#td2-descent
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If you have those comms already, you won't get any further comms this week.
The total is 90.
@red ledge Weird stuff. Thanks btw!
Is anyone experiencing the same problem when using a medkit?
Like, you get no armor back at all when you use it
Lost couple of runs to this bug
Been in descent since it was released and never fixed
Everyone just got used to it
There was a trick for that
Guys
Clarify me 1 thing plz
To get the highest loop patch.. when i get in loop 8 i can take easy rooms?
Or i need continue picking hardest room possible
Just matter kill nemi in loop 8?
Cuz previous season i got just play for fun.. this one im trying get it.. im in loop 8 rn.. just need to know if i can now get easyrooms
yes u can but less money than hard
Just matter kill on loop 8
Anyway, after Nemesis, you only do easy room if you want to go high on loop not for the money (which you will get too much) or the skill (which you can reset so you get what you want) but for the time it will take you to clean it
Tysm
Just for information, getting to loop 40 will take you around 7h so you will try to scrape around as much time as you can.
It's a good rotation for the next 3 days (wrath)
Do you guys know, if I matchmake with players, and they leave, does the difficulty go down in the following rooms?
I'm not sur about it since it happened a long time ago (Descent was out only for a few week) but it does decrease.
Though, the Nemesis is bugged and since it's missing 1 player you will reach the Nemesis room but it won't spawn.
yes
I had an instance the other day where we started with 4, 2 left (non-disconnections) and the nemesis fight proceeded with two enemies
Oh ๐คฉ they patched it
Anyone got tips for soloing this? Trying to farm Reconstruction caches.
Which talent pool is it?
Wrath.
Avoid Workshop room, build up your damage and kill Nemesis
Always pick the easiest rooms, try to get fire chem early and a second skill tier after the first loop, this will let you clear spawns much more quickly. Use pistols for easier loops to save on ammo, save the ammo for boss rooms (unless you get ammo- refreshing talents like pummel or salvage)
On wrath my go-to would be:
bullet hell>plague of outcasts>adaptive instincts>bloodsucker/Dr. Home
Red: surgical/strained/obliterate(if it's there)/precise
Blue: Preservation(3 stacks max before nemesis)/adrenaline rush/clutch
Yellow: trauma(I typically only do 1 stack)/eyeless
Guys any1 have a list of all descent blueprints updated?
Opened today 12 caches hoping for backbone or matador.. but no luck..
Just wandering how many left for me
Just want to do a checklisy
I saw in the pinned message saying backbone is bugged.. so isnt possible get the blueprint? ๐คก
i've been asking for it since forever
I don't need one, I am the backbone
Comms I got this week are: Hostile Elements, Prototype, Pitch, Cancelled, Proof of Concept, ANNA Prototype, ANNA First Test. Looks like these are comms 15, 16, 17, 48, 49, 50, and 51.
Comms 13, 14, 15, 16, and 17 were skipped over during week 2 of the rerun, so looks like this week included some of those. Maybe next week will include 13 and 14, and 52-56 ๐
Im tired of farm this bp XD.. trying farm it i got the double crit glass canon lengmo chest but didnt get a single double crit backbone ๐
I was thinking: hmmm better do descent and craft this s..
And now im seeing that i cant get it ๐คก
Blueprints are in a bit of a mess situation that I don't think will ever be properly fixed
If it happens great if it doesn't it's just the current status quo
Is it just me or am I the only one getting old comms and no new ones or are new descent comms on hold till the end of the season
@wooden inlet I've already directed you where to head to, use the LFG channel.
No new coms and they distribute old comms
Yesterday, game kind of forced me to do a Nemesis loop 8. The last 3 rooms of loop 7 were boss room.
Guys i tried rech loop 40 solo but died on loop 31.. the difficulty changed drastically.. first room was two rogues.. with defender and repair drone and oxie..
Is better reach 40 with friends? Or is easy solo?
Loop 30 i was melting rogues.. l31 they turned in true tank
There's a huge spike in difficulty past loop 30
easier in a group, but depends on the group, too
You want to maximise the different types of damage, rather than focus on increasing one type.
Meaning go for Crit damage, weapon damage, total weapon damage, amp damage rather than stick with one type.
And increase all your damage talents to level 10 first before anything else.
So i was in 31 with 10 reds.. 6 tier.. and the rest with blues..
Feels that 10 wasnt enough..
I tried to get all multiplicative excebt by intimidate (worth it?)
Any experienced player want get loop40 with me? I will be on in 1 hour
In my experience you want at least 15 (+150% weapon damage) reds and most, if not all of your red talents to be level 10 by the time you get to loop 31, otherwise your damage isn't great and you spend too much time peeking to shoot enemies while they just beam you. And yeah Intimidate with bloodsucker + adrenaline rush for bonus armour stacks feels OP
Worth get the chameleon talent?cuz i went with bullet king
I always go bullet hell + bloodsucker, usually then with adaptive instincts (chameleon talent), I generally find plague of the outcasts not worth it as I lose the stacks if switching weapons and everything dies quickly anyway, so I'm not really benefiting from the DoT ticks anyway
Skill i was using reviver hive and defender drone (thinking in hive and emp pulse this time)
Weapons was m60 and m870
Yeah always reviver hive and then you can generally use whatever you like for 2nd skill, jammer pulse helps, defender drone is nice, I've even used turret before too to take some aggro and can sometimes push enemies away from your flank, but not always very reliable
But I find I just mow everything down with the LMG for the most part
Yeah any of the 100-round LMGs work very well with bullet hell secondary talent, I like to put 1 point into Steady Handed as well. Pretty sure that still works even with Bullet Hell
intimidate is the best damage talent in descent
it's worth it as the range is extended to 25m too which is quite far (coyote mid buff range)
and yeah, highly recommended to go in groups because each person can camp a door
There's your mistake right here
Blues are useless in this game. Even more so in Descent
Only go Reds and Yellows
If you want health, Preservation and Clutch will heal you right back up
And the faster you kill an enemy, the more your chances of survival. Rather than relying on Blue cores
So in your opnion in this rotation whats the best 6 red talents?
is it wrath right now?
It is Wrath, don't think it changes for another 8 hours or so
EXO- Bullet Hell, Adaptive Instincts, Bloodsucker
RED- Surgical (get this first for Crits), Allegro, Critical, Strained, Vigilance, Intimidate (these are all different types of multiplicative damage)
BLUE- Clutch, Preservation, Entrench, Ad Rush, Insulated, Efficient (only 1 roll)
YELLOW- Trauma, Eyeless, Braced, Steady Handed, Lucky Shot/Extra, Vindictive/Optimized.
@vague cipher
is obliterate in the pool? If yes then take it instead of intimidate or vigilance
like I said, you want different types of multiplicative damage instead of a single type.
Instead of vigilance. Intimidate is an amp.
I suggested Intimidate because of uptime. Vigilance has more uptime and intimidate has limited range
Against Rogues for example, Intimidate would be useless without Bloodsucker or AdRush proccing
some may not know but intimidate being an amp means at tier 10 it's giving you a 3.71x multiplier on your damage
no other talent comes close
if you have to prioritize only 1 damage talent please make it intimidate
25m is VERY large
you can proc leadership right before the wave starts to stack inti immediately
And the m60 still the best weapon?
full auto weapons are strong in wrath because they can stack obliterate
I really want get 40 solo, i need to learn to much with you guys
and obliterate is also strong
3 of your core red talents are intimidate, obliterate and surgical (to proc obliterate)
the rest is preference
for blues at least get 1 ad rush and 1 leadership
the playstyle is you cover to cover to proc leadership which procs intimidate, then camp a door and kill everything from it, then go into cover, stay hidden from the other doors and kill them one by one. you can cover to cover to get closer to enemies too but do it carefully
Honestly before nemesis I try to limit my number of talents until I've maxed them out, having 6 red talents where they're all level 3 to 5, vs 3 red talents where they're all level 7 to 10
Unless it's gluttony, then it's just a grab bag of 6 red talents because I can't be bothered to go beyond nemesis with such a garbo talent pool
@stiff rain just want say thank you about intimidate
Man
I never wiped rooms so fast
Really was sleeping on it
no thank you for listening too ๐
Could use a comma somewhere
I do enjoy the randomness of Nemesis. Either he's chilling in the back running slant routes or he's in full bull in a china shop mode rushing me.
4 loops. 4 blues. Full PFE from the vendor. One melee from this guy at full health/armor drops me down to a sliver of health.
So just go full red?
yup. I'll usually pick one yellow core, especially if I can get a fire chem, as that lets me camp both doors with fire in the early loops
Clearing the rooms isn't ever an issue for me. Nemesis is the only time I'll fail.
Enemy melee stronk, player melee not so much ๐คฃ
Granted that was before I learned that if I only took one skill he wouldn't mirror me because he needs 2 skills and he'd pick a random one.
Up to nemesis I only go reds, but I do take some blues after that but still probably like 80% reds up the entire way. I will admit I have never tried a run where I take 0 blues and go loop 31+ Wouldn't just 1 stray bullet at that low armour 1-shot you?
And that random one was typically an assault turret or restorer hive.
I only do up to loop 4. I'm only interested in Nemesis runs for the blueprints.
Yeah just go reds then all the way, work around cover and learn nemesis animations etc. to know when you have windows to do damage and when to get ready to dodge/get back in cover etc.
