#td2-descent
1 messages · Page 15 of 1
salute the flag pole
It used to but was patched out
I do. Doesn't work. Nothing works.
Thanks
Is it possible to able to farm NSA tech or is it one of those things where you have to go many loops?
The higher the loop the higher the rewards for NSA. You get most from clearing boss rooms but even on higher loops they depend on rng.
new to descent.. is there any guides to clearing it solo in the current rotation?
wait for other rotations 
is the current one not good?
🦥 for chilling, wraith/ envy would be the best, greed for speed run
whats teh fastest way to grind nsa credits if i just want the gun. i tried following my friends advice and i only got like 30 credits in an hour up to loop 4 and this seems insanely grindy
Better just do nemesis and go high loops last descent run I did loop 19 got like 580 credits we had a couple bosses aswell.
Can you farm the comms yet or no
No. Still one a week
Ah ok
Favorite skill combo after you've beaten the nemesis?
During the current talent rotation (skill build emphasis), I like the classic Turret/Drone combo or sub one for a reviver hive if Im having bad luck with survivability. Having the right talents, the turret can clear a door by itself while the drone will go where it needs to
Normally I like to use the reviver with a defender/fixer drone (fixer if there are talents to buff repair skills) bc the drones don’t require any attention after pressing the skill button so you can focus on dps
Reviver hive and foam launcher/shock traps. Depending on how far I want to go. Shock traps for long runs
Considering that armor is useless in descent at any % if you aim at loop 40 = reviver + foam
Are all the weapon blueprints as season rewards still obtainable?
wdym exactly?
I think he's asking about high-end blueprints from previous seasons, if I understand correctly.
is anyone noticing that armor kits arent working in descent? i dont see it on the known issues board
it's always been
details?
armor kits sometimes just don't heal you
I must admit I have not noticed, then Again I often forget I have armour kits so 😛 that's on me
yes, happens regularly. It often happens twice in a row on longer runs and I've even had it happen 3 times in a row, not fun especially with rogues. It doesn't work but still disappears from your inventory, as if it did. Maybe devs could add a second category of armor kit to the vendor list? an expensive one that can be relied on to work.
ps, I thought the idea of rotating talent pools was to change it to a different talent pool every 3 days. We've now had 'Sloth', which is a complete grind when it comes to longer runs, 3 times in the last 5 'rotations'. Is that meant to be funny or something?
it's just little bit of different expectation between dev and us, we think all pools share equally, actual is 🦥A🦥B🦥C🦥D🦥
Yeah I bet the Devs are having a MASSIVE laugh at putting Sloth every alternate rotation
Often the bugs that first appeared in Descent eventually end up in the open world. Cover bug in Descent has always been present since Descent was released. Black screen from flashbang also existed in Descent before it made its way to the live game.
In the future, expect medkits to malfunction and desync issues in the open world too 😂
I've had the desync issue happened to me once already while doing a Legendary mission
Descent is bug test 
Desync issue in Descent: #1216152509262074020 message
And another problem in descent which I'm seeing more and more often, delayed door openings.
An important part of descent, especially later on in a run, is individual players being able to hold individual doors and eliminate enemies as quickly as possible, so they don't swarm and flank the group. You can often tell if there are enemies behind the door because there will be a line of audio or, if you're running agonizing bite, there's an on screen indicator.
Sometimes these doors will not open until several seconds after other doors have opened, all the time you're there aiming at the door while enemies are flooding out of other doors. Not only that, but as soon as you turn away from that door it will open, which means you get flanked, an even bigger problem in rogue rooms.
This stuff kills runs, it killed us on loop 30+ last night.
holy shit sloth is definitely one of the talent pools of all time
whoever came up with this rotation idea should've been fired
We should raise our concern like helldivers2 did
This issue has been there since day one plus some more:
- black tusk doggos glitch behind doors and refuse to open them. It takes about 2-3 mins for them to despawn
- enemies shoot as soon as they spawn straight through the door before it has a chance to open
No, firing is the easy way.
My take is more painful - don't pay him/her salary until this genius solo beats loop 40 with this rotation
The shooting through door is the worst thing I think the doors are open for them when the doors start opening i.e. animation is programmed wrong
I don't remember a single QoL update for Descent (except update to NSA shop)
Me neither
This mode needs a custom talents pool loadout or at least let u pick which talent pool u want (best option is to remove talents pool)
Kinda goes against the basic idea of a rogue-lite, to let you pick that specifically.
curious how many still play the mode after the bad update
We have quite literally no way of knowing.
The numbers of players in div2 in general aren't public, as any numbers you see on steam don't count ubi-connect.
just came back to the game, i tested the mode but i didn't liked it much, interesting they're trying out new things that said
Okay, which stats should I upgrade first? I have Accuracy and HSD for Offensive, Hazard Protection for Defensive, and Skill Damage/Skill Haste/Skill Repair/Status Effects for Utility
hsd
Alright, I'll go with HSD first then.
you can't join an ongoing descent
The implementation of talent pool rotations already defeats the purpose of a rogue-lite. Since a talent pool contains a set of talents picked from the total pool, it lets the players narrow down what talents they want to pick far easier.
All that a rotation does is it defines your play style. For example, Sloth is heavily skewed towards a skill-based play style. All but one of the utility talents in Sloth are skill-based, so picking Sloth is a lose-lose situation:
- Skill-based play styles are entirely unfeasible in the Descent.
- Going for a gun-based play style means you won't have enough of the crucial utility talents to back you up, resulting in extended amounts of time spent to clear a room
I very much disagree, but there's no point in extended discussions on Descent in this server as it always devolves into shouting matches and hurled insults within about 5-10 replies.
So I'll make it easier and just bail now.
You disagree with the idea of custom pools, because it defeats the purpose of rogue-lite - I totally agree with this statement, as it's the core gameplay feature of such genre. However, pool rotation is not the same. How so? It's also the limitation of choice, just not by players, but by devs, who don't test what they do.
Try playing with Sloth rotation against nemesis and further
if they add some fun elements for skill based style, e.g. overclock feature quick cooldown which allow people constantly throwing seeker mine or sticky, even the progress is slower than gun play style, at least people would think worth the time, after all people concern what is fun game rather than what is roguelike
For offensive skills to be viable, skill damage needs to be able to scale infinitely just like weapon damage. Either make red cores increase damage for both weapon and skills, or let skill tier go above 6
Also the fact that various skills atraight up cannot be used vs nemesis which is what most people would aim for.
You really dislike sloth, I agree it's not the best rotation, but it's definitely not the end of the Descent world. I'm sorry to inform you that many players have no problem beating nemesis and strolling through many, many, loops afterwards with this rotation. Asking for someone to be fired because you can't do something and don't realize that many others can is really extreme.
I'm talking about long term runs.
I got loop 40 arm patch in every season since Descent was introduced so telling me about "skill issues" is just funny to read.
And don't forget that nobody liked rotation through all PTS phases, yet it was pushed live without paying attention to the feedback (as usual)
^ this
Many many people have also completed the loop 40 patch run 2 times? So far. Completing it doesn't make you good. Not being able kill nemesis on loop 4 with sloth is a skill issue.
I repeat. I'm talking about long term runs. Killing nemesis is easy solo and in duo with any rotation. Come back to this discussion when you beat loop 40 with sloth and we'll talk
Can it be done? Sure, it can be done. Question is, how much of your sanity do you want to sacrifice? Would you spend 12 hours to do 30 loops just to prove a point? Sane people would say no.
Most Descent veterans know that the real killer of long runs isn't the game difficulty but the mental stamina required
I have, as well as many others.
But you included nemesis with you original post.
That was my mistake, I admit.
Should have said past loop 25
As soon as I finish with comms (49/52 currently) I'm done with this mode. I have enough NSA tech for now (51.5k) to buy blueprints couple of seasons ahead + 18 recon. caches saved aside
yeah, better than sloth but the second least appealing rotation and takes a while to get a build going. Sloth has the yellows you don't want. This one has the secondary exotics you choose if you can't get one of your mains.
I haven't played Descent for months now. Talent rotations just killed it + zero variation in it really
It's just a neutered roguelite
so lite it could be called rogue-zero
with how neutered it is tbh
Lmao
Whats your high score? https://prnt.sc/dCl0JUo92yNY
It's about having some self respect for yourself and not playing awful content. The feedback on talent rotation was overwhelmingly negative yet they kept it in. It's so bad that only 5 of the 7 deadly sins are available in the rotation
But hey maybe you can continue to support the devs on your own because their decisions and actions are hurting the overall playerbase and people are moving on from the game
13 hours 💀
Congrats but I don't have that mental stamina
dude want to apply Guinness record
Anyone can suggest a build for 100 loops or s, with the Gluttony talent pool
a build for a loop that high is the same as a build for loop 10, you talents will just be maxed.
