#td2-build-advice
1 messages · Page 1 of 1 (latest)
im just saying ive seen ceska use in hazpro builds and rivens is trying to argue that i guess?
bro i uave typed it below using ninja is unacceptable
I'm asking you why you are suggesting to use Eclipse in a build with hazpro, Ceska has nothing to do with it.
How are people saying ouroboros needs to be nerfed on yt and stuff
it does a lot of damage but i doubt a nerf worthy amount
This, Eevee. Answer the quesiton.
there was no other way to get full hazpro before eclipse other than 3/2/1
Talent is poopoo in pve and easily countered/ignored in pvp
tell me im wrong because im not
He mean 3 eclipse with hazard, but not 4 eclipse with hazard, I guess
not 4 piece
3pc gearset builds, ugh.
Yaahl and 2pc Ceska is the proper hazpro build, no one sane would be arguing that.
lmao
Nah, you wrong
this is where personal opinion starts to dictate what you claim as facts
In ih for diag people would use 3pc eclipse for 100% hazpro
Along other pieces
which can now be swapped for 2 cav and an improv
Yes that is Raids, in those you can also use the Ravenous and not be laughed at.
what
2pcs cavelier exists
already said that
I'm talking about what people would use as a defence for 3pc gearset builds
Before Cav existed
I'd like to hear how a non-Raid, non-pvp hazpro build for DPS is set up, and what you'd use it for then.
yeah i used 3 eclipse cuz it freed up brand sets
3 eclipse + emperors guard + pointman + belstone bp with ad rush
bad choice don't you think 3 pcs 1 yahl and 2 ceska better
Why are you people using 3pc gearsets when it just removes the 2nd attribute slot, which you can dedicate to hazpro anyway?
that way you can actually have decent crit/hsd stats, depending on what you need
no you can use the rest of the 3 pcs -3 eclipse
plus 10% chc is quite good too pass on
20 from brand sets, 60 from attributes, 10 from watch, not 100
-3 slots
wdym
Let say , if I want 100 hazard, before eclipse come out, the only way is yaahl 2 ceska and 3 5.11
With hazard eclipse, then no necessary to use yaahl and ceska, free 3 brand set to pick those thing who actually benefit you, but not useless chc with tank position
yeah sacrificing 3 slots which i can use for whatever i want
Gila, ep, 2 Golan, belstone, whatever
the only thing they can be used for is explosive resistance
Fake bot fk off
or like headshot damage so you can do still useless damage
Damn I'm fast today.
but the sub attributes dont mean much
youre either gonna be using explosive resistance from attributes or armour regen from BSB/EG
For example, No eclipse, no perfect vanguard with 100 hazard
say a backfire build 3eclipse and 2 ceska 1 yahl
Stop, it hurts.

did you see that backfire build i made
my baby doesn't deserve the evil of a 3pc gearset put on it.
no cavalier allowed it was not part of discussion
lol
i take the same hazpro build as eclipse but swap 3 eclipse for 2 cav 1 improv
If you talking about "bad"fire, of course you need 511 but not eclipse since you want chc
But we are talking build sense, but not backfire only
Follow up topic ok?
can i post a photo of my backfire build lol
ok
already seen it but yes
hey @fickle light wanna see people make backfire way worse?
rivens i gotta be honest that is unnecessarily hostile
My backfire build :
4fi perfect effiency lmao
this is for pve not pvp
If you posted a Nemesis build based around crit and you know how div2 works at a base level, you deserve people to mock you.
backfire talent with ourobouros lmao swap to ourobors when bleed occurs
first of all idk what youre talking about second of all what the fuck stop trying to attack me
No one's attacking you Eevee, you post suggestions in a public forum, people are allowed to critisise.
"you deserve people to mock you" isnt critique
honestly 2pcs cavalier would have been better
i hope that was a joke
negotiators dilemma nemesis 
I'd honestly use that over a 5.11 backfire.
Shame we can't have 100% crit chance
well since we're showing off bad backfire builds heres one i did thats just terrible (using gear sets for backfire is the only way to make the damage worthwhile)
mhh
Yes, but how you get cavalier 1year 2year ago
Thankfully we are in 2023 now, which is a sentence I never thought I'd say.
time machine
You become a dev
we should do a backfire competition need azure or raucey to do maths(build should be practical)
top 5 picks for best backfire build
than the analysis
1 ridgeways pride 3 rigger 2 5.11 1 brazos
Fox prayers or grupo ? If you’re crit starved (hitting cap but not at expected level)
best damage ive gotten from backfire is with strikers
Well but I don't think you still need hazard with this, 4piece cavalier are also reducing the bleeding damage even it caused by backfire you know?
okay
heartbreaker does very well too but the headshotting sucks
there is no way you get to 100 bleed resistance with strikers without seriously destroying your crit
how about negotiators backfire
honeslty ninjaback might be the best option for backfire
the chd sucks sure but the chc is 58
we get chc chd from nego
1 ceska 1 cavalier 2 eclipse op?
nah too much dmg loss
definitely not eclipse
I can't believe this
wtf is wrong with you guys and eclipse on dps builds its horrible
might as well go all in on the ninjabike suggestion
I'm 70% sure it's a joke at this point.
yes but at least somewhat seriously
strikers backfire. body crits like 1.3 mil at max stacks. you can do this build with a ceska oblit chest too and the stats are the same but you get some more up front damage and less high end damage
nice for max hazpro. not the best for damage
well if were talking backfire then you need max hazpro?
then you loose a bunch of crit though
you gain 200 crit from backfire
and idk if youre going for hazpro anyway might aswell go all the way
that takes way too long
You can spam perfect efficient with backfire
that sounds horrible
Most people here don't give a fk to pvp, but I just want to mention, when people still thinking how to build resistance to prevent backfire damage yourself
I use backfire dealing damage myself to allow me medkit healing teammates, think out of box
Switch off your monitor then it never bleeding red or blinding white
oh shit blind bullets
And people called me mad for playing cs:go with the sound off.
