#td2-descent

1 messages · Page 17 of 1

cyan totem
#

Curious if there’s anything new in reconstructed caches

dusk niche
#

No new blueprints it seems

twin geyser
#

Bruh

calm patrol
#

Already check

cyan totem
#

Rip

twin geyser
#

18 comms and no blueprints div2thumbsup

stiff rain
#

wtf

#

where tf is my backbone blueprint

cyan totem
vocal hull
#

Anyone got the new arm patch?🫡

red ledge
#

Not me, I haven't got to level 10

vocal hull
#

The nemesis one?

red ledge
#

Oh, that. Yeah, maybe next run. I finished my nemesis run at loop 6

twin geyser
#

Is it loop 8 stupidity again?

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Or they learned something

dusk niche
#

Didn't they say the modifiers apply in descent? It doesn't seem to be the case

red ledge
#

They did not say that. They said the modifiers do not apply to Descent and PvP

nocturne hedge
mighty tartan
#

I would have kept these modifiers in Descent only

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Different globals Rotating along with the talent pool, and each loop introduces new modifiers to slot in

twin geyser
#

Reflecting damage is not the stuff I want to see in Descent 💀

ashen bloom
red ledge
#

I don't understand why some people have a harder time with reflect damage modifier over shock/burn ammo modifier

twin geyser
red ledge
#

Hmm, that's fair

nocturne hedge
#

Shock is so frustrating when it happens

young agate
#

Hovering the cursor over the decent icon in the mini map doesn't tell you what the current pool is anymore, it isn't important by any means but it seems weird they would take that away for some reason

rustic bough
young agate
#

If anyone was wondering if the bug that doesn't give your armor back when using armor kit was resolved by chance, it was not 🤣

nocturne hedge
#

at this point im not getting my hopes up lol

tepid canopy
#

are the new tier patches bugged like the previous season or not?

twin geyser
tepid canopy
#

Dont have time for a loop 40 run during weekdays usually

viscid leaf
#

At least the weapon buffs apply to Descent. I've noticed that the starting pistol does more damage now.

twin geyser
viscid leaf
cyan totem
twin geyser
viscid leaf
vocal hull
twin geyser
#

I don't think they fixed this crap

vocal hull
#

Gonna try that next week🫡

tepid canopy
#

And yeah nemesis patch is now kinda rng dependant bc of the changes the devs did to descent to be able to reach nemesis sooner

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So basically gotta pray you get enough hard/medium rooms to reach loop 8

dusk niche
ocean orchid
#

I did the “best Nemesis at the latest loop possible” patch aka loop 8 last season and it gave me the patch for the Vanguard season instead of First Rogue heh

young agate
#

Was at the weapon selection, seeing the M249 with higher RPM than the MG5 was a trip

ocean orchid
#

LMG is so fun with Bullet Hell (ACS too)

mighty tartan
#

Priority Missions only have Decent as activity and not Summit or Countdown div2surrender

ocean orchid
pine siren
#

I've had ones for countdown and summit too

nocturne hedge
#

But i wish they would remove the word "activity" and break it down into summit, countdown and descent so we would know what we're getting into

vocal hull
dusk niche
#

Can confirm new seasonal patch, same requirements as last season

rustic bough
#

yoooo

dusk niche
#

Pic if anyone is interested

feral halo
#

Hello. I have a problem, I have 468/522 blueprints and reconstructed caches do not drop any new blueprints

meager wyvern
dusk niche
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Might be me but the room RNG seems a bit more friendly to doing loop 8 than before

viscid leaf
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Did they bring back the Blind Justice talent? I was doing Descent earlier and saw it proc for a split second.

twin geyser
# dusk niche Afraid so

Can confirm. Because of clownish (as always) decision of the dev team, Nemesis arm patch isn't available if you reach Nemesis earlier than loop 8. We got 3 medium rooms in a row and guess what - it ruined the arm patch run

dusk niche
#

3 mediums in a row is crazy

twin geyser
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The worst part is that before loop 6-7 you can potentially have a good result = 4 hard per loop (almost impossible, but perfect for our goal) or 3 hard + 1 medium per loop (average, sounds ok) BUT THEN, after loop 6 you get mediums after mediums and it's so annoying

dusk niche
twin geyser
dusk niche
jolly cave
#

@worldly void English only on the server, and also LFG's for Descent goes to #lfg-pc
GL Agent div2salute

vocal hull
#

Always lv7 then nemesis 💩, you got to be really lucky to get to lv8 to kill nemesis🤡

twin geyser
#

And it was reported multiple times last season, but as always - no changes

dusk niche
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Done it twice this season but yes very frustrating getting to 6 or 7 and getting medium rooms

vocal hull
#

It’s really frustrating💀

ocean orchid
twin geyser
ocean orchid
wicked flame
#

Any way to allow returning/new players to get more that 1 decent com a week… currently at 5 and to get all 90 going to take for ever especially with additional ones being added…

nocturne hedge
pine siren
#

They do occasionally give multiple comms as a catch up mechanic but it's not consistent

dusk niche
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Yeah comms are fine lack of a proper catch-up isn't fine
Wouldn't want to be a new player that's engaged in the lore

nocturne hedge
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Also for alt characters as well. Its easy to get all collectibles in any other category but not descent lol

ionic plover
#

Is there a Harvest blueprint yet

ionic plover
#

Nvm I can confirm there is in fact no Harvest blueprint

dusk niche
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It's a seasonal item like chill out so there's never going to be a blueprint

ionic plover
#

Thank you nature boy

mighty tartan
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Noooo

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Nemesis doesn’t dodge grenades anymore

rustic bough
#

Was it suppressed?

mighty tartan
#

Nope

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I can’t flush it out of cover now

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It would rather take the small damage instead of being open to attack now

wicked flame
young agate
rocky bison
#

What's the rotation guys ?

red ledge
#

Greed

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And honestly, I'd prefer fighting Outcasts over Hyenas. Hyenas are vicious bastards in the mode

calm patrol
#

I hope they just give us option buy old comms in descent vendor.

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I miss couple descent comms.

nocturne hedge
red ledge
#

What would be your preferred Comms catch-up mechanic?

nocturne hedge
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Same as what we have now, you kill nemesis once and get a bunch of extra ones

pine siren
#

Maybe up to 5 comms per nemesis clear until you're caught up but also let you do that multiple times a week so you can get all up to date in a short space of time

dusk niche
#

That would be ideal for new players but even just a comm per nemesis run would be decent, but if they keep adding each season new comms yeah it'll have to be more than one. New players/alt chars can never catch up as is right now

calm patrol
stiff rain
#

this man does expertise

dusk niche
#

Could be me but blb feels giga busted in descent after the update
Rotation is sloth btw

rustic bough
#

let's gooooooo

mighty tartan
#

Had a situation where using an Armor kit didn’t heal you, very strange

stiff rain
#

first time?

frozen radish
dusk niche
young agate
#

Wild thought here, I'm wondering if not having the efficiency talent is somehow effecting a chance to proc a no-go medkit when it shouldn't

nocturne hedge
young agate
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What I mean is what if it's bugged because you don't have it, and then maybe fixes itself when it has to follow the rules of that talent

young narwhal
#

i got the mantis sniper from a reward catch

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cache

stiff rain
hard glade
stiff rain
#

the wiki is bad anyway, but yes it's in the current rotation

hard glade
#

Is there an updated list somewhere else?

stiff rain
#

you could see it in game

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i think the community discord also has one

worthy juniper
#

Any tips for running descent? Thought I might go hard on it while NYC is bugged

nimble sandal
#

Stacking unhinged is really fun and funny

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Adrenaline rush stacks nicely

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For the most part damage output is the easiest thing to focus, especially with cores though it doesn’t hurt to take a blue core

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Nemesis can use whatever options are available as skills for the player if I’m not mistaken

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They’re just a normal hunter for the most part

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You can buy special ammo and just keep it loaded in your sidearm as a makeshift Scorpio

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Helps with named enemies especially

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Pretty sure shock doesn’t affect nem but I haven’t tried that

rustic bough
#

wait for a better rotation, Sloth is not for the faint-hearted

nimble sandal
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That’s also true

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But hey if you can handle it then no biggie!