T1 fire chem can let you insta-clear both spawns in seconds if you get lucky with how fast the enemies come out the doors, so it's worth it, but otherwise full reds is just the easiest way to go
Or just get incendiary ammo on your pistol, burn him, switch to primary for damage, rinse repeat
Does he have considerably less armor if I don't take blues?
Probably but by having reds you just deal way more damage, can kill him in like 30s or less usually
I'll give that a shot. I figured if I went full blue and just stacked damage talents it would be easier to survive him.
I mean it's worked well now that I know about how his skills work.
If I have a decoy he's done.
If I get Plague of the Outcasts he's done.
Yeah, like others have said blues/armour in the game is kinda useless, as you still take a lot of damage and now can't kill anything in a timely manner, meaning more chances you get shot at etc.
Best to just go all reds, and learn how to utilize cover and blind firing etc.
I'll see how that goes. I was just surprised his melees could essentially one shot me with that much armor and the PFE.
Are the elements of the rounds RNG, too? Or tied to weapon type somehow? I just NEVER get incendiary rounds. Shock or explosive. That's it.
If you want the fight to be easy, from the starting point, I run all the way to the left side, the upper platform area there, where there's a generator, from there you have high ground and have plenty of cover (don't actually go into cover on the low-height wall at the front of the platform) to gets shots in on nemesis without them being able to shoot back
Yeah RNG, I always look at the supply stations during the loops, to see if one is selling incendiary, to then buy for my pistol
Not a big deal if you can't get it though, with an AR or LMG and all reds, he will still go down pretty quick, just need to be a little more aware of when he might shoot at you and/or fire chems/launchers at you etc.
Yeah positioning could be better for me. I typically stay at spawn and utilize that front barrier, toss out a decoy, damage, rinse repeat.
It only gets dicey if he rushes now that I know he's the Hulk.
But you're right being up top would give me an advantage.
I don't think he's ever pushed me when I'm on that upper platform, might be a range thing, as he never gets all that close for his AI to get aggressive maybe
That's probably what it is. I'll give that a go tonight. Appreciate the insight.
Np, good luck 
I'm doing Nemesis regulary (at least a few time every week)
I'm always taking 6 tier then red core
But if you want to rush, just take full red core
Rushing nemesis is still a big gamble though without a truly nasty build
I once had a blue ACS-12 with bullet hell/plague and high levels of surgical/strained/obliterate/trauma/eyeless/sadist and incendiary rounds, I think it took about 25-30 rounds from the ACS to cook nemesis (this was before talent pools)
For the Nemesis fight, here a my few tips:
-
going right in front of you at the start (during prep) and go up the stair on the left corner. Having a high position allow you to peek without getting out of covers, you can then pick and take your time when you shoot at him
-
Know that your weapon can do the job (even the pistol can do it if you run out of ammo) and he have "only" 4 health pack. So if you are picking your time properly when shooting at him, you should use your health pack slower than him (and kill it eventually)
3)Some weapon aren't recommanded: all the high damage and low RPM weapon should be banned. He will aim bot you and the Tips number 2 won't happen. I once keep a 3000 damage MMR (which was usefull for long range hit during the loop). I was 1 tap downed armor.
So pick weapon with "low" base damage and high RPM (with a big mag).
-
Some skill aren't recommanded: avoid all the seeking skill (such as drone, mine) unless you can manage them in legendary/level 100 summit and if you have them don't get them out for long because Nemesis will hack them.
Side note 1, sniper turret will shred you (same effect as Tips number 3) so take your cover so he can't use it on you.
Side note 2, if you got chem launcher. Nemesis know how to use them either by healing himself (long fight), burning you to death or worse oxidizing to death through the cover. Try to take it down before he can use his skill (it's the best case anyway and the shortest fight)
Side note 3, you can prevent Nemesis from using his skill by putting an effect (burning, blinding) or dealing too much damage (from weapon) or use a grenade during is animated throw. -
Passif talent: get as much as weapon damage as you can (from exotic, CHC, 10% weapon damage) and some effect (Trauma even at level 1 does wonder)
-
Save some money and buy first the 2 special ammo (you can put them on your main weapon + Pistol/second hand weapon)
-
Take the time to buy health pack and grenade upgrade
I didn't think of the Trauma thing. That's a good idea.
I did end up using all reds/taking the spot near the generator so I had the high ground. He never rushed me and was much easier to beat.
Trauma is a very nice talent to have, especially vs Nemesis because it staggers him. You also get Eyeless and/or Sadist to do 20/40% extra damage apart from Red talents.
Event against Named enemie, renegade agent or yellow tank help
The first time I took it, it was pure luck (the other talent was worse: 3 blue useless talent) and took it without expecting much saying to myself at least I can blind/bleed them a little from time to time
I also like unhinged with trauma and eyeless. The increased weapon damage is so good. I only do nemesis runs and that combo shreds.
Early on I tried like 6 or 7 stacks of unhinged in a run, never again, even with high stacks of steady-handed, it's just not worth more shots not hitting the target
From memory, unhinged is better than most weapon damage at 3-4 stack (which can then be compensated by Handling from steady-handed or Optimised)
Yea I'll never go above 3 stacks from now on but I only touch it when I'm feeling spicy. The steady-handed stacks obviously mitigate but every time it resets the stacks you go from beaming to storm trooper aim in an instant ๐คฃ
That's why I pick Optimised
It's a nice Quality of Life Talent
I like to have a laser beam on my gun
Which comms are dropping this week ?
Best red combinations for gluttony in your opinion guys?
Thinking: Critical, cirurgical, allegro, optimism, vigilance and composture.
Its right?
Lmao
What is THE avoid at all costs skill for group play? Please tell me, I`m tired of wiping as soon as they appear
If you're talking about skills you really don't want the nemesis to have, oxidiser and seekers are probably at the top of the list.
yeah, that was rather painful, but what would you suggest to grab if I see it and suggest my friend to grab?
also i noticed if we have same skill, then nemesis takes random one or im just going insane?
Nemesis won't copy certain skills (eg shields) or no skill, but will have a random one instead. My personal favourite skills to pick on a nemesis run are fire chem and blinder firefly.
No idea about group play though sorry.
My top choices (for solo and group) are foam and revive hive. decoy is great as well
they dont copy revive hive right? I mean, i fear they gonna take stinger hive instead, which probably gonna be as bad as seekers ๐
Revive hive is always changed into a healer hive, which is easily taken out with a grenade or two
I need play descent for Perfect Descent
Good luck find a good team! I have 100% of the commendations, and the hardest part was find a good team..
I can help you tomorrow ๐
And guys! Any1 here have any psn descent group?
Im in a few groups in psn.. incursion, raid, etc
But i cant find a descent group.. to get high loops..
The main problem will be the time
Yes i know! Im thinking in do it solo.. cuz i can let the char walking and go sleep, work, etc..
But with friends is always fun.. i get at least 2 caches every day, normally do casual runs..
But i want get this season patch 40..
I dont like to use the tier 2 ๐
I'm running descent after the talents rotation. Going to at least 34.
But I speedrun. Don't have time to waste on people staring at the wall because they're indecisive
Inb4 Sloth
๐คท๐พโโ๏ธcould be.
The whole advantage of being able to see the talents pool outside the door allows ypu to plan a build before you go in. Lol and people still stare
It's more than that. Sometimes you forget what talents you picked given the limited talent slots available in the early stages of the session. "Do I pick Intimidate? Hmm let me see if I picked Ad Rush or Leadership"
Game been out too long for these excuses. Lol
Actually, I don't even bother to remember the rotation pool
Just a quick check for the first descent of the day
@grim creek don't bother people like that already have their minds made up
I know which talent I pick depending on the rotation
You are lucky, I'm playing solo or with a friend a little bit less good than me so he also need to check
Same. I lve done it so much that I run the exact same build depending on the rotation. Speedrun to 34 for max recon caches. Exit. Takes 3hours 45min solo
Haven't been able to stay awake this week because im on muscle relaxers no my clock is all screwed up
@grim creek yea it's like that sometimes you can reroll looking for a specific talent you need
yep
though, I don't take much time
I quick scroll is enough since I recognize the picture
By the way, when I'm staring at the wall, It take less than 5s
I just need to know which exotic are on the rotation
the rest of the prefered talent follow
That's my little quirck to remember which fav talent I pick depending of the exotic
@grim creek do you take all the time you like just make sure the ppl you with ok with that if not don't play with them plenty of other ppl to play with ๐
Don't worry about it
if I ever matchmaking, I always check on solo before hand
So we can either rush or take our time to beat the nemesis
I won't be a bother
@grim creek whatever you want is cool with me.
@blissful swan You're looking for #lfg-playstation, GL Agent 
Riot foam and blinder firefly, sticky bomb can be ok too as they'll shoot it above you even when you are still in cover and won't detonate it early, absolute no-nos for them to have would be stinger hives, oxidizer, bombardier drone
Oxidizer would be the worse
they got a few charge and can spamn it
what's more, it's going through the cover
Me and T12Steps are going to try to assemble a PS contact group sometime soon to get this patch if you or anyone on PS is interested shoot me a DM, we want to avoid lfg talk here
NSA Tech Upgrades.
The one that says "Extra Talent Choice"
Grants a 4th Talent option with the Talent Consoles for the rest of the run (Cost 320)
-> From the wording it sounds, like this is only active for a single run. Is this the case?