2 more weeks to go
For the last two Descent comms?
Is there an embargo for Descent comms 47-50? Cuz I've yet to see a video about them.
What's good, descent run,let's get it tho
Back in descent
If you're looking for an LFG, please head on down to #lfg-playstation
Nah, it will take around 12h if you got the right rotation and team
100 loops? No lol
Of course lmfao. We did 98 loops in 13h and we were from 66 only as duo in. If you understand the game that’s not a problem.
We managed to beat 30 loops in 3 hours, so 100 is doable in 13 hours and you'll have some time to rest in between
aaaaa!! people, let me tell you what was my descent today.
1st was funny, all 4 members forgot about 2d wave at loop 4 and mobs got us easy xd
2st was funny too 1 rusher with shield killed all team xd
3st not funny loop 5 player chose hard room(1 room from loop 1/4) and all die, wuala rikers were there
4th not funny, loop 4 player chose hard room (1 room from loop 1/4) and all burened by cleners.
Is it fun to play 1 hour and after that die before Nemesis?? Why people are stucked to hard rooms, and ready to spend hours but just to play hard rooms before Nem. Why not to think if your team is ready for hard room or can die.
I really dont want to spend time playing again and again these 5 first loop without seeing Nem
bugusers?
any rotation is cool, there is no only 1 way to play. And 12 hours without normal pause its bad to health, hello Ubi.
and for sure I come to Descent to play, not to reach loops, number is nothing, just gameplay.
Take care about your health if you spend so many time in Descnet , do pause to move blood, toilet, eating, etc. Your body wont thank you for reaching loop 100 without resting.
cheaters and bugusers can everything in this game, for sure. Usual players can not reach high loops very fast and not always
Are there videos with people who reached loop 30 or higher for very short time? for 3 hours? I would see how fust they run, if they play clean and if I like such a gameplay xd? really
we don't need a lecture no one asked or accusation
?..
just ignore this person
no man, why, no problem, probably he just misunderstood something.
everyone can discuss the game here, dont see any problem
.
whats wrong if I shared my expirience in game, or only you can share yours???
Bino is talking about the other person, not you.
just ignore people like that, they just want the attention.
You calling him Bino as well
he doesn't like being called bino tbh

We rarely get to pick our nicknames. I got stuck with Rivens about 8 years ago.
😀 sure, it must be dont allowed post links, you can send link for these videos by dm
@copper goblet
thanks
I changed my name about 5 months and 11 days ago
very impressive, congrats on the high loop run 🙂
Nope. Just build knowledge and good team
I was waiting for Vindicator with damage to target out of cover and checking the store from time to time but never see it, the last one was with maxed out damage to armor
so do you think I should just wait and check the store every day or damage to armor is the only option?
It's had dtooc before, so if you want to wait you might get lucky.
thank you, i saved 405 credits for it, gonna check it every day then
@astral anchor @copper goblet Both of you move on.
still it is very long game mode...only posible reach high loops if you ruin the game, not enjoy it, and have very much time for it.
And, if someone is not getting high loop not means they are bad team, just may be they like to play, not run the game, and you go toilet, and water, or someone can call you we are humans, but in this game no pause. - time spent in loops, max loop reacherd never say about how you play. Its like SHD level, more doesnt mean better. Its just a game. really I dont wanna be like a zombie running for high loops xdxd, its loops only, nothing important. when you need 4 hours min running to do loop 40, cmon people game cant manage my life! xd seems I never do this in 4 hours or may be just never, but will be free from game managment, and saying true, better I will never reach these shameness 40 loop and will play like I want, not like game says to me.
I proud to have only 11 loops as max!!👍
mine is 18 or something in solo, was surprised by the 3rd wave of adds and run out of ammo
2 weeks and we're done (I truly hope)
I noticed the Vindicator has different stats on all of my 4 characters in the NSA store, didn't know that it's so random
the 3rd Attributes on all Exotic guns can now be randomised.
I know but I'm gonna waste a lot of exotic components on my regen build for DZ, so I better wait for dtooc
I was thinking the gun has the same stats for everyone in the store but somehow it's just random
Randomness is the price we pay for being able to have meta on every gun.
Why don't they make DTTOC Default attributes - LMGs
Of course you can reroll it later
@uncut gate yes, I believe it is
Yeap. 2 more weeks and freedom
Anyone has a link to talent pool list? or its just random name and randomized pool every 2~3 days?
i mean like Envy, Wrath etc...
the pool changes to a different one at random each cycle, but the pools themselves are fixed: there are 5 so far, someone will have a list of which talents are in which pools
51/52 Descent comms obtained. 7 days to free my soul
next season they'll up it to 300 comms
such deep lore
rip binoculars
I think the Devs absolutely know what they're doing when they implemented talent rotations. Sloth is designed to trick players into thinking skill damage is viable. Wrath is designed to be an excruciating climb. Greed is for high damage per pellet builds, Envy is for crit-based builds.
Wrath isn't actually any better than Gluttony. I'm putting it at the second worst rotation
One comm per month should be good
Hell yeah brother
man if only the game have save feature for loop.
I get boot up from descent because AFK to do important task can't ignore it.
You can leave your agent on auto-run to bypass the afk timer or if you have a controller, that's even better, bind a rubberband to the right stick
already did, it need specific environment to get run forever, and looks like my chara get kinda slide environment, it and it stop and the game register me as AFK
already on 19 loop, 3+ hours wasted for me.
Are descent caches bugged (reconstructed)
I ran twice - no cache after killing nemesis
Friend ran twice (once with me) - no cache
Another person ran twice (no cache)
Seems like a gimmick tbf
just rng
50% is 50%
just bought the Vindicator with the DTTOOC, but somehow the blueprint for reroll is not available
seems like they added random versions in the NSA store because you can't buy a blueprint
You should be able to, try and relog
That is the intention
Vindcator doesn't have a reconfiguration blueprint as far as i know
It's a bug, as far as we know. Keep an eye on future updates.
If there's a recalibration blueprint for the Vindicator then it'd be a one-off purchase, which defeats the point of it being sold at the vendor.
so can anyone explain why when i'm doing solo descent sometimes i'll get two exotic talents within two loops, and sometimes it takes upwards of four to get my second exotic?
just died at loop 31, the more I play the more I like it lol
also got the Emperor's Guard blueprint (it was the reason I started playing in this mode) but at this point I want to get all available blueprints
talent pool rotations are fine, really, but they should allow us to choose any pool we want at any time, it could be paywalled in the NSA store, I don't care, but the idea that I have to wait days to get something useful is not player friendly at all
also, there are not enough permanent buffs in the NSA store, they should have a lot more stuff there, even at a very high cost, because it's easy to get everything available there and then get killed in a second, you just don't want to continue playing in this mode after that, and there is nothing else to improve your starting stats in the NSA store
was there a point in time where descent would drop a 100% reconstructed cache at loop 10?
No
Nope never
Man descent i so fun. Farming for reconstructed cus i cant get a single metador from named item cache 👍 (I have trauma from this gamemode)
52 descent comms done. see you guys next year
Got 52/52 as well. Time to forget about the division 2 till next season, full of "content"
You know, you can just look up the comms online and that way you don't have to keep coming back on here to complain.
Where did you see complains?)
I like collecting audios / artifacts etc. in games (some of them are hidden behind nice puzzles, like hunter riddles)
You'll get used to it
I dunno about anyone else, but when I defeated Nemesis recently, my comms collection jumped up from 23 (IIRC) to 40 out of 52.
Guess the catch up mechanic is working?
17 per one run? That's really cool, ngl
Or maybe I just got lucky, cuz I've only got 1 per run over the last several weeks.
52/52. and henceforth, descent will be played only on my HC char.
dark zone pvp is infinite content and fun as hell if you're good at it
Played a bit, but after DZ in the first game with 24 players, this one feels weaker and less interesting, tbh
We have different definitions of fun, and that's okay
Is there a sheet, where i can browse all bp (at this moment) which i can get from reconstucted cache?
Actually the 📌 pinned-message on this channel has them all listed in a comment.
Oh yes, thank you for mentioning it. :) Cheers!
Just to make sure, we still get only comms by completing the weekly project, correct?
Yes.
What’s up with there being 2 door spawns for 2 waves? That’s literally 3 waves
Wave 1 has the first set that come out from when you walk in, kill them and you get another door spawn… then after killing them you get wave 2
It’s such a waste of ammo
Nah it’s like how the summit spawn are, just door spawns instead of actual wave 2
You’re basically clearing 3 waves and spending unnecessary time
I'm lost. Do you mean a grace period between waves?
It's exactly what this is, delayed spawn. Sometimes not at all and you have to wait for a despawn
Although I'm not sure what you mean by that. Regardless of the delay you would still expend the same amount of ammo to kill them no?
