#td2-build-advice
1 messages · Page 4 of 1
it does practically
no
for 5s
my idea was a ceska vest named "Hot Topic" that has a 10% chc attribute
when the talent is active every hit is a crit
maybe 12%
nah 10
st elmos chest piece
meta but not op
10 it is you are the dev
lol 10 is a good even number
Finally something easy to farm
exactly
dz exclusive
i would have said "perfectly obliterated" but that would be way too op
but a grupo chest with perfectly obliterated im down for
glass cannon is cringe anyways
not if we make perfectly obliterated a backpack falent
Glass Canon can be used for Skill builds as well
i was thinking just increase its duration
yup raise the stacks from 1% to 1.25
yeah actually
nah just raise from 5 to 10 seconds
dmg is good, duration not sufficient
raising damage too op
i will take it but raise the cap to 30 than
no too op
no?
no
Literally trying to make a high end striker build
Plans for perfect oblit already, iirc 5.11 brand backpack talent
what would it be called though 🤔
source?
Me🤣
Foxes Chest
my point exactly
Foxes satanic ritual xD
ChampionFoxes
id love to end up in a quote for a gear piece
actual hunter killer
thats like my lifelong dream
like ekim's long stick
oh i came up with a good name
Ultra Pro Max Chest
its called "Spin Cycle"
nah my name is legit
you gotta think of names that theyd actually consider in the game
maybee Destroyer
That's what I was thinking lol
goes with obliterate quite well
A name that relates to obliterate talent
Obliterator
🚎
🧠
i like the name "Bus Stop" for an exotic
ShatterPlate for a named item. Cuz it shatters armor
maybe full stop exo
Contractors chest piece
🗿
💀
(its just an exotic sawed off with a 10 round mag)
Dread edict
(and a fucking scope)
An 8x scope
no 3.4
nah
we like to be funny but not trolls
perfect focus synergy
its an exotic no perfect talents
nvm i misread
but i like your way of thinking
what talent would it use 🤔
im trying to think of something involving the fact its a shotgun
perfect frenzy
Theo Parnell
perfect close and personal
for an exotic not named
its already there right
yes
Wolverine
dragovs promise
nah
named honey badger
Parnell's Sight
kajika
(since shes an engineer and all)
Parnells sight belonging to a sawed off?
We talking about snipers, right?
Yeah kajika is the one that owns the op af pisto
bruh
15X
It should be a sawed off with alternate firing mode
no
due to it having a scope
then make this not bighorn 2
you cant copy the talent though
maybe firing both barrel at once
still copies ravenous
scoping in fires the entire clip and reserves
Bruh Revenous talent makes it such a good weapon, but switching shoulders is shit, ruins everything
Each bullet loaded into the clip and reserves does 5% extra damage per bullet
no no no
well except a cooldown
a cool down of 15 sec
i find that fair
when scoped turns it into ar
thats just the opposite of a bighorn
when scoped replace the best ar in your inventory with a back up boomstick
also increases accuracy exponential with each missing shot
Shoot like a shotgun while aiming from shoulder
And it shoots from two barrels when ADS which becomes a sniper
For the rest of your division playthroufh
at 1 shot remaining gain 10000% accuracy
okay hold on
it's a sawed off with 10 shots until you scope in and it fires the entire mag
good exotic
fires 2 bullet at one time on double press
Why not a new specialization
When aiming down sights, accuracy increased by 400% and stability by 200%, but damage decreased by -40%
lol
dmg loss is too much
but all pellets will hit with that kind of accuracy
the damage number will be ridiculously high
we need some optimal range mods on this sawed off
thats what makes it an exotic
than add optimal range too lik 200% or so
kid named regulus and st elmos
a mod
Kajika's Promise: +500% optimal range
Now kajika has two side arms this unfair
keeners lie : DMG decrease by 40%
saying guns mod as a part of mods
keeners lie still
Sounds like it's basically turned into a rifle at that point, which is bighorn all over again
You don't say?
no because it has an 8x
Parnells view
Parnells skill is hologram right
(5% critical hit damage) 💀
when scoped in enemies can't see you
lol
busted as hell in pvp
Parnell's illusion better
true
when scoped in enemies become 90% less accurate/always in a cover to cover move
Parnell's spectre
wait no
when scoped in you are in cover to cover mode
the magazine mod is just
Keener's bullshit: +400% magazine size
Lmfao
oh yeah lets replace the talent with "while aiming" to "while in cover"
ok it's gonna get the Acosta go bag treatment
2 talents
eagle bearer also has two
After killing an enemy with a marksman rifle from cover, while doing cover to cover agent leaves a hologram at the previous cover
Some cooldown shit
would need 500% to reach 10 shots
no because +100% is +2 shots
so +400% is +8 shots
2 round mag by default
nvm missed the +
sounds like mantis 2.0
ppft here is the only exo i need
“Outcast Devotion”
Exotic chest full red crit
Increase sprint speed by 25% while using pistol
Rolling into and enemy causes a massive explosion dealing 69 damage and instantly killing the agent and all enemies in the blast radius.
Why does it deal 69 damage and insta kill at the same time
after every successfull kill reviver hive CD refreshes
reviver mine
I still like the idea of a "keeners bullshit" mod that just does stupid shit for no reason
true
I would love a clip fed sawed off
because 69 giggity 😛
Sigh
best exotic fr
also i wouldnt mind a buff to bullet king tbh, like "after every 2 kills, increase ROF by 15% stacking, for 5s, getting a kill refreshes duration" to really give the feel of endless bullet hell "D
"You want me to stick a mag on what now?"
-Vivian Conley
and a scope
nice
where is the 15X scope
@onyx sage finally
lol
@bronze hound
late reply
is there a repository of builds/guides somewhere?
rolling into aggro
Does Golden Bullet activate in Legendary Strongholds?
yes
What’s the best setup for a tank ?
To be a tank*
Anyone got a recommendation for a YouTube video or pictures?
Tanks don't work well in 99% of content
For what purpose? PVE?/PVP?
Not what they asked
Check IamFox on YouTube or pinned spreadsheet
He hasn't made a build in 2 years
Yeah Cham, they ask for a tank build >:( lmao
His channel is still linked on the pinned spreadsheet.
tbh, the type of setup that stays in the stash.
for solo tank is probably fine, slow to clear, but fine, and theres probably one in the pinned sheet. in a group the aggro mechanics dont really work and you just end up as a heavy carry that does no damage. other types of support roles are much more effective if in a group. healers , crowd control both good. you can also use something like hunters fury where you get a lot of armor on kill while also dealing great damage, and disorienting anything around what you kill. paired with memento and there is regen and bonus armor as well
Love how tanks are so insignificant that people rather tell u to not waste ur time eith it than an actual build 😂
Here’s an actually useful tank build:
Tier 6 decoy with artificer hive
its already been suggested to check the pinned sheet 🤦♂️
Well come to a build advice channel and you see the best advice about "tanks" being given is a win.