Cause it would be one extremly costly upgrade for just one run.
Its a permanent upgrade, for every single terminal
And I'll also add that this should be your first buy in the NSA upgrade
Getting more option talent give you more well build talent, less reload talent (so more credit for the talent slot/health pack and so on)
The base gun are pretty good for the first few loop
you can save some money if you don't pick anything
and waiting for better weapon
well... it will definitly be my next one... only skill repair and health on kill left ๐
I want the descent exotic but the currency is earned so slow what is a faster way to do it
The Vindicator? Either do several runs, rushing to nemesis, then repeat, or go for a longer run like loop 18, always picking boss rooms when they appear and you should get enough NSA credits to get it.
@tired quarry @hard bridge This channel is just for discussing the mode, you're looking for #lfg-playstation
Make it sense to go full on skill against nemesis ?
Only done it with red core but i want a new challenge and try it with yellow core
I do solo sloth runs with oxidizer skill builds for fun, the exotic talent capacitance helps by giving you half of a red core with every yellow core
what is the most efficient way to farm the reconstructed cached and the NSA credits?
Quick question for the descent experts what are the benefits of doing higher diff rooms when it gives less % towards the hunter
The more talents you get to take to better your build before going into nemesis
Play higher loops, do random bosses, loop bonuses all the way up to loop 21 give chances for reconstructed caches
Cool. Thank you.
loop 30 is the last loop to proc recon cache reward
if you want to go that far
you get 2 caches by getting there
Just noticed one minor detail: loop 10 onwards you won't get any Easy rooms anymore
And no more medium rooms after 25 iirc
if you just want to farm NSA tech, doing loop 4 or Nemesis rush is way easier than running a long loop
1 nemesis run without any extra boss rooms is 84 nsa tech for half an hour (and going for extra boss rooms when you get them will make it a after loop 5 fight most of the time, taking longer).
in deep runs you will get generally around 4000 for a loop 40, one of my last ones in group was just under 6hours for 40, meaning that if we go with a per hour of just nemesis runs it is 168-ish, while that 40 was around 666 per hour spent. even if we go with a much slower 7 hours it is still 571 per hour.
deep runs are the way to go for NSA tech, but offcourse need the time investment to be an option.
and it is even more lucrative if you go even deeper, a 51 i did a while back was 6113, for 7h24m, above 800 nsa tech per hour.
and this is just talking nsa tech, you also get more reconstructed caches per hour spent on average, and especially the loop 8-ish to 25 is the fastest and easiest parts of descent
I just said it was way easier
meaning you can do it on solo or group, not depend too much from the build or the time
You can also only stop after 2hours
And lastly, we are humain and we can make mistake
meaning you can screw up your long run loop
while screwing up a short loop mitigate a lot more the risk
Which is perfect for newbies testing out Descent or salvaging NSA tech for the shop
Its not about being easy. Descent isn't "easy" per se which is why a lot of people dont like it. There's also the Nemesis fight itself.
Most efficient way to farm Recon caches is Nemesis. No ifs or buts.
Most efficient way to farm NSA Tech is long runs. Again, no ifs or buts.
Having your stats reset to 0 and suddenly feeling very weak does put a lot of people off from trying out Descent past the initial attempt.
Then what about all the people who can't do long run or even reach Nemesis ?
And I never said it was the most efficient one
Then they need to learn and keep trying.
Unfortunately only Wrath and Envy are worth playing. Which talents to pick, which to avoid to maximise damage and survivability. Not going for Blue cores despite the appeal. Picking rooms, positions, skills, etc.
Saying things like "they need to learn or it's not worth doing", and "only these 2 specific talent pools are even worth trying" is not exactly going to help bring new blood into the mode.
I used to suck at Descent, until I figured out a few things that were immediately helpful and went for a long run soon after. Only recently I also figured I could do more damage with a different talent than the one I usually pick.
Its of course different for everyone else.
But it is the unfortunate reality of the mode. Look at the talent pool and tell me the others are just as good as these two. You can't- its going to be far more of a hassle running long loops with other talent pools for example.
And learning is part of the game. Things like compatibility of talents, weapon choices, rooms, etc
Div2 is the first ARPG game I played and my clan slowly helped me understand the state of builds, talents, missions, raids, the game in general, etc
Otherwise, my original impression was still that this was a "bullet sponge" game
There is a big difference between teaching people and just saying that anything they're doing is bad.
Your own perspective is your own, they don't have to listen.
Being able to have small objective within reach and buying from the shop is very rewarding
And it's by playing the mod that you get better at it
It's hard to describe this to someone who hasn't put a lot of time in games like this, but small goals are important.
It's why people get so excited about reaching [x]hundreds of SHD Levels, even though we all know that 1k is when things swap from early to late endgame.
My teammate is an old geezer about 70 years old and Descent is pretty hard on him (because being fast or being able to react quickly help a lot)
He still love the mod and together reaching Nemesis is difficult
I try to cover for him as much as I can't but I don't have much build to rely on
I always leave him the best spot
etc
Which isn't what you think is I'm doing. I'm talking from my own experience. It is a simple fact that talent pool of Envy/Wrath is far better than others. Are the others doable? Sure. But its definitely lot more easier with these two.
And yes nobody has to listen and they can keep doing whatever they want. At the end of the day its a suggestion.
I agree NSA farming is much better with long runs, more boss rooms and each loop gives more NSA credits
But 5-6 hour runs is not for everyone
And people have preferences over talent rotations, it's been discussed enough and it's the way it is. But it does condition me to not play if I don't like the rotation
Which is what I'm talking about. You can do tons of small runs earning 84 NSA Tech. Or you can do a 6hr long run for 3000+
And as you keep playing, you figure out that some talents aren't worth picking, some are really good. This talent pool lets me stack up damage better, this skill copied by the Nemesis would be very difficult, etc.
Yeah I know, I myself have only completed long runs about 4-5 times.
But still, If I need to farm NSA, I have to do long runs.
The player-base for div2 tends to swing older, closer to model trains than toy trains, so to speak.
Not many people at an older age will have the time to do these longer runs, especially for such a tiny reward like the Vindicator, which you can Proficiency out without even getting it anyway.
I still need to do 2 more long runs to complete my Descent blueprint list as well as get the Descent outfits.
Thankfully I've gotten the important ones already
Yes expanding Descent would be great, but there is 0 chance of that happening any time soon with the DLC+Year 7 coming up, and Div3 on top of it being the next main focus following those.
I've never felt the need to get the Descent Named Blueprints, as Crafting is a fools game for rolls anyway.
Comms are one thing that is more unique, but if you're okay with your total being incomplete in the Collectibles tab, they're all online.
Crafting isn't really that bad honestly. I've completed some good builds thanks to crafting some pieces rather than farming for them (like Perfect Creeping Death for Eclipse, or Habsburg Vigilance/Headhunter for sniping, Palisade gloves with red attributes for DPS builds). Though rolls are... meh.
Crafting in div2 always scales down to Normal difficulty, hence the "fools game" comment.
You are going to be spending a lot of Optimisation Mats to get most things up to a decent level.
Then I guess I got lucky because my rolls have been really bad only twice or something. Otherwise they were ~60-70% most of the time. Sometimes almost maxed out.
I wouldn't say crafting is always that bad, you can get pretty good rolls every now and then
Btw where's our weekly hero
It wasn't really a comment based on opinion: crafting scales down to Normal, which can be godrolls sure, but mostly will be trash.
I once got 2 Coyotes from a Territory Control on Normal, but I'm not going to farm them to get more. Basically.
the thing is that for some items, crafting is going to actually get you what you are after much easier,
you dont care that a matador is going to be expensive optimisation for a chc/chd to reroll blue core, it would be hard to farm it outright
Also more time consuming
It really does depend on the item, and if you're ever going to actually need it. And how much time you've put into the game by that point, re: what you have already.
Matador is mostly used in PvP builds, which are not super useful to the bulk of players.
Thankfully we have GE farming to outsource actually having to play any PvP.
plenty of items that are pve usefull aswell that are way harder to get if you exclude crafting, point is that just saying crafting is useless because the rolls are bad is still missing the point
I never said that it was "useless", just that it's bad to bet on it over farming things out in other ways.
That I stand by.
yeah you only heavily implied it
also
good luck with the habsburg super unicorns
I'm not sure what your problem is today, but you need to take a chill pill.
If you're going to try and argue, don't bother. I am very much not in the mood.
by now you should know that i just have a habbit of calling out bad info when i see it, the tone i take has nothing to do with my actual mood or feelings, you said something that will give people the wrong impression, and then tried to defend it with even worse points.
yeah, that will get this kind of response
thanks for the facepalm, i will treasure it
The blueprints are also super useful for hardcore characters in that you want to minimize your risk (DZ, farming stars in the open world, countdown)
And besides we have ton of mats from each set to craft, why not craft as a matter of convenience?
I'm glad they added the named blueprints to descent
Crafting for unique rolls (blue core, red attributes) >>>>>> farming. That's the point.
And rolls aren't that bad mostly. I'd love me some godrolls, but I'll take 50%+ rolls anytime over having to waste hours farming
I guess its RNG in the end. Some people are lucky, some aren't
It's nice that the blueprints exist in some form in the game, them being locked to Descent feels a bit like trying to give people a reason to play it, but whatevs.
I don't agree that suggesting people to primarily craft instead of farm is a good idea, but you do you.
