#td2-descent
1 messages · Page 17 of 1
No new blueprints it seems
Bruh
No new blueprint.
Already check
Rip
18 comms and no blueprints 
Yay
You’ll get your backbone when you fix this door
Anyone got the new arm patch?🫡
Not me, I haven't got to level 10
The nemesis one?
Oh, that. Yeah, maybe next run. I finished my nemesis run at loop 6
Didn't they say the modifiers apply in descent? It doesn't seem to be the case
They did not say that. They said the modifiers do not apply to Descent and PvP
They said modifiers won't be in pvp and descent
I would have kept these modifiers in Descent only
Different globals Rotating along with the talent pool, and each loop introduces new modifiers to slot in
Reflecting damage is not the stuff I want to see in Descent 💀
If we got a glitch that turns the shock trap into cluster grenades, isn't impossible that somebody maybe will find a bug to make this possible 
I don't understand why some people have a harder time with reflect damage modifier over shock/burn ammo modifier
Enemies can sometimes shoot you through cover. And about shock/burn - not all enemies have marks and you can't tell till you get shredded 😭
Hmm, that's fair
Shock is so frustrating when it happens
Hovering the cursor over the decent icon in the mini map doesn't tell you what the current pool is anymore, it isn't important by any means but it seems weird they would take that away for some reason
I would only agree to modifiers in Descent if it applies to the enemies, too
If anyone was wondering if the bug that doesn't give your armor back when using armor kit was resolved by chance, it was not 🤣
at this point im not getting my hopes up lol
are the new tier patches bugged like the previous season or not?
No courage to test
I will on the weekend
Dont have time for a loop 40 run during weekdays usually
At least the weapon buffs apply to Descent. I've noticed that the starting pistol does more damage now.
Why shouldn't they apply? Buffs for all weapons everywhere) would be strange to see old dmg in descent and updated everywhere else
I just assumed they wouldn't update the Descent damage numbers since they didn't buff the talents in Descent such as Entrench or Adaptive Instincts.
Weapon base is different, it's just inherent to the game.
the descent talents are scaled differently from open world talents anyways.
Wait, what? Adaptive instincts require old numbers of shots to be activated?
Back when the loop was still Gluttony, it still takes 30 headshots, 30 leg shots, and 75 body shots for buffs to activate.
The nemesis arm patch is kind of bugged like last season, done loop 10, but only got the tier4 patch. @twin geyser
Try killing Nemesis after loop 8, like last patch
I don't think they fixed this crap
Gonna try that next week🫡
Nice thanks for the info man
And yeah nemesis patch is now kinda rng dependant bc of the changes the devs did to descent to be able to reach nemesis sooner
So basically gotta pray you get enough hard/medium rooms to reach loop 8
the "fix" is what we have now. They ignored player feedback asking to revert it
I did the “best Nemesis at the latest loop possible” patch aka loop 8 last season and it gave me the patch for the Vanguard season instead of First Rogue heh
Was at the weapon selection, seeing the M249 with higher RPM than the MG5 was a trip
LMG is so fun with Bullet Hell (ACS too)
Priority Missions only have Decent as activity and not Summit or Countdown 
I have one for completing three Summit levels
I've had ones for countdown and summit too
I've had 3 summit floors
But i wish they would remove the word "activity" and break it down into summit, countdown and descent so we would know what we're getting into
They want to populate more modes, so I don’t think they will tell us.🤡
Can confirm new seasonal patch, same requirements as last season
yoooo
Hello. I have a problem, I have 468/522 blueprints and reconstructed caches do not drop any new blueprints
I have been to the Summit and Countdown multiple times for Prio missions. Summit is clear 3 floors and Countdown is complete objectives.
8 loops? 💀
Afraid so
Might be me but the room RNG seems a bit more friendly to doing loop 8 than before
Did they bring back the Blind Justice talent? I was doing Descent earlier and saw it proc for a split second.
Can confirm. Because of clownish (as always) decision of the dev team, Nemesis arm patch isn't available if you reach Nemesis earlier than loop 8. We got 3 medium rooms in a row and guess what - it ruined the arm patch run
Yes it's pretty stupid (to put it midly) players having to do all the heat math each loop, and most cases abandon descent at loop 5 or 6 because they get too many medium rooms.
I didn't get it at first attempt and it can be frustrating
3 mediums in a row is crazy
Man, last season I wasted 10 tries (I counted) before it worked
The worst part is that before loop 6-7 you can potentially have a good result = 4 hard per loop (almost impossible, but perfect for our goal) or 3 hard + 1 medium per loop (average, sounds ok) BUT THEN, after loop 6 you get mediums after mediums and it's so annoying
Yeah I got a decent run got a buffer of 2 loops with only hard rooms and managed it in the end but managing the math sucks
But the devs don't even play descent lol because if they did they would know it's a bad system
And I don't expect them to change it
They're busy with pushing even more paid crap into the store
Yeah but it won't be my money that's for sure. I'm just gonna leech whatever's free
@worldly void English only on the server, and also LFG's for Descent goes to #lfg-pc
GL Agent 
Always lv7 then nemesis 💩, you got to be really lucky to get to lv8 to kill nemesis🤡
And it was reported multiple times last season, but as always - no changes
Done it twice this season but yes very frustrating getting to 6 or 7 and getting medium rooms
It’s really frustrating💀
That patch is/was glitched anyway. I got the Vanguard Nemesis patch instead of First Rogue last season. Sigh
Imagine them actually caring about descent (spoiler: talent pools + useless yellow attack skills was an extremely unwanted and crappy decision, but here we are)
That wasn’t a fun challenge as well. Pretty stressful lol
Any way to allow returning/new players to get more that 1 decent com a week… currently at 5 and to get all 90 going to take for ever especially with additional ones being added…
Nope. FOMO at its best
Lmao rip. That's 85 weeks for you
They do occasionally give multiple comms as a catch up mechanic but it's not consistent
Yeah comms are fine lack of a proper catch-up isn't fine
Wouldn't want to be a new player that's engaged in the lore
Also for alt characters as well. Its easy to get all collectibles in any other category but not descent lol
Is there a Harvest blueprint yet
Nvm I can confirm there is in fact no Harvest blueprint
It's a seasonal item like chill out so there's never going to be a blueprint
Thank you nature boy
washed
Was it suppressed?
Nope
I can’t flush it out of cover now
It would rather take the small damage instead of being open to attack now
85 + every new com they release in the next 2 years xD
That and being able to prevent it from using an armor kit
What's the rotation guys ?
Greed
And honestly, I'd prefer fighting Outcasts over Hyenas. Hyenas are vicious bastards in the mode
I hope they just give us option buy old comms in descent vendor.
I miss couple descent comms.
Man i am NOT spending nsa tech on comms lol
What would be your preferred Comms catch-up mechanic?
Same as what we have now, you kill nemesis once and get a bunch of extra ones
Maybe up to 5 comms per nemesis clear until you're caught up but also let you do that multiple times a week so you can get all up to date in a short space of time
That would be ideal for new players but even just a comm per nemesis run would be decent, but if they keep adding each season new comms yeah it'll have to be more than one. New players/alt chars can never catch up as is right now
I have too many nsa tech now outfit already bought, other than cache yeah nothing
this man does expertise
Could be me but blb feels giga busted in descent after the update
Rotation is sloth btw
let's gooooooo
Had a situation where using an Armor kit didn’t heal you, very strange
first time?
what does this mean - is it better or worse?
better seems bugged weapon damage with it seems way higher even without swapping
Wild thought here, I'm wondering if not having the efficiency talent is somehow effecting a chance to proc a no-go medkit when it shouldn't
happens even without efficient equipped
What I mean is what if it's bugged because you don't have it, and then maybe fixes itself when it has to follow the rules of that talent
What is blb?
busy little bee
That's avaialble in Descent? I don't see it listed at https://thedivision.fandom.com/wiki/Descent
the wiki is bad anyway, but yes it's in the current rotation
Is there an updated list somewhere else?