Your a win
Thank you bb.
We need him back!!!
So I should have no problem soloing Heroic Invaded GW Hotel with this loadout, right? It's just my lack of player skill that's getting me killed at the second boss?
(That's got Technician laser pointer on both weapons, and 50-60% CHC, 110-120 Cdmg.)
remember to change some rolls to chd
you have some rainbow ones
Oh, duh, thanks. How I forgot to recalibrate that mask I'll never know.
The body armour had a terrible core roll, so I just brought the armour up to full, but that doesn't seem to be helping much, so I'll recal that to weapon damage. I forgot to recal the pack to Cdmg too.
But that adds 8% to my Wdmg, and takes me to about 140% Cdmg, which isn't a huge huge difference. There's nothing terribly wrong with this build, right? A useless talent on the pack (because I need to finish grinding Proficiency on that item so I can get rid of it), but that should fairly easily be made up for by the double amp damage from Perfect Spotter and Perfect Flatline (20% amp each). So it's not like it's putting out hugely less damage than a meta build, right?
No one pays any attention to me because I don't run coyote's mask and contractor's gloves on my dps build, but you are not doing enough damage with that build to run a heroic invaded anything and not get killed. Rerolling is not going to help much either. That's just me, and remember just like everyone else, you can ignore me if you want .\
Lol. I understand that all comments come with a bunch of personal background and opinions. If you feel that you could run this build and do Heroic Invaded anything, then that sounds like it confirms my theory that it's a player skill problem. (Sigh.)
So maybe I need to go back to using a drone to attract aggro.
I edited my post, haha. was supposed to say NOT able to run heroic anything with that....
I have combined shd level of 4700, and I would not attempt to run heroic with that type of build.
I would suggest you keep the knees and mask, put together 3 piece providence with chc and chd, and a fenris piece, and use an M4 or famas, then see how you do
Oh, so it is the build, you think? But how does this do significantly less damage than the best High Grade build?
205% weapon damage * 0.5*140% crit * 106% armour (Contractor's gloves) * 108% DTOC * 20% Spotter * 20% Flatline seems pretty high to me.
Anything there without a Profiency shield is non-negotiable. (I will simply not solo Heroic if that's what it takes to keep those pieces until I get them Proficient.)
I am not into the math (another reason I get ignored) I go by TTK (time to kill) and positioning so they can't get behind me and make it hard to flank me. I do not run a shield either
I solo heroic with the following: Providence mask, chest (perfect vigilance) and gloves. Fox's knees, Grupo holster, Fenris chest (Unbreakable.) 60% Crit chance, 202.5% crit damage. No shield
Ugh. I just died on a Challenging 5-directive CP on a backup call. I surely must be playing this thing wrong somehow.
2 bugged directives is gonna end badly
Not enough poop my friend. But don't get too discouraged, I go down on hard more than I would care to admit, but then I can turn around and melt a heroic mission
Roger that
Hm. So leaving off the Fox's and Contractor's; and assuming you're also all red, your AR is doing 2.15 + 1.21 avg crit = 3.36. My 2.05 + .7 = 2.75, so 2.75 * 1.2 * 1.2 = 3.96 is putting out more damage than you are, if I've done those calculations correctly.
I do run fox's knees... your guess is as good as mine on the math. and my average crit (watching the numbers) is 484K
Crit varies from 300k - 700k
AFK for a few
My crit in the firing range is 380-560. (That's on an unpulsed enemy, of course, so multiply by 1.44 in the real world.) Why on earth is it varying?
the number changes when you go from shooting armor to shooting health
you in game? and the range leaves a bit to be desired
It varies because the actual hit and damage is rng
Ah, right. I forgot the AR is giving me health damage. that explains the 550k to 600k for that, but not the 350k crits I'm sometimes getting.
I get those low crits as well
most often in the 400 - 500k range for me
when i test a build once im all stacked up or ready to go, the same crit number comes up tons of times
at max damage for that build
And what's up with this symbol appearing, indicating about a ten second cooldown? Oh, wait, wow, I finally figured out how Clutch works.
Right, my build doesn't have anything that would change CHD over time or number of hits, as far as I can tell, so it shouldn't be changing. Unless pulse is suddenly working in the range.
I didn't realise that the good part of Cluch repair comes from making crit hits immediately after a kill.
are you firing a gun with flatline on it
I can come in game, and put my money where my mouth is so to speak, and run a bit with you
Yes, I have Perfect Spotter and Perfect Flatline, and the Tech. laser pointer.
oh ok and the laser is always on for the most part
sometimes they dont get pulsed and your fire is weak
Right. But back in the day, laser pointer did not pulse range targets. I can definitely see it pulsing real world targets, though.
yeah you can get em pretty far tho
but not with kingbreakers handling, forget that
I think Clutch should just straight up give you a full 100% heal on kill over time instead of scaling with your red core and not doing anything at 0 red
Maybe a minimum of like 10% because after all it does strip you of a damage talent slot or exotic
Ok, so it is this build just not putting out the damage, despite my calculations. I'm about 50% down in the range, as expected without pulse, but in a Heroic GWH with both of us playiing pretty similarly @glad heart came out with 50% more damage than I did at the end.
Ah well. At least the build is suitable for being carried without being too embarassed. :-) I run my open world on Challenging 3-dir anyway, so it will be fine for most of my solo grinding.
honestly you are wasting zero f a fenris pcs would give more
cause you are not using shotgun
Errr...I don't have Zero F in there. I've got Perfect Spotter.
The only things that are replacable are Grupo mask, Contractor's gloves, and Fox's Prayer kneepads. All of those seem to be good contributions to the build, though.
the kneepads are zero f and you are not using a shotgun
Zero F is a pack, not kneepad.
Ah, wait, you're talking about the holster! Yeah, that's Ammo Dump, and that's being ground for Proficiency.
ahh yeah my bad forgot about it is a holster okay
you can use a shotgun than take advantage of bonus or you can use zero f
also i meant to say badger tuff but kept saying zero f
Ya, I guess I will have to try a new, proper Spotter build once I've ground this stuff out. Flatline didn't exist when I was last doing Spotter builds.
The bonus is pretty minimal; it takes me from 215% Wdmg with any other weapon to 225% Wdmg with a shotgun. That's only a 4.6% increase, and the loss of Perfect Flatline (20% amp instead of 15%) will more that eat that up.
i think you are calculating a bit wrong cause we don't get 200+ wd bonuses
it is usually around 100% with 6 red and watch
No, it's 225% weapon damage after buffs, where 100% is with no red cores.