but it probably wouldn't work with st elmos making people run haz pro builds by now
how long does it last? like .5 seconds
I would say not that useful as you think, but ridiculous combo with shield
2 seconds on npc
not bad
Around 2
thats good for shooting enemies that are bullying your teammates
playing games without a headset on is weird sometimes
it just doesn't feel right
Whatever how much time you take the status effects, or how many status effects you have, it always around 2
yeah i was thinking status effects would have no impact on those special rounds with ouroboros
Small secret, use ouroboros with shield
That's what I can tell you, try yourself if it not fixed next pts
the headset is on, I've just got early 2000's pop playing.
aint nothing like div2'ing with Torn blasting.
i used it with bloodsucker, HF and defender drone instead and it was way OP
nothing like running the map with free bird on full volume
gimme back my bullets
yeah that one is good disorient ammo
It more deep than your thinks, try hard
bc of the shield?
Yes
cool i hope theres a second pts
Letting your shield break for disorient bullets is huge brain
thats why you put it away before it breaks and get in cover
nonono you want to deliberately do it, big brain moment

easy disorient
ouroboros with shield mhh what other combo could that be
honestly not even the worst i've seen- cant really be mad at it
Obviously you guys are not completely study about ouroboros
what happens with the shield, your guy opens up that folded stock and shoots the weapon properly
Last hint, what is the disorient different between shield breaks and banshee
one applies to self and banshee to enemies
that's what i meant
break shield on purpose
yeah got it
That also a different but not the answer
When you know the answer, you know how bad of massive devs AGAIN
i cant know the answer though. so this whole thing is a tease. a rude rude tease
unironically i've found if i need to focus i just throw on some breakcore or similarly "normally overwhelming" genre and somehow someway my brain just locks down and zoop, thing done
For that I use LDO, a podcast I legally can't recommend to anyone under the age of 25.
the aoe
I want you guys get more study on it so, i won't giving answer this time, unless someone get it
Wrong
we have unlimited trials right?
☝️try hard guys
why are you even playing this game? Tell the people and get it over with, playing 20 questions is not the reason this chat exists
pulse
you suck. im not working extra hard beyond a google search to find out more about this shield thing
i refuse to put in research for you good day to you sir
based jd
cover penetration
yeah shields can't pulse
I'm down for adding a pulse shield for no reason
finally i can run flatline on gunner spec
Lol
looks like one of the striker builds of all time
opinions?
just cropped the pic thats all
i swapped to fixer drone and firewall shield
How much health does that shield have?
slightly more than a single blues worth
Uh RnK
🤮
Striker isn't for cqc
i tried outoboros striker not worth it cause striker doesn't gives a way to survive
You're better off with technician for a skill tier for drone/shield @bronze hound
Why nor
I think he wanted the special shield type
Cos HF
Striker does more damage no?
I know.
She and it does more damage
I'm terribly sorry
Striker does more dps on full stacks. But HF much more consistent, better heals, better for cqc cos of cc
the thing is the hf cc saves tou if you have got 4 enemies firing at you in cqc you kill one 3. are disoriented with striker have to kill 4
With Hf can also memento which would be 2 more skill tiers for shield
Could also scorpio since not needing to stack with the shotgun
Well this is more of a mid-close build where I can bounce between the two without much issue
Also remember most of the content I do is raids/CD
And that I also have a HF build
I have dif builds for dif content lol
everyone has that lol
So what's the problem
memento says otherwise
Striker without backpack? Why
Don't need in solo
this conversation is irrelevant then
first night playing, played on console years ago. think im getting my farming build together
whats ceska give?
you get to 50% without ceska
10 crit chance
And with ceska you get to 50 with more attributes to allocate towards crit damage
less critical hit damage tho
im at 46.7 and 122.1 with meh rolls on my CD. idk how to get the blueprint for the optimize materials yet
i want to get or make matts for the optimizing but i dont have any of the blueprints
lol please be quiet
you asked for advice, I gave it.
I'm just explaining my choice that's all
Also I moreso asked for opinions rather than advice lol
yea I understand, and gave you a better alternative
I wouldn't say better but to each their own ig thanks for the input tho
nprobs, anytime
sorry I don't abuse or have regulus
I'll be enjoying my alternarive
still gum-bumping tho
i wanted to explain but my calculation doesn't make sense anymore
Lol
Ceska is just under 2 attributes worth
Grupo is just over 1 attributes worth
Ceska worth more
basically im good for a bit till i get a god rolled ceska right?
Ye
who wants to play with me on PC right now?
I have school rn unfortunately
i gotta farm some control points if u want in
im down for whatever
I know all about those!!!
my names the same as in here, i can vc if you want to aswell
What does that even mean
@livid horizon you wanna play in around 8 hours from now?
I have two kids, well, they're not exactly kids anymore, but they still need lifts all the time@bronze hound
I can't in 8 hours, but will deffo next time you're on
sure
Ah I'm in uni
It sucks here lol
hehe, been there, done that
out of school and full time for me
same here
There is exactly one other option for a BP in a striker build and that's vigilance to have more dmg before you have stacks otherwise striker bp is way too good
If you want some stack dps build with memento run heartbraker
Heartbreaker is worse then this
Heartbreaker memento is not worse than striker memento
heartbreaker has less damage then no bag striker
especially since you can't run gunner
or st elmos
Rate of fire > assault rifle damage
gunner > tech
St elmos > other assault rifle if we don't consider focus
wait what is "other assault rifle"
other assault rifles that isn't the elmo
The 2 last statements are plain wrong though
without focus a famas out-dpses tho?