hard glade
nimble sandal
hard glade
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Oh dang, I can't paste images in this channel? I was about to show what's in the setup, but I'm not gonna type all that out

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It'll rotate out in... 1d 21h from now

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Just found a video where someone did well on this set by stacking the Overwatch and Composure red talents. Their build also included Surgical (red), Vigilance (red), Optimized (y), and Incessant Chatter (exotic)

rustic bough
#

For Sloth, just these 4 talents will make you very powerful: Intimidate, Gunslinger, Versatile, Adrenaline Rush/Leadership. Although it requires constant micro-managing, hence very few people like it.

twin geyser
young agate
young agate
low sigil
#

Anybody wanna run descent?

pine siren
dusk niche
#

Rotation for the next 3 days is wrath which I guess is better for arm patch seekers

crimson gulch
viscid leaf
nimble sandal
#

Wrath is how I got my reaper looking nemesis patch ♥️

humble patrol
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Icl how do you play descent I wanna have a go at it but I have no one to play with

crimson gulch
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@humble patrol There are a ton of videos on youtube showing you "the ropes" plus, I suggest just hoping in by yourself and figure it out. No need to be scared. The mode only gives, it doesnt take away. Matchmaking is also great although it could take some time, at times.

ocean orchid
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Anyone get the “beat Nemesis at the latest loop possible” patch this season? I’m curious if it’s giving the correct patch for the current season

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I completed that last season but got the Vanguard patch instead of First Rogue

dusk niche
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Yes, you get it if you meet that requirement

stiff rain
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i got one for this season just earlier today, for Shades of Red

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also got tier 4/3/2/1 patches for this season as well

ocean orchid
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That Nemesis patch is a pain in the butt to get too heh

stiff rain
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i think they patched it in the middle of the season to update it to First Rogue

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but i remember that, it happened to PC too

ocean orchid
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I will try again when I’m feeling up to the grind and see what happens

stiff rain
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but yes, i did get the current one for this season

ocean orchid
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Perfect

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I found that pretty challenging tbh. Scary to fight Nemesis at the end of that all lol

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I popped it a bunch with the M1A + Plague until the ticks kicked in hard

hexed portal
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Why is descent such a pain? Been playing in groups of 4 & we never get to the nemesis, everyone picks the hard rooms & then wipe at like 60%.

When me & my friend play we can make it to the end but I don't get any comms, are they not dropping?

viscid leaf
twin geyser
#

What's the rotation today? Is it wrath?

stiff rain
#

wrath yeah

twin geyser
#

Hell yeah, loop 40 time

stiff rain
#

gl, just got it today

twin geyser
#

Your damage at loop 4-5 and at loop 7-8 is a big difference (+ chance to get more exotic talents)

hexed portal
twin geyser
hexed portal
#

I generally try to just make myself strong enough to get by but don't wanna be overpowered so I dont get smoked by myself

twin geyser
#

You smash continue and proceed to the next loop

rustic bough
#

🥲

twin geyser
crimson gulch
#

Any1 knows if the Descent season patches can be obtained solo or in a smaller group or are they only obtainable by being in a full 4 member group?

twin geyser
crimson gulch
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@twin geyser Patches can only be obtained after killing the Nemesis @ loop 7 or is it 8?

twin geyser
crimson gulch
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@twin geyser I dont understand the loops... In the leaderboards it says Ive reached loop 44 but I havent been further loop 22. Anyway... Thanks for the reply. At least I know now Nemesis patch is at loop 8. Thanks!

twin geyser
crimson gulch
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@twin geyser I see... Thanks!

stiff rain
stiff rain
rustic bough
ionic plover
stiff rain
stiff rain
trail crow
#

Did anything change with the new season? Are we still stuck with rotations?

twin geyser
trail crow
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Is there a list of builds you guys recommend for each rotation?

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I mostly play solo and can try things out but would appreciate insight

viscid leaf
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Does leveling up in Descent affect the base damage of weapons after the level up? I've noticed that the Snubnosed Diceros does more damage than the 586 Magnum and the SASG does more damage than the Super 90. These values might be after I leveled up.

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I've also noticed that my armor is smaller than it should be, even after getting a blue core upgrade. The last one I got at loop 26 didn't look like it affected me or applied.

rustic bough
rustic bough
viscid leaf
# rustic bough What do you mean "leveled up"?

If you complete seasonal journey challenges while in Descent that reward normal xp, that xp applies to your descent character which is at level 10. When I look at players in descent from open world, it shows them at level 10 in an off site location. However some friends I noticed were in there at level 11 and 12.

viscid leaf
rustic bough
viscid leaf
# rustic bough I'm not aware of that, sorry.

Alright. As a side note the level ups gave me field proficiency caches, both green and blue, and shd tech which I can't access in Descent and might be deleted once I leave the simulation. I also think the specific challenge I did was Journey level 7: Destroy enemy gadgets.

rustic bough
#

Thats funny. It's crazy how much the Devs overlook certain mechanics in every update

lament geyser
#

who wants to do descent i need help on it

pine siren
lament geyser
#

ok

stiff rain
nocturne hedge
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weekly project displayed 2 comms as a reward but only got the usual one

red ledge
#

Visual bug

steep palm
#

what is Sloth on the descent mode

nimble sandal
#

It’s the pool of talents that are available for you to choose

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When you complete rooms and etc

steep palm
#

ok

worthy juniper
#

any gun types better than other in descent?

worthy juniper
#

Ive learned im not as good at div 2 as I thought

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6th try woo

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onwards

nimble sandal
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I like using assault rifles and smgs and they are relatively easy to build on

jolly cave
jolly cave
#

@hearty vine You're looking for #lfg-pc

worthy juniper
#

is solo decent the way to go?

rustic bough
worthy juniper
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woo 50 total decent loops and not a single nemisis kill

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im so good at this game

rustic bough
#

truly a decent player

red ledge
#

What's the current rotation?

rustic bough
#

Sloth probably

red ledge
#

Fine by me

young agate
rocky bison
#

Cricket - Vigil - The Drill - Visionario

These have been added

nocturne hedge
#

oh you gotta be kidding me, when?

rocky bison
nocturne hedge
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i just opened all the caches i was holding onto like a few days ago

rocky bison
#

lol

stiff rain
#

yep, can confirm they added the blueprints last maintenance

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backbone is still not here because yes

deep drift
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they added only 4 bps from the actual season, so yeah, 6 bps are still missing

nocturne hedge
#

we're still missing the BPs from the last few seasons, right?

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they jumped a few seasons and added this season's items?

deep drift
twin geyser
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Another Nemesis Arm Patch run is ruined by a bunch of medium rooms one after another div2thumbsup

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5-th or 6-th try, btw

young agate
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Would be great if they let us increase the difficulty of rooms at the room selection

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Not only for this, but can you imagine toggling hard rooms to HVT rooms at will

twin geyser
ashen bloom
ocean orchid
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That’s pretty dumb if you have bad luck and don’t get enough rooms to make it to loop 8

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I was assuming it literally was highest loop possible in any particular run

twin geyser
ocean orchid
rustic bough
#

I mean, welcome to Descent. Everything is about luck

ocean orchid
#

Yes. Gamble if your armour kit works

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That’s always fun lol

crimson gulch
#

So I keep doing all hard rooms and never get to Loop 8 before the Nemesis. Always Loop 7. I understand there's RNG, but is there something else? Are Boss/Skull rooms Hard? Should I skip those and go for the actual Hard room instead?

ocean orchid
#

Yes boss rooms are hard difficulty/3%

crimson gulch
#

Then it's all RNG? Oh well... I guess it's OK to have the rest of the season to keep trying and helping others. Thanks for the reply! @ocean orchid

ocean orchid
#

That patch is a bit of pain in the butt for sure. GL

viscid leaf
#

You can have a maximum of 7 medium rooms in a run to reach Nemesis on loop 8 (which means 21 hard rooms minimum as well). That will bring you up to 98% at the end of loop 7.

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Inversely if you wanted to kill Nemesis as quickly as possible, you have a maximum of 6 medium rooms to select in one run (10 easy rooms minimum) to get to Nemesis on loop 4.

rustic bough
#

maffs

bronze oak
#

hello, I wanted to know if we lose our hardcore character if he dies going downhill.

crimson gulch
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@viscid leaf I keep trying n trying and end up only killing the Nemesis after completing Loop 7. No patch. 😔 I guess its the RNG, keeping me short of a Hard room or something. Maybe I need to be in a Full group/ 4 players? I'll just keep at it.