My AWD is 111% IIRC
100% is base and than the other is multiplied so it can't be additive
100% + 7 * 15% + 10% = 225%. Red cores are all added together to give your total weapon damage, that's then multiplied by crit etc., right?
why 7 we have 6 red cores
One on your weapon as well.
that is yes additive to swd but is weapon specific
also 225% of what
I cannot help with the math, the math is a mystery to me, even though I have an engineering degree haha
225% of the amount if you had no red cores and 0% core attribute on the weapon (and no weapon-specific Wdmg from a brand).
if you are doing % it is based of something you are not giving it the base value to calculate % from
An engineer with no math is a bit worrisome. :-) What flavour of engineering?
i can say 100% but 100% of what
Oh, that 100% is the base damage the weapon does. The damage shown in the spreadsheet.
whos handing out engineering degree? lemme get one
yup but wd is multiplicative not additive to base weapon dmg
Mechanical, Ocean (submersibles) good at math, just the math here doesn't make sense to me, not really studied it
so it should be base dmg * awd
I am 70 years old an retired, so no worries about engineering crap that is already broken
Well, sure. You add together all the % buffs, add 1 (100%) to it, and that's the multiplier.
but it will be interpreted as 200% of base dmg
Mechanical! You should be good here; mechanical engineers build weapons, right? Just like civil engineers build targets.
which is 3X but actually it is 2X
i would ditch ammodump and devils due once theyre proficient, move ceska to holster and add memento for survivability. im asuming youre leveling named holster/bag
Yeah true, it is the additive this multiplicative that, add this together then multiply by that... naw would rather just shoot
Yup. Anything without a Proficiency shield there is being leveled and is going away (except maybe not the Perfect Spotter chest piece) once done. I'm just running out of crap to level!
there are many pcs for which the only way is donation
what skills, i used to love spotter since its a safe buff for weapon and skills👍
forget that question 🤣 just realized i needed to scroll a bit more to see the bottom of SS
just curious, how are you multiplying crit with your weapon damage here? i just want to see if you did it correctly
leveling for proficiency is a good thing to do, but not at the expense of running an underpowered build. Better to just not be in such a hurry, and level by donating everything you get unless a useful god rolled piece, like the god rolled elmo I got
saying it's 215% awd is still correct as long as you know 100% is included by default at base tbh, but saying it's 115% awd is also correct, just depends on how you are defining the awd multiplier, so it's just semantics
but it is open to interpretation 215% of what is the main point
i could say awd multiplier = 1 + awd and so saying awd = 115% would be correct. most important thing is everyone understands you
i wouldn't be pedantic over this
I do average crit. So, 50% CHC on 140% Cdmg is .5 * 140% = 70%, that then multiplies modified weapon damage (the 215% from all the red cores) to get 365%. Or does it add to get 285%? I have suddenly gone blank on that!
you would get the crit multiplier first (or crit + headshot multiplier, if you factor in headshot also) as 1 + chc x chd, so your CM = 1 + 0.5 x 1.4 = 1.7, and then this multiplies with your awd and other multipliers. so it is 2.15 x 1.7 = 3.655 yes. just clarifying for myself since it wasn't clear what your chc and chd was before
also, you might be interested in the headhunter formula, it is a whole can of worms to unpack
Right. I now see part of the issue; the most recent equation I saw was this one, and it seems to treat red cores as just part of weapon damage.
= base damage
* (1 + WD + weapon type damage \
+ sum of ("weapon damage" talents * talent uptime))
* (1 + CHC * CHD + HsD * headshot chance)
* (1 + DtA * %Armor + DtH * (1 - %Armor))
* (1 + OoCD * %OutOfCover)
* (1 + sum of ("total weapon damage" talents * talent uptime))
* (1 + "amplify" talent1 * uptime)
* (1 + "amplify" talent2 * uptime)
* (1 + "amplify" talent3 * uptime)
yes, red cores are counted as "WD" in that formula
a good magic number to remember for AWD is 2.3, if you have 6 maxed out red cores, 3 points into your preferred weapon's bonus in specialization, and maxed out watch
Oh, wait, ok, it makes sense now. "Weapon damage" is the multiplier to base; WD = 115% gives 215% damage.
a lot of calculations for full red builds assume 2.3 for awd
Oh, I always leave out spec and watch, too, duh. Though it's kind of automatic for everything so usually safe to leave out of comparisons between two builds.
that what i meant to say needs the base so it is very weird for me to see 200%
cause it would mean 3X usually
or is it just me being dumb
it's just something you get used to tbh. like if you see 100-140 you know it's without base
200-240 you know it's with base
Yeah, when analysing builds I find it easiest to work from (base * Wdmg) because that's usually a fixed figure, and I'm looking at changing crit, headshot, other multipliers, etc.
in some of the best builds, even awd changes a lot actually, so it merits still the same attention as the other multipliers
It depends on whether you say "X does 200% of the damage that Y does" or "X does 200% more damage than Y does."
"awd"?
all weapons dmg (red cores)
all weapon damage, the multiplier that we've been discussing
it's a colloquial name
used as is because it's a sum of all "weapon damage" bonuses
therefore, all weapon damage
Oh, ok. I just call that "weapon damage," like in the game. Oh, wait, I see; you're using "all" as a modifier word, not part of the name of the thing.
cause it applies to all weapons spec weapons like tac 50 minigun etc but swd is weapon only
crit is almost irrelevant to headhunter
But yeah, even though it does change even in my builds, it's generally one of a few fixed figures for the purposes of my calculations (90%, 105%, 115%, etc.) so rather than writing it out separately as "100% * (1 + 90%)" I just write it out as "190%" as a shortcut. The calculation is done, it just isn't shown.
someone running coyote long buff can be good sometimes
yeah which i get. i just want to pique your interest
Oh, I see the issue you're concerned about now. Yeah, I tend not to worry about the 15% that shouldn't be there when calculating for a spec weapon or whatever; I don't use spec weapons much anyway, and the overall comparsion between two builds is still close enough even if you were comparing spec weapon damage.
i also don't use spec weapon except for tac50 or crossbow
the 2nd room Manning national is crazy with regulus shoot the guys and the dog just throw grenade with 200% accuracy
Actually, the one that really actually sorta works is the grenade launcher, IMHO. The rest are just too slow to be worth switching to, when you count the costs of switching to them. TAC-50 maybe, but the rest, nah. Except when I need to proc bleed, in which case the crossbow is useful.
tac50 with tip used to be meta but next update it will go away
tac-50 and crossbow find a lot of use in legendary and raids
Oh, wait, the flamethrower works, too. Again, for proc, but also just to flame up a tight gang of enemies coming out of a spawn point. But I may be overestimating how helpful it really is, because it's so much fun.
they are the top 2 by far
I'm surprised crossbow is used in those. How does it help?
and yeah, i should also disclaim that a lot of advice we try to give here will scale all the way up to legendary, raids, etc. hard content
in dh blows razerback armour below
crossbow will insta break armor plates from dogs, chungas, etc. any weakpoint you shoot at, it does immensely more damage than bullet damage
Oh, really! Ok, I need to try that.