and that's super relevant in real gameplay
And the playstyle you're trying to do with memento works a lot better with heartbreaker
it really doesn't
Idk do whatever you want but it's highly suboptimal
i personally prefer fast hands on my famas so its 1% less damage but much better sustained
elmos has killed multiple targets and single targets faster then my fast hands famas both in the shooting range and in real gameplay so I clearly don't have the same experience
is your fast hands famas and elmo both godrolled at max expertise
a few decimals in percentage doesn't make 1-2 second ttk differences against multiple dudes, assuming you hit every shot that is
your stats dont match what anyone elses is, so something is off
clearly
give your testing methodology, builds, and exact numbers pls
that way we can look into it more clearly
Hard mode multi target area in the shooting range, 4pc striker with bag coyote and ceska(at the time of testing), and do you want my ar attributes?
and exact damage numbers
also why hard mode and not heroic, that can kinda throw things off
No I'm on heroic
oh my bad
I'm talking about the shooting range setting, it's what changes the enemies ranks
arent they mostly reds and purples tho
hard mode makes yellows and purples
i thought that was very hard
I used the same layout each time, 4 elites 2 purples
@urban latch could you jump into this convo (sorry for the ping)
I made sure to kill my striker stacks each time also so I could have the least unfair advantages. Don't have a high end build on me unfortunately which would probably be more consistent
what were the damage numbers per shot
because if youre landing mostly crits then fast hands should 100% beat out in that test since the reload speed is signficiantly higher
I think a fenris + armor core would do basically the same thing but better, and it would free up your chest so you don't need to run striker chest if you don't want to
Or grupo
AKThompson is saying that their elmo is beating out a fast hands famas in 1-2 second ttk difference
on multi target which is what I mostly tested
He sounds like someone who likes fog lol
YTer lol
div 2 analysis guy
He's really not worth listening to, tons of terrible conclusions from him. That said, fast hands FAMAS and Elmo are both solid options, just depends on what you prefer. But tldr fog vastly overrates the elmos mag size
arent majority of youtubers just bias karma farmers
He loves cherry picking examples to "prove" his points
i see
elmo gun handling is just what makes it insane paired with 20% chc and chd mods
It's very good, I'm not saying it isn't.
only critic i have for it is that the scope has no real dot in the middle
i hope ouroboros just throws out elmos in terms of usage personally
i hope so too
getting boring
also i am huge vector fan
im not
what smgs do you like then
⠀
i live vector and lady death
@raw ivy GG dude, was fun playing with you. Enjoy the Exotics!
On yt why does everyone seem so sure ouroboros will be nerfed when it's the most easily countered exotic in the game and has stats worse than a lot of ars?
thank you, i had a blast.
Yes but I'm saying what would make people want to use it when it's worse in almost every attribute
how many ARs have >1500 RPM?
The fact that SMGs have no range, the fact that it runs out of ammo stupid quick, and the fact that it's locked behind the incursion
Smgs like the grudge have good talents but ouro has little
None but the talent is near useless
Actually let's rephrase that
How many guns have over 1500rpm
In most aspects of pve it does literally nothing and in the dz it's ridiculously easy to counter
The talent on Elmo doesn't do anything and people still use it and it's still powerful
if the dps outmatches every other smg at short range, what matters the talent?
It also has an amazing fire rate attachments range and mag size
Bingo now you get why ouroboros is good
Because the talent doesn't define the gun
Welcome to Stat exotics
It's dps was subpar when i was using it
Not everyone else
Eh I guess it just comes down to a matter of preferance ig
I'll probably throw it as a sidearm for my hhf build
I rarely play at short ranges so I doubt I'll have much use for it at all, but I'm sure many will (depending if/how much it gets nerfed)
but that means no regulus
It's locked behind incursion I'm not expecting a heavy merf
I stick with elmo or a rifle while everyone else is playing how fast can I drain my smg ammo reserves 🤣
A lot of people at close ranges have a real reliance on scorpio to keep them safe, I doubt new smg will make as huge of an impact as ppl expect
How was its handling?
What bugs me about that thing... why oh why did they choose to model it folded. Looks stupid 😅
because ouroboros probably - closer to that figure of 8 shape
Looks terrible. Shoulda just left the stock off if it wasnt going to be used
Just poor design
The drum mag on it is also at a weird angle.
dps is 25% better than normal vector
And I wouldn't normally use the vector...
sorry, it was 37.5%
vector has the highest burst dps tho
and ouroboros also has an insanely quick reload which makes its sustained dps great too
Fancy
a vector would need a 37.5% amp damage talent to match the ouroboros
tf is wrong with massive
To be fair regulus
That's all I have to say
and people want ouro to be nerfed
i mean you need to hit heads with regulus
ridiculous right?
Easy enough
regulus is a 686 magnum so that's ez
how so
Pretty good accuracy
magnums are accurate and have barely had recoil in my experience
Mhm
so i made 100% haz pro and im gonna try it in the dz, just to farm not so much to fight. just farm and defend myself if possiblw
works great for dz farming landmarks. cleared a couple heroic in like a minute. got up to around 140 backfire stacks and was critting around 350k in the DZ
55%/130%
would this build be good enough for the raids?
you could use ceska and grupo and get higher chd and the same chc
if ya got the pieces that is
would run striker chest and a rock n roll shotgun but otherwise decent
although you don't want to run the elmo's engine against the first boss on dark hours
if you just want "good enough" this is good enough if you've got a nice ar like a famas
usually people say high end red builds are better for raids. good damage right off the bat without having to stack. also the rifle is gonna be better suited to a red dps
i use stuff like this
preference
Guys is that bad idea use 3 Negotiation Dilemma and 2 Striker like Hybrid
yes very bad
Mask, Armor and Kneepads were Negotiations Dillema
Gloves and Holster are striker backpack was ninjabike
you used Ninja bag = BUILD Nerfed
At least I still have Striker + Ceska Full damage + Coyote mask
just use regular nego
Memento is that count ?
memento definitely better than ninja
if you want to go nego than 4pcs nego bag with ceska gc/obliterate Nd coyote if usung st. elmos swap chest ti groupo obliterate or Perfect glass cannon
only legendary content with that build no need for such power cause npcs dont have that much health
So ceska one ?