Any tips for running descent? Thought I might go hard on it while NYC is bugged
Stacking unhinged is really fun and funny
Adrenaline rush stacks nicely
For the most part damage output is the easiest thing to focus, especially with cores though it doesn’t hurt to take a blue core
Nemesis can use whatever options are available as skills for the player if I’m not mistaken
They’re just a normal hunter for the most part
You can buy special ammo and just keep it loaded in your sidearm as a makeshift Scorpio
Helps with named enemies especially
Pretty sure shock doesn’t affect nem but I haven’t tried that
wait for a better rotation, Sloth is not for the faint-hearted
Unhinged isn't in the current pool
😭
Oh dang, I can't paste images in this channel? I was about to show what's in the setup, but I'm not gonna type all that out
It'll rotate out in... 1d 21h from now
Just found a video where someone did well on this set by stacking the Overwatch and Composure red talents. Their build also included Surgical (red), Vigilance (red), Optimized (y), and Incessant Chatter (exotic)
For Sloth, just these 4 talents will make you very powerful: Intimidate, Gunslinger, Versatile, Adrenaline Rush/Leadership. Although it requires constant micro-managing, hence very few people like it.
14 sec (gunslinger 10 / versatile 10) is enough to obliterate the 3-wave room in a good 4-man team. And yeah, slapping Intimidate on top is a must for sure
Don't get discouraged if you die in the first room or first loop, in some ways it's the toughest, since you don't have a build put together
Last night I ran solo with a full skill build with oxidizer, nemesis has it too but they're to busy dancing between all the clouds I'm putting down 🤣
Anybody wanna run descent?
this is the discussion channel, for groups check #lfg-playstation
Rotation for the next 3 days is wrath which I guess is better for arm patch seekers
Yay. I can't wait to get to Nemesis on loop 7 six times in a row due to bad rng.
Wrath is how I got my reaper looking nemesis patch ♥️
Icl how do you play descent I wanna have a go at it but I have no one to play with
@humble patrol There are a ton of videos on youtube showing you "the ropes" plus, I suggest just hoping in by yourself and figure it out. No need to be scared. The mode only gives, it doesnt take away. Matchmaking is also great although it could take some time, at times.
Anyone get the “beat Nemesis at the latest loop possible” patch this season? I’m curious if it’s giving the correct patch for the current season
I completed that last season but got the Vanguard patch instead of First Rogue
Yes, you get it if you meet that requirement
i got one for this season just earlier today, for Shades of Red
also got tier 4/3/2/1 patches for this season as well
I know. I’m saying I got the patch for the Vanguard season when it should have been the First Rogue patch. I’m curious if that is happening still for current season
That Nemesis patch is a pain in the butt to get too heh
i think they patched it in the middle of the season to update it to First Rogue
but i remember that, it happened to PC too
I will try again when I’m feeling up to the grind and see what happens
but yes, i did get the current one for this season
Perfect
I found that pretty challenging tbh. Scary to fight Nemesis at the end of that all lol
I popped it a bunch with the M1A + Plague until the ticks kicked in hard
Why is descent such a pain? Been playing in groups of 4 & we never get to the nemesis, everyone picks the hard rooms & then wipe at like 60%.
When me & my friend play we can make it to the end but I don't get any comms, are they not dropping?
You only get one comm per Nemesis kill per week.
What's the rotation today? Is it wrath?
wrath yeah
Hell yeah, loop 40 time
gl, just got it today
In a group of 4, picking hard rooms is quite necessary, because the earlier you reach nemesis, the weaker you are (less talents / less damage etc.)
Your damage at loop 4-5 and at loop 7-8 is a big difference (+ chance to get more exotic talents)
Not if they get creamed after 4. How did you manage to get 40 loops? It wasn't in 1 shot was it?
You can't save in-between, so it's one shot adventure (about 4 hours, if doing right and almost no breaks)
How do you continue after killing the nemesis?
I generally try to just make myself strong enough to get by but don't wanna be overpowered so I dont get smoked by myself
After you kill the Nemesis, there are two buttons in the right bottom corner of your screen - leave to DC / Continue
You smash continue and proceed to the next loop
But it's not sloth, that's why, I guess...
Any1 knows if the Descent season patches can be obtained solo or in a smaller group or are they only obtainable by being in a full 4 member group?
All season patches are obtainable solo or in a party of any amount of players. However, the higher the loop, the less control you have in the room. Spongier enemies, elites only etc.
@twin geyser Patches can only be obtained after killing the Nemesis @ loop 7 or is it 8?
Nemesis patch - kill after loop 8
Tier 4 - complete loop 10
Tier 3 - complete loop 20
Tier 2 - complete loop 30
Tier 1 - complete loop 40
@twin geyser I dont understand the loops... In the leaderboards it says Ive reached loop 44 but I havent been further loop 22. Anyway... Thanks for the reply. At least I know now Nemesis patch is at loop 8. Thanks!
Leaderboards are broken, don't look at them. If you have any questions, related to descent - feel free to ask 👌
@twin geyser I see... Thanks!
(next week...)
the nemesis doesn't scale with your talents btw, feel free to level your strongest talents
Wow, an auto-reply 😔
dw ik the feeling.
sir
okay but you do get auto-replied tho
Did anything change with the new season? Are we still stuck with rotations?
Will forever be. They don't care
Is there a list of builds you guys recommend for each rotation?
I mostly play solo and can try things out but would appreciate insight
Does leveling up in Descent affect the base damage of weapons after the level up? I've noticed that the Snubnosed Diceros does more damage than the 586 Magnum and the SASG does more damage than the Super 90. These values might be after I leveled up.
I've also noticed that my armor is smaller than it should be, even after getting a blue core upgrade. The last one I got at loop 26 didn't look like it affected me or applied.
What do you mean "leveled up"?
Choosing armor cores in the Descent is, for the most part, useless. If you went armor cores all the way, then you lack some serious firepower, and if you did pick it just intermittently, then it won't make you any less likely to die as the armor you have is just non-existant
If you complete seasonal journey challenges while in Descent that reward normal xp, that xp applies to your descent character which is at level 10. When I look at players in descent from open world, it shows them at level 10 in an off site location. However some friends I noticed were in there at level 11 and 12.
I use armor to make the bonus armor from Leadership and Bloodsucker stronger which has helped me every now and then from being one shot.
I'm not aware of that, sorry.
Alright. As a side note the level ups gave me field proficiency caches, both green and blue, and shd tech which I can't access in Descent and might be deleted once I leave the simulation. I also think the specific challenge I did was Journey level 7: Destroy enemy gadgets.
Thats funny. It's crazy how much the Devs overlook certain mechanics in every update
who wants to do descent i need help on it
this is the discussion channel for the mode, to find other players use #lfg-pc or #lfg-playstation
ok
that value scales with the red buff you pick at end of loop
weekly project displayed 2 comms as a reward but only got the usual one
Visual bug
what is Sloth on the descent mode
It’s the pool of talents that are available for you to choose
When you complete rooms and etc
ok
any gun types better than other in descent?
I like using assault rifles and smgs and they are relatively easy to build on
@slate owl You're looking for #lfg-playstation, GL Agent 
is solo decent the way to go?
it's subjective; some may like playing in a team, some may not
woo 50 total decent loops and not a single nemisis kill

im so good at this game
truly a decent player
What's the current rotation?
Sloth probably
Fine by me
I prefer solo, 1v1 for nemesis is pretty manageable as long as you don't try to bum rush it (unless you are stomping HVTs in seconds)
Cricket - Vigil - The Drill - Visionario
These have been added
oh you gotta be kidding me, when?
today
i just opened all the caches i was holding onto like a few days ago
lol
yep, can confirm they added the blueprints last maintenance
backbone is still not here because yes
they added only 4 bps from the actual season, so yeah, 6 bps are still missing
we're still missing the BPs from the last few seasons, right?
they jumped a few seasons and added this season's items?
Yep, 4 BPs from TU 19 (Born Great, Grown Great, Carpenter, BackBone) and 2 BPs from TU 20 (Combuster, Proxy).
Another Nemesis Arm Patch run is ruined by a bunch of medium rooms one after another 
5-th or 6-th try, btw
Would be great if they let us increase the difficulty of rooms at the room selection
Not only for this, but can you imagine toggling hard rooms to HVT rooms at will
Would be great if they'll do literally ANYTHING useful for descent
What is the patch again?
Is kill nemesis after loop 8?
Yeap
That’s pretty dumb if you have bad luck and don’t get enough rooms to make it to loop 8
I was assuming it literally was highest loop possible in any particular run
I'll tell you more, mate. This particular issue was adressed multiple times throughout whole last season. Nothing was fixed
I got the wrong patch last season that was a bit of a turn off heh
I mean, welcome to Descent. Everything is about luck
So I keep doing all hard rooms and never get to Loop 8 before the Nemesis. Always Loop 7. I understand there's RNG, but is there something else? Are Boss/Skull rooms Hard? Should I skip those and go for the actual Hard room instead?