tac 50 will make you kill an legendary vetran without hh stacks
even on 4 player scaling with tots
it hits for like 13-14 mil iirc
or you are running a sniper build
or a full red build
also tac 50 can peirce through targets in speedun used to kill 3 dogs with one shot
just line em up
hazard protection or hazpro is basically the % immunity to all status effects in the game for example 10% hazpro will reduce the duration of all status by 10% status includes: poison,fire,bleed,burn,confuse,ensnare,blind each status have different cap for example att 88% hazpro you are completely resistant to shock you cannot be shocked
reduce skill cooldown at 100% haste is reduced by half for 200% it is 1/3
Not 1/3? 200% faster is three times faster.
wait a min let me think i forgot
it is in power of 2
200% will be like 1/4
it's an exponential
not linear
or i may be forgetting things
it's been a while need to check notes
That doesn't make a lot of sense to call it "200%", then, and doesn't work like the other % modifiers in the game.
ok the formula is
base cooldown* 100/(100+skill haste)
so it is 1/3 you are correct
it is all about formula
you missed it you are wrong my bad
talking about using wrong formula wrong formula wrong result
Is that works for Gadget like Scanner and Ect ?
every skill some skill like shock trap start cooldown as soon as they are deployed while something like decoy start cooldown after they have been destroyed or their duration is over
Ah alright thanks
I gonna check Spreadsheet later to made a Skill Haste build for capacitor
does ongoing directive or future initiative provide more damage buff to teammates?
yup ongoing directives give 20% amp to whole team it is a separate buff all together while fi with chest gives 25% total weapon dmg and skill dmg basically a vigilance buff at full armour for weapons and the skill DMG buff is same as what hardwired with the chest provides
the latter at max armour iirc
what has better dps, killer or close and personal?
fi is more amp and has more utiltiy due to the heals but with od you do more dmg yourself (even comparing to red fi)
both are on kill talents. killer on paper is more damage but also needs to kill with a crit to proc, so its a chance of a chance to proc. close and personal you have to be very close. what weapon and build?
generally strained, fast hands, or if running a lot of armor optimist are the goto dps talents. flatline is a strong option if already running tech class and the weapon has a long underbarrel for the tech laser.
run and gun smg, can’t run flatline since the laser pointer can’t be put on
ok yeah, strained or fasthands then.
if set on the original 2 talents c&p will be more reliable
👍
Weirdly, Optimist doesn't seem to be working as well for me now as I would expect, though I used it a lot a couple of years back.
Strained is nice because it works very well with rifles. Though Cold Relations (Perfect strained, 8 stacks instead of 5 on a 53 round mag) showed a surprising amount of DPS in the firing range even though there's hardly anything left in the mag by the time it gets the 8th stack proc'd.
where is the best place to farm the perfectly unbreakable gear ?
I would recommend Countdown for that. Set the loot to Badger Tuff and run with some friends doing the same. The hunters at the end might drop it then.
awesome thank u bro
so if i dont have friends and go solo would summit work ?
with the loot set to badger tuff also
Might take a bit longer but you can try. You can run Countdown with the difficulty "challenging" and matchmake for a group.
From what I understand optimist is better when you have mostly armor cores since it gives weapon damage
Ugh, not Optimist; that was a brain fart. It's Spotter (along with Flatline) that's not working as well as I'd hopped.
It's the Badger named chest piece. Buy named item caches with your stars at the Season Vendor, as well as going places where targeted loot is chest or Badger, as mentioned above.
It would be better to just farm cd, target badger. There is a high drop rate of named items 👍
okay ill do that instead then
Accidentally dismantled a groll ACS with Pummel 😭😭
I needed that. I have Pummel still but I just wanted an ACS to throw Pummel on
damn pummel is pretty much the best talent overall for that shotgun since you get free ammo
I'd say ACS irrelevant outside lefty and RnR
yeah thats a fair assessment
Lol
base ACS is just as good, especially since it allows you to put an actual damage talent on it.
If you're going for a flatline build especially.
it's a powerhouse on a HB setup.
i just like pummel bc the gun eats thru your limited shotgun shell supply
Oh sure you need ammo fairly constantly, but it's more of a burst damage thing than sustained, with the ammo counter being as bare as it is.
it kills pretty damn quick for me
Yeah it kills super quickly, even on Countdown where all the enemies have iron for skin.
Only with buffs
I'm trying to think of guns in div2 that kill quickly without any buffs at all being active, and there's something of a deficit.
New player>acs fine
Player who has everything as a choice>use a better named version.
yeah its absolutely awful
named isnt always better. but if you like sledgehammer or you'd rather have 10 extra shells than a damage talent then yea named is better
Oh yeah I do have a question
Talents like pummel only apply to the weapon it’s slotted on or does it increase damage by 40% from all sources?
pretty sure just that weapon
its weapon damage
Damn, I was hoping it could increase damage from all sources
opportunistic for that
3 consecutive kills refills the magazine and grants +40% weapon damage for 10s.
I hate doing it like that.
In sync for skills.
Whoops looks like I missed the last part
it cant be from all sources because you need to have the wepaon equipped
This is so much cleaner
thicc blook
the
my point exactly
???
doesnt do that on pc
spot the difference
Is that a mobile thing? I use the pc app.
I'm stuck in the past 👴
[2;36mLots of things don't show on mobile tho.[0m
˙noʎ ɹoɟ ʇɔuᴉʇsᴉp ǝɹoɯ s,ʇᴉ ɟᴉ sᴉɥʇ ǝʞᴉl ʇᴉ op uɐɔ I
I gotta grind for another ACS and a better Grupo and ceska chest piece
Run like 3 Countdown's and you'll probably have 8.
I already have a lefty
then why do you wanna grind for a new acs
See! we gud
I have 2 lefties
why do you want a new acs then
Not a good dancer, I take it?
Not a good one lmao
doesnt matter if its a lefty, not like youre using it as a primary
acs is only good endgame to proc sledgehammer or charge striker
My logic is, ACS has talent versatility. I gotta learn grenades and that’s just a skill issue for me lmao
Gotchaaa. So lefty is better than ACS?
an acs does less damage than counterpart weapons so no point in using it
I see I see!
the only benefit is its a mag dump, which is used to charge striker
I think it's nice to run tdi custom and sledge on strikers and run a scorp in place of lefty.
If you need to build up stacks, ACS is best for it. Base or rnr, either one works.
i run lefty and sledge kard xD
Scorpio is terrible for building stacks though.
RnR would be a better fit now that i think about it xD
It's a named ACS, has a bigger mag but lower overall damage due to the lost Talent.
either it or the base ACS are fine to use.
I'm not concerned with building stacks faster. I don't think it's an issue as I only use strikers in lego.
Rather have scorp if my CC lets things run thru.
This build is pretty good so far! I’m finally able to do a lot of endgame content and actually hold my own
Once I slap Obliterate it become even better!!
i should swap to rnr when i get home lol
I wish I had a rnr
It's honestly not that great. Just use pummel and you wont need to reload.
Rock n roll is nice for stack building (strikers) and it's damage is great up close. Fast hands is also nice, as well as flatline (heartbreaker)
Noted!