Oh yeah, Descent BPs could definitely be transfered over to the good ol' control points. Together with past seasons' BPs.
I think it's safe to say that it was intended to be that, at least in one of the versions of div2 that they're working on (several at the same time, according to Yannick), judging by the 2 you can get from Heroic CP's still.
Vindicator today comes with dtooc so a good buy since there's no way to reconfigure it
(Although the dtooc roll is rather low, 6%)
Comms I got this week are: Field Agent, Terminated, Field Test .50 Cal, Hoskins, Upstate, Chicago, Warzone. Looks like these are comms 13 and 14, that were skipped over during week 2, and comms 52-56
"better" is subjective here. Except Gluttony which everyone hates. But I like Sloth best, it's the strongest rotation out of all, even Wrath and Envy. The latter two rotations cater to a more convenient and casual play style, so at the end of the day it all comes down to preference.
I somehow doubt it is stronger. Damage numbers are not just about total weapon damage, but more like different amps working together to get more multiplicative damage.
Its hard to beat Envy when you have Agonizing Bite (100% crit chance), Incessant Chatter max stacks + Bullet Hell for permanent 2000+ RPM stacked with Allegro, Critical, Surgical, Strained, Obliterate, Vigilance, Eyeless and Sadist.
It sure as hell makes it a lot easier and 'convinient' when you don't have to worry about talent conditions. But as you say- its subjective, so enjoy what you like.
sloth has some of the best amps
you're just listing talents from envy which themselves aren't really amps either, besides eyeless and sadist
i mean we can dive into the numbers if you like
I'm saying that these are all multiplicative with each other.
Could be wrong but doesn't sloth require investing a lot into the talent tiers? Makes sense for very long runs granted
so are amps
rpm, crits, weapon damage, total wd, amps
Bullet Hell is ONLY for permanently maintain Incessant Chatter
i know how the math works, we're basically saying rotations that have intimidate are top tier because it's a 3.71x amp
which coupled with versatile and gunslinger are massive as well
Sloth, from my understanding, has only versatile and intimidate as amps. With others being total weapon damage and crit damage
which are fine, because gunslinger is also big
they don't have to be amps to give big value
the rest 3 are preference
we one shot rogues at 31+ with m870 with the correct setup
3 player scaling too I think
with 4 player it can be a 2 shot but we have to run again to get good clips
i don't think it requires any more investment than wrath or greed imo
envy actually takes more effort since you want to get your exotics in the right order
Wrath is all about playing the long game, too.
Its also the convenience of it. If it works out for you great!
Long runs are already tiresome as is, and I don't want to keep the fact that I have to maintain cover, switch weapons, maintain bonus armor for intimidate, etc. when I can simply mow down any enemy with a 2000+ RPM gun while not having to reload at all.
As for proccing max Incessant Chatter, its the only annoying part but can be done by camping a room with 2 doors close enough. 2/3 boss rooms allow that. Also most of the rooms I'd say.
eh, i have coffee to power me through 40 loops so i don't mind doing all that if it helps me finish it faster
The coffee amp indeed.
Math needed
Reconstructed caches on Nemesis kills are supposed to be 50/50, right?
Because it feels more like a 10% chance at this stage.
50% yeah
unless for some reason you're below lv40
Yeah I'm not below 40.
Just been getting extremely unlucky it seems.
I've gone 4 straight runs without a cache.
And I believe I was 1 for 3 prior to that.
rng going to rng
For the 50-100 of us worldwide actually grinding those blueprints out---give a brother some bad luck protection, Ubi.
i got them all by doing loop 30 runs. getting there gives you from 3-6 caches
Ah I typically run this solo.
In solo, it will take longer
Don't stress over the blueprint
They will come with time
I'm not stressed about it, but I'm also finding it less and less palletable to do if I'm doing Nemesis runs and getting nothing.
At this stage I really only want the Liquid Engineer blueprint. I've gotten 2 to drop from the DZ but with zero crit rolls.
Nice. Starting next week i should be getting my missing comms
Which Comms are dropping this week
@rocky bison
Sloth again lol
Rotation rng a bit broken
I think the guy who implemented the rotation should change his dealer cause he gave him garbage stuff....P
rotation are a lazy way of handling it, too many useless talents flood the talent pool, it gets worse with sloth where the useless red talents are predominant, the yellow talents pools are outrageous too
How Explain about Perfect Descent Commendation? What it is Rules?
4-player squad has to beat the nemesis encounter without anyone going down during the encounter
Or during any of the rooms leading up to it
Need to be done by 4 player squad ?
Since I'm mainly doing it solo and I almost never get Revive Hive, I pratically do the same
yes
there is a trick.... ๐
End boss must stay alive ?
?
Finally got the one missing comm this week
Thanks for keeping track of them
Iam now free of this purgatory
Welcome to the 90/90 club, I gotta wonder just how many of us there are ๐ค
It's good to be the one, who hasn't skipped a single week, but at what cost...
A girlfriend i assume
I guess, my wife won't be happy to hear that ๐
5 year marriage gonna hit this July ๐
Grats

congrats man
Thanks ๐
Are shock trap/decoy etc. available in descent even if you don't own WONY? Trying to gauge whether we'll get smart cover in descent 
they don't iirc
Decoy is avaible for me but I own WONY
I also have trap and sticky bomb
Could you tell me if you have them ?
Yeah I have them too but I also own WONY. I figured if non-WONY owners still got WONY skills in descent, it would increase the chance smart cover gets added to descent
remember that descent is a free game mode guys
Nice bug...at loop 24,doors open,mobs came and immune to my damage but ,ofc,i wasnt to their damage and they killed me.....will be possible,sometimes,somebody who know what to do,to fix this game?also,after last tuesday,the game is consumming between70%-80% from cpu resources (14900k & msi rtx 5090 suprim )...thx very much Ubisoft/Massive for waisting about 3 hours
Lol. Time to vent. : why in hell do people come into descent and in random 4 man 3 people pick all skills which the 4 nemesis will hack and use. Plus they all camp in the same corner and just sit there until eventually they're killed. Don't understand why people are afraid of being aggressive and just going to kill the nemesis asap. Smdh. Solo is best. ๐คท๐พโโ๏ธ
2 man random at most. Never 4 man. Player pool on playstation is too terrible.
The problem is random mm
Anyone having a bug where you select a skill and it either doesn't allow you to choose it or you choose it and don't get it? I chose hologram and wasn't able to actually select it in slot. Then in another run, I chose a shield to replace a booster hive, after selecting came out of screen and didn't have it
Lol. I know. I supposed I was bored and felt like wasting 90 minutes.
go out of the selection screen and do it again
if your current skill is on cooldown, your next selection will not override it
Yeah that might have been it with the booster on cooldown
All good, I crashed and burned anyway because I'm awful at managing this gamemode lol
free game mode guys...
You're talking to a wall, and not the fun kind that you rock climb
what are the best skills to take into the nemesis fight?
I think general consensus are skills like sticky bombs and blinder firefly, to ensure nemesis is less effective.
I usually just get one of the firefly skills, any of the sticky bomb variants, or fire chem launcher and I kill nemesis every time. I just pay attention to his animations and the little icon when he's about to use a skill
Cool. I went in with a decoy and a revive hive and buddy had infinite health lol. Had a Restore hive and Restore chem launcher.
Pts has 109 descent comms 
๐คฃ ๐ญ
Well.... f**k
109 comms baby LFG
All the buggy blueprints that i crossed off in the pinned list are available in the crafting bench (PTS)
Shield splinterer and hunter killer are also available, but i purchased the "PTS blueprints" cache for it
Combuster and cherished are available
Proxy backpack is available but axel no longer is??
Grease kneepads are not available
It's PTS, what I noticed was missing was virtuoso blueprints
Whether it makes it to the live game is another question
Hopefully it does
Ah ok.
Let's discuss then.... lol has busy little bee been bugged? Ill get the proc to stay permanently after swapping and just mow through everything lol
You're lucky. Whenever I have BLB, the proc always ends.
Hmm I hope I can collect all missing comms over the next few weeks/months. If we continue getting 7 per week, there's only 4 more projects left this season, meaning we will get to comm #84 if I did the math correctly. So I wonder if week 1 of next season will award comms 85-90 or go straight to the new comms 
Maybe week 1 of next season will be comms 85-91. Will have to see I guess.
I guess any comm after #90 will be "once per week" again because they can't come up with any interesting ideas for this mode, or any QoL changes. Stretching comms grind is their only solution
wait, 109 comms? so next season will have 19 weeks?!
If what we see in pts transfers to live, probably yes
Summer and vacation time for the devs I assume
Silly question because obviously it's all build dependent. But is there an efficient way to spend currency? Should you always try to max out offensive talents? I feel like I've seen for stats at the end of a boss you first take three red and then two blue. Any truth to that?
I need to min/max because I'm a freak lol
Could some of those comms roll into the season after (Y7S2)? Wasn't comm #90 added in Y6S2, but didn't actually drop until week 1 of this season (Y6S3).
That's what I think too. It would line up to do comms 85-91 for week 1 of next season, which would then complete the whole 1-90 rerun as well as drop the first comm from the new batch.
You sound like seasons take a lot of work, lol 
anyone looking to do decent??????????????????????????????????????????????????????????