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@bronze oak Sorry.. I don't understand your question.

bronze oak
#

sry i use translate, do we lose our hardcore character if he dies going descent?

dusk niche
#

No, your character is safe in descent

crimson gulch
#

No @bronze oak Thats the beauty of it.

vocal hull
worthy juniper
#

what do you even do vs a nemisis with a repair hive?

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I would get them to about half then they would pop a hive then get back to full before I could do anything about it

crimson gulch
#

@worthy juniper The really messed up one is the Nemesis with the Healing Chem. One single pop and he's fully healed anywhere he's at. The Healing Hive is super easy. You can destroy it or grenade it.

worthy juniper
#

I guess my setup just lacked damage then

crimson gulch
#

@worthy juniper Not DMG just make him move away from his Hive and his Hive will stay there for a while.

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Ofcourse you do need DMG as well... Just saying about the Hive.

worthy juniper
#

no no I mean the issue is that even when they where away from it

crimson gulch
#

I always go Full DMG with Decoy and Foam.

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All Reds and just 1 Yellow before the Nemesis in order to have 2 Foam drops.

worthy juniper
#

I had an very odd shotgun + rush/intim

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i mean it worked for the rest of the rooms just not nem..

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do you tend to run lower or higher tier rooms?

crimson gulch
#

@worthy juniper When just going for a quick Nemesis run during the weekly Comms... I do all Easy rooms. Reach Nemesis by Loop 4, or rarely by Loop 5. This is Solo. Then again, I also like to go All Hard or Hardest rooms available in order to try and get to Nemesis after Loop 8.

nocturne hedge
#

just throw grenades at the hive

young agate
ashen bloom
#

What are other skills that nemesis can't copy, like the reviver hive (his Variant will be restorer) and decoy?

ocean orchid
vocal hull
nocturne hedge
viscid leaf
worthy juniper
#

new question. what should I be spending nsa credits on. rn I have 5% extra decent money

rocky bison
worthy juniper
#

i mean like what parks should I go for first

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PfE, hs dmg?

rocky bison
worthy juniper
#

gotcha

worthy juniper
#

WOOOO!!! I killed one!

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steady handed+ unhinged + braced is very funny

worn ice
#

I am new to descent, for the season journey I need to complete 3 loops, how is a loop completed? Until the % is 100?

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And should I wait until lvl 40 for that? Or doesn’t matter?

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Lvl 18 atm

ashen bloom
pine siren
worn ice
pine siren
# worn ice Thanks 🙂 journey 2 wants 3 completed loops :/

You can usually reach the nemesis at the end of loop 4 if you pick all easy rooms (or medium ones when there are no easy ones) so if you're doing all 3 in a row I'd say push that bit further if you can and try for the nemesis, you'll get better rewards

worn ice
#

Ok will do thanks 🙂

tawny parrot
#

Please update this list

nocturne hedge
#

on it

#

Pinned list has been updated.
Note: Visionario is a named mask but ive been told it shows up in the chest category of the crafting table

rustic bough
#

oh yeah it does, lol

nocturne hedge
#

well that confirms it

crimson gulch
#

@nocturne hedge Is the current total blueprints 512?

twin geyser
#

Can you, please, ping me with the info: what's the rotation and when it'll change?

dusk niche
twin geyser
ocean orchid
#

Could someone post a pic of what this seasons Nemesis patch looks like please?

ocean orchid
nimble sandal
#

I am just now realizing that there are different nem patches for each season

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I was wondering why there were multiple lmao

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I was like “what the heck does vanguard nem mean”

rustic bough
#

you poor thing

viscid leaf
#

What's the difference between easy, medium, and hard rooms aside from the nemesis percentile, credits earned, and doors being marked? Are there more adds, do they have more health, or do more damage?

runic elbow
#

yes…

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seeing as why they are called "easy, medium, and hard"

twin geyser
#

Idiot enemy is behind the spawn zone and is unkillable

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But this is not prioritized to fix, no. Devs are real clowns with this mode(

twin geyser
stiff rain
#

they still haven't fixed this?

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i can't believe

rustic bough
#

just don't kill them too quickly, smh smh

nocturne hedge
twin geyser
#

Finally did it. Loop 40 = 4 hours 25 minutes (one 13-min break)

twin geyser
stiff rain
#

💀

ocean orchid
#

I once had an enemy spawn literally under the map and was shooting me from there. It was the room with the green looking water tubs and a grated floor on top

#

That was fun 🤪

mystic sentinel
#

Any tips if I'm new?

manic pulsar
#

Easy room means getting to meet the nemesis sooner. Hard room means getting to meet the nemesis later. Want a challenge? Do it solo. Want to have fun? Do it with randoms. As for the builds, I don't know. I haven't gotten that far. LOL! But the point of the descent is to experiment on each run, so yea. Have fun~

pine siren
#

for the first few loops, getting firestarter chem and one skill tier helps you clear rooms quickly, as you can frequently one-shot both spawn doors

nimble sandal
#

Nemesis is much, much easier to solo

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The random quality of, well, randoms is a lethal killer

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Then again I do enjoy having complete control over my options and fights, so if you have a good team I’m sure it’s a breeze

clever marsh
#

Can St. Elmos Engine AR drop as reward by doing descent?

red ledge
#

No. You're better off grinding Countdown with AR targeted loot

crimson gulch
#

@clever marsh You can Purchase Exotic Caches with Descent currencies. Those exotic caches can drop you the St. ELMOS.

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@clever marsh But like @red ledge said...There are much better chances of it dropping farming Countdown on Challenging or Heroic with Assault Rifles as targeted loot.

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Or any AR targeted Loot spot. Good Luck!

clever marsh
#

will it drop in normal difficulty?

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I cant solo right now

crimson gulch
#

Matchmaking for Countdown on Challenging is the best choice. For any type of loot or exotic. You can matchmake, no problem on those modes.

clever marsh
#

Ohh okay, thanks for tip! I haven't played in 3 years. these are all new to me

crimson gulch
#

It could drop on normal difficulty but Challenging or Heroic are much better chances.

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@clever marsh Just go into the Countdown menu and figure it out. Its default on Normal but you can switch it to Challenging or Heroic then Matchmake. 8 players will all work together in Countdown.

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Kinda hectic and tricky at first but the more you play it... The easier it gets. You will notice everyone will speed run the heck out of it.

clever marsh
crimson gulch
#

@clever marsh Descent does have Reconstructed Caches that will provide you with Blueprints. Including all DZ exclusives. Making it another great game mode for very specific needs.

rustic bough
#

Not sure if this is a bug, but now whenever your teammates pick a talent, the icon appears above your right shoulder too. It's a nice change

rough raptor
#

I'd like to ask a question regarding descent exclusive glove / backpack in the shop

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How do I unlock them?

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Like to be purchasable in the shop with cred

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I couldn't find any info about it whatsoever

red ledge
#

If you're talking about the 4 colored uniforms from the shop, you can buy them around 1660+ NSA Tech. You get those by completing the loops and doing HVT rooms.