I could only see RNR being good if you are shooting super far away or if you are wearing strikers chest.
I’ve been leveling all day yesterday. Jumped from level 230 to 252 with Golden Bullet and stuff
I just feel if you are shooting from super far away missing tons of shots just use your AR at that point.
That is why I carry Elmos 
And Backup boomstick gives free ammo all the time.
i keep forgettinng about that one
Now I gotta optimize my gear 😭
why does backup boomstick give free ammo
Doesn't it pull from pistol ammo?
it doesnt "give free ammo" it just has unlimited ammo
reload is not skipped unfortunately
Pistol ammo has a quantity it's just infinite
How much damage is in an ACS mag, compared to a KSG mag?
I guess it should be called side arm ammo tho.
That's in the spreadsheet yo
Oh, duh, yeah; thanks.
20 vs 12
ksg isnt clip fed though
KSG 7 mil, ACS 3.4 mil. Obvious which one is going to work better with Pummel.
m870 > both of those
Doesn't matter with Pummel, does it?
ehhhh TTK is improtant too
^
300 vs 70 RPM
lol
Howso? M870 is also only around 3.4 mil in the mag.
source?
highest base damage
3.38mil, if no reds for the acs.
7.1 for the ksg.
but yeah, firerate and fast reloads.
The spreadsheet.
hold on
which matters the most for Headhunter hehe
yeah the ksg has higher but takes longer to fire
Mag damage isn't the full story tho.
you cant fire as many shots consecutively
So what is the story then, for Pummel?
bullet king has 37 mil per mag it must be the best here
burst damage
Or worst, in the case of using Pummel, because it doesn't have the talent. :-P
as i said earlier, with headhunter single shot damage trumps all, so m870 wins over all other choices just due to it having the highest base damage because it would produce the highest number to one tap an enemy
burst for ksg is 693k burst for m870 is 869k
Why is that? Pummel doesn't proc on burst; it procs on 3 kills. In fact, that probably also gives tubular mags an advantage in that you can do a partial reload to get your full reload if you can't get three kills in one mag. (Maybe because you have crap aim, like me.)
because burst damage is rate of fire times shot damage
which actually matters
Ok, yeah; if you're bringing in Headhunter, sure. I don't use Headhunter on my HF build. (Though perhaps I should?)
even if you're only hitting 500k per pellet with m870 thats 4 million per shell. and i regularly hit over a mil per pellet
why arent you using hh
Never thought about it.
theres no other useful talents
besides intimidate which we just discussed yesterday
Low cap shotguns with high base damage shine with HH.
Ah, right. I was thinking about useful talents, and someone mentioned that there really weren't any. But of course there is headhunter, so yeah, I should probably do that.
hh is the only one
there are 2 different metas when we talk about shotguns here, with HH you would rather use pummel and high base damage shotguns even though they aren't mag fed (which means they would reload slower). with lower base damage and higher rof and better reload pummel still works but they wouldn't be used with headhunter, but rather crit-based builds
then its just a traditional red dps striker build
but in that situation an AR outperforms a shotgun
with striker chest, shotguns actually outperform ARs
If you really wanna put this idea to the test just try out a few different shotgun builds and swap shotguns to see which one really shows you the best results.
false
My HF is crit-based; not sure how HH would change that.
WAT
thats false
wtf why
oh nvm
yeah change it to headshot
why is it false? it's done all the time in speedruns
Oh that swift edit yo
depends on what speedrun we are referring to
legendary
im pretty sure WR for legendary TB uses determined
not for group
yes solo
group is still 3 striker chest with 1 EP
I'm pretty sure current WR TB does in fact abuse determined.
^ pretty sure its held by swift4010 right now
It's the old Intimidate one. I'm currently running it with Memento, if you remember, because I was told that would keep Intimidate up better.
yeah solo i know is swift's record
just make a hsd one with hh
Main issue is I'm just not a fast player, so actually a Headhunter build makes a lot more sense for me, I think.
So what does one put on the pack for that?
Fast player?
6m per pellet with HH
headhunter is more reliant on your aim which would require you to be somewhat fast
skill issue
Like, I'm terrible at speed runs. I tend to move very slowly and deliberately.
It really doesnt
Yes. I'm not skilled at rushing through things. That would seem to me to indicate, "Use a build where you don't need to rush."
HH builds are very squishy and require you to be up close 1 shotting mobs before they kill you.
unless you use LE
Yeah if you HF HH you have to be up on spawns and procing HF disorient.
this is the kind of gameplay you would do with m870 headhunter
it's not very forgiving
Yes, exactly this.
Nice work btw
thanks, been a long while ago
aok covers it
i use the HF backpack for the doubled disorient radius. it helps so much more than you woud expect
what do you run instead
when im not using vigilance anyway
i use memento
Prob punch drunk or DCH
dch makes sense
Those would be my options
kid named determined:
TU19:
Features:
Foxes can now scream
ok but
why
This is all in reference to HF shotgun builds
I saw hh
it stuns a lot more enemies. like i said i usually run vigilance but this is fun tooo
i meant the mask
Shotguns? Idk if that little extra shotgun damage is more than the HSD punch drunk offers tho.
why tf you running badger
yeah youre probaby right
a bit more at top end actually
does sgd scale with hh?
yeah ofc, it's wd
Higher base damage be thicc for HH.
Punch drunk doesn't do a thing after stacks
honestly i just wanted an excuse to use that mask since it came with those attributes
I just default for extra pistol damage cause I'll have regulus and the shotgun is really over the top damage.
after stacks its less important
understandable
yeah dch/pd is better imo
A headhunter sniper (hotshot) build might really suit you.
I mean I don't think it's going to be world changing for that build anyway, probably wouldn't notice between the two.
yeah
dch is definitely the better pick
I should swap to dch tbh
i have 2 hhf builds, typical one with vigilance and the other with dch and HF backpack
Which do you use more
first one
man if only the non reg pistols didn't have atleast 320k less base damage then it
I've got a Hotshot build; it's not too bad for me though I really need to work on my aim. Thank God for the Determined bug! :-)
You thought much about alpha damage @tight robin?
I see you taking notes and debating stuff.
determined bug needs to stay as determined feature for pistols
Was wondering if you've put thought to it.
yeah i did ask them earlier if they were interested in learning more about headhunter too
i cant remember how i was able to get this on a sniper build but does that damage help HH?
yes
Looks like 3/2/1
yeah it was a mix
1 airaldi 2 Habs 3 hotshot?
Yes
probably. i'd have to go mess around with it for a while
321 meta let's go
It's the best combo for max damage
What do you mean? The damage of one shot?
I have no fucking clue what alpha damage is
alpha damage refers to rather burst damage in a few shots rather than just 1 (seems to originate from world of tanks), but in div2 with headhunter it refers to damage with one shot yeah
I don't recall hearing about Alpha in WoT (which I've played quite a lot--much more than Div2) but perhaps I've just forgotten about it.