Okay, good. Because my Descent comms collection is at 40 at the moment, so it looks I have a lot of weeks to catch up.
Imagine being a new player trying to catch up on all the comms 💀
The comms this season haven't been relevant to the season story but last season the comms were relevant so the whole "go look on YouTube" isn't very useful (as if there's a centralized place to watch them as they come out)
NGN uploads them when they drop, so that's the centralised spot.
Afaik he's behind a couple weeks
3 days ago they uploaded one.
If they are behind, then either just wait for them to catch up or find another youtube who does it too.
True but nevertheless relying on a YouTuber to upload weeks or months after they're released or playing descent every week for a year doesn't seem like a good solution
I dunno, I'm just missing one anyways, hopefully it drops next week 
currently if you do a decent, it seems to be giving much more than 1, overall either 12-ish if you have done any project runs recently, or asmuch as 20 if you haven't done it since the reimbursement for the weeks the project wasn't working, give it a try, had one char of mine go from 39 to 51, other chars at low numbers go from 10 to 30 and 0 to 20
I should've clarified. This week, my Descent comms collection went from 23 to 40.
ah yeah, rereading it you mean if it is once per week basically, yeah, read it the other way
it is indeed just once per week still to be clear
Thanks for amazing guides IKEA 
Yes . this week , they dropped 17 comms in 1 run
Now I wonder if they'll drop 12 next week in 1 run or if this week is a one time ocassion.
Wish I had that luck. I’ve been getting 1 ever since they fixed them. Just hit 40 this week after only missing a few weeks since the mode launched pretty much.
I remember people getting a whole bunch after they patched the project
I beat the nemesis today and got 20 comms, 24 in total now, pretty weird
Problem is people will get a bunch at the start and then it'll slow down to one a week at some point
Should be one per nemesis run tbh, we'll see next week now that all audios have been released. Not holding my breath since it seems to be tied to the weekly descent project but who knows 
No , it was 1 per week from the beginning, such thing only happened this week , and that week which we got around 8 compensations for those weeks which the comm drop was bugged
The max I’ve ever gotten at once was 2 when I missed a week which kept me up to date till they bugged out. I didn’t play the mode again till after the fix a week or 2 later expecting to get a whole bunch, but I’ve been getting 1 every week. Unless I get an unexpected drop, looks like I got 12 more weeks at this rate.
The drops if you miss a week seem a little random. I’ve been with people that got more than one while I’m still getting singles.
I just got 18 comms. Was sitting at 30/52 and now 48/52. My clanmate jumped from 22 to 40. He got 18 as well.
I guess it's random for some players
It's a slap in the face for those of us playing from week 1 that people can fast track their collectible progress during the final weeks
Okay now, that's a bit much.
If you want to go that route, you could say the same thing about Targeted Loot existing, or Summit/Countdown, or Expertise, or the Material Cap increases, etc.
this is a live-service game. That's the nature of the beast.
The idea being: I suffered so everyone else has too?
We already have a whole faction that adheres to this ideal
Expertise is one thing I'm glad new players will always be playing the catch-up game.
It never made any sense to just keep one audio per week, but it still seems it's rather inconsistent and not what it should be
But tbh at this point I dunno what's intended or not and what they seem to care about fixing. A whole year and it was never addressed outside of (allegedly) a PTS
I don't care that other people got audios as well. Because during our playthroughs we got a solid amount of reconstruction caches + tons of NSA credits
What's the best weapons for Gluttony rotation?
The exotics you pick will define your play style. But the 100-mag LMGs are generally the most optimal choice
In case anyone is wondering, yes, this week's Descent project does still give plenty of comms.
I was 40 out of 52. I finished it and got 12, which means I got all the audio logs.
We’ll see how it goes later on because I got 40 as well. I’m honestly not expecting it to change, but you never know with this game.
Went from 40 to 42. Swear you’re better off not playing every week if you want these huge drops as it just seems completely random.
Bruh I don't know if it's only me but on Playstation, there were a lot of times my game crashed on descent when I opened the inventory menu to see the talents I have equipped. It's so frustrating that a rogue-like mode doesn't have a mechanic to prevent you from losing your progress just because the game crashed or you lose connection to the server (when a player gets "disconnected" in a normal mission, they still can rejoin if they log in fast enough. That doesn't happen on descent)
everyone has been asking for it
I just got 4 and completed my 52. Clanmate got 18 last week (22->40), 12 more this week (40->52).
I completed all collectibles now (on both my characters). And the Commendations. I'm very happy right now.
Finally done as well with descent, got all the comms. It has potential but God it's such a bad implementation when you think it could and should be
Now I expect them to put descent commendations just to piss us off 
(There were descent commendations in the project resolve pts so I expect them to make it to the love game at some point)
As long as you delta-03 / crash at loop 30+ without saving your progress - it's pointless
I just died on 16 loop and got 16 comms, 40/52 total, looks like it depends on your current loop in which you killed Nemesis, this mechanic seems reasonable to me
Nah, i ended up 36 floor and got 1 comm only.
How do people play decent , startup till you build something takes ages lol
Depends on the talent rotation.
For Sloth, Gluttony and Wrath, it certainly feels that way.
For Greed and Envy, you'll find that sweet spot the moment you get the exotic talent you're looking for
I think you mean sloth, gluttony and greed. Greed isn't as bad as the other 2 but feels like a halfway house. Wrath and envy are the ones people tend to look forward to and which lend them themselves to developing a build more quickly.
Problem particularly with sloth, gluttony and greed is that people spend time trying to replicate the effects of 1 exotic/choice 'bullet hell' by either stacking salvage and extra or by using chatter creatively, each of which takes time to set up and usually means a slower/grindy run.
The other problem is that those 3 talent pool rotations depend on weapon rng. To get the build going you either need something with a big mag, like an M249 or an M60, or something with a slightly bigger mag that reloads more quickly, like an mp7 or an rpk74. Whether you get those depends on rng. If you don't, and it's not unusual not to get those for 15 /20 loops, this also them means a slower/grinsy run.
The moment I get breathe free and/or regicide, I'm gaming
With Wrath it's a slow cook. It more suitable for a half crit half hsd build whose talents honestly just takes too long to build up
I agree with you, breath free and regicide, together with agonizing bite, are a fun combo. Since Greed has opportunistic, it lends itself to a shotgun/shield build and running from target to target. Breathe Free also lets you dodge a bunch of stuff you normally can't dodge. But, it still takes time to setup a build mainly because of weapon rng and also having to stack extra/salvage.
Yeah weapon RNG sadly can be a factor too
Ubisoft forward is tomorrow. Do you expect to see at least some QoL improvements to Descent?
I needed that laugh thanks 😂
The question was born from the eternal pain of seeing so many flaws which can be fixed by implementing 2-3 QoL features, but....
All I want is fixed blueprint pool, yesterday I did not get any blueprint from the reconstructed cache, so I am basically done until they fix missing ones, I do not expect any QoL changes at all
I want them to admit that talent rotation is a mistake but that's going to be a pipe dream for the foreseeable future
True , Wrath is the best rotation
Nope, i expect them to make it even worse
That's the spirit 💀👍
On other topic, i played my alt, beated nemesis, completed the project and havent got even single comm. Sweet descent! 😁
Perfect descent badge
50 loops badge - hope it's not per one run (manageable, but why...)
Imagine 300 summit floors in one run
Prioritize skills and build around the gun you’re comfortable with / get
Since you’re gonna focus on skills mostly (you want skills the nemesis can’t screw you over with)
Reviver hive and riot foam are good … decoy gives random skill
Foam can get you killed tho
if u play descent add rainamp i run sniper turret skill build and emp to clear hacking attempts
Lmao
🤦♂️
heres to hoping they updated blueprint pool for all previous missing ones prior to season 5
My honest reaction
it's not
Nice
are the descent comms still only one a week
@balmy finch I think it was bugged and gave more than 1. It seemed to be random. I don't know of they fixed it yet. Some people get one and others up to 20 comms
ok ty
After 52 , Yes
Wdym after 52
no new arm patch this season for defeating the nemesis?
Definitely not in CPs and I doubt they were added to descent
After 52 comma
You should be in loop 7 or 8
What about the first 52
Agonizing Bite not working in Decent now...? Or just me.
Saw someone else mention that elsewhere.
yeah, think it's broken or at least I can't tell if it's working. It has no description and I'm not getting any target line/indicator.
Nothing activates and just discovered as well, stickies wont trigger either. This game man. 1 fix, 17 broken items.
Sticky's just don't work in descent or at all??
any new blueprints on the recon caches pool for this season?
Seems like there's some catchup mechanic present but the number you get is random
That's fucking weird
Along with the whole of descent looks like
Lol
so you still can only get one comm per week?
and yeah agonizing bite sure ain't working at all. even its description is gone
Are we still on Greed?
even worse , Gluttony
hm.... its gluttony talent pool is change?