Will heavly depend from the room (and which talent you already pick), try to stack them as much as possible and buying weapon and skill pick early on can really help you get a better weapon or skill making the whole things way easier
I generally try to do all the hardest room on the first loop so I get 2900 - 3000 credits at the end of loop 1, allowing you to buy 1 skill possibility (1500 credits) + 1 talent slot (1400 credits)
I also sometime don't pick any skill or any weapon on the starting (and get 250 or 500 credit) because the pistol is plenty enough for the 1st loop
On the second loop, I try to gather 3400 credit so I can buy 1 weapon possibility (2000 credits) + 1 talent slot (1500 credits)
Getting a 100 mag LMG or a turret/drone as a starter make it so you don't need to buy any ammo bonus or take another weapon/skill
You will be carried by your skill/weapon
Helping you a lot in spending on talent slot or health pack or grenade
So I've thought some of this stuff but never really implemented it. Good to read it from someone else. I always thought pistol was good loop 1 for sure. And then unlocking the fourth options for skills/weapons makes total sense when some rounds you get two rifles and a tommy gun
Actually some rifle are pretty good
This is what I was asking for though, this is some partial min/max type stuff. Much appreciated
Oh no doubt. Just sometimes you wanna go brrttt lol
They got the range, precision and hit hard
And how often do the talents and stuff change? Are they locked for a full season?
brrrrr is probably the easiest option
change every 3 day or something like that
I know it's been sloth but didn't know how often that changed
You can see the time left on the rotation on the wall
Oh I didn't notice that, I'll check it out the next time I play. I was upset I couldn't get the Vindicator last week with DTOC so now I'm trying to get all the upgrades before it comes back lol
Honnestly, get all the upgrade first
Vindicator isn't really good
I also have 1 copy for the stack and without the DTTOOC mod
I even brought 1 blue descent clothe
And this all goes without saying I need to buy the blueprints too
since I already have all the blueprint
But being able to go consistently deep into runs would be great
After your first two loops, do you stop focusing on hard and more getting the colours you want?
I got something like 80% Nemesis kill
I prefer keeping doing hard room and boss so get enough credit for talent slot (and not having to pass a good talent because I don't have any slot free)
That's what I've done, it didn't feel like that big of a difference
I also prefer having a more well build against Nemesis
I tried a rush to Nemesis (at loop 4)
And for picking cores at the end of the loop, any preference there? Full red, little blue? If good skills go yellow?
I tried a few rush actually
and your killing heavly depend on which talent you could pick
(going all red)
Your first exotic (and probably the only one) is really important
I like to take all yellows before picking red because I'm an odd ball
And I like to use skill
Truthfully, and it goes to the base game, I'm not a big skill guy. But that's just bias
Oh yeah, make it slightly better for the sake of sacrificing some damage
Especially if your red talents are really good
It's really usefull for a chem launcher
or a sniper turret
or a revive hive on group (if you are lucky to get one)
2 charge allow you to throw you revive hive, rez your ally and then pick it up without breaking it
you could also fall right after and still get a revive
For sure
I feel I was stuck in some routines and I wasn't effectively using currency and such so I was missing something
Also, if you got some money left during the loop, buy fire ammo for your pistol
especially if you could greatly stack your talent
You could fire the Nemesis before switching to your main weapon
Oh that's true, never considered that
I did try a lot of different things
Taking all blue core, taking all red or all yellow
What buying first and so on
I just don't have those reps so figured someone would know lol
For the upgrade, I recommand buying the extra talent first
(help in stacking and also help you have a more well build, helping your saving money by not buying extra talent slot)
Then credit boost
This will help greatly for the first room
Then buy Armor on kill and crit chance/weapon damage
Those will be the most used and really passive bonus
Is there a fast way to get descent tokens for caches
Need the emperors guard blueprint
Long runs are the most efficient.
If you can make the time, do long runs. If you're not too experienced in Descent it's best to wait for a good talent rotation so you can consistently get very far in. If you can't make time in one sitting, either have your character run in place so the game doesn't kick you for inactivity or just kill Nemesis as fast as you can over and over and hope that he gives you a cache.
You need to be able to go on long runs. Either in a team or solo.
what's the rotation guys now?
wrath
Its time for our weekly hero to shine, once more (after maintenance)
For someone who's been getting into it more, is wrath a favorable choice?
Descent is hard anyway
Just do you best and learn from your mistake
Also exploiting the most of you talent is also a skill
I once got 3 red and all blue/yellow talent against a nemesis fight with only 1 exotics
Oh yeah I'll just roll with it. I've been unlocking some more stuff and the possibilities are widening I'm finding
I ended up out of ammo on main, secondary weapon
But by abusing Entrench, adrenaline, I managed to kill Nemesis with the pistol
I also abused of cover and unlimited ammo from pistol, to shot over the cover without aiming
#td2-descent message
Wrath is pretty popular though, and these rankings only really matter if you're going for a long run, you can do a nemesis run easily enough with any rotation
easily
Ha, you don't know how I easily fumble good runs lol
Most of the time too aggressive on a door. Sometimes I'm saying "I hope that was the environmental damage because I'm not sure what got me"
Well, if you know you're routinely too aggressive on a door, that sounds like something you can fix quite simply
And knowing why you died, is probably the best way to learn your mistake
It's usually the sub boss rooms when I pick the spawn door they came out of lol
Avoid some room for starter
Workshop for instance
And another advice, pick a spot without any door behind or one you can clear quickly (and is prioritary before clean the rest of the room)
Play with the sound
Turret, bomber, drone, mini car bomb, mower, suicide bomber all make specific sound
then know who could come near you and escape appropriatly
I can also tell you all unit got their own footing sound depending from the "class": Rusher, Huge armored, Technician, Drone lady, etc
Same for the weapon, at least, remember Shot gun and sniper since they can down you pretty hard
Does "Strained" work when "Bullet Hell" is equipped ? thx for answer
Can someone confirm if "Adaptive Instincs" exotic talent is bugged or is just a visual b ug when you take it ,if lucky ofc,from 1st or 2nd time you get an exotic talent ? i've noticed that there are no "octogons" on weapon if i take that talent from 1st or 2nd time the exotic talend is available......when i took it in the last ,it worked and octogons remains on weapon
yeah, it only requires you to be firing, bullethell allows that to happen for aslong as you have ammo. there is even a interaction with lucky shot where at lucky 10 you do not use ammo when you are not hitting a enemy, so you can prefire to already be t max strained stacks.
only downside is that lucky+bullet+really high rpm still bugs out and makes the weapon "jam"
Thx @fast wing,i will drop "Pummel" for "Strained" then
only one talent will show on the side of the weapon at a time, and it is the latest talent you have picked that has one of those, not all talents do, i often pick all my reds and yellows first before picking adaptive just to have that adaptive icons there, as it is important to know if you still have the buff
It happend that when i had ONLY "Adaptive" equipped,after clearing a room the octogons near thew weapon just disapear
just to be clear, it is also just normal talents, not only exo talents, if you pick anything like strained, optimist, preservation, or any other talent that has a side of weapon icon instead of a buff bar icon, it will overwrite and become what is shown on the side of the waepon
Aha,i get it now...so,if i have Adaptive then i got another talent wich have a weapon side icon,will replace the Adaptive icon(octogons)...oki,thx v much
But Adaptive will continue work as usul
usual
yeah, it is still working underneath, just only one thing shows on the side of the weapon at a time
Thx v much ...i tought that the exo talent is bugged ๐
And Strained is better the Pummel?i always stacked Pummel,never Strained
Pummel won't help you against nemesis
Nemesis is easy,i am on long runs all the time
strained will usually be a pick in the rotations it is in, and also depends on if going deep or not
Won't help against rogues either
For rogues will help other talents...i was asking if Strained is better to stack then Pummel....and i know Strained is in sinergy with Surgery but,ehh,will work and without Surgery ๐
But wich one is better to stack for long runs?Pummel or Strained ?i never stack Strained thats why i asked you guys....maybe you stacked both and see a difference in damage....thx very much and i am sorry to bother ๐
I usually stack strained with obliterate and surgical, just depends on the play style really, most runs I prefer to hold a defensive position rather than run and gun
in wrath the general picks end up without pummel, in envy you can pick it for ammo conservation, in both strained is one of the main picks
Thank you @young agate and @fast wing...in Wrath i wanted to know...thx v much guys,i will drop Pummel and start stacking Strained
@young agate I am old enough to "run and gun"...my feets hurt :)...i rather stay in cover ,when is possible ๐
wrath overall will be just one of each separate multi as the prefered picks. making it obli, strained, unhinged, allegro, intimidate and surgical. with unhinged in that pool, that is the prefered pick for weapon damage pool, not really leaving a spot for pummel, also you have steady handed for the ammo conservation
Actually,now i am running Intimidate,Unhinged,Vigilance,Allegro,Obliterate and i changed Pummel with Strained......also having Plague,Bloodsucker and Bullet Hell for exo talents
I use Viogilance because i have Bloodsucker exo talent and getting bonus armor,Vigilance wont face if i am hit
Vigilange will not fade,sry
give intimidate a try, it is really one of the greats, especially in groups where each person is on a door
as also in descent it is 25 meter range
i never played in groups,every time i matchmake after Nemesis i "walk alone" ๐
as also the thing is that vigi is in the same pool as obli, that eats into how good it is
yeah matchmaking is non existent for descent, but if you do want to play it with others, there are places to lfg for it, matchmaking just does not work because some want nemesis and some want deep, and it is unlikely to get that on 4 people
So i play solo cause my friends hate Descent :)......actually in this game i play only Descent,nothing else to do here ๐ฆ
try either using the looking for groups channel here or also in the reddit discord, its not a super popular mode so not many people are around that will take you up instantly, but you will likely find people to play with here and there, the other is to join a clan that does do descenting, you can ask potential clans if they do descent here or there, and you may find a few people that way
because i would say descent is allot more enjoyable, especially deep runs, in groups
I will,thx for tip
Hey there,
does someone have experience, how the exotic skill of bullet hell from the bulletking and "salvage" work together?