Yes boss rooms are hard difficulty/3%
Then it's all RNG? Oh well... I guess it's OK to have the rest of the season to keep trying and helping others. Thanks for the reply! @ocean orchid
That patch is a bit of pain in the butt for sure. GL
You can have a maximum of 7 medium rooms in a run to reach Nemesis on loop 8 (which means 21 hard rooms minimum as well). That will bring you up to 98% at the end of loop 7.
Inversely if you wanted to kill Nemesis as quickly as possible, you have a maximum of 6 medium rooms to select in one run (10 easy rooms minimum) to get to Nemesis on loop 4.
maffs
hello, I wanted to know if we lose our hardcore character if he dies going downhill.
@viscid leaf I keep trying n trying and end up only killing the Nemesis after completing Loop 7. No patch. 😔 I guess its the RNG, keeping me short of a Hard room or something. Maybe I need to be in a Full group/ 4 players? I'll just keep at it.
@bronze oak Sorry.. I don't understand your question.
sry i use translate, do we lose our hardcore character if he dies going descent?
No, your character is safe in descent
No @bronze oak Thats the beauty of it.
Totally RNG, I tried around 10 runs to get the patch, only the last run I got to loop 8 to kill nemesis🤡
what do you even do vs a nemisis with a repair hive?
I would get them to about half then they would pop a hive then get back to full before I could do anything about it
@worthy juniper The really messed up one is the Nemesis with the Healing Chem. One single pop and he's fully healed anywhere he's at. The Healing Hive is super easy. You can destroy it or grenade it.
I guess my setup just lacked damage then
@worthy juniper Not DMG just make him move away from his Hive and his Hive will stay there for a while.
Ofcourse you do need DMG as well... Just saying about the Hive.
no no I mean the issue is that even when they where away from it
I always go Full DMG with Decoy and Foam.
All Reds and just 1 Yellow before the Nemesis in order to have 2 Foam drops.
I had an very odd shotgun + rush/intim
i mean it worked for the rest of the rooms just not nem..
do you tend to run lower or higher tier rooms?
@worthy juniper When just going for a quick Nemesis run during the weekly Comms... I do all Easy rooms. Reach Nemesis by Loop 4, or rarely by Loop 5. This is Solo. Then again, I also like to go All Hard or Hardest rooms available in order to try and get to Nemesis after Loop 8.
just throw grenades at the hive
After they deploy it, you have to get them away from the area and then try to deny them that area as best you can. Sometimes that's grenades, sometimes they'll move on their own, sometimes in desperation mode you have to then go squat on their hive so they don't get too close
What are other skills that nemesis can't copy, like the reviver hive (his Variant will be restorer) and decoy?
I think it gets random skills. shield too
They will get some random skills
I believe pusle cant be copied as well
He does copy decoy, however it's rare. He will not copy repair trap, any form of pulse, booster and reviver hive, demolisher and burster firefly, cluster seeker mine, and any form if shield.
new question. what should I be spending nsa credits on. rn I have 5% extra decent money
once you are fully upgraded on perks , spend it on recon caches for blueprints
it depends , armour on kill , crt rate , etc
gotcha
I am new to descent, for the season journey I need to complete 3 loops, how is a loop completed? Until the % is 100?
And should I wait until lvl 40 for that? Or doesn’t matter?
Lvl 18 atm
No, the descent runs are on a temporary and totally separate character, nothing on your main character matters.
Thank you 🙂
Give it a try and you'll soon figure it out, a loop is about 4 rooms then a boss arena. The % gauge is a measure of how far you are from meeting the Nemesis (extra boss).
On the whole I think there's not as much value in playing descent before you reach lvl 40, but it can be a good training ground.
Thanks 🙂 journey 2 wants 3 completed loops :/
You can usually reach the nemesis at the end of loop 4 if you pick all easy rooms (or medium ones when there are no easy ones) so if you're doing all 3 in a row I'd say push that bit further if you can and try for the nemesis, you'll get better rewards
Ok will do thanks 🙂
Please update this list
on it
Pinned list has been updated.
Note: Visionario is a named mask but ive been told it shows up in the chest category of the crafting table
oh yeah it does, lol
well that confirms it
@nocturne hedge Is the current total blueprints 512?
yes
Can you, please, ping me with the info: what's the rotation and when it'll change?
Wrath and rotation started today so over 48 hours to go
NICE, thanks!
Could someone post a pic of what this seasons Nemesis patch looks like please?
@ocean orchid
Thank you. Looks good
I am just now realizing that there are different nem patches for each season
I was wondering why there were multiple lmao
I was like “what the heck does vanguard nem mean”
you poor thing
What's the difference between easy, medium, and hard rooms aside from the nemesis percentile, credits earned, and doors being marked? Are there more adds, do they have more health, or do more damage?
Idiot enemy is behind the spawn zone and is unkillable
But this is not prioritized to fix, no. Devs are real clowns with this mode(
And it doesn't despawn, lmao
...
they still haven't fixed this?
i can't believe
just don't kill them too quickly, smh smh
NPCs have more health, armor and damage the higer the diffculty of a room is
Finally did it. Loop 40 = 4 hours 25 minutes (one 13-min break)
Don't forget another "feature" - enemies can shoot through the door, they come from, but you can't, resulting into taking damage, but not being able to shoot back 💀👍
💀
I once had an enemy spawn literally under the map and was shooting me from there. It was the room with the green looking water tubs and a grated floor on top
That was fun 🤪
Any tips if I'm new?
Easy room means getting to meet the nemesis sooner. Hard room means getting to meet the nemesis later. Want a challenge? Do it solo. Want to have fun? Do it with randoms. As for the builds, I don't know. I haven't gotten that far. LOL! But the point of the descent is to experiment on each run, so yea. Have fun~
for the first few loops, getting firestarter chem and one skill tier helps you clear rooms quickly, as you can frequently one-shot both spawn doors
Honestly doing it solo has netted me almost always better results than going with randoms
Nemesis is much, much easier to solo
The random quality of, well, randoms is a lethal killer
Then again I do enjoy having complete control over my options and fights, so if you have a good team I’m sure it’s a breeze
Can St. Elmos Engine AR drop as reward by doing descent?
No. You're better off grinding Countdown with AR targeted loot
@clever marsh You can Purchase Exotic Caches with Descent currencies. Those exotic caches can drop you the St. ELMOS.
@clever marsh But like @red ledge said...There are much better chances of it dropping farming Countdown on Challenging or Heroic with Assault Rifles as targeted loot.
Or any AR targeted Loot spot. Good Luck!
Matchmaking for Countdown on Challenging is the best choice. For any type of loot or exotic. You can matchmake, no problem on those modes.
Ohh okay, thanks for tip! I haven't played in 3 years. these are all new to me
It could drop on normal difficulty but Challenging or Heroic are much better chances.
@clever marsh Just go into the Countdown menu and figure it out. Its default on Normal but you can switch it to Challenging or Heroic then Matchmake. 8 players will all work together in Countdown.
Kinda hectic and tricky at first but the more you play it... The easier it gets. You will notice everyone will speed run the heck out of it.
I just went lmao I got carried hard.
Oh yeah... That 2 can happen! Making it the best mode to farm anything you need.
@clever marsh Descent does have Reconstructed Caches that will provide you with Blueprints. Including all DZ exclusives. Making it another great game mode for very specific needs.
Not sure if this is a bug, but now whenever your teammates pick a talent, the icon appears above your right shoulder too. It's a nice change
I'd like to ask a question regarding descent exclusive glove / backpack in the shop
How do I unlock them?
Like to be purchasable in the shop with cred
I couldn't find any info about it whatsoever
If you're talking about the 4 colored uniforms from the shop, you can buy them around 1660+ NSA Tech. You get those by completing the loops and doing HVT rooms.
It's a long-term grind, so don't expect to get to 1k NSA Tech right away
Sadly those I already bought
Well, in that case, there's no exclusive glove/backpack in the shop IIRC
wish I could post pics here
I found it somewhere else that shows it in the cosmetic shops
can I DM you?
did you figure out what you were looking for? cause aside from the 4 outfits there are no other cosmetics in the descent shop
no, not the descent shop, it's from usual cosmetic shop
I think the audio length of all the Descent coms have now passed the Hearts of Fire audiodrama
Is that so? We still got 15 left to collect
You already have all the blueprints obtainable from descent
The rest you're missing is not from descent and some are not possible to obtain
For how many years we are unable to collect all blueprints, because they can't add them?