I swear there's no chamelon talent on previous season
CMIIW
i think i saw it last season, but i don't normally pick it unless i have to
I'm just hoping that, can we get 2 choice talent pool rotation other than waiting 3 days.
or can dev just spoiler next rotation we get because I don't want get disappointed because the unknown
People really dislike Gluttony that much? I'm quite fond of it
Big part of a good long run - is a combo of nice exotic talents
Ah I guess I've never survived that long to find out
4 new ones have been added i believe
LFG Perfect Descent commendation PM
Armorkit bug still present 😬
Where do I find descent in game
Trust me, lots (if not all) bugs still persist
Yep but this one should've been fixed a while ago
Are there new descent arm patches this season?
Defeated nemesis went to loop 11 completed no arm patch for me for defeating nemesis or reaching loop 10
Interesting thank you, with the commendations they probably dropped the season patches
Comendations workd got the rerol talent one and the deafeat nemesis withouth using exo talent that works
Can confirm. Got both of them too
Yep, got those as well
the arm patch for deafeating nemesis for the previus season was missed on relase to my knowledge and added to .1 patch according to trello maybe they missed it again?
ans they will add it later? in a .1 patch?
LFG Perfect Descent commendation PM
anyone even knows how this one looks?
and agonizing bite doesn't work in descent
Use lfg channels. This isn't one of them
Add me Ubi id Derrame. point included
Any chance you know which ones?
Like Glue, Thorn, Bober and Eagle's Grasp
I'll add it to the pinned list now
I have those except bober iirc
Man i hate the new discord layout so much
Added
We get these 4 from completing season pass road ( normal )
You forgot to edit 20.1 to TU21
At what tiers do we get them?
That's what i was guessing
Matchmaking broken? or nobody in the world is playing this? cant find players, wtf
Anyone for descent? Ubi id Derrame. point included
Descent doesn't have many players
So were back to loop 5 Nemesis?
finally
Looks like they didn't add loop 10-40 + Nemesis Arm patches. That's good, saving my time for other games)
same
Repair trap is broken in descent
as in super strong or useless?
Can't deploy it 💀
No we don't. Just checked myself.
check pinned
Thanks
Anyone know what the new talent rotation is? In descent since before it changed, so can't tell.
did we rotate between wraith and greed 2 times
I'm sure before wraith yesterday is greed
we back greed again
nah last one was gluttony
Okay
yeah, we had greed then gluttony then back to greed. 3 talent rotations which have agonizing bite which is bugged/not working. Makes sense
💀
This happened with EMP sticky for me as well
so Garbage / Trash and now back to Garbage again
so instant deploy doesn't work too?
Not even that so much. Yeah, Greed isn't as conventionally popular as Wrath and Envy but Breathe Free/Regicide/Agonizing Bite can be a fun combo.
It's more that we've had 2 'Agonizing Bite' rotations since the new season started - Agonizing Bite being a popular exotic in both rotations - and it's known it doesn't currently work. So why have these rotations at the moment or why not temporarily substitute agonizing bite for another useful exotic talent which does work, until it gets fixed?
Breathe Free + Regicide + Glass Cannon is the way to go.
You'll have better luck in LFG channels
What are the rewards for completing a Rogue Agent room? Reconstructed caches or just NSA Tech?
Just nsa tokens. Rogues don't affect reconstructed caches
Ok, I saw someone else said 10 NSA Tech? Is that still right? If so, that’s 💩
Yes
Not gonna complain, rogue rooms are usually easier and faster than the usual 3-wave rooms
Yup. You save so much time and ammo by facing rogues
trap bugged on descent. cannot throw it and weapon firing itself after that bug, or sometime cannot fire weapon
How do u know if the room is rogue
Never seen it
Or hunters
When they come , you will know , trust me
they are guaranteed to come after loop 25 , tho they might come after loop 15 if you choose hard rooms
I only saw boss rooms, the highest I got from it was 90+ NSA credits
rogues spawn very often in regular rooms with any difficulty starting from loop 25 or something
Oh I only ever got to loop 16 and was falling asleep running into the wall because it took 5 hrs
2nd attempt 2 man … loop 11+ gave 3 waves and chungas
hm, my highest loop on xbox so far is 31, and it took me just 5 hours and 11 minutes
got it, well I prefer door camping + reviver + striker drone
Oh I had decoy
There's no way to know beforehand
Descent is rough. Been running it a bit and haven't made it past Loop 6/Nemesis.
What's the meta for descent, for someone that never played it
wait for rotations that have intimidate
the meta is weapon damage builds with leadership + ad rush to proc intimidate
Like anything
you start with nothing
💀
you get them by clearing rooms
you have a pistol
Sheeesh
then you can get a weapon and a skill
Pointed stares.
What
just watch a video or some gameplay on it, it's quite punishing not knowing what you get into
Can you matchmake it or it's solo?
It's basically a rogue-lite. You die, you lose everything. But you can spend points you get to get minor stat boosts that will help slightly.
I mean...you will die in the first rooms a few times if you aren't ready or just get unlucky.
I'm slowly learning if you get cocky, you are probably going to die.
just go in and play it a bit to have a feel
only from getting nsa tech from descent and buying it from the shop
You get NSA tech from completing loops and boss rooms.
Vindicator costs 350 NSA tech, so you're gonna need to grind a bit
Yeah, you just have to bang your head against the wall with this mode
If only the weapon was meta
all i will say is it rewards aggressive playstyles a lot
So what do I get for my main from it
if you've been doing it, you'll have an easier time
you get reconstructed caches, which gives named item blueprints
those include blueprints for dz + named cache items
Some named item blueprints are also meta like Fox's Prayer
no
What's that
perfect ad rush
but anyways it's mainly for those blueprints
I mostly do Descent for the weekly audio logs.
sloth...
Not a fan of it, tbh
it's ass
yeah I'm not going into sloth
Someone just talk to me about this game mode coz I am about to lose it right now. It made me almost delete the game
What problems you have with the game mode?
stupid long, literally the worst implementation of a Rogue-lite I have ever played with the most boring perks ever, and the final boss... A Nemesis with Restorer Hive and a sniper that one shots me so he can put down healing in one second and then stand there and aim at me, forcing me to sit there and watch as the damage I struggled for 30 minutes to do to him gets healed up
spent like 2 hours playing and what rewards do I have to show for it? 100 of the mode specific currency that I need like 350 of to buy anything worth-while.
That's how game works
If you don't like it find a different game
That's my advice
And 2h is nothing
The game is supposed to be for 1000h+
I dont know what to say to you dude... can you re-read what I have written? Do I look like I am talking about The Division 2 as a whole in a chat meant for discussing a specific game-mode?
Yes if you don't like the mode
Play different game
Don't play mode
What you don't understand?
It's quite simple concept.
I don't like it/it's bad/it's unfun
Solution:
I find different game, I stop playing that part of the game
Like it's not that crazy?
Or someone is forcing you to play it?
My God... why r you responding to me when you have nothing worth reading to say? Ill just wait for someone else to give me useful info or explain something I don't understand when it comes to this game mode or maybe even share a valid opinion.
again... look at what you r typing. How is this constructive in any way? what value are you adding? What r you doing with your time?
anyways, as I said... Unless you have something useful to say ill just ignore you.
You relpying confirms you are mad
I gave you useful answer
You ignored it
Not my fault
It was hard for me to play without permanent buffs from NSA store, so I matchmake for NSA currency, got everything in the store in a week, then I was able to play solo in any rotation up to 10 loop (25+ if wrath or envy pool rotation), in short it's manageable, I got all blueprints in a month
also I'm on Xbox, it should be much easier on PC with kb/m and high fps
@winter vortex Gamemode is not finished imo. Like other gamemodes, they are going to leave at it is. In order to farm every named BP, you'll have to play ate least 100h+ of this mode. If you want the vindicator, probably 3-4h should net you what you need
Do those minor buffs really make that much of a difference? things like 10% crit chance
Like the keener watch, you can do without but it's a small increment of stats.
also does Nemesis always have restorer hive or did I just get unlucky?
not sure, I don't think i learned how to play better, buffs should help you even just a little
Eh they probably made it so player are distracted from lack of content
No reason to finish it
Idk when it got added
it has healer hive all the time, + all your current skills
Also you don't need every single bp unless you have nothing to do
i can kill nemesis in 2 seconds if pool rotation has status effects, it's very easy that way
Honestly, the pace of clearing loops depends on the talent rotation which only one is good and is basically never there.
that.... is kinda dumb
I didnt get anything to do with status effects.
i can get 350 credits solo in 2 hours now, all hard rooms for loops 1-5, medium rooms before nemesis at loop 7, easy rooms after nemesis
it's possible to get 13-15 reconstructed caches from 5 hours run up to 30 loop, even much more if you can manage it to 40+, so you can get all blueprints in about 50 hours or so, not 100
ah... so game mode is basically not worth playing coz its not fun unless specific talents are available?
there are 5 pool rotations, 3 of them are just really bad, if you want easy mode then you should wait for wrath / envy and it's stupid, they should allow us to choose pool at any moment
@unreal estuary have you ever played any rogue-lite or rogue-lite game mode (in another game) before?
this week its... sloth I think? right?
returnal is my favorite one, and it's much more balanced, descent is just a really bad mimic
Its every 3 days iirc
That's...not true?
yep, everyone hates it, but I'm fine with it because I can get 6 skill cores with that capasitor exotic talant or whatever it's called
Nemesis doesn't always have a healing hive?
what is not true? nemesis always heals for me and uses my offensive skills
Then why doesn't it happen for me?
because you kill it too fast i guess, like when I can do it with status effect talants
I always wait a few seconds to see what skills im dealing with.
