and damage at level 40, and higher attribute values, you'll easily get up to 60% CHC and 150-200% crit damage. And there are also new items that will let you do more powerful loadouts.
E.g., at level 30 you don't have Keener's Watch yet, which can give you +10% CHC and +20% CHD, on top of everything else in the loadout.
Thanks, is a high gun damage/lower armor build viable late game and on higher difficulties?
Oh, yes, absolutely. An "all-red" build is often preferred.
roger that
The faster you kill them the less the chance they kill you. Depends on the build you using you can put a blue core or two here and there (mostly gear sets like striker) but its not gonna make you a DPS tank. Red/blue hybrids don't work good in Div2 in general. When you have the highest level gear later you can make protection from elites build wich acts like dps tank but only for highest tier enemies
so Im still new to division 2 , so bear with me, is there a way to reroll a talent on the armor just like on weapons in the first game ? For example if I like the item I got but want to reroll the talent into say obliterate is there a way to do that at the crafting station ?
You do it at the Recalibration Bench.
lovely, thank you
If you don't have it yet, it comes with the third Campus mission, IIRC. probably around level 15-20.
no I finished the entire story, so all good, the problem is I keep getting told by the thing "you do not have any elements to transfer "
Oh, duh! My bad, I forgot to mention the Library. What you need to do is find items that have an attribute (Weapon Damage, Skill core, Critical Hit chance, that sort of thing) or talent you don't yet have in the library and then add it to the library, which will destroy the item.
On this screen, there will be green upward-pointing triangles on the categories where you have an item that has a value you can extract to the library.
ok so for now I can extract only attributes
which is weird because I have brand gear items with actual talents in them
talents too
also are these extractions cumulative ? For example if a core attribute like critical hit damage for example goes up to 10 % max, if I extract two items with 5 % each does it sum up ?
no, its the highest roll only
Those do extract; are you sure you're looking at the right bit of the UI? If you can do a screen grab of the part that makes you think you can't extract, we may be able to help.
yeah I go to the recal library just like at your picture
and I do see the triangles in green, I open the specific gear category and core attributes and attributes are extractable but nothing under talents
Hello, I have a question whether I need to change something or something because I still need to add a coyote mask
when you get Coyotes, replace the fenris with Grupo
Can you post a pic of the item from which you're trying to extract the talent, and the place where it shows you can't extract it? (You probably know already, but Win+Shift+S will let you grab an area of the screen, and you can paste that right here.)
🤔🤔
and this is for all gear pieces that have a talent
I can clearly see a talent in the inventory tab on it
but under recal library the only thing I can extract are attributes
I assume you've scrolled that down. What's the talent you're trying to extract? And it is it on a lv.31-40 item, or a lv.30 (WT 1-5) item? There are two libraries, one for <= 30 and one for >= 31.
meaning with each item under Talents "show extractable Items" is zero
yeah, I've checked all of them, and took into account lvl difference and WT
ill farm some more gear items and let you know how it works out
Note that at the lower right you should see this.
@livid horizon
Yes. And only masks, backpacks and chest pieces normally have a mod slot, though if you go and craft improvised gloves, holster or kneepads, you'll get a mod slot there to make up for the lack of a brand bonus. (And there's also a named mask with two mod slots.)
Change that mask to a Grupo one, or Coyotes if / when you have it
and get rid of those yellow roles asap
Then you'll most likely not get kicked
Strained or fast hands on the famas as well
ok imma see what i can do
is core and normal attributes like talents?
as in unlimited use
What do you mean?
im talking about how talents in attrib library are permanent
just got a godroll punch drunk mask should i use it with thisbuild?
nvm i have grupo
Yes, once you out them in your library you can use them forever
nice. ty
Depends on personal preference. I personally would add more Red cores and swap out the holster for strikers and use coyotes mask. But you might disagree and that's fine.
I like zapping people.
Yea fair enough 👍
😆
Try it with hunters fury too.
Oh?
Since you're always close
Tru.
And you'll get more melee as well as 4 x hunters set bonuses
no it will not cause it only increases weapon dmg not meele iirc
I meant he will be in cqc so the opportunity to use melee will be there
yeah
Me : Full Striker red with Ceska Chest + Obliterate but FAMAS replaces with Big Horn
I'm gonna get Striker + Gruppo With Unbreakable and Catharsis
Burster Firefly Proficient! Wooo! No longer does this ever have to be in my loadout again!
See how satisfying playing for proficiency rather than donating can be? I feel great now that misery is over. :-)
No pain no gain
Unless donations 🤣
buster is bad but demolition firefly is op
In other words, you can get the gain without the pain. Well, I like to think that this experience has made me a better person. (Somehow. Not quite sure how.)
this experience has made you a better division agent
Right, but I'm trying to figure out exactly how much now much deeper knowledge than most that the Burster Firefly is a useless piece of junk actually makes me a better agent. I'm kinda feeling like I am not particularly ahead of all those shallow people that looked at it, said, "that's a piece of crap" and never used it. :-P
Well, you're on par now at least
I keep forgetting to put a random weapon as my secondary to make them proficient
Naw, I was on par before. I knew it was a piece of crap before I started. Now I just know that I was really, very, definitely right.
a gear attribute critical chance and gear mod critical chance stack together right ?
Yep
If you go to your stats (inventory, then over to the stats tab) you can see what your crit chance is once everything you have is added up. There is a hard crit chance cap at 60%
ooooh right
so thats 60 % cumulative between gear attribute crit chance AND gear mod chance right ?
Yeah, gun attributes, mods, watch level, even talents contribute to it. It's why people will suggest you run 50ish % when wearing coyotes.
Right. It's all just Critical Hit Chance buff, no matter where it comes from. You also get some from weapon mods, if you use them, and Keener's watch.
Should you maximise your chc or just keep it above 50%? Almost all crit builds i use are like 51%~59%
If you run coyotes mask I'd be fine with 48-52% if you aren't try for whatever gets you closest to 60%
i run it close to 60% with coyotes. also on nego so its vital for damage transfer tho
On coyote's i use it with lady death and it has 59% chc
Another coyote's build is with kingbreaker and it has 54%
usually close anyways with ld
This just really comes down to if you are close or mid buff. Build for whichever you are in more often.
What about a build without coyote's and you're at like 54% chc and have a free slot for either chc or chd
Which would be better
You could go either way and depeneding on how you play would decide which is better.
Almost all crit builds i use are for pvp
WAT?
Any build that does pew pews very fast is crit based.
if no coyote definitely push 60
I like being just over 50 chc with Coyotes, rather than just under
Oh missed the line in there about no coyotes. Yeah just push 60% unless coyotes.
The reason they say go for 50% with Coyote is because it gives you +10% CHC on top of that at 15-25m, and +25% CHC beyond that. And the huge CHD buff at under 15m helps make up for 50% CHC there.
But without that mask, there are two situations.
First, you have talents or other things that proc on crit hits, in which case you want it as close to 60% as you can get without going "too much" over. E.g., 62% wastes 2%, but that's probably better than 56%.
Second, where you're using crit hits just for the extra damage, and not proc'ing anything else from them. There you can live with as low as 45-50% (though not usually recommended!) and typically want 55-60%. For this one, where you have choice just multiply it out. Given a build with 58% CHC and 120% CHD, should you replace a CHC gear mod with CHC? Well, .58 * 120 = 69..6, but .53 * 132 = 67.0, so yeah, you'll do better with +12% CHC instead of +6% CHD there.
So on a setup like this you'd put an extra chc mod instead of a chd?
TLDR: try to figure out if you're using crits for crit damage, or to proc something else.
I just wanna test maximising armor dmg
Why though
This build is for switching to kard and jamming tier 6
The capacitor though
Because it hits quite hard?
That's the first time I've ever heard anyone say that
lol
And I hope it's the last
Well your hopes are for naught lol
There are tons of better weapons to run than capacitor of all things
cap comes with 12% dta. op mentions wanting to max dta
didnt mean to leave the @ on that
All you need to do that is a shotgun and CG don't you
Honestly, to make more use of the Capacitor, recal those blues to yellow cores
Yeah. Here's your current average crit damage, and what happens if you add a +6% CHC and take out a +12% CHD:
.5*162 = 81
(.5+.06)*(162-12) = 84
The curve, if you graph it, is highest when both are equal. But it's complicated in some situations by that you don't add and subtract equal amounts of each: you have 6% CHC mods, but 12% CHD mods, so that can shift the curve a bit when you're looking at what goes in one slot. But once you get up above, I dunno, 130% CHD, you should always be at or just short of 60% CHC.
idk, im just guessing thats the reason for cap
Mates running weirdest build of all time
A drone build in pvp?
Used to have that along with technician
Ooooh that's PVP
Wtf
Forget that then
A lot of it makes zero sense
But that's with memento
What
Multiply your options together and see what's higher. That will show you what will average the higher damage. So in this case:
50 x 162
Vs
56 x 150
Vs
60 x 138
But realistically your just better off changing gear around to not need chc mods and lose the ninjabike because it's only hindering you
A lot of that build is hindrance
champion eevee left eye is twitching lol
Might be easier for a novice just to focus on the CHC/CHD thing for the moment, though, and not have to deal with a massive slew of critques of the entire build.
Hey constructive criticism is the best way to learn lol
i think they have some time in
Jeez I've been screenshotted
Not if you overload the learner, it isn't.
But seriously if ninjabike's that bad then i can just use 2 pc brazos along with technician and kard
yup
and it probably wont be the last time 🤣
To achieve the same thing i want
I think you should redo everything
just put adrenaline rush
That's the idea
I wouldn't worry about it. Probably some of these guys didn't start recalibrating until they hit level 40; I started doing it at level 15. Everybody goes at their own pace. (Plus, the whole point of difficulty levels in Div2 is so folks who don't want to be arsed with all the intellectual build stuff and just want to shoot things can also have fun and level up.)
I'm joking my guy
I've spoken about builds over here for quite a while
SHD 4000 is something else mate
Is it that bad? It's best you work it out for yourself. Write down everything that Ninjabike is giving you (that's all the extra 2nd and 3rd brand talents), and then compare with what putting something else in there would do for you.
Also difficulty isn't that otherwise devs wouldn't bend over to new players complaining about legendary being too difficult
depends on how you are farming you have played for 3X my time yet i am 1.5X your shd
Because I don't SHD farm my life away
Difficulty is that; that certain types of players won't accept that is a separate thing.
that's the point me too
I dont grind lvls either, i think my average is 1 shd per 30 mins
have you used determined
There is an exploit?
Determined built in exploit
Just imagine what your SHD level would be if you played instead of posting here! Millions! :-P
Assuming i have a double crit with armor brazos how'd this look?
no
I'm one SHD per 48 minutes. Counting only some of the time spent posting here and in the previous forums. :-P
used to be like 3-500 per hour
Yeah. Weirdly, just Determined, not Perfect Determined, which works perfectly. (Except for the name; "Perfectly Determined" would be perfect.)
Basically, the "fake" headshot you get after a real headshot kill procs determined again, so once you get a single headshot, you can then chain body shots as headshots forever.
Lol imagine using exploits in this game
you still have to kinda pick your targets even with determined. helmets will eat the buff, robot kills will use HH proc.
got it
Right now Im at 47 % CC, I dunno who I was talking to this morning about the striker + coyote + sombra chest build, but I managed to get the sombar and obliterate on it, so the only thing left is the coyote mask
How does this look now?
There's no point in that second bravos piece
I wanna use the jammer with kard to jam 6 skill tier
Fair enough
Last build was a brainstorm of dta skill tiers and ninjabike
But thanks to outside insight i reverted to this
"Outside insight"? :-P
Uhh opinions?
Oh,I guess that does make sense, actually. It just sounded amusing.
This does beg a question. Does the emp grenade scale with your skill tiers so they jam according to your skill tier?
Like if you have 2 skill tier can you jam skill tier 5 with emp grenade
I don't think so (though I could be wrong). EMP grenade is not a skill, so it just does what it does, regardless of your skill tier is my guess.
i think they are independent of skill tier like emp sticky
cause hitting a pvp player with grenade is difficult
shd doesn't existed before wony yet you farmed it you are the dev
point proved under NDA
It's more for stationary things like hive
also jammer due to the range
Not bad tbh
Funny enough the only difference between this and the kingbreaker meta i have is the brazos knees
what percent hazpro to get shock immunity? im sitting at 80 percent rn
brb lemme check
Poison - 90.6%
Ensnare - 92.9%
Bleed - 93%
Blind/Deaf - 90.1%
Burn - ~93%
Disorient - 92.9%
Disrupt - 95%
Shock - 84%
for PvE
Blind/Deaf 91
Burn 91.4
Disorient 93.8
Disrupt 95.8
Ensnare 93.8
Poison 89.2
Shock 86
Pulse 100
Napalm (cleaners) 88.9```
guess ill have to sacrifice a headshot mod
Pvp?
yessir
84% vs 86%
Reg Hazpro
thats not what the link in the spreadsheet says
Nvm
I was gonna say run st elmo and shocker
And just use whatever gun your primary is
That is copied directly from the spreadsheet for PvE.
check the page "attribute info".
oh i see
well thats fuckin dumb
I'm using punch drunk, providence, Habsburg, contractors, fox and picaros
1.3M armor, unbreakable and vigilance
Sits at 260% hsd but only like 40% hazpro
😂 😂 all red build
using same except a yaal chest instead of habsburg. 2 blues 4 reds
I tried Henri with chc/hsd
It works well but idk if it's worth unbreakable
I hit for 1.2m with henri and 900ish without
im sitting at 80 hazpro rn with 277 HSD
How wtf🤣
let me log on and confirm
Idk about those stats
tac 50 is crazy
unless running mmr not possible
i run white death to
than possible
Probably your WD stats
Regulus is near impossible to do that with 80% hazpro
I was absolutely dominating last night with reg
Those LD players don't understand I can 3 tap them
with Reg 80% hazpro and 200% HSD
Mind sending me the link you found? I'm curious now.
in the faq page search hazard and itll bring to a reddit thread explaining hazpro and its thresholds
Oh reddit lol, well that explains it.
eevee is a dev 100%
how can we confirm ur not a dev, a bit sus... hmm
The username
im not convinced (yet)
do weapon talents work when they are holstered, can i activate my offhand talent with my main weapon?
what can i swap the fenris for on this ravenous build?
Nope, has to be held in your hand.
You could try for a Grupo mask instead and swap the gloves for Contractor's.
DtA isn't half bad.
in sync talent
Either way, no, has to be in your hand.
yea i heard you ty
i was thinking that but i think ill lose some crit dmg
Talents aren't active unless you are actively using something
yea thats been established
You aren't losing the Grupo piece, just moving it around to another slot.
if you need a new piece, 1-2 Countdown runs should give you something workable.
yeah but i trade 12% crit dmg for the dmg to armor on the contractors
would a 2nd overlord for 20% accuracy help the ravenous double bullet spread?
I'm confused, the other piece is Fenris, that doesn't give CHD, just AR damage.
yeah but it trades a crit dmg attribute for the dmg to armor
your total pieces would be 3xprovi, 1x grupo, 1x fox's, and 1xcontractors.
drop Fenris, move grupo and get contractors. (would increase your dps
^
I hear an echo lol.
You should have enough crit chance from the non named pieces and weapon mods that you can run chd on every item including contractors
with contractors i went from 55chc and 205 chd to 59 chc and 190 chd
Ok
If you don't, you might need the CHC from the SHD watch.
that 10% is basically the only mandatory thing in there.
Some attributes aren't max I presume
i get 50k more dmg with fenris instead of contractors,,,
with contractors you dont lose CHD, you would have the same but gain DTA on top. the DTA from it takes the place of chc roll but with standard HE build you already have extra chc you can swap and also have more from elmo too.
just realized im not gonna see the dmg to armor on red firing range ope
10 from the Watch, 5 from Rav itself, 10 from provi.
you only need about 30-35 more chc in total after that.
Yes you don't see damage to armour on health
oh rav not elmo lol my b
Yeah the lack of crit mods on rav might be the issue here
ok i do 917k crit with contractors but i was doing almost 900k crit with fenris and thats to both armor and health
I had to look twice too lol.
Ceska instead of grupo might be the way to go if you still lack chc.
Why not Ceska on a rifle build
Rav really does have terrible mods.
Magazine: +10% Reload Speed
Muzzle: +10% Stability
Underbarrel: +5% Critical Hit Damage"```
It's not designed to be a primary lol
Meanwhile sweet dreams:
It'd be more useful if you tied a big stick to it and used it as a blunt instrument, than to have 10% extra reload speed.
💀
I still think we need an exotic sawed off with +400% magazine capacity
How do you take a portion of nothing
with Rav you want to go coyotes, 3 prov, fox and contractors (if going PGC) . (assuming you want to main the gun) this gets you to 59 chc + 200 chd with coyotes mid buff.
^
The difference here isn't quite as big as you think though, increased crit rate in the second option means average is only 0.6% lower than first option, before the dta is accounted for
would only really see the 25 chc on coyotes in a rav playstyle
not trying to get that close to an enemy in a all red sacrifice chest build
Then shield peak
It's what all red build users do to survive
I just run forge on my all red lol
even if you stay at long range, coyotes + contractors combo is stronger then fenris + grupo for Rav build.
^Especially on a rifle build.
It gives you ar damage for your rifle
exactly
wdym
thats why i was looking for a subsititute, maybe i had it on for the famas
Imagine rifle damage impacted bighorn
I assume it's for the famas in the secondary slot.
heads up though: Fenris 10% AR damage isn't actually a full 10%.
^^
additive damage moment
fenris 10 is about the same as grupo 15 chd for dps (on full red build) BUT with expertise fenris 10 gets worse and grupo edges out.
Sokolov/Fenris/etc being innacurate at first glance trips up so many players. I wish it was explained better.
I dont see long range coyote being good unless running a major chc deficit, seems wasted
i just use grupo cuz it buffs all weapons
using Rav so has lower chc, also fenris mask does nothing for Rav Rifle
But rav can't even hit from that far away
coyotes ALSO buffs all weapons and lets you run both fox and contractors which is higher dps
And ceska
ceska is just a worse coyotes
unfortunately the providence defense is in the way
I'd rather land more than 5% of my shots than use glass cannon tbh
I mean you can have coyotes and ceska at the same time
I'd just say give up on ravenous entirely
true
I get all that. But your never gonna run a crit build @ 35%chc. If you're already running good chance and playing long range then coyotes is basically a weapon core and 2 attributes
You can't play long range with ravenous
Wouldnt improvised be better in that case
dont need to run it at 35 chc..... still being at 50 chc pre buff is better then ceska
Not the point. The statement was even at long range
It's just a wasted piece if not close or mid
not at all
in cover the spread makes it one bullet
if you stay at long range, yes its the same as ceska but with the option to be stronger if you get closer. that overall is stronger then ceska. (and not wasted)
What
hu?? cover doesnt effect weapon handling
Yeah that's not true
uses diamond back for 100% crit all the time got u all beat!
actually shooting more than five times every 20 seconds
I could have sworn there was a spec that did such a thing
Oh
Oh wait that's lmgs
braced I think but lmgs reticle changes when you are in cover
Barely
Also shrinks when you fire
The cross hair doesn't accurately depict the actual shots
i took a shot at the wall at the end of the range and it was on spot in the wall
one*
Looking at the original build again there is no room for coyotes anyways. So non issue. Grupo to mask and contractors added. 3prov and foxes fills rest 🤷♂️
lacking lots of crit in that case (cause Rav main), so dps loss
so this ^^
which skill confuses again
banshee pulse
lol not wrong
I'm still going to default to "dont use ravenous"
Or coyote foxes contractor ceska grupo improvised. Hsd from prov isnt doing a ton either .
but its fun
Damage isn't
like killing a robo dog with the ravs talent
it's a shame division 2 gods blessed such weapons with garbage mods
Then use another weapon as primary and have that as secondary
And no dttoc
Wdym
EB with dttoc might save it
also hollow man against bots/chungas/maruder
Wait the rav is that shit rifle?
omw to run hollow man over coyotes mask on stovepipe manhunt
10% dth vs rng dmg with coyotes cause bots like to run
wish theyd revert EB nerf now that we have st elmo and soon the ouroburos
Rav isn't bad exactly, it's situational.
Does explosive damage apply to the Rav?
does explosive affect the regulus?
last discussion i saw around this the answer was no but i haven't verified myself
Reg talent is based on weapon damage.
idts
it applies with striker same as reg maybe dta have an effect on explosion
Neither rav or reg get boosted by explosive damage stat
A grenade build sounds fun tbh
Mad Bomber is a super fun talent, highly recommended for that setup.
I like the 3 pc emp, 2 pc grupo, 1 pc china, mortar build explosive build. It's a very active skill build which is what I prefer.
i have pgc 1 wyvern 1 contractor 2 groupo and 1 china
look it's a unicorn
🦄
The explosive build is kinda unicorn no matter what version. Grupo yellow, yellow sacrifice, contractor, and foxes all need core rolled.
don't need foxes for explosive
Yeah only works with oxy.
we have a 🦄 🦊 in the server
have that too 2 copies of yellow contractor and foxes
let me
Wave form or 3rd piece for express?
there is a unicorn in our midst
my honest reaction🦄
what would be some good builds to use for incursions? i wanna start farming for them
we will know when the game mode launches
that is too meta
Farm all the things. Really it's going to be dps/support/tank. We have no idea about environmental hazards or mechanics yet so if you cover most bases you should be fine.
as always #5.11 build rocks /s
/serious
I should make a 5.11 6 pc build and use it in pub missions then use the after action report as justification for it being a good build.
sure your performance will be meta /s
Ahhhh yes very meta left clickies.
I made a build Using Striker, memento and St Elmos
4 piece Striker one is Chest Piece, Memento, Ceska
Used 4 Blue Core Attributes including Memento
Getting Armor upto 1.6Mil
The builds feels usable for any content
The build Crits upto 660K HS dmg
Great Survivability and Dmg balance
And speacilization is Technician for extra 1 Skill Tier for the Shield skill
Shield health is upto 4.8Mil
Just wait and see
I mean that sounds like a hybrid solo heroic build which is fine but I wouldn't count on this being something you'd wanna use in an incursion or raid for that matter. It really depends on the mechanics of the incursion. I bet there will be a little of everything, dps check, mechanics invoving sync timing, hazards you need to build around and stay in for extended periods. Who knows but that build is gonna prep and be good for waves of enemies that might not need too much damage.
Yeah
i have 1 5.11 build
ah yes the build of all time
Truly the build.
An actual list of builds you should make as prep for the new incursion.
DPS-
Strikers
Nego
MMR
Standard Red
TOTS build maybe? Could be a reson for the rework.
HF HH-suggested by Raucey
Tanks-
100% haz pro
High armor/PFE/Pointguard shield
Cav tank/haz
Support-
FI healer
EP CC/burn
Skill-
Hardwire
HE turret/drone
Anything you guys think would be good to add to a list?
I have always wanted to use Reassigned, but was never sure what build it would work best in. Now I know! Thank you!
High end and HF HH and then you've pretty much got everything
hardwire Caesars guard jammer incase eevees prophecy comes true
Prophecy?
Anything with NBB
It's not a prophecy if she the one developing the new incursion. More like a heads up 😅
binoculars
We tryin to focus on other things yo
yes exactly 😉

I need to get rid of some of my gear. Is Aces & Eights worth using at all, or is it just not as good as a Hotshot or High-End loadout?
So if I'm going to have just one sniper loadout, that should probably not be it, then?
yep, you would rather have hotshot over a&8 if you had to pick one
3 hotshots 2 hapsburg 1 airaldi is the meta
Things change, but as things change, things remain the same. I hardly believe that ANY sniper build that does not include Chainkiller is going to be meta. Chainkiller has been the center piece for all sniper builds (grearset and highend) for a very long time, and I don't see that changing
chainkiller does not beat another headhunter chest if that chest's brand gives higher weapon damage. so yes it does highly depend. the reason chainkiller is popular is because it's easy to get and walker&harris benefits all weapons. perfect headhunter is not the reason
i am counting chainkiller talent here with any of 3 brand pcs
Ok, I will go along with that
Ah, so you mean the Headhunter talent, then.
Yes, without that you are inda hurt locker HAHA
yeah, headhunter can go on the habsburg or the airaldi pieces
it is assumed you would run headhunter so apologies if that wasn't clear
I have been running aces build for a long time, I have yet to mess with the hotshot build.
you can try 4 hotshot first. it is a really nice set with good quality-of-life built in
3 hotshot 2 habsburg 1 airaldi is kind of hard to farm because of habsburg but it is pushing the envelope
The pinned hotshot build does not include habsburg piece rather chainkiller and foxes... also build should have vigilance along with headhunter
be fairly easy to put together just need the three hotshot pieces
yeah chainkiller and fox are rather easy to get so i get why raucey put them
copy
I see the issue with habsburg also: Armor core, need one with headshot and handling to swap the core....
It is the reason tho
Half stack dmg kinda matters
not that much
i mean, it's fine, but no stack and full stack matter way more
and you only need 1 or 2 intermediate shot before you are at max
initial is the most important than final than the middle
Full stack does not matter
bruh it does with respect to difficulty
if you are one shotting legendary bosses
you want mafs
it really does matter because getting to 27m comfortably with white death is hard without tots nowadays
How
i can show you i jave both the builds
What gets u less than that at full
321 and 3 1 chainkiller 1 airaldi 1gift
we can compare with that we are missing 15% mmr dmg from hapsburg 2pcs
crit only iirc
?
only crits go above 27mil amd with expertise 10 white death
give me an hour i will show both build and DMG number in chat
we have determined so not gonna be a problem
it is kinda late for me over here so i'll let gogo handle it from here lol
3am isn't math time for me
yeah you better get to sleep good night
Tbh I am just bored to shit so
you can use the hh sheet i got if you need
i will make a video
live demonstration
even better than spreadsheet
but i will say in all honesty, it doesn't matter that much in groups because even a little buff goes a long way to hitting 27m, and you will get buffs if you're setting up for good runs anyway
i will headhunt with chameleon also
it does feel like we're just comparing unicorns in our builds
My main argument is the half stack increase from chainkiller is too differential and alot of times makes or break whether you one shot that yellow with half after getting an initial stack. Basically whether you lose everything or get to full
While stuff like 10 AWD barely is differential
that i get
i will argue the same for first shot if that is the case
if you are using memento hhf
and using regulus a dh chest better than chainkiller
Yea but no matter what u use you will not come close to the gap between 125 and 150
If you don't have every single variation you're playing wrong tbh
i have every variation but i was just giving you example
Everything dies in 1 shot in heroic so
No comparison tbh
Same for leg solo and duo
And trio
trio only to some extent
You can use the shittiest build and the damage is always overflowing
5.11 ninjabike
So in places where it actually matter, that half stack dmg is important as you will rarely 1 tap an elite if they are tanky enough with the initial shot no matter how u build, but having chainkiller almost guarantees a kill with half stack compared to without
i can see why, just napkin'd it out a bit, second shot damage chainkiller beats 10% awd brand by around 9%, beats d&h by around 5%
but losing d&h to me is still too big a loss, it still beats walker by 5% for both first shot and max stack shot
personally, my priority is d&h >> chainkiller >>>>> 10% brand
we have 3 shots you can pick increase dmg in one or increase dmg in 2
Use the backpack tbh. But tbh for HF chainkiller matters alot less than for snipers
yeah that's what i run for HHF reg
I'm mainly saying sniper
or zero f bag and chainkiller for shotgun
but i am talking about if you use memento regulus
Also zero f bag
do you still run d&h in high end devcat if you use both mmr and reg?
yeah said that lol
wait ofc you do right
maybe punch drunk
Theres 2 problem with that statement
punch drunk
Number 1 zero f is a chest
they probably just meant badger brand tbh
Number 2 if you're running badger quit the game
the reason is because you don't need more damage on shotgun? or
I rarely use both mmr and reg
teah i forgot zero f is badger tuff meaning badger
raise the cap for one shottig legendary bosses
chainkiller + badger bag with vigilance
4pcs hf
That and you're already struggling to reach 150 HSD so raising HSD is pretty much almost the same and has more benefits
Same argument here
i can see it
you'd rather benefit across your weapons rather than tunnel vision to shotgun which is more powerful than needed
And if Achilles is involved even more reason to just go providence
what about situations where you fail to one shot the enemy though? like say if you're not armor piercing the 2 zoo bosses and just dumping the m870 on their heads
or does it not matter even then
i haven't run it for a while but i heard nothing so far
If not that's like 1.5B which no amount of badger will make a difference
4 man leggo elites take like
i forgot but does achilles amp also multiply with HH bonus?
Honestly
If you don't have access to reds and purples, using purely WD to stack on an elite is a mistake
yeah
If you learn weapon swapping and how HH stacks transfer from high base dmg weapon to low base dmg initial stack is rarely an issue
yeah
i'd say it matters a lot when going from something like 4p a&8 but not so when we're comparing 3 hotshot variants
Only time is when 4 man heroic with only elites and ur team is not helping you then maybe yeah
Legendaries I don't think you ever forced to stack on an elite
you can't even with nemisis or tac50 on 4 person scaling
That's why rather go for guaranteed half stack kill
it is guaranteed with 321 also
if you know how to use it
3 hotshot 2 habsburg 1 airaldi
3 hotshots 2 hapsburg 1 airaldi
maxing mmr damage basically
yup
o

there are 2 cats here
2 cats need 2 dogs
I mean
I prefer not having to full charge nemesis or getting fucked by rager directive if using other weapon
ravager 🤢
fucks hh quite a lot when gaining stacks
okay i go back to sleep
i might hh with chameleon on hard
Post wr soon
will you help with foam cc?
Chameleon has built in CC
don't have foam /s
It applies foam status duration for 30s for every add within 200m
requires 6000 stacks to proc it
after clearing the mission
Is this Division 2 build good? for PvE Not PVP
Good enough ?
for pvp idts it is good
Is that bad idea ?
bighorn is the problem
Lemme guess replace with Eagle Bearer ?
bighorn only collection 🤣
that would be better than bighorn
Is there alternative one replace with Eagle bearer
elmos
Fair Enough
whats the best way to find rogue agents for this ?
is it possible for me to go to nyc and redo the bosses or does it have to be dz or summit
They can spawn in the open world and in summit
i have heard the announcer say "rogue agent detected" while running around but never actually found them
Yeah that does happen but they can spawn
Hello everyone ! i need some advice about this build. it has 47.3% CHC and 109.6% CHD.
ty
Look for the spreadsheet pinned in this channel for a guide on strikers
You can goto summit. Ascend to checkpoint, if you dont hear rogues detected head back to lobby. Repeat till you hear rogues detected , eventually rng will spawn them 👍
any diff ?
ive been trying this on hard bc i cant solo rogue agents on any higher xD
I dont think it matters
ok great
It's just a matter of getting them to spawn is all. Hard should be fine.
what items and weapons go well with coyote mask? as well as stats?
Any dps. Ar /smg /rifle if you dont need stacks.
My nego coyote is with elmo but famas/police m4/carbine 7 all good
You really want to be mid or close range, long buff on coyote is kinda crap since coyote is generally on crit builds and crit builds already have enough chc.
okii thank you
i just looted Lady Death, would that synergize well with Coyote Mask since i need to be mid/close range?
pairs with hunters fury because yu gotta be within 15m for hunters to work, and lady death doesnt have a whole lot of range. the style is you try to stay on the move and get your kills for the armor on kill from hunters fury to keep you alive
and probably memento would be a good idea if you try that direction
The only time I've seen them after that was when they replaced the regular enemies at an activity; the activity vanished and instead I had to defeat the rogue agents.