What should be replaced with st. Elmo
M4
Or Famas
Second I use Rock & Roll to increase Striker ability
famas fast hand or strained hand with scorpio as backup for stuff ir go acs route to build stacks
Famas make sure it has dmg targets out of cover so u can reroll talent to whtvr whenever but mainly u wanna be running around with optimist
if you're running full red, strained or fast hands are better picks
with expertise, optimist becomes even less desirable
How so, it still hits hard specially when they go pulse resistant ND you can't do no pulse damage with spotter+flatline
are you talking about pve or pvp?
Wait I have Scorpio
And FAMAS but Burn out
because the discussion has been around pve
Should I replace the shield with foam ?
no shield on full red is very punishing
Even then optimist gives you weapon damage that will always top crit damage ND crit chance
nope, not if you run full red
you get a lot of weapon damage already, from red cores, expertise, specialization, watch
even with negotiator, you get less crit than a high end build
optimist is kinda boring. i take my chances with killer. im able to keep it up most of the time
Allright
I personally don't like full red shields either without shield health
hey coming back to the game, how can I see the Raid Voice for PC? thanks!
They were deleted
div2 thanos wiped them out of existence now we have 2 get them back
theres another division official server that the raiders use cuz it still has raid voice
It's a community server, not official. But yeah, a lot of people seem to use it for their voice channels. 🙂
Does anyone know Meta Hybrid Build
check the pinned spreadsheet
i just can't get a c7 with dtooc
i got pike 30+ c7s but none with dtooc
so fumb man
I doubt there is one; Hybrids never seem as strong as a more focused build.
Well I use Scorpio and famas
But Which talent should I use for famas
Optimist
What about Perfectly on empty
In the dz it's only hybrid builds pretty much and a lot of people run hybrid strikers, hunters fury or HB
Should use damage to armor ?
The burn out isn't great
Or CHC/CHD
Sadist would be good on a ridgeway or ongoing build
Buy that's abt it
Allright
It's legendary Build
I wouldn't really recommend using striker chest for regular pve
use ceska obliterate
Something like the pristine example with an 8x famas is more popular
What about Dilemma
that is for legendary content and mission in open world it is a problem
Than running striker chest I mean
Dilema OP
Negosh is good for a lot of content
Raids or legendaryfor example but i like it for pretty much anything with tanky enemies
nego striker hf are those gearset which. works everywhere in pve
Is that fine when Dillema with Ceska + Memento
Run negosh backpack
No Memento I beg of you
The main effect of negosh only does 60% without the backpack talent
Wanna see heartbreaker build
What I run (I only use it for boomer) is 4pc negosh with sacrifice or chainkiller with the dodge city
Not on rn so can't screen but I run 4pc with coyotes and foxes
I run 2 armour cores but if you run more it will be tankier
maybe this is bad idea
You won't do much damage but if you wanna just use it to be tanky it works OK
I use it for Raid Iron horse
Then no
I wouldn't recommend it
Xbox raids are different but we generally run all red (besides a few builds) all the way through
Aughhh this is why I need to collect system corruption
Like healer, key tank, stagger tank, diag etc
and are arguably the best set in the game
I tried to make "The Hunter Role" Build
HB chest will give more
That perfect spotter on chest
hb chest raises stacks to 100
Is that the piece that makes the bonus armour 2%
Nvm
that is the bag worthless
Yeah couldn't remember which was which
Actually that Named Chest "Closer"
if you mean the backpack it's the memento
Guys
Yea?
Which DZ has most system corruption
DZ east like Very chaotic
Extract everything no matter what so you can craft more poeces
I even saw a Striker user with memento and Eagle bearer
striker with eagle? BRUH
I swear that was chinese
That used to be very popular b4 they nerfed it
they nerfed eagle?
Yeah forever ago
damn
i only heard bout pestilence
Obliterated is that good Talent
I got Obliterated Talent
For what build
Striker
might be Ceska Chest
That'd be perfect
I got Obliterated Talent on Recalibrated
Might be works if I got Perfect Ceska chest
Is it wd chc chd obliterate?
That's perfect then
Perfect
try the legacy caches they drop system corruption
One thing I needed was Ceska chest perfect with CHD and CHC
Ah ok
farm xp you will get shd and stars to buy legacy caches
1Shd= 1 star,12 star= 1 legacy season caches
Should I do a farm, Control point?
just farm xp in general
best try is with public execution
public execution with as many directives you can handle
Might be works, thanks guys
just get determined d50 headhunters fury and you are good
Allright
yea in case you want to have turret/foam/jammer etc builds and do a medium damage - capicator is your man
plus it gives around 60percent skill damage i think
Allright Thanks
Bruh
Sadist Famas
i prefer killer but that's allright too
Vindicator is Ass or nah
for striker not much - unless you got gunner pulse or sth
plus it's more good for squad
Killer or strained is better
never tried strained but i think it works better on low RPM guns - not famas
Lemme guess AKM
yea sth like that
Might be Killer good for famas
yup - rises the dps way to much
good for famas too
burst dps famas fires for 3.33s while strained takes 2.5s to reach max cap
huh....
Killer is a chance of a chance to actually proc while strained procs every time you are firing.
Strained > killer
what is the max of strained...?
He was not wrong and strained was better when use fast RPM
50%
then i guess strained is acutally better
if you can maintain killer 100% uptime than it will be good but it is rng as of rn
LF a good AR pvp build that isnt insane to gear up. any ideas? thought about trying heartbreaker
Any thoughts on this one? Mainly oriented around lots of separate multipliers, with Perfectly Wicked, Contractor's and Fox's. I proc it with Perfect Trauma, Imperial Dynasty (maybe not necessary w/Trauma) and the Stinger Hive, but I'm wondering how the proc will look if I move to some other chest talent that's more damage-oriented.
imperial dynasty huh? bold
if you build requires imperial dynasty then your build is not good
Hm, maybe go with Perfect Companion on chest, for another 20% TWD by dropping the hive beside me.