Nemesis always copies your skills except when you're using something that can't be copied (like pulse, shield, etc) then its randomized
yes, skills are random, but he always heals if i can't beat it in a minute
YEEESS... I have played Returnal, Risk of Rain 2, Dead Cells, Ravenswatch and Have a nice death as well as some rogue-like game modes in a few other games and it just shocked me so much how bad it is implemented here. Like, why do they limit you soooo much? I have never played a rogue-like b4 were you dont feel OP when you get to the boss. Yes the boss may smack your ass and put you in your place but you always have fun b4 you die
I don't see problem with that
i think this mode was x2+ times more powerful in PTS, then they nerfed it a lot for no reason
doesnt this make Nemesis stronger as well coz he steals your skills?
i always choose reds before nemesis, 6 skills or 6 blue after it, then all reds
people prefer to go all red with +1000% weapon damage
I heard about this... I think Kamekazivondoom did a podcast with other Div content creators and they talked about how decent was fun in PTS but now it sucks so much that most of the playerbase doesn't play it and a lot of the people that do just do it coz they have to for blueprints
I did all red... he one shot me while I had full armor with his sniper. I was shocked. I get that without blue cores I am basically a glass cannon but bruh... The division 2 isnt the kind of game that can afford to have 1 shots. Breaking my armor in one shot is understandable but going through all my armor and health?!
that would be better... I hope its 3 days and not a week
I had the revive hive... is that why he got restorer hive?
The 1 HP lock mechanic would protect you against one shots. You were probably shot multiple times
Yes, that's exactly why
3 days is still too much
people hate pool rotations - it's fine, but we should choose it at any time
and about rogue-lite stuff - we need much more perm buffs in the NSA store, it's a joke in it's current form
@unreal estuary 50h if you play solo because when you're 3 or 4 in the group the scaling is off and then it doubles the time you spend in the loops. Usually it's 4-5h to get to loop 18
and of course if you get the right talent pool which is not the case for at least 3 weeks now
i can't imagine playing it in a group, it's unreal to beat nemesis with 3 or 4 agents, even 2 is hard as hell
I used to play alone in Descent but it's boring so i try to fdind other players whith who i can farm
I think it was on CD. He shot me once and almost killed me which shocked me coz I had never seen an enemy do that to me in the rest of the game even with full red core builds. I healed up to full using a repair kit and waiting for my HP to go back to full then he shot me behind cover coz I think I was in an angle where he could se my shoulder? I think... but that second shot killed me from full HP and armor. Revive hive kept me alive tho.
how is the group experience?
i always thought nemesis hits as hard as hunters
I agree that builds shouldnt be locked behind a rotation but I do not think they will do that... devs seem to hate fun when it comes to this game mode in particular
@jade pivot harder and longer. But i find it better than playing alone.
Nemesis is a hunter. Got the smoky spawn, damage, and havking and stuff
@jade pivot Talent rotation used to no be a thing. They've added that in the previous TU
it's balanced enough for 2 agents in a group, but it's a nightmare with 3+
make sense
hits harder... I did all the hunters and none of them did that to me
they had high damage but not a true one shot
Yup. Basically each of his bullets dealt more damage then your health + armor
The game kept you at one hp after the first bullet so you dont get one shotted, but the mechanic went on a cooldown. So when you got hit a second time, you just insta died
depends on world difficulty, it was real hard for me on heroic in the last climax mission
and someone genuinely thought players would love this? so much so that they made the game mode playable from level 1?! (I think? I know it can be played b4 you even reach level 30)
To be fair, you do get a boost to your stats, but i agree. Its kinda bs
have they said anything about it after? specifically regarding player feedback about it?
it's possible to kill nemesis in 2 seconds, all you need is the talant which burns him, also Eyeless can help a lot
I always play on heroic... I genuinely dont remember taking such damage ever
I'd say trauma is the best one
and none of it in sloth right?
https://docs.google.com/spreadsheets/u/0/d/e/2PACX-1vTJEX5DerCvOj3a_m36TRy1gPBAUvrduOIdmXI9j1Y0MpQk1wIXaZ9KOcPa7HzXzp_N5qGmjDj6yEfL/pubhtml?pli=1#
useful stuff, it's pinned somewhere on this server
I think "Kinda BS" is an understatement. Personally I see one shots in bosses the same as putting ads in boss fights, "the game designer that designed this boss is publicly admitting that they are pathetic at making bosses"
yep sloth do not have status effects at all, it's all about skill builds
I think Envy is the best DPS rotation, Bullet Hell + Payment in Kind = tons of damage without bleed to yourself
ill give this game mode a chance when a good perk rotation is up. Thanks for the help lads
These past 2 weeks and half we only had sloth, greed and gluttony. All bad
also Agonizing Bite was broken in the last 2 ones lol
Yep
@quick flower If you're looking for teammates, head on down to #lfg-playstation
Thanks
Picking hard rooms will have a chance of rogue rooms. Starts as early as loop 10 if you're unlucky (loop 10 is way too early for rogues) and as others mentioned, increased chances from loop 25 onwards
Agonizing Bite more like No Bite
what’s the benefit of rogue rooms
is the nsa vendor upgrades cumulative in the sense that you get +1 +2 +3 ... +10 = 55? or is it just a +10 chc?
just 10%
that's so bad
how? with Surgical 10 you'll cap at 60%
yeah... just expected more with how they wrote the vendor description and the fact that maxing it out only gives 10%
they should let us upgrade it more or smth
wouldn't mind if they raise the prices
that would make talents in Descent less worthy
yeah that's true
maybe they can just remove these talents that give basic stats upgrades and instead put these stats in the shop
idk
makes talents more fun imo
looks like the game one movement detected afk
I get log out because I doing run to wall because I need to do something in rl
my loop 21 run is gone because the game didn't have any pause system prevent me to get log out or AFK
almost my over 15 loop run end because AFK for doing something in rl.
hi all. is it known that if you don't have health mines or emp gun in normal game, if you get them in decent you cant use them?
not sure if just a bug for me
Auto-run doesn't work anymore, you need directional input as well. For example, tying a rubber band to the right joystick makes you go in circles.
Yes they are bugged since the update
Are these missing from descent loot pool ?
Marksman Rifle : Adrestia , Brutus
Rifle : Whisper
Pistols : Lightening rod , Mozambique Special
Can't double check for myself as I'm dealing with exams for a while. Maybe somebody else can check
I don't think Adrestia will ever have a blueprint
Yea Whisper and Brutus are missing
I feel like us 10 players of descent keep missing each other in the LFG group 🙂
@rustic bough Adrestia can not be modified via the stations that we have, so yep it's unlikely that it'll ever get a blueprint.
Yet, all the ones from the current season have BPs 🤡
6 loops in descent so far, 4 loops with cleaners and 2 with true sons 
Yeah but I always get cleaner- true sons - cleaner and loop 4 could be hyenas
This time I got cleaners - true sons - cleaners - true sons - cleaners - cleaners 🤣
Yeah if you had cleaners right before Nemesis, you can have Cleaners right after
I had it with Rikers and it was not fun
Hmm never noticed it before but tbh I don't normally go beyond nemesis
Just doing it for the patch and see if it drops at 10 or as I'm hearing there's another requirement
I can confirm that the patches are obtainable again. You get one for every 10 floor
I got to 11 and no patch
Is it guaranteed or just inconsistent
Haven't seen any tier patches but there's def one for nemesis
Yup
can u show us the pic
i went to +40 today and not a single tier patch
let me finish my run and i'll check
Almost got to the nemesis twice today, but the playstation 4 error screen is my worst enemy 🤡
@icy grove What platform are you on ?