It's a long-term grind, so don't expect to get to 1k NSA Tech right away

rough raptor
#

Sadly those I already bought

red ledge
#

Well, in that case, there's no exclusive glove/backpack in the shop IIRC

rough raptor
#

wish I could post pics here

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I found it somewhere else that shows it in the cosmetic shops

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can I DM you?

nocturne hedge
rough raptor
#

no, not the descent shop, it's from usual cosmetic shop

mighty tartan
#

I think the audio length of all the Descent coms have now passed the Hearts of Fire audiodrama

red ledge
#

Is that so? We still got 15 left to collect

dusk niche
#

You already have all the blueprints obtainable from descent
The rest you're missing is not from descent and some are not possible to obtain

twin geyser
#

For how many years we are unable to collect all blueprints, because they can't add them?

nocturne hedge
#

Screw named blueprints, i want them to add some blueprints like ceska chest and stuff

#

High end BPs that dont exist

#

And striker holster for example

#

I'd happily trade like 50% of the named item BPs i have for those 2 lol

zinc tulip
#

Anyone know what talent pool is active now? Or can point me in a direction where I can check it outside of the game? div2love

dusk niche
ashen bloom
#

Is there a list of all the different rotations?

rustic bough
#

Gluttony, Wrath, Envy, Greed, Sloth

#

GWEGS

rocky bison
#

WEGGS

nocturne hedge
#

SEGGw

#

got my 69th comm. nice.

native anchor
#

Whenever I decide to play until I die with my friends, it always ends up bugging out. Sad.

lusty kite
#

What up peeps

#

Rifle best way to run descent with and shotgun?

ocean orchid
#

I tried the full auto rifles recently . They do clear doors pretty good

#

and you can tap the trigger for semi auto shots against distant targets

stark moon
ocean orchid
#

ACS12 with bullet hell hehe

young agate
#

ACS12 w/ bullet hell/payment in kind/surgical/strained/obliterate

#

I've had this build, took me about 20-25 shots to take out nemesis with no red cores

twin geyser
#

We often go to loop 40 with SMG + Shotgun + Versatility / Gunslinger

rustic bough
#

it is the way

stiff rain
#

this is the way

#

we intimidate our enemies

autumn ice
#

why were checkpoints not added to descent mode? The mode already takes a lot of time running between locations, and there is no way to save your progress.

jolly cave
#

Actually we have a confirmed answer to if they're going to be added:

-Yannick```
autumn ice
jolly cave
#

I don't know why you're grumpy with me about it, I don't work there.

twin geyser
jolly cave
#

If I knew that, my name would be in yellow.

twin geyser
#

Got it

humble halo
#

What does yellow name means petter

jolly cave
#

Admins, they run the actual server (and AFAIk are all employed at MSV/or Ubi).

crimson gulch
#

Do we get high end weapons in this mode? If so, at what point/loop does this start to happen? I guess Exotic Weapons are a not available at all?

rustic bough
ashen bloom
#

Why the time on descent is always 7 AM if we never get to see the outside of the facility 🤔

nocturne hedge
ashen bloom
#

Yeah but on those you can see the sky right.

harsh violet
#

what's the rotation today?

dusk niche
#

Greed

crimson gulch
#

We used to just hover over the Descent emblem on the map and it would show the rotation. Why take that away?

west crag
#

anyone got any tips for descent picks? done it a million times just never actually gotten to the nemesis, I've gotten close though.

#

Also, what do the rotations mean for descent?

stiff rain
#

go all in weapon damage, prioritize red talents, don't use risky skills

west crag
#

yeah that's what I've heard, appreciate the confirmation.

#

what's the most ideal exotic talent?

#

I'd assume breathe free?

stiff rain
#

3 days each

west crag
#

oh

stiff rain
west crag
#

so greed = doctor home, breathe free, and glass cannon?

stiff rain
#

yes

west crag
#

cause I just did a priority objective for it

#

I see.

stiff rain
#

you want breathe free

west crag
#

er wait It wasn't breathe free it was sandman

#

mb

#

sandman, glass cannon, and doctor home

#

was my options

stiff rain
#

you can skip or go glass cannon if you're ballsy

young agate
#

Being squishy against nemesis is risky, and I wouldn't go with glass cannon unless you have status effects to widen your damage window

west crag
#

so it really ls just roll the dice on rotation

stiff rain
#

imo restart the run and try to get breathe free in loop 1

west crag
#

man..

#

ah okay

#

also wait a minute, rotor blades, is that an item in the division you found?

#

your discord background

stiff rain
#

yes, it's a pun on RoterBlitz

#

a speedrunner for this game

west crag
#

ah okay

young agate
#

My rule of thumb is to take up to 3 stacks of preservation prior to nemesis, some clutch and some adrenaline rush

west crag
#

I see

young agate
#

One stack of Trauma when it's available is helpful against nemesis and helps with other rooms, especially if you can build at least 1 stack of sadist and eyeless

west crag
#

appreciated guys

young agate
#

Versatility and gunslinger is a powerful combo but requires a lot of knowledge in timing swaps, I myself build surgical/obliterate/strained to lean on crit damage even when I take all blue cores

#

Wrath and envy have great talent pools for crit, sloth is great for versatile/gunslinger or a full skill build with oxidizer imo, gluttony isn't very fun and greed is hot garbage

ocean orchid
rustic bough
young agate
#

1 armor core = 1 more bullet you can soak when trying to DPS 🤣

rustic bough
#

Very rouge-lite

jolly cave
#

Isn't that just pink?

rustic bough
#

Yes

stiff rain
#

decent is a rouge-lite game mode with rouge agents

jolly cave
#

@hollow latch You're looking for #lfg-pc, GL Agent div2salute

ashen bloom
nimble sandal
ocean orchid
#

I don’t think it’s a super popular opinion but I also like some blue cores to buff the bonus armour talents up. Leadership too. If you have say Unhinged cooking too that supplements some missing red cores

stiff rain
#

we do take leadership and ad rush more and more as we go to loop 40

#

but before nemesis they stay at tier 1 because we only need them to proc intimidate

#

and if we do take blue cores only 1 in the team does that and they'd be on leadership duty for the rest of the team. at 100% armor though they stop taking blue cores because their leadership amount is capped to 200% bonus armor anyway

#

keep that in mind, each person's bonus armor amount is capped at 200% based on their own max armor

ashen bloom
stiff rain
#

why not both

#

you're never in a spot where you can only take one

ocean orchid
#

Some people don’t like blues at all because armour doesn’t scale as well as WD is all. I like a good mix

rotund field
#

Is there a write up or good video for getting far into descent? I barely make it to the nemesis SOMETIMES and feel like I'm missing a lot of enjoyment in the mode because of it

ionic plover
#

It may not be the case that you’re missing the enjoyment 🙂 might just be the activity itself!

#

I will never understand how people play this solo

jolly cave
#

I feel the exact same about Legendary's, but there are people who enjoy them.
It's all a matter of perspective.

nimble sandal
#

its a nice interplay between luck and skill, and a little bit of thinking

#

also feels real nice to have exotic talents on guns that 100% shouldnt have them

young agate
rustic bough
#

it's all about the Co-op experience for me, sure I can solo Legendaries and Descent, but they're not enjoyable solo

jolly cave
#

It's not really a meta xp farm, but it's not bad.
@junior valve You're looking for #lfg-playstation, GL Agent div2salute

real gale
#

Loving regicide breathfree and sandman, I wish you could stack up the exotics though like the other talents

twin geyser
ashen bloom
#

Is it normal to start a descent run in a group and you end up on the other descent map? Like, the guy started the run and two members of the group, instead of spawning in the Potomac bunker, they ended up in the NSA labs.

rocky bison
rustic bough
#

it's one of those rarer bugs

young agate
stiff rain
#

i know it ruins ours every time

ashen bloom
young agate
#

Sloth up

rustic bough
#

let's goooooo

red ledge
jolly cave
gentle jungle
#

I just got a level 40 mask from killing the first boss in the game

red ledge
#

Wrong channel, mate

gentle jungle
red ledge
gentle jungle
worthy juniper
#

does overwatch stack?

rustic bough
twin geyser
ashen bloom
#

For people who managed to reach and kill the nemesis in a group (4) without getting down, what was the strategy?

stiff rain
#

we go to the top left corner and pre-aim at the nearest spawn, do a c2c to proc leadership to pre-stack intimidate. then if 1 nemesis spawns where we pre-aim, we burst that one down super quickly, then we kill the other ones the normal way with grenades and c2c and stuff

tribal hull
#

Is there a lfg for descent?

jolly cave
#

@tribal hull #lfg-pc for you, or just whatever base platform channel.

soft jay
#

How do I put in a complaint about Descent?

rocky bison
#

What's the current rotation?

rustic bough
soft jay
#

That's the point they need to get rid of the rotation

rustic bough
#

Nah. Without it it would be harder to set up the builds you want.

twin geyser
stiff rain
soft jay
#

@rustic bough actually it's not. I played when before and after and before was immensely better. I had the option to build whatever I wanted the way wanted it. A lot of us feel the same way I do.

nocturne hedge
stiff rain
twin geyser
#

Delivered div2wave

soft jay
#

I would even take a compromise. Let us use our credits to pick any extra talent out of all the talents and add it to that talent pool.
That one talent makes a difference

#

I got over $60000 credits and I play with others that have over $200k credits. Let us spend them on something usefull.

young agate
#

Take the rotations out and make re-rolls cheaper and no cost escalation, problem solved

twin geyser
soft jay
#

At least 500 per talent. Those credits would go quick

fallen wind
#

Anyone wants to be our fourth ?