That build doesn't, so, phew! that's not a problem. Good thing it's not that any build that simply uses Imperial Dynasty is bad!
yes thats exactly what it is
Ah. Well, once your abilities at Div2 builds move from the "Competent" to the "Proficient" stage in the Dreyfus model of learning you'll understand that such specific rules are not always true. It's something we say to people until they learn better.
in general id agree, but imperial dynasty is never good in any build ever period
ID is around the same burn as fire bullets right
if it set more than 1 enemy on fire and the fire was worth a damn and the cooldown was shorter it would still be bad
Take a look at the build above and tell me why I care how much damage the fire does.
any why foxes, are you using oxi?
foxes is ironically the best part about that "build"
Ok, so assuming I replace the chest with something more damage-increasing (say, Henri with Perfect Companion), what do you suggest Imperial Dynasty be replaced with?
not really, depends on where the crit is. chances are grudge is main
anything that actually helps the build
Not sure what you mean by "oxi"; Fox's is for the DTOC, of course.
if you run perfect companion on chest then there is no reason to not run companion on backpack
Sure. So what is that, and why does it make the build work better?
Oh, I didn't even know it affected that skill. Interesting. But no, I'm not running Oxidizer, and I'm not too concerned with how it affects skills given how little skill damage I expect to do. (If my skill damage is any significant fraction of the damage I do, I'm clearly not shooting my weapons.)
could also just use a red eclipse. 30% amp from bag , status spreads on kill
and could run glass on top
Except then it would be a status damage build, not a weapon damage build. People here seem to be having difficulty with the idea that someone might apply status for reasons other than doing damage.
well the 30% eclipse amp affects all damage
same with glass
even if you rolled all crit stats you would still have status spreading with a lot more damage to weapons
Right, but it is buffing a rather smaller amount of damage. Getting an Eclipse build up to 60% CHC/120% Cdmg would be...challenging. I suppose I could start by losing all my armour regen, but that's pretty useful to me, especially when solo.
well 18%amp, 20% twd with perfect companion /perfect wicked.
ep amp 30% glass amp 25/30% depending if perfect or not. pretty big difference in damage
Perfect Companion isn't amp, it's TWD.
im aware. i just worded that weird
if its the only source of twd itll act like an amp though
No, it's a difference in damage buff. If you start out by doing less damage in your 30% amp situation, the 30% amp may not bring you up to the same amount of damage as something with a smaller multiplier but multiplying a larger amount of damage.
and there is a lot of blue and yellow attributes atm so im guessing you could match the crit
I corrected you specifically because it's not the only source of TWD. If it was just a typo, no problem.
yeah if those are armor regen, the three of them arent really doing you much
I don't see how to match the crit in a Gear Set build; you lose four attributes.
I've found them to be quite helpful. Must be my playstyle.
your build is trying to do too much at once, you're better off going for more synergy on a couple of things rather than trying to incorporate a lot of things but not doing any of them that well @tight robin
Here's an extract from the pic I posted above.
most important question. does this build perform?
no
What are the things it's trying to do, and which ones do you suggest cutting and keeping?
mb thought wicked was an amp
Thats Weapon Damage, not Total btw - edit scratch that, Wicked IS Total
so yeah, it actually helps my point that both are additive if you use perf companion
Yeah, it's always hard to see because in their infinite wisdom the developers decided to make "weapon damage" orange but leave "total" white like the rest of thetext.
so 55-60% amp is way better than 38% additive twd. eclipse would do everything youre trying to do
I'm not sold on Perfect Companion, it just happened to pop up when I was scrolling through stuff. In particular, there's the question of how to get Wicked proc'd at ranges > 20 m.
Well, if you want crit damage then its pretty tough to get anything else in there due to needing crit chance and crit damage. You said this was a weapon focused build so lets go full crit. Next you want some status, so you could farm a red Eclipse build, roll crit on it and use Elmos to spread the shock on kill, for example
makes skimming quickly for info problematic. easy to miss the "total"
Where are you getting 55-60% amp from. And you still seem to be assuming the Eclipse is amping the same damage that the TWD in this build is multiplying.
ep bag, 30%, glas 25-30% depending on perf or not
2 amps , 2 multipliers as well
twd adds with itself before multiplying
i tried an all red eclipse build in pts. the fire chem was useless. they barely stayed on fire long enough for me to switch to a weapon
its only there for the spread on kill for a bbit of CC
So where do I add more crit? It's already at 58-60% CHC, has all crit mods, and almost everything that has regen already has crit damage on it. I guess there's one regen I can swap for crit damage, so, yeah, I should probably do that.
You need status ammo for it to be effective really
what are your crit stats?
stats before figuring grudge
this is a case of some less than ideal gear piece rolls
The glass is a distraction; it could just as easily go on this build, if I didn't mind taking the damage input hit.
Glass Cannon is a distraction?
Yeah, that's one reason I've been looking at stuff like Perfect Trauma and Imperial Dynasty when I need to proc something by applying a status effect.
I'll share my Red EP build so you can see where I'm going with this
Rifle: 56.5%/119.3%. SMG 58.0%/109.3%.
is that with or without grudge proc
For comparison of Red Eclipse with this, yes. Either one can have or not have Glass, so putting Glass on Eclipse and saying it's better because of the huge buff from Glass is kinda silly. Compare it with Glass on both, if you're going to bring in Glass. Which gets you to about the same place as Glass on neither.
your current would still be less with glass
That's without. I'm not using Vindictive, Grudge or otherwise, on this build, though it might (or might not) make sense for the CHD.
so why not scorpio instead of grudge. itll be another source of status and another amp if something is debuffed
thats pretty nice
oh i see. you're only using fire for CC. when i built it i was thinking i could set enemies on fire and use pyromaniac + the 30% amp backpack damage against them.
kill a dude with shcok ammo and everyone around him gets shocked
Not clear. I agree that the multipliers (from amp and TWD) would be less, but again, you're not explaining how with the loss of four attributes you're getting the same damage to be multiplied. Would you rather have 1.4 buffed by 35% or 1.8 buffed by 18%? I'll take the latter, because it's larger.