Alpha damage is a single shot, a does it kill or not. A true false type of idea.
I mean that's the premise of snipers isn't it
Snipers, shotguns, pistols, chem launcher.
regardless, it was fun diving into the math of headhunter for me
Right; that makes sense. Sure. I have to think about it when using sniper builds where my next shot's damage depends on whether my previous shot did a kill or not.
Yeah but once you start to think of how that impacts your builds it can be pretty interesting in the choices you are allowed to make for a build.
it will open up a lot of viability for your builds, and it also helps that it's a top tier talent
Hm. Why would you be concerned with alpha damage except as it affects your next shot damage?
If you're trying to one shot bosses
Because you open up fights without HH a lot of times and you have to know what enemy/diff/player scale you can one shot.
I kinda want to make a one shot spreadsheet that you put your no/half/full stack damage into that will just show what you can one shot with your build at what stacks. Would just toggle red/green for what enemies you can kill.
it is possible we have the health data
for npcs
just copy paste dmg calculator cause the 1st shot dmg will be same
after hh is. a different story
why is it asking for access
oh wait a bit
you forgot the access settings
try again
Mobile sucks
This is why I ask or mention things cause most people have done these things and I'm super ADHD.
haha
lol
I generally just work from lowest to highest, but I guess that option is not always so easy when you're doing it with a shotgun instead of an MMR.
that is always the preference
but enemies don't spawn according to you
Shotgun can be a little difficult with HF because they bend down with the disorient.
i tried tac50 in manning national in their face was funny as fuck
It's all practice tho. What's good is good for a reason.
which is still a rather predictable animation and can be learned away. shock animation on the other hand...
shock animation uhh
those are really shocking animation
Yeah, same issue with blinding enemies when you're a sniper.
like why do they bend their knees why so submissive
or setting them on fire
my neighbour killed me ig rn
I like how flash grenade is direct anti synergy with snipers/sharpshooter spec
even better is the firewall grenade vs survivalist grenade
Not to mention the Survivalist grenade vs. pistol.
the only spec weapon worth it is the firestarter shotgun
Burn then bots yo.
also skills too
Oh, I just realised why I'm so keen on the KSG shotgun when using Pummel: I invariably run Ammo Hoarders, so no tactical reloads.
m870 does the same thing just better but on heroic and below you are not going to notice the difference
Well, I'll give it another try.
I just tried this out and, yes, I'm quite pleased with the greater stagger range.
nice
Got it from season exotic cache 🥳
gz
Nice, one of the hardest working single pieces in the game . 🍻
my bad i was wondering which one actually provides more damage? since ongoing is amplified damage and future is total weapon damage
When looking at the weapons on the pinned spreadsheet, for PVE are we looking for sustain or burst damage to rank weapons at any given time?
in general look at burst damage but also need to consider high damage per mag so you can still 1 mag enemies (for all automatic guns)
they are about the same (since FI is also higher) BUT FI also has much higher uptime (since easier condition and not based on kill)
Can't forget optimal range is pretty important too, you might think a smg will be godly but you need to be in the optimal range.
one of my FI builds has team damage of 25% from FI, 15% from the setup, and 20% from scorpio. when i check the numbers on my first shot and compare it to the shots i take with all the buffs active the jump is crazy 51% increase in crit pellet dmg
Yeah well FI is TWD or skill damage, vs the other two being amp damages. It do be thicccc boi damage especially if 7 others gain that ya know.
Also why you see the FI build with setup vs alps. That extra 5% amp is a lot for 3-7 people to take advantage of.
you mean the extra %5 amp from amp over FI? not how it works since its also lower.
they are near the same since FI is higher but also FI has much higher uptime compared to OD
OD x vigilance x GC
1.2x 1.25 x1.25 = 1.875
FI + vigil x GC
1.5 x 1.25= 1.875
The real question is red FI or ongoing directive
if I also want to do damage myself while grouping
no i think he was talking about setup (perfect opportunistic) vs regular opportunistic tbh
but to what extent is that offset by the lower damage output from the FI player?
hard to math that because of buff uptime.
And also if people take 2 damage and the buff is lost
but OD being on status kill and only giving half a mag to others = less uptime then something with less conditions (ie FI just be full health)
yes and no, need to take white armor damage, (not bonus armor damage)
correct but talking group wide
like IF both are 100% uptime, they are near the same group buff but OD has a little more personal dps. but that is not the case as FI buff is easier to have higher uptime with then OD (group wide)
how can i make this build better been out of the game for a long time
What content are you using this build for? (PVP, heroics, legendaries, raids, etc.)
Not sure just come back to game
Build will depend on content. You are currently on the way towards the standard high end DPS raid build. If that's the direction you'd like to go, I'd change the backpack talent to Vigilance. Swap the guns for AR or Rifle. Check your CHC and CHD. If they're not around 50/150, swap the gloves for Ceska. Also try to roll off those blue and yellow attributes.
With a high end DPS build, you can bully your way through much of the PVE content. Just remember to use cover as needed, learn spawn points, and so on
high end dps like you are built is still viable. ideal chest and bag talents will be glass or obliterate chest, vigilance on bag. just make sure youre pushing at least 50% critical hit chance and all other attributes should be critical hit damage. ARs will do much better on this than pesti, so famas/police m4/carbine 7/st elmos all fit into this build. also m1a classic, m1a cqb as secondary will be solid for dps. can also scorpio the secondary if running a high end ar
I was referring to perfect opportunistic vs regular version.
I haven't even built OD and may never unless it's some niche speed running thing.
Can someone explain red FI for me
Like FI is obviously a yellow set and using less yellow means your healing hive is weaker so whats the incentive?
It's for when healing isn't important, so you gain another player who does pretty good damage while also giving the FI buff to your team.
it's just for the 4p FI where you rely on your teammates to play well and not get hit, and you yourself can also deal damage
4p FI doesn't require you to even do any healing
Oh you can still do a better heal than you think if you are next to your teammates with heal chem.
"rely on your teammates" 💀
You don't even play anymore!
I played too much of a certain game recently and that phrase hurts tbh
same tbh, waiting for new season so i get more incentive to tryhard again
Waiting for your world first solo incursion
with chameleon
imagine
Truly a Chameleon moment
Rip missed out on that exotic component.
I guess you can call it the Acosta Gone bag now
Don't worry. Just keep opening crates, particularly locked ones, and you'll see another one soon enough. And another one after that, and another one after that....