Thank you
To get the nemesis patch you have to reach nemesis at the latest possible time, loop 8. So hard rooms every time. And hope the rng doesn't give medium or easy rooms
i swear each time i die, i can't learn anything. The game has a way to cheese us, it's very frustrating
@icy grove That's weird, i could've sworn that i've got patches today. Might have made a mistake. Only have the nemesis one.
I've gotten to Loop 25 and didn't get any of the Y6S1 patches weird
@radiant smelt Or it's working as intended as some devs used to say 🙂
yes the bugs are getting ridiculous
Haha
thank you
anyone know if its common for there to be skill disable in rooms that dont contain that strobing skill disable beacon? i just planked thinking I was safe behind 4 revives in an electricity room but hive was somehow disabled 😦
did you get shocked when you go down?
Were you electrocuted before going down
Yoooo
I believe so yeah
I did it with a buddy of mine, it was his first time and he got the Vanguard patches. Seems they never updated them.
Damn maybe they have stopped with them in Year 6
Some pics of new armpatches in DM would be nice. My friend got to loop 40 last weekend - got nothing
please fix some skill in descent.
Any update on the arm patches?
Deafeat nemesis and loop 10 - 40?
As far as I know/seen only the nemesis patch. Which you get by going to loop 8 and then defeating nemesis.
No arm patches except the nemesis one for now this season
. Maybe it's a bug or maybe it's intended, we don't know nothing was communicated by massive.
It's a bug for sure, people are getting vanguard arm patches but we are in the first rogue season. Someone forgot to push/change the code
Hello. The arm patch to complete loop 10, 20, 30 y 40 are still available or they delete them with the update ? I got to loop 42 yesterday and got nothing 😭
New season didn't add new patches.
Again, they added a nemesis patch
We do have a nemesis patch though
He's talking about patches for completing loops 10/20/30/40.
Yes
Here we go with the Gluttony rotation again. I guess i'll finish my 18 last named BP another time.
If I understood the patch notes the issue with the patches wasn’t addressed at all. That’s a bummer.
Man wish you could reroll the exotic talents/skills and weapons
gluttony and sloth are horrible fr
None of the skill sets are really all that bad if all you are going for is a nemesis run. But for deep runs…well…
Ubisoft claims Tier parches should be there :
Thanks for sharing the Discord post and your usernames. We have opened a report to our developers for an investigation, if these Arm Patches with Tiers should be available in Y6S1 "First Rogue" too or if they can be added.
Just an information you probably knew already: the amount of NSA tech you get from the nemesis depends on the loop you are killing him and it doesn't seem to be affected by the random boss rooms encounters.
It sounds more like they don't know themselves.
whats the rotation today?
Gluttony I heard
Any word on any blueprints for this season. I only got like 3
I had some caches already and then bought some
Only for this season's named gear. They haven't added the rest
I got four blueprints from the start of Y6S1
From Descent, I mean
Same ^ the last season with grown great, born great, carpenter and backbone is still bugged and not dropping.
This season you should’ve gotten the thorn, like glue, eagle’s grasp and bober.
Wrath rotation again. Nice. time to farm the last named BP
any news on the tier patches (loop 10,20,30,40)? Are they still bugged?
I really wish they don't any of them again. I got all previous tier 1 patches, but it's such a slog in current time-stretching manner:
Run to the terminal - run to the hall - wait for difficulty levels to appear - run to the door - wait for the beginning. Delete all this and your runs will be 50% faster
And the 10 seconds timer at every room. Maybe a ready-up feature to instantly spawn ads?
And why not give us a choice of theses Talents rotations... Instead of forcing us... That would be nice...
probably because it’d show how bad some of the rotations are tbh
Indeed but some might like them... we never know lol
it’d be nice
Descent was a free update and it'll probably not get much work anytime soon. They didn't even introduce new talents this season
- still only 5/7 sins rotations
Yes the five deadly sins 
Wonder what happened to those two
Well said
With the wrath rotation now, which talent is better Obliterate or Intimidate ?!
5 deadly sin on 11 days rotation 
I always take obliterate. with bullet hell, it's golden
hi all 1 question, descent perfect no down no dead ?
yes no down so no death
What are your best wrath rotation builds for a team run ?
And it's hard when nemesis can throw a lot of turrets and he can no-scope you with one shot from cover 🤡
Don't bring turrets into the Nemesis fights then
Sadly, they don't care about your skills. We tried with my mate to have blinder + pulse scan. As a result, shock traps, oxidizer and something else (I forgot) were used against us
if you have a skill that Nemesis can't have, they get a random substitute instead (one from the same base type if possible, completely random if not)
eg nemesis can't use decoy, reviver hive, pulse skills, etc
So we were unlucky af
yeah oxi is a pretty unlucky one to get
Ayee too bad
Unless they've patched it nemesis can use decoy, but not if you have a decoy for whatever reason
well that makes total sense /s
Had nemesis once at least use decoy but can't remember what skills I had
But yeah makes no sense
I've had Nemesis with decoy, when I only had 1 skill
What's everyone's highest loop? :)
For me, its 18
I suppose that when you don't have any named BP given by the reconstructed caches, it means that you got all the named BP ? I'm at 502 out of 510
yes
Ok so the named BP missing from the loot pool are : Born Great, Shield Splinterer, Big Show, Grown Great, Backbone, Carpenter, Hunter Killer ?
it's pinned in here btw. and that sounds about right
shield splinterer and hunter killer are intentionally excluded, but i think the rest are bugged
@stiff rain Thx for answering. And thx also for pointing me to the pinned message. I never paid attention to it before
Solo around 33 and group 98
ohhhh, so that's why I didn't any patch this morning. I had thought my crash at loop 41 caused this.
always glad to have Roter from Wish as our souce of information
Jesus, nice!
30
Maybe it’s Proxy / Combustor instead of Shield Splinterer / Hunter-Killer? I don’t know, does it show 512 total BPs for those with those 2 unlocked?
Jfc
Where do you get blueprints from in descent?
Reconstructed Caches
@cyan totem is that given after beating nemesis? The caches that auto go in our inv?
there's a 50% chance after nemesis, and 100% chance after loop 30. Nemesis is the best way to farm them though.
Me and my friend playing descent, I was the group/session owner. I DC'd on the fight right before nemesis. I logged back in and my buddy is still in and is ready to fight nem. But, he can't invite me back it says 'session owner missing'. How do i get back in?
As far as I know, you can't join someone that's already playing Descent. You could when Descent first released but was being exploited, so that feature was removed.
that sucks it was my session too. I crashed in the arena right before the nemesis fight
it was only my 2nd run. This time i took my buddy for his first go. He had to fight nem by himself
wait so neme drop reconst cache??
yh
but
i think they bugged it
cus i was doing high loop
after loop 12, in patches note it said it will have 100% chance of dropping a reconstruct cashe
but i did it mulriple times and it did not dropped
so either theres something wrong or i'm being super unlucky
it happened after the update as well
Link those patch notes? Cause the only thing they increased to 100% past loop 12 was bonus reward chance, which does not equal reconstructed cache.
Nemesis - 50% chance
Loop 15 - 75% chance
Loop 18 - 90% chance
Loop 25 - 1 Guaranteed
Loop 30 - 2 Guaranteed
I have a pic, but can’t post it
Has anyone noticed that it crashes more after 21.0?
Just to highlight another stupidity regarding Descent Y6S1 Nemesis Arm Patch. To get it - you must beat nemesis after loop 8. But there's a catch - in 97% cases you won't be able to do that because you simply can't get enough hard rooms and 0 boss rooms throughout the whole run
I swear, they haven't done a single (ok, recon caches for NSA tech was good, I admit) good thing to this mode. Tons of feedback / suggestions ignored
wut
that's stupid af
Yeap. You can run 5 times and never get enough % to be able to start loop 8 BEFORE Nemesis
Mathematically, you must get 14% per loop on average (14x7 = 98%), to finish loop 7 at 98% Nemesis Heat
It means 1 Medium (5%) + 3 Hard Rooms (9%) every loop. BUUUUT, you sometimes get easy / medium multiple times in a row, completely killing the run for the armpatch
Has anyone got the tier patch after getting the first rogue nemesis patch?
it's ok, not really worth running over other options though
Gotcha, cause I was looking at it and it would work well with a few gear sets. I like to build craft and what not
When discussing div2 guns, it's best to stick with the ingame terms, otherwise it can get a bit confusing.
Especially since we already have 3 entirely separate gun types with the word "rifle" in the name.
I was so lucky i got it first try lol
Same
Possible you've got it after patch release when it was bugged and you could get it on lower loops. I.e. for me it was after loop 6.
anyone know if its possible to prevent the auto logout timer when in decent on PC?