You can, but then you crop the crit and stack status effects
right
and Scorpio is v nice
Yes indeed! My understanding is that the Imperial Dynasty basically does negligible damage, and my (not huge, but not zero) experience with it seems consistent with that. It's really enjoyable to have people come near and just catch on fire, though. :-) (Also helps with situational awareness.)
Scorpio works great on this status EP spreader build
That's not Grudge. Note that the talent on it is not Vindictive.
But yeah, Scorpio is certainly an idea. I tend not to think of it because I avoid it; it feels uncomfortably OP to me. Anything else (besides the usual "proc after 4th kill" talents) on the weapons side that applies status?
on the build above you can use any status skill you like
fire chem being very effective
Yeah, but that build does a lot less damage from weapons, right? I've got builds about doing damage via status, but that's not what this one is about. I don't think I'd want to drop below five reds: I'm already losing about 8% of my possible Wdmg from that one yellow core.
What the CHC/CHD on that build?
its a bit of a hybrid to be honest, and since everyone is usually CC'd its fun watching muliple status effects spread all over the place
44 chance, 70 dmg
But my point is, you cannot do it all, so choose a route and synergise with that
Oh, definitely; I do like using the StEf spreader builds. It can be done to some degree even without Eclipse; I've got a couple of Perfect Creep builds that I rather like using.
Right. And in this case, it's weapon damage. Perfectly Wicked seems a pretty good thing for weapon damage with its reasonably high and very long lasting (27s) TWD buff, so I don't feel like that's going off in a terribly wrong direction.
yea P Wicked can work
Guys, what build is true patriot used for? How do I make a armor build with it and is armor build actually useful at all?
if you are making dps eclipse bag is good option
true patriot is a subpar gear set
might as well focus on other gear
Problem is, Eclipse bag adds a nice multiplier but needs a lot of other stuff in the build that ends up heavily reducing what you're multiplying.
true but with Scorpio it is near 100% uptime
heheheh. I wear it for the drip, and also because it's the most armored gear I have now.
So the tension in my build appears to be between keeping Perfectly Wicked proc'd, which Trauma does essentially permanently, or trying to proc it in some other, less reliable way so that I can do something with the chest (and maybe holster) to increase the damage that TWD is multiplying.
100% uptime doesn't help with the fact that you're simply multiplying significantly less damage.
red ep is good enough dmg for most content
Elmo's?
they're not using EP in the first place tho
bruh
it's a high end
my bad
Ok, so swapping the regen on Contractor's with CHD gives me 56.5/131.3% CHC/CHD on rifle and 58.0/121.3% on SMG.
Not such a reliable proc, but hmm...maybe good enough. And switching from a rifle to an AR means I can put Obliterate on the chest....
And then in SMG mode the Imperial Dynasty is keeping Wicked proc'd.
perfect trauma + imperial Dynasty is meh combo you are wasting
exo slots
Yeah, everybody keeps saying that, yet nobody has a better suggestion other than "Go use Eclipse and massively reduce your weapon/crit damage."
if you want perfect wicked go ongoing directive
4pcs bag is ceska wicked chest groupo gc
get a famas with sadist and scorpio for initial proc
once you get ammo than it is just killing stuff with infinite ammo
3 amps :od 20%,gc:25% ,wicked:18% twd
i just hate how useless some perfect talents are
Scorpio most reliable proc for status btw regardless of build used
and then you have perfect binoculars
bruh have you read the story a guy even better than roterblitz appeared
where
Perfect Binoculars is one of the best perfect talent
pf ,phh,pgc just to name a few good talents
pgc repeated lol
you read wrong
smh
Again, 1) GC doesn't work better with other builds than it does with this one, 2) you're suggesting taking a big hit to CHC/CHD, without any evidence that it's compensated for by amp.
bruh gc is one of the best dmg talent straight up also ceska make for nice crit chance no hits to crits in that build try first overall
i mean, if they want to be convinced, let's calc the crit ratio and then compare so they can see
i got 56% chc from OD
from the high end?
yeah compare to high end
he has very bad rolls need to make up for it
show them that the crit they miss from high end is more than worth it for the extra multipliers
yeah but assume perfect rolls
ok
i just need the chd from OD
12% more from 2 chc from high end wait nvm
included that in ceska 10+6= 16
literally just shared a 52 chance / 170 dmg eclipse build with you
so 32+15 = 47 chc
you including mods coz it should be 41
10+6(from ceska bonus and 1 chc roll)+10+15
you have 2 chc rolls tho?
yeah on groupo one too ok
you have to since there are 2 high end pieces
2 mods for chc
that'd be 59
now dump into chd
12% × 7 + 15% + 20%
wicked is 18% twd right
yeah
59/119 or 53/131
his build has how much chd ?
so on an AR with OD, you get 59/119 crit, which is effectively a 1.7021 multiplier. you also have 1.2 from OD and 1.25 from GC for a product of 2.55315.
your build as it is, even with a crit adding weapon like rifle and smg, yields either 1.74184 or 1.70354. wicked gives 1.18. fox gives 1.07273. multiply with the larger crit multiplier gives 2.15638.
it should be clearer now that the missing crit is more than worth it for the extra multipliers, and also OD has a benefit of supporting the team with an extra amp as well, versus your high end that doesn't have any group buffing capability
infinite ammo also if you know how to play strategically
idk why i'm going through this length for something they could calc themselves but maybe just this once
lol
Surely only this once.... Surely you won't do it the next time people ask these kind of questions and be stubborn about it 🙂
(i probably will)
It's usually pretty informative when you guys nerd out on the maths 
Crit is not a separate multiplier. It adds to weapon damage.
it is a separate multiplier. did you read the damage formula?