Screw named blueprints, i want them to add some blueprints like ceska chest and stuff
High end BPs that dont exist
And striker holster for example
I'd happily trade like 50% of the named item BPs i have for those 2 lol
Anyone know what talent pool is active now? Or can point me in a direction where I can check it outside of the game? 
Envy
And I agree with the blueprints Ryberg last year talked about it and nothing has changed it's even worse now because virtuoso has no blueprints
And I don't personally like how older sets have 3-4 blueprints and the newer ones have all 6
Is there a list of all the different rotations?
WEGGS
Whenever I decide to play until I die with my friends, it always ends up bugging out. Sad.
I tried the full auto rifles recently . They do clear doors pretty good
and you can tap the trigger for semi auto shots against distant targets
It depends on the talent pools but I've gotten to 40+ a few times with a super90 and m1a.
ACS12 with bullet hell hehe
ACS12 w/ bullet hell/payment in kind/surgical/strained/obliterate
I've had this build, took me about 20-25 shots to take out nemesis with no red cores
We often go to loop 40 with SMG + Shotgun + Versatility / Gunslinger
it is the way
why were checkpoints not added to descent mode? The mode already takes a lot of time running between locations, and there is no way to save your progress.
Actually we have a confirmed answer to if they're going to be added:
-Yannick```
Then maybe they should have thought about it from the very beginning, even before releasing the unfinished mode?
I don't know why you're grumpy with me about it, I don't work there.
Any hints about reconnection when it crashes?
If I knew that, my name would be in yellow.
Got it
What does yellow name means 
Admins, they run the actual server (and AFAIk are all employed at MSV/or Ubi).
Do we get high end weapons in this mode? If so, at what point/loop does this start to happen? I guess Exotic Weapons are a not available at all?
Nope, blue rarity is the final one. Don't need exotic weapons when you get to use their talents
Why the time on descent is always 7 AM if we never get to see the outside of the facility 🤔
Manhunts and countdown also lock the time iirc
Yeah but on those you can see the sky right.
what's the rotation today?
Greed
We used to just hover over the Descent emblem on the map and it would show the rotation. Why take that away?
anyone got any tips for descent picks? done it a million times just never actually gotten to the nemesis, I've gotten close though.
Also, what do the rotations mean for descent?
go all in weapon damage, prioritize red talents, don't use risky skills
yeah that's what I've heard, appreciate the confirmation.
what's the most ideal exotic talent?
I'd assume breathe free?
it's a talent pool that goes on for a limited time that dictates what talents you get while it's active
3 days each
oh
so based on the above, it depends on the rotation
so greed = doctor home, breathe free, and glass cannon?
yes
you want breathe free
er wait It wasn't breathe free it was sandman
mb
sandman, glass cannon, and doctor home
was my options
you can skip or go glass cannon if you're ballsy
Being squishy against nemesis is risky, and I wouldn't go with glass cannon unless you have status effects to widen your damage window
so it really ls just roll the dice on rotation
imo restart the run and try to get breathe free in loop 1
man..
ah okay
also wait a minute, rotor blades, is that an item in the division you found?
your discord background
ah okay
My rule of thumb is to take up to 3 stacks of preservation prior to nemesis, some clutch and some adrenaline rush
I see
noted
One stack of Trauma when it's available is helpful against nemesis and helps with other rooms, especially if you can build at least 1 stack of sadist and eyeless
appreciated guys
Versatility and gunslinger is a powerful combo but requires a lot of knowledge in timing swaps, I myself build surgical/obliterate/strained to lean on crit damage even when I take all blue cores
Wrath and envy have great talent pools for crit, sloth is great for versatile/gunslinger or a full skill build with oxidizer imo, gluttony isn't very fun and greed is hot garbage
Agree. Trauma is clutch. Pretty much a must have to me if the talent is available
Nemesis POV: you're always squishy.
1 armor core = 1 more bullet you can soak when trying to DPS 🤣
Very rouge-lite
Isn't that just pink?
Yes
decent is a rouge-lite game mode with rouge agents
yeah, but running a blue build isn't so bad, specially when you can build up the bonus armor talents
Adrenaline rush, Intimidate, Girlboss
I don’t think it’s a super popular opinion but I also like some blue cores to buff the bonus armour talents up. Leadership too. If you have say Unhinged cooking too that supplements some missing red cores
we do take leadership and ad rush more and more as we go to loop 40
but before nemesis they stay at tier 1 because we only need them to proc intimidate
and if we do take blue cores only 1 in the team does that and they'd be on leadership duty for the rest of the team. at 100% armor though they stop taking blue cores because their leadership amount is capped to 200% bonus armor anyway
keep that in mind, each person's bonus armor amount is capped at 200% based on their own max armor
Leadership at full stack is better imo, is 100% armor for 20s iirc.
Some people don’t like blues at all because armour doesn’t scale as well as WD is all. I like a good mix
Is there a write up or good video for getting far into descent? I barely make it to the nemesis SOMETIMES and feel like I'm missing a lot of enjoyment in the mode because of it
It may not be the case that you’re missing the enjoyment 🙂 might just be the activity itself!
I will never understand how people play this solo
I feel the exact same about Legendary's, but there are people who enjoy them.
It's all a matter of perspective.
i like games like risk of rain or roguelikes in general so the gamemode always felt interesting to me
its a nice interplay between luck and skill, and a little bit of thinking
also feels real nice to have exotic talents on guns that 100% shouldnt have them
Same, I'm not a fan of the legendaries and I can't stand tidal basin legendary, with descent at least I can get some build variety in my time spent
it's all about the Co-op experience for me, sure I can solo Legendaries and Descent, but they're not enjoyable solo
It's not really a meta xp farm, but it's not bad.
@junior valve You're looking for #lfg-playstation, GL Agent 
Loving regicide breathfree and sandman, I wish you could stack up the exotics though like the other talents
Always have been doing that 
Is it normal to start a descent run in a group and you end up on the other descent map? Like, the guy started the run and two members of the group, instead of spawning in the Potomac bunker, they ended up in the NSA labs.
Normal is overrated in descent
it's one of those rarer bugs
Zamn, did that ruin the run or where both sides able to finish the loop and come back together somehow 🤣
i know it ruins ours every time
Only one map is active at a time, the other one just looks like somebody hid himself at Walmart until 4AM and the power is turned off.
Sloth up
let's goooooo
@humble warren You're looking for #lfg-playstation, GL Agent 
I just got a level 40 mask from killing the first boss in the game
Wrong channel, mate
Oh the what channel should I post it in?
K
does overwatch stack?
With other players with Overwatch? No
Each team talent doesn't stack when picked by more than one player. Just keep it in mind
For people who managed to reach and kill the nemesis in a group (4) without getting down, what was the strategy?
we go to the top left corner and pre-aim at the nearest spawn, do a c2c to proc leadership to pre-stack intimidate. then if 1 nemesis spawns where we pre-aim, we burst that one down super quickly, then we kill the other ones the normal way with grenades and c2c and stuff
Is there a lfg for descent?
How do I put in a complaint about Descent?
Don't bother , you would just waste your time , Ubi is beyond our help
What's the current rotation?
Gluttony
That's the point they need to get rid of the rotation
Nah. Without it it would be harder to set up the builds you want.
But there is a cheesy way as well 👀
my DMs are open.............. 🥹
@rustic bough actually it's not. I played when before and after and before was immensely better. I had the option to build whatever I wanted the way wanted it. A lot of us feel the same way I do.
It really wouldn't
So is mine LOL
@twin geyser 👀
I would even take a compromise. Let us use our credits to pick any extra talent out of all the talents and add it to that talent pool.
That one talent makes a difference
I got over $60000 credits and I play with others that have over $200k credits. Let us spend them on something usefull.
Take the rotations out and make re-rolls cheaper and no cost escalation, problem solved
Or allow picking the rotations ourselves + create our own rotation for NSA credits (1000 per one talent)

At least 500 per talent. Those credits would go quick
They need to let us stack the talents past 10 too
Jeez you guys are giving terrible suggestions
It's as if Descent isn't already boring enough
remove rotations
Cheaper re-rolls, no cost escalation
You might enjoy spending the entire night rerolling for the talent you want, but I sure don't
Although this just gave me an idea: remove reroll costs entirely, but we earn a reroll token after every loop, and each reroll uses a token. A boss room gives an additional token, as well.