If you have a controller, tie a rubber band to the right stick and handle
Then auto-run
So your agent just runs in a circle
you are a blessing thank you
use macro keys on your keyboard
got it, I will look into this also. thank you
this gamemode is an emotional rollercoaster
hey do you guys know where you can find a group for descent?
thanks
so I used this method, chose a door but did not enter the room. I set my agent to run around in a circle and went afk. when I came back, I'm dead in the room. I am so confused.
They really oughta just add checkpoints like in Summit or something
Even if it cost descent currency
what's the rotation today?
It works only before changing the loop
Sloth
guess I'm not playing
no, I suspect it's my monitor turning off causing my controller to not work and hence me autorunning straight into the room
We had this exact issue - there is a timer, if you pick a door but don't go inside. The game gives some time then auto teleports everyone inside and force start the wave. The only room where it doesn't work is the boss room before you go to the next cycle
There's a timer when in a group. No timer when solo
Oh cool, so I got auto teleported
Descent Suggestion:
Give 1 of those comms per completed boss room.
Not everyone has the time or patience to do this 72 times.
Closer to the end of the season you start getting much more than 1 comm, like a catch-up mechanics
That's cool, but still...
The other day I thought "let's do more than just the Nemesis" and i got to loop 24.
But still just 1 comm as a reward.
Every other content has 16 comms/collectibles and they basically give it away, but in Descent you have to play for an hour to get 1 comm and there are 72 of them.
Should be the other way around (reward wise).
yeah there is too much collectibles tied to descent clearly
if the mode was enjoyable this wouldnt be a problem but still, 72 is WAY too much
i already dont like having to do white oak 15 times for collectibles, and thats still a cool mission
now imagine 72 times a bad mode
25 mins once per week is ok, tbh
You should get a collectible per nemesis run, for all the collectibles that have been released. Someone starting today is in for a long grind lol
And adding season related "lore" to descent (which they're doing again after the recruiter season) with how the audios are obtained is imo a bit problematic
hi. anyone know if it's possible to check how many stacks of incessant chatter you have?
there should be an icon in the buff bar for that
hm, there is but it seems like its either there or not there. i will test more
yea seems to only be an indication its active, no info on stacks
I guess remembering base rate of fire and doubleing it to confirm its maxed could work
I think
There's a number, it's just a bit hard to see
thank you vm
just killed nemesis, as the stats page is loading I hear "agent killed" and the sim ends. had revive too. i want to speak to a manager
you killed the manager, so no refunds.
but yeah, had that once aswell, with a turret that killed me after i killed the nemesis
They added new manager NPCs to descent?
Huh?
The only NPC related to Descent that I'm aware of is Wally who basically acts as the NSA store in the Castle settlement
The manager Alexander Ortiz is on Nat's bunker, please try again later.
how does descent work? did a couple of rooms and nothing really happened
You need to improve your character with the talents choices you get after every room. After four rooms, you will have a boss in the fifth room of each loop.
When the nemesis heat reaches 100% you will have a boss fight with him on the next loop (he is basically an OP hunter).
a loop is rooms of the same difficulty?
Each room has three difficulties (easy, medium and hard. You chose your way to the final room) but the enemies will get stronger after each loop. (It's similar to cod zombies)
i was doing the easy ones
😭 😭 😭 😭 😭
anyone know if the modifier rotation is static?
greed!!
we have been blessed
i learned the 'electricity disables revive' lesson again the very first room after nemesis. state wide ban on happiness in Jimville believe me u
No ?
Yes
Confirmation that those, who decided to put Nemesis Arm Patch after loop 8 are clowns - started loop 7 at 84% - finished loop 7 and got 100% (got 2 medium rooms in last loop).
I was picking all hard rooms (got 2 boss rooms too) but sometimes was forced to take medium rooms because of absence of heroic rooms. You can't predict anything so obtaining this arm patch is completely random and based on unreal level of luck
can we blame those who wanted shorter Nemsis runs? or maybe not, it was Massive's decision to raise the heat gain per room cleared
Room heat % is rng, it took me 1 or 2 runs before I managed to get to loop 8 and get the patch
I now agree.
does anyone know if multiple charges of revive hive does anything solo?
nope
all charges are used if you revive yourself with it
damn, got it thank you
Already 7 runs without luck to start loop 8 before nemesis fight
RNG means:
The moRe runs you attempt, the more uNlucky you will Get
Painful but true
oof guess I got lucky. Didn't take long after knowing the requirements, but still sucks
Probably done by design to force grinding descent for it
Thanks god no more loop 10-20-30-40 arm patches
Possible this is unintended and they will add them back.
do you guys use shotguns much? i just killed nemesis in nearly a single clip and for context im not good die a lot
I do use shotguns. Sometimes AA12, bust mostly Super 90.
They're very good for me when I play Descent
i never believed they would be so wildy good
u can take time and line up shots bc its only gunna take 1
I do not remember what I used but I will record next time to share with you
super 90 and m870 are my preferred rogue killers
both are already good outside descent
m870 in main game is used in headhunter
it can one shot everything in heroic and in legendary almost everything
sounds like the sauce
Another run (8-th) with more than 7 medium rooms
The thing is RNG is random but not completely I guess, because if that was the case, you gonna tell me that me getting THREE random boss rooms in a row is random.
You can roll a d6 dice 100 times and get all 6's.
the R in RNG stands for Random.
how its coded might not be completely random if thats what he meant but i think it still could be. that sounds like a fringe case
Theoretically, it's possible to go to loop 9 before nemesis (12x8 = 96%) but practically it will never happen, because the game just slaps you with medium rooms again and again
I am trying to matchmake for Descent, but it's so long and unsuccessful. Could you tell me pls what region or country is playing it a lot? Thx!
It's a dead game mode. And currently it has one of the worst talent pools active. Your best bet would be waiting for a better pool and use lfg.
@wraith mountain thx a lot, I will have to be more patient, wanted to do all the commendations....:(
Yeah for commendations you should definitely look for a group in lfg. Though technically you only need extra people only for one, which requires 4 player team defeat nemesis without getting downed. But better wait for envy/wrath pool and it should be easy to group up.
Thx @wraith mountain, at least something to wait for............:)
You can cheese 4-man no down nemesis kill commendation) the method is still working
What method?
Idk if you need any tho, just hold lmb on a mob until it dies, repeat 4 times.
Yeah, just don't forget that Nemesis shreds you in pieces in 2 seconds + can use multiple skills of the same time + it equals the amount of people in your group + multiplies HP x4 per one, if you're in full squad.
But yeah, good luck with holding lmb on Nemesis 💀👍
As long as you don't have people picking some goofy blue talents/cores, works fine. So what's the other method anyway?
Full red - but against 4 spamming stingers you don't have lots of chances
Commendation tells you to kill nemesis in a group of 4 without dropping (even on your knee) ... But all you have to do is start loop 1 in a group of 4, then people leave and you're good to go alone (or duo)
@twin geyseris it way easier to survive Nemesis solo?
Yes, especially with fire ammo
thx man, I'll have to try that solo as MM sadly doesn't give much group mates anyway......
Small price for saving nerves
3 medium rooms in a row - what a pathetic clown show
now the button is inactive, lmao
finally got it - 10 runs (about 8 hours wasted)
the medium rooms appear even more since that TU
lol, sloth again. Is there any danger that planned future fixes will include some method so as to not get sloth every other rotation??
@stiff rain SLOTH
SLOTH
legit 2nd best rotation
💀
okay 2nd most fun rotation
the one with chatterbox and blood suck is the promise land
which is none of them
bullet king*
So many times I get nemesis on solo runs that either have different skills than me or different variations, so I decided to be saucy and build a full-blown oxidizer build, and wouldn't you know that's the time the nemesis decided to copy my skills😬
He nearly smoked me with just one charge but I was able to go brute-force scorched earth on him
Yeah that mechanic is kind of goofy. Some skills get copied, some skills get replaced by different skill of same category, some get replaced by skills of specific generic pool.
Sometimes you're spammed by the same skill with almost no delay - 3 stingers one after another it's not a game mechanic, but lazy crap
It's wild that I've never encountered the multi-skill tbh, feel like I've encountered and been done dirty by every other quirky happening
What's more egregious is if there are 3 skills stacked on one another, if you use an EMP sticky, only one gets jammed
do you guys like to use revive hive pre nemesis? been on the fence recently. starting to think its not worth until post
i ditched it but in a duo i have my teammate run it since he doesn't really use both skills in tandem
brave man. i will join you then brother in your solo* hiveless faith. may it bring us salvation
I always run it when I can against nemesis, can never be too careful
it's worth having it, especially in a 3- or 4-player group, where the scaling is rough, and gameplay unforgiving if under-prepared
thats interesting, never considered scaling. ive only ever solo'd so far but ive heard others mention the same. i always thought solo high score was higher bc there was just no challenge in 4 man. ig its the opposite
glory to hiveless its wrath
about to make the craziest mad bomber build the world has ever seen
these loops about to be cooked
Good luck you mad lad
Got to loop 6 then the game crashed 🙃
I'm in the same boat as you. I've always used the Reviver Hive against the Nemesis until one run he wouldn't leave the Hive's side (he had a Restorer variant), and unfortunately that cost me the entire run... He downed me and then killed me blind firing after I got up.