#

cant seem to clear it at only 4 players

soft jay
#

They need to let us stack the talents past 10 too

rustic bough
#

Jeez you guys are giving terrible suggestions

#

It's as if Descent isn't already boring enough

#

remove rotations
Cheaper re-rolls, no cost escalation

You might enjoy spending the entire night rerolling for the talent you want, but I sure don't

#

Although this just gave me an idea: remove reroll costs entirely, but we earn a reroll token after every loop, and each reroll uses a token. A boss room gives an additional token, as well.

worthy juniper
young agate
jolly cave
#

@tired nest This channel is just for discussing the mode, you're looking for #lfg-playstation. GL Agent div2salute

fringe stirrup
#

Can anyone tell me if the descent tables are completely random or there are a number of tables and it just keeps changing?

rustic bough
fringe stirrup
young agate
#

Sloth back up

rustic bough
#

let's goooooo

nocturne hedge
#

any new blueprints?

fringe stirrup
#

Before I give official feedback, I need to ask about the descent project here

#

Did you see that there are 4 collectibles, please can you confirm if you are getting all 4 or just 1??

nocturne hedge
twin geyser
mellow wharf
#

Hi all. I am returning to Div 2 and trying to catch up, so I'm LFG to help me with Descent. I have only ran it once but it was a long time ago.

cinder briar
#

I was going to post this comment as about the descent reward page showing you would get 4 comms out of defeating the Nemesis. However, when you do you only get one. I would like to report this to the developers.

twin geyser
celest abyss
cinder briar
#

@celest abyss Not if they keep adding more comms in the descent. It use to be on 75 comms we could collect from Descent, I believe.

#

@twin geyser Sad fact is this mode has been completely totally neglected by the developers.

twin geyser
#

They have abandoned lots of things, mate...

jolly cave
#

What are the suggestions, that aren't just "save points", and "no pools" ?

rustic bough
#

More talent rotations would be nice 😁

celest abyss
cinder briar
#

@jolly cave Gold weapons, a save check point every 10 levels.

jolly cave
#

I like that one of those was very specifically that I said "apart from".

#

We have official info on save points, they physically are impossible to implement.

ocean orchid
#

I got one. Allow rerolls on the starting guns and skills so you don’t have to quit and restart if you don’t like the selection

nocturne hedge
#

Either stop adding comms, or make them easier to earn..90 is a bit overkill
Oh also, make them account-wide

twin geyser
# jolly cave What are the suggestions, that aren't just "save points", and "no pools" ?
  • Lady Death Speed Boost for running between rooms
  • Open the talent selection window as soon as the room is cleared, not forcing everyone to run to the terminal
  • Immediately show the room difficulty BEFORE people pick talents
  • Allow weapon upgrading from Grey to Gold like this:
    Grey - green - blue - purple - gold
  • Add 2 missing rotations because there are 7 deadly sins, not 5
  • Allow the ability to pick a rotation, because I don't want to reschedule our 40 loop run every weekend because of awful rotation
  • Cheaper talent rerolling at first loops
  • Allow weapon and skill rerolling
  • Allow Exotic talent rerolling
    Should I continue?
frozen radish
#

God knows that I have 500+ hours in Descent pre talent pool introduction, and about 5 after that

twin geyser
ocean orchid
stiff rain
#

mine is a bit slower cuz i pick up players

ocean orchid
stiff rain
#

things go by very fast when you have 4 door campers with intimidate

ocean orchid
#

Makes sense

#

Solo it’s like camp one door and hope you picked right. If not, scramble time

stiff rain
#

yeah

ocean orchid
#

I usually die when I get pinched from two sides

twin geyser
twin geyser
#

Me too - they save lots of time)

ocean orchid
#

Dumb question. What happens if someone dies in a group game? Can they get revived? Or do they get booted?

twin geyser
#

If someone dies before fight ends - they're auto-revived after the fight (even if they're completely dead). If you revive them mid fight - you spend a token, which you have to re-buy at supply stations in the rooms

#

Oh, forgot to mention - you spend a token only on a dead mate. If they're on their knees - the token isn't wasted

ocean orchid
rocky bison
#

Current rotation?

ionic plover
#

Damn Serj knows all the Descent tech

twin geyser
ionic plover
#

Stop denying you're the 🐐.

#

Now carry me please loop 40 pls thanks

#

:^)

twin geyser
# twin geyser - Lady Death Speed Boost for running between rooms - Open the talent selection w...

Part 2:

  • Numbers on Descent suits must be the same order in which players pick rooms (right now it's messy, and the order can go like 1-4-3-2)
  • allow us to block the unwanted talents from rotation. Not all, of course, but at least 5 across all categories of our choice (including exotics)
  • yellow core must scale in the same way as red and blue core, because skills don't get additional damage after we reach tier 6
  • more permanent upgrades for NSA tech
  • more NSA credits for beating rogues (10 is bruh now)
  • decrease the requirement for Nemesis Arm Patch from loop 8 to loop 7, because it's totally random and we've wasted more than 10 tries, trying to get there. It mustn't work in this way
  • more Descent commendations (after fixing Summit Combat Master Merit commendation, of course)
  • enemies mustn't shoot players through doors
  • fix enemy spawns, so they aren't getting stuck behind the closed door, killing the run in 95% of cases, unless you have oxidizers
  • remove the delay, when enemies are spawned but they're waiting behind the closed doors until other enemies are killed (really good example is a boss room)
  • do not allow enemies to deploy their skills behind closed doors (enemy snipers especially)
bold finch
#

And fix armor kits

twin geyser
#

@jolly cave does everything I suggested fit in the "no checkpoints" and "no rotation" category?

stiff rain
#

and he never asked me

twin geyser
jolly cave
#

Save points was covered by that, but everything else is fine, I assume.
I still assume that the reason for no Talent Selection is that it's a rogue-lite, picking a set of them defeats the purpose, but YMMV.

twin geyser
jolly cave
#

They allow you to very fine-tune what upgrades you can get?

#

I'm guessing I've not played many of those.

twin geyser
jolly cave
#

I tried that once, then my entire block lost power so I took it as a sign.

rustic bough
#

lmao

twin geyser
#

😂

cinder briar
#

My highest loop was 32. I just couldn't stand playing any longer. I lose motivation as soon as I get any higher.
This is why I say give us a checkpoint/save point even if it is only a one time save.

jolly cave
#

Save points are just not physically possible, it would require the entire mode being re-built "from the ground up". That is a direct quote from Yannick himself on the situation.
So by all means continue to wish for them, but they are not ever coming to div2's Descent Mode.

fringe stirrup
#

One moment, I'll make a unique text

pine siren
#

@fringe stirrup Is it repeatable though? Does the same character get 4 comms on every nemesis run, or even once per week?

pine siren
#

I think any new characters at this point get 4 descent comms on their first clear, but subsequently will only get one

fringe stirrup
#

Yesterday I created a new character, and went straight to level 30, I started the DLC, etc. I ended up finding some things too, but I'll just talk about the descent. So, with the new character at level 30, I did this week's project that was giving 4 collectibles, I thought it wouldn't work, but it did, it did. Yes, it appeared again to do the project when you create a new character. But I didn't understand, but I didn't understand why it worked for him and not for the main character.

fringe stirrup
mossy moon
#

at what level you have to kill the nemesis to get the badge?

stiff rain
#

loop 8

mossy moon
jolly cave
#

@naive shore If you want to LFG for Descent, feel free to head on down to #lfg-pc, or your equivalent platform.

cinder briar
#

@pine siren So are you saying old characters like the first one you start off with is getting the shave on reward comms for Descent?

Because all I ever get is one comm every time I defeat the nemesis. My first character is far behind on descent comms.

#

@pine siren So shouldn't all characters across the board be getting the same amount of comms as the rest.

pine siren
cinder briar
#

@pine siren I really hope the developers address this comm reward. 1 comm every week out of 90 to get is too long of a wait time.

mossy moon
#

sorry to ask why i did not get nemesis badge defeated it end of loop 7 -> Nemesis but no badge for me

stiff rain
#

has to be on loop 8

ocean orchid
teal fiber
#

is there a patch for descent in 40 loop?