I fear that all the -you get ammo/magazine back" skills are void when you have a bottomless mag?
Its original mag still exists, actually, so salvage will refill a whole mag's worth of ammo
so I have still some worth running bullet hell/salvage/and mag size?
Unhinged is a double edged sword. Yes the damage bonus is massive but the weapon handling is terrible. Not hitting your shots means ammo wasted.
What comms do we have for this week? ๐ค
Yes but if you have salvage 10 you might as well get rid of bullet hell
thank you
Roster, LINC, Next Gen, Exploits, Workaround, Biometrics, The Squad
Nice thanks.
Those are numbers 57 through 63 of the list
Should be on track with the next season coming up
Is there a cap on the number of simulation caches in a single run?
Yes, up to 5 when you beat loop 15
Well that sucks. Lol been going to 30 for nothing
There's the reconstructed Caches
whats the max amount of blueprints right now anyways trying to figure out how much grinding is ahead for me
If you dont have them all. Lomg sessions are most efficient because you get the guaranteed recon caches up to 30 and then spend nsa tech at the vendor
I'm aware of that I'm just tryin to figure out just how many I'm missing
currently finishing loop 15
90% chance after 18, 100% after 25 and 30. So 3 more for you
I'm asking about the bench numbers not the chances of cache dropping
like if I in theory had a full bench with all blueprints that can drop from old seasons, control points and descent what would I be lookin at number wise
because as far as I'm aware right now I'm only missing stuff from descent
I'm at 528/543. I no longer get anything from recon caches so I assume the others must not be attainable. Unless some one else can say they have all 543
Did you do your current season lvls to unlock those blueprints?
Yeah, you can't get all blueprints currently, been like that for a while from the sounds of it. The Y7S1 PTS did have ~10 or so of the missing descent blueprints though. Not sure which the remaining missing/unobtainable blueprints are.
Backbone, Mozambique Special, Lightning Storm are just the ones I can remember
Apparently others are Brutus, Grown Great, Carpenter, Big Show, Whisper, Combuster, and Proxy.
Yes I always do the seasons.
Did you get any of the "unintended" ones that were later removed from descent, like hunter-killer and shield-splinterer (I think it was those ones)
Yes I have those too. Got them before they removed them. Lol
Any others or was it just those 2?
I'm checking my table now. The lightning rod and Mozambique were never in the pool. I'm sitting at 12/12 on pistols
I'm missing 3 AR, 1 lmg, 1 smg.
6 pieces are from the virtuoso gear set . Not sure why I dont have that. I always do the seasons.
They were available in the PTS, hopefully it stays that way in the main build of the game
Hunter-Killer and Shield Splinterer? ๐ค
Yup
Nice
How many of the Descent Coms drop usually once a week?
Right now they're doing 7 from start to finish (90), but once new ones are added, they'll go back to the normal 1 per week probably
Ah, then I should Hurry, still need over 30. Figured out way too late how to beat the Nemesis
Keep in mind, its not 7 comms that you dont have. Its 7 fixed comms per week. If you happen to have a week's comms already, you wont earn anything in that week
This week is 57-63
Would be nice if they did a NSA credit event
Indeed, yes. But at least the nemesis stopped healing himself, it is way easier now than it was before
It stopped healing himself ?
Yes, at least for me. He doesn't use medkits anymore since a few weeks. Before that, I could only beat him with the plague of the outcasts talent, which prevented him from healing.
He still does
But they increased the time before he actually chose to heal himself
Ok, maybe I just learned to kill him too fast for that g
Also
If your fight is short, clearly he doesn't have time to use them
even more if you know how to put pression on him
Guys if im not the lead is any way to kick an afk player from my group?..
The dude is afk for about 30 min.. but the character is walking..
And if i leave the group i will go outside? Or i will continue alone?
Were in a high loop
no, you're being held hostage by him
maybe you can vote to kick?
don't leave the group
Dont give me the option.. ๐คก
It's a descent channel mate what do you think
@nocturne hedge ouch!
Do you guys know if there is something like a descent upgrade table?
Like I would really be interested what the base crit chance is, how much improvement is worth it.
Other would be, if skills like "after 2 kills, apply blind on the next enemy" is maybe reduced to after every 1 kill after a couple of levels.
for the first: you have 0% base crit chance, after you get all upgrades for the crit chance in NSA shop you will have 10% crit chance.
for the second, no the tiers only increase %
you want to get the crit chance upgrade as soon as possible
so I get the crit chance from outside shop
10% I think.
Now I have the surgical upgrade at 10 in my current run.
Am I at max 60, or does this limit not apply in descent?
you will be at max 60%, and yes the limit applies
you cannot bypass the max 60% cap without agonizing bite
thank you very much for the info โค๏ธ
One last thing.
Clutch.
In the descent description is is missing the part, where after a kill you get a small window where you can heal up with crits over the threshhold of 15%.
But I see the buff in my buffs regardless, but was not able to confirm that I can still heal over that (like up to 100%).
Can you confirm this?
iirc you don't need to kill to unlock the cap to 100% yes, but don't quote me on that. i only use clutch in envy so it's not that often
Hello sir, this is an English channel, and we have France to the South
Guessing comms 64-70 this week?
I'm going to do my run right now, before manhunt etc. will report back in a bit (in queue atm)
@faint vale You're looking for #lfg-playstation, GL Agent 
Comms I got this week: Unwilling, En Route, Secured, Alerted, Mutated, NBC, Ann Arbor. Comms 64-70 indeed.
Yeah, so next week is Comms 71-77
Yup seems consistent now
Got finally my last missing Comm "Mutated" now. Have now 100% of all comms, all collectibles, all commendations ..Somehow a feeling like reaching the end of the game without new challenges now.. ๐
19 new comms next season
I just hope they give us something like a patch for completion this time
I'm still happy about that
Why ๐คจ
I'm a comms collector and any incentive to keep playing the mode is more than welcome for me
It's not like descent has anything else going for it.
I'm wondering what the catch up mechanic will be, if the next comms go into the weekly 7 comm rotation
I think consensus is that it will go back to 1 comm per week. That would also line up with finishing off the current rerun (71-77 next week, 78-84 week after, then 85-91 for week 1 of next season, which would include the 1st new comm #91). Will have to see I guess though. Funnily enough, when someone asked about rerunning old descent comms recently, Yannick seemed unaware they have been rerunning all season. May have also just been thinking about a more reliable way to get old comms though.
To be fair, yannick himself said he's not aware of every single change happening in updates
This one could have slipped through his mind
Why would he? He might be creative director but the guy responsible for the way the progression works at the comms isn't the technical director? since he oversees the programmers there.
Idk man..
It's not that he should know it's that he's been asked several times about it. If there's someone more knowledgeable in the team they could be on stream and talk about it
Rotation for the next 3 days is wraith wrath ๐
Don't you mean Wrath?
I did but autocorrect had a mind of its own
3 days of Wright, get running
was there any new blueprints from recon caches on the pts?
yes
Backbone, hunter blueprints, lightning rod, some others that I can't remember now
Would be great if they made it to live but it's not 100% guaranteed
Mozambique Special too
Hunter blueprints... Do you mean Hunter's Fury?
No, the two named items from the hunter quests
Shield splinterer and hunter killer
Ah
I believe it was mostly the missing ones that are in the list in the pinned messages, the ones crossed off.
Around 12 of them I think
Weren't these originally available and later removed?
yeah they took those away unless you got them when they were up
Did they add the Virtuoso set to the caches or at all in the pts?
No gear set blueprints
No, virtuoso was absent from the pts cache with all the blueprints (including hunters fury)
But gear set blueprints have never dropped in descent
Are the items in caches determined at time of opening or time of acquiring the cache? If I save reconstructed caches now can I open them next season for any new blueprints (assuming the ones on PTS do get added)
Yes
time of opening
I have 7 reconstructed caches sitting in my stash ๐
Does those caches get affected by update like: you got this one in the previous season but it's gonna drop to this season?
answered above
Guessing we got comms 71 to 77 this week?
Yup comms this week: MIT, DCD HQ, Brooklyn, Rikers, Meret Estate, Maral, Moretti. Comms 71-77
Yes
Is there any list saying what talents are s tier and so on?
You can't really classify them
Some talents are more usefull than other overall but cannot suit all build.