(I'm sure that, of my 200 exotic parts, 40 of them are from deconstructed Acosta bags.)
good one fr
sold, or donated? cause vendors have a buyback tab
It was at a safe house...
the buyback tab shows all items sold to any vendor as long as it was sold in the same game session
so just go find any random vendor and check
no longer the same game session, that shits gone
RIP
im honestly not that mad as i never used nor planned to use it, but still didnt mean to do that
just looking for ninjabike and catharsis
I just demolished Rogue Agent Player with this 💀
Except UG replace with Fenris and Kneepads are Armor Regen + Crit damage
Also needs some unbreakable action
aim circle size of send-off, braced, and golden bullet
can legitimately mid-range snipe headshots with it
baker's dozen is also a must-use during GB
it has zero recoil
and I don't mean "zero recoil" I mean none, at all
like, your camera doesn't move, it's like you enabled an easy aiming cheat code or something
It's good practice to mark anything you may want to save as favorite as you get it. Itll save you from selling or mistakenly destroying while adding attribute to library/junk decon.
Shouldnt be selling anything tbh, the mats are worth more as any excess can be donated to expertise proficiency or used for expertise upgrades/crafting/shd weekly donation project.
Aka Bullet Prince
Yeah bakers is nice in GB 👍
If you're low on cash, which is needed for Recalibration, selling Named items can be worthwhile as you get 2.5-3x as much cash for those as for regular items, but they deconstruct into the same amount of mats as regular items. I generally sell Named items until I've got at least a couple hundred thousand E-credits.
It's actually quicker to do bounties for cash
If you're really short, yeah, doing a bounty is going to get you cash within five or ten minutes, whereas you won't collect a dozen Named items in ten minutes.
But I'm not saying that you should go out search for Named items to earn cash, I'm just saying that since you're coming across them anyway, they can help keep your cash balance up with no extra time expenditure at all. (It's just clicking the "sell" key instead of the "junk" key when you're going through your non-fave items list at the vendor.)
for mats > deconstruct.
for cash > bounties.
Well, I disagree; selling named items has been very helpful to me when low on cash but not completely broke. If you want to give up a thousand credits for 300 credits worth of mats, that's your choice, though.
Its inefficient but you do you
It's not inefficient. It's inefficient to break down Named items unless you have a surplus of cash or are very short of mats (in which case you don't care about the inefficiency) because of the price/mats differential.
The time it takes to manually go through selecting named items as junk first, then selling those, then going through the rest of your gear to descontruct is a waste of time.
That time is zero, because you're going though them at the vendor if you're doing it the easy way. You have to make a choice to junk or keep anyway, this just adds a third, one-click option: sell.
I honestly just use points.
I think the inefficiency here is that you're really inefficient in going through your new items. :-)
You're in the white house doing that, while I've already deconstructed everything and im half way through another bounty collecting more loot / mats / cash.
?See thats where you're wrong. I'm not at the vendor at all
Well, then, you're slowing yourself down; for any reasonable quantity of items it's faster to travel to a vendor and do them all than to try to sort through each of the sections of your inventory and have the new ones mixed in with the original ones. Or you're sorting at pick-up time, and doing the mission/bounty/whatever slower.
Anyway, that's how it is, but you do you.
Auto decontruct, deconstruct after looking > both are quicker than fast travelling back to white house and doing your loot twice
Ah! There's the issue. You weren't aware that you don't have to do loot twice; you can just hold F to pick it up while running over it.
You're sorting your loot twice at the vendor
press x while picking up the loot
I'm not going through and looking for named items, marking them for junk, then selling junk, then going through the rest of my gear and deconstructing. Takes too long and is not worth it for the measly amount of credits you get from the few named items you might happen to pick up on a mission.
No, I'm not. Seriously. I used to do it your way, and the reason I don't anymore is becuase a vendor sort is faster. (And you don't need to do it at the White House; you can do it at any vendor, including the cabinets at safe houses.)
You're much better off deconstructing all gear in 1 min, then carrying on getting more gear/cash/mats via playing
Right. I recommend you don't do that either. Do it all in one go as you go through all your items in one pass.
so how do you sell named items?
You click the "sell" key instead of the "junk" key.
individually clicking sell for each item?
Individually clicking "sell" or "junk" for each item. Except those that are items I'm looking for, of course. I usually just mark those as "recalibrate" and sort through them (including comparing with existing items) in a single pass.
Of course, if you need no more items at all because you already have a perfect version of everything you will ever use, yeah, then just deconstruct immedaitely because you're also certainly in a situation where you have been playing that character long enough that you have more cash than you need as well.
I already know that you take way longer than me to sort gear
Lol. Sure, whatever. And I already know that you tend to argue for the sake of arguing.
Your problem is that you refuse to accept when you're incorrect and will argue the case anyway. You've given bad advice before and refused to accept it was wrong then too (i wasnt involved in that dicussion).
Telling peeps to go to vendor to sort between junk and named items, then individually selling them is a massive time sink. I'm guessing you spend minutes at the vendor doing this and think that's efficient.
Its far quicker to quickly mark junk then deconstruct without any fast travelling or loading screens/running to vendors. If you need cash, fastest way is Bounites, if you need mats, Countdown.
Watch points are 10k credits per point.
Best use for items is library>expertise>mats. if someone is running such a deficit in credits they need to sell items then they need to reevaluate what they are doing in game and focus on bounties like suggested above or focus on leveling and not wasting scavenging points on materials that are readily available.
The only thing points really need to be spent on are cash>shd calibrations... obv if someone is using wony runs to level it is more like cash>PF.
So let me ask you, since I know you are doing usage proficient... are you selling excess named items instead of donating them to the expertise bench?
💯
Even quicker to just hold Z on all pickups as well 🤣
But maybe that's just me, im not farming for much gear these days 😅
Please don't open that can of worms again there was a "discussion" a couple of days ago started by exactly that which made me angry just reading it and not checking in here for like 2 days and now that I do that's the first message I see cmon
Again, I'm unconcerned about your feelings on this.
Replying to someone else not you. Maybe you should look* more at why this is coming up constantly than the responses to kinda faulty ideas
....are you selling excess named items instead of donating them to the expertise bench?
Yes, though that's not relevant to this discussion. I'm not suggesting that people sell instead of donate, if they can and want to donate.
Watch points are 10k credits per point.
Yup. But watch points are also 25 Titanium. Will you get that from deconstructing Named items? No.
As for why it's "coming up constantly," it appears that there are people here who think There Is Only One Right Way to do things, and any discussion of alternatives needs to be beaten down upon as quickly as possible.
Its relevant as it illustrate the amount of inefficiency you introduce in your own usage of items, and maybe that inefficiency colors some of the advice you offer.
Solar farm exists. Tons of mats, daily reset, <10 minutes to gather the resources.
Now, take a look at the cost to craft a single shd calibration and figure how many watch points it would take for all its component mats.
Cash and shd calibrations are the most efficient use of watch points. Mats are really a meager return on those points.
I agree that SHD calibrations are one of the best uses of the watch. I disagree that cash is a good one, though I'd be happy to see a comparison expressed in watch scavanger points of the cash and mats you get from selling and deconstructing Named items.