#

This season ?

stiff rain
#

yes

twin geyser
vale pike
#

Hi does anyone have any tips for me? My friend and I have completed all the hardest rooms for every loop and defeated nemesis, however we aren't getting awarded a patch for it. I'm not sure what this particular patch is called but has anyone else done this?

red ledge
#

If you're talking about the Nemesis patch, you need to be at loop 8 before defeating the Nemesis. And that requires RNG being on your side.

vale pike
#

Okay. Thank you.

worthy juniper
#

I forget whats the max med rooms you can take for loop 8+ nemesis

young agate
#

7 I think, and that's getting yourself into loop 8, once you are into loop 8 you can take fluff rooms

twin geyser
#

Boss rooms also give you 3% (identical to Hard rooms)

#

But sometimes you'll get multiple medium rooms one after another and that's it

red ledge
#

Does Composure stack with Overwatch?

twin geyser
#

Yes

ashen bloom
#

Okay idk if that works in a group but if you stay out of the nemesis fov for like 30s, it's gonna remove agro from you and it's gonna start looking for you, it's a good solo strategy to ambush it.

red ledge
#

I think Gluttony is my least favorite rotation of the 5. Died 2 times and was almost on the edge when I was fighting the Nemesis earlier today. Good thing I managed to defeat it despite having m700 model and m249b

ashen bloom
deep ether
#

The synergy between the talents is bad in Gluttony. Since we don’t have Chatter, Steady Handed or Lucky Shot, you basically have to use Salvage to avoid reloading too often & ammo management. And Salvage conflicts with your main red talents, Optimist, you won’t get the full benefit when you aren’t getting low on the magazine. If you can run a shotgun as a primary, you could manage it I suppose. The only thing Gluttony really has going for it are that the exotics are pretty good (and Concussion). Gluttony & Sloth have less yellow talents than other pools, which I don’t understand, they could be made a bit better if they’d add a couple of the good ones.

young agate
#

Gluttony is definitely the worst. Doesn't even have a quality exotic talent that piques my interest

stoic wedge
#

Hi everyone needs help to go through one surgery in 12 minutes, who can help?

stoic wedge
#

Did I write to the wrong place?

#

Looking for a Partner for Operations

pale lichen
#

your translator be bad xD

#

but i get the gist of it

#

you want a player to play descent with?

stoic wedge
mighty tartan
#

At this point im willing to buy the comms in the nsa shop if they still don't want to drop multiple per week

young agate
#

Tonight I got all the way to loop 7 room 3 before being forced into an 8th medium room

young agate
#

Yep

#

I went on a late 3-loop run with 1 medium that put me at 7, the whole time knowing it was gonna screw me at some point

deep ether
smoky terrace
#

What's even the point of the talent rotation? It's basically impossible to have freedom with builds because you're limited to a select few talents every 3 days, not to mention no one asked for this update

ocean orchid
worthy juniper
twin geyser
smoky terrace
#

Only thing I agree with is making bloodsucker an exotic because otherwise it'd be too OP

deep ether
#

Anybody reach 40 with Sloth? It’s the only talent pool I haven’t managed to do it with. If anyone has, I’d be interested to see talents/weapon choices, etc that work best with this pool. I assume Versatile since it’s the only amplified damage source we have but beyond that, I’m falling short on damage output.

rustic bough
#

Sloth is one of the strongest talents out there, but the major downside is that you will need to constantly swap weapons to get giga damage bonus

deep ether
mighty tartan
#

Does the Nemesis use Hunter AI or Rogue Agent?

dusk niche
#

Hunter, if it gets decoy it's a hunter decoy

young agate
#

And the skill hacking

ashen bloom
deep ether
twin geyser
deep ether
#

I see. I only really play solo but yeah SMG/Shotgun are still usually best options, Wrath is the only one where I will run LMG/SMG

twin geyser
#

especially with those red talents (gunslinger and Versatile)

deep ether
#

Yeah it makes the most sense, you have that 100% amp damage from Versatile, make the most of it by using shotgun & SMG.

stiff rain
#

intimidate is also a must-run. due to it being exponential (each stack is multiplicative to itself) at tier 10 it almost quadruples your damage

deep ether
#

I didn’t know it worked that way but I noticed damage output soared once Intimidate was added - it was always pretty clear it wasn’t like other “weapon damage” talents. Your explanation makes a lot of sense in that regard.

For Sloth, which other 2 reds do you generally fill out with beyond Intimidate, Versatile, Gunslinger, and I assume Allegro. I don’t usually use Surgical unless Obliterate is in the pool. Is that a mistake or do you have two better options?

stiff rain
#

yeah, it's not actually weapon damage 😂

#

since the start it has been an amp. the new tooltip did not help its case

#

surgical and critical should work just fine, but my preference is running vigilance and precise if available

#

allegro is a must-pick for me because it lets me fit all my damage within the buff uptime that Sloth offers via gunslinger+versatile

deep ether
#

All right, sounds good. I’m not a fan of composure & overwatch, especially the latter. Since I roll solo, I’ll test surgical & critical. Vigilance ends up with less uptime since I’m pulling all aggro

stiff rain
#

as long as at the start you camp the door and kill it fast, vigilance will have done its job, and then you take cover and pick off ads from other doors

deep ether
#

I’ll try both, see what works for me. I just want to hit 40 with this last talent pool, there’s more enough damage talents to get there. I hit 40 with Gluttony (which is like the wish dot com version of Greed), and Sloth has better Reds

frozen harness
#

It's unfortunate that we'll never get some sort of checkpoint system for Descent. Can be such a long grind in a single session lol.

deep ether
#

I think the developers have concerns about it being abused if implemented but there’s various ways to keep your session from timing out if you need a break/etc. Think I read someone had a macro setup to have his character keep shooting his sidearm in the hallway while he was at work

frozen harness
#

Well, yea. You can obviously skirt around being kicked, but then you also risk random disconnects, possible power outages (storms or otherwise), etc. It really is just a terrible system in general and needs to be reworked to respect people's time more.

deep ether
#

I don’t see anything that can really be done. A checkpoint system like Summit isn’t viable - if you die in Decent, that run should be permanently done, you shouldn’t be able to just get dropped back down to say loop 20 and keep going after being wiped. And of course you’ll have people pulling the plug to force a Delta if they’re about to wipe (although that isn’t going to work post loop 30, you’ll be dead with little to no warning if you messed up.

I know what you’re trying to say but another fact is just that long Descent runs probably isn’t content that people who have life obligations that prevent them from playing 6+ hours straight are going to be able to do anyways so I don’t really even see how any sort of checkpoint system would help “respect people’s time”.

frozen harness
#

Perhaps I wasn't entirely clear. The checkpoints should be after you finish an entire loop. Give the option to save and leave before starting the next loop. If you die, yea, you're done. I would say it would also have to be like if you disconnect or something in the middle of a loop, you're done as well unless it loads you right back into the same exact snapshotted situation as before the disconnect. Anything to make it at least a little more accessible to players in general. Spitballing here, but there's definitely better designs than how it is now lol.

rustic bough
#

I made a lengthy post on, from my own perspective, why checkpoints are largely impractical. Besides, nowhere do we see such systems in place out in the open world, anyway, besides the Summit. Disconnect from Countdown? You're done. Relog in the middle of a mission? You start from the beginning.