Even some build rely on some talent so all the other isn't worth
Typical exemple is Head Hunter for Sniper
Unless you aim for those head shot (stacked), the talent will be useless
Some use it with Regulus (a pistol) but again it's all for the stack and you need to aim perfectly
Obliterate is really nice if you can stack those critical hit fast enough
Useless for an head shot build: low rpm + only 10% critical chance will make that you never stack it
I assume since this is the descent channel they're interested in people's preferred 'builds' for each of the descent rotations (I'm no descent expert so I'll leave this to other people)
Yeah thatโs what I was looking for ^
Iโm the type of person that would rather run through a mission rather than taking the slow and safe way and I keep on dying around the 9th round
None of my stuff is really upgraded at all but still
There is a damage check around that loop
Especially if you only have one exotic talent
So you need to take more red talent and less blue talent
That also mean that you need to be well placed, prioritize who to kill first and manage your health. In that point, it's really close to legendary
Loop 4 ended on a 96% ๐คก
This week's comms are:
- Birdy
- Lauren
- Mari
- Cindy
- Purple Stuff
- Bishop 1
- Billings
And now I'm at 84 comms, just need to persuade them to delay the new season one more week...
I'm still semi-wondering if next week will give comms 85-91, that would be the 6 remaining for the re-run +1 new one. Then subsequent weeks go to 1x new comm per week. Fingers crossed, I am now nearly caught up and only missing comms 85 and 86 ๐
Same, I'm missing 6 comms still
Vibing till next season nightmare (90/109)
109, Descent 2nd Anniversary when?
[Insert the "I'm tired, boss" gif]
i think ima wait the 4 hours till next rotation to try and kill the nemisis without and exotic
Hope we get Sloth this time ๐
I'm looking to Defeat the Nemesis. Are there any parties who I can join? I like to go all easy waves in the decent until loop 4.
if you are looking to beat nemi solo. I would reccomend running hard rooms for the extra cash for rerolling skills to have a better setup before you do. after you feel comfortable in running descent then I would run easy rooms for a fast nemi
Nemi is easier with less people, gets harder with more people imo
Ok, everyday always learning something new, today was that the nemesis can use decoys.
Fr?
Yup, can't send images here but if you wanna see, just open DM.
He always could, but it's never a copy of your own decoy, just a random replacement of another skill
Rotation?
wrath
game crashed in the middle of descent.. they really need to rework this modeโฆ like give some minutes to go back in the session..
Its very annoying loose the progress..
#freegamemode
Since it was added for free - nobody cares. Look at "amazing" College Kenly
Unhinged if you can land your shots.
If it's still the Wrath pool (which I think changed already) then use both talents. You'll need braced and steady handed for unhinged though.
Was gonna say the same ๐ ๐ง
Thank ๐
New comms? noooooooooo๐ฅบ
Hopefully we still get one more week of the catch up mechanic. Im missing 4
Technically the first week of this season did continue in the order it was going last season, so I do think thereโs a decent chance it continues with comm 85 and up tomorrow, fingers crossed.
First thing Iโm going to check when I login tomorrow is how many comms are listed for the weekly project, but I probably wonโt do my descent run until after I finish the DLC
I'm confident that old Comms will keep dropping for those that wish to collect them all.
I managed to catch up just 3 weeks ago: 90/90 ๐
Turn on these servers in The Division 2
?
It's in maintenance, bud.
No need to be rude.
But Isa, you don't understand: they're literally being massacred because they can't play Descent right now.
Won't somebody think of the children!
I hate children, soooooo...

Descent has 15 new comms (90/105)
Weekly project lists 6 comms, perhaps comms 85-90 and next week will be comm 91?
I already have comms 87-90 so I won't fully be able to see what this week gives, I will be able to see if I get comms 85 and 86 only
New blueprints
Brutus
Lightning rod
Grown great
Carpenter
Proxy
Combustor
Mozambique special
backbone
Big show
Whisper
10 is better than nothing, thanks for the info 
Comms I got this week: Eva, Bishop 2. Comms 85 and 86, however, I already had comms 87-90 and the weekly project lists 6 comms. So 99% chance this week is comms 85-90.
What's the current rotation? I wanna get started on collecting the Descent comms
Glutt
Yuck
Iโm still stuck at 89 somehow, so I doubt it is 85-90๐
Well, if it's any consolation, you'll likely get comm 90 by next week
Which comm are you missing? Do you have comms 85-90 already? (Bishop 2, Eva, Jack, Mel, The Sims, Bardon) Because if you do, then you don't get any as a substitute. In theory it has to give out 6 comms if that's how many are listed for the weekly project, and comms 85-90 are the only ones that haven't been part of the rerun.
Assuming you already got the 90 comms, you can get comm 91 this week.
Next week is comm 92
You got comm 91 this week?
Not yet. I'm doing a run tomorrow
Ah ok, please let us know if you do get 91, I only got 85 and 86 and assumed the other 4 in the list (only 6 comms in the list for the weekly project) would be 87-90, but I already have those so can't say for sure. I didn't get 91 however.
does anyone else not receive comm 91 this week? i already have 90 from before
I beat Nemesis today and did not receive Comm 91
I believe this week are comms 85-90, as I got the 2 I was missing (comm 85 and 86) but I already had comms 87-90, so I can't say with 100% certainty that those were the other 4 comms. Seeing as those are the only 6 comms that haven't been part of the rerun, I personally do think this week is 85-90, and next week will be 91
To my knowledge, no one has received comm 91 this week.
In that case, I should hold off on Descent till next week
Hi! did some descent runs a while back, tried again today, Nemesis took me out in 2seconds. Have some question:
- Is it always this <> slow?
- Pro tips?
- does reconstructed caches worth it? what do they contain?
- what are those comms that get rewarded weekly?
Reconstructed Caches give blueprints for named items, especially the ones that are PvP/DZ exclusive.
The comms that are getting rewarded weekly are the ones for those who missed out on getting back in Year 5 and Year 6.
aghh i see thank you
Got 84 comms, missing the ones from 85 til 90, gonna what what it gives me
Nevermind, deltaed right before nemesis
RIP
Such a stupid joke
Nemesis is always an annoying fight even after 2 years of it
True
Actually I enjoy it
This one of the few time where you need to be carefull
along with summit level 100 legendary
I really enjoyed soloing all the 4 hunter on heroic
(if only they wouldn't despawn)
When opening up a reconstructive cache. The blueprints are repeating from last season. 548/567
time to do kelso master
I used Striker tank with Scorpio. Lured them to the previous encounter 1 by 1, used Overdrive from the old mods with a shield, face tank each one. Melee them when they try to heal and watch out for their turret and explosive traps.
Are all of the blueprints from the PTS in reconstructed caches now or are we missing some?
I didn't drop all the piece needed but that's more or less what's I'm intending to do
Didn't play much
Enjoying Brooklyn at the moment
all the previous blueprints are in now
Does that include Shield Splinterer and Hunter Killer?
no
they specifically eliminated those so i doubt they will be in
I just opened my 11-th recon cache after the update. And yeah, only 10 new descent blueprints are available
You can get those by killing the hunter and you can buy it in the vendor after it's done. You need the 8 white and ivory key
Know with the dlc people haven't been playing descent but any info on new arm patches?
Does smart cover show up in descent?
From memory it does
Are you talking about the new skill ?
It did on PTS, haven't played on live game enough to see it yet.
Yeah the 2 new variants
yo, have 90 comms, done 1 run yesterday, didnt get 91 comm dayum
are long runs the most time efficient way to farm nsa tech? wanna start ticking off caches and the outfits
For NSA credits yes
Just take breaks as it gets somewhat boring
91 should be next week
sound cheers fella
Update on this: got comms up to 90
No 91 for me either
The devs poor communication about this is par for the course
Always adding comms to an unsupported game mode, but never informing the community of which comms would get released each week
Lmao they released a descent guide on their yt
but is it... decent?
The descent into these puns is something else.
It was average
Could have probably put more effort in for the pun but that's all you're gonna get for a #freegamemode
#freegamemode
Is it the one where they "try hard" at loop 2? 
@stiff rain If you are the one person who actually paid for Descent, I've got some snake-oil that you can buy.
mentally, i did
because decent doesn't have determined
so true
Imagine determined as an exotic talent lol
Imagine streamline as an exotic talent
Imagine updating the exotic talents to their new stats like Payment in Kind and Adaptive Instincts.
FYI, there are new seasonal arm patches for decent, the nemesis one still requires killing it on loop 8๐คก
#freegamemode
are there builds that do not depend on situational awareness?
Question about descent is it harder if you do it with 2 players cuz Iโm planning to do it with a friend depending on if the targeted loot good or bad
And another descent question can you do the nemesis multiple times a week cuz it has a weekly project
And another question about descent whatโs better to get the descent currency doing nemesis runs or just going as far as you can cuz I want to buy a lot of reconstructed caches
Sorry sending so many questions and sorry for putting it in 2 channels
- more people there are, the harder it is
- yes, you can fight the nemesis as many times as you want per week, it has nothing to do with the project
- going for high loops is better
Thx
Is it btw a good idea to just go for reconstructed caches and no descent upgrades cuz I really only need those to get the blueprint for a darkzone only named weapon
Icl I think the descent upgrades are pretty negligible for the most part. They are good for the lower loops but you literally cannot notice the upgrades on higher loops
So also the stats ones
What like extra armour on kill if you spend nsa tech?