I did indeed.
.....
lol
crit is 100% separate multiplier.
short version:
D = base damage
* (1 + WD + weapon type damage + sum of ("weapon damage" talents * talent uptime))
* (1 + sum of ("total weapon damage" talents * talent uptime))
* (1 + "amplify" talent1 * uptime)
* (1 + "amplify" talent2 * uptime)
* (1 + "amplify" talent3 * uptime)
* (1 + CHC * CHD + HsD * headshot chance)
* (1 + DtA * %Armor + DtH * (1 - %Armor))
* (1 + OoCD * %OutOfCover)
☝️
Right. Look at the line that includes crit. Do you see anything else on it?
eh welll DTA and DTH are separate, so slight error in that FYI . (but otherwise correct)
Does that "HsD" on that line mean anything to you?
yes, but you said "weapon damage", and if you want to make a comparison that includes headshots sure i'm willing, but your argument is towards weapon damage which isn't the same
and disclaimer, including headshots, the benefit of crit diminishes even further
another short form fyi
Simple Weapon formula:
Base Bullet damage x WD x TWD x (CHD+HSD) x DTOOC x (DTA or DTH) x Amp 1 x amp 2…..
(notice how WD is its own multiplier)
yeah only one applies (and with a recent discovery of DTA only applying to crossover damage makes it even more correct 😔)
It's not a completely separate multiplier, it's additive to headshot damage, yes. So the easiest way to think about it is that your total "weapon damage," including crit and headshot, can have several other multipliers, including DtA, DtH, DTOC, and one or more amps. It's a slight moving around of things in the equation, but it helps avoid the error of thinking that crit is a completely separate multiplier, espcially since crit and headshot are both always present (the former only for those that have at least some crit chance on the watch, admittedly).
What's crossover dmg
Maybe he thinks of it in terms of amp damage.
yes but in the end, you take the product of all your buffs and compare. can we agree on that?
.... its NOT additive. WD x.... HSD = its a multiplier to HSD not additive
additive would be WD + HSD
No, because you don't take the product of crit buff and headshot buff. Those two you add. And they're also special because they are never 1.0.
🤦♂️
crit is additive with HSD correct. BUT we are talking about WD not crit. (which WD is not additive with HSD)
crit and HSD are additive.
you are missing the point big time. without including headshots and reading my reply above, can we agree my methodology is correct first?
but Wd and HSD are NOT additive
if we can't agree then this discussion is meaningless as you cannot fact-check what i say and thus can't really take further advice from here
it's a single damage instance that crosses from armor to health, and its formula is a bit more complicated when you have DTA on your build yeah
I'll agree the equation you posted is correct. Carry on. How do you get 59/119 crit on OD?
59 from ceska (10) + 2 chc stats (12) + 3 5% chc mods on high end weapon (15) + watch (10) + 2 chc gear mods (12)
119 from grupo (15) + 6 chd stats (72) + watch (20) + 1 chd gear mod (12)
Why not Coyotes over grupo
that's just what @tawdry flare suggested (chest and bp high end)
so i'm comparing with that first
Ah k I assumed you'd use od chest
if you want a more perfect comparison, we can take your high end build and assume perfect stats, but even then you can't close the gap with just crit
ideally you dont want to use OD chest as its weaker then a normal chest and OD backpack is only for fun.
although if aiming for more group support then yea coyotes does fit in OD builds. (at the cost of weaker chest talent )
Wait, you left off the glass in my build. If you're going to put it in yours, put it in mine. That's where you went wrong in your comparison.
I guess I never considered od for non group play
i saw trauma in yours so
Yeah, don't actually need that. Turns out that, since I'm running Survivalist, I have two more ways than I'd thought of proc'ing Wicked at range.
Cause there are better options for solo (unless you absolutely insist on playing with ar/smg/Lmg with ammo hoarder directive On heroic)
then yours would beat OD yes
Ding!
I'm not saying it's a truly brilliant build, but it's not as crap as many seem to be making it out to be.
you still lose some benefits to be fair but on numbers for solo, your build wins
but hopefully we shed some light on how these builds compare so you can get an assessment yourself for later
His would be OD in personal damage BUT OD stomps on his with overall damage (since group buff)
OD trades personal damage for much higher group damage. compared to HE builds.
Yes, I've definitely got some good ideas out of the whole thing. (And I do have an OD loadout again that I now like a lot more since it was massively buffed in some release in the last year and a half or so.)
you do know that survivalust buff doesn't apply to self
Which one, the +10% damage to StEf enemies? I didn't, but it doesn't matter, since the build above isn't about damage via StEf either directly or in that way.
I use 2 prov with the sadist named lmg with chc rolled as third attribute
yeah that works too
pvigilance pgc nice
I use grudge as a secondary as well now
for team yeah it outperform coyote if we don't count coyote stacking
as always use perfect binoculars
🤢
people completing legendary mission in sleep
wow
So is it this buff that doesn't apply to self? That wording usually means that it does.
Yeah it's the same with the demo DTTOC buff and a couple other spec buffs.
Also these buffs apply to only your sub group, which can be important if you are trying to do raid one shot stuffs.
Yea that only applies to your group and just go be clear, that talent amplifies any dmg your group does to targets who are affected by status effects. It doesn't mean dmg with/from status effects
Huh, indeed that is true according to the firing range. I thought I saw it working on self as well for spec ammo bar, but perhaps I was wrong about that, or perhaps they use the same wording even though the two work differently.
it's something you have to keep in mind yeah
that is why on foam cc survivalist is best in slot
yea wording on those group spec buffs sound like theyd work on you too but in coding they only work on your group (excluding you)
Bro wording on like half the talents is just bad.
more like 60%
My notes say that I tested DTOC from Demolitionist and it did include self (they very explicitly say this). Did it change in the last couple of years, or did I somehow get my testing wrong?
it doesn't
i don't think they ever bother with the spec once it was released
it hasn't changed iirc
It's like here have a math heavy game where it's all crappy word problems.