I find it weird for a game to have a cushioning system to imburse players for their misfortunes which the game may or may not be responsible for (except for the random Delta's, which is a serious threat), like power outage, I mean, come on, that's life.

young agate
#

I think the slow pace of progression in descent makes a unique case for checkpoints

deep ether
#

Well honestly, if checkpoints were implemented & I was camping too close to a spawn door in the first room of a new loop & “No more presidents!” gets shouted from the door, I’d be very tempted to rip my router out of the wall

stiff rain
#

"I'm coming!"

dusk niche
#

The whole "checkpoint in descent" thing is not going to happen just as it didn't happen with resistance in division 1. It's how they design the mode
As players only way to tell them we don't like it is not playing it/not buying premium credits but they're not going to rework the entire thing anyways
Descent once they're done with comms/arm patches will go the route of Kenly College for the majority of players that still play it. It was a free update anyways

twin geyser
ashen bloom
twin geyser
deep ether
#

I had to end my Sloth run early at 25 (Hyena tank got stuck behind spawn door, couldn’t do anything) but using the talents & weapon combos suggested yesterday - the damage output is absolutely insane after versatile & intimidate are stacked a few times. I was never downed (had to wait until 21 to even get a revive hive as an option). Ran with a PP-19 & SASG-12. One tapped a Rogue at 16. I think it’s safe to say Sloth definitely has the most damage output potential. Appreciate the advice, I’ll try again next time it’s in rotation and see if I can get to 40.

young agate
#

Another slothbro I see

dense hound
deep ether
stiff rain
#

we just play this game too much

twin geyser
dense hound
#

I feel like the Gluttony Talent pool is the devs saying "eh screw it, we got all these left over throw em in and pray it works."

deep ether
#

Yeah there’s not much synergy among the talents but the exotics are good (Agonizing Bite, Adaptive & BLB). Shotgun is a must have because of Optimist & Opportunistic. It wasn’t as bad as I expected, you can definitely put out a lot of damage, but I’d still have to rank it as the worst talent pool.

stiff rain
#

it took me a LOT of convincing to tell
people sloth is actually good

deep ether
#

Sloth spoiled me because I feel like I’m shooting marshmallows with Gluttony now.

rustic bough
#

lmao

#

welcome to the club

narrow swan
#

LFG Deep Descent Dive

rustic bough
#

Agents can't even swim, let alone dive

wraith mountain
#

You don't need to know how to swim to dive.

ashen bloom
twin geyser
#

Are we at 80/90 now? Lost the counter again 💀

red ledge
#

Yes. This Tuesday is 81

rose kestrel
#

Does descent have difficulty options like open world? I just need 1 full clearing for a modifier. I don’t need to feel pain lol. So easy mode?

stiff rain
#

you just need to clear 1 loop. there is no difficulty option, it just gets more difficult the higher you go but since you only need 1 loop it doesn't matter

rose kestrel
#

So what is 1 loop anyways? A set amount of floors like Summit?

I’ve never done descent.

stiff rain
#

you can think of it as 1 floor like in summit

rustic bough
#

Instead of 2 rooms per floor, it's 5 rooms per loop

rose kestrel
#

Oh so shits gonna be easy. Sweet. Thanks for the help lads

red ledge
#

Just remember to not be careless or find a good position to huddle in. You're quite squishy in Descent

hexed oxide
#

hey guys what's the sacral sense of running all hard rooms instead going by color?

rustic bough
hexed oxide
rustic bough
#

Well
a) to get to loop 8 before Nemesis for the patch
b) hard rooms will better prepare you or your team for Nemesis, even if you don't have many red talents, the weapon damage bonus at the end of each loop helps. Higher loop = better weapons, skills, talents

hexed oxide
rustic bough
#

i guess the team's resolve to survive will be tested ¯_(ツ)_/¯

#

But that's also the point of high risk, high reward

hexed oxide
candid mirage
#

Need 1

red ledge
#

You're better off asking in LFG. Failing that, you could try asking in the community Discord and GCRock discord

shy flare
#

Rogues in descent are nasty af in there

young agate
#

Yea with the right skills they can be

ashen bloom
#

It would be cool if there was a patch that you could get if you manage to kill the nemesis in less than 30 minutes.

young agate
#

Yea that would be legit

restive haven
#

I’ve never even killed the nemesis, solo que ain’t the move

cyan totem
#

Honestly nemesis solo is way quicker if you do it right.

restive haven
#

Guess I’m doing it wrong nothing but hurt feelings in solo over here 😂

cyan totem
#

When you have enough damage you can burst them down. Just have to make sure you’re getting enough damage

young agate
# restive haven Guess I’m doing it wrong nothing but hurt feelings in solo over here 😂

As soon as you can move in the arena, run immediately to the left all the way across the room, up a couple small flights of stairs and set up shop, you will have a defensive elevated position to work from, the nemesis will rarely come up there with you and when it does you can hide on the other side of a cover object that is up there. Play it smart, take advantage of status effects ammo available at the shop (and trauma if it's in the talent pool)

twin geyser
sweet light
#

Anyone playing descent I need a nemesis kill for journey 7?

open gate
#

which is the rotation now?

viscid leaf
ashen bloom
#

If this is about the clan, you're in the wrong channel

slender thorn
#

Sorry

delicate idol
#

whats the rotation now?

young agate
#

Envy for the next 2 days

twin geyser
#

22:42 - Nemesis kill, duo run div2salute

stiff rain
#

so pro

rustic bough
#

Better flex on the countdown addicts

rotund mountain
#

The rotation is Greed

thick lagoon
#

Am I correct in saying that you can buy the blueprints (reconstructed caches) at the shop outside of descent with descent money? ( i'm new to descent )

stiff rain
#

yes

thick lagoon
red ledge
shy flare
#

Does anymone have a sheet with the drop rate of chance to have an exo talent in arena rooms after the first one?

rustic bough
hoary minnow
#

A question to people who play decent.

#

What would you prefer? Bullet hell or Ic?

ashen bloom
hoary minnow
ashen bloom
#

IMO I prefer bullet hell and increase the rof with allegro.

#

Because sometimes I'm using an assault rifle and when I reload near enemies in a small room, end up having like 1600 rpm and miss half of the magazine petter

hoary minnow
#

that's an interesting opinion

#

in my opinion, Instant Chatter pairs with everything (except sniper rifles and assault rifles)

#

with lmg, you just become a minigunner who has infinite ammo (if you have constant resource of kills and good damage)

smoky terrace
ashen bloom
pine siren
#

no, IC gives you ammo, doesn't pull from your existing pool (unless they changed that recently)

stiff rain
#

that's correct

jolly cave
#

@red wedge This channel is just for discussing the mode, to LFG for it you'll have to head down to your platform channel, in your case #lfg-pc
GL Agent div2salute

hoary minnow
#

Bullet Hell feels more punishing than IC

#

You have to be 100% accurate in order to NOT waste any ammo

stiff rain
#

i forgot if bullet hell refunds you ammo, but if it does, it refunds one mag's worth, and if it requires 100 shots landed but your mag is smaller than that then it's basically ammo negative

#

i forgot bullet hell description in descent

hoary minnow
#

that's not negative

#

Or i misunderstood something?

#

Feel like i did lol

stiff rain
#

but the refund scales with your mag

#

the number of shots stays fixed at 100 (iirc)

#

i'm going off my memory because i'm not in game to read the description but if i'm remembering correct that's why it feels like bullet hell doesn't refund you without using reserve (it does, but the ammo refunded is less than the ammo you spent)

hoary minnow
#

Ah

#

Ye, that's why i was thinking i was wrong lol

stiff rain
#

i do know how the actual bullet king functions though, it refunds you 100 bullets for free without using reserve if you hit 100 stacks

#

but for descent i guess they tied the bullet refund to the mag size instead of being fixed at 100 (due to bullet king having mag size 100)

#

take all this with a grain of salt though

hoary minnow
#

Sure

#

Is it me or shield is very rare?

rustic bough
#

probably for the better

grim creek
#

But honestly not worth to use it

#

the only way to up his health is to take skill tier

#

the shield doesn't profit from the blue "core" you take at the end of each loop

hoary minnow
#

With yellow cores.

grim creek
hoary minnow
#

Solo

#

Group 12

grim creek
#

you will feel the lack of power at loop 20 or higher

hoary minnow
#

Group feels way more harder, enemies are so tanky at loop 9

grim creek
#

reached around that level on solo

hoary minnow
#

(since their hp scales with number of players)

hoary minnow
#

Although, can't truly confirm it, since i never was at this loop

grim creek
#

around loop 15-16, robot will start to drop

#

you won't profit from your headshot damage on them

#

10% overall damage is really strong

stiff rain
#

there's only a few that increase your headshot damage

#

the sooner you start out with a meta build the easier it gets

grim creek
#

add critical chance + critical damage

stiff rain
#

i'm not recommending this to every person but even without headshot damage you'll do fine on dogs

#

even at loop 40

#

everything else about your build has to be best though

#

you don't need crit that much, and i don't advise it since you need to take double the investment to be on par with headshot since you need to level 2+ talents instead of 1, but this is only true for greed, wrath and sloth