Like the crit chance for example
Since youโre solely aiming for caches Iโd say if you have any left over nsa tech after buying a cache then yeah upgrade
Personally I just donโt wanna be in descent much cause itโs such a slog
Extra talent choice, random talent on spawn and armor on kill are pretty important
No idea but youd definitely have killed nemesis. However if you pick the high value target rooms you get a bunch of NSA tech so look out for those
And additional credits per room
Additional credits helps a bit at low loops but after you get past nemesis you earn more than enough anyway
Yeah you nax out the shop at around L10 i think
But still, worth upgrading
There are well over 94 blueprints, jeez ๐
Yeah Iโm grinding that shepherd project till kingdom come no way im doing that much descent
I need 3 of the 1 more then the others of the 3 I need
At some point the project stops giving rec caches
Just 10 components and caretaker remain
Yh at the 8th one. At that point I swap character.
Could even delete my 4th character after and make a new one
Ohhh you're a genius
Yeah im at the moment stuck on matchmaking so i rather do descent i think cuz then im atleast doing something
Dont bother with mm
Yeah I wonโt lie getting your first shepherd rank is so painful, but after you get your first rank you get way more requests. From personal experience anyway
Why how else do i call answer a back up call
They probably just mean that it sucks lol
Ah okey
Idk if you knew this already but bear In mind you get chances of getting reconstructed caches based on the loop youโve reached.
Probably only viable for high loops I guess then
Btw i didnโt know this
They have chances of dropping at loop 15 and after (and nemesis)
Where can I send images lol
Yh I dmed an img
Thx
I thought you were referring to matchmaking for descent
Way I see it, Descent is best played solo.
At the very least, you can be ready for the three waves rooms
Solo is good for Nemesis speedrun.
If you aim at consistent NSA credits farm - 4 squad is the way
But it's incredibly boring(((
And unforgiving. One delta and its GGs
what's the easiest strategy to kill nemesis? i never really bothered with descent but kinda wanna at least get some stuff
Upgrade your character to have as much DPS as you can, find a good vantage point, then use a skill that applies a status effect that stuns Nemesis (riot foam chem, blinder firefly, etc) and shoot him until he's dead. Nemesis can copy your skills so try not to have any healing (restorer hive or chem) or lingering skills (oxidier, stinger, turret, drone, etc.). Seekers are also not good to have since they can take you out of cover. Decoy is good at distracting him. If you have a skill that he cannot copy (shield, reviver hive, and many more) then he will change it to a random skill (defender drone, restorer hive, or another random skill).
any updated version for now?
Dont have time to update it for now. Busy with uni stuff for a while
Why do people not choose low difficulty triple reds
So there was some changes on descent, base character now have 1 bar less armor and what else ๐ค
not sure what you mean, it's been the same
Question as a noob, what level can you do descent? When I select match making nothing happensโฆ
They changed it semi recently but I think it's level 20 now? Also, descent isn't super popular, especially now with the DLC dropping and beginning of a new season. I think most people prefer to do it solo.
Even before the DLC, descent was always better solo or with a group on discord who kwtd (know what to do). You'd be stopping every single room waiting for someone to choose talents or guns or skills with random groups. All good agents leave public mm and you'd likely get a bad experience on it.
Plus choosing the wrong skills can cause a certain team wipe at nemesis and I sure don't want to nag people every single time on what skills to pick.
checkpoints for descent would be nice
but maybe only at 25, 50 and 100
so you dont completely lose your progress when the game decides to yeet you out for no reason
or if you get yeeted out from it, at least keep the character there for lets day 2-5mins so you have time to log back in
I managed to kill nemesis for the first time yesterday. matchmade with full group. got it done on like loop 8 or 9 i think. got the crossroads nemesis merit for that ๐ฎ
then I saw 6/105 communications collected ๐คฃ
I'm trying to get back into it so decent is what I'm gonna try.
Or every 3 hours spent in there ๐คฃ
@white spruce You're looking for #lfg-playstation, GL Agent 
We've been saying this since it was released, but hey, tOo DiFfIcUlT tO iMpLeMeNt. Frankly speaking, they need to work and they don't want to
Why would they even make descent without checkpoints in mind
lmao
Wgy would they add Loop 40 patch - that's the real question
They should rework it so we get patches based on hoe many loops we've done. Maybe 100 loops in total for the tier 1 (4?) patch.
So it would still be grindy af but not impossible
Fair enough, considering going for Nemesis each week. You'll just have to push a bit more and you won't suffer so hard from disconnects
Yup. The grindy aspect is still there, but your progress and time don't get ruined because of one delta
Thats sad
is that the number 1 or is number 1 patch from getting to 100
if its 40 i might just do it oneday just to have it lol
Trust me, your sanity will stop you (I hope)
Or just nemesis clears since they've added new comms
I also don't get why they put a loop 40
Why 40 and not 100 lol
got to 17 last night and then i just wiped on purpose
need to do like 9-ish loops today tho
They could keep the NSA credits farm as a motive to keep playing after Nemesis
hellooo
you're looking for #lfg-pc (but note that project resets every week so there's no real urgency)
Is it possible to play with only a group of 2? Or is it solo and Group of 4 only?
any group size can play
it's just for the best experience you come in solo or with 3 other people you know and they know what to do
Descent project broken for anyone else? never got a comm this week
That's because this whole week were for comms 85-90
Tomorrow's the 91st comm
do you get one comm per day?
Comms are only awarded from the weekly project, so only once per week. The amount of comms varies but was 6 this week and 7 during previous weeks, as they were reruns of already released comms. Tomorrow (Tuesday) we're all expecting the new comms to awarded, likely one per week, as it was in the past.
thats obnoxious given how many there are
Bad for new players I agree. They need to change it at least so it's not fixed and time gated. Allow 1 comm per nemesis kill or something. Many ways they can improve that but they sadly haven't revisited descent in a while for any updates.
Because it's #freegamemode
Is Smart Cover in Descent? I have a very strong feeling the answer is no but I want to get a confirmation to get my hopes crushed that Descent got a small update to the skill rotation.
Hello guys, I have some question regarding Descent. Descent is a mod I have not played much and now i'd like to get into it just for the sake of Named blueprints. Thing is, I've killed the nemesis like 3 or 4 times now (ending after first cycle because not very fond of the mod) but still no blueprints...
The only thing I get is a Simulation Cache and the rewards from the projects that are collectibles..
When do I start getting named Blueprints ? Should I keep going deeper after the first Nemesis ?
blueprints come from the reconstruction caches
You get one blueprint out of a reconstructed cache, which has a 50% chance of being awarded for taking out the nemesis. There are some other chances for reaching certain loops but i dont have that reward table right now
Ok I get it, thank you very much !
It was there on PTS but I have not played enough descent this week (only did a loop 4 nemesis run) to see if it's still there. I saw someone on reddit say it wasn't there, but they didn't specify how many loops they'd done or anything. And as we know, skill RNG can mean you don't see a certain skill for the entire run. The talent rotation is Wrath, so after weekly reset, I may do a longer run and see if I get it.
Just did my run, brand new comm this week ๐
hawkster get on this NOW or you're FIRED
1 per week, as usual?
I'll get on summarizing the comm as soon I get it ๐
Back to one per week it looks like.
Welp.... Time to suffer again 
some one descent?
thx
Bloody ctds preventing me from getting the comm. Guess I should do a speedrun and go on easy rooms, make it faster.
Pffff,thx devs,reaching loop 14 and still no other exotic talent except the one after 1st arena.....what kind of "random" is this???nice job....better remove exotic talents from Descent.....P
I had 2 Exotic Talents until loop 5 before, but strangely barely any easy rooms. Sadly only 1 new comm for me this week...
FYI for anyone grinding reconstructed caches, the "game pass" shepherd project that has you earning shepherd ranks has 7 levels to it and I think 5 of them give reconstructed caches I think the project is available through this coming Tuesday
You can also keep making lvl 40 toons to repeat i think
Is it just me or does descent need to increase the amount of points it gives? I don't want to have to do 6 hours worth of descent just to get 1000 points
In longer runs there are HVT rooms that give much higher nsa credits than the normal boss rooms
Gotcha
A typical loop 30 run will net you 2000 NSA tech, including the 930 if you do no Boss rooms
so it's better to do no boss rooms?
no, you should do boss rooms always
he's just saying if you have no boss rooms due to rng you'll still earn that amount
oh nice
I should I spend the credits I get on
The apparel
It doesn't make sense that the permanent upgrades and the rewards uses the same currency
Can't wait for new NGN descent comm vids yo
You max out on upgrades first to make future loops easier
long term investment
Which ones you recommend getting first?
Id get the one that gives you more credits
Armor on kill can be a life saver, and can save you med kits during a loop
extra talent choice might increase your chances of a better run
okay thanks i will try to work towards those first
What is the max number of blueprints at this point?
550
wrong channel
Not really, I think we still get 7 per week, if we don't allready have them. This weeks it seems we get 85 to 91, next week 92 to 98, and then 99 to 105
That sounds rather too hopeful
Are you sure? 85-90 was last week and that wouldn't be consistent with how they've been going the last like 3 months.
The project also only listed one comm as the reward.
Last week listed 6 comms as the reward and I got two (the two I was missing, already had 87-90, was missing 85 and 86).
Iโve been getting anywhere from 2 to 5. Granted Iโm catching up in a way but as long as I clear nemesis then go to next Loop before leaving I get more than 2.
I wouldn't get your hopes up, I think it will be one per week. From what I understand, it's always been one per week and the rerun of comms awarding 7 per week was an exception, due to no new comms added last season, and isn't the norm. We'll see though.
One per week really is a pain in the donkey... I want to complete them before division 3 comes out....