Honestly I'd say from a solo player perspective the Reviver Hive would be beneficial after the Nemesis room.
Before that, any skills that won't do any harm to you such as Blinder Firefly, EMP Sticky or Chem Launcher (easily avoidable IMO) for example would be best because he copies the skills you use or a variant of the skill such as the Restorer Hive if you are using the Reviver.
If one day Nemesis stops hacking skills and we'll be able to keep upgrading yellow cores (like we can with red and blue) - I'll try yellow skill build
Sometimes the nemesis is just ridiculous sometimes, I got like 3 blue core and a bulkward shield with vanguard, a single hive (I wasn't using hive so I think nemesis skills are random sometimes) managed to take all of my armor and the bleeding killed me in like 2 seconds. And the hive just ignored my shield.
@ashen bloom I think the nemesis would have the same skills as you would.
If you have one or two skills missing (skipped). nemesis got random skills. But there are some that it can't use like the shield or decoy.
@ashen bloom ahh, ok
Can you imagine if nemesis was allowed to use revive hive
I think it wouldn't work, if I'm not wrong, there is a named true son on DZ that has reviver hive but it only revives enemy npcs but not the owner of the hive.
I mean just the concept of seeing the nemesis get back up after defeating it 😬
Yeah, I'd cry
It just pulls you out of the results screen and it smokes you before you can react
Yeah it would say it's Keener's time and keenered all over us.
lol
So it falls in 5 seconds again?
Sometimes, like last night when I had an MG5/bullet hell/plague/surgical/obliterate/strained build with hollow-point rounds cooking pretty good
or just 3 tap them with m870 intimidate
There's more than just those two items to that formula I suspect
oh absolutely, it's just intimidate is the biggest buff
at tier 10 you're dealing 2.71x your original damage, then it being an amp means you can stack it with gunslinger+versatile too
100% agree for solo. riot foam/decoy Ill always pick up if I see either pre, otherwise just nothing with damage to try and keep fights consistent. ill pick up striker drone/turret for clear speed but always trade before fight.
Any kind of sticky bomb can be good too, nemesis telegraphs it forever, shoots it past you when you're in cover, never pops it which makes the cool down long, and they can't turn yours against you
would also add that emp sticky is 100% worth taking as well
it's a busted skill anywhere in the game
now season character not coming to update, can we get more content to descent, more weapon, more talent, or new environment, I really don't care about need to lore specific place to explain it but I need new scenery to play Descent.
need reviver hive pre or post, its like second wind, and for second skill pre nemesis its always Riot Foam or blinder but prefer Foam because Enemy stop move than blind.
post nemesis maybe defender good or striker for enemy always run away or veteran and elite sniper with one-shot they got
no kidding, will have to try this
I hear that. post def for me too, I feel like I lose so much momentum if I die during the fight with revive anyway that its more consistent just using two active skills
just got 3rd exotic end of loop 4. am i the chosen one?
I had that happen before when I lost in a few runs before I got to Nemesis
I personally see it as the game mode taking pity on me.
lol well i just got 4th exotic at end of 5 so i think its just mocking me now
UPDATE: i am not the chosen one
rip
RNG do be RNG
once I got exotic talents from loops 5 through to 9
and another time, loops 1-3
and it went to the other side of the spectrum, like getting the third exo talent at loop 17
haha man seeing 1-3 must have actually been trippy. i just blew a 3 exotic by 4 run earlier humbled by the gatekeeper and now im passing 12 praying on a 2nd
I once didn't get a second exotic talent until loop 16
christ. im talked myself into resetting bad l1 exotics solely from the fear of that timeline
does anyone know if there is any definitive indication of what parts of the floor will shock you in electricity rooms? I see wires and sparks but there doesnt seem to be any real indicator of what tiles are affected
It's the same areas every time but I've never noticed any specific delineation of those areas
got you ok, at least it's static. thank you
Is there a bug or is it intended for me to one shot most enemies and bosses on loop 15 solo with only 60 percent weapon damage and two offensive talents over 6? I've been doing 67k on most enemies with an SVD and am not sure where all of that damage is coming from?
intimidate and/or versatile?
oh gluttony, maybe you had busy little bee procced. but one shotting enemies on loop 15 isn't that hard anyways
Neither. Composure and Overwatch. Busy Bee stacks have not been activated at all. With it active I can do around 80k.
theoretically you will triple your damage with all blb stacks
each stack gives you 1.2x
er, 1 stack gives 1.2x, 2 stacks give 1.4x, so on
what are your red and yellow talents?
also opportunistic, but it requires you to land 1 shot to proc first for the next shots to get buffed, so technically not "one-shot"
Blb with Regicide 
Just used all of my stacks on a boss on loop 17. Did 164k to the head with Agonizing bite, Overwatch 7, Composure 6, Optimist 3 but mag was full, Vigilance 2. Might've had a buff from Empathetic Resolve with 6 skill tiers and still at 6 red cores.
eh empathic resolve buff is so miniscule
what are your yellow talents? surely opportunistic is there
Opportunistic 2.
it seems like your 67k damage is without blb then
that's actually big, but it's not anything to doubt
Alright. Just seemed a bit high for the SVD and not much damage buffs for it but maybe I have more buffs than I realize.
from what i can see it seems your damage is mostly focused on your total weapon damage
you have a total of 178% twd, then optimist also proccing even on your first bullet, 20% from agonizing first bullet also
it's not unreasonable, especially since in solo enemies are relatively squishy
you'll be glad to know in the stronger rotations that have intimidate, your damage will skyrocket even higher and more often
Got it. I'll keep that in mind. I usually use Intimidate on the Wrath pool with Bloodsucker.
yeah that's the key for high loop
General reminder that this chat is for discussion of the Descent mode, to LFG please refer to your respective LFG channels below. #lfg-pc #lfg-playstation#lfg-xbox
Nice one 😂
Just quick question, did they removed the bullet hell,sandman,plague of outcasts... and other good exo talents or am I really unlucky? The last 10-15 exotic talents choose was not there
It's the talent rotation, you played when those talents weren't in the rotation
@dusk niche thx, I didnt know that
You can check what talents are available at any given time during a run one tab over from the loadout tab, you can also see them before launching
L@young agate thx, good to know, Im returning player, didnt played at least a year
Didn't get a blueprint out of a reconstructed cache yesterday, anyone else encounter this?
means you're full
check the bench, you maxed out most likely
I'm 503/510 with current rewards track done, something else I'm missing?
that's all of them
I'm at 477, seems like im never gonna get the hunters fury and belstone stuff.
But ive got every bp from reconstructed cache.
Glad I asked, though I do wonder if it counts the hunter-killer I got before they pulled it from the drop pool
yeah those will probably never come unfortunately
if you got hunter killer and shield splinterer bps, you still have them iirc. i didn't get to play when they were still there so i only got 502
Wait what blueprints are no longer dropping
in pinned message, they should be crossed out
I haven’t touched Descent in a while, I decided to run it solo yesterday & today and I had one glaring issue (I played on both Sloth & Wrath talent pools), and that is ammo. Once I reach Loop 17 I believe it is (when 3 waves of NPCs are in each room, except random boss room), ammo is just wiped after that 3rd wave. The problem is even worse when the supply station is at the second room, I ended up having to do about half of the Arena on loop 18 with a pistol. I just cut it off at that point because it’s not sustainable & just takes up too much time.
Do any of you encounter this issue as well or have ideas on how to manage ammo better? An obvious solution could be to opt for more Red stat upgrades at the end of a loop, but some of those rooms get pretty wild, especially with Black Tusk’s grenade/drone spam & literally everything being on fire with the Outcasts, I liked to have a cushion of blues for that. I have no idea how people are making it to loop 100+ solo.
I tried to mitigate the issue a bit by opting for higher dmg/lower RPM weapons but it only helped a little bit.
Would trading blue cores for red be the best way? I don’t think “Bullet Hell” was actually replenishing any ammo either.
The run I just ended was Intimidate/Vigilance both at 10. Allegro at 7, Surgical at 8, Obliterate at 2 I believe. Was running an L86 & M870. Prefer RPK but it blows through more ammo.
on wrath?
shouldve used lmg with pummel instead of bullet king talent replaced with something else
Yeah, that was Wrath. I was using Composure/Overwatch on Sloth, got delta’ed at 15.
don't use overwatch, especially solo. it's not worth
I did think of that, using Sandman instead of Bullet Hell. When you don’t have to reload, you definitely blow through more ammo