FYI for talents and gear sets, you can check the pinned spreadsheet, ive added their multiplier group to each one.
also it hasnt changed, that DTOOC from demo never worked on self, so testing was off.
Oh my the damage to armor/damage to health/armor plates vs armor.... man this game sometimes.
did it have dttoc?
Dttoc ?
damage to target out of cover if no you did the right thing
My FAMAS was Crit damage
ar 3rd attribute != dttoc donate/delete/Library
Got that
Yup, that's also consistent with my testing in the firing range. Good to know.
Still, survivalst seems good for this build; both the incendiary grenades and the crossbow (via its explosion, I think) put a status effect on an enemy. Though do the Demolitionist grenade launcher explosions also cause bleed?
no iirc
Yeah no status provided by the launcher.
@tight robin So you are theroy crafting this build currently right? What skills are you going to use?
aew
Yeah. I've switched from Trauma chest to Perfect Companion, because I think I've got enough other stuff to proc Perfect Wicked often enough anyway, between the crossbow, fire grenades, Stinger Hive, weak points and random explodables lying around the battlefield.
I'm using Stinger Hive, which I either drop near me to proc Perfect Companion when there are no allies within 10 m (and it also helps with defense against rushers, which I am not always great at) and, while I get used to the build, Reinforcer Chem. That can probably be replaced with something more apply-StEf-oriented (Sticky launcher?) once I learn to stop taking so much damage.
reinforcer chem sucks for self heal
go crusader shield and fixer drone
the drone will proc the companion and heal you
Oh, huh, right. Though this is focused more on working at range and behind cover than with a shield. With only one skill core (and no armour cores) I find shields not to be so great, though maybe I'm just playing them wrong.
But again, long term I think I can drop the healing.
just run fixer until you drop healing
so like a rifle/MMR?
Mainly rifle, yes, with SMG for backup.
With reviver hive I can't carry the stinger hive.
Oh, we're back on this again? Doesn't need to do damage.
then why do u have it
For the reasons described in the message to which this is a reply?
i responded to it; the drone procs companion too
Right. But the healing is probably going away, as I said.
???
it does not, its way stronger then fixer drone for self healing.
heal chem also double heals shield and its heal is enough to save you in "panic" situations vs repair drone wont. also heal chem heals enough to be able to save an armor kit, vs fixer drone does not.
that doesnt make sense, the drone stays around for like a minute and a half
its worse in terms of overall healing
this is at Tier 0 heal chem fyi
since they plan on playing at range
overall healing doesnt matter when fixer takes years to fully heal you
so that situation is debatable in terms of even happening
Yeah, this is kind of what I felt, actually.
just use kard and swap
fair
...and, while I get used to the build, Reinforcer Chem. That can probably be replaced with something more apply-StEf-oriented (Sticky launcher?) once I learn to stop taking so much damage.
kard custom i can get behind
even at tier 0 if you want more self healing, repair hive and heal chem are the best self healing tools by far.
ngl my heals suck with either of them :/
also have an aoe to move in
i use a fixer drone just because its more constant
and you dont have to sit in one spot
less
azur the duration of a drone is larger than the duration of a chem lmao
Same. Fixer + mender
well less impactful heal by far then either of the 2 i meantioned
That's fair, but I don't need constant heal. I need to fix up bad moments I get myself into that I should not have gotten myself into.
but thats not what i said
doesnt matter when even a short duration from chem out heals a long duration of fixer.
im saying i use it because its longer
also no a single chem does not heal someone to full at tier 0
@bronze hound
i mean you do you, but fixer drone healing over a long duration isnt impactful. vs heal chem or repair hive both are (even at tier 0, compared to fixer drone)
not about getting a full heal
also it suck cause it doesn't work while moving
azur youre changing your story
its about getting a big enough heal to matter, in case of self healing, saving you in a panic situation and or saving armor kits.
azure became a writer nice
because this is just wrong; a single chem does not out heal a drone
it does
yeah it does
at tier 0? no it doesnt
correct
which is what we are talking about?
What's the heal rate of both. And duration
Finally
heal chem ticks are every 0.5 seconds FYI, vs fixer drone ticks at 1 / sec
but for how long
An Obliterated Ceska + 4 Pieces Striker 1 Coyote mask
both are listed on spreadsheet (durations i mean)
five seconds for the chem and 180 for the drone
let me pull the stats
17918 healing for the drone and 39817 for the chem
Huh. I have that spreadsheet open basically permanently and I'd never noticed it lists skill stuff as well.
chem claims to heal 199,087
correct
heal chem is 39,817 per second in ui (but ticks at 0.5s at half this)
Fixer ui is per second and ticks at per second in game as well.
ah okay
watch repair
so using this numbers,
heal chem heals a little over twice as fast.
Tough Enough ?
anyways a chem heals 199,087 and a drone heals... 3,225,240
full duration doesnt matter, as most of that is not being used.
2 heals at tier 0 count that also
according to you it does
How do "Ally Repair" and "Repair over Time" work? I'm not clear on what they mean. Does it repair you different from allies?
that statement you said is just outright wrong with how a short duration chem outheals a long duration fixer
thats just outright wrong
ally repair is to anything that is not the owner (works on skills too)
repair over time is to all
Depends on the situation, it seems to me. If a chem burst keeps me alive when a drone won't, the drone doesn't heal very much at all, does it?
base stats in 5 seconds.
heal chem heals you for ~200k
fixer heals you for ~90k
So the ally repair does an instantaneous huge burst in addition to the repair over time?
you guys are also forgetting that you have 2 heals at tier 0
(in multiples of 100,000)
yup
yes but the burst is to anything EXCEPT the owner.
They really could explain that stuff more clearly.
theres many things that could be
it's not practical
yes it is