Ok, thank you
that sounds just kinda worse than it is atm
Got a no-reroll chad over here 🤣
@tired nest This channel is just for discussing the mode, you're looking for #lfg-playstation. GL Agent 
Can anyone tell me if the descent tables are completely random or there are a number of tables and it just keeps changing?
tables as in... rotations? Yes they are random. there are 5 rotations: Wrath, Envy, Greed, Sloth, Gluttony
wow, there are two more missing then, to complete the 7 deadly sins.
Thank you Penguin
Sloth back up
let's goooooo
any new blueprints?
Before I give official feedback, I need to ask about the descent project here
Did you see that there are 4 collectibles, please can you confirm if you are getting all 4 or just 1??
cant speak for the 4 we have now, but one or two weeks ago i saw 2 collectibles written as a reward but only got 1 when i did it
Just 1. Another "feature", not a bug 
? feature
Hi all. I am returning to Div 2 and trying to catch up, so I'm LFG to help me with Descent. I have only ran it once but it was a long time ago.
please keep lfg requests to #lfg-pc / #lfg-playstation
I was going to post this comment as about the descent reward page showing you would get 4 comms out of defeating the Nemesis. However, when you do you only get one. I would like to report this to the developers.
Imagine them actually reading or listening to our feedback...
Ahh damm was thinking they were helping up.them as they take 1 year to complete 😕
@celest abyss Not if they keep adding more comms in the descent. It use to be on 75 comms we could collect from Descent, I believe.
@twin geyser Sad fact is this mode has been completely totally neglected by the developers.
They have abandoned lots of things, mate...
What are the suggestions, that aren't just "save points", and "no pools" ?
More talent rotations would be nice 😁
Yes it's a shame as there is a few bugs 🐛 in there what are a pain
@jolly cave Gold weapons, a save check point every 10 levels.
I like that one of those was very specifically that I said "apart from".
We have official info on save points, they physically are impossible to implement.
I got one. Allow rerolls on the starting guns and skills so you don’t have to quit and restart if you don’t like the selection
Either stop adding comms, or make them easier to earn..90 is a bit overkill
Oh also, make them account-wide
- Lady Death Speed Boost for running between rooms
- Open the talent selection window as soon as the room is cleared, not forcing everyone to run to the terminal
- Immediately show the room difficulty BEFORE people pick talents
- Allow weapon upgrading from Grey to Gold like this:
Grey - green - blue - purple - gold - Add 2 missing rotations because there are 7 deadly sins, not 5
- Allow the ability to pick a rotation, because I don't want to reschedule our 40 loop run every weekend because of awful rotation
- Cheaper talent rerolling at first loops
- Allow weapon and skill rerolling
- Allow Exotic talent rerolling
Should I continue?
Love it
I would give an arm and a leg for these to be implemented
God knows that I have 500+ hours in Descent pre talent pool introduction, and about 5 after that
We still do seasonal loop 40 run (haven't missed a single one yet), however it's much more frustrating, because you can't arrange the run because you don't know what rotation will be on Saturday-Sunday
Somebody hires this man frog.
How long does that typically take btw?
his team runs especially fast, 3-4 hours
mine is a bit slower cuz i pick up players
Wow. Pretty good. I’ve only tried Descent solo so far and 3hrs might get me to loop 15-ish lol
yeah having a team means almost every door is camped
things go by very fast when you have 4 door campers with intimidate
Makes sense
Solo it’s like camp one door and hope you picked right. If not, scramble time
yeah
I usually die when I get pinched from two sides
4:20 was our last run with one 10 mins break, but we got really lots of boss rooms (more than 15)
Nice love the boss rooms
Me too - they save lots of time)
Dumb question. What happens if someone dies in a group game? Can they get revived? Or do they get booted?
If someone dies before fight ends - they're auto-revived after the fight (even if they're completely dead). If you revive them mid fight - you spend a token, which you have to re-buy at supply stations in the rooms
Oh, forgot to mention - you spend a token only on a dead mate. If they're on their knees - the token isn't wasted
Thank you for the explanation. Sounds like playing in a group is the way to go
Current rotation?
Damn Serj knows all the Descent tech
Everything I mentioned doesn't require colossal efforts and mostly is a pack of QoL features which will improve the experience (IMO)
Part 2:
- Numbers on Descent suits must be the same order in which players pick rooms (right now it's messy, and the order can go like 1-4-3-2)
- allow us to block the unwanted talents from rotation. Not all, of course, but at least 5 across all categories of our choice (including exotics)
- yellow core must scale in the same way as red and blue core, because skills don't get additional damage after we reach tier 6
- more permanent upgrades for NSA tech
- more NSA credits for beating rogues (10 is bruh now)
- decrease the requirement for Nemesis Arm Patch from loop 8 to loop 7, because it's totally random and we've wasted more than 10 tries, trying to get there. It mustn't work in this way
- more Descent commendations (after fixing Summit Combat Master Merit commendation, of course)
- enemies mustn't shoot players through doors
- fix enemy spawns, so they aren't getting stuck behind the closed door, killing the run in 95% of cases, unless you have oxidizers
- remove the delay, when enemies are spawned but they're waiting behind the closed doors until other enemies are killed (really good example is a boss room)
- do not allow enemies to deploy their skills behind closed doors (enemy snipers especially)
And fix armor kits
@jolly cave does everything I suggested fit in the "no checkpoints" and "no rotation" category?
@stiff rain is the guy you're looking for 🔥
Save points was covered by that, but everything else is fine, I assume.
I still assume that the reason for no Talent Selection is that it's a rogue-lite, picking a set of them defeats the purpose, but YMMV.
But decent amount of rogue-lites allow this, that's the catch)
They allow you to very fine-tune what upgrades you can get?
I'm guessing I've not played many of those.
Check the game called Dead Cells. If you're into this genre - you'll love it for sure
I tried that once, then my entire block lost power so I took it as a sign.
lmao
😂
My highest loop was 32. I just couldn't stand playing any longer. I lose motivation as soon as I get any higher.
This is why I say give us a checkpoint/save point even if it is only a one time save.
Save points are just not physically possible, it would require the entire mode being re-built "from the ground up". That is a direct quote from Yannick himself on the situation.
So by all means continue to wish for them, but they are not ever coming to div2's Descent Mode.
Don't play this mode solo
One moment, I'll make a unique text
@fringe stirrup Is it repeatable though? Does the same character get 4 comms on every nemesis run, or even once per week?
I'll explain better
I think any new characters at this point get 4 descent comms on their first clear, but subsequently will only get one
Yesterday I created a new character, and went straight to level 30, I started the DLC, etc. I ended up finding some things too, but I'll just talk about the descent. So, with the new character at level 30, I did this week's project that was giving 4 collectibles, I thought it wouldn't work, but it did, it did. Yes, it appeared again to do the project when you create a new character. But I didn't understand, but I didn't understand why it worked for him and not for the main character.
okay, I'll keep it and do next week's project and confirm that
at what level you have to kill the nemesis to get the badge?
loop 8
ty
@naive shore If you want to LFG for Descent, feel free to head on down to #lfg-pc, or your equivalent platform.
@pine siren So are you saying old characters like the first one you start off with is getting the shave on reward comms for Descent?
Because all I ever get is one comm every time I defeat the nemesis. My first character is far behind on descent comms.
@pine siren So shouldn't all characters across the board be getting the same amount of comms as the rest.
@cinder briar I'm just saying this ^
@pine siren I really hope the developers address this comm reward. 1 comm every week out of 90 to get is too long of a wait time.
sorry to ask why i did not get nemesis badge defeated it end of loop 7 -> Nemesis but no badge for me
well it's not loop 8
has to be on loop 8
Because you need to get lucky with the rooms so you beat Nemesis literally on loop 8. Kinda a pain in the butt
yes
Yes, like every season
Hi does anyone have any tips for me? My friend and I have completed all the hardest rooms for every loop and defeated nemesis, however we aren't getting awarded a patch for it. I'm not sure what this particular patch is called but has anyone else done this?
If you're talking about the Nemesis patch, you need to be at loop 8 before defeating the Nemesis. And that requires RNG being on your side.
Okay. Thank you.
I forget whats the max med rooms you can take for loop 8+ nemesis
7 I think, and that's getting yourself into loop 8, once you are into loop 8 you can take fluff rooms
7 is max amount allowed.
Hard rooms give us 3 x 4 = 12% (ideal loop)
Usually you'll have 3 hard and 1 medium rooms - 9 + 5 = 14%
14 × 7 = 98% at the end of loop 7 and you start loop 8
Boss rooms also give you 3% (identical to Hard rooms)
But sometimes you'll get multiple medium rooms one after another and that's it
Does Composure stack with Overwatch?
Yes
Okay idk if that works in a group but if you stay out of the nemesis fov for like 30s, it's gonna remove agro from you and it's gonna start looking for you, it's a good solo strategy to ambush it.
I think Gluttony is my least favorite rotation of the 5. Died 2 times and was almost on the edge when I was fighting the Nemesis earlier today. Good thing I managed to defeat it despite having m700 model and m249b
What to expect from a critic/HSD and skill repair and damage rotation
The synergy between the talents is bad in Gluttony. Since we don’t have Chatter, Steady Handed or Lucky Shot, you basically have to use Salvage to avoid reloading too often & ammo management. And Salvage conflicts with your main red talents, Optimist, you won’t get the full benefit when you aren’t getting low on the magazine. If you can run a shotgun as a primary, you could manage it I suppose. The only thing Gluttony really has going for it are that the exotics are pretty good (and Concussion). Gluttony & Sloth have less yellow talents than other pools, which I don’t understand, they could be made a bit better if they’d add a couple of the good ones.
Gluttony is definitely the worst. Doesn't even have a quality exotic talent that piques my interest
Hi everyone needs help to go through one surgery in 12 minutes, who can help?
what?
your translator be bad xD
but i get the gist of it
you want a player to play descent with?
I need a partner in The Division 2. To pass the mission for a while
At this point im willing to buy the comms in the nsa shop if they still don't want to drop multiple per week
Tonight I got all the way to loop 7 room 3 before being forced into an 8th medium room
Welcome to the club
Yep
I went on a late 3-loop run with 1 medium that put me at 7, the whole time knowing it was gonna screw me at some point
lol. Gluttony has great exotics. Agonizing Bite, Adaptive Instincts & BLB put out a ton of damage. The red talents & yellow talents have little to no synergy, that’s the issue with Gluttony.
What's even the point of the talent rotation? It's basically impossible to have freedom with builds because you're limited to a select few talents every 3 days, not to mention no one asked for this update
Make you play differently I guess
So you dont get to use the same build every single time you run it. "Spice of life"
They'd better allow us to pick rotations at our preference. Constant rescheduling because of bad rotation doesn't appeal at all
But what was the point of it? If people use the same build then they use the same build
Only thing I agree with is making bloodsucker an exotic because otherwise it'd be too OP
Anybody reach 40 with Sloth? It’s the only talent pool I haven’t managed to do it with. If anyone has, I’d be interested to see talents/weapon choices, etc that work best with this pool. I assume Versatile since it’s the only amplified damage source we have but beyond that, I’m falling short on damage output.
Versatile + Intimidate + Gunslinger + Busy Little Bee is the minimum of red talents that you need
Leadership / Adrenaline Rush to proc bonus armor
Sloth is one of the strongest talents out there, but the major downside is that you will need to constantly swap weapons to get giga damage bonus
Yeah that combo of 4 is definitely the best. In order to get the most out of that, Shotgun & SMG appear to be the best (100% amplified at tier 10 Versatile compared to 50% for ARs & LMG). Is that the route you go, Shotgun & SMG and play closer range?
that's correct.
Always has been 
Does the Nemesis use Hunter AI or Rogue Agent?
Hunter, if it gets decoy it's a hunter decoy
And the skill hacking
It's almost the same except for the emps and hacking tools.
What are you referring to?
SMG and Shotgun for Descent. Always the best choice for group play
I see. I only really play solo but yeah SMG/Shotgun are still usually best options, Wrath is the only one where I will run LMG/SMG
especially with those red talents (gunslinger and Versatile)
Yeah it makes the most sense, you have that 100% amp damage from Versatile, make the most of it by using shotgun & SMG.
intimidate is also a must-run. due to it being exponential (each stack is multiplicative to itself) at tier 10 it almost quadruples your damage
I didn’t know it worked that way but I noticed damage output soared once Intimidate was added - it was always pretty clear it wasn’t like other “weapon damage” talents. Your explanation makes a lot of sense in that regard.
For Sloth, which other 2 reds do you generally fill out with beyond Intimidate, Versatile, Gunslinger, and I assume Allegro. I don’t usually use Surgical unless Obliterate is in the pool. Is that a mistake or do you have two better options?
yeah, it's not actually weapon damage 😂
since the start it has been an amp. the new tooltip did not help its case
surgical and critical should work just fine, but my preference is running vigilance and precise if available
allegro is a must-pick for me because it lets me fit all my damage within the buff uptime that Sloth offers via gunslinger+versatile
All right, sounds good. I’m not a fan of composure & overwatch, especially the latter. Since I roll solo, I’ll test surgical & critical. Vigilance ends up with less uptime since I’m pulling all aggro
as long as at the start you camp the door and kill it fast, vigilance will have done its job, and then you take cover and pick off ads from other doors
I’ll try both, see what works for me. I just want to hit 40 with this last talent pool, there’s more enough damage talents to get there. I hit 40 with Gluttony (which is like the wish dot com version of Greed), and Sloth has better Reds
It's unfortunate that we'll never get some sort of checkpoint system for Descent. Can be such a long grind in a single session lol.
I think the developers have concerns about it being abused if implemented but there’s various ways to keep your session from timing out if you need a break/etc. Think I read someone had a macro setup to have his character keep shooting his sidearm in the hallway while he was at work
Well, yea. You can obviously skirt around being kicked, but then you also risk random disconnects, possible power outages (storms or otherwise), etc. It really is just a terrible system in general and needs to be reworked to respect people's time more.
I don’t see anything that can really be done. A checkpoint system like Summit isn’t viable - if you die in Decent, that run should be permanently done, you shouldn’t be able to just get dropped back down to say loop 20 and keep going after being wiped. And of course you’ll have people pulling the plug to force a Delta if they’re about to wipe (although that isn’t going to work post loop 30, you’ll be dead with little to no warning if you messed up.
I know what you’re trying to say but another fact is just that long Descent runs probably isn’t content that people who have life obligations that prevent them from playing 6+ hours straight are going to be able to do anyways so I don’t really even see how any sort of checkpoint system would help “respect people’s time”.
Perhaps I wasn't entirely clear. The checkpoints should be after you finish an entire loop. Give the option to save and leave before starting the next loop. If you die, yea, you're done. I would say it would also have to be like if you disconnect or something in the middle of a loop, you're done as well unless it loads you right back into the same exact snapshotted situation as before the disconnect. Anything to make it at least a little more accessible to players in general. Spitballing here, but there's definitely better designs than how it is now lol.
C'est la vie
I made a lengthy post on, from my own perspective, why checkpoints are largely impractical. Besides, nowhere do we see such systems in place out in the open world, anyway, besides the Summit. Disconnect from Countdown? You're done. Relog in the middle of a mission? You start from the beginning.
I find it weird for a game to have a cushioning system to imburse players for their misfortunes which the game may or may not be responsible for (except for the random Delta's, which is a serious threat), like power outage, I mean, come on, that's life.
I think the slow pace of progression in descent makes a unique case for checkpoints
Well honestly, if checkpoints were implemented & I was camping too close to a spawn door in the first room of a new loop & “No more presidents!” gets shouted from the door, I’d be very tempted to rip my router out of the wall
"I'm coming!"
The whole "checkpoint in descent" thing is not going to happen just as it didn't happen with resistance in division 1. It's how they design the mode
As players only way to tell them we don't like it is not playing it/not buying premium credits but they're not going to rework the entire thing anyways
Descent once they're done with comms/arm patches will go the route of Kenly College for the majority of players that still play it. It was a free update anyways
That's why they keep adding comms in Descent - otherwise it'd be dead long time ago.
One run per season for armpatch is fine, but every week's comms slog is pure crap
I think the Arabic cat might agree with that 
Speaking of power outages - yeap, nothing to do here, but Delta plague is the one which creates all of these endless topics with reconnect and checkpoint system. Like, why can't I hop back into Countdown? Because.....
I had to end my Sloth run early at 25 (Hyena tank got stuck behind spawn door, couldn’t do anything) but using the talents & weapon combos suggested yesterday - the damage output is absolutely insane after versatile & intimidate are stacked a few times. I was never downed (had to wait until 21 to even get a revive hive as an option). Ran with a PP-19 & SASG-12. One tapped a Rogue at 16. I think it’s safe to say Sloth definitely has the most damage output potential. Appreciate the advice, I’ll try again next time it’s in rotation and see if I can get to 40.
Another slothbro I see
well now you make me less confident in how I was doing :(
(highest loop of 5)
Don’t beat yourself up, Descent is quite tough, RNG plays a factor more than other content (I.e, I couldn’t even get a revive hive until loop 21 on my latest run). Learning which rooms are most ideal, etc. There’s going to be a lot of trial and error. The guys here have good advice and helpful suggestions.
we just play this game too much
For real 💀
I feel like the Gluttony Talent pool is the devs saying "eh screw it, we got all these left over throw em in and pray it works."
Yeah there’s not much synergy among the talents but the exotics are good (Agonizing Bite, Adaptive & BLB). Shotgun is a must have because of Optimist & Opportunistic. It wasn’t as bad as I expected, you can definitely put out a lot of damage, but I’d still have to rank it as the worst talent pool.
it took me a LOT of convincing to tell
people sloth is actually good
Sloth spoiled me because I feel like I’m shooting marshmallows with Gluttony now.
LFG Deep Descent Dive
Agents can't even swim, let alone dive
You don't need to know how to swim to dive.
Yeah but you can't swim if the ocean is just a flat texture that leads you to the limbo 
Are we at 80/90 now? Lost the counter again 💀
Yes. This Tuesday is 81
Does descent have difficulty options like open world? I just need 1 full clearing for a modifier. I don’t need to feel pain lol. So easy mode?
you just need to clear 1 loop. there is no difficulty option, it just gets more difficult the higher you go but since you only need 1 loop it doesn't matter
So what is 1 loop anyways? A set amount of floors like Summit?
I’ve never done descent.
you can think of it as 1 floor like in summit
Instead of 2 rooms per floor, it's 5 rooms per loop
Oh so shits gonna be easy. Sweet. Thanks for the help lads
Just remember to not be careless or find a good position to huddle in. You're quite squishy in Descent
hey guys what's the sacral sense of running all hard rooms instead going by color?
Colour determines the talents available while hard rooms delays your encounter with the Nemesis
yeah i know that, thx for reminding. i asked what's the idea (i might not get it) behind going all rooms hard instead going by color, why every random tends to run only hard rooms?
Well
a) to get to loop 8 before Nemesis for the patch
b) hard rooms will better prepare you or your team for Nemesis, even if you don't have many red talents, the weapon damage bonus at the end of each loop helps. Higher loop = better weapons, skills, talents
a)true, forgot about that. b) questionable. because, you know, randoms and theirs talent choices. much more chances to die becaue of F'ed scaling in 4 man team before nemesis
i guess the team's resolve to survive will be tested ¯_(ツ)_/¯
But that's also the point of high risk, high reward
eeeeeh. nah imho, randomness of diff and talent choices. most likely you will end up with lots of one stack useless talents on nemesis and reward is just extended run.
Need 1
You're better off asking in LFG. Failing that, you could try asking in the community Discord and GCRock discord
Rogues in descent are nasty af in there
Yea with the right skills they can be
It would be cool if there was a patch that you could get if you manage to kill the nemesis in less than 30 minutes.
Yea that would be legit
I’ve never even killed the nemesis, solo que ain’t the move
Honestly nemesis solo is way quicker if you do it right.
Guess I’m doing it wrong nothing but hurt feelings in solo over here 😂
When you have enough damage you can burst them down. Just have to make sure you’re getting enough damage
As soon as you can move in the arena, run immediately to the left all the way across the room, up a couple small flights of stairs and set up shop, you will have a defensive elevated position to work from, the nemesis will rarely come up there with you and when it does you can hide on the other side of a cover object that is up there. Play it smart, take advantage of status effects ammo available at the shop (and trauma if it's in the talent pool)
Thank you I shall try!!
Don't want to brag, but it's always our time (24-27 mins, solo / duo) if we manage to get to Nemesis after loop 4
Anyone playing descent I need a nemesis kill for journey 7?
which is the rotation now?
Gluttony
If this is about the clan, you're in the wrong channel
Sorry
whats the rotation now?
Envy for the next 2 days
22:42 - Nemesis kill, duo run 
so pro
Better flex on the countdown addicts
The rotation is Greed
Am I correct in saying that you can buy the blueprints (reconstructed caches) at the shop outside of descent with descent money? ( i'm new to descent )
yes
Awesome, thank you.
They cost 297 NSA Tech each (The currency you get from HVT rooms/Completing loops), so expect to grind a lot of them
Does anymone have a sheet with the drop rate of chance to have an exo talent in arena rooms after the first one?
Loop 2-3: 5%
Loop 4-6: 25%
Loop 7-9: 35%
Loop 10 and beyond: 40%
Oh thx 😁
Now that explains why and how i got two exotic talents w/o reaching nemesis yet. 1,4k shd lvl and it still seem I don't know so much about this game xd
A question to people who play decent.
What would you prefer? Bullet hell or Ic?
What is lc?
Instant Chatter
IMO I prefer bullet hell and increase the rof with allegro.
Because sometimes I'm using an assault rifle and when I reload near enemies in a small room, end up having like 1600 rpm and miss half of the magazine 
that's an interesting opinion
in my opinion, Instant Chatter pairs with everything (except sniper rifles and assault rifles)
with lmg, you just become a minigunner who has infinite ammo (if you have constant resource of kills and good damage)
Combine it with extra and you basically got infinite ammo
Isn't that the point of bullet hell? And btw IC doesn't give ammo, it just takes ammo from your reserve and puts it on your magazine. I get it that you don't need to reload when you kill, but BH already does that by default 
no, IC gives you ammo, doesn't pull from your existing pool (unless they changed that recently)
that's correct
@red wedge This channel is just for discussing the mode, to LFG for it you'll have to head down to your platform channel, in your case #lfg-pc
GL Agent 
Actually, no.. It actually gives you ammo. It doesn't take it from reserve.
Bullet Hell feels more punishing than IC
You have to be 100% accurate in order to NOT waste any ammo
i forgot if bullet hell refunds you ammo, but if it does, it refunds one mag's worth, and if it requires 100 shots landed but your mag is smaller than that then it's basically ammo negative
i forgot bullet hell description in descent
Bullet Hell gives a mag that literally takes all reserve ammo into one
that's not negative
Or i misunderstood something?
Feel like i did lol
no, bullet hell doesn't take from your reserve when it procs the refund
but the refund scales with your mag
the number of shots stays fixed at 100 (iirc)
i'm going off my memory because i'm not in game to read the description but if i'm remembering correct that's why it feels like bullet hell doesn't refund you without using reserve (it does, but the ammo refunded is less than the ammo you spent)
i do know how the actual bullet king functions though, it refunds you 100 bullets for free without using reserve if you hit 100 stacks
but for descent i guess they tied the bullet refund to the mag size instead of being fixed at 100 (due to bullet king having mag size 100)
take all this with a grain of salt though
probably for the better
it's rare
But honestly not worth to use it
the only way to up his health is to take skill tier
the shield doesn't profit from the blue "core" you take at the end of each loop
Headshot pistol builds with shields work great.
With yellow cores.
what's your highest loop ?
you will feel the lack of power at loop 20 or higher
Group feels way more harder, enemies are so tanky at loop 9
reached around that level on solo
(since their hp scales with number of players)
I mean if you grab all the talents that increase your headshot damage, that might be not true
Although, can't truly confirm it, since i never was at this loop
around loop 15-16, robot will start to drop
you won't profit from your headshot damage on them
10% overall damage is really strong
there's only a few that increase your headshot damage
the sooner you start out with a meta build the easier it gets
add critical chance + critical damage
i'm not recommending this to every person but even without headshot damage you'll do fine on dogs
even at loop 40
everything else about your build has to be best though
you don't need crit that much, and i don't advise it since you need to take double the investment to be on par with headshot since you need to level 2+ talents instead of 1, but this is only true for greed, wrath and sloth
for envy and gluttony (not that gluttony is good) you're better off with crit
you're not the only one
Friendship destroyer
I'm not sure if crit is good though in descent
it's good, but it's slower to invest in than hsd
in wrath and envy though, since obliterate exists you can pretty much just prioritize surgical
Btw, how would you rate this build for descent?
Everything goes into weapon damage, except for a few skill tiers if you got a shield
Glass canon, regulus talant
Doctor Home
For offensive everything goes into headshot dmg, possibly crit if there's some slots left for it
For defensive ones, we have efficient, preservation to balance the incoming damage
And everything else is for your choice
7/10
assuming this is for Greed rotation. why not just add Breathe Free altogether?
Defensive talents: Leadership is good one.
Risky playstyle. if you don't clear the first door with a headshot, you're dead.
In the weekly project, defeating the nemesis should yield 4 collectible items, but only one dropped. This has happened again. Is it broken?
It only seems to happen the first time you do it on that character, after that it's just one a week
On one of my characters I missed a week for comms. The next week it gave me the new one and the one I missed last week. I think it only applies to the ones from the current season.
Ok the nemesis can have two variants of the same skill at the same time, this should be illegal
Not always. If you have Pulse or Decoy, the Nemesis can't replicate it
I had a foam launcher and the decoy, I just never expected it to have the 2 variants of the same skill, I didn't have enough DPS and every time it was about to lose his armor, it always used a reinforcer chem launcher. (it had the two chem launchers).
I was like: okay he's going to use a restorer Hive and GG.
But no, to my surprise he was dropping healing clouds again and again.
The key is to use Foam against him, so he doesn't heal for a short moment. When that happens, DPS the hell out of him
I didn't have enough DPS because this rotation kinda sucks sometimes, Come on Arabic cat, isn't my first time playing descent 
Oh, it's you. I thought you were someone else xD\
Utilize your grenades to get nemesis off it's perch too, you only got 6 but any edge you can get can make a difference
Anyone know a good way to deal with rogue agents?
Riot foam super 90
And don't play scared rush em if you give them time to throw skills it's too late
If you have bullet hell would the M870 express be a better option?
Cause of more damage
You have other option depending your fav range but that will be mainly CC (pick whatever you like between burn, blind, foam, electricity) + huge burst damage
Not in my opinion the loss of rate of fire on m870 is too big and with salvage and lucky shot you basically have bullet hell if you have enough luck
Ay ty for the tip. Flawlessly did the rogue agent rooms with the SASG (bad luck with the gun selections)
SASG is second best shotgun against rogues
It was green unfortunately
Also had to end my loop 28 run cus someone was glitched
That's messed up did 3 runs today first time game crashed at loop 15 2nd time at 27 and 3rd time it crashed on 42 this game won't let me beat my highest loop
Whats your highest
I’m so bad at this lol…Og Survival I love, conquered and still play but this Descent jus don’t work for me…And I need all the extra blueprint too…
Keep playing just need to get used to it. I would buy (most of) the permanent buffs from nsa vendor before you get into caches though as they make the mode easier. AOK, CC, Extra $, etc
86
Group or solo?
Group. Solo high is 37
Nice
Thanks for the tip…do the ones you buy roll over the next season when talents switch???
the store buffs are permanent 😎
@fossil gulch Whats your go to build for each talent rotation?
@smoky terrace @restive haven This channel is just for discussing the mode, to LFG in the future, head on down to #lfg-playstation
I didn't memorize all of the pools I used to have a spreadsheet of every room and talent pool rotation but I don't play descent as much anymore so I don't know were I left it.
Nemesis just one-shot me at full armor (3 armor cores). I don't think that has ever happened before wtf
Just popped up from cover for a split second to shoot and he aimbotted me instantly
What was he using against you? Rifle? Marksman rifle?
Because if you put a marksman rifle it it's hands then yea, 8 blue cores might save you
I've generally found that 6 blue core can only eat 3 assault rifle/SMG rounds at effective range
I don't get the point of taking armor instead actual damage for Nemesis fight. You can't tank him at all
I never take weapon with high base damages against Némésis
Because he aimbot you
At this point armor in descent is only useful if you have armor share talent like leadership and vanguard.
It's not so much about trying to tank it, more about being able to survive if you get greedy and don't get into cover quick enough
That's what one shot protection is for
at a high enough loop, getting sniped actually bypasses OSP
huh, I wouldn't have thought that was possible
A lot of things in open world do not work the same as Descent, like medkits.
By the way, it's not one shot protection, it's 1 HP protection.
@humble sail This channel is just for discussing the mode, you're looking for #lfg-playstation. GL Agent 
A bit of extra protection. If you have the right build you can still shred the nemesis even if you take defensive after every arena
It's all about being able to burst him
I'm taking skill tier personnaly
"useless" later but scale strongly for the first 6 loops
Skill tier doesnt do much past tier 2 honestly. You're better off going with weapon damage or armor depends on your playstyle
help with cooldown reduction
can be nice for some skill
and also time in place
True
Imo you're better off sticking with riot foam + revive hive. I personally find decoy isnt as consistent as riot foam
and any chem launcher profit a lot from it
I'm taking what's the loop give me xD
Fair enough lol
No, you gotta work with what you got
doesn pretty decent damage and the CD from skill tier allows you to use it twice in a fight
Fair enough. Tbh its useless for me cause i'm more guns than skills
and have it ready by the time you run to the next room
Skill tier might work well with a revive hive
does wonder
you only need 1 charge to make it work
Idk what extra revive hive charges do
reducing from 180s to 90sec or something
in group, you can revive teammate and pick up against
90 secs is crazy
Really?
or revive multiple teammate
let me check for the cooldown on revive
I usually play solo cause i like squishier enemies
and also revive give more healing with skill tier
+150.0% Skill Haste
so yeah 50% time reduction
Huuum
only with Overcharge
nope, not in Descent. skill tier only adds charges
Yeah i was wondering that
really
I feel like it also reduce the time
I'm not having it often and I never plan to use it normally
(and when that happen, I have other things to do like escape or kill opponent/drone/car)
Anyone else here kill Nemesis and the game just doesn't register that it's dead
Is this in relation to the project or the nemesis patch?
If it's not registering for the weekly project then it's a bug. If you're looking for the patch you need to get to loop 8 IICRC before defeating them.
Nah, normally you beat nemesis then it pops screen nemesis defeated go back to DC or continue run right? Well we killed all 4 nemesis and we were just running around the room cause we couldn't go any further
I'd send the clip I took but I can't in the discord server
it's a very old bug that I've not heard of for a long time
It wouldn't surprise me that it's happened because I had 2 similar issues where a friend didn't get pulled into the nemesis room and even after he left the group it was telling us to group up. The mode is a waste of time and I say that as someone who has achieved 40 a dozen or so times.
I knew me getting delta'd 5 times was a sign that the run was not meant to be lol
The mode was flawed frm the moment they decided to build it without checkpoints or a way to reconnect
The abyss game mode on the China version is actually far more appealing. You should check out gameplay for it on YouTube. It's their take on descent with more interesting map design and tasks
I want their dark zone mode
They can copy your skills, but if no one had one then you can add it to the list of things that went wrong
From my knowledge they can't copy decoy?
I thought they could
There's probably a list somewhere of which ones they copy but I believe it's more or less what ever rogues carry in missions/open world.
They can copy decoy but it is rare for them to do so. They cannot copy repair trap, any type of pulse, booster hive, reviver hive, demolisher firefly, burster firefly, cluster seeker mine, and any type of shield. In my experience they usually replace some of these skills with something similar for themselves such as a restorer hive if you have a reviver one or a defender drone if you have a shield.
I can't remember but I don't think Nemesis can replace any non-copy skill with a specialization one such as artillery turret or mender seeker mine. I know the rogues can have them but I don't remember if the Nemesis ever used them.
One would argue that the very existence of a rogue-lite mode in a looter shooter is fundamentally flawed
Is it worth buying all the upgrades?
Yes if you enjoy playing descent, no if you're just there for blueprints/comms/vindicator
Thanks
I forgot about the blueprints
Personally I would at least some of the buffs before farming for blueprints. It’ll make that easier
AOK, CC, the extra credit one for sure
is the extra credit one just for the internal credits use or the NSA points as well?
Internal, the ones you get from all rooms