#

for envy and gluttony (not that gluttony is good) you're better off with crit

stiff rain
#

you're not the only one

rustic bough
#

Friendship destroyer

hoary minnow
stiff rain
#

it's good, but it's slower to invest in than hsd

#

in wrath and envy though, since obliterate exists you can pretty much just prioritize surgical

hoary minnow
#

Btw, how would you rate this build for descent?
Everything goes into weapon damage, except for a few skill tiers if you got a shield

#

Glass canon, regulus talant

#

Doctor Home

#

For offensive everything goes into headshot dmg, possibly crit if there's some slots left for it

#

For defensive ones, we have efficient, preservation to balance the incoming damage

#

And everything else is for your choice

rustic bough
#

assuming this is for Greed rotation. why not just add Breathe Free altogether?
Defensive talents: Leadership is good one.
Risky playstyle. if you don't clear the first door with a headshot, you're dead.

worthy snow
#

In the weekly project, defeating the nemesis should yield 4 collectible items, but only one dropped. This has happened again. Is it broken?

pine siren
#

It only seems to happen the first time you do it on that character, after that it's just one a week

viscid leaf
ashen bloom
#

Ok the nemesis can have two variants of the same skill at the same time, this should be illegal

red ledge
#

Not always. If you have Pulse or Decoy, the Nemesis can't replicate it

ashen bloom
#

I was like: okay he's going to use a restorer Hive and GG.
But no, to my surprise he was dropping healing clouds again and again.

red ledge
#

The key is to use Foam against him, so he doesn't heal for a short moment. When that happens, DPS the hell out of him

ashen bloom
red ledge
#

Oh, it's you. I thought you were someone else xD\

young agate
#

Utilize your grenades to get nemesis off it's perch too, you only got 6 but any edge you can get can make a difference

smoky terrace
#

Anyone know a good way to deal with rogue agents?

fossil gulch
#

And don't play scared rush em if you give them time to throw skills it's too late

smoky terrace
#

Cause of more damage

grim creek
#

You have other option depending your fav range but that will be mainly CC (pick whatever you like between burn, blind, foam, electricity) + huge burst damage

fossil gulch
smoky terrace
fossil gulch
smoky terrace
#

Also had to end my loop 28 run cus someone was glitched

fossil gulch
unique robin
ocean orchid
fossil gulch
smoky terrace
fossil gulch
smoky terrace
#

Nice

unique robin
ocean orchid
#

the store buffs are permanent 😎

smoky terrace
#

@fossil gulch Whats your go to build for each talent rotation?

jolly cave
#

@smoky terrace @restive haven This channel is just for discussing the mode, to LFG in the future, head on down to #lfg-playstation

fossil gulch
cedar wind
#

Nemesis just one-shot me at full armor (3 armor cores). I don't think that has ever happened before wtf

#

Just popped up from cover for a split second to shoot and he aimbotted me instantly

stiff rain
#

that's why armor is pretty worthless against nemesis

#

cuz he does that

young agate
#

Because if you put a marksman rifle it it's hands then yea, 8 blue cores might save you

#

I've generally found that 6 blue core can only eat 3 assault rifle/SMG rounds at effective range

cedar wind
#

I had a rifle and ar

#

Game refused to give me lmg 😡

twin geyser
#

I don't get the point of taking armor instead actual damage for Nemesis fight. You can't tank him at all

grim creek
#

Because he aimbot you

ashen bloom
young agate
pine siren
#

That's what one shot protection is for

rustic bough
#

at a high enough loop, getting sniped actually bypasses OSP

pine siren
#

huh, I wouldn't have thought that was possible

viscid leaf
ashen bloom
jolly cave
#

@humble sail This channel is just for discussing the mode, you're looking for #lfg-playstation. GL Agent div2salute

smoky terrace
grim creek
#

I'm taking skill tier personnaly

#

"useless" later but scale strongly for the first 6 loops

smoky terrace
#

Skill tier doesnt do much past tier 2 honestly. You're better off going with weapon damage or armor depends on your playstyle

grim creek
#

can be nice for some skill

#

and also time in place

smoky terrace
#

True

grim creek
#

Decoy for exemple

#

doesn't do any damage but does help noneless

smoky terrace
#

Imo you're better off sticking with riot foam + revive hive. I personally find decoy isnt as consistent as riot foam

grim creek
#

and any chem launcher profit a lot from it

grim creek
smoky terrace
#

Fair enough lol

grim creek
#

you don't always get foam + revive

#

sticky bomb work well too

smoky terrace
#

No, you gotta work with what you got

grim creek
#

doesn pretty decent damage and the CD from skill tier allows you to use it twice in a fight

smoky terrace
#

Fair enough. Tbh its useless for me cause i'm more guns than skills

grim creek
#

and have it ready by the time you run to the next room

smoky terrace
#

Skill tier might work well with a revive hive

grim creek
#

you only need 1 charge to make it work

smoky terrace
#

Idk what extra revive hive charges do

grim creek
#

reducing from 180s to 90sec or something

grim creek
smoky terrace
#

90 secs is crazy

smoky terrace
grim creek
#

or revive multiple teammate

smoky terrace
#

Awesome

#

Ill consider it when i run with a group

grim creek
#

let me check for the cooldown on revive

smoky terrace
#

I usually play solo cause i like squishier enemies

grim creek
#

and also revive give more healing with skill tier

#

+150.0% Skill Haste

#

so yeah 50% time reduction

#

Huuum

#

only with Overcharge

rustic bough
#

nope, not in Descent. skill tier only adds charges

smoky terrace
#

Yeah i was wondering that

grim creek
#

I feel like it also reduce the time

#

I'm not having it often and I never plan to use it normally

#

(and when that happen, I have other things to do like escape or kill opponent/drone/car)

clear scaffold
#

Anyone else here kill Nemesis and the game just doesn't register that it's dead

stark moon
#

Is this in relation to the project or the nemesis patch?

stark moon
clear scaffold
#

I'd send the clip I took but I can't in the discord server

rustic bough
#

it's a very old bug that I've not heard of for a long time

stark moon
#

It wouldn't surprise me that it's happened because I had 2 similar issues where a friend didn't get pulled into the nemesis room and even after he left the group it was telling us to group up. The mode is a waste of time and I say that as someone who has achieved 40 a dozen or so times.

clear scaffold
#

I knew me getting delta'd 5 times was a sign that the run was not meant to be lol

stark moon
#

The mode was flawed frm the moment they decided to build it without checkpoints or a way to reconnect

clear scaffold
#

For real

#

Also, I don't know how

#

But 1 of them had a decoy

stark moon
#

The abyss game mode on the China version is actually far more appealing. You should check out gameplay for it on YouTube. It's their take on descent with more interesting map design and tasks

clear scaffold
stark moon
clear scaffold
stark moon
#

I thought they could

#

There's probably a list somewhere of which ones they copy but I believe it's more or less what ever rogues carry in missions/open world.

viscid leaf
# clear scaffold From my knowledge they can't copy decoy?

They can copy decoy but it is rare for them to do so. They cannot copy repair trap, any type of pulse, booster hive, reviver hive, demolisher firefly, burster firefly, cluster seeker mine, and any type of shield. In my experience they usually replace some of these skills with something similar for themselves such as a restorer hive if you have a reviver one or a defender drone if you have a shield.

#

I can't remember but I don't think Nemesis can replace any non-copy skill with a specialization one such as artillery turret or mender seeker mine. I know the rogues can have them but I don't remember if the Nemesis ever used them.

red ledge
thick lagoon
#

Is it worth buying all the upgrades?

dusk niche
#

Yes if you enjoy playing descent, no if you're just there for blueprints/comms/vindicator

velvet swallow
#

I forgot about the blueprints

ocean orchid
#

Personally I would at least some of the buffs before farming for blueprints. It’ll make that easier

#

AOK, CC, the extra credit one for sure

summer raptor
#

is the extra credit one just for the internal credits use or the NSA points as well?

dusk niche
#

Internal, the ones you get from all rooms

summer raptor
#

ok thanks

#

that one does not seem worth it if you are just there for blueprints given the cost - if you just farm the nemesis over and over again - thought I would need to look at the costs again