So you should never deconstruct Gear Set items because they produce Titanium (and two other mats) that you can find in the open world?
if i am full why i should
it's just Managing inventory
efficiently
I think they broke it before the next update 🤣
Yeah couple weeks ago.
it would take you longer to collect enough items to hit 10k credits than it would to generate a single shd point for the same 10k.
thats why i consider cash a good option for SHD points. my opinion is also colored by expertise, and at 10% the SHD cost of PF, cash is king when using points to proficient an item.
^THIS^
-is why I tell people to get and use the Send-Off, cause it's dirt cheap
dirt cheap for a decently underrated shotgun
In terms of leveling experience, spending cash at vendors to buy everything your not proficient in each week is a more efficient use of shd points than anything else
After that it's printer filament?
Well it's dumb. It's better to use SHD on credits to buy mods to decon them if you don't care about your time spent. Ain't nobody got time for that.
after cash yeah pf, if you dont want carpal tunnel
an extra wony run is pretty easy when you think about the low amount of mod space you have and time spent actually buying decon the mods
its 500 purchased and decon mods for 1 item proficient if you go that route
Depending on how quickly your going through wony and what your shd is, it can be more efficient to just go directly into printer filament
more time efficient for sure, it does cost a bit more 💯
i think i'll just be getting printer filament from scav points. buying that amount of mods is insane
i think its 227 shd for mod route and 300shd for pf route
30shd for vendor purchase>donate named route
cheaper for regular weapons
as i have said befor gacha game inventory management >>> div2 inventory management
That's because those "gacha" games are designed to surgically extract your wallet, but the surgery is done with a big neon hammer.
I've never had a problem with inventory management in either div game.
I tried out buying mods and it wasn't worth the time and effort for me. Doing another WONY run isn't too exciting either, but better than sitting there clicking buttons to buy and deconstruct.
Why not just run a few Countdown's with mods as the TL, then decon everything?
apparently some people do have issues with it
idk how but they do
(well i do know how im just not gonna point fingers at specific individuals)
Because depending on your shd it's FAR faster to do a wony run
It's usually around 60-80 filament per run
I always assume people asking for farming methods at this point are fairly new, or at least new enough to still want to be active in their farming, and not mindlessly grind.
Fair
Are you new? And have you maxed out Expertise?
shd grinding really turned into a job at some point
I try to tell them to passively do it until they feel a need to grind it. Expertise isn't a big deal.
@livid horizon Yes I'm totally new, haven't been playing since day 1 or anything.
(technically it was before day 1, but the box didn't arrive until too late so RIP).
My point is, even veterans like yourself have no clue what the fastest methods are
I am very aware of what the fastest methods are, I just think it's a bad idea to get someone to hate the game this fast.
and that is exactly what going hard on grinding stuff early on will do./
Life is too short to play games you hate.
You're very aware of what the fastest methods are? The above comment clearly says otherwise
No one in this whole conversation is new. It was just a conversation about how to spend shd points
fastest method for me probably because I'm not shd 6000
thousands of SHD levels vs running countdown for printer filament ... shrug
i think I'd hate the game a lot faster running CD that many times
Where exactly is the SHD level of everyone listed? Because I keep on missing that in the discord patch notes.
under 1000
bot has been updated and the data got wiped no backup has to train again
Amazon decided that since I live in another country to where I bought it, it would be okay if I got it late.
If you're a veteran I'd expect it's be around 2k at least - but you go farm CD instead
Unless you're still on your way to 1k
You got me, SHD 284, I'd post a screenshot but my old HDD got mangled in the "incident".
3-5 hours of WONY gets you thousands of sdh points. Nothing comes close to that as far as Im aware
it doesn't give me thousands of shd points
depends on players shd too only viable if like maybe above 1k
trash game ong
Of course, but we're not new tho 😂
Correct if you have a high SHD level as others mentioned, but I never denied that it's effective in that case.
I just suggested an alternate if someone wanted something else, compared to buying mods.
and somehow it spawned a "you arent a real vet" conversation that got tiring 2 years ago.
Someone was buying mods to get printer filament? My condolences
yeah definitely
Why not just run a few Countdown's with mods as the TL, then decon everything?
That is a question, not a suggestion.
but anyways
I'll make sure to PM you everything I send from now on so the wording is properly done.
@livid horizon get an anti-bot
No anti-virus works on me because I was made with Vista.
i have norton for xp should work
The thing is if someone is low enough shd then just forget about the whole exp system and just play like normal. Grinding countdown for mods is just a terribly slow way to level exp, to the point that wony runs will match that rate even before 1k. It's just not recommended that early because it's just not worth it
I have no idea why you tagged me with that, I already said that several times in various ways.
here.
Because your the one that came into the conversation recommending that, no one else was talking about countdown
bruh what do you think of enforcer ?
Just don't try to pretend you were suggesting something, it's ok to not know
It's better than the tsunami but not as good as a m870 or ksg with regular pummel
Extremely accessible
Genuinely, stop it now. I don't know if this is trolling or not but I am not in the mood for this today.
Should definitely farm for
thank hod at leas you agree i was watching dod and he rated it below tsunami i was like
dev gave it for free to me perfectly accessible
caise it is just a super 90 with missing dttoc
must be nice being arias mate
@bronze hound thnx for the enforcer
It's not trolling at all. Meerly pointing out the obvious. But yeah I'm boared of it too.
You seem to be extremely confident in your claims to knowledge of what other people know and do.
Can't kid a kidder
Actually you can. But I expect you feel you have superior knowledge about that, too.
So anyways, who has the most rediculous build for GB for me to put together
Ridiculous damage or a wtf this is actually good kek lol type thing?
5.11 sleigher the absolute meta weapon which regulus can't even touch
It needs to work tho
maybe 5.11 with m870 hh
should work
cause hh and m870 is that good
I been running around with HH wd most of it so far
2 striker + 3 Umbra + NinjaBackpack + ChatterBox - RPM overload
That may be interesting
yeah that is good
for gb also why chatter cause i don't think gb counts that as reload have to reload first with the buff
Can manual reload and not worry about it
Doesn't matter, once you have the buff it go BRRRRRRR
maybe maybe perfect outsider
Even without GB you'd get half a mag back on kill
true i forgot chatter and mistook it for lady death
I was thinking of doing something with oxi spam as well
I have used them but need 2 players
on kill oxi refill like wtf
Do a TOTS gunner build because it might be your last chance?
Yeah it was good on f10 when GB was active
Is there a cap on RPM?
You could send out like 25 oxi no problem 🤣
maybe tots grenade launcher build
idts
cause ouroboros golden bullet is gonna be broke
50 round in 1s
I think it should be tots as a send off before the nerf.
Might be your last time to enjoy the set.
yeah
Go tots explosive and use the missile launcher.
mhh for shd 19 it is very good
ok the biggest problem is ninja bike over striker bag
so sould i put on my striker bp?
yup
Yes that damage is very hard to pass up
and remove the petrov for groupo mask
or coyotw
if you have that
got one with 15% dmg
also ranger is very dependent on. range so 1.5mil is not accurate unless you